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1 | - | --------------- |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end |
2 | - | --Nahid hunter v2-- |
2 | + | local Player,game,owner = owner,game |
3 | - | ---------------------------------------------------------------- |
3 | + | local RealPlayer = Player |
4 | - | print([[ |
4 | + | do |
5 | - | --edited by ozzak1003 -- |
5 | + | print("FE Compatibility code by Mokiros") |
6 | - | --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A-- |
6 | + | local rp = RealPlayer |
7 | - | --Discord: ozzak1003ripagain#3275 |
7 | + | script.Parent = rp.Character |
8 | ||
9 | - | hello good sir |
9 | + | --RemoteEvent for communicating |
10 | - | Don't leak pls |
10 | + | local Event = Instance.new("RemoteEvent") |
11 | - | Enjoy ;) |
11 | + | Event.Name = "UserInput_Event" |
12 | ||
13 | - | ]]) |
13 | + | --Fake event to make stuff like Mouse.KeyDown work |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | - | music.SoundId = "rbxassetid://0" |
23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | - | sick.SoundId = "rbxassetid://1118967006" |
113 | + | end, |
114 | Players = FakeService({ | |
115 | - | sick.Pitch = 1 |
115 | + | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | plr = game.Players.LocalPlayer | |
145 | chara = plr.Character | |
146 | mouse = plr:GetMouse() | |
147 | Create = Instance.new | |
148 | Huge = math.huge | |
149 | ||
150 | local music = Create("Sound",chara.HumanoidRootPart) | |
151 | music.SoundId = "rbxassetid://450439098" | |
152 | music.Volume = 1 | |
153 | music.Looped = true | |
154 | music:Play() | |
155 | local shadowhead = Create("Part",chara.Head) | |
156 | shadowhead.BrickColor = BrickColor.new("Really black") | |
157 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
158 | shadowhead.CanCollide = false | |
159 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
160 | shadowheadmesh.MeshType = "Head" | |
161 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
162 | local weld2 = Create("Weld",shadowhead) | |
163 | weld2.Part0 = shadowhead | |
164 | weld2.Part1 = chara.Head | |
165 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
166 | ||
167 | Player = game:GetService("Players").LocalPlayer | |
168 | PlayerGui = Player.PlayerGui | |
169 | Cam = workspace.CurrentCamera | |
170 | Backpack = Player.Backpack | |
171 | Character = Player.Character | |
172 | char = Player.Character | |
173 | Humanoid = Character.Humanoid | |
174 | Mouse = Player:GetMouse() | |
175 | RootPart = Character["HumanoidRootPart"] | |
176 | Torso = Character["Torso"] | |
177 | Head = Character["Head"] | |
178 | RightArm = Character["Right Arm"] | |
179 | LeftArm = Character["Left Arm"] | |
180 | RightLeg = Character["Right Leg"] | |
181 | LeftLeg = Character["Left Leg"] | |
182 | RootJoint = RootPart["RootJoint"] | |
183 | Neck = Torso["Neck"] | |
184 | RightShoulder = Torso["Right Shoulder"] | |
185 | LeftShoulder = Torso["Left Shoulder"] | |
186 | RightHip = Torso["Right Hip"] | |
187 | LeftHip = Torso["Left Hip"] | |
188 | ||
189 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
190 | Head.face.Texture = Orin | |
191 | function weld(a, b, acf) | |
192 | local w = Instance.new("Weld", a) | |
193 | w.Part0 = a | |
194 | w.Part1 = b | |
195 | w.C0 = acf | |
196 | end | |
197 | ||
198 | local righteyebrickcolor = "Really red" | |
199 | local reye = Instance.new("Part", char) | |
200 | reye.CanCollide = false | |
201 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
202 | reye.Material = "Neon" | |
203 | reye.Size = Vector3.new(.25,.35,.25) | |
204 | weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0)) | |
205 | m1 = Instance.new("SpecialMesh", reye) | |
206 | m1.MeshType = "Sphere" | |
207 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
208 | reye.Locked = true | |
209 | reye.Name = "re" | |
210 | -------------------------------- | |
211 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=596345665" | |
212 | -------------------------------- | |
213 | ||
214 | wait(0.2) | |
215 | ||
216 | p = game.Players.LocalPlayer | |
217 | Player = game:GetService("Players").LocalPlayer | |
218 | PlayerGui = Player.PlayerGui | |
219 | Cam = workspace.CurrentCamera | |
220 | Backpack = Player.Backpack | |
221 | Character = Player.Character | |
222 | Humanoid = Character.Humanoid | |
223 | Mouse = Player:GetMouse() | |
224 | RootPart = Character["HumanoidRootPart"] | |
225 | Torso = Character["Torso"] | |
226 | Head = Character["Head"] | |
227 | RightArm = Character["Right Arm"] | |
228 | LeftArm = Character["Left Arm"] | |
229 | RightLeg = Character["Right Leg"] | |
230 | LeftLeg = Character["Left Leg"] | |
231 | RootJoint = RootPart["RootJoint"] | |
232 | Neck = Torso["Neck"] | |
233 | RightShoulder = Torso["Right Shoulder"] | |
234 | LeftShoulder = Torso["Left Shoulder"] | |
235 | RightHip = Torso["Right Hip"] | |
236 | LeftHip = Torso["Left Hip"] | |
237 | player=game:GetService('Players').LocalPlayer | |
238 | c=player.Character | |
239 | local POWERLEVEL = 1 | |
240 | local sick = Instance.new("Sound",Torso) | |
241 | sick.SoundId = "rbxassetid://450439098" | |
242 | sick.Looped = true | |
243 | sick.Pitch = 0.89 | |
244 | sick.Volume = 5 | |
245 | sick:Play() | |
246 | ||
247 | IT = Instance.new | |
248 | CF = CFrame.new | |
249 | VT = Vector3.new | |
250 | RAD = math.rad | |
251 | C3 = Color3.new | |
252 | UD2 = UDim2.new | |
253 | BRICKC = BrickColor.new | |
254 | ANGLES = CFrame.Angles | |
255 | EULER = CFrame.fromEulerAnglesXYZ | |
256 | COS = math.cos | |
257 | ACOS = math.acos | |
258 | SIN = math.sin | |
259 | ASIN = math.asin | |
260 | ABS = math.abs | |
261 | MRANDOM = math.random | |
262 | FLOOR = math.floor | |
263 | local INNERKNIFES = {} | |
264 | local OUTERKNIFES = {} | |
265 | ||
266 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
267 | local NEWMESH = Instance.new(MESH) | |
268 | if MESH == "SpecialMesh" then | |
269 | NEWMESH.MeshType = MESHTYPE | |
270 | if MESHID ~= "nil" and MESHID ~= "" then | |
271 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
272 | end | |
273 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
274 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
275 | end | |
276 | end | |
277 | NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0) | |
278 | NEWMESH.Scale = SCALE | |
279 | NEWMESH.Parent = PARENT | |
280 | return NEWMESH | |
281 | end | |
282 | ||
283 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
284 | local NEWPART = Instance.new("Part") | |
285 | NEWPART.formFactor = FORMFACTOR | |
286 | NEWPART.Reflectance = REFLECTANCE | |
287 | NEWPART.Transparency = TRANSPARENCY | |
288 | NEWPART.CanCollide = false | |
289 | NEWPART.Locked = true | |
290 | NEWPART.Anchored = true | |
291 | if ANCHOR == false then | |
292 | NEWPART.Anchored = false | |
293 | end | |
294 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
295 | NEWPART.Name = NAME | |
296 | NEWPART.Size = SIZE | |
297 | NEWPART.Position = tors.Position | |
298 | NEWPART.Material = MATERIAL | |
299 | NEWPART:BreakJoints() | |
300 | NEWPART.Parent = PARENT | |
301 | return NEWPART | |
302 | end | |
303 | ||
304 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
305 | local NEWMESH = IT(MESH) | |
306 | if MESH == "SpecialMesh" then | |
307 | NEWMESH.MeshType = MESHTYPE | |
308 | if MESHID ~= "nil" and MESHID ~= "" then | |
309 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
310 | end | |
311 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
312 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
313 | end | |
314 | end | |
315 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
316 | NEWMESH.Scale = SCALE | |
317 | NEWMESH.Parent = PARENT | |
318 | return NEWMESH | |
319 | end | |
320 | ||
321 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
322 | local NEWPART = IT("Part") | |
323 | NEWPART.formFactor = FORMFACTOR | |
324 | NEWPART.Reflectance = REFLECTANCE | |
325 | NEWPART.Transparency = TRANSPARENCY | |
326 | NEWPART.CanCollide = false | |
327 | NEWPART.Locked = true | |
328 | NEWPART.Anchored = true | |
329 | if ANCHOR == false then | |
330 | NEWPART.Anchored = false | |
331 | end | |
332 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
333 | NEWPART.Name = NAME | |
334 | NEWPART.Size = SIZE | |
335 | NEWPART.Position = Torso.Position | |
336 | NEWPART.Material = MATERIAL | |
337 | NEWPART:BreakJoints() | |
338 | NEWPART.Parent = PARENT | |
339 | return NEWPART | |
340 | end | |
341 | ||
342 | --//=================================\\ | |
343 | --|| CUSTOMIZATION | |
344 | --\\=================================// | |
345 | ||
346 | Player_Size = 1 --Size of the player. | |
347 | Animation_Speed = 3 | |
348 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
349 | ||
350 | local Speed = 16 | |
351 | local Effects2 = {} | |
352 | ||
353 | --//=================================\\ | |
354 | --|| END OF CUSTOMIZATION | |
355 | --\\=================================// | |
356 | ||
357 | local function weldBetween(a, b) | |
358 | local weldd = Instance.new("ManualWeld") | |
359 | weldd.Part0 = a | |
360 | weldd.Part1 = b | |
361 | weldd.C0 = CFrame.new() | |
362 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
363 | weldd.Parent = a | |
364 | return weldd | |
365 | end | |
366 | ||
367 | --//=================================\\ | |
368 | --|| USEFUL VALUES | |
369 | --\\=================================// | |
370 | ||
371 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
372 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
373 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
374 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
375 | local CHANGEDEFENSE = 0 | |
376 | local CHANGEDAMAGE = 0 | |
377 | local CHANGEMOVEMENT = 0 | |
378 | local DAMAGEMULTIPLIER = 1 | |
379 | local ANIM = "Idle" | |
380 | local ATTACK = false | |
381 | local EQUIPPED = false | |
382 | local HOLD = false | |
383 | local COMBO = 1 | |
384 | local Rooted = false | |
385 | local SINE = 0 | |
386 | local KEYHOLD = false | |
387 | local CHANGE = 2 / Animation_Speed | |
388 | local WALKINGANIM = false | |
389 | local WALK = 0 | |
390 | local VALUE1 = false | |
391 | local VALUE2 = false | |
392 | local ROBLOXIDLEANIMATION = IT("Animation") | |
393 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
394 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
395 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
396 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
397 | WEAPONGUI.Name = "Weapon GUI" | |
398 | local Effects = IT("Folder", Character) | |
399 | Effects.Name = "Effects" | |
400 | local ANIMATOR = Humanoid.Animator | |
401 | local ANIMATE = Character.Animate | |
402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
403 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
404 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
405 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
406 | local UNANCHOR = true | |
407 | ||
408 | local SKILLTEXTCOLOR = C3(1,0,0) | |
409 | ||
410 | ||
411 | ||
412 | --//=================================\\ | |
413 | --\\=================================// | |
414 | ||
415 | ||
416 | --//=================================\\ | |
417 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
418 | --\\=================================// | |
419 | ||
420 | ArtificialHB = Instance.new("BindableEvent", script) | |
421 | ArtificialHB.Name = "ArtificialHB" | |
422 | ||
423 | script:WaitForChild("ArtificialHB") | |
424 | ||
425 | frame = Frame_Speed | |
426 | tf = 0 | |
427 | allowframeloss = false | |
428 | tossremainder = false | |
429 | lastframe = tick() | |
430 | script.ArtificialHB:Fire() | |
431 | ||
432 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
433 | tf = tf + s | |
434 | if tf >= frame then | |
435 | if allowframeloss then | |
436 | script.ArtificialHB:Fire() | |
437 | lastframe = tick() | |
438 | else | |
439 | for i = 1, math.floor(tf / frame) do | |
440 | script.ArtificialHB:Fire() | |
441 | end | |
442 | lastframe = tick() | |
443 | end | |
444 | if tossremainder then | |
445 | tf = 0 | |
446 | else | |
447 | tf = tf - frame * math.floor(tf / frame) | |
448 | end | |
449 | end | |
450 | end) | |
451 | ||
452 | --//=================================\\ | |
453 | --\\=================================// | |
454 | ||
455 | ||
456 | ||
457 | ||
458 | ||
459 | --//=================================\\ | |
460 | --|| SOME FUNCTIONS | |
461 | --\\=================================// | |
462 | ----- | |
463 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
464 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
465 | end | |
466 | ||
467 | function PositiveAngle(NUMBER) | |
468 | if NUMBER >= 0 then | |
469 | NUMBER = 0 | |
470 | end | |
471 | return NUMBER | |
472 | end | |
473 | ||
474 | function NegativeAngle(NUMBER) | |
475 | if NUMBER <= 0 then | |
476 | NUMBER = 0 | |
477 | end | |
478 | return NUMBER | |
479 | end | |
480 | ||
481 | function Swait(NUMBER) | |
482 | if NUMBER == 0 or NUMBER == nil then | |
483 | ArtificialHB.Event:wait() | |
484 | else | |
485 | for i = 1, NUMBER do | |
486 | ArtificialHB.Event:wait() | |
