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1 | - | ------>>Ink Bendy<<---------- |
1 | + | ------>>Sans<<---------- |
2 | ---- | |
3 | ---------------------------------------------------------------- | |
4 | print([[ | |
5 | --made by Makhail07 | |
6 | --FE code by Mokiros | |
7 | --Edited by XKxngSupremeX-- | |
8 | --Discord: OofCopSupreme#1765 | |
9 | --The Sing Move Is By 1nd1k! | |
10 | -------------------------------- | |
11 | hello good sir | |
12 | Don't leak pls | |
13 | Enjoy ;) | |
14 | -------------------------------- | |
15 | ]]) | |
16 | ||
17 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
18 | local Player,game,owner = owner,game | |
19 | local RealPlayer = Player | |
20 | do | |
21 | local rp = RealPlayer | |
22 | script.Parent = rp.Character | |
23 | ||
24 | --RemoteEvent for communicating | |
25 | local Event = Instance.new("RemoteEvent") | |
26 | Event.Name = "UserInput_Event" | |
27 | ||
28 | --Fake event to make stuff like Mouse.KeyDown work | |
29 | local function fakeEvent() | |
30 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
31 | t.connect = t.Connect | |
32 | return t | |
33 | end | |
34 | ||
35 | --Creating fake input objects with fake variables | |
36 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
37 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
38 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
39 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
40 | end} | |
41 | --Merged 2 functions into one by checking amount of arguments | |
42 | CAS.UnbindAction = CAS.BindAction | |
43 | ||
44 | --This function will trigger the events that have been :Connect()'ed | |
45 | local function te(self,ev,...) | |
46 | local t = m[ev] | |
47 | if t and t._fakeEvent then | |
48 | for _,f in pairs(t.Functions) do | |
49 | f(...) | |
50 | end | |
51 | end | |
52 | end | |
53 | m.TrigEvent = te | |
54 | UIS.TrigEvent = te | |
55 | ||
56 | Event.OnServerEvent:Connect(function(plr,io) | |
57 | if plr~=rp then return end | |
58 | m.Target = io.Target | |
59 | m.Hit = io.Hit | |
60 | if not io.isMouse then | |
61 | local b = io.UserInputState == Enum.UserInputState.Begin | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
63 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[ | |
77 | local Player = game:GetService("Players").LocalPlayer | |
78 | local Event = script:WaitForChild("UserInput_Event") | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local UIS = game:GetService("UserInputService") | |
82 | local input = function(io,a) | |
83 | if a then return end | |
84 | --Since InputObject is a client-side instance, we create and pass table instead | |
85 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
86 | end | |
87 | UIS.InputBegan:Connect(input) | |
88 | UIS.InputEnded:Connect(input) | |
89 | ||
90 | local h,t | |
91 | --Give the server mouse data 30 times every second, but only if the values changed | |
92 | --If player is not moving their mouse, client won't fire events | |
93 | while wait(1/30) do | |
94 | if h~=Mouse.Hit or t~=Mouse.Target then | |
95 | h,t=Mouse.Hit,Mouse.Target | |
96 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
97 | end | |
98 | end]==],Player.Character) | |
99 | ||
100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
101 | --Real game object | |
102 | local _rg = game | |
103 | ||
104 | --Metatable for fake service | |
105 | local fsmt = { | |
106 | __index = function(self,k) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then return s[k] end | |
109 | end, | |
110 | __newindex = function(self,k,v) | |
111 | local s = rawget(self,"_RealService") | |
112 | if s then s[k]=v end | |
113 | end, | |
114 | __call = function(self,...) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then return s(...) end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
121 | return setmetatable(t,fsmt) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local g = { | |
126 | GetService = function(self,s) | |
127 | return self[s] | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | } | |
135 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
136 | g.service = g.GetService | |
137 | ||
138 | g.RunService = FakeService({ | |
139 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
140 | BindToRenderStep = function(self,name,_,fun) | |
141 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
142 | end, | |
143 | UnbindFromRenderStep = function(self,name) | |
144 | self._btrs[name]:Disconnect() | |
145 | end, | |
146 | },"RunService") | |
147 | ||
148 | setmetatable(g,{ | |
149 | __index=function(self,s) | |
150 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
151 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
152 | end, | |
153 | __newindex = fsmt.__newindex, | |
154 | __call = fsmt.__call | |
155 | }) | |
156 | --Changing owner to fake player object to support owner:GetMouse() | |
157 | game,owner = g,g.Players.LocalPlayer | |
158 | end | |
159 | ||
160 | Player = owner | |
161 | PlayerGui = Player.PlayerGui | |
162 | Cam = workspace.CurrentCamera | |
163 | Backpack = Player.Backpack | |
164 | Character = Player.Character | |
165 | Humanoid = Character.Humanoid | |
166 | Mouse = Player:GetMouse() | |
167 | RootPart = Character["HumanoidRootPart"] | |
168 | Torso = Character["Torso"] | |
169 | Head = Character["Head"] | |
170 | RightArm = Character["Right Arm"] | |
171 | LeftArm = Character["Left Arm"] | |
172 | RightLeg = Character["Right Leg"] | |
173 | LeftLeg = Character["Left Leg"] | |
174 | RootJoint = RootPart["RootJoint"] | |
175 | Neck = Torso["Neck"] | |
176 | RightShoulder = Torso["Right Shoulder"] | |
177 | LeftShoulder = Torso["Left Shoulder"] | |
178 | RightHip = Torso["Right Hip"] | |
179 | LeftHip = Torso["Left Hip"] | |
180 | ||
181 | KEYHOLD = false | |
182 | IT = Instance.new | |
183 | CF = CFrame.new | |
184 | VT = Vector3.new | |
185 | RAD = math.rad | |
186 | C3 = Color3.new | |
187 | UD2 = UDim2.new | |
188 | BRICKC = BrickColor.new | |
189 | ANGLES = CFrame.Angles | |
190 | EULER = CFrame.fromEulerAnglesXYZ | |
191 | COS = math.cos | |
192 | ACOS = math.acos | |
193 | SIN = math.sin | |
194 | ASIN = math.asin | |
195 | ABS = math.abs | |
196 | MRANDOM = math.random | |
197 | FLOOR = math.floor | |
198 | ||
199 | Character = Player.Character | |
200 | Humanoid = Character.Humanoid | |
201 | --------- | |
202 | plr = game.Players.LocalPlayer | |
203 | chara = plr.Character | |
204 | mouse = plr:GetMouse() | |
205 | Create = Instance.new | |
206 | Huge = math.huge | |
207 | ||
208 | ||
209 | Player = game:GetService("Players").LocalPlayer | |
210 | PlayerGui = Player.PlayerGui | |
211 | Cam = workspace.CurrentCamera | |
212 | Backpack = Player.Backpack | |
213 | Character = Player.Character | |
214 | char = Player.Character | |
215 | Humanoid = Character.Humanoid | |
216 | Mouse = Player:GetMouse() | |
217 | RootPart = Character["HumanoidRootPart"] | |
218 | Torso = Character["Torso"] | |
219 | Head = Character["Head"] | |
220 | RightArm = Character["Right Arm"] | |
221 | LeftArm = Character["Left Arm"] | |
222 | RightLeg = Character["Right Leg"] | |
223 | LeftLeg = Character["Left Leg"] | |
224 | RootJoint = RootPart["RootJoint"] | |
225 | Neck = Torso["Neck"] | |
226 | RightShoulder = Torso["Right Shoulder"] | |
227 | LeftShoulder = Torso["Left Shoulder"] | |
228 | RightHip = Torso["Right Hip"] | |
229 | LeftHip = Torso["Left Hip"] | |
230 | ||
231 | ||
232 | ||
233 | ||
234 | function weld(a, b, acf) | |
235 | local w = Instance.new("Weld", a) | |
236 | w.Part0 = a | |
237 | w.Part1 = b | |
238 | w.C0 = acf | |
239 | end | |
240 | -------------------------------- | |
241 | char.Head.face.Texture = "rbxassetid://3493577678" | |
242 | -------------------------------- | |
243 | ||
244 | ------------------------------------------------------- | |
245 | ||
246 | local FavIDs = { | |
247 | 340106355, --Nefl Crystals | |
248 | 927529620, --Dimension | |
249 | 876981900, --Fantasy | |
250 | 398987889, --Ordinary Days | |
251 | 1117396305, --Oh wait, it's you. | |
252 | 885996042, --Action Winter Journey | |
253 | 919231299, --Sprawling Idiot Effigy | |
254 | 743466274, --Good Day Sunshine | |
255 | 727411183, --Knife Fight | |
256 | 1402748531, --The Earth Is Counting On You! | |
257 | 595230126 --Robot Language | |
258 | } | |
259 | ||
260 | ||
261 | ||
262 | --The reality of my life isn't real but a Universe -makhail07 | |
263 | wait(0.2) | |
264 | local plr = game:service'Players'.LocalPlayer | |
265 | print('Local User is '..plr.Name) | |
266 | print('SCRIPTNAME Loaded') | |
267 | print('SCRIPT DESCRIPTION') | |
268 | local char = plr.Character | |
269 | local hum = char.Humanoid | |
270 | local hed = char.Head | |
271 | local root = char.HumanoidRootPart | |
272 | local rootj = root.RootJoint | |
273 | local tors = char.Torso | |
274 | local ra = char["Right Arm"] | |
275 | local la = char["Left Arm"] | |
276 | local rl = char["Right Leg"] | |
277 | local ll = char["Left Leg"] | |
278 | local neck = tors["Neck"] | |
279 | local mouse = plr:GetMouse() | |
280 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
281 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
282 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
283 | local maincolor = BrickColor.new("Really black") | |
284 | ||
285 | ------------------------------------------------------- | |
286 | --Start Good Stuff-- | |
287 | ------------------------------------------------------- | |
288 | cam = game.Workspace.CurrentCamera | |
289 | CF = CFrame.new | |
290 | angles = CFrame.Angles | |
291 | attack = false | |
292 | Euler = CFrame.fromEulerAnglesXYZ | |
293 | Rad = math.rad | |
294 | IT = Instance.new | |
295 | BrickC = BrickColor.new | |
296 | Cos = math.cos | |
297 | Acos = math.acos | |
298 | Sin = math.sin | |
299 | Asin = math.asin | |
300 | Abs = math.abs | |
301 | Mrandom = math.random | |
302 | Floor = math.floor | |
303 | ------------------------------------------------------- | |
304 | --End Good Stuff-- | |
305 | ------------------------------------------------------- | |
306 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
307 | RSH, LSH = nil, nil | |
308 | RW = Instance.new("Weld") | |
309 | LW = Instance.new("Weld") | |
310 | RH = tors["Right Hip"] | |
311 | LH = tors["Left Hip"] | |
312 | RSH = tors["Right Shoulder"] | |
313 | LSH = tors["Left Shoulder"] | |
314 | RSH.Parent = nil | |
315 | LSH.Parent = nil | |
316 | RW.Name = "RW" | |
317 | RW.Part0 = tors | |
318 | RW.C0 = CF(1.5, 0.5, 0) | |
319 | RW.C1 = CF(0, 0.5, 0) | |
320 | RW.Part1 = ra | |
321 | RW.Parent = tors | |
322 | LW.Name = "LW" | |
323 | LW.Part0 = tors | |
324 | LW.C0 = CF(-1.5, 0.5, 0) | |
325 | LW.C1 = CF(0, 0.5, 0) | |
326 | LW.Part1 = la | |
327 | LW.Parent = tors | |
328 | Effects = {} | |
329 | ------------------------------------------------------- | |
330 | --Start HeartBeat-- | |
331 | ------------------------------------------------------- | |
332 | ArtificialHB = Instance.new("BindableEvent", script) | |
333 | ArtificialHB.Name = "Heartbeat" | |
334 | script:WaitForChild("Heartbeat") | |
335 | ||
336 | frame = 1 / 60 | |
337 | tf = 0 | |
338 | allowframeloss = false | |
339 | tossremainder = false | |
340 | ||
341 | ||
342 | lastframe = tick() | |
343 | script.Heartbeat:Fire() | |
344 | ||
345 | ||
346 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
347 | tf = tf + s | |
348 | if tf >= frame then | |
349 | if allowframeloss then | |
350 | script.Heartbeat:Fire() | |
351 | lastframe = tick() | |
352 | else | |
353 | for i = 1, math.floor(tf / frame) do | |
354 | script.Heartbeat:Fire() | |
355 | end | |
356 | lastframe = tick() | |
357 | end | |
358 | if tossremainder then | |
359 | tf = 0 | |
360 | else | |
361 | tf = tf - frame * math.floor(tf / frame) | |
362 | end | |
363 | end | |
364 | end) | |
365 | ------------------------------------------------------- | |
366 | --End HeartBeat-- | |
367 | ------------------------------------------------------- | |
368 | local joyemoji = Instance.new('ParticleEmitter', tors) | |
369 | joyemoji.VelocitySpread = 2000 | |
370 | joyemoji.Lifetime = NumberRange.new(1) | |
371 | joyemoji.Speed = NumberRange.new(40) | |
372 | joy= {} | |
373 | for i=0, 19 do | |
374 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
375 | end | |
376 | joyemoji.Size = NumberSequence.new(joy) | |
377 | joyemoji.Rate = 0 | |
378 | joyemoji.LockedToPart = false | |
379 | joyemoji.LightEmission = 0 | |
380 | joyemoji.Texture = "rbxassetid://73623723" | |
381 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
382 | ||
383 | ------------------------------------------------------- | |
384 | --Start Important Functions-- | |
385 | ------------------------------------------------------- | |
386 | ||
387 | ||
388 | function swait(num) | |
389 | if num == 0 or num == nil then | |
390 | game:service("RunService").Stepped:wait(0) | |
391 | else | |
392 | for i = 0, num do | |
393 | game:service("RunService").Stepped:wait(0) | |
394 | end | |
395 | end | |
396 | end | |
397 | function thread(f) | |
398 | coroutine.resume(coroutine.create(f)) | |
399 | end | |
400 | function clerp(a, b, t) | |
401 | local qa = { | |
402 | QuaternionFromCFrame(a) | |
403 | } | |
404 | local qb = { | |
405 | QuaternionFromCFrame(b) | |
406 | } | |
407 | local ax, ay, az = a.x, a.y, a.z | |
408 | local bx, by, bz = b.x, b.y, b.z | |
409 | local _t = 1 - t | |
410 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
411 | end | |
412 | function QuaternionFromCFrame(cf) | |
413 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
414 | local trace = m00 + m11 + m22 | |
415 | if trace > 0 then | |
416 | local s = math.sqrt(1 + trace) | |
417 | local recip = 0.5 / s | |
418 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
419 | else | |
420 | local i = 0 | |
421 | if m00 < m11 then | |
422 | i = 1 | |
423 | end | |
