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1-
wait(0.2)
1+
-- Created by Nebula_Zorua --
2-
Player = game:GetService("Players").LocalPlayer
2+
-- Banisher Infinite --
3-
PlayerGui = Player.PlayerGui
3+
-- A fanmade banisher --
4-
Cam = workspace.CurrentCamera
4+
-- Discord: Nebula the Zorua#6969
5-
Backpack = Player.Backpack
5+
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
6-
Character = Player.Character
6+
7-
Humanoid = Character.Humanoid
7+
wait(1/60)
8-
Mouse = Player:GetMouse()
8+
9-
RootPart = Character.HumanoidRootPart
9+
--// Initializing \\--
10-
Torso = Character.Torso
10+
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
11-
Head = Character.Head
11+
local Plrs = S.Players
12-
RightArm = Character["Right Arm"]
12+
local Plr = Plrs.LocalPlayer
13-
LeftArm = Character["Left Arm"]
13+
local Char = Plr.Character
14-
RightLeg = Character["Right Leg"]
14+
local Hum = Char:FindFirstChildOfClass'Humanoid'
15-
LeftLeg = Character["Left Leg"]
15+
local RArm = Char["Right Arm"]
16-
RootJoint = RootPart.RootJoint
16+
local LArm = Char["Left Arm"]
17-
Neck = Torso.Neck
17+
local RLeg = Char["Right Leg"]
18-
RightShoulder = Torso["Right Shoulder"]
18+
local LLeg = Char["Left Leg"]	
19-
LeftShoulder = Torso["Left Shoulder"]
19+
local Root = Char:FindFirstChild'HumanoidRootPart'
20-
RightHip = Torso["Right Hip"]
20+
local Torso = Char.Torso
21-
LeftHip = Torso["Left Hip"]
21+
local Head = Char.Head
22-
local LastBolt
22+
local NeutralAnims = true
23-
local LightningBolts = {}
23+
local Attack = false
24-
local GunPoint
24+
local BloodPuddles = {}
25-
IT = Instance.new
25+
local Effects = {}
26-
CF = CFrame.new
26+
local Debounces = {Debounces={}}
27-
VT = Vector3.new
27+
local Mouse = Plr:GetMouse()
28-
RAD = math.rad
28+
local Hit = {}
29-
C3 = Color3.new
29+
local Sine = 0
30-
UD2 = UDim2.new
30+
local Change = 1
31-
BRICKC = BrickColor.new
31+
local BanishedEvents = {}
32-
ANGLES = CFrame.Angles
32+
33-
EULER = CFrame.fromEulerAnglesXYZ
33+
34-
COS = math.cos
34+
--// Effect Thread System \\--
35-
ACOS = math.acos
35+
36-
SIN = math.sin
36+
37-
ASIN = math.asin
37+
--// Debounce System \\--
38-
ABS = math.abs
38+
39-
MRANDOM = math.random
39+
function Debounces:New(name,cooldown)
40-
FLOOR = math.floor
40+
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
41-
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
41+
	setmetatable(aaaaa,{__index = Debounces})
42-
	local NEWMESH = IT(MESH)
42+
	Debounces.Debounces[name] = aaaaa
43-
	if MESH == "SpecialMesh" then
43+
	return aaaaa
44-
		NEWMESH.MeshType = MESHTYPE
44+
45-
		if MESHID ~= "nil" and MESHID ~= "" then
45+
46-
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
46+
function Debounces:Use(overrideUsable)
47
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
48-
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
48+
	if(self.Usable or overrideUsable)then
49-
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
49+
		self.Usable = false
50
		self.CoolingDown = true
51
		local LastUse = time()
52-
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
52+
		self.LastUse = LastUse
53-
	NEWMESH.Scale = SCALE
53+
		delay(self.Cooldown or 2,function()
54-
	NEWMESH.Parent = PARENT
54+
			if(self.LastUse == LastUse)then
55-
	return NEWMESH
55+
				self.CoolingDown = false
56
				self.Usable = true
57-
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
57+
58-
	local NEWPART = IT("Part")
58+
		end)
59-
	NEWPART.formFactor = FORMFACTOR
59+
60-
	NEWPART.Reflectance = REFLECTANCE
60+
61-
	NEWPART.Transparency = TRANSPARENCY
61+
62-
	NEWPART.CanCollide = false
62+
function Debounces:Get(name)
63-
	NEWPART.Locked = true
63+
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
64-
	NEWPART.Anchored = true
64+
	for i,v in next, Debounces.Debounces do
65-
	if ANCHOR == false then
65+
		if(i == name)then
66-
		NEWPART.Anchored = false
66+
			return v;
67
		end
68-
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
68+
69-
	NEWPART.Name = NAME
69+
70-
	NEWPART.Size = SIZE
70+
71-
	NEWPART.Position = Torso.Position
71+
function Debounces:GetProgressPercentage()
72-
	NEWPART.Material = MATERIAL
72+
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
73-
	NEWPART:BreakJoints()
73+
	if(self.CoolingDown and not self.Usable)then
74-
	NEWPART.Parent = PARENT
74+
		return math.max(
75-
	return NEWPART
75+
			math.floor(
76
				(
77-
Player_Size = 1
77+
					(time()-self.LastUse)/self.Cooldown or 2
78-
Animation_Speed = 3
78+
				)*100
79-
Frame_Speed = 0.016666666666666666
79+
			)
80-
local Speed = 16
80+
		)
81-
local Effects2 = {}
81+
82-
local weldBetween = function(a, b)
82+
		return 100
83-
	local weldd = Instance.new("ManualWeld")
83+
84-
	weldd.Part0 = a
84+
85-
	weldd.Part1 = b
85+
86-
	weldd.C0 = CFrame.new()
86+
--// Shortcut Variables \\--
87-
	weldd.C1 = b.CFrame:inverse() * a.CFrame
87+
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
88-
	weldd.Parent = a
88+
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
89-
	return weldd
89+
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
90
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
91-
function createaccessory(attachmentpart, mesh, texture, scale, offset, color)
91+
local R3 = {N=Region3.new}
92-
	local acs = Instance.new("Part")
92+
local De = S.Debris
93-
	acs.CanCollide = false
93+
local WS = workspace
94-
	acs.Anchored = false
94+
local Lght = S.Lighting
95-
	acs.Size = Vector3.new(0, 0, 0)
95+
local RepS = S.ReplicatedStorage
96-
	acs.CFrame = attachmentpart.CFrame
96+
local IN = Instance.new
97-
	acs.Parent = Character
97+
--// Instance Creation Functions \\--
98-
	acs.BrickColor = color
98+
99-
	local meshs = Instance.new("SpecialMesh")
99+
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
100-
	meshs.MeshId = mesh
100+
	local Sound = IN("Sound")
101-
	meshs.TextureId = texture
101+
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
102-
	meshs.Parent = acs
102+
	Sound.Pitch = pitch or 1
103-
	meshs.Scale = scale
103+
	Sound.Volume = volume or 1
104-
	meshs.Offset = offset
104+
	Sound.Looped = looped or false
105-
	weldBetween(attachmentpart, acs)
105+
	if(autoPlay)then
106
		coroutine.wrap(function()
107-
function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE)
107+
			repeat wait() until Sound.IsLoaded
108-
	if TYPE == "Gem" then
108+
			Sound.Playing = autoPlay or false
109-
		local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
109+
		end)()
110-
		acs.Anchored = false
110+
111-
		acs.CanCollide = false
111+
	if(not looped and effect)then
112-
		acs.CFrame = PART.CFrame
112+
		Sound.Stopped:connect(function()
113-
		local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
113+
			Sound.Volume = 0
114-
		weldBetween(PART, acs)
114+
			Sound:destroy()
115-
	elseif TYPE == "Skull" then
115+
		end)
116-
		local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
116+
	elseif(effect)then
117-
		acs.Anchored = false
117+
		warn("Sound can't be looped and a sound effect!")
118-
		acs.CanCollide = false
118+
119-
		acs.CFrame = PART.CFrame
119+
	Sound.Parent =parent or Torso
120-
		local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
120+
	return Sound
121-
		weldBetween(PART, acs)
121+
122-
	elseif TYPE == "Eye" then
122+
function Part(parent,color,material,size,cframe,anchored,cancollide)
123-
		local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0))
123+
	local part = IN("Part")
124-
		acs.Anchored = false
124+
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
125-
		acs.CanCollide = false
125+
	part.Material = material or Enum.Material.SmoothPlastic
126-
		acs.CFrame = PART.CFrame
126+
	part.TopSurface,part.BottomSurface=10,10
127-
		local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
127+
	part.Size = size or V3.N(1,1,1)
128-
		weldBetween(PART, acs)
128+
	part.CFrame = cframe or CF.N(0,0,0)
129
	part.Anchored = anchored or true
130
	part.CanCollide = cancollide or false
131-
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131+
	part.Parent = parent or Char
132-
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132+
	return part
133-
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
133+
134-
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
134+
function Mesh(parent,meshtype,meshid,textid,scale,offset)
135-
local CHANGEDEFENSE = 0
135+
	local part = IN("SpecialMesh")
136-
local CHANGEDAMAGE = 0
136+
	part.MeshId = meshid or ""
137-
local CHANGEMOVEMENT = 0
137+
	part.TextureId = textid or ""
138-
local ANIM = "Idle"
138+
	part.Scale = scale or V3.N(1,1,1)
139-
local ATTACK = false
139+
	part.Offset = offset or V3.N(0,0,0)
140-
local EQUIPPED = false
140+
	part.MeshType = meshtype or Enum.MeshType.Sphere
141-
local HOLD = false
141+
	part.Parent = parent
142-
local COMBO = 1
142+
	return part
143-
local Rooted = false
143+
144-
local SINE = 0
144+
145-
local KEYHOLD = false
145+
NewInstance = function(instance,parent,properties)
146-
local CHANGE = 2 / Animation_Speed
146+
	local inst = Instance.new(instance,parent)
147-
local WALKINGANIM = false
147+
	if(properties)then
148-
local WALK = 0
148+
		for i,v in next, properties do
149-
local VALUE1 = false
149+
			pcall(function() inst[i] = v end)
150-
local VALUE2 = false
150+
151-
local ROBLOXIDLEANIMATION = IT("Animation")
151+
152-
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
152+
	return inst;
153-
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
153+
154-
local WEAPONGUI = IT("ScreenGui", PlayerGui)
154+
155-
WEAPONGUI.Name = "Weapon GUI"
155+
156-
local Weapon = IT("Model")
156+
157-
Weapon.Name = "Adds"
157+
--// Extended ROBLOX tables \\--
158-
local Delete = IT("Model", Character)
158+
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
159-
Delete.Name = "Those who must be banished."
