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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
8
warn("CONVERTED TO FE BY: GODZILLAGAMERZ10!")
9
print("FE Hat Kid Loaded")
10
Player = game:GetService("Players").LocalPlayer
11
Mouse = Player:GetMouse()
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
RootPart = Character["HumanoidRootPart"]
18
Torso = Character["Torso"]
19
Head = Character["Head"]
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart["RootJoint"]
25
Neck = Torso["Neck"]
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28
RightHip = Torso["Right Hip"]
29
LeftHip = Torso["Left Hip"]
30
local TIME = 0
31
local sick = Instance.new("Sound",Torso)
32
33
IT = Instance.new
34
CF = CFrame.new
35
VT = Vector3.new
36
RAD = math.rad
37
C3 = Color3.new
38
UD2 = UDim2.new
39
BRICKC = BrickColor.new
40
ANGLES = CFrame.Angles
41
EULER = CFrame.fromEulerAnglesXYZ
42
COS = math.cos
43
ACOS = math.acos
44
SIN = math.sin
45
ASIN = math.asin
46
ABS = math.abs
47
MRANDOM = math.random
48
FLOOR = math.floor
49
50
--//=================================\\
51
--|| 	    Value shit things
52
--\\=================================//
53
54
Animation_Speed = 3
55
local FORCERESET = false
56
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
57
local SIZE = 1
58
local Speed = 24
59
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
62
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
63
local DAMAGEMULTIPLIER = 1
64
local ANIM = "Idle"
65
local ATTACK = false
66
local EQUIPPED = false
67
local HOLD = false
68
local COMBO = 1
69
local Rooted = false
70
local SINE = 0
71
local KEYHOLD = false
72
local CHANGE = 2 / Animation_Speed
73
local WALKINGANIM = false
74
local VALUE1 = false
75
local VALUE2 = false
76
local ROBLOXIDLEANIMATION = IT("Animation")
77
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
78
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
79
--ROBLOXIDLEANIMATION.Parent = Humanoid
80
local WEAPONGUI = IT("ScreenGui", PlayerGui)
81
WEAPONGUI.Name = "BanishV3Gui"
82
local Weapon = IT("Model")
83
Weapon.Name = "Adds"
84
local Effects = IT("Folder", Weapon)
85
Effects.Name = "Effects"
86
local ANIMATOR = Humanoid.Animator
87
local ANIMATE = Character:FindFirstChild("Animate")
88
local UNANCHOR = true
89
local TOBANISH = {}
90
Player_Size = 1
91
local kan = Instance.new("Sound",Character)
92
kan.Volume = 1.25
93
kan.TimePosition = 0
94
kan.PlaybackSpeed = 1
95
kan.Pitch = 1
96
kan.SoundId = "rbxassetid://614032233"
97
kan.Name = "wrecked"
98
kan.Looped = true
99
kan:Play()
100
local Mode = 1
101
local currentThemePlaying = kan.SoundId
102
local currentPitch = kan.Pitch
103
local currentVol = kan.Volume
104
--//=================================\\
105
--\\=================================//
106
for i,v in pairs(Character:children()) do
107
    if v:IsA("Accessory") then
108
        v:Destroy()
109
    end
110
end
111
112
warn("CREATED BY AlmightyToast#6465")
113
warn("aka KrYn0MoRe or ShrekBenson")
114
warn("DOnt rEm0vE tH1s 0r uR gAy")
115
--//=================================\\
116
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
117
--\\=================================//
118
119
ArtificialHB = Instance.new("BindableEvent", script)
120
ArtificialHB.Name = "ArtificialHB"
121
122
script:WaitForChild("ArtificialHB")
123
124
frame = Frame_Speed
125
tf = 0
126
allowframeloss = false
127
tossremainder = false
128
lastframe = tick()
129
script.ArtificialHB:Fire()
130
131
game:GetService("RunService").Heartbeat:connect(function(s, p)
132
	tf = tf + s
133
	if tf >= frame then
134
		if allowframeloss then
135
			script.ArtificialHB:Fire()
136
			lastframe = tick()
137
		else
138
			for i = 1, math.floor(tf / frame) do
139
				script.ArtificialHB:Fire()
140
			end
141
		lastframe = tick()
142
		end
143
		if tossremainder then
144
			tf = 0
145
		else
146
			tf = tf - frame * math.floor(tf / frame)
147
		end
148
	end
149
end)
150
151
--//=================================\\
152
--\\=================================//
153
154
--//=================================\\
155
--|| 	      MOST FUNCTIONS
156
--\\=================================//
157
158
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
159
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
160
end
161
162
function PositiveAngle(NUMBER)
163
	if NUMBER >= 0 then
164
		NUMBER = 0
165
	end
166
	return NUMBER
167
end
168
169
function NegativeAngle(NUMBER)
170
	if NUMBER <= 0 then
171
		NUMBER = 0
172
	end
173
	return NUMBER
174
end
175
176
function Swait(NUMBER)
177
	if NUMBER == 0 or NUMBER == nil then
178
		ArtificialHB.Event:wait()
