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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6
7
print([[
8
___________________________________
9
  
10
Kyutatsuki13's Homura script
11
Build 0002.5
12
Vengeful's custom script request
13
(You must see her boobies lmao)
14
  
15
___________________________________
16
]])
17
18
warn("200R$ has been spent for this.")
19
20
21
local p = game:GetService("Players").LocalPlayer 
22
local char = p.Character
23
local mouse = p:GetMouse()
24
local larm = char:WaitForChild("Left Arm")
25
local rarm = char:WaitForChild("Right Arm")
26
local lleg = char:WaitForChild("Left Leg")
27
local rleg = char:WaitForChild("Right Leg")
28
local hed = char:WaitForChild("Head")
29
local torso = char:WaitForChild("Torso")
30
local root = char:WaitForChild("HumanoidRootPart")
31
local hum = char:FindFirstChildOfClass("Humanoid")
32
local debris = game:GetService("Debris")
33
local input = game:GetService("UserInputService")
34
local run = game:GetService("RunService")
35
local rs = run.RenderStepped
36
local wingpose = "Idle"
37
local DebrisModel = Instance.new("Model",char)
38
DebrisModel.Name = "Debris"
39
repeat rs:wait() until p.CharacterAppearanceLoaded
40
41
noidle = false
42
shift = false
43
control = false
44
no_nosound_able = true
45
jumped = false
46
47
----------------------------------------------------------------------------
48
49
function rswait(value)
50
  if value ~= nil and value ~= 0 then
51
    for i=1,value do
52
     rs:wait()
53
    end
54
  else
55
    rs:wait()
56
  end
57
end
58
59
----------------------------------------------------------------------------
60
61
local timeposition = 0
62
63
function music(id)
64
if not torso:FindFirstChild("MusicRuin") then
65
soundz = Instance.new("Sound",torso)
66
end
67
soundz.Volume = 10
68
soundz.Name = "MusicRuin"
69
soundz.Looped = true
70
soundz.PlaybackSpeed = 1
71
soundz.SoundId = "rbxassetid://"..id
72
soundz:Stop()
73
soundz:Play()
74
if no_nosound_able == true then
75
soundz.TimePosition = timeposition
76
end
77
end
78
79
----------------------------------------------------------------------------
80
81
function lerp(a, b, t)
82
  return a + (b - a)*t
83
end
84
85
----------------------------------------------------------------------------
86
87
function Lerp(c1,c2,al)
88
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
89
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
90
  for i,v in pairs(com1) do
91
    com1[i] = v+(com2[i]-v)*al
92
  end
93
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
94
end
95
96
----------------------------------------------------------------------------
97
98
function slerp(a, b, t)
99
  dot = a:Dot(b)
100
  if dot > 0.99999 or dot < -0.99999 then
101
    return t <= 0.5 and a or b
102
  else
103
    r = math.acos(dot)
104
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
105
  end
106
end
107
108
----------------------------------------------------------------------------
109
110
function clerp(c1,c2,al)
111
112
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
113
114
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
115
116
  for i,v in pairs(com1) do
117
118
    com1[i] = lerp(v,com2[i],al)
119
120
  end
121
122
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
123
124
end
125
126
----------------------------------------------------------------------------
127
128
function findAllNearestTorso(pos,dist)
129
    local list = workspace:children()
130
    local torso = {}
131
    local temp = nil
132
    local human = nil
133
    local temp2 = nil
134
    for x = 1, #list do
135
        temp2 = list[x]
136
        if (temp2.className == "Model") and (temp2 ~= char) then
137
            temp = temp2:findFirstChild("Torso")
138
            human = temp2:findFirstChildOfClass("Humanoid")
139
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
140
                if (temp.Position - pos).magnitude < dist then
141
                    table.insert(torso,temp)
142
                    dist = (temp.Position - pos).magnitude
143
                end
144
            end
145
        end
146
    end
147
    return torso
148
end
149
150
----------------------------------------------------------------------------
151
152
function checkIfNotPlayer(model)
153
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
154
return true
155
else
156
return false
157
end
158
end
159
160
----------------------------------------------------------------------------
161
162
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
163
164
  local wld = Instance.new("Weld", wp1)
165
166
  wld.Part0 = wp0
167
168
  wld.Part1 = wp1
169
170
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
171
172
  return wld
173
174
end
175
176
function weld(model)
177
  local parts,last = {}
178
  local function scan(parent)
179
    for _,v in pairs(parent:GetChildren()) do
180
      if (v:IsA("BasePart")) then
181
        if (last) then
182
          local w = Instance.new("Weld")
183
          w.Name = ("%s_Weld"):format(v.Name)
184
          w.Part0,w.Part1 = last,v
185
          w.C0 = last.CFrame:inverse()
186
          w.C1 = v.CFrame:inverse()
187
          w.Parent = last
188
        end
189
        last = v
190
        table.insert(parts,v)
191
      end
192
      scan(v)
193
    end
194
  end
195
  scan(model)
196
  for _,v in pairs(parts) do
197
        v.Anchored = false
198
        v.Locked = true
199
        v.Anchored = false
200
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
205
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
206
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
207
  end
208
end
209
210
----------------------------------------------------------------------------
211
212
function calculate(part,asd)
213
local Head = hed
214
local RightShoulder = asd
215
local RightArm = part
216
local MousePosition = mouse.Hit.p
217
local ToMouse = (MousePosition - Head.Position).unit
218
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
219
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
220
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
221
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
222
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
223
if tostring(LateralAngle) == "-1.#IND" then
224
LateralAngle = 0
225
end
226
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
227
if LateralAngle > (math.pi / 2) then
228
LateralAngle = (math.pi / 2)
229
local Torso = root
230
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
231
if Point.Z > 0 then
232
if Point.X > -0 and RightArm == rarm then
233
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
234
elseif Point.X < 0 and RightArm == rarm then
235
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
236
end
237
end
238
end
239
if Cross.Y < 0 then
240
LateralAngle = -LateralAngle
241
end
242
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
243
end
244
245
----------------------------------------------------------------------------
246
247
function random(min,max,multiplied)
248
return math.random(min,max)/multiplied
249
end
250
251
----------------------------------------------------------------------------
252
253
function sound(id,position,vol,pitch,start,finish)
254
  coroutine.resume(coroutine.create(function()
255
256
  local part = Instance.new("Part",workspace)
257
  part.Position = position
258
  part.Size = Vector3.new(0,0,0)
259
  part.CanCollide = false
260
  part.Transparency = 1
261
262
  local sound = Instance.new("Sound",part)
263
264
  sound.SoundId = "rbxassetid://"..id
265
266
  repeat rs:wait() until sound.IsLoaded
267
  
268
  if vol ~= nil then
269
    sound.Volume = vol
270
  end
271
272
  if pitch ~= nil then
273
    sound.PlaybackSpeed = pitch
274
  end
275
276
  if start ~= nil then
277
    sound.TimePosition = start
278
  end
279
280
  if finish ~= nil then
281
    debris:AddItem(part,finish-start)
282
  else
283
    debris:AddItem(part,sound.TimeLength)
284
  end
285
  
286
  sound:Play()  
287
288
  return sound
289
290
  end))
291
end
292
comboid = {}
293
comboid[1] = 1591834623
294
comboid[2] = 1591835384
295
comboid[3] = 1591835860
296
comboid[4] = 1591836776
297
comboid[5] = 1591837308
298
comboid[6] = 1591838011
299
comboid[7] = 1591838398
300
comboid[8] = 1591840045
301
comboid[9] = 1591840538
302
comboid[10] = 1591841249
303
304
combosfx = {}
305
for i=1,10 do
306
local sound = Instance.new("Sound",script)
307
sound.Volume = 5
308
sound.SoundId = "rbxassetid://"..comboid[i]
309
sound.Name = i
310
combosfx[i] = sound
311
end
312
----------------------------------------------------------------------------
313
314
function computeDirection(vec)
315
local lenSquared = vec.magnitude * vec.magnitude
316
local invSqrt = 1 / math.sqrt(lenSquared)
317
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
318
end
319
320
----------------------------------------------------------------------------
321
local shaking = 0
322
local cam = workspace.CurrentCamera
323
script.Parent = cam
324
game:GetService("RunService").RenderStepped:connect(function()
325
if not script:FindFirstChild("CameraPosition") then
326
cameraposition = Instance.new("Part",script)
327
cameraposition.Name = "CameraPosition"
328
cameraposition.CanCollide = false
329
cameraposition.Transparency = 1
330
cameraposition.Anchored = false
331
cameraposition.Size = Vector3.new()
332
camerapositionbp = Instance.new("BodyPosition",cameraposition)
333
camerapositionbp.P = 10000
334
camerapositionbp.D = 500
335
camerapositionbg = Instance.new("BodyGyro",cameraposition)
336
camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
337
camerapositionbg.D = 500
338
end
339
local asdfg = cameraposition.RotVelocity.Y*2
340
if asdfg > 45 then asdfg = 45 end
341
if asdfg < -45 then asdfg = -45 end
342
asdfg = math.rad(asdfg)
343
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
344
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
345
end
346
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
347
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
348
end
349
cam.CameraSubject = cameraposition
350
cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
351
cam.CameraType = Enum.CameraType.Follow
352
end)
353
354
function shake(num) if num > shaking then shaking = num end end
355
game:GetService("RunService").RenderStepped:connect(function()
356
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
357
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
358
end)
359
360
plr = game:GetService("Players").LocalPlayer
361
DebrisModel = Instance.new("Model",plr.Character)
362
DebrisModel.Name = "DebrisModel"
363
364
effect = {}
365
366
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
367
 
368
 local part = Instance.new("Part",DebrisModel)
369
  part.Anchored = true
370
  part.CanCollide = false
371
  part.Size = Vector3.new(1,1,1)
372
  part.Transparency = transparency
373
  part.Material = material
374
  part.Color = color
375
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
376
 
377
 local partmesh = Instance.new("SpecialMesh",part)
378
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
379
  partmesh.Scale = size
380
381
 local pvalue = Instance.new("Vector3Value",part)
382
  pvalue.Name = "Position"
383
  pvalue.Value = positionchange
384
385
 local svalue = Instance.new("Vector3Value",part)
386
  svalue.Name = "Size"
387
  svalue.Value = sizechange
388
389
 local rvalue = Instance.new("Vector3Value",part)
390
  rvalue.Name = "Rotation"
391
  rvalue.Value = rotationchange
392
  
393
 local tvalue = Instance.new("NumberValue",part)
394
  tvalue.Name = "Transparency"
395
  tvalue.Value = transparencychange
396
397
 local avalue = Instance.new("NumberValue",part)
398
  avalue.Name = "Acceleration"
399
  avalue.Value = acceleration
400
 
401
 part.Name = "EFFECT"
402
 
403
 table.insert(effect,part)
404
 
405
 return part
406
407
end
408
409
coroutine.resume(coroutine.create(function()
410
while true do rs:wait()
411
412
 if not plr.Character:FindFirstChild("DebrisModel") then
413
  DebrisModel = Instance.new("Model",plr.Character)
414
  DebrisModel.Name = "DebrisModel"
415
 end
416
417
if #effect > 0 then
418
for i=1,#effect do
419
if effect[i] ~= nil then
420
local v = effect[i]
421
   local pvalue = v:FindFirstChild("Position").Value
422
   local svalue = v:FindFirstChild("Size").Value
423
   local rvalue = v:FindFirstChild("Rotation").Value
424
   local tvalue = v:FindFirstChild("Transparency").Value
425
   local avalue = v:FindFirstChild("Acceleration").Value
426
   local mesh = v:FindFirstChild("Mesh")
427
   mesh.Scale = mesh.Scale + svalue
428
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
429
   v.Transparency = v.Transparency + tvalue
430
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
431
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
432
     v.Parent = nil
433
     table.remove(effect,i)
434
   end
435
  end
436
end
437
end
438
439
end
440
end))
441
442
----------------------------------------------------------------------------
443
444