159+
--// Customization \\--
160-
local Effects = IT("Folder", Weapon)
160+
161
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
162-
local ANIMATOR = Humanoid.Animator
162+
local Remove_Hats = false
163-
local ANIMATE = Character.Animate
163+
local Remove_Clothing = false
164-
local HITPLAYERSOUNDS = {
164+
local PlayerSize = 1
165-
	"263032172",
165+
local DamageColor = BrickColor.new'Really red'
166-
	"263032182",
166+
local MusicID = 1119237438
167-
	"263032200",
167+
local ChatSounds = {["You will know pain."] = 907333294,["Submit now."] = 907330103,["I will show you true power."] = 907329532, ["Your death is assured."] = 907332670, ["My attacks will tear you apart!"] = 907329893, ["Most worrying indeed."] = 1395854043}
168-
	"263032221",
168+
local TauntDialogues = {"I'll cut you!", "I'll blast your head off!","Submit now.","Your death is assured.", "I will show you true power.", "You will know pain.","My attacks will tear you apart!"}
169-
	"263032252",
169+
170-
	"263033191"
170+
--// Weapon and GUI creation, and Character Customization \\--
171-
}
171+
172-
local HITARMORSOUNDS = {
172+
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
173-
	"199149321",
173+
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
174-
	"199149338",
174+
local Effects = IN("Folder",Char)
175-
	"199149367",
175+
176-
	"199149409",
176+
177-
	"199149452"
177+
pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
178-
}
178+
pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
179-
local HITWEAPONSOUNDS = {
179+
pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end)
180-
	"199148971",
180+
181-
	"199149025",
181+
New = function(Object, Parent, Name, Data)
182-
	"199149072",
182+
	local Object = Instance.new(Object)
183-
	"199149109",
183+
	for Index, Value in pairs(Data or {}) do
184-
	"199149119"
184+
		Object[Index] = Value
185-
}
185+
186-
local HITBLOCKSOUNDS = {"199148933", "199148947"}
186+
	Object.Parent = Parent
187-
local UNANCHOR = true
187+
	Object.Name = Name
188-
local SKILLTEXTCOLOR = C3(1, 0, 0)
188+
	return Object
189-
ArtificialHB = Instance.new("BindableEvent", script)
189+
190-
ArtificialHB.Name = "ArtificialHB"
190+
	
191-
script:WaitForChild("ArtificialHB")
191+
Ulta_Caliber = New("Model",Char,"Ulta_Caliber",{})
192-
frame = Frame_Speed
192+
Handle = New("Part",Ulta_Caliber,"Handle",{Material = Enum.Material.Metal,Size = Vector3.new(1.13946342, 0.351685941, 0.328840196),CFrame = CFrame.new(-52.3439636, 4.31768751, -59.3824234, 0.5, -0.866025269, -1.57914513e-07, 0.866025269, 0.5, 3.60109915e-08, 4.7770822e-08, -1.5476347e-07, 1),CanCollide = false,})
193-
tf = 0
193+
WMesh =New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
194-
allowframeloss = false
194+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.87730086, 0.396701694, 0.328840196),CFrame = CFrame.new(-50.9256058, 4.80724812, -59.3824234, 0.99999994, -2.24410021e-21, -1.57914513e-07, 0, 0.99999994, 3.60109773e-08, 1.57914499e-07, -3.60109809e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
195-
tossremainder = false
195+
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 1, 1.11225295),})
196-
lastframe = tick()
196+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.13315201, -0.98355484, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
197-
script.ArtificialHB:Fire()
197+
Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.572665811),CFrame = CFrame.new(-50.9072571, 4.11668205, -59.3754196, -2.32669322e-07, -0.00661635399, 0.999977946, -1.28771217e-06, 0.999977946, 0.00661635399, -1, -1.28614465e-06, -2.41184125e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
198
WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.790156424, 1),MeshType = Enum.MeshType.Wedge,})
199
mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.32669336e-07, -1.28771228e-06, -1, -0.00661629438, 0.999978125, -1.28614465e-06, 0.999978125, 0.00661629438, -2.41184125e-07),C1 = CFrame.new(0.544277191, -1.34472656, 0.00700378418, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
200
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1684952, 4.40930319, -59.3824196, 0.70710665, -0.70710665, -1.57914471e-07, 0.70710665, 0.70710665, 3.60109986e-08, 8.61987672e-08, -1.37126023e-07, 1),CanCollide = false,})
201
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.385011137, 0.748631597, 0.855579317),})
202-
			script.ArtificialHB:Fire()
202+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106829, 0.707106829, 8.61987814e-08, -0.707106829, 0.707106829, -1.37126037e-07, -1.57914471e-07, 3.60110022e-08, 1),C1 = CFrame.new(1.16707611, -1.83820343, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
203
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.6288223, 3.82322454, -59.3824234, 5.96046377e-08, -0.999999881, -2.24250414e-08, 0.999999881, 5.96046519e-08, -5.41976775e-09, 5.41976064e-09, -2.2425013e-08, 1),CanCollide = false,})
204
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.543293059, 0.924025238, 0.855579317),})
205
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.96046519e-08, 1, 5.41976819e-09, -1, 5.96046519e-08, -2.24250307e-08, -2.24250307e-08, -5.41976686e-09, 1),C1 = CFrame.new(-0.570646286, -0.000537872314, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
206-
				script.ArtificialHB:Fire()
206+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.8299942, 3.82262015, -59.3813744, 1.57915409e-07, 5.96046306e-08, 0.999999881, 4.68513015e-08, 0.999999881, -5.96046448e-08, -1, 4.68513228e-08, 1.57915395e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
207
WMesh =New("SpecialMesh",WPart,"Mesh",{Scale = Vector3.new(0.861996353, 0.541153729, 0.299452811),MeshType = Enum.MeshType.Wedge,})
208
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.57915409e-07, 4.68513122e-08, -1, 5.96046519e-08, 1, 4.68513264e-08, 1, -5.9604659e-08, 1.57915409e-07),C1 = CFrame.new(-0.671756744, 0.173381805, 0.00104904175, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
209
WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.344652593, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.1012497, 4.28257656, -59.3753929, 0.70710665, 0.70710665, -1.20777344e-07, -0.70710665, 0.70710665, 1.25668052e-07, 1.74263192e-07, -3.45828965e-09, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
210
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.98605454, 0.727242351),})
211
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106829, -0.707106829, 1.74263207e-07, 0.707106829, 0.707106829, -3.45827589e-09, -1.20777329e-07, 1.25668066e-07, 1),C1 = CFrame.new(0.590950012, -1.0937767, 0.00703048706, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
212
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.7306976, 4.31373549, -59.3824272, 0.432455212, -0.901655316, 1.27368111e-07, 0.901655316, 0.432455212, -3.95984443e-07, 3.01960569e-07, 2.86087754e-07, 1),CanCollide = false,})
213
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.541154027, 0.370038033, 0.855579317),})
214
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.432455301, 0.901655436, 3.01960569e-07, -0.901655436, 0.432455301, 2.86087754e-07, 1.27368125e-07, -3.959845e-07, 1),C1 = CFrame.new(0.303211212, -0.533081055, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
215
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.7885818, 4.20838785, -59.3824234, 0.587423027, -0.809279799, -2.19202548e-07, 0.809279799, 0.587423027, -1.98992353e-07, 2.89805143e-07, -6.05034742e-08, 1),CanCollide = false,})
216
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
217-
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
217+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.587423146, 0.809279919, 2.89805172e-07, -0.809279919, 0.587423146, -6.05035027e-08, -2.19202548e-07, -1.98992367e-07, 1),C1 = CFrame.new(0.183034897, -0.535625458, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
218-
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
218+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.8400269, 4.15359306, -59.3824234, 0.760836244, -0.648943782, -2.6871362e-07, 0.648943782, 0.760836244, -1.52704587e-07, 3.035438e-07, -5.81968678e-08, 1),CanCollide = false,})
219
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
220-
function PositiveAngle(NUMBER)
220+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.760836303, 0.648943841, 3.035438e-07, -0.648943841, 0.760836303, -5.8196882e-08, -2.68713649e-07, -1.52704587e-07, 1),C1 = CFrame.new(0.109859467, -0.518470764, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
221-
	if NUMBER >= 0 then
221+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9011612, 4.11773586, -59.3824234, 0.91851747, -0.395380199, -1.96948804e-08, 0.395380199, 0.91851747, -6.96443863e-07, 2.93450228e-07, 6.31909018e-07, 1),CanCollide = false,})
222-
		NUMBER = 0
222+
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
223
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.91851759, 0.395380259, 2.93450228e-07, -0.395380259, 0.91851759, 6.31909018e-07, -1.96948431e-08, -6.96443919e-07, 1),C1 = CFrame.new(0.0482387543, -0.483455658, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
224-
	return NUMBER
224+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.356609762, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.0863571, 4.12933016, -59.3824234, 0.991345346, 0.131278723, -5.39203029e-08, -0.131278723, 0.991345346, -9.33255933e-07, -6.90630628e-08, 9.32257819e-07, 1),CanCollide = false,})
225
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.370038033, 0.855579317),})
226-
function NegativeAngle(NUMBER)
226+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.991345525, -0.131278753, -6.90630415e-08, 0.131278753, 0.991345525, 9.32257819e-07, -5.392031e-08, -9.33256047e-07, 1),C1 = CFrame.new(-0.034318924, -0.317272186, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
227-
	if NUMBER <= 0 then
227+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.1749916, 4.05356789, -59.3820763, 0.991345346, 0.131278723, -5.39203029e-08, -0.131278723, 0.991345346, -9.33255933e-07, -6.90630628e-08, 9.32257819e-07, 1),CanCollide = false,})
228-
		NUMBER = 0
228+
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.994611204, 0.301591754, 0.699436307),})
229
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.991345525, -0.131278753, -6.90630415e-08, 0.131278753, 0.991345525, 9.32257819e-07, -5.392031e-08, -9.33256047e-07, 1),C1 = CFrame.new(-0.144248962, -0.278392792, 0.000347137451, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
230-
	return NUMBER
230+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.0123367, 4.06675053, -59.3824272, 0.793815136, -0.608158827, -7.65793686e-08, 0.608158827, 0.793815136, -8.4843424e-07, 5.7677272e-07, 6.26927658e-07, 1),CanCollide = false,})
231
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.346509725, 0.370038033, 0.684463739),})
232-
function Swait(NUMBER)
232+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.793815255, 0.608158886, 5.7677272e-07, -0.608158886, 0.793815255, 6.26927715e-07, -7.65793615e-08, -8.48434354e-07, 1),C1 = CFrame.new(-0.0515041351, -0.412666321, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
233-
	if NUMBER == 0 or NUMBER == nil then
233+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.827166021, 0.351685941, 0.328840196),CFrame = CFrame.new(-52.1878128, 4.82334518, -59.3845367, 0.999954939, 0.00948500633, -7.15095894e-09, -0.00948500633, 0.999954939, 7.46392743e-08, 7.85854581e-09, -7.45681135e-08, 1),CanCollide = false,})
234
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.573238373),})
235
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999955058, -0.00948503613, 7.85857424e-09, 0.00948503613, 0.999955058, -7.45681064e-08, -7.1509394e-09, 7.46392885e-08, 1),C1 = CFrame.new(0.515987396, 0.117599487, -0.00211334229, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
236-
		for i = 1, NUMBER do
236+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.364346951, 0.350982577, 0.328840196),CFrame = CFrame.new(-52.3578377, 4.71502256, -59.3845367, -0.870376885, -0.492385834, 1.83688564e-06, 0.492385834, -0.870376885, 4.2302986e-07, 1.3904895e-06, 1.2726523e-06, 1),CanCollide = false,})
237
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.573238373),})
238
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.870377064, 0.492385924, 1.3904895e-06, -0.492385924, -0.870377064, 1.2726523e-06, 1.83688599e-06, 4.2302986e-07, 1),C1 = CFrame.new(0.337165833, 0.210681915, -0.00211334229, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
239
WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.2399673, 4.18922997, -59.3753929, 0.470120013, 0.882602334, -6.54556175e-07, -0.882602334, 0.470120013, -3.05826063e-07, 3.77971503e-08, 7.21487936e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
240
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.789272487, 0.271646053, 0.727242351),})
241-
function QuaternionFromCFrame(cf)
241+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.470120043, -0.882602453, 3.77971396e-08, 0.882602453, 0.470120043, 7.21487936e-07, -6.54556288e-07, -3.0582612e-07, 1),C1 = CFrame.new(0.440750122, -1.02031708, 0.00703048706, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
242-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
242+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(1.22879124, 0.618263781, 0.328840196),CFrame = CFrame.new(-50.7363968, 4.58814573, -59.3824234, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,})
243-
	local trace = m00 + m11 + m22
243+
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
244-
	if trace > 0 then
244+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.03800774, -1.25696564, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
245-
		local s = math.sqrt(1 + trace)
245+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.859521151, 0.531045794, 0.328840196),CFrame = CFrame.new(-51.7777481, 4.63175058, -59.3824234, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,})
246-
		local recip = 0.5 / s
246+
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
247-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
247+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(0.555093765, -0.333324432, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
248
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.414286286, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.4174423, 4.47936392, -59.3824234, 0.5, 0.866025209, 2.92257027e-08, -0.866025209, 0.5, 1.03682424e-07, 7.51787468e-08, -7.7151455e-08, 1),CanCollide = false,})
249-
		local i = 0
249+
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.265229613, 0.855579317),})
250-
		if m00 < m11 then
250+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.50000006, -0.866025329, 7.51787468e-08, 0.866025329, 0.50000006, -7.7151455e-08, 2.92257365e-08, 1.03682439e-07, 1),C1 = CFrame.new(0.603277206, -0.721553802, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
251-
			i = 1
251+
WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.527529478, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.0795135, 4.63236904, -59.3824196, -2.98023366e-08, -0.999999881, 3.74803335e-08, 0.999999881, -2.98023153e-08, -4.49242386e-08, 4.49242386e-08, 3.74803761e-08, 1),CanCollide = false,})
252
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.263090521, 0.855579317),})
253-
		if m22 > (i == 0 and m00 or m11) then
253+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.38707111e-16, 1, 4.49242421e-08, -1, -1.54506983e-15, 3.74803619e-08, 3.74803619e-08, -4.49242421e-08, 1),C1 = CFrame.new(1.40474701, -1.80373001, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
254-
			i = 2
254+
WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.17252171, 0.576061606, 0.328840196),CFrame = CFrame.new(-50.7363968, 4.55438519, -59.3753891, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
255
WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.727242351),})
256-
		if i == 0 then
256+
mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.00876999, -1.27384567, 0.00703430176, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
257-
			local s = math.sqrt(m00 - m11 - m22 + 1)
257+
Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.605763316),CFrame = CFrame.new(-49.3369522, 4.12218142, -59.3754158, 1.84564726e-07, 0.00661724806, -0.999978065, 5.00432975e-07, -0.999978065, -0.00661724806, -1, -4.99200723e-07, -1.87872132e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
258-
			local recip = 0.5 / s
258+
WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.779461861, 1),MeshType = Enum.MeshType.Wedge,})
259-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
259+
mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.84564712e-07, 5.00432975e-07, -1, 0.00661721826, -0.999978185, -4.9920078e-07, -0.999978185, -0.00661721826, -1.8787216e-07),C1 = CFrame.new(1.33419228, -2.70190048, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
260-
		elseif i == 1 then
260+
Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.835727096),CFrame = CFrame.new(-50.0582809, 4.11805487, -59.3754158, -2.32669322e-07, -0.00661635399, 0.999977946, -1.28771217e-06, 0.999977946, 0.00661635399, -1, -1.28614465e-06, -2.41184125e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
261-
			local s = math.sqrt(m11 - m22 - m00 + 1)
261+
WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.790156424, 1),MeshType = Enum.MeshType.Wedge,})
262-
			local recip = 0.5 / s
262+
mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.32669336e-07, -1.28771228e-06, -1, -0.00661629438, 0.999978125, -1.28614465e-06, 0.999978125, 0.00661629438, -2.41184125e-07),C1 = CFrame.new(0.969955444, -2.07927704, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
263-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
263+
Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-49.5309296, 4.30089998, -59.3754158, -5.15544457e-07, -0.00661677122, -0.999978065, 1.41483298e-07, 0.999978065, -0.00661677122, 1, -1.44891516e-07, -5.14597104e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
264-
		elseif i == 2 then
264+
WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.31531024, 0.65928185),MeshType = Enum.MeshType.Wedge,})
265-
			local s = math.sqrt(m22 - m00 - m11 + 1)
265+
mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -5.15544514e-07, 1.41483355e-07, 1, -0.00661674142, 0.999978185, -1.44891501e-07, -0.999978185, -0.00661674142, -5.14597104e-07),C1 = CFrame.new(1.39197922, -2.44455338, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
266-
			local recip = 0.5 / s
266+
Blade2 = New("Part",Ulta_Caliber,"Blade2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(0.328840256, 0.328840226, 1.44360781),CFrame = CFrame.new(-50.3589401, 4.14609241, -59.3749352, -1.8456474e-07, -0.00555405021, 0.999984503, 9.5615583e-08, -0.999984503, -0.00555405021, 1, 9.45890548e-08, 1.85092958e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
267-
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
267+
WMesh =New("BlockMesh",Blade2,"Mesh",{Scale = Vector3.new(0.0458685458, 0.541722536, 1),})
268
mot = New("Motor",Blade2,"mot",{Part0 = Blade2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.8456474e-07, 9.56156043e-08, 1, -0.00555405021, -0.999984622, 9.45890548e-08, 0.999984622, -0.00555405021, 1.85092958e-07),C1 = CFrame.new(0.843906403, -1.80487823, 0.00748825073, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
269
Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.705641866),CFrame = CFrame.new(-50.2675247, 4.12026787, -59.3754196, 1.84564726e-07, 0.00661724806, -0.999978065, 5.00432975e-07, -0.999978065, -0.00661724806, -1, -4.99200723e-07, -1.87872132e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
270
WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.779461861, 1),MeshType = Enum.MeshType.Wedge,})
271-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
271+
mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.84564712e-07, 5.00432975e-07, -1, 0.00661721826, -0.999978185, -4.9920078e-07, -0.999978185, -0.00661721826, -1.8787216e-07),C1 = CFrame.new(0.867248535, -1.8969574, 0.00700378418, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
272-
	local xs, ys, zs = x + x, y + y, z + z
272+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2174072, 4.39788437, -59.3824196, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
273-
	local wx, wy, wz = w * xs, w * ys, w * zs
273+
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
274-
	local xx = x * xs
274+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.13273048, -1.80155182, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
275-
	local xy = x * ys
275+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.520495594, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9148941, 4.73376513, -59.3824234, 0.499999881, -0.866025329, -1.02213342e-07, 0.866025329, 0.499999881, 2.49974264e-09, 4.89418106e-08, -8.97692303e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
276-
	local xz = x * zs
276+
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.575376868, 1.11225307),})
277-
	local yy = y * ys
277+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.5, 0.866025507, 4.89418248e-08, -0.866025507, 0.5, -8.97692303e-08, -1.02213335e-07, 2.49974352e-09, 1),C1 = CFrame.new(0.574869156, -0.163547516, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
278-
	local yz = y * zs
278+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.730803668, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3537521, 4.49474096, -59.3824234, 0.999999881, -1.49011655e-07, -3.99031308e-07, 1.49011626e-07, 0.999999881, -1.96114058e-07, 3.99031364e-07, 1.9611403e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
279-
	local zz = z * zs
279+
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.701574802, 1.11225307),})
280-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
280+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 1.49011598e-07, 3.99031393e-07, -1.49011683e-07, 1, 1.9611403e-07, -3.99031364e-07, -1.96114087e-07, 1),C1 = CFrame.new(1.14843941, -1.63504791, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
281
Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.4424782, 4.61851454, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
282-
function QuaternionSlerp(a, b, t)
282+
WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
283-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
283+
mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.21126747, -1.49632263, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
284-
	local startInterp, finishInterp
284+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.365753591, 0.62600112, 0.328840196),CFrame = CFrame.new(-49.9626884, 4.69178581, -59.3826065, 7.68042241e-07, -0.00064355135, -0.999999762, -9.31381408e-08, -0.999999762, 0.00064355135, -1, 9.26439014e-08, -7.68102325e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
285-
	if cosTheta >= 1.0E-4 then
285+
WMesh =New("SpecialMesh",Part2,"Mesh",{Scale = Vector3.new(1, 1, 0.168976992),MeshType = Enum.MeshType.Wedge,})
286-
		if 1 - cosTheta > 1.0E-4 then
286+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.68042412e-07, -9.31381976e-08, -1, -0.00064358121, -0.999999881, 9.26438943e-08, -0.999999881, 0.000643581152, -7.68102325e-07),C1 = CFrame.new(1.51461601, -1.87519455, -0.000183105469, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
287-
			local theta = ACOS(cosTheta)
287+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2704659, 4.60726166, -59.3824196, -0.258819252, -0.965925813, -2.34842005e-07, 0.965925813, -0.258819252, -3.7912713e-08, -2.41607623e-08, -2.36652539e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
288-
			local invSinTheta = 1 / SIN(theta)
288+
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
289-
			startInterp = SIN((1 - t) * theta) * invSinTheta
289+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.28752899, -1.65091705, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
290-
			finishInterp = SIN(t * theta) * invSinTheta
290+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3136215, 4.95879316, -59.379261, 0.787994385, -0.615682065, 2.82908672e-07, 0.615682065, 0.787994385, -6.01714532e-07, 1.47534422e-07, 6.4832966e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
291
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(0.840607285, 0.938997805, 0.442120701),})
292-
			startInterp = 1 - t
292+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.787994564, 0.615682125, 1.47534436e-07, -0.615682125, 0.787994564, 6.4832966e-07, 2.82908701e-07, -6.01714646e-07, 1),C1 = CFrame.new(1.57038498, -1.43777466, 0.00316238403, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
293-
			finishInterp = t
293+
CylinderWMesh =New("Part",Ulta_Caliber,"CylinderMesh",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.378414333, 0.377710849, 0.328840196),CFrame = CFrame.new(-50.0357437, 4.80339193, -59.39114, 2.98023224e-08, -0.999999881, 1.57914499e-07, -0.999999881, -2.98023224e-08, -3.60109773e-08, 3.60109915e-08, -1.57914499e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
294
WMesh =New("CylinderMesh",CylinderWMesh,"Mesh",{Scale = Vector3.new(1, 1, 0.876968741),})
295-
	elseif 1 + cosTheta > 1.0E-4 then
295+
mot = New("Motor",CylinderWMesh,"mot",{Part0 = CylinderWMesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.05101373e-15, -1, 3.6010988e-08, -1, -6.73767064e-15, -1.57914513e-07, 1.57914513e-07, -3.6010988e-08, -1),C1 = CFrame.new(1.57474327, -1.7561264, -0.00871658325, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
296-
		local theta = ACOS(-cosTheta)
296+
Barrel = New("Part",Ulta_Caliber,"Barrel",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.378414333, 0.377710849, 0.328840196),CFrame = CFrame.new(-50.0357437, 4.80443621, -59.3890343, 2.98023224e-08, -0.999999881, 1.57914499e-07, -0.999999881, -2.98023224e-08, -3.60109773e-08, 3.60109915e-08, -1.57914499e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
297-
		local invSinTheta = 1 / SIN(theta)
297+
WMesh =New("CylinderMesh",Barrel,"Mesh",{Scale = Vector3.new(1, 1.00999999, 0.79932487),})
298-
		startInterp = SIN((t - 1) * theta) * invSinTheta
298+
mot = New("Motor",Barrel,"mot",{Part0 = Barrel,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.05101373e-15, -1, 3.6010988e-08, -1, -6.73767064e-15, -1.57914513e-07, 1.57914513e-07, -3.6010988e-08, -1),C1 = CFrame.new(1.57564735, -1.75560379, -0.00661087036, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
299-
		finishInterp = SIN(t * theta) * invSinTheta
299+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.5515137, 4.3936615, -59.3824234, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
300
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
301-
		startInterp = t - 1
301+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(0.962020874, -1.51432037, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
302-
		finishInterp = t
302+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1192398, 4.60677624, -59.3824196, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
303
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
304-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
304+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.36272049, -1.78212357, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
305
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.497987658, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6954193, 4.64329672, -59.3824234, 0.258819222, 0.965925694, -2.51750805e-07, -0.965925694, 0.258819222, -1.35819789e-07, -6.60338912e-08, 2.78325388e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
306-
function Clerp(a, b, t)
306+
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.562543094, 1.11225307),})
307-
	local qa = {
307+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.258819252, -0.965925813, -6.60338841e-08, 0.965925813, 0.258819252, 2.78325388e-07, -2.51750834e-07, -1.35819803e-07, 1),C1 = CFrame.new(1.10625839, -1.26487732, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
308-
		QuaternionFromCFrame(a)
308+
Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2807121, 4.61570024, -59.3824196, -0.258819252, -0.965925813, -2.34842005e-07, 0.965925813, -0.258819252, -3.7912713e-08, -2.41607623e-08, -2.36652539e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
309
WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
310-
	local qb = {
310+
mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.28971481, -1.63782501, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
311-
		QuaternionFromCFrame(b)
311+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6045723, 4.60303879, -59.3824234, -0.258819282, -0.965925932, -2.34842005e-07, 0.965925932, -0.258819282, -3.79127094e-08, -2.41607623e-08, -2.36652568e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
312
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
313-
	local ax, ay, az = a.x, a.y, a.z
313+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.11681747, -1.36368942, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
314-
	local bx, by, bz = b.x, b.y, b.z
314+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.066185, 4.39740467, -59.3824196, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
315-
	local _t = 1 - t
315+
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
316-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
316+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.2079258, -1.93275452, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
317
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.4315338, 4.60514545, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
318-
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
318+
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
319-
	local frame = IT("Frame")
319+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.20516205, -1.5124855, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
320-
	frame.BackgroundTransparency = TRANSPARENCY
320+
Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9104652, 4.60788345, -59.3824272, -0.588878095, -0.808221817, 1.09032158e-06, 0.808221817, -0.588878095, 8.42210341e-07, -3.86262684e-08, 1.37718132e-06, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
321-
	frame.BorderSizePixel = BORDERSIZEPIXEL
321+
WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(0.534737229, 0.787132502, 1.11225307),})
322-
	frame.Position = POSITION
322+
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.588878155, 0.808221936, -3.8626272e-08, -0.808221936, -0.588878155, 1.37718132e-06, 1.0903218e-06, 8.42210511e-07, 1),C1 = CFrame.new(0.468067169, -0.230323792, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
323-
	frame.Size = SIZE
323+
Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3784828, 4.39577246, -59.3824234, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
324-
	frame.BackgroundColor3 = COLOR
324+
WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
325-
	frame.BorderColor3 = BORDERCOLOR
325+
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.05036354, -1.66311264, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
326-
	frame.Name = NAME
326+
Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1280746, 4.61569977, -59.3824196, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
327-
	frame.Parent = PARENT
327+
WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
328-
	return frame
328+
mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.36603165, -1.7700119, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
329
Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6162033, 4.61738539, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
330-
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
330+
WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
331-
	local label = IT("TextLabel")
331+
mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.12342644, -1.34643555, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
332-
	label.BackgroundTransparency = 1
332+
333-
	label.Size = UD2(1, 0, 1, 0)
333+
334-
	label.Position = UD2(0, 0, 0, 0)
334+
if(PlayerSize ~= 1)then
335-
	label.TextColor3 = TEXTCOLOR
335+
	for _,v in next, Char:GetDescendats() do
336-
	label.TextStrokeTransparency = STROKETRANSPARENCY
336+
		if(v:IsA'BasePart')then
337-
	label.TextTransparency = TRANSPARENCY
337+
			v.Size = v.Size * PlayerSize
338-
	label.FontSize = TEXTFONTSIZE
338+
339-
	label.Font = TEXTFONT
339+
340-
	label.BorderSizePixel = BORDERSIZEPIXEL
340+
341-
	label.TextScaled = false
341+
342-
	label.Text = TEXT
342+
for _,v in next, Ulta_Caliber:GetDescendants() do
343-
	label.Name = NAME
343+
	if(v:IsA'BasePart')then
344-
	label.Parent = PARENT
344+
		v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
345-
	return label
345+
346
end
347-
function NoOutlines(PART)
347+
local Music = Sound(Char,MusicID,1,3,true,false,true)
348-
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
348+
Music.Name = 'Music'
349
350-
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
350+
--// Stop animations \\--
351-
	local NEWWELD = IT(TYPE)
351+
for _,v in next, Hum:GetPlayingAnimationTracks() do
352-
	NEWWELD.Part0 = PART0
352+
	v:Stop();
353-
	NEWWELD.Part1 = PART1
353+
354-
	NEWWELD.C0 = C0
354+
355-
	NEWWELD.C1 = C1
355+
pcall(game.Destroy,Char:FindFirstChild'Animate')
356-
	NEWWELD.Parent = PARENT
356+
pcall(game.Destroy,Hum:FindFirstChild'Animator')
357-
	return NEWWELD
357+
358
--// Joints \\--
359-
local SOUND = IT("Sound", nil)
359+
360-
function CreateSound(ID, PARENT, VOLUME, PITCH)
360+
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
361-
	local NEWSOUND
361+
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
362
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
363-
		NEWSOUND = SOUND:Clone()
363+
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
364-
		NEWSOUND.Parent = PARENT
364+
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
365-
		NEWSOUND.Volume = VOLUME
365+
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
366-
		NEWSOUND.Pitch = PITCH
366+
local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=Handle,C0 = CF.N(0,-.5,-.4)* CF.A(M.R(0),M.R(90),M.R(-30))})
367-
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
367+
local LSC0 = LS.C0
368-
		NEWSOUND:play()
368+
local RSC0 = RS.C0
369-
		repeat
369+
local NKC0 = NK.C0
370-
			Swait()
370+
local LHC0 = LH.C0
371-
		until NEWSOUND.Playing == false
371+
local RHC0 = RH.C0
372-
		NEWSOUND:remove()
372+
local RJC0 = RJ.C0
373
374-
	return NEWSOUND
374+
--// Artificial HB \\--
375
376-
function CFrameFromTopBack(at, top, back)
376+
local ArtificialHB = IN("BindableEvent", script)
377-
	local right = top:Cross(back)
377+
ArtificialHB.Name = "Heartbeat"
378-
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
378+
379
script:WaitForChild("Heartbeat")
380-
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
380+
381-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
381+
local tf = 0
382-
	local mesh = IT("SpecialMesh", wave)
382+
local allowframeloss = false
383-
	mesh.MeshType = "FileMesh"
383+
local tossremainder = false
384-
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
384+
local lastframe = tick()
385-
	mesh.Scale = SIZE
385+
local frame = 1/Frame_Speed
386-
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
386+
ArtificialHB:Fire()
387-
	wave.CFrame = CFRAME
387+
388-
	coroutine.resume(coroutine.create(function(PART)
388+
389-
		for i = 1, WAIT do
389+
390-
			Swait()
390+
391-
			mesh.Scale = mesh.Scale + GROW
391+
392-
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
392+
			script.Heartbeat:Fire()
393-
			if DOESROT == true then
393+
394-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
394+
