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1 | local ContentProvider = game:GetService("ContentProvider") | |
2 | ||
3 | local function LoadAssets(AssetList) | |
4 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
5 | ||
6 | for _, AssetId in pairs(AssetList) do | |
7 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
8 | end | |
9 | end | |
10 | ||
11 | LoadAssets({11442510,30956707}) | |
12 | local Gibs = game.Workspace | |
13 | ||
14 | function Kill(Character) | |
15 | Character.Humanoid.Health = 0 | |
16 | local poo = Instance.new("IntValue",Character) | |
17 | poo.Name = "haha nope" | |
18 | local svch = Character | |
19 | local hum = Character:findFirstChild("Humanoid") | |
20 | Character.Archivable = true | |
21 | local chrclone = Character:clone() | |
22 | Character.Archivable = false | |
23 | ||
24 | local ch = chrclone:GetChildren() | |
25 | local i | |
26 | for i = 1,#ch do | |
27 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
28 | ch[i]:remove() | |
29 | end | |
30 | end | |
31 | local function Scan(ch) | |
32 | local e | |
33 | for e = 1,#ch do | |
34 | Scan(ch[e]:GetChildren()) | |
35 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
36 | ch[e]:remove() | |
37 | end | |
38 | end | |
39 | end | |
40 | Scan(chrclone:GetChildren()) | |
41 | ||
42 | local hum2 = chrclone:findFirstChild("Humanoid") | |
43 | ||
44 | ||
45 | if hum2 ~= nil then | |
46 | hum2.Name = "Humanoid2" | |
47 | hum2.PlatformStand = true | |
48 | hum2.Sit = true | |
49 | hum2.MaxHealth = 0 | |
50 | hum2.Health = 0 | |
51 | end | |
52 | ||
53 | local ch = Character:GetChildren() | |
54 | local i | |
55 | for i = 1,#ch do | |
56 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
57 | ch[i]:remove() | |
58 | end | |
59 | end | |
60 | ||
61 | wait(0.2) | |
62 | ||
63 | local ch = Character:GetChildren() | |
64 | local i | |
65 | for i = 1,#ch do | |
66 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
67 | ch[i]:remove() | |
68 | end | |
69 | end | |
70 | Character = chrclone | |
71 | local Torso = Character.Torso | |
72 | local movevector = Vector3.new() | |
73 | ||
74 | if Torso then | |
75 | local Head = Character:FindFirstChild("Head") | |
76 | local Limb = Character:FindFirstChild("Right Arm") | |
77 | if Limb then | |
78 | ||
79 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
80 | local Joint = Instance.new("Glue") | |
81 | Joint.Name = "RightShoulder" | |
82 | Joint.Part0 = Torso | |
83 | Joint.Part1 = Limb | |
84 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
85 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
86 | Joint.Parent = Torso | |
87 | ||
88 | local B = Instance.new("Part") | |
89 | B.TopSurface = 0 | |
90 | B.BottomSurface = 0 | |
91 | B.formFactor = "Symmetric" | |
92 | B.Size = Vector3.new(1, 1, 1) | |
93 | B.Transparency = 1 | |
94 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
95 | B.Parent = Character | |
96 | local W = Instance.new("Weld") | |
97 | W.Part0 = Limb | |
98 | W.Part1 = B | |
99 | W.C0 = CFrame.new(0, -0.5, 0) | |
100 | W.Parent = Limb | |
101 | ||
102 | end | |
103 | local Limb = Character:FindFirstChild("Left Arm") | |
104 | if Limb then | |
105 | ||
106 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
107 | local Joint = Instance.new("Glue") | |
108 | Joint.Name = "LeftShoulder" | |
109 | Joint.Part0 = Torso | |
110 | Joint.Part1 = Limb | |
111 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
112 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
113 | Joint.Parent = Torso | |
114 | ||
115 | local B = Instance.new("Part") | |
116 | B.TopSurface = 0 | |
117 | B.BottomSurface = 0 | |
118 | B.formFactor = "Symmetric" | |
119 | B.Size = Vector3.new(1, 1, 1) | |
120 | B.Transparency = 1 | |
121 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
122 | B.Parent = Character | |
123 | local W = Instance.new("Weld") | |
124 | W.Part0 = Limb | |
125 | W.Part1 = B | |
126 | W.C0 = CFrame.new(0, -0.5, 0) | |
127 | W.Parent = Limb | |
128 | ||
129 | end | |
130 | local Limb = Character:FindFirstChild("Right Leg") | |
131 | if Limb then | |
132 | ||
133 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
134 | local Joint = Instance.new("Glue") | |
135 | Joint.Name = "RightHip" | |
136 | Joint.Part0 = Torso | |
137 | Joint.Part1 = Limb | |
138 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
139 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
140 | Joint.Parent = Torso | |
141 | ||
142 | local B = Instance.new("Part") | |
143 | B.TopSurface = 0 | |
144 | B.BottomSurface = 0 | |
145 | B.formFactor = "Symmetric" | |
146 | B.Size = Vector3.new(1, 1, 1) | |
147 | B.Transparency = 1 | |
148 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
149 | B.Parent = Character | |
150 | local W = Instance.new("Weld") | |
151 | W.Part0 = Limb | |
152 | W.Part1 = B | |
153 | W.C0 = CFrame.new(0, -0.5, 0) | |
154 | W.Parent = Limb | |
155 | ||
156 | end | |
157 | local Limb = Character:FindFirstChild("Left Leg") | |
158 | if Limb then | |
159 | ||
160 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
161 | local Joint = Instance.new("Glue") | |
162 | Joint.Name = "LeftHip" | |
163 | Joint.Part0 = Torso | |
164 | Joint.Part1 = Limb | |
165 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
166 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
167 | Joint.Parent = Torso | |
168 | ||
169 | local B = Instance.new("Part") | |
170 | B.TopSurface = 0 | |
171 | B.BottomSurface = 0 | |
172 | B.formFactor = "Symmetric" | |
173 | B.Size = Vector3.new(1, 1, 1) | |
174 | B.Transparency = 1 | |
175 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
176 | B.Parent = Character | |
177 | local W = Instance.new("Weld") | |
178 | W.Part0 = Limb | |
179 | W.Part1 = B | |
180 | W.C0 = CFrame.new(0, -0.5, 0) | |
181 | W.Parent = Limb | |
182 | ||
183 | end | |
184 | --[ | |
185 | local Bar = Instance.new("Part") | |
186 | Bar.TopSurface = 0 | |
187 | Bar.BottomSurface = 0 | |
188 | Bar.formFactor = "Symmetric" | |
189 | Bar.Size = Vector3.new(1, 1, 1) | |
190 | Bar.Transparency = 1 | |
191 | Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) | |
192 | Bar.Parent = Character | |
193 | local Weld = Instance.new("Weld") | |
194 | Weld.Part0 = Torso | |
195 | Weld.Part1 = Bar | |
196 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
197 | Weld.Parent = Torso | |
198 | --]] | |
199 | end | |
200 | Character.Parent = Gibs | |
201 | game.Debris:AddItem(Character, 12) | |
202 | if movevector ~= Vector3.new() then | |
203 | for i = 1,10 do | |
204 | wait() | |
205 | Torso.Velocity = Vector3.new(0,0,-100) | |
206 | Head.Velocity = movevector * 200 | |
207 | end | |
208 | end | |
209 | local duh = Torso | |
210 | ee = Instance.new("Part") | |
211 | ee.Anchored = false | |
212 | ee.CanCollide = false | |
213 | ee.Parent = duh | |
214 | ee.Transparency =1 | |
215 | ee.Size = Vector3.new(0.15, 0.15, 0.15) | |
216 | wee = Instance.new("Weld") | |
217 | wee.Parent = duh | |
218 | wee.Part0 = duh | |
219 | wee.Part1 = ee | |
220 | wee.C0 = CFrame.new(0, 1, 0) | |
221 | ge = Instance.new('ParticleEmitter') | |
222 | ge.Parent = ee | |
223 | ge.Texture = "rbxassetid://29712167" | |
224 | ge.Size = NumberSequence.new(0.2,0.05) | |
225 | ge.Acceleration = Vector3.new(0, -20, 0) | |
226 | ge.Rate = 100000 | |
227 | ge.Speed = NumberRange.new(7,8) | |
228 | ge.Lifetime = NumberRange.new(3,4) | |
229 | ge.VelocitySpread = 10 | |
230 | ge.VelocityInheritance = 0.3 | |
231 | ea = Instance.new("Part") | |
232 | ea.Anchored = false | |
233 | ea.CanCollide = false | |
234 | ea.Parent = Character.Head | |
235 | ea.Transparency =1 | |
236 | ea.Size = Vector3.new(0.15, 0.15, 0.15) | |
237 | wea = Instance.new("Weld") | |
238 | wea.Parent = Character.Head | |
239 | wea.Part0 = Character.Head | |
240 | wea.Part1 = ea | |
241 | wea.C0 = CFrame.new(0, -0.7, 0) | |
242 | ga = Instance.new('ParticleEmitter') | |
243 | ga.Parent = ea | |
244 | ga.Texture = "rbxassetid://29712167" | |
245 | ga.Size = NumberSequence.new(0.2,0.05) | |
246 | ga.Acceleration = Vector3.new(0, -20, 0) | |
247 | ga.Rate = 100000 | |
248 | ga.Speed = NumberRange.new(7,8) | |
249 | ga.Lifetime = NumberRange.new(3,4) | |
250 | ga.VelocitySpread = 10 | |
251 | ga.VelocityInheritance = 0.3 | |
252 | ga.EmissionDirection = Enum.NormalId.Bottom | |
253 | end | |
254 | ||
255 | local plr = game.Players.LocalPlayer | |
256 | local chr = plr.Character | |
257 | local mouse = plr:GetMouse() | |
258 | local intro = coroutine.wrap(function() | |
259 | local gui = Instance.new('ScreenGui',plr.PlayerGui) | |
260 | gui.Name = "Intro" | |
261 | local fr = Instance.new('Frame',gui) | |
262 | fr.Size = UDim2.new(0.4,0,0,0) | |
263 | fr.Position = UDim2.new(0.3,0,-0.1,0) | |
264 | fr.BorderColor3 = Color3.fromRGB(198, 45, 45) | |
265 | fr.BorderSizePixel = 5 | |
266 | fr.BackgroundColor3 = Color3.fromRGB(38, 38, 38) | |
267 | local title = Instance.new('TextLabel',fr) | |
268 | title.Size = UDim2.new(1,0,0.4,0) | |
269 | title.Position = UDim2.new(0,0,0.1,0) | |
270 | title.BackgroundTransparency = 1 | |
271 | title.TextColor3 = Color3.fromRGB(198, 45, 45) | |
272 | title.TextScaled = true | |
273 | title.Text = 'Deadpool Script' | |
274 | local desc = Instance.new('TextLabel',fr) | |
275 | desc.Size = UDim2.new(1,0,0.5,0) | |
276 | desc.Position = UDim2.new(0,0,0.5,0) | |
277 | desc.BackgroundTransparency = 1 | |
278 | desc.TextColor3 = Color3.fromRGB(198, 45, 45) | |
279 | desc.TextScaled = true | |
280 | desc.Text = '' | |
281 | wait(1) | |
282 | fr:TweenSize(UDim2.new(0.4,0,0.5,0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,2) | |
283 | wait(2) | |
284 | local str = 'Hotkey to equip katana is N. Use Z to stab and X to slice heads off. Created by mustardfoot.' | |
285 | local leng = string.len(str) | |
286 | for i = 1,leng do | |
287 | desc.Text = string.sub(str,1,i) | |
288 | wait() | |
289 | end | |
290 | wait(2) | |
291 | fr:TweenSize(UDim2.new(0.4,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,0.8) | |
292 | wait(2) | |
293 | gui:Destroy() | |
294 | end) | |
295 | intro() | |
296 | ||
297 | ||
298 | wait(2) | |
299 | local tors = chr.Torso | |
300 | chr.Head.Transparency = 1 | |
301 | for i,v in pairs(chr:GetChildren()) do | |
302 | if v.ClassName == "CharacterMesh" then | |
303 | v:Destroy() | |
304 | end | |
305 | end | |
