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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | -- Soviet Officer -- | |
153 | -- Credits to PapiSwagGamez, DeadDefense -- | |
154 | local p = game.Players.LocalPlayer | |
155 | local char = p.Character | |
156 | local mouse = p:GetMouse() | |
157 | local larm = char["Left Arm"] | |
158 | local rarm = char["Right Arm"] | |
159 | local lleg = char["Left Leg"] | |
160 | local rleg = char["Right Leg"] | |
161 | local hed = char.Head | |
162 | local torso = char.Torso | |
163 | local hum = char.Humanoid | |
164 | local cam = game.Workspace.CurrentCamera | |
165 | local root = char.HumanoidRootPart | |
166 | local rj = root.RootJoint | |
167 | local deb = false | |
168 | local shot = 0 | |
169 | local animpose = "Idle" | |
170 | local lastanimpose = "Idle" | |
171 | local stanceToggle = "Normal" | |
172 | local l = game:GetService("Lighting") | |
173 | local rs = game:GetService("RunService").RenderStepped | |
174 | local hb = game:GetService("RunService").Heartbeat | |
175 | local Stepped = game:GetService("RunService").Stepped | |
176 | local Touche = {char.Name, } | |
177 | math.randomseed(os.time()) | |
178 | hum.JumpPower = 100 | |
179 | hed.face.Texture = "rbxassetid://139636605" | |
180 | char["Body Colors"].HeadColor = BrickColor.new("Nougat") | |
181 | char["Body Colors"].TorsoColor = BrickColor.new("Nougat") | |
182 | char["Body Colors"].LeftArmColor = BrickColor.new("Nougat") | |
183 | char["Body Colors"].RightArmColor = BrickColor.new("Nougat") | |
184 | ---- | |
185 | ||
186 | ||
187 | ---------------------------------------------------- | |
188 | mod5 = Instance.new("Model",char) | |
189 | ||
190 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
191 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
192 | local List = {} | |
193 | for i,v in pairs(workspace:GetChildren())do | |
194 | if v:IsA("Model")then | |
195 | if v:findFirstChild("Torso")then | |
196 | if v ~= char then | |
197 | if(v.Torso.Position -Position).magnitude <= Distance then | |
198 | table.insert(List,v) | |
199 | end | |
200 | end | |
201 | end | |
202 | end | |
203 | end | |
204 | return List | |
205 | end | |
206 | ||
207 | function Landing() | |
208 | part=Instance.new('Part',mod5) | |
209 | part.Anchored=true | |
210 | part.CanCollide=false | |
211 | part.FormFactor='Custom' | |
212 | part.Size=Vector3.new(2,2,2) | |
213 | part.CFrame=root.CFrame*CFrame.new(0,-2,0) | |
214 | part.Transparency=.7 | |
215 | part.BrickColor=BrickColor.new('Really black') | |
216 | mesh=Instance.new('SpecialMesh',part) | |
217 | mesh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
218 | mesh.Scale=Vector3.new(10,5,10) | |
219 | ||
220 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do | |
221 | if v:FindFirstChild('Humanoid') then | |
222 | v.Humanoid:TakeDamage(math.random(20,30)) | |
223 | v.Humanoid.PlatformStand = true | |
224 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 | |
225 | end | |
226 | end | |
227 | ||
228 | coroutine.resume(coroutine.create(function() | |
229 | for i=0,3.8,0.05 do | |
230 | wait() | |
231 | part.CFrame=part.CFrame | |
232 | part.Transparency=i | |
233 | mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1) | |
234 | end | |
235 | part.Parent = nil | |
236 | end)) | |
237 | end | |
238 | ----- | |
239 | BoostedColorScheme = "Bright orange" | |
240 | ||
241 | ||
242 | ||
243 | local lightspeed = math.random(0.1,0.2) | |
244 | local holy = false -- Is in holy/boosted form? | |
245 | local eColors = {"Really black", "Really black"} | |
246 | local idz = {"326737588", "326737588"} | |
247 | local Effects={} | |
248 | local attackvalue = 1 | |
249 | ||
250 | function HasntTouched(plrname) | |
251 | local ret = true | |
252 | for _, v in pairs(Touche) do | |
253 | if v == plrname then | |
254 | ret = false | |
255 | end | |
256 | end | |
257 | return ret | |
258 | end | |
259 | ||
260 | ||
261 | ||
262 | ||
263 | shirt = Instance.new("Shirt", char) | |
264 | shirt.Name = "Shirt" | |
265 | pants = Instance.new("Pants", char) | |
266 | pants.Name = "Pants" | |
267 | char.Shirt.ShirtTemplate = "rbxassetid://206540957" | |
268 | char.Pants.PantsTemplate = "rbxassetid://206540791" | |
269 | ||
270 | if holy == false then | |
271 | eColors = {"Dark indigo", "Really black"} | |
272 | else if holy == true then | |
273 | eColors = {BoostedColorScheme} | |
274 | end | |
275 | end | |
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | local ptz = {0.7, 0.8, 0.9, 1} | |
282 | local ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2} | |
283 | ||
284 | local edit = function(name,mat,col) | |
285 | name.Material = mat | |
286 | name.BrickColor = BrickColor.new(col) | |
287 | end | |
288 | ||
289 | ||
290 | function newRay(start,face,range,wat) | |
291 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
292 | hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
293 | return rey,hit,pos | |
294 | end | |
295 | ||
296 | ||
297 | --mossic | |
298 | lemosic = Instance.new("Sound",char) --Smile: print("â?º") | |
299 | lemosic.SoundId = "rbxassetid://696587904"--410761150, 411368002 | |
300 | lemosic.Looped = true | |
301 | lemosic.Pitch = 1 | |
302 | lemosic.Volume = 1 | |
303 | wait(0.1) | |
304 | lemosic:Play() | |
305 | ---------------------------------------------------- | |
306 | --[[Additional Functions]] | |
307 | ||
308 | cf=CFrame.new | |
309 | vt=Vector3.new | |
310 | ||
311 | function swait(num) | |
312 | if num==0 or num==nil then | |
313 | game:service'RunService'.Stepped:wait(0) | |
314 | else | |
315 | for i=0,num do | |
316 | game:service'RunService'.Stepped:wait(0) | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | so = function(id,par,vol,pit) | |
322 | coroutine.resume(coroutine.create(function() | |
323 | local sou = Instance.new("Sound",par or workspace) | |
324 | sou.Volume=vol | |
325 | sou.Pitch=pit or 1 | |
326 | sou.SoundId=id | |
327 | swait() | |
328 | sou:play() | |
329 | game:GetService("Debris"):AddItem(sou,6) | |
330 | end)) | |
331 | end | |
332 | ---------------------------------------------------------- | |
333 | local player = game.Players.LocalPlayer | |
334 | local pchar = player.Character | |
335 | local mouse = player:GetMouse() | |
336 | local cam = workspace.CurrentCamera | |
337 | ||
338 | local rad = math.rad | |
339 | ||
340 | local keysDown = {} | |
341 | local flySpeed = 0 | |
342 | local MAX_FLY_SPEED = 150 | |
343 | ||
344 | local canFly = false | |
345 | local flyToggled = false | |
346 | ||
347 | local forward, side = 0, 0 | |
348 | local lastForward, lastSide = 0, 0 | |
349 | ||
350 | local floatBP = Instance.new("BodyPosition") | |
351 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
352 | local flyBV = Instance.new("BodyVelocity") | |
353 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
354 | local turnBG = Instance.new("BodyGyro") | |
355 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
356 | ||
357 | mouse.KeyDown:connect(function(key) | |
358 | keysDown[key] = true | |
359 | ||
360 | if key == "f" then | |
361 | flyToggled = not flyToggled | |
362 | ||
363 | if not flyToggled then | |
364 | stanceToggle = "Normal" | |
365 | floatBP.Parent = nil | |
366 | flyBV.Parent = nil | |
367 | turnBG.Parent = nil | |
368 | root.Velocity = Vector3.new() | |
369 | pchar.Humanoid.PlatformStand = false | |
370 | end | |
371 | end | |
372 | ||
373 | end) | |
374 | mouse.KeyUp:connect(function(key) | |
375 | keysDown[key] = nil | |
376 | end) | |
377 | ||
378 | local function updateFly() | |
379 | ||
380 | if not flyToggled then return end | |
381 | ||
382 | lastForward = forward | |
383 | lastSide = side | |
384 | ||
385 | forward = 0 | |
386 | side = 0 | |
387 | ||
388 | if keysDown.w then | |
389 | forward = forward + 1 | |
390 | end | |
391 | if keysDown.s then | |
392 | forward = forward - 1 | |
393 | end | |
394 | if keysDown.a then | |
395 | side = side - 1 | |
396 | end | |
397 | if keysDown.d then | |
398 | side = side + 1 | |
399 | end | |
400 | ||
401 | canFly = (forward ~= 0 or side ~= 0) | |
402 | ||
403 | if canFly then | |
404 | stanceToggle = "Floating" | |
405 | turnBG.Parent = root | |
406 | floatBP.Parent = nil | |
407 | flyBV.Parent = root | |
408 | ||
409 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
410 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
411 | else | |
412 | floatBP.position = root.Position | |
413 | floatBP.Parent = root | |
414 | ||
415 | flySpeed = flySpeed - 1 | |
416 | if flySpeed < 0 then flySpeed = 0 end | |
417 | end | |
418 | ||
419 | local camCF = cam.CoordinateFrame | |
420 | local in_forward = canFly and forward or lastForward | |
421 | local in_side = canFly and side or lastSide | |
422 | ||
423 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
424 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
425 | ||
426 | turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
427 | 0) | |
428 | end | |
429 | ||
430 | game:service'RunService'.RenderStepped:connect(function() | |
431 | if flyToggled then | |
432 | pchar.Humanoid.PlatformStand = true | |
433 | end | |
434 | updateFly() | |
435 | end) | |
436 | ||
437 | ||
438 | ------------------------------------------- | |
439 | repeat wait() until game.Players.LocalPlayer | |
440 | local Mouse = game.Players.LocalPlayer:GetMouse() | |
441 | local Plr = game.Players.LocalPlayer | |
442 | ||
443 | Mouse.KeyDown:connect(function(KeyDown) | |
444 | if KeyDown == "0" then | |
445 | Plr.Character.Humanoid.WalkSpeed = 40 | |
446 | end | |
447 | end) | |
448 | ||
449 | Mouse.KeyUp:connect(function(KeyUp) | |
450 | if KeyUp == "0" then | |
451 | Plr.Character.Humanoid.WalkSpeed = 17 | |
452 | end | |
453 | end) | |
454 | ||
455 | ----------------------------------------------------------------- | |
456 | ||
457 | ------- | |
458 | fat = Instance.new("BindableEvent",script) | |
459 | fat.Name = "Heartbeat" | |
460 | ||
461 | script:WaitForChild("Heartbeat") | |
462 | ||
463 | frame = 1/30 | |
464 | tf = 0 | |
465 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
466 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
467 | lastframe = tick() | |
468 | script.Heartbeat:Fire() --ayy lmao | |
469 | ||
470 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
471 | tf = tf + s | |
472 | if tf >= frame then | |
473 | if allowframeloss then | |
474 | script.Heartbeat:Fire() | |
475 | lastframe=tick() | |
476 | else | |
477 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
478 | for i=1, math.floor(tf/frame) do | |
479 | script.Heartbeat:Fire() | |
480 | end | |
481 | lastframe=tick() | |
482 | end | |
483 | if tossremainder then | |
484 | tf = 0 | |
485 | else | |
486 | tf = tf - frame * math.floor(tf/frame) | |
487 | end | |
488 | end | |
489 | end) | |
490 | ---------------------------------------------------- | |
491 | for i,v in pairs(char:children()) do | |
492 | if v:IsA("Hat") then | |
493 | v:Destroy() | |
494 | end | |
495 | end | |
496 | for i,v in pairs (hed:GetChildren()) do | |
497 | if v:IsA("Sound") then | |
498 | v:Destroy() | |
499 | end | |
500 | end | |
501 | ---------------------------------------------------- | |
502 | Debounces = { | |
503 | CanAttack = true; | |
504 | CanJoke = true; | |
505 | NoIdl = false; | |
506 | Slashing = false; | |
507 | Slashed = false; | |
508 | ks = false; | |
509 | } | |
510 | ---------------------------------------------------- | |
511 | function weld5(part0, part1, c0, c1) | |
512 | weeld=Instance.new("Weld", part0) | |
513 | weeld.Part0=part0 | |
514 | weeld.Part1=part1 | |
515 | weeld.C0=c0 | |
516 | weeld.C1=c1 | |
517 | return weeld | |
518 | end | |
519 | ---------------------------------------------------- | |
520 | function NewPart(prnt,siz,cf,trans,anc,mat,col) | |
521 | local prt=Instance.new("Part") | |
522 | prt.Parent=prnt | |
523 | prt.Name="Part" | |
524 | prt.Size=siz | |
525 | prt.CanCollide=false | |
526 | prt.Anchored=anc | |
527 | prt.Locked=true | |
528 | prt.Transparency = trans | |
529 | prt.TopSurface=10 | |
530 | prt.BottomSurface=10 | |
531 | prt.FrontSurface=10 | |
532 | prt.BackSurface=10 | |
533 | prt.LeftSurface=10 | |
534 | prt.RightSurface=10 | |
535 | prt:BreakJoints() | |
536 | prt.CFrame=cf or CFrame.new(30,10,30) | |
537 | prt.Material=mat | |
538 | prt.BrickColor=BrickColor.new(col) | |
539 | m=Instance.new("SpecialMesh",prt) | |
540 | m.MeshType=6 | |
541 | return prt | |
542 | end | |
543 | ---------------------------------------------------- | |
544 | function lerp(a, b, t) -- Linear interpolation | |
545 | return a + (b - a)*t | |
546 | end | |
547 | ||
548 | function slerp(a, b, t) --Spherical interpolation | |
549 | dot = a:Dot(b) | |
550 | if dot > 0.99999 or dot < -0.99999 then | |
551 | return t <= 0.5 and a or b | |
552 | else | |
553 | r = math.acos(dot) | |
554 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
555 | end | |
556 | end | |
557 | ||
558 | function matrixInterpolate(a, b, t) | |
559 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
560 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
561 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
562 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
563 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
564 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
565 | local t = v1:Dot(v2) | |
566 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
567 | return CFrame.new() | |
568 | end | |
569 | return CFrame.new( | |
570 | v0.x, v0.y, v0.z, | |
571 | v1.x, v1.y, v1.z, | |
572 | v2.x, v2.y, v2.z, | |
573 | v3.x, v3.y, v3.z) | |
574 | end | |
575 | ---------------------------------------------------- | |
576 | function genWeld(a,b) | |
577 | local w = Instance.new("Weld",a) | |