179
	else
180
		for i = 1, NUMBER do
181
			ArtificialHB.Event:wait()
182
		end
183
	end
184
end
185
186
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
187
	local NEWMESH = IT(MESH)
188
	if MESH == "SpecialMesh" then
189
		NEWMESH.MeshType = MESHTYPE
190
		if MESHID ~= "nil" and MESHID ~= "" then
191
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
192
		end
193
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
194
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
195
		end
196
	end
197
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
198
	NEWMESH.Scale = SCALE
199
	NEWMESH.Parent = PARENT
200
	return NEWMESH
201
end
202
203
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
204
	local NEWPART = IT("Part")
205
	NEWPART.formFactor = FORMFACTOR
206
	NEWPART.Reflectance = REFLECTANCE
207
	NEWPART.Transparency = TRANSPARENCY
208
	NEWPART.CanCollide = false
209
	NEWPART.Locked = true
210
	NEWPART.Anchored = true
211
	if ANCHOR == false then
212
		NEWPART.Anchored = false
213
	end
214
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
215
	NEWPART.Name = NAME
216
	NEWPART.Size = SIZE
217
	NEWPART.Position = Torso.Position
218
	NEWPART.Material = MATERIAL
219
	NEWPART:BreakJoints()
220
	NEWPART.Parent = PARENT
221
	return NEWPART
222
end
223
224
    local function weldBetween(a, b)
225
        local weldd = IT("Weld")
226
        weldd.Part0 = a
227
        weldd.Part1 = b
228
        weldd.C0 = CF()
229
        weldd.C1 = b.CFrame:inverse() * a.CFrame
230
        weldd.Parent = a
231
        return weldd
232
    end
233
234
235
function QuaternionFromCFrame(cf)
236
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
237
	local trace = m00 + m11 + m22
238
	if trace > 0 then 
239
		local s = math.sqrt(1 + trace)
240
		local recip = 0.5 / s
241
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
242
	else
243
		local i = 0
244
		if m11 > m00 then
245
			i = 1
246
		end
247
		if m22 > (i == 0 and m00 or m11) then
248
			i = 2
249
		end
250
		if i == 0 then
251
			local s = math.sqrt(m00 - m11 - m22 + 1)
252
			local recip = 0.5 / s
253
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
254
		elseif i == 1 then
255
			local s = math.sqrt(m11 - m22 - m00 + 1)
256
			local recip = 0.5 / s
257
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
258
		elseif i == 2 then
259
			local s = math.sqrt(m22 - m00 - m11 + 1)
260
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
261
		end
262
	end
263
end
264
 
265
function QuaternionToCFrame(px, py, pz, x, y, z, w)
266
	local xs, ys, zs = x + x, y + y, z + z
267
	local wx, wy, wz = w * xs, w * ys, w * zs
268
	local xx = x * xs
269
	local xy = x * ys
270
	local xz = x * zs
271
	local yy = y * ys
272
	local yz = y * zs
273
	local zz = z * zs
274
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
275
end
276
 
277
function QuaternionSlerp(a, b, t)
278
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
279
	local startInterp, finishInterp;
280
	if cosTheta >= 0.0001 then
281
		if (1 - cosTheta) > 0.0001 then
282
			local theta = ACOS(cosTheta)
283
			local invSinTheta = 1 / SIN(theta)
284
			startInterp = SIN((1 - t) * theta) * invSinTheta
285
			finishInterp = SIN(t * theta) * invSinTheta
286
		else
287
			startInterp = 1 - t
288
			finishInterp = t
289
		end
290
	else
291
		if (1 + cosTheta) > 0.0001 then
292
			local theta = ACOS(-cosTheta)
293
			local invSinTheta = 1 / SIN(theta)
294
			startInterp = SIN((t - 1) * theta) * invSinTheta
295
			finishInterp = SIN(t * theta) * invSinTheta
296
		else
297
			startInterp = t - 1
298
			finishInterp = t
299
		end
300
	end
301
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
302
end
303
304
function Clerp(a, b, t)
305
	local qa = {QuaternionFromCFrame(a)}
306
	local qb = {QuaternionFromCFrame(b)}
307
	local ax, ay, az = a.x, a.y, a.z
308
	local bx, by, bz = b.x, b.y, b.z
309
	local _t = 1 - t
310
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
311
end
312
313
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
314
	local frame = IT("Frame")
315
	frame.BackgroundTransparency = TRANSPARENCY
316
	frame.BorderSizePixel = BORDERSIZEPIXEL
317
	frame.Position = POSITION
318
	frame.Size = SIZE
319
	frame.BackgroundColor3 = COLOR
320
	frame.BorderColor3 = BORDERCOLOR
321
	frame.Name = NAME
322
	frame.Parent = PARENT
323
	return frame
324
end
325
326
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
327
	local label = IT("TextLabel")
328
	label.BackgroundTransparency = 1
329
	label.Size = UD2(1, 0, 1, 0)
330
	label.Position = UD2(0, 0, 0, 0)
331
	label.TextColor3 = TEXTCOLOR
332