local WorldUp = Vector3.new(0,1,0)
445
function look2(Vec1,Vec2)
446
   local Orig = Vec1
447
   Vec1 = Vec1+Vector3.new(0,1,0)
448
   Vec2 = Vec2+Vector3.new(0,1,0)
449
   local Forward = (Vec2-Vec1).unit
450
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
451
   local Right = Up:Cross(Forward).unit
452
   Forward = -Forward
453
   Right = -Right
454
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
455
end
456
457
function look(CFr,Vec2)
458
   local A = Vector3.new(0,0,0)
459
   local B = CFr:inverse()*Vec2
460
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
461
   if B.Z > 0 then
462
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
463
   elseif B.Z == 0 then
464
       if B.Y > 0 then
465
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
466
       elseif B.Y < 0 then
467
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
468
       else
469
           CF = CFr
470
       end
471
   end
472
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
473
   local Up = Vector3.new(X,Y,Z)
474
   local Forward = (Vec2-CFr.p).unit
475
   local Right = Up:Cross(Forward)
476
   Forward = -Forward
477
   Right = -Right
478
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
479
end
480
481
function simulate(j,d,m,r,t)
482
       local joint = j
483
       for i,v in ipairs(t) do
484
               if v[1]:FindFirstChild("Weld") then
485
                       local stiff = m.CFrame.lookVector*0.001
486
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
487
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
488
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
489
                       local pos = joint.p+(dir*(d*0.5))
490
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
491
                       local inv = v[1].Weld.Part0.CFrame
492
                       local rel1 = inv:inverse()*pos
493
                       local rel2 = inv:inverse()*(pos-(dir*dis))
494
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
495
                       v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
496
                       v[2] = inv*cf
497
                       --v[1].CFrame = cf
498
               end
499
       end
500
end
501
502
----------------------------------------------------------------------------
503
skin_color = BrickColor.new("Light orange")
504
hed:WaitForChild("face"):Destroy()
505
p:ClearCharacterAppearance()
506
507
hat = Instance.new("Part",hed)
508
hat.CanCollide = false
509
hat.Color = Color3.fromRGB(40, 40, 40)
510
hatmesh = Instance.new("SpecialMesh",hat)
511
hatmesh.MeshId = "rbxassetid://433033404"
512
hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
513
newWeld(hed,hat,0,0,0)
514
hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
515
516
hat = Instance.new("Part",hed)
517
hat.CanCollide = false
518
hat.Color = Color3.fromRGB(40, 40, 40)
519
hatmesh = Instance.new("SpecialMesh",hat)
520
hatmesh.MeshId = "rbxassetid://433031789"
521
hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
522
newWeld(hed,hat,0,0,0)
523
hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
524
525
hair={}
526
hairz = Instance.new("Part",hed)
527
hairz.CanCollide = false
528
hairz.Color = Color3.fromRGB(40, 40, 40)
529
hairz.Size = Vector3.new()
530
hatmesh = Instance.new("SpecialMesh",hairz)
531
hatmesh.MeshId = "rbxassetid://433033404"
532
hatmesh.Scale = Vector3.new(0.3,1,0.3)
533
hairz:BreakJoints()
534
local w = Instance.new("Motor6D",hairz)
535
w.Part0 = hair[1-1] and hair[1-1][1] or torso
536
w.Part1 = hairz
537
w.Name = "Weld"
538
w.C1 = CFrame.new(0,1.2,0.2)
539
w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
540
hair[1] = {hairz,hairz.CFrame}
541
542
Model0 = Instance.new("Model")
543
Part1 = Instance.new("Part")
544
Part2 = Instance.new("Part")
545
Part3 = Instance.new("Part")
546
Part4 = Instance.new("Part")
547
Part5 = Instance.new("Part")
548
Part6 = Instance.new("Part")
549
Part7 = Instance.new("Part")
550
Part8 = Instance.new("Part")
551
Part9 = Instance.new("Part")
552
Part10 = Instance.new("Part")
553
Part11 = Instance.new("Part")
554
Part12 = Instance.new("Part")
555
Part13 = Instance.new("Part")
556
Part14 = Instance.new("Part")
557
Model0.Parent = char
558
Part1.Parent = Model0
559
Part1.Rotation = Vector3.new(0, 0, -15)
560
Part1.Anchored = true
561
Part1.CanCollide = false
562
Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
563
Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
564
Part1.BottomSurface = Enum.SurfaceType.Smooth
565
Part1.TopSurface = Enum.SurfaceType.Smooth
566
Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
567
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
568
Part2.Parent = Model0
569
Part2.Rotation = Vector3.new(0, 0, -10)
570
Part2.Anchored = true
571
Part2.CanCollide = false
572
Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
573
Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
574
Part2.BottomSurface = Enum.SurfaceType.Smooth
575
Part2.TopSurface = Enum.SurfaceType.Smooth
576
Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
577
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
578
Part3.Name = "asd"
579
Part3.Parent = Model0
580
Part3.Transparency = 1
581
Part3.Anchored = true
582
Part3.CanCollide = false
583
Part3.Size = Vector3.new(2, 2, 1)
584
Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
585
Part3.BottomSurface = Enum.SurfaceType.Smooth
586
Part3.TopSurface = Enum.SurfaceType.Smooth
587
Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
588
Part3.Color = Color3.new(1, 0.8, 0.6)
589
Part4.Parent = Model0
590
Part4.Rotation = Vector3.new(0, 0, 10)
591
Part4.Anchored = true
592
Part4.CanCollide = false
593
Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
594
Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
595
Part4.BottomSurface = Enum.SurfaceType.Smooth
596
Part4.TopSurface = Enum.SurfaceType.Smooth
597
Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
598
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
599
Part5.Parent = Model0
600
Part5.Rotation = Vector3.new(0, 0, -25)
601
Part5.Anchored = true
602
Part5.CanCollide = false
603
Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
604
Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
605
Part5.BottomSurface = Enum.SurfaceType.Smooth
606
Part5.TopSurface = Enum.SurfaceType.Smooth
607
Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
608
Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
609
Part6.Parent = Model0
610
Part6.Rotation = Vector3.new(0, 0, -15)
611
Part6.Anchored = true
612
Part6.CanCollide = false
613
Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
614
Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
615
Part6.BottomSurface = Enum.SurfaceType.Smooth
616
Part6.TopSurface = Enum.SurfaceType.Smooth
617
Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
618
Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
619
Part7.Parent = Model0
620
Part7.Rotation = Vector3.new(0, 0, 25)
621
Part7.Anchored = true
622
Part7.CanCollide = false
623
Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
624
Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
625
Part7.BottomSurface = Enum.SurfaceType.Smooth
626
Part7.TopSurface = Enum.SurfaceType.Smooth
627
Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
628
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
629
Part8.Parent = Model0
630
Part8.Rotation = Vector3.new(0, 0, -25)
631
Part8.Anchored = true
632
Part8.CanCollide = false
633
Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
634
Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
635
Part8.BottomSurface = Enum.SurfaceType.Smooth
636
Part8.TopSurface = Enum.SurfaceType.Smooth
637
Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
638
Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
639
Part9.Parent = Model0
640
Part9.Anchored = true
641
Part9.CanCollide = false
642
Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
643
Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
644
Part9.BottomSurface = Enum.SurfaceType.Smooth
645
Part9.TopSurface = Enum.SurfaceType.Smooth
646
Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
647
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
648
Part10.Parent = Model0
649
Part10.Rotation = Vector3.new(0, 0, 25)
650
Part10.Anchored = true
651
Part10.CanCollide = false
652
Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
653
Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
654
Part10.BottomSurface = Enum.SurfaceType.Smooth
655
Part10.TopSurface = Enum.SurfaceType.Smooth
656
Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
657
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
658
Part11.Parent = Model0
659
Part11.Rotation = Vector3.new(0, 0, -10)
660
Part11.Anchored = true
661
Part11.CanCollide = false
662
Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
663
Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
664
Part11.BottomSurface = Enum.SurfaceType.Smooth
665
Part11.TopSurface = Enum.SurfaceType.Smooth
666
Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
667
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
668
Part12.Parent = Model0
669
Part12.Rotation = Vector3.new(0, 0, 15)
670
Part12.Anchored = true
671
Part12.CanCollide = false
672
Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
673
Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
674
Part12.BottomSurface = Enum.SurfaceType.Smooth
675
Part12.TopSurface = Enum.SurfaceType.Smooth
676
Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
677
Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
678
Part13.Parent = Model0
679
Part13.Rotation = Vector3.new(0, 0, 15)
680
Part13.Anchored = true
681
Part13.CanCollide = false
682
Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
683
Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
684
Part13.BottomSurface = Enum.SurfaceType.Smooth
685
Part13.TopSurface = Enum.SurfaceType.Smooth
686
Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
687
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
688
Part14.Parent = Model0
689
Part14.Rotation = Vector3.new(0, 0, 10)
690
Part14.Anchored = true
691
Part14.CanCollide = false
692
Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
693
Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
694
Part14.BottomSurface = Enum.SurfaceType.Smooth
695
Part14.TopSurface = Enum.SurfaceType.Smooth
696
Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
697
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
698
weld(Model0)
699
newWeld(torso,Model0.asd,0,0,0)
700
701
Model0 = Instance.new("Model")
702
Part1 = Instance.new("Part")
703
SpecialMesh2 = Instance.new("SpecialMesh")
704
Part3 = Instance.new("Part")
705
SpecialMesh4 = Instance.new("SpecialMesh")
706
Part5 = Instance.new("Part")
707
BlockMesh6 = Instance.new("BlockMesh")
708
Part7 = Instance.new("Part")
709
SpecialMesh8 = Instance.new("SpecialMesh")
710
Part9 = Instance.new("Part")
711
Part10 = Instance.new("Part")
712
SpecialMesh11 = Instance.new("SpecialMesh")
713
Part12 = Instance.new("Part")
714
Part13 = Instance.new("Part")
715
BlockMesh14 = Instance.new("BlockMesh")
716
Part15 = Instance.new("Part")
717
WedgePart16 = Instance.new("WedgePart")
718
Part17 = Instance.new("Part")
719
SpecialMesh18 = Instance.new("SpecialMesh")
720
Part19 = Instance.new("Part")
721
SpecialMesh20 = Instance.new("SpecialMesh")
722
Part21 = Instance.new("Part")
723
BlockMesh22 = Instance.new("BlockMesh")
724
Part23 = Instance.new("Part")
725
Part24 = Instance.new("Part")
726
Part25 = Instance.new("Part")
727
BlockMesh26 = Instance.new("BlockMesh")
728
Part27 = Instance.new("Part")
729
Part28 = Instance.new("Part")
730
SpecialMesh29 = Instance.new("SpecialMesh")
731
Part30 = Instance.new("Part")
732
SpecialMesh31 = Instance.new("SpecialMesh")
733
Part32 = Instance.new("Part")
734
Part33 = Instance.new("Part")
735
Part34 = Instance.new("Part")
736
SpecialMesh35 = Instance.new("SpecialMesh")
737
Part36 = Instance.new("Part")
738
SpecialMesh37 = Instance.new("SpecialMesh")
739
Part38 = Instance.new("Part")
740
SpecialMesh39 = Instance.new("SpecialMesh")
741
Part40 = Instance.new("Part")
742
SpecialMesh41 = Instance.new("SpecialMesh")
743
WedgePart42 = Instance.new("WedgePart")
744
Part43 = Instance.new("Part")
745
Part44 = Instance.new("Part")
746
SpecialMesh45 = Instance.new("SpecialMesh")
747
Part46 = Instance.new("Part")
748
Part47 = Instance.new("Part")
749
WedgePart48 = Instance.new("WedgePart")
750
Part49 = Instance.new("Part")
751
SpecialMesh50 = Instance.new("SpecialMesh")
752
Part51 = Instance.new("Part")
753
SpecialMesh52 = Instance.new("SpecialMesh")
754
Part53 = Instance.new("Part")
755
SpecialMesh54 = Instance.new("SpecialMesh")
756
Part55 = Instance.new("Part")
757
BlockMesh56 = Instance.new("BlockMesh")
758
WedgePart57 = Instance.new("WedgePart")
759
Part58 = Instance.new("Part")
760
WedgePart59 = Instance.new("WedgePart")
761
Part60 = Instance.new("Part")
762
SpecialMesh61 = Instance.new("SpecialMesh")
763
Part62 = Instance.new("Part")
764
Part63 = Instance.new("Part")