424 | if m22 > (i == 0 and m00 or m11) then | |
425 | i = 2 | |
426 | end | |
427 | if i == 0 then | |
428 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
429 | local recip = 0.5 / s | |
430 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
431 | elseif i == 1 then | |
432 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
433 | local recip = 0.5 / s | |
434 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
435 | elseif i == 2 then | |
436 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
437 | local recip = 0.5 / s | |
438 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
439 | end | |
440 | end | |
441 | end | |
442 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
443 | local xs, ys, zs = x + x, y + y, z + z | |
444 | local wx, wy, wz = w * xs, w * ys, w * zs | |
445 | local xx = x * xs | |
446 | local xy = x * ys | |
447 | local xz = x * zs | |
448 | local yy = y * ys | |
449 | local yz = y * zs | |
450 | local zz = z * zs | |
451 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
452 | end | |
453 | function QuaternionSlerp(a, b, t) | |
454 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
455 | local startInterp, finishInterp | |
456 | if cosTheta >= 1.0E-4 then | |
457 | if 1 - cosTheta > 1.0E-4 then | |
458 | local theta = math.acos(cosTheta) | |
459 | local invSinTheta = 1 / Sin(theta) | |
460 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
461 | finishInterp = Sin(t * theta) * invSinTheta | |
462 | else | |
463 | startInterp = 1 - t | |
464 | finishInterp = t | |
465 | end | |
466 | elseif 1 + cosTheta > 1.0E-4 then | |
467 | local theta = math.acos(-cosTheta) | |
468 | local invSinTheta = 1 / Sin(theta) | |
469 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
470 | finishInterp = Sin(t * theta) * invSinTheta | |
471 | else | |
472 | startInterp = t - 1 | |
473 | finishInterp = t | |
474 | end | |
475 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
476 | end | |
477 | function rayCast(Position, Direction, Range, Ignore) | |
478 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
479 | end | |
480 | local RbxUtility = LoadLibrary("RbxUtility") | |
481 | local Create = RbxUtility.Create | |
482 | ||
483 | function getRegion(point,range,ignore) | |
484 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
485 | end | |
486 | ||
487 | function GetTorso(char) | |
488 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
489 | end | |
490 | ||
491 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
492 | ------------------------------------------------------- | |
493 | --Start Damage Function-- | |
494 | ------------------------------------------------------- | |
495 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
496 | if hit.Parent == nil then | |
497 | return | |
498 | end | |
499 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
500 | for _, v in pairs(hit.Parent:children()) do | |
501 | if v:IsA("Humanoid") then | |
502 | h = v | |
503 | end | |
504 | end | |
505 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
506 | ||
507 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
508 | end | |
509 | ||
510 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
511 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
512 | if hit.Parent.DebounceHit.Value == true then | |
513 | return | |
514 | end | |
515 | end | |
516 | if insta == true then | |
517 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
518 | end | |
519 | local c = Create("ObjectValue"){ | |
520 | Name = "creator", | |
521 | Value = game:service("Players").LocalPlayer, | |
522 | Parent = h, | |
523 | } | |
524 | game:GetService("Debris"):AddItem(c, .5) | |
525 | if HitSound ~= nil and HitPitch ~= nil then | |
526 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
527 | end | |
528 | local Damage = math.random(minim, maxim) | |
529 | local blocked = false | |
530 | local block = hit.Parent:findFirstChild("Block") | |
531 | if block ~= nil then | |
532 | if block.className == "IntValue" then | |
533 | if block.Value > 0 then | |
534 | blocked = true | |
535 | block.Value = block.Value - 1 | |
536 | print(block.Value) | |
537 | end | |
538 | end | |
539 | end | |
540 | if blocked == false then | |
541 | h.Health = h.Health - Damage | |
542 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
543 | else | |
544 | h.Health = h.Health - (Damage / 2) | |
545 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
546 | end | |
547 | if Type == "Knockdown" then | |
548 | local hum = hit.Parent.Humanoid | |
549 | hum.PlatformStand = true | |
550 | coroutine.resume(coroutine.create(function(HHumanoid) | |
551 | swait(1) | |
552 | HHumanoid.PlatformStand = false | |
553 | end), hum) | |
554 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
555 | local bodvol = Create("BodyVelocity"){ | |
556 | velocity = angle * knockback, | |
557 | P = 5000, | |
558 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
559 | Parent = hit, | |
560 | } | |
561 | local rl = Create("BodyAngularVelocity"){ | |
562 | P = 3000, | |
563 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
564 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
565 | Parent = hit, | |
566 | } | |
567 | game:GetService("Debris"):AddItem(bodvol, .5) | |
568 | game:GetService("Debris"):AddItem(rl, .5) | |
569 | elseif Type == "Normal" then | |
570 | local vp = Create("BodyVelocity"){ | |
571 | P = 500, | |
572 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
573 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
574 | } | |
575 | if knockback > 0 then | |
576 | vp.Parent = hit.Parent.Torso | |
577 | end | |
578 | game:GetService("Debris"):AddItem(vp, .5) | |
579 | elseif Type == "Up" then | |
580 | local bodyVelocity = Create("BodyVelocity"){ | |
581 | velocity = Vector3.new(0, 20, 0), | |
582 | P = 5000, | |
583 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
584 | Parent = hit, | |
585 | } | |
586 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
587 | elseif Type == "DarkUp" then | |
588 | coroutine.resume(coroutine.create(function() | |
589 | for i = 0, 1, 0.1 do | |
590 | swait() | |
591 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
592 | end | |
593 | end)) | |
594 | local bodyVelocity = Create("BodyVelocity"){ | |
595 | velocity = Vector3.new(0, 20, 0), | |
596 | P = 5000, | |
597 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
598 | Parent = hit, | |
599 | } | |
600 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
601 | elseif Type == "Snare" then | |
602 | local bp = Create("BodyPosition"){ | |
603 | P = 2000, | |
604 | D = 100, | |
605 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
606 | position = hit.Parent.Torso.Position, | |
607 | Parent = hit.Parent.Torso, | |
608 | } | |
609 | game:GetService("Debris"):AddItem(bp, 1) | |
610 | elseif Type == "Freeze" then | |
611 | local BodPos = Create("BodyPosition"){ | |
612 | P = 50000, | |
613 | D = 1000, | |
614 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
615 | position = hit.Parent.Torso.Position, | |
616 | Parent = hit.Parent.Torso, | |
617 | } | |
618 | local BodGy = Create("BodyGyro") { | |
619 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
620 | P = 20e+003, | |
621 | Parent = hit.Parent.Torso, | |
622 | cframe = hit.Parent.Torso.CFrame, | |
623 | } | |
624 | hit.Parent.Torso.Anchored = true | |
625 | coroutine.resume(coroutine.create(function(Part) | |
626 | swait(1.5) | |
627 | Part.Anchored = false | |
628 | end), hit.Parent.Torso) | |
629 | game:GetService("Debris"):AddItem(BodPos, 3) | |
630 | game:GetService("Debris"):AddItem(BodGy, 3) | |
631 | end | |
632 | local debounce = Create("BoolValue"){ | |
633 | Name = "DebounceHit", | |
634 | Parent = hit.Parent, | |
635 | Value = true, | |
636 | } | |
637 | game:GetService("Debris"):AddItem(debounce, Delay) | |
638 | c = Create("ObjectValue"){ | |
639 | Name = "creator", | |
640 | Value = Player, | |
641 | Parent = h, | |
642 | } | |
643 | game:GetService("Debris"):AddItem(c, .5) | |
644 | end | |
645 | end | |
646 | ------------------------------------------------------- | |
647 | --End Damage Function-- | |
648 | ------------------------------------------------------- | |
649 | ||
650 | ------------------------------------------------------- | |
651 | --Start Damage Function Customization-- | |
652 | ------------------------------------------------------- | |
653 | function ShowDamage(Pos, Text, Time, Color) | |
654 | local Rate = (1 / 30) | |
655 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
656 | local Text = (Text or "") | |
657 | local Time = (Time or 2) | |
658 | local Color = (Color or Color3.new(255, 255, 1)) | |
659 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
660 | EffectPart.Anchored = true | |
661 | local BillboardGui = Create("BillboardGui"){ | |
662 | Size = UDim2.new(3, 0, 3, 0), | |
663 | Adornee = EffectPart, | |
664 | Parent = EffectPart, | |
665 | } | |
666 | local TextLabel = Create("TextLabel"){ | |
667 | BackgroundTransparency = 1, | |
668 | Size = UDim2.new(1, 0, 1, 0), | |
669 | Text = Text, | |
670 | Font = "Bodoni", | |
671 | TextColor3 = Color, | |
672 | TextScaled = true, | |
673 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
674 | Parent = BillboardGui, | |
675 | } | |
676 | game.Debris:AddItem(EffectPart, (Time)) | |
677 | EffectPart.Parent = game:GetService("Workspace") | |
678 | delay(0, function() | |
679 | local Frames = (Time / Rate) | |
680 | for Frame = 1, Frames do | |
681 | wait(Rate) | |
682 | local Percent = (Frame / Frames) | |
683 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
684 | TextLabel.TextTransparency = Percent | |
685 | end | |
686 | if EffectPart and EffectPart.Parent then | |
687 | EffectPart:Destroy() | |
688 | end | |
689 | end) | |
690 | end | |
691 | ------------------------------------------------------- | |
692 | --End Damage Function Customization-- | |
693 | ------------------------------------------------------- | |
694 | ||
695 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
696 | for _, c in pairs(workspace:children()) do | |
697 | local hum = c:findFirstChild("Humanoid") | |
698 | if hum ~= nil then | |
699 | local head = c:findFirstChild("Head") | |
700 | if head ~= nil then | |
701 | local targ = head.Position - Part.Position | |
702 | local mag = targ.magnitude | |
703 | if magni >= mag and c.Name ~= plr.Name then | |
704 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
705 | end | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | ||
711 | ||
712 | CFuncs = { | |
713 | Part = { | |
714 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
715 | local Part = Create("Part")({ | |
716 | Parent = Parent, | |
717 | Reflectance = Reflectance, | |
718 | Transparency = Transparency, | |
719 | CanCollide = false, | |
720 | Locked = true, | |
721 | BrickColor = BrickColor.new(tostring(BColor)), | |
722 | Name = Name, | |
723 | Size = Size, | |
724 | Material = Material | |
725 | }) | |
726 | RemoveOutlines(Part) | |
727 | return Part | |
728 | end | |
729 | }, | |
730 | Mesh = { | |
731 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
732 | local Msh = Create(Mesh)({ | |
733 | Parent = Part, | |
734 | Offset = OffSet, | |
735 | Scale = Scale | |
736 | }) | |
737 | if Mesh == "SpecialMesh" then | |
738 | Msh.MeshType = MeshType | |
739 | Msh.MeshId = MeshId | |
740 | end | |
741 | return Msh | |
742 | end | |
743 | }, | |
744 | Mesh = { | |
745 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
746 | local Msh = Create(Mesh)({ | |
747 | Parent = Part, | |
748 | Offset = OffSet, | |
749 | Scale = Scale | |
750 | }) | |
751 | if Mesh == "SpecialMesh" then | |
752 | Msh.MeshType = MeshType | |
753 | Msh.MeshId = MeshId | |
754 | end | |
755 | return Msh | |
756 | end | |
757 | }, | |
758 | Weld = { | |
759 | Create = function(Parent, Part0, Part1, C0, C1) | |
760 | local Weld = Create("Weld")({ | |
761 | Parent = Parent, | |
762 | Part0 = Part0, | |
763 | Part1 = Part1, | |
764 | C0 = C0, | |
765 | C1 = C1 | |
766 | }) | |
767 | return Weld | |
768 | end | |
769 | }, | |
770 | Sound = { | |
771 | Create = function(id, par, vol, pit) | |
772 | coroutine.resume(coroutine.create(function() | |
773 | local S = Create("Sound")({ | |
774 | Volume = vol, | |
775 | Pitch = pit or 1, | |
776 | SoundId = id, | |
777 | Parent = par or workspace | |
778 | }) | |
779 | wait() | |
780 | S:play() | |
781 | game:GetService("Debris"):AddItem(S, 6) | |
782 | end)) | |
783 | end | |
784 | }, | |
785 | ParticleEmitter = { | |
786 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
787 | local fp = Create("ParticleEmitter")({ | |
788 | Parent = Parent, | |
789 | Color = ColorSequence.new(Color1, Color2), | |
790 | LightEmission = LightEmission, | |
791 | Size = Size, | |
792 | Texture = Texture, | |
793 | Transparency = Transparency, | |
794 | ZOffset = ZOffset, | |
795 | Acceleration = Accel, | |
796 | Drag = Drag, | |
797 | LockedToPart = LockedToPart, | |
798 | VelocityInheritance = VelocityInheritance, | |
799 | EmissionDirection = EmissionDirection, | |
800 | Enabled = Enabled, | |
801 | Lifetime = LifeTime, | |
802 | Rate = Rate, | |
803 | Rotation = Rotation, | |
804 | RotSpeed = RotSpeed, | |
805 | Speed = Speed, | |
806 | VelocitySpread = VelocitySpread | |
807 | }) | |
808 | return fp | |
809 | end | |
810 | } | |
811 | } | |
812 | function RemoveOutlines(part) | |
813 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
814 | end | |
815 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
816 | local Part = Create("Part")({ | |
817 | formFactor = FormFactor, | |
818 | Parent = Parent, | |
819 | Reflectance = Reflectance, | |
820 | Transparency = Transparency, | |
821 | CanCollide = false, | |
822 | Locked = true, | |
823 | BrickColor = BrickColor.new(tostring(BColor)), | |
824 | Name = Name, | |
825 | Size = Size, | |
826 | Material = Material | |
827 | }) | |
828 | RemoveOutlines(Part) | |