	label.TextStrokeTransparency = STROKETRANSPARENCY
333
	label.TextTransparency = TRANSPARENCY
334
	label.FontSize = TEXTFONTSIZE
335
	label.Font = TEXTFONT
336
	label.BorderSizePixel = BORDERSIZEPIXEL
337
	label.TextScaled = false
338
	label.Text = TEXT
339
	label.Name = NAME
340
	label.Parent = PARENT
341
	return label
342
end
343
344
function NoOutlines(PART)
345
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
346
end
347
348
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
349
	local NEWWELD = IT(TYPE)
350
	NEWWELD.Part0 = PART0
351
	NEWWELD.Part1 = PART1
352
	NEWWELD.C0 = C0
353
	NEWWELD.C1 = C1
354
	NEWWELD.Parent = PARENT
355
	return NEWWELD
356
end
357
358
local S = IT("Sound")
359
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
360
	local NEWSOUND = nil
361
	coroutine.resume(coroutine.create(function()
362
		NEWSOUND = S:Clone()
363
		NEWSOUND.Parent = PARENT
364
		NEWSOUND.Volume = VOLUME
365
		NEWSOUND.Pitch = PITCH
366
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
367
		NEWSOUND:play()
368
		if DOESLOOP == true then
369
			NEWSOUND.Looped = true
370
		else
371
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
372
			NEWSOUND:remove()
373
		end
374
	end))
375
	return NEWSOUND
376
end
377
378
function CFrameFromTopBack(at, top, back)
379
	local right = top:Cross(back)
380
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
381
end
382
383
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
384
function WACKYEFFECT(Table)
385
	local TYPE = (Table.EffectType or "Sphere")
386
	local SIZE = (Table.Size or VT(1,1,1))
387
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
388
	local TRANSPARENCY = (Table.Transparency or 0)
389
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
390
	local CFRAME = (Table.CFrame or Torso.CFrame)
391
	local MOVEDIRECTION = (Table.MoveToPos or nil)
392
	local ROTATION1 = (Table.RotationX or 0)
393
	local ROTATION2 = (Table.RotationY or 0)
394
	local ROTATION3 = (Table.RotationZ or 0)
395
	local MATERIAL = (Table.Material or "Neon")
396
	local COLOR = (Table.Color or C3(1,1,1))
397
	local TIME = (Table.Time or 45)
398
	local SOUNDID = (Table.SoundID or nil)
399
	local SOUNDPITCH = (Table.SoundPitch or nil)
400
	local SOUNDVOLUME = (Table.SoundVolume or nil)
401
	coroutine.resume(coroutine.create(function()
402
		local PLAYSSOUND = false
403
		local SOUND = nil
404
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
405
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
406
			PLAYSSOUND = true
407
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
408
		end
409
		EFFECT.Color = COLOR
410
		local MSH = nil
411
		if TYPE == "Sphere" then
412
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
413
		elseif TYPE == "Block" then
414
			MSH = IT("BlockMesh",EFFECT)
415
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
416
		elseif TYPE == "Wave" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
418
		elseif TYPE == "Ring" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
420
		elseif TYPE == "Slash" then
421
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
422
		elseif TYPE == "Round Slash" then
423
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
424
		elseif TYPE == "Swirl" then
425
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
426
		elseif TYPE == "Skull" then
427
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
428
		elseif TYPE == "Crystal" then
429
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
430
		end
431
		if MSH ~= nil then
432
			local MOVESPEED = nil
433
			if MOVEDIRECTION ~= nil then
434
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
435
			end
436
			local GROWTH = SIZE - ENDSIZE
437
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
438
			if TYPE == "Block" then
439
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
			else
441
				EFFECT.CFrame = CFRAME
442
			end
443
			for LOOP = 1, TIME+1 do
444
				Swait()
445
				MSH.Scale = MSH.Scale - GROWTH/TIME
446
				if TYPE == "Wave" then
447
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
448
				end
449
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
450
				if TYPE == "Block" then
451
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
452
				else
453
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
454
				end
455
				if MOVEDIRECTION ~= nil then
456
					local ORI = EFFECT.Orientation
457
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
458
					EFFECT.Orientation = ORI
459
				end
460
			end
461
			if PLAYSSOUND == false then
462
				EFFECT:remove()
463
			else
464
				SOUND.Stopped:Connect(function()
465
					EFFECT:remove()