487 | end | |
488 | end | |
489 | end | |
490 | ||
491 | function QuaternionFromCFrame(cf) | |
492 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
493 | local trace = m00 + m11 + m22 | |
494 | if trace > 0 then | |
495 | local s = math.sqrt(1 + trace) | |
496 | local recip = 0.5 / s | |
497 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
498 | else | |
499 | local i = 0 | |
500 | if m11 > m00 then | |
501 | i = 1 | |
502 | end | |
503 | if m22 > (i == 0 and m00 or m11) then | |
504 | i = 2 | |
505 | end | |
506 | if i == 0 then | |
507 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
508 | local recip = 0.5 / s | |
509 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
510 | elseif i == 1 then | |
511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
512 | local recip = 0.5 / s | |
513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
514 | elseif i == 2 then | |
515 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
516 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
517 | end | |
518 | end | |
519 | end | |
520 | ||
521 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
522 | local xs, ys, zs = x + x, y + y, z + z | |
523 | local wx, wy, wz = w * xs, w * ys, w * zs | |
524 | local xx = x * xs | |
525 | local xy = x * ys | |
526 | local xz = x * zs | |
527 | local yy = y * ys | |
528 | local yz = y * zs | |
529 | local zz = z * zs | |
530 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
531 | end | |
532 | ||
533 | function QuaternionSlerp(a, b, t) | |
534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
535 | local startInterp, finishInterp; | |
536 | if cosTheta >= 0.0001 then | |
537 | if (1 - cosTheta) > 0.0001 then | |
538 | local theta = ACOS(cosTheta) | |
539 | local invSinTheta = 1 / SIN(theta) | |
540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
541 | finishInterp = SIN(t * theta) * invSinTheta | |
542 | else | |
543 | startInterp = 1 - t | |
544 | finishInterp = t | |
545 | end | |
546 | else | |
547 | if (1 + cosTheta) > 0.0001 then | |
548 | local theta = ACOS(-cosTheta) | |
549 | local invSinTheta = 1 / SIN(theta) | |
550 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
551 | finishInterp = SIN(t * theta) * invSinTheta | |
552 | else | |
553 | startInterp = t - 1 | |
554 | finishInterp = t | |
555 | end | |
556 | end | |
557 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
558 | end | |
559 | ||
560 | function Clerp(a, b, t) | |
561 | local qa = {QuaternionFromCFrame(a)} | |
562 | local qb = {QuaternionFromCFrame(b)} | |
563 | local ax, ay, az = a.x, a.y, a.z | |
564 | local bx, by, bz = b.x, b.y, b.z | |
565 | local _t = 1 - t | |
566 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
567 | end | |
568 | ||
569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
570 | local frame = IT("Frame") | |
571 | frame.BackgroundTransparency = TRANSPARENCY | |
572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
573 | frame.Position = POSITION | |
574 | frame.Size = SIZE | |
575 | frame.BackgroundColor3 = COLOR | |
576 | frame.BorderColor3 = BORDERCOLOR | |
577 | frame.Name = NAME | |
578 | frame.Parent = PARENT | |
579 | return frame | |
580 | end | |
581 | ||
582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
583 | local label = IT("TextLabel") | |
584 | label.BackgroundTransparency = 1 | |
585 | label.Size = UD2(1, 0, 1, 0) | |
586 | label.Position = UD2(0, 0, 0, 0) | |
587 | label.TextColor3 = TEXTCOLOR | |
588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
589 | label.TextTransparency = TRANSPARENCY | |
590 | label.FontSize = TEXTFONTSIZE | |
591 | label.Font = TEXTFONT | |
592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
593 | label.TextScaled = false | |
594 | label.Text = TEXT | |
595 | label.Name = NAME | |
596 | label.Parent = PARENT | |
597 | return label | |
598 | end | |
599 | ||
600 | function NoOutlines(PART) | |
601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
602 | end | |
603 | ||
604 | ||
605 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
606 | local NEWWELD = IT(TYPE) | |
607 | NEWWELD.Part0 = PART0 | |
608 | NEWWELD.Part1 = PART1 | |
609 | NEWWELD.C0 = C0 | |
610 | NEWWELD.C1 = C1 | |
611 | NEWWELD.Parent = PARENT | |
612 | return NEWWELD | |
613 | end | |
614 | ||
615 | local SOUND = IT("Sound") | |
616 | ||
617 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
618 | local NEWSOUND = nil | |
619 | coroutine.resume(coroutine.create(function() | |
620 | NEWSOUND = SOUND:Clone() | |
621 | NEWSOUND.Parent = PARENT | |
622 | NEWSOUND.Volume = VOLUME | |
623 | NEWSOUND.Pitch = PITCH | |
624 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
625 | --Swait() | |
626 | NEWSOUND:play() | |
627 | if DOESLOOP == false then | |
628 | repeat Swait() until NEWSOUND.Playing == false | |
629 | NEWSOUND:remove() | |
630 | elseif DOESLOOP == true then | |
631 | NEWSOUND.Looped = true | |
632 | end | |
633 | end)) | |
634 | return NEWSOUND | |
635 | end | |
636 | ||
637 | function CFrameFromTopBack(at, top, back) | |
638 | local right = top:Cross(back) | |
639 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
640 | end | |
641 | ||
642 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
643 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
644 | local mesh = IT("SpecialMesh",wave) | |
645 | mesh.MeshType = "FileMesh" | |
646 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
647 | mesh.Scale = SIZE | |
648 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
649 | wave.CFrame = CFRAME | |
650 | coroutine.resume(coroutine.create(function(PART) | |
651 | for i = 1, WAIT do | |
652 | Swait() | |
653 | mesh.Scale = mesh.Scale + GROW | |
654 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
655 | if DOESROT == true then | |
656 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
657 | end | |
658 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
659 | if wave.Transparency > 0.99 then | |
660 | wave:remove() | |
661 | end | |
662 | end | |
663 | end)) | |
664 | end | |
665 | ||
666 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
667 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
668 | local mesh = IT("SpecialMesh",wave) | |
669 | mesh.MeshType = "FileMesh" | |
670 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
671 | mesh.Scale = SIZE | |
672 | mesh.Offset = VT(0,0,0) | |
673 | wave.CFrame = CFRAME | |
674 | coroutine.resume(coroutine.create(function(PART) | |
675 | for i = 1, WAIT do | |
676 | Swait() | |
677 | mesh.Scale = mesh.Scale + GROW | |
678 | if DOESROT == true then | |
679 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
680 | end | |
681 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
682 | if wave.Transparency > 0.99 then | |
683 | wave:remove() | |
684 | end | |
685 | end | |
686 | end)) | |
687 | end | |
688 | ||
689 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
690 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
691 | local mesh = IT("SpecialMesh",wave) | |
692 | mesh.MeshType = "Sphere" | |
693 | mesh.Scale = SIZE | |
694 | mesh.Offset = VT(0,0,0) | |
695 | wave.CFrame = CFRAME | |
696 | coroutine.resume(coroutine.create(function(PART) | |
697 | for i = 1, WAIT do | |
698 | Swait() | |
699 | mesh.Scale = mesh.Scale + GROW | |
700 | wave.Transparency = wave.Transparency + (1/WAIT) | |
701 | if wave.Transparency > 0.99 then | |
702 | wave:remove() | |
703 | end | |
704 | end | |
705 | end)) | |
706 | end | |
707 | function MagicSpheres(size,waitt,cframe,color) | |
708 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
709 | local mesh = IT("SpecialMesh",wave) | |
710 | mesh.MeshType = "Sphere" | |
711 | mesh.Scale = VT(size,size,size) | |
712 | mesh.Offset = VT(0,0,0) | |
713 | wave.CFrame = cframe | |
714 | coroutine.resume(coroutine.create(function(PART) | |
715 | for i = 1, waitt do | |
716 | Swait() | |
717 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
718 | wave.Transparency = wave.Transparency + (1/waitt) | |
719 | if wave.Transparency > 0.99 then | |
720 | wave:remove() | |
721 | end | |
722 | end | |
723 | end)) | |
724 | end | |
725 | function MagicSpheres2(size,waitt,cframe,color) | |
726 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
727 | local mesh = IT("SpecialMesh",wave) | |
728 | mesh.MeshType = "Sphere" | |
729 | mesh.Scale = VT(size,size,size) | |
730 | mesh.Offset = VT(0,0,0) | |
731 | wave.CFrame = cframe | |
732 | coroutine.resume(coroutine.create(function(PART) | |
733 | for i = 1, waitt do | |
734 | Swait() | |
735 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
736 | wave.Transparency = wave.Transparency - (1/waitt) | |
737 | end | |
738 | wave:remove() | |
739 | end)) | |
740 | end | |
741 | function MagicBlock(size,waitt,part,offset,color) | |
742 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
743 | local mesh = IT("BlockMesh",wave) | |
744 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
745 | coroutine.resume(coroutine.create(function(PART) | |
746 | for i = 1, waitt do | |
747 | Swait() | |
748 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
749 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
750 | wave.Transparency = wave.Transparency + (1/waitt) | |
751 | if wave.Transparency > 0.99 then | |
752 | wave:remove() | |
753 | end | |
754 | end | |
755 | end)) | |
756 | end | |
757 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
758 | if FLOOR ~= nil then | |
759 | coroutine.resume(coroutine.create(function() | |
760 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
761 | PART.CFrame = CF(POSITION) | |
762 | for i = 1, 45 do | |
763 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
764 | RingPiece.Material = FLOOR.Material | |
765 | RingPiece.Color = FLOOR.Color | |
766 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
767 | Debris:AddItem(RingPiece,SWAIT) | |
768 | end | |
769 | PART:remove() | |
770 | end)) | |
771 | end | |
772 | end | |
773 | ||
774 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
775 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
776 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
777 | wave.CFrame = CFRAME | |
778 | coroutine.resume(coroutine.create(function(PART) | |
779 | for i = 1, WAIT do | |
780 | Swait() | |
781 | mesh.Scale = mesh.Scale * GROW | |
782 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
783 | if wave.Transparency > 0.99 then | |
784 | wave:remove() | |
785 | end | |
786 | end | |
787 | end)) | |
788 | end | |
789 | ||
790 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
791 | if FLOOR ~= nil then | |
792 | for i = 1, AMOUNT do | |
793 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) | |
794 | DEBREE.Material = FLOOR.Material | |
795 | DEBREE.Color = FLOOR.Color | |
796 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
797 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
798 | coroutine.resume(coroutine.create(function() | |
799 | Swait(15) | |
800 | DEBREE.Parent = workspace | |
801 | DEBREE.CanCollide = true | |
802 | Debris:AddItem(DEBREE,SWAIT) | |
803 | end)) | |
804 | end | |
805 | end | |
806 | end | |
807 | ||
808 | function MakeForm(PART,TYPE) | |
809 | if TYPE == "Cyl" then | |
810 | local MSH = IT("CylinderMesh",PART) | |
811 | elseif TYPE == "Ball" then | |
812 | local MSH = IT("SpecialMesh",PART) | |
813 | MSH.MeshType = "Sphere" | |
814 | elseif TYPE == "Wedge" then | |
815 | local MSH = IT("SpecialMesh",PART) | |
816 | MSH.MeshType = "Wedge" | |
817 | end | |
818 | end | |
819 | ||
820 | function CheckTableForString(Table, String) | |
821 | for i, v in pairs(Table) do | |
822 | if string.find(string.lower(String), string.lower(v)) then | |
823 | return true | |
824 | end | |
825 | end | |
826 | return false | |
827 | end | |
828 | ||
829 | function CheckIntangible(Hit) | |
830 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
831 | if Hit and Hit.Parent then | |
832 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
833 | return true | |
834 | end | |
835 | end | |
836 | return false | |
837 | end | |
838 | ||
839 | Debris = game:GetService("Debris") | |
840 | ||
841 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
842 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
843 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
844 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
845 | if RayHit and CheckIntangible(RayHit) then | |
846 | if DelayIfHit then | |
847 | wait() | |
848 | end | |
849 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
850 | end | |
851 | return RayHit, RayPos, RayNormal | |
852 | end | |
853 | ||
854 | function turnto(position) | |
855 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
856 | end | |
857 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
858 | function WACKYEFFECT(Table) | |
859 | local TYPE = (Table.EffectType or "Sphere") | |
860 | local SIZE = (Table.Size or VT(1,1,1)) | |
861 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
862 | local TRANSPARENCY = (Table.Transparency or 0) | |
863 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
864 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
865 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