829 | return Part | |
830 | end | |
831 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
832 | local Msh = Create(Mesh)({ | |
833 | Parent = Part, | |
834 | Offset = OffSet, | |
835 | Scale = Scale | |
836 | }) | |
837 | if Mesh == "SpecialMesh" then | |
838 | Msh.MeshType = MeshType | |
839 | Msh.MeshId = MeshId | |
840 | end | |
841 | return Msh | |
842 | end | |
843 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
844 | local Weld = Create("Weld")({ | |
845 | Parent = Parent, | |
846 | Part0 = Part0, | |
847 | Part1 = Part1, | |
848 | C0 = C0, | |
849 | C1 = C1 | |
850 | }) | |
851 | return Weld | |
852 | end | |
853 | ||
854 | ||
855 | ------------------------------------------------------- | |
856 | --Start Effect Function-- | |
857 | ------------------------------------------------------- | |
858 | EffectModel = Instance.new("Model", char) | |
859 | Effects = { | |
860 | Block = { | |
861 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
862 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
863 | prt.Anchored = true | |
864 | prt.CFrame = cframe | |
865 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
866 | game:GetService("Debris"):AddItem(prt, 10) | |
867 | if Type == 1 or Type == nil then | |
868 | table.insert(Effects, { | |
869 | prt, | |
870 | "Block1", | |
871 | delay, | |
872 | x3, | |
873 | y3, | |
874 | z3, | |
875 | msh | |
876 | }) | |
877 | elseif Type == 2 then | |
878 | table.insert(Effects, { | |
879 | prt, | |
880 | "Block2", | |
881 | delay, | |
882 | x3, | |
883 | y3, | |
884 | z3, | |
885 | msh | |
886 | }) | |
887 | else | |
888 | table.insert(Effects, { | |
889 | prt, | |
890 | "Block3", | |
891 | delay, | |
892 | x3, | |
893 | y3, | |
894 | z3, | |
895 | msh | |
896 | }) | |
897 | end | |
898 | end | |
899 | }, | |
900 | Sphere = { | |
901 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
902 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
903 | prt.Anchored = true | |
904 | prt.CFrame = cframe | |
905 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
906 | game:GetService("Debris"):AddItem(prt, 10) | |
907 | table.insert(Effects, { | |
908 | prt, | |
909 | "Cylinder", | |
910 | delay, | |
911 | x3, | |
912 | y3, | |
913 | z3, | |
914 | msh | |
915 | }) | |
916 | end | |
917 | }, | |
918 | Cylinder = { | |
919 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
920 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
921 | prt.Anchored = true | |
922 | prt.CFrame = cframe | |
923 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
924 | game:GetService("Debris"):AddItem(prt, 10) | |
925 | table.insert(Effects, { | |
926 | prt, | |
927 | "Cylinder", | |
928 | delay, | |
929 | x3, | |
930 | y3, | |
931 | z3, | |
932 | msh | |
933 | }) | |
934 | end | |
935 | }, | |
936 | Wave = { | |
937 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
938 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
939 | prt.Anchored = true | |
940 | prt.CFrame = cframe | |
941 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
942 | game:GetService("Debris"):AddItem(prt, 10) | |
943 | table.insert(Effects, { | |
944 | prt, | |
945 | "Cylinder", | |
946 | delay, | |
947 | x3 / 60, | |
948 | y3 / 60, | |
949 | z3 / 60, | |
950 | msh | |
951 | }) | |
952 | end | |
953 | }, | |
954 | Ring = { | |
955 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
956 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
957 | prt.Anchored = true | |
958 | prt.CFrame = cframe | |
959 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
960 | game:GetService("Debris"):AddItem(prt, 10) | |
961 | table.insert(Effects, { | |
962 | prt, | |
963 | "Cylinder", | |
964 | delay, | |
965 | x3, | |
966 | y3, | |
967 | z3, | |
968 | msh | |
969 | }) | |
970 | end | |
971 | }, | |
972 | Break = { | |
973 | Create = function(brickcolor, cframe, x1, y1, z1) | |
974 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
975 | prt.Anchored = true | |
976 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
977 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
978 | local num = math.random(10, 50) / 1000 | |
979 | game:GetService("Debris"):AddItem(prt, 10) | |
980 | table.insert(Effects, { | |
981 | prt, | |
982 | "Shatter", | |
983 | num, | |
984 | prt.CFrame, | |
985 | math.random() - math.random(), | |
986 | 0, | |
987 | math.random(50, 100) / 100 | |
988 | }) | |
989 | end | |
990 | }, | |
991 | Spiral = { | |
992 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
993 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
994 | prt.Anchored = true | |
995 | prt.CFrame = cframe | |
996 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
997 | game:GetService("Debris"):AddItem(prt, 10) | |
998 | table.insert(Effects, { | |
999 | prt, | |
1000 | "Cylinder", | |
1001 | delay, | |
1002 | x3, | |
1003 | y3, | |
1004 | z3, | |
1005 | msh | |
1006 | }) | |
1007 | end | |
1008 | }, | |
1009 | Push = { | |
1010 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1011 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1012 | prt.Anchored = true | |
1013 | prt.CFrame = cframe | |
1014 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1015 | game:GetService("Debris"):AddItem(prt, 10) | |
1016 | table.insert(Effects, { | |
1017 | prt, | |
1018 | "Cylinder", | |
1019 | delay, | |
1020 | x3, | |
1021 | y3, | |
1022 | z3, | |
1023 | msh | |
1024 | }) | |
1025 | end | |
1026 | } | |
1027 | } | |
1028 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1029 | local fp = IT("Part") | |
1030 | fp.formFactor = formfactor | |
1031 | fp.Parent = parent | |
1032 | fp.Reflectance = reflectance | |
1033 | fp.Transparency = transparency | |
1034 | fp.CanCollide = false | |
1035 | fp.Locked = true | |
1036 | fp.BrickColor = brickcolor | |
1037 | fp.Name = name | |
1038 | fp.Size = size | |
1039 | fp.Position = tors.Position | |
1040 | RemoveOutlines(fp) | |
1041 | fp.Material = "SmoothPlastic" | |
1042 | fp:BreakJoints() | |
1043 | return fp | |
1044 | end | |
1045 | ||
1046 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1047 | local mesh = IT(Mesh) | |
1048 | mesh.Parent = part | |
1049 | if Mesh == "SpecialMesh" then | |
1050 | mesh.MeshType = meshtype | |
1051 | if meshid ~= "nil" then | |
1052 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1053 | end | |
1054 | end | |
1055 | mesh.Offset = offset | |
1056 | mesh.Scale = scale | |
1057 | return mesh | |
1058 | end | |
1059 | ||
1060 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1061 | local type = type | |
1062 | local rng = Instance.new("Part", char) | |
1063 | rng.Anchored = true | |
1064 | rng.BrickColor = color | |
1065 | rng.CanCollide = false | |
1066 | rng.FormFactor = 3 | |
1067 | rng.Name = "Ring" | |
1068 | rng.Material = "Neon" | |
1069 | rng.Size = Vector3.new(1, 1, 1) | |
1070 | rng.Transparency = 0 | |
1071 | rng.TopSurface = 0 | |
1072 | rng.BottomSurface = 0 | |
1073 | rng.CFrame = pos | |
1074 | local rngm = Instance.new("SpecialMesh", rng) | |
1075 | rngm.MeshType = MType | |
1076 | rngm.Scale = scale | |
1077 | local scaler2 = 1 | |
1078 | if type == "Add" then | |
1079 | scaler2 = 1 * value | |
1080 | elseif type == "Divide" then | |
1081 | scaler2 = 1 / value | |
1082 | end | |
1083 | coroutine.resume(coroutine.create(function() | |
1084 | for i = 0, 10 / bonuspeed, 0.1 do | |
1085 | swait() | |
1086 | if type == "Add" then | |
1087 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1088 | elseif type == "Divide" then | |
1089 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1090 | end | |
1091 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1092 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1093 | end | |
1094 | rng:Destroy() | |
1095 | end)) | |
1096 | end | |
1097 | ||
1098 | function Eviscerate(dude) | |
1099 | if dude.Name ~= char then | |
1100 | local bgf = IT("BodyGyro", dude.Head) | |
1101 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1102 | local val = IT("BoolValue", dude) | |
1103 | val.Name = "IsHit" | |
1104 | local ds = coroutine.wrap(function() | |
1105 | dude:WaitForChild("Head"):BreakJoints() | |
1106 | wait(0.5) | |
1107 | target = nil | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | for i, v in pairs(dude:GetChildren()) do | |
1110 | if v:IsA("Accessory") then | |
1111 | v:Destroy() | |
1112 | end | |
1113 | if v:IsA("Humanoid") then | |
1114 | v:Destroy() | |
1115 | end | |
1116 | if v:IsA("CharacterMesh") then | |
1117 | v:Destroy() | |
1118 | end | |
1119 | if v:IsA("Model") then | |
1120 | v:Destroy() | |
1121 | end | |
1122 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1123 | for x, o in pairs(v:GetChildren()) do | |
1124 | if o:IsA("Decal") then | |
1125 | o:Destroy() | |
1126 | end | |
1127 | end | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | v.Material = "Neon" | |
1130 | v.CanCollide = false | |
1131 | local PartEmmit1 = IT("ParticleEmitter", reye) | |
1132 | PartEmmit1.LightEmission = 1 | |
1133 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1134 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1135 | PartEmmit1.Rate = 150 | |
1136 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1137 | PartEmmit1.Size = NumberSequence.new({ | |
1138 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1139 | NumberSequenceKeypoint.new(1, 0, 0) | |
1140 | }) | |
1141 | PartEmmit1.Transparency = NumberSequence.new({ | |
1142 | NumberSequenceKeypoint.new(0, 0, 0), | |
1143 | NumberSequenceKeypoint.new(1, 1, 0) | |
1144 | }) | |
1145 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1146 | PartEmmit1.VelocitySpread = 30000 | |
1147 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1148 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1149 | local BodPoss = IT("BodyPosition", v) | |
1150 | BodPoss.P = 3000 | |
1151 | BodPoss.D = 1000 | |
1152 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1153 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1154 | v.Color = maincolor.Color | |
1155 | coroutine.resume(coroutine.create(function() | |
1156 | for i = 0, 49 do | |
1157 | swait(1) | |
1158 | v.Transparency = v.Transparency + 0.08 | |
1159 | end | |
1160 | wait(0.5) | |
1161 | PartEmmit1.Enabled = false | |
1162 | wait(3) | |
1163 | v:Destroy() | |
1164 | dude:Destroy() | |
1165 | end)) | |
1166 | end)) | |
1167 | end | |
1168 | end | |
1169 | end)) | |
1170 | end) | |
1171 | ds() | |
1172 | end | |
1173 | end | |
1174 | ||
1175 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1176 | if SinglePlayer then | |
1177 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1178 | end | |
1179 | local List = {} | |
1180 | for i, v in pairs(workspace:GetChildren()) do | |
1181 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1182 | table.insert(List, v) | |
1183 | end | |
1184 | end | |
1185 | return List | |
1186 | end | |
1187 | ||
1188 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1189 | local type = type | |
1190 | local rng = Instance.new("Part", char) | |
1191 | rng.Anchored = true | |
1192 | rng.BrickColor = color | |
1193 | rng.CanCollide = false | |
1194 | rng.FormFactor = 3 | |
1195 | rng.Name = "Ring" | |
1196 | rng.Material = "Neon" | |
1197 | rng.Size = Vector3.new(1, 1, 1) | |
1198 | rng.Transparency = 0 | |
1199 | rng.TopSurface = 0 | |
1200 | rng.BottomSurface = 0 | |
1201 | rng.CFrame = pos | |
1202 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1203 | local rngm = Instance.new("SpecialMesh", rng) | |
1204 | rngm.MeshType = MType | |
1205 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1206 | local scaler2 = 1 | |
1207 | local speeder = FastSpeed | |
1208 | if type == "Add" then | |
1209 | scaler2 = 1 * value | |
1210 | elseif type == "Divide" then | |
1211 | scaler2 = 1 / value | |
1212 | end | |
1213 | coroutine.resume(coroutine.create(function() | |
1214 | for i = 0, 10 / bonuspeed, 0.1 do | |
1215 | swait() | |
1216 | if type == "Add" then | |
1217 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1218 | elseif type == "Divide" then | |
1219 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1220 | end | |
1221 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1222 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1223 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1224 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1225 | end | |
1226 | rng:Destroy() | |
1227 | end)) | |
1228 | end | |
1229 | ||
1230 | function SoulSteal(dude) | |
1231 | if dude.Name ~= char then | |
1232 | local bgf = IT("BodyGyro", dude.Head) | |
1233 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1234 | local val = IT("BoolValue", dude) | |
1235 | val.Name = "IsHit" | |
1236 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1237 | local soulst = coroutine.wrap(function() | |
1238 | local soul = Instance.new("Part",dude) | |
1239 | soul.Size = Vector3.new(1,1,1) | |
1240 | soul.CanCollide = false | |
1241 | soul.Anchored = false | |
1242 | soul.Position = torso.Position | |
1243 | soul.Transparency = 1 | |
1244 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1245 | PartEmmit1.LightEmission = 1 | |
1246 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1247 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1248 | PartEmmit1.Rate = 250 | |
1249 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1250 | PartEmmit1.Size = NumberSequence.new({ | |
1251 | NumberSequenceKeypoint.new(0, 1, 0), | |
1252 | NumberSequenceKeypoint.new(1, 0, 0) | |
1253 | }) | |
1254 | PartEmmit1.Transparency = NumberSequence.new({ | |
1255 | NumberSequenceKeypoint.new(0, 0, 0), | |
1256 | NumberSequenceKeypoint.new(1, 1, 0) | |
1257 | }) | |
1258 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1259 | PartEmmit1.VelocitySpread = 30000 | |
1260 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1261 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1262 | local BodPoss = IT("BodyPosition", soul) | |
