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1 | --MADE BY ares200345 (NOT THE SCRIPT) LOCAL SCRIPT: Go to lin | |
2 | ||
3 | - | while game.Players.ares200345.PlayerGui:FindFirstChild(enthusiastichuyga's Sword") == nil do |
3 | + | while game.Players.lafur2.PlayerGui:FindFirstChild(enthusiastichuyga's Sword") == nil do |
4 | wait() | |
5 | - | if game.Player.enthusiastichuyga.PlayerGui:FindFirstChild("enthusiastichuyga's Sword") == nil then |
5 | + | if game.Player.lafur2.PlayerGui:FindFirstChild("enthusiastichuyga's Sword") == nil then |
6 | local screengui = Instance.new("ScreenGui") | |
7 | screengui.Parent = game.Players.enthusiastichuyga.PlayerGui | |
8 | screengui.Name = "enthusiastichuyga's Sword" | |
9 | ||
10 | local textbutton = Instance.new("TextButton") | |
11 | textbutton.Parent = screengui | |
12 | textbutton.Position = UDim2.new(0,606,0,15) | |
13 | textbutton.Size = UDim2.new(0,70,0,25) | |
14 | textbutton.Text = "WarSword" | |
15 | textbutton.TextColor3 = Color3.new(0/0, 0/0, 0/0) | |
16 | textbutton.BorderColor3 = Color3.new(0/0, 0/0, 0/0) | |
17 | textbutton.BackgroundColor = BrickColor.new("White") | |
18 | textbutton.MouseButton1Down:connect(function() | |
19 | ||
20 | ||
21 | - | bl = game.Players.enthusiastichuyga.Backpack |
21 | + | bl = game.Players.lafur2.Backpack |
22 | - | me = game.Players.enthusiastichuyga |
22 | + | me = game.Players.lafur2 |
23 | char = me.Character | |
24 | Modelname = "GreatSword" | |
25 | Toolname = "WarSword" | |
26 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
27 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
28 | selected = false | |
29 | effectOn = false | |
30 | Hurt = false | |
31 | Leghurt = false | |
32 | Deb = true | |
33 | LegDeb = true | |
34 | Able = true | |
35 | Resting = false | |
36 | RestingAnim = false | |
37 | AbleG = true | |
38 | Prop = {Damage = 10000, Legdmg = 10000, AS = 100, ShockDMG = 10000, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000} | |
39 | Prop.AS = Prop.AS/300 | |
40 | Cam = workspace.CurrentCamera | |
41 | ||
42 | ToolIcon = "http://www.roblox.com/asset/?id=49192762" | |
43 | MouseIc = "http://www.roblox.com/asset/?id=49192792" | |
44 | MouseDo = "http://www.roblox.com/asset/?id=49192819" | |
45 | ||
46 | Add = { | |
47 | Sphere = function(P) | |
48 | local m = Instance.new("SpecialMesh",P) | |
49 | m.MeshType = "Sphere" | |
50 | return m | |
51 | end, | |
52 | Torso = function(P) | |
53 | local m = Instance.new("SpecialMesh",P) | |
54 | m.MeshType = "Torso" | |
55 | return m | |
56 | end, | |
57 | BF = function(P) | |
58 | local bf = Instance.new("BodyForce",P) | |
59 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
60 | return bf | |
61 | end, | |
62 | BP = function(P) | |
63 | local bp = Instance.new("BodyPosition",P) | |
64 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
65 | bp.P = 14000 | |
66 | return bp | |
67 | end, | |
68 | BG = function(P) | |
69 | local bg = Instance.new("BodyGyro",P) | |
70 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
71 | bg.P = 14000 | |
72 | return bg | |
73 | end, | |
74 | Mesh = function(P, ID, x, y, z) | |
75 | local m = Instance.new("SpecialMesh") | |
76 | m.MeshId = ID | |
77 | m.