395
			for i = 1, math.floor(tf / frame) do
396-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
396+
				ArtificialHB:Fire()
397-
			if wave.Transparency > 0.99 then
397+
398-
				wave:remove()
398+
399
		end
400
		if tossremainder then
401
			tf = 0
402
		else
403-
function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
403+
404-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
404+
405-
	local mesh = IT("SpecialMesh", wave)
405+
406-
	mesh.MeshType = "FileMesh"
406+
407-
	mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
407+
408-
	mesh.Scale = SIZE
408+
function swait(num)
409-
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
409+
	if num == 0 or num == nil then
410-
	wave.CFrame = CFRAME
410+
411-
	coroutine.resume(coroutine.create(function(PART)
411+
412-
		for i = 1, WAIT do
412+
		for i = 0, num do
413-
			Swait()
413+
414-
			mesh.Scale = mesh.Scale + GROW
414+
415-
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
415+
416-
			if DOESROT == true then
416+
417-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
417+
418
--// Effect Function(s) \\--
419-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
419+
420-
			if wave.Transparency > 0.99 then
420+
function Tween(obj,props,time,easing,direction,repeats,backwards)
421-
				wave:remove()
421+
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
422
	local tween = S.TweenService:Create(obj, info, props)
423
	
424
	tween:Play()
425
end
426-
function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
426+
427-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
427+
function OnceWas(who,dontRemove)
428-
	local mesh = IT("SpecialMesh", wave)
428+
	coroutine.wrap(function()
429-
	mesh.MeshType = "FileMesh"
429+
		local c = who:children()
430-
	mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
430+
		if(not dontRemove)then who:destroy() end
431-
	mesh.Scale = SIZE
431+
		for _,v in next, c do
432-
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
432+
			if(v:IsA'BasePart' and v.Transparency < 0.9)then
433-
	wave.CFrame = CFRAME
433+
				local Prt = v:Clone()
434-
	coroutine.resume(coroutine.create(function(PART)
434+
				Prt.Parent = Effects
435-
		for i = 1, WAIT do
435+
				Prt.BrickColor = BrickColor.new'Crimson'
436-
			Swait()
436+
				Prt.Material = Enum.Material.Glass
437-
			mesh.Scale = mesh.Scale + GROW
437+
				Prt.CanCollide = false
438-
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
438+
				Prt.Anchored = true
439-
			if DOESROT == true then
439+
				Prt:breakJoints()
440-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
440+
				
441
				
442-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
442+
				local part = Effect{
443-
			if wave.Transparency > 0.99 then
443+
					Manual=Prt,
444-
				wave:remove()
444+
					Effect='Fade',
445
					Frames = 90,
446
				}
447
			end
448
		end
449-
function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
449+
	end)()
450-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
450+
451-
	local mesh = IT("SpecialMesh", wave)
451+
452-
	mesh.MeshType = "FileMesh"
452+
function Bezier(startpos, pos2, pos3, endpos, t)
453-
	mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
453+
	local A = startpos:lerp(pos2, t)
454-
	mesh.Scale = SIZE
454+
	local B  = pos2:lerp(pos3, t)
455-
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
455+
	local C = pos3:lerp(endpos, t)
456-
	wave.CFrame = CFRAME
456+
	local lerp1 = A:lerp(B, t)
457-
	coroutine.resume(coroutine.create(function(PART)
457+
	local lerp2 = B:lerp(C, t)
458-
		for i = 1, WAIT do
458+
	local cubic = lerp1:lerp(lerp2, t)
459-
			Swait()
459+
	return cubic
460-
			mesh.Scale = mesh.Scale + GROW
460+
461-
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
461+
462-
			if DOESROT == true then
462+
function Effect(data)
463-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
463+
	local FX = data.Effect or 'ResizeAndFade'
464
	local Parent = data.Parent or Effects
465-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
465+
	local Color = data.Color or C3.N(0,0,0)
466-
			if wave.Transparency > 0.99 then
466+
	local Size = data.Size or V3.N(1,1,1)
467-
				wave:remove()
467+
	local MoveDir = data.MoveDirection or nil
468
	local MeshData = data.Mesh or nil
469
	local SndData = data.Sound or nil
470
	local Frames = data.Frames or 45
471
	local Manual = data.Manual or nil
472-
function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
472+
	local Material = data.Material or nil
473-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
473+
	local CFra = data.CFrame or Torso.CFrame
474-
	local mesh = IT("SpecialMesh", wave)
474+
	local Settings = data.FXSettings or {}
475-
	mesh.MeshType = "FileMesh"
475+
	local Snd,Prt,Msh;
476-
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
476+
	local Shape = data.Shape or Enum.PartType.Block
477-
	mesh.Scale = SIZE
477+
478-
	wave.CFrame = CFRAME
478+
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
479-
	coroutine.resume(coroutine.create(function(PART)
479+
			Prt = Manual
480-
		for i = 1, WAIT do
480+
481-
			Swait()
481+
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
482-
			mesh.Scale = mesh.Scale + GROW
482+
			Prt.Shape = Shape
483-
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
483+
484-
			if DOESROT == true then
484+
		if(typeof(MeshData) == 'table')then
485-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
485+
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
486
		elseif(typeof(MeshData) == 'Instance')then
487-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
487+
			Msh = MeshData:Clone()
488-
			if wave.Transparency > 0.99 then
488+
			Msh.Parent = Prt
489-
				wave:remove()
489+
		elseif(Shape == Enum.PartType.Block)then
490
			Msh = Mesh(Prt,Enum.MeshType.Brick)
491
		end
492
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
493
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
494-
function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
494+
495-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
495+
		if(Snd)then
496-
	local mesh = IT("SpecialMesh", wave)
496+
			repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
497-
	mesh.MeshType = "FileMesh"
497+
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
498-
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
498+
499-
	mesh.Scale = SIZE
499+
		local MoveSpeed = nil;
500-
	wave.CFrame = CFRAME
500+
		if(MoveDir)then
501-
	coroutine.resume(coroutine.create(function(PART)
501+
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
502-
		for i = 1, WAIT do
502+
503-
			Swait()
503+
		local Inc = M.RNG()-M.RNG()
504-
			mesh.Scale = mesh.Scale + GROW
504+
		local Thingie = 0
505-
			if DOESROT == true then
505+
		local Thingie2 = M.RNG(50,100)/100
506-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
506+
		if(FX ~= 'Arc')then
507
			for i = 1, Frames do
508-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
508+
				if(swait and typeof(swait) == 'function')then
509-
			if wave.Transparency > 0.99 then
509+
					swait()
510-
				wave:remove()
510+
				else
511
					wait()
512
				end
513
				if(FX == 'ResizeAndFade')then
514
					if(not Settings.EndSize)then
515-
function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
515+
						Settings.EndSize = V3.N(0,0,0)
516-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
516+
517-
	local mesh = IT("SpecialMesh", wave)
517+
					local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
518-
	mesh.MeshType = "FileMesh"
518+
					if(Settings.EndIsIncrement)then
519-
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
519+
						Prt.Size = Prt.Size + Settings.EndSize					
520-
	mesh.Scale = SIZE
520+
521-
	mesh.Offset = VT(0, 0, 0)
521+
						Prt.Size = Prt.Size - grow/Frames
522-
	wave.CFrame = CFRAME
522+
					end 
523-
	coroutine.resume(coroutine.create(function(PART)
523+
					Prt.Transparency = (i/Frames)
524-
		for i = 1, WAIT do
524+
				elseif(FX == 'Fade')then
525-
			Swait()
525+
					Prt.Transparency = (i/Frames)
526-
			mesh.Scale = mesh.Scale + GROW
526+
527-
			if DOESROT == true then
527+
				
528-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
528+
				if(Settings.RandomizeCFrame)then
529
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
530-
			wave.Transparency = wave.Transparency + 0.5 / WAIT
530+
531-
			if wave.Transparency > 0.99 then
531+
				if(MoveDir and MoveSpeed)then
532-
				wave:remove()
532+
					local Orientation = Prt.Orientation
533
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
534
					Prt.Orientation = Orientation
535
				end
536
			end
537-
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
537+
			Prt:destroy() 
538-
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
538+
539-
	local mesh = IT("SpecialMesh", wave)
539+
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
540-
	mesh.MeshType = "Sphere"
540+
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
541-
	mesh.Scale = SIZE
541+
			local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
542-
	mesh.Offset = VT(0, 0, 0)
542+
			local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
543-
	wave.CFrame = CFRAME
543+
			assert(start ~= nil,"You need to specify a start point!")
544-
	coroutine.resume(coroutine.create(function(PART)
544+
			assert(endP ~= nil,"You need to specify an end point!")
545-
		for i = 1, WAIT do
545+
			for i = 0, 1, Settings.Speed or 0.01 do
546-
			Swait()
546+
				if(swait and typeof(swait) == 'function')then
547-
			mesh.Scale = mesh.Scale + GROW
547+
					swait()
548-
			wave.Transparency = wave.Transparency + 1 / WAIT
548+
				else
549-
			if wave.Transparency > 0.99 then
549+
					wait()
550-
				wave:remove()
550+
551
				if(Settings.Home)then
552
					endP = Settings.Home.CFrame
553
				end
554
				Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
555-
function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
555+
556-
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
556+
			if(Settings.RemoveOnGoal)then
557-
	local mesh = IT("BlockMesh", wave)
557+
				Prt:destroy()
558-
	wave.CFrame = CFRAME
558+
559-
	coroutine.resume(coroutine.create(function(PART)
559+
560-
		for i = 1, WAIT do
560+
561-
			Swait()
561+
	return Prt,Msh,Snd
562-
			mesh.Scale = mesh.Scale + GROW
562+
end	
563-
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
563+
564-
			wave.Transparency = wave.Transparency + 1 / WAIT
564+
565-
			if wave.Transparency > 0.99 then
565+
function SoulSteal(whom)
566-
				wave:remove()
566+
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
567
	print(torso)
568
	if(torso and torso:IsA'BasePart')then
569
		local Model = Instance.new("Model",Effects)
570
		Model.Name = whom.Name.."'s Soul"
571-
function MakeForm(PART, TYPE)
571+
		whom:BreakJoints()
572-
	if TYPE == "Cyl" then
572+
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
573-
		local MSH = IT("CylinderMesh", PART)
573+
		Soul.Name = 'Head'
574-
	elseif TYPE == "Ball" then
574+
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
575-
		local MSH = IT("SpecialMesh", PART)
575+
		Effect{
576-
		MSH.MeshType = "Sphere"
576+
			Effect="Arc",
577-
	elseif TYPE == "Wedge" then
577+
			Manual = Soul,
578-
		local MSH = IT("SpecialMesh", PART)
578+
			FXSettings={
579-
		MSH.MeshType = "Wedge"
579+
				Start=torso.CFrame,
580
				Home = Torso,
581
				RemoveOnGoal = true,
582-
function CheckTableForString(Table, String)
582+
			}
583-
	for i, v in pairs(Table) do
583+
		}
584-
		if string.find(string.lower(String), string.lower(v)) then
584+
		local lastPoint = Soul.CFrame.p
585-
			return true
585+
	
586
		for i = 0, 1, 0.01 do 
587
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
588-
	return false
588+
				local mag = (lastPoint - Soul.Position).magnitude
589
				Effect{
590-
function CheckIntangible(Hit)
590+
					Effect = "Fade",
591-
	local ProjectileNames = {
591+
					CFrame = point * CF.N(0, mag/2, 0),
592-
		"Water",
592+
					Size = V3.N(.5,mag+.5,.5),
593-
		"Arrow",
593+
					Color = Soul.BrickColor
594-
		"Projectile",
594+
				}
595-
		"Effect",
595+
				lastPoint = Soul.CFrame.p
596-
		"Rail",
596+
			swait()
597-
		"Lightning",
597+
598-
		"Bullet"
598+
		for i = 1, 15 do
599
			Effect{
600-
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
600+
				Effect="Fade",
601-
		return true
601+
				Color = BrickColor.new'Really red',
602
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
603-
	return false
603+
			}	
604
		end
605-
Debris = game:GetService("Debris")
605+
606-
BaseLightning = IT("Part")
606+
607-
BaseLightning.Anchored = true
607+
608-
BaseLightning.CanCollide = false
608+
--// Other Functions \\ --
609-
BaseLightning.Material = "Neon"
609+
610-
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
610+
function Turn(position)
611-
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
611+
	Root.CFrame=CFrame.new(Root.CFrame.p,V3.N(position.X,Root.Position.Y,position.Z))
612-
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
612+
613-
	if RayHit and CheckIntangible(RayHit) then
613+
614-
		if DelayIfHit then
614+
function Shoot(startP,endP)
615-
			wait()
615+
	local part,pos,norm,dist = CastRay(startP,endP,1500)
616
	if(part and part.Parent and part.Parent ~= workspace)then
617-
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
617+
		local part = part
618
		local who = part.Parent;
619-
	return RayHit, RayPos, RayNormal
619+
		OnceWas(who)
620
		local plr = S.Players:GetPlayerFromCharacter(who)
621-
function Zap(Table)
621+
		warn("Banished "..who.Name)
622-
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
622+
		if(plr)then
623-
	local Duration = Table.Duration or 2
623+
			BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
624-
	local FadeRate = Table.FadeRate or 0.05
624+
				c:destroy()
625-
	local Offset = Table.Offset or 2
625+
			end)
626-
	local Individualize = Table.Individualize or false
626+
627-
	local MaxRange = Table.MaxRange or 200
627+
		if(who:FindFirstChild'Head' and Hum.Health > 0)then
628-
	local SegmentLength = Table.SegmentLength or 5
628+
			ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
629-
	local TimeToFade = Table.TimeToFade or 0.5
629+
630-
	local Ignore = Table.Ignore or {}
630+
631-
	local SIZE = Table.Size or 0.3
631+
	Effect{
632-
	if not (StartPos and TargetPos) or not Character then
632+
		Effect='ResizeAndFade',
633-
		return
633+
		Frames=45,
634
		Size=V3.N(.1,.1,.1),
635-
	local LightningModel = IT("Folder", Effects)
635+
		CFrame=Barrel.CFrame,
636-
	LightningModel.Name = "ZAPP"
636+
		Mesh ={MeshType=Enum.MeshType.Sphere},
637-
	for i, v in pairs({Character, LightningModel}) do
637+
		Color=BrickColor.new'Really red',
638-
		table.insert(Ignore, v)
638+
		FXSettings={
639
			EndSize=V3.N(.05,.05,.05),
640-
	local LastPos = StartPos
640+
			EndIsIncrement=true,
641-
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
641+
		}
642-
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
642+
643-
	local RayLength = (StartPos - RayPos).Magnitude
643+
	Effect{
644-
	local Struck = false
644+
		Effect='ResizeAndFade',
645-
	local TotalSegments = math.ceil(RayLength / SegmentLength)
645+
		Frames=45,
646-
	Direction = CFrame.new(StartPos, RayPos).lookVector
646+
		Size=V3.N(.1,.1,.1),
647-
	local LightningBolt = IT("Model", Effects)
647+
		CFrame=Barrel.CFrame,
648-
	LightningBolt.Name = "Lightning"
648+
		Mesh ={MeshType=Enum.MeshType.Sphere},
649-
	if not Individualize then
649+
		Color=BrickColor.new'Really red',
650-
		table.insert(LightningBolts, LightningBolt)
650+
		FXSettings={
651
			EndSize=V3.N(.1,.1,.1),
652-
	LastBolt = LightningBolt
652+
			EndIsIncrement=true,
653-
	Debris:AddItem(LightningBolt, Duration)
653+
		}
654-
	LightningBolt.Parent = LightningModel
654+
655-
	for i = 1, TotalSegments do
655+
	Effect{
656-
		if not Struck then
656+
		Effect='Fade',
657-
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
657+
		Frames=15,
658-
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
658+
		Size=V3.N(.15,.15,dist),
659-
			local SegmentVec = NewPos - LastPos
659+
		CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
660-
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
660+
		Color=BrickColor.new'Really red',
661-
			local RayVec = LastPos - RayPos
661+
662-
			local LightningPart = BaseLightning:Clone()
662+
	Effect{
663-
			LightningPart.BrickColor = BrickColor.new(Color)
663+
		Effect='ResizeAndFade',
664-
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
664+
		Frames=45,
665-
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
665+
		Size=V3.N(.5,.5,.5),
666-
			table.insert(Effects2, {
666+
		CFrame=CF.N(pos),
667-
				LightningPart,
667+
		Mesh ={MeshType=Enum.MeshType.Sphere},
668-
				"Disappear",
668+
		Color=BrickColor.new'Really red',
669-
				0.025,
669+
		FXSettings={
670-
				1,
670+
			EndSize=V3.N(.05,.05,.05),
671-
				1,
671+
			EndIsIncrement=true,
672-
				1,
672+
		}
673-
				2
673+
674-
			})
674+
675-
			local CylinderMesh = IT("CylinderMesh", LightningPart)
675+
		Effect{
676-
			local OrigCF = LightningPart.CFrame
676+
			Effect='ResizeAndFade',
677-
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
677+
			Frames=65,
678-
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
678+
			Size=V3.N(.2,.2,1),
679-
			LightningPart.Parent = LightningBolt
679+
			CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
680-
			LastPos = NewPos
680+
			Mesh = {MeshType=Enum.MeshType.Sphere},
681
			Material=Enum.Material.Neon,
682
			Color=BrickColor.new'Really red',
683-
	return {
683+
			FXSettings={
684-
		RayHit = RayHit,
684+
				EndSize=V3.N(.005,.005,.05),
685-
		RayPos = RayPos,
685+
				EndIsIncrement=true,
686-
		RayNormal = RayNormal,
686+
			}
687-
		LightningModel = LightningModel
687+
		}	
688
	end
689
end
690-
function turnto(position)
690+
691-
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
691+
function Chat(text)
692
	if(ChatSounds[text])then
693-