306 | local humroot = chr.HumanoidRootPart:Clone() | |
307 | local torsclone = tors:Clone() | |
308 | local anim = chr.Animate:Clone() | |
309 | local hum = chr.Humanoid:Clone() | |
310 | local head = chr.Head:Clone() | |
311 | local neck = chr.Torso.Neck:Clone() | |
312 | local rightarm = chr["Right Arm"]:Clone() | |
313 | local leftarm = chr["Left Arm"]:Clone() | |
314 | local leftleg = chr["Left Leg"]:Clone() | |
315 | local rightleg = chr["Right Leg"]:Clone() | |
316 | local rightshoulder = tors["Right Shoulder"]:Clone() | |
317 | local leftshoulder = tors["Left Shoulder"]:Clone() | |
318 | local righthip = tors["Right Hip"]:Clone() | |
319 | local lefthip = tors["Left Hip"]:Clone() | |
320 | local shirt = nil | |
321 | local pants = nil | |
322 | local hats = {} | |
323 | local lastpos = CFrame.new(0,0,0) | |
324 | local on = true | |
325 | local doing = false | |
326 | local stabbing = false | |
327 | local slicing = false | |
328 | local toolz = Instance.new('Tool',plr.Backpack) | |
329 | toolz.Name = "Katana" | |
330 | toolz.RequiresHandle = false | |
331 | toolz.CanBeDropped = false | |
332 | local partz = Instance.new('Part',toolz) | |
333 | partz.Size = Vector3.new(0.2,0.2,3) | |
334 | partz.CanCollide = false | |
335 | local meshz = Instance.new('SpecialMesh',partz) | |
336 | meshz.MeshId = 'rbxassetid://11442510' | |
337 | meshz.TextureId = 'rbxassetid://30956707' | |
338 | meshz.VertexColor = Vector3.new(0,0,0) | |
339 | ||
340 | toolz.Equipped:connect(function(mouse) | |
341 | if chr:FindFirstChild('Right Arm') then | |
342 | local weld = Instance.new('Weld',partz) | |
343 | weld.Part0 = partz | |
344 | weld.Part1 = chr["Right Arm"] | |
345 | weld.C0 = CFrame.new(0.9,0,-1.25)*CFrame.Angles(math.pi,0,-math.pi/2) | |
346 | end | |
347 | mouse.KeyDown:connect(function(key) | |
348 | if doing == false then | |
349 | if key == 'z' then | |
350 | if chr:FindFirstChild('Right Arm') and chr:FindFirstChild('Torso') then | |
351 | doing = true | |
352 | local weld = Instance.new('Weld',chr["Right Arm"]) | |
353 | weld.Part0 = chr["Right Arm"] | |
354 | weld.Part1 = chr.Torso | |
355 | weld.C0 = CFrame.new(-1.5,0,0) | |
356 | for i=1,25 do | |
357 | weld.C0 = weld.C0:lerp(CFrame.new(-1.5,1,0.9)*CFrame.Angles(math.pi/2.5,0,-math.pi/2.5),i/25) | |
358 | wait() | |
359 | end | |
360 | wait() | |
361 | stabbing = true | |
362 | for i=1,10 do | |
363 | weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0.8,0)*CFrame.Angles(-math.pi/4,0,-math.pi/6),i/10) | |
364 | wait() | |
365 | end | |
366 | wait() | |
367 | for i=1,25 do | |
368 | weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i/25) | |
369 | wait() | |
370 | end | |
371 | chr["Right Arm"]:Destroy() | |
372 | doing = false | |
373 | stabbing = false | |
374 | end | |
375 | elseif key == 'x' then | |
376 | if chr:FindFirstChild('Right Arm') and chr:FindFirstChild('Torso') then | |
377 | doing = true | |
378 | local weld = Instance.new('Weld',chr["Right Arm"]) | |
379 | weld.Part0 = chr["Right Arm"] | |
380 | weld.Part1 = chr.Torso | |
381 | weld.C0 = CFrame.new(-1.5,0,0) | |
382 | for i=1,25 do | |
383 | weld.C0 = weld.C0:lerp(CFrame.new(-0.5,0.7,-0.5)*CFrame.Angles(math.pi/8,math.pi/1,math.pi/1.5),i/25) | |
384 | wait() | |
385 | end | |
386 | wait() | |
387 | slicing = true | |
388 | for i=1,5 do | |
389 | weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0.8,0)*CFrame.Angles(-math.pi/8,0,-math.pi/4),i/5) | |
390 | wait() | |
391 | end | |
392 | wait() | |
393 | for i=1,12.5 do | |
394 | weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i/12.5) | |
395 | wait() | |
396 | end | |
397 | chr["Right Arm"]:Destroy() | |
398 | doing = false | |
399 | slicing = false | |
400 | end | |
401 | end | |
402 | end | |
403 | end) | |
404 | end) | |
405 | ||
406 | partz.Touched:connect(function(hit) | |
407 | if hit.Parent:FindFirstChild('Humanoid') and stabbing and hit.Parent ~= chr then | |
408 | hit.Parent.Humanoid.Health = 0 | |
409 | elseif hit.Parent:FindFirstChild('heck') == nil and slicing then | |
410 | local he = Instance.new('IntValue',hit.Parent) | |
411 | he.Name = "heck" | |
412 | Kill(hit.Parent) | |
413 | end | |
414 | end) | |
415 | ||
416 | toolz.Unequipped:connect(function(mouse) | |
417 | if partz:FindFirstChildOfClass('Weld') then | |
418 | partz:FindFirstChildOfClass('Weld'):Destroy() | |
419 | end | |
420 | end) | |
421 | toolz.AncestryChanged:connect(function(child, parent) | |
422 | if parent ~= chr and parent ~= plr.Backpack then | |
423 | wait() | |
424 | toolz.Parent = plr.Backpack | |
425 | end | |
426 | end) | |
427 | ||
428 | mouse.KeyDown:connect(function(key) | |
429 | if key == "n" then | |
430 | wait() | |
431 | toolz:Equip() | |
432 | end | |
433 | end) | |
434 | if chr:FindFirstChildOfClass('Shirt') then | |
435 | shirt = chr:FindFirstChildOfClass('Shirt'):Clone() | |
436 | end | |
437 | if chr:FindFirstChildOfClass('Pants') then | |
438 | pants = chr:FindFirstChildOfClass('Pants'):Clone() | |
439 | end | |
440 | for i,v in pairs(chr:GetChildren()) do | |
441 | if v.ClassName == "Accessory" then | |
442 | table.insert(hats,v:Clone()) | |
443 | end | |
444 | end | |
445 | local rootjoint = chr.HumanoidRootPart.RootJoint:Clone() | |
446 | chr.Humanoid:Destroy() | |
447 | local gui = Instance.new('ScreenGui') | |
448 | gui.Parent = game.Players.LocalPlayer.PlayerGui | |
449 | gui.Name = "Deadpool" | |
450 | gui.ResetOnSpawn = false | |
451 | local frame = Instance.new('Frame',gui) | |
452 | frame.Size = UDim2.new(0.2,0,0.2,0) | |
453 | frame.Position = UDim2.new(0,0,0.9,0) | |
454 | frame.BackgroundColor3 = Color3.fromRGB(38, 38, 38) | |
455 | frame.BorderSizePixel = 4 | |
456 | frame.BorderColor3 = Color3.fromRGB(198, 45, 45) | |
457 | frame.Active = true | |
458 | frame.Draggable = true | |
459 | local txt = Instance.new('TextLabel',frame) | |
460 | txt.Text = "Demon Gui" | |
461 | txt.TextColor3 = Color3.fromRGB(198, 45, 45) | |
462 | txt.Size = UDim2.new(1,0,0.3,0) | |
463 | txt.TextScaled = true | |
464 | txt.BackgroundTransparency = 1 | |
465 | local but = Instance.new('TextButton',frame) | |
466 | but.Text = "Toggle Suit" | |
467 | but.TextColor3 = Color3.fromRGB(38, 38, 38) | |
468 | but.Size = UDim2.new(0.7,0,0.3,0) | |
469 | but.Position = UDim2.new(0.15,0,0.5,0) | |
470 | but.BorderSizePixel = 0 | |
471 | but.TextScaled = true | |
472 | but.BackgroundColor3 = Color3.fromRGB(198, 45, 45) | |
473 | but.MouseButton1Down:connect(function() | |
474 | on = not on | |
475 | end) | |
476 | game:GetService('RunService').Stepped:connect(function() | |
477 | if chr.Parent == nil then | |
478 | chr.RobloxLocked = false | |
479 | chr.Parent = game.Workspace | |
480 | end | |
481 | if chr:FindFirstChildOfClass('Humanoid') == nil then | |
482 | hum:Clone().Parent = chr | |
483 | chr.Animate:Destroy() | |
484 | anim:Clone().Parent = chr | |
485 | end | |
486 | if chr:FindFirstChild('HumanoidRootPart') == nil then | |
487 | humroot:Clone().Parent = chr | |
488 | humroot.CFrame = lastpos | |
489 | chr.Humanoid:Destroy() | |
490 | hum:Clone().Parent = chr | |
491 | chr.Animate:Destroy() | |
492 | anim:Clone().Parent = chr | |
493 | chr.HumanoidRootPart.RootJoint:Destroy() | |
494 | end | |
495 | if chr:FindFirstChild('Torso') == nil then | |
496 | chr.Humanoid:Destroy() | |
497 | local tor = tors:Clone() | |
498 | tor.Parent = chr | |
499 | hum:Clone().Parent = chr | |
500 | chr.Animate:Destroy() | |
501 | anim:Clone().Parent = chr | |
502 | end | |
503 | if chr.HumanoidRootPart:FindFirstChild('RootJoint') == nil then | |
504 | local rtj = rootjoint:Clone() | |
505 | rtj.Parent = chr.HumanoidRootPart | |
506 | rtj.Part0 = chr.HumanoidRootPart | |
507 | rtj.Part1 = chr.Torso | |
508 | end | |
509 | if chr:FindFirstChild('Head') == nil then | |
510 | chr.Humanoid:Destroy() | |
511 | head:Clone().Parent = chr | |
512 | hum:Clone().Parent = chr | |
513 | chr.Animate:Destroy() | |
514 | anim:Clone().Parent = chr | |
515 | end | |
516 | if chr.Torso:FindFirstChild('Neck') == nil then | |
517 | chr.Humanoid:Destroy() | |
518 | local hec = neck:Clone() | |
519 | hec.Parent = chr.Torso | |
520 | hec.Part0 = chr.Torso | |
521 | hec.Part1 = chr.Head | |
522 | hum:Clone().Parent = chr | |
523 | chr.Animate:Destroy() | |
524 | anim:Clone().Parent = chr | |
525 | end | |
526 | if chr:FindFirstChild('Right Leg') == nil then | |
527 | rightleg:Clone().Parent = chr | |
528 | local fi = righthip:Clone() | |
529 | fi.Parent = chr.Torso | |
530 | fi.Part0 = chr.Torso | |
531 | fi.Part1 = chr["Right Leg"] | |
532 | end | |
533 | if chr:FindFirstChild('Right Arm') == nil then | |
534 | rightarm:Clone().Parent = chr | |
535 | local fi = rightshoulder:Clone() | |
536 | fi.Parent = chr.Torso | |
537 | fi.Part0 = chr.Torso | |
538 | fi.Part1 = chr["Right Arm"] | |
539 | end | |
540 | if chr:FindFirstChild('Left Leg') == nil then | |
541 | leftleg:Clone().Parent = chr | |
542 | local fi = lefthip:Clone() | |
543 | fi.Parent = chr.Torso | |
544 | fi.Part0 = chr.Torso | |
545 | fi.Part1 = chr["Left Leg"] | |
546 | end | |
547 | if chr:FindFirstChild('Left Arm') == nil then | |
548 | leftarm:Clone().Parent = chr | |
549 | local fi = leftshoulder:Clone() | |
550 | fi.Parent = chr.Torso | |
551 | fi.Part0 = chr.Torso | |
552 | fi.Part1 = chr["Left Arm"] | |
553 | end | |
554 | for i,v in pairs(chr:GetChildren()) do | |
555 | if v.Name == "Mask" or v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" or v.Name == "KatanaHolder" then | |
556 | v:Destroy() | |
557 | end | |
558 | end | |
559 | chr.Humanoid.Health = chr.Humanoid.MaxHealth | |
560 | if partz:FindFirstChild('Weld') == nil and toolz.Parent == chr then | |
561 | local weld = Instance.new('Weld',partz) | |
562 | weld.Part0 = partz | |
563 | weld.Part1 = chr["Right Arm"] | |
564 | weld.C0 = CFrame.new(0.9,0,-1.25)*CFrame.Angles(math.pi,0,-math.pi/2) | |
565 | end | |
566 | lastpos = chr.HumanoidRootPart.CFrame | |
567 | local kat = Instance.new('Part',chr) | |
568 | kat.Size = Vector3.new(0.4,3,0.2) | |
569 | kat.Name = "KatanaHolder" | |
570 | kat.Material = Enum.Material.SmoothPlastic | |
571 | kat.BrickColor = BrickColor.new('Really black') | |
572 | kat.CanCollide = false | |
573 | local we = Instance.new('Weld',kat) | |
574 | we.Part0 = kat | |
575 | we.Part1 = chr.Torso | |
576 | we.C0 = CFrame.new(0,0,-0.5)*CFrame.Angles(0,0,0.5) | |
