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1
local Player = game:service'Players'.localPlayer
2
local chara = Player.Character
3
      
4
	    shirt= Instance.new("Shirt", Character)
5
        shirt.Name = "Shirt"
6
        pants = Instance.new("Pants", Character)
7
        pants.Name = "Pants"
8-
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=303911572"
8+
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=316069182"
9-
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=303911192"
9+
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=316069126"
10
11
12
13
GasMask = true
14
 
15
if GasMask == true then
16
o1 = Instance.new("Model")
17
o2 = Instance.new("Part")
18
o3 = Instance.new("SpecialMesh")
19
o4 = Instance.new("Part")
20
o5 = Instance.new("Part")
21
o6 = Instance.new("Part")
22
o7 = Instance.new("SpecialMesh")
23
o8 = Instance.new("Part")
24
o9 = Instance.new("Part")
25
o10 = Instance.new("SpecialMesh")
26
o11 = Instance.new("Part")
27
o12 = Instance.new("Part")
28
o13 = Instance.new("SpecialMesh")
29
o14 = Instance.new("Part")
30
o15 = Instance.new("Part")
31
o16 = Instance.new("Part")
32
o17 = Instance.new("Part")
33
o1.Name = "MODEL"
34
o2.Name = "Middle"
35
o2.Parent = o1
36
o2.BrickColor = BrickColor.new("Pastel brown")
37
o2.Transparency = 1
38
o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
39
o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
40
o2.Anchored = true
41
o2.FormFactor = Enum.FormFactor.Custom
42
o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
43
o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
44
o2.BottomSurface = Enum.SurfaceType.Smooth
45
o2.TopSurface = Enum.SurfaceType.Smooth
46
o2.Color = Color3.new(1, 0.8, 0.6)
47
o3.Parent = o2
48
o3.Scale = Vector3.new(6.25, 6.25, 6.25)
49
o3.MeshType = Enum.MeshType.FileMesh
50
o4.Name = "Lense 1"
51
o4.Parent = o1
52
o4.Material = Enum.Material.Metal
53
o4.Transparency = 0.050000011920929
54
o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
55
o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
56
o4.Anchored = true
57
o4.CanCollide = false
58
o4.FormFactor = Enum.FormFactor.Custom
59
o4.Shape = Enum.PartType.Cylinder
60
o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
61
o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
62
o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
63
o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
64
o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
65
o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
66
o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
67
o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
68
o5.Name = "Lense2"
69
o5.Parent = o1
70
o5.Material = Enum.Material.Metal
71
o5.Transparency = 0.050000011920929
72
o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
73
o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
74
o5.Anchored = true
75
o5.CanCollide = false
76
o5.FormFactor = Enum.FormFactor.Custom
77
o5.Shape = Enum.PartType.Cylinder
78
o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
79
o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
80
o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
81
o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
82
o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
83
o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
84
o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
85
o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
86
o6.Name = "Handle"
87
o6.Parent = o1
88
o6.Material = Enum.Material.Metal
89
o6.BrickColor = BrickColor.new("Really black")
90
o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
91
o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
92
o6.Anchored = true
93
o6.CanCollide = false
94
o6.FormFactor = Enum.FormFactor.Plate
95
o6.Size = Vector3.new(1, 0.400000006, 1)
96
o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
97
o6.BottomSurface = Enum.SurfaceType.Weld
98
o6.TopSurface = Enum.SurfaceType.Smooth
99
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
100
o7.Parent = o6
101
o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
102
o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
103
o7.MeshType = Enum.MeshType.FileMesh
104
o8.Name = "Straps"
105
o8.Parent = o1
106
o8.Material = Enum.Material.Fabric
107
o8.BrickColor = BrickColor.new("Really black")
108
o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
109
o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
110
o8.Anchored = true
111
o8.CanCollide = false
112
o8.FormFactor = Enum.FormFactor.Custom
113
o8.Shape = Enum.PartType.Cylinder
114
o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
115
o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
116
o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
117
o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
118
o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
119
o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
120
o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
121
o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
122
o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
123
o9.Name = "Ring2"
124
o9.Parent = o1
125
o9.BrickColor = BrickColor.new("Dark stone grey")
126
o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
127
o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
128
o9.Anchored = true
129
o9.CanCollide = false
130
o9.FormFactor = Enum.FormFactor.Custom
131
o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
132
o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
133
o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
134
o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
135
o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
136
o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
137
o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
138
o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
139
o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
140
o10.Parent = o9
141
o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
142
o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
143
o10.MeshType = Enum.MeshType.FileMesh
144
o11.Name = "Straps"
145
o11.Parent = o1
146
o11.Material = Enum.Material.Fabric
147
o11.BrickColor = BrickColor.new("Really black")
148
o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
149
o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
150
o11.Anchored = true
151
o11.CanCollide = false
152
o11.FormFactor = Enum.FormFactor.Custom
153
o11.Shape = Enum.PartType.Cylinder
154
o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
155
o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
156
o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
157
o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
158
o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
159
o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
160
o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
161
o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
162
o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
163
o12.Name = "Ring1"
164
o12.Parent = o1
165
o12.BrickColor = BrickColor.new("Dark stone grey")
166
o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
167
o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
168
o12.Anchored = true
169
o12.CanCollide = false
170
o12.FormFactor = Enum.FormFactor.Custom
171
o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
172
o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
173
o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
174
o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
175
o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
176
o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
177
o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
178
o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
179
o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
180
o13.Parent = o12
181
o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
182
o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
183
o13.MeshType = Enum.MeshType.FileMesh
184
o14.Name = "Breather"
185
o14.Parent = o1
186
o14.Material = Enum.Material.Metal
187
o14.BrickColor = BrickColor.new("Really black")
188
o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
189
o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
190
o14.Anchored = true
191
o14.CanCollide = false
192
o14.FormFactor = Enum.FormFactor.Custom
193
o14.Shape = Enum.PartType.Cylinder
194
o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
195
o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
196
o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
197
o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
198
o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
199
o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
200
o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
201
o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
202
o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
203
o15.Name = "Breather"
204
o15.Parent = o1
205
o15.Material = Enum.Material.Metal
206
o15.BrickColor = BrickColor.new("Really black")
207
o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
208
o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
209
o15.Anchored = true
210
o15.CanCollide = false
211
o15.FormFactor = Enum.FormFactor.Custom
212
o15.Shape = Enum.PartType.Cylinder
213
o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
214
o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
215
o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
216
o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
217
o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
218
o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
219
o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
220
o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
221
o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
222
o16.Name = "Breather"
223
o16.Parent = o1
224
o16.Material = Enum.Material.Metal
225
o16.BrickColor = BrickColor.new("Really black")
226
o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
227
o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
228
o16.Anchored = true
229
o16.CanCollide = false
230
o16.FormFactor = Enum.FormFactor.Custom
231
o16.Shape = Enum.PartType.Cylinder
232
o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
233
o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
234
o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
235
o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
236
o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
237
o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
238
o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
239
o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
240
o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
241
o17.Name = "Breather"
242
o17.Parent = o1
243
o17.Material = Enum.Material.Metal
244
o17.BrickColor = BrickColor.new("Really black")
245
o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
246
o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
247
o17.Anchored = true
248
o17.CanCollide = false
249
o17.FormFactor = Enum.FormFactor.Custom
250
o17.Shape = Enum.PartType.Cylinder
251
o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
252
o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
253
o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
254
o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
255
o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
256
o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
257
o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
258
o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
259
o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
260
function onTouched(hit)
261
    local d = hit.Parent:GetChildren()
262
    for i=1, #d do
263
        if (d[i].className == "Hat") then
264
            d[i]:remove()
265
        end
266
    end
267
    if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
268
        local g = o1:clone()
269
        g.Parent = hit.Parent
270
        local C = g:GetChildren()
271
        for i=1, #C do
272
            if C[i].className == "Part" then
273
                local W = Instance.new("Weld")
274
                W.Part0 = g.Middle
275
                W.Part1 = C[i]
276
                local CJ = CFrame.new(g.Middle.Position)
277
                local C0 = g.Middle.CFrame:inverse()*CJ
278
                local C1 = C[i].CFrame:inverse()*CJ
279
                W.C0 = C0
280
                W.C1 = C1
281
                W.Parent = g.Middle
282
                g.Middle.Transparency = 1
283
            end
284
                local Y = Instance.new("Weld")
285
                Y.Part0 = hit.Parent.Head
286
                Y.Part1 = g.Middle
287
                Y.C0 = CFrame.new(0, 0, 0)
288
                Y.Parent = Y.Part0
289
        end
290
 
291
        local h = g:GetChildren()
292
        for i = 1, # h do
293
            h[i].Anchored = false
294
            h[i].CanCollide = false
295
        end
296
       
297
    end
298
end
299
 
300
onTouched(game.Players.LocalPlayer.Character.Head)
301
end
302
local Player = game:service'Players'.localPlayer
303
local chara = Player.Character
304
      
305
	  
306
plr = game:service'Players'.LocalPlayer
307
repeat wait() until plr.Character
308
wait(1)
309
plrgui = plr:findFirstChild'PlayerGui'
310
plrmouse = plr:GetMouse()
311
char = plr.Character
312
humanoid = char:findFirstChild("Humanoid")
313
torso = char:findFirstChild("Torso")
314
head = char.Head
315
ra = char:findFirstChild("Right Arm")
316
la = char:findFirstChild("Left Arm")
317
rl = char:findFirstChild("Right Leg")
318
ll = char:findFirstChild("Left Leg")
319
rs = torso:findFirstChild("Right Shoulder")
320
ls = torso:findFirstChild("Left Shoulder")
321
rh = torso:findFirstChild("Right Hip")
322
lh = torso:findFirstChild("Left Hip")
323
neck = torso:findFirstChild("Neck")
324
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
325
rootpart = char:findFirstChild("HumanoidRootPart")
326
camera = workspace.CurrentCamera
327
anim = char:findFirstChild("Animate")
328
329
function scan(parent)
330
    local parts,last = {}
331
        for _,v in pairs(parent:GetChildren()) do
332
            if (v:IsA("BasePart")) then
333
            v.Anchored = true
334
                if (last) then
335
                    local w = Instance.new("Weld")
336
                    w.Name = ("%s_Weld"):format(v.Name)
337
                    w.Part0,w.Part1 = last,v
338
                    w.C0 = last.CFrame:inverse()
339
                    w.C1 = v.CFrame:inverse()
340
                    w.Parent = last
341
                end
342
                last = v
343
                table.insert(parts,v)
344
            end
345
            scan(v)
346
        end
347
    for _,v in pairs(parts) do
348
        v.Anchored = false
349
        v.Locked = true
350
        v.CanCollide = false
351
    end
352
end
353
354
355
local Particles = {
356
357
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
358
            local StoredParticles = {};
359
360
            for Angle = 0, 360, 20 do
361
                local EffectDirection = new("Part", char);
362
                EffectDirection.Anchored = true;
363
                EffectDirection.CanCollide = false;
364
                EffectDirection.CFrame = CF
365
                 * CFrame.Angles(math.pi/2, 0, 0)
366
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
367
                 * CFrame.new(0, Distance, 0);
368
                EffectDirection.Transparency = 1;
369
                local Smoke = new("Smoke", EffectDirection);
370
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
371
                Smoke.Opacity = Opac or 0.05;
372
                Smoke.Size = Size or 0;
373
                Smoke.RiseVelocity = Velocity or 2;
374
                table.insert(StoredParticles, Smoke);
375
                game:service'Debris':AddItem(EffectDirection, 10);
376
            end
377
378
            wait(.2);
379
380
            for Index,Value in next,StoredParticles do
381
                if Value:IsA'Smoke' then
382
                    Value.Enabled = false;
383
                end
384
            end
385
    end;
386
387
    BulletholeParticles = function(Part, hitPart)
388
        do --material splash
389
            local Particle = Instance.new("ParticleEmitter", Part);
390
            Particle.VelocitySpread = 30;
391
            Particle.LightEmission = 200;
392
393
394
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
395
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
396
            Particle.Texture = "rbxassetid://272031379";
397
            Particle.Rotation = NumberRange.new(0,90);
398
            Particle.Rate = 25;
399
            Particle.Acceleration = Vector3.new(0, -100, 0)
400
            Particle.Speed = NumberRange.new(35);
401
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
402
            Particle.Lifetime = NumberRange.new(2);
403
            coroutine.wrap(function()
404
                wait(.2)
405
                Particle.Enabled = false;
406
                Particle.Rate = 0;
407
                wait(2)
408
                Particle:Destroy()
409
            end)()
410
        end
411
412
        do --smoke effect
413
            local Particle = Instance.new("ParticleEmitter", Part);
414
            Particle.VelocitySpread = 10;
415
416
417
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
418
419
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
420
            Particle.Texture = "rbxassetid://272031958"; -- replace id
421
            Particle.Rotation = NumberRange.new(0,90);
422
            Particle.Rate = 10;
423
            Particle.Acceleration = Vector3.new(0, -1, 0)
424
            Particle.Speed = NumberRange.new(5);
425
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
426
            Particle.Lifetime = NumberRange.new(1);
427
            coroutine.wrap(function()
428
                wait(.2)
429
                Particle.Enabled = false;
430
                Particle.Rate = 0;
431
                wait(1)
432
                Particle:Destroy()
433
            end)()
434
        end
435
        end;
436
};
437
438
-- 1 - M16A4
439
Gun = Instance.new("Model")
440
Gun.Name = "M16A4"
441
Gun.Parent = char
442
443
-- 2 - Carry Handle
444
obj2 = Instance.new("Part")
445
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
446
obj2.FormFactor = 'Custom'
447
obj2.LeftSurface = 10
448
obj2.TopSurface = 10
449
obj2.RightSurface = 10
450
obj2.Material = 'SmoothPlastic'
451
obj2.Size = Vector3.new(1, 1, 1)
452
obj2.FrontSurface = 10
453
obj2.BottomSurface = 10
454
obj2.BackSurface = 10
455
obj2.Anchored = true
456
obj2.BrickColor = BrickColor.new("Black")
457
obj2.Name = "Carry Handle"
458
obj2.Parent = Gun
459
460
-- 3 - Mesh
461
obj3 = Instance.new("SpecialMesh")
462
obj3.MeshType = Enum.MeshType.Wedge
463
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
464
obj3.Parent = obj2
465
466
-- 4 - Front Sight/Gas Tube
467
obj4 = Instance.new("Part")
468
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
469
obj4.FormFactor = 'Custom'
470
obj4.LeftSurface = 10
471
obj4.TopSurface = 10
472
obj4.RightSurface = 10
473
obj4.Material = 'SmoothPlastic'
474
obj4.Size = Vector3.new(1, 1, 1)
475
obj4.FrontSurface = 10
476
obj4.BottomSurface = 10
477
obj4.BackSurface = 10
478
obj4.Anchored = true
479
obj4.BrickColor = BrickColor.new("Black")
480
obj4.Name = "Front Sight/Gas Tube"
481
obj4.Parent = Gun
482
483
-- 5 - Mesh
484
obj5 = Instance.new("SpecialMesh")
485
obj5.MeshType = Enum.MeshType.Brick
486
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
487
obj5.Parent = obj4
488
489
-- 6 - Handguard
490
obj6 = Instance.new("Part")
491
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
492
obj6.FormFactor = 'Custom'
493
obj6.LeftSurface = 10
494
obj6.TopSurface = 10
495
obj6.RightSurface = 10
496
obj6.Material = 'SmoothPlastic'
497
obj6.Size = Vector3.new(1, 1, 1)
498
obj6.FrontSurface = 10
499
obj6.BottomSurface = 10
500
obj6.BackSurface = 10
501
obj6.Anchored = true
502