function chatfunc(text, waitt)
693+
		Sound(Head,ChatSounds[text],1,3,false,true,true)
694-
	local chat = coroutine.wrap(function()
694+
695-
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
695+
	--if(game.PlaceId ~= 843468296)then
696-
			Character:FindFirstChild("TalkingBillBoard").Parent = nil
696+
		coroutine.wrap(function()
697
			if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
698-
		local naeeym2 = Instance.new("BillboardGui", Character)
698+
			local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
699-
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
699+
			local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=30,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
700-
		naeeym2.StudsOffset = Vector3.new(0, 2, 0)
700+
			local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
701-
		naeeym2.Adornee = Character.Head
701+
			for i = 1, #text do
702-
		naeeym2.Name = "TalkingBillBoard"
702+
				delay(i/25, function()
703-
		naeeym2.AlwaysOnTop = true
703+
					SND.Pitch = M.RNG(9,11)/10
704-
		local tecks2 = Instance.new("TextLabel", naeeym2)
704+
					SND.Volume = 3
705-
		tecks2.BackgroundTransparency = 1
705+
					SND.Parent = Effects
706-
		tecks2.BorderSizePixel = 0
706+
					SND:Play()
707-
		tecks2.Text = ""
707+
					Txt.Text = text:sub(1,i)
708-
		tecks2.Font = "Antique"
708+
				end)
709-
		tecks2.TextSize = 30
709+
710-
		tecks2.TextStrokeTransparency = 1
710+
			delay((#text/25)+2, function()
711-
		tecks2.TextColor3 = SKILLTEXTCOLOR
711+
				Txt.Text = ""
712-
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
712+
				for i = 1, #text do
713-
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
713+
					Txt.Text = Txt.Text.. string.char(M.RNG(0,126))
714-
		for i = 1, string.len(text) do
714+
715-
			if naeeym2.Parent ~= nil then
715+
			end)
716-
				CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
716+
			delay((#text/25)+3, function()
717
				BBG:destroy()
718-
			tecks2.Text = string.sub(text, 1, i)
718+
				SND:destroy()
719-
			Swait(3)
719+
			end)
720
		end)()
721-
		wait(waitt / 10)
721+
	--else
722-
		coroutine.resume(coroutine.create(function()
722+
	--	Chat2(text)
723-
			for i = 1, 10 do
723+
	--end
724-
				tecks2.TextTransparency = tecks2.TextTransparency + 0.1
724+
725-
				Swait()
725+
726
function Chat2(text)
727-
			naeeym2:Destroy()
727+
	coroutine.wrap(function()
728-
		end))
728+
		if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
729
		local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
730-
	chat()
730+
		local offset = 0;
731
		local xsize = 0;
732-
for _, c in pairs(Weapon:GetChildren()) do
732+
		for i = 1, #text do
733-
	if c.ClassName == "Part" then
733+
			offset = offset - 16
734-
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
734+
			xsize = xsize + 32 	
735
			delay(i/25, function()
736
				local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,offset,0,0),BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
737-
Weapon.Parent = Character
737+
				offset = offset + 32
738-
Humanoid.Died:connect(function()
738+
				while Txt and Txt.Parent do
739-
	ATTACK = true
739+
					Txt.Rotation = M.RNG(-15,15)
740
					swait()
741-
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
741+
742-
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
742+
			end)
743-
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
743+
744-
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
744+
		BBG.Size = UDim2.new(0,xsize,0,40)
745-
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
745+
		delay((#text/25)+3, function()
746-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
746+
			for _,v in next, BBG:children() do
747-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
747+
				pcall(function() v.Text = string.char(M.RNG(0,126)) end)
748-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
748+
749-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
749+
		end)
750-
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5")
750+
		delay((#text/25)+4, function()
751-
function CastWarpOutlines(TARGET)
751+
			BBG:destroy()
752
		end)
753-
		local T = TARGET:GetChildren()
753+
	end)()
754-
		for i = 1, #T do
754+
755-
			local child = T[i]
755+
756-
			if child.ClassName == "Part" or child.ClassName == "MeshPart" then
756+
function getRegion(point,range,ignore)
757-
				do
757+
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
758-
					local clone = child:Clone()
758+
759-
					clone.Parent = Effects
759+
760-
					clone.Anchored = true
760+
function clerp(startCF,endCF,alpha)
761-
					clone.CanCollide = false
761+
	return startCF:lerp(endCF, alpha)
762-
					clone:ClearAllChildren()
762+
763-
					clone.CFrame = child.CFrame
763+
764-
					if clone.Name == "Head" then
764+
function GetTorso(char)
765-
						clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
765+
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
766
end
767-
					if clone.ClassName == "MeshPart" then
767+
768-
						clone.TextureID = ""
768+
769
770-
					clone.Color = C3(1, 0, 0)
770+
function ShowDamage(Pos, Text, Time, Color)
771-
					clone.Material = "Neon"
771+
	coroutine.wrap(function()
772-
					coroutine.resume(coroutine.create(function()
772+
	local Rate = (1 / 30)
773-
						for i = 1, 100 do
773+
	local Pos = (Pos or Vector3.new(0, 0, 0))
774-
							Swait()
774+
	local Text = (Text or "")
775-
							clone.Transparency = clone.Transparency + 0.01
775+
	local Time = (Time or 2)
776-
							clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
776+
	local Color = (Color or Color3.new(1, 0, 1))
777
	local EffectPart = NewInstance("Part",Effects,{
778-
						clone:remove()
778+
		Material=Enum.Material.SmoothPlastic,
779-
					end))
779+
		Reflectance = 0,
780
		Transparency = 1,
781
		CanCollide=false,
782
		BrickColor = BrickColor.new(Color),
783
		Name = "Effect",
784
		Size = Vector3.new(0,0,0),
785-
function killnearest(position, range, maxstrength)
785+
		Anchored = true,
786-
	for i, v in ipairs(workspace:GetChildren()) do
786+
		CFrame = CFrame.new(Pos)
787-
		local body = v:GetChildren()
787+
	})
788-
		for part = 1, #body do
788+
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
789-
			if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
789+
		Size = UDim2.new(3.75, 0, 3.75, 0),
790-
				CastWarpOutlines(v)
790+
		Adornee = EffectPart,
791-
				v:remove()
791+
	})
792-
				if game.Players:FindFirstChild(v.Name) then
792+
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
793-
					local Value = IT("BoolValue", Delete)
793+
		BackgroundTransparency = 1,
794-
					Value.Name = v.Name
794+
		Size = UDim2.new(1, 0, 1, 0),
795
		Text = Text,
796
		Font = "Arial",
797
		TextColor3 = Color,	
798
		TextStrokeColor3 = Color3.new(0,0,0),
799
		TextStrokeTransparency=0,
800-
function CastProperRay(StartPos, Vec, Length, Ignore)
800+
		TextScaled = true,
801-
	local Direction = CFrame.new(StartPos, Vec).lookVector
801+
	})
802-
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
802+
	game.Debris:AddItem(EffectPart, (Time))
803-
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
803+
	EffectPart.Parent = game:GetService("Workspace")
804-
	return RayHit, RayPos, RayNormal
804+
	delay(0, function()
805
		local Frames = (Time / Rate)
806-
function Debree(POS, SWAIT)
806+
		for Frame = 1, Frames do
807
			wait(Rate)
808-
		local HOLDER = IT("Model", Effects)
808+
			local Percent = (Frame / Frames)
809-
		HOLDER.Name = "Debree"
809+
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
810-
		local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
810+
			TextLabel.TextTransparency = Percent
811-
		MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
811+
			TextLabel.TextStrokeTransparency = Percent
812-
		MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
812+
813-
		MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
813+
		if EffectPart and EffectPart.Parent then
814-
		repeat
814+
			EffectPart:Destroy()
815-
			Swait()
815+
816-
		until HITFLOOR ~= nil
816+
	end) end)()
817-
		local O = 0
817+
818-
		for i = 1, 18 do
818+
819-
			do
819+
820-
				local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
820+
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
821-
				Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
821+
	if(who)then
822-
				O = O - 2.25 + i / 4
822+
		local hum = who:FindFirstChildOfClass'Humanoid'
823-
				coroutine.resume(coroutine.create(function()
823+
		local Damage = M.RNG(minDam,maxDam)
824-
					Swait(SWAIT)
824+
		local canHit = true
825-
					for i = 1, 60 do
825+
		if(hum)then
826-
						Swait()
826+
			for _, p in pairs(Hit) do
827-
						local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
827+
				if p[1] == hum then
828-
						Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
828+
					if(time() - p[2] < 0.1) then
829
						canHit = false
830-
					for i = 1, 50 do
830+
831-
						Swait()
831+
						Hit[_] = nil
832-
						Part.Size = Part.Size * 0.9
832+
833
				end
834-
				end))
834+
835
			if(canHit)then
836
				if(hum.Health >= math.huge)then
837-
		local O = 0
837+
					who:BreakJoints()
838-
		for i = 1, 18 do
838+
					if(who:FindFirstChild'Head' and hum.Health > 0)then
839-
			do
839+
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
840-
				local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
840+
841-
				Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
841+
				else
842-
				O = O + 2.25 - i / 4
842+
					local player = S.Players:GetPlayerFromCharacter(who)
843-
				coroutine.resume(coroutine.create(function()
843+
					if(Type == "Fire")then
844-
					Swait(SWAIT)
844+
						--idk..
845-
					for i = 1, 60 do
845+
846-
						Swait()
846+
						local  c = Instance.new("ObjectValue",hum)
847-
						local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
847+
						c.Name = "creator"
848-
						Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
848+
						c.Value = Plr
849
						game:service'Debris':AddItem(c,0.35)
850-
					for i = 1, 50 do
850+
						if(M.RNG(1,100) <= (critChance or 0))then
851-
						Swait()
851+
							if(who:FindFirstChild'Head' and hum.Health > 0)then
852-
						Part.Size = Part.Size * 0.9
852+
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
853
							end
854-
				end))
854+
							hum.Health = hum.Health - Damage*(critMult or 2)
855
						else
856
							if(who:FindFirstChild'Head' and hum.Health > 0)then
857-
		Swait(SWAIT + 110)
857+
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
858-
		HOLDER:remove()
858+
							end
859
							hum.Health = hum.Health - Damage
860
						end
861-
function Intro()
861+
						if(Type == 'Knockback' and GetTorso(who))then
862
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
863-
		ATTACK = true
863+
							local body = NewInstance('BodyVelocity',GetTorso(who),{
864-
		Rooted = true
864+
								P = 500,
865-
		for i = 0, 3, 0.1 / Animation_Speed do
865+
								maxForce = V3.N(math.huge,0,math.huge),
866-
			Swait()
866+
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
867-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
867+
							})
868-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
868+
							game:service'Debris':AddItem(body,.5)	
869-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
869+
						elseif(Type == 'Knockdown' and GetTorso(who))then
870-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
870+
							local rek = GetTorso(who)
871-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
871+
							print(rek)
872-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
872+
							hum.PlatformStand = true
873
							delay(1,function()
874-
		CreateSound("649634100", Head, 10, 0.5)
874+
								hum.PlatformStand = false
875-
		for i = 0, 1, 0.1 / Animation_Speed do
875+
							end)
876-
			Swait()
876+
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
877-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
877+
							local bodvol = NewInstance("BodyVelocity",rek,{
878-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
878+
								velocity = angle * Knock,
879-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
879+
								P = 5000,
880-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
880+
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
881-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
881+
							})
882-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
882+
							local rl = NewInstance("BodyAngularVelocity",rek,{
883
								P = 3000,
884-
		local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
884+
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
885-
		repeat
885+
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
886-
			Swait()
886+
							})
887-
			HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
887+
							game:GetService("Debris"):AddItem(bodvol, .5)
888-
		until HITFLOOR ~= nil
888+
							game:GetService("Debris"):AddItem(rl, .5)
889-
		for i = 0, 0.5, 0.1 / Animation_Speed do
889+
890-
			Swait()
890+
891-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
891+
892-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
892+
893-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
893+
			table.insert(Hit,{hum,time()})
894-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
894+
895-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
895+
896-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
896+
897
898-
		CreateSound("289842971", RightArm, 10, 1)
898+
function ClosestPart(pos,range)
899-
		Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
899+
	local mag,closest = math.huge;
900-
		Swait(45)
900+
	for _,v in next, getRegion(pos,range or 10,{Char}) do
901-
		local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
901+
		if((v.CFrame.p-pos).magnitude < mag)then
902-
		local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
902+
			mag = (v.CFrame.p-pos).magnitude
903-
		local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
903+
			closest = v
904-
		GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
904+
905-
		local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
905+
906-
		local sick = Instance.new("Sound", Character)
906+
	return closest
907-
		sick.SoundId = "rbxassetid://1140442110"
907+
908-
		sick.Looped = true
908+
909-
		sick.Pitch = 1
909+
function AOEBanish(pos,range)
910-
		sick.Volume = 1
910+
	local mag,closest = math.huge;
911-
		sick:Play()
911+
	for _,v in next, getRegion(pos,range or 10,{Char}) do
912-
		Swait(5)
912+
		local who = v.Parent
913-
		for i = 0, 1, 0.1 / Animation_Speed do
913+
		if((v.CFrame.p-pos).magnitude < mag and who and who ~= workspace and not Char:IsAncestorOf(v))then
914-
			Swait()
914+
			local plr = S.Players:GetPlayerFromCharacter(who)
915-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
915+
			if(plr)then
916-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
916+
				BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
917-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
917+
					c:destroy()
918-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
918+
				end)
919-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
919+
920-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
920+
			warn("Banished "..who.Name)
921
			if(who:FindFirstChild'Head' and Hum.Health > 0)then
922-
		VALUE1 = true
922+
				ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
923-
		Swait(10)
923+
924-
		ATTACK = false
924+
			OnceWas(who)
925-
		Rooted = false
925+
926
	end
927
end
928-
function BanishingBullet()
928+
929-
	ATTACK = true
929+
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
930-
	Rooted = false
930+
	for _,v in next, getRegion(where,range,{Char}) do
931-
	for i = 0, 0.4, 0.1 / Animation_Speed do
931+
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
932-
		Swait()
932+
			DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
933-
		turnto(Mouse.Hit.p)
933+
934-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
934+
935-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
935+
936-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
936+
937-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
937+
function AOEHeal(where,range,amount)
938-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
938+
	local healed = {}
939-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
939+
	for _,v in next, getRegion(where,range,{Char}) do
940
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
941
		if(hum and not healed[hum])then
942-
		for i = 0, 0.2, 0.1 / Animation_Speed do
942+
			hum.Health = hum.Health + amount
943-
			Swait()
943+
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
944-
			turnto(Mouse.Hit.p)
944+
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
945-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
945+
946-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
946+
947-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
947+
948-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
948+
949-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
949+
950-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
950+
function CastRay(startPos,endPos,range,ignoreList)
951
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
952-
		CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
952+
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
953-
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
953+
	return part,pos,norm,(pos and (startPos-pos).magnitude)
954-
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
954+
955-
		local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character)
955+
956-
		local distance = (GunPoint.Position - Way).magnitude
956+
--// Attack Functions \\--
957-
		for i = 1, 5 do
957+
958-
			local laser = Instance.new("Part", Effects)
958+
959-
			laser.Transparency = 0
959+
function Show_Mercy()
960-
			laser.CanCollide = false
960+
	Chat "I will show you mercy."