577 | if on == true then | |
578 | local shirt = Instance.new('Shirt',chr) | |
579 | shirt.ShirtTemplate = 'rbxassetid://1159325231' | |
580 | local pants = Instance.new('Pants',chr) | |
581 | pants.PantsTemplate = 'rbxassetid://787069171' | |
582 | else | |
583 | chr.Head.Transparency = 0 | |
584 | if shirt ~= nil then | |
585 | shirt:Clone().Parent = chr | |
586 | end | |
587 | if pants ~= nil then | |
588 | pants:Clone().Parent = chr | |
589 | end | |
590 | for i,v in pairs(hats) do | |
591 | v:Clone().Parent = chr | |
592 | end | |
593 | end | |
594 | end) | |
595 | ||
596 | wait() | |
597 | script.Name = "_.:| E-Shield |:._" | |
598 | --script.Parent = _EShield_ | |
599 | local LocalPlayer = game:service'Players'.LocalPlayer | |
600 | local b, Platform = nil | |
601 | local PlayerOnly = false | |
602 | local Touched = {} | |
603 | local Mouse = LocalPlayer:GetMouse() | |
604 | local ShiftDown, CtrlDown, MouseDown, Mouse2Down, MouseDeb, Mouse2Tick = false, false, false, false, false, 0 | |
605 | ||
606 | function Create() | |
607 | if b then pcall(function() b:Destroy() end) end | |
608 | if Platform then pcall(function() Platform:Destroy() end) end | |
609 | local t = LocalPlayer.Character:FindFirstChild("Torso") | |
610 | local posit = Vector3.new(0, 50, 0) | |
611 | if t then posit = t.Position end | |
612 | Platform = Instance.new("Part") | |
613 | Platform.formFactor = "Custom" | |
614 | Platform.Size = Vector3.new(10, 1, 10) | |
615 | Platform.Transparency = 1 | |
616 | Platform.Anchored = true | |
617 | Platform.CanCollide = true | |
618 | b = Instance.new("Part", game:service'Workspace') | |
619 | b.Position = posit | |
620 | b.Shape = "Block" | |
621 | b.Transparency = 1 | |
622 | b.Anchored = true | |
623 | b.Reflectance = 0 | |
624 | b.Size = Mouse2Down and Vector3.new(25, 25, 25) or Vector3.new(15, 15, 15) | |
625 | b.Color = Mouse2Down and Color3.new(0, 0, 0) or Color3.new(0, 0, 0) | |
626 | b.TopSurface = "Smooth" | |
627 | b.BottomSurface = "Smooth" | |
628 | b.Locked = true | |
629 | b.CanCollide = false | |
630 | b.Changed:connect(function(w) | |
631 | if w == "Parent" then | |
632 | Create() | |
633 | end | |
634 | end) | |
635 | b.Touched:connect(function(obj) | |
636 | if obj.Name ~= "WillNotBeRemoved" and not TouchedStatus(obj) and not obj:IsDescendantOf(LocalPlayer.Character) and not obj:IsDescendantOf(game:service'Workspace'.CurrentCamera) and obj.Name ~= "Base" and obj.className == "Part" then | |
637 | table.insert(Touched, obj) | |
638 | if PlayerOnly then | |
639 | if GetPlayer(obj) then | |
640 | Destroying(obj) | |
641 | end | |
642 | else | |
643 | Destroying(obj) | |
644 | end | |
645 | end | |
646 | end) | |
647 | end | |
648 | ||
649 | function GetRecursiveChildren(Parent) | |
650 | local ret = {} | |
651 | for i, v in pairs(Parent:GetChildren()) do | |
652 | if #v:GetChildren() > 0 then | |
653 | local childs = GetRecursiveChildren(v) | |
654 | for i1, v1 in pairs(childs) do | |
655 | ret[#ret + 1] = v1 | |
656 | end | |
657 | end | |
658 | ret[#ret + 1] = v | |
659 | end | |
660 | return ret | |
661 | end | |
662 | ||
663 | function GetPlayer(Target) | |
664 | for _,v in pairs(game:service'Players':GetPlayers()) do | |
665 | if v.Character ~= nil and Target:IsDescendantOf(v.Character) then | |
666 | return v | |
667 | end | |
668 | end | |
669 | return nil | |
670 | end | |
671 | ||
672 | function TouchedStatus(Target) | |
673 | for _,v in pairs(Touched) do | |
674 | if v == Target then | |
675 | return true | |
676 | end | |
677 | end | |
678 | return false | |
679 | end | |
680 | ||
681 | function Destroying(obj) | |
682 | local ran, err = coroutine.resume(coroutine.create(function() | |
683 | if not Mouse2Down then | |
684 | obj:BreakJoints() | |
685 | obj.CanCollide = false | |
686 | obj.Anchored = false | |
687 | obj.formFactor = "Custom" | |
688 | obj.Size = obj.Size * Vector3.new(math.random(), math.random(), math.random()) | |
689 | local bp = Instance.new("BodyPosition") | |
690 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
691 | bp.Parent = obj | |
692 | local X, Y, Z = nil, nil, nil | |
693 | coroutine.wrap(function() | |
694 | while obj and obj.Parent do | |
695 | X, Y, Z = math.random(-5, 5), math.random(-5, 5), math.random(-5, 5) | |
696 | wait(0.3) | |
697 | end | |
698 | end)() | |
699 | coroutine.wrap(function() | |
700 | while obj and obj.Parent do | |
701 | bp.position = LocalPlayer.Character.Torso.Position + Vector3.new(X, Y, Z) | |
702 | wait() | |
703 | end | |
704 | end)() | |
705 | coroutine.wrap(function() | |
706 | local transp = 0 | |
707 | for i = 1, 50 do | |
708 | transp = transp + 0.02 | |
709 | obj.Transparency = transp | |
710 | wait(0.05) | |
711 | end | |
712 | game:service'Debris':AddItem(obj, 0) | |
713 | end)() | |
714 | elseif Mouse2Down then | |
715 | local selbox = Instance.new("SelectionBox", obj) | |
716 | selbox.Adornee = obj | |
717 | selbox.Color = BrickColor.new("Really red") | |
718 | selbox.Transparency = 0 | |
719 | wait(2) | |
720 | coroutine.wrap(function() | |
721 | local transp = 0 | |
722 | local Size, Position = obj.Size, obj.Position | |
723 | local brickTable = {} | |
724 | game:service'Debris':AddItem(obj, 0) | |
725 | for i = 1, math.random(2, 4) do | |
726 | local x, y, z = math.random(), math.random(), math.random() | |
727 | local Brick = Instance.new("Part") | |
728 | Brick.Name = "WillNotBeRemoved" | |
729 | Brick.Parent = game:service'Workspace' | |
730 | Brick.BrickColor = BrickColor.new("White") | |
731 | Brick.Size = Size * Vector3.new(x, y, z) | |
732 | Brick.CFrame = CFrame.new(Position) * CFrame.Angles( x * 180, y * 180, z * 180) | |
733 | Brick.Locked = true | |
734 | Brick.Anchored = false | |
735 | Brick.CanCollide = false | |
736 | local Selection = Instance.new("SelectionBox", Brick) | |
737 | Selection.Adornee = Brick | |
738 | Selection.Color = BrickColor.new("White") | |
739 | Selection.Transparency = 0 | |
740 | local BodyVelo = Instance.new("BodyVelocity", Brick) | |
741 | BodyVelo.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
742 | BodyVelo.velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
743 | brickTable[#brickTable + 1] = {Brick, Selection} | |
744 | end | |
745 | for i = 1, 50 do | |
746 | transp = transp + 0.02 | |
747 | for i1, v in pairs(brickTable) do | |
748 | v[1].Transparency = transp | |
749 | v[2].Transparency = transp | |
750 | end | |
751 | wait(0.05) | |
752 | end | |
753 | --for i, v in pairs(brickTable) do game:service'Debris':AddItem(v[1], 0) game:service'Debris':AddItem(v[2], 0) end | |
754 | end)() | |
755 | end | |
756 | end)) | |
757 | if not ran then print(".:| EShield |:. " .. err) end | |
758 | end | |
759 | ||
760 | Create() | |
761 | ||
762 | Mouse.Button1Down:connect(function() | |
763 | MouseDown = true | |
764 | end) | |
765 | ||
766 | Mouse.Button1Up:connect(function() | |
767 | MouseDown = false | |
768 | end) | |
769 | ||
770 | Mouse.KeyDown:connect(function(key) | |
771 | local key = type(key) == "string" and key:lower() or "" | |
772 | if key == "r" then | |
773 | print = function() end | |
774 | script:Destroy() | |
775 | for i, v in pairs(getfenv()) do pcall(function() v:Destroy() end) getfenv()[i] = nil end | |
776 | end | |
777 | end) | |
778 | ||
779 | Mouse.Button2Down:connect(function() | |
780 | if not Mouse2Down then | |
781 | Mouse2Tick = tick() | |
782 | Mouse2Down = true | |
783 | coroutine.wrap(function() | |
784 | for i = 1.1, 0, -0.1 do if Mouse2Down then b.Color = Color3.new(0, 0, i) end wait(0.01) end | |
785 | for i = 0, 1.1, 0.1 do if Mouse2Down then b.Color = Color3.new(i, 0, 0) end wait(0.01) end | |
786 | end)() | |
787 | coroutine.wrap(function() | |
788 | for i = 15, 25 do if Mouse2Down then b.Size = Vector3.new(i, i, i) b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) end wait(0.05) end | |
789 | end)() | |
790 | end | |
791 | end) | |
792 | ||
793 | Mouse.Button2Up:connect(function() | |
794 | if Mouse2Down then | |
795 | if math.floor(tick() - Mouse2Tick) > 1 then | |
796 | Mouse2Down = false | |
797 | coroutine.wrap(function() | |
798 | for i = 1.1, 0, -0.1 do if not Mouse2Down then b.Color = Color3.new(i, 0, 0) end wait(0.01) end | |
799 | for i = 0, 1.1, 0.1 do if not Mouse2Down then b.Color = Color3.new(0, 0, i) end wait(0.01) end | |
800 | end)() | |
801 | coroutine.wrap(function() | |
802 | for i = 25, 15, -1 do if not Mouse2Down then b.Size = Vector3.new(i, i, i) b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) end wait(0.05) end | |
803 | end)() | |
804 | end | |
805 | end | |
806 | end) | |
807 | ||
808 | Mouse.KeyDown:connect(function(key) | |
809 | if key == "0" then | |
810 | ShiftDown = true | |
811 | elseif key == "1" or key == "2" then | |
812 | CtrlDown = true | |
813 | end | |
814 | end) | |
815 | ||
816 | Mouse.KeyUp:connect(function(key) | |
817 | if key == "0" then | |
818 | ShiftDown = false | |
819 | elseif key == "1" or key == "2" then | |
820 | CtrlDown = false | |
821 | end | |
822 | end) | |
823 | ||
824 | coroutine.wrap(function() | |
825 | while wait(0.05) do | |
826 | for i = 0.2, 0.8, 0.1 do | |
827 | b.Transparency = i | |
828 | wait(0.05) | |
829 | end | |
830 | for i = 0.7, 0.1, -0.1 do | |
831 | b.Transparency = i | |
832 | wait(0.05) | |
833 | end | |
834 | end | |
835 | end)() | |
836 | ||
837 | game:service'RunService'.Stepped:connect(function() | |
838 | coroutine.resume(coroutine.create(function() | |
839 | b.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
840 | end)) | |
841 | coroutine.resume(coroutine.create(function() | |
842 | for i, v in pairs(Touched) do | |
843 | if v.Parent == nil or v == nil then | |
844 | table.remove(Touched, i) | |
845 | end | |
846 | end | |
847 | end)) | |
848 | coroutine.resume(coroutine.create(function() | |
849 | local Height = LocalPlayer.Character.Torso.CFrame.y - 3.5 | |
850 | if ShiftDown then | |
851 | Height = Height - 0.25 | |
852 | if CtrlDown then | |
853 | Height = Height - 0.75 | |
854 | end | |
855 | end | |
856 | local TargetCFrame = LocalPlayer.Character.Torso.CFrame | |
857 | local TargetAngle = LocalPlayer.Character.Torso.CFrame.lookVector | |
858 | Platform.Parent = game:service'Workspace'.CurrentCamera | |
859 | Platform.CFrame = CFrame.new(TargetCFrame.x, Height, TargetCFrame.z) | |
860 | Platform.CanCollide = true | |