765
Part64 = Instance.new("Part")
766
SpecialMesh65 = Instance.new("SpecialMesh")
767
Part66 = Instance.new("Part")
768
SpecialMesh67 = Instance.new("SpecialMesh")
769
Part68 = Instance.new("Part")
770
SpecialMesh69 = Instance.new("SpecialMesh")
771
Part70 = Instance.new("Part")
772
SpecialMesh71 = Instance.new("SpecialMesh")
773
Part72 = Instance.new("Part")
774
Part73 = Instance.new("Part")
775
WedgePart74 = Instance.new("WedgePart")
776
Part75 = Instance.new("Part")
777
SpecialMesh76 = Instance.new("SpecialMesh")
778
Part77 = Instance.new("Part")
779
SpecialMesh78 = Instance.new("SpecialMesh")
780
Part79 = Instance.new("Part")
781
Part80 = Instance.new("Part")
782
Part81 = Instance.new("Part")
783
SpecialMesh82 = Instance.new("SpecialMesh")
784
Part83 = Instance.new("Part")
785
BlockMesh84 = Instance.new("BlockMesh")
786
Part85 = Instance.new("Part")
787
BlockMesh86 = Instance.new("BlockMesh")
788
Part87 = Instance.new("Part")
789
BlockMesh88 = Instance.new("BlockMesh")
790
Part89 = Instance.new("Part")
791
BlockMesh90 = Instance.new("BlockMesh")
792
Part91 = Instance.new("Part")
793
Part92 = Instance.new("Part")
794
SpecialMesh93 = Instance.new("SpecialMesh")
795
Part94 = Instance.new("Part")
796
SpecialMesh95 = Instance.new("SpecialMesh")
797
WedgePart96 = Instance.new("WedgePart")
798
Part97 = Instance.new("Part")
799
Part98 = Instance.new("Part")
800
BlockMesh99 = Instance.new("BlockMesh")
801
Part100 = Instance.new("Part")
802
SpecialMesh101 = Instance.new("SpecialMesh")
803
Part102 = Instance.new("Part")
804
SpecialMesh103 = Instance.new("SpecialMesh")
805
Part104 = Instance.new("Part")
806
Part105 = Instance.new("Part")
807
SpecialMesh106 = Instance.new("SpecialMesh")
808
Part107 = Instance.new("Part")
809
SpecialMesh108 = Instance.new("SpecialMesh")
810
Part109 = Instance.new("Part")
811
SpecialMesh110 = Instance.new("SpecialMesh")
812
Part111 = Instance.new("Part")
813
SpecialMesh112 = Instance.new("SpecialMesh")
814
Part113 = Instance.new("Part")
815
SpecialMesh114 = Instance.new("SpecialMesh")
816
Part115 = Instance.new("Part")
817
SpecialMesh116 = Instance.new("SpecialMesh")
818
WedgePart117 = Instance.new("WedgePart")
819
Part118 = Instance.new("Part")
820
Part119 = Instance.new("Part")
821
SpecialMesh120 = Instance.new("SpecialMesh")
822
Part121 = Instance.new("Part")
823
Part122 = Instance.new("Part")
824
SpecialMesh123 = Instance.new("SpecialMesh")
825
Part124 = Instance.new("Part")
826
Model0.Parent = char
827
Part1.Parent = Model0
828
Part1.Rotation = Vector3.new(-90, 0, -90)
829
Part1.Anchored = true
830
Part1.CanCollide = false
831
Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
832
Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
833
Part1.BottomSurface = Enum.SurfaceType.Smooth
834
Part1.TopSurface = Enum.SurfaceType.Smooth
835
Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
836
Part1.Color = Color3.new(1, 0, 0)
837
SpecialMesh2.Parent = Part1
838
SpecialMesh2.MeshType = Enum.MeshType.Wedge
839
Part3.Parent = Model0
840
Part3.Rotation = Vector3.new(90, 0, 90)
841
Part3.Anchored = true
842
Part3.CanCollide = false
843
Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
844
Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
845
Part3.BottomSurface = Enum.SurfaceType.Smooth
846
Part3.TopSurface = Enum.SurfaceType.Smooth
847
Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
848
Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
849
SpecialMesh4.Parent = Part3
850
SpecialMesh4.MeshType = Enum.MeshType.Wedge
851
Part5.Parent = Model0
852
Part5.Anchored = true
853
Part5.CanCollide = false
854
Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
855
Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
856
Part5.BottomSurface = Enum.SurfaceType.Smooth
857
Part5.TopSurface = Enum.SurfaceType.Smooth
858
Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
859
Part5.Color = Color3.new(1, 0, 0)
860
BlockMesh6.Parent = Part5
861
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
862
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
863
Part7.Parent = Model0
864
Part7.Rotation = Vector3.new(90, 0, 90)
865
Part7.Anchored = true
866
Part7.CanCollide = false
867
Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
868
Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
869
Part7.BottomSurface = Enum.SurfaceType.Smooth
870
Part7.TopSurface = Enum.SurfaceType.Smooth
871
Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
872
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
873
SpecialMesh8.Parent = Part7
874
SpecialMesh8.MeshType = Enum.MeshType.Wedge
875
Part9.Parent = Model0
876
Part9.Anchored = true
877
Part9.CanCollide = false
878
Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
879
Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
880
Part9.BottomSurface = Enum.SurfaceType.Smooth
881
Part9.TopSurface = Enum.SurfaceType.Smooth
882
Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
883
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
884
Part10.Parent = Model0
885
Part10.Rotation = Vector3.new(90, 0, 90)
886
Part10.Anchored = true
887
Part10.CanCollide = false
888
Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
889
Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
890
Part10.BottomSurface = Enum.SurfaceType.Smooth
891
Part10.TopSurface = Enum.SurfaceType.Smooth
892
Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
893
Part10.Color = Color3.new(1, 0, 0)
894
SpecialMesh11.Parent = Part10
895
SpecialMesh11.MeshType = Enum.MeshType.Wedge
896
Part12.Parent = Model0
897
Part12.Rotation = Vector3.new(-111.040001, -90, 0)
898
Part12.Anchored = true
899
Part12.CanCollide = false
900
Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
901
Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
902
Part12.BottomSurface = Enum.SurfaceType.Smooth
903
Part12.TopSurface = Enum.SurfaceType.Smooth
904
Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
905
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
906
Part13.Parent = Model0
907
Part13.Anchored = true
908
Part13.CanCollide = false
909
Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
910
Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
911
Part13.BottomSurface = Enum.SurfaceType.Smooth
912
Part13.TopSurface = Enum.SurfaceType.Smooth
913
Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
914
Part13.Color = Color3.new(1, 0, 0)
915
BlockMesh14.Parent = Part13
916
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
917
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
918
Part15.Parent = Model0
919
Part15.Anchored = true
920
Part15.CanCollide = false
921
Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
922
Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
923
Part15.BottomSurface = Enum.SurfaceType.Smooth
924
Part15.TopSurface = Enum.SurfaceType.Smooth
925
Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
926
Part15.Color = Color3.new(1, 0, 0)
927
WedgePart16.Parent = Model0
928
WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
929
WedgePart16.Anchored = true
930
WedgePart16.CanCollide = false
931
WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
932
WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
933
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
934
WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
935
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
936
Part17.Parent = Model0
937
Part17.Rotation = Vector3.new(-90, 0, -90)
938
Part17.Anchored = true
939
Part17.CanCollide = false
940
Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
941
Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
942
Part17.BottomSurface = Enum.SurfaceType.Smooth
943
Part17.TopSurface = Enum.SurfaceType.Smooth
944
Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
945
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
946
SpecialMesh18.Parent = Part17
947
SpecialMesh18.MeshType = Enum.MeshType.Wedge
948
Part19.Parent = Model0
949
Part19.Rotation = Vector3.new(-90, 0, 90)
950
Part19.Anchored = true
951
Part19.CanCollide = false
952
Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
953
Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
954
Part19.BottomSurface = Enum.SurfaceType.Smooth
955
Part19.TopSurface = Enum.SurfaceType.Smooth
956
Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
957
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
958
SpecialMesh20.Parent = Part19
959
SpecialMesh20.MeshType = Enum.MeshType.Wedge
960
Part21.Parent = Model0
961
Part21.Anchored = true
962
Part21.CanCollide = false
963
Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
964
Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
965
Part21.BottomSurface = Enum.SurfaceType.Smooth
966
Part21.TopSurface = Enum.SurfaceType.Smooth
967
Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
968
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
969
BlockMesh22.Parent = Part21
970
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
971
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
972
Part23.Parent = Model0
973
Part23.Anchored = true
974
Part23.CanCollide = false
975
Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
976
Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
977
Part23.BottomSurface = Enum.SurfaceType.Smooth
978
Part23.TopSurface = Enum.SurfaceType.Smooth
979
Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
980
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
981
Part24.Parent = Model0
982
Part24.Anchored = true
983
Part24.CanCollide = false
984
Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
985
Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
986
Part24.BottomSurface = Enum.SurfaceType.Smooth
987
Part24.TopSurface = Enum.SurfaceType.Smooth
988
Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
989
Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
990
Part25.Parent = Model0
991
Part25.Anchored = true
992
Part25.CanCollide = false
993
Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
994
Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
995
Part25.BottomSurface = Enum.SurfaceType.Smooth
996
Part25.TopSurface = Enum.SurfaceType.Smooth
997
Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
998
Part25.Color = Color3.new(1, 0, 0)
999
BlockMesh26.Parent = Part25
1000
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1001
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1002
Part27.Parent = Model0
1003
Part27.Anchored = true
1004
Part27.CanCollide = false
1005
Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
1006
Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1007
Part27.BottomSurface = Enum.SurfaceType.Smooth
1008
Part27.TopSurface = Enum.SurfaceType.Smooth
1009
Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
1010
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1011
Part28.Parent = Model0
1012
Part28.Rotation = Vector3.new(-90, 0, -90)
1013
Part28.Anchored = true
1014
Part28.CanCollide = false
1015
Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1016
Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1017
Part28.BottomSurface = Enum.SurfaceType.Smooth
1018
Part28.TopSurface = Enum.SurfaceType.Smooth
1019
Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
1020
Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1021
SpecialMesh29.Parent = Part28
1022
SpecialMesh29.MeshType = Enum.MeshType.Wedge
1023
Part30.Parent = Model0
1024
Part30.Rotation = Vector3.new(90, 0, 90)
1025
Part30.Anchored = true
1026
Part30.CanCollide = false
1027
Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1028
Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1029
Part30.BottomSurface = Enum.SurfaceType.Smooth
1030
Part30.TopSurface = Enum.SurfaceType.Smooth
1031
Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
1032
Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1033
SpecialMesh31.Parent = Part30
1034
SpecialMesh31.MeshType = Enum.MeshType.Wedge
1035
Part32.Parent = Model0
1036
Part32.Anchored = true
1037
Part32.CanCollide = false
1038
Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
1039
Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1040
Part32.BottomSurface = Enum.SurfaceType.Smooth
1041
Part32.TopSurface = Enum.SurfaceType.Smooth
1042
Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
1043
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1044
Part33.Name = "asd"
1045
Part33.Parent = Model0
1046
Part33.Transparency = 1
1047
Part33.Anchored = true
1048
Part33.CanCollide = false
1049
Part33.Size = Vector3.new(2, 2, 1)
1050
Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1051
Part33.BottomSurface = Enum.SurfaceType.Smooth
1052
Part33.TopSurface = Enum.SurfaceType.Smooth
1053
Part33.Position = Vector3.new(14, 23.7099991, -21)
1054
Part33.Color = Color3.new(1, 0.8, 0.6)
1055
Part34.Parent = Model0
1056
Part34.Rotation = Vector3.new(90, 0, 90)
1057
Part34.Anchored = true
1058
Part34.CanCollide = false
1059
Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1060
Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