961-
			laser.Anchored = true
961+
	ShowDamage((Head.CFrame * CF.N(0, 0, (Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "DEBANISHED", 1.5, C3.N(.7,0,0))
962-
			laser.Color = C3(1, 0, 0)
962+
963-
			laser.Material = "Neon"
963+
	for p,v in next, BanishedEvents do
964-
			laser.formFactor = Enum.FormFactor.Custom
964+
		warn("Unbanished "..p.Name)
965-
			laser.Size = Vector3.new(0.15, 0.15, distance)
965+
		v:disconnect()
966-
			laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
966+
		BanishedEvents[p] = nil
967-
			MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05))
967+
968
end
969-
				MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5)
969+
970
function Banishing_Storm()
971-
			table.insert(Effects2, {
971+
	Attack = true
972-
				laser,
972+
	NeutralAnims = false
973-
				"Disappear",
973+
	Hum.AutoRotate = false
974-
				0.1,
974+
	for i = 0, 2.3, .1 do
975-
				1,
975+
		swait()
976-
				1,
976+
		Turn(Mouse.Hit.p)
977-
				1,
977+
		local Alpha = .15
978-
				2
978+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
979-
			})
979+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
980-
			if RayHit ~= nil then
980+
		RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
981-
				local v = RayHit.Parent
981+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
982-
				if v ~= nil and v.ClassName == "Model" then
982+
		RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
983-
					CastWarpOutlines(v)
983+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
984-
					v.Parent = nil
984+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
985-
					if game.Players:FindFirstChild(v.Name) then
985+
986-
						local Value = IT("BoolValue", Delete)
986+
	local numberFall = 0;
987-
						Value.Name = v.Name
987+
988
		for i = 0, .8, 0.1 do
989
			swait()
990
			Turn(Mouse.Hit.p)
991
			local Alpha = .3
992-
		for i = 0, 0.3, 0.1 / Animation_Speed do
992+
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
993-
			Swait()
993+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
994-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
994+
			RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
995-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
995+
			LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
996-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
996+
			RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
997-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
997+
			NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
998-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
998+
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
999-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
999+
1000
		Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
1001-
	until KEYHOLD == false
1001+
		local part,pos,dist = Shoot(Barrel.CFrame.p,Barrel.CFrame*CF.N(0,-1500,0).p)
1002-
	ATTACK = false
1002+
		if(not part)then
1003-
	Rooted = false
1003+
			numberFall = numberFall + 1
1004
		end
1005-
function WarpVector()
1005+
		Effect{
1006-
	ATTACK = true
1006+
			Effect='ResizeAndFade',
1007-
	Rooted = true
1007+
			Frames=45,
1008-
	for i = 0, 1, 0.1 / Animation_Speed do
1008+
			Size=V3.N(.1,.1,.1),
1009-
		Swait()
1009+
			CFrame=Barrel.CFrame,
1010-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1010+
			Mesh ={MeshType=Enum.MeshType.Sphere},
1011-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1011+
			Color=BrickColor.new'Really red',
1012-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1012+
			FXSettings={
1013-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1013+
				EndSize=V3.N(.05,.05,.05),
1014-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1014+
				EndIsIncrement=true,
1015-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1015+
			}
1016
		}
1017-
	Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75)
1017+
		Effect{
1018-
	UNANCHOR = false
1018+
			Effect='ResizeAndFade',
1019-
	RootPart.Anchored = true
1019+
			Frames=45,
1020-
	for i = 0, 2, 0.1 / Animation_Speed do
1020+
			Size=V3.N(.1,.1,.1),
1021-
		Swait()
1021+
			CFrame=Barrel.CFrame,
1022-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1022+
			Mesh ={MeshType=Enum.MeshType.Sphere},
1023-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1023+
			Color=BrickColor.new'Really red',
1024-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1024+
			FXSettings={
1025-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1025+
				EndSize=V3.N(.1,.1,.1),
1026-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1026+
				EndIsIncrement=true,
1027-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1027+
			}
1028
		}
1029-
	local POS = RootPart.Position
1029+
		for i = 0, .7, 0.1 do
1030-
	RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
1030+
			swait()
1031-
	Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150)
1031+
			Turn(Mouse.Hit.p)
1032-
	for i = 0, 2, 0.1 / Animation_Speed do
1032+
			local Alpha = .3
1033-
		Swait()
1033+
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
1034-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1034+
			LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1035-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1035+
			RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1036-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1036+
			LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
1037-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1037+
			RS.C0 = clerp(RS.C0,CFrame.new(1.47678053, 0.526562393, 0.174270749, 0.947701395, 0.126782924, 0.292896599, 0.194988653, -0.956529498, -0.216866404, 0.252669275, 0.262636065, -0.931225359),Alpha)
1038-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1038+
			NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
1039-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1039+
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110761039, -0.749590993, -0.415038049, 5.96046448e-07, -4.7236681e-06, 1.00000012, -0.500009775, 0.866019845, 4.39817086e-06, -0.866019845, -0.500009775, -1.90734863e-06),Alpha)
1040
		end
1041-
	ATTACK = false
1041+
	until not S.UserInputService:IsKeyDown(Enum.KeyCode.Z)
1042-
	Rooted = false
1042+
	delay(2, function()
1043
		for i = 1, numberFall*20 do
1044-
function BanishingRampage()
1044+
			local part,pos,dist = ClosestPart(Mouse.Hit.p,2),Mouse.Hit.p+V3.N(M.RNG(-100,100)/100,0,M.RNG(-100,100)/100),1500
1045-
	ATTACK = true
1045+
			Effect{
1046-
	Rooted = false
1046+
				Effect='Fade',
1047-
	chatfunc("Be gone...", 3)
1047+
				Frames=15,
1048-
	for i = 0, 2, 0.1 / Animation_Speed do
1048+
				Size=V3.N(.15,dist,.15),
1049-
		Swait()
1049+
				CFrame=CF.N(pos)*CF.N(0,dist/2,0),
1050-
		turnto(Mouse.Hit.p)
1050+
				Color=BrickColor.new'Really red',
1051-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1051+
			}
1052-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1052+
			Effect{
1053-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1053+
				Effect='ResizeAndFade',
1054-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1054+
				Frames=45,
1055-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1055+
				Size=V3.N(.5,.5,.5),
1056-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1056+
				CFrame=CF.N(pos),
1057
				Mesh ={MeshType=Enum.MeshType.Sphere},
1058-
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1058+
				Color=BrickColor.new'Really red',
1059
				FXSettings={
1060-
		Swait()
1060+
					EndSize=V3.N(.05,.05,.05),
1061-
		HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1061+
					EndIsIncrement=true,
1062-
	until HITFLOOR ~= nil
1062+
				}
1063-
	CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
1063+
			}
1064-
	local SOUND = CreateSound("415700134", Effects, 10, 1.6)
1064+
1065-
	CreateSound("138677306", Effects, 7, 1.2)
1065+
				Effect{
1066
					Effect='ResizeAndFade',
1067-
		local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
1067+
					Frames=65,
1068-
		local SIZE = 1
1068+
					Size=V3.N(.2,.2,1),
1069-
		while true do
1069+
					CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
1070-
			Swait()
1070+
					Mesh = {MeshType=Enum.MeshType.Sphere},
1071-
			for i = 1, 2 do
1071+
					Material=Enum.Material.Neon,
1072-
				MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5)
1072+
					Color=BrickColor.new'Really red',
1073
					FXSettings={
1074-
			do
1074+
						EndSize=V3.N(.005,.005,.05),
1075-
				local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
1075+
						EndIsIncrement=true,
1076-
				Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
1076+
					}
1077-
				coroutine.resume(coroutine.create(function()
1077+
				}	
1078-
					Swait(200)
1078+
1079-
					Part.Anchored = false
1079+
			if(part and part.Parent and part.Parent ~= workspace)then
1080-
				end))
1080+
				local part = part
1081-
				local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
1081+
				local who = part.Parent
1082-
				Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
1082+
				OnceWas(who)
1083-
				coroutine.resume(coroutine.create(function()
1083+
				local plr = S.Players:GetPlayerFromCharacter(who)
1084-
					Swait(200)
1084+
				if(plr)then
1085-
					Part.Anchored = false
1085+
					BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
1086-
				end))
1086+
						c:destroy()
1087-
				MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
1087+
					end)
1088-
				killnearest(CFRAME.p, SIZE, 0)
1088+
1089-
				SIZE = SIZE + 2
1089+
				if(who:FindFirstChild'Head' and Hum.Health > 0)then
1090-
				CFRAME = CFRAME * CF(0, 0, -2)
1090+
					ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
1091-
				if SOUND.Playing == false then
1091+
1092-
					break
1092+
1093
			swait(5)
1094
		end	
1095
	end)
1096
	Hum.AutoRotate = true
1097-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
1097+
	Attack = false
1098-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
1098+
	NeutralAnims = true
1099-
	for i = 0, 3, 0.1 / Animation_Speed do
1099+
1100-
		Swait()
1100+
1101-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1101+
function Spectral_Banish()
1102-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1102+
	Attack = true
1103-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1103+
	Chat "If you desire to be a ghost.."
1104-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1104+
	swait(.1)
1105-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1105+
	Chat "Then move on to the afterlife!"