578 | w.Part0 = a | |
579 | w.Part1 = b | |
580 | return w | |
581 | end | |
582 | function weld(a, b) | |
583 | local weld = Instance.new("Weld") | |
584 | weld.Name = "W" | |
585 | weld.Part0 = a | |
586 | weld.Part1 = b | |
587 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
588 | weld.Parent = a | |
589 | return weld; | |
590 | end | |
591 | ---------------------------------------------------- | |
592 | function Lerp(c1,c2,al) | |
593 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
594 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
595 | for i,v in pairs(com1) do | |
596 | com1[i] = v+(com2[i]-v)*al | |
597 | end | |
598 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
599 | end | |
600 | ---------------------------------------------------- | |
601 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
602 | local wld = Instance.new("Weld", wp1) | |
603 | wld.Part0 = wp0 | |
604 | wld.Part1 = wp1 | |
605 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
606 | end | |
607 | ---------------------------------------------------- | |
608 | newWeld(torso, larm, -1.5, 0.5, 0) | |
609 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
610 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
611 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
612 | newWeld(torso, hed, 0, 1.5, 0) | |
613 | newWeld(torso, lleg, -0.5, -1, 0) | |
614 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
615 | newWeld(torso, rleg, 0.5, -1, 0) | |
616 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
617 | newWeld(root, torso, 0, -1, 0) | |
618 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
619 | ---------------------------------------------------- | |
620 | ---------------------------------------------------- | |
621 | New = function(Object, Parent, Name, Data) | |
622 | local Object = Instance.new(Object) | |
623 | for Index, Value in pairs(Data or {}) do | |
624 | Object[Index] = Value | |
625 | end | |
626 | Object.Parent = Parent | |
627 | Object.Name = Name | |
628 | return Object | |
629 | end | |
630 | ---------------------------------------------------- | |
631 | ||
632 | ||
633 | ---------------------------------------------------- | |
634 | ||
635 | ---------------------------------------------------- | |
636 | hair = Instance.new("Part", hed) | |
637 | hair.BrickColor = BrickColor.new("Reddish brown") | |
638 | hair.Anchored = false | |
639 | hair.Locked = true | |
640 | hair.CanCollide = false | |
641 | hair.Size = Vector3.new(1, 1, 1) | |
642 | hair.CFrame = char.Head.CFrame | |
643 | hairm = Instance.new("SpecialMesh", hair) | |
644 | hairm.MeshId = "rbxassetid://49929429" | |
645 | hairm.TextureId = "rbxassetid://113327659" | |
646 | hairm.MeshType = Enum.MeshType.FileMesh | |
647 | hairm.Name = "Mesh" | |
648 | hairm.Scale = Vector3.new(1, 1, 1) | |
649 | hairw = Instance.new("Weld", hair) | |
650 | hairw.Part0 = hed | |
651 | hairw.Part1 = hair | |
652 | hairm.Offset = Vector3.new(0.0, 0.7, 0.0) | |
653 | ||
654 | ---------------------------------------------------- | |
655 | ---------------------------------------------------- | |
656 | ||
657 | ---------------------------------------------------------------- | |
658 | local animpose = "Idle" | |
659 | local lastanimpose = "Idle" | |
660 | local grab = false | |
661 | local sine = 0 | |
662 | local change = 1 | |
663 | local val = 0 | |
664 | local ffing = false | |
665 | local jump = false | |
666 | ---------------------------------------------------- | |
667 | ---------------------------------------------------- | |
668 | mouse.KeyDown:connect(function(key) | |
669 | if key == "e" then | |
670 | if Debounces.CanAttack == true then | |
671 | Debounces.CanAttack = false | |
672 | Debounces.on = true | |
673 | Debounces.NoIdl = true | |
674 | pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} | |
675 | z = Instance.new("Sound", rarm) | |
676 | z.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212 | |
677 | z.Volume = 1.25 | |
678 | z.Pitch = pt[math.random(1,#pt)] | |
679 | z.Looped = false | |
680 | z:Play() | |
681 | Debounces.RPunch = true | |
682 | Debounces.LPunch = true | |
683 | Debounces.ks = true | |
684 | Debounces.ks2 = true | |
685 | for i = 1, 3 do | |
686 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) | |
687 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) | |
688 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
689 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
690 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
691 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
692 | if Debounces.on == false then break end | |
693 | wait() | |
694 | end | |
695 | z2 = Instance.new("Sound", larm) | |
696 | z2.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
697 | z2.Volume = 1.25 | |
698 | z2.Pitch = pt[math.random(1,#pt)] | |
699 | z2.Looped = false | |
700 | z2:Play() | |
701 | for i = 1, 3 do | |
702 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
703 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) | |
704 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
705 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
706 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
707 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
708 | if Debounces.on == false then break end | |
709 | wait() | |
710 | end | |
711 | z3 = Instance.new("Sound", rarm) | |
712 | z3.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
713 | z3.Volume = 1.25 | |
714 | z3.Pitch = pt[math.random(1,#pt)] | |
715 | z3.Looped = false | |
716 | z3:Play() | |
717 | for i = 1, 3 do | |
718 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) | |
719 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) | |
720 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
721 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
722 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
723 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
724 | if Debounces.on == false then break end | |
725 | wait() | |
726 | end | |
727 | z4 = Instance.new("Sound", larm) | |
728 | z4.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
729 | z4.Volume = 1.25 | |
730 | z4.Pitch = pt[math.random(1,#pt)] | |
731 | z4.Looped = false | |
732 | z4:Play() | |
733 | for i = 1, 3 do | |
734 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
735 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
736 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
737 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
738 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
739 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
740 | if Debounces.on == false then break end | |
741 | wait() | |
742 | end | |
743 | z5 = Instance.new("Sound", rarm) | |
744 | z5.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
745 | z5.Volume = 1.25 | |
746 | z5.Pitch = pt[math.random(1,#pt)] | |
747 | z5.Looped = false | |
748 | z5:Play() | |
749 | for i = 1, 3 do | |
750 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) | |
751 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) | |
752 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) | |
753 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) | |
754 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) | |
755 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) | |
756 | if Debounces.on == false then break end | |
757 | wait() | |
758 | end | |
759 | z6 = Instance.new("Sound", larm) | |
760 | z6.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
761 | z6.Volume = 1.25 | |
762 | z6.Pitch = pt[math.random(1,#pt)] | |
763 | z6.Looped = false | |
764 | z6:Play() | |
765 | for i = 1, 3 do | |
766 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
767 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
768 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
769 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
770 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
771 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
772 | if Debounces.on == false then break end | |
773 | wait() | |
774 | end | |
775 | z7 = Instance.new("Sound", rarm) | |
776 | z7.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212 | |
777 | z7.Volume = 1.25 | |
778 | z7.Pitch = pt[math.random(1,#pt)] | |
779 | z7.Looped = false | |
780 | z7:Play() | |
781 | for i = 1, 3 do | |
782 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) | |
783 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) | |
784 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
785 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
786 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
787 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
788 | if Debounces.on == false then break end | |
789 | wait() | |
790 | end | |
791 | z8 = Instance.new("Sound", larm) | |
792 | z8.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
793 | z8.Volume = 1.25 | |
794 | z8.Pitch = pt[math.random(1,#pt)] | |
795 | z8.Looped = false | |
796 | z8:Play() | |
797 | for i = 1, 3 do | |
798 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
799 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) | |
800 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
801 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
802 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
803 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
804 | if Debounces.on == false then break end | |
805 | wait() | |
806 | end | |
807 | z9 = Instance.new("Sound", rarm) | |
808 | z9.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
809 | z9.Volume = 1.25 | |
810 | z9.Pitch = pt[math.random(1,#pt)] | |
811 | z9.Looped = false | |
812 | z9:Play() | |
813 | for i = 1, 3 do | |
814 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) | |
815 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) | |
816 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
817 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
818 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
819 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
820 | if Debounces.on == false then break end | |
821 | wait() | |
822 | end | |
823 | z10 = Instance.new("Sound", larm) | |
824 | z10.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
825 | z10.Volume = 1.25 | |
826 | z10.Pitch = pt[math.random(1,#pt)] | |
827 | z10.Looped = false | |
828 | z10:Play() | |
829 | for i = 1, 3 do | |
830 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
831 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
832 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
833 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
834 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
835 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
836 | if Debounces.on == false then break end | |
837 | wait() | |
838 | end | |
839 | z11 = Instance.new("Sound", rarm) | |
840 | z11.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
841 | z11.Volume = 1.25 | |
842 | z11.Pitch = pt[math.random(1,#pt)] | |
843 | z11.Looped = false | |
844 | z11:Play() | |
845 | for i = 1, 3 do | |
846 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) | |
847 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) | |
848 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) | |
849 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) | |
850 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) | |
851 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) | |
852 | if Debounces.on == false then break end | |
853 | wait() | |
854 | end | |
855 | z12 = Instance.new("Sound", larm) | |
856 | z12.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
857 | z12.Volume = 1.25 | |
858 | z12.Pitch = pt[math.random(1,#pt)] | |
859 | z12.Looped = false | |
860 | z12:Play() | |
861 | for i = 1, 3 do | |
862 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
863 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) | |
864 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
865 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
866 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
867 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
868 | if Debounces.on == false then break end | |
869 | wait() | |
870 | end | |
871 | z13 = Instance.new("Sound", rarm) | |
872 | z13.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
873 | z13.Volume = 1.25 | |
874 | z13.Pitch = pt[math.random(1,#pt)] | |
875 | z13.Looped = false | |
876 | z13:Play() | |
877 | for i = 1, 3 do | |
878 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) | |
879 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) | |
880 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
881 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
882 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
883 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
884 | if Debounces.on == false then break end | |
885 | wait() | |
886 | end | |
887 | z14 = Instance.new("Sound", larm) | |
888 | z14.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
889 | z14.Volume = 1.25 | |
890 | z14.Pitch = pt[math.random(1,#pt)] | |
891 | z14.Looped = false | |
892 | z14:Play() | |
893 | for i = 1, 3 do | |
894 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
895 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
896 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
897 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
898 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
899 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
900 | if Debounces.on == false then break end | |
901 | wait() | |
902 | end | |
903 | z15 = Instance.new("Sound", rarm) | |
904 | z15.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
