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1 | --//=========================================================================\\-- | |
2 | --|| STRONG BOI CREATED BY SHACKLUSTER | |
3 | --\\=========================================================================//-- | |
4 | --https://github.com/Mokiros/roblox-FE-compatibility | |
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code V2 by Mokiros") | |
10 | local RealPlayer = RealPlayer | |
11 | script.Parent = RealPlayer.Character | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local Disconnect_Function = function(this) | |
15 | this[1].Functions[this[2]] = nil | |
16 | end | |
17 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
18 | local FakeEvent_Metatable = {__index={ | |
19 | Connect = function(this,f) | |
20 | local i = tostring(math.random(0,10000)) | |
21 | while this.Functions[i] do | |
22 | i = tostring(math.random(0,10000)) | |
23 | end | |
24 | this.Functions[i] = f | |
25 | return setmetatable({this,i},Disconnect_Metatable) | |
26 | end | |
27 | }} | |
28 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
29 | local function fakeEvent() | |
30 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
31 | end | |
32 | ||
33 | --Creating fake input objects with fake variables | |
34 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
35 | FakeMouse.keyUp = FakeMouse.KeyUp | |
36 | FakeMouse.keyDown = FakeMouse.KeyDown | |
37 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
38 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
39 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
40 | end} | |
41 | --Merged 2 functions into one by checking amount of arguments | |
42 | CAS.UnbindAction = CAS.BindAction | |
43 | ||
44 | --This function will trigger the events that have been :Connect()'ed | |
45 | local function TriggerEvent(self,ev,...) | |
46 | for _,f in pairs(self[ev].Functions) do | |
47 | f(...) | |
48 | end | |
49 | end | |
50 | FakeMouse.TriggerEvent = TriggerEvent | |
51 | UIS.TriggerEvent = TriggerEvent | |
52 | ||
53 | --Client communication | |
54 | local Event = Instance.new("RemoteEvent") | |
55 | Event.Name = "UserInput_Event" | |
56 | Event.OnServerEvent:Connect(function(plr,io) | |
57 | if plr~=RealPlayer then return end | |
58 | FakeMouse.Target = io.Target | |
59 | FakeMouse.Hit = io.Hit | |
60 | if not io.isMouse then | |
61 | local b = io.UserInputState == Enum.UserInputState.Begin | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
63 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
64 | end | |
65 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
66 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
67 | end | |
68 | for _,t in pairs(CAS.Actions) do | |
69 | for _,k in pairs(t.Keys) do | |
70 | if k==io.KeyCode then | |
71 | t.Function(t.Name,io.UserInputState,io) | |
72 | end | |
73 | end | |
74 | end | |
75 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
76 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
77 | end | |
78 | end) | |
79 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
80 | local Mouse = owner:GetMouse() | |
81 | local UIS = game:GetService("UserInputService") | |
82 | local input = function(io,RobloxHandled) | |
83 | if RobloxHandled then return end | |
84 | --Since InputObject is a client-side instance, we create and pass table instead | |
85 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
86 | end | |
87 | UIS.InputBegan:Connect(input) | |
88 | UIS.InputEnded:Connect(input) | |
89 | ||
90 | local h,t | |
91 | --Give the server mouse data every second frame, but only if the values changed | |
92 | --If player is not moving their mouse, client won't fire events | |
93 | local HB = game:GetService("RunService").Heartbeat | |
94 | while true do | |
95 | if h~=Mouse.Hit or t~=Mouse.Target then | |
96 | h,t=Mouse.Hit,Mouse.Target | |
97 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
98 | end | |
99 | --Wait 2 frames | |
100 | for i=1,2 do | |
101 | HB:Wait() | |
102 | end | |
103 | end]==],script) | |
104 | ||
105 | ----Sandboxed game object that allows the usage of client-side methods and services | |
106 | --Real game object | |
107 | local RealGame = game | |
108 | ||
109 | --Metatable for fake service | |
110 | local FakeService_Metatable = { | |
111 | __index = function(self,k) | |
112 | local s = rawget(self,"_RealService") | |
113 | if s then | |
114 | return typeof(s[k])=="function" | |