1061
Part34.BottomSurface = Enum.SurfaceType.Smooth
1062
Part34.TopSurface = Enum.SurfaceType.Smooth
1063
Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
1064
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1065
SpecialMesh35.Parent = Part34
1066
SpecialMesh35.MeshType = Enum.MeshType.Wedge
1067
Part36.Parent = Model0
1068
Part36.Rotation = Vector3.new(-90, 0, 90)
1069
Part36.Anchored = true
1070
Part36.CanCollide = false
1071
Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1072
Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1073
Part36.BottomSurface = Enum.SurfaceType.Smooth
1074
Part36.TopSurface = Enum.SurfaceType.Smooth
1075
Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
1076
Part36.Color = Color3.new(1, 0, 0)
1077
SpecialMesh37.Parent = Part36
1078
SpecialMesh37.MeshType = Enum.MeshType.Wedge
1079
Part38.Parent = Model0
1080
Part38.Rotation = Vector3.new(-90, 0, 90)
1081
Part38.Anchored = true
1082
Part38.CanCollide = false
1083
Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1084
Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1085
Part38.BottomSurface = Enum.SurfaceType.Smooth
1086
Part38.TopSurface = Enum.SurfaceType.Smooth
1087
Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
1088
Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1089
SpecialMesh39.Parent = Part38
1090
SpecialMesh39.MeshType = Enum.MeshType.Wedge
1091
Part40.Parent = Model0
1092
Part40.Rotation = Vector3.new(-90, 0, 90)
1093
Part40.Anchored = true
1094
Part40.CanCollide = false
1095
Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1096
Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1097
Part40.BottomSurface = Enum.SurfaceType.Smooth
1098
Part40.TopSurface = Enum.SurfaceType.Smooth
1099
Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
1100
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1101
SpecialMesh41.Parent = Part40
1102
SpecialMesh41.MeshType = Enum.MeshType.Wedge
1103
WedgePart42.Parent = Model0
1104
WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
1105
WedgePart42.Anchored = true
1106
WedgePart42.CanCollide = false
1107
WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1108
WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
1109
WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
1110
WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
1111
WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
1112
Part43.Parent = Model0
1113
Part43.Rotation = Vector3.new(0, 0, 111.040001)
1114
Part43.Anchored = true
1115
Part43.CanCollide = false
1116
Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1117
Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
1118
Part43.BottomSurface = Enum.SurfaceType.Smooth
1119
Part43.TopSurface = Enum.SurfaceType.Smooth
1120
Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
1121
Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
1122
Part44.Parent = Model0
1123
Part44.Rotation = Vector3.new(90, 0, -90)
1124
Part44.Anchored = true
1125
Part44.CanCollide = false
1126
Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1127
Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1128
Part44.BottomSurface = Enum.SurfaceType.Smooth
1129
Part44.TopSurface = Enum.SurfaceType.Smooth
1130
Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
1131
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1132
SpecialMesh45.Parent = Part44
1133
SpecialMesh45.MeshType = Enum.MeshType.Wedge
1134
Part46.Parent = Model0
1135
Part46.Anchored = true
1136
Part46.CanCollide = false
1137
Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
1138
Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1139
Part46.BottomSurface = Enum.SurfaceType.Smooth
1140
Part46.TopSurface = Enum.SurfaceType.Smooth
1141
Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
1142
Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1143
Part47.Parent = Model0
1144
Part47.Anchored = true
1145
Part47.CanCollide = false
1146
Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1147
Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1148
Part47.BottomSurface = Enum.SurfaceType.Smooth
1149
Part47.TopSurface = Enum.SurfaceType.Smooth
1150
Part47.Position = Vector3.new(13.29, 24.5249996, -21)
1151
Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
1152
WedgePart48.Parent = Model0
1153
WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
1154
WedgePart48.Anchored = true
1155
WedgePart48.CanCollide = false
1156
WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1157
WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
1158
WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
1159
WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
1160
WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
1161
Part49.Parent = Model0
1162
Part49.Rotation = Vector3.new(-90, 0, 90)
1163
Part49.Anchored = true
1164
Part49.CanCollide = false
1165
Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1166
Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1167
Part49.BottomSurface = Enum.SurfaceType.Smooth
1168
Part49.TopSurface = Enum.SurfaceType.Smooth
1169
Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
1170
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1171
SpecialMesh50.Parent = Part49
1172
SpecialMesh50.MeshType = Enum.MeshType.Wedge
1173
Part51.Parent = Model0
1174
Part51.Rotation = Vector3.new(-90, 0, 90)
1175
Part51.Anchored = true
1176
Part51.CanCollide = false
1177
Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1178
Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1179
Part51.BottomSurface = Enum.SurfaceType.Smooth
1180
Part51.TopSurface = Enum.SurfaceType.Smooth
1181
Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
1182
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1183
SpecialMesh52.Parent = Part51
1184
SpecialMesh52.MeshType = Enum.MeshType.Wedge
1185
Part53.Parent = Model0
1186
Part53.Rotation = Vector3.new(-90, 0, -90)
1187
Part53.Anchored = true
1188
Part53.CanCollide = false
1189
Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1190
Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1191
Part53.BottomSurface = Enum.SurfaceType.Smooth
1192
Part53.TopSurface = Enum.SurfaceType.Smooth
1193
Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
1194
Part53.Color = Color3.new(1, 0, 0)
1195
SpecialMesh54.Parent = Part53
1196
SpecialMesh54.MeshType = Enum.MeshType.Wedge
1197
Part55.Parent = Model0
1198
Part55.Anchored = true
1199
Part55.CanCollide = false
1200
Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
1201
Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1202
Part55.BottomSurface = Enum.SurfaceType.Smooth
1203
Part55.TopSurface = Enum.SurfaceType.Smooth
1204
Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
1205
Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
1206
BlockMesh56.Parent = Part55
1207
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1208
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1209
WedgePart57.Parent = Model0
1210
WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
1211
WedgePart57.Anchored = true
1212
WedgePart57.CanCollide = false
1213
WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1214
WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
1215
WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
1216
WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
1217
WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
1218
Part58.Parent = Model0
1219
Part58.Anchored = true
1220
Part58.CanCollide = false
1221
Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1222
Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1223
Part58.BottomSurface = Enum.SurfaceType.Smooth
1224
Part58.TopSurface = Enum.SurfaceType.Smooth
1225
Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
1226
Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1227
WedgePart59.Parent = Model0
1228
WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
1229
WedgePart59.Anchored = true
1230
WedgePart59.CanCollide = false
1231
WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1232
WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
1233
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
1234
WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
1235
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
1236
Part60.Parent = Model0
1237
Part60.Rotation = Vector3.new(90, 0, -90)
1238
Part60.Anchored = true
1239
Part60.CanCollide = false
1240
Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1241
Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1242
Part60.BottomSurface = Enum.SurfaceType.Smooth
1243
Part60.TopSurface = Enum.SurfaceType.Smooth
1244
Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
1245
Part60.Color = Color3.new(1, 0, 0)
1246
SpecialMesh61.Parent = Part60
1247
SpecialMesh61.MeshType = Enum.MeshType.Wedge
1248
Part62.Parent = Model0
1249
Part62.Anchored = true
1250
Part62.CanCollide = false
1251
Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1252
Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1253
Part62.BottomSurface = Enum.SurfaceType.Smooth
1254
Part62.TopSurface = Enum.SurfaceType.Smooth
1255
Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
1256
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1257
Part63.Parent = Model0
1258
Part63.Anchored = true
1259
Part63.CanCollide = false
1260
Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1261
Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1262
Part63.BottomSurface = Enum.SurfaceType.Smooth
1263
Part63.TopSurface = Enum.SurfaceType.Smooth
1264
Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
1265
Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
1266
Part64.Parent = Model0
1267
Part64.Rotation = Vector3.new(-90, 0, -90)
1268
Part64.Anchored = true
1269
Part64.CanCollide = false
1270
Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1271
Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1272
Part64.BottomSurface = Enum.SurfaceType.Smooth
1273
Part64.TopSurface = Enum.SurfaceType.Smooth
1274
Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
1275
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1276
SpecialMesh65.Parent = Part64
1277
SpecialMesh65.MeshType = Enum.MeshType.Wedge
1278
Part66.Parent = Model0
1279
Part66.Rotation = Vector3.new(90, 0, 90)
1280
Part66.Anchored = true
1281
Part66.CanCollide = false
1282
Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1283
Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1284
Part66.BottomSurface = Enum.SurfaceType.Smooth
1285
Part66.TopSurface = Enum.SurfaceType.Smooth
1286
Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
1287
Part66.Color = Color3.new(1, 0, 0)
1288
SpecialMesh67.Parent = Part66
1289
SpecialMesh67.MeshType = Enum.MeshType.Wedge
1290
Part68.Parent = Model0
1291
Part68.Rotation = Vector3.new(90, 0, -90)
1292
Part68.Anchored = true
1293
Part68.CanCollide = false
1294
Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1295
Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1296
Part68.BottomSurface = Enum.SurfaceType.Smooth
1297
Part68.TopSurface = Enum.SurfaceType.Smooth
1298
Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
1299
Part68.Color = Color3.new(1, 0, 0)
1300
SpecialMesh69.Parent = Part68
1301
SpecialMesh69.MeshType = Enum.MeshType.Wedge
1302
Part70.Parent = Model0
1303
Part70.Rotation = Vector3.new(-90, 0, 90)
1304
Part70.Anchored = true
1305
Part70.CanCollide = false
1306
Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
1307
Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1308
Part70.BottomSurface = Enum.SurfaceType.Smooth
1309
Part70.TopSurface = Enum.SurfaceType.Smooth
1310
Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
1311
Part70.Color = Color3.new(1, 0, 0)
1312
SpecialMesh71.Parent = Part70
1313
SpecialMesh71.MeshType = Enum.MeshType.Wedge
1314
Part72.Parent = Model0
1315
Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
1316
Part72.Anchored = true
1317
Part72.CanCollide = false
1318
Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1319
Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
1320
Part72.BottomSurface = Enum.SurfaceType.Smooth
1321
Part72.TopSurface = Enum.SurfaceType.Smooth
1322
Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
1323
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1324
Part73.Parent = Model0
1325
Part73.Rotation = Vector3.new(111.040001, 90, 0)
1326
Part73.Anchored = true
1327
Part73.CanCollide = false
1328
Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
1329
Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
1330
Part73.BottomSurface = Enum.SurfaceType.Smooth
1331
Part73.TopSurface = Enum.SurfaceType.Smooth
1332
Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
1333
Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
1334
WedgePart74.Parent = Model0
1335
WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
1336
WedgePart74.Anchored = true
1337
WedgePart74.CanCollide = false
1338
WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1339
WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