466
				end)
467
			end
468
		else
469
			if PLAYSSOUND == false then
470
				EFFECT:remove()
471
			else
472
				repeat Swait() until SOUND.Playing == false
473
				EFFECT:remove()
474
			end
475
		end
476
	end))
477
end
478
479
function MakeForm(PART,TYPE)
480
	if TYPE == "Cyl" then
481
		local MSH = IT("CylinderMesh",PART)
482
	elseif TYPE == "Ball" then
483
		local MSH = IT("SpecialMesh",PART)
484
		MSH.MeshType = "Sphere"
485
	elseif TYPE == "Wedge" then
486
		local MSH = IT("SpecialMesh",PART)
487
		MSH.MeshType = "Wedge"
488
	end
489
end
490
491
function SpawnTrail(FROM,TO,BIG)
492
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
493
	MakeForm(TRAIL,"Cyl")
494
	local DIST = (FROM - TO).Magnitude
495
	if BIG == true then
496
		TRAIL.Size = VT(0.5,DIST,0.5)
497
	else
498
		TRAIL.Size = VT(0.25,DIST,0.25)
499
	end
500
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
501
	coroutine.resume(coroutine.create(function()
502
		for i = 1, 5 do
503
			Swait()
504
			TRAIL.Transparency = TRAIL.Transparency + 0.1
505
		end
506
		TRAIL:remove()
507
	end))
508
end
509
510
Debris = game:GetService("Debris")
511
512
function CastProperRay(StartPos, EndPos, Distance, Ignore)
513
	local DIRECTION = CF(StartPos,EndPos).lookVector
514
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
515
end
516
517
function turnto(position)
518
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
519
end
520
local asd = Instance.new("ParticleEmitter")
521
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
522
asd.LightEmission = .1
523
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
524
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
525
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
526
asd.Transparency = bbb
527
asd.Size = aaa
528
asd.ZOffset = .9
529
asd.Acceleration = Vector3.new(0, -15, 0)
530
asd.LockedToPart = false
531
asd.EmissionDirection = "Back"
532
asd.Lifetime = NumberRange.new(1, 2)
533
asd.Rotation = NumberRange.new(-100, 100)
534
asd.RotSpeed = NumberRange.new(-100, 100)
535
asd.Speed = NumberRange.new(10)
536
asd.Enabled = false
537
asd.VelocitySpread = 999
538
539
function getbloody(victim,amount)
540
	local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
541
	PART.CFrame = victim.CFrame
542
	local HITPLAYERSOUNDS = {"356551938","264486467"}
543
	Debris:AddItem(PART,5)
544
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
545
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
546
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
547
	local prtcl = asd:Clone()
548
	prtcl.Parent = PART
549
	prtcl:Emit(amount*10)
550
end
551
552
local Particle = IT("ParticleEmitter",nil)
553
Particle.Enabled = false
554
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
555
Particle.LightEmission = 0.5
556
Particle.Rate = 150
557
Particle.ZOffset = 1
558
Particle.Rotation = NumberRange.new(-180, 180)
559
Particle.RotSpeed = NumberRange.new(-180, 180)
560
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
561
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
562
563
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
564
function ParticleEmitter(Table)
565
	local PRTCL = Particle:Clone()
566
	local Speed = Table.Speed or 5
567
	local Drag = Table.Drag or 0
568
	local Size1 = Table.Size1 or 1
569
	local Size2 = Table.Size2 or 5
570
	local Lifetime1 = Table.Lifetime1 or 1
571
	local Lifetime2 = Table.Lifetime2 or 1.5
572
	local Parent = Table.Parent or Torso
573
	local Emit = Table.Emit or 100
574
	local Offset = Table.Offset or 360
575
	local Acel = Table.Acel or VT(0,0,0)
576
	local Enabled = Table.Enabled or false
577
	PRTCL.Parent = Parent
578
	PRTCL.Size = NumberSequence.new(Size1,Size2)
579
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
580
	PRTCL.Speed = NumberRange.new(Speed)
581
	PRTCL.VelocitySpread = Offset
582
	PRTCL.Drag = Drag
583
	PRTCL.Acceleration = Acel
584
	if Enabled == false then
585
		PRTCL:Emit(Emit)
586
		Debris:AddItem(PRTCL,Lifetime2)
587
	else
588
		PRTCL.Enabled = true
589
	end
590
	return PRTCL
591
end
592
593
function unanchor()
594
    if UNANCHOR == true then
595
        g = Character:GetChildren()
596
        for i = 1, #g do
597
            if g[i].ClassName == "Part" then
598
                g[i].Anchored = false
599
            end
600
        end
601
    end
602
end
603
604
function newTheme(ID,timepos,pitch,vol)
605
local kanz = kan
606
--kanz:Stop()
607
kanz.Volume = vol
608
--kanz.TimePosition = timepos
609
kanz.PlaybackSpeed = pitch
610
kanz.Pitch = pitch
611
kanz.SoundId = ID
612
kanz.Name = "wrecked"
613
kanz.Looped = true
614