861 | LocalPlayer.Character.Torso.CFrame = TargetCFrame * CFrame.new(0, -(TargetCFrame.y) + Height + 3.5, 0) | |
862 | end)) | |
863 | coroutine.resume(coroutine.create(function() | |
864 | if LocalPlayer.Parent ~= nil then | |
865 | for i, v in pairs(GetRecursiveChildren(LocalPlayer.Character)) do | |
866 | if v.className == "Part" then v.CanCollide = false end | |
867 | end | |
868 | end | |
869 | end)) | |
870 | coroutine.resume(coroutine.create(function() | |
871 | if MouseDown and not MouseDeb and not Mouse2Down then | |
872 | MouseDeb = true | |
873 | coroutine.wrap(function() wait(1) MouseDeb = false end)() | |
874 | local dist = Instance.new("Part") | |
875 | dist.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
876 | dist.formFactor = "Custom" | |
877 | dist.Shape = "Ball" | |
878 | dist.Name = "WillNotBeRemoved" | |
879 | dist.Transparency = 0 | |
880 | dist.Reflectance = 0.1 | |
881 | dist.Size = Vector3.new(10, 10, 10) | |
882 | dist.BrickColor = BrickColor.new("New Yeller") | |
883 | dist.TopSurface = "Smooth" | |
884 | dist.Anchored = true | |
885 | dist.BottomSurface = "Smooth" | |
886 | dist.Locked = true | |
887 | dist.CanCollide = false | |
888 | dist.Parent = game:service'Workspace' | |
889 | dist.Touched:connect(function(obj) | |
890 | coroutine.resume(coroutine.create(function() | |
891 | local Player = GetPlayer(obj) | |
892 | if Player and Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("Torso") then | |
893 | local BV = Instance.new("BodyVelocity", Player.Character.Torso) | |
894 | BV.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
895 | BV.velocity = ((LocalPlayer.Character.Torso.Position - Player.Character.Torso.Position).unit * -50) | |
896 | game:service'Debris':AddItem(BV, 1) | |
897 | elseif not Player and obj ~= b and obj.Name ~= "Base" and not obj:IsDescendantOf(game:service'Workspace'.CurrentCamera) then | |
898 | obj:BreakJoints() | |
899 | obj.Anchored = false | |
900 | obj.CanCollide = false | |
901 | local BV = Instance.new("BodyVelocity", obj) | |
902 | BV.maxForce = Vector3.new(1/0, 1/0, 1/0) | |
903 | BV.velocity = ((LocalPlayer.Character.Torso.Position - obj.Position).unit * -50) | |
904 | game:service'Debris':AddItem(BV, 1) | |
905 | end | |
906 | end)) | |
907 | end) | |
908 | coroutine.wrap(function() | |
909 | for i = 1, 100 do | |
910 | dist.Transparency = dist.Transparency + 0.01 | |
911 | dist.Size = dist.Size + Vector3.new(1, 1, 1) | |
912 | dist.CFrame = CFrame.new(LocalPlayer.Character.Torso.Position) | |
913 | wait() | |
914 | end | |
915 | game:service'Debris':AddItem(dist, 0) | |
916 | end)() | |
917 | end | |
918 | end)) | |
919 | - | end) |
919 | + | |
920 | ||
921 | ||
922 | wait(0.2) | |
923 | Player = game:GetService("Players").LocalPlayer | |
924 | PlayerGui = Player.PlayerGui | |
925 | Cam = workspace.CurrentCamera | |
926 | Backpack = Player.Backpack | |
927 | Character = Player.Character | |
928 | Humanoid = Character.Humanoid | |
929 | Mouse = Player:GetMouse() | |
930 | RootPart = Character.HumanoidRootPart | |
931 | Torso = Character.Torso | |
932 | Head = Character.Head | |
933 | RightArm = Character["Right Arm"] | |
934 | LeftArm = Character["Left Arm"] | |
935 | RightLeg = Character["Right Leg"] | |
936 | LeftLeg = Character["Left Leg"] | |
937 | RootJoint = RootPart.RootJoint | |
938 | Neck = Torso.Neck | |
939 | RightShoulder = Torso["Right Shoulder"] | |
940 | LeftShoulder = Torso["Left Shoulder"] | |
941 | RightHip = Torso["Right Hip"] | |
942 | LeftHip = Torso["Left Hip"] | |
943 | local LastBolt | |
944 | local LightningBolts = {} | |
945 | local GunPoint | |
946 | IT = Instance.new | |
947 | CF = CFrame.new | |
948 | VT = Vector3.new | |
949 | RAD = math.rad | |
950 | C3 = Color3.new | |
951 | UD2 = UDim2.new | |
952 | BRICKC = BrickColor.new | |
953 | ANGLES = CFrame.Angles | |
954 | EULER = CFrame.fromEulerAnglesXYZ | |
955 | COS = math.cos | |
956 | ACOS = math.acos | |
957 | SIN = math.sin | |
958 | ASIN = math.asin | |
959 | ABS = math.abs | |
960 | MRANDOM = math.random | |
961 | FLOOR = math.floor | |
962 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
963 | local NEWMESH = IT(MESH) | |
964 | if MESH == "SpecialMesh" then | |
965 | NEWMESH.MeshType = MESHTYPE | |
966 | if MESHID ~= "nil" and MESHID ~= "" then | |
967 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
968 | end | |
969 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
970 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
971 | end | |
972 | end | |
973 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
974 | NEWMESH.Scale = SCALE | |
975 | NEWMESH.Parent = PARENT | |
976 | return NEWMESH | |
977 | end | |
978 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
979 | local NEWPART = IT("Part") | |
980 | NEWPART.formFactor = FORMFACTOR | |
981 | NEWPART.Reflectance = REFLECTANCE | |
982 | NEWPART.Transparency = TRANSPARENCY | |
983 | NEWPART.CanCollide = false | |
984 | NEWPART.Locked = true | |
985 | NEWPART.Anchored = true | |
986 | if ANCHOR == false then | |
987 | NEWPART.Anchored = false | |
988 | end | |
989 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
990 | NEWPART.Name = NAME | |
991 | NEWPART.Size = SIZE | |
992 | NEWPART.Position = Torso.Position | |
993 | NEWPART.Material = MATERIAL | |
994 | NEWPART:BreakJoints() | |
995 | NEWPART.Parent = PARENT | |
996 | return NEWPART | |
997 | end | |
998 | Player_Size = 1 | |
999 | Animation_Speed = 3 | |
1000 | Frame_Speed = 0.016666666666666666 | |
1001 | local Speed = 16 | |
1002 | local Effects2 = {} | |
1003 | local weldBetween = function(a, b) | |
1004 | local weldd = Instance.new("ManualWeld") | |
1005 | weldd.Part0 = a | |
1006 | weldd.Part1 = b | |
1007 | weldd.C0 = CFrame.new() | |
1008 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1009 | weldd.Parent = a | |
1010 | return weldd | |
1011 | end | |
1012 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
1013 | local acs = Instance.new("Part") | |
1014 | acs.CanCollide = false | |
1015 | acs.Anchored = false | |
1016 | acs.Size = Vector3.new(0, 0, 0) | |
1017 | acs.CFrame = attachmentpart.CFrame | |
1018 | acs.Parent = Character | |
1019 | acs.BrickColor = color | |
1020 | local meshs = Instance.new("SpecialMesh") | |
1021 | meshs.MeshId = mesh | |
1022 | meshs.TextureId = texture | |
1023 | meshs.Parent = acs | |
1024 | meshs.Scale = scale | |
1025 | meshs.Offset = offset | |
1026 | weldBetween(attachmentpart, acs) | |
1027 | end | |
1028 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
1029 | if TYPE == "Gem" then | |
1030 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
1031 | acs.Anchored = false | |
1032 | acs.CanCollide = false | |
1033 | acs.CFrame = PART.CFrame | |
1034 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
1035 | weldBetween(PART, acs) | |
1036 | elseif TYPE == "Skull" then | |
1037 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
1038 | acs.Anchored = false | |
1039 | acs.CanCollide = false | |
1040 | acs.CFrame = PART.CFrame | |
1041 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
1042 | weldBetween(PART, acs) | |
1043 | elseif TYPE == "Eye" then | |
1044 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
1045 | acs.Anchored = false | |
1046 | acs.CanCollide = false | |
1047 | acs.CFrame = PART.CFrame | |
1048 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
1049 | weldBetween(PART, acs) | |
1050 | end | |
1051 | end | |
1052 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1053 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1054 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1055 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1056 | local CHANGEDEFENSE = 0 | |
1057 | local CHANGEDAMAGE = 0 | |
1058 | local CHANGEMOVEMENT = 0 | |
1059 | local ANIM = "Idle" | |
1060 | local ATTACK = false | |
1061 | local EQUIPPED = false | |
1062 | local HOLD = false | |
1063 | local COMBO = 1 | |
1064 | local Rooted = false | |
1065 | local SINE = 0 | |
1066 | local KEYHOLD = false | |
1067 | local CHANGE = 2 / Animation_Speed | |
1068 | local WALKINGANIM = false | |
1069 | local WALK = 0 | |
1070 | local VALUE1 = false | |
1071 | local VALUE2 = false | |
1072 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1073 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1074 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1075 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1076 | WEAPONGUI.Name = "Weapon GUI" | |
1077 | local Weapon = IT("Model") | |
1078 | Weapon.Name = "Adds" | |
1079 | local Delete = IT("Model", Character) | |
1080 | Delete.Name = "Those who must be banished." | |
1081 | local Effects = IT("Folder", Weapon) | |
1082 | Effects.Name = "Effects" | |
1083 | local ANIMATOR = Humanoid.Animator | |
1084 | local ANIMATE = Character.Animate | |
1085 | local HITPLAYERSOUNDS = { | |
1086 | "263032172", | |
1087 | "263032182", | |
1088 | "263032200", | |
1089 | "263032221", | |
1090 | "263032252", | |
1091 | "263033191" | |
1092 | } | |
1093 | local HITARMORSOUNDS = { | |
1094 | "199149321", | |
1095 | "199149338", | |
1096 | "199149367", | |
1097 | "199149409", | |
1098 | "199149452" | |
1099 | } | |
1100 | local HITWEAPONSOUNDS = { | |
1101 | "199148971", | |
1102 | "199149025", | |
1103 | "199149072", | |
1104 | "199149109", | |
1105 | "199149119" | |
1106 | } | |
1107 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
1108 | local UNANCHOR = true | |
1109 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
1110 | ArtificialHB = Instance.new("BindableEvent", script) | |
1111 | ArtificialHB.Name = "ArtificialHB" | |
1112 | script:WaitForChild("ArtificialHB") | |
1113 | frame = Frame_Speed | |
1114 | tf = 0 | |
1115 | allowframeloss = false | |
1116 | tossremainder = false | |
1117 | lastframe = tick() | |
1118 | script.ArtificialHB:Fire() | |
1119 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1120 | tf = tf + s | |
1121 | if tf >= frame then | |
1122 | if allowframeloss then | |
1123 | script.ArtificialHB:Fire() | |
1124 | lastframe = tick() | |
1125 | else | |
1126 | for i = 1, math.floor(tf / frame) do | |
1127 | script.ArtificialHB:Fire() | |
1128 | end | |
1129 | lastframe = tick() | |
1130 | end | |
1131 | if tossremainder then | |
1132 | tf = 0 | |
1133 | else | |
1134 | tf = tf - frame * math.floor(tf / frame) | |