obj6.BrickColor = BrickColor.new("Black")
503
obj6.Name = "Handguard"
504
obj6.Parent = Gun
505
506
-- 7 - Mesh
507
obj7 = Instance.new("SpecialMesh")
508
obj7.MeshType = Enum.MeshType.Wedge
509
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
510
obj7.Parent = obj6
511
512
-- 8 - Clip
513
obj8 = Instance.new("Part")
514
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
515
obj8.FormFactor = 'Custom'
516
obj8.LeftSurface = 10
517
obj8.TopSurface = 10
518
obj8.RightSurface = 10
519
obj8.Material = 'SmoothPlastic'
520
obj8.Size = Vector3.new(1, 1, 1)
521
obj8.FrontSurface = 10
522
obj8.BottomSurface = 10
523
obj8.BackSurface = 10
524
obj8.Anchored = true
525
obj8.BrickColor = BrickColor.new("Black")
526
obj8.Name = "Clip"
527
obj8.Parent = Gun
528
529
-- 9 - Mesh
530
obj9 = Instance.new("BlockMesh")
531
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
532
obj9.Parent = obj8
533
534
-- 10 - Stock
535
obj10 = Instance.new("Part")
536
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
537
obj10.FormFactor = 'Custom'
538
obj10.LeftSurface = 10
539
obj10.TopSurface = 10
540
obj10.RightSurface = 10
541
obj10.Material = 'SmoothPlastic'
542
obj10.Size = Vector3.new(1, 1, 1)
543
obj10.FrontSurface = 10
544
obj10.BottomSurface = 10
545
obj10.BackSurface = 10
546
obj10.Anchored = true
547
obj10.BrickColor = BrickColor.new("Black")
548
obj10.Name = "Stock"
549
obj10.Parent = Gun
550
551
-- 11 - Mesh
552
obj11 = Instance.new("SpecialMesh")
553
obj11.MeshType = Enum.MeshType.Wedge
554
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
555
obj11.Parent = obj10
556
557
-- 12 - Part
558
obj12 = Instance.new("Part")
559
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
560
obj12.FormFactor = 'Custom'
561
obj12.LeftSurface = 10
562
obj12.TopSurface = 10
563
obj12.RightSurface = 10
564
obj12.Material = 'SmoothPlastic'
565
obj12.Size = Vector3.new(1, 1, 1)
566
obj12.FrontSurface = 10
567
obj12.BottomSurface = 10
568
obj12.BackSurface = 10
569
obj12.Anchored = true
570
obj12.BrickColor = BrickColor.new("Black")
571
obj12.Parent = Gun
572
573
-- 13 - Mesh
574
obj13 = Instance.new("CylinderMesh")
575
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
576
obj13.Parent = obj12
577
578
-- 14 - Barrel
579
obj14 = Instance.new("Part")
580
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
581
obj14.FormFactor = 'Custom'
582
obj14.LeftSurface = 10
583
obj14.TopSurface = 10
584
obj14.RightSurface = 10
585
obj14.Material = 'SmoothPlastic'
586
obj14.Size = Vector3.new(1, 1, 1)
587
obj14.FrontSurface = 10
588
obj14.BottomSurface = 10
589
obj14.BackSurface = 10
590
obj14.Anchored = true
591
obj14.BrickColor = BrickColor.new("Black")
592
obj14.Name = "Barrel"
593
obj14.Parent = Gun
594
595
-- 15 - Mesh
596
obj15 = Instance.new("SpecialMesh")
597
obj15.MeshType = Enum.MeshType.Brick
598
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
599
obj15.Parent = obj14
600
601
-- 16 - Barrel
602
obj16 = Instance.new("Part")
603
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
604
obj16.FormFactor = 'Custom'
605
obj16.LeftSurface = 10
606
obj16.TopSurface = 10
607
obj16.RightSurface = 10
608
obj16.Material = 'SmoothPlastic'
609
obj16.Size = Vector3.new(1, 1, 1)
610
obj16.FrontSurface = 10
611
obj16.BottomSurface = 10
612
obj16.BackSurface = 10
613
obj16.Anchored = true
614
obj16.BrickColor = BrickColor.new("Black")
615
obj16.Name = "Barrel"
616
obj16.Parent = Gun
617
618
-- 17 - Mesh
619
obj17 = Instance.new("SpecialMesh")
620
obj17.MeshType = Enum.MeshType.Brick
621
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
622
obj17.Parent = obj16
623
624
-- 18 - Barrel
625
obj18 = Instance.new("Part")
626
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
627
obj18.FormFactor = 'Custom'
628
obj18.LeftSurface = 10
629
obj18.TopSurface = 10
630
obj18.RightSurface = 10
631
obj18.Material = 'SmoothPlastic'
632
obj18.Size = Vector3.new(1, 1, 1)
633
obj18.FrontSurface = 10
634
obj18.BottomSurface = 10
635
obj18.BackSurface = 10
636
obj18.Anchored = true
637
obj18.BrickColor = BrickColor.new("Black")
638
obj18.Name = "Barrel"
639
obj18.Parent = Gun
640
641
-- 19 - Mesh
642
obj19 = Instance.new("SpecialMesh")
643
obj19.MeshType = Enum.MeshType.Brick
644
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
645
obj19.Parent = obj18
646
647
-- 20 - FireHole
648
obj20 = Instance.new("Part")
649
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
650
obj20.FormFactor = 'Custom'
651
obj20.LeftSurface = 10
652
obj20.TopSurface = 10
653
obj20.RightSurface = 10
654
obj20.Material = 'SmoothPlastic'
655
obj20.Size = Vector3.new(1, 1, 1)
656
obj20.FrontSurface = 10
657
obj20.BottomSurface = 10
658
obj20.BackSurface = 10
659
obj20.Anchored = true
660
obj20.BrickColor = BrickColor.new("Really black")
661
obj20.Name = "FireHole"
662
obj20.Parent = Gun
663
664
-- 21 - Mesh
665
obj21 = Instance.new("CylinderMesh")
666
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
667
obj21.Parent = obj20
668
669
-- 22 - Barrel
670
obj22 = Instance.new("Part")
671
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
672
obj22.FormFactor = 'Custom'
673
obj22.LeftSurface = 10
674
obj22.TopSurface = 10
675
obj22.RightSurface = 10
676
obj22.Material = 'SmoothPlastic'
677
obj22.Size = Vector3.new(1, 1, 1)
678
obj22.FrontSurface = 10
679
obj22.BottomSurface = 10
680
obj22.BackSurface = 10
681
obj22.Anchored = true
682
obj22.BrickColor = BrickColor.new("Black")
683
obj22.Name = "Barrel"
684
obj22.Parent = Gun
685
686
-- 23 - Mesh
687
obj23 = Instance.new("CylinderMesh")
688
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
689
obj23.Parent = obj22
690
691
-- 24 - Barrel
692
obj24 = Instance.new("Part")
693
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
694
obj24.FormFactor = 'Custom'
695
obj24.LeftSurface = 10
696
obj24.TopSurface = 10
697
obj24.RightSurface = 10
698
obj24.Material = 'SmoothPlastic'
699
obj24.Size = Vector3.new(1, 1, 1)
700
obj24.FrontSurface = 10
701
obj24.BottomSurface = 10
702
obj24.BackSurface = 10
703
obj24.Anchored = true
704
obj24.BrickColor = BrickColor.new("Black")
705
obj24.Name = "Barrel"
706
obj24.Parent = Gun
707
708
-- 25 - Mesh
709
obj25 = Instance.new("CylinderMesh")
710
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
711
obj25.Parent = obj24
712
713
-- 26 - Barrel
714
obj26 = Instance.new("Part")
715
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
716
obj26.FormFactor = 'Custom'
717
obj26.LeftSurface = 10
718
obj26.TopSurface = 10
719
obj26.RightSurface = 10
720
obj26.Material = 'SmoothPlastic'
721
obj26.Size = Vector3.new(1, 1, 1)
722
obj26.FrontSurface = 10
723
obj26.BottomSurface = 10
724
obj26.BackSurface = 10
725
obj26.Anchored = true
726
obj26.BrickColor = BrickColor.new("Black")
727
obj26.Name = "Barrel"
728
obj26.Parent = Gun
729
730
-- 27 - Mesh
731
obj27 = Instance.new("SpecialMesh")
732
obj27.MeshType = Enum.MeshType.Brick
733
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
734
obj27.Parent = obj26
735
736
-- 28 - Barrel
737
obj28 = Instance.new("Part")
738
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
739
obj28.FormFactor = 'Custom'
740
obj28.LeftSurface = 10
741
obj28.TopSurface = 10
742
obj28.RightSurface = 10
743
obj28.Material = 'SmoothPlastic'
744
obj28.Size = Vector3.new(1, 1, 1)
745
obj28.FrontSurface = 10
746
obj28.BottomSurface = 10
747
obj28.BackSurface = 10
748
obj28.Anchored = true
749
obj28.BrickColor = BrickColor.new("Black")
750
obj28.Name = "Barrel"
751
obj28.Parent = Gun
752
753
-- 29 - Mesh
754
obj29 = Instance.new("CylinderMesh")
755
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
756
obj29.Parent = obj28
757
758
-- 30 - Barrel
759
obj30 = Instance.new("Part")
760
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
761
obj30.FormFactor = 'Custom'
762
obj30.LeftSurface = 10
763
obj30.TopSurface = 10
764
obj30.RightSurface = 10
765
obj30.Material = 'SmoothPlastic'
766
obj30.Size = Vector3.new(1, 1, 1)
767
obj30.FrontSurface = 10
768
obj30.BottomSurface = 10
769
obj30.BackSurface = 10
770
obj30.Anchored = true
771
obj30.BrickColor = BrickColor.new("Black")
772
obj30.Name = "Barrel"
773
obj30.Parent = Gun
774
775
-- 31 - Mesh
776
obj31 = Instance.new("CylinderMesh")
777
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
778
obj31.Parent = obj30
779
780
-- 32 - Carry Handle
781
obj32 = Instance.new("Part")
782
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
783
obj32.FormFactor = 'Custom'
784
obj32.LeftSurface = 10
785
obj32.TopSurface = 10
786
obj32.RightSurface = 10
787
obj32.Material = 'SmoothPlastic'
788
obj32.Size = Vector3.new(1, 1, 1)
789
obj32.FrontSurface = 10
790
obj32.BottomSurface = 10
791
obj32.BackSurface = 10
792
obj32.Anchored = true
793
obj32.BrickColor = BrickColor.new("Black")
794
obj32.Name = "Carry Handle"
795
obj32.Parent = Gun
796
797
-- 33 - Mesh
798
obj33 = Instance.new("SpecialMesh")
799
obj33.MeshType = Enum.MeshType.Brick
800
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
801
obj33.Parent = obj32
802
803
-- 34 - Carry Handle
804
obj34 = Instance.new("Part")
805
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
806
obj34.FormFactor = 'Custom'
807
obj34.LeftSurface = 10
808
obj34.TopSurface = 10
809
obj34.RightSurface = 10
810
obj34.Material = 'SmoothPlastic'
811
obj34.Size = Vector3.new(1, 1, 1)
812
obj34.FrontSurface = 10
813
obj34.BottomSurface = 10
814
obj34.BackSurface = 10
815
obj34.Anchored = true
816
obj34.BrickColor = BrickColor.new("Dark stone grey")
817
obj34.Name = "Carry Handle"
818
obj34.Parent = Gun
819
820
-- 35 - Mesh
821
obj35 = Instance.new("SpecialMesh")
822
obj35.MeshType = Enum.MeshType.Brick
823
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
824
obj35.Parent = obj34
825
826
-- 36 - Carry Handle
827
obj36 = Instance.new("Part")
828
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
829
obj36.FormFactor = 'Custom'
830
obj36.LeftSurface = 10
831
obj36.TopSurface = 10
832
obj36.RightSurface = 10
833
obj36.Material = 'SmoothPlastic'
834
obj36.Size = Vector3.new(1, 1, 1)
835
obj36.FrontSurface = 10
836
obj36.BottomSurface = 10
837
obj36.BackSurface = 10
838
obj36.Anchored = true
839
obj36.BrickColor = BrickColor.new("Dark stone grey")
840
obj36.Name = "Carry Handle"
841
obj36.Parent = Gun
842
843
-- 37 - Mesh
844
obj37 = Instance.new("CylinderMesh")
845
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
846
obj37.Parent = obj36
847
848
-- 38 - Carry Handle
849
obj38 = Instance.new("Part")
850
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
851
obj38.FormFactor = 'Custom'
852
obj38.LeftSurface = 10
853
obj38.TopSurface = 10
854
obj38.RightSurface = 10
855
obj38.Material = 'SmoothPlastic'
856
obj38.Size = Vector3.new(1, 1, 1)
857
obj38.FrontSurface = 10
858
obj38.BottomSurface = 10
859
obj38.BackSurface = 10
860
obj38.Anchored = true
861
obj38.BrickColor = BrickColor.new("Black")
862
obj38.Name = "Carry Handle"
863
obj38.Parent = Gun
864
865
-- 39 - Mesh
866
obj39 = Instance.new("CylinderMesh")
867
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
868
obj39.Parent = obj38
869
870
-- 40 - Carry Handle
871
obj40 = Instance.new("Part")
872
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
873
obj40.FormFactor = 'Custom'
874
obj40.LeftSurface = 10
875
obj40.TopSurface = 10
876
obj40.RightSurface = 10
877
obj40.Material = 'SmoothPlastic'
878
obj40.Size = Vector3.new(1, 1, 1)
879
obj40.FrontSurface = 10
880
obj40.BottomSurface = 10
881
obj40.BackSurface = 10
882
obj40.Anchored = true
883
obj40.BrickColor = BrickColor.new("Black")
884
obj40.Name = "Carry Handle"
885
obj40.Parent = Gun
886
887
-- 41 - Mesh
888
obj41 = Instance.new("SpecialMesh")
889
obj41.MeshType = Enum.MeshType.Wedge
890
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
891
obj41.Parent = obj40
892
893
-- 42 - Carry Handle
894
obj42 = Instance.new("Part")
895
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
896
obj42.FormFactor = 'Custom'
897
obj42.LeftSurface = 10
898
obj42.TopSurface = 10
899
obj42.RightSurface = 10
900
obj42.Material = 'SmoothPlastic'
901
obj42.Size = Vector3.new(1, 1, 1)
902
obj42.FrontSurface = 10
903
obj42.BottomSurface = 10
904
obj42.BackSurface = 10
905
obj42.Anchored = true
906
obj42.BrickColor = BrickColor.new("Black")
907
obj42.Name = "Carry Handle"
908
obj42.Parent = Gun
909
910
-- 43 - Mesh
911
obj43 = Instance.new("SpecialMesh")
912
obj43.MeshType = Enum.MeshType.Wedge
913
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
914
obj43.Parent = obj42
915
916
-- 44 - Carry Handle
917
obj44 = Instance.new("Part")
918
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
919
obj44.FormFactor = 'Custom'
920
obj44.LeftSurface = 10
921
obj44.TopSurface = 10
922
obj44.RightSurface = 10
923
obj44.Material = 'SmoothPlastic'
924
obj44.Size = Vector3.new(1, 1, 1)
925
obj44.FrontSurface = 10
926
obj44.BottomSurface = 10
927
obj44.BackSurface = 10
928
obj44.Anchored = true
929
obj44.BrickColor = BrickColor.new("Black")
930
obj44.Name = "Carry Handle"
931
obj44.Parent = Gun
932
933
-- 45 - Mesh
934
obj45 = Instance.new("SpecialMesh")
935
obj45.MeshType = Enum.MeshType.Wedge
936
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
937
obj45.Parent = obj44
938
939
-- 46 - Carry Handle
940
obj46 = Instance.new("Part")
941
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
942
obj46.FormFactor = 'Custom'
943
obj46.LeftSurface = 10
944
obj46.TopSurface = 10
945
obj46.RightSurface = 10
946
obj46.Material = 'SmoothPlastic'
947
obj46.Size = Vector3.new(1, 1, 1)
948
obj46.FrontSurface = 10
949
obj46.BottomSurface = 10
950
obj46.BackSurface = 10
951
obj46.Anchored = true
952
obj46.BrickColor = BrickColor.new("Black")
953
obj46.Name = "Carry Handle"
954
obj46.Parent = Gun
955
956
-- 47 - Mesh
957
obj47 = Instance.new("SpecialMesh")
958
obj47.MeshType = Enum.MeshType.Brick
959
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
960
obj47.Parent = obj46
961
962
-- 48 - Carry Handle
963
obj48 = Instance.new("Part")
964
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
965
obj48.FormFactor = 'Custom'
966
obj48.LeftSurface = 10
967
obj48.TopSurface = 10
968
obj48.RightSurface = 10
969
obj48.Material = 'SmoothPlastic'
970
obj48.Size = Vector3.new(1, 1, 1)
971
obj48.FrontSurface = 10
972
obj48.BottomSurface = 10
973
obj48.BackSurface = 10
974
obj48.Anchored = true
975
obj48.BrickColor = BrickColor.new("Dark stone grey")
976
obj48.Name = "Carry Handle"
977
obj48.Parent = Gun
978
979
-- 49 - Mesh
980
obj49 = Instance.new("SpecialMesh")
981
obj49.MeshType = Enum.MeshType.Wedge
982
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
983
obj49.Parent = obj48
984
985
-- 50 - Carry Handle
986
obj50 = Instance.new("Part")
987
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
988
obj50.FormFactor = 'Custom'
989
obj50.LeftSurface = 10
990
obj50.TopSurface = 10
991
obj50.RightSurface = 10
992
obj50.Material = 'SmoothPlastic'
993
obj50.Size = Vector3.new(1, 1, 1)
994
obj50.FrontSurface = 10
995
obj50.BottomSurface = 10
996
obj50.BackSurface = 10
997
obj50.Anchored = true
998
obj50.BrickColor = BrickColor.new("Black")
999
obj50.Name = "Carry Handle"
1000
obj50.Parent = Gun
1001
1002
-- 51 - Mesh
1003
obj51 = Instance.new("SpecialMesh")
1004
obj51.MeshType = Enum.MeshType.Wedge
1005
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1006
obj51.Parent = obj50
1007
1008
-- 52 - Carry Handle
1009
obj52 = Instance.new("Part")
1010
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1011
obj52.FormFactor = 'Custom'
1012
obj52.LeftSurface = 10
1013
obj52.TopSurface = 10
1014
obj52.RightSurface = 10
1015
obj52.Material = 'SmoothPlastic'
1016
obj52.Size = Vector3.new(1, 1, 1)
1017
obj52.FrontSurface = 10
1018
obj52.BottomSurface = 10
1019
obj52.BackSurface = 10
1020
obj52.Anchored = true
1021
obj52.BrickColor = BrickColor.new("Black")
1022
obj52.Name = "Carry Handle"
1023
obj52.Parent = Gun
1024
1025
-- 53 - Mesh
1026
obj53 = Instance.new("SpecialMesh")
1027
obj53.MeshType = Enum.MeshType.Brick
1028
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
1029
obj53.Parent = obj52
1030
1031
-- 54 - Carry Handle
1032
obj54 = Instance.new("Part")
1033
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1034
obj54.FormFactor = 'Custom'
1035
obj54.LeftSurface = 10
1036
obj54.TopSurface = 10
1037
obj54.RightSurface = 10
1038
obj54.Material = 'SmoothPlastic'
1039
obj54.Size = Vector3.new(1, 1, 1)
1040
obj54.FrontSurface = 10
1041
obj54.BottomSurface = 10
1042
obj54.BackSurface = 10
1043
obj54.Anchored = true
1044
obj54.BrickColor = BrickColor.new("Black")
1045
obj54.Name = "Carry Handle"
1046
obj54.Parent = Gun
1047
1048
-- 55 - Mesh
1049
obj55 = Instance.new("SpecialMesh")
1050
obj55.MeshType = Enum.MeshType.Wedge
1051
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
1052
obj55.Parent = obj54
1053
1054
-- 56 - Carry Handle
1055
obj56 = Instance.new("Part")
1056
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
1057
obj56.FormFactor = 'Custom'
1058
obj56.LeftSurface = 10
1059
obj56.TopSurface = 10
1060
obj56.RightSurface = 10
1061
obj56.Material = 'SmoothPlastic'
1062
obj56.Size = Vector3.new(1, 1, 1)
1063
obj56.FrontSurface = 10
1064
obj56.BottomSurface = 10
1065
obj56.BackSurface = 10
1066
obj56.Anchored = true
1067
obj56.BrickColor = BrickColor.new("Black")
1068
obj56.Name = "Carry Handle"
1069
obj56.Parent = Gun
1070
1071
-- 57 - Mesh
1072
obj57 = Instance.new("SpecialMesh")
1073
obj57.MeshType = Enum.MeshType.FileMesh
1074
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1075
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
1076
obj57.Parent = obj56
1077
1078
-- 58 - Carry Handle
1079
obj58 = Instance.new("Part")
1080
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1081
obj58.FormFactor = 'Custom'
1082
obj58.LeftSurface = 10
1083
obj58.TopSurface = 10
1084
obj58.RightSurface = 10
1085
obj58.Material = 'SmoothPlastic'
1086
obj58.Size = Vector3.new(1, 1, 1)
1087
obj58.FrontSurface = 10
1088
obj58.BottomSurface = 10
1089
obj58.BackSurface = 10
1090
obj58.Anchored = true
1091
obj58.BrickColor = BrickColor.new("Dark stone grey")
1092
obj58.Name = "Carry Handle"
1093
obj58.Parent = Gun
1094
1095
-- 59 - Mesh
1096
obj59 = Instance.new("SpecialMesh")
1097
obj59.MeshType = Enum.MeshType.Wedge
1098
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1099
obj59.Parent = obj58
1100
1101
-- 60 - Carry Handle
1102
obj60 = Instance.new("Part")
1103
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
1104
obj60.FormFactor = 'Custom'
1105
obj60.LeftSurface = 10
1106
obj60.TopSurface = 10
1107
obj60.RightSurface = 10
1108
obj60.Material = 'SmoothPlastic'
1109
obj60.Size = Vector3.new(1, 1, 1)
1110
obj60.FrontSurface = 10
1111
obj60.BottomSurface = 10
1112
obj60.BackSurface = 10
1113
obj60.Anchored = true
1114
obj60.BrickColor = BrickColor.new("Black")
1115
obj60.Name = "Carry Handle"
1116
obj60.Parent = Gun
1117
1118
-- 61 - Mesh
1119
obj61 = Instance.new("SpecialMesh")
1120
obj61.MeshType = Enum.MeshType.FileMesh
1121
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1122
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
1123
obj61.Parent = obj60
1124
1125
-- 62 - Carry Handle
1126
obj62 = Instance.new("Part")
1127
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
1128
obj62.FormFactor = 'Custom'
1129
obj62.LeftSurface = 10
1130
obj62.TopSurface = 10
1131
obj62.RightSurface = 10
1132
obj62.Material = 'SmoothPlastic'
1133
obj62.Size = Vector3.new(1, 1, 1)
1134
obj62.FrontSurface = 10
1135
obj62.BottomSurface = 10
1136
obj62.BackSurface = 10
1137
obj62.Anchored = true
1138
obj62.BrickColor = BrickColor.new("Dark stone grey")
1139
obj62.Name = "Carry Handle"
1140
obj62.Parent = Gun
1141
1142
-- 63 - Mesh
1143
obj63 = Instance.new("SpecialMesh")
1144
obj63.MeshType = Enum.MeshType.Wedge
1145
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
1146
obj63.Parent = obj62
1147
1148
-- 64 - Carry Handle
1149
obj64 = Instance.new("Part")
1150
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1151
obj64.FormFactor = 'Custom'
1152
obj64.LeftSurface = 10
1153
obj64.TopSurface = 10
1154
obj64.RightSurface = 10
1155
obj64.Material = 'SmoothPlastic'
1156
obj64.Size = Vector3.new(1, 1, 1)
1157
obj64.FrontSurface = 10
1158
obj64.BottomSurface = 10
1159
obj64.BackSurface = 10
1160
obj64.Anchored = true