115 | and function(_,...)return s[k](s,...)end or s[k] | |
116 | end | |
117 | end, | |
118 | __newindex = function(self,k,v) | |
119 | local s = rawget(self,"_RealService") | |
120 | if s then s[k]=v end | |
121 | end | |
122 | } | |
123 | local function FakeService(t,RealService) | |
124 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
125 | return setmetatable(t,FakeService_Metatable) | |
126 | end | |
127 | ||
128 | --Fake game object | |
129 | local FakeGame = { | |
130 | GetService = function(self,s) | |
131 | return rawget(self,s) or RealGame:GetService(s) | |
132 | end, | |
133 | Players = FakeService({ | |
134 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
135 | },"Players"), | |
136 | UserInputService = FakeService(UIS,"UserInputService"), | |
137 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
138 | RunService = FakeService({ | |
139 | _btrs = {}, | |
140 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
141 | BindToRenderStep = function(self,name,_,fun) | |
142 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
143 | end, | |
144 | UnbindFromRenderStep = function(self,name) | |
145 | self._btrs[name]:Disconnect() | |
146 | end, | |
147 | },"RunService") | |
148 | } | |
149 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
150 | FakeGame.service = FakeGame.GetService | |
151 | FakeService(FakeGame,game) | |
152 | --Changing owner to fake player object to support owner:GetMouse() | |
153 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
154 | end | |
155 | print("Strong Boi Loaded") | |
156 | ||
157 | Player = game:GetService("Players").LocalPlayer | |
158 | PlayerGui = Player.PlayerGui | |
159 | Cam = workspace.CurrentCamera | |
160 | Backpack = Player.Backpack | |
161 | Character = Player.Character | |
162 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
163 | Mouse = Player:GetMouse() | |
164 | RootPart = Character["HumanoidRootPart"] | |
165 | Torso = Character["Torso"] | |
166 | Head = Character["Head"] | |
167 | RightArm = Character["Right Arm"] | |
168 | LeftArm = Character["Left Arm"] | |
169 | RightLeg = Character["Right Leg"] | |
170 | LeftLeg = Character["Left Leg"] | |
171 | RootJoint = RootPart["RootJoint"] | |
172 | Neck = Torso["Neck"] | |
173 | RightShoulder = Torso["Right Shoulder"] | |
174 | LeftShoulder = Torso["Left Shoulder"] | |
175 | RightHip = Torso["Right Hip"] | |
176 | LeftHip = Torso["Left Hip"] | |
177 | local sick = Instance.new("Sound",Character) | |
178 | ||
179 | IT = Instance.new | |
180 | CF = CFrame.new | |
181 | VT = Vector3.new | |
182 | RAD = math.rad | |
183 | C3 = Color3.new | |
184 | UD2 = UDim2.new | |
185 | BRICKC = BrickColor.new | |
186 | ANGLES = CFrame.Angles | |
187 | EULER = CFrame.fromEulerAnglesXYZ | |
188 | COS = math.cos | |
189 | ACOS = math.acos | |
190 | SIN = math.sin | |
191 | ASIN = math.asin | |
192 | ABS = math.abs | |
193 | MRANDOM = math.random | |
194 | FLOOR = math.floor | |
195 | ||
196 | --//=================================\\ | |
197 | --|| USEFUL VALUES | |
198 | --\\=================================// | |
199 | ||
200 | Animation_Speed = 3 | |
201 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
202 | local Speed = 45 | |
203 | local SIZE = 1.02 | |
204 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
205 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
206 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
207 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
208 | local ANIM = "Idle" | |
209 | local ATTACK = false | |
210 | local COMBO = 1 | |
211 | local Rooted = false | |
212 | local SINE = 0 | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local ROBLOXIDLEANIMATION = IT("Animation") | |
215 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
216 | WEAPONGUI.Name = "Big Boie Squad" | |
217 | local ANIMATOR = Humanoid.Animator | |
218 | local ANIMATE = Character.Animate | |
219 | local UNANCHOR = true | |
220 | local KILLCOUNT = 0 | |
221 | ||
222 | --//=================================\\ | |
223 | --\\=================================// | |
224 | ||
225 | ||
226 | --//=================================\\ | |
227 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
228 | --\\=================================// | |
229 | ||
230 | ArtificialHB = Instance.new("BindableEvent", script) | |
231 | ArtificialHB.Name = "ArtificialHB" | |
232 | ||
233 | script:WaitForChild("ArtificialHB") | |
234 | ||
235 | frame = Frame_Speed | |
236 | tf = 0 | |
