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1 | if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do warn("You cant use this script!")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | ||
7 | --//====================================================\\-- | |
8 | --|| CREATED BY SHACKLUSTER | |
9 | --\\====================================================//-- | |
10 | ||
11 | ||
12 | ||
13 | wait(0.2) | |
14 | ||
15 | ||
16 | ||
17 | Player = game:GetService("Players").LocalPlayer | |
18 | PlayerGui = Player.PlayerGui | |
19 | Cam = workspace.CurrentCamera | |
20 | Backpack = Player.Backpack | |
21 | Character = Player.Character | |
22 | Humanoid = Character.Humanoid | |
23 | Mouse = Player:GetMouse() | |
24 | RootPart = Character["HumanoidRootPart"] | |
25 | Torso = Character["Torso"] | |
26 | Head = Character["Head"] | |
27 | RightArm = Character["Right Arm"] | |
28 | LeftArm = Character["Left Arm"] | |
29 | RightLeg = Character["Right Leg"] | |
30 | LeftLeg = Character["Left Leg"] | |
31 | RootJoint = RootPart["RootJoint"] | |
32 | Neck = Torso["Neck"] | |
33 | RightShoulder = Torso["Right Shoulder"] | |
34 | LeftShoulder = Torso["Left Shoulder"] | |
35 | RightHip = Torso["Right Hip"] | |
36 | LeftHip = Torso["Left Hip"] | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.Anchored = true | |
80 | if ANCHOR == false then | |
81 | NEWPART.Anchored = false | |
82 | end | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | --//=================================\\ | |
94 | --|| CUSTOMIZATION | |
95 | --\\=================================// | |
96 | ||
97 | Player_Size = 1 --Size of the player. | |
98 | Animation_Speed = 3 | |
99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
100 | ||
101 | local Speed = 16 | |
102 | local Effects2 = {} | |
103 | ||
104 | --//=================================\\ | |
105 | --|| END OF CUSTOMIZATION | |
106 | --\\=================================// | |
107 | ||
108 | local function weldBetween(a, b) | |
109 | local weldd = Instance.new("ManualWeld") | |
110 | weldd.Part0 = a | |
111 | weldd.Part1 = b | |
112 | weldd.C0 = CFrame.new() | |
113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
114 | weldd.Parent = a | |
115 | return weldd | |
116 | end | |
117 | ||
118 | --//=================================\\ | |
119 | --|| USEFUL VALUES | |
120 | --\\=================================// | |
121 | ||
122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
126 | local CHANGEDEFENSE = 0 | |
127 | local CHANGEDAMAGE = 0 | |
128 | local CHANGEMOVEMENT = 0 | |
129 | local ANIM = "Idle" | |
130 | local ATTACK = false | |
131 | local EQUIPPED = false | |
132 | local HOLD = false | |
133 | local COMBO = 1 | |
134 | local Rooted = false | |
135 | local SINE = 0 | |
136 | local KEYHOLD = false | |
137 | local CHANGE = 2 / Animation_Speed | |
138 | local WALKINGANIM = false | |
139 | local WALK = false | |
140 | local VALUE1 = false | |
141 | local VALUE2 = false | |
142 | local ROBLOXIDLEANIMATION = IT("Animation") | |
143 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
144 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
145 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
146 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
147 | WEAPONGUI.Name = "Weapon GUI" | |
148 | local Weapon = IT("Model") | |
149 | Weapon.Name = "Adds" | |
150 | local Effects = IT("Folder", Weapon) | |
151 | Effects.Name = "Effects" | |
152 | local ANIMATOR = Humanoid.Animator | |
153 | local ANIMATE = Character.Animate | |
154 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
155 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
156 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
157 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
158 | local UNANCHOR = true | |
159 | ||
160 | local SKILLTEXTCOLOR = C3(1,1,1) | |
161 | ||
162 | --//=================================\\ | |
163 | --\\=================================// | |
164 | ||
165 | ||
166 | --//=================================\\ | |
167 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
168 | --\\=================================// | |
169 | ||
170 | ArtificialHB = Instance.new("BindableEvent", script) | |
171 | ArtificialHB.Name = "ArtificialHB" | |
172 | ||
173 | script:WaitForChild("ArtificialHB") | |
174 | ||
175 | frame = Frame_Speed | |
176 | tf = 0 | |
177 | allowframeloss = false | |
178 | tossremainder = false | |
179 | lastframe = tick() | |
180 | script.ArtificialHB:Fire() | |
181 | ||
182 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
183 | tf = tf + s | |
184 | if tf >= frame then | |
185 | if allowframeloss then | |
186 | script.ArtificialHB:Fire() | |
187 | lastframe = tick() | |
188 | else | |