1161
obj64.BrickColor = BrickColor.new("Black")
1162
obj64.Name = "Carry Handle"
1163
obj64.Parent = Gun
1164
1165
-- 65 - Mesh
1166
obj65 = Instance.new("SpecialMesh")
1167
obj65.MeshType = Enum.MeshType.Brick
1168
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
1169
obj65.Parent = obj64
1170
1171
-- 66 - Carry Handle
1172
obj66 = Instance.new("Part")
1173
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1174
obj66.FormFactor = 'Custom'
1175
obj66.LeftSurface = 10
1176
obj66.TopSurface = 10
1177
obj66.RightSurface = 10
1178
obj66.Material = 'SmoothPlastic'
1179
obj66.Size = Vector3.new(1, 1, 1)
1180
obj66.FrontSurface = 10
1181
obj66.BottomSurface = 10
1182
obj66.BackSurface = 10
1183
obj66.Anchored = true
1184
obj66.BrickColor = BrickColor.new("Black")
1185
obj66.Name = "Carry Handle"
1186
obj66.Parent = Gun
1187
1188
-- 67 - Mesh
1189
obj67 = Instance.new("SpecialMesh")
1190
obj67.MeshType = Enum.MeshType.Wedge
1191
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
1192
obj67.Parent = obj66
1193
1194
-- 68 - Carry Handle
1195
obj68 = Instance.new("Part")
1196
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1197
obj68.FormFactor = 'Custom'
1198
obj68.LeftSurface = 10
1199
obj68.TopSurface = 10
1200
obj68.RightSurface = 10
1201
obj68.Material = 'SmoothPlastic'
1202
obj68.Size = Vector3.new(1, 1, 1)
1203
obj68.FrontSurface = 10
1204
obj68.BottomSurface = 10
1205
obj68.BackSurface = 10
1206
obj68.Anchored = true
1207
obj68.BrickColor = BrickColor.new("Black")
1208
obj68.Name = "Carry Handle"
1209
obj68.Parent = Gun
1210
1211
-- 69 - Mesh
1212
obj69 = Instance.new("CylinderMesh")
1213
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
1214
obj69.Parent = obj68
1215
1216
-- 70 - Carry Handle
1217
obj70 = Instance.new("Part")
1218
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
1219
obj70.FormFactor = 'Custom'
1220
obj70.LeftSurface = 10
1221
obj70.TopSurface = 10
1222
obj70.RightSurface = 10
1223
obj70.Material = 'SmoothPlastic'
1224
obj70.Size = Vector3.new(1, 1, 1)
1225
obj70.FrontSurface = 10
1226
obj70.BottomSurface = 10
1227
obj70.BackSurface = 10
1228
obj70.Anchored = true
1229
obj70.BrickColor = BrickColor.new("Black")
1230
obj70.Name = "Carry Handle"
1231
obj70.Parent = Gun
1232
1233
-- 71 - Mesh
1234
obj71 = Instance.new("SpecialMesh")
1235
obj71.MeshType = Enum.MeshType.Wedge
1236
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1237
obj71.Parent = obj70
1238
1239
-- 72 - Carry Handle
1240
obj72 = Instance.new("Part")
1241
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1242
obj72.FormFactor = 'Custom'
1243
obj72.LeftSurface = 10
1244
obj72.TopSurface = 10
1245
obj72.RightSurface = 10
1246
obj72.Material = 'SmoothPlastic'
1247
obj72.Size = Vector3.new(1, 1, 1)
1248
obj72.FrontSurface = 10
1249
obj72.BottomSurface = 10
1250
obj72.BackSurface = 10
1251
obj72.Anchored = true
1252
obj72.BrickColor = BrickColor.new("Dark stone grey")
1253
obj72.Name = "Carry Handle"
1254
obj72.Parent = Gun
1255
1256
-- 73 - Mesh
1257
obj73 = Instance.new("CylinderMesh")
1258
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1259
obj73.Parent = obj72
1260
1261
-- 74 - Carry Handle
1262
obj74 = Instance.new("Part")
1263
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1264
obj74.FormFactor = 'Custom'
1265
obj74.LeftSurface = 10
1266
obj74.TopSurface = 10
1267
obj74.RightSurface = 10
1268
obj74.Material = 'SmoothPlastic'
1269
obj74.Size = Vector3.new(1, 1, 1)
1270
obj74.FrontSurface = 10
1271
obj74.BottomSurface = 10
1272
obj74.BackSurface = 10
1273
obj74.Anchored = true
1274
obj74.BrickColor = BrickColor.new("Dark stone grey")
1275
obj74.Name = "Carry Handle"
1276
obj74.Parent = Gun
1277
1278
-- 75 - Mesh
1279
obj75 = Instance.new("SpecialMesh")
1280
obj75.MeshType = Enum.MeshType.Brick
1281
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1282
obj75.Parent = obj74
1283
1284
-- 76 - Carry Handle
1285
obj76 = Instance.new("Part")
1286
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1287
obj76.FormFactor = 'Custom'
1288
obj76.LeftSurface = 10
1289
obj76.TopSurface = 10
1290
obj76.RightSurface = 10
1291
obj76.Material = 'SmoothPlastic'
1292
obj76.Size = Vector3.new(1, 1, 1)
1293
obj76.FrontSurface = 10
1294
obj76.BottomSurface = 10
1295
obj76.BackSurface = 10
1296
obj76.Anchored = true
1297
obj76.BrickColor = BrickColor.new("Black")
1298
obj76.Name = "Carry Handle"
1299
obj76.Parent = Gun
1300
1301
-- 77 - Mesh
1302
obj77 = Instance.new("SpecialMesh")
1303
obj77.MeshType = Enum.MeshType.Brick
1304
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1305
obj77.Parent = obj76
1306
1307
-- 78 - Carry Handle
1308
obj78 = Instance.new("Part")
1309
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1310
obj78.FormFactor = 'Custom'
1311
obj78.LeftSurface = 10
1312
obj78.TopSurface = 10
1313
obj78.RightSurface = 10
1314
obj78.Material = 'SmoothPlastic'
1315
obj78.Size = Vector3.new(1, 1, 1)
1316
obj78.FrontSurface = 10
1317
obj78.BottomSurface = 10
1318
obj78.BackSurface = 10
1319
obj78.Anchored = true
1320
obj78.BrickColor = BrickColor.new("Black")
1321
obj78.Name = "Carry Handle"
1322
obj78.Parent = Gun
1323
1324
-- 79 - Mesh
1325
obj79 = Instance.new("CylinderMesh")
1326
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1327
obj79.Parent = obj78
1328
1329
-- 80 - Carry Handle
1330
obj80 = Instance.new("Part")
1331
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1332
obj80.FormFactor = 'Custom'
1333
obj80.LeftSurface = 10
1334
obj80.TopSurface = 10
1335
obj80.RightSurface = 10
1336
obj80.Material = 'SmoothPlastic'
1337
obj80.Size = Vector3.new(1, 1, 1)
1338
obj80.FrontSurface = 10
1339
obj80.BottomSurface = 10
1340
obj80.BackSurface = 10
1341
obj80.Anchored = true
1342
obj80.BrickColor = BrickColor.new("Black")
1343
obj80.Name = "Carry Handle"
1344
obj80.Parent = Gun
1345
1346
-- 81 - Mesh
1347
obj81 = Instance.new("SpecialMesh")
1348
obj81.MeshType = Enum.MeshType.Brick
1349
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1350
obj81.Parent = obj80
1351
1352
-- 82 - Carry Handle
1353
obj82 = Instance.new("Part")
1354
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1355
obj82.FormFactor = 'Custom'
1356
obj82.LeftSurface = 10
1357
obj82.TopSurface = 10
1358
obj82.RightSurface = 10
1359
obj82.Material = 'SmoothPlastic'
1360
obj82.Size = Vector3.new(1, 1, 1)
1361
obj82.FrontSurface = 10
1362
obj82.BottomSurface = 10
1363
obj82.BackSurface = 10
1364
obj82.Anchored = true
1365
obj82.BrickColor = BrickColor.new("Dark stone grey")
1366
obj82.Name = "Carry Handle"
1367
obj82.Parent = Gun
1368
1369
-- 83 - Mesh
1370
obj83 = Instance.new("SpecialMesh")
1371
obj83.MeshType = Enum.MeshType.Wedge
1372
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1373
obj83.Parent = obj82
1374
1375
-- 84 - Clip
1376
obj84 = Instance.new("Part")
1377
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1378
obj84.FormFactor = 'Custom'
1379
obj84.LeftSurface = 10
1380
obj84.TopSurface = 10
1381
obj84.RightSurface = 10
1382
obj84.Material = 'SmoothPlastic'
1383
obj84.Size = Vector3.new(1, 1, 1)
1384
obj84.FrontSurface = 10
1385
obj84.BottomSurface = 10
1386
obj84.BackSurface = 10
1387
obj84.Anchored = true
1388
obj84.BrickColor = BrickColor.new("Black")
1389
obj84.Name = "Clip"
1390
obj84.Parent = Gun
1391
1392
-- 85 - Mesh
1393
obj85 = Instance.new("BlockMesh")
1394
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1395
obj85.Parent = obj84
1396
1397
-- 86 - Clip
1398
obj86 = Instance.new("Part")
1399
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1400
obj86.FormFactor = 'Custom'
1401
obj86.LeftSurface = 10
1402
obj86.TopSurface = 10
1403
obj86.RightSurface = 10
1404
obj86.Material = 'SmoothPlastic'
1405
obj86.Size = Vector3.new(1, 1, 1)
1406
obj86.FrontSurface = 10
1407
obj86.BottomSurface = 10
1408
obj86.BackSurface = 10
1409
obj86.Anchored = true
1410
obj86.BrickColor = BrickColor.new("Black")
1411
obj86.Name = "Clip"
1412
obj86.Parent = Gun
1413
1414
-- 87 - Mesh
1415
obj87 = Instance.new("BlockMesh")
1416
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1417
obj87.Parent = obj86
1418
1419
-- 88 - Clip
1420
obj88 = Instance.new("Part")
1421
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1422
obj88.FormFactor = 'Custom'
1423
obj88.LeftSurface = 10
1424
obj88.TopSurface = 10
1425
obj88.RightSurface = 10
1426
obj88.Material = 'SmoothPlastic'
1427
obj88.Size = Vector3.new(1, 1, 1)
1428
obj88.FrontSurface = 10
1429
obj88.BottomSurface = 10
1430
obj88.BackSurface = 10
1431
obj88.Anchored = true
1432
obj88.BrickColor = BrickColor.new("Black")
1433
obj88.Name = "Clip"
1434
obj88.Parent = Gun
1435
1436
-- 89 - Mesh
1437
obj89 = Instance.new("BlockMesh")
1438
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1439
obj89.Parent = obj88
1440
1441
-- 90 - Clip
1442
obj90 = Instance.new("Part")
1443
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1444
obj90.FormFactor = 'Custom'
1445
obj90.LeftSurface = 10
1446
obj90.TopSurface = 10
1447
obj90.RightSurface = 10
1448
obj90.Material = 'SmoothPlastic'
1449
obj90.Size = Vector3.new(1, 1, 1)
1450
obj90.FrontSurface = 10
1451
obj90.BottomSurface = 10
1452
obj90.BackSurface = 10
1453
obj90.Anchored = true
1454
obj90.BrickColor = BrickColor.new("Black")
1455
obj90.Name = "Clip"
1456
obj90.Parent = Gun
1457
1458
-- 91 - Mesh
1459
obj91 = Instance.new("BlockMesh")
1460
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1461
obj91.Parent = obj90
1462
1463
-- 92 - Clip
1464
obj92 = Instance.new("Part")
1465
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1466
obj92.FormFactor = 'Custom'
1467
obj92.LeftSurface = 10
1468
obj92.TopSurface = 10
1469
obj92.RightSurface = 10
1470
obj92.Material = 'SmoothPlastic'
1471
obj92.Size = Vector3.new(1, 1, 1)
1472
obj92.FrontSurface = 10
1473
obj92.BottomSurface = 10
1474
obj92.BackSurface = 10
1475
obj92.Anchored = true
1476
obj92.BrickColor = BrickColor.new("Black")
1477
obj92.Name = "Clip"
1478
obj92.Parent = Gun
1479
1480
-- 93 - Mesh
1481
obj93 = Instance.new("BlockMesh")
1482
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1483
obj93.Parent = obj92
1484
1485
-- 94 - Clip
1486
obj94 = Instance.new("Part")
1487
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1488
obj94.FormFactor = 'Custom'
1489
obj94.LeftSurface = 10
1490
obj94.TopSurface = 10
1491
obj94.RightSurface = 10
1492
obj94.Material = 'SmoothPlastic'
1493
obj94.Size = Vector3.new(1, 1, 1)
1494
obj94.FrontSurface = 10
1495
obj94.BottomSurface = 10
1496
obj94.BackSurface = 10
1497
obj94.Anchored = true
1498
obj94.BrickColor = BrickColor.new("Black")
1499
obj94.Name = "Clip"
1500
obj94.Parent = Gun
1501
1502
-- 95 - Mesh
1503
obj95 = Instance.new("BlockMesh")
1504
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1505
obj95.Parent = obj94
1506
1507
-- 96 - Clip
1508
obj96 = Instance.new("Part")
1509
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1510
obj96.FormFactor = 'Custom'
1511
obj96.LeftSurface = 10
1512
obj96.TopSurface = 10
1513
obj96.RightSurface = 10
1514
obj96.Material = 'SmoothPlastic'
1515
obj96.Size = Vector3.new(1, 1, 1)
1516
obj96.FrontSurface = 10
1517
obj96.BottomSurface = 10
1518
obj96.BackSurface = 10
1519
obj96.Anchored = true
1520
obj96.BrickColor = BrickColor.new("Black")
1521
obj96.Name = "Clip"
1522
obj96.Parent = Gun
1523
1524
-- 97 - Mesh
1525
obj97 = Instance.new("BlockMesh")
1526
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1527
obj97.Parent = obj96
1528
1529
-- 98 - Clip
1530
obj98 = Instance.new("Part")
1531
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1532
obj98.FormFactor = 'Custom'
1533
obj98.LeftSurface = 10
1534
obj98.TopSurface = 10
1535
obj98.RightSurface = 10
1536
obj98.Material = 'SmoothPlastic'
1537
obj98.Size = Vector3.new(1, 1, 1)
1538
obj98.FrontSurface = 10
1539
obj98.BottomSurface = 10
1540
obj98.BackSurface = 10
1541
obj98.Anchored = true
1542
obj98.BrickColor = BrickColor.new("Black")
1543
obj98.Name = "Clip"
1544
obj98.Parent = Gun
1545
1546
-- 99 - Mesh
1547
obj99 = Instance.new("BlockMesh")
1548
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1549
obj99.Parent = obj98
1550
1551
-- 100 - Clip
1552
obj100 = Instance.new("Part")
1553
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1554
obj100.FormFactor = 'Custom'
1555
obj100.LeftSurface = 10
1556
obj100.TopSurface = 10
1557
obj100.RightSurface = 10
1558
obj100.Material = 'SmoothPlastic'
1559
obj100.Size = Vector3.new(1, 1, 1)
1560
obj100.FrontSurface = 10
1561
obj100.BottomSurface = 10
1562
obj100.BackSurface = 10
1563
obj100.Anchored = true
1564
obj100.BrickColor = BrickColor.new("Black")
1565
obj100.Name = "Clip"
1566
obj100.Parent = Gun
1567
1568
-- 101 - Mesh
1569
obj101 = Instance.new("BlockMesh")
1570
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1571
obj101.Parent = obj100
1572
1573
-- 102 - Clip
1574
obj102 = Instance.new("Part")
1575
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1576
obj102.FormFactor = 'Custom'
1577
obj102.LeftSurface = 10
1578
obj102.TopSurface = 10
1579
obj102.RightSurface = 10
1580
obj102.Material = 'SmoothPlastic'
1581
obj102.Size = Vector3.new(1, 1, 1)
1582
obj102.FrontSurface = 10
1583
obj102.BottomSurface = 10
1584
obj102.BackSurface = 10
1585
obj102.Anchored = true
1586
obj102.BrickColor = BrickColor.new("Black")
1587
obj102.Name = "Clip"
1588
obj102.Parent = Gun
1589
1590
-- 103 - Mesh
1591
obj103 = Instance.new("BlockMesh")
1592
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1593
obj103.Parent = obj102
1594
1595
-- 104 - Clip
1596
obj104 = Instance.new("Part")
1597
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1598
obj104.FormFactor = 'Custom'
1599
obj104.LeftSurface = 10
1600
obj104.TopSurface = 10
1601
obj104.RightSurface = 10
1602
obj104.Material = 'SmoothPlastic'
1603
obj104.Size = Vector3.new(1, 1, 1)
1604
obj104.FrontSurface = 10
1605
obj104.BottomSurface = 10
1606
obj104.BackSurface = 10
1607
obj104.Anchored = true
1608
obj104.BrickColor = BrickColor.new("Black")
1609
obj104.Name = "Clip"
1610
obj104.Parent = Gun
1611
1612
-- 105 - Mesh
1613
obj105 = Instance.new("BlockMesh")
1614
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1615
obj105.Parent = obj104
1616
1617
-- 106 - Front Sight/Gas Tube
1618
obj106 = Instance.new("Part")
1619
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1620
obj106.FormFactor = 'Custom'
1621
obj106.LeftSurface = 10
1622
obj106.TopSurface = 10
1623
obj106.RightSurface = 10
1624
obj106.Material = 'SmoothPlastic'
1625
obj106.Size = Vector3.new(1, 1, 1)
1626
obj106.FrontSurface = 10
1627
obj106.BottomSurface = 10
1628
obj106.BackSurface = 10
1629
obj106.Anchored = true
1630
obj106.BrickColor = BrickColor.new("Black")
1631
obj106.Name = "Front Sight/Gas Tube"
1632
obj106.Parent = Gun
1633
1634
-- 107 - Mesh
1635
obj107 = Instance.new("CylinderMesh")
1636
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1637
obj107.Parent = obj106
1638
1639
-- 108 - Front Sight/Gas Tube
1640
obj108 = Instance.new("Part")
1641
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1642
obj108.FormFactor = 'Custom'
1643
obj108.LeftSurface = 10
1644
obj108.TopSurface = 10
1645
obj108.RightSurface = 10
1646
obj108.Material = 'SmoothPlastic'
1647
obj108.Size = Vector3.new(1, 1, 1)
1648
obj108.FrontSurface = 10
1649
obj108.BottomSurface = 10
1650
obj108.BackSurface = 10
1651
obj108.Anchored = true
1652
obj108.BrickColor = BrickColor.new("Black")
1653
obj108.Name = "Front Sight/Gas Tube"
1654
obj108.Parent = Gun
1655
1656
-- 109 - Mesh
1657
obj109 = Instance.new("SpecialMesh")
1658
obj109.MeshType = Enum.MeshType.Brick
1659
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1660
obj109.Parent = obj108
1661
1662
-- 110 - Front Sight/Gas Tube
1663
obj110 = Instance.new("Part")
1664
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1665
obj110.FormFactor = 'Custom'
1666
obj110.LeftSurface = 10
1667
obj110.TopSurface = 10
1668
obj110.RightSurface = 10
1669
obj110.Material = 'SmoothPlastic'
1670
obj110.Size = Vector3.new(1, 1, 1)
1671
obj110.FrontSurface = 10
1672
obj110.BottomSurface = 10
1673
obj110.BackSurface = 10
1674
obj110.Anchored = true
1675
obj110.BrickColor = BrickColor.new("Black")
1676
obj110.Name = "Front Sight/Gas Tube"
1677
obj110.Parent = Gun
1678
1679
-- 111 - Mesh
1680
obj111 = Instance.new("SpecialMesh")
1681
obj111.MeshType = Enum.MeshType.Brick
1682
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1683
obj111.Parent = obj110
1684
1685
-- 112 - Front Sight/Gas Tube
1686
obj112 = Instance.new("Part")
1687
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1688
obj112.FormFactor = 'Custom'
1689
obj112.LeftSurface = 10
1690
obj112.TopSurface = 10
1691
obj112.RightSurface = 10
1692
obj112.Material = 'SmoothPlastic'
1693
obj112.Size = Vector3.new(1, 1, 1)
1694
obj112.FrontSurface = 10
1695
obj112.BottomSurface = 10
1696
obj112.BackSurface = 10
1697
obj112.Anchored = true
1698
obj112.BrickColor = BrickColor.new("Black")
1699
obj112.Name = "Front Sight/Gas Tube"
1700
obj112.Parent = Gun
1701
1702
-- 113 - Mesh
1703
obj113 = Instance.new("SpecialMesh")
1704
obj113.MeshType = Enum.MeshType.Brick
1705
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1706
obj113.Parent = obj112
1707
1708
-- 114 - Front Sight/Gas Tube
1709
obj114 = Instance.new("Part")
1710
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1711
obj114.FormFactor = 'Custom'
1712
obj114.LeftSurface = 10
1713
obj114.TopSurface = 10
1714
obj114.RightSurface = 10
1715
obj114.Material = 'SmoothPlastic'
1716
obj114.Size = Vector3.new(1, 1, 1)
1717
obj114.FrontSurface = 10
1718
obj114.BottomSurface = 10
1719
obj114.BackSurface = 10
1720
obj114.Anchored = true
1721
obj114.BrickColor = BrickColor.new("Black")
1722
obj114.Name = "Front Sight/Gas Tube"
1723
obj114.Parent = Gun
1724
1725
-- 115 - Mesh
1726
obj115 = Instance.new("SpecialMesh")
1727
obj115.MeshType = Enum.MeshType.Brick
1728
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1729
obj115.Parent = obj114
1730
1731
-- 116 - Front Sight/Gas Tube
1732
obj116 = Instance.new("Part")
1733
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1734
obj116.FormFactor = 'Custom'
1735
obj116.LeftSurface = 10
1736
obj116.TopSurface = 10
1737
obj116.RightSurface = 10
1738
obj116.Material = 'SmoothPlastic'
1739
obj116.Size = Vector3.new(1, 1, 1)
1740
obj116.FrontSurface = 10
1741
obj116.BottomSurface = 10
1742
obj116.BackSurface = 10
1743
obj116.Anchored = true
1744
obj116.BrickColor = BrickColor.new("Black")
1745
obj116.Name = "Front Sight/Gas Tube"
1746
obj116.Parent = Gun
1747
1748
-- 117 - Mesh
1749
obj117 = Instance.new("CylinderMesh")
1750
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1751
obj117.Parent = obj116
1752
1753
-- 118 - Front Sight/Gas Tube
1754
obj118 = Instance.new("Part")
1755
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1756
obj118.FormFactor = 'Custom'
1757
obj118.LeftSurface = 10
1758
obj118.TopSurface = 10
1759
obj118.RightSurface = 10
1760
obj118.Material = 'SmoothPlastic'
1761
obj118.Size = Vector3.new(1, 1, 1)
1762
obj118.FrontSurface = 10
1763
obj118.BottomSurface = 10
1764
obj118.BackSurface = 10
1765
obj118.Anchored = true
1766
obj118.BrickColor = BrickColor.new("Black")
1767
obj118.Name = "Front Sight/Gas Tube"
1768
obj118.Parent = Gun
1769
1770
-- 119 - Mesh
1771
obj119 = Instance.new("CylinderMesh")
1772
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1773
obj119.Parent = obj118
1774
1775
-- 120 - Front Sight/Gas Tube
1776
obj120 = Instance.new("Part")
1777
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1778
obj120.FormFactor = 'Custom'
1779
obj120.LeftSurface = 10
1780
obj120.TopSurface = 10
1781
obj120.RightSurface = 10
1782
obj120.Material = 'SmoothPlastic'
1783
obj120.Size = Vector3.new(1, 1, 1)
1784
obj120.FrontSurface = 10
1785
obj120.BottomSurface = 10
1786
obj120.BackSurface = 10
1787
obj120.Anchored = true
1788
obj120.BrickColor = BrickColor.new("Black")
1789
obj120.Name = "Front Sight/Gas Tube"
1790
obj120.Parent = Gun
1791
1792
-- 121 - Mesh
1793
obj121 = Instance.new("CylinderMesh")
1794
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1795
obj121.Parent = obj120
1796
1797
-- 122 - Front Sight/Gas Tube
1798
obj122 = Instance.new("Part")
1799
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1800