905 | z15.Volume = 1.25 | |
906 | z15.Pitch = pt[math.random(1,#pt)] | |
907 | z15.Looped = false | |
908 | z15:Play() | |
909 | for i = 1, 3 do | |
910 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) | |
911 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) | |
912 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) | |
913 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) | |
914 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) | |
915 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) | |
916 | if Debounces.on == false then break end | |
917 | wait() | |
918 | end | |
919 | z16 = Instance.new("Sound", larm) | |
920 | z16.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
921 | z16.Volume = 1.25 | |
922 | z16.Pitch = pt[math.random(1,#pt)] | |
923 | z16.Looped = false | |
924 | z16:Play() | |
925 | for i = 1, 3 do | |
926 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
927 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
928 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
929 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
930 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
931 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
932 | if Debounces.on == false then break end | |
933 | wait() | |
934 | end | |
935 | z17 = Instance.new("Sound", rarm) | |
936 | z17.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212 | |
937 | z17.Volume = 1.25 | |
938 | z17.Pitch = pt[math.random(1,#pt)] | |
939 | z17.Looped = false | |
940 | z17:Play() | |
941 | for i = 1, 3 do | |
942 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) | |
943 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) | |
944 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
945 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
946 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
947 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
948 | if Debounces.on == false then break end | |
949 | wait() | |
950 | end | |
951 | z18 = Instance.new("Sound", larm) | |
952 | z18.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
953 | z18.Volume = 1.25 | |
954 | z18.Pitch = pt[math.random(1,#pt)] | |
955 | z18.Looped = false | |
956 | z18:Play() | |
957 | for i = 1, 3 do | |
958 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
959 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) | |
960 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
961 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
962 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
963 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
964 | if Debounces.on == false then break end | |
965 | wait() | |
966 | end | |
967 | z19 = Instance.new("Sound", rarm) | |
968 | z19.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
969 | z19.Volume = 1.25 | |
970 | z19.Pitch = pt[math.random(1,#pt)] | |
971 | z19.Looped = false | |
972 | z19:Play() | |
973 | for i = 1, 3 do | |
974 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) | |
975 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) | |
976 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) | |
977 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) | |
978 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) | |
979 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) | |
980 | if Debounces.on == false then break end | |
981 | wait() | |
982 | end | |
983 | z20 = Instance.new("Sound", larm) | |
984 | z20.SoundId = "http://www.roblox.com/asset/?id=200633148" | |
985 | z20.Volume = 1.25 | |
986 | z20.Pitch = pt[math.random(1,#pt)] | |
987 | z20.Looped = false | |
988 | z20:Play() | |
989 | for i = 1, 3 do | |
990 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) | |
991 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) | |
992 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) | |
993 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) | |
994 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) | |
995 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) | |
996 | if Debounces.on == false then break end | |
997 | wait() | |
998 | end | |
999 | z:Destroy() | |
1000 | z2:Destroy() | |
1001 | z3:Destroy() | |
1002 | z4:Destroy() | |
1003 | z5:Destroy() | |
1004 | z6:Destroy() | |
1005 | z7:Destroy() | |
1006 | z8:Destroy() | |
1007 | z9:Destroy() | |
1008 | z10:Destroy() | |
1009 | z11:Destroy() | |
1010 | z12:Destroy() | |
1011 | z13:Destroy() | |
1012 | z14:Destroy() | |
1013 | z15:Destroy() | |
1014 | z16:Destroy() | |
1015 | z17:Destroy() | |
1016 | z18:Destroy() | |
1017 | z19:Destroy() | |
1018 | z20:Destroy() | |
1019 | Debounces.LPunch = false | |
1020 | Debounces.RPunch = false | |
1021 | Debounces.ks = false | |
1022 | Debounces.ks2 = false | |
1023 | if Debounces.CanAttack == false then | |
1024 | Debounces.CanAttack = true | |
1025 | Debounces.on = false | |
1026 | Debounces.NoIdl = false | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end) | |
1031 | --------- | |
1032 | Charging = false | |
1033 | chargewait = false | |
1034 | mouse.KeyDown:connect(function(key) | |
1035 | if key == "h" then | |
1036 | if Charging == false and chargewait == false then | |
1037 | Charging = true | |
1038 | chargewait = true | |
1039 | if Debounces.CanAttack == true then | |
1040 | Debounces.CanAttack = false | |
1041 | Debounces.NoIdl = true | |
1042 | Debounces.on = true | |
1043 | ||
1044 | ||
1045 | if holy ~= true then | |
1046 | holy = true | |
1047 | else holy = false | |
1048 | end | |
1049 | ||
1050 | ||
1051 | for i = 1,20 do | |
1052 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) | |
1053 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) | |
1054 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) | |
1055 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
1056 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
1057 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
1058 | if Debounces.on == false then break end | |
1059 | rs:wait() | |
1060 | end | |
1061 | pt=Instance.new('Part',torso) | |
1062 | pt.Anchored=true | |
1063 | pt.CanCollide=false | |
1064 | pt.Locked = true | |
1065 | pt.Material = "Neon" | |
1066 | pt.FormFactor='Custom' | |
1067 | pt.Size=Vector3.new(1,1,1) | |
1068 | pt.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
1069 | pt.Transparency=.6 | |
1070 | ||
1071 | if holy == false then | |
1072 | --mossic | |
1073 | lemosic = Instance.new("Sound",char) --Smile: print("â?º") | |
1074 | lemosic.SoundId = "rbxassetid://409015496"--410761150, 411368002 | |
1075 | lemosic.Looped = true | |
1076 | lemosic.Pitch = 1 | |
1077 | lemosic.Volume = 1 | |
1078 | wait(0.1) | |
1079 | lemosic:Play() | |
1080 | end | |
1081 | ||
1082 | if holy == true then | |
1083 | --moosic | |
1084 | mosic = Instance.new("Sound",char) --Smile: print("â?º") | |
1085 | mosic.SoundId = "rbxassetid://320815294"--410761150, 411368002 | |
1086 | mosic.Looped = true | |
1087 | mosic.Pitch = 1 | |
1088 | mosic.Volume = 1 | |
1089 | wait(0.1) | |
1090 | mosic:Play() | |
1091 | lemosic:Remove() | |
1092 | end | |
1093 | if holy == false then | |
1094 | lemosic:Play() | |
1095 | mosic:Remove() | |
1096 | end | |
1097 | ||
1098 | ||
1099 | if holy == true then | |
1100 | pt.BrickColor=BrickColor.new(BoostedColorScheme) | |
1101 | else | |
1102 | pt.BrickColor = BrickColor.new("Really black") | |
1103 | end | |
1104 | ||
1105 | msh=Instance.new('SpecialMesh',pt) | |
1106 | msh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
1107 | msh.Scale=Vector3.new(8,4,8) | |
1108 | pt2=pt:clone() | |
1109 | pt2.Parent = torso | |
1110 | pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
1111 | ||
1112 | if holy == true then | |
1113 | pt2.BrickColor=BrickColor.new(BoostedColorScheme) | |
1114 | else | |
1115 | pt2.BrickColor = BrickColor.new("Dark indigo") | |
1116 | end | |
1117 | ||
1118 | ||
1119 | msh2=msh:clone() | |
1120 | msh2.Parent=pt2 | |
1121 | msh2.Scale=Vector3.new(10,5,10) | |
1122 | ||
1123 | custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} | |
1124 | ||
1125 | bl = Instance.new("Part", char) | |
1126 | bl.Locked = true | |
1127 | bl.Name = "Shell" | |
1128 | ||
1129 | if holy == true then | |
1130 | bl.BrickColor = BrickColor.new(BoostedColorScheme) | |
1131 | else | |
1132 | bl.BrickColor = BrickColor.new("Really black") | |
1133 | end | |
1134 | ||
1135 | bl.Anchored = true | |
1136 | bl.Material = "Neon" | |
1137 | bl.CanCollide = false | |
1138 | bl.Transparency = 0 | |
1139 | bl.Reflectance = 0 | |
1140 | bl.BottomSurface = 0 | |
1141 | bl.TopSurface = 0 | |
1142 | bl.Shape = 0 | |
1143 | blm = Instance.new("SpecialMesh",bl) | |
1144 | blm.MeshType = "Sphere" | |
1145 | blm.Scale = Vector3.new(1,1,1) | |
1146 | ||
1147 | if holy == true then | |
1148 | so("http://www.roblox.com/asset/?id=263254799",hed,1,1) | |
1149 | so("http://www.roblox.com/asset/?id=263254799",torso,1,1.2) | |
1150 | so("http://roblox.com/asset/?id=168586621",torso,1,0.5) | |
1151 | end | |
1152 | ||
1153 | if holy == false then | |
1154 | so("http://roblox.com/asset/?id=168586621",torso,1,0.5) | |
1155 | end | |
1156 | ||
1157 | if holy == true then | |
1158 | hair.BrickColor = BrickColor.new("Rust") | |
1159 | hairm.MeshId = "rbxassetid://15730710" | |
1160 | hairm.TextureId = "rbxassetid://20642711" | |
1161 | hairm.Scale = Vector3.new(1, 1, 1) | |
1162 | hairm.Offset = Vector3.new(0, 0.6, 0.0) | |
1163 | hed.face.Texture = "rbxassetid://14020216" | |
1164 | end | |
1165 | ||
1166 | if holy == false then | |
1167 | hair.BrickColor = BrickColor.new("Rust") | |
1168 | hairm.MeshId = "rbxassetid://15730710" | |
1169 | hairm.TextureId = "rbxassetid://20642711" | |
1170 | hairm.Scale = Vector3.new(1, 1, 1) | |
1171 | hairm.Offset = Vector3.new(0.0, 0.6, 0.0) | |
1172 | hed.face.Texture = "rbxassetid://139636605" | |
1173 | ||
1174 | end | |
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | ||
1180 | coroutine.resume(coroutine.create(function() | |
1181 | for i=1, math.huge, 4 do | |
1182 | if Charging == true then | |
1183 | rs:wait() | |
1184 | bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) | |
1185 | blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
1186 | bl.Transparency = bl.Transparency + 0.05 | |
1187 | pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) | |
1188 | pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) | |
1189 | msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05) | |
1190 | msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05) | |
1191 | elseif Charging == false then break | |
1192 | end | |
1193 | end | |
1194 | end)) | |
1195 | ||
1196 | repeat | |
1197 | local p = Instance.new('Part',torso) | |
1198 | p.formFactor = 'Custom' | |
1199 | p.Size = Vector3.new(1,1,1) | |
1200 | ||
1201 | if holy == true then | |
1202 | p.BrickColor = BrickColor.new(BoostedColorScheme) | |
1203 | else | |
1204 | p.BrickColor = BrickColor.new("Really black") | |
1205 | end | |
1206 | ||
1207 | ||
1208 | ||
1209 | ||
1210 | ||
1211 | p.CanCollide = false | |
1212 | p.Transparency = 0 | |
1213 | p.Anchored = true | |
1214 | p.Locked=true | |
1215 | p.Material = "Neon" | |
1216 | s = math.random(1,40)/10 | |
1217 | local m = Instance.new("BlockMesh",p) | |
1218 | m.Scale = Vector3.new(s,s,s) | |
1219 | p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) | |
1220 | --[[coroutine.wrap(function() | |
1221 | wait(2) | |
1222 | while Charging == true do | |
1223 | wait(2) | |
1224 | GroundWave1() | |
1225 | wait(2) | |
1226 | end | |
1227 | end)()]]-- | |
1228 | Spawn(function() | |
1229 | while rs:wait() do | |
1230 | if Charging == true then | |
1231 | rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) | |
1232 | larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) | |
1233 | hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) | |
1234 | torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) | |
1235 | lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) | |
1236 | rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) | |
1237 | elseif Charging == false then break | |
1238 | end | |
1239 | end | |
1240 | end) | |
1241 | Spawn(function() | |
1242 | while rs:wait() do | |
1243 | if p.Transparency >= 1 then p:Destroy() break end | |
1244 | p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) | |
1245 | p.Transparency = p.Transparency+0.01 | |
1246 | end | |
1247 | end) | |
1248 | wait(.3) | |
1249 | ||
1250 | ||
1251 | until Charging == false | |
1252 | end | |
1253 | end | |
1254 | end | |
1255 | end) | |
1256 | ||
1257 | ||
1258 | ---------------------------------------------------- | |
1259 | mouse.KeyDown:connect(function(key) | |
1260 | if key == "m" then | |
1261 | hum.WalkSpeed = 0 | |
1262 | if Debounces.CanAttack == true then | |
1263 | Debounces.CanAttack = false | |
1264 | Debounces.on = true | |
1265 | Debounces.NoIdl = true | |
1266 | --[[x = Instance.new("Sound",char) | |
1267 | x.SoundId = "http://www.roblox.com/asset/?id=169445572" | |
1268 | x.Looped = false | |
1269 | x.Pitch = 1.1 | |
1270 | x.Volume = 1 | |
1271 | x:Play() | |
1272 | x2 = Instance.new("Sound",char) | |
1273 | x2.SoundId = "http://www.roblox.com/asset/?id=169380495" | |
1274 | x2.Looped = false | |
1275 | x2.Pitch = .7 | |
1276 | x2.Volume = 1 | |
1277 | wait(.1) | |
1278 | x:Play() | |
1279 | x2:Play() | |
1280 | for i = 1, 20 do | |
1281 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2) | |
1282 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2) | |
1283 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2) | |
1284 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2) | |
1285 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2) | |
1286 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2) | |