1263 | BodPoss.P = 3000 | |
1264 | BodPoss.D = 1000 | |
1265 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1266 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1267 | wait(1.6) | |
1268 | soul.Touched:connect(function(hit) | |
1269 | if hit.Parent == char then | |
1270 | soul:Destroy() | |
1271 | end | |
1272 | end) | |
1273 | wait(1.2) | |
1274 | while soul do | |
1275 | swait() | |
1276 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1277 | BodPoss.Position = tors.Position | |
1278 | end | |
1279 | end) | |
1280 | soulst() | |
1281 | end | |
1282 | end | |
1283 | function FaceMouse() | |
1284 | local Cam = workspace.CurrentCamera | |
1285 | return { | |
1286 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1287 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1288 | } | |
1289 | end | |
1290 | ||
1291 | BTAUNT2 = Instance.new("Sound", char) | |
1292 | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=0" | |
1293 | BTAUNT2.Volume = 20 | |
1294 | BTAUNT2.Pitch = 1 | |
1295 | BTAUNT2.Looped = true | |
1296 | ||
1297 | BTAUNT3 = Instance.new("Sound", char) | |
1298 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1090127517" | |
1299 | BTAUNT3.Volume = 2 | |
1300 | BTAUNT3.Pitch = 1 | |
1301 | BTAUNT3.Looped = true | |
1302 | ||
1303 | BTAUNT4 = Instance.new("Sound", char.Torso) | |
1304 | BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774" | |
1305 | BTAUNT4.Volume = 5 | |
1306 | BTAUNT4.Pitch = 3 | |
1307 | BTAUNT4.Looped = true | |
1308 | ||
1309 | BTAUNT5 = Instance.new("Sound", char.Torso) | |
1310 | BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774" | |
1311 | BTAUNT5.Volume = 5 | |
1312 | BTAUNT5.Pitch = 1 | |
1313 | BTAUNT5.Looped = true | |
1314 | ||
1315 | TEST = Instance.new("Sound", tors) | |
1316 | TEST.SoundId = "http://www.roblox.com/asset/?id=636494529" | |
1317 | TEST.Volume = 25 | |
1318 | TEST.Pitch = 1 | |
1319 | TEST.Looped = false | |
1320 | ------------------------------------------------------- | |
1321 | --End Effect Function-- | |
1322 | ------------------------------------------------------- | |
1323 | ||
1324 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1325 | local NEWMESH = IT(MESH) | |
1326 | if MESH == "SpecialMesh" then | |
1327 | NEWMESH.MeshType = MESHTYPE | |
1328 | if MESHID ~= "nil" and MESHID ~= "" then | |
1329 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1330 | end | |
1331 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1332 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1333 | end | |
1334 | end | |
1335 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1336 | NEWMESH.Scale = SCALE | |
1337 | NEWMESH.Parent = PARENT | |
1338 | return NEWMESH | |
1339 | end | |
1340 | ||
1341 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
1342 | local NEWPART = IT("Part") | |
1343 | NEWPART.formFactor = FORMFACTOR | |
1344 | NEWPART.Reflectance = REFLECTANCE | |
1345 | NEWPART.Transparency = TRANSPARENCY | |
1346 | NEWPART.CanCollide = false | |
1347 | NEWPART.Locked = true | |
1348 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1349 | NEWPART.Name = NAME | |
1350 | NEWPART.Size = SIZE | |
1351 | NEWPART.Position = Torso.Position | |
1352 | NEWPART.Material = MATERIAL | |
1353 | NEWPART:BreakJoints() | |
1354 | NEWPART.Parent = PARENT | |
1355 | return NEWPART | |
1356 | end | |
1357 | ||
1358 | function MakeForm(PART,TYPE) | |
1359 | local MSH = nil | |
1360 | if TYPE == "Cyl" then | |
1361 | MSH = IT("CylinderMesh",PART) | |
1362 | elseif TYPE == "Ball" then | |
1363 | MSH = IT("SpecialMesh",PART) | |
1364 | MSH.MeshType = "Sphere" | |
1365 | elseif TYPE == "Wedge" then | |
1366 | MSH = IT("SpecialMesh",PART) | |
1367 | MSH.MeshType = "Wedge" | |
1368 | elseif TYPE == "Block" then | |
1369 | MSH = IT("SpecialMesh",PART) | |
1370 | MSH.MeshType = "Brick" | |
1371 | end | |
1372 | return MSH | |
1373 | end | |
1374 | ||
1375 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1376 | local NSound = nil | |
1377 | coroutine.resume(coroutine.create(function() | |
1378 | NSound = IT("Sound", PARENT) | |
1379 | NSound.Volume = VOLUME | |
1380 | NSound.Pitch = PITCH | |
1381 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1382 | swait() | |
1383 | NSound:play() | |
1384 | game:GetService("Debris"):AddItem(NSound, 50) | |
1385 | end)) | |
1386 | return NSound | |
1387 | end | |
1388 | function CameraEnshaking(Length, Intensity) | |
1389 | coroutine.resume(coroutine.create(function() | |
1390 | local intensity = 1 * Intensity | |
1391 | local rotM = 0.01 * Intensity | |
1392 | for i = 0, Length, 0.1 do | |
1393 | swait() | |
1394 | intensity = intensity - 0.05 * Intensity / Length | |
1395 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1396 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1397 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1398 | end | |
1399 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1400 | end)) | |
1401 | end | |
1402 | ||
1403 | ||
1404 | function Sink(position,radius) | |
1405 | for i,v in ipairs(workspace:GetChildren()) do | |
1406 | if v:FindFirstChild("Hit2By"..plr.Name) == nil then | |
1407 | local body = v:GetChildren() | |
1408 | for part = 1, #body do | |
1409 | if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then | |
1410 | if(body[part].Position - position).Magnitude < radius then | |
1411 | if v.ClassName == "Model" then | |
1412 | v:FindFirstChildOfClass("Humanoid").Name = "Humanoid" | |
1413 | if v:FindFirstChild("Humanoid") then | |
1414 | local defence = Instance.new("BoolValue",v) | |
1415 | defence.Name = ("Hit2By"..plr.Name) | |
1416 | if v.Humanoid.Health ~= 0 then | |
1417 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1418 | if TORS ~= nil then | |
1419 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v) | |
1420 | coroutine.resume(coroutine.create(function() | |
1421 | if HITFLOOR2 ~= nil then | |
1422 | TORS.Anchored = true | |
1423 | local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4)) | |
1424 | Hole2.Color = Color3.new(0,0,0) | |
1425 | local MESH = MakeForm(Hole2,"Cyl") | |
1426 | MESH.Scale = Vector3.new(0,1,0) | |
1427 | Hole2.CFrame = CF(HITPOS2) | |
1428 | for i = 1, 10 do | |
1429 | swait() | |
1430 | MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1) | |
1431 | end | |
1432 | --Cso("160440683", v:FindFirstChild("Head"), 10, .8) | |
1433 | Cso("154955269", v:FindFirstChild("Head"), 10, 1) | |
1434 | repeat | |
1435 | swait() | |
1436 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
1437 | --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0) | |
1438 | until TORS.Position.Y<position.Y-4 | |
1439 | v:remove() | |
1440 | for i = 1, 10 do | |
1441 | swait() | |
1442 | MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1) | |
1443 | end | |
1444 | Hole2:remove() | |
1445 | end | |
1446 | end)) | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | function Trail(Part) | |
1459 | local TRAIL = Part:Clone() | |
1460 | TRAIL.CanCollide = false | |
1461 | TRAIL.Anchored = true | |
1462 | TRAIL.Parent = EffectModel | |
1463 | TRAIL.Name = "Trail" | |
1464 | local TRANS = Part.Transparency | |
1465 | coroutine.resume(coroutine.create(function() | |
1466 | for i = 1, 20 do | |
1467 | swait() | |
1468 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
1469 | end | |
1470 | TRAIL:remove() | |
1471 | end)) | |
1472 | end | |
1473 | function getRegion(point,range,ignore) | |
1474 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
1475 | end | |
1476 | ||
1477 | function GetTorso(char) | |
1478 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1479 | end | |
1480 | ||
1481 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
1482 | ||
1483 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1484 | local type = type | |
1485 | local rng = Instance.new("Part", char) | |
1486 | rng.Anchored = true | |
1487 | rng.BrickColor = color | |
1488 | rng.CanCollide = false | |
1489 | rng.FormFactor = 3 | |
1490 | rng.Name = "Ring" | |
1491 | rng.Material = "Neon" | |
1492 | rng.Size = Vector3.new(1, 1, 1) | |
1493 | rng.Transparency = 0 | |
1494 | rng.TopSurface = 0 | |
1495 | rng.BottomSurface = 0 | |
1496 | rng.CFrame = pos | |
1497 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1498 | local rngm = Instance.new("SpecialMesh", rng) | |
1499 | rngm.MeshType = "Sphere" | |
1500 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1501 | local scaler2 = 1 | |
1502 | local speeder = FastSpeed | |
1503 | if type == "Add" then | |
1504 | scaler2 = 1 * value | |
1505 | elseif type == "Divide" then | |
1506 | scaler2 = 1 / value | |
1507 | end | |
1508 | coroutine.resume(coroutine.create(function() | |
1509 | for i = 0, 10 / bonuspeed, 0.1 do | |
1510 | swait() | |
1511 | if type == "Add" then | |
1512 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1513 | elseif type == "Divide" then | |
1514 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1515 | end | |
1516 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1517 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1518 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1519 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1520 | end | |
1521 | rng:Destroy() | |
1522 | end)) | |
1523 | end | |
1524 | ||
1525 | ||
1526 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1527 | local NSound = nil | |
1528 | coroutine.resume(coroutine.create(function() | |
1529 | NSound = Instance.new("Sound", PARENT) | |
1530 | NSound.Volume = VOLUME | |
1531 | NSound.Pitch = PITCH | |
1532 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1533 | swait() | |
1534 | NSound:play() | |
1535 | game:GetService("Debris"):AddItem(NSound, 10) | |
1536 | end)) | |
1537 | return NSound | |
1538 | end | |
1539 | ||
1540 | ------------------------------------------------------- | |
1541 | --End Important Functions-- | |
1542 | ------------------------------------------------------- | |
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ------------------------------------------------------- | |
1549 | --Start Customization-- | |
1550 | ------------------------------------------------------- | |
1551 | local Player_Size = 1 | |
1552 | if Player_Size ~= 1 then | |
1553 | root.Size = root.Size * Player_Size | |
1554 | tors.Size = tors.Size * Player_Size | |
1555 | hed.Size = hed.Size * Player_Size | |
1556 | ra.Size = ra.Size * Player_Size | |
1557 | la.Size = la.Size * Player_Size | |
1558 | rl.Size = rl.Size * Player_Size | |
1559 | ll.Size = ll.Size * Player_Size | |
1560 | ---------------------------------------------------------------------------------- | |
1561 | rootj.Parent = root | |
1562 | neck.Parent = tors | |
1563 | RW.Parent = tors | |
1564 | LW.Parent = tors | |
1565 | RH.Parent = tors | |
1566 | LH.Parent = tors | |
1567 | ---------------------------------------------------------------------------------- | |
1568 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1569 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1570 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1571 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1572 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1573 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1574 | ---------------------------------------------------------------------------------- | |
1575 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1576 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1577 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1578 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1579 | --hat.Parent = Character | |
1580 | end | |
1581 | ---------------------------------------------------------------------------------- | |
1582 | ---------------------------------------------------------------------------------- | |
1583 | local equipped = false | |
1584 | local idle = 0 | |
1585 | local change = 1 | |
1586 | local val = 0 | |
1587 | local toim = 0 | |
1588 | local idleanim = 0.3 | |
1589 | local sine = 0 | |
1590 | local Sit = 1 | |
1591 | ---------------------------------------------------------------------------------- | |
1592 | hum.WalkSpeed = 16 | |
1593 | hum.JumpPower = 57 | |
1594 | hum.Animator.Parent = nil | |
1595 | ---------------------------------------------------------------------------------- | |
1596 | local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5)) | |
1597 | local MESH = MakeForm(Hole,"Cyl") | |
1598 | ||
1599 | ||
1600 | ------------------------------------------------------- | |
1601 | --End Customization-- | |
1602 | ------------------------------------------------------- | |
1603 | local Blobby = Instance.new("Part", char) | |
1604 | Blobby.Name = "Blob" | |
1605 | Blobby.CanCollide = false | |
1606 | Blobby.BrickColor = BrickColor.new("Really black") | |
1607 | Blobby.Transparency = 0 | |
1608 | Blobby.Material = "Neon" | |
1609 | Blobby.Size = Vector3.new(1, 1, 2) | |
1610 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1611 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1612 | ||
1613 | local Weld = Instance.new("Weld", Blobby) | |
1614 | Weld.Part0 = ra | |
1615 | Weld.Part1 = Blobby | |
1616 | Weld.C1 = CFrame.new(0, 1, 0.5) | |
1617 | Weld.C0 = CFrame.Angles(Rad(0),110,0) | |
1618 | ||
1619 | local M2 = Instance.new("SpecialMesh") | |
1620 | M2.Parent = Blobby | |
1621 | M2.MeshId = "rbxassetid://0" | |
1622 | M2.Scale = Vector3.new(1, 1, 1) | |
1623 | ||
1624 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1625 | naeeym2.AlwaysOnTop = true | |
1626 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1627 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1628 | naeeym2.Adornee = hed | |
1629 | naeeym2.Name = "Name" | |
1630 | --naeeym2.PlayerToHideFrom = Player | |
1631 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1632 | tecks2.BackgroundTransparency = 1 | |
1633 | tecks2.TextScaled = true | |
1634 | tecks2.BorderSizePixel = 0 | |