237 | allowframeloss = false | |
238 | tossremainder = false | |
239 | lastframe = tick() | |
240 | script.ArtificialHB:Fire() | |
241 | ||
242 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
243 | tf = tf + s | |
244 | if tf >= frame then | |
245 | if allowframeloss then | |
246 | script.ArtificialHB:Fire() | |
247 | lastframe = tick() | |
248 | else | |
249 | for i = 1, math.floor(tf / frame) do | |
250 | script.ArtificialHB:Fire() | |
251 | end | |
252 | lastframe = tick() | |
253 | end | |
254 | if tossremainder then | |
255 | tf = 0 | |
256 | else | |
257 | tf = tf - frame * math.floor(tf / frame) | |
258 | end | |
259 | end | |
260 | end) | |
261 | ||
262 | --//=================================\\ | |
263 | --\\=================================// | |
264 | ||
265 | --//=================================\\ | |
266 | --|| SOME FUNCTIONS | |
267 | --\\=================================// | |
268 | ||
269 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
270 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
271 | end | |
272 | ||
273 | function PositiveAngle(NUMBER) | |
274 | if NUMBER >= 0 then | |
275 | NUMBER = 0 | |
276 | end | |
277 | return NUMBER | |
278 | end | |
279 | ||
280 | function NegativeAngle(NUMBER) | |
281 | if NUMBER <= 0 then | |
282 | NUMBER = 0 | |
283 | end | |
284 | return NUMBER | |
285 | end | |
286 | ||
287 | function Swait(NUMBER) | |
288 | if NUMBER == 0 or NUMBER == nil then | |
289 | ArtificialHB.Event:wait() | |
290 | else | |
291 | for i = 1, NUMBER do | |
292 | ArtificialHB.Event:wait() | |
293 | end | |
294 | end | |
295 | end | |
296 | ||
297 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
298 | local NEWMESH = IT(MESH) | |
299 | if MESH == "SpecialMesh" then | |
300 | NEWMESH.MeshType = MESHTYPE | |
301 | if MESHID ~= "nil" and MESHID ~= "" then | |
302 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
303 | end | |
304 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
305 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
306 | end | |
307 | end | |
308 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
309 | NEWMESH.Scale = SCALE | |
310 | NEWMESH.Parent = PARENT | |
311 | return NEWMESH | |
312 | end | |
313 | ||
314 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
315 | local NEWPART = IT("Part") | |
316 | NEWPART.formFactor = FORMFACTOR | |
317 | NEWPART.Reflectance = REFLECTANCE | |
318 | NEWPART.Transparency = TRANSPARENCY | |
319 | NEWPART.CanCollide = false | |
320 | NEWPART.Locked = true | |
321 | NEWPART.Anchored = true | |
322 | if ANCHOR == false then | |
323 | NEWPART.Anchored = false | |
324 | end | |
325 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
326 | NEWPART.Name = NAME | |
327 | NEWPART.Size = SIZE | |
328 | NEWPART.Position = Torso.Position | |
329 | NEWPART.Material = MATERIAL | |
330 | NEWPART:BreakJoints() | |
331 | NEWPART.Parent = PARENT | |
332 | return NEWPART | |
333 | end | |
334 | ||
335 | local function weldBetween(a, b) | |
336 | local weldd = Instance.new("ManualWeld") | |
337 | weldd.Part0 = a | |
338 | weldd.Part1 = b | |
339 | weldd.C0 = CFrame.new() | |
340 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
341 | weldd.Parent = a | |
342 | return weldd | |
343 | end | |
344 | ||
345 | ||
346 | function QuaternionFromCFrame(cf) | |
347 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
348 | local trace = m00 + m11 + m22 | |
349 | if trace > 0 then | |
350 | local s = math.sqrt(1 + trace) | |
351 | local recip = 0.5 / s | |
352 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
353 | else | |
354 | local i = 0 | |
355 | if m11 > m00 then | |
356 | i = 1 | |
357 | end | |
358 | if m22 > (i == 0 and m00 or m11) then | |
359 | i = 2 | |
360 | end | |
361 | if i == 0 then | |
362 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
363 | local recip = 0.5 / s | |
364 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
365 | elseif i == 1 then | |
366 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
367 | local recip = 0.5 / s | |
368 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
369 | elseif i == 2 then | |
370 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
371 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
372 | end | |
373 | end | |
374 | end | |
375 | ||
376 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
377 | local xs, ys, zs = x + x, y + y, z + z | |
378 | local wx, wy, wz = w * xs, w * ys, w * zs | |
379 | local xx = x * xs | |
