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1 | - | local AudioID = 143959455 |
1 | + | local AudioID = 1271507422 |
2 | ||
3 | local HealthGUI_prototype = script:FindFirstChild("HealthGUI") | |
4 | local lastHealth = 100 | |
5 | local lastHealth2 = 100 | |
6 | local maxWidth = 0.96 | |
7 | ||
8 | local humanoid = script.Parent.Humanoid | |
9 | ||
10 | if (humanoid == nil) then | |
11 | print("ERROR: no humanoid found in 'HealthScript v3.1'") | |
12 | - | v.Character.Animate.walk.WalkAnim.AnimationId = DanceID |
12 | + | |
13 | ||
14 | ||
15 | function CreateGUI() | |
16 | local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) | |
17 | HealthGUI_prototype.Parent = p.PlayerGui | |
18 | end | |
19 | ||
20 | function UpdateGUI(health) | |
21 | tray = HealthGUI_prototype.tray | |
22 | local width = (health / humanoid.MaxHealth) * maxWidth | |
23 | local height = 0.83 | |
24 | local lastX = tray.bar.Position.X.Scale | |
25 | local x = 0.019 + (maxWidth - width) | |
26 | local y = 0.1 | |
27 | ||
28 | tray.bar.Position = UDim2.new(x,0,y, 0) | |
29 | tray.bar.Size = UDim2.new(width, 0, height, 0) | |
30 | -- If more than 1/4 health, bar = green. Else, bar = red. | |
31 | if( (health / humanoid.MaxHealth) > 0.25 ) then | |
32 | tray.barRed.Size = UDim2.new(0, 0, 0, 0) | |
33 | else | |
34 | tray.barRed.Position = tray.bar.Position | |
35 | tray.barRed.Size = tray.bar.Size | |
36 | tray.bar.Size = UDim2.new(0, 0, 0, 0) | |
37 | end | |
38 | ||
39 | if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then | |
40 | lastHealth = health | |
41 | ||
42 | if humanoid.Health ~= humanoid.MaxHealth then | |
43 | delay(0,function() | |
44 | AnimateHurtOverlay() | |
45 | end) | |
46 | delay(0,function() | |
47 | AnimateBars(x, y, lastX, height) | |
48 | end) | |
49 | end | |
50 | else | |
51 | lastHealth = health | |
52 | end | |
53 | end | |
54 | ||
55 | ||
56 | function HealthChanged(health) | |
57 | UpdateGUI(health) | |
58 | if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then | |
59 | lastHealth2 = health | |
60 | else | |
61 | lastHealth2 = health | |
62 | end | |
63 | end | |
64 | ||
65 | function AnimateBars(x, y, lastX, height) | |
66 | tray = HealthGUI_prototype.tray | |
67 | local width = math.abs(x - lastX) | |
68 | if( x > lastX ) then | |
69 | x = lastX | |
70 | end | |
71 | tray.bar2.Position = UDim2.new(x,0, y, 0) | |
72 | tray.bar2.Size = UDim2.new(width, 0, height, 0) | |
73 | tray.bar2.BackgroundTransparency = 0 | |
74 | local GBchannels = 1 | |
75 | local j = 0.2 | |
76 | ||
77 | local i_total = 30 | |
78 | for i=1,i_total do | |
79 | -- Increment Values | |
80 | if (GBchannels < 0.2) then | |
81 | j = -j | |
82 | end | |
83 | GBchannels = GBchannels + j | |
84 | if (i > (i_total - 10)) then | |
85 | tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 | |
86 | end | |
87 | tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) | |
88 | ||
89 | wait(0.02) | |
90 | end | |
91 | end | |
92 | ||
93 | function AnimateHurtOverlay() | |
94 | -- Start: | |
95 | -- overlay.Position = UDim2.new(0, 0, 0, -22) | |
96 | -- overlay.Size = UDim2.new(1, 0, 1.15, 30) | |