obj122.FormFactor = 'Custom'
1801
obj122.LeftSurface = 10
1802
obj122.TopSurface = 10
1803
obj122.RightSurface = 10
1804
obj122.Material = 'SmoothPlastic'
1805
obj122.Size = Vector3.new(1, 1, 1)
1806
obj122.FrontSurface = 10
1807
obj122.BottomSurface = 10
1808
obj122.BackSurface = 10
1809
obj122.Anchored = true
1810
obj122.BrickColor = BrickColor.new("Black")
1811
obj122.Name = "Front Sight/Gas Tube"
1812
obj122.Parent = Gun
1813
1814
-- 123 - Mesh
1815
obj123 = Instance.new("SpecialMesh")
1816
obj123.MeshType = Enum.MeshType.Brick
1817
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1818
obj123.Parent = obj122
1819
1820
-- 124 - Front Sight/Gas Tube
1821
obj124 = Instance.new("Part")
1822
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1823
obj124.FormFactor = 'Custom'
1824
obj124.LeftSurface = 10
1825
obj124.TopSurface = 10
1826
obj124.RightSurface = 10
1827
obj124.Material = 'SmoothPlastic'
1828
obj124.Size = Vector3.new(1, 1, 1)
1829
obj124.FrontSurface = 10
1830
obj124.BottomSurface = 10
1831
obj124.BackSurface = 10
1832
obj124.Anchored = true
1833
obj124.BrickColor = BrickColor.new("Black")
1834
obj124.Name = "Front Sight/Gas Tube"
1835
obj124.Parent = Gun
1836
1837
-- 125 - Mesh
1838
obj125 = Instance.new("CylinderMesh")
1839
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1840
obj125.Parent = obj124
1841
1842
-- 126 - Front Sight/Gas Tube
1843
obj126 = Instance.new("Part")
1844
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1845
obj126.FormFactor = 'Custom'
1846
obj126.LeftSurface = 10
1847
obj126.TopSurface = 10
1848
obj126.RightSurface = 10
1849
obj126.Material = 'SmoothPlastic'
1850
obj126.Size = Vector3.new(1, 1, 1)
1851
obj126.FrontSurface = 10
1852
obj126.BottomSurface = 10
1853
obj126.BackSurface = 10
1854
obj126.Anchored = true
1855
obj126.BrickColor = BrickColor.new("Black")
1856
obj126.Name = "Front Sight/Gas Tube"
1857
obj126.Parent = Gun
1858
1859
-- 127 - Mesh
1860
obj127 = Instance.new("SpecialMesh")
1861
obj127.MeshType = Enum.MeshType.Brick
1862
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1863
obj127.Parent = obj126
1864
1865
-- 128 - Front Sight/Gas Tube
1866
obj128 = Instance.new("Part")
1867
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1868
obj128.FormFactor = 'Custom'
1869
obj128.LeftSurface = 10
1870
obj128.TopSurface = 10
1871
obj128.RightSurface = 10
1872
obj128.Material = 'SmoothPlastic'
1873
obj128.Size = Vector3.new(1, 1, 1)
1874
obj128.FrontSurface = 10
1875
obj128.BottomSurface = 10
1876
obj128.BackSurface = 10
1877
obj128.Anchored = true
1878
obj128.BrickColor = BrickColor.new("Black")
1879
obj128.Name = "Front Sight/Gas Tube"
1880
obj128.Parent = Gun
1881
1882
-- 129 - Mesh
1883
obj129 = Instance.new("SpecialMesh")
1884
obj129.MeshType = Enum.MeshType.Brick
1885
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1886
obj129.Parent = obj128
1887
1888
-- 130 - Front Sight/Gas Tube
1889
obj130 = Instance.new("Part")
1890
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1891
obj130.FormFactor = 'Custom'
1892
obj130.LeftSurface = 10
1893
obj130.TopSurface = 10
1894
obj130.RightSurface = 10
1895
obj130.Material = 'SmoothPlastic'
1896
obj130.Size = Vector3.new(1, 1, 1)
1897
obj130.FrontSurface = 10
1898
obj130.BottomSurface = 10
1899
obj130.BackSurface = 10
1900
obj130.Anchored = true
1901
obj130.BrickColor = BrickColor.new("Black")
1902
obj130.Name = "Front Sight/Gas Tube"
1903
obj130.Parent = Gun
1904
1905
-- 131 - Mesh
1906
obj131 = Instance.new("SpecialMesh")
1907
obj131.MeshType = Enum.MeshType.Brick
1908
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1909
obj131.Parent = obj130
1910
1911
-- 132 - Front Sight/Gas Tube
1912
obj132 = Instance.new("Part")
1913
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1914
obj132.FormFactor = 'Custom'
1915
obj132.LeftSurface = 10
1916
obj132.TopSurface = 10
1917
obj132.RightSurface = 10
1918
obj132.Material = 'SmoothPlastic'
1919
obj132.Size = Vector3.new(1, 1, 1)
1920
obj132.FrontSurface = 10
1921
obj132.BottomSurface = 10
1922
obj132.BackSurface = 10
1923
obj132.Anchored = true
1924
obj132.BrickColor = BrickColor.new("Black")
1925
obj132.Name = "Front Sight/Gas Tube"
1926
obj132.Parent = Gun
1927
1928
-- 133 - Mesh
1929
obj133 = Instance.new("SpecialMesh")
1930
obj133.MeshType = Enum.MeshType.Brick
1931
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1932
obj133.Parent = obj132
1933
1934
-- 134 - Front Sight/Gas Tube
1935
obj134 = Instance.new("Part")
1936
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1937
obj134.FormFactor = 'Custom'
1938
obj134.LeftSurface = 10
1939
obj134.TopSurface = 10
1940
obj134.RightSurface = 10
1941
obj134.Material = 'SmoothPlastic'
1942
obj134.Size = Vector3.new(1, 1, 1)
1943
obj134.FrontSurface = 10
1944
1945
obj134.BottomSurface = 10
1946
1947
obj134.BackSurface = 10
1948
1949
obj134.Anchored = true
1950
1951
obj134.BrickColor = BrickColor.new("Black")
1952
1953
obj134.Name = "Front Sight/Gas Tube"
1954
1955
obj134.Parent = Gun
1956
1957
1958
1959
-- 135 - Mesh
1960
1961
obj135 = Instance.new("SpecialMesh")
1962
1963
obj135.MeshType = Enum.MeshType.Brick
1964
1965
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1966
1967
obj135.Parent = obj134
1968
1969
1970
1971
-- 136 - Handguard
1972
1973
obj136 = Instance.new("Part")
1974
1975
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1976
1977
obj136.FormFactor = 'Custom'
1978
1979
obj136.LeftSurface = 10
1980
1981
obj136.TopSurface = 10
1982
1983
obj136.RightSurface = 10
1984
1985
obj136.Material = 'SmoothPlastic'
1986
1987
obj136.Size = Vector3.new(1, 1, 1)
1988
1989
obj136.FrontSurface = 10
1990
1991
obj136.BottomSurface = 10
1992
1993
obj136.BackSurface = 10
1994
1995
obj136.Anchored = true
1996
1997
obj136.BrickColor = BrickColor.new("Black")
1998
1999
obj136.Name = "Handguard"
2000
2001
obj136.Parent = Gun
2002
2003
2004
2005
-- 137 - Mesh
2006
2007
obj137 = Instance.new("SpecialMesh")
2008
2009
obj137.MeshType = Enum.MeshType.Brick
2010
2011
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
2012
2013
obj137.Parent = obj136
2014
2015
2016
2017
-- 138 - Handguard
2018
2019
obj138 = Instance.new("Part")
2020
2021
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2022
2023
obj138.FormFactor = 'Custom'
2024
2025
obj138.LeftSurface = 10
2026
2027
obj138.TopSurface = 10
2028
2029
obj138.RightSurface = 10
2030
2031
obj138.Material = 'SmoothPlastic'
2032
2033
obj138.Size = Vector3.new(1, 1, 1)
2034
2035
obj138.FrontSurface = 10
2036
2037
obj138.BottomSurface = 10
2038
2039
obj138.BackSurface = 10
2040
2041
obj138.Anchored = true
2042
2043
obj138.BrickColor = BrickColor.new("Black")
2044
2045
obj138.Name = "Handguard"
2046
2047
obj138.Parent = Gun
2048
2049
2050
2051
-- 139 - Mesh
2052
2053
obj139 = Instance.new("CylinderMesh")
2054
2055
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
2056
2057
obj139.Parent = obj138
2058
2059
2060
2061
-- 140 - Handguard
2062
2063
obj140 = Instance.new("Part")
2064
2065
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2066
2067
obj140.FormFactor = 'Custom'
2068
2069
obj140.LeftSurface = 10
2070
2071
obj140.TopSurface = 10
2072
2073
obj140.RightSurface = 10
2074
2075
obj140.Material = 'SmoothPlastic'
2076
2077
obj140.Size = Vector3.new(1, 1, 1)
2078
2079
obj140.FrontSurface = 10
2080
2081
obj140.BottomSurface = 10
2082
2083
obj140.BackSurface = 10
2084
2085
obj140.Anchored = true
2086
2087
obj140.BrickColor = BrickColor.new("Black")
2088
2089
obj140.Name = "Handguard"
2090
2091
obj140.Parent = Gun
2092
2093
2094
2095
-- 141 - Mesh
2096
2097
obj141 = Instance.new("CylinderMesh")
2098
2099
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2100
2101
obj141.Parent = obj140
2102
2103
2104
2105
-- 142 - Handguard
2106
2107
obj142 = Instance.new("Part")
2108
2109
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2110
2111
obj142.FormFactor = 'Custom'
2112
2113
obj142.LeftSurface = 10
2114
2115
obj142.TopSurface = 10
2116
2117
obj142.RightSurface = 10
2118
2119
obj142.Material = 'SmoothPlastic'
2120
2121
obj142.Size = Vector3.new(1, 1, 1)
2122
2123
obj142.FrontSurface = 10
2124
2125
obj142.BottomSurface = 10
2126
2127
obj142.BackSurface = 10
2128
2129
obj142.Anchored = true
2130
2131
obj142.BrickColor = BrickColor.new("Black")
2132
2133
obj142.Name = "Handguard"
2134
2135
obj142.Parent = Gun
2136
2137
2138
2139
-- 143 - Mesh
2140
2141
obj143 = Instance.new("CylinderMesh")
2142
2143
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2144
2145
obj143.Parent = obj142
2146
2147
2148
2149
-- 144 - Handguard
2150
2151
obj144 = Instance.new("Part")
2152
2153
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2154
2155
obj144.FormFactor = 'Custom'
2156
2157
obj144.LeftSurface = 10
2158
2159
obj144.TopSurface = 10
2160
2161
obj144.RightSurface = 10
2162
2163
obj144.Material = 'SmoothPlastic'
2164
2165
obj144.Size = Vector3.new(1, 1, 1)
2166
2167
obj144.FrontSurface = 10
2168
2169
obj144.BottomSurface = 10
2170
2171
obj144.BackSurface = 10
2172
2173
obj144.Anchored = true
2174
2175
obj144.BrickColor = BrickColor.new("Black")
2176
2177
obj144.Name = "Handguard"
2178
2179
obj144.Parent = Gun
2180
2181
2182
2183
-- 145 - Mesh
2184
2185
obj145 = Instance.new("CylinderMesh")
2186
2187
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
2188
2189
obj145.Parent = obj144
2190
2191
2192
2193
-- 146 - Handguard
2194
2195
obj146 = Instance.new("Part")
2196
2197
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2198
2199
obj146.FormFactor = 'Custom'
2200
2201
obj146.LeftSurface = 10
2202
2203
obj146.TopSurface = 10
2204
2205
obj146.RightSurface = 10
2206
2207
obj146.Material = 'SmoothPlastic'
2208
2209
obj146.Size = Vector3.new(1, 1, 1)
2210
2211
obj146.FrontSurface = 10
2212
2213
obj146.BottomSurface = 10
2214
2215
obj146.BackSurface = 10
2216
2217
obj146.Anchored = true
2218
2219
obj146.BrickColor = BrickColor.new("Black")
2220
2221
obj146.Name = "Handguard"
2222
2223
obj146.Parent = Gun
2224
2225
2226
2227
-- 147 - Mesh
2228
2229
obj147 = Instance.new("CylinderMesh")
2230
2231
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2232
2233
obj147.Parent = obj146
2234
2235
2236
2237
-- 148 - Handguard
2238
2239
obj148 = Instance.new("Part")
2240
2241
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2242
2243
obj148.FormFactor = 'Custom'
2244
2245
obj148.LeftSurface = 10
2246
2247
obj148.TopSurface = 10
2248
2249
obj148.RightSurface = 10
2250
2251
obj148.Material = 'SmoothPlastic'
2252
2253
obj148.Size = Vector3.new(1, 1, 1)
2254
2255
obj148.FrontSurface = 10
2256
2257
obj148.BottomSurface = 10
2258
2259
obj148.BackSurface = 10
2260
2261
obj148.Anchored = true
2262
2263
obj148.BrickColor = BrickColor.new("Black")
2264
2265
obj148.Name = "Handguard"
2266
2267
obj148.Parent = Gun
2268
2269
2270
2271
-- 149 - Mesh
2272
2273
obj149 = Instance.new("SpecialMesh")
2274
2275
obj149.MeshType = Enum.MeshType.Sphere
2276
2277
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2278
2279
obj149.Parent = obj148
2280
2281
2282
2283
-- 150 - Handguard
2284
2285
obj150 = Instance.new("Part")
2286
2287
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2288
2289
obj150.FormFactor = 'Custom'
2290
2291
obj150.LeftSurface = 10
2292
2293
obj150.TopSurface = 10
2294
2295
obj150.RightSurface = 10
2296
2297
obj150.Material = 'SmoothPlastic'
2298
2299
obj150.Size = Vector3.new(1, 1, 1)
2300
2301
obj150.FrontSurface = 10
2302
2303
obj150.BottomSurface = 10
2304
2305
obj150.BackSurface = 10
2306
2307
obj150.Anchored = true
2308
2309
obj150.BrickColor = BrickColor.new("Black")
2310
2311
obj150.Name = "Handguard"
2312
2313
obj150.Parent = Gun
2314
2315
2316
2317
-- 151 - Mesh
2318
2319
obj151 = Instance.new("CylinderMesh")
2320
2321
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2322
2323
obj151.Parent = obj150
2324
2325
2326
2327
-- 152 - Handguard
2328
2329
obj152 = Instance.new("Part")
2330
2331
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2332
2333
obj152.FormFactor = 'Custom'
2334
2335
obj152.LeftSurface = 10
2336
2337
obj152.TopSurface = 10
2338
2339
obj152.RightSurface = 10
2340
2341
obj152.Material = 'SmoothPlastic'
2342
2343
obj152.Size = Vector3.new(1, 1, 1)
2344
2345
obj152.FrontSurface = 10
2346
2347
obj152.BottomSurface = 10
2348
2349
obj152.BackSurface = 10
2350
2351
obj152.Anchored = true
2352
2353
obj152.BrickColor = BrickColor.new("Black")
2354
2355
obj152.Name = "Handguard"
2356
2357
obj152.Parent = Gun
2358
2359
2360
2361
-- 153 - Mesh
2362
2363
obj153 = Instance.new("CylinderMesh")
2364
2365
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2366
2367
obj153.Parent = obj152
2368
2369
2370
2371
-- 154 - Handguard
2372
2373
obj154 = Instance.new("Part")
2374
2375
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2376
2377
obj154.FormFactor = 'Custom'
2378
2379
obj154.LeftSurface = 10
2380
2381
obj154.TopSurface = 10
2382
2383
obj154.RightSurface = 10
2384
2385
obj154.Material = 'SmoothPlastic'
2386
2387
obj154.Size = Vector3.new(1, 1, 1)
2388
2389
obj154.FrontSurface = 10
2390
2391
obj154.BottomSurface = 10
2392
2393
obj154.BackSurface = 10
2394
2395
obj154.Anchored = true
2396
2397
obj154.BrickColor = BrickColor.new("Black")
2398
2399
obj154.Name = "Handguard"
2400
2401
obj154.Parent = Gun
2402
2403
2404
2405
-- 155 - Mesh
2406
2407
obj155 = Instance.new("CylinderMesh")
2408
2409
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2410
2411
obj155.Parent = obj154
2412
2413
2414
2415
-- 156 - Handguard
2416
2417
obj156 = Instance.new("Part")
2418
2419
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2420
2421
obj156.FormFactor = 'Custom'
2422
2423
obj156.LeftSurface = 10
2424
2425
obj156.TopSurface = 10
2426
2427
obj156.RightSurface = 10
2428
2429
obj156.Material = 'SmoothPlastic'
2430
2431
obj156.Size = Vector3.new(1, 1, 1)
2432
2433
obj156.FrontSurface = 10
2434
2435
obj156.BottomSurface = 10
2436
2437
obj156.BackSurface = 10
2438
2439
obj156.Anchored = true
2440
2441
obj156.BrickColor = BrickColor.new("Black")
2442
2443
obj156.Name = "Handguard"
2444
2445
obj156.Parent = Gun
2446
2447
2448
2449
-- 157 - Mesh
2450
2451
obj157 = Instance.new("CylinderMesh")
2452
2453
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2454
2455
obj157.Parent = obj156
2456
2457
2458
2459
-- 158 - Handguard
2460
2461
obj158 = Instance.new("Part")
2462
2463
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2464
2465
obj158.FormFactor = 'Custom'
2466
2467
obj158.LeftSurface = 10
2468
2469
obj158.TopSurface = 10
2470
2471
obj158.RightSurface = 10
2472
2473
obj158.Material = 'SmoothPlastic'
2474
2475
obj158.Size = Vector3.new(1, 1, 1)
2476
2477
obj158.FrontSurface = 10
2478
2479
obj158.BottomSurface = 10
2480
2481
obj158.BackSurface = 10
2482
2483
obj158.Anchored = true
2484
2485
obj158.BrickColor = BrickColor.new("Black")
2486
2487
obj158.Name = "Handguard"
2488
2489
obj158.Parent = Gun
2490
2491
2492
2493
-- 159 - Mesh
2494
2495
obj159 = Instance.new("CylinderMesh")
2496
2497
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2498
2499
obj159.Parent = obj158
2500
2501
2502
2503
-- 160 - Handguard
2504
2505
obj160 = Instance.new("Part")
2506
2507
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2508
2509
obj160.FormFactor = 'Custom'
2510
2511
obj160.LeftSurface = 10
2512
2513
obj160.TopSurface = 10
2514
2515
obj160.RightSurface = 10
2516
2517
obj160.Material = 'SmoothPlastic'
2518
2519
obj160.Size = Vector3.new(2, 1, 1)
2520
2521
obj160.FrontSurface = 10
2522
2523
obj160.BottomSurface = 10
2524
2525
obj160.BackSurface = 10
2526
2527
obj160.Anchored = true
2528
2529
obj160.BrickColor = BrickColor.new("Black")
2530
2531
obj160.Name = "Handguard"
2532
2533
obj160.Parent = Gun
2534
2535
2536
2537
-- 161 - Mesh
2538
2539
obj161 = Instance.new("SpecialMesh")
2540
2541
obj161.MeshType = Enum.MeshType.Brick
2542
2543
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2544
2545
obj161.Parent = obj160
2546
2547
2548
2549
-- 162 - Handguard
2550
2551
obj162 = Instance.new("Part")
2552
2553
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2554
2555
obj162.FormFactor = 'Custom'
2556
2557
obj162.LeftSurface = 10
2558
2559
obj162.TopSurface = 10
2560
2561
obj162.RightSurface = 10
2562
2563
obj162.Material = 'SmoothPlastic'
2564
2565
obj162.Size = Vector3.new(1, 1, 1)
2566
2567
obj162.FrontSurface = 10
2568
2569
obj162.BottomSurface = 10
2570
2571
obj162.BackSurface = 10
2572
2573
obj162.Anchored = true
2574
2575
obj162.BrickColor = BrickColor.new("Black")
2576
2577
obj162.Name = "Handguard"
2578
2579
obj162.Parent = Gun
2580
2581
2582
2583
-- 163 - Mesh
2584
2585
obj163 = Instance.new("CylinderMesh")
2586
2587
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2588
2589
obj163.Parent = obj162
2590
2591
2592
2593
-- 164 - Handguard
2594
2595
obj164 = Instance.new("Part")
2596
2597
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2598
2599
obj164.FormFactor = 'Custom'
2600
2601
obj164.LeftSurface = 10
2602
2603
obj164.TopSurface = 10
2604
2605
obj164.RightSurface = 10
2606
2607
obj164.Material = 'SmoothPlastic'
2608
2609
obj164.Size = Vector3.new(1, 1, 1)
2610
2611
obj164.FrontSurface = 10
2612
2613
obj164.BottomSurface = 10
2614
2615
obj164.BackSurface = 10
2616
2617
obj164.Anchored = true
2618
2619
obj164.BrickColor = BrickColor.new("Black")
2620
2621
obj164.Name = "Handguard"
2622
2623
obj164.Parent = Gun
2624
2625
2626
2627
-- 165 - Mesh
2628
2629
obj165 = Instance.new("CylinderMesh")
2630
2631
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2632
2633
obj165.Parent = obj164
2634
2635
2636
2637
-- 166 - Handguard
2638
2639
obj166 = Instance.new("Part")
2640
2641
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2642
2643
obj166.FormFactor = 'Custom'
2644
2645
obj166.LeftSurface = 10
2646
2647
obj166.TopSurface = 10
2648
2649
obj166.RightSurface = 10
2650
2651
obj166.Material = 'SmoothPlastic'
2652
2653
obj166.Size = Vector3.new(1, 1, 1)
2654
2655
obj166.FrontSurface = 10
2656
2657
obj166.BottomSurface = 10
2658
2659
obj166.BackSurface = 10
2660
2661
obj166.Anchored = true
2662
2663
obj166.BrickColor = BrickColor.new("Black")
2664
2665
obj166.Name = "Handguard"
2666
2667
obj166.Parent = Gun
2668
2669
2670
2671
-- 167 - Mesh
2672
2673
obj167 = Instance.new("CylinderMesh")
2674
2675
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2676
2677
obj167.Parent = obj166
2678
2679
2680
2681
-- 168 - Handguard
2682
2683
obj168 = Instance.new("Part")
2684
2685
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2686
2687
obj168.FormFactor = 'Custom'
2688
2689
obj168.LeftSurface = 10
2690
2691
obj168.TopSurface = 10
2692
2693
obj168.RightSurface = 10
2694
2695
obj168.Material = 'SmoothPlastic'
2696
2697
obj168.Size = Vector3.new(1, 1, 1)
2698
2699
obj168.FrontSurface = 10
2700
2701
obj168.BottomSurface = 10
2702
2703
obj168.BackSurface = 10
2704
2705
obj168.Anchored = true
2706
2707
obj168.BrickColor = BrickColor.new("Black")
2708
2709
obj168.Name = "Handguard"
2710
2711
obj168.Parent = Gun
2712
2713
2714
2715
-- 169 - Mesh
2716
2717
obj169 = Instance.new("CylinderMesh")
2718
2719
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2720
2721
obj169.Parent = obj168
2722
2723
2724
2725
-- 170 - PointTo
2726
2727
obj170 = Instance.new("Part")
2728
2729
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2730
2731
obj170.FormFactor = 'Custom'
2732
2733
obj170.LeftSurface = 10
2734
2735
obj170.TopSurface = 10
2736
2737
obj170.RightSurface = 10
2738
2739
obj170.Material = 'SmoothPlastic'
2740
2741
obj170.Size = Vector3.new(1, 2, 1)
2742
2743
obj170.FrontSurface = 10
2744
2745
obj170.BottomSurface = 10
2746
2747
obj170.BackSurface = 10
2748
2749
obj170.Anchored = true
2750
2751
obj170.BrickColor = BrickColor.new("Black")
2752
2753
obj170.Name = "PointTo"
2754
2755
obj170.Parent = Gun
2756
2757
2758
2759
-- 171 - Mesh
2760
2761
obj171 = Instance.new("CylinderMesh")
2762
2763
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2764
2765
obj171.Parent = obj170
2766
2767
2768
2769
-- 172 - Handguard
2770
2771
obj172 = Instance.new("Part")
2772
2773
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2774
2775
obj172.FormFactor = 'Custom'
2776
2777
obj172.LeftSurface = 10
2778
2779
obj172.TopSurface = 10
2780
2781
obj172.RightSurface = 10