189 | for i = 1, math.floor(tf / frame) do | |
190 | script.ArtificialHB:Fire() | |
191 | end | |
192 | lastframe = tick() | |
193 | end | |
194 | if tossremainder then | |
195 | tf = 0 | |
196 | else | |
197 | tf = tf - frame * math.floor(tf / frame) | |
198 | end | |
199 | end | |
200 | end) | |
201 | ||
202 | --//=================================\\ | |
203 | --\\=================================// | |
204 | ||
205 | ||
206 | ||
207 | ||
208 | ||
209 | --//=================================\\ | |
210 | --|| SOME FUNCTIONS | |
211 | --\\=================================// | |
212 | ||
213 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
214 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
215 | end | |
216 | ||
217 | function PositiveAngle(NUMBER) | |
218 | if NUMBER >= 0 then | |
219 | NUMBER = 0 | |
220 | end | |
221 | return NUMBER | |
222 | end | |
223 | ||
224 | function NegativeAngle(NUMBER) | |
225 | if NUMBER <= 0 then | |
226 | NUMBER = 0 | |
227 | end | |
228 | return NUMBER | |
229 | end | |
230 | ||
231 | function Swait(NUMBER) | |
232 | if NUMBER == 0 or NUMBER == nil then | |
233 | ArtificialHB.Event:wait() | |
234 | else | |
235 | for i = 1, NUMBER do | |
236 | ArtificialHB.Event:wait() | |
237 | end | |
238 | end | |
239 | end | |
240 | ||
241 | function QuaternionFromCFrame(cf) | |
242 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
243 | local trace = m00 + m11 + m22 | |
244 | if trace > 0 then | |
245 | local s = math.sqrt(1 + trace) | |
246 | local recip = 0.5 / s | |
247 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
248 | else | |
249 | local i = 0 | |
250 | if m11 > m00 then | |
251 | i = 1 | |
252 | end | |
253 | if m22 > (i == 0 and m00 or m11) then | |
254 | i = 2 | |
255 | end | |
256 | if i == 0 then | |
257 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
258 | local recip = 0.5 / s | |
259 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
260 | elseif i == 1 then | |
261 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
262 | local recip = 0.5 / s | |
263 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
264 | elseif i == 2 then | |
265 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
266 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
267 | end | |
268 | end | |
269 | end | |
270 | ||
271 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
272 | local xs, ys, zs = x + x, y + y, z + z | |
273 | local wx, wy, wz = w * xs, w * ys, w * zs | |
274 | local xx = x * xs | |
275 | local xy = x * ys | |
276 | local xz = x * zs | |
277 | local yy = y * ys | |
278 | local yz = y * zs | |
279 | local zz = z * zs | |
280 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
281 | end | |
282 | ||
283 | function QuaternionSlerp(a, b, t) | |
284 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
285 | local startInterp, finishInterp; | |
286 | if cosTheta >= 0.0001 then | |
287 | if (1 - cosTheta) > 0.0001 then | |
288 | local theta = ACOS(cosTheta) | |
289 | local invSinTheta = 1 / SIN(theta) | |
290 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
291 | finishInterp = SIN(t * theta) * invSinTheta | |
292 | else | |
293 | startInterp = 1 - t | |
294 | finishInterp = t | |
295 | end | |
296 | else | |
297 | if (1 + cosTheta) > 0.0001 then | |
298 | local theta = ACOS(-cosTheta) | |
299 | local invSinTheta = 1 / SIN(theta) | |
300 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
301 | finishInterp = SIN(t * theta) * invSinTheta | |
302 | else | |
303 | startInterp = t - 1 | |
304 | finishInterp = t | |
305 | end | |
306 | end | |
307 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
308 | end | |
309 | ||
310 | function Clerp(a, b, t) | |
311 | local qa = {QuaternionFromCFrame(a)} | |
312 | local qb = {QuaternionFromCFrame(b)} | |
313 | local ax, ay, az = a.x, a.y, a.z | |
314 | local bx, by, bz = b.x, b.y, b.z | |
315 | local _t = 1 - t | |
316 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
317 | end | |
318 | ||
319 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
320 | local frame = IT("Frame") | |
321 | frame.BackgroundTransparency = TRANSPARENCY | |
322 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
323 | frame.Position = POSITION | |
324 | frame.Size = SIZE | |
325 | frame.BackgroundColor3 = COLOR | |
326 | frame.BorderColor3 = BORDERCOLOR | |
327 | frame.Name = NAME | |
328 | frame.Parent = PARENT | |
329 | return frame | |
330 | end | |
331 | ||
332 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
333 | local label = IT("TextLabel") | |
334 | label.BackgroundTransparency = 1 | |
335 | label.Size = UD2(1, 0, 1, 0) | |
336 | label.Position = UD2(0, 0, 0, 0) | |
337 | label.TextColor3 = TEXTCOLOR | |