1287 | ||
1288 | if Debounces.on == false then break end | |
1289 | wait() | |
1290 | x:Destroy() | |
1291 | x2:Destroy() | |
1292 | end | |
1293 | wait(1)]]-- | |
1294 | local rng = Instance.new("Part", char) | |
1295 | rng.Anchored = true | |
1296 | rng.BrickColor = BrickColor.new("Really black") | |
1297 | rng.CanCollide = false | |
1298 | rng.FormFactor = 3 | |
1299 | rng.Name = "Ring" | |
1300 | rng.Size = Vector3.new(1, 1, 1) | |
1301 | rng.Transparency = 0.35 | |
1302 | rng.TopSurface = 0 | |
1303 | rng.BottomSurface = 0 | |
1304 | rng.Position = torso.Position - Vector3.new(0,2,0) | |
1305 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
1306 | local rngm = Instance.new("SpecialMesh", rng) | |
1307 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1308 | rngm.Scale = Vector3.new(1, 1, 2) | |
1309 | x = Instance.new("Sound",char) | |
1310 | x.SoundId = "http://www.roblox.com/asset/?id=169445602" | |
1311 | x.Looped = false | |
1312 | x.Pitch = .7 | |
1313 | x.Volume = 1 | |
1314 | x:Play() | |
1315 | coroutine.wrap(function() | |
1316 | for i = 1, 60, 2 do | |
1317 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
1318 | rng.Transparency = i/60 | |
1319 | wait() | |
1320 | end | |
1321 | wait() | |
1322 | rng:Destroy() | |
1323 | end)() | |
1324 | hum.WalkSpeed = 50 | |
1325 | BV = Instance.new("BodyVelocity", torso) | |
1326 | BV.maxForce = Vector3.new(0,200000,0) | |
1327 | BV.P = 50000 | |
1328 | BV.velocity = Vector3.new(0,800,0) | |
1329 | for i = 1, 20 do | |
1330 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
1331 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
1332 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
1333 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
1334 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
1335 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.6) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
1336 | ||
1337 | if Debounces.on == false then break end | |
1338 | wait() | |
1339 | end | |
1340 | x:Destroy() | |
1341 | BV:Destroy() | |
1342 | --[[for i = 1, 30 do | |
1343 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) | |
1344 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3) | |
1345 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1346 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1347 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.2, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3) | |
1348 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
1349 | if Debounces.on == false then break end | |
1350 | wait() | |
1351 | end]]-- | |
1352 | if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then | |
1353 | for i = 1, 30 do | |
1354 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) | |
1355 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1356 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1357 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1358 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1359 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1360 | ||
1361 | if Debounces.on == false then break end | |
1362 | wait() | |
1363 | end | |
1364 | end | |
1365 | Debounces.on = false | |
1366 | Debounces.NoIdl = false | |
1367 | local ry,ht,ps=nil,nil,nil | |
1368 | while ht==nil do | |
1369 | ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char}) | |
1370 | wait() | |
1371 | end | |
1372 | z = Instance.new("Sound",char) | |
1373 | z.SoundId = "rbxassetid://142070127" | |
1374 | z.Volume = 1 | |
1375 | wait(.1) | |
1376 | z:Play() | |
1377 | Landing() | |
1378 | hum.WalkSpeed = 8 | |
1379 | if Debounces.CanAttack == false then | |
1380 | Debounces.CanAttack = true | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end) | |
1385 | ------------- | |
1386 | ------------------ | |
1387 | mouse.KeyDown:connect(function(key) | |
1388 | if key == "g" then | |
1389 | if Debounces.CanAttack == true then | |
1390 | Debounces.CanAttack = false | |
1391 | Debounces.NoIdl = true | |
1392 | Debounces.on = true | |
1393 | local shell = Instance.new("Part",torso) | |
1394 | shell.BrickColor = BrickColor.new("Really black") | |
1395 | shell.Anchored = true | |
1396 | shell.CanCollide = false | |
1397 | shell.Locked = true | |
1398 | shell.TopSurface = "SmoothNoOutlines" | |
1399 | shell.BottomSurface = "SmoothNoOutlines" | |
1400 | shell.Size = Vector3.new(1,1,1) | |
1401 | shellm = Instance.new("SpecialMesh",shell) | |
1402 | shellm.MeshType = "Sphere" | |
1403 | shellm.Scale = Vector3.new(1,1,1) | |
1404 | local shell2 = Instance.new("Part",torso) | |
1405 | shell2.BrickColor = BrickColor.new("Really black") | |
1406 | shell2.Anchored = true | |
1407 | shell2.CanCollide = false | |
1408 | shell2.Locked = true | |
1409 | shell2.TopSurface = "SmoothNoOutlines" | |
1410 | shell2.BottomSurface = "SmoothNoOutlines" | |
1411 | shell2.Size = Vector3.new(1,1,1) | |
1412 | shellm2 = Instance.new("SpecialMesh",shell2) | |
1413 | shellm2.MeshType = "Sphere" | |
1414 | shellm2.Scale = Vector3.new(1,1,1) | |
1415 | ||
1416 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
1417 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
1418 | local List = {} | |
1419 | for i,v in pairs(workspace:GetChildren())do | |
1420 | if v:IsA("Model")then | |
1421 | if v:findFirstChild("Torso")then | |
1422 | if v ~= char then | |
1423 | if(v.Torso.Position -Position).magnitude <= Distance then | |
1424 | table.insert(List,v) | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | return List | |
1431 | end | |
1432 | ||
1433 | Shell = function() | |
1434 | local X = Instance.new("Part",char) | |
1435 | local O = Instance.new("ObjectValue",X) | |
1436 | O.Name = "creator" | |
1437 | X.Locked = true | |
1438 | X.Name = "Shell" | |
1439 | X.Anchored = false | |
1440 | X.CanCollide = false | |
1441 | X.Transparency = 0 | |
1442 | X.Reflectance = 0 | |
1443 | X.BottomSurface = 0 | |
1444 | X.TopSurface = 0 | |
1445 | X.Shape = 0 | |
1446 | local V = Instance.new("ObjectValue",X) | |
1447 | V.Value = char | |
1448 | V.Name = "creator" | |
1449 | X.BrickColor = BrickColor.new("Really black") | |
1450 | X.Size = Vector3.new(1,1,1) | |
1451 | --X.Material = "Neon" | |
1452 | local Z = Instance.new("SpecialMesh",X) | |
1453 | Z.MeshType = "Sphere" | |
1454 | Z.Scale = Vector3.new(1,1,1) | |
1455 | X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) | |
1456 | local bv = Instance.new("BodyVelocity",X) | |
1457 | bv.maxForce = Vector3.new(99999,99999,99999) | |
1458 | X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) | |
1459 | bv.velocity = root.CFrame.lookVector*65 | |
1460 | Explode = X.Touched:connect(function(hit) | |
1461 | if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then | |
1462 | local cf = X.CFrame | |
1463 | bv:Destroy() | |
1464 | X.Anchored = true | |
1465 | Z:Remove() | |
1466 | Explode:disconnect() | |
1467 | X.Size = Vector3.new(3,3,3) | |
1468 | X.Touched:connect(function(hit) end) | |
1469 | X.CanCollide = false | |
1470 | for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do | |
1471 | if v:FindFirstChild('Humanoid') then | |
1472 | v.Humanoid:TakeDamage(math.random(6,12)) | |
1473 | end | |
1474 | end | |
1475 | for i = 1, (40) do rs:wait() | |
1476 | X.Transparency = X.Transparency + (1/40) | |
1477 | X.Size = X.Size + Vector3.new(1,1,1) | |
1478 | X.CFrame = cf | |
1479 | end | |
1480 | X:Destroy() | |
1481 | end | |
1482 | end) | |
1483 | end | |
1484 | Shell() | |
1485 | for i = 1, 10 do | |
1486 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1487 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1488 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1489 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1490 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7) | |
1491 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7) | |
1492 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7) | |
1493 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7) | |
1494 | if Debounces.on == false then break end | |
1495 | rs:wait() | |
1496 | end | |
1497 | Shell() | |
1498 | shell.Transparency = 1 | |
1499 | for i = 1, 10 do | |
1500 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1501 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1502 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1503 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1504 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1505 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1506 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1507 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1508 | if Debounces.on == false then break end | |
1509 | rs:wait() | |
1510 | end | |
1511 | Shell() | |
1512 | shell.Transparency = 0 | |
1513 | shell2.Transparency = 1 | |
1514 | for i = 1, 10 do | |
1515 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1516 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1517 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1518 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1519 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) | |
1520 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1521 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1522 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1523 | if Debounces.on == false then break end | |
1524 | rs:wait() | |
1525 | end | |
1526 | Shell() | |
1527 | shell2.Transparency = 0 | |
1528 | shell.Transparency = 1 | |
1529 | for i = 1, 10 do | |
1530 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1531 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1532 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1533 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1534 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1535 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1536 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1537 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1538 | if Debounces.on == false then break end | |
1539 | rs:wait() | |
1540 | end | |
1541 | Shell() | |
1542 | shell.Transparency = 0 | |
1543 | shell2.Transparency = 1 | |
1544 | for i = 1, 10 do | |
1545 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1546 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1547 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1548 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1549 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) | |
1550 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1551 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1552 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1553 | if Debounces.on == false then break end | |
1554 | rs:wait() | |
1555 | end | |
1556 | Shell() | |
1557 | shell2.Transparency = 0 | |
1558 | shell.Transparency = 1 | |
1559 | for i = 1, 10 do | |
1560 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1561 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1562 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1563 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1564 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1565 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1566 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1567 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1568 | if Debounces.on == false then break end | |
1569 | rs:wait() | |
1570 | end | |
1571 | Shell() | |
1572 | shell.Transparency = 0 | |
1573 | shell2.Transparency = 1 | |
1574 | for i = 1, 10 do | |
1575 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1576 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1577 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1578 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5) | |
1579 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1580 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1581 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1582 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1583 | if Debounces.on == false then break end | |
1584 | rs:wait() | |
1585 | end | |
1586 | Shell() | |
1587 | shell2.Transparency = 0 | |
1588 | shell.Transparency = 1 | |
1589 | for i = 1, 10 do | |
1590 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1591 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1592 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1593 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1594 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1595 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1596 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1597 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1598 | if Debounces.on == false then break end | |
1599 | rs:wait() | |
1600 | end | |
1601 | Shell() | |
1602 | shell.Transparency = 0 | |
1603 | shell2.Transparency = 1 | |
1604 | for i = 1, 10 do | |
1605 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1606 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1607 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1608 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1609 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) | |
1610 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1611 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1612 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1613 | if Debounces.on == false then break end | |
1614 | rs:wait() | |
1615 | end | |
1616 | Shell() | |
1617 | shell2.Transparency = 0 | |
1618 | shell.Transparency = 1 | |
1619 | for i = 1, 10 do | |