currentThemePlaying = kanz.SoundId
615
currentVol = kanz.Volume
616
currentPitch = kanz.Pitch
617
--kanz:Play()
618
--coroutine.resume(coroutine.create(function()
619
--wait(0.05)
620
--end))
621
end
622
newTheme("rbxassetid://1267137450",0,1,1)
623
624
--//=================================\\
625
--|| 	  Clothing,Meshes,etc
626
--\\=================================//
627
for i,v in pairs(Character:children()) do
628
    if v:IsA("Clothing") then
629
        v:Destroy()
630
    end
631
end
632
633
local top = Instance.new("Shirt")
634-
top.ShirtTemplate = "rbxassetid://2370477670"
634+
top.ShirtTemplate = "rbxassetid://676428254"
635
top.Parent = Character
636
top.Name = "Shirt"
637
638
local bottom = Instance.new("Pants")
639-
bottom.PantsTemplate = "rbxassetid://1134873684"
639+
bottom.PantsTemplate = "rbxassetid://676428254"
640
bottom.Parent = Character
641
bottom.Name = "Pants"
642
643-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
643+
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Top Hat", VT(1,1,1),false)
644
PRT.Color = C3(0.7,0,1)
645
local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
646-
CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", VT(1,1,1)*1.05, VT(0,0,0))
646+
CreateMesh("SpecialMesh", PRT, "FileMesh", "13640868", "", VT(1,1,1)*1.05, VT(0,0,0))
647-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
647+
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Top Hat", VT(1,1,1),false)
648
PRT.Color = C3(0.7,0,1)
649
650-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
650+
651
PRT.Color = C3(86,66,54)
652-
local Hair = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,0), ANGLES(0,3.5,0))
652+
653-
CreateMesh("SpecialMesh", PRT, "FileMesh", "1702831244", "1702831287", VT(1,1,1)*1.05, VT(0,0,0))
653+
654-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
654+
655
PRT.Color = C3(0.86,0.66,0.54)
656
657
for i = 1, 10 do
658
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FAAEC", VT(1.01,0.5,1.01),false)
659
	FACE.Color = C3(0,0,0)
660
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
661
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
662
   end
663
Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
664
--//=================================\\
665
--|| 	        Attacks
666
--\\=================================//
667
function switch()
668
    ATTACK = true
669
    Rooted = true
670-
Head.face.Texture = "http://www.roblox.com/asset/?id=632698682"
670+
671
    for i=0, 1.5, 0.1 / Animation_Speed do
672
        Swait()
673
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
674
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
675
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
676
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
677
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
678
    end
679
    CreateSound("363808674",workspace,8,1,false)
680
    for i=0, 1.5, 0.1 / Animation_Speed do
681
        Swait()
682
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
683
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
684
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
685
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
686
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
687
    end
688
if Mode == 1 and Mode ~= 2 then
689
Mode = 2
690
Speed = 38
691
Humanoid.WalkSpeed = Speed
692
newTheme("rbxassetid://228255592",0,1,1)
693
elseif Mode == 2 and Mode ~= 1 then
694
Mode = 1
695
Speed = 24
696
Humanoid.WalkSpeed = Speed
697
newTheme("rbxassetid://1191722766",0,1,1)
698
end
699
ATTACK = false
700
Rooted = false
701
end
702
703
function Spinning_Attack()
704
	ATTACK = true
705
	CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
706
    local HitBox = LeftArm.HitBox
707
    weldBetween(HitBox, LeftArm)
708
	Humanoid.WalkSpeed = 3.01
709
	for i = 0, 1.2, 0.1 do
710
        Swait()
711
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
712
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
713
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
714
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
715
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
716
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
717
      end
718
    for i = 0, 4.6, 0.1 do
719
        Swait()
720
	CreateSound("2304904662",workspace,3,1,false)
721
		HitBox.Touched:connect(function(hit)
722
			if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
723
				hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
724
			end
725
		end)
726
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
727
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
