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1 | --By Rufus14 (yes this is short script) | |
2 | plr = game.Players.LocalPlayer | |
3 | character = plr.Character | |
4 | rig = character.Torso | |
5 | mouse = plr:GetMouse() | |
6 | Ebola = Instance.new("Sound", character.Torso) | |
7 | Ebola.Volume = 20 | |
8 | Hurt = Instance.new("Sound", character.Torso) | |
9 | Hurt.Volume = 40 | |
10 | Hurt.SoundId = "rbxassetid://175272131" | |
11 | Hurt1 = Instance.new("Sound", character.Torso) | |
12 | Hurt1.Volume = 40 | |
13 | Hurt1.SoundId = "rbxassetid://147758746" | |
14 | Hurt1.TimePosition = 2.1000000000000001 | |
15 | rig.BrickColor = BrickColor.new("Institutional white") | |
16 | character.Head.BrickColor = BrickColor.new("Institutional white") | |
17 | character["Left Arm"].BrickColor = BrickColor.new("Institutional white") | |
18 | character["Right Arm"].BrickColor = BrickColor.new("Institutional white") | |
19 | character["Left Leg"].BrickColor = BrickColor.new("Institutional white") | |
20 | character["Right Leg"].BrickColor = BrickColor.new("Institutional white") | |
21 | character.Humanoid.WalkSpeed = 12 | |
22 | dying = false | |
23 | for i = 1,10 do | |
24 | wait() | |
25 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.02) | |
26 | rig.Neck.C0 = rig.Neck.C0 * CFrame.Angles(0.015,0,0) | |
27 | character.HumanoidRootPart.RootJoint.C0 = character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.015,0,0) | |
28 | rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.02) | |
29 | rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.02) | |
30 | end | |
31 | Math = math.random(1,2) | |
32 | if Math == 1 then | |
33 | - | Ebola.SoundId = "rbxassetid://162302094" |
33 | + | Ebola.SoundId = "rbxassetid://390876774" |
34 | Ebola.Looped = true | |
35 | Ebola:Play() | |
36 | end | |
37 | if Math == 2 then | |
38 | - | Ebola.SoundId = "rbxassetid://162302094" |
38 | + | Ebola.SoundId = "rbxassetid://390876774" |
39 | Ebola.Looped = true | |
40 | Ebola:Play() | |
41 | end | |
42 | function dead(kill) | |
43 | if not dying then | |
44 | dying = true | |
45 | local human = kill.Parent:FindFirstChild("Humanoid") | |
46 | if human ~= nil then | |
47 | Hurt:Play() | |
48 | human.PlatformStand = true | |
49 | for i = 1,100 do | |
50 | wait() | |
51 | human.Health = human.Health - 1 | |
52 | end | |
53 | dying = false | |
54 | Hurt1.TimePosition = 1.3 | |
55 | human.Health = 0 | |
56 | Hurt1:Play() | |
57 | end | |
58 | end | |
59 | end | |
60 | character["Right Arm"].Touched:connect(dead) |