866 | local ROTATION1 = (Table.RotationX or 0) | |
867 | local ROTATION2 = (Table.RotationY or 0) | |
868 | local ROTATION3 = (Table.RotationZ or 0) | |
869 | local MATERIAL = (Table.Material or "Neon") | |
870 | local COLOR = (Table.Color or C3(1,1,1)) | |
871 | local TIME = (Table.Time or 45) | |
872 | local SOUNDID = (Table.SoundID or nil) | |
873 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
874 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
875 | coroutine.resume(coroutine.create(function() | |
876 | local PLAYSSOUND = false | |
877 | local SOUND = nil | |
878 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
879 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
880 | PLAYSSOUND = true | |
881 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
882 | end | |
883 | EFFECT.Color = COLOR | |
884 | local MSH = nil | |
885 | if TYPE == "Sphere" then | |
886 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
887 | elseif TYPE == "Block" then | |
888 | MSH = IT("BlockMesh",EFFECT) | |
889 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
890 | elseif TYPE == "Box" then | |
891 | MSH = IT("BlockMesh",EFFECT) | |
892 | MSH.Scale = SIZE | |
893 | elseif TYPE == "Wave" then | |
894 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
895 | elseif TYPE == "Ring" then | |
896 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
897 | elseif TYPE == "Slash" then | |
898 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
899 | elseif TYPE == "Round Slash" then | |
900 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
901 | elseif TYPE == "Swirl" then | |
902 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
903 | elseif TYPE == "Skull" then | |
904 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
905 | elseif TYPE == "Crystal" then | |
906 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
907 | end | |
908 | if MSH ~= nil then | |
909 | local MOVESPEED = nil | |
910 | if MOVEDIRECTION ~= nil then | |
911 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
912 | end | |
913 | local GROWTH = SIZE - ENDSIZE | |
914 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
915 | if TYPE == "Block" then | |
916 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
917 | else | |
918 | EFFECT.CFrame = CFRAME | |
919 | end | |
920 | for LOOP = 1, TIME+1 do | |
921 | Swait() | |
922 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
923 | if TYPE == "Wave" then | |
924 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
925 | end | |
926 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
927 | if TYPE == "Block" then | |
928 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
929 | else | |
930 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
931 | end | |
932 | if MOVEDIRECTION ~= nil then | |
933 | local ORI = EFFECT.Orientation | |
934 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
935 | EFFECT.Orientation = ORI | |
936 | end | |
937 | end | |
938 | if PLAYSSOUND == false then | |
939 | EFFECT:remove() | |
940 | else | |
941 | SOUND.Stopped:Connect(function() | |
942 | EFFECT:remove() | |
943 | end) | |
944 | end | |
945 | else | |
946 | if PLAYSSOUND == false then | |
947 | EFFECT:remove() | |
948 | else | |
949 | repeat Swait() until SOUND.Playing == false | |
950 | EFFECT:remove() | |
951 | end | |
952 | end | |
953 | end)) | |
954 | end | |
955 | function SpawnTrail(FROM,TO,BIG) | |
956 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
957 | MakeForm(TRAIL,"Cyl") | |
958 | local DIST = (FROM - TO).Magnitude | |
959 | if BIG == true then | |
960 | TRAIL.Size = VT(0.5,DIST,0.5) | |
961 | else | |
962 | TRAIL.Size = VT(0.25,DIST,0.25) | |
963 | end | |
964 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
965 | coroutine.resume(coroutine.create(function() | |
966 | for i = 1, 5 do | |
967 | Swait() | |
968 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
969 | end | |
970 | TRAIL:remove() | |
971 | end)) | |
972 | end | |
973 | local asd = Instance.new("ParticleEmitter") | |
974 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
975 | asd.LightEmission = .1 | |
976 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
977 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
978 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
979 | asd.Transparency = bbb | |
980 | asd.Size = aaa | |
981 | asd.ZOffset = .9 | |
982 | asd.Acceleration = Vector3.new(0, -15, 0) | |
983 | asd.LockedToPart = false | |
984 | asd.EmissionDirection = "Back" | |
985 | asd.Lifetime = NumberRange.new(1, 2) | |
986 | asd.Rotation = NumberRange.new(-100, 100) | |
987 | asd.RotSpeed = NumberRange.new(-100, 100) | |
988 | asd.Speed = NumberRange.new(10) | |
989 | asd.Enabled = false | |
990 | asd.VelocitySpread = 999 | |
991 | ||
992 | function getbloody(victim,amount) | |
993 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
994 | PART.CFrame = victim.CFrame | |
995 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
996 | Debris:AddItem(PART,5) | |
997 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
998 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
999 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1000 | local prtcl = asd:Clone() | |
1001 | prtcl.Parent = PART | |
1002 | prtcl:Emit(amount*10) | |
1003 | end | |
1004 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
1005 | for _, c in pairs(PARENT:GetDescendants()) do | |
1006 | if c.ClassName == "Model" then | |
1007 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1008 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1009 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1010 | if (TORSO.Position - FROM).Magnitude < DIST then | |
1011 | table.insert(TABLE,c) | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | end | |
1017 | ----- | |
1018 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1019 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1020 | end | |
1021 | ||
1022 | function PositiveAngle(NUMBER) | |
1023 | if NUMBER >= 0 then | |
1024 | NUMBER = 0 | |
1025 | end | |
1026 | return NUMBER | |
1027 | end | |
1028 | ||
1029 | function NegativeAngle(NUMBER) | |
1030 | if NUMBER <= 0 then | |
1031 | NUMBER = 0 | |
1032 | end | |
1033 | return NUMBER | |
1034 | end | |
1035 | ||
1036 | function Swait(NUMBER) | |
1037 | if NUMBER == 0 or NUMBER == nil then | |
1038 | ArtificialHB.Event:wait() | |
1039 | else | |
1040 | for i = 1, NUMBER do | |
1041 | ArtificialHB.Event:wait() | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | ||
1046 | function QuaternionFromCFrame(cf) | |
1047 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1048 | local trace = m00 + m11 + m22 | |
1049 | if trace > 0 then | |
1050 | local s = math.sqrt(1 + trace) | |
1051 | local recip = 0.5 / s | |
1052 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1053 | else | |
1054 | local i = 0 | |
1055 | if m11 > m00 then | |
1056 | i = 1 | |
1057 | end | |
1058 | if m22 > (i == 0 and m00 or m11) then | |
1059 | i = 2 | |
1060 | end | |
1061 | if i == 0 then | |
1062 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1063 | local recip = 0.5 / s | |
1064 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1065 | elseif i == 1 then | |
1066 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1067 | local recip = 0.5 / s | |
1068 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1069 | elseif i == 2 then | |
1070 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1071 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | ||
1076 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1077 | local xs, ys, zs = x + x, y + y, z + z | |
1078 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1079 | local xx = x * xs | |
1080 | local xy = x * ys | |
1081 | local xz = x * zs | |
1082 | local yy = y * ys | |
1083 | local yz = y * zs | |
1084 | local zz = z * zs | |
1085 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1086 | end | |
1087 | ||
1088 | function QuaternionSlerp(a, b, t) | |
1089 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1090 | local startInterp, finishInterp; | |
1091 | if cosTheta >= 0.0001 then | |
1092 | if (1 - cosTheta) > 0.0001 then | |
1093 | local theta = ACOS(cosTheta) | |
1094 | local invSinTheta = 1 / SIN(theta) | |
1095 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1096 | finishInterp = SIN(t * theta) * invSinTheta | |
1097 | else | |
1098 | startInterp = 1 - t | |
1099 | finishInterp = t | |
1100 | end | |
1101 | else | |
1102 | if (1 + cosTheta) > 0.0001 then | |
1103 | local theta = ACOS(-cosTheta) | |
1104 | local invSinTheta = 1 / SIN(theta) | |
1105 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1106 | finishInterp = SIN(t * theta) * invSinTheta | |
1107 | else | |
1108 | startInterp = t - 1 | |
1109 | finishInterp = t | |
1110 | end | |
1111 | end | |
1112 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1113 | end | |
1114 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1115 | local NEWMESH = IT(MESH) | |
1116 | if MESH == "SpecialMesh" then | |
1117 | NEWMESH.MeshType = MESHTYPE | |
1118 | if MESHID ~= "nil" and MESHID ~= "" then | |
1119 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1120 | end | |
1121 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1122 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1123 | end | |
1124 | end | |
1125 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1126 | NEWMESH.Scale = SCALE | |
1127 | NEWMESH.Parent = PARENT | |
1128 | return NEWMESH | |
1129 | end | |
1130 | ||
1131 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1132 | local NEWPART = IT("Part") | |
1133 | NEWPART.formFactor = FORMFACTOR | |
1134 | NEWPART.Reflectance = REFLECTANCE | |
1135 | NEWPART.Transparency = TRANSPARENCY | |
1136 | NEWPART.CanCollide = false | |
1137 | NEWPART.Locked = true | |
1138 | NEWPART.Anchored = true | |
1139 | if ANCHOR == false then | |
1140 | NEWPART.Anchored = false | |
1141 | end | |
1142 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1143 | NEWPART.Name = NAME | |
1144 | NEWPART.Size = SIZE | |
1145 | NEWPART.Position = Torso.Position | |
1146 | NEWPART.Material = MATERIAL | |
1147 | NEWPART:BreakJoints() | |
1148 | NEWPART.Parent = PARENT | |
1149 | return NEWPART | |
1150 | end | |
1151 | ||
1152 | local function weldBetween(a, b) | |
1153 | local weldd = IT("Weld") | |
1154 | weldd.Part0 = a | |
1155 | weldd.Part1 = b | |
1156 | weldd.C0 = CF() | |
1157 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1158 | weldd.Parent = a | |
1159 | return weldd | |
1160 | end | |
1161 | ||
1162 | function Clerp(a, b, t) | |
1163 | local qa = {QuaternionFromCFrame(a)} | |
1164 | local qb = {QuaternionFromCFrame(b)} | |
1165 | local ax, ay, az = a.x, a.y, a.z | |
1166 | local bx, by, bz = b.x, b.y, b.z | |
1167 | local _t = 1 - t | |
1168 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1169 | end | |
1170 | ||
1171 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1172 | local frame = IT("Frame") | |
1173 | frame.BackgroundTransparency = TRANSPARENCY | |
1174 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1175 | frame.Position = POSITION | |
1176 | frame.Size = SIZE | |
1177 | frame.BackgroundColor3 = COLOR | |
1178 | frame.BorderColor3 = BORDERCOLOR | |
1179 | frame.Name = NAME | |
1180 | frame.Parent = PARENT | |
1181 | return frame | |
1182 | end | |
1183 | ||
1184 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1185 | local label = IT("TextLabel") | |
1186 | label.BackgroundTransparency = 1 | |
1187 | label.Size = UD2(1, 0, 1, 0) | |
1188 | label.Position = UD2(0, 0, 0, 0) | |
1189 | label.TextColor3 = TEXTCOLOR | |
1190 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1191 | label.TextTransparency = TRANSPARENCY | |
1192 | label.FontSize = TEXTFONTSIZE | |
1193 | label.Font = TEXTFONT | |
1194 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1195 | label.TextScaled = false | |
1196 | label.Text = TEXT | |
1197 | label.Name = NAME | |
1198 | label.Parent = PARENT | |
1199 | return label | |
1200 | end | |
1201 | ||
1202 | function NoOutlines(PART) | |
1203 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1204 | end | |
1205 | ||
1206 | ||
1207 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1208 | local NEWWELD = IT(TYPE) | |
1209 | NEWWELD.Part0 = PART0 | |
1210 | NEWWELD.Part1 = PART1 | |
1211 | NEWWELD.C0 = C0 | |
1212 | NEWWELD.C1 = C1 | |
1213 | NEWWELD.Parent = PARENT | |
1214 | return NEWWELD | |
1215 | end | |
1216 | ||
1217 | local S = IT("Sound") | |
1218 | ||
1219 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1220 | local NEWSOUND = nil | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | NEWSOUND = S:Clone() | |
1223 | NEWSOUND.Parent = PARENT | |
1224 | NEWSOUND.Volume = VOLUME | |
1225 | NEWSOUND.Pitch = PITCH | |
1226 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1227 | Swait() | |
1228 | NEWSOUND:play() | |
1229 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1230 | end)) | |
1231 | return NEWSOUND | |
1232 | end | |
1233 | ||
1234 | local asd = Instance.new("ParticleEmitter") | |
1235 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1236 | asd.LightEmission = .1 | |
