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--Left Click to kill yourself
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local player = game.Players.LocalPlayer
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local player = owner
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repeat wait() until player.Character.Humanoid
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local humanoid = player.Character.Humanoid
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local mouse = player:GetMouse()
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--game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'
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local player=game.Players.LocalPlayer;
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local char=game.Players.LocalPlayer.Character;
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local humanoid = player.Character.Humanoid;
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Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack);
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Tool.GripRight=Vector3.new(-0.816, 0, 0.577);
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Tool.GripUp=Vector3.new(-0.027, 0.996, -0.089);
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Tool.GripPos=Vector3.new(-0.3, -0.4, 0.4);
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Tool.GripForward=Vector3.new(-1, 0, -0); --0.485, 0.14, -0.863
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Tool.Name='kys';
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Handle=Instance.new('Part', Tool);
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Handle.Name = 'Handle';
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Handle.BrickColor=BrickColor.new('Really black')
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Handle.Size=Vector3.new(0.26, 1.11, 4.85);
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Handle.Position=Vector3.new(-18.53, 0.555, -16.825)
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gunfire=Instance.new('Part', Tool)
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gunfire.Name='GunFire'
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gunfire.Size=Vector3.new(0.2, 0.2, 0.2)
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gunfire.Transparency=1
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gunfire.Position=Vector3.new(-18.56, 1.1, -19.35)
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gunfirefx=Instance.new('BillboardGui', gunfire)
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gunfirefx.Enabled=false
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gunfirefx.Adornee = gunfire
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gunfirefx.Size=UDim2.new(1.1, 0, 1.1, 0)
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gunfirefx2=Instance.new('ImageLabel', gunfirefx)
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gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237'
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gunfirefx2.BackgroundTransparency=1
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gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0)
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shootsound=Instance.new('Sound', char.Torso)
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shootsound.Volume=8
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shootsound.SoundId='rbxassetid://230622620'
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c4mesh=Instance.new('SpecialMesh', Handle);
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c4mesh.MeshType = 'FileMesh';
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c4mesh.MeshId='http://www.roblox.com/asset/?id=95356090';
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c4mesh.TextureId='http://www.roblox.com/asset/?id=95387789';
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c4mesh.Scale=Vector3.new(1.8, 1.8, 1.8);
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local anim5 = Instance.new("Animation", player.Character)
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anim5.AnimationId = "http://www.roblox.com/asset/?id=95383474"
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local playAnim10 = humanoid:LoadAnimation(anim5)
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Tool.GripRight=Vector3.new(-0.816, 0, 0.577)
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function equipped()
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wait()
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playAnim10:Play()
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end
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function unequipped()
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wait()
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playAnim10:Stop()
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end
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Tool.Equipped:connect(equipped)
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Tool.Unequipped:connect(unequipped)
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light=Instance.new('PointLight', Handle);
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light.Color = Color3.new(255, 255, 0)
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light.Range=10;
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light.Enabled=false;
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function Shoot()
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shootsound:Play()
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light.Enabled=true
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wait(0.1)
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light.Enabled=false
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player.Character.Humanoid.Health=0
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wait()
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Tool:Destroy()
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end
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Tool.Activated:connect(Shoot)
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--ragdoll
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print("Loaded.")
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--You don't need to edit this!