1635 | tecks2.Text = "Fight Me" | |
1636 | tecks2.Font = Enum.Font.Bodoni | |
1637 | tecks2.TextSize = 30 | |
1638 | tecks2.TextStrokeTransparency = 0 | |
1639 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1640 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1641 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1642 | tecks2.Parent = naeeym2]] | |
1643 | ---------------------------------------------------------------------------------- | |
1644 | local AddInstance = function(Object, ...) | |
1645 | local Obj = Instance.new(Object) | |
1646 | for i,v in next,(...) do | |
1647 | Obj[i] = v | |
1648 | end | |
1649 | return Obj | |
1650 | end | |
1651 | ------------------------------------------------------- | |
1652 | local Hat = AddInstance("Part",{ | |
1653 | Parent = hed, | |
1654 | CFrame = hed.CFrame, | |
1655 | formFactor = "Symmetric", | |
1656 | Size = Vector3.new(1, 1, 1), | |
1657 | CanCollide = false, | |
1658 | TopSurface = "Smooth", | |
1659 | BottomSurface = "Smooth", | |
1660 | Locked = true, | |
1661 | }) | |
1662 | local Weld = AddInstance("Weld",{ | |
1663 | Parent = Hat, | |
1664 | Part0 = hed, | |
1665 | C0 = CFrame.new(-0.8, 1.6, 0)*CFrame.Angles(0.1, 0, 0.2), | |
1666 | Part1 = Hat, | |
1667 | }) | |
1668 | local Mesh = AddInstance("SpecialMesh",{ | |
1669 | Parent = Hat, | |
1670 | MeshId = "rbxassetid://0", | |
1671 | TextureId = "rbxassetid://2443383365", | |
1672 | Scale = Vector3.new(0.6, 0.6, 0.6), | |
1673 | VertexColor = Vector3.new(1, 0.8, 0), | |
1674 | }) | |
1675 | ||
1676 | local Reaper = AddInstance("Part",{ | |
1677 | Parent = tors, | |
1678 | CFrame = tors.CFrame, | |
1679 | formFactor = "Symmetric", | |
1680 | Size = Vector3.new(1, 1, 1), | |
1681 | CanCollide = false, | |
1682 | TopSurface = "Smooth", | |
1683 | BottomSurface = "Smooth", | |
1684 | Locked = true, | |
1685 | }) | |
1686 | local Weld = AddInstance("Weld",{ | |
1687 | Parent = Reaper, | |
1688 | Part0 = hed, | |
1689 | C0 = CFrame.new(0, 0.8, 0)*CFrame.Angles(0, 0, 0), | |
1690 | Part1 = Reaper, | |
1691 | }) | |
1692 | local Mesh = AddInstance("SpecialMesh",{ | |
1693 | Parent = Reaper, | |
1694 | MeshId = "rbxassetid://0", | |
1695 | TextureId = "rbxassetid://522123577", | |
1696 | Scale = Vector3.new(1, 1, 1), | |
1697 | VertexColor = Vector3.new(0, 0, 0), | |
1698 | }) | |
1699 | ||
1700 | -------------------------- | |
1701 | ------------------------------------------------------- | |
1702 | local Hat = AddInstance("Part",{ | |
1703 | Parent = hed, | |
1704 | CFrame = hed.CFrame, | |
1705 | formFactor = "Symmetric", | |
1706 | Size = Vector3.new(1, 1, 1), | |
1707 | CanCollide = false, | |
1708 | TopSurface = "Smooth", | |
1709 | BottomSurface = "Smooth", | |
1710 | Locked = true, | |
1711 | }) | |
1712 | local Weld = AddInstance("Weld",{ | |
1713 | Parent = Hat, | |
1714 | Part0 = hed, | |
1715 | C0 = CFrame.new(-0.8, 1.6, 0)*CFrame.Angles(0.1, 0, 0.2), | |
1716 | Part1 = Hat, | |
1717 | }) | |
1718 | local Mesh = AddInstance("SpecialMesh",{ | |
1719 | Parent = Hat, | |
1720 | MeshId = "rbxassetid://0", | |
1721 | TextureId = "rbxassetid://0", | |
1722 | Scale = Vector3.new(0.6, 0.6, 0.6), | |
1723 | VertexColor = Vector3.new(1, 0.8, 0), | |
1724 | }) | |
1725 | ||
1726 | local Reaper = AddInstance("Part",{ | |
1727 | Parent = tors, | |
1728 | CFrame = tors.CFrame, | |
1729 | formFactor = "Symmetric", | |
1730 | Size = Vector3.new(1, 1, 1), | |
1731 | CanCollide = false, | |
1732 | TopSurface = "Smooth", | |
1733 | BottomSurface = "Smooth", | |
1734 | Locked = true, | |
1735 | }) | |
1736 | local Weld = AddInstance("Weld",{ | |
1737 | Parent = Reaper, | |
1738 | Part0 = tors, | |
1739 | C0 = CFrame.new(0.2, 0.4, 0)*CFrame.Angles(0, 0, 0), | |
1740 | Part1 = Reaper, | |
1741 | }) | |
1742 | local Mesh = AddInstance("SpecialMesh",{ | |
1743 | Parent = Reaper, | |
1744 | MeshId = "rbxassetid://0", | |
1745 | TextureId = "rbxassetid://0", | |
1746 | Scale = Vector3.new(0.8, 0.8, 0.9), | |
1747 | VertexColor = Vector3.new(1, 1, 1), | |
1748 | }) | |
1749 | ||
1750 | -------------------------- | |
1751 | ---------------------------- | |
1752 | ||
1753 | ||
1754 | i_new = Instance.new | |
1755 | ||
1756 | function nooutline(part) | |
1757 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
1758 | end | |
1759 | function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1760 | local fp=it("Part") | |
1761 | fp.formFactor=formfactor | |
1762 | fp.Parent=parent | |
1763 | fp.Reflectance=reflectance | |
1764 | fp.Transparency=transparency | |
1765 | fp.CanCollide=false | |
1766 | fp.Locked=true | |
1767 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1768 | fp.Name=name | |
1769 | fp.Size=size | |
1770 | fp.Position=Character.Torso.Position | |
1771 | nooutline(fp) | |
1772 | fp.Material=material | |
1773 | fp:BreakJoints() | |
1774 | return fp | |
1775 | end | |
1776 | ||
1777 | function mush(Mesh,part,meshtype,meshid,offset,scale) | |
1778 | local mush=it(Mesh) | |
1779 | mush.Parent=part | |
1780 | if Mesh=="SpecialMesh" then | |
1781 | mush.MeshType=meshtype | |
1782 | mush.MeshId=meshid | |
1783 | end | |
1784 | mush.Offset=offset | |
1785 | mush.Scale=scale | |
1786 | return mush | |
1787 | end | |
1788 | ||
1789 | function wald2(parent,part0,part1,c0,c1) | |
1790 | local wald2=it("Weld") | |
1791 | wald2.Parent=parent | |
1792 | wald2.Part0=part0 | |
1793 | wald2.Part1=part1 | |
1794 | wald2.C0=c0 | |
1795 | wald2.C1=c1 | |
1796 | return wald2 | |
1797 | end | |
1798 | ||
1799 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1800 | local mesh = i_new(Mesh) | |
1801 | mesh.Parent = part | |
1802 | if Mesh == "SpecialMesh" then | |
1803 | mesh.MeshType = meshtype | |
1804 | mesh.MeshId = meshid | |
1805 | end | |
1806 | mesh.Offset = offset | |
1807 | mesh.Scale = scale | |
1808 | return mesh | |
1809 | end | |
1810 | ||
1811 | ||
1812 | ||
1813 | ||
1814 | local Right_Arm = Character:FindFirstChild("Right Arm") | |
1815 | local Left_Arm = Character:FindFirstChild("Left Arm") | |
1816 | local Right_Leg = Character:FindFirstChild("Right Leg") | |
1817 | local Left_Leg = Character:FindFirstChild("Left Leg") | |
1818 | local Right_Shoulder = Torso:FindFirstChild("Right Shoulder") | |
1819 | local Left_Shoulder = Torso:FindFirstChild("Left Shoulder") | |
1820 | local Right_Hip = Torso:FindFirstChild("Right Hip") | |
1821 | local Left_Hip = Torso:FindFirstChild("Left Hip") | |
1822 | ||
1823 | Clothes = Instance.new("Model",Character) | |
1824 | Clothes.Name = "Clothing" | |
1825 | ------------------------------------------ | |
1826 | ||
1827 | ||
1828 | BTAUNT = Instance.new("Sound", char.Torso) | |
1829 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=360562323" | |
1830 | BTAUNT.Volume = 10 | |
1831 | BTAUNT.Pitch = 1 | |
1832 | BTAUNT.Looped = true | |
1833 | BTAUNT.TimePosition = 0.2 | |
1834 | BTAUNT:Play() | |
1835 | ||
1836 | ------------------------------------------------------- | |
1837 | BTAUNT99 = Instance.new("Sound", char.Torso) | |
1838 | BTAUNT99.SoundId = "http://www.roblox.com/asset/?id=577165693" | |
1839 | BTAUNT99.Volume = 10 | |
1840 | BTAUNT99.Pitch = 2 | |
1841 | BTAUNT99.Looped = true | |
1842 | --------------------------------------- | |
1843 | wait(1) | |
1844 | plr = game.Players.LocalPlayer | |
1845 | char = plr.Character | |
1846 | mouse = plr:GetMouse() | |
1847 | whitecolor = Color3.new(255,255,1) | |
1848 | epicmode = false | |
1849 | normal = true | |
1850 | for i,v in pairs(char:GetChildren()) do | |
1851 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1852 | v:Destroy() | |
1853 | end | |
1854 | end | |
1855 | local shirt = Instance.new("Shirt",char) | |
1856 | shirt.ShirtTemplate = "rbxassetid://395674792" | |
1857 | local pants = Instance.new("Pants",char) | |
1858 | pants.PantsTemplate = "rbxassetid://357134392" | |
1859 | local bdycolors = char["Body Colors"] | |
1860 | bdycolors.HeadColor3 = whitecolor | |
1861 | bdycolors.LeftArmColor3 = whitecolor | |
1862 | bdycolors.LeftLegColor3 = whitecolor | |
1863 | bdycolors.RightArmColor3 = whitecolor | |
1864 | bdycolors.RightLegColor3 = whitecolor | |
1865 | bdycolors.TorsoColor3 = whitecolor | |
1866 | for i,v in pairs(char:GetChildren()) do | |
1867 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1868 | v:Destroy() | |
1869 | end | |
1870 | end | |
1871 | ||
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | local BC = Character["Body Colors"] | |
1877 | BC.HeadColor = BrickColor.new("Institutional white") | |
1878 | BC.LeftArmColor = BrickColor.new("Institutional white") | |
1879 | BC.LeftLegColor = BrickColor.new("Institutional white") | |
1880 | BC.RightArmColor = BrickColor.new("Institutional white") | |
1881 | BC.RightLegColor = BrickColor.new("Institutional white") | |
1882 | BC.TorsoColor = BrickColor.new("Institutional white") | |
1883 | ||
1884 | ------------------------------------------------------- | |
1885 | --Start Attacks N Stuff-- | |
1886 | ------------------------------------------------------- | |
1887 | ||
1888 | ||
1889 | local naeeym2 = Instance.new("BillboardGui",char) | |
1890 | naeeym2.AlwaysOnTop = true | |
1891 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1892 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1893 | naeeym2.Adornee = hed | |
1894 | naeeym2.Name = "Name" | |
1895 | ||
1896 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1897 | tecks2.BackgroundTransparency = 1 | |
1898 | tecks2.TextScaled = true | |
1899 | tecks2.BorderSizePixel = 0 | |
1900 | tecks2.Font = "Arcade" | |
1901 | tecks2.TextSize = 30 | |
1902 | tecks2.TextStrokeTransparency = 0 | |
1903 | tecks2.TextColor3 = BrickColor.new('Pastel light blue').Color | |
1904 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
1905 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1906 | tecks2.Parent = naeeym2 | |
1907 | textfag = tecks2 | |
1908 | tecks2.Text = "Sans" | |
1909 | BTAUNT2:Play() | |
1910 | coroutine.resume(coroutine.create(function() | |
1911 | while textfag ~= nil do | |
1912 | swait() | |
1913 | textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3)) | |
1914 | textfag.Rotation = math.random(-0.1,0.1) | |
1915 | end | |
1916 | end)) | |
1917 | ||
1918 | ||
1919 | function switch() | |
1920 | attack = true | |
1921 | hum.WalkSpeed = 0 | |
1922 | Cso("446961725", hed, 10, 1) | |
1923 | char.Head.face.Texture = "rbxassetid://2055230237" | |
1924 | attack = false | |
1925 | hum.WalkSpeed = 10 | |
1926 | BTAUNT:Stop() | |
1927 | BTAUNT99:Play() | |
1928 | end | |
1929 | ||
1930 | function switch2() | |
1931 | attack = true | |
1932 | hum.WalkSpeed = 0 | |
1933 | Cso("446961725", hed, 10, 1) | |
1934 | char.Head.face.Texture = "rbxassetid://3493577678" | |
1935 | attack = false | |
1936 | hum.WalkSpeed = 10 | |
1937 | BTAUNT99:Stop() | |
1938 | BTAUNT:Play() | |
1939 | end | |
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | ||
1945 | ||
1946 | ||
1947 | function die() | |
1948 | attack = true | |
1949 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1950 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1951 | for i = 0, 2.6, 0.1 do | |
1952 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0.05* Cos(sine / 12), 0, 0 + 0.05 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1953 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1954 | RH.C0 = clerp(RH.C0, CF(1 + 0.05 * Cos(sine / 12), -1 - 0.05 * Cos(sine / 12), -0.01) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.15) | |
1955 | LH.C0 = clerp(LH.C0, CF(-1 + 0.05 * Cos(sine / 12), -1 - 0.05 * Cos(sine / 12), -0.01) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.15) | |
1956 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1957 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1958 | end | |
1959 | Cso("357417055", tors, 10, 1) | |
1960 | CameraEnshaking(2, 15) | |
1961 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1962 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1963 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1964 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1965 | if v:FindFirstChild("Head") then | |
1966 | Eviscerate(v) | |
1967 | end | |
1968 | end | |
1969 | for i = 0, 3, 0.1 do | |
1970 | swait() | |
1971 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0.05* Cos(sine / 12), 0, 0 + 0.05 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1972 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1973 | RH.C0 = clerp(RH.C0, CF(1 + 0.05 * Cos(sine / 12), -1 - 0.05 * Cos(sine / 12), -0.01) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.15) | |
1974 | LH.C0 = clerp(LH.C0, CF(-1 + 0.05 * Cos(sine / 12), -1 - 0.05 * Cos(sine / 12), -0.01) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.15) | |
1975 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(6), Rad(-.6), Rad(-25)), 0.3) | |
1976 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1977 | end | |
1978 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
1979 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1980 | attack = false | |
1981 | end | |
1982 | ||
1983 | function dance() | |
1984 | attack = true | |
1985 | hum.WalkSpeed = 0 | |
1986 | CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1) | |
1987 | for i = 0, 2, 0.1 do | |
1988 | swait() | |
1989 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1990 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1991 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1992 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1993 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1994 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1995 | end | |
1996 | for i = 0, 6, 0.1 do | |
1997 | swait() | |
1998 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1999 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