1340
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
1341
WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
1342
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
1343
Part75.Parent = Model0
1344
Part75.Rotation = Vector3.new(90, 0, -90)
1345
Part75.Anchored = true
1346
Part75.CanCollide = false
1347
Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1348
Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1349
Part75.BottomSurface = Enum.SurfaceType.Smooth
1350
Part75.TopSurface = Enum.SurfaceType.Smooth
1351
Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
1352
Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1353
SpecialMesh76.Parent = Part75
1354
SpecialMesh76.MeshType = Enum.MeshType.Wedge
1355
Part77.Parent = Model0
1356
Part77.Rotation = Vector3.new(90, 0, -90)
1357
Part77.Anchored = true
1358
Part77.CanCollide = false
1359
Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
1360
Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1361
Part77.BottomSurface = Enum.SurfaceType.Smooth
1362
Part77.TopSurface = Enum.SurfaceType.Smooth
1363
Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
1364
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1365
SpecialMesh78.Parent = Part77
1366
SpecialMesh78.MeshType = Enum.MeshType.Wedge
1367
Part79.Parent = Model0
1368
Part79.Anchored = true
1369
Part79.CanCollide = false
1370
Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
1371
Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1372
Part79.BottomSurface = Enum.SurfaceType.Smooth
1373
Part79.TopSurface = Enum.SurfaceType.Smooth
1374
Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
1375
Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
1376
Part80.Parent = Model0
1377
Part80.Anchored = true
1378
Part80.CanCollide = false
1379
Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
1380
Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1381
Part80.BottomSurface = Enum.SurfaceType.Smooth
1382
Part80.TopSurface = Enum.SurfaceType.Smooth
1383
Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
1384
Part80.Color = Color3.new(1, 0, 0)
1385
Part81.Parent = Model0
1386
Part81.Rotation = Vector3.new(-90, 0, -90)
1387
Part81.Anchored = true
1388
Part81.CanCollide = false
1389
Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1390
Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1391
Part81.BottomSurface = Enum.SurfaceType.Smooth
1392
Part81.TopSurface = Enum.SurfaceType.Smooth
1393
Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
1394
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1395
SpecialMesh82.Parent = Part81
1396
SpecialMesh82.MeshType = Enum.MeshType.Wedge
1397
Part83.Parent = Model0
1398
Part83.Anchored = true
1399
Part83.CanCollide = false
1400
Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
1401
Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1402
Part83.BottomSurface = Enum.SurfaceType.Smooth
1403
Part83.TopSurface = Enum.SurfaceType.Smooth
1404
Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
1405
Part83.Color = Color3.new(1, 0, 0)
1406
BlockMesh84.Parent = Part83
1407
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1408
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1409
Part85.Parent = Model0
1410
Part85.Anchored = true
1411
Part85.CanCollide = false
1412
Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
1413
Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1414
Part85.BottomSurface = Enum.SurfaceType.Smooth
1415
Part85.TopSurface = Enum.SurfaceType.Smooth
1416
Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
1417
Part85.Color = Color3.new(1, 0, 0)
1418
BlockMesh86.Parent = Part85
1419
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1420
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1421
Part87.Parent = Model0
1422
Part87.Anchored = true
1423
Part87.CanCollide = false
1424
Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1425
Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1426
Part87.BottomSurface = Enum.SurfaceType.Smooth
1427
Part87.TopSurface = Enum.SurfaceType.Smooth
1428
Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
1429
Part87.Color = Color3.new(1, 0, 0)
1430
BlockMesh88.Parent = Part87
1431
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1432
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1433
Part89.Parent = Model0
1434
Part89.Anchored = true
1435
Part89.CanCollide = false
1436
Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
1437
Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1438
Part89.BottomSurface = Enum.SurfaceType.Smooth
1439
Part89.TopSurface = Enum.SurfaceType.Smooth
1440
Part89.Position = Vector3.new(14, 22.704998, -21)
1441
Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
1442
BlockMesh90.Parent = Part89
1443
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1444
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1445
Part91.Parent = Model0
1446
Part91.Anchored = true
1447
Part91.CanCollide = false
1448
Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
1449
Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1450
Part91.BottomSurface = Enum.SurfaceType.Smooth
1451
Part91.TopSurface = Enum.SurfaceType.Smooth
1452
Part91.Position = Vector3.new(14, 23.0599995, -21)
1453
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1454
Part92.Parent = Model0
1455
Part92.Rotation = Vector3.new(-90, 0, -90)
1456
Part92.Anchored = true
1457
Part92.CanCollide = false
1458
Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1459
Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1460
Part92.BottomSurface = Enum.SurfaceType.Smooth
1461
Part92.TopSurface = Enum.SurfaceType.Smooth
1462
Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
1463
Part92.Color = Color3.new(1, 0, 0)
1464
SpecialMesh93.Parent = Part92
1465
SpecialMesh93.MeshType = Enum.MeshType.Wedge
1466
Part94.Parent = Model0
1467
Part94.Rotation = Vector3.new(90, 0, 90)
1468
Part94.Anchored = true
1469
Part94.CanCollide = false
1470
Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1471
Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1472
Part94.BottomSurface = Enum.SurfaceType.Smooth
1473
Part94.TopSurface = Enum.SurfaceType.Smooth
1474
Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
1475
Part94.Color = Color3.new(1, 0, 0)
1476
SpecialMesh95.Parent = Part94
1477
SpecialMesh95.MeshType = Enum.MeshType.Wedge
1478
WedgePart96.Parent = Model0
1479
WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
1480
WedgePart96.Anchored = true
1481
WedgePart96.CanCollide = false
1482
WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1483
WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
1484
WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
1485
WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
1486
WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
1487
Part97.Parent = Model0
1488
Part97.Anchored = true
1489
Part97.CanCollide = false
1490
Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
1491
Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1492
Part97.BottomSurface = Enum.SurfaceType.Smooth
1493
Part97.TopSurface = Enum.SurfaceType.Smooth
1494
Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
1495
Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
1496
Part98.Parent = Model0
1497
Part98.Anchored = true
1498
Part98.CanCollide = false
1499
Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1500
Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1501
Part98.BottomSurface = Enum.SurfaceType.Smooth
1502
Part98.TopSurface = Enum.SurfaceType.Smooth
1503
Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
1504
Part98.Color = Color3.new(1, 0, 0)
1505
BlockMesh99.Parent = Part98
1506
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1507
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1508
Part100.Parent = Model0
1509
Part100.Rotation = Vector3.new(-90, 0, 90)
1510
Part100.Anchored = true
1511
Part100.CanCollide = false
1512
Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1513
Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1514
Part100.BottomSurface = Enum.SurfaceType.Smooth
1515
Part100.TopSurface = Enum.SurfaceType.Smooth
1516
Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
1517
Part100.Color = Color3.new(1, 0, 0)
1518
SpecialMesh101.Parent = Part100
1519
SpecialMesh101.MeshType = Enum.MeshType.Wedge
1520
Part102.Parent = Model0
1521
Part102.Rotation = Vector3.new(90, 0, -90)
1522
Part102.Anchored = true
1523
Part102.CanCollide = false
1524
Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
1525
Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1526
Part102.BottomSurface = Enum.SurfaceType.Smooth
1527
Part102.TopSurface = Enum.SurfaceType.Smooth
1528
Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
1529
Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1530
SpecialMesh103.Parent = Part102
1531
SpecialMesh103.MeshType = Enum.MeshType.Wedge
1532
Part104.Parent = Model0
1533
Part104.Anchored = true
1534
Part104.CanCollide = false
1535
Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1536
Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1537
Part104.BottomSurface = Enum.SurfaceType.Smooth
1538
Part104.TopSurface = Enum.SurfaceType.Smooth
1539
Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
1540
Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1541
Part105.Parent = Model0
1542
Part105.Rotation = Vector3.new(-90, 0, -90)
1543
Part105.Anchored = true
1544
Part105.CanCollide = false
1545
Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1546
Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1547
Part105.BottomSurface = Enum.SurfaceType.Smooth
1548
Part105.TopSurface = Enum.SurfaceType.Smooth
1549
Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
1550
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1551
SpecialMesh106.Parent = Part105
1552
SpecialMesh106.MeshType = Enum.MeshType.Wedge
1553
Part107.Parent = Model0
1554
Part107.Rotation = Vector3.new(90, 0, -90)
1555
Part107.Anchored = true
1556
Part107.CanCollide = false
1557
Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
1558
Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1559
Part107.BottomSurface = Enum.SurfaceType.Smooth
1560
Part107.TopSurface = Enum.SurfaceType.Smooth
1561
Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
1562
Part107.Color = Color3.new(1, 0, 0)
1563
SpecialMesh108.Parent = Part107
1564
SpecialMesh108.MeshType = Enum.MeshType.Wedge
1565
Part109.Parent = Model0
1566
Part109.Rotation = Vector3.new(-90, 0, 90)
1567
Part109.Anchored = true
1568
Part109.CanCollide = false
1569
Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1570
Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1571
Part109.BottomSurface = Enum.SurfaceType.Smooth
1572
Part109.TopSurface = Enum.SurfaceType.Smooth
1573
Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
1574
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1575
SpecialMesh110.Parent = Part109
1576
SpecialMesh110.MeshType = Enum.MeshType.Wedge
1577
Part111.Parent = Model0
1578
Part111.Rotation = Vector3.new(90, 0, -90)
1579
Part111.Anchored = true
1580
Part111.CanCollide = false
1581
Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1582
Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1583
Part111.BottomSurface = Enum.SurfaceType.Smooth
1584
Part111.TopSurface = Enum.SurfaceType.Smooth
1585
Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
1586
Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1587
SpecialMesh112.Parent = Part111
1588
SpecialMesh112.MeshType = Enum.MeshType.Wedge
1589
Part113.Parent = Model0
1590
Part113.Rotation = Vector3.new(90, 0, 90)
1591
Part113.Anchored = true
1592
Part113.CanCollide = false
1593
Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1594
Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1595
Part113.BottomSurface = Enum.SurfaceType.Smooth
1596
Part113.TopSurface = Enum.SurfaceType.Smooth
1597
Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
1598
Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1599
SpecialMesh114.Parent = Part113
1600
SpecialMesh114.MeshType = Enum.MeshType.Wedge
1601
Part115.Parent = Model0
1602
Part115.Rotation = Vector3.new(-90, 0, -90)
1603
Part115.Anchored = true
1604
Part115.CanCollide = false
1605
Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1606
Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1607
Part115.BottomSurface = Enum.SurfaceType.Smooth
1608
Part115.TopSurface = Enum.SurfaceType.Smooth
1609
Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
1610
Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1611
SpecialMesh116.Parent = Part115
1612
SpecialMesh116.MeshType = Enum.MeshType.Wedge
1613
WedgePart117.Parent = Model0
1614
WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
1615
WedgePart117.Anchored = true
1616
WedgePart117.CanCollide = false
1617
WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1618
WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
1619
WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