380 | local xy = x * ys | |
381 | local xz = x * zs | |
382 | local yy = y * ys | |
383 | local yz = y * zs | |
384 | local zz = z * zs | |
385 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
386 | end | |
387 | ||
388 | function QuaternionSlerp(a, b, t) | |
389 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
390 | local startInterp, finishInterp; | |
391 | if cosTheta >= 0.0001 then | |
392 | if (1 - cosTheta) > 0.0001 then | |
393 | local theta = ACOS(cosTheta) | |
394 | local invSinTheta = 1 / SIN(theta) | |
395 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
396 | finishInterp = SIN(t * theta) * invSinTheta | |
397 | else | |
398 | startInterp = 1 - t | |
399 | finishInterp = t | |
400 | end | |
401 | else | |
402 | if (1 + cosTheta) > 0.0001 then | |
403 | local theta = ACOS(-cosTheta) | |
404 | local invSinTheta = 1 / SIN(theta) | |
405 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
406 | finishInterp = SIN(t * theta) * invSinTheta | |
407 | else | |
408 | startInterp = t - 1 | |
409 | finishInterp = t | |
410 | end | |
411 | end | |
412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
413 | end | |
414 | ||
415 | function Clerp(a, b, t) | |
416 | local qa = {QuaternionFromCFrame(a)} | |
417 | local qb = {QuaternionFromCFrame(b)} | |
418 | local ax, ay, az = a.x, a.y, a.z | |
419 | local bx, by, bz = b.x, b.y, b.z | |
420 | local _t = 1 - t | |
421 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
422 | end | |
423 | ||
424 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
425 | local frame = IT("Frame") | |
426 | frame.BackgroundTransparency = TRANSPARENCY | |
427 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
428 | frame.Position = POSITION | |
429 | frame.Size = SIZE | |
430 | frame.BackgroundColor3 = COLOR | |
431 | frame.BorderColor3 = BORDERCOLOR | |
432 | frame.Name = NAME | |
433 | frame.Parent = PARENT | |
434 | return frame | |
435 | end | |
436 | ||
437 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
438 | local label = IT("TextLabel") | |
439 | label.BackgroundTransparency = 1 | |
440 | label.Size = UD2(1, 0, 1, 0) | |
441 | label.Position = UD2(0, 0, 0, 0) | |
442 | label.TextColor3 = TEXTCOLOR | |
443 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
444 | label.TextTransparency = TRANSPARENCY | |
445 | label.FontSize = TEXTFONTSIZE | |
446 | label.Font = TEXTFONT | |
447 | label.BorderSizePixel = BORDERSIZEPIXEL | |
448 | label.TextScaled = false | |
449 | label.Text = TEXT | |
450 | label.Name = NAME | |
451 | label.Parent = PARENT | |
452 | return label | |
453 | end | |
454 | ||
455 | function NoOutlines(PART) | |
456 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
457 | end | |
458 | ||
459 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
460 | local NEWWELD = IT(TYPE) | |
461 | NEWWELD.Part0 = PART0 | |
462 | NEWWELD.Part1 = PART1 | |
463 | NEWWELD.C0 = C0 | |
464 | NEWWELD.C1 = C1 | |
465 | NEWWELD.Parent = PARENT | |
466 | return NEWWELD | |
467 | end | |
468 | ||
469 | local S = IT("Sound") | |
470 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
471 | local NEWSOUND = nil | |
472 | coroutine.resume(coroutine.create(function() | |
473 | NEWSOUND = S:Clone() | |
474 | NEWSOUND.Parent = PARENT | |
475 | NEWSOUND.Volume = VOLUME | |
476 | NEWSOUND.Pitch = PITCH | |
477 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
478 | NEWSOUND:play() | |
479 | if DOESLOOP == true then | |
480 | NEWSOUND.Looped = true | |
481 | else | |
482 | repeat wait(1) until NEWSOUND.Playing == false | |
483 | NEWSOUND:remove() | |
484 | end | |
485 | end)) | |
486 | return NEWSOUND | |
487 | end | |
488 | ||
489 | function CFrameFromTopBack(at, top, back) | |
490 | local right = top:Cross(back) | |
491 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
492 | end | |
493 | ||
494 | function MakeForm(PART,TYPE) | |
495 | if TYPE == "Cyl" then | |
496 | local MSH = IT("CylinderMesh",PART) | |
497 | elseif TYPE == "Ball" then | |
498 | local MSH = IT("SpecialMesh",PART) | |
499 | MSH.MeshType = "Sphere" | |
500 | elseif TYPE == "Wedge" then | |
501 | local MSH = IT("SpecialMesh",PART) | |
502 | MSH.MeshType = "Wedge" | |
503 | end | |
504 | end | |
505 | ||
506 | Debris = game:GetService("Debris") | |
507 | ||
508 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
509 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
510 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
511 | end | |
512 | ||