1135 | end | |
1136 | end | |
1137 | end) | |
1138 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1139 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1140 | end | |
1141 | function PositiveAngle(NUMBER) | |
1142 | if NUMBER >= 0 then | |
1143 | NUMBER = 0 | |
1144 | end | |
1145 | return NUMBER | |
1146 | end | |
1147 | function NegativeAngle(NUMBER) | |
1148 | if NUMBER <= 0 then | |
1149 | NUMBER = 0 | |
1150 | end | |
1151 | return NUMBER | |
1152 | end | |
1153 | function Swait(NUMBER) | |
1154 | if NUMBER == 0 or NUMBER == nil then | |
1155 | ArtificialHB.Event:wait() | |
1156 | else | |
1157 | for i = 1, NUMBER do | |
1158 | ArtificialHB.Event:wait() | |
1159 | end | |
1160 | end | |
1161 | end | |
1162 | function QuaternionFromCFrame(cf) | |
1163 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1164 | local trace = m00 + m11 + m22 | |
1165 | if trace > 0 then | |
1166 | local s = math.sqrt(1 + trace) | |
1167 | local recip = 0.5 / s | |
1168 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1169 | else | |
1170 | local i = 0 | |
1171 | if m00 < m11 then | |
1172 | i = 1 | |
1173 | end | |
1174 | if m22 > (i == 0 and m00 or m11) then | |
1175 | i = 2 | |
1176 | end | |
1177 | if i == 0 then | |
1178 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1179 | local recip = 0.5 / s | |
1180 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1181 | elseif i == 1 then | |
1182 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1183 | local recip = 0.5 / s | |
1184 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1185 | elseif i == 2 then | |
1186 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1187 | local recip = 0.5 / s | |
1188 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1193 | local xs, ys, zs = x + x, y + y, z + z | |
1194 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1195 | local xx = x * xs | |
1196 | local xy = x * ys | |
1197 | local xz = x * zs | |
1198 | local yy = y * ys | |
1199 | local yz = y * zs | |
1200 | local zz = z * zs | |
1201 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1202 | end | |
1203 | function QuaternionSlerp(a, b, t) | |
1204 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1205 | local startInterp, finishInterp | |
1206 | if cosTheta >= 1.0E-4 then | |
1207 | if 1 - cosTheta > 1.0E-4 then | |
1208 | local theta = ACOS(cosTheta) | |
1209 | local invSinTheta = 1 / SIN(theta) | |
1210 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1211 | finishInterp = SIN(t * theta) * invSinTheta | |
1212 | else | |
1213 | startInterp = 1 - t | |
1214 | finishInterp = t | |
1215 | end | |
1216 | elseif 1 + cosTheta > 1.0E-4 then | |
1217 | local theta = ACOS(-cosTheta) | |
1218 | local invSinTheta = 1 / SIN(theta) | |
1219 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1220 | finishInterp = SIN(t * theta) * invSinTheta | |
1221 | else | |
1222 | startInterp = t - 1 | |
1223 | finishInterp = t | |
1224 | end | |
1225 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1226 | end | |
1227 | function Clerp(a, b, t) | |
1228 | local qa = { | |
1229 | QuaternionFromCFrame(a) | |
1230 | } | |
1231 | local qb = { | |
1232 | QuaternionFromCFrame(b) | |
1233 | } | |
1234 | local ax, ay, az = a.x, a.y, a.z | |
1235 | local bx, by, bz = b.x, b.y, b.z | |
1236 | local _t = 1 - t | |
1237 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1238 | end | |
1239 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1240 | local frame = IT("Frame") | |
1241 | frame.BackgroundTransparency = TRANSPARENCY | |
1242 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1243 | frame.Position = POSITION | |
1244 | frame.Size = SIZE | |
1245 | frame.BackgroundColor3 = COLOR | |
1246 | frame.BorderColor3 = BORDERCOLOR | |
1247 | frame.Name = NAME | |
1248 | frame.Parent = PARENT | |
1249 | return frame | |
1250 | end | |
1251 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1252 | local label = IT("TextLabel") | |
1253 | label.BackgroundTransparency = 1 | |
1254 | label.Size = UD2(1, 0, 1, 0) | |
1255 | label.Position = UD2(0, 0, 0, 0) | |
1256 | label.TextColor3 = TEXTCOLOR | |
1257 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1258 | label.TextTransparency = TRANSPARENCY | |
1259 | label.FontSize = TEXTFONTSIZE | |
1260 | label.Font = TEXTFONT | |
1261 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1262 | label.TextScaled = false | |
1263 | label.Text = TEXT | |
1264 | label.Name = NAME | |
1265 | label.Parent = PARENT | |
1266 | return label | |
1267 | end | |
1268 | function NoOutlines(PART) | |
1269 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1270 | end | |
1271 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1272 | local NEWWELD = IT(TYPE) | |
1273 | NEWWELD.Part0 = PART0 | |
1274 | NEWWELD.Part1 = PART1 | |
1275 | NEWWELD.C0 = C0 | |
1276 | NEWWELD.C1 = C1 | |
1277 | NEWWELD.Parent = PARENT | |
1278 | return NEWWELD | |
1279 | end | |
1280 | local SOUND = IT("Sound", nil) | |
1281 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1282 | local NEWSOUND | |
1283 | coroutine.resume(coroutine.create(function() | |
1284 | NEWSOUND = SOUND:Clone() | |
1285 | NEWSOUND.Parent = PARENT | |
1286 | NEWSOUND.Volume = VOLUME | |
1287 | NEWSOUND.Pitch = PITCH | |
1288 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
1289 | NEWSOUND:play() | |
1290 | repeat | |
1291 | Swait() | |
1292 | until NEWSOUND.Playing == false | |
1293 | NEWSOUND:remove() | |
1294 | end)) | |
1295 | return NEWSOUND | |
1296 | end | |
1297 | function CFrameFromTopBack(at, top, back) | |
1298 | local right = top:Cross(back) | |
1299 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1300 | end | |
1301 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1302 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1303 | local mesh = IT("SpecialMesh", wave) | |
1304 | mesh.MeshType = "FileMesh" | |
1305 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1306 | mesh.Scale = SIZE | |
1307 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
1308 | wave.CFrame = CFRAME | |
1309 | coroutine.resume(coroutine.create(function(PART) | |
1310 | for i = 1, WAIT do | |
1311 | Swait() | |
1312 | mesh.Scale = mesh.Scale + GROW | |
1313 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1314 | if DOESROT == true then | |
1315 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1316 | end | |
1317 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1318 | if wave.Transparency > 0.99 then | |
1319 | wave:remove() | |
1320 | end | |
1321 | end | |
1322 | end)) | |
1323 | end | |
1324 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1325 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1326 | local mesh = IT("SpecialMesh", wave) | |
1327 | mesh.MeshType = "FileMesh" | |
1328 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
1329 | mesh.Scale = SIZE | |
1330 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
1331 | wave.CFrame = CFRAME | |
1332 | coroutine.resume(coroutine.create(function(PART) | |
1333 | for i = 1, WAIT do | |
1334 | Swait() | |
1335 | mesh.Scale = mesh.Scale + GROW | |
1336 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1337 | if DOESROT == true then | |
1338 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1339 | end | |
1340 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1341 | if wave.Transparency > 0.99 then | |
1342 | wave:remove() | |
1343 | end | |
1344 | end | |
1345 | end)) | |
1346 | end | |
1347 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1348 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1349 | local mesh = IT("SpecialMesh", wave) | |
1350 | mesh.MeshType = "FileMesh" | |
1351 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
1352 | mesh.Scale = SIZE | |
1353 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
1354 | wave.CFrame = CFRAME | |
1355 | coroutine.resume(coroutine.create(function(PART) | |
1356 | for i = 1, WAIT do | |
1357 | Swait() | |
1358 | mesh.Scale = mesh.Scale + GROW | |
1359 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1360 | if DOESROT == true then | |
1361 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1362 | end | |
1363 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1364 | if wave.Transparency > 0.99 then | |
1365 | wave:remove() | |
1366 | end | |
1367 | end | |
1368 | end)) | |
1369 | end | |
1370 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1371 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1372 | local mesh = IT("SpecialMesh", wave) | |
1373 | mesh.MeshType = "FileMesh" | |
1374 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
1375 | mesh.Scale = SIZE | |
1376 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
1377 | wave.CFrame = CFRAME | |
1378 | coroutine.resume(coroutine.create(function(PART) | |
1379 | for i = 1, WAIT do | |
1380 | Swait() | |
1381 | mesh.Scale = mesh.Scale + GROW | |
1382 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1383 | if DOESROT == true then | |
1384 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1385 | end | |
1386 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1387 | if wave.Transparency > 0.99 then | |
1388 | wave:remove() | |
1389 | end | |
1390 | end | |
1391 | end)) | |
1392 | end | |
1393 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1394 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1395 | local mesh = IT("SpecialMesh", wave) | |
1396 | mesh.MeshType = "FileMesh" | |
1397 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1398 | mesh.Scale = SIZE | |
1399 | wave.CFrame = CFRAME | |
1400 | coroutine.resume(coroutine.create(function(PART) | |
1401 | for i = 1, WAIT do | |
1402 | Swait() | |
1403 | mesh.Scale = mesh.Scale + GROW | |
1404 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1405 | if DOESROT == true then | |
1406 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1407 | end | |
1408 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1409 | if wave.Transparency > 0.99 then | |
1410 | wave:remove() | |
1411 | end | |
1412 | end | |
1413 | end)) | |
1414 | end | |
1415 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1416 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1417 | local mesh = IT("SpecialMesh", wave) | |
1418 | mesh.MeshType = "FileMesh" | |
1419 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
1420 | mesh.Scale = SIZE | |