2782
2783
obj172.Material = 'SmoothPlastic'
2784
2785
obj172.Size = Vector3.new(1, 1, 1)
2786
2787
obj172.FrontSurface = 10
2788
2789
obj172.BottomSurface = 10
2790
2791
obj172.BackSurface = 10
2792
2793
obj172.Anchored = true
2794
2795
obj172.BrickColor = BrickColor.new("Black")
2796
2797
obj172.Name = "Handguard"
2798
2799
obj172.Parent = Gun
2800
2801
2802
2803
-- 173 - Mesh
2804
2805
obj173 = Instance.new("CylinderMesh")
2806
2807
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2808
2809
obj173.Parent = obj172
2810
2811
2812
2813
-- 174 - Handguard
2814
2815
obj174 = Instance.new("Part")
2816
2817
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2818
2819
obj174.FormFactor = 'Custom'
2820
2821
obj174.LeftSurface = 10
2822
2823
obj174.TopSurface = 10
2824
2825
obj174.RightSurface = 10
2826
2827
obj174.Material = 'SmoothPlastic'
2828
2829
obj174.Size = Vector3.new(1, 1, 1)
2830
2831
obj174.FrontSurface = 10
2832
2833
obj174.BottomSurface = 10
2834
2835
obj174.BackSurface = 10
2836
2837
obj174.Anchored = true
2838
2839
obj174.BrickColor = BrickColor.new("Black")
2840
2841
obj174.Name = "Handguard"
2842
2843
obj174.Parent = Gun
2844
2845
2846
2847
-- 175 - Mesh
2848
2849
obj175 = Instance.new("CylinderMesh")
2850
2851
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2852
2853
obj175.Parent = obj174
2854
2855
2856
2857
-- 176 - Handguard
2858
2859
obj176 = Instance.new("Part")
2860
2861
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2862
2863
obj176.FormFactor = 'Custom'
2864
2865
obj176.LeftSurface = 10
2866
2867
obj176.TopSurface = 10
2868
2869
obj176.RightSurface = 10
2870
2871
obj176.Material = 'SmoothPlastic'
2872
2873
obj176.Size = Vector3.new(1, 1, 1)
2874
2875
obj176.FrontSurface = 10
2876
2877
obj176.BottomSurface = 10
2878
2879
obj176.BackSurface = 10
2880
2881
obj176.Anchored = true
2882
2883
obj176.BrickColor = BrickColor.new("Black")
2884
2885
obj176.Name = "Handguard"
2886
2887
obj176.Parent = Gun
2888
2889
2890
2891
-- 177 - Mesh
2892
2893
obj177 = Instance.new("CylinderMesh")
2894
2895
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2896
2897
obj177.Parent = obj176
2898
2899
2900
2901
-- 178 - Handguard
2902
2903
obj178 = Instance.new("Part")
2904
2905
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2906
2907
obj178.FormFactor = 'Custom'
2908
2909
obj178.LeftSurface = 10
2910
2911
obj178.TopSurface = 10
2912
2913
obj178.RightSurface = 10
2914
2915
obj178.Material = 'SmoothPlastic'
2916
2917
obj178.Size = Vector3.new(1, 1, 1)
2918
2919
obj178.FrontSurface = 10
2920
2921
obj178.BottomSurface = 10
2922
2923
obj178.BackSurface = 10
2924
2925
obj178.Anchored = true
2926
2927
obj178.BrickColor = BrickColor.new("Black")
2928
2929
obj178.Name = "Handguard"
2930
2931
obj178.Parent = Gun
2932
2933
2934
2935
-- 179 - Mesh
2936
2937
obj179 = Instance.new("CylinderMesh")
2938
2939
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2940
2941
obj179.Parent = obj178
2942
2943
2944
2945
-- 180 - Handguard
2946
2947
obj180 = Instance.new("Part")
2948
2949
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2950
2951
obj180.FormFactor = 'Custom'
2952
2953
obj180.LeftSurface = 10
2954
2955
obj180.TopSurface = 10
2956
2957
obj180.RightSurface = 10
2958
2959
obj180.Material = 'SmoothPlastic'
2960
2961
obj180.Size = Vector3.new(2, 1, 1)
2962
2963
obj180.FrontSurface = 10
2964
2965
obj180.BottomSurface = 10
2966
2967
obj180.BackSurface = 10
2968
2969
obj180.Anchored = true
2970
2971
obj180.BrickColor = BrickColor.new("Black")
2972
2973
obj180.Name = "Handguard"
2974
2975
obj180.Parent = Gun
2976
2977
2978
2979
-- 181 - Mesh
2980
2981
obj181 = Instance.new("SpecialMesh")
2982
2983
obj181.MeshType = Enum.MeshType.Brick
2984
2985
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2986
2987
obj181.Parent = obj180
2988
2989
2990
2991
-- 182 - Part
2992
2993
obj182 = Instance.new("Part")
2994
2995
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2996
2997
obj182.FormFactor = 'Custom'
2998
2999
obj182.LeftSurface = 10
3000
3001
obj182.TopSurface = 10
3002
3003
obj182.RightSurface = 10
3004
3005
obj182.Material = 'SmoothPlastic'
3006
3007
obj182.Size = Vector3.new(1, 1, 1)
3008
3009
obj182.FrontSurface = 10
3010
3011
obj182.BottomSurface = 10
3012
3013
obj182.BackSurface = 10
3014
3015
obj182.Anchored = true
3016
3017
obj182.BrickColor = BrickColor.new("Black")
3018
3019
obj182.Parent = Gun
3020
3021
3022
3023
-- 183 - Mesh
3024
3025
obj183 = Instance.new("SpecialMesh")
3026
3027
obj183.MeshType = Enum.MeshType.Wedge
3028
3029
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
3030
3031
obj183.Parent = obj182
3032
3033
3034
3035
-- 184 - Grip
3036
3037
obj184 = Instance.new("Part")
3038
3039
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
3040
3041
obj184.FormFactor = 'Custom'
3042
3043
obj184.LeftSurface = 10
3044
3045
obj184.TopSurface = 10
3046
3047
obj184.RightSurface = 10
3048
3049
obj184.Material = 'SmoothPlastic'
3050
3051
obj184.Size = Vector3.new(1, 1, 1)
3052
3053
obj184.FrontSurface = 10
3054
3055
obj184.BottomSurface = 10
3056
3057
obj184.BackSurface = 10
3058
3059
obj184.Anchored = true
3060
3061
obj184.BrickColor = BrickColor.new("Black")
3062
3063
obj184.Name = "Grip"
3064
3065
obj184.Parent = Gun
3066
3067
3068
3069
-- 185 - Mesh
3070
3071
obj185 = Instance.new("CylinderMesh")
3072
3073
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
3074
3075
obj185.Parent = obj184
3076
3077
3078
3079
-- 186 - A1
3080
3081
obj186 = Instance.new("Part")
3082
3083
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
3084
3085
obj186.FormFactor = 'Custom'
3086
3087
obj186.LeftSurface = 10
3088
3089
obj186.TopSurface = 10
3090
3091
obj186.RightSurface = 10
3092
3093
obj186.Material = 'SmoothPlastic'
3094
3095
obj186.Size = Vector3.new(1, 1, 1)
3096
3097
obj186.FrontSurface = 10
3098
3099
obj186.BottomSurface = 10
3100
3101
obj186.BackSurface = 10
3102
3103
obj186.Anchored = true
3104
3105
obj186.BrickColor = BrickColor.new("Dark stone grey")
3106
3107
obj186.Name = "A1"
3108
3109
obj186.Parent = Gun
3110
3111
3112
3113
-- 187 - Mesh
3114
3115
obj187 = Instance.new("CylinderMesh")
3116
3117
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
3118
3119
obj187.Parent = obj186
3120
3121
3122
3123
-- 188 - Part
3124
3125
obj188 = Instance.new("Part")
3126
3127
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
3128
3129
obj188.FormFactor = 'Custom'
3130
3131
obj188.LeftSurface = 10
3132
3133
obj188.TopSurface = 10
3134
3135
obj188.RightSurface = 10
3136
3137
obj188.Material = 'SmoothPlastic'
3138
3139
obj188.Size = Vector3.new(1, 1, 1)
3140
3141
obj188.FrontSurface = 10
3142
3143
obj188.BottomSurface = 10
3144
3145
obj188.BackSurface = 10
3146
3147
obj188.Anchored = true
3148
3149
obj188.BrickColor = BrickColor.new("Black")
3150
3151
obj188.Parent = Gun
3152
3153
3154
3155
-- 189 - Mesh
3156
3157
obj189 = Instance.new("SpecialMesh")
3158
3159
obj189.MeshType = Enum.MeshType.Wedge
3160
3161
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
3162
3163
obj189.Parent = obj188
3164
3165
3166
3167
-- 190 - Part
3168
3169
obj190 = Instance.new("Part")
3170
3171
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3172
3173
obj190.FormFactor = 'Custom'
3174
3175
obj190.LeftSurface = 10
3176
3177
obj190.TopSurface = 10
3178
3179
obj190.RightSurface = 10
3180
3181
obj190.Material = 'SmoothPlastic'
3182
3183
obj190.Size = Vector3.new(1, 1, 1)
3184
3185
obj190.FrontSurface = 10
3186
3187
obj190.BottomSurface = 10
3188
3189
obj190.BackSurface = 10
3190
3191
obj190.Anchored = true
3192
3193
obj190.BrickColor = BrickColor.new("Dark stone grey")
3194
3195
obj190.Parent = Gun
3196
3197
3198
3199
-- 191 - Mesh
3200
3201
obj191 = Instance.new("CylinderMesh")
3202
3203
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
3204
3205
obj191.Parent = obj190
3206
3207
3208
3209
-- 192 - Part
3210
3211
obj192 = Instance.new("Part")
3212
3213
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3214
3215
obj192.FormFactor = 'Custom'
3216
3217
obj192.LeftSurface = 10
3218
3219
obj192.TopSurface = 10
3220
3221
obj192.RightSurface = 10
3222
3223
obj192.Material = 'SmoothPlastic'
3224
3225
obj192.Size = Vector3.new(1, 1, 1)
3226
3227
obj192.FrontSurface = 10
3228
3229
obj192.BottomSurface = 10
3230
3231
obj192.BackSurface = 10
3232
3233
obj192.Anchored = true
3234
3235
obj192.BrickColor = BrickColor.new("Dark stone grey")
3236
3237
obj192.Parent = Gun
3238
3239
3240
3241
-- 193 - Mesh
3242
3243
obj193 = Instance.new("CylinderMesh")
3244
3245
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3246
3247
obj193.Parent = obj192
3248
3249
3250
3251
-- 194 - Part
3252
3253
obj194 = Instance.new("Part")
3254
3255
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3256
3257
obj194.FormFactor = 'Custom'
3258
3259
obj194.LeftSurface = 10
3260
3261
obj194.TopSurface = 10
3262
3263
obj194.RightSurface = 10
3264
3265
obj194.Material = 'SmoothPlastic'
3266
3267
obj194.Size = Vector3.new(1, 1, 1)
3268
3269
obj194.FrontSurface = 10
3270
3271
obj194.BottomSurface = 10
3272
3273
obj194.BackSurface = 10
3274
3275
obj194.Anchored = true
3276
3277
obj194.BrickColor = BrickColor.new("Dark stone grey")
3278
3279
obj194.Parent = Gun
3280
3281
3282
3283
-- 195 - Mesh
3284
3285
obj195 = Instance.new("SpecialMesh")
3286
3287
obj195.MeshType = Enum.MeshType.Brick
3288
3289
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3290
3291
obj195.Parent = obj194
3292
3293
3294
3295
-- 196 - Part
3296
3297
obj196 = Instance.new("Part")
3298
3299
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3300
3301
obj196.FormFactor = 'Custom'
3302
3303
obj196.LeftSurface = 10
3304
3305
obj196.TopSurface = 10
3306
3307
obj196.RightSurface = 10
3308
3309
obj196.Material = 'SmoothPlastic'
3310
3311
obj196.Size = Vector3.new(1, 1, 1)
3312
3313
obj196.FrontSurface = 10
3314
3315
obj196.BottomSurface = 10
3316
3317
obj196.BackSurface = 10
3318
3319
obj196.Anchored = true
3320
3321
obj196.BrickColor = BrickColor.new("Black")
3322
3323
obj196.Parent = Gun
3324
3325
3326
3327
-- 197 - Mesh
3328
3329
obj197 = Instance.new("SpecialMesh")
3330
3331
obj197.MeshType = Enum.MeshType.Brick
3332
3333
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3334
3335
obj197.Parent = obj196
3336
3337
3338
3339
-- 198 - Part
3340
3341
obj198 = Instance.new("Part")
3342
3343
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3344
3345
obj198.FormFactor = 'Custom'
3346
3347
obj198.LeftSurface = 10
3348
3349
obj198.TopSurface = 10
3350
3351
obj198.RightSurface = 10
3352
3353
obj198.Material = 'SmoothPlastic'
3354
3355
obj198.Size = Vector3.new(1, 1, 1)
3356
3357
obj198.FrontSurface = 10
3358
3359
obj198.BottomSurface = 10
3360
3361
obj198.BackSurface = 10
3362
3363
obj198.Anchored = true
3364
3365
obj198.BrickColor = BrickColor.new("Dark stone grey")
3366
3367
obj198.Parent = Gun
3368
3369
3370
3371
-- 199 - Mesh
3372
3373
obj199 = Instance.new("SpecialMesh")
3374
3375
obj199.MeshType = Enum.MeshType.Wedge
3376
3377
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3378
3379
obj199.Parent = obj198
3380
3381
3382
3383
-- 200 - Part
3384
3385
obj200 = Instance.new("Part")
3386
3387
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3388
3389
obj200.FormFactor = 'Custom'
3390
3391
obj200.LeftSurface = 10
3392
3393
obj200.TopSurface = 10
3394
3395
obj200.RightSurface = 10
3396
3397
obj200.Material = 'SmoothPlastic'
3398
3399
obj200.Size = Vector3.new(1, 1, 1)
3400
3401
obj200.FrontSurface = 10
3402
3403
obj200.BottomSurface = 10
3404
3405
obj200.BackSurface = 10
3406
3407
obj200.Anchored = true
3408
3409
obj200.BrickColor = BrickColor.new("Black")
3410
3411
obj200.Parent = Gun
3412
3413
3414
3415
-- 201 - Mesh
3416
3417
obj201 = Instance.new("SpecialMesh")
3418
3419
obj201.MeshType = Enum.MeshType.Sphere
3420
3421
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3422
3423
obj201.Parent = obj200
3424
3425
3426
3427
-- 202 - Part
3428
3429
obj202 = Instance.new("Part")
3430
3431
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3432
3433
obj202.FormFactor = 'Custom'
3434
3435
obj202.LeftSurface = 10
3436
3437
obj202.TopSurface = 10
3438
3439
obj202.RightSurface = 10
3440
3441
obj202.Material = 'SmoothPlastic'
3442
3443
obj202.Size = Vector3.new(1, 1, 1)
3444
3445
obj202.FrontSurface = 10
3446
3447
obj202.BottomSurface = 10
3448
3449
obj202.BackSurface = 10
3450
3451
obj202.Anchored = true
3452
3453
obj202.BrickColor = BrickColor.new("Dark stone grey")
3454
3455
obj202.Parent = Gun
3456
3457
3458
3459
-- 203 - Mesh
3460
3461
obj203 = Instance.new("SpecialMesh")
3462
3463
obj203.MeshType = Enum.MeshType.Wedge
3464
3465
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3466
3467
obj203.Parent = obj202
3468
3469
3470
3471
-- 204 - Part
3472
3473
obj204 = Instance.new("Part")
3474
3475
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3476
3477
obj204.FormFactor = 'Custom'
3478
3479
obj204.LeftSurface = 10
3480
3481
obj204.TopSurface = 10
3482
3483
obj204.RightSurface = 10
3484
3485
obj204.Material = 'SmoothPlastic'
3486
3487
obj204.Size = Vector3.new(1, 1, 1)
3488
3489
obj204.FrontSurface = 10
3490
3491
obj204.BottomSurface = 10
3492
3493
obj204.BackSurface = 10
3494
3495
obj204.Anchored = true
3496
3497
obj204.BrickColor = BrickColor.new("Dark stone grey")
3498
3499
obj204.Parent = Gun
3500
3501
3502
3503
-- 205 - Mesh
3504
3505
obj205 = Instance.new("SpecialMesh")
3506
3507
obj205.MeshType = Enum.MeshType.Brick
3508
3509
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3510
3511
obj205.Parent = obj204
3512
3513
3514
3515
-- 206 - Part
3516
3517
obj206 = Instance.new("Part")
3518
3519
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3520
3521
obj206.FormFactor = 'Custom'
3522
3523
obj206.LeftSurface = 10
3524
3525
obj206.TopSurface = 10
3526
3527
obj206.RightSurface = 10
3528
3529
obj206.Material = 'SmoothPlastic'
3530
3531
obj206.Size = Vector3.new(1, 1, 1)
3532
3533
obj206.FrontSurface = 10
3534
3535
obj206.BottomSurface = 10
3536
3537
obj206.BackSurface = 10
3538
3539
obj206.Anchored = true
3540
3541
obj206.BrickColor = BrickColor.new("Dark stone grey")
3542
3543
obj206.Parent = Gun
3544
3545
3546
3547
-- 207 - Mesh
3548
3549
obj207 = Instance.new("SpecialMesh")
3550
3551
obj207.MeshType = Enum.MeshType.Brick
3552
3553
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3554
3555
obj207.Parent = obj206
3556
3557
3558
3559
-- 208 - Part
3560
3561
obj208 = Instance.new("Part")
3562
3563
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3564
3565
obj208.FormFactor = 'Custom'
3566
3567
obj208.LeftSurface = 10
3568
3569
obj208.TopSurface = 10
3570
3571
obj208.RightSurface = 10
3572
3573
obj208.Material = 'SmoothPlastic'
3574
3575
obj208.Size = Vector3.new(1, 1, 1)
3576
3577
obj208.FrontSurface = 10
3578
3579
obj208.BottomSurface = 10
3580
3581
obj208.BackSurface = 10
3582
3583
obj208.Anchored = true
3584
3585
obj208.BrickColor = BrickColor.new("Black")
3586
3587
obj208.Parent = Gun
3588
3589
3590
3591
-- 209 - Mesh
3592
3593
obj209 = Instance.new("SpecialMesh")
3594
3595
obj209.MeshType = Enum.MeshType.Brick
3596
3597
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3598
3599
obj209.Parent = obj208
3600
3601
3602
3603
-- 210 - Part
3604
3605
obj210 = Instance.new("Part")
3606
3607
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3608
3609
obj210.FormFactor = 'Custom'
3610
3611
obj210.LeftSurface = 10
3612
3613
obj210.TopSurface = 10
3614
3615
obj210.RightSurface = 10
3616
3617
obj210.Material = 'SmoothPlastic'
3618
3619
obj210.Size = Vector3.new(1, 1, 1)
3620
3621
obj210.FrontSurface = 10
3622
3623
obj210.BottomSurface = 10
3624
3625
obj210.BackSurface = 10
3626
3627
obj210.Anchored = true
3628
3629
obj210.BrickColor = BrickColor.new("Black")
3630
3631
obj210.Parent = Gun
3632
3633
3634
3635
-- 211 - Mesh
3636
3637
obj211 = Instance.new("SpecialMesh")
3638
3639
obj211.MeshType = Enum.MeshType.Brick
3640
3641
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3642
3643
obj211.Parent = obj210
3644
3645
3646
3647
-- 212 - Part
3648
3649
obj212 = Instance.new("Part")
3650
3651
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3652
3653
obj212.FormFactor = 'Custom'
3654
3655
obj212.LeftSurface = 10
3656
3657
obj212.TopSurface = 10
3658
3659
obj212.RightSurface = 10
3660
3661
obj212.Material = 'SmoothPlastic'
3662
3663
obj212.Size = Vector3.new(1, 1, 1)
3664
3665
obj212.FrontSurface = 10
3666
3667
obj212.BottomSurface = 10
3668
3669
obj212.BackSurface = 10
3670
3671
obj212.Anchored = true
3672
3673
obj212.BrickColor = BrickColor.new("Dark stone grey")
3674
3675
obj212.Parent = Gun
3676
3677
3678
3679
-- 213 - Mesh
3680
3681
obj213 = Instance.new("CylinderMesh")
3682
3683
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3684
3685
obj213.Parent = obj212
3686
3687
3688
3689
-- 214 - CenterWeld
3690
3691
obj214 = Instance.new("Part")
3692
3693
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3694
3695
obj214.FormFactor = 'Custom'
3696
3697
obj214.LeftSurface = 10
3698
3699
obj214.TopSurface = 10
3700
3701
obj214.RightSurface = 10
3702
3703
obj214.Material = 'SmoothPlastic'
3704
3705
obj214.Size = Vector3.new(1, 1, 1)
3706
3707
obj214.FrontSurface = 10
3708
3709
obj214.BottomSurface = 10
3710
3711
obj214.BackSurface = 10
3712
3713
obj214.Anchored = true
3714
3715
obj214.BrickColor = BrickColor.new("Black")
3716
3717
obj214.Name = "CenterWeld"
3718
3719
obj214.Parent = Gun
3720
3721
3722
3723
-- 215 - Mesh
3724
3725
obj215 = Instance.new("CylinderMesh")
3726
3727
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3728
3729
obj215.Parent = obj214
3730
3731
3732
3733
-- 216 - Part
3734
3735
obj216 = Instance.new("Part")
3736
3737
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3738
3739
obj216.FormFactor = 'Custom'
3740
3741
obj216.LeftSurface = 10
3742
3743
obj216.TopSurface = 10
3744
3745
obj216.RightSurface = 10
3746
3747
obj216.Material = 'SmoothPlastic'
3748
3749
obj216.Size = Vector3.new(1, 1, 1)
3750
3751
obj216.FrontSurface = 10
3752
3753
obj216.BottomSurface = 10
3754
3755
obj216.BackSurface = 10
3756
3757
obj216.Anchored = true
3758
3759
obj216.BrickColor = BrickColor.new("Black")
3760
3761
obj216.Parent = Gun
3762
3763
3764
3765
-- 217 - Mesh
3766
3767
obj217 = Instance.new("SpecialMesh")
3768
3769
obj217.MeshType = Enum.MeshType.Brick
3770
3771
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3772
3773
obj217.Parent = obj216
3774
3775
3776
3777
-- 218 - Part
3778
3779
obj218 = Instance.new("Part")
3780
3781
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3782
3783
obj218.FormFactor = 'Custom'
3784
3785
obj218.LeftSurface = 10
3786
3787
obj218.TopSurface = 10
3788
3789
obj218.RightSurface = 10
3790
3791
obj218.Material = 'SmoothPlastic'
3792
3793
obj218.Size = Vector3.new(1, 1, 1)
3794
3795
obj218.FrontSurface = 10
3796
3797
obj218.BottomSurface = 10
3798
3799
obj218.BackSurface = 10
3800
3801
obj218.Anchored = true
3802
3803
obj218.Parent = Gun
3804
3805
3806
3807
-- 219 - Mesh
3808
3809
obj219 = Instance.new("SpecialMesh")
3810
3811
obj219.MeshType = Enum.MeshType.Wedge
3812
3813
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3814
3815
obj219.Parent = obj218
3816
3817
3818
3819
-- 220 - Part
3820
3821
obj220 = Instance.new("Part")
3822
3823
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3824
3825
obj220.FormFactor = 'Custom'
3826
3827
obj220.LeftSurface = 10
3828
3829
obj220.TopSurface = 10
3830
3831
obj220.RightSurface = 10
3832
3833
obj220.Material = 'SmoothPlastic'
3834
3835
obj220.Size = Vector3.new(1, 1, 1)
3836
3837
obj220.FrontSurface = 10
3838
3839
obj220.BottomSurface = 10
3840
3841
obj220.BackSurface = 10
3842
3843
obj220.Anchored = true
3844
3845
obj220.BrickColor = BrickColor.new("Dark stone grey")
3846
3847
obj220.Parent = Gun
3848
3849
3850
3851
-- 221 - Mesh
3852
3853
obj221 = Instance.new("CylinderMesh")
3854
3855
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3856
3857
obj221.Parent = obj220
3858
3859
3860
3861
-- 222 - Part
3862
3863
obj222 = Instance.new("Part")
3864
3865
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3866
3867
obj222.FormFactor = 'Custom'
3868
3869
obj222.LeftSurface = 10
3870
3871
obj222.TopSurface = 10
3872
3873
obj222.RightSurface = 10