1237 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1238 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1239 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1240 | asd.Transparency = bbb | |
1241 | asd.Size = aaa | |
1242 | asd.ZOffset = .9 | |
1243 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1244 | asd.LockedToPart = false | |
1245 | asd.EmissionDirection = "Back" | |
1246 | asd.Lifetime = NumberRange.new(1, 2) | |
1247 | asd.Rotation = NumberRange.new(-100, 100) | |
1248 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1249 | asd.Speed = NumberRange.new(10) | |
1250 | asd.Enabled = false | |
1251 | asd.VelocitySpread = 999 | |
1252 | ||
1253 | ||
1254 | ||
1255 | function getbloody(victim,amount) | |
1256 | local PART = CreatePart(1, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1257 | PART.CFrame = victim.CFrame | |
1258 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1259 | Debris:AddItem(PART,5) | |
1260 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
1261 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
1262 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
1263 | local prtcl = asd:Clone() | |
1264 | prtcl.Parent = PART | |
1265 | prtcl:Emit(amount*10) | |
1266 | end | |
1267 | ||
1268 | ||
1269 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1270 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1271 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1272 | wave.CFrame = CFRAME | |
1273 | coroutine.resume(coroutine.create(function(PART) | |
1274 | for i = 1, WAIT do | |
1275 | Swait() | |
1276 | mesh.Scale = mesh.Scale + GROW | |
1277 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1278 | if DOESROT == true then | |
1279 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1280 | end | |
1281 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1282 | if wave.Transparency > 0.99 then | |
1283 | wave:remove() | |
1284 | end | |
1285 | end | |
1286 | end)) | |
1287 | end | |
1288 | ||
1289 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1290 | local wave = CreatePart(1, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1291 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1292 | wave.CFrame = CFRAME | |
1293 | coroutine.resume(coroutine.create(function(PART) | |
1294 | for i = 1, WAIT do | |
1295 | Swait() | |
1296 | mesh.Scale = mesh.Scale + GROW | |
1297 | if DOESROT == true then | |
1298 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1299 | end | |
1300 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1301 | if wave.Transparency > 0.99 then | |
1302 | wave:remove() | |
1303 | end | |
1304 | end | |
1305 | end)) | |
1306 | end | |
1307 | ||
1308 | ||
1309 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1310 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1311 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1312 | wave.CFrame = CFRAME | |
1313 | coroutine.resume(coroutine.create(function(PART) | |
1314 | for i = 1, WAIT do | |
1315 | Swait() | |
1316 | mesh.Scale = mesh.Scale + GROW | |
1317 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1318 | if wave.Transparency > 0.99 then | |
1319 | wave:remove() | |
1320 | end | |
1321 | end | |
1322 | end)) | |
1323 | end | |
1324 | ||
1325 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1326 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1327 | local mesh = nil | |
1328 | if KIND == "Base" then | |
1329 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1330 | elseif KIND == "Thin" then | |
1331 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1332 | elseif KIND == "Round" then | |
1333 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1334 | end | |
1335 | wave.CFrame = CFRAME | |
1336 | coroutine.resume(coroutine.create(function(PART) | |
1337 | for i = 1, WAIT do | |
1338 | Swait() | |
1339 | mesh.Scale = mesh.Scale + GROW/10 | |
1340 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1341 | if wave.Transparency > 0.99 then | |
1342 | wave:remove() | |
1343 | end | |
1344 | end | |
1345 | end)) | |
1346 | end | |
1347 | ||
1348 | function MakeForm(PART,TYPE) | |
1349 | if TYPE == "Cyl" then | |
1350 | local MSH = IT("CylinderMesh",PART) | |
1351 | elseif TYPE == "Ball" then | |
1352 | local MSH = IT("SpecialMesh",PART) | |
1353 | MSH.MeshType = "Sphere" | |
1354 | elseif TYPE == "Wedge" then | |
1355 | local MSH = IT("SpecialMesh",PART) | |
1356 | MSH.MeshType = "Wedge" | |
1357 | end | |
1358 | end | |
1359 | ||
1360 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
1361 | SIZE = SIZE / 2 | |
1362 | local WELD = nil | |
1363 | local KNIFEMODEL = IT("Model",Effects) | |
1364 | KNIFEMODEL.Name = "Knife" | |
1365 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
1366 | MakeForm(HandlePart,"Cyl") | |
1367 | if ISGRABBED == true then | |
1368 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
1369 | end | |
1370 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
1371 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
1372 | weldBetween(HandlePart,BladePart) | |
1373 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
1374 | MakeForm(Part,"Wedge") | |
1375 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1376 | weldBetween(BladePart,Part) | |
1377 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
1378 | MakeForm(Part,"Wedge") | |
1379 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1380 | weldBetween(BladePart,Part) | |
1381 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
1382 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1383 | weldBetween(BladePart,Part) | |
1384 | local A = IT("Attachment",BladePart) | |
1385 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
1386 | local B = IT("Attachment",BladePart) | |
1387 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
1388 | local Trail = IT("Trail",BladePart) | |
1389 | Trail.Attachment0 = A | |
1390 | Trail.Attachment1 = B | |
1391 | Trail.Lifetime = 0.2 | |
1392 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
1393 | Trail.Transparency = NumberSequence.new(0, 1) | |
1394 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
1395 | if c.ClassName == "Part" then | |
1396 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1397 | end | |
1398 | end | |
1399 | if DOESDODAMAGE == true then | |
1400 | local HIT = false | |
1401 | BladePart.CanCollide = true | |
1402 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
1403 | if HIT == false then | |
1404 | if hit ~= nil then | |
1405 | if hit.Parent ~= nil then | |
1406 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1407 | HIT = true | |
1408 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
1409 | wait(0.1) | |
1410 | HIT = false | |
1411 | end | |
1412 | end | |
1413 | end | |
1414 | end | |
1415 | end) | |
1416 | end | |
1417 | return KNIFEMODEL,WELD,BladePart | |
1418 | end | |
1419 | ||
1420 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
1421 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
1422 | if HITFLOOR ~= nil then | |
1423 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
1424 | if HITFLOOR.Name == "BloodPuddle" then | |
1425 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1426 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
1427 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
1428 | end | |
1429 | else | |
1430 | if HITFLOOR.Anchored == true then | |
1431 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
1432 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1433 | MakeForm(BLOOD,"Cyl") | |
1434 | coroutine.resume(coroutine.create(function() | |
1435 | Swait(75) | |
1436 | while true do | |
1437 | Swait() | |
1438 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
1439 | if BLOOD.Size.Z < 0.051 then | |
1440 | BLOOD:remove() | |
1441 | break | |
1442 | end | |
1443 | end | |
1444 | end)) | |
1445 | end | |
1446 | end | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | ||
1451 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
1452 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
1453 | BLOOD.CFrame = CF(POSITION) | |
1454 | MakeForm(BLOOD,"Ball") | |
1455 | local bv = Instance.new("BodyVelocity",BLOOD) | |
1456 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1457 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
1458 | bv.Name = "MOVE" | |
1459 | Debris:AddItem(bv,0.05) | |
1460 | coroutine.resume(coroutine.create(function() | |
1461 | local HASTOUCHEDGROUND = false | |
1462 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1463 | if hit.Anchored == true then | |
1464 | HASTOUCHEDGROUND = true | |
1465 | if DoesTable == true then | |
1466 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
1467 | end | |
1468 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
1469 | end | |
1470 | end) | |
1471 | for i = 1, 75 do | |
1472 | Swait() | |
1473 | if i > 5 then | |
1474 | BLOOD.CanCollide = true | |
1475 | end | |
1476 | if HASTOUCHEDGROUND == true then | |
1477 | break | |
1478 | end | |
1479 | end | |
1480 | BLOOD:remove() | |
1481 | end)) | |
1482 | end | |
1483 | ||
1484 | function CheckTableForString(Table, String) | |
1485 | for i, v in pairs(Table) do | |
1486 | if string.find(string.lower(String), string.lower(v)) then | |
1487 | return true | |
1488 | end | |
1489 | end | |
1490 | return false | |
1491 | end | |
1492 | ||
1493 | function CheckIntangible(Hit) | |
1494 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1495 | if Hit and Hit.Parent then | |
1496 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1497 | return true | |
1498 | end | |
1499 | end | |
1500 | return false | |
1501 | end | |
1502 | ||
1503 | Debris = game:GetService("Debris") | |
1504 | ||
1505 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1506 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1507 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1508 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1509 | if RayHit and CheckIntangible(RayHit) then | |
1510 | if DelayIfHit then | |
1511 | wait() | |
1512 | end | |
1513 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1514 | end | |
1515 | return RayHit, RayPos, RayNormal | |
1516 | end | |
1517 | ||
1518 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1519 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1520 | end | |
1521 | ||
1522 | function turnto(position) | |
1523 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1524 | end | |
1525 | ||
1526 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1527 | function WACKYEFFECT(Table) | |
1528 | local TYPE = (Table.EffectType or "Sphere") | |
1529 | local SIZE = (Table.Size or VT(1,1,1)) | |
1530 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1531 | local TRANSPARENCY = (Table.Transparency or 0) | |
1532 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1533 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1534 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1535 | local ROTATION1 = (Table.RotationX or 0) | |
1536 | local ROTATION2 = (Table.RotationY or 0) | |
1537 | local ROTATION3 = (Table.RotationZ or 0) | |
1538 | local MATERIAL = (Table.Material or "Neon") | |
1539 | local COLOR = (Table.Color or C3(1,1,1)) | |
1540 | local TIME = (Table.Time or 45) | |
1541 | local SOUNDID = (Table.SoundID or nil) | |
1542 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1543 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1544 | coroutine.resume(coroutine.create(function() | |
1545 | local PLAYSSOUND = false | |
1546 | local SOUND = nil | |
1547 | - | tecks2.Text = "Nahid hunter" |
1547 | + | |
1548 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1549 | PLAYSSOUND = true | |
1550 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1551 | end | |
1552 | EFFECT.Color = COLOR | |
1553 | local MSH = nil | |
1554 | if TYPE == "Sphere" then | |
1555 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1556 | elseif TYPE == "Block" then | |
1557 | MSH = IT("BlockMesh",EFFECT) | |
1558 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1559 | elseif TYPE == "Wave" then | |
1560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1561 | elseif TYPE == "Ring" then | |
1562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1563 | elseif TYPE == "Slash" then | |
1564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1565 | elseif TYPE == "Round Slash" then | |
1566 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1567 | elseif TYPE == "Swirl" then | |
1568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1569 | elseif TYPE == "Skull" then | |
1570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1571 | elseif TYPE == "Crystal" then | |
1572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1573 | end | |
1574 | if MSH ~= nil then | |
1575 | local MOVESPEED = nil | |
1576 | if MOVEDIRECTION ~= nil then | |
1577 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1578 | end | |
1579 | local GROWTH = SIZE - ENDSIZE | |
1580 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1581 | if TYPE == "Block" then | |
1582 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1583 | else | |
1584 | EFFECT.CFrame = CFRAME | |
1585 | end | |
1586 | Swait() | |