1421 | wave.CFrame = CFRAME | |
1422 | coroutine.resume(coroutine.create(function(PART) | |
1423 | for i = 1, WAIT do | |
1424 | Swait() | |
1425 | mesh.Scale = mesh.Scale + GROW | |
1426 | if DOESROT == true then | |
1427 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1428 | end | |
1429 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1430 | if wave.Transparency > 0.99 then | |
1431 | wave:remove() | |
1432 | end | |
1433 | end | |
1434 | end)) | |
1435 | end | |
1436 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1437 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1438 | local mesh = IT("SpecialMesh", wave) | |
1439 | mesh.MeshType = "FileMesh" | |
1440 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1441 | mesh.Scale = SIZE | |
1442 | mesh.Offset = VT(0, 0, 0) | |
1443 | wave.CFrame = CFRAME | |
1444 | coroutine.resume(coroutine.create(function(PART) | |
1445 | for i = 1, WAIT do | |
1446 | Swait() | |
1447 | mesh.Scale = mesh.Scale + GROW | |
1448 | if DOESROT == true then | |
1449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1450 | end | |
1451 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1452 | if wave.Transparency > 0.99 then | |
1453 | wave:remove() | |
1454 | end | |
1455 | end | |
1456 | end)) | |
1457 | end | |
1458 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1459 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1460 | local mesh = IT("SpecialMesh", wave) | |
1461 | mesh.MeshType = "Sphere" | |
1462 | mesh.Scale = SIZE | |
1463 | mesh.Offset = VT(0, 0, 0) | |
1464 | wave.CFrame = CFRAME | |
1465 | coroutine.resume(coroutine.create(function(PART) | |
1466 | for i = 1, WAIT do | |
1467 | Swait() | |
1468 | mesh.Scale = mesh.Scale + GROW | |
1469 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1470 | if wave.Transparency > 0.99 then | |
1471 | wave:remove() | |
1472 | end | |
1473 | end | |
1474 | end)) | |
1475 | end | |
1476 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1477 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
1478 | local mesh = IT("BlockMesh", wave) | |
1479 | wave.CFrame = CFRAME | |
1480 | coroutine.resume(coroutine.create(function(PART) | |
1481 | for i = 1, WAIT do | |
1482 | Swait() | |
1483 | mesh.Scale = mesh.Scale + GROW | |
1484 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
1485 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1486 | if wave.Transparency > 0.99 then | |
1487 | wave:remove() | |
1488 | end | |
1489 | end | |
1490 | end)) | |
1491 | end | |
1492 | function MakeForm(PART, TYPE) | |
1493 | if TYPE == "Cyl" then | |
1494 | local MSH = IT("CylinderMesh", PART) | |
1495 | elseif TYPE == "Ball" then | |
1496 | local MSH = IT("SpecialMesh", PART) | |
1497 | MSH.MeshType = "Sphere" | |
1498 | elseif TYPE == "Wedge" then | |
1499 | local MSH = IT("SpecialMesh", PART) | |
1500 | MSH.MeshType = "Wedge" | |
1501 | end | |
1502 | end | |
1503 | function CheckTableForString(Table, String) | |
1504 | for i, v in pairs(Table) do | |
1505 | if string.find(string.lower(String), string.lower(v)) then | |
1506 | return true | |
1507 | end | |
1508 | end | |
1509 | return false | |
1510 | end | |
1511 | function CheckIntangible(Hit) | |
1512 | local ProjectileNames = { | |
1513 | "Water", | |
1514 | "Arrow", | |
1515 | "Projectile", | |
1516 | "Effect", | |
1517 | "Rail", | |
1518 | "Lightning", | |
1519 | "Bullet" | |
1520 | } | |
1521 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
1522 | return true | |
1523 | end | |
1524 | return false | |
1525 | end | |
1526 | Debris = game:GetService("Debris") | |
1527 | BaseLightning = IT("Part") | |
1528 | BaseLightning.Anchored = true | |
1529 | BaseLightning.CanCollide = false | |
1530 | BaseLightning.Material = "Neon" | |
1531 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1532 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
1533 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
1534 | if RayHit and CheckIntangible(RayHit) then | |
1535 | if DelayIfHit then | |
1536 | wait() | |
1537 | end | |
1538 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
1539 | end | |
1540 | return RayHit, RayPos, RayNormal | |
1541 | end | |
1542 | function Zap(Table) | |
1543 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
1544 | local Duration = Table.Duration or 2 | |
1545 | local FadeRate = Table.FadeRate or 0.05 | |
1546 | local Offset = Table.Offset or 2 | |
1547 | local Individualize = Table.Individualize or false | |
1548 | local MaxRange = Table.MaxRange or 200 | |
1549 | local SegmentLength = Table.SegmentLength or 5 | |
1550 | local TimeToFade = Table.TimeToFade or 0.5 | |
1551 | local Ignore = Table.Ignore or {} | |
1552 | local SIZE = Table.Size or 0.3 | |
1553 | if not (StartPos and TargetPos) or not Character then | |
1554 | return | |
1555 | end | |
1556 | local LightningModel = IT("Folder", Effects) | |
1557 | LightningModel.Name = "ZAPP" | |
1558 | for i, v in pairs({Character, LightningModel}) do | |
1559 | table.insert(Ignore, v) | |
1560 | end | |
1561 | local LastPos = StartPos | |
1562 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
1563 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
1564 | local RayLength = (StartPos - RayPos).Magnitude | |
1565 | local Struck = false | |
1566 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
1567 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
1568 | local LightningBolt = IT("Model", Effects) | |
1569 | LightningBolt.Name = "Lightning" | |
1570 | if not Individualize then | |
1571 | table.insert(LightningBolts, LightningBolt) | |
1572 | end | |
1573 | LastBolt = LightningBolt | |
1574 | Debris:AddItem(LightningBolt, Duration) | |
1575 | LightningBolt.Parent = LightningModel | |
1576 | for i = 1, TotalSegments do | |
1577 | if not Struck then | |
1578 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
1579 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
1580 | local SegmentVec = NewPos - LastPos | |
1581 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
1582 | local RayVec = LastPos - RayPos | |
1583 | local LightningPart = BaseLightning:Clone() | |
1584 | LightningPart.BrickColor = BrickColor.new(Color) | |
1585 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
1586 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
1587 | table.insert(Effects2, { | |
1588 | LightningPart, | |
1589 | "Disappear", | |
1590 | 0.025, | |
1591 | 1, | |
1592 | 1, | |
1593 | 1, | |
1594 | 2 | |
1595 | }) | |
1596 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
1597 | local OrigCF = LightningPart.CFrame | |
1598 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
1599 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
1600 | LightningPart.Parent = LightningBolt | |
1601 | LastPos = NewPos | |
1602 | end | |
1603 | end | |
1604 | return { | |
1605 | RayHit = RayHit, | |
1606 | RayPos = RayPos, | |
1607 | RayNormal = RayNormal, | |
1608 | LightningModel = LightningModel | |
1609 | } | |
1610 | end | |
1611 | function turnto(position) | |
1612 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
1613 | end | |
1614 | function chatfunc(text, waitt) | |
1615 | local chat = coroutine.wrap(function() | |
1616 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
1617 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
1618 | end | |
1619 | local naeeym2 = Instance.new("BillboardGui", Character) | |
1620 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1621 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
1622 | naeeym2.Adornee = Character.Head | |
1623 | naeeym2.Name = "TalkingBillBoard" | |
1624 | naeeym2.AlwaysOnTop = true | |
1625 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1626 | tecks2.BackgroundTransparency = 1 | |
1627 | tecks2.BorderSizePixel = 0 | |
1628 | tecks2.Text = "" | |
1629 | tecks2.Font = "Antique" | |
1630 | tecks2.TextSize = 30 | |
1631 | tecks2.TextStrokeTransparency = 1 | |
1632 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
1633 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1634 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1635 | for i = 1, string.len(text) do | |
1636 | if naeeym2.Parent ~= nil then | |
1637 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
1638 | end | |
1639 | tecks2.Text = string.sub(text, 1, i) | |
1640 | Swait(3) | |
1641 | end | |
1642 | wait(waitt / 10) | |
1643 | coroutine.resume(coroutine.create(function() | |
1644 | for i = 1, 10 do | |
1645 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
1646 | Swait() | |
1647 | end | |
1648 | naeeym2:Destroy() | |
1649 | end)) | |
1650 | end) | |
1651 | chat() | |
1652 | end | |
1653 | for _, c in pairs(Weapon:GetChildren()) do | |
1654 | if c.ClassName == "Part" then | |
1655 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1656 | end | |
1657 | end | |
1658 | Weapon.Parent = Character | |
1659 | Humanoid.Died:connect(function() | |
1660 | ATTACK = true | |
1661 | end) | |
1662 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
1663 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
1664 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
1665 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
1666 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
1667 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
1668 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
1669 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
1670 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
1671 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
1672 | function CastWarpOutlines(TARGET) | |
1673 | coroutine.resume(coroutine.create(function() | |
1674 | local T = TARGET:GetChildren() | |
1675 | for i = 1, #T do | |
1676 | local child = T[i] | |
1677 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1678 | do | |
1679 | local clone = child:Clone() | |
1680 | clone.Parent = Effects | |
1681 | clone.Anchored = true | |
1682 | clone.CanCollide = false | |
1683 | clone:ClearAllChildren() | |
1684 | clone.CFrame = child.CFrame | |
1685 | if clone.Name == "Head" then | |
1686 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
1687 | end | |
1688 | if clone.ClassName == "MeshPart" then | |
1689 | clone.TextureID = "" | |
1690 | end | |
1691 | clone.Color = C3(1, 0, 0) | |
1692 | clone.Material = "Neon" | |
1693 | coroutine.resume(coroutine.create(function() | |