1620
WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
1621
WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
1622
Part118.Parent = Model0
1623
Part118.Anchored = true
1624
Part118.CanCollide = false
1625
Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1626
Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1627
Part118.BottomSurface = Enum.SurfaceType.Smooth
1628
Part118.TopSurface = Enum.SurfaceType.Smooth
1629
Part118.Position = Vector3.new(14.71, 24.5249996, -21)
1630
Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
1631
Part119.Parent = Model0
1632
Part119.Rotation = Vector3.new(90, 0, 90)
1633
Part119.Anchored = true
1634
Part119.CanCollide = false
1635
Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1636
Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1637
Part119.BottomSurface = Enum.SurfaceType.Smooth
1638
Part119.TopSurface = Enum.SurfaceType.Smooth
1639
Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
1640
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1641
SpecialMesh120.Parent = Part119
1642
SpecialMesh120.MeshType = Enum.MeshType.Wedge
1643
Part121.Parent = Model0
1644
Part121.Anchored = true
1645
Part121.CanCollide = false
1646
Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1647
Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1648
Part121.BottomSurface = Enum.SurfaceType.Smooth
1649
Part121.TopSurface = Enum.SurfaceType.Smooth
1650
Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
1651
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1652
Part122.Parent = Model0
1653
Part122.Rotation = Vector3.new(90, 0, -90)
1654
Part122.Anchored = true
1655
Part122.CanCollide = false
1656
Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1657
Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1658
Part122.BottomSurface = Enum.SurfaceType.Smooth
1659
Part122.TopSurface = Enum.SurfaceType.Smooth
1660
Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
1661
Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1662
SpecialMesh123.Parent = Part122
1663
SpecialMesh123.MeshType = Enum.MeshType.Wedge
1664
Part124.Parent = Model0
1665
Part124.Anchored = true
1666
Part124.CanCollide = false
1667
Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
1668
Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1669
Part124.BottomSurface = Enum.SurfaceType.Smooth
1670
Part124.TopSurface = Enum.SurfaceType.Smooth
1671
Part124.Position = Vector3.new(14, 23.8949986, -21)
1672
Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
1673
weld(Model0)
1674
newWeld(torso,Model0.asd,0,0,0)
1675
1676
Model0 = Instance.new("Model")
1677
Part1 = Instance.new("Part")
1678
Part2 = Instance.new("Part")
1679
Part3 = Instance.new("Part")
1680
Part4 = Instance.new("Part")
1681
Part5 = Instance.new("Part")
1682
Model0.Parent = char
1683
Part1.Name = "asd"
1684
Part1.Parent = Model0
1685
Part1.Transparency = 1
1686
Part1.Anchored = true
1687
Part1.CanCollide = false
1688
Part1.Size = Vector3.new(1, 2, 1)
1689
Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1690
Part1.BottomSurface = Enum.SurfaceType.Smooth
1691
Part1.TopSurface = Enum.SurfaceType.Smooth
1692
Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
1693
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1694
Part2.Parent = Model0
1695
Part2.Anchored = true
1696
Part2.CanCollide = false
1697
Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
1698
Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1699
Part2.BottomSurface = Enum.SurfaceType.Smooth
1700
Part2.TopSurface = Enum.SurfaceType.Smooth
1701
Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
1702
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
1703
Part3.Parent = Model0
1704
Part3.Anchored = true
1705
Part3.CanCollide = false
1706
Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
1707
Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1708
Part3.BottomSurface = Enum.SurfaceType.Smooth
1709
Part3.TopSurface = Enum.SurfaceType.Smooth
1710
Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
1711
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1712
Part4.Parent = Model0
1713
Part4.Anchored = true
1714
Part4.CanCollide = false
1715
Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
1716
Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1717
Part4.BottomSurface = Enum.SurfaceType.Smooth
1718
Part4.TopSurface = Enum.SurfaceType.Smooth
1719
Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
1720
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
1721
Part5.Parent = Model0
1722
Part5.Anchored = true
1723
Part5.CanCollide = false
1724
Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
1725
Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1726
Part5.BottomSurface = Enum.SurfaceType.Smooth
1727
Part5.TopSurface = Enum.SurfaceType.Smooth
1728
Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
1729
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1730
weld(Model0)
1731
Model1 = Model0:Clone()
1732
Model1.Parent = char
1733
newWeld(lleg,Model0.asd,0,0,0)
1734
newWeld(rleg,Model1.asd,0,0,0)
1735
1736
Model0 = Instance.new("Model")
1737
Part1 = Instance.new("Part")
1738
SpecialMesh2 = Instance.new("SpecialMesh")
1739
Part3 = Instance.new("Part")
1740
Part4 = Instance.new("Part")
1741
Part5 = Instance.new("Part")
1742
BlockMesh6 = Instance.new("BlockMesh")
1743
Part7 = Instance.new("Part")
1744
BlockMesh8 = Instance.new("BlockMesh")
1745
Part9 = Instance.new("Part")
1746
Part10 = Instance.new("Part")
1747
SpecialMesh11 = Instance.new("SpecialMesh")
1748
Part12 = Instance.new("Part")
1749
SpecialMesh13 = Instance.new("SpecialMesh")
1750
Part14 = Instance.new("Part")
1751
Part15 = Instance.new("Part")
1752
BlockMesh16 = Instance.new("BlockMesh")
1753
Part17 = Instance.new("Part")
1754
SpecialMesh18 = Instance.new("SpecialMesh")
1755
Part19 = Instance.new("Part")
1756
Model0.Parent = char
1757
Part1.Parent = Model0
1758
Part1.Anchored = true
1759
Part1.CanCollide = false
1760
Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1761
Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1762
Part1.BottomSurface = Enum.SurfaceType.Smooth
1763
Part1.TopSurface = Enum.SurfaceType.Smooth
1764
Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
1765
Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
1766
SpecialMesh2.Parent = Part1
1767
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1768
SpecialMesh2.MeshType = Enum.MeshType.Cylinder
1769
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1770
Part3.Parent = Model0
1771
Part3.Anchored = true
1772
Part3.CanCollide = false
1773
Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
1774
Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1775
Part3.BottomSurface = Enum.SurfaceType.Smooth
1776
Part3.TopSurface = Enum.SurfaceType.Smooth
1777
Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
1778
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1779
Part4.Name = "asd"
1780
Part4.Parent = Model0
1781
Part4.Transparency = 1
1782
Part4.Anchored = true
1783
Part4.CanCollide = false
1784
Part4.Size = Vector3.new(1, 2, 1)
1785
Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1786
Part4.BottomSurface = Enum.SurfaceType.Smooth
1787
Part4.TopSurface = Enum.SurfaceType.Smooth
1788
Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
1789
Part4.Color = Color3.new(1, 0.8, 0.6)
1790
Part5.Parent = Model0
1791
Part5.Anchored = true
1792
Part5.CanCollide = false
1793
Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1794
Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1795
Part5.BottomSurface = Enum.SurfaceType.Smooth
1796
Part5.TopSurface = Enum.SurfaceType.Smooth
1797
Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
1798
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1799
BlockMesh6.Parent = Part5
1800
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1801
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1802
Part7.Parent = Model0
1803
Part7.Anchored = true
1804
Part7.CanCollide = false
1805
Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1806
Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1807
Part7.BottomSurface = Enum.SurfaceType.Smooth
1808
Part7.TopSurface = Enum.SurfaceType.Smooth
1809
Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
1810
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
1811
BlockMesh8.Parent = Part7
1812
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1813
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1814
Part9.Parent = Model0
1815
Part9.Anchored = true
1816
Part9.CanCollide = false
1817
Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
1818
Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1819
Part9.BottomSurface = Enum.SurfaceType.Smooth
1820
Part9.TopSurface = Enum.SurfaceType.Smooth
1821
Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
1822
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1823
Part10.Parent = Model0
1824
Part10.Anchored = true
1825
Part10.CanCollide = false
1826
Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1827
Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1828
Part10.BottomSurface = Enum.SurfaceType.Smooth
1829
Part10.TopSurface = Enum.SurfaceType.Smooth
1830
Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
1831
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
1832
SpecialMesh11.Parent = Part10
1833
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1834
SpecialMesh11.MeshType = Enum.MeshType.Cylinder
1835
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1836
Part12.Parent = Model0
1837
Part12.Material = Enum.Material.Neon
1838
Part12.Anchored = true
1839
Part12.CanCollide = false
1840
Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1841
Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1842
Part12.BottomSurface = Enum.SurfaceType.Smooth
1843
Part12.TopSurface = Enum.SurfaceType.Smooth
1844
Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
1845
Part12.Color = Color3.new(0, 1, 0)
1846
SpecialMesh13.Parent = Part12
1847
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1848
SpecialMesh13.MeshType = Enum.MeshType.Cylinder
1849
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1850
Part14.Parent = Model0
1851
Part14.Anchored = true
1852
Part14.CanCollide = false
1853
Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
1854
Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1855
Part14.BottomSurface = Enum.SurfaceType.Smooth
1856
Part14.TopSurface = Enum.SurfaceType.Smooth
1857
Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
1858
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1859
Part15.Parent = Model0
1860
Part15.Rotation = Vector3.new(1, 90, 0)
1861
Part15.Anchored = true
1862
Part15.CanCollide = false
1863
Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1864
Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
1865
Part15.BottomSurface = Enum.SurfaceType.Smooth
1866
Part15.TopSurface = Enum.SurfaceType.Smooth
1867
Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
1868
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
1869
BlockMesh16.Parent = Part15
1870
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1871
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1872
Part17.Parent = Model0
1873
Part17.Material = Enum.Material.Neon
1874
Part17.Anchored = true
1875
Part17.CanCollide = false
1876
Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1877
Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1878
Part17.BottomSurface = Enum.SurfaceType.Smooth
1879
Part17.TopSurface = Enum.SurfaceType.Smooth
1880
Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
1881
Part17.Color = Color3.new(0, 1, 0)
1882
SpecialMesh18.Parent = Part17
1883
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1884
SpecialMesh18.MeshType = Enum.MeshType.Cylinder
1885
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1886
Part19.Parent = Model0
1887
Part19.Anchored = true
1888
Part19.CanCollide = false
1889
Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
1890
Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1891
Part19.BottomSurface = Enum.SurfaceType.Smooth
1892
Part19.TopSurface = Enum.SurfaceType.Smooth
1893
Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
1894
Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
1895
weld(Model0)
1896
Model1 = Model0:Clone()
1897
Model1.Parent = char
1898
newWeld(larm,Model0.asd,0,0,0)
1899
newWeld(rarm,Model1.asd,0,0,0)
1900
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1901
1902
----------------------------------------------------------------------------
1903
leftwpn = {}
1904
rightwpn = {}
1905
lmidwpn = nil
1906
rmidwpn = nil
1907
for z=1,2 do
1908
local target = larm
1909
if z == 1 then target = rarm end
1910
for i=-1,1 do
1911
local part = Instance.new("Part",char)
1912
local mesh = Instance.new("SpecialMesh",part)
1913
mesh.MeshId = "rbxassetid://441574777"
1914
mesh.TextureId = "rbxassetid://441574805"
1915
mesh.Scale = Vector3.new(1,1,1)*0.015
1916
part.CanCollide = false
1917
part.Size = Vector3.new(0.2,3,0.3)