728
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
729
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
730
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
731
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
732
      end
733
	ATTACK = false
734
	Humanoid.WalkSpeed = 8
735
	HitBox:Destroy()
736
end
737
738
--//=================================\\
739
--|| 	      Key Functions
740
--\\=================================//
741
Mouse.KeyDown:connect(function(k)
742
	if(ATTACK)then return end
743
	if(k == 't')then
744
		switch()
745
	elseif(k == 'v')then
746
		Spinning_Attack()
747
	end
748
end)
749
--//=================================\\
750
--|| 	       Animations
751
--\\=================================//
752
753
local CONNECT = nil
754
 
755
while true do
756
    Swait()
757
    ANIMATE.Parent = nil
758
    if Character:FindFirstChildOfClass("Humanoid") == nil then
759
        Humanoid = IT("Humanoid",Character)
760
    end
761
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
762
        v:Stop();
763
    end
764
    SINE = SINE + CHANGE
765
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
766
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
767
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
768
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
769
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
770
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
771
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
772
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
773
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
774
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
775
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
776
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
777
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
778
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
779
    end
780
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
781
        ANIM = "Jump"
782
        if ATTACK == false then
783
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
784
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
785
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
786
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
787
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
788
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
789
        end
790
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
791
        ANIM = "Fall"
792
        if ATTACK == false then
793
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
794
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
795
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
796
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
797
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
798
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
799
        end
800
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
801
        ANIM = "Idle"
802
        if ATTACK == false and Mode == 1 then
803
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
804
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
805
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
806
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
807
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
808
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
809
        end
810
    if Mode == 2 then
811
        ANIM = "Idle"
812
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
813
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
814
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
815
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
816
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
817
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
818
end
819
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
820
        ANIM = "Walk"
821
        if ATTACK == false then
822
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
823
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
824
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
825
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
826
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
827
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
828
        end
829
    end
830
    unanchor()
831
    Humanoid.MaxHealth = "inf"
832
    Humanoid.Health = "inf"
833
    if Rooted == false then
834
        Disable_Jump = false
835
        Humanoid.WalkSpeed = Speed
836
    elseif Rooted == true then
837
        Disable_Jump = true
838
        Humanoid.WalkSpeed = 0
839
    end
840
end