3874
3875
obj222.Material = 'SmoothPlastic'
3876
3877
obj222.Size = Vector3.new(1, 1, 1)
3878
3879
obj222.FrontSurface = 10
3880
3881
obj222.BottomSurface = 10
3882
3883
obj222.BackSurface = 10
3884
3885
obj222.Anchored = true
3886
3887
obj222.BrickColor = BrickColor.new("Black")
3888
3889
obj222.Parent = Gun
3890
3891
3892
3893
-- 223 - Mesh
3894
3895
obj223 = Instance.new("SpecialMesh")
3896
3897
obj223.MeshType = Enum.MeshType.Brick
3898
3899
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3900
3901
obj223.Parent = obj222
3902
3903
3904
3905
-- 224 - Part
3906
3907
obj224 = Instance.new("Part")
3908
3909
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3910
3911
obj224.FormFactor = 'Custom'
3912
3913
obj224.LeftSurface = 10
3914
3915
obj224.TopSurface = 10
3916
3917
obj224.RightSurface = 10
3918
3919
obj224.Material = 'SmoothPlastic'
3920
3921
obj224.Size = Vector3.new(1, 1, 1)
3922
3923
obj224.FrontSurface = 10
3924
3925
obj224.BottomSurface = 10
3926
3927
obj224.BackSurface = 10
3928
3929
obj224.Anchored = true
3930
3931
obj224.BrickColor = BrickColor.new("Black")
3932
3933
obj224.Parent = Gun
3934
3935
3936
3937
-- 225 - Mesh
3938
3939
obj225 = Instance.new("SpecialMesh")
3940
3941
obj225.MeshType = Enum.MeshType.Wedge
3942
3943
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3944
3945
obj225.Parent = obj224
3946
3947
3948
3949
-- 226 - Part
3950
3951
obj226 = Instance.new("Part")
3952
3953
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3954
3955
obj226.FormFactor = 'Custom'
3956
3957
obj226.LeftSurface = 10
3958
3959
obj226.TopSurface = 10
3960
3961
obj226.RightSurface = 10
3962
3963
obj226.Material = 'SmoothPlastic'
3964
3965
obj226.Size = Vector3.new(1, 1, 1)
3966
3967
obj226.FrontSurface = 10
3968
3969
obj226.BottomSurface = 10
3970
3971
obj226.BackSurface = 10
3972
3973
obj226.Anchored = true
3974
3975
obj226.BrickColor = BrickColor.new("Black")
3976
3977
obj226.Parent = Gun
3978
3979
3980
3981
-- 227 - Mesh
3982
3983
obj227 = Instance.new("SpecialMesh")
3984
3985
obj227.MeshType = Enum.MeshType.Brick
3986
3987
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3988
3989
obj227.Parent = obj226
3990
3991
3992
3993
-- 228 - Part
3994
3995
obj228 = Instance.new("Part")
3996
3997
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3998
3999
obj228.FormFactor = 'Custom'
4000
4001
obj228.LeftSurface = 10
4002
4003
obj228.TopSurface = 10
4004
4005
obj228.RightSurface = 10
4006
4007
obj228.Material = 'SmoothPlastic'
4008
4009
obj228.Size = Vector3.new(1, 1, 1)
4010
4011
obj228.FrontSurface = 10
4012
4013
obj228.BottomSurface = 10
4014
4015
obj228.BackSurface = 10
4016
4017
obj228.Anchored = true
4018
4019
obj228.BrickColor = BrickColor.new("Dark stone grey")
4020
4021
obj228.Parent = Gun
4022
4023
4024
4025
-- 229 - Mesh
4026
4027
obj229 = Instance.new("SpecialMesh")
4028
4029
obj229.MeshType = Enum.MeshType.Brick
4030
4031
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
4032
4033
obj229.Parent = obj228
4034
4035
4036
4037
-- 230 - Part
4038
4039
obj230 = Instance.new("Part")
4040
4041
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4042
4043
obj230.FormFactor = 'Custom'
4044
4045
obj230.LeftSurface = 10
4046
4047
obj230.TopSurface = 10
4048
4049
obj230.RightSurface = 10
4050
4051
obj230.Material = 'SmoothPlastic'
4052
4053
obj230.Size = Vector3.new(1, 1, 1)
4054
4055
obj230.FrontSurface = 10
4056
4057
obj230.BottomSurface = 10
4058
4059
obj230.BackSurface = 10
4060
4061
obj230.Anchored = true
4062
4063
obj230.BrickColor = BrickColor.new("Black")
4064
4065
obj230.Parent = Gun
4066
4067
4068
4069
-- 231 - Mesh
4070
4071
obj231 = Instance.new("SpecialMesh")
4072
4073
obj231.MeshType = Enum.MeshType.Brick
4074
4075
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
4076
4077
obj231.Parent = obj230
4078
4079
4080
4081
-- 232 - Part
4082
4083
obj232 = Instance.new("Part")
4084
4085
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4086
4087
obj232.FormFactor = 'Custom'
4088
4089
obj232.LeftSurface = 10
4090
4091
obj232.TopSurface = 10
4092
4093
obj232.RightSurface = 10
4094
4095
obj232.Material = 'SmoothPlastic'
4096
4097
obj232.Size = Vector3.new(1, 1, 1)
4098
4099
obj232.FrontSurface = 10
4100
4101
obj232.BottomSurface = 10
4102
4103
obj232.BackSurface = 10
4104
4105
obj232.Anchored = true
4106
4107
obj232.BrickColor = BrickColor.new("Black")
4108
4109
obj232.Parent = Gun
4110
4111
4112
4113
-- 233 - Mesh
4114
4115
obj233 = Instance.new("CylinderMesh")
4116
4117
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4118
4119
obj233.Parent = obj232
4120
4121
4122
4123
-- 234 - Part
4124
4125
obj234 = Instance.new("Part")
4126
4127
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
4128
4129
obj234.FormFactor = 'Custom'
4130
4131
obj234.LeftSurface = 10
4132
4133
obj234.TopSurface = 10
4134
4135
obj234.RightSurface = 10
4136
4137
obj234.Material = 'SmoothPlastic'
4138
4139
obj234.Size = Vector3.new(1, 1, 1)
4140
4141
obj234.FrontSurface = 10
4142
4143
obj234.BottomSurface = 10
4144
4145
obj234.BackSurface = 10
4146
4147
obj234.Anchored = true
4148
4149
obj234.BrickColor = BrickColor.new("Dark stone grey")
4150
4151
obj234.Parent = Gun
4152
4153
4154
4155
-- 235 - Mesh
4156
4157
obj235 = Instance.new("SpecialMesh")
4158
4159
obj235.MeshType = Enum.MeshType.Brick
4160
4161
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
4162
4163
obj235.Parent = obj234
4164
4165
4166
4167
-- 236 - Part
4168
4169
obj236 = Instance.new("Part")
4170
4171
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
4172
4173
obj236.FormFactor = 'Custom'
4174
4175
obj236.LeftSurface = 10
4176
4177
obj236.TopSurface = 10
4178
4179
obj236.RightSurface = 10
4180
4181
obj236.Material = 'SmoothPlastic'
4182
4183
obj236.Size = Vector3.new(1, 1, 1)
4184
4185
obj236.FrontSurface = 10
4186
4187
obj236.BottomSurface = 10
4188
4189
obj236.BackSurface = 10
4190
4191
obj236.Anchored = true
4192
4193
obj236.BrickColor = BrickColor.new("Dark stone grey")
4194
4195
obj236.Parent = Gun
4196
4197
4198
4199
-- 237 - Mesh
4200
4201
obj237 = Instance.new("CylinderMesh")
4202
4203
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
4204
4205
obj237.Parent = obj236
4206
4207
4208
4209
-- 238 - Part
4210
4211
obj238 = Instance.new("Part")
4212
4213
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4214
4215
obj238.FormFactor = 'Custom'
4216
4217
obj238.LeftSurface = 10
4218
4219
obj238.TopSurface = 10
4220
4221
obj238.RightSurface = 10
4222
4223
obj238.Material = 'SmoothPlastic'
4224
4225
obj238.Size = Vector3.new(1, 1, 1)
4226
4227
obj238.FrontSurface = 10
4228
4229
obj238.BottomSurface = 10
4230
4231
obj238.BackSurface = 10
4232
4233
obj238.Anchored = true
4234
4235
obj238.BrickColor = BrickColor.new("Dark stone grey")
4236
4237
obj238.Parent = Gun
4238
4239
4240
4241
-- 239 - Mesh
4242
4243
obj239 = Instance.new("SpecialMesh")
4244
4245
obj239.MeshType = Enum.MeshType.Wedge
4246
4247
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4248
4249
obj239.Parent = obj238
4250
4251
4252
4253
-- 240 - Part
4254
4255
obj240 = Instance.new("Part")
4256
4257
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4258
4259
obj240.FormFactor = 'Custom'
4260
4261
obj240.LeftSurface = 10
4262
4263
obj240.TopSurface = 10
4264
4265
obj240.RightSurface = 10
4266
4267
obj240.Material = 'SmoothPlastic'
4268
4269
obj240.Size = Vector3.new(1, 1, 1)
4270
4271
obj240.FrontSurface = 10
4272
4273
obj240.BottomSurface = 10
4274
4275
obj240.BackSurface = 10
4276
4277
obj240.Anchored = true
4278
4279
obj240.BrickColor = BrickColor.new("Black")
4280
4281
obj240.Parent = Gun
4282
4283
4284
4285
-- 241 - Mesh
4286
4287
obj241 = Instance.new("CylinderMesh")
4288
4289
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4290
4291
obj241.Parent = obj240
4292
4293
4294
4295
-- 242 - Part
4296
4297
obj242 = Instance.new("Part")
4298
4299
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4300
4301
obj242.FormFactor = 'Custom'
4302
4303
obj242.LeftSurface = 10
4304
4305
obj242.TopSurface = 10
4306
4307
obj242.RightSurface = 10
4308
4309
obj242.Material = 'SmoothPlastic'
4310
4311
obj242.Size = Vector3.new(1, 1, 1)
4312
4313
obj242.FrontSurface = 10
4314
4315
obj242.BottomSurface = 10
4316
4317
obj242.BackSurface = 10
4318
4319
obj242.Anchored = true
4320
4321
obj242.BrickColor = BrickColor.new("Black")
4322
4323
obj242.Parent = Gun
4324
4325
4326
4327
-- 243 - Mesh
4328
4329
obj243 = Instance.new("SpecialMesh")
4330
4331
obj243.MeshType = Enum.MeshType.Brick
4332
4333
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4334
4335
obj243.Parent = obj242
4336
4337
4338
4339
-- 244 - Part
4340
4341
obj244 = Instance.new("Part")
4342
4343
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4344
4345
obj244.FormFactor = 'Custom'
4346
4347
obj244.LeftSurface = 10
4348
4349
obj244.TopSurface = 10
4350
4351
obj244.RightSurface = 10
4352
4353
obj244.Material = 'SmoothPlastic'
4354
4355
obj244.Size = Vector3.new(1, 1, 1)
4356
4357
obj244.FrontSurface = 10
4358
4359
obj244.BottomSurface = 10
4360
4361
obj244.BackSurface = 10
4362
4363
obj244.Anchored = true
4364
4365
obj244.BrickColor = BrickColor.new("Dark stone grey")
4366
4367
obj244.Parent = Gun
4368
4369
4370
4371
-- 245 - Mesh
4372
4373
obj245 = Instance.new("SpecialMesh")
4374
4375
obj245.MeshType = Enum.MeshType.Brick
4376
4377
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4378
4379
obj245.Parent = obj244
4380
4381
4382
4383
-- 246 - Part
4384
4385
obj246 = Instance.new("Part")
4386
4387
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4388
4389
obj246.FormFactor = 'Custom'
4390
4391
obj246.LeftSurface = 10
4392
4393
obj246.TopSurface = 10
4394
4395
obj246.RightSurface = 10
4396
4397
obj246.Material = 'SmoothPlastic'
4398
4399
obj246.Size = Vector3.new(1, 1, 1)
4400
4401
obj246.FrontSurface = 10
4402
4403
obj246.BottomSurface = 10
4404
4405
obj246.BackSurface = 10
4406
4407
obj246.Anchored = true
4408
4409
obj246.BrickColor = BrickColor.new("Black")
4410
4411
obj246.Parent = Gun
4412
4413
4414
4415
-- 247 - Mesh
4416
4417
obj247 = Instance.new("CylinderMesh")
4418
4419
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4420
4421
obj247.Parent = obj246
4422
4423
4424
4425
-- 248 - Part
4426
4427
obj248 = Instance.new("Part")
4428
4429
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4430
4431
obj248.FormFactor = 'Custom'
4432
4433
obj248.LeftSurface = 10
4434
4435
obj248.TopSurface = 10
4436
4437
obj248.RightSurface = 10
4438
4439
obj248.Material = 'SmoothPlastic'
4440
4441
obj248.Size = Vector3.new(1, 1, 1)
4442
4443
obj248.FrontSurface = 10
4444
4445
obj248.BottomSurface = 10
4446
4447
obj248.BackSurface = 10
4448
4449
obj248.Anchored = true
4450
4451
obj248.BrickColor = BrickColor.new("Black")
4452
4453
obj248.Parent = Gun
4454
4455
4456
4457
-- 249 - Mesh
4458
4459
obj249 = Instance.new("SpecialMesh")
4460
4461
obj249.MeshType = Enum.MeshType.Sphere
4462
4463
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4464
4465
obj249.Parent = obj248
4466
4467
4468
4469
-- 250 - Part
4470
4471
obj250 = Instance.new("Part")
4472
4473
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4474
4475
obj250.FormFactor = 'Custom'
4476
4477
obj250.LeftSurface = 10
4478
4479
obj250.TopSurface = 10
4480
4481
obj250.RightSurface = 10
4482
4483
obj250.Material = 'SmoothPlastic'
4484
4485
obj250.Size = Vector3.new(1, 1, 1)
4486
4487
obj250.FrontSurface = 10
4488
4489
obj250.BottomSurface = 10
4490
4491
obj250.BackSurface = 10
4492
4493
obj250.Anchored = true
4494
4495
obj250.BrickColor = BrickColor.new("Black")
4496
4497
obj250.Parent = Gun
4498
4499
4500
4501
-- 251 - Mesh
4502
4503
obj251 = Instance.new("SpecialMesh")
4504
4505
obj251.MeshType = Enum.MeshType.Wedge
4506
4507
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4508
4509
obj251.Parent = obj250
4510
4511
4512
4513
-- 252 - Part
4514
4515
obj252 = Instance.new("Part")
4516
4517
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4518
4519
obj252.FormFactor = 'Custom'
4520
4521
obj252.LeftSurface = 10
4522
4523
obj252.TopSurface = 10
4524
4525
obj252.RightSurface = 10
4526
4527
obj252.Material = 'SmoothPlastic'
4528
4529
obj252.Size = Vector3.new(1, 1, 1)
4530
4531
obj252.FrontSurface = 10
4532
4533
obj252.BottomSurface = 10
4534
4535
obj252.BackSurface = 10
4536
4537
obj252.Anchored = true
4538
4539
obj252.BrickColor = BrickColor.new("Black")
4540
4541
obj252.Parent = Gun
4542
4543
4544
4545
-- 253 - Mesh
4546
4547
obj253 = Instance.new("SpecialMesh")
4548
4549
obj253.MeshType = Enum.MeshType.Brick
4550
4551
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4552
4553
obj253.Parent = obj252
4554
4555
4556
4557
-- 254 - Part
4558
4559
obj254 = Instance.new("Part")
4560
4561
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4562
4563
obj254.FormFactor = 'Custom'
4564
4565
obj254.LeftSurface = 10
4566
4567
obj254.TopSurface = 10
4568
4569
obj254.RightSurface = 10
4570
4571
obj254.Material = 'SmoothPlastic'
4572
4573
obj254.Size = Vector3.new(1, 1, 1)
4574
4575
obj254.FrontSurface = 10
4576
4577
obj254.BottomSurface = 10
4578
4579
obj254.BackSurface = 10
4580
4581
obj254.Anchored = true
4582
4583
obj254.BrickColor = BrickColor.new("Dark stone grey")
4584
4585
obj254.Parent = Gun
4586
4587
4588
4589
-- 255 - Mesh
4590
4591
obj255 = Instance.new("CylinderMesh")
4592
4593
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4594
4595
obj255.Parent = obj254
4596
4597
4598
4599
-- 256 - Part
4600
4601
obj256 = Instance.new("Part")
4602
4603
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4604
4605
obj256.FormFactor = 'Custom'
4606
4607
obj256.LeftSurface = 10
4608
4609
obj256.TopSurface = 10
4610
4611
obj256.RightSurface = 10
4612
4613
obj256.Material = 'SmoothPlastic'
4614
4615
obj256.Size = Vector3.new(1, 1, 1)
4616
4617
obj256.FrontSurface = 10
4618
4619
obj256.BottomSurface = 10
4620
4621
obj256.BackSurface = 10
4622
4623
obj256.Anchored = true
4624
4625
obj256.BrickColor = BrickColor.new("Dark stone grey")
4626
4627
obj256.Parent = Gun
4628
4629
4630
4631
-- 257 - Mesh
4632
4633
obj257 = Instance.new("CylinderMesh")
4634
4635
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4636
4637
obj257.Parent = obj256
4638
4639
4640
4641
-- 258 - Part
4642
4643
obj258 = Instance.new("Part")
4644
4645
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4646
4647
obj258.FormFactor = 'Custom'
4648
4649
obj258.LeftSurface = 10
4650
4651
obj258.TopSurface = 10
4652
4653
obj258.RightSurface = 10
4654
4655
obj258.Material = 'SmoothPlastic'
4656
4657
obj258.Size = Vector3.new(1, 1, 1)
4658
4659
obj258.FrontSurface = 10
4660
4661
obj258.BottomSurface = 10
4662
4663
obj258.BackSurface = 10
4664
4665
obj258.Anchored = true
4666
4667
obj258.BrickColor = BrickColor.new("Dark stone grey")
4668
4669
obj258.Parent = Gun
4670
4671
4672
4673
-- 259 - Mesh
4674
4675
obj259 = Instance.new("SpecialMesh")
4676
4677
obj259.MeshType = Enum.MeshType.Brick
4678
4679
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4680
4681
obj259.Parent = obj258
4682
4683
4684
4685
-- 260 - Part
4686
4687
obj260 = Instance.new("Part")
4688
4689
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4690
4691
obj260.FormFactor = 'Custom'
4692
4693
obj260.LeftSurface = 10
4694
4695
obj260.TopSurface = 10
4696
4697
obj260.RightSurface = 10
4698
4699
obj260.Material = 'SmoothPlastic'
4700
4701
obj260.Size = Vector3.new(1, 1, 1)
4702
4703
obj260.FrontSurface = 10
4704
4705
obj260.BottomSurface = 10
4706
4707
obj260.BackSurface = 10
4708
4709
obj260.Anchored = true
4710
4711
obj260.BrickColor = BrickColor.new("Black")
4712
4713
obj260.Parent = Gun
4714
4715
4716
4717
-- 261 - Mesh
4718
4719
obj261 = Instance.new("CylinderMesh")
4720
4721
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4722
4723
obj261.Parent = obj260
4724
4725
4726
4727
-- 262 - Part
4728
4729
obj262 = Instance.new("Part")
4730
4731
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4732
4733
obj262.FormFactor = 'Custom'
4734
4735
obj262.LeftSurface = 10
4736
4737
obj262.TopSurface = 10
4738
4739
obj262.RightSurface = 10
4740
4741
obj262.Material = 'SmoothPlastic'
4742
4743
obj262.Size = Vector3.new(1, 1, 1)
4744
4745
obj262.FrontSurface = 10
4746
4747
obj262.BottomSurface = 10
4748
4749
obj262.BackSurface = 10
4750
4751
obj262.Anchored = true
4752
4753
obj262.BrickColor = BrickColor.new("Dark stone grey")
4754
4755
obj262.Parent = Gun
4756
4757
4758
4759
-- 263 - Mesh
4760
4761
obj263 = Instance.new("SpecialMesh")
4762
4763
obj263.MeshType = Enum.MeshType.Wedge
4764
4765
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4766
4767
obj263.Parent = obj262
4768
4769
4770
4771
-- 264 - Part
4772
4773
obj264 = Instance.new("Part")
4774
4775
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4776
4777
obj264.FormFactor = 'Custom'
4778
4779
obj264.LeftSurface = 10
4780
4781
obj264.TopSurface = 10
4782
4783
obj264.RightSurface = 10
4784
4785
obj264.Material = 'SmoothPlastic'
4786
4787
obj264.Size = Vector3.new(1, 1, 1)
4788
4789
obj264.FrontSurface = 10
4790
4791
obj264.BottomSurface = 10
4792
4793
obj264.BackSurface = 10
4794
4795
obj264.Anchored = true
4796
4797
obj264.BrickColor = BrickColor.new("Dark stone grey")
4798
4799
obj264.Parent = Gun
4800
4801
4802
4803
-- 265 - Mesh
4804
4805
obj265 = Instance.new("SpecialMesh")
4806
4807
obj265.MeshType = Enum.MeshType.Brick
4808
4809
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4810
4811
obj265.Parent = obj264
4812
4813
4814
4815
-- 266 - Part
4816
4817
obj266 = Instance.new("Part")
4818
4819
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4820
4821
obj266.FormFactor = 'Custom'
4822
4823
obj266.LeftSurface = 10
4824
4825
obj266.TopSurface = 10
4826
4827
obj266.RightSurface = 10
4828
4829
obj266.Material = 'SmoothPlastic'
4830
4831
obj266.Size = Vector3.new(1, 1, 1)
4832
4833
obj266.FrontSurface = 10
4834
4835
obj266.BottomSurface = 10
4836
4837
obj266.BackSurface = 10
4838
4839
obj266.Anchored = true
4840
4841
obj266.BrickColor = BrickColor.new("Dark stone grey")
4842
4843
obj266.Parent = Gun
4844
4845
4846
4847
-- 267 - Mesh
4848
4849
obj267 = Instance.new("SpecialMesh")
4850
4851
obj267.MeshType = Enum.MeshType.Brick
4852
4853
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4854
4855
obj267.Parent = obj266
4856
4857
4858
4859
-- 268 - Part
4860
4861
obj268 = Instance.new("Part")
4862
4863
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4864
4865
obj268.FormFactor = 'Custom'
4866
4867
obj268.LeftSurface = 10
4868
4869
obj268.TopSurface = 10
4870
4871
obj268.RightSurface = 10
4872
4873
obj268.Material = 'SmoothPlastic'
4874
4875
obj268.Size = Vector3.new(1, 1, 1)
4876
4877
obj268.FrontSurface = 10
4878
4879
obj268.BottomSurface = 10
4880
4881
obj268.BackSurface = 10
4882
4883
obj268.Anchored = true
4884
4885
obj268.BrickColor = BrickColor.new("Black")
4886
4887
obj268.Parent = Gun
4888
4889
4890
4891
-- 269 - Mesh
4892
4893
obj269 = Instance.new("CylinderMesh")
4894
4895
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4896
4897
obj269.Parent = obj268
4898
4899
4900
4901
-- 270 - Part
4902
4903
obj270 = Instance.new("Part")
4904
4905
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4906
4907
obj270.FormFactor = 'Custom'
4908
4909
obj270.LeftSurface = 10
4910
4911
obj270.TopSurface = 10
4912
4913
obj270.RightSurface = 10
4914
4915
obj270.Material = 'SmoothPlastic'
4916
4917
obj270.Size = Vector3.new(1, 1, 1)
4918
4919
obj270.FrontSurface = 10
4920
4921
obj270.BottomSurface = 10
4922
4923
obj270.BackSurface = 10
4924
4925
obj270.Anchored = true
4926
4927
obj270.BrickColor = BrickColor.new("Black")
4928
4929
obj270.Parent = Gun
4930
4931
4932
4933
-- 271 - Mesh
4934
4935
obj271 = Instance.new("SpecialMesh")
4936
4937
obj271.MeshType = Enum.MeshType.Wedge
4938
4939
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4940
4941
obj271.Parent = obj270
4942
4943
4944
4945
-- 272 - Part
4946
4947
obj272 = Instance.new("Part")
4948
4949
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4950
4951
obj272.FormFactor = 'Custom'
4952
4953
obj272.LeftSurface = 10
4954
4955
obj272.TopSurface = 10
4956
4957
obj272.RightSurface = 10
4958
4959
obj272.Material = 'SmoothPlastic'
4960
4961
obj272.Size = Vector3.new(1, 1, 1)
4962
4963