1587 | for LOOP = 1, TIME+1 do | |
1588 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1589 | if TYPE == "Wave" then | |
1590 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1591 | end | |
1592 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1593 | if TYPE == "Block" then | |
1594 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1595 | else | |
1596 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1597 | end | |
1598 | if MOVEDIRECTION ~= nil then | |
1599 | local ORI = EFFECT.Orientation | |
1600 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1601 | EFFECT.Orientation = ORI | |
1602 | end | |
1603 | end | |
1604 | if PLAYSSOUND == false then | |
1605 | EFFECT:remove() | |
1606 | else | |
1607 | SOUND.Stopped:Connect(function() | |
1608 | EFFECT:remove() | |
1609 | end) | |
1610 | end | |
1611 | else | |
1612 | if PLAYSSOUND == false then | |
1613 | EFFECT:remove() | |
1614 | else | |
1615 | repeat Swait() until SOUND.Playing == false | |
1616 | EFFECT:remove() | |
1617 | end | |
1618 | end | |
1619 | end)) | |
1620 | end | |
1621 | ||
1622 | function Intro() | |
1623 | EQUIPPED = true | |
1624 | ATTACK = true | |
1625 | Rooted = true | |
1626 | if Rooted == false then | |
1627 | Disable_Jump = false | |
1628 | Humanoid.WalkSpeed = Speed | |
1629 | elseif Rooted == true then | |
1630 | Disable_Jump = true | |
1631 | Humanoid.WalkSpeed = 0 | |
1632 | end | |
1633 | for i = 0, 3, 0.1 / Animation_Speed do | |
1634 | Swait() | |
1635 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0,300 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
1641 | end | |
1642 | for i = 0, 4, 0.1 / Animation_Speed do | |
1643 | Swait() | |
1644 | CreateSound("1368583274", Torso, 1, 1) | |
1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1651 | CreateRing(VT(5,5,0)*3,false,0,25,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,0,0)*3) | |
1652 | MagicSphere(VT(0,0,0),10,Torso.CFrame,"Really red",VT(5,5,5)) | |
1653 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(3,3,3)) | |
1654 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(1,5,5)) | |
1655 | end | |
1656 | ATTACK = false | |
1657 | Rooted = false | |
1658 | end | |
1659 | ||
1660 | --//=================================\\ | |
1661 | --|| WEAPON CREATION | |
1662 | --\\=================================// | |
1663 | --------- | |
1664 | local naeeym2 = IT("BillboardGui",Character) | |
1665 | naeeym2.AlwaysOnTop = true | |
1666 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1667 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1668 | naeeym2.MaxDistance = 75 | |
1669 | naeeym2.Adornee = Character.Head | |
1670 | naeeym2.Name = "Name" | |
1671 | local tecks2 = IT("TextLabel",naeeym2) | |
1672 | tecks2.BackgroundTransparency = 1 | |
1673 | tecks2.TextScaled = true | |
1674 | tecks2.BorderSizePixel = 0 | |
1675 | tecks2.Text = "Edgy Hunter" | |
1676 | tecks2.Font = "Fantasy" | |
1677 | tecks2.TextSize = 30 | |
1678 | tecks2.TextStrokeTransparency = 0 | |
1679 | tecks2.TextColor3 = C3(0,0,0) | |
1680 | tecks2.TextStrokeColor3 = C3(255,0,0) | |
1681 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1682 | tecks2.Parent = naeeym2 | |
1683 | --------------------- | |
1684 | local plr = game:service'Players'.LocalPlayer | |
1685 | local char = plr.Character | |
1686 | local hum = char.Humanoid | |
1687 | local ra = char["Right Arm"] | |
1688 | local la= char["Left Arm"] | |
1689 | local rl= char["Right Leg"] | |
1690 | local ll = char["Left Leg"] | |
1691 | local hed = char.Head | |
1692 | local root = char.HumanoidRootPart | |
1693 | local rootj = root.RootJoint | |
1694 | local tors = char.Torso | |
1695 | local mouse = plr:GetMouse() | |
1696 | New = function(Object, Parent, Name, Data) | |
1697 | local Object = Instance.new(Object) | |
1698 | for Index, Value in pairs(Data or {}) do | |
1699 | Object[Index] = Value | |
1700 | end | |
1701 | Object.Parent = Parent | |
1702 | Object.Name = Name | |
1703 | return Object | |
1704 | end | |
1705 | ||
1706 | XBlade = New("Model",char,"XBlade",{}) | |
1707 | Handle = New("Part",XBlade,"Handle",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2, 0.119999982, 0.119999982),CFrame = CFrame.new(-44.0486794, 1.89940667, 173.921341, 0.99009043, -0.134159163, -0.0414969474, 0.0418755226, -2.00014849e-09, 0.999122798, -0.134041354, -0.990959466, 0.00561797712),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),}) | |
1708 | Wedge = New("WedgePart",XBlade,"Wedge",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.0799999461, 4.97000027, 1.4),CFrame = CFrame.new(-40.6379662, 1.33008528, 173.459518, 0.134159088, 0.990090489, -0.0414969511, 3.48056417e-10, 0.0418755226, 0.999122798, 0.990959585, -0.134041339, 0.00561797852),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),}) | |
1709 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.41497803, 7.62939453e-05, -0.712950706, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),}) | |
1710 | ||
1711 | local color="Really red" | |
1712 | local transPoints = { | |
1713 | NumberSequenceKeypoint.new(0,.819,.0375), | |
1714 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
1715 | NumberSequenceKeypoint.new(.4,.55,.031), | |
1716 | NumberSequenceKeypoint.new(.57,.619,.05), | |
1717 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
1718 | NumberSequenceKeypoint.new(1,1,0), | |
1719 | } | |
1720 | local sizePoints = { | |
1721 | NumberSequenceKeypoint.new(0,0.505,0), | |
1722 | NumberSequenceKeypoint.new(1,0,0), | |
1723 | } | |
1724 | local Size = NumberSequence.new(sizePoints) | |
1725 | local Transparency = NumberSequence.new(transPoints) | |
1726 | ||
1727 | efxBlock2 = Instance.new("Part",c) | |
1728 | efxBlock2.CanCollide=false | |
1729 | efxBlock2.BrickColor = BrickColor.new(color) | |
1730 | efxBlock2.Material = "Neon" | |
1731 | efxBlock2.FormFactor = "Custom" | |
1732 | efxBlock2.Transparency = 1 | |
1733 | efxBlock2.Size = Vector3.new(.25,.25,.25) | |
1734 | local mesh2 = Instance.new("SpecialMesh",efxBlock2) | |
1735 | mesh2.MeshType = Enum.MeshType.Sphere | |
1736 | mesh2.Scale = Vector3.new(1,1,1) | |
1737 | local particles2 = Instance.new("ParticleEmitter",efxBlock2) | |
1738 | particles2.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
1739 | particles2.LightEmission = .2 | |
1740 | particles2.Size = Size | |
1741 | particles2.Name = "Fire" | |
1742 | particles2.Transparency = Transparency | |
1743 | particles2.LockedToPart = false | |
1744 | particles2.VelocityInheritance = .5 | |
1745 | particles2.LockedToPart = false | |
1746 | particles2.Rate = 15 | |
1747 | particles2.Texture = "rbxassetid://41068173" | |
1748 | particles2.Lifetime = NumberRange.new(2,2) | |
1749 | particles2.RotSpeed = NumberRange.new(100,100) | |
1750 | particles2.Speed = NumberRange.new(1,1) | |
1751 | local offset = Vector3.new(0.11, .23, -0.5) | |
1752 | local weld2 = Instance.new("Weld",c.Head) | |
1753 | weld2.Part0 = c.Head | |
1754 | weld2.Part1 = efxBlock2 | |
1755 | weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-60)) | |
1756 | efxBlock2.Parent = c | |
1757 | ||
1758 | for _, v in pairs(XBlade:GetChildren()) do | |
1759 | if v:IsA'BasePart' then | |
1760 | v.CanCollide = false | |
1761 | end | |
1762 | end | |
1763 | ||
1764 | ||
1765 | ||
1766 | local NewInstance = function(instance,parent,properties) | |
1767 | local inst = Instance.new(instance,parent) | |
1768 | if(properties)then | |
1769 | for i,v in next, properties do | |
1770 | pcall(function() inst[i] = v end) | |
1771 | end | |
1772 | end | |
1773 | return inst; | |
1774 | end | |
1775 | local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))}) | |
1776 | ||
1777 | ||
1778 | Humanoid.Died:connect(function() | |
1779 | ATTACK = true | |
1780 | end) | |
1781 | ||
1782 | ||
1783 | --//=================================\\ | |
1784 | --|| DAMAGE FUNCTIONS | |
1785 | --\\=================================// | |
1786 | ||
1787 | function StatLabel(CFRAME, TEXT, COLOR) | |
1788 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1789 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1790 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1791 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1792 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1793 | BILLBOARDGUI.Adornee = STATPART | |
1794 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1795 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1796 | BILLBOARDGUI.AlwaysOnTop = false | |
1797 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1798 | TEXTLABEL.BackgroundTransparency = 1 | |
1799 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1800 | TEXTLABEL.Text = TEXT | |
1801 | TEXTLABEL.Font = "Fantasy" | |
1802 | TEXTLABEL.FontSize="Size42" | |
1803 | TEXTLABEL.TextColor3 = COLOR | |
1804 | TEXTLABEL.TextStrokeTransparency = 0 | |
1805 | TEXTLABEL.TextScaled = true | |
1806 | TEXTLABEL.TextWrapped = true | |
1807 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1808 | for i = 1, 50 do | |
1809 | Swait() | |
1810 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1811 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1812 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1813 | end | |
1814 | THEPART.Parent = nil | |
1815 | end),STATPART, TEXTLABEL) | |
1816 | end | |
1817 | ||
1818 | ||
1819 | --//=================================\\ | |
1820 | --|| DAMAGING | |
1821 | --\\=================================// | |
1822 | ||
1823 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
1824 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1825 | defence.Name = ("HitBy"..Player.Name) | |
1826 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1827 | if Humanoid.Health ~= 0 then | |
1828 | local CritChance = MRANDOM(1,100) | |
1829 | if CritChance < CritRate + 1 then | |
1830 | Damage = Damage*CritMultiplier | |
1831 | end | |
1832 | if Damage > Humanoid.Health then | |
1833 | Damage = math.ceil(Humanoid.Health) | |
1834 | if Damage == 0 then | |
1835 | Damage = 0.1 | |
1836 | end | |
1837 | end | |
1838 | Humanoid.Health = Humanoid.Health - Damage | |
1839 | if Humanoid.Parent:FindFirstChild("Head") then | |
1840 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 3, 1) | |
1841 | if CritChance < CritRate + 1 then | |
1842 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
1843 | else | |
1844 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
1845 | end | |
1846 | end | |
1847 | end | |
1848 | end | |
1849 | ||
1850 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1851 | local dmg = math.random(min,max) | |
1852 | for i,v in ipairs(workspace:GetChildren()) do | |
1853 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1854 | local body = v:GetChildren() | |
1855 | for part = 1, #body do | |
1856 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1857 | if(body[part].Position - position).Magnitude < radius then | |
1858 | if v.ClassName == "Model" then | |
1859 | if v:FindFirstChildOfClass("Humanoid") then | |
1860 | if CanBeDodgedByJumping == true then | |
1861 | if body[part].Position.Y < position.Y+5 then | |
1862 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1863 | end | |
1864 | else | |
1865 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1866 | end | |
1867 | local bv = Instance.new("BodyVelocity") | |
1868 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1869 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1870 | bv.Parent = body[part] | |
1871 | Debris:AddItem(bv,0.2) | |
1872 | end | |
1873 | end | |
1874 | end | |
1875 | end | |
1876 | end | |
1877 | end | |
1878 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1879 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | ||
1884 | function BreakLimit() | |
1885 | ATTACK = true | |
1886 | Rooted = false | |
1887 | UNANCHOR = false | |
1888 | RootPart.Anchored = true | |
1889 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1890 | Swait() | |
1891 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
1892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1898 | end | |
1899 | CreateSound("1368598393", Torso, 1, 1) | |
1900 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1901 | Swait() | |
1902 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1903 | MagicSphere(VT(0,0,0),15,CFRAME,"Really Red",VT(0.1,0.1,5)) | |
1904 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
1905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1911 | end | |
1912 | CreateSound("1368583274", Torso, 1, 1) | |
1913 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1914 | Swait() | |
1915 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
1916 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
1917 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1918 | MagicSphere(VT(0,0,0),15,CFRAME,"Red",VT(0.1,0.1,55)) | |
1919 | MagicSphere(VT(0,0,0),15,CFRAME,"Black",VT(2,2,2)) | |
1920 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really Red",VT(0.1,0.1,55)) | |
1921 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1927 | end | |
1928 | Swait(45) | |
1929 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Red",VT(7,7,0)) | |
1930 | CreateSound("1368605755", Torso, 1, 1) | |