1620 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1621 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1622 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1623 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1624 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1625 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1626 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1627 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1628 | if Debounces.on == false then break end | |
1629 | rs:wait() | |
1630 | end | |
1631 | Shell() | |
1632 | shell.Transparency = 0 | |
1633 | shell2.Transparency = 1 | |
1634 | for i = 1, 10 do | |
1635 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1636 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1637 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1638 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1639 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) | |
1640 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1641 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1642 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1643 | if Debounces.on == false then break end | |
1644 | rs:wait() | |
1645 | end | |
1646 | Shell() | |
1647 | shell2.Transparency = 0 | |
1648 | shell.Transparency = 1 | |
1649 | for i = 1, 10 do | |
1650 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1651 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1652 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) | |
1653 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) | |
1654 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) | |
1655 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) | |
1656 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) | |
1657 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) | |
1658 | if Debounces.on == false then break end | |
1659 | rs:wait() | |
1660 | end | |
1661 | Shell() | |
1662 | shell.Transparency = 0 | |
1663 | shell2.Transparency = 1 | |
1664 | for i = 1, 10 do | |
1665 | shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1666 | shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1667 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) | |
1668 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) | |
1669 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) | |
1670 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) | |
1671 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) | |
1672 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) | |
1673 | if Debounces.on == false then break end | |
1674 | rs:wait() | |
1675 | end | |
1676 | shell.Transparency = 1 | |
1677 | if Debounces.CanAttack == false then | |
1678 | Debounces.CanAttack = true | |
1679 | Debounces.NoIdl = false | |
1680 | Debounces.on = false | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | end) | |
1685 | --------------------- | |
1686 | mouse.KeyUp:connect(function(key) | |
1687 | if key == "h" then | |
1688 | if Charging == true and chargewait == true then | |
1689 | chargewait = false | |
1690 | wait(1) | |
1691 | Charging = false | |
1692 | ||
1693 | --[[for i,v in pairs (torso:GetChildren()) do | |
1694 | if v:IsA("Sound") then | |
1695 | v:Destroy() | |
1696 | end | |
1697 | end]] | |
1698 | ||
1699 | if holy == true and BoostedAlwaysDashes == true then | |
1700 | hum.WalkSpeed = 50 | |
1701 | elseif holy == true and BoostedAlwaysDashes == false then | |
1702 | hum.WalkSpeed = 10 | |
1703 | elseif holy == false then | |
1704 | hum.WalkSpeed = 10 | |
1705 | end | |
1706 | ||
1707 | ||
1708 | --so("http://roblox.com/asset/?id=160867463",torso,1,0.7) | |
1709 | ||
1710 | pt:Destroy() | |
1711 | pt2:Destroy() | |
1712 | bl:Destroy() | |
1713 | if Debounces.CanAttack == false then | |
1714 | Debounces.CanAttack = true | |
1715 | Debounces.NoIdl = false | |
1716 | Debounces.on = false | |
1717 | Debounces.grab = false | |
1718 | ||
1719 | end | |
1720 | end | |
1721 | end | |
1722 | end) | |
1723 | ------- | |
1724 | mouse.KeyDown:connect(function(key) | |
1725 | if key == "v" then | |
1726 | if Debounces.CanAttack == true then | |
1727 | Debounces.CanAttack = false | |
1728 | Debounces.on = true | |
1729 | Debounces.NoIdl = true | |
1730 | for i = 1, 20 do | |
1731 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4) | |
1732 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2) | |
1733 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) | |
1734 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
1735 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) | |
1736 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) | |
1737 | if Debounces.on == false then break end | |
1738 | rs:wait(2.6) | |
1739 | end | |
1740 | Spawn(function() | |
1741 | local Parts = {} | |
1742 | for Y = -5,5 do | |
1743 | local P = Instance.new("Part",char) | |
1744 | P.Anchored = true | |
1745 | P.FormFactor = "Custom" | |
1746 | P.CanCollide = false | |
1747 | P.Size = Vector3.new(2,4,2) | |
1748 | P.TopSurface = "SmoothNoOutlines" | |
1749 | P.BottomSurface = "SmoothNoOutlines" | |
1750 | P.Material = "Neon" | |
1751 | P.BrickColor = BrickColor.new("Really black") | |
1752 | P.Name = tostring(Y) | |
1753 | local i = (Y+5)/(10) | |
1754 | i = 1-math.cos(math.pi*i-(math.pi/2)) | |
1755 | P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0) | |
1756 | --[[P.Touched:connect(function(ht) | |
1757 | local hit = ht.Parent | |
1758 | if hit:FindFirstChild("Humanoid") then | |
1759 | hit.Humanoid:TakeDamage(math.random(20,50)) | |
1760 | end | |
1761 | end)]]-- | |
1762 | s = Instance.new("Sound",P) | |
1763 | s.SoundId = "rbxassetid://228343271" | |
1764 | s.Volume = 1 | |
1765 | s.Pitch = 0.9 | |
1766 | s:Play() | |
1767 | sa = Instance.new("Sound",P) | |
1768 | sa.SoundId = "rbxassetid://419447292" | |
1769 | sa.Volume = 1 | |
1770 | sa.Pitch = 1 | |
1771 | sa:Play() | |
1772 | P.Touched:connect(function(ht) | |
1773 | hit = ht.Parent | |
1774 | if ht and hit:IsA("Model") then | |
1775 | if hit:FindFirstChild("Humanoid") then | |
1776 | if hit.Name ~= p.Name then | |
1777 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
1778 | Debounces.Slashed = true]]-- | |
1779 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1,3)) | |
1780 | hit:FindFirstChild("Humanoid").PlatformStand = true | |
1781 | wait(1) | |
1782 | --Debounces.Slashed = false | |
1783 | --end | |
1784 | end | |
1785 | end | |
1786 | elseif ht and hit:IsA("Hat") then | |
1787 | if hit.Parent.Name ~= p.Name then | |
1788 | if hit.Parent:FindFirstChild("Humanoid") then | |
1789 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
1790 | Debounces.Slashed = true]]-- | |
1791 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3)) | |
1792 | hit:FindFirstChild("Humanoid").PlatformStand = true | |
1793 | wait(1) | |
1794 | --Debounces.Slashed = false | |
1795 | --end | |
1796 | end | |
1797 | end | |
1798 | end | |
1799 | end) | |
1800 | Parts[#Parts+1] = P | |
1801 | end | |
1802 | local BREAKIT = false | |
1803 | local CParts = {} | |
1804 | local Rocks = {} | |
1805 | local LastPos = nil | |
1806 | for i = 1,70 do | |
1807 | for i2,v in pairs(Parts) do | |
1808 | v.CFrame = v.CFrame*CFrame.new(0,0,-4) | |
1809 | local cf = v.CFrame | |
1810 | v.Size = v.Size+Vector3.new(0.4,0.35,0) | |
1811 | v.CFrame = cf | |
1812 | v.Transparency = v.Transparency+0.02 | |
1813 | if v.Transparency >= 0.975 then BREAKIT = true end | |
1814 | if v.Name == "0" then | |
1815 | local Ignore = {} | |
1816 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1817 | if v.Character ~= nil then | |
1818 | Ignore[#Ignore+1] = v.Character | |
1819 | end | |
1820 | end | |
1821 | local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) | |
1822 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) | |
1823 | if Hit ~= nil then | |
1824 | if #Rocks == 0 then | |
1825 | for i = 1,5 do | |
1826 | local P = Instance.new("Part",char) | |
1827 | Rocks[#Rocks+1] = P | |
1828 | P.Anchored = true | |
1829 | P.FormFactor = "Custom" | |
1830 | P.BrickColor = Hit.BrickColor | |
1831 | P.Material = Hit.Material | |
1832 | P.TopSurface = "Smooth" | |
1833 | P.BottomSurface = "Smooth" | |
1834 | P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100) | |
1835 | end | |
1836 | end | |
1837 | for i,P in pairs(Rocks) do | |
1838 | P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
1839 | end | |
1840 | local P = Instance.new("Part",char) | |
1841 | CParts[#CParts+1] = {P,tick()} | |
1842 | P.Anchored = true | |
1843 | P.FormFactor = "Custom" | |
1844 | P.BrickColor = Hit.BrickColor | |
1845 | P.Material = Hit.Material | |
1846 | P.TopSurface = "Smooth" | |
1847 | P.BottomSurface = "Smooth" | |
1848 | P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100) | |
1849 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
1850 | Pos = Pos.p | |
1851 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
1852 | local P = P:Clone() | |
1853 | CParts[#CParts+1] = {P,tick()} | |
1854 | P.Parent = char | |
1855 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) | |
1856 | Pos = Pos.p | |
1857 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) | |
1858 | if LastPos ~= nil then | |
1859 | local P = P:Clone() | |
1860 | CParts[#CParts+1] = {P,tick()} | |
1861 | P.Parent = char | |
1862 | P.BrickColor = BrickColor.new("Really black") | |
1863 | P.Material = "Neon" | |
1864 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
1865 | Pos = Pos.p | |
1866 | local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
1867 | P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25) | |
1868 | --P.Velocity = Vector3.new(0,-1000,0) | |
1869 | P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) | |
1870 | end | |
1871 | LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
1872 | end | |
1873 | end | |
1874 | end | |
1875 | if BREAKIT then break end | |
1876 | wait(0.002) | |
1877 | end | |
1878 | for i,v in pairs(Rocks) do | |
1879 | CParts[#CParts+1] = {v,tick()} | |
1880 | end | |
1881 | for i,v in pairs(Parts) do | |
1882 | v:Destroy() | |
1883 | end | |
1884 | Parts = nil | |
1885 | while true do | |
1886 | local t = tick() | |
1887 | local p = nil | |
1888 | for i,v in pairs(CParts) do | |
1889 | if t-v[2] > 4 then | |
1890 | v[1].Transparency = v[1].Transparency+0.05 | |
1891 | if v[1].Transparency >= 1 then | |
1892 | v[1]:Destroy() | |
1893 | CParts[i] = nil | |
1894 | end | |
1895 | end | |
1896 | p = v | |
1897 | end | |
1898 | if p == nil then break end | |
1899 | wait(0.002) | |
1900 | end | |
1901 | for i,v in pairs(CParts) do | |
1902 | v:Destroy() | |
1903 | end | |
1904 | CParts = {} | |
1905 | end) | |
1906 | for i = 1, 20 do | |
1907 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2) | |
1908 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2) | |
1909 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) | |
1910 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) | |
1911 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) | |
1912 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) | |
1913 | ||
1914 | if Debounces.on == false then break end | |
1915 | rs:wait(2) | |
1916 | end | |
1917 | if Debounces.CanAttack == false then | |
1918 | Debounces.CanAttack = true | |
1919 | Debounces.on = false | |
1920 | Debounces.NoIdl = false | |
1921 | end | |
1922 | end | |
1923 | end | |
1924 | end) | |
1925 | ||
1926 | ------------------------------------------------------ | |
1927 | ------------------------ | |
1928 | so = function(id,par,vol,pit) | |
1929 | coroutine.resume(coroutine.create(function() | |
1930 | local sou = Instance.new("Sound",par or workspace) | |
1931 | sou.Volume=vol | |
1932 | sou.Pitch=pit or 1 | |
1933 | sou.SoundId=id | |
1934 | swait() | |
1935 | sou:play() | |
1936 | game:GetService("Debris"):AddItem(sou,6) | |
1937 | end)) | |
1938 | end | |
1939 | ||
1940 | mouse.KeyDown:connect(function(key) | |
1941 | if key == "y" then | |
1942 | if Debounces.CanAttack == true then | |
1943 | Debounces.CanAttack = false | |
1944 | Debounces.on = true | |
1945 | Debounces.NoIdl = true | |
1946 | for i = 1, 15 do | |
1947 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) | |
1948 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) | |
1949 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) | |
1950 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) | |
1951 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.2, -0.5) * CFrame.Angles(-0.2, 0, math.rad(-10)), 0.2) | |
1952 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.7, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2) | |
1953 | if Debounces.on == false then break end | |
1954 | rs:wait(3) | |
1955 | end | |
1956 | so("http://roblox.com/asset/?id=231917788",hed,1,0.7) | |
1957 | x = Instance.new("Sound",char.Head) | |
1958 | x.SoundId = "rbxassetid://183763515" | |
1959 | x.Pitch = 0.7 | |
1960 | x.Volume = .8 | |
1961 | x3 = Instance.new("Sound",char.Head) | |
1962 | x3.SoundId = "rbxassetid://183763487" | |
1963 | x3.Pitch = 1 | |
1964 | x3.Volume = .8 | |
1965 | wait(.1) | |
1966 | x:Play() | |
1967 | x3:Play() | |
1968 | wait(.1) | |
1969 | if holy == true then | |
1970 | x3.SoundId = "rbxassetid://294188875" | |
1971 | x.SoundId = "rbxassetid://183763515" | |
1972 | end | |
1973 | Debounces.on = false | |
1974 | Debounces.Here = false | |
1975 | shot = shot + 1 | |
1976 | local rng = Instance.new("Part", larm) | |
1977 | rng.Anchored = true | |
1978 | rng.BrickColor = BrickColor.new("Lime green") | |
1979 | rng.CanCollide = false | |
1980 | rng.Name = "Ring" | |
1981 | rng.Size = Vector3.new(1, 1, 1) | |
1982 | rng.Transparency = 0.35 | |
1983 | rng.TopSurface = 0 | |
1984 | rng.BottomSurface = 0 | |
1985 | rng2 = rng:clone() | |
1986 | rng3 = rng2:clone() | |
1987 | rng4 = rng2:clone() | |
1988 | local rngm = Instance.new("SpecialMesh", rng) | |
1989 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1990 | rngm.Scale = Vector3.new(100, 100, 1) | |