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Character = player.Character
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Humanoid = Character.Humanoid
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Torso = Character.Torso
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mode = Instance.new("Model")
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mode.Name = ""
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mode.Parent = game.Workspace
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function OnDeath()
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print("Death")
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       wait(0.00000001)
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       Humanoid.Parent = nil
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if Torso then
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zam=Torso:Clone()
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zam.Parent=mode
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x=Character:GetChildren()
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for i=1,#x do
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if ((x[i].Name=="Shirt") or (x[i].Name=="Pants")) then
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local zor=x[i]:Clone()
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zor.Parent=mode
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end
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if x[i].Name=="Head" then
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local zem=x[i]:Clone()
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zem.Parent=mode                                                                                                                                                                                                                                                                                               --Made by MatrixComplexity
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local Neck = Instance.new("Weld")
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Neck.Name = "Neck"
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Neck.Part0 = zam
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Neck.Part1 = zem
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Neck.C0 = CFrame.new(0, 1.5, 0)
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Neck.C1 = CFrame.new()
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Neck.Parent = zam
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end
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if x[i].Name=="Right Arm" then
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local Limb=x[i]:Clone()
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Limb.Parent=mode
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Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0)
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local Joint = Instance.new("Glue")
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Joint.Name = "RightShoulder"
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Joint.Part0 = zam
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Joint.Part1 = Limb
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Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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Joint.Parent = zam
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local B = Instance.new("Part")
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B.TopSurface = 0
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B.BottomSurface = 0
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B.formFactor = "Symmetric"
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B.Size = Vector3.new(1, 1, 1)
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B.Transparency = 1
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B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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B.Parent = mode
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local W = Instance.new("Weld")
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W.Part0 = Limb
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W.Part1 = B
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W.C0 = CFrame.new(0, -0.5, 0)
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W.Parent = Limb
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end
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if x[i].Name=="Left Arm" then
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local Limb=x[i]:Clone()
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Limb.Parent=mode
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Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0)
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local Joint = Instance.new("Glue")
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Joint.Name = "LeftShoulder"
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Joint.Part0 = zam
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Joint.Part1 = Limb
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Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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Joint.Parent = zam
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local B = Instance.new("Part")
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B.TopSurface = 0
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B.BottomSurface = 0
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B.formFactor = "Symmetric"
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B.Size = Vector3.new(1, 1, 1)
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B.Transparency = 1
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B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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B.Parent = mode
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local W = Instance.new("Weld")
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W.Part0 = Limb
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W.Part1 = B
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W.C0 = CFrame.new(0, -0.5, 0)
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W.Parent = Limb
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end
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if x[i].Name=="Right Leg" then
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local Limb=x[i]:Clone()
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Limb.Parent=mode
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Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0)
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local Joint = Instance.new("Glue")
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Joint.Name = "RightHip"
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Joint.Part0 = zam
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Joint.Part1 = Limb
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Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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Joint.Parent = zam
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local B = Instance.new("Part")
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B.TopSurface = 0
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B.BottomSurface = 0
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B.formFactor = "Symmetric"
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B.Size = Vector3.new(1, 1, 1)
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B.Transparency = 1
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B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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B.Parent = mode
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local W = Instance.new("Weld")
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W.Part0 = Limb
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W.Part1 = B
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W.C0 = CFrame.new(0, -0.5, 0)
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W.Parent = Limb
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end
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if x[i].Name=="Left Leg" then
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local Limb=x[i]:Clone()
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Limb.Parent=mode
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Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0)
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local Joint = Instance.new("Glue")
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Joint.Name = "LeftHip"
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Joint.Part0 = zam
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Joint.Part1 = Limb
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Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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Joint.Parent = zam
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local B = Instance.new("Part")
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B.TopSurface = 0
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B.BottomSurface = 0
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B.formFactor = "Symmetric"
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B.Size = Vector3.new(1, 1, 1)
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B.Transparency = 1
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B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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B.Parent = mode
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local W = Instance.new("Weld")
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W.Part0 = Limb
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W.Part1 = B
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W.C0 = CFrame.new(0, -0.5, 0)
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W.Parent = Limb
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end
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bland=Instance.new("Humanoid")
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bland.Health = 0
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bland.MaxHealth = 0
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bland.Parent=mode
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if ((x[i].Name=="Shirt") or (x[i].Name=="Pants")) then
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local zor=x[i]:Clone()
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zor.Parent=mode
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end
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--[
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if (x[i].ClassName=="CharacterMesh") then
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local zor=x[i]:Clone()
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zor.Parent=mode
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end
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if (x[i].ClassName=="Hat") then
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local zor=x[i]:Clone()
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zor.Parent=mode
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end
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local cam = Instance.new("Camera")
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cam.Parent = game.Players:FindFirstChild(Character.Name)
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cam.CameraSubject = mode.Humanoid
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local Bar = Instance.new("Part")
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Bar.TopSurface = 0
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Bar.BottomSurface = 0
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Bar.formFactor = "Symmetric"
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Bar.Size = Vector3.new(1, 1, 1)
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Bar.Transparency = 1
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Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0)
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Bar.Parent = mode
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local Weld = Instance.new("Weld")
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Weld.Part0 = zam
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Weld.Part1 = Bar
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Weld.C0 = CFrame.new(0, 0.5, 0)
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Weld.Parent = zam
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--]]
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end
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end
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wait()
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Character:Remove() 
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wait(6)
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mode:Destroy()
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end
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Humanoid.Died:connect(OnDeath)