1694 | for i = 1, 100 do | |
1695 | Swait() | |
1696 | clone.Transparency = clone.Transparency + 0.01 | |
1697 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
1698 | end | |
1699 | clone:remove() | |
1700 | end)) | |
1701 | end | |
1702 | end | |
1703 | end | |
1704 | end)) | |
1705 | end | |
1706 | function killnearest(position, range, maxstrength) | |
1707 | for i, v in ipairs(workspace:GetChildren()) do | |
1708 | local body = v:GetChildren() | |
1709 | for part = 1, #body do | |
1710 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
1711 | CastWarpOutlines(v) | |
1712 | v:remove() | |
1713 | if game.Players:FindFirstChild(v.Name) then | |
1714 | local Value = IT("BoolValue", Delete) | |
1715 | Value.Name = v.Name | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | end | |
1720 | end | |
1721 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
1722 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1723 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
1724 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1725 | return RayHit, RayPos, RayNormal | |
1726 | end | |
1727 | function Debree(POS, SWAIT) | |
1728 | coroutine.resume(coroutine.create(function() | |
1729 | local HOLDER = IT("Model", Effects) | |
1730 | HOLDER.Name = "Debree" | |
1731 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1732 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
1733 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
1734 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
1735 | repeat | |
1736 | Swait() | |
1737 | until HITFLOOR ~= nil | |
1738 | local O = 0 | |
1739 | for i = 1, 18 do | |
1740 | do | |
1741 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
1742 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1743 | O = O - 2.25 + i / 4 | |
1744 | coroutine.resume(coroutine.create(function() | |
1745 | Swait(SWAIT) | |
1746 | for i = 1, 60 do | |
1747 | Swait() | |
1748 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1749 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1750 | end | |
1751 | for i = 1, 50 do | |
1752 | Swait() | |
1753 | Part.Size = Part.Size * 0.9 | |
1754 | end | |
1755 | end)) | |
1756 | end | |
1757 | end | |
1758 | local O = 0 | |
1759 | for i = 1, 18 do | |
1760 | do | |
1761 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
1762 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1763 | O = O + 2.25 - i / 4 | |
1764 | coroutine.resume(coroutine.create(function() | |
1765 | Swait(SWAIT) | |
1766 | for i = 1, 60 do | |
1767 | Swait() | |
1768 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1769 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1770 | end | |
1771 | for i = 1, 50 do | |
1772 | Swait() | |
1773 | Part.Size = Part.Size * 0.9 | |
1774 | end | |
1775 | end)) | |
1776 | end | |
1777 | end | |
1778 | Swait(SWAIT + 110) | |
1779 | HOLDER:remove() | |
1780 | end)) | |
1781 | end | |
1782 | function Intro() | |
1783 | coroutine.resume(coroutine.create(function() | |
1784 | ATTACK = true | |
1785 | Rooted = true | |
1786 | for i = 0, 3, 0.1 / Animation_Speed do | |
1787 | Swait() | |
1788 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1794 | end | |
1795 | CreateSound("649634100", Head, 10, 0.5) | |
1796 | for i = 0, 1, 0.1 / Animation_Speed do | |
1797 | Swait() | |
1798 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1804 | end | |
1805 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1806 | repeat | |
1807 | Swait() | |
1808 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1809 | until HITFLOOR ~= nil | |
1810 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1811 | Swait() | |
1812 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1818 | end | |
1819 | CreateSound("289842971", RightArm, 10, 1) | |
1820 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
1821 | Swait(45) | |
1822 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1823 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1824 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1825 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1826 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1827 | local sick = Instance.new("Sound", Character) | |
1828 | sick.SoundId = "rbxassetid://1140442110" | |
1829 | sick.Looped = true | |
1830 | sick.Pitch = 1 | |
1831 | sick.Volume = 1 | |
1832 | sick:Play() | |
1833 | Swait(5) | |
1834 | for i = 0, 1, 0.1 / Animation_Speed do | |
1835 | Swait() | |
1836 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1842 | end | |
1843 | VALUE1 = true | |
1844 | Swait(10) | |
1845 | ATTACK = false | |
1846 | Rooted = false | |
1847 | end)) | |
1848 | end | |
1849 | function BanishingBullet() | |
1850 | ATTACK = true | |
1851 | Rooted = false | |
1852 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1853 | Swait() | |
1854 | turnto(Mouse.Hit.p) | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1861 | end | |
1862 | repeat | |
1863 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1864 | Swait() | |
1865 | turnto(Mouse.Hit.p) | |
1866 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1872 | end | |
1873 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1874 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1875 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1876 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
1877 | local distance = (GunPoint.Position - Way).magnitude | |
1878 | for i = 1, 5 do | |
1879 | local laser = Instance.new("Part", Effects) | |
1880 | laser.Transparency = 0 | |
1881 | laser.CanCollide = false | |
1882 | laser.Anchored = true | |
1883 | laser.Color = C3(1, 0, 0) | |
1884 | laser.Material = "Neon" | |
1885 | laser.formFactor = Enum.FormFactor.Custom | |
1886 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1887 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1888 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
1889 | for i = 1, 5 do | |
1890 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1891 | end | |
1892 | table.insert(Effects2, { | |
1893 | laser, | |
1894 | "Disappear", | |
1895 | 0.1, | |
1896 | 1, | |
1897 | 1, | |
1898 | 1, | |
1899 | 2 | |
1900 | }) | |
1901 | if RayHit ~= nil then | |
1902 | local v = RayHit.Parent | |
1903 | if v ~= nil and v.ClassName == "Model" then | |
1904 | CastWarpOutlines(v) | |
1905 | v.Parent = nil | |
1906 | if game.Players:FindFirstChild(v.Name) then | |
1907 | local Value = IT("BoolValue", Delete) | |
1908 | Value.Name = v.Name | |
1909 | end | |
1910 | end | |
1911 | end | |
1912 | end | |
1913 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1914 | Swait() | |
1915 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1921 | end | |
1922 | until KEYHOLD == false | |
1923 | ATTACK = false | |
1924 | Rooted = false | |
1925 | end | |
1926 | function WarpVector() | |
1927 | ATTACK = true | |
1928 | Rooted = true | |
1929 | for i = 0, 1, 0.1 / Animation_Speed do | |
1930 | Swait() | |
1931 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1937 | end | |
1938 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
1939 | UNANCHOR = false | |
1940 | RootPart.Anchored = true | |
1941 | for i = 0, 2, 0.1 / Animation_Speed do | |
1942 | Swait() | |
1943 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1947 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1949 | end | |
1950 | local POS = RootPart.Position | |
1951 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1952 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
1953 | for i = 0, 2, 0.1 / Animation_Speed do | |
1954 | Swait() | |
1955 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1961 | end | |
1962 | ATTACK = false | |
1963 | Rooted = false | |
1964 | end | |
1965 | function BanishingRampage() | |
1966 | ATTACK = true | |
1967 | Rooted = false | |
1968 | chatfunc("Be gone...", 3) | |
1969 | for i = 0, 2, 0.1 / Animation_Speed do | |
1970 | Swait() | |
1971 | turnto(Mouse.Hit.p) | |
1972 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1978 | end | |
1979 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1980 | repeat | |
1981 | Swait() | |
1982 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1983 | until HITFLOOR ~= nil | |
1984 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1985 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1986 | CreateSound("138677306", Effects, 7, 1.2) | |
1987 | coroutine.resume(coroutine.create(function() | |
1988 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1989 | local SIZE = 1 | |
1990 | while true do | |
1991 | Swait() | |
1992 | for i = 1, 2 do | |
1993 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1994 | end | |
1995 | do | |
1996 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1997 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1998 | coroutine.resume(coroutine.create(function() | |
1999 | Swait(200) | |
2000 | Part.Anchored = false | |
2001 | end)) | |
2002 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
2003 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
2004 | coroutine.resume(coroutine.create(function() | |
2005 | Swait(200) | |
2006 | Part.Anchored = false | |
2007 | end)) | |
2008 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
2009 | killnearest(CFRAME.p, SIZE, 0) | |
2010 | SIZE = SIZE + 2 | |
2011 | CFRAME = CFRAME * CF(0, 0, -2) | |
2012 | if SOUND.Playing == false then | |
2013 | break | |
2014 | end | |
2015 | end | |
2016 | end | |
2017 | end)) | |
2018 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
2019 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
2020 | for i = 0, 3, 0.1 / Animation_Speed do | |
2021 | Swait() | |
2022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2028 | end | |
2029 | ATTACK = false | |
2030 | Rooted = false | |
2031 | end | |
2032 | function SpectralBanishing() | |
2033 | ATTACK = true | |
2034 | Rooted = false | |
2035 | chatfunc("If you desire to be a ghost...", 20) | |
2036 | for i = 0, 5, 0.1 / Animation_Speed do | |
2037 | Swait() | |
2038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
2039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
2040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2044 | end | |
2045 | chatfunc("Then move on to the afterlife!", 6) | |
2046 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
2047 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