obj272.FrontSurface = 10
4964
4965
obj272.BottomSurface = 10
4966
4967
obj272.BackSurface = 10
4968
4969
obj272.Anchored = true
4970
4971
obj272.BrickColor = BrickColor.new("Dark stone grey")
4972
4973
obj272.Parent = Gun
4974
4975
4976
4977
-- 273 - Mesh
4978
4979
obj273 = Instance.new("SpecialMesh")
4980
4981
obj273.MeshType = Enum.MeshType.Wedge
4982
4983
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4984
4985
obj273.Parent = obj272
4986
4987
4988
4989
-- 274 - Part
4990
4991
obj274 = Instance.new("Part")
4992
4993
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4994
4995
obj274.FormFactor = 'Custom'
4996
4997
obj274.LeftSurface = 10
4998
4999
obj274.TopSurface = 10
5000
5001
obj274.RightSurface = 10
5002
5003
obj274.Material = 'SmoothPlastic'
5004
5005
obj274.Size = Vector3.new(1, 1, 1)
5006
5007
obj274.FrontSurface = 10
5008
5009
obj274.BottomSurface = 10
5010
5011
obj274.BackSurface = 10
5012
5013
obj274.Anchored = true
5014
5015
obj274.BrickColor = BrickColor.new("Black")
5016
5017
obj274.Parent = Gun
5018
5019
5020
5021
-- 275 - Mesh
5022
5023
obj275 = Instance.new("SpecialMesh")
5024
5025
obj275.MeshType = Enum.MeshType.Wedge
5026
5027
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5028
5029
obj275.Parent = obj274
5030
5031
5032
5033
-- 276 - Part
5034
5035
obj276 = Instance.new("Part")
5036
5037
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
5038
5039
obj276.FormFactor = 'Custom'
5040
5041
obj276.LeftSurface = 10
5042
5043
obj276.TopSurface = 10
5044
5045
obj276.RightSurface = 10
5046
5047
obj276.Material = 'SmoothPlastic'
5048
5049
obj276.Size = Vector3.new(1, 1, 1)
5050
5051
obj276.FrontSurface = 10
5052
5053
obj276.BottomSurface = 10
5054
5055
obj276.BackSurface = 10
5056
5057
obj276.Anchored = true
5058
5059
obj276.BrickColor = BrickColor.new("Black")
5060
5061
obj276.Parent = Gun
5062
5063
5064
5065
-- 277 - Mesh
5066
5067
obj277 = Instance.new("SpecialMesh")
5068
5069
obj277.MeshType = Enum.MeshType.Brick
5070
5071
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
5072
5073
obj277.Parent = obj276
5074
5075
5076
5077
-- 278 - Part
5078
5079
obj278 = Instance.new("Part")
5080
5081
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5082
5083
obj278.FormFactor = 'Custom'
5084
5085
obj278.LeftSurface = 10
5086
5087
obj278.TopSurface = 10
5088
5089
obj278.RightSurface = 10
5090
5091
obj278.Material = 'SmoothPlastic'
5092
5093
obj278.Size = Vector3.new(1, 1, 1)
5094
5095
obj278.FrontSurface = 10
5096
5097
obj278.BottomSurface = 10
5098
5099
obj278.BackSurface = 10
5100
5101
obj278.Anchored = true
5102
5103
obj278.BrickColor = BrickColor.new("Black")
5104
5105
obj278.Parent = Gun
5106
5107
5108
5109
-- 279 - Mesh
5110
5111
obj279 = Instance.new("SpecialMesh")
5112
5113
obj279.MeshType = Enum.MeshType.Brick
5114
5115
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
5116
5117
obj279.Parent = obj278
5118
5119
5120
5121
-- 280 - Part
5122
5123
obj280 = Instance.new("Part")
5124
5125
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5126
5127
obj280.FormFactor = 'Custom'
5128
5129
obj280.LeftSurface = 10
5130
5131
obj280.TopSurface = 10
5132
5133
obj280.RightSurface = 10
5134
5135
obj280.Material = 'SmoothPlastic'
5136
5137
obj280.Size = Vector3.new(1, 1, 1)
5138
5139
obj280.FrontSurface = 10
5140
5141
obj280.BottomSurface = 10
5142
5143
obj280.BackSurface = 10
5144
5145
obj280.Anchored = true
5146
5147
obj280.BrickColor = BrickColor.new("Black")
5148
5149
obj280.Parent = Gun
5150
5151
5152
5153
-- 281 - Mesh
5154
5155
obj281 = Instance.new("CylinderMesh")
5156
5157
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
5158
5159
obj281.Parent = obj280
5160
5161
5162
5163
-- 282 - Part
5164
5165
obj282 = Instance.new("Part")
5166
5167
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
5168
5169
obj282.FormFactor = 'Custom'
5170
5171
obj282.LeftSurface = 10
5172
5173
obj282.TopSurface = 10
5174
5175
obj282.RightSurface = 10
5176
5177
obj282.Material = 'SmoothPlastic'
5178
5179
obj282.Size = Vector3.new(1, 1, 1)
5180
5181
obj282.FrontSurface = 10
5182
5183
obj282.BottomSurface = 10
5184
5185
obj282.BackSurface = 10
5186
5187
obj282.Anchored = true
5188
5189
obj282.BrickColor = BrickColor.new("Dark stone grey")
5190
5191
obj282.Parent = Gun
5192
5193
5194
5195
-- 283 - Mesh
5196
5197
obj283 = Instance.new("SpecialMesh")
5198
5199
obj283.MeshType = Enum.MeshType.Wedge
5200
5201
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
5202
5203
obj283.Parent = obj282
5204
5205
5206
5207
-- 284 - Part
5208
5209
obj284 = Instance.new("Part")
5210
5211
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5212
5213
obj284.FormFactor = 'Custom'
5214
5215
obj284.LeftSurface = 10
5216
5217
obj284.TopSurface = 10
5218
5219
obj284.RightSurface = 10
5220
5221
obj284.Material = 'SmoothPlastic'
5222
5223
obj284.Size = Vector3.new(1, 1, 1)
5224
5225
obj284.FrontSurface = 10
5226
5227
obj284.BottomSurface = 10
5228
5229
obj284.BackSurface = 10
5230
5231
obj284.Anchored = true
5232
5233
obj284.BrickColor = BrickColor.new("Dark stone grey")
5234
5235
obj284.Parent = Gun
5236
5237
5238
5239
-- 285 - Mesh
5240
5241
obj285 = Instance.new("CylinderMesh")
5242
5243
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5244
5245
obj285.Parent = obj284
5246
5247
5248
5249
-- 286 - Part
5250
5251
obj286 = Instance.new("Part")
5252
5253
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5254
5255
obj286.FormFactor = 'Custom'
5256
5257
obj286.LeftSurface = 10
5258
5259
obj286.TopSurface = 10
5260
5261
obj286.RightSurface = 10
5262
5263
obj286.Material = 'SmoothPlastic'
5264
5265
obj286.Size = Vector3.new(1, 1, 1)
5266
5267
obj286.FrontSurface = 10
5268
5269
obj286.BottomSurface = 10
5270
5271
obj286.BackSurface = 10
5272
5273
obj286.Anchored = true
5274
5275
obj286.BrickColor = BrickColor.new("Black")
5276
5277
obj286.Parent = Gun
5278
5279
5280
5281
-- 287 - Mesh
5282
5283
obj287 = Instance.new("CylinderMesh")
5284
5285
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5286
5287
obj287.Parent = obj286
5288
5289
5290
5291
-- 288 - Part
5292
5293
obj288 = Instance.new("Part")
5294
5295
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5296
5297
obj288.FormFactor = 'Custom'
5298
5299
obj288.LeftSurface = 10
5300
5301
obj288.TopSurface = 10
5302
5303
obj288.RightSurface = 10
5304
5305
obj288.Material = 'SmoothPlastic'
5306
5307
obj288.Size = Vector3.new(1, 1, 1)
5308
5309
obj288.FrontSurface = 10
5310
5311
obj288.BottomSurface = 10
5312
5313
obj288.BackSurface = 10
5314
5315
obj288.Anchored = true
5316
5317
obj288.BrickColor = BrickColor.new("Black")
5318
5319
obj288.Parent = Gun
5320
5321
5322
5323
-- 289 - Mesh
5324
5325
obj289 = Instance.new("SpecialMesh")
5326
5327
obj289.MeshType = Enum.MeshType.Brick
5328
5329
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5330
5331
obj289.Parent = obj288
5332
5333
5334
5335
-- 290 - Part
5336
5337
obj290 = Instance.new("Part")
5338
5339
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5340
5341
obj290.FormFactor = 'Custom'
5342
5343
obj290.LeftSurface = 10
5344
5345
obj290.TopSurface = 10
5346
5347
obj290.RightSurface = 10
5348
5349
obj290.Material = 'SmoothPlastic'
5350
5351
obj290.Size = Vector3.new(1, 1, 1)
5352
5353
obj290.FrontSurface = 10
5354
5355
obj290.BottomSurface = 10
5356
5357
obj290.BackSurface = 10
5358
5359
obj290.Anchored = true
5360
5361
obj290.BrickColor = BrickColor.new("Black")
5362
5363
obj290.Parent = Gun
5364
5365
5366
5367
-- 291 - Mesh
5368
5369
obj291 = Instance.new("SpecialMesh")
5370
5371
obj291.MeshType = Enum.MeshType.Wedge
5372
5373
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5374
5375
obj291.Parent = obj290
5376
5377
5378
5379
-- 292 - Part
5380
5381
obj292 = Instance.new("Part")
5382
5383
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5384
5385
obj292.FormFactor = 'Custom'
5386
5387
obj292.LeftSurface = 10
5388
5389
obj292.TopSurface = 10
5390
5391
obj292.RightSurface = 10
5392
5393
obj292.Material = 'SmoothPlastic'
5394
5395
obj292.Size = Vector3.new(1, 1, 1)
5396
5397
obj292.FrontSurface = 10
5398
5399
obj292.BottomSurface = 10
5400
5401
obj292.BackSurface = 10
5402
5403
obj292.Anchored = true
5404
5405
obj292.BrickColor = BrickColor.new("Dark stone grey")
5406
5407
obj292.Parent = Gun
5408
5409
5410
5411
-- 293 - Mesh
5412
5413
obj293 = Instance.new("CylinderMesh")
5414
5415
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5416
5417
obj293.Parent = obj292
5418
5419
5420
5421
-- 294 - Part
5422
5423
obj294 = Instance.new("Part")
5424
5425
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5426
5427
obj294.FormFactor = 'Custom'
5428
5429
obj294.LeftSurface = 10
5430
5431
obj294.TopSurface = 10
5432
5433
obj294.RightSurface = 10
5434
5435
obj294.Material = 'SmoothPlastic'
5436
5437
obj294.Size = Vector3.new(1, 1, 1)
5438
5439
obj294.FrontSurface = 10
5440
5441
obj294.BottomSurface = 10
5442
5443
obj294.BackSurface = 10
5444
5445
obj294.Anchored = true
5446
5447
obj294.BrickColor = BrickColor.new("Dark stone grey")
5448
5449
obj294.Parent = Gun
5450
5451
5452
5453
-- 295 - Mesh
5454
5455
obj295 = Instance.new("SpecialMesh")
5456
5457
obj295.MeshType = Enum.MeshType.Wedge
5458
5459
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5460
5461
obj295.Parent = obj294
5462
5463
5464
5465
-- 296 - Part
5466
5467
obj296 = Instance.new("Part")
5468
5469
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5470
5471
obj296.FormFactor = 'Custom'
5472
5473
obj296.LeftSurface = 10
5474
5475
obj296.TopSurface = 10
5476
5477
obj296.RightSurface = 10
5478
5479
obj296.Material = 'SmoothPlastic'
5480
5481
obj296.Size = Vector3.new(1, 1, 1)
5482
5483
obj296.FrontSurface = 10
5484
5485
obj296.BottomSurface = 10
5486
5487
obj296.BackSurface = 10
5488
5489
obj296.Anchored = true
5490
5491
obj296.BrickColor = BrickColor.new("Black")
5492
5493
obj296.Parent = Gun
5494
5495
5496
5497
-- 297 - Mesh
5498
5499
obj297 = Instance.new("SpecialMesh")
5500
5501
obj297.MeshType = Enum.MeshType.Brick
5502
5503
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5504
5505
obj297.Parent = obj296
5506
5507
5508
5509
-- 298 - Part
5510
5511
obj298 = Instance.new("Part")
5512
5513
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5514
5515
obj298.FormFactor = 'Custom'
5516
5517
obj298.LeftSurface = 10
5518
5519
obj298.TopSurface = 10
5520
5521
obj298.RightSurface = 10
5522
5523
obj298.Material = 'SmoothPlastic'
5524
5525
obj298.Size = Vector3.new(1, 1, 1)
5526
5527
obj298.FrontSurface = 10
5528
5529
obj298.BottomSurface = 10
5530
5531
obj298.BackSurface = 10
5532
5533
obj298.Anchored = true
5534
5535
obj298.BrickColor = BrickColor.new("Dark stone grey")
5536
5537
obj298.Parent = Gun
5538
5539
5540
5541
-- 299 - Mesh
5542
5543
obj299 = Instance.new("CylinderMesh")
5544
5545
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5546
5547
obj299.Parent = obj298
5548
5549
5550
5551
-- 300 - Part
5552
5553
obj300 = Instance.new("Part")
5554
5555
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5556
5557
obj300.FormFactor = 'Custom'
5558
5559
obj300.LeftSurface = 10
5560
5561
obj300.TopSurface = 10
5562
5563
obj300.RightSurface = 10
5564
5565
obj300.Material = 'SmoothPlastic'
5566
5567
obj300.Size = Vector3.new(1, 1, 1)
5568
5569
obj300.FrontSurface = 10
5570
5571
obj300.BottomSurface = 10
5572
5573
obj300.BackSurface = 10
5574
5575
obj300.Anchored = true
5576
5577
obj300.BrickColor = BrickColor.new("Black")
5578
5579
obj300.Parent = Gun
5580
5581
5582
5583
-- 301 - Mesh
5584
5585
obj301 = Instance.new("SpecialMesh")
5586
5587
obj301.MeshType = Enum.MeshType.Brick
5588
5589
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5590
5591
obj301.Parent = obj300
5592
5593
5594
5595
-- 302 - Part
5596
5597
obj302 = Instance.new("Part")
5598
5599
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5600
5601
obj302.FormFactor = 'Custom'
5602
5603
obj302.LeftSurface = 10
5604
5605
obj302.TopSurface = 10
5606
5607
obj302.RightSurface = 10
5608
5609
obj302.Material = 'SmoothPlastic'
5610
5611
obj302.Size = Vector3.new(1, 1, 1)
5612
5613
obj302.FrontSurface = 10
5614
5615
obj302.BottomSurface = 10
5616
5617
obj302.BackSurface = 10
5618
5619
obj302.Anchored = true
5620
5621
obj302.BrickColor = BrickColor.new("Dark stone grey")
5622
5623
obj302.Parent = Gun
5624
5625
5626
5627
-- 303 - Mesh
5628
5629
obj303 = Instance.new("SpecialMesh")
5630
5631
obj303.MeshType = Enum.MeshType.Wedge
5632
5633
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5634
5635
obj303.Parent = obj302
5636
5637
5638
5639
-- 304 - Part
5640
5641
obj304 = Instance.new("Part")
5642
5643
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5644
5645
obj304.FormFactor = 'Custom'
5646
5647
obj304.LeftSurface = 10
5648
5649
obj304.TopSurface = 10
5650
5651
obj304.RightSurface = 10
5652
5653
obj304.Material = 'SmoothPlastic'
5654
5655
obj304.Size = Vector3.new(1, 1, 1)
5656
5657
obj304.FrontSurface = 10
5658
5659
obj304.BottomSurface = 10
5660
5661
obj304.BackSurface = 10
5662
5663
obj304.Anchored = true
5664
5665
obj304.BrickColor = BrickColor.new("Black")
5666
5667
obj304.Parent = Gun
5668
5669
5670
5671
-- 305 - Mesh
5672
5673
obj305 = Instance.new("SpecialMesh")
5674
5675
obj305.MeshType = Enum.MeshType.Brick
5676
5677
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5678
5679
obj305.Parent = obj304
5680
5681
5682
5683
-- 306 - Stock
5684
5685
obj306 = Instance.new("Part")
5686
5687
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5688
5689
obj306.FormFactor = 'Custom'
5690
5691
obj306.LeftSurface = 10
5692
5693
obj306.TopSurface = 10
5694
5695
obj306.RightSurface = 10
5696
5697
obj306.Material = 'SmoothPlastic'
5698
5699
obj306.Size = Vector3.new(1, 1, 1)
5700
5701
obj306.FrontSurface = 10
5702
5703
obj306.BottomSurface = 10
5704
5705
obj306.BackSurface = 10
5706
5707
obj306.Anchored = true
5708
5709
obj306.BrickColor = BrickColor.new("Black")
5710
5711
obj306.Name = "Stock"
5712
5713
obj306.Parent = Gun
5714
5715
5716
5717
-- 307 - Mesh
5718
5719
obj307 = Instance.new("SpecialMesh")
5720
5721
obj307.MeshType = Enum.MeshType.Brick
5722
5723
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5724
5725
obj307.Parent = obj306
5726
5727
5728
5729
-- 308 - Stock
5730
5731
obj308 = Instance.new("Part")
5732
5733
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5734
5735
obj308.FormFactor = 'Custom'
5736
5737
obj308.LeftSurface = 10
5738
5739
obj308.TopSurface = 10
5740
5741
obj308.RightSurface = 10
5742
5743
obj308.Material = 'SmoothPlastic'
5744
5745
obj308.Size = Vector3.new(1, 1, 1)
5746
5747
obj308.FrontSurface = 10
5748
5749
obj308.BottomSurface = 10
5750
5751
obj308.BackSurface = 10
5752
5753
obj308.Anchored = true
5754
5755
obj308.BrickColor = BrickColor.new("Black")
5756
5757
obj308.Name = "Stock"
5758
5759
obj308.Parent = Gun
5760
5761
5762
5763
-- 309 - Mesh
5764
5765
obj309 = Instance.new("CylinderMesh")
5766
5767
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5768
5769
obj309.Parent = obj308
5770
5771
5772
5773
-- 310 - Stock
5774
5775
obj310 = Instance.new("Part")
5776
5777
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5778
5779
obj310.FormFactor = 'Custom'
5780
5781
obj310.LeftSurface = 10
5782
5783
obj310.TopSurface = 10
5784
5785
obj310.RightSurface = 10
5786
5787
obj310.Material = 'SmoothPlastic'
5788
5789
obj310.Size = Vector3.new(1, 1, 1)
5790
5791
obj310.FrontSurface = 10
5792
5793
obj310.BottomSurface = 10
5794
5795
obj310.BackSurface = 10
5796
5797
obj310.Anchored = true
5798
5799
obj310.BrickColor = BrickColor.new("Black")
5800
5801
obj310.Name = "Stock"
5802
5803
obj310.Parent = Gun
5804
5805
5806
5807
-- 311 - Mesh
5808
5809
obj311 = Instance.new("SpecialMesh")
5810
5811
obj311.MeshType = Enum.MeshType.Brick
5812
5813
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5814
5815
obj311.Parent = obj310
5816
5817
5818
5819
-- 312 - Grip
5820
5821
obj312 = Instance.new("Part")
5822
5823
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5824
5825
obj312.FormFactor = 'Custom'
5826
5827
obj312.LeftSurface = 10
5828
5829
obj312.TopSurface = 10
5830
5831
obj312.RightSurface = 10
5832
5833
obj312.Material = 'SmoothPlastic'
5834
5835
obj312.Size = Vector3.new(1, 1, 1)
5836
5837
obj312.FrontSurface = 10
5838
5839
obj312.BottomSurface = 10
5840
5841
obj312.BackSurface = 10
5842
5843
obj312.Anchored = true
5844
5845
obj312.BrickColor = BrickColor.new("Black")
5846
5847
obj312.Name = "Grip"
5848
5849
obj312.Parent = Gun
5850
5851
5852
5853
-- 313 - Mesh
5854
5855
obj313 = Instance.new("SpecialMesh")
5856
5857
obj313.MeshType = Enum.MeshType.Wedge
5858
5859
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5860
5861
obj313.Parent = obj312
5862
5863
5864
5865
-- 314 - Grip
5866
5867
obj314 = Instance.new("Part")
5868
5869
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5870
5871
obj314.FormFactor = 'Custom'
5872
5873
obj314.LeftSurface = 10
5874
5875
obj314.TopSurface = 10
5876
5877
obj314.RightSurface = 10
5878
5879
obj314.Material = 'SmoothPlastic'
5880
5881
obj314.Size = Vector3.new(1, 1, 1)
5882
5883
obj314.FrontSurface = 10
5884
5885
obj314.BottomSurface = 10
5886
5887
obj314.BackSurface = 10
5888
5889
obj314.Anchored = true
5890
5891
obj314.BrickColor = BrickColor.new("Black")
5892
5893
obj314.Name = "Grip"
5894
5895
obj314.Parent = Gun
5896
5897
5898
5899
-- 315 - Mesh
5900
5901
obj315 = Instance.new("SpecialMesh")
5902
5903
obj315.MeshType = Enum.MeshType.Brick
5904
5905
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5906
5907
obj315.Parent = obj314
5908
5909
5910
5911
-- 316 - Grip
5912
5913
obj316 = Instance.new("Part")
5914
5915
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5916
5917
obj316.FormFactor = 'Custom'
5918
5919
obj316.LeftSurface = 10
5920
5921
obj316.TopSurface = 10
5922
5923
obj316.RightSurface = 10
5924
5925
obj316.Material = 'SmoothPlastic'
5926
5927
obj316.Size = Vector3.new(1, 1, 1)
5928
5929
obj316.FrontSurface = 10
5930
5931
obj316.BottomSurface = 10
5932
5933
obj316.BackSurface = 10
5934
5935
obj316.Anchored = true
5936
5937
obj316.BrickColor = BrickColor.new("Black")
5938
5939
obj316.Name = "Grip"
5940
5941
obj316.Parent = Gun
5942
5943
5944
5945
-- 317 - Mesh
5946
5947
obj317 = Instance.new("SpecialMesh")
5948
5949
obj317.MeshType = Enum.MeshType.Brick
5950
5951
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5952
5953
obj317.Parent = obj316
5954
5955
5956
5957
-- 318 - Handle
5958
5959
obj318 = Instance.new("Part")
5960
5961
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5962
5963
obj318.FormFactor = 'Custom'
5964
5965
obj318.LeftSurface = 10
5966
5967
obj318.TopSurface = 10
5968
5969
obj318.RightSurface = 10
5970
5971
obj318.Material = 'SmoothPlastic'
5972
5973
obj318.Size = Vector3.new(1, 1, 1)
5974
5975
obj318.FrontSurface = 10
5976
5977
obj318.BottomSurface = 10
5978
5979
obj318.BackSurface = 10
5980
5981
obj318.Anchored = true
5982
5983
obj318.BrickColor = BrickColor.new("Black")
5984
5985
obj318.Name = "Handle"
5986
5987
obj318.Parent = Gun
5988
5989
5990
5991
-- 319 - Mesh
5992
5993
obj319 = Instance.new("SpecialMesh")
5994
5995
obj319.MeshType = Enum.MeshType.Wedge
5996
5997
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5998
5999
obj319.Parent = obj318
6000
6001
6002
6003
-- 320 - Grip
6004
6005
obj320 = Instance.new("Part")
6006
6007
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
6008
6009
obj320.FormFactor = 'Custom'
6010
6011
obj320.LeftSurface = 10
6012
6013
obj320.TopSurface = 10
6014
6015
obj320.RightSurface = 10
6016
6017
obj320.Material = 'SmoothPlastic'
6018
6019
obj320.Size = Vector3.new(1, 1, 1)
6020
6021
obj320.FrontSurface = 10
6022
6023
obj320.BottomSurface = 10
6024
6025
obj320.BackSurface = 10
6026
6027
obj320.Anchored = true
6028
6029
obj320.BrickColor = BrickColor.new("Black")
6030
6031
obj320.Name = "Grip"
6032
6033
obj320.Parent = Gun
6034
6035
6036
6037
-- 321 - Mesh
6038
6039
obj321 = Instance.new("SpecialMesh")
6040
6041
obj321.MeshType = Enum.MeshType.Wedge
6042
6043
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
6044
6045
obj321.Parent = obj320
6046
6047
6048
6049
-- 322 - Grip
6050
6051
obj322 = Instance.new("Part")
6052
6053
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
6054
6055
obj322.FormFactor = 'Custom'