513 | --//=================================\\ | |
514 | --|| WEAPON CREATION | |
515 | --\\=================================// | |
516 | ||
517 | RootPart.Size = RootPart.Size*SIZE | |
518 | Torso.Size = Torso.Size*SIZE | |
519 | RightArm.Size = RightArm.Size*SIZE | |
520 | RightLeg.Size = RightLeg.Size*SIZE | |
521 | LeftArm.Size = LeftArm.Size*SIZE | |
522 | LeftLeg.Size = LeftLeg.Size*SIZE | |
523 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
524 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
525 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
526 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
527 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
528 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
529 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
530 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
531 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
532 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
533 | --Head.Size = Head.Size*SIZE | |
534 | RootJoint.Parent = RootPart | |
535 | Neck.Parent = Torso | |
536 | RightShoulder.Parent = Torso | |
537 | LeftShoulder.Parent = Torso | |
538 | RightHip.Parent = Torso | |
539 | LeftHip.Parent = Torso | |
540 | ||
541 | Humanoid.Died:connect(function() | |
542 | ATTACK = true | |
543 | end) | |
544 | ||
545 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
546 | ||
547 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text") | |
548 | ||
549 | --//=================================\\ | |
550 | --|| DAMAGING | |
551 | --\\=================================// | |
552 | ||
553 | local EXPLOSION = IT("Explosion",nil) | |
554 | EXPLOSION.BlastPressure = 0 | |
555 | function PUNCH(Fist) | |
556 | TOUCH = Fist.Touched:Connect(function(hit) | |
557 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
558 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
559 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
560 | if TORSO and HUM.Health > 0 then | |
561 | CreateSound(0,Fist,6,1,false) | |
562 | CreateSound(0,TORSO,7,MRANDOM(8,14)/10,false) | |
563 | TORSO.Parent:BreakJoints() | |
564 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
565 | if c:IsA("BasePart") then | |
566 | local bv = Instance.new("BodyVelocity",c) | |
567 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
568 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
569 | Debris:AddItem(bv,0.05) | |
570 | end | |
571 | end | |
572 | local BOOM = EXPLOSION:Clone() | |
573 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
574 | BOOM.Parent = Character | |
575 | TOUCH:Disconnect() | |
576 | KILLCOUNT = KILLCOUNT + 1 | |
577 | end | |
578 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
579 | hit:remove() | |
580 | CreateSound(0,Fist,6,1,false) | |
581 | local BOOM = EXPLOSION:Clone() | |
582 | BOOM.BlastPressure = 15 | |
583 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
584 | BOOM.Parent = Character | |
585 | elseif hit.Anchored == false then | |
586 | CreateSound(0,Fist,6,1,false) | |
587 | local BOOM = EXPLOSION:Clone() | |
588 | BOOM.BlastPressure = 70 | |
589 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
590 | BOOM.Parent = Character | |
591 | TOUCH:Disconnect() | |
592 | end | |
593 | end) | |
594 | return TOUCH | |
595 | end | |
596 | ||
597 | --//=================================\\ | |
598 | --|| ATTACK FUNCTIONS AND STUFF | |
599 | --\\=================================// | |
600 | ||
601 | function Yeet() | |
602 | ATTACK = true | |
603 | Rooted = false | |
604 | if COMBO == 1 then | |
605 | COMBO = 2 | |
606 | for i=0, 0.1, 0.1 / Animation_Speed do | |
607 | Swait() | |
608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
612 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
614 | end | |
615 | local FIST = PUNCH(LeftArm) | |
616 | for i=0, 0.15, 0.1 / Animation_Speed do | |
617 | Swait() | |
618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
622 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
624 | end | |
625 | FIST:Disconnect() | |
626 | else | |
627 | COMBO = 1 | |
628 | for i=0, 0.1, 0.1 / Animation_Speed do | |
629 | Swait() | |
630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
634 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
636 | end | |
637 | local FIST = PUNCH(RightArm) | |
638 | for i=0, 0.15, 0.1 / Animation_Speed do | |
639 | Swait() | |
640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
644 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