2000 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2001 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2002 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2003 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2004 | end | |
2005 | for i = 0, 2, 0.1 do | |
2006 | swait() | |
2007 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2008 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2009 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2010 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2011 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2012 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2013 | end | |
2014 | attack = false | |
2015 | hum.WalkSpeed = 8 | |
2016 | end | |
2017 | ||
2018 | function aaa() | |
2019 | attack = true | |
2020 | hum.WalkSpeed = 0 | |
2021 | for i = 0,20, 0.1 do | |
2022 | swait() | |
2023 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2024 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2025 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2026 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2027 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
2028 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
2029 | end | |
2030 | hum.WalkSpeed = 16 | |
2031 | attack = false | |
2032 | end | |
2033 | ||
2034 | function axes() | |
2035 | attack = true | |
2036 | spawn(function() | |
2037 | local p = Instance.new("Part",char) | |
2038 | p.Anchored = true | |
2039 | p.CanCollide = false | |
2040 | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) | |
2041 | local m = Instance.new("SpecialMesh",p) | |
2042 | m.MeshId = "https://roblox.com/asset/?id=1320500139" | |
2043 | m.TextureId = "rbxassetid://136165335" | |
2044 | m.Scale = Vector3.new(1, 1.75, 1) | |
2045 | for i=1,30 do | |
2046 | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) | |
2047 | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) | |
2048 | wait() | |
2049 | end | |
2050 | local beam = Instance.new("Part",char) | |
2051 | beam.Anchored = true | |
2052 | beam.CanCollide = false | |
2053 | beam.BrickColor = BrickColor.new("Really black") | |
2054 | beam.Material = Enum.Material.Neon | |
2055 | beam.Size = Vector3.new(1,1,1) | |
2056 | beam.Position = p.Position+Vector3.new(0,1000,0) | |
2057 | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) | |
2058 | local m = Instance.new("SpecialMesh",beam) | |
2059 | m.MeshType = "Cylinder" | |
2060 | m.Scale = Vector3.new(2000,15,15) | |
2061 | damage(6,20,35,p.Position) | |
2062 | p.Transparency = 1 | |
2063 | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) | |
2064 | for i=1,10 do | |
2065 | m.Scale = m.Scale-Vector3.new(0,1,1) | |
2066 | beam.Transparency = i / 10 | |
2067 | wait() | |
2068 | end | |
2069 | p:Destroy() | |
2070 | end) | |
2071 | attack = false | |
2072 | end | |
2073 | ||
2074 | function beam() | |
2075 | attack = true | |
2076 | hum.WalkSpeed = 0 | |
2077 | local Ring1 = Instance.new("Part", char) | |
2078 | Ring1.Anchored = true | |
2079 | Ring1.BrickColor = maincolor | |
2080 | Ring1.CanCollide = false | |
2081 | Ring1.FormFactor = 3 | |
2082 | Ring1.Name = "Ring" | |
2083 | Ring1.Material = "Neon" | |
2084 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
2085 | Ring1.Transparency = 1 | |
2086 | Ring1.TopSurface = 0 | |
2087 | Ring1.BottomSurface = 0 | |
2088 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
2089 | Ring1Mesh.MeshType = "Brick" | |
2090 | Ring1Mesh.Name = "SizeMesh" | |
2091 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
2092 | local InnerRing1 = Ring1:Clone() | |
2093 | InnerRing1.Parent = char | |
2094 | InnerRing1.Transparency = 0 | |
2095 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
2096 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
2097 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
2098 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
2099 | InnerRing1Mesh.MeshType = "Sphere" | |
2100 | Ring1:Destroy() | |
2101 | for i = 0, 6, 0.1 do | |
2102 | swait() | |
2103 | --orb.CFrame = Pupil.CFrame | |
2104 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
2105 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2106 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2107 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2108 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2109 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
2110 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
2111 | end | |
2112 | InnerRing1.Transparency = 1 | |
2113 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
2114 | Cso("2545012765", char, 10, 1) | |
2115 | Cso("2606661976", char, 2.3, 1) | |
2116 | local a = IT("Part", char) | |
2117 | a.Name = "Direction" | |
2118 | a.Anchored = true | |
2119 | a.BrickColor = BrickC("Pastel violet") | |
2120 | a.Material = "SmoothPlastic" | |
2121 | a.Transparency = 0 | |
2122 | a.Shape = "Cylinder" | |
2123 | a.CanCollide = false | |
2124 | local a2 = IT("Part", char) | |
2125 | a2.Name = "Direction" | |
2126 | a2.Anchored = true | |
2127 | a2.BrickColor = maincolor | |
2128 | a2.Color = maincolor.Color | |
2129 | a2.Material = "Neon" | |
2130 | a2.Transparency = 0.7 | |
2131 | a2.Shape = "Cylinder" | |
2132 | a2.CanCollide = false | |
2133 | local ba = IT("Part", char) | |
2134 | ba.Name = "HitDirect" | |
2135 | ba.Anchored = true | |
2136 | ba.BrickColor = maincolor | |
2137 | ba.Material = "Neon" | |
2138 | ba.Transparency = 1 | |
2139 | ba.CanCollide = false | |
2140 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2141 | local ignore = char | |
2142 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2143 | a.BottomSurface = 10 | |
2144 | a.TopSurface = 10 | |
2145 | a2.BottomSurface = 10 | |
2146 | a2.TopSurface = 10 | |
2147 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
2148 | a.Size = Vector3.new(distance, 1, 1) | |
2149 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2150 | a2.Size = Vector3.new(distance, 1, 1) | |
2151 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2152 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2153 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2154 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2155 | game:GetService("Debris"):AddItem(a, 20) | |
2156 | game:GetService("Debris"):AddItem(a2, 20) | |
2157 | game:GetService("Debris"):AddItem(ba, 20) | |
2158 | local msh = Instance.new("SpecialMesh", a) | |
2159 | msh.MeshType = "Brick" | |
2160 | msh.Scale = Vector3.new(1, 5, 5) | |
2161 | local msh2 = Instance.new("SpecialMesh", a2) | |
2162 | msh2.MeshType = "Brick" | |
2163 | msh2.Scale = Vector3.new(1, 7, 7) | |
2164 | for i = 0, 10, 0.1 do | |
2165 | swait() | |
2166 | CameraEnshaking(1, 5) | |
2167 | a2.Color = maincolor.Color | |
2168 | root.CFrame = FaceMouse()[1] | |
2169 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
2170 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2171 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2172 | distance = (InnerRing1.CFrame.p - position).magnitude | |
2173 | a.Size = Vector3.new(distance, 1, 1) | |
2174 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2175 | a2.Size = Vector3.new(distance, 1, 1) | |
2176 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2177 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2178 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2179 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2180 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
2181 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
2182 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
2183 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
2184 | if v:FindFirstChild("Head") then | |
2185 | Eviscerate(v) | |
2186 | end | |
2187 | end | |
2188 | end | |
2189 | a:Destroy() | |
2190 | a2:Destroy() | |
2191 | ba:Destroy() | |
2192 | InnerRing1:Destroy() | |
2193 | attack = false | |
2194 | hum.WalkSpeed = 10 | |
2195 | hum.CameraOffset = Vector3.new(0,0,0) | |
2196 | end | |
2197 | ||
2198 | function Call_Upon_The_Eyes() | |
2199 | attack = true | |
2200 | hum.WalkSpeed = 0 | |
2201 | for i = 0, 6, 0.1 do | |
2202 | swait() | |
2203 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2204 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2205 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2206 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2207 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2208 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2209 | end | |
2210 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2211 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2212 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2213 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2214 | CameraEnshaking(4, 25) | |
2215 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2216 | if v:FindFirstChild("Head") then | |
2217 | Eviscerate(v) | |
2218 | end | |
2219 | end | |
2220 | for i = 0, 6, 0.1 do | |
2221 | swait() | |
2222 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2223 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2224 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2225 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2226 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
2227 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2228 | end | |
2229 | attack = false | |
2230 | hum.WalkSpeed = 10 | |
2231 | end | |
2232 | ||
2233 | function CHAOS() | |
2234 | attack = true | |
2235 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
2236 | Cso("2545012765", hed, 10, 1) | |
2237 | Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
2238 | ||
2239 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2240 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2241 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2242 | ||
2243 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2244 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2245 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2246 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2247 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2248 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2249 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2250 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2251 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2252 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2253 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2254 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2255 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2256 | if v:FindFirstChild("Head") then | |
2257 | Eviscerate(v) | |
2258 | end | |
2259 | end | |
2260 | attack = false | |
2261 | end | |
2262 | function Chain2() | |
2263 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2264 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2265 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2266 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2267 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
2268 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
2269 | if HEAD and TORSO and HUM.Health > 0 then | |
2270 | local GYRO = IT("BodyGyro",root) | |
2271 | GYRO.D = 275 | |
2272 | GYRO.P = 20000 | |
2273 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2274 | attack = true | |
2275 | hum.WalkSpeed = 0 | |
2276 | local hit,pos,hummie; | |
2277 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2278 | Hook2.Transparency = 1 | |
2279 | local A2 = NewInstance("Attachment",Hook2) | |
2280 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2281 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2282 | for i = 0, 2.3, .1 do | |
2283 | swait() | |
2284 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2285 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2286 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2287 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2288 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2289 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2290 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2291 | end | |
2292 | Cso("169105657", ra, 7, 1.2) | |
2293 | for i = 0, 5, .1 do | |
2294 | if(hit)then break end | |
2295 | swait() | |
2296 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2297 | Hook2.CFrame = TORSO.CFrame | |
2298 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2299 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2300 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2301 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2302 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2303 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2304 | end | |
2305 | Cso("169105657", ra, 5, .8) | |
2306 | Cso("2545211765", char, 7, 1) | |
2307 | GYRO:remove() | |
2308 | TORSO:BreakJoints() | |
2309 | for i = 0, 6, .1 do | |
2310 | swait() | |
2311 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
2312 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
2313 | end | |
2314 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
2315 | break | |
2316 | end | |
2317 | Chain2.TextureLength = 4 | |
2318 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2319 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2320 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
2321 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2322 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2323 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2324 | end | |
2325 | hum.WalkSpeed = 16 | |
2326 | attack = false | |
2327 | Hook2:Destroy() | |
2328 | end | |
2329 | end | |
2330 | end | |
2331 | ||
2332 | function dejzrXD() | |
2333 | attack = true | |
2334 | hum.WalkSpeed = 20 | |
2335 | for i = 0, 4, 0.1 do | |
2336 | swait() | |
2337 | Cso("2545012765", char, 10, 1) | |
2338 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