1991 | rngm2 = rngm:clone() | |
1992 | rngm2.Scale = Vector3.new(10, 10, 3) | |
1993 | rngm3 = rngm2:clone() | |
1994 | rngm3.Parent = rng3 | |
1995 | rngm3.Scale = Vector3.new(60, 160, 1) | |
1996 | rngm4 = rngm2:clone() | |
1997 | rngm4.Parent = rng4 | |
1998 | rngm4.Scale = Vector3.new(40, 120, 1) | |
1999 | local bem = Instance.new("Part", larm) | |
2000 | bem.Anchored = true | |
2001 | bem.BrickColor = BrickColor.new("Really black") | |
2002 | bem.CanCollide = false | |
2003 | bem.Name = "Beam" .. shot | |
2004 | bem.Size = Vector3.new(2, 4, 4) | |
2005 | bem.Transparency = 0.35 | |
2006 | bem.TopSurface = 0 | |
2007 | bem.BottomSurface = 0 | |
2008 | local bemm = Instance.new("SpecialMesh", bem) | |
2009 | bemm.MeshType = 4 | |
2010 | bemm.Scale = Vector3.new(1, 16, 16) | |
2011 | local out = Instance.new("Part", larm) | |
2012 | out.Anchored = true | |
2013 | out.BrickColor = BrickColor.new("Really black") | |
2014 | out.CanCollide = false | |
2015 | out.Name = "Out" | |
2016 | out.Size = Vector3.new(4, 16, 16) | |
2017 | out.Transparency = 0.35 | |
2018 | out.TopSurface = 0 | |
2019 | out.BottomSurface = 0 | |
2020 | local outm = Instance.new("SpecialMesh", out) | |
2021 | outm.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
2022 | outm.Scale = Vector3.new(24, 4, 24) | |
2023 | local bnd = Instance.new("Part", larm) | |
2024 | bnd.Anchored = true | |
2025 | bnd.BrickColor = BrickColor.new("Lime green") | |
2026 | bnd.CanCollide = false | |
2027 | bnd.Name = "Bend" | |
2028 | bnd.Size = Vector3.new(1, 1, 1) | |
2029 | bnd.Transparency = 1 | |
2030 | bnd.TopSurface = 0 | |
2031 | bnd.BottomSurface = 0 | |
2032 | ||
2033 | if holy == true then | |
2034 | bnd.BrickColor = BrickColor.new(BoostedColorScheme) | |
2035 | rng.BrickColor = BrickColor.new(BoostedColorScheme) | |
2036 | out.BrickColor = BrickColor.new(BoostedColorScheme) | |
2037 | bem.BrickColor = BrickColor.new(BoostedColorScheme) | |
2038 | end | |
2039 | ||
2040 | ||
2041 | local bndm = Instance.new("SpecialMesh", bnd) | |
2042 | bndm.MeshType = 3 | |
2043 | bndm.Scale = Vector3.new(8, 8, 8) | |
2044 | out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) | |
2045 | bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) | |
2046 | bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) | |
2047 | rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
2048 | rng3.CFrame = rng.CFrame * CFrame.new(0, -0.5, 0) | |
2049 | rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) | |
2050 | Debounces.Shewt = true | |
2051 | coroutine.wrap(function() | |
2052 | for i = 1, 20, 0.2 do | |
2053 | rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) | |
2054 | rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1) | |
2055 | rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1) | |
2056 | rng.Transparency = i/20 | |
2057 | rng3.Transparency = 1/24 | |
2058 | rng4.Transparency = i/26 | |
2059 | wait() | |
2060 | end | |
2061 | wait() | |
2062 | rng:Destroy() | |
2063 | end)() | |
2064 | if Debounces.Shewt == true then | |
2065 | larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) | |
2066 | hit = ht.Parent | |
2067 | if hit:IsA("Model") and hit:findFirstChild("Humanoid") then | |
2068 | if HasntTouched(hit.Name) == true and deb == false then | |
2069 | deb = true | |
2070 | coroutine.wrap(function() | |
2071 | hit:FindFirstChild("Humanoid").PlatformStand = true | |
2072 | hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 | |
2073 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(25,40)) | |
2074 | if holy == true then | |
2075 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(999999,9999999)) | |
2076 | end | |
2077 | end)() | |
2078 | table.insert(Touche, hit.Name) | |
2079 | deb = false | |
2080 | end | |
2081 | elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then | |
2082 | if HasntTouched(hit.Parent.Name) == true and deb == false then | |
2083 | deb = true | |
2084 | coroutine.wrap(function() | |
2085 | hit.Parent:FindFirstChild("Humanoid").PlatformStand = true | |
2086 | hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 | |
2087 | wait(1) | |
2088 | hit.Parent:FindFirstChild("Humanoid").PlatformStand = false | |
2089 | end)() | |
2090 | table.insert(Touche, hit.Parent.Name) | |
2091 | deb = false | |
2092 | for i, v in pairs(Touche) do | |
2093 | print(v) | |
2094 | end | |
2095 | end | |
2096 | end | |
2097 | end) | |
2098 | end | |
2099 | ||
2100 | ||
2101 | ||
2102 | ||
2103 | for i = 0, 260, 8 do | |
2104 | bem.Size = Vector3.new(i, 3, 3) | |
2105 | out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) | |
2106 | bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90)) | |
2107 | bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2) | |
2108 | bnd.Size = Vector3.new(1, 1, 1) | |
2109 | bndm.Scale = Vector3.new(8, 8, 8) | |
2110 | if i % 10 == 0 then | |
2111 | local newRng = rng2:Clone() | |
2112 | newRng.Parent = larm | |
2113 | newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
2114 | local newRngm = rngm2:clone() | |
2115 | newRngm.Parent = newRng | |
2116 | coroutine.wrap(function() | |
2117 | ||
2118 | if holy == true then | |
2119 | newRng.BrickColor = BrickColor.new(BoostedColorScheme) | |
2120 | rng2.BrickColor = BrickColor.new(BoostedColorScheme) | |
2121 | end | |
2122 | ||
2123 | for i = 1, 10, 0.2 do | |
2124 | newRngm.Scale = Vector3.new(20 + i * 10, 20 + i * 10, 3) | |
2125 | newRng.Transparency = i / 15 | |
2126 | wait() | |
2127 | end | |
2128 | wait() | |
2129 | newRng:Destroy() | |
2130 | end)() | |
2131 | end | |
2132 | wait() | |
2133 | end | |
2134 | wait() | |
2135 | Debounces.Shewt = false | |
2136 | bem:Destroy() | |
2137 | out:Destroy() | |
2138 | bnd:Destroy() | |
2139 | Debounces.Ready = false | |
2140 | for i, v in pairs(Touche) do | |
2141 | table.remove(Touche, i) | |
2142 | end | |
2143 | wait() | |
2144 | table.insert(Touche, char.Name) | |
2145 | Debounces.NoIdl = false | |
2146 | if Debounces.CanAttack == false then | |
2147 | Debounces.CanAttack = true | |
2148 | end | |
2149 | end | |
2150 | end | |
2151 | end) | |
2152 | ---------------------------------------------------- | |
2153 | mod4 = Instance.new("Model",char) | |
2154 | ||
2155 | ptez = {0.7, 0.8, 0.9, 1} | |
2156 | ||
2157 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
2158 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
2159 | local List = {} | |
2160 | for i,v in pairs(workspace:GetChildren())do | |
2161 | if v:IsA("Model")then | |
2162 | if v:findFirstChild("Torso")then | |
2163 | if v ~= char then | |
2164 | if(v.Torso.Position -Position).magnitude <= Distance then | |
2165 | table.insert(List,v) | |
2166 | end | |
2167 | end | |
2168 | end | |
2169 | end | |
2170 | end | |
2171 | return List | |
2172 | end | |
2173 | ||
2174 | function Slam() | |
2175 | local part=Instance.new('Part',mod4) | |
2176 | part.Anchored=true | |
2177 | part.CanCollide=false | |
2178 | part.FormFactor='Custom' | |
2179 | part.Size=Vector3.new(.2,.2,.2) | |
2180 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
2181 | part.Transparency=.7 | |
2182 | part.BrickColor=BrickColor.new('Really black') | |
2183 | mesh=Instance.new('SpecialMesh',part) | |
2184 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
2185 | mesh.Scale=Vector3.new(3,3,3) | |
2186 | local part2=Instance.new('Part',mod4) | |
2187 | part2.Anchored=true | |
2188 | part2.CanCollide=false | |
2189 | part2.FormFactor='Custom' | |
2190 | part2.Size=Vector3.new(.2,.2,.2) | |
2191 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
2192 | part2.Transparency=.7 | |
2193 | part2.BrickColor=BrickColor.new('Crimson') | |
2194 | mesh2=Instance.new('SpecialMesh',part2) | |
2195 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
2196 | mesh2.Scale=Vector3.new(3,1.5,3) | |
2197 | x = Instance.new("Sound",larm) | |
2198 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
2199 | x.Pitch = ptez[math.random(1,#ptez)] | |
2200 | x.Volume = 1 | |
2201 | wait(.1) | |
2202 | x1 = Instance.new("Sound",larm) | |
2203 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
2204 | x1.Pitch = ptez[math.random(1,#ptez)] | |
2205 | x1.Volume = 1 | |
2206 | wait(.1) | |
2207 | x:Play() | |
2208 | x1:Play() | |
2209 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
2210 | if v:FindFirstChild('Humanoid') then | |
2211 | v.Humanoid:TakeDamage(math.random(999999,9999999)) | |
2212 | end | |
2213 | end | |
2214 | coroutine.resume(coroutine.create(function() | |
2215 | for i=0,0.62,0.13 do | |
2216 | wait() | |
2217 | part.CFrame=part.CFrame | |
2218 | part.Transparency=i | |
2219 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
2220 | part2.CFrame=part2.CFrame | |
2221 | part2.Transparency=i | |
2222 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
2223 | end | |
2224 | part.Parent=nil | |
2225 | part2.Parent=nil | |
2226 | x:Destroy() | |
2227 | end)) | |
2228 | end | |
2229 | ---------------------------------------------------- | |
2230 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
2231 | local wp = Instance.new('WedgePart',parent or Weapon) | |
2232 | wp.formFactor = 'Custom' | |
2233 | wp.Size = Vector3.new(x,y,z) | |
2234 | wp.BrickColor = BrickColor.new(color) | |
2235 | wp.CanCollide = cc | |
2236 | wp.Transparency = tr | |
2237 | wp.Anchored = an | |
2238 | wp.TopSurface,wp.BottomSurface = 0,0 | |
2239 | return wp | |
2240 | end | |
2241 | ||
2242 | Mesh = function(par,num,x,y,z) | |
2243 | local msh = _ | |
2244 | if num == 1 then | |
2245 | msh = Instance.new("CylinderMesh",par) | |
2246 | elseif num == 2 then | |
2247 | msh = Instance.new("SpecialMesh",par) | |
2248 | msh.MeshType = 3 | |
2249 | elseif num == 3 then | |
2250 | msh = Instance.new("BlockMesh",par) | |
2251 | elseif num == 4 then | |
2252 | msh = Instance.new("SpecialMesh",par) | |
2253 | msh.MeshType = "Torso" | |
2254 | elseif type(num) == 'string' then | |
2255 | msh = Instance.new("SpecialMesh",par) | |
2256 | msh.MeshId = num | |
2257 | end | |
2258 | msh.Scale = Vector3.new(x,y,z) | |
2259 | return msh | |
2260 | end | |
2261 | ||
2262 | local function CFrameFromTopBack(at, top, back) | |
2263 | local right = top:Cross(back) | |
2264 | return CFrame.new(at.x, at.y, at.z, | |
2265 | right.x, top.x, back.x, | |
2266 | right.y, top.y, back.y, | |
2267 | right.z, top.z, back.z) | |
2268 | end | |
2269 | ||
2270 | function Triangle(a, b, c) | |
2271 | local edg1 = (c-a):Dot((b-a).unit) | |
2272 | local edg2 = (a-b):Dot((c-b).unit) | |
2273 | local edg3 = (b-c):Dot((a-c).unit) | |
2274 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
2275 | a, b, c = a, b, c | |
2276 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
2277 | a, b, c = b, c, a | |
2278 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
2279 | a, b, c = c, a, b | |
2280 | else | |
2281 | print("unreachable") | |
2282 | end | |
2283 | local len1 = (c-a):Dot((b-a).unit) | |
2284 | local len2 = (b-a).magnitude - len1 | |
2285 | local width = (a + (b-a).unit*len1 - c).magnitude | |
2286 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
2287 | local list = {} | |
2288 | if len1 > 0.01 then | |
2289 | local w1 = wPart(0,0,0,'White',0.5,false,true,char) | |
2290 | local sz = Vector3.new(0.2, width, len1) | |
2291 | w1.Size = sz | |
2292 | local sp = Mesh(w1,2,0,0,0) | |
2293 | sp.MeshType='Wedge' | |
2294 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
2295 | w1:BreakJoints() | |
2296 | w1.Anchored = true | |
2297 | w1.Transparency = 0.7 | |
2298 | Spawn(function() | |
2299 | for i=0,1,0.1 do | |
2300 | fat.Event:wait() | |
2301 | w1.Transparency=w1.Transparency+0.03 | |
2302 | end | |
2303 | end) | |
2304 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
2305 | table.insert(list,w1) | |
2306 | end | |
2307 | if len2 > 0.01 then | |
2308 | local w2 = wPart(0,0,0,'White',0.5,false,true,char) | |
2309 | local sz = Vector3.new(0.2, width, len2) | |
2310 | w2.Size = sz | |
2311 | local sp = Mesh(w2,2,0,0,0) | |
2312 | sp.MeshType='Wedge' | |
2313 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
2314 | w2:BreakJoints() | |
2315 | w2.Anchored = true | |
2316 | w2.Transparency = 0.7 | |
2317 | Spawn(function() | |
2318 | for i=0,1,0.1 do | |
2319 | fat.Event:wait() | |
2320 | w2.Transparency=w2.Transparency+0.03 | |
2321 | end | |
2322 | end) | |
2323 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
2324 | table.insert(list,w2) | |
2325 | end | |
2326 | return unpack(list) | |
2327 | end | |
2328 | ||
2329 | function trail(p,t,h) | |
2330 | Spawn(function() | |
2331 | local blcf = p.CFrame | |
2332 | local scfr = blcf | |
2333 | for i=1,t do | |
2334 | local blcf = p.CFrame | |
2335 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
2336 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
2337 | if a then game.Debris:AddItem(a,1) end | |
2338 | if b then game.Debris:AddItem(b,1) end | |
2339 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
2340 | if a then game.Debris:AddItem(a,1) end | |
2341 | if b then game.Debris:AddItem(b,1) end | |
2342 | scfr = blcf | |
2343 | elseif not scfr then | |
2344 | scfr = blcf | |
2345 | end | |
2346 | fat.Event:wait() | |
2347 | end | |
2348 | scfr=nil | |
2349 | end) | |
2350 | end | |
2351 | ---------------------------------------------------- | |
2352 | ||
2353 | Charging = false | |
2354 | mouse.KeyDown:connect(function(key) | |
2355 | if key == "r" then | |
2356 | if Charging == false then | |
2357 | Charging = true | |
2358 | if Debounces.CanAttack == true then | |
2359 | Debounces.CanAttack = false | |
2360 | Debounces.NoIdl = true | |
2361 | Debounces.on = true | |
2362 | for i = 1,20 do | |
2363 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) | |
2364 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) | |