1931 | CreateSound("1368637781", Torso, 1, 1) | |
1932 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
1933 | LIMITBROKEN = true | |
1934 | for i=0, 1, 0.1 / Animation_Speed do | |
1935 | Swait() | |
1936 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(4,4,0)) | |
1937 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(5,5,0)) | |
1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
1944 | end | |
1945 | UNANCHOR = true | |
1946 | RootPart.Anchored = false | |
1947 | ATTACK = false | |
1948 | Rooted = false | |
1949 | end | |
1950 | ||
1951 | function Kill(Char) | |
1952 | local NewCharacter = IT("Model",Effects) | |
1953 | NewCharacter.Name = "Ow im ded ;-;" | |
1954 | for _, c in pairs(Char:GetDescendants()) do | |
1955 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1956 | if c.Parent == Char then | |
1957 | getbloody(c,5) | |
1958 | end | |
1959 | c:BreakJoints() | |
1960 | c.Material = "Glass" | |
1961 | c.Color = C3(0.5,0,0) | |
1962 | c.CanCollide = true | |
1963 | c.Transparency = 0.3 | |
1964 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1965 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1966 | end | |
1967 | if c.Name == "Head" then | |
1968 | c:ClearAllChildren() | |
1969 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1970 | end | |
1971 | if c.ClassName == "MeshPart" then | |
1972 | c.TextureID = "" | |
1973 | end | |
1974 | if c:FindFirstChildOfClass("BodyPosition") then | |
1975 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1976 | end | |
1977 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1978 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1979 | end | |
1980 | c.Parent = NewCharacter | |
1981 | c.Name = "DeadPart" | |
1982 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1983 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1984 | end | |
1985 | end | |
1986 | Char:remove() | |
1987 | Debris:AddItem(NewCharacter,5) | |
1988 | end | |
1989 | ||
1990 | function ApplyAoE(POSITION,radius,min,max,maxstrength) | |
1991 | local CHILDREN = workspace:GetDescendants() | |
1992 | for index, CHILD in pairs(CHILDREN) do | |
1993 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1994 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1995 | if HUM then | |
1996 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1997 | if TORSO then | |
1998 | ||
1999 | if BRUTAL == true then | |
2000 | Kill(CHILD) | |
2001 | else | |
2002 | CHILD:BreakJoints() | |
2003 | end | |
2004 | end | |
2005 | end | |
2006 | end | |
2007 | end | |
2008 | end | |
2009 | ||
2010 | --//=================================\\ | |
2011 | --|| ATTACK FUNCTIONS AND STUFF | |
2012 | --\\=================================// | |
2013 | ---- | |
2014 | Humanoid.HealthChanged:connect(function() | |
2015 | if DEATH == false then | |
2016 | if Humanoid.Health ~= "inf" then | |
2017 | Humanoid.Health = "inf" | |
2018 | CreateSound("907330011", Torso, 10, 1) | |
2019 | end | |
2020 | if Humanoid.MaxHealth ~= "inf" then | |
2021 | Humanoid.MaxHealth = "inf" | |
2022 | end | |
2023 | end | |
2024 | end) | |
2025 | ||
2026 | function VanishPlayer() | |
2027 | tecks2.TextTransparency = 1 | |
2028 | tecks2.TextStrokeTransparency = 1 | |
2029 | for _, c in pairs(Character:GetChildren()) do | |
2030 | if c.ClassName == "Part" then | |
2031 | c.Transparency = 1 | |
2032 | if c:FindFirstChildOfClass("Decal") then | |
2033 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
2034 | end | |
2035 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2036 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
2037 | end | |
2038 | elseif c.ClassName == "Accessory" then | |
2039 | c.Handle.Transparency = 1 | |
2040 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
2041 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
2042 | end | |
2043 | end | |
2044 | end | |
2045 | end | |
2046 | ||
2047 | function Reappear() | |
2048 | ||
2049 | for _, c in pairs(Character:GetChildren()) do | |
2050 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2051 | c.Transparency = 0 | |
2052 | if c:FindFirstChildOfClass("Decal") then | |
2053 | c:FindFirstChildOfClass("Decal").Transparency = 0 | |
2054 | end | |
2055 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2056 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
2057 | end | |
2058 | elseif c.ClassName == "Accessory" then | |
2059 | c.Handle.Transparency = 0 | |
2060 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
2061 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | end | |
2066 | ||
2067 | function Warp() | |
2068 | ATTACK = true | |
2069 | Rooted = true | |
2070 | for i = 1, 50 do | |
2071 | Swait() | |
2072 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
2073 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
2074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2080 | end | |
2081 | if VALUE2 == false then | |
2082 | VALUE2 = true | |
2083 | elseif VALUE2 == true then | |
2084 | VALUE2 = false | |
2085 | end | |
2086 | ATTACK = false | |
2087 | Rooted = false | |
2088 | end | |
2089 | ||
2090 | function Darkness() | |
2091 | ATTACK = true | |
2092 | Rooted = true | |
2093 | local AIMPOS = Mouse.Hit.p | |
2094 | local BODIES = {} | |
2095 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0.10,15)) | |
2096 | ZONE.Color = C3(0,0,0) | |
2097 | MakeForm(ZONE,"Cyl") | |
2098 | ZONE.CFrame = CF(AIMPOS) | |
2099 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
2100 | for i =1, 45 do | |
2101 | Swait() | |
2102 | AURA.Volume = AURA.Volume + 10/45 | |
2103 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
2104 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
2105 | end | |
2106 | local SIZE = ZONE.Size | |
2107 | for i =1, 400 do | |
2108 | Swait() | |
2109 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
2110 | if MRANDOM(1,5) == 1 then | |
2111 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2112 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2113 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2114 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2115 | end | |
2116 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
2117 | end | |
2118 | for i =1, 45 do | |
2119 | Swait() | |
2120 | AURA.Volume = AURA.Volume - 10/45 | |
2121 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
2122 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
2123 | end | |
2124 | ZONE:remove() | |
2125 | for e = 1, #BODIES do | |
2126 | Swait() | |
2127 | if BODIES[e] ~= nil then | |
2128 | local BOD = BODIES[e] | |
2129 | for i = 1, 10 do | |
2130 | for i = 1, #BODIES do | |
2131 | if (BODIES[i] == BOD and i ~= e) then | |
2132 | table.remove(BODIES,i) | |
2133 | end | |
2134 | end | |
2135 | end | |
2136 | local BODY = BODIES[e] | |
2137 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso") | |
2138 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid") | |
2139 | if TORSO and HUM then | |
2140 | TORSO.Anchored = true | |
2141 | for i = 1, 15 do | |
2142 | if HUM.Health > 0 then | |
2143 | wait(0.1) | |
2144 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
2145 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,15,true) | |
2146 | end | |
2147 | ATTACK = false | |
2148 | Rooted = false | |
2149 | end | |
2150 | end | |
2151 | end | |
2152 | end | |
2153 | end | |
2154 | ||
2155 | function HeadOff() | |
2156 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2157 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2158 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2159 | local HEDD = HUM.Parent:FindFirstChild("Head") | |
2160 | if TORSO and HUM.Health > 0 then | |
2161 | ATTACK = true | |
2162 | Rooted = false | |
2163 | local GYRO = IT("BodyGyro",RootPart) | |
2164 | GYRO.D = 275 | |
2165 | GYRO.P = 20000 | |
2166 | GYRO.MaxTorque = VT(0,40000,0) | |
2167 | for i=0, 0.8, 0.1 / Animation_Speed do | |
2168 | Swait() | |
2169 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2172 | end | |
2173 | local oof = MagicBlock(5,50,TORSO,0,BRICKC("Really red").Color) | |
2174 | local oof = MagicBlock(2.5,50,TORSO,0,BRICKC("Really red").Color) | |
2175 | local POS = Mouse.Hit.p | |
2176 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2177 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2178 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6}) | |
2179 | Debris:AddItem(oof,1) | |
2180 | CreateSound(429459101, Torso, 7, 1, false) | |
2181 | CreateSound(429459101, TORSO, 7, 1, false) | |
2182 | ||
2183 | GYRO:remove() | |
2184 | ATTACK = false | |
2185 | Rooted = false | |
2186 | end | |
2187 | end | |
2188 | end | |
2189 | ||
2190 | function Boost() | |
2191 | ATTACK = true | |
2192 | Rooted = true | |
2193 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10) | |
2194 | for i = 1, 50 do | |
2195 | Swait() | |
2196 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
2197 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
2198 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0)) | |
2199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2205 | end | |
2206 | POWERLEVEL = POWERLEVEL + 1 | |
2207 | ATTACK = false | |
2208 | Rooted = false | |
2209 | end | |
2210 | ||
2211 | function FalseEnd() | |
2212 | ATTACK = true | |
2213 | Rooted = true | |
2214 | local AIMPOS = Mouse.Hit.p | |
2215 | ||
2216 | coroutine.resume(coroutine.create(function() | |
2217 | local RAYS = {} | |
2218 | for i = 1, 4 do | |
2219 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50)) | |
2220 | MakeForm(RAY,"Cyl") | |
2221 | RAY.Mesh.Scale = VT(1,1.1,1) | |
2222 | table.insert(RAYS,RAY) | |
2223 | end | |
2224 | CreateSound(348663022, Effects, 2, 1.2, false) | |
2225 | for i = 1, 100 do | |
2226 | Swait() | |
2227 | for e = 1, #RAYS do | |
2228 | if RAYS[e] ~= nil then | |
2229 | local RAY = RAYS[e] | |
2230 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
2231 | RAY.Transparency = RAY.Transparency - 0.01 | |
2232 | end | |
2233 | end | |
2234 | end | |
2235 | for i = 1, 20 do | |
2236 | Swait() | |
2237 | for e = 1, #RAYS do | |
2238 | if RAYS[e] ~= nil then | |
2239 | local RAY = RAYS[e] | |
2240 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | wait(0.3) | |
2245 | for i = 1, 16 do | |
2246 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
2247 | SpawnTrail(POS+VT(0,200,0),POS) | |
2248 | end | |
2249 | for i = 1, 4 do | |
2250 | CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
2251 | end | |
2252 | ||
2253 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
2254 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
2255 | CreateSound(130972023, Effects, 2, 1, false) | |
2256 | local POS = Mouse.Hit.p | |
2257 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
2258 | MakeForm(RAY,"Cyl") | |
2259 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130)) | |
2260 | MakeForm(SPHERE,"Ball") | |
2261 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
2262 | MakeForm(SHIELD,"Ball") | |
2263 | SHIELD.CFrame = CF(AIMPOS) | |
2264 | RAY.CFrame = CF(AIMPOS) | |
2265 | SPHERE.CFrame = CF(AIMPOS) | |
2266 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2267 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2268 | for i = 1, 200 do | |
2269 | Swait() | |
2270 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
2271 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5)) | |
2272 | RAY.Size = RAY.Size + VT(0,0,0) | |
2273 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2274 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2275 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
2276 | end | |
2277 | for i = 1, 45 do | |
2278 | Swait() | |
2279 | RAY.Transparency = RAY.Transparency + 1/45 | |
2280 | SPHERE.Transparency = RAY.Transparency | |
2281 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
2282 | end | |
2283 | RAY:remove() | |
2284 | SHIELD:remove() | |
2285 | SPHERE:remove() | |
2286 | end)) | |
2287 | ATTACK = false | |
2288 | Rooted = false | |
2289 | end | |
2290 | ||
2291 | function Taunt() | |
2292 | ATTACK = true | |
2293 | Rooted = true | |
2294 | CreateSound("907330011", Head, 10, 1.1) | |
2295 | for i=0, 1, 0.1 / Animation_Speed do | |
2296 | Swait() | |
2297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2303 | end | |
2304 | for i=0, 2, 0.1 / Animation_Speed do | |
2305 | Swait() | |
2306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2312 | end | |
2313 | ATTACK = false | |
2314 | Rooted = false | |
2315 | end | |
2316 | ||
2317 | function BreakLimit() | |
2318 | ATTACK = true | |
2319 | Rooted = false | |
2320 | UNANCHOR = false | |
2321 | RootPart.Anchored = true | |
2322 | for i=0, 5, 0.1 / Animation_Speed do | |
2323 | Swait() | |
2324 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
2325 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2331 | end | |
2332 | CreateSound("1368598393", Effects, 10, 1) | |
2333 | for i=0, 2, 0.1 / Animation_Speed do | |
2334 | Swait() | |
2335 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2336 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
2337 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
2338 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2344 | end | |