2339 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2340 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2341 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2342 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2343 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2344 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2345 | end | |
2346 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2347 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2348 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2349 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2350 | CameraEnshaking(4, 5) | |
2351 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2352 | if v:FindFirstChild("Head") then | |
2353 | Eviscerate(v) | |
2354 | end | |
2355 | end | |
2356 | for i = 0, 2, 0.1 do | |
2357 | swait() | |
2358 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
2359 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2360 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2361 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2362 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2363 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2364 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2365 | end | |
2366 | attack = false | |
2367 | Speed = 20 | |
2368 | end | |
2369 | ||
2370 | function specialchaos() | |
2371 | wait(0) | |
2372 | CHOICE = 6 | |
2373 | Cso("2545018472", hed, 10, 1) | |
2374 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2375 | killsky.SkyboxBk = "rbxassetid://2579814215" | |
2376 | killsky.SkyboxDn = "rbxassetid://1539341292" | |
2377 | killsky.SkyboxFt = "rbxassetid://2579814215" | |
2378 | killsky.SkyboxLf = "rbxassetid://2579814215" | |
2379 | killsky.SkyboxRt = "rbxassetid://2579814215" | |
2380 | killsky.SkyboxUp = "rbxassetid://1539341292" | |
2381 | --- | |
2382 | killsky.StarCount = 0 | |
2383 | killsky.SunAngularSize = 0 | |
2384 | killsky.MoonAngularSize = 0 | |
2385 | killsky.MoonTextureId = "" | |
2386 | killsky.CelestialBodiesShown = false | |
2387 | if HITFLOOR ~= nil then | |
2388 | ATTACK = false | |
2389 | Rooted = false | |
2390 | local RINGSPIN = true | |
2391 | local CONSTRUCTING = true | |
2392 | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0)) | |
2393 | RING.Color = C3(0,0,0) | |
2394 | MakeForm(RING,"Cyl") | |
2395 | RING.CFrame = CF(HITPOS) | |
2396 | coroutine.resume(coroutine.create(function() | |
2397 | repeat | |
2398 | Swait() | |
2399 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2400 | until CONSTRUCTING == false | |
2401 | repeat | |
2402 | Swait() | |
2403 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2404 | until RINGSPIN == false | |
2405 | for i = 1, 25 do | |
2406 | Swait() | |
2407 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2408 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2409 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2410 | RING.Transparency = RING.Transparency + 1/25 | |
2411 | end | |
2412 | RING:remove() | |
2413 | end)) | |
2414 | for i = 1, 15 do | |
2415 | Swait() | |
2416 | RING.Size = RING.Size + VT(0,0,0) | |
2417 | RING.Transparency = RING.Transparency - 1/15 | |
2418 | end | |
2419 | end | |
2420 | hum.WalkSpeed = 10 | |
2421 | attack = false | |
2422 | end | |
2423 | function icando() | |
2424 | attack = true | |
2425 | hum.WalkSpeed = 0 | |
2426 | TEST:Remove() | |
2427 | TEST:Play() | |
2428 | repeat | |
2429 | for i = 0,4,0.1 do | |
2430 | swait() | |
2431 | TEST.Parent = tors | |
2432 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2433 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
2434 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2435 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2436 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
2437 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
2438 | end | |
2439 | until TEST.Playing == false | |
2440 | TEST:Stop() | |
2441 | TEST:Play() | |
2442 | TEST:Remove() | |
2443 | print('I CAN DO ANYTHING') | |
2444 | attack = false | |
2445 | hum.WalkSpeed = 8 | |
2446 | end | |
2447 | ||
2448 | function finalChaos2() | |
2449 | attack = true | |
2450 | M2.MeshId = "http://www.roblox.com/asset/?id=28140935" | |
2451 | M2.TextureId = "http://www.roblox.com/asset/?id=50252366" | |
2452 | M2.Scale = Vector3.new(5, 5, 5) | |
2453 | Cso("2545018472", hed, 10, 1) | |
2454 | for i = 0, 15, 0.1 do | |
2455 | swait() | |
2456 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
2457 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2458 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2459 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
2460 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
2461 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
2462 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
2463 | end | |
2464 | Cso("483458132", char, 10, .7) | |
2465 | Cso("483458132", char, 10, 1) | |
2466 | CameraEnshaking(6, 65) | |
2467 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2468 | Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2469 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2470 | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
2471 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2472 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2473 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2474 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere") | |
2475 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere") | |
2476 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere") | |
2477 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere") | |
2478 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
2479 | if v:FindFirstChild("Head") then | |
2480 | Eviscerate(v) | |
2481 | end | |
2482 | end | |
2483 | for i = 0, 15, 0.1 do | |
2484 | swait() | |
2485 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2486 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2487 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
2488 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
2489 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
2490 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
2491 | end | |
2492 | M2.Scale = Vector3.new(1, 1, 1) | |
2493 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2494 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2495 | attack = false | |
2496 | end | |
2497 | ||
2498 | function DRAG_THEM_TO_HELL() | |
2499 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2500 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2501 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2502 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2503 | if HEAD and TORSO and HUM.Health > 0 then | |
2504 | local GYRO = IT("BodyGyro",root) | |
2505 | GYRO.D = 275 | |
2506 | GYRO.P = 20000 | |
2507 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2508 | attack = true | |
2509 | hum.WalkSpeed = 0 | |
2510 | local hit,pos,hummie; | |
2511 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2512 | Hook.Transparency = 1 | |
2513 | local A = NewInstance("Attachment",Hook) | |
2514 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2515 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2516 | local POS = mouse.Hit.p | |
2517 | local CHAINS = false | |
2518 | local CHAINLINKS = {} | |
2519 | local A = IT("Attachment",la) | |
2520 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
2521 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
2522 | local B = IT("Attachment",la) | |
2523 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
2524 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
2525 | local C = IT("Attachment",la) | |
2526 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
2527 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
2528 | local D = IT("Attachment",la) | |
2529 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
2530 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
2531 | local LIGHT = IT("Attachment",la) | |
2532 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
2533 | local LIGHT2 = IT("PointLight",LIGHT) | |
2534 | LIGHT2.Range = 7 | |
2535 | LIGHT2.Brightness = 5 | |
2536 | LIGHT2.Color = Color3.new(0,0,0) | |
2537 | for i = 1, 2 do | |
2538 | local TWIST = -2 | |
2539 | local START = A | |
2540 | local END = B | |
2541 | if i == 1 then | |
2542 | START = B | |
2543 | END = A | |
2544 | end | |
2545 | local ChainLink = IT("Beam",tors) | |
2546 | ChainLink.Texture = "rbxassetid://73042633" | |
2547 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2548 | ChainLink.TextureSpeed = 1 | |
2549 | ChainLink.Width0 = 1 | |
2550 | ChainLink.Width1 = 1 | |
2551 | ChainLink.TextureLength = 2.5 | |
2552 | ChainLink.Attachment0 = START | |
2553 | ChainLink.Attachment1 = END | |
2554 | ChainLink.CurveSize0 = TWIST | |
2555 | ChainLink.CurveSize1 = TWIST | |
2556 | --ChainLink.FaceCamera = true | |
2557 | ChainLink.Segments = 45 | |
2558 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2559 | table.insert(CHAINLINKS,ChainLink) | |
2560 | end | |
2561 | for i = 1, 2 do | |
2562 | local TWIST = -1 | |
2563 | local START = C | |
2564 | local END = D | |
2565 | if i == 1 then | |
2566 | START = D | |
2567 | END = C | |
2568 | end | |
2569 | local ChainLink = IT("Beam",tors) | |
2570 | ChainLink.Texture = "rbxassetid://73042633" | |
2571 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2572 | ChainLink.TextureSpeed = 1 | |
2573 | ChainLink.Width0 = 1 | |
2574 | ChainLink.Width1 = 1 | |
2575 | ChainLink.TextureLength = 5 | |
2576 | ChainLink.Attachment0 = START | |
2577 | ChainLink.Attachment1 = END | |
2578 | ChainLink.CurveSize0 = TWIST | |
2579 | ChainLink.CurveSize1 = TWIST | |
2580 | --ChainLink.FaceCamera = true | |
2581 | ChainLink.Segments = 25 | |
2582 | ChainLink.LightEmission = 0.5 | |
2583 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2584 | table.insert(CHAINLINKS,ChainLink) | |
2585 | end | |
2586 | for i = 0, 2.3, .1 do | |
2587 | swait() | |
2588 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2589 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2590 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2591 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2592 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2593 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2594 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2595 | end | |
2596 | Cso("169105657", ra, 7, 1.2) | |
2597 | for i = 0, 4, .1 do | |
2598 | if(hit)then break end | |
2599 | swait() | |
2600 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2601 | Hook.CFrame = HEAD.CFrame | |
2602 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2603 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2604 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2605 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2606 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2607 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2608 | end | |
2609 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
2610 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
2611 | hit = GetTorso(v.Parent); | |
2612 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
2613 | break; | |
2614 | end | |
2615 | end | |
2616 | Cso("169105657", ra, 5, .8) | |
2617 | Cso("131228548", tors, 2, 1.1) | |
2618 | GYRO:remove() | |
2619 | for i = 0, 3, .1 do | |
2620 | swait() | |
2621 | HUM.PlatformStand = true | |
2622 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
2623 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
2624 | end | |
2625 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
2626 | break | |
2627 | end | |
2628 | Chain.TextureLength = 4 | |
2629 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2630 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
2631 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2632 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2633 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
2634 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
2635 | end | |
2636 | hum.WalkSpeed = 16 | |
2637 | attack = false | |
2638 | Hook:Destroy() | |
2639 | A:remove() | |
2640 | B:remove() | |
2641 | C:remove() | |
2642 | D:remove() | |
2643 | end | |
2644 | end | |
2645 | end | |
2646 | ||
2647 | ------------------------------------------------------- | |
2648 | --End Attacks N Stuff-- | |
2649 | ------------------------------------------------------- | |
2650 | ||
2651 | mouse.KeyDown:connect(function(key) | |
2652 | if attack == false then | |
2653 | if key == "e" then | |
2654 | axes() | |
2655 | elseif key == 'p' then | |
2656 | switch() | |
2657 | elseif key == 'l' then | |
2658 | switch2() | |
2659 | elseif key == 'f' then | |
2660 | Cso("446961725", tors, 10, 1) | |
2661 | Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1) | |
2662 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
2663 | Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1) | |
2664 | end | |
2665 | end | |
2666 | end) | |
2667 | ||
2668 | ------------------------------------------------------- | |
2669 | --Start Damage Function-- | |
2670 | ------------------------------------------------------- | |
2671 | ||
2672 | ||
2673 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
2674 | local type = type | |
2675 | local rng = Instance.new("Part", char) | |
2676 | rng.Anchored = true | |
2677 | rng.BrickColor = color | |
2678 | rng.CanCollide = false | |
2679 | rng.FormFactor = 3 | |
2680 | rng.Name = "Ring" | |
2681 | rng.Material = "Neon" | |
2682 | rng.Size = Vector3.new(1, 1, 1) | |
2683 | rng.Transparency = 0 | |
2684 | rng.TopSurface = 0 | |
2685 | rng.BottomSurface = 0 | |
2686 | rng.CFrame = pos | |
2687 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
2688 | local rngm = Instance.new("SpecialMesh", rng) | |
2689 | rngm.MeshType = "Brick" | |
2690 | if rainbowmode == true then | |