2365 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) | |
2366 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
2367 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
2368 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
2369 | if Debounces.on == false then break end | |
2370 | rs:wait() | |
2371 | end | |
2372 | --[[for i = 1,20 do | |
2373 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) | |
2374 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) | |
2375 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) | |
2376 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) | |
2377 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) | |
2378 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) | |
2379 | if Debounces.on == false then break end | |
2380 | rs:wait() | |
2381 | end]]-- | |
2382 | ---------------------------------------------------- | |
2383 | pt=Instance.new('Part',torso) | |
2384 | pt.Anchored=true | |
2385 | pt.CanCollide=false | |
2386 | pt.Locked = true | |
2387 | pt.FormFactor='Custom' | |
2388 | pt.Size=Vector3.new(1,1,1) | |
2389 | pt.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
2390 | pt.Transparency=.6 | |
2391 | pt.BrickColor=BrickColor.new('Really black') | |
2392 | msh=Instance.new('SpecialMesh',pt) | |
2393 | msh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
2394 | msh.Scale=Vector3.new(8,4,8) | |
2395 | pt2=pt:clone() | |
2396 | pt2.Parent = torso | |
2397 | pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
2398 | pt2.BrickColor=BrickColor.new("Royal purple") | |
2399 | msh2=msh:clone() | |
2400 | msh2.Parent=pt2 | |
2401 | msh2.Scale=Vector3.new(10,5,10) | |
2402 | ||
2403 | custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} | |
2404 | ||
2405 | ||
2406 | ||
2407 | bl = Instance.new("Part", char) | |
2408 | bl.Locked = true | |
2409 | bl.Name = "Shell" | |
2410 | bl.BrickColor = BrickColor.new("Really black") | |
2411 | bl.Anchored = true | |
2412 | bl.CanCollide = false | |
2413 | bl.Transparency = 0 | |
2414 | bl.Reflectance = 0 | |
2415 | bl.BottomSurface = 0 | |
2416 | bl.TopSurface = 0 | |
2417 | bl.Shape = 0 | |
2418 | blm = Instance.new("SpecialMesh",bl) | |
2419 | blm.MeshType = "Sphere" | |
2420 | blm.Scale = Vector3.new(1,1,1) | |
2421 | blm.MeshId = "rbxassetid://9982590" | |
2422 | ||
2423 | ||
2424 | ||
2425 | local rot ={4} | |
2426 | bc = BrickColor.new | |
2427 | ||
2428 | ||
2429 | wit = bc("Maroon").Color | |
2430 | koy = bc("Royal purple").Color | |
2431 | kiy = bc("Lavender").Color | |
2432 | key = bc("Really black").Color | |
2433 | kay = bc("Really black").Color | |
2434 | ||
2435 | p=game.Players.LocalPlayer | |
2436 | char=p.Character | |
2437 | ||
2438 | aura = Instance.new("Part", char) | |
2439 | aura.Parent = bl | |
2440 | aura.FormFactor = "Custom" | |
2441 | aura.Transparency = 1 | |
2442 | aura.Size = Vector3.new(0.2, 0.2, 0.2) | |
2443 | aura.Name = "Aura" | |
2444 | aura.Anchored = true | |
2445 | aura2 = Instance.new("Part", char) | |
2446 | aura2.Parent = bl | |
2447 | aura2.FormFactor = "Custom" | |
2448 | aura2.Transparency = 1 | |
2449 | aura2.Size = Vector3.new(0.2, 0.2, 0.2) | |
2450 | aura2.Name = "Aura2" | |
2451 | aura2.Anchored = true | |
2452 | local w = Instance.new("Weld", torso) | |
2453 | w.Part0 = torso | |
2454 | w.Part1 = aura | |
2455 | w.C0 = CFrame.new(0, -2, 0) | |
2456 | local ww = Instance.new("Weld", torso) | |
2457 | ww.Part0 = torso | |
2458 | ww.Part1 = aura2 | |
2459 | ww.C0 = CFrame.new(0, 0, 0) | |
2460 | aura.Anchored = false | |
2461 | aura2.Anchored = false | |
2462 | local primary = Color3.new(1015,0,0) | |
2463 | local secondary = Color3.new(0.66666666666667, 0, 1) | |
2464 | pe = Instance.new("ParticleEmitter", aura) | |
2465 | pe.Texture = "http://www.roblox.com/asset/?id=317180612" | |
2466 | pe.Color = ColorSequence.new(koy,kiy) | |
2467 | pe.LightEmission = 0.75 | |
2468 | pe.Size = NumberSequence.new(10) | |
2469 | pe.Transparency = NumberSequence.new(0) | |
2470 | pe.ZOffset = 0.8 | |
2471 | pe.LockedToPart = true | |
2472 | pe.Acceleration = Vector3.new(10, 10, 0) | |
2473 | pe.Lifetime = NumberRange.new(0.25) | |
2474 | pe.Speed = NumberRange.new(15) | |
2475 | pe.Rotation = NumberRange.new(-10, 10) | |
2476 | pe.Enabled = true | |
2477 | pe.Rate = 40 | |
2478 | pe.VelocitySpread = 10 | |
2479 | pe.Name = "Charge" | |
2480 | pe.Enabled = true | |
2481 | se1 = {NumberSequenceKeypoint.new(0, 10, 0), NumberSequenceKeypoint.new(1, 30, 0)} | |
2482 | pe2 = Instance.new("ParticleEmitter", aura2) | |
2483 | pe2.Texture = "http://www.roblox.com/asset/?id=305943367" | |
2484 | pe2.Color = ColorSequence.new(kiy,wit) | |
2485 | pe2.LightEmission = 0.39 | |
2486 | pe2.Size = NumberSequence.new(se1) | |
2487 | pe2.Transparency = NumberSequence.new(0) | |
2488 | pe2.ZOffset = 0 | |
2489 | pe2.LockedToPart = true | |
2490 | pe2.Acceleration = Vector3.new(0, 0, 0) | |
2491 | pe2.Lifetime = NumberRange.new(0.6) | |
2492 | pe2.Speed = NumberRange.new(0) | |
2493 | pe2.Rotation = NumberRange.new(0, 0) | |
2494 | pe2.Enabled = true | |
2495 | pe2.Rate = 12 | |
2496 | pe2.VelocitySpread = 0 | |
2497 | pe2.Name = "Charge" | |
2498 | pe2.Enabled = true | |
2499 | ||
2500 | dez = Instance.new("Sound", hed) | |
2501 | dez.SoundId = "rbxassetid://262498439" | |
2502 | dez.Looped = true | |
2503 | dez.Pitch = 1 | |
2504 | dez.Volume = 1 | |
2505 | wait(0.1) | |
2506 | dez:Play() | |
2507 | ||
2508 | ||
2509 | ||
2510 | coroutine.resume(coroutine.create(function() | |
2511 | for i=1, math.huge, 4 do | |
2512 | if Charging == true then | |
2513 | rs:wait() | |
2514 | bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) | |
2515 | blm.Scale = blm.Scale + Vector3.new(8.1, 8.1, 8.1) | |
2516 | bl.Transparency = bl.Transparency + 0.1 | |
2517 | pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) | |
2518 | pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) | |
2519 | msh.Scale = msh.Scale + Vector3.new(8.1,0,8.1) | |
2520 | msh2.Scale = msh2.Scale + Vector3.new(8.1,0,8.1) | |
2521 | ||
2522 | elseif Charging == false then break | |
2523 | end | |
2524 | end | |
2525 | end)) | |
2526 | repeat | |
2527 | local p = Instance.new('Part',torso) | |
2528 | p.formFactor = 'Custom' | |
2529 | p.Size = Vector3.new(1,1,1) | |
2530 | p.BrickColor = BrickColor.new("Dark indigo") | |
2531 | p.CanCollide = false | |
2532 | p.Transparency = 0 | |
2533 | p.Anchored = true | |
2534 | p.Locked=true | |
2535 | p.Material = "Neon" | |
2536 | s = math.random(1,40)/10 | |
2537 | local m = Instance.new("BlockMesh",p) | |
2538 | m.Scale = Vector3.new(s,s,s) | |
2539 | p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) | |
2540 | ||
2541 | if holy == false then | |
2542 | pe.Color = ColorSequence.new(kiy) | |
2543 | pe2.Color = ColorSequence.new(kay,key) | |
2544 | pe2.Texture = "http://www.roblox.com/asset/?id=0" | |
2545 | pt2.BrickColor=BrickColor.new("Really black") | |
2546 | p.BrickColor = BrickColor.new("New Yeller") | |
2547 | end | |
2548 | ||
2549 | ||
2550 | ------------------------------------------------- | |
2551 | ||
2552 | ||
2553 | ||
2554 | --[[coroutine.wrap(function() | |
2555 | wait(2) | |
2556 | while Charging == true do | |
2557 | wait(2) | |
2558 | GroundWave1() | |
2559 | wait(2) | |
2560 | end | |
2561 | end)()]]-- | |
2562 | Spawn(function() | |
2563 | while rs:wait() do | |
2564 | if Charging == true then | |
2565 | rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) | |
2566 | larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) | |
2567 | hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) | |
2568 | torso.Weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) | |
2569 | lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) | |
2570 | rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) | |
2571 | elseif Charging == false then break | |
2572 | end | |
2573 | end | |
2574 | end) | |
2575 | Spawn(function() | |
2576 | while rs:wait() do | |
2577 | if p.Transparency >= 1 then p:Destroy() break end | |
2578 | p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) | |
2579 | p.Transparency = p.Transparency+0.01 | |
2580 | end | |
2581 | end) | |
2582 | wait(.3) | |
2583 | until Charging == false | |
2584 | end | |
2585 | end | |
2586 | end | |
2587 | end) | |
2588 | ||
2589 | ---------------------------------------------------- | |
2590 | mouse.KeyUp:connect(function(key) | |
2591 | if key == "r" then | |
2592 | if Charging == true then | |
2593 | ||
2594 | Charging = false | |
2595 | pt:Destroy() | |
2596 | pt2:Destroy() | |
2597 | bl:Destroy() | |
2598 | dez:Remove() | |
2599 | if Debounces.CanAttack == false then | |
2600 | Debounces.CanAttack = true | |
2601 | Debounces.NoIdl = false | |
2602 | Debounces.on = false | |
2603 | end | |
2604 | end | |
2605 | end | |
2606 | end) | |
2607 | ---------------------------------------------------- | |
2608 | ---------------------------------------------------- | |
2609 | mouse.KeyDown:connect(function(key) | |
2610 | if key == "j" then | |
2611 | if Debounces.CanJoke == true then | |
2612 | Debounces.CanJoke = false | |
2613 | z = Instance.new("Sound",hed) | |
2614 | z.SoundId = "rbxassetid://415859013" | |
2615 | z.Pitch = pitches[math.random(1,#pitches)] | |
2616 | z.Volume = 1 | |
2617 | wait() | |
2618 | z:Play() | |
2619 | wait(2) | |
2620 | z:Destroy() | |
2621 | if Debounces.CanJoke == false then | |
2622 | Debounces.CanJoke = true | |
2623 | end | |
2624 | end | |
2625 | end | |
2626 | end) | |
2627 | ---------------------------------------------------- | |
2628 | mouse.KeyDown:connect(function(key) | |
2629 | if key == "k" then | |
2630 | if Debounces.CanJoke == true then | |
2631 | Debounces.CanJoke = false | |
2632 | z = Instance.new("Sound",hed) | |
2633 | z.SoundId = "rbxassetid://415859085" | |
2634 | z.Pitch = pitches[math.random(1,#pitches)] | |
2635 | z.Volume = 1 | |
2636 | wait() | |
2637 | z:Play() | |
2638 | wait(2) | |
2639 | z:Destroy() | |
2640 | if Debounces.CanJoke == false then | |
2641 | Debounces.CanJoke = true | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | end) | |
2646 | ---------------------------------------------------- | |
2647 | Grab = false | |
2648 | ||
2649 | ---------------------------------------------------- | |
2650 | ||
2651 | mouse.KeyDown:connect(function(key) | |
2652 | if key == "q" then | |
2653 | if Debounces.CanAttack == true then | |
2654 | Debounces.CanAttack = false | |
2655 | Debounces.on = true | |
2656 | Debounces.NoIdl = true | |
2657 | pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} | |
2658 | z = Instance.new("Sound", rarm) | |
2659 | z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 | |
2660 | z.Volume = 18 | |
2661 | z.Pitch = pt[math.random(1,#pt)] | |
2662 | z.Looped = false | |
2663 | z:Play() | |
2664 | Debounces.RPunch = true | |
2665 | Debounces.LPunch = true | |
2666 | Debounces.ks = true | |
2667 | for i = 1, 3 do | |
2668 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7) | |
2669 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) | |
2670 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7) | |
2671 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7) | |
2672 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7) | |
2673 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7) | |
2674 | wait(0.1) | |
2675 | end | |
2676 | Debounces.ks = false | |
2677 | Debounces.RPunch = false | |
2678 | Debounces.LPunch = false | |
2679 | if Debounces.CanAttack == false then | |
2680 | Debounces.CanAttack = true | |
2681 | Debounces.on = false | |
2682 | Debounces.NoIdl = false | |
2683 | z:Remove() | |
2684 | end | |
2685 | end | |
2686 | end | |
2687 | end) | |
2688 | ---------------------------------------------------- | |
2689 | mouse.KeyDown:connect(function(key) | |
2690 | if string.byte(key) == 52 then | |
2691 | Swing = 2 | |
2692 | char.Humanoid.WalkSpeed = 28 | |
2693 | end | |
2694 | end) | |
2695 | mouse.KeyUp:connect(function(key) | |
2696 | if string.byte(key) == 52 then | |
2697 | Swing = 1 | |
2698 | char.Humanoid.WalkSpeed = 16 | |
2699 | end | |
2700 | end) | |
2701 | ---------------------------------------------------- | |
2702 | ||
2703 | game:GetService("RunService").RenderStepped:connect(function() | |
2704 | if char.Humanoid.Jump == true then | |
2705 | jump = true | |
2706 | else | |
2707 | jump = false | |
2708 | end | |
2709 | char.Humanoid.FreeFalling:connect(function(f) | |
2710 | if f then | |
2711 | ffing = true | |
2712 | else | |
2713 | ffing = false | |
2714 | end | |
2715 | end) | |
2716 | ||
2717 | RightLeg = CFrame.new(0.5,-1,0) | |
2718 | LeftLeg = CFrame.new(-0.5,-1,0) | |
2719 | ||
2720 | lefth = (torso.CFrame*LeftLeg) | |
2721 | righth = (torso.CFrame*RightLeg) | |
2722 | ||
2723 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
2724 | ||
2725 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
2726 | ||
2727 | ||
2728 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
2729 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
2730 | ||
2731 | sine = sine + change | |
2732 | if jump == true then | |
2733 | animpose = "Jumping" | |
2734 | elseif ffing == true then | |
2735 | animpose = "Freefalling" | |
2736 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
2737 | animpose = "Idle" | |
2738 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
2739 | animpose = "Walking" | |
2740 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
2741 | animpose = "Running" | |
2742 | end | |
2743 | if animpose ~= lastanimpose then | |
2744 | sine = 0 | |
2745 | if Debounces.NoIdl == false then | |
2746 | if stanceToggle == "Normal" and holy ~= true then | |
2747 | for i = 1, 2 do | |
2748 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