646 | end | |
647 | FIST:Disconnect() | |
648 | end | |
649 | ATTACK = false | |
650 | Rooted = false | |
651 | end | |
652 | ||
653 | function YesPlease() | |
654 | ATTACK = true | |
655 | Rooted = true | |
656 | CreateSound(0,Head,6,1,false) | |
657 | for i=0, 2, 0.1 / Animation_Speed do | |
658 | Swait() | |
659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
663 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
665 | end | |
666 | ATTACK = false | |
667 | Rooted = false | |
668 | end | |
669 | ||
670 | --//=================================\\ | |
671 | --|| ASSIGN THINGS TO KEYS | |
672 | --\\=================================// | |
673 | ||
674 | Mouse.Button1Down:connect(function(NEWKEY) | |
675 | if ATTACK == false then | |
676 | Yeet() | |
677 | end | |
678 | end) | |
679 | Mouse.KeyDown:connect(function(NEWKEY) | |
680 | if NEWKEY == "t" and ATTACK == false then | |
681 | YesPlease() | |
682 | end | |
683 | end) | |
684 | ||
685 | --//=================================\\ | |
686 | --\\=================================// | |
687 | ||
688 | function unanchor() | |
689 | if UNANCHOR == true then | |
690 | g = Character:GetChildren() | |
691 | for i = 1, #g do | |
692 | if g[i].ClassName == "Part" then | |
693 | g[i].Anchored = false | |
694 | end | |
695 | end | |
696 | end | |
697 | end | |
698 | ||
699 | --//=================================\\ | |
700 | --|| WRAP THE WHOLE SCRIPT UP | |
701 | --\\=================================// | |
702 | ||
703 | Humanoid.Changed:connect(function(Jump) | |
704 | if Jump == "Jump" and (Disable_Jump == true) then | |
705 | Humanoid.Jump = false | |
706 | end | |
707 | end) | |
708 | ||
709 | local FF = IT("ForceField",Character) | |
710 | FF.Visible = false | |
711 | ||
712 | while true do | |
713 | Swait() | |
714 | script.Parent = WEAPONGUI | |
715 | ANIMATE.Parent = nil | |
716 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
717 | v:Stop(); | |
718 | end | |
719 | SINE = SINE + CHANGE | |
720 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
721 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
722 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
723 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
724 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
725 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
726 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
727 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
728 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
729 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
730 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
731 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
732 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
733 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
734 | end | |
735 | if HITFLOOR == nil then | |
736 | ANIM = "Midair" | |
737 | if ATTACK == false then | |
738 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
742 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
744 | end | |
745 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
746 | ANIM = "Idle" | |
747 | if ATTACK == false then | |
748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
752 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
754 | end | |
755 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
756 | ANIM = "Walk" | |
757 | if ATTACK == false then | |
758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
762 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
764 | end | |
765 | end | |
766 | unanchor() | |
767 | Humanoid.MaxHealth = 5e7 | |
768 | Humanoid.Health = 5e7 | |
769 | Humanoid.Name = "BigBoie" | |
770 | if Rooted == false then | |
771 | Disable_Jump = false | |
772 | Humanoid.WalkSpeed = Speed | |
773 | elseif Rooted == true then | |
774 | Disable_Jump = true | |
775 | Humanoid.WalkSpeed = 0 | |
776 | end | |
777 | sick.SoundId = "" | |
778 | sick.Looped = true | |
779 | sick.Pitch = 1 | |
780 | sick.Volume = 3 | |
781 | sick:Resume() | |
782 | sick.Parent = Torso | |
783 | Humanoid.JumpPower = 150 | |
784 | TEXT.Text = KILLCOUNT | |
785 | end | |
786 | ||
787 | --//=================================\\ | |
788 | --\\=================================// | |
789 | ||
790 | ||
791 | ||
792 | ||
793 | ||
794 | --//====================================================\\-- | |
795 | --|| END OF SCRIPT | |
796 | --\\====================================================//-- |