2691 | rng.Color = Color3.new(r/255,g/255,b/255) | |
2692 | end | |
2693 | local scaler2 = 1 | |
2694 | local speeder = FastSpeed/10 | |
2695 | if type == "Add" then | |
2696 | scaler2 = 1*value | |
2697 | elseif type == "Divide" then | |
2698 | scaler2 = 1/value | |
2699 | end | |
2700 | coroutine.resume(coroutine.create(function() | |
2701 | for i = 0,10/bonuspeed,0.1 do | |
2702 | swait() | |
2703 | if type == "Add" then | |
2704 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
2705 | elseif type == "Divide" then | |
2706 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
2707 | end | |
2708 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
2709 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
2710 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
2711 | end | |
2712 | rng:Destroy() | |
2713 | end)) | |
2714 | end | |
2715 | ||
2716 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
2717 | if hit.Parent == nil then | |
2718 | return | |
2719 | end | |
2720 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2721 | for _, v in pairs(hit.Parent:children()) do | |
2722 | if v:IsA("Humanoid") then | |
2723 | h = v | |
2724 | end | |
2725 | end | |
2726 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2727 | ||
2728 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2729 | end | |
2730 | ||
2731 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2732 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2733 | if hit.Parent.DebounceHit.Value == true then | |
2734 | return | |
2735 | end | |
2736 | end | |
2737 | if insta == true then | |
2738 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2739 | end | |
2740 | local c = Create("ObjectValue"){ | |
2741 | Name = "creator", | |
2742 | Value = game:service("Players").LocalPlayer, | |
2743 | Parent = h, | |
2744 | } | |
2745 | game:GetService("Debris"):AddItem(c, .5) | |
2746 | if HitSound ~= nil and HitPitch ~= nil then | |
2747 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
2748 | end | |
2749 | local Damage = math.random(minim, maxim) | |
2750 | local blocked = false | |
2751 | local block = hit.Parent:findFirstChild("Block") | |
2752 | if block ~= nil then | |
2753 | if block.className == "IntValue" then | |
2754 | if block.Value > 0 then | |
2755 | blocked = true | |
2756 | block.Value = block.Value - 1 | |
2757 | print(block.Value) | |
2758 | end | |
2759 | end | |
2760 | end | |
2761 | if blocked == false then | |
2762 | h.Health = h.Health - Damage | |
2763 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2764 | else | |
2765 | h.Health = h.Health - (Damage / 2) | |
2766 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2767 | end | |
2768 | if Type == "Knockdown" then | |
2769 | local hum = hit.Parent.Humanoid | |
2770 | hum.PlatformStand = true | |
2771 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2772 | swait(1) | |
2773 | HHumanoid.PlatformStand = false | |
2774 | end), hum) | |
2775 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
2776 | local bodvol = Create("BodyVelocity"){ | |
2777 | velocity = angle * knockback, | |
2778 | P = 5000, | |
2779 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2780 | Parent = hit, | |
2781 | } | |
2782 | local rl = Create("BodyAngularVelocity"){ | |
2783 | P = 3000, | |
2784 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
2785 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2786 | Parent = hit, | |
2787 | } | |
2788 | game:GetService("Debris"):AddItem(bodvol, .5) | |
2789 | game:GetService("Debris"):AddItem(rl, .5) | |
2790 | elseif Type == "Normal" then | |
2791 | local vp = Create("BodyVelocity"){ | |
2792 | P = 500, | |
2793 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
2794 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
2795 | } | |
2796 | if knockback > 0 then | |
2797 | vp.Parent = hit.Parent.Torso | |
2798 | end | |
2799 | game:GetService("Debris"):AddItem(vp, .5) | |
2800 | elseif Type == "Up" then | |
2801 | local bodyVelocity = Create("BodyVelocity"){ | |
2802 | velocity = Vector3.new(0, 20, 0), | |
2803 | P = 5000, | |
2804 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2805 | Parent = hit, | |
2806 | } | |
2807 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
2808 | elseif Type == "DarkUp" then | |
2809 | coroutine.resume(coroutine.create(function() | |
2810 | for i = 0, 1, 0.1 do | |
2811 | swait() | |
2812 | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
2813 | end | |
2814 | end)) | |
2815 | local bodyVelocity = Create("BodyVelocity"){ | |
2816 | velocity = Vector3.new(0, 20, 0), | |
2817 | P = 5000, | |
2818 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2819 | Parent = hit, | |
2820 | } | |
2821 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2822 | elseif Type == "Snare" then | |
2823 | local bp = Create("BodyPosition"){ | |
2824 | P = 2000, | |
2825 | D = 100, | |
2826 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2827 | position = hit.Parent.Torso.Position, | |
2828 | Parent = hit.Parent.Torso, | |
2829 | } | |
2830 | game:GetService("Debris"):AddItem(bp, 1) | |
2831 | elseif Type == "Freeze" then | |
2832 | local BodPos = Create("BodyPosition"){ | |
2833 | P = 50000, | |
2834 | D = 1000, | |
2835 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2836 | position = hit.Parent.Torso.Position, | |
2837 | Parent = hit.Parent.Torso, | |
2838 | } | |
2839 | local BodGy = Create("BodyGyro") { | |
2840 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
2841 | P = 20e+003, | |
2842 | Parent = hit.Parent.Torso, | |
2843 | cframe = hit.Parent.Torso.CFrame, | |
2844 | } | |
2845 | hit.Parent.Torso.Anchored = true | |
2846 | coroutine.resume(coroutine.create(function(Part) | |
2847 | swait(1.5) | |
2848 | Part.Anchored = false | |
2849 | end), hit.Parent.Torso) | |
2850 | game:GetService("Debris"):AddItem(BodPos, 3) | |
2851 | game:GetService("Debris"):AddItem(BodGy, 3) | |
2852 | end | |
2853 | local debounce = Create("BoolValue"){ | |
2854 | Name = "DebounceHit", | |
2855 | Parent = hit.Parent, | |
2856 | Value = true, | |
2857 | } | |
2858 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2859 | c = Create("ObjectValue"){ | |
2860 | Name = "creator", | |
2861 | Value = Player, | |
2862 | Parent = h, | |
2863 | } | |
2864 | game:GetService("Debris"):AddItem(c, .5) | |
2865 | end | |
2866 | end | |
2867 | ||
2868 | function damage(range,mindam,maxdam,pos) | |
2869 | for i,v in ipairs(workspace:GetChildren()) do | |
2870 | if v:IsA("Model") then | |
2871 | if v.Name ~= Player.Name then | |
2872 | if v:FindFirstChildOfClass("Humanoid") then | |
2873 | if v:FindFirstChild("Head") then | |
2874 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then | |
2875 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else | |
2876 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) | |
2877 | end | |
2878 | end | |
2879 | end | |
2880 | end | |
2881 | end | |
2882 | end | |
2883 | end | |
2884 | end | |
2885 | ------------------------------------------------------- | |
2886 | --End Damage Function-- | |
2887 | ------------------------------------------------------- | |
2888 | ||
2889 | ------------------------------------------------------- | |
2890 | --Start Animations-- | |
2891 | ------------------------------------------------------- | |
2892 | print("By Makhail07") | |
2893 | while true do | |
2894 | swait() | |
2895 | sine = sine + change | |
2896 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2897 | local velderp = root.Velocity.y | |
2898 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2899 | if equipped == true or equipped == false then | |
2900 | if attack == false then | |
2901 | idle = idle + 1 | |
2902 | else | |
2903 | idle = 0 | |
2904 | end | |
2905 | if 1 < root.Velocity.y and hitfloor == nil then | |
2906 | Anim = "Jump" | |
2907 | if attack == false then | |
2908 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2909 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2910 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2911 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2912 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
2913 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
2914 | end | |
2915 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
2916 | Anim = "Fall" | |
2917 | if attack == false then | |
2918 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
2919 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2920 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2921 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2922 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2923 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2924 | end | |
2925 | elseif torvel < 1 and hitfloor ~= nil then | |
2926 | Anim = "Idle" | |
2927 | change = 1 | |
2928 | if attack == false then | |
2929 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 7* Player_Size, 0* Player_Size, 0 + Cos(sine / 5) / 7* Player_Size) * angles(Rad(0), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15) | |
2930 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2931 | RH.C0 = clerp(RH.C0, CF(1 + Cos(sine / 10) / 7 * Player_Size, -1 * Player_Size - Cos(sine / 5) / 7 - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-0 - 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
2932 | LH.C0 = clerp(LH.C0, CF(-1 + Cos(sine / 10) / 7 * Player_Size, -1 * Player_Size - Cos(sine / 5) / 7 - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-0 + 0 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
2933 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, .5* Player_Size) * angles(Rad(-25), Rad(0 + 0 * Sin(sine / 20)), Rad(-45 + 0 * Sin(sine / 20))), 0.12) | |
2934 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, .5* Player_Size) * angles(Rad(-25), Rad(0 + 0 * Sin(sine / 20)), Rad(45 + 0 * Sin(sine / 20))), 0.12) | |
2935 | end | |
2936 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
2937 | Anim = "Walk" | |
2938 | change = 1 | |
2939 | if attack == false then | |
2940 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.5 * Cos(sine / 3.5) / 20 + -Sin(sine / 3.5) / 20 * Player_Size) * angles(Rad(3 - 0 * Cos(sine / 3.5)), Rad(0), Rad(-3 * Cos(sine / 7))), 1) | |
2941 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2942 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2.5* Player_Size, 0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 1) | |
2943 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2.5* Player_Size, -0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 1) | |
2944 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, .5* Player_Size) * angles(Rad(-25), Rad(0 + 0 * Sin(sine / 20)), Rad(-45 + 0 * Sin(sine / 20))), 0.12) | |
2945 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, .5* Player_Size) * angles(Rad(-25), Rad(0 + 0 * Sin(sine / 20)), Rad(45 + 0 * Sin(sine / 20))), 0.12) | |
2946 | end | |
2947 | elseif torvel >= 25 and hitfloor ~= nil then | |
2948 | Anim = "Sprint" | |
2949 | change = 1.35 | |
2950 | if attack == false then | |
2951 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(23 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2952 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2953 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
2954 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
2955 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1) | |
2956 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1) | |
2957 | end | |
2958 | end | |
2959 | end | |
2960 | if 0 < #Effects then | |
2961 | for e = 1, #Effects do | |
2962 | if Effects[e] ~= nil then | |
2963 | local Thing = Effects[e] | |
2964 | if Thing ~= nil then | |
2965 | local Part = Thing[1] | |
2966 | local Mode = Thing[2] | |
2967 | local Delay = Thing[3] | |
2968 | local IncX = Thing[4] | |
2969 | local IncY = Thing[5] | |
2970 | local IncZ = Thing[6] | |
2971 | if 1 >= Thing[1].Transparency then | |
2972 | if Thing[2] == "Block1" then | |
2973 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2974 | local Mesh = Thing[1].Mesh | |
2975 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2976 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2977 | elseif Thing[2] == "Block2" then | |
2978 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2979 | local Mesh = Thing[7] | |
2980 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2982 | elseif Thing[2] == "Block3" then | |
2983 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2984 | local Mesh = Thing[7] | |
2985 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2986 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2987 | elseif Thing[2] == "Cylinder" then | |
2988 | local Mesh = Thing[1].Mesh | |
2989 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2990 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2991 | elseif Thing[2] == "Blood" then | |
2992 | local Mesh = Thing[7] | |
2993 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2994 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2995 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2996 | elseif Thing[2] == "Elec" then | |
2997 | local Mesh = Thing[1].Mesh | |
2998 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2999 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3000 | elseif Thing[2] == "Disappear" then | |
3001 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3002 | elseif Thing[2] == "Shatter" then | |
3003 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3004 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3005 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3006 | Thing[6] = Thing[6] + Thing[5] | |
3007 | end | |
3008 | else | |
3009 | Part.Parent = nil | |
3010 | table.remove(Effects, e) | |
3011 | end | |
3012 | end | |
3013 | end | |
3014 | end | |
3015 | end | |
3016 | end | |
3017 | ----------------------------------------------------- |