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--By Rufus14 (yes this is short script)
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plr = game.Players.LocalPlayer
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character = plr.Character
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rig = character.Torso
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mouse = plr:GetMouse()
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Ebola = Instance.new("Sound", character.Torso)
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Ebola.Volume = 20
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Hurt = Instance.new("Sound", character.Torso)
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Hurt.Volume = 40
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Hurt.SoundId = "rbxassetid://175272131"
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Hurt1 = Instance.new("Sound", character.Torso)
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Hurt1.Volume = 40
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Hurt1.SoundId = "rbxassetid://147758746"
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Hurt1.TimePosition = 2.1000000000000001
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rig.BrickColor = BrickColor.new("Institutional white")
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character.Head.BrickColor = BrickColor.new("Institutional white")
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character["Left Arm"].BrickColor = BrickColor.new("Institutional white")
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character["Right Arm"].BrickColor = BrickColor.new("Institutional white")
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character["Left Leg"].BrickColor = BrickColor.new("Institutional white")
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character["Right Leg"].BrickColor = BrickColor.new("Institutional white")
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character.Humanoid.WalkSpeed = 12
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dying = false
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for i = 1,10 do
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	wait()
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	rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.02)
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	rig.Neck.C0 = rig.Neck.C0 * CFrame.Angles(0.015,0,0)
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	character.HumanoidRootPart.RootJoint.C0 = character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.015,0,0)
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	rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.02)
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	rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.02)
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end
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Math = math.random(1,2)
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if Math == 1 then
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	Ebola.SoundId = "rbxassetid://162302094"
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	Ebola.SoundId = "rbxassetid://390876774"
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	Ebola.Looped = true
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	Ebola:Play()
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end
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if Math == 2 then
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	Ebola.SoundId = "rbxassetid://162302094"
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	Ebola.SoundId = "rbxassetid://390876774"
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	Ebola.Looped = true
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	Ebola:Play()
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end
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function dead(kill)
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	if not dying then
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	dying = true
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	local human = kill.Parent:FindFirstChild("Humanoid")
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	if human ~= nil then
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		Hurt:Play()
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		human.PlatformStand = true
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		for i = 1,100 do
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			wait()
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			human.Health = human.Health - 1
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		end
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		dying = false
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		Hurt1.TimePosition = 1.3
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		human.Health = 0
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		Hurt1:Play()
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	end
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	end
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end
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character["Right Arm"].Touched:connect(dead)