1918
newWeld(target,part,0,-1.5,-i*0.5)
1919
part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
1920
if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
1921
end
1922
end
1923
1924
local size = 1
1925
1926
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
1927
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1928
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
1929
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1930
newWeld(torso, hed, 0, 1.5*size, 0)
1931
newWeld(torso, lleg, -0.5*size, -1, 0)
1932
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1933
newWeld(torso, rleg, 0.5*size, -1*size, 0)
1934
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1935
newWeld(root, torso, 0, -1*size, 0)
1936
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
1937
1938
----------------------------------------------------------------------------------------
1939
combocounter = 0
1940
combotimer = 0
1941
texttimer = 0
1942
gui = Instance.new("ScreenGui",plr.PlayerGui)
1943
1944
chattext = Instance.new("TextLabel",gui)
1945
chattext.Size = UDim2.new(1,0,0,40)
1946
chattext.AnchorPoint = Vector2.new(0.5,1)
1947
chattext.Position = UDim2.new(0.5,0,1,-100)
1948
chattext.TextXAlignment = Enum.TextXAlignment.Center
1949
chattext.BackgroundTransparency = 0.35
1950
chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
1951
chattext.Font = Enum.Font.Cartoon
1952
chattext.FontSize = Enum.FontSize.Size28
1953
chattext.TextColor3 = Color3.new(1,1,1)
1954
chattext.TextStrokeTransparency = 0
1955
chattext.BorderSizePixel = 0
1956
1957
combotext = Instance.new("TextLabel",gui)
1958
combotext.Size = UDim2.new(1,0,0,80)
1959
combotext.AnchorPoint = Vector2.new(1,1)
1960
combotext.Position = UDim2.new(1,-40,1,-240)
1961
combotext.TextXAlignment = Enum.TextXAlignment.Right
1962
combotext.BackgroundTransparency = 1
1963
combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
1964
combotext.Font = Enum.Font.Cartoon
1965
combotext.FontSize = 8
1966
combotext.TextColor3 = Color3.new(0,0,0)
1967
combotext.TextStrokeTransparency = 0
1968
combotext.BorderSizePixel = 0
1969
1970
combotimervis = Instance.new("Frame",combotext)
1971
combotimervis.Size = UDim2.new(0,0,0,4)
1972
combotimervis.AnchorPoint = Vector2.new(1,0)
1973
combotimervis.Position = UDim2.new(1,0,1,0)
1974
combotimervis.BorderColor3 = Color3.new(0,0,0)
1975
1976
rs:connect(function()
1977
local asdf = -0.1
1978
if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
1979
if combocounter > 0 then
1980
combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
1981
else
1982
combotext.TextColor3 = Color3.fromHSV(0,0,0)
1983
end
1984
combotimervis.BackgroundColor3 = combotext.TextColor3
1985
combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
1986
combotext.Text = combocounter.."x"
1987
if combotimer > 0 then
1988
combotimer = combotimer - 1
1989
else
1990
combocounter = 0
1991
end
1992
if texttimer > 0 then
1993
texttimer = texttimer - 1
1994
chattext.BackgroundTransparency = 0.35
1995
else
1996
chattext.Text = ""
1997
chattext.BackgroundTransparency = 1
1998
end
1999
end)
2000
2001
function damage(model,dmg)
2002
local hum = model:FindFirstChildOfClass("Humanoid")
2003
local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
2004
hum:TakeDamage(hum.MaxHealth/dmg)
2005
combotimer = 60*5
2006
combocounter = combocounter + 1
2007
if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or  combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
2008
combosfx[combocounter/100]:Play() 
2009
texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
2010
if combocounter == 500 then
2011
chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
2012
elseif combocounter == 1000 then
2013
chattext.Text = "1,000 hit combo! That's what I'm talking about!"
2014
else
2015
chattext.Text = combocounter.." hit combo!"
2016
end
2017
print(texttimer)
2018
end
2019
if torson:FindFirstChildOfClass("BodyPosition") then
2020
torson:FindFirstChildOfClass("BodyPosition"):Destroy()
2021
end
2022
if hum.Health > 0 then
2023
local bp = Instance.new("BodyPosition",torson)
2024
bp.MaxForce = Vector3.new(1,1,1)*9e9
2025
bp.P = 10000
2026
bp.D = 500
2027
bp.Position = root.Position+(root.CFrame.lookVector*4)
2028
local loop = rs:connect(function()
2029
bp.Position = root.Position+(root.CFrame.lookVector*4)
2030
end)
2031
delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
2032
end
2033
end
2034
2035
function attackone()
2036
local spd = 0.25
2037
for i=1,10 do rs:wait()
2038
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2039
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2040
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2041
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
2042
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2043
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2044
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2045
end
2046
if jumped == true then
2047
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2048
else
2049
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2050
end
2051
local alreadytouched = {}
2052
local randomiser = math.random(1,2)
2053
local spd = 0.5
2054
for i=1,10 do rs:wait()
2055
2056
local v = rmidwpn
2057
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2058
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2059
2060
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2061
local hitting = true
2062
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2063
if hitting == true then
2064
damage(x.Parent,math.random(10,15))
2065
table.insert(alreadytouched,x)
2066
end
2067
end
2068
2069
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2070
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2071
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2072
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2073
if randomiser == 1 then
2074
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2075
elseif randomiser == 2 then
2076
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad((i/10)*360),0)
2077
end
2078
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2079
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2080
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
2081
end
2082
end
2083
2084
function attacktwo()
2085
local spd = 0.25
2086
for i=1,10 do rs:wait()
2087
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2088
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2089
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
2090
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2091
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2092
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2093
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2094
end
2095
if jumped == true then
2096
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2097
else
2098
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2099
end
2100
local alreadytouched = {}
2101
local randomiser = math.random(1,2)
2102
local spd = 0.5
2103
for i=1,10 do rs:wait()
2104
2105
local v = lmidwpn
2106
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2107
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2108
2109
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2110
local hitting = true
2111
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2112
if hitting == true then
2113
damage(x.Parent,math.random(10,15))
2114
table.insert(alreadytouched,x)
2115
end
2116
end
2117
2118
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2119
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2120
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2121
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2122
if randomiser == 1 then
2123
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2124
elseif randomiser == 2 then
2125
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad(-(i/10)*360),0)
2126
end
2127
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2128
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2129
effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
2130
end
2131
end
2132
2133
function attackthree(uhidk)
2134
local spd = 0.15
2135
for i=1,15 do rs:wait()
2136
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2137
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2138
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2139
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2140
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2141
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2142
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2143
end
2144
if jumped == true then
2145
root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
2146
else
2147
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
2148
end
2149
local alreadytouched = {}
2150
if uhidk == true then
2151
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
2152
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
2153
sound(260433768,torso.Position,2,math.random(100,120)/100)
2154
2155
for i,x in pairs(findAllNearestTorso(root.Position,10)) do
2156
damage(x.Parent,math.random(7,10))
2157
end
2158
2159
end
2160
2161
local spd = 0.4
2162
for i=1,6 do rs:wait()
2163
local effekt = nil
2164
local effect2 = nil
2165
if uhidk == false then
2166
2167
local v = rmidwpn
2168
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2169
effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2170
2171
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2172
local hitting = true
2173
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2174
if hitting == true then
2175
damage(x.Parent,math.random(10,15))
2176
table.insert(alreadytouched,x)
2177
end
2178
end
2179
2180
local v = lmidwpn
2181
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2182
effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2183
2184
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2185
local hitting = true
2186
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2187
if hitting == true then
2188
damage(x.Parent,math.random(10,15))
2189
table.insert(alreadytouched,x)
2190
end
2191
end
2192
2193
end
2194
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2195
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2196
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
2197
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
2198
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2199
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
2200
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
2201
if uhidk == false then
2202
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position) 
2203
effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
2204
end
2205
end
2206
end
2207
2208
local combo = 1
2209
local combo2 = 2
2210
local timer = 0
2211
local debounce = false
2212
local idk = false
2213
mouse.Button1Down:connect(function()
2214
if debounce == false and idk == false then
2215
timer = 40
2216
noidle = true
2217
freeze = true
2218
debounce = true
2219
if combo == 1 then
2220
if combo2 == 1 then attackone() else attacktwo() end
2221
combo = 2
2222
elseif combo == 2 then
2223
if combo2 == 2 then attackone() else attacktwo() end
2224
combo = 3
2225
elseif combo == 3 then
2226
if combo2 == 1 then combo2 = 2 else combo2 = 1 end
2227
attackthree(false)
2228
combo = 1
2229
end
2230
noidle = false
2231
freeze = false
2232
debounce = false
2233
end
2234
end)
2235
2236
function spintf(power)
2237
local spd = 0.4
2238
local asdf = 0
2239
for i=1,power do rs:wait()
2240
root.Velocity = (root.CFrame.lookVector*(power*10))
2241
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2242
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2243
local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2244
for i,v in pairs(findAllNearestTorso(root.Position,30)) do
2245
damage(v.Parent,180-(power*4))
2246
end
2247
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2248
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2249
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
2250
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
2251
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
2252
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
2253
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
2254
if i*35 > asdf then
2255
asdf = (i*35) + 180
2256
end
2257
end
2258
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
2259
end
2260
2261
mouse.KeyDown:connect(function(key)
2262
if debounce == false then
2263
if string.byte(string.lower(key)) == 48 then
2264
noidle = true
2265
freeze = true
2266
debounce = true
2267
local keyup = false
2268
local power = 20
2269
local asd = mouse.KeyUp:connect(function(key) keyup = true end)
2270
local i = 0
2271
repeat rs:wait()
2272
if i > 10 then i = 0
2273
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2274
sound(180204562,torso.Position,2,1+((i/40)*2))
2275
end
2276
local spd = 0.4
2277
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2278
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2279