6056
6057
obj322.LeftSurface = 10
6058
6059
obj322.TopSurface = 10
6060
6061
obj322.RightSurface = 10
6062
6063
obj322.Material = 'SmoothPlastic'
6064
6065
obj322.Size = Vector3.new(1, 1, 1)
6066
6067
obj322.FrontSurface = 10
6068
6069
obj322.BottomSurface = 10
6070
6071
obj322.BackSurface = 10
6072
6073
obj322.Anchored = true
6074
6075
obj322.BrickColor = BrickColor.new("Black")
6076
6077
obj322.Name = "Grip"
6078
6079
obj322.Parent = Gun
6080
6081
6082
6083
-- 323 - Mesh
6084
6085
obj323 = Instance.new("SpecialMesh")
6086
6087
obj323.MeshType = Enum.MeshType.Brick
6088
6089
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
6090
6091
obj323.Parent = obj322
6092
6093
6094
6095
-- 324 - Grip
6096
6097
obj324 = Instance.new("Part")
6098
6099
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
6100
6101
obj324.FormFactor = 'Custom'
6102
6103
obj324.LeftSurface = 10
6104
6105
obj324.TopSurface = 10
6106
6107
obj324.RightSurface = 10
6108
6109
obj324.Material = 'SmoothPlastic'
6110
6111
obj324.Size = Vector3.new(1, 1, 1)
6112
6113
obj324.FrontSurface = 10
6114
6115
obj324.BottomSurface = 10
6116
6117
obj324.BackSurface = 10
6118
6119
obj324.Anchored = true
6120
6121
obj324.BrickColor = BrickColor.new("Black")
6122
6123
obj324.Name = "Grip"
6124
6125
obj324.Parent = Gun
6126
6127
6128
6129
-- 325 - Mesh
6130
6131
obj325 = Instance.new("SpecialMesh")
6132
6133
obj325.MeshType = Enum.MeshType.Wedge
6134
6135
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
6136
6137
obj325.Parent = obj324
6138
6139
6140
6141
scan(Gun)
6142
6143
6144
6145
6146
6147
local rm = Instance.new("Weld")
6148
6149
rm.C0 = CFrame.new(1.5, 0.5, 0)
6150
6151
rm.C1 = CFrame.new(0, 0.5, 0)
6152
6153
rm.Part0 = torso
6154
6155
rm.Part1 = ra
6156
6157
6158
6159
local lm = Instance.new("Weld")
6160
6161
lm.C0 = CFrame.new(-1.5, 0.5, 0)
6162
6163
lm.C1 = CFrame.new(0, 0.5, 0)
6164
6165
lm.Part0 = torso
6166
6167
lm.Part1 = la
6168
6169
6170
6171
local tool = Instance.new('HopperBin', plr.Backpack)
6172
6173
tool.Name = 'M16A4'
6174
6175
6176
6177
local hw = Instance.new('Weld', char)
6178
6179
hw.Part0 = Gun.CenterWeld
6180
6181
hw.Part1 = torso
6182
6183
hw.C1 = CFrame.new(0,.2,.55)
6184
6185
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6186
6187
6188
6189
local RS = game:service'RunService'.RenderStepped
6190
6191
local rsc0 = rm.C0
6192
6193
local lsc0 = lm.C0
6194
6195
local lhc0 = lh.C0
6196
6197
local rhc0 = rh.C0
6198
6199
local angle = 0
6200
6201
local anglespeed = .5
6202
6203
local speed = .3
6204
6205
local rootc0 = rj.C0
6206
6207
local neckc0 = neck.C0
6208
6209
local firing
6210
6211
local auto
6212
6213
local maxammo = 25
6214
6215
local ammo = maxammo
6216
6217
local recoil = 0
6218
6219
local maxrecoil = 2;
6220
6221
6222
6223
local bodygyro = Instance.new('BodyGyro')
6224
6225
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
6226
6227
bodygyro.P = 10000
6228
6229
6230
6231
local EffectsM = Instance.new('Model', workspace)
6232
6233
EffectsM.Name = 'GunEffects'
6234
6235
6236
6237
game:service'RunService'.Stepped:connect(function()
6238
6239
    if EffectsM.Parent == nil then
6240
6241
        EffectsM = Instance.new('Model', workspace)
6242
6243
        EffectsM.Name = 'GunEffects'
6244
6245
    end
6246
6247
end)
6248
6249
6250
6251
function DoRayCast(obj, speed, dmg, mouse, recoil)
6252
6253
        if not humanoid.Sit then
6254
6255
            bodygyro.Parent = rootpart
6256
6257
        end
6258
6259
            local fireeffect = Instance.new('Fire', obj)
6260
6261
            fireeffect.Size = 0
6262
6263
            game:service'Debris':AddItem(fireeffect,.15)
6264
6265
6266
6267
            local muzzle = Instance.new('PointLight', obj)
6268
6269
            muzzle.Range = 12
6270
6271
            muzzle.Color = Color3.new(1,.6,.1)
6272
6273
            game:service'Debris':AddItem(muzzle, .05)
6274
6275
6276
6277
            local pa = Instance.new('Part')
6278
6279
            pa.CanCollide = false
6280
6281
            pa.Anchored = true
6282
6283
            pa.Locked = true
6284
6285
            pa.TopSurface = 0
6286
6287
            pa.BottomSurface = 0
6288
6289
            pa.FormFactor = 'Custom'
6290
6291
            pa.BrickColor = BrickColor.new('Brick yellow')
6292
6293
            pa.Size = Vector3.new(.2,80,.2)
6294
6295
            pa.Transparency = .4
6296
6297
            pa.Material = "Neon";
6298
6299
6300
6301
            local shell = pa:clone()
6302
6303
            shell.Transparency = 0
6304
6305
            shell:ClearAllChildren()
6306
6307
            shell.Anchored = false
6308
6309
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6310
6311
            shell.Size = Vector3.new(.2,.5,.2)
6312
6313
            shell.Parent = EffectsM
6314
6315
            shell.BrickColor = BrickColor.new('Bright yellow')
6316
6317
            shell.CanCollide = true
6318
6319
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6320
6321
            game:service'Debris':AddItem(shell,25)
6322
6323
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6324
6325
6326
6327
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6328
6329
6330
6331
            local bulletpos = obj.Position
6332
6333
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6334
6335
            local lastbulletpos = obj.Position 
6336
6337
            local fire = Instance.new('Sound', head)
6338
6339
            fire.SoundId = "rbxassetid://150204147"
6340
6341
            fire.Volume = 1
6342
6343
            fire:play()
6344
6345
            coroutine.wrap(function()
6346
6347
                while true do
6348
6349
                    dt = RS:wait();
6350
6351
                    lastbulletpos = bulletpos 
6352
6353
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6354
6355
                    bulletpos = bulletpos + bulletvelocity 
6356
6357
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6358
6359
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6360
6361
                    if (torso.Position - pa.Position).magnitude > 1600 then
6362
6363
                        pa:Destroy()
6364
6365
                        break
6366
6367
                    end
6368
6369
                    pa.Anchored = true
6370
6371
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6372
6373
                    pa.Parent = char
6374
6375
                    if hit then
6376
6377
                        local damage
6378
6379
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6380
6381
                        if hum then
6382
6383
                            damage = math.random(dmg,dmg+15)
6384
6385
                            hum.Health = hum.Health - damage
6386
6387
                        end
6388
6389
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6390
6391
                        if hum2 then
6392
6393
                            damage = math.random(dmg,dmg+15)
6394
6395
                            hum2.Health = hum2.Health - damage
6396
6397
                        end
6398
6399
                        local BulletHole
6400
6401
                        local Dec
6402
6403
                        if not hum and not hum2 then
6404
6405
                            BulletHole = pa:clone()
6406
6407
                            Particles.BulletholeParticles(BulletHole, hit)
6408
6409
                            BulletHole.Transparency = 1
6410
6411
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6412
6413
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6414
6415
                            BulletHole.Parent = EffectsM
6416
6417
                            Dec = Instance.new("Decal",BulletHole)
6418
6419
                            Dec.Texture = "rbxassetid://64291977"
6420
6421
                            if not hit.Anchored then
6422
6423
                                BulletHole.Anchored = false
6424
6425
                                local Bweld = Instance.new('Weld', BulletHole)
6426
6427
                                Bweld.Part0 = hit
6428
6429
                                Bweld.Part1 = BulletHole
6430
6431
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6432
6433
                            end
6434
6435
                            game:service'Debris':AddItem(BulletHole, 25)
6436
6437
                        end
6438
6439
                        local sound = Instance.new('Sound', pa)
6440
6441
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6442
6443
                            local id = {176678459,176678487,176678351}
6444
6445
                            if Dec then
6446
6447
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6448
6449
                            end
6450
6451
                            if BulletHole then
6452
6453
                                Particles.BulletholeParticles(BulletHole, hit)
6454
6455
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6456
6457
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6458
6459
                                if not hit.Anchored then
6460
6461
                                    BulletHole.Anchored = false
6462
6463
                                    local Bweld = Instance.new('Weld', BulletHole)
6464
6465
                                    Bweld.Part0 = hit
6466
6467
                                    Bweld.Part1 = BulletHole
6468
6469
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6470
6471
                                end
6472
6473
                            end
6474
6475
                            sound.SoundId = "rbxassetid://142082167"
6476
6477
                        else
6478
6479
                            sound.SoundId = "rbxassetid://170538363"
6480
6481
                        end
6482
6483
                        sound.Pitch = 1.2+math.random()/3
6484
6485
                        sound.Volume = .4
6486
6487
                        sound:play()
6488
6489
                        game:service'Debris':AddItem(sound,4)
6490
6491
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6492
6493
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6494
6495
                        RS:wait()
6496
6497
                        pa:Destroy()
6498
6499
                        break
6500
6501
                    end
6502
6503
                    pa.Anchored = true
6504
6505
                    pa.Parent = char
6506
6507
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6508
6509
                end
6510
6511
            end)()
6512
6513
end
6514
6515
6516
6517
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6518
6519
accuracymain.Name = 'GunAccuracyFrame'
6520
6521
local accuracyFrame = Instance.new("Frame", accuracymain)
6522
6523
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6524
6525
accuracyFrame.BackgroundTransparency = 1
6526
6527
game:service'RunService'.RenderStepped:connect(function()
6528
6529
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6530
6531
end)
6532
6533
local accuracy1 = Instance.new("Frame", accuracyFrame)
6534
6535
accuracy1.BackgroundColor = BrickColor.new("White")
6536
6537
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6538
6539
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6540
6541
local accuracy2 = Instance.new("Frame", accuracyFrame)
6542
6543
accuracy2.BackgroundColor = BrickColor.new("White")
6544
6545
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6546
6547
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6548
6549
local accuracy3 = Instance.new("Frame", accuracyFrame)
6550
6551
accuracy3.BackgroundColor = BrickColor.new("White")
6552
6553
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6554
6555
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6556
6557
local accuracy4 = Instance.new("Frame", accuracyFrame)
6558
6559
accuracy4.BackgroundColor = BrickColor.new("White")
6560
6561
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6562
6563
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6564
6565
accuracyFrame.Visible = false
6566
6567
6568
6569
tool.Selected:connect(function(mouse)
6570
6571
    accuracyFrame.Visible = true
6572
6573
    mouse.Icon = "rbxassetid://75216962"
6574
6575
    rm.Parent = torso
6576
6577
    lm.Parent = torso
6578
6579
    hw.Part1 = ra
6580
6581
    hw.C0 = CFrame.new()
6582
6583
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6584
6585
    for i = 0, 90, 15 do
6586
6587
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6588
6589
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6590
6591
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6592
6593
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6594
6595
        RS:wait()
6596
6597
    end
6598
6599
    mouse.KeyDown:connect(function(k)
6600
6601
        if k == "c" then
6602
6603
            crouch = not crouch
6604
6605
            if crouch then
6606
6607
                while crouch do
6608
6609
                    if not crouch then break end
6610
6611
                    RS:wait()
6612
6613
                    humanoid.WalkSpeed = 10
6614
6615
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6616
6617
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6618
6619
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6620
6621
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6622
6623
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6624
6625
                    else
6626
6627
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6628
6629
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6630
6631
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6632
6633
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6634
6635
                    end
6636
6637
                end
6638
6639
            else
6640
6641
                humanoid.CameraOffset = Vector3.new(0,0,0)
6642
6643
                humanoid.WalkSpeed = 16
6644
6645
                RS:wait()
6646
6647
                RS:wait()
6648
6649
                humanoid.CameraOffset = Vector3.new(0,0,0)
6650
6651
                humanoid.WalkSpeed = 16
6652
6653
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6654
6655
                lh.C0 = lhc0
6656
6657
                rh.C0 = rhc0
6658
6659
            end
6660
6661
        end
6662
6663
        if k == "r" then
6664
6665
            if firing or auto or ammo >= maxammo then return end
6666
6667
            firing = true
6668
6669
            local sound = Instance.new('Sound', head)
6670
6671
            sound.SoundId = "rbxassetid://144798533"
6672
6673
            sound.Volume = .5
6674
6675
            sound:play()
6676
6677
            game:service'Debris':AddItem(sound,15)
6678
6679
            for i = 0, 90, 15 do
6680
6681
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6682
6683
                RS:wait()
6684
6685
            end
6686
6687
            ammo = maxammo
6688
6689
            wait(2)
6690
6691
            for i = 90, 0, -15 do
6692
6693
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6694
6695
                RS:wait()
6696
6697
            end
6698
6699
            wait(.7)
6700
6701
            for i = 0, 90, 15 do
6702
6703
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6704
6705
                RS:wait()
6706
6707
            end
6708
6709
            wait(.3)
6710
6711
            for i = 90, 0, -15 do
6712
6713
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6714
6715
                RS:wait()
6716
6717
            end
6718
6719
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6720
6721
            firing = false
6722
6723
        end
6724
6725
    end)
6726
6727
    mouse.Button1Down:connect(function()
6728
6729
        if auto or firing then return end
6730
6731
        auto = true
6732
6733
        while true do
6734
6735
            if ammo <= 0 then
6736
6737
                auto = false
6738
6739
                firing = false
6740
6741
                local sound = Instance.new('Sound', head)
6742
6743
                sound.SoundId = "rbxassetid://132464034"
6744
6745
                sound.Volume = .35
6746
6747
                sound:play()
6748
6749
                game:service'Debris':AddItem(sound,1)
6750
6751
                break
6752
6753
            end
6754
6755
            if not auto or firing then break end
6756
6757
            ammo = ammo - 1
6758
6759
            firing = true
6760
6761
            if crouch then
6762
6763
                recoil = recoil + .15
6764
6765
            else
6766
6767
                recoil = recoil + .3
6768
6769
            end
6770
6771
            recoil = math.min(maxrecoil, recoil);
6772
6773
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6774
6775
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6776
6777
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6778
6779
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6780
6781
6782
6783
            local value = math.random(-10,10)*50
6784
6785
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6786
6787
6788
6789
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6790
6791
6792
6793
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6794
6795
            coroutine.wrap(function()
6796
6797
            for i = 0, 10, 2.5 do
6798
6799
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6800
6801
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6802
6803
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6804
6805
                RS:wait()
6806
6807
            end
6808
6809
            for i = 10, 0, -2.5 do
6810
6811
6812
6813
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6814
6815
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6816
6817
6818
6819
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6820
6821
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6822
6823
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6824
6825
                RS:wait()
6826
6827
            end
6828
6829
            end)()
6830
6831
            wait(.0175)
6832
6833
            firing = false
6834
6835
            wait(.015)
6836
6837
            if not auto or firing then break end
6838
6839
        end
6840
6841
        repeat RS:wait()
6842
6843
            recoil = recoil - .05
6844
6845
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6846
6847
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6848
6849
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6850
6851
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6852
6853
        until recoil <= 0 or auto
6854
6855
            recoil = 0
6856
6857
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6858
6859
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6860
6861
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6862
6863
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6864
6865
    end)
6866
6867
    mouse.Button1Up:connect(function()
6868
6869
        if firing then
6870
6871
            repeat RS:wait() until firing == false
6872
6873
        end
6874
6875
        auto = false
6876
6877
        wait(1)
6878
6879
        if not auto then
6880
6881
            bodygyro.Parent = nil
6882
6883
        end
6884
6885
    end)
6886
6887
end)
6888
6889
tool.Deselected:connect(function()
6890
6891
    accuracyFrame.Visible = false
6892
6893
    humanoid.CameraOffset = Vector3.new(0,0,0)
6894
6895
    lh.C0 = lhc0
6896
6897
    rh.C0 = rhc0
6898
6899
    crouch = false
6900
6901
    humanoid.WalkSpeed = 16
6902
6903
    for i = 90, 0, -15 do
6904
6905
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6906
6907
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6908
6909
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6910
6911
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6912
6913
        RS:wait()
6914
6915
    end
6916
6917
    humanoid.WalkSpeed = 16
6918
6919
    humanoid.CameraOffset = Vector3.new(0,0,0)
6920
6921
    lh.C0 = lhc0
6922
6923
    rh.C0 = rhc0
6924
6925
    hw.Part0 = Gun.CenterWeld
6926
6927
    hw.Part1 = torso
6928
6929
    hw.C1 = CFrame.new(0,.2,.55)
6930
6931
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6932
6933
    rm.Parent = nil
6934
6935
    lm.Parent = nil
6936
6937
    ls.Parent = torso
6938
6939
    rs.Parent = torso
6940
6941
end)