97 | ||
98 | -- Finish: | |
99 | -- overlay.Position = UDim2.new(-2, 0, -2, -22) | |
100 | -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) | |
101 | ||
102 | overlay = HealthGUI_prototype.hurtOverlay | |
103 | overlay.Position = UDim2.new(-2, 0, -2, -22) | |
104 | overlay.Size = UDim2.new(4.5, 0, 4.65, 30) | |
105 | -- Animate In, fast | |
106 | local i_total = 2 | |
107 | local wiggle_total = 0 | |
108 | local wiggle_i = 0.02 | |
109 | for i=1,i_total do | |
110 | overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) | |
111 | overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) | |
112 | wait(0.01) | |
113 | end | |
114 | ||
115 | i_total = 30 | |
116 | ||
117 | wait(0.03) | |
118 | ||
119 | -- Animate Out, slow | |
120 | for i=1,i_total do | |
121 | if( math.abs(wiggle_total) > (wiggle_i * 3) ) then | |
122 | wiggle_i = -wiggle_i | |
123 | end | |
124 | wiggle_total = wiggle_total + wiggle_i | |
125 | overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) | |
126 | overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) | |
127 | wait(0.01) | |
128 | end | |
129 | ||
130 | -- Hide after we're done | |
131 | overlay.Position = UDim2.new(10, 0, 0, 0) | |
132 | end | |
133 | ||
134 | CreateGUI() | |
135 | humanoid.HealthChanged:connect(HealthChanged) | |
136 | humanoid.Died:connect(function() HealthChanged(0) end) | |
137 | ||
138 | paly = game.Players.LocalPlayer | |
139 | char = paly.Character | |
140 | ypcall(function() | |
141 | shirt = Instance.new("Shirt", char) | |
142 | shirt.Name = "Shirt" | |
143 | pants = Instance.new("Pants", char) | |
144 | pants.Name = "Pants" | |
145 | char.Shirt.ShirtTemplate = "rbxassetid://138139324" | |
146 | char.Pants.PantsTemplate = "rbxassetid://138139370" | |
147 | end) | |
148 | ||
149 | local hair3 = Instance.new("Part",char) | |
150 | hair3.Material="Neon" | |
151 | hair3.CanCollide=false | |
152 | hair3.Size=Vector3.new(0.1,0.1,0.1) | |
153 | hair3.Transparency=0 | |
154 | ||
155 | local msh = Instance.new("SpecialMesh",hair3) | |
156 | local text = Instance.new("Texture",hair3) | |
157 | text.Texture="rbxassetid://1028847" | |
158 | msh.MeshId="rbxassetid://509792716" | |
159 | msh.Scale=Vector3.new(1, 1, 1) | |
160 | ||
161 | local w = Instance.new("Weld",hair3) | |
162 | w.Part1=hair3 | |
163 | w.Part0=Head | |
164 | w.C0=CFrame.new(0,0.2,-0.3) | |
165 | ||
166 | local Sound = Instance.new("Sound", game.Workspace) | |
167 | Sound.SoundId = "http://www.roblox.com/asset/?id="..AudioID | |
168 | Sound.Looped = true | |
169 | local DanceID = "http://www.roblox.com/asset/?id=182435998" | |
170 | ||
171 | function ChangeAnimate() | |
172 | for i,v in pairs(game.Players:GetChildren()) do | |
173 | v.Character.Animate.idle.Animation1.AnimationId = DanceID | |
174 | v.Character.Animate.idle.Animation2.AnimationId = DanceID | |
175 | end | |
176 | end | |
177 | ||
178 | wait(0.1) | |
179 | Sound:Play() | |
180 | ||
181 | while true do | |
182 | wait(0.1) | |
183 | ChangeAnimate() | |
184 | game.Lighting.OutdoorAmbient = Color3.new(math.random(), math.random(), math.random()) | |
185 | end |