2345 | CreateSound("1368583274", Effects, 10, 1) | |
2346 | for i=0, 6, 0.1 / Animation_Speed do | |
2347 | Swait() | |
2348 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
2349 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
2350 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2351 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
2352 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2)) | |
2353 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
2354 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2360 | end | |
2361 | CreateSound("907329532", Effects, 10, 1.1) | |
2362 | Swait(175) | |
2363 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
2364 | CreateSound("1368605755", Effects, 10, 1) | |
2365 | CreateSound("1368637781", Effects, 10, 1) | |
2366 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
2367 | LIMITBROKEN = true | |
2368 | for i=0, 1, 0.1 / Animation_Speed do | |
2369 | Swait() | |
2370 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0)) | |
2371 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0)) | |
2372 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2378 | end | |
2379 | UNANCHOR = true | |
2380 | RootPart.Anchored = false | |
2381 | ATTACK = false | |
2382 | Rooted = false | |
2383 | end | |
2384 | ||
2385 | function Beam() | |
2386 | ATTACK = true | |
2387 | Rooted = true | |
2388 | for i=0, 1, 0.1 / Animation_Speed do | |
2389 | Swait() | |
2390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2394 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2396 | ||
2397 | end | |
2398 | CreateSound("348663022", Torso, 5, 1) | |
2399 | ||
2400 | local StartPos = RootPart.CFrame * CF(0,50,0).p | |
2401 | for i = 1, 5 do | |
2402 | MagicSpheres2(50,25,CF(StartPos),"Really red") | |
2403 | Swait(15) | |
2404 | end | |
2405 | repeat | |
2406 | turnto(Mouse.Hit.p) | |
2407 | MagicSpheres2(70,25,CF(StartPos),"Really red") | |
2408 | MagicSpheres(70/10,25,CF(StartPos),"Really red") | |
2409 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
2410 | local distance = (StartPos - RayPos).magnitude | |
2411 | local RayBeam = IT("Part",Effects) | |
2412 | RayBeam.Material = "Neon" | |
2413 | RayBeam.Anchored = true | |
2414 | RayBeam.BrickColor = BRICKC"Really red" | |
2415 | local mesh = IT("SpecialMesh",RayBeam) | |
2416 | mesh.MeshType = "Cylinder" | |
2417 | RayBeam.Size = Vector3.new(distance+30, math.random(15,35), math.random(15,35)) | |
2418 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
2419 | MagicSpheres(35,5,CF(RayPos),"Really red") | |
2420 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
2421 | ApplyAoE(RayPos,20,true) | |
2422 | Swait() | |
2423 | if KEYHOLD == false then | |
2424 | coroutine.resume(coroutine.create(function() | |
2425 | for i = 1, 30 do | |
2426 | RayBeam.Transparency = i/30 | |
2427 | Swait() | |
2428 | end | |
2429 | RayBeam:remove() | |
2430 | end)) | |
2431 | else | |
2432 | RayBeam:remove() | |
2433 | end | |
2434 | until KEYHOLD == false | |
2435 | ATTACK = false | |
2436 | Rooted = false | |
2437 | end | |
2438 | function ggg() | |
2439 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2440 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2441 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2442 | if TORSO and HUM.Health > 0 then | |
2443 | ATTACK = true | |
2444 | Rooted = false | |
2445 | local GYRO = IT("BodyGyro",RootPart) | |
2446 | GYRO.D = 275 | |
2447 | GYRO.P = 20000 | |
2448 | GYRO.MaxTorque = VT(0,40000,0) | |
2449 | for i=0, 0.8, 0.1 / Animation_Speed do | |
2450 | Swait() | |
2451 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2452 | end | |
2453 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2454 | local grav = Instance.new("BodyPosition",TORSO) | |
2455 | grav.D = 1500 | |
2456 | grav.P = 20000 | |
2457 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2458 | grav.position = TORSO.Position+VT(0,20,0) | |
2459 | Debris:AddItem(grav,10) | |
2460 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2461 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
2462 | CreateSound(429459101, Torso, 7, 1, false) | |
2463 | CreateSound(429459101, TORSO, 7, 1, false) | |
2464 | for i=0, 1, 0.1 / Animation_Speed do | |
2465 | Swait() | |
2466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2472 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
2473 | end | |
2474 | GYRO:remove() | |
2475 | ||
2476 | ATTACK = false | |
2477 | Rooted = false | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | -- LIMIT BROKEN | |
2482 | function THEEND() | |
2483 | ATTACK = true | |
2484 | Rooted = false | |
2485 | sick:Stop() | |
2486 | for i=0, 2, 0.1 / Animation_Speed do | |
2487 | Swait() | |
2488 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2494 | end | |
2495 | CreateSound("588734767", Torso, 10, 0.5) | |
2496 | local END = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "end", VT(0,0,0)) | |
2497 | MakeForm(END,"Ball") | |
2498 | END.CFrame = Torso.CFrame | |
2499 | coroutine.resume(coroutine.create(function() | |
2500 | for i = 1, 10 do | |
2501 | Swait() | |
2502 | END.Transparency = 1-(i/10) | |
2503 | end | |
2504 | end)) | |
2505 | for i=1, 100 do | |
2506 | RootPart.CFrame = RootPart.CFrame * CF(0,2,0) | |
2507 | Swait() | |
2508 | END.CFrame = RootPart.CFrame*CF(0,2,0) | |
2509 | END.Size = END.Size + VT(0.5,0.5,0.5) | |
2510 | END.CFrame = RootPart.CFrame*CF(0,0,0) | |
2511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2517 | end | |
2518 | local StartPos = RootPart.CFrame * CF(0,0,0).p | |
2519 | SOUND = CreateSound("1208650519", END, 0, 1, false) | |
2520 | repeat | |
2521 | Swait() | |
2522 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
2523 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2524 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2525 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2526 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2527 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2528 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2529 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2530 | until SOUND.Playing ==false | |
2531 | SOUND = CreateSound("1208650519", END, 0, 1, false) | |
2532 | repeat | |
2533 | Swait() | |
2534 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
2535 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2536 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2537 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2538 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2539 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2540 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2541 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2542 | until SOUND.Playing ==false | |
2543 | SOUND = CreateSound("1208650519", END, 0, 1, false) | |
2544 | repeat | |
2545 | Swait() | |
2546 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
2547 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2548 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2549 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2550 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2551 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2552 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2553 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2554 | until SOUND.Playing ==false | |
2555 | SOUND = CreateSound("1208650519", END, 0, 1, false) | |
2556 | repeat | |
2557 | Swait() | |
2558 | END.Size = END.Size - VT(1,1,1) | |
2559 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2560 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2561 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
2562 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2563 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2564 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
2565 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
2566 | until SOUND.Playing ==false | |
2567 | SOUND = CreateSound("1208650519", END, 0, 1, false) | |
2568 | repeat | |
2569 | Swait() | |
2570 | MagicSpheres2(50,25,CF(Torso.Position),"Really red") | |
2571 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
2572 | until SOUND.Playing == false | |
2573 | local POS = Torso.Position | |
2574 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(10,10,10)) | |
2575 | MakeForm(RAY,"Ball") | |
2576 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
2577 | MakeForm(SPHERE,"Ball") | |
2578 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) | |
2579 | MakeForm(SHIELD,"Ball") | |
2580 | SHIELD.CFrame = CF(POS) | |
2581 | RAY.CFrame = CF(POS) | |
2582 | SPHERE.CFrame = CF(POS) | |
2583 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
2584 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2585 | for i = 1, 200 do | |
2586 | Swait() | |
2587 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
2588 | SPHERE.Size = SPHERE.Size + VT(6,6,6) | |
2589 | SHIELD.Size = SPHERE.Size + VT(7,7,7) | |
2590 | end | |
2591 | for i = 1, 45 do | |
2592 | Swait() | |
2593 | RAY.Transparency = 0.3 | |
2594 | SPHERE.Transparency = 0.3 | |
2595 | SHIELD.Transparency = 0.3 | |
2596 | end | |
2597 | for i=0, 1, 0.1 / Animation_Speed do | |
2598 | Swait() | |
2599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
2604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
2605 | end | |
2606 | ATTACK = false | |
2607 | Rooted = false | |
2608 | END:remove() | |
2609 | RAY:remove() | |
2610 | SHIELD:remove() | |
2611 | SPHERE:remove() | |
2612 | HappyEnd = true | |
2613 | end | |
2614 | ---- | |
2615 | function Slash() | |
2616 | ATTACK = true | |
2617 | Rooted = false | |
2618 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(20,20)/10,true,RightArm,90,0,true,20) | |
2619 | CreateSound("92597369", Torso, 1, 1) | |
2620 | for i=0, 0.25, 0.1 / Animation_Speed do | |
2621 | Swait() | |
2622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(75), RAD(90)) * RIGHTSHOULDERC0, 1.2 / Animation_Speed) | |
2625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2628 | end | |
2629 | if COMBO == 1 then | |
2630 | COMBO = 2 | |
2631 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2632 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
2633 | Swait() | |
2634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.5 / Animation_Speed) | |
2635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1.5 / Animation_Speed) | |
2636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2640 | end | |
2641 | for i=0, 0.15, 0.1 / Animation_Speed do | |
2642 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12) | |
2643 | Swait() | |
2644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
2645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
2646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(145), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-150), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(75)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2650 | end | |
2651 | elseif COMBO == 2 then | |
2652 | COMBO = 1 | |
2653 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2654 | Swait() | |
2655 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1) | |
2656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(25)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(-85), RAD(145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2662 | ||
2663 | end | |
2664 | ||
2665 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2666 | Swait() | |
2667 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15) | |
2668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(20)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-125), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(125), RAD(-85), RAD(130)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2674 | end | |
2675 | end | |
2676 | KNIFE1:remove() | |
2677 | ATTACK = false | |
2678 | Rooted = false | |
2679 | end | |
2680 | ||
2681 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
2682 | for _, c in pairs(PARENT:GetChildren()) do | |
2683 | if c.ClassName == "Model" then | |
2684 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
2685 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
2686 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
2687 | if (TORSO.Position - FROM).Magnitude < DIST then | |
2688 | table.insert(TABLE,c) | |
2689 | end | |
2690 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
2691 | elseif c.ClassName == "Folder" then | |
2692 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
2693 | end | |
2694 | end | |
2695 | end | |
2696 | end | |
2697 | ||
2698 | function clerp(a, b, t) | |
2699 | local qa = { | |
2700 | QuaternionFromCFrame(a) | |
2701 | } | |
2702 | local qb = { | |
2703 | QuaternionFromCFrame(b) | |
2704 | } | |
2705 | local ax, ay, az = a.x, a.y, a.z | |
2706 | local bx, by, bz = b.x, b.y, b.z | |
2707 | local _t = 1 - t | |
2708 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2709 | end | |
2710 | angles = CFrame.Angles | |
2711 | ||
2712 | function FalseDenial() | |
2713 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2714 | local HITBODY = Mouse.Target.Parent | |