338 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
339 | label.TextTransparency = TRANSPARENCY | |
340 | label.FontSize = TEXTFONTSIZE | |
341 | label.Font = TEXTFONT | |
342 | label.BorderSizePixel = BORDERSIZEPIXEL | |
343 | label.TextScaled = false | |
344 | label.Text = TEXT | |
345 | label.Name = NAME | |
346 | label.Parent = PARENT | |
347 | return label | |
348 | end | |
349 | ||
350 | function NoOutlines(PART) | |
351 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
352 | end | |
353 | ||
354 | ||
355 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
356 | local NEWWELD = IT(TYPE) | |
357 | NEWWELD.Part0 = PART0 | |
358 | NEWWELD.Part1 = PART1 | |
359 | NEWWELD.C0 = C0 | |
360 | NEWWELD.C1 = C1 | |
361 | NEWWELD.Parent = PARENT | |
362 | return NEWWELD | |
363 | end | |
364 | ||
365 | local SOUND = IT("Sound") | |
366 | ||
367 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
368 | local NEWSOUND = nil | |
369 | coroutine.resume(coroutine.create(function() | |
370 | NEWSOUND = SOUND:Clone() | |
371 | NEWSOUND.Parent = PARENT | |
372 | NEWSOUND.Volume = VOLUME | |
373 | NEWSOUND.Pitch = PITCH | |
374 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
375 | Swait() | |
376 | NEWSOUND:play() | |
377 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
378 | end)) | |
379 | return NEWSOUND | |
380 | end | |
381 | ||
382 | function CFrameFromTopBack(at, top, back) | |
383 | local right = top:Cross(back) | |
384 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
385 | end | |
386 | ||
387 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
388 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
389 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
390 | wave.CFrame = CFRAME | |
391 | coroutine.resume(coroutine.create(function(PART) | |
392 | for i = 1, WAIT do | |
393 | Swait() | |
394 | mesh.Scale = mesh.Scale + GROW | |
395 | if DOESROT == true then | |
396 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
397 | end | |
398 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
399 | if wave.Transparency > 0.99 then | |
400 | wave:remove() | |
401 | end | |
402 | end | |
403 | end)) | |
404 | end | |
405 | ||
406 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
407 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
408 | local mesh = nil | |
409 | if KIND == "Base" then | |
410 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
411 | elseif KIND == "Thin" then | |
412 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
413 | elseif KIND == "Round" then | |
414 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
415 | end | |
416 | wave.CFrame = CFRAME | |
417 | coroutine.resume(coroutine.create(function(PART) | |
418 | for i = 1, WAIT do | |
419 | Swait() | |
420 | mesh.Scale = mesh.Scale + GROW/10 | |
421 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
422 | if wave.Transparency > 0.99 then | |
423 | wave:remove() | |
424 | end | |
425 | end | |
426 | end)) | |
427 | end | |
428 | ||
429 | function MakeForm(PART,TYPE) | |
430 | if TYPE == "Cyl" then | |
431 | local MSH = IT("CylinderMesh",PART) | |
432 | elseif TYPE == "Ball" then | |
433 | local MSH = IT("SpecialMesh",PART) | |
434 | MSH.MeshType = "Sphere" | |
435 | elseif TYPE == "Wedge" then | |
436 | local MSH = IT("SpecialMesh",PART) | |
437 | MSH.MeshType = "Wedge" | |
438 | end | |
439 | end | |
440 | ||
441 | function CheckTableForString(Table, String) | |
442 | for i, v in pairs(Table) do | |
443 | if string.find(string.lower(String), string.lower(v)) then | |
444 | return true | |
445 | end | |
446 | end | |
447 | return false | |
448 | end | |
449 | ||
450 | function CheckIntangible(Hit) | |
451 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
452 | if Hit and Hit.Parent then | |
453 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
454 | return true | |
455 | end | |
456 | end | |
457 | return false | |
458 | end | |
459 | ||
460 | Debris = game:GetService("Debris") | |
461 | ||
462 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
463 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
464 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
465 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
466 | if RayHit and CheckIntangible(RayHit) then | |
467 | if DelayIfHit then | |
468 | wait() | |
469 | end | |
470 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
471 | end | |
472 | return RayHit, RayPos, RayNormal | |
473 | end | |
474 | ||
475 | function turnto(position) | |
476 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
477 | end | |
478 | ||
479 | --//=================================\\ | |
480 | --|| WEAPON CREATION | |
481 | --\\=================================// | |
482 | ||