1106-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1106+
	NeutralAnims = false
1107
	Hum.AutoRotate = false	
1108-
	ATTACK = false
1108+
	for i = 0, 6, .1 do
1109-
	Rooted = false
1109+
		swait()
1110
		Turn(Mouse.Hit.p)
1111-
function SpectralBanishing()
1111+
		local Alpha = .15
1112-
	ATTACK = true
1112+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
1113-
	Rooted = false
1113+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1114-
	chatfunc("If you desire to be a ghost...", 20)
1114+
		RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1115-
	for i = 0, 5, 0.1 / Animation_Speed do
1115+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
1116-
		Swait()
1116+
		RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
1117-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
1117+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
1118-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
1118+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
1119-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1119+
1120-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1120+
	for i = 0, .8, 0.1 do
1121-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1121+
		swait()
1122-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1122+
		Turn(Mouse.Hit.p)
1123
		local Alpha = .3
1124-
	chatfunc("Then move on to the afterlife!", 6)
1124+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
1125-
	CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
1125+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1126-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
1126+
		RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1127-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
1127+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
1128-
	local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
1128+
		RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
1129-
	local distance = (GunPoint.Position - Way).magnitude
1129+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
1130
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
1131-
		local laser = Instance.new("Part", Effects)
1131+
1132-
		laser.Transparency = 0
1132+
	Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
1133-
		laser.CanCollide = false
1133+
	Effect{
1134-
		laser.Anchored = true
1134+
		Effect='ResizeAndFade',
1135-
		laser.Color = C3(1, 0, 0)
1135+
		Frames=45,
1136-
		laser.Material = "Neon"
1136+
		Size=V3.N(.1,.1,.1),
1137-
		laser.formFactor = Enum.FormFactor.Custom
1137+
		CFrame=Barrel.CFrame,
1138-
		laser.Size = Vector3.new(0.15, 0.15, distance)
1138+
		Mesh ={MeshType=Enum.MeshType.Sphere},
1139-
		laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
1139+
		Color=BrickColor.new'Really red',
1140-
		table.insert(Effects2, {
1140+
		FXSettings={
1141-
			laser,
1141+
			EndSize=V3.N(.05,.05,.05),
1142-
			"Disappear",
1142+
			EndIsIncrement=true,
1143-
			0.1,
1143+
		}
1144-
			1,
1144+
1145-
			1,
1145+
	Effect{
1146-
			1,
1146+
		Effect='ResizeAndFade',
1147-
			2
1147+
		Frames=45,
1148-
		})
1148+
		Size=V3.N(.1,.1,.1),
1149
		CFrame=Barrel.CFrame,
1150
		Mesh ={MeshType=Enum.MeshType.Sphere},
1151-
		Swait(15)
1151+
		Color=BrickColor.new'Really red',
1152-
		local FILTER = IT("ColorCorrectionEffect", game.Lighting)
1152+
		FXSettings={
1153-
		for i = 1, 25 do
1153+
			EndSize=V3.N(.1,.1,.1),
1154-
			Swait()
1154+
			EndIsIncrement=true,
1155-
			FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
1155+
		}
1156
	}
1157-
		local GAME = game.Players:GetChildren()
1157+
1158-
		for PLAYER = 1, #GAME do
1158+
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1159-
			do
1159+
		local cf = Barrel.CFrame
1160-
				local PLAY = GAME[PLAYER]
1160+
		Effect{
1161-
				if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
1161+
			Effect='ResizeAndFade',
1162-
					PLAY.Character.Parent = nil
1162+
			Frames=65,
1163-
					coroutine.resume(coroutine.create(function()
1163+
			Size=V3.N(.2,.2,1),
1164-
						if PLAY.Character:FindFirstChild("HumanoidRootPart") then
1164+
			CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
1165-
							PLAY.Character.Parent = workspace
1165+
			Mesh = {MeshType=Enum.MeshType.Sphere},
1166-
							local Value = IT("BoolValue", Delete)
1166+
			Material=Enum.Material.Neon,
1167-
							Value.Name = PLAY.Name
1167+
			Color=BrickColor.new'Really red',
1168
			MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
1169-
					end))
1169+
			FXSettings={
1170
				EndSize=V3.N(.005,.005,.05),
1171
				EndIsIncrement=true,
1172
			}
1173-
		for i = 1, 25 do
1173+
		}	
1174-
			Swait()
1174+
1175-
			FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
1175+
	Effect{
1176
		Effect='Fade',
1177
		Frames=35,
1178-
	for i = 0, 2, 0.1 / Animation_Speed do
1178+
		Size=V3.N(.15,2048,.15),
1179-
		Swait()
1179+
		CFrame=CF.N(Barrel.CFrame.p)*CF.N(0,2048/2,0),
1180-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
1180+
		Color=BrickColor.new'Really red',
1181-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
1181+
1182-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1182+
	for i = 0, .8, .1 do
1183-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1183+
		swait()
1184-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1184+
		Turn(Mouse.Hit.p)
1185-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1185+
		local Alpha = .15
1186
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
1187-
	ATTACK = false
1187+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1188-
	Rooted = false
1188+
		RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
1189
		LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
1190
		RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
1191-
	ATTACK = true
1191+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
1192-
	Rooted = true
1192+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
1193-
	CreateSound("649634100", Head, 10, 0.5)
1193+
1194-
	for i = 1, 3 do
1194+
	for _,v in next, S.Players:players() do
1195-
		for i = 0, 0.7, 0.1 / Animation_Speed do
1195+
		if(v.Character and v.Character:FindFirstChild'Head' and not v.Character.Parent)then
1196-
			Swait()
1196+
			pcall(function()
1197-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1197+
				v.Character.Parent = workspace
1198-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1198+
				local tor = v.Character:FindFirstChild'Head'
1199-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1199+
				Effect{
1200-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1200+
					Effect='Fade',
1201-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1201+
					Frames=15,
1202-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1202+
					Size=V3.N(.15,2048,.15),
1203
					CFrame=CF.N(tor.CFrame.p)*CF.N(0,2048/2,0),
1204-
		for i = 0, 0.7, 0.1 / Animation_Speed do
1204+
					Color=BrickColor.new'Really red',
1205-
			Swait()
1205+
				}
1206-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1206+
				Effect{
1207-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1207+
					Effect='ResizeAndFade',
1208-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1208+
					Frames=45,
1209-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1209+
					Size=V3.N(.5,.5,.5),
1210-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1210+
					CFrame=CF.N(tor.CFrame.p),
1211-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1211+
					Mesh ={MeshType=Enum.MeshType.Sphere},
1212
					Color=BrickColor.new'Really red',
1213
					FXSettings={
1214-
	ATTACK = false
1214+
						EndSize=V3.N(.05,.05,.05),
1215-
	Rooted = false
1215+
						EndIsIncrement=true,
1216
					}
1217-
function MouseDown(Mouse)
1217+
				}
1218-
	if ATTACK == false then
1218+
				for i = 1, 5 do
1219
					Effect{
1220
						Effect='ResizeAndFade',
1221-
function MouseUp(Mouse)
1221+
						Frames=65,
1222-
	HOLD = false
1222+
						Size=V3.N(.2,.2,1),
1223
						CFrame=CF.N(CF.N(tor.CFrame.p)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,tor.CFrame.p),
1224-
function KeyDown(Key)
1224+
						Mesh = {MeshType=Enum.MeshType.Sphere},
1225-
	KEYHOLD = true
1225+
						Material=Enum.Material.Neon,
1226-
	if Key == "z" and ATTACK == false then
1226+
						Color=BrickColor.new'Really red',
1227-
		BanishingBullet()
1227+
						FXSettings={
1228
							EndSize=V3.N(.005,.005,.05),
1229-
	if Key == "b" and ATTACK == false then
1229+
							EndIsIncrement=true,
1230-
		BanishingRampage()
1230+
						}
1231
					}	
1232-
	if Key == "c" and ATTACK == false then
1232+
1233-
		WarpVector()
1233+
				local asd = v.Character;
1234
				OnceWas(asd)
1235-
	if Key == "v" and ATTACK == false then
1235+
				v.Character:destroy()
1236-
		SpectralBanishing()
1236+
				BanishedEvents[v] = v.CharacterAdded:connect(function(c)
1237
					c:destroy()
1238-
	if Key == "x" and ATTACK == false then
1238+
				end)
1239-
		chatfunc("I will show you mercy.", 2)
1239+
			end)
1240-
		Delete:ClearAllChildren()
1240+
1241
	end
1242-
	if Key == "t" and ATTACK == false then
1242+
	Hum.AutoRotate = true
1243-
		Taunt()
1243+
	Attack = false
1244
	NeutralAnims = true
1245
end
1246-
function KeyUp(Key)
1246+
1247-
	KEYHOLD = false
1247+
function Teleport()
1248
	Attack = true
1249-
Mouse.Button1Down:connect(function(NEWKEY)
1249+
	NeutralAnims = false
1250-
	MouseDown(NEWKEY)
1250+
	Hum.AutoRotate = false
1251
	repeat
1252-
Mouse.Button1Up:connect(function(NEWKEY)
1252+
		Turn(Mouse.Hit.p)
1253-
	MouseUp(NEWKEY)
1253+
		swait()
1254
		local Alpha = .1
1255-
Mouse.KeyDown:connect(function(NEWKEY)
1255+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1256-
	KeyDown(NEWKEY)
1256+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1257
		RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1258-
Mouse.KeyUp:connect(function(NEWKEY)
1258+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1259-
	KeyUp(NEWKEY)
1259+
		RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
1260
		NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1261-
function unanchor()
1261+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
1262-
	if UNANCHOR == true then
1262+
	until not S.UserInputService:IsKeyDown(Enum.KeyCode.C)
1263-
		g = Character:GetChildren()
1263+
	Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
1264-
		for i = 1, #g do
1264+
	local pos,dist = Mouse.Hit.p,(Barrel.CFrame.p-Mouse.Hit.p).magnitude
1265-
			if g[i].ClassName == "Part" then
1265+
	Effect{
1266-
				g[i].Anchored = false
1266+
		Effect='ResizeAndFade',
1267
		Frames=45,
1268
		Size=V3.N(.1,.1,.1),
1269
		CFrame=Barrel.CFrame,
1270
		Mesh ={MeshType=Enum.MeshType.Sphere},
1271-
Humanoid.Changed:connect(function(Jump)
1271+
		Color=BrickColor.new'Really red',
1272-
	if Jump == "Jump" and Disable_Jump == true then
1272+
		FXSettings={
1273-
		Humanoid.Jump = false
1273+
			EndSize=V3.N(.05,.05,.05),
1274
			EndIsIncrement=true,
1275
		}
1276-
local BOLT
1276+
1277-
local FF = IT("ForceField", Character)
1277+
	Effect{
1278-
FF.Visible = false
1278+
		Effect='ResizeAndFade',
1279
		Frames=45,
1280-
	Swait()
1280+
		Size=V3.N(.1,.1,.1),
1281-
	if BOLT ~= nil then
1281+
		CFrame=Barrel.CFrame,
1282-
		BOLT:remove()
1282+
		Mesh ={MeshType=Enum.MeshType.Sphere},
1283
		Color=BrickColor.new'Really red',
1284-
	ANIMATE.Parent = nil
1284+
		FXSettings={
1285-
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1285+
			EndSize=V3.N(.1,.1,.1),
1286-
	IDLEANIMATION:Play()
1286+
			EndIsIncrement=true,
1287-
	SINE = SINE + CHANGE
1287+
		}
1288-
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1288+
1289-
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1289+
1290-
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1290+
	Effect{
1291-
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1291+
		Effect='Fade',
1292-
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1292+
		Frames=15,
1293-
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1293+
		Size=V3.N(.15,.15,dist),
1294-
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1294+
		CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
1295-
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1295+
		Color=BrickColor.new'Really red',
1296-
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1296+
1297-
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1297+
	for i = 0, .3, .05 do
1298-
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
1298+
		swait()
1299-
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1299+
		local Alpha = .3
1300-
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1300+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1301-
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1301+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1302-
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1302+
		RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1303
		LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1304-
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1304+
		RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
1305-
		ANIM = "Jump"
1305+
		NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1306-
		if ATTACK == false then
1306+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
1307-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1307+
1308-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1308+
	OnceWas(Char,true)
1309-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1309+
	Torso.CFrame = CF.N(pos)*CF.N(0,3,0)
1310-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1310+
	for i = 1, 15 do
1311-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1311+
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1312-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1312+
		local cf = Torso.CFrame
1313
		Effect{
1314-
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1314+
			Effect='ResizeAndFade',
1315-
		ANIM = "Fall"
1315+
			Frames=65,
1316-
		if ATTACK == false then
1316+
			Size=V3.N(2,2,10),
1317-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1317+
			CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
1318-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1318+
			Mesh = {MeshType=Enum.MeshType.Sphere},
1319-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1319+
			Material=Enum.Material.Neon,
1320-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1320+
			Color=BrickColor.new'Really red',
1321-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1321+
			MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
1322-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1322+
			FXSettings={
1323
				EndSize=V3.N(.005,.005,.05),
1324-
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1324+
				EndIsIncrement=true,
1325-
		ANIM = "Idle"
1325+
			}
1326-
		if ATTACK == false then
1326+
		}	
1327-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1327+
1328-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1328+
	OnceWas(Char,true)
1329-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1329+
	for i = 0, .4, .05 do
1330-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1330+
		swait()
1331-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1331+
		local Alpha = .3
1332-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1332+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1333
		LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1334-
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1334+
		RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1335-
		ANIM = "Walk"
1335+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1336-
		WALK = WALK + 1 / Animation_Speed
1336+
		RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
1337-
		if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
1337+
		NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1338-
			WALK = 0
1338+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
1339-
			if WALKINGANIM == true then
1339+
1340-
				WALKINGANIM = false
1340+
	Attack = false
1341-
			elseif WALKINGANIM == false then
1341+
	NeutralAnims = true
1342-
				WALKINGANIM = true
1342+
	Hum.AutoRotate = true
1343
end
1344
1345-
		if ATTACK == false then
1345+
function BGone()
1346-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1346+
	Attack = true
1347-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1347+
	NeutralAnims = false
1348-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1348+
	Hum.AutoRotate = false
1349-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1349+
	Chat "Be gone.."