2048 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
2049 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
2050 | local distance = (GunPoint.Position - Way).magnitude | |
2051 | for i = 1, 5 do | |
2052 | local laser = Instance.new("Part", Effects) | |
2053 | laser.Transparency = 0 | |
2054 | laser.CanCollide = false | |
2055 | laser.Anchored = true | |
2056 | laser.Color = C3(1, 0, 0) | |
2057 | laser.Material = "Neon" | |
2058 | laser.formFactor = Enum.FormFactor.Custom | |
2059 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
2060 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
2061 | table.insert(Effects2, { | |
2062 | laser, | |
2063 | "Disappear", | |
2064 | 0.1, | |
2065 | 1, | |
2066 | 1, | |
2067 | 1, | |
2068 | 2 | |
2069 | }) | |
2070 | end | |
2071 | coroutine.resume(coroutine.create(function() | |
2072 | Swait(15) | |
2073 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
2074 | for i = 1, 25 do | |
2075 | Swait() | |
2076 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
2077 | end | |
2078 | local GAME = game.Players:GetChildren() | |
2079 | for PLAYER = 1, #GAME do | |
2080 | do | |
2081 | local PLAY = GAME[PLAYER] | |
2082 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
2083 | PLAY.Character.Parent = nil | |
2084 | coroutine.resume(coroutine.create(function() | |
2085 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
2086 | PLAY.Character.Parent = workspace | |
2087 | local Value = IT("BoolValue", Delete) | |
2088 | Value.Name = PLAY.Name | |
2089 | end | |
2090 | end)) | |
2091 | end | |
2092 | end | |
2093 | end | |
2094 | for i = 1, 25 do | |
2095 | Swait() | |
2096 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
2097 | end | |
2098 | end)) | |
2099 | for i = 0, 2, 0.1 / Animation_Speed do | |
2100 | Swait() | |
2101 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2107 | end | |
2108 | ATTACK = false | |
2109 | Rooted = false | |
2110 | end | |
2111 | function Taunt() | |
2112 | ATTACK = true | |
2113 | Rooted = true | |
2114 | CreateSound("649634100", Head, 10, 0.5) | |
2115 | for i = 1, 3 do | |
2116 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
2117 | Swait() | |
2118 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
2120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
2121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
2122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2124 | end | |
2125 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
2126 | Swait() | |
2127 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
2129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
2130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
2131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2133 | end | |
2134 | end | |
2135 | ATTACK = false | |
2136 | Rooted = false | |
2137 | end | |
2138 | function MouseDown(Mouse) | |
2139 | if ATTACK == false then | |
2140 | end | |
2141 | end | |
2142 | function MouseUp(Mouse) | |
2143 | HOLD = false | |
2144 | end | |
2145 | function KeyDown(Key) | |
2146 | KEYHOLD = true | |
2147 | if Key == "z" and ATTACK == false then | |
2148 | BanishingBullet() | |
2149 | end | |
2150 | if Key == "b" and ATTACK == false then | |
2151 | BanishingRampage() | |
2152 | end | |
2153 | if Key == "c" and ATTACK == false then | |
2154 | WarpVector() | |
2155 | end | |
2156 | if Key == "v" and ATTACK == false then | |
2157 | SpectralBanishing() | |
2158 | end | |
2159 | if Key == "x" and ATTACK == false then | |
2160 | chatfunc("I will show you mercy.", 2) | |
2161 | Delete:ClearAllChildren() | |
2162 | end | |
2163 | if Key == "t" and ATTACK == false then | |
2164 | Taunt() | |
2165 | end | |
2166 | end | |
2167 | function KeyUp(Key) | |
2168 | KEYHOLD = false | |
2169 | end | |
2170 | Mouse.Button1Down:connect(function(NEWKEY) | |
2171 | MouseDown(NEWKEY) | |
2172 | end) | |
2173 | Mouse.Button1Up:connect(function(NEWKEY) | |
2174 | MouseUp(NEWKEY) | |
2175 | end) | |
2176 | Mouse.KeyDown:connect(function(NEWKEY) | |
2177 | KeyDown(NEWKEY) | |
2178 | end) | |
2179 | Mouse.KeyUp:connect(function(NEWKEY) | |
2180 | KeyUp(NEWKEY) | |
2181 | end) | |
2182 | function unanchor() | |
2183 | if UNANCHOR == true then | |
2184 | g = Character:GetChildren() | |
2185 | for i = 1, #g do | |
2186 | if g[i].ClassName == "Part" then | |
2187 | g[i].Anchored = false | |
2188 | end | |
2189 | end | |
2190 | end | |
2191 | end | |
2192 | Humanoid.Changed:connect(function(Jump) | |
2193 | if Jump == "Jump" and Disable_Jump == true then | |
2194 | Humanoid.Jump = false | |
2195 | end | |
2196 | end) | |
2197 | local BOLT | |
2198 | local FF = IT("ForceField", Character) | |
2199 | FF.Visible = false | |
2200 | while true do | |
2201 | Swait() | |
2202 | if BOLT ~= nil then | |
2203 | BOLT:remove() | |
2204 | end | |
2205 | ANIMATE.Parent = nil | |
2206 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2207 | IDLEANIMATION:Play() | |
2208 | SINE = SINE + CHANGE | |
2209 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2210 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2211 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2212 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
2213 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2214 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2215 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2216 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2217 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2218 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2219 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
2220 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2221 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2222 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2223 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2224 | end | |
2225 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2226 | ANIM = "Jump" | |
2227 | if ATTACK == false then | |
2228 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2232 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2234 | end | |
2235 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2236 | ANIM = "Fall" | |
2237 | if ATTACK == false then | |
2238 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2244 | end | |
2245 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2246 | ANIM = "Idle" | |
2247 | if ATTACK == false then | |
2248 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2254 | end | |
2255 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2256 | ANIM = "Walk" | |
2257 | WALK = WALK + 1 / Animation_Speed | |
2258 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
2259 | WALK = 0 | |
2260 | if WALKINGANIM == true then | |
2261 | WALKINGANIM = false | |
2262 | elseif WALKINGANIM == false then | |
2263 | WALKINGANIM = true | |
2264 | end | |
2265 | end | |
2266 | if ATTACK == false then | |
2267 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2273 | end | |
2274 | end | |
2275 | if #Effects2 > 0 then | |
2276 | for e = 1, #Effects2 do | |
2277 | if Effects2[e] ~= nil then | |
2278 | local Thing = Effects2[e] | |
2279 | if Thing ~= nil then | |
2280 | local Part = Thing[1] | |
2281 | local Mode = Thing[2] | |
2282 | local Delay = Thing[3] | |
2283 | local IncX = Thing[4] | |
2284 | local IncY = Thing[5] | |
2285 | local IncZ = Thing[6] | |
2286 | local Part2 = Thing[8] | |
2287 | if Thing[1].Transparency <= 1 then | |
2288 | if Thing[2] == "Block1" then | |
2289 | Thing[1].CFrame = Thing[1].CFrame | |
2290 | Mesh = Thing[1].Mesh | |
2291 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
2292 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2293 | elseif Thing[2] == "Cylinder" then | |
2294 | Mesh = Thing[1].Mesh | |
2295 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
2296 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2297 | elseif Thing[2] == "Blood" then | |
2298 | Mesh = Thing[7] | |
2299 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
2300 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
2301 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2302 | elseif Thing[2] == "Elec" then | |
2303 | Mesh = Thing[1].Mesh | |
2304 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
2305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2306 | elseif Thing[2] == "Disappear" then | |
2307 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2308 | end | |
2309 | else | |
2310 | Part.Parent = nil | |
2311 | table.remove(Effects2, e) | |
2312 | end | |
2313 | end | |
2314 | end | |
2315 | end | |
2316 | end | |
2317 | unanchor() | |
2318 | Humanoid.MaxHealth = "inf" | |
2319 | Humanoid.Health = "inf" | |
2320 | if Rooted == false then | |
2321 | Disable_Jump = false | |
2322 | Humanoid.WalkSpeed = Speed | |
2323 | elseif Rooted == true then | |
2324 | Disable_Jump = true | |
2325 | Humanoid.WalkSpeed = 0 | |
2326 | end | |
2327 | if VALUE1 == true then | |
2328 | local RayData = Zap({ | |
2329 | SegmentLength = 0.6, | |
2330 | Offset = 0.3, | |
2331 | Size = 0.05, | |
2332 | MaxRange = 1.5, | |
2333 | StartPosition = GunPoint.Position, | |
2334 | TargetPosition = RightArm.Position, | |
2335 | Character = workspace, | |
2336 | Color = "Really red", | |
2337 | Individual = true | |
2338 | }) | |
2339 | BOLT = RayData.LightningModel | |
2340 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
2341 | SKILL1TEXT.TextTransparency = 0 | |
2342 | SKILL2TEXT.TextTransparency = 0 | |
2343 | SKILL3TEXT.TextTransparency = 0 | |
2344 | SKILL4TEXT.TextTransparency = 0 | |
2345 | SKILL5TEXT.TextTransparency = 0 | |
2346 | elseif VALUE1 == false then | |
2347 | if ATTACK == false then | |
2348 | Intro() | |
2349 | end | |
2350 | SKILL1TEXT.TextTransparency = 1 | |
2351 | SKILL2TEXT.TextTransparency = 1 | |
2352 | SKILL3TEXT.TextTransparency = 1 | |
2353 | SKILL4TEXT.TextTransparency = 1 | |
2354 | SKILL5TEXT.TextTransparency = 1 | |
2355 | end | |
2356 | local MATHS = {"0", "1"} | |
2357 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
2358 | Humanoid.PlatformStand = false | |
2359 | local GAME = game.Players:GetChildren() | |
2360 | for PLAYER = 1, #GAME do | |
2361 | local PLAY = GAME[PLAYER] | |
2362 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
2363 | PLAY.Character:remove() | |
2364 | end | |
2365 | end | |
2366 | end |