483 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
484 | MakeForm(WHEEL1,"Cyl") | |
485 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
486 | weldBetween(LeftLeg,WHEEL1) | |
487 | ||
488 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
489 | MakeForm(WHEEL1,"Cyl") | |
490 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
491 | weldBetween(RightLeg,WHEEL1) | |
492 | ||
493 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
494 | MakeForm(WHEEL1,"Cyl") | |
495 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
496 | weldBetween(LeftLeg,WHEEL1) | |
497 | ||
498 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
499 | MakeForm(WHEEL1,"Cyl") | |
500 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
501 | weldBetween(RightLeg,WHEEL1) | |
502 | ||
503 | for _, c in pairs(Weapon:GetChildren()) do | |
504 | if c.ClassName == "Part" then | |
505 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
506 | end | |
507 | end | |
508 | ||
509 | Weapon.Parent = Character | |
510 | ||
511 | Humanoid.Died:connect(function() | |
512 | ATTACK = true | |
513 | end) | |
514 | ||
515 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
516 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
517 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
518 | ||
519 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Kicks", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
520 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Strafe", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
521 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blade formation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
522 | ||
523 | --//=================================\\ | |
524 | --|| DAMAGE FUNCTIONS | |
525 | --\\=================================// | |
526 | ||
527 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
528 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
529 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
530 | local BODYGYRO = IT("BodyGyro", STATPART) | |
531 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
532 | BODYPOSITION.P = 2000 | |
533 | BODYPOSITION.D = 100 | |
534 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
535 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
536 | game:GetService("Debris"):AddItem(STATPART ,5) | |
537 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
538 | BILLBOARDGUI.Adornee = STATPART | |
539 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
540 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
541 | BILLBOARDGUI.AlwaysOnTop = false | |
542 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
543 | TEXTLABEL.BackgroundTransparency = 1 | |
544 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
545 | TEXTLABEL.Text = TEXT | |
546 | TEXTLABEL.Font = "SciFi" | |
547 | TEXTLABEL.FontSize="Size42" | |
548 | TEXTLABEL.TextColor3 = COLOR | |
549 | TEXTLABEL.TextStrokeTransparency = 1 | |
550 | TEXTLABEL.TextScaled = true | |
551 | TEXTLABEL.TextWrapped = true | |
552 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
553 | if LABELTYPE == "Normal" then | |
554 | for i = 1, 30 do | |
555 | Swait() | |
556 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
557 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
558 | end | |
559 | elseif LABELTYPE == "Debuff" then | |
560 | for i = 1, 30 do | |
561 | Swait() | |
562 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
563 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
564 | end | |
565 | elseif LABELTYPE == "Shock" then | |
566 | local ORIGIN = STATPART.Position | |
567 | for i = 1, 30 do | |
568 | Swait() | |
569 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
570 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
571 | end | |
572 | end | |
573 | THEPART.Parent = nil | |
574 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
575 | end | |
576 | ||
577 | --//=================================\\ | |
578 | --|| DAMAGING | |
579 | --\\=================================// | |
580 | ||
581 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
582 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
583 | defence.Name = ("HitBy"..Player.Name) | |
584 | game:GetService("Debris"):AddItem(defence, 0.001) | |
585 | if Humanoid.Health ~= 0 then | |
586 | local CritChance = MRANDOM(1,100) | |
587 | if CritChance < CritRate + 1 then | |
588 | Damage = Damage*CritMultiplier | |
589 | end | |
590 | if Damage > Humanoid.Health then | |
591 | Damage = math.ceil(Humanoid.Health) | |
592 | if Damage == 0 then | |
593 | Damage = 0.1 | |
594 | end | |
595 | end | |
596 | Humanoid.Health = Humanoid.Health - Damage | |
597 | if Humanoid.Parent:FindFirstChild("Head") then | |
598 | if CritChance < CritRate + 1 then | |