1350-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1350+
	--repeat 
1351-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1351+
	for i = 0, 9, .1 do
1352
		Turn(Mouse.Hit.p)
1353
		swait()
1354-
	if #Effects2 > 0 then
1354+
		Hum.WalkSpeed = 0
1355-
		for e = 1, #Effects2 do
1355+
		local Alpha = .1
1356-
			if Effects2[e] ~= nil then
1356+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0296121463, -0.249109969, -0.153551444, -0.000328990631, -0.0094739655, -0.999952853, 0.204196915, 0.978885293, -0.0093415454, 0.978927732, -0.204190359, 0.0016125096),Alpha)
1357-
				local Thing = Effects2[e]
1357+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.475788742, -0.651965797, 0.0191618577, 0.978805363, 0.204197079, 0.0156120053, -0.204313993, 0.978885233, 0.00628500246, -0.0139989806, -0.0093415454, 0.999858379),Alpha)
1358-
				if Thing ~= nil then
1358+
		RH.C0 = clerp(RH.C0,CFrame.new(0.498535633, -0.912865818, 0.0149653442, 0.999878168, 5.14090061e-06, 0.0156120053, -0.000103279948, 0.999980271, 0.00628500246, -0.0156116625, -0.00628584996, 0.999858379),Alpha)
1359-
					local Part = Thing[1]
1359+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.29815638, 0.566930115, -0.00661327224, -0.237626657, 0.971231222, 0.0156120053, -0.971307039, -0.237746239, 0.00628500246, 0.00981588662, -0.0136705656, 0.999858379),Alpha)
1360-
					local Mode = Thing[2]
1360+
		RS.C0 = clerp(RS.C0,CFrame.new(1.24513125, 0.449408412, -0.155189604, 0.502771139, -0.519900203, -0.690597773, 0.303394169, 0.854222655, -0.422203362, 0.809427798, 0.00274830475, 0.587213099),Alpha)
1361-
					local Delay = Thing[3]
1361+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0153051838, 1.498806, -0.0364812165, 1.34855509e-06, 0.0477146953, 0.998861074, -0.00628432725, 0.998841345, -0.0477137454, -0.999980271, -0.00627710624, 0.000301202759),Alpha)
1362-
					local IncX = Thing[4]
1362+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110760681, -0.749610901, -0.415069938, -1.63912773e-06, 9.19401646e-06, 1.00000024, -0.500005245, 0.866022348, -8.86109865e-06, -0.866022408, -0.500005245, 3.1888485e-06),Alpha)
1363-
					local IncY = Thing[5]
1363+
1364-
					local IncZ = Thing[6]
1364+
	--until not S.UserInputService:IsKeyDown(Enum.KeyCode.V)
1365-
					local Part2 = Thing[8]
1365+
	
1366-
					if Thing[1].Transparency <= 1 then
1366+
	for i = 0, .7, 0.1 do
1367-
						if Thing[2] == "Block1" then
1367+
		swait()
1368-
							Thing[1].CFrame = Thing[1].CFrame
1368+
		Hum.WalkSpeed = 0
1369-
							Mesh = Thing[1].Mesh
1369+
		local Alpha = .3
1370-
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1370+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00766070001, -0.269241363, -0.0518192649, 0.00021806825, 0.00368537591, 0.99999094, -0.166544884, 0.9860273, -0.00359759619, -0.986031651, -0.166542619, 0.000828802586),Alpha)
1371-
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1371+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.497863114, -0.984335184, 0.0215952508, 0.987798393, 0.154953942, 0.0156120034, -0.155066714, 0.987884164, 0.00628500665, -0.0144489631, -0.00862922147, 0.999858379),Alpha)
1372-
						elseif Thing[2] == "Cylinder" then
1372+
		RH.C0 = clerp(RH.C0,CFrame.new(0.462316692, -0.882526457, 0.015341443, 0.985910237, -0.166545048, 0.0156120034, 0.166465312, 0.9860273, 0.00628500665, -0.0164405983, -0.00359759573, 0.999858379),Alpha)
1373-
							Mesh = Thing[1].Mesh
1373+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.34305215, 0.64557004, 0.206238627, 0.819938838, 0.417069167, 0.392114401, -0.412350535, 0.905431569, -0.100800663, -0.397073597, -0.0790382028, 0.914377153),Alpha)
1374-
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1374+
		RS.C0 = clerp(RS.C0,CFrame.new(1.3656987, 0.557721138, -0.0314715505, 0.0156120034, -0.985910237, 0.166545048, 0.00628500665, -0.166465312, -0.9860273, 0.999858379, 0.0164405983, 0.00359759573),Alpha)
1375-
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1375+
		NK.C0 = clerp(NK.C0,CFrame.new(0.0260951146, 1.49902618, -0.00289419782, -1.0067597e-06, 0.0574942529, -0.998345912, 0.00628517801, 0.998326182, 0.0574931316, 0.999980211, -0.00627472438, -0.000362364575),Alpha)
1376-
						elseif Thing[2] == "Blood" then
1376+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.11075601, -0.749610424, -0.415073156, 0, 0, 1, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0),Alpha)
1377-
							Mesh = Thing[7]
1377+
1378-
							Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
1378+
1379-
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1379+
	Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
1380-
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1380+
	Sound(Barrel,415700134,1.6,10,false,true,true)
1381-
						elseif Thing[2] == "Elec" then
1381+
	Sound(Barrel,138677306,1.2,7,false,true,true)
1382-
							Mesh = Thing[1].Mesh
1382+
	coroutine.wrap(function()
1383-
							Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
1383+
		local cf = Root.CFrame * CF.N(0,0,-2)
1384-
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1384+
		for i = 1, 100 do
1385-
						elseif Thing[2] == "Disappear" then
1385+
			Effect{
1386-
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1386+
				Effect='ResizeAndFade',
1387
				CFrame = cf*CF.A(M.R(90),0,M.R(90)),
1388
				Size=V3.N(2,5,5),
1389-
						Part.Parent = nil
1389+
				Material=Enum.Material.Neon,
1390-
						table.remove(Effects2, e)
1390+
				Color=BrickColor.new'Crimson',
1391
				Shape='Cylinder',
1392
				FXSettings={
1393
					EndSize=V3.N(0,.3,.3),
1394
					EndIsIncrement=true
1395
				}
1396-
	unanchor()
1396+
			}
1397-
	Humanoid.MaxHealth = "inf"
1397+
			for i = 1, 3 do
1398-
	Humanoid.Health = "inf"
1398+
				local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1399-
	if Rooted == false then
1399+
				Effect{
1400-
		Disable_Jump = false
1400+
					Effect='ResizeAndFade',
1401-
		Humanoid.WalkSpeed = Speed
1401+
					Frames=65,
1402-
	elseif Rooted == true then
1402+
					Size=V3.N(1,1,1),
1403-
		Disable_Jump = true
1403+
					CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-10).p,cf.p),
1404-
		Humanoid.WalkSpeed = 0
1404+
					Mesh = {MeshType=Enum.MeshType.Sphere},
1405
					Material=Enum.Material.Neon,
1406-
	if VALUE1 == true then
1406+
					Color=BrickColor.new'Really red',
1407-
		local RayData = Zap({
1407+
					MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-50).p,cf.p).p,
1408-
			SegmentLength = 0.6,
1408+
					FXSettings={
1409-
			Offset = 0.3,
1409+
						EndSize=V3.N(0,0,.3),
1410-
			Size = 0.05,
1410+
						EndIsIncrement=true,
1411-
			MaxRange = 1.5,
1411+
					}
1412-
			StartPosition = GunPoint.Position,
1412+
				}	
1413-
			TargetPosition = RightArm.Position,
1413+
1414-
			Character = workspace,
1414+
			AOEBanish(cf.p,8)
1415-
			Color = "Really red",
1415+
			cf = cf*CF.N(0,0,-2)
1416-
			Individual = true
1416+
			swait()
1417-
		})
1417+
1418-
		BOLT = RayData.LightningModel
1418+
	end)()
1419-
		MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
1419+
	swait(30)
1420-
		SKILL1TEXT.TextTransparency = 0
1420+
	Hum.WalkSpeed = 16
1421-
		SKILL2TEXT.TextTransparency = 0
1421+
	Attack = false
1422-
		SKILL3TEXT.TextTransparency = 0
1422+
	NeutralAnims = true
1423-
		SKILL4TEXT.TextTransparency = 0
1423+
	Hum.AutoRotate = true
1424-
		SKILL5TEXT.TextTransparency = 0
1424+
1425-
	elseif VALUE1 == false then
1425+
function Banisher_Bullet()
1426-
		if ATTACK == false then
1426+
	Attack = true
1427-
			Intro()
1427+
	NeutralAnims = false
1428
	Hum.AutoRotate = false
1429-
		SKILL1TEXT.TextTransparency = 1
1429+
	for i = 0, .01, .1/3 do
1430-
		SKILL2TEXT.TextTransparency = 1
1430+
		Turn(Mouse.Hit.p)
1431-
		SKILL3TEXT.TextTransparency = 1
1431+
		swait()
1432-
		SKILL4TEXT.TextTransparency = 1
1432+
		local Alpha = .1
1433-
		SKILL5TEXT.TextTransparency = 1
1433+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1434
		LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1435-
	local MATHS = {"0", "1"}
1435+
		RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1436-
	Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)]
1436+
		LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1437-
	Humanoid.PlatformStand = false
1437+
		RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
1438-
	local GAME = game.Players:GetChildren()
1438+
		NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1439-
	for PLAYER = 1, #GAME do
1439+
		HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
1440-
		local PLAY = GAME[PLAYER]
1440+
1441-
		if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
1441+
1442-
			PLAY.Character:remove()
1442+
		for i = 0, .2, .1/3 do
1443
			Turn(Mouse.Hit.p)
1444
			swait()
1445
			local Alpha = .1
1446
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1447
			LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1448
			RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1449
			LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1450
			RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
1451
			NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1452
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
1453
		end
1454
		Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
1455
		Shoot(Barrel.CFrame.p,Mouse.Hit.p)
1456
		for i = 0, .3, .1/3 do
1457
			swait()
1458
			local Alpha = .1
1459
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
1460
			LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1461
			RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
1462
			LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
1463
			RS.C0 = clerp(RS.C0,CFrame.new(1.46904922, 0.532365739, -0.0222326554, 0.0156120034, -0.987360775, 0.157718793, 0.00628500059, -0.157637998, -0.987477064, 0.999858379, 0.0164077543, 0.00374451769),Alpha)
1464
			NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
1465
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749605894, -0.415075004, 0, 0, 1, -0.50000155, 0.866024613, 0, -0.866024613, -0.50000149, 0),Alpha)
1466
		end
1467
	until not S.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
1468
	Hum.AutoRotate = true
1469
	Attack = false
1470
	NeutralAnims = true
1471
end
1472
1473
function Taunt()
1474
	Attack = true
1475
	NeutralAnims = false
1476
	local taunt = 1 --M.RNG(1,3)
1477
	if(taunt == 1)then		
1478
		
1479
		local rad = 0
1480
		for i = 0, 6, 0.1 do
1481
			swait()
1482
			rad = rad + 35
1483
			local Alpha = .3
1484
			RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
1485
			LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
1486
			RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
1487
			LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
1488
			RS.C0 = clerp(RS.C0,CFrame.new(1.41887283, 0.461011291, -0.0306870341, 0.0158389043, -0.994383454, -0.104623824, 0.00844715256, 0.104766518, -0.994461119, 0.999836862, 0.0148673952, 0.0100591201),Alpha)
1489
			NK.C0 = clerp(NK.C0,CFrame.new(8.88854265e-06, 1.49895382, -0.0144050419, 0.566473544, 0.0473791771, -0.82271415, 0.00518015958, 0.99812144, 0.0610474497, 0.824061036, -0.0388435796, 0.56516397),Alpha)
1490
			HW.C0 = clerp(HW.C0,CFrame.new(-0.11075747, -0.749606431, -0.415068656, -5.63569483e-06, -1.58343755e-06, 1.00000012, -0.500001132, 0.866024792, -1.44650403e-06, -0.866024852, -0.500001192, -5.67225288e-06)*CF.A(0,0,M.R(rad)),Alpha)
1491
		end
1492
		Chat (TauntDialogues[M.RNG(1,#TauntDialogues)])
1493
		for i = 0, 6, 0.1 do
1494
			swait()
1495
			local Alpha = .3
1496
			RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
1497
			LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
1498
			RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
1499
			LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
1500
			RS.C0 = clerp(RS.C0,CFrame.new(1.30098641, 0.458334863, -0.45630464, 0.97372508, 0.226236522, 0.0259280894, 0.00073058781, 0.110756524, -0.99384743, -0.227716282, 0.967752993, 0.10768114),Alpha)
1501
			NK.C0 = clerp(NK.C0,CFrame.new(8.21147114e-06, 1.49895406, -0.0144038275, 0.99988234, -0.000873879122, 0.0151748769, -9.55477299e-05, 0.997964978, 0.0637657493, -0.015199719, -0.0637597144, 0.997847497),Alpha)
1502
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110763341, -0.749599576, -0.415068239, -6.5267086e-06, -2.71201134e-06, 1.00000012, -0.500001013, 0.866024971, -9.23871994e-07, -0.866024971, -0.500001013, -7.01099634e-06),Alpha)
1503
		end
1504
	end
1505
	Attack = false
1506
	NeutralAnims = true	
1507
end
1508
1509
Mouse.KeyDown:connect(function(k)
1510
	if(Attack)then return end
1511
	if(k == 'x')then Show_Mercy() end
1512
	if(k == 'z')then Banishing_Storm() end
1513
	if(k == 'b')then Spectral_Banish() end
1514
	if(k == 'c')then Teleport() end
1515
	if(k == 'v')then BGone() end
1516
	if(k == 't')then Taunt() end
1517
	
1518
end)
1519
Mouse.Button1Down:connect(function()
1520
	if(Attack)then return end
1521
	Banisher_Bullet()
1522
end)
1523
--// Wrap it all up \\--
1524
1525
Plr.Chatted:connect(function(m)
1526
	local succ,text = pcall(function() return game:service'Chat':FilterStringForBroadcast(m,Plr) end)
1527
	if(not succ)then
1528
		text = string.rep("_",#text)
1529
	end
1530
	Chat(text)
1531
end)
1532
while true do
1533
	swait()
1534
	Sine = Sine + Change
1535
	--[[if(not Music or not Music.Parent)then
1536
		local a = Music.TimePosition
1537
		Music = Sound(Char,MusicID,1,1,true,false,true)
1538
		Music.Name = 'Music'
1539
		Music.TimePosition = a
1540
	end
1541
	Music.Volume = 1
1542
	Music.Pitch = 1
1543
	Music.Playing = true]]
1544
	Sine = Sine + Change
1545
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
1546
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1547
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
1548
	if(State == 'Walk')then
1549
		local wsVal = 32 / (Hum.WalkSpeed/14)
1550
		local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
1551
		Change = 2
1552
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1553
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
1554
	else
1555
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
1556
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
1557
	end	
1558
	if(NeutralAnims)then	
1559
		if(State == 'Idle')then
1560
			Change = .5
1561
			local Alpha = .1
1562
			RJ.C0 = clerp(RJ.C0,CFrame.new(5.95311994e-13, 0.00629388914+.2*M.C(Sine/20), 1.41759301e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
1563
			LH.C0 = clerp(LH.C0,CFrame.new(-0.560905516, -0.984790266-.2*M.C(Sine/20), 0.0225828942, 0.997905374, 0.0627432317, 0.0156119671, -0.062847726, 0.998003423, 0.00628523249, -0.0151864393, -0.00725326827, 0.999856234),Alpha)
1564
			RH.C0 = clerp(RH.C0,CFrame.new(0.507978499, -0.98526901-.2*M.C(Sine/20), 0.0152739538, 0.995106399, -0.0975458771, 0.0156119671, 0.0974583924, 0.995219886, 0.00628523249, -0.016150441, -0.00473298226, 0.999856234),Alpha)
1565
			LS.C0 = clerp(LS.C0,CFrame.new(-0.997352481, 0.328557909+.1*M.C(Sine/20), 0.373372614, 0.726782799, -0.595508456, 0.342274755, 0.369578063, 0.759076476, 0.535924494, -0.578960299, -0.263003558, 0.771770597),Alpha)
1566
			RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589+.1*M.C(Sine/20), 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
1567
			NK.C0 = clerp(NK.C0,CFrame.new(4.35163702e-06, 1.4989562, -0.0144046843, 0.99999553, 3.67523171e-07, -1.62050128e-07, -3.56434612e-07, 0.997964919, 0.0637686774, 1.8440187e-07, -0.0637684539, 0.997960329)*CF.A(M.R(-6*-M.C(Sine/20)),0,0),Alpha)
1568
			HW.C0 = clerp(HW.C0,CFrame.new(-0.110785089, -0.749598742, -0.415072441, 2.87592411e-06, 1.69873238e-06, 1.00000012, -0.500000358, 0.866025329, 0, -0.866025269, -0.500000358, 3.33799494e-06),Alpha)
1569
		elseif(State == 'Walk')then
1570
			local wsVal = 32 / (Hum.WalkSpeed/14)
1571
			local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
1572
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
1573
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1574
			LH.C0 = LH.C0:lerp(LHC0,Alpha)
1575
			RH.C0 = RH.C0:lerp(RHC0,Alpha)
1576
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1577
			RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589, 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
1578
		elseif(State == 'Jump' or State == 'Fall')then
1579
			if(Walking)then
1580
				local Alpha = .1
1581
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1582
				LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
1583
				RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
1584
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1585
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1586
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1587
			else
1588
				local Alpha = .1
1589
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1590
				LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
1591
				RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
1592
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1593
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1594
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1595
			end
1596
		elseif(State == 'Paralyzed')then
1597
			-- paralyzed
1598
		elseif(State == 'Sit')then
1599
			-- sit
1600
		end
1601
	end
1602
end