2749 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
2750 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
2751 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
2752 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
2753 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
2754 | end | |
2755 | elseif stanceToggle == "Floating" then | |
2756 | change = 1 | |
2757 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2758 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2759 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4) | |
2760 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2) | |
2761 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05) | |
2762 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05) | |
2763 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4) | |
2764 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4) | |
2765 | wait() | |
2766 | end | |
2767 | else | |
2768 | end | |
2769 | end | |
2770 | lastanimpose = animpose | |
2771 | if Debounces.NoIdl == false then | |
2772 | if animpose == "Idle" then | |
2773 | if stanceToggle == "Normal" and holy ~= true then | |
2774 | change = 0.5 | |
2775 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
2776 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2777 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
2778 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2779 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
2780 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
2781 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
2782 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
2783 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
2784 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
2785 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
2786 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
2787 | elseif stanceToggle == "Idle2" then | |
2788 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
2789 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
2790 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
2791 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
2792 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
2793 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
2794 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
2795 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
2796 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2797 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
2798 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
2799 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
2800 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
2801 | elseif stanceToggle == "Normal" and holy == true then --- Floating anim | |
2802 | change = 0.5 | |
2803 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4) | |
2804 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4) | |
2805 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4) | |
2806 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05) | |
2807 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4) | |
2808 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4) | |
2809 | elseif stanceToggle == "Floating" then | |
2810 | change = 0.5 | |
2811 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2812 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2813 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4) | |
2814 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2) | |
2815 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05) | |
2816 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05) | |
2817 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4) | |
2818 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4) | |
2819 | elseif stanceToggle == "Grabbed" and holy ~= true then | |
2820 | grab = true | |
2821 | ||
2822 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
2823 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
2824 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
2825 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
2826 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
2827 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2828 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
2829 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
2830 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
2831 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2832 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
2833 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2834 | elseif stanceToggle == "Grabbed" and holy == true then | |
2835 | grab = true | |
2836 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
2837 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
2838 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
2839 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
2840 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
2841 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
2842 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
2843 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
2844 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
2845 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
2846 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
2847 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2848 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
2849 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
2850 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2851 | end | |
2852 | elseif animpose == "Walking" then | |
2853 | if stanceToggle == "Normal" and holy ~= true then | |
2854 | change = 1 | |
2855 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
2856 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
2857 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/-2.8, -math.sin(sine/4)/3, (math.rad(-10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
2858 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
2859 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
2860 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
2861 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
2862 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
2863 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
2864 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
2865 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2866 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
2867 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2868 | ||
2869 | elseif stanceToggle == "Normal" and holy == true then --- Floating walk anim | |
2870 | for i = 1, 2 do | |
2871 | change = 0.5 | |
2872 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2873 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2874 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4) | |
2875 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2) | |
2876 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05) | |
2877 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05) | |
2878 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4) | |
2879 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4) | |
2880 | end | |
2881 | elseif stanceToggle == "Floating" then | |
2882 | change = 1 | |
2883 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2884 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2885 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4) | |
2886 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2) | |
2887 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05) | |
2888 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05) | |
2889 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4) | |
2890 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4) | |
2891 | elseif stanceToggle == "Grabbed" and holy ~= true then | |
2892 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
2893 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
2894 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
2895 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
2896 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
2897 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
2898 | elseif stanceToggle == "Grabbed" and holy == true then | |
2899 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
2900 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
2901 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) | |
2902 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) | |
2903 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) | |
2904 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
2905 | end | |
2906 | elseif animpose == "Running" then | |
2907 | if stanceToggle == "Normal" and holy ~= true then | |
2908 | change = 1 | |
2909 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
2910 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
2911 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
2912 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2913 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
2914 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
2915 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
2916 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
2917 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
2918 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2919 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
2920 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2921 | elseif stanceToggle == "Normal" and holy == true then | |
2922 | change = 0.5 | |
2923 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4) | |
2924 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4) | |
2925 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4) | |
2926 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05) | |
2927 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4) | |
2928 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4) | |
2929 | elseif stanceToggle == "Floating" then | |
2930 | change = 1 | |
2931 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2932 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2) | |
2933 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4) | |
2934 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2) | |
2935 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05) | |
2936 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05) | |
2937 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4) | |
2938 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4) | |
2939 | end | |
2940 | ||
2941 | elseif animpose == "Jumping" then --JUMPING ANIM | |
2942 | ||
2943 | if stanceToggle == "Normal" and holy ~= true then | |
2944 | change = 0.8 | |
2945 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
2946 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
2947 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
2948 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2949 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
2950 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
2951 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
2952 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2953 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2954 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
2955 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2956 | elseif stanceToggle == "Grabbed" and holy ~= true then | |
2957 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3) | |
2958 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3) | |
2959 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
2960 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
2961 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3) | |
2962 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3) | |
2963 | elseif stanceToggle == "Grabbed" and holy == true then | |
2964 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
2965 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
2966 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) | |
2967 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) | |
2968 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) | |
2969 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
2970 | end | |
2971 | ||
2972 | elseif animpose == "Freefalling" then --FF ANIM | |
2973 | ||
2974 | if stanceToggle == "Normal" and holy ~= true then | |
2975 | change = 0.8 | |
2976 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
2977 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
2978 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
2979 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
2980 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
2981 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
2982 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
2983 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
2984 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2985 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
2986 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2987 | end | |
2988 | elseif stanceToggle == "Normal" and holy == true then | |
2989 | change = 0.8 | |
2990 | change = 0.5 | |
2991 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4) | |
2992 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4) | |
2993 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4) | |
2994 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05) | |
2995 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4) | |
2996 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4) | |
2997 | end | |
2998 | end | |
2999 | end) | |
3000 | hum.MaxHealth = 5000 | |
3001 | wait(3) | |
3002 | hum.Health = 5000 |