599 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
600 | else | |
601 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
602 | end | |
603 | end | |
604 | end | |
605 | end | |
606 | ||
607 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
608 | local dmg = math.random(min,max) | |
609 | for i,v in ipairs(workspace:GetChildren()) do | |
610 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
611 | local body = v:GetChildren() | |
612 | for part = 1, #body do | |
613 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
614 | if(body[part].Position - position).Magnitude < radius then | |
615 | if v.ClassName == "Model" then | |
616 | if v:FindFirstChildOfClass("Humanoid") then | |
617 | if CanBeDodgedByJumping == true then | |
618 | if body[part].Position.Y < position.Y+5 then | |
619 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
620 | end | |
621 | else | |
622 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
623 | end | |
624 | local bv = Instance.new("BodyVelocity") | |
625 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
626 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
627 | bv.Parent = body[part] | |
628 | Debris:AddItem(bv,0.2) | |
629 | end | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | if v:FindFirstChild("HitBy"..Player.Name) then | |
636 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
637 | end | |
638 | end | |
639 | end | |
640 | ||
641 | --//=================================\\ | |
642 | --|| ATTACK FUNCTIONS AND STUFF | |
643 | --\\=================================// | |
644 | ||
645 | function Transparency(TRANS) | |
646 | for _, c in pairs(Character:GetChildren()) do | |
647 | if c.ClassName == "Part" and c ~= RootPart then | |
648 | c.Transparency = TRANS | |
649 | if c:FindFirstChildOfClass("Decal") then | |
650 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
651 | end | |
652 | elseif c.ClassName == "Accessory" then | |
653 | c.Handle.Transparency = TRANS | |
654 | elseif c.ClassName == "Model" then | |
655 | for _, q in pairs(c:GetChildren()) do | |
656 | if q.ClassName == "Part" then | |
657 | q.Transparency = TRANS | |
658 | if q:FindFirstChildOfClass("Decal") then | |
659 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
660 | end | |
661 | end | |
662 | end | |
663 | end | |
664 | end | |
665 | end | |
666 | ||
667 | function Kicks(STRAFE) | |
668 | ATTACK = true | |
669 | Rooted = false | |
670 | if COMBO == 1 then | |
671 | COMBO = 2 | |
672 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
673 | if STRAFE == true then | |
674 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
675 | else | |
676 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
677 | end | |
678 | for i=0, 0.5, 0.1 / Animation_Speed do | |
679 | Swait() | |
680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
686 | end | |
687 | elseif COMBO == 2 then | |
688 | COMBO = 1 | |
689 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
690 | if STRAFE == true then | |
691 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
692 | else | |
693 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
694 | end | |
695 | for i=0, 0.5, 0.1 / Animation_Speed do | |
696 | Swait() | |
697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
703 | end | |
704 | end | |
705 | ATTACK = false | |
706 | Rooted = false | |
707 | end | |
708 | ||
709 | function Strafe() | |
710 | ATTACK = true | |
711 | Rooted = true | |
712 | for i=0, 1, 0.1 / Animation_Speed do | |
713 | Swait() | |
714 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
715 | local HIT = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 2, Character) | |
716 | if HIT ~= nil then | |
717 | break | |
718 | end | |
719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
725 | end | |
726 | Kicks(true) | |
727 | ATTACK = false | |
728 | Rooted = false | |
729 | end | |
730 | ||
731 | function BladeFormation() | |
732 | ATTACK = true | |
733 | Rooted = true | |
734 | for i=0, 1, 0.1 / Animation_Speed do | |
735 | Swait() | |
736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 2 / Animation_Speed) | |
737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
739 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
742 | end | |
743 | Transparency(1) | |
744 | for i = 1, 25 do | |
745 | Swait() | |
746 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
747 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-3) | |
748 | AoEDamage(Torso.Position,15,2,4,0,2,2,false) | |
749 | Slice("Round",1,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2)) | |
750 | Slice("Round",2,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2)) | |
751 | end | |
752 | Transparency(0) | |
753 | ATTACK = false | |