2715 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
2716 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2717 | if TORS ~= nil and HUMAN ~= nil then | |
2718 | ATTACK = true | |
2719 | Rooted = true | |
2720 | RootPart.CFrame = TORS.CFrame * CF(-1,0,7) | |
2721 | TORS.Anchored = true | |
2722 | CreateSound(ALONE, Head, 1, 1) | |
2723 | CreateSound("289556450", Torso, 1, 1) | |
2724 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
2725 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
2726 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
2727 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
2728 | for i=0, 1, 0.1 / Animation_Speed do | |
2729 | Swait() | |
2730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
2732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
2735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
2736 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-180),math.rad(0),math.rad(90)), 0.15) | |
2737 | end | |
2738 | Rooted = true | |
2739 | CreateSound("199149137", Torso, 1, 1) | |
2740 | Swait() | |
2741 | ||
2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed) | |
2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed) | |
2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed) | |
2748 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15) | |
2749 | CreateWave(VT(0,0,0),15,Wedge.CFrame*CF(0,-Wedge.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
2750 | CreateWave(VT(0,0,0),20,Wedge.CFrame*CF(0,-Wedge.Size.Y/2,0),true,2,"Really red",VT(0.6,0.1,1)) | |
2751 | Swait() | |
2752 | Swait(30) | |
2753 | for i = 1, 25 do | |
2754 | Swait() | |
2755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
2757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2759 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
2760 | HITBODY:BreakJoints() | |
2761 | getbloody(TORS,1) | |
2762 | ||
2763 | end | |
2764 | end | |
2765 | TORS.Anchored = false | |
2766 | ATTACK = false | |
2767 | Rooted = false | |
2768 | coroutine.resume(coroutine.create(function() | |
2769 | Swait(15) | |
2770 | for i = 1, 50 do | |
2771 | Swait() | |
2772 | end | |
2773 | end)) | |
2774 | end | |
2775 | end | |
2776 | ||
2777 | ||
2778 | function findNearestTorso(pos) | |
2779 | local list = game.Workspace:children() | |
2780 | local torso = nil | |
2781 | local dist = 1000 | |
2782 | local temp = nil | |
2783 | local human = nil | |
2784 | local temp2 = nil | |
2785 | for x = 1, #list do | |
2786 | temp2 = list[x] | |
2787 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
2788 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2789 | human = temp2:findFirstChildOfClass("Humanoid") | |
2790 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2791 | if (temp.Position - pos.Position).magnitude < dist then | |
2792 | torso = temp | |
2793 | dist = (temp.Position - pos.Position).magnitude | |
2794 | end | |
2795 | end | |
2796 | end | |
2797 | end | |
2798 | return torso,dist | |
2799 | end | |
2800 | ||
2801 | function ReaperDash2() | |
2802 | ATTACK = true | |
2803 | Rooted = false | |
2804 | local TARGET = nil | |
2805 | local TORS = nil | |
2806 | local GYRO = IT("BodyGyro",RootPart) | |
2807 | GYRO.D = 175 | |
2808 | GYRO.P = 20000 | |
2809 | GYRO.MaxTorque = VT(0,40000,0) | |
2810 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2811 | local RANGE = 5 | |
2812 | CreateSound(541909867, Torso, 1, 1, false) | |
2813 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2814 | for i=0, 1, 0.1 / Animation_Speed do | |
2815 | Swait() | |
2816 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
2817 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2818 | local CHILDREN = workspace:GetDescendants() | |
2819 | for index, CHILD in pairs(CHILDREN) do | |
2820 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2821 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2822 | if HUM then | |
2823 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2824 | if TORSO then | |
2825 | if (TORSO.Position - LeftArm.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
2826 | RANGE = (TORSO.Position - LeftArm.Position).Magnitude | |
2827 | TARGET = HUM | |
2828 | TORS = TORSO | |
2829 | end | |
2830 | end | |
2831 | end | |
2832 | end | |
2833 | end | |
2834 | if TARGET then | |
2835 | break | |
2836 | end | |
2837 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
2838 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-2) | |
2839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(65), RAD(30), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
2844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
2845 | end | |
2846 | GYRO:remove() | |
2847 | ||
2848 | if TORS and TARGET then | |
2849 | Rooted = true | |
2850 | local BODYPOSITION = IT("BodyPosition", TORS) | |
2851 | BODYPOSITION.P = 100 | |
2852 | BODYPOSITION.D = 100 | |
2853 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2854 | for i=0, 1, 0.1 / Animation_Speed do | |
2855 | Swait() | |
2856 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2857 | BODYPOSITION.Position = TORS.Position | |
2858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(55), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
2863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
2864 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
2865 | end | |
2866 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2867 | Swait() | |
2868 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2869 | BODYPOSITION.Position = TORS.Position | |
2870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(40), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(15), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
2874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
2875 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
2876 | end | |
2877 | local LOOP = 0 | |
2878 | local LOOP2 = 0 | |
2879 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2880 | Swait() | |
2881 | LOOP = LOOP + 1 | |
2882 | TORS.Anchored = false | |
2883 | LOOP2 = LOOP2 + 1 | |
2884 | if LOOP2 >= 5 then | |
2885 | LOOP2 = 0 | |
2886 | getbloody(TORS,1) | |
2887 | end | |
2888 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"White",VT(5,5,0)) | |
2889 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2890 | BODYPOSITION.Position = TORS.Position | |
2891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(-20), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(76), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
2896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
2897 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
2898 | end | |
2899 | BODYPOSITION:remove() | |
2900 | if TORS then | |
2901 | TORS.Anchored = false | |
2902 | Kill(TORS.Parent) | |
2903 | end | |
2904 | end | |
2905 | ATTACK = false | |
2906 | Rooted = false | |
2907 | end | |
2908 | ||
2909 | ||
2910 | ||
2911 | --//=================================\\ | |
2912 | --|| ASSIGN THINGS TO KEYS | |
2913 | --\\=================================// | |
2914 | ||
2915 | function MouseDown(Mouse) | |
2916 | if ATTACK == false then | |
2917 | Slash() | |
2918 | end | |
2919 | end | |
2920 | ||
2921 | function MouseUp(Mouse) | |
2922 | HOLD = false | |
2923 | end | |
2924 | ||
2925 | function KeyDown(Key) | |
2926 | KEYHOLD = false | |
2927 | if Key == "z" and ATTACK == false then | |
2928 | FalseDenial() | |
2929 | end | |
2930 | if Key == "x" and ATTACK == false then | |
2931 | ReaperDash2() | |
2932 | end | |
2933 | if Key == "t" and ATTACK == false then | |
2934 | Taunt() | |
2935 | end | |
2936 | ||
2937 | if Key == "f" and ATTACK == false then | |
2938 | Beam() | |
2939 | end | |
2940 | ||
2941 | if Key == "g" and ATTACK == false then | |
2942 | Darkness() | |
2943 | end | |
2944 | ||
2945 | if Key == "h" and ATTACK == false then | |
2946 | HeadOff() | |
2947 | end | |
2948 | ||
2949 | if Key == "j" and ATTACK == false then | |
2950 | ggg() | |
2951 | end | |
2952 | ||
2953 | if Key == "k" and ATTACK == false then | |
2954 | BreakLimit() | |
2955 | end | |
2956 | ||
2957 | if Key == "l" and ATTACK == false then | |
2958 | FalseEnd() | |
2959 | end | |
2960 | ||
2961 | if Key == "q" and ATTACK == false then | |
2962 | THEEND() | |
2963 | end | |
2964 | ||
2965 | if Key == "" and ATTACK == false then | |
2966 | noh() | |
2967 | end | |
2968 | end | |
2969 | ||
2970 | function KeyUp(Key) | |
2971 | KEYHOLD = false | |
2972 | end | |
2973 | ||
2974 | Mouse.Button1Down:connect(function(NEWKEY) | |
2975 | MouseDown(NEWKEY) | |
2976 | end) | |
2977 | Mouse.Button1Up:connect(function(NEWKEY) | |
2978 | MouseUp(NEWKEY) | |
2979 | end) | |
2980 | Mouse.KeyDown:connect(function(NEWKEY) | |
2981 | KeyDown(NEWKEY) | |
2982 | end) | |
2983 | Mouse.KeyUp:connect(function(NEWKEY) | |
2984 | KeyUp(NEWKEY) | |
2985 | end) | |
2986 | ||
2987 | --//=================================\\ | |
2988 | --\\=================================// | |
2989 | ||
2990 | ||
2991 | function unanchor() | |
2992 | if UNANCHOR == true then | |
2993 | g = Character:GetChildren() | |
2994 | for i = 1, #g do | |
2995 | if g[i].ClassName == "Part" then | |
2996 | g[i].Anchored = false | |
2997 | end | |
2998 | end | |
2999 | end | |
3000 | end | |
3001 | ||
3002 | --//=================================\\ | |
3003 | --|| WRAP THE WHOLE SCRIPT UP | |
3004 | --\\=================================// | |
3005 | ||
3006 | Humanoid.Changed:connect(function(Jump) | |
3007 | if Jump == "Jump" and (Disable_Jump == true) then | |
3008 | Humanoid.Jump = false | |
3009 | end | |
3010 | end) | |
3011 | ||
3012 | while true do | |
3013 | Swait() | |
3014 | ANIMATE.Parent = nil | |
3015 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3016 | IDLEANIMATION:Play() | |
3017 | SINE = SINE + CHANGE | |
3018 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3019 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3020 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3021 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3022 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3023 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3024 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3025 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3026 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3027 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3028 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3029 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3030 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3031 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3032 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3033 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3034 | end | |
3035 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3036 | ANIM = "Jump" | |
3037 | if ATTACK == false then | |
3038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3044 | end | |
3045 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3046 | ANIM = "Fall" | |
3047 | if ATTACK == false then | |
3048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3054 | end | |
3055 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3056 | ANIM = "Idle" | |
3057 | if ATTACK == false then | |
3058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
3059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
3060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3064 | end | |
3065 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3066 | ANIM = "Walk" | |
3067 | WALK = WALK + 1 / Animation_Speed | |
3068 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3069 | WALK = 0 | |
3070 | if WALKINGANIM == true then | |
3071 | WALKINGANIM = false | |
3072 | elseif WALKINGANIM == false then | |
3073 | WALKINGANIM = true | |
3074 | end | |
3075 | end | |
3076 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3077 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3078 | if ATTACK == false then | |
3079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-25), RAD(10)) * RIGHTSHOULDERC0, 0.03 / Animation_Speed) | |
3082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.20 / Animation_Speed) | |
3083 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3085 | end | |
3086 | end | |
3087 | ||
3088 | unanchor() | |
3089 | Humanoid.MaxHealth = "inf" | |
3090 | Humanoid.Health = "inf" | |
3091 | if Rooted == false then | |
3092 | Disable_Jump = false | |
3093 | Humanoid.WalkSpeed = Speed | |
3094 | elseif Rooted == true then | |
3095 | Disable_Jump = true | |
3096 | Humanoid.WalkSpeed = 0 | |
3097 | end | |
3098 | sick.Parent = Torso | |
3099 | local MATHS = {"0","1"} | |
3100 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
3101 | Humanoid.PlatformStand = false | |
3102 | if EQUIPPED == false then | |
3103 | Intro() | |
3104 | end | |
3105 | end | |
3106 | ||
3107 | --//=================================\\ | |
3108 | --\\=================================// | |
3109 | ||
3110 | ||
3111 | ||
3112 | ||
3113 | ||
3114 | --//====================================================\\-- | |
3115 | --|| END OF SCRIPT | |
3116 | --\\====================================================//-- |