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
2280
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
2281
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2282
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2283
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2284
i = i + 1
2285
if power < 40 then power = power + 0.25 else keyup = true end
2286
until keyup == true
2287
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
2288
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
2289
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2290
asd:disconnect()
2291
spintf(power)
2292
noidle = false
2293
freeze = false
2294
idk = true
2295
local mousasdfg = nil
2296
mousasdfg = mouse.Button1Down:connect(function() 
2297
noidle = true
2298
freeze = true
2299
debounce = true
2300
mousasdfg:disconnect()
2301
root.Velocity = Vector3.new()
2302
attackthree(true)
2303
idk = false
2304
combo = 1
2305
noidle = false
2306
freeze = false
2307
end)
2308
delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
2309
end
2310
end
2311
end)
2312
2313
mouse.KeyDown:connect(function(key)
2314
if debounce == false then
2315
if string.byte(string.lower(key)) == 50 and jumped == true then
2316
freeze = true
2317
debounce = true
2318
root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
2319
sound(1388740053,torso.Position,10,math.random(180,200)/100)
2320
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
2321
noidle = true
2322
local i = 0
2323
local spd = 0.4
2324
repeat rs:wait()
2325
root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
2326
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(i*10),0,0)
2327
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2328
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2329
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
2330
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
2331
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
2332
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
2333
i = i + 1
2334
until root.Velocity.Y < 0
2335
noidle = false
2336
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,0,0)
2337
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2338
local part, endPoint = workspace:FindPartOnRay(ray, char)
2339
repeat rs:wait()
2340
root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
2341
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2342
part, endPoint = workspace:FindPartOnRay(ray, char)
2343
until part
2344
shake(50)
2345
sound(262562442,torso.Position,10,math.random(70,100)/100)
2346
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
2347
for i,x in pairs(findAllNearestTorso(root.Position,20)) do
2348
damage(x.Parent,math.random(7,10))
2349
end
2350
for i=1,15 do
2351
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2352
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
2353
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
2354
end
2355
freeze = false
2356
delay(0.1,function() debounce = false end)
2357
end
2358
end
2359
end)
2360
2361
velocityYFall=0
2362
velocityYFall2=0
2363
velocityYFall3=0
2364
velocityYFall4=0
2365
neckrotY=0
2366
neckrotY2=0
2367
torsorotY=0
2368
torsorotY2=0
2369
torsoY=0
2370
torsoY2=0
2371
colored = 0
2372
sine = 0
2373
change=0.4
2374
movement=5
2375
timeranim=0
2376
running = true
2377
2378
--[[mouse.KeyDown:connect(function(key)
2379
key = string.lower(key)
2380
if string.byte(key) == 48 then
2381
running = true
2382
local keyup = mouse.KeyUp:connect(function(key)
2383
if string.byte(key) == 48 then
2384
running = false
2385
end
2386
end)
2387
repeat rs:wait() until running == false
2388
keyup:disconnect()
2389
end
2390
end)]]
2391
2392
icolor=1
2393
imode=false
2394
2395
didjump = false
2396
jumppower = 0
2397
freeze = false
2398
debounceimpact = false
2399
2400
mouse.KeyDown:connect(function(key)
2401
if key == " " and debounce == false and jumped == true and candouble == true then
2402
candouble = false
2403
sound(138210320,torso.Position,2,math.random(240,260)/100)
2404
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
2405
root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
2406
noidle = true
2407
local spd = 0.15
2408
for i=1,20 do rs:wait()
2409
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2410
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2411
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2412
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2413
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
2414
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2415
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2416
end
2417
noidle = false
2418
end
2419
end)
2420
2421
function jumpimpact()
2422
if debounceimpact == false then
2423
debounceimpact = true
2424
if jumppower < -150 then jumppower = -150 end
2425
shake(-jumppower/5)
2426
for i=1,-jumppower/20 do rs:wait()
2427
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2428
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2429
end
2430
debounceimpact = false
2431
end
2432
end
2433
2434
rs:connect(function()
2435
2436
hum.JumpPower = 100
2437
2438
if icolor > 1 then
2439
imode = false
2440
elseif icolor < 0 then
2441
imode = true
2442
end
2443
2444
if imode == true then
2445
icolor = icolor + 0.01
2446
else
2447
icolor = icolor - 0.01
2448
end
2449
2450
if p.Character.Parent == nil then
2451
local model = Instance.new("Model")
2452
model.Name = p.Name
2453
p.Character = model
2454
for i,v in pairs(char:GetChildren()) do
2455
v.Parent = p.Character
2456
end
2457
end
2458
2459
char = p.Character
2460
if p.Character.Parent ~= workspace then
2461
p.Character.Parent = workspace
2462
end
2463
for i,v in pairs(char:GetChildren()) do
2464
if v:IsA("Accoutrement") then
2465
if v.Handle:FindFirstChild("Mesh") then
2466
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2467
v.Handle.Transparency = 0
2468
end
2469
elseif v:IsA("BasePart") then
2470
v.Anchored = false
2471
if v:FindFirstChildOfClass("BodyPosition") then
2472
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2473
end
2474
if v:FindFirstChildOfClass("BodyVelocity") then
2475
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2476
end
2477
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2478
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2479
end
2480
if v:FindFirstChild("Mesh") then
2481
v:FindFirstChild("Mesh").Offset = Vector3.new()
2482
end
2483
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2484
local force = Instance.new("Part",DebrisModel)
2485
force.Name = v.Name.."FORCEFIELD"
2486
if v ~= hed then
2487
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2488
else
2489
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
2490
end
2491
force.CanCollide = false
2492
force.Transparency = 1
2493
force.Color = Color3.new(0,1,1)
2494
force.Material = Enum.Material.Neon
2495
newWeld(v,force,0,0,0)
2496
else
2497
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2498
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2499
end
2500
end
2501
if v.Name ~= "HumanoidRootPart" then
2502
v.Transparency = 0
2503
else
2504
v.Transparency = 1
2505
end
2506
end
2507
end
2508
2509
if freeze == false then
2510
hum.WalkSpeed = (666/10)*size
2511
change=1.4
2512
movement=18
2513
else
2514
hum.WalkSpeed = 1
2515
change=0.4
2516
movement=5
2517
end
2518
2519
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2520
velocityYFall = root.Velocity.Y/1.5
2521
else
2522
if -root.Velocity.Y/1.5 < -5 then
2523
velocityYFall = 5
2524
elseif -root.Velocity.Y/1.5 > 150 then
2525
velocityYFall = -150
2526
end
2527
end
2528
2529
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2530
velocityYFall2 = root.Velocity.Y/180
2531
else
2532
if -root.Velocity.Y/180 < 0 then
2533
velocityYFall2 = 0
2534
elseif -root.Velocity.Y/180 > 1.2 then
2535
velocityYFall2 = -1.2
2536
end
2537
end
2538
2539
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2540
velocityYFall3 = root.Velocity.Y/1.5
2541
else
2542
if -root.Velocity.Y/1.5 < -5 then
2543
velocityYFall3 = 5
2544
elseif -root.Velocity.Y/1.5 > 50 then
2545
velocityYFall3 = -50
2546
end
2547
end
2548
2549
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2550
velocityYFall4 = root.Velocity.Y/1.5
2551
else
2552
if -root.Velocity.Y/180 < -5 then
2553
velocityYFall4 = 5
2554
elseif -root.Velocity.Y/180 > 50 then
2555
velocityYFall4 = -50
2556
end
2557
end
2558
2559
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2560
neckrotY = root.RotVelocity.Y/6
2561
else
2562
if root.RotVelocity.Y/6 < -1 then
2563
neckrotY = -1
2564
elseif root.RotVelocity.Y/6 > 1 then
2565
neckrotY = 1
2566
end
2567
end
2568
2569
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2570
neckrotY2 = root.RotVelocity.Y/8
2571
else
2572
if root.RotVelocity.Y/8 < -0.6 then
2573
neckrotY2 = -0.6
2574
elseif root.RotVelocity.Y/8 > 0.6 then
2575
neckrotY2 = 0.6
2576
end
2577
end
2578
2579
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2580
torsorotY = root.RotVelocity.Y/6
2581
else
2582
if root.RotVelocity.Y/6 < -0.2 then
2583
torsorotY = -0.2
2584
elseif root.RotVelocity.Y/6 > 0.2 then
2585
torsorotY = 0.2
2586
end
2587
end
2588
2589
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2590
torsorotY2 = root.RotVelocity.Y/8
2591
else
2592
if root.RotVelocity.Y/8 < -0.2 then
2593
torsorotY2 = -0.2
2594
elseif root.RotVelocity.Y/8 > 0.2 then
2595
torsorotY2 = 0.2
2596
end
2597
end
2598
2599
simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
2600
2601
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2602
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2603
2604
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2605
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2606
2607
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2608
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2609
2610
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2611
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2612
2613
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2614
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2615
2616
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2617
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
2618
2619
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2620
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
2621
2622
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2623
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
2624
2625
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2626
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
2627
2628
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2629
local part, endPoint = workspace:FindPartOnRay(ray, char)
2630
2631
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
2632
2633
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2634
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2635
2636
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2637
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2638
2639
if hum.Health > 0 and noidle == false then
2640
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2641
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2642
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
2643
--rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2644
--larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2645
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
2646
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
2647
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2648
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2649
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2650
elseif jumped == true then
2651
didjump = true
2652
jumppower = root.Velocity.Y
2653
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2654
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2655
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2656
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2657
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2658
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2659
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2660
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2661
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2662
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
2663
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
2664
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
2665
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
2666
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
2667
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
2668
end
2669
end
2670
if didjump == true and jumped == false and jumppower < 0 then
2671
didjump = false
2672
jumpimpact()
2673
end
2674
2675
--timeposition = soundz.TimePosition
2676
hed.BrickColor = skin_color
2677
torso.BrickColor = skin_color
2678
rarm.BrickColor = skin_color
2679
larm.BrickColor = skin_color
2680
rleg.BrickColor = skin_color
2681
lleg.BrickColor = skin_color
2682
sine = sine + change
2683
hum.Health = math.huge
2684
hum.MaxHealth = math.huge
2685
end)