754 | Rooted = false | |
755 | end | |
756 | ||
757 | --//=================================\\ | |
758 | --|| ASSIGN THINGS TO KEYS | |
759 | --\\=================================// | |
760 | ||
761 | function MouseDown(Mouse) | |
762 | if ATTACK == false then | |
763 | end | |
764 | end | |
765 | ||
766 | function MouseUp(Mouse) | |
767 | HOLD = false | |
768 | end | |
769 | ||
770 | function KeyDown(Key) | |
771 | KEYHOLD = true | |
772 | if Key == "z" and ATTACK == false then | |
773 | Kicks() | |
774 | end | |
775 | ||
776 | if Key == "b" and ATTACK == false then | |
777 | Strafe() | |
778 | end | |
779 | ||
780 | if Key == "c" and ATTACK == false then | |
781 | BladeFormation() | |
782 | end | |
783 | end | |
784 | ||
785 | function KeyUp(Key) | |
786 | KEYHOLD = false | |
787 | end | |
788 | ||
789 | Mouse.Button1Down:connect(function(NEWKEY) | |
790 | MouseDown(NEWKEY) | |
791 | end) | |
792 | Mouse.Button1Up:connect(function(NEWKEY) | |
793 | MouseUp(NEWKEY) | |
794 | end) | |
795 | Mouse.KeyDown:connect(function(NEWKEY) | |
796 | KeyDown(NEWKEY) | |
797 | end) | |
798 | Mouse.KeyUp:connect(function(NEWKEY) | |
799 | KeyUp(NEWKEY) | |
800 | end) | |
801 | ||
802 | --//=================================\\ | |
803 | --\\=================================// | |
804 | ||
805 | ||
806 | function unanchor() | |
807 | if UNANCHOR == true then | |
808 | g = Character:GetChildren() | |
809 | for i = 1, #g do | |
810 | if g[i].ClassName == "Part" then | |
811 | g[i].Anchored = false | |
812 | end | |
813 | end | |
814 | end | |
815 | end | |
816 | ||
817 | ||
818 | --//=================================\\ | |
819 | --|| WRAP THE WHOLE SCRIPT UP | |
820 | --\\=================================// | |
821 | ||
822 | Humanoid.Changed:connect(function(Jump) | |
823 | if Jump == "Jump" and (Disable_Jump == true) then | |
824 | Humanoid.Jump = false | |
825 | end | |
826 | end) | |
827 | ||
828 | Humanoid.HipHeight = 0.3 | |
829 | ||
830 | while true do | |
831 | Swait() | |
832 | ANIMATE.Parent = nil | |
833 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
834 | IDLEANIMATION:Play() | |
835 | SINE = SINE + CHANGE | |
836 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
837 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
838 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
839 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
840 | local WALKSPEEDVALUE = 6 | |
841 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
842 | ANIM = "Jump" | |
843 | if ATTACK == false then | |
844 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
850 | end | |
851 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
852 | ANIM = "Fall" | |
853 | if ATTACK == false then | |
854 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
860 | end | |
861 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
862 | ANIM = "Idle" | |
863 | if ATTACK == false then | |
864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
870 | end | |
871 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
872 | if WALK == false then | |
873 | coroutine.resume(coroutine.create(function() | |
874 | WALK = true | |
875 | if ATTACK == false then | |
876 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10) | |
877 | for i=0, 1, 0.1 / Animation_Speed do | |
878 | Swait() | |
879 | if ATTACK == true or ANIM ~= "Walk" then | |
880 | break | |
881 | end | |
882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
888 | end | |
889 | if ATTACK == false and ANIM == "Walk" then | |
890 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10) | |
891 | for i=0, 1, 0.1 / Animation_Speed do | |
892 | Swait() | |
893 | if ATTACK == true or ANIM ~= "Walk" then | |
894 | break | |
895 | end | |
896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
902 | end | |
903 | end | |
904 | end | |
905 | WALK = false | |
906 | end)) | |
907 | end | |
908 | ANIM = "Walk" | |
909 | end | |
910 | if ANIM == "Walk" then | |
911 | if Speed < 75 then | |
912 | Speed = Speed + 0.2 | |
913 | end | |
914 | else | |
915 | Speed = 14 | |
916 | end | |
917 | unanchor() | |
918 | Humanoid.MaxHealth = "inf" | |
919 | Humanoid.Health = "inf" | |
920 | if Rooted == false then | |
921 | Disable_Jump = false | |
922 | Humanoid.WalkSpeed = Speed | |
923 | elseif Rooted == true then | |
924 | Disable_Jump = true | |
925 | Humanoid.WalkSpeed = 0 | |
926 | end | |
927 | end | |
928 | ||
929 | --//=================================\\ | |
930 | --\\=================================// | |
931 | ||
932 | ||
933 | ||
934 | ||
935 | ||
936 | --//====================================================\\-- | |
937 | --|| END OF SCRIPT | |
938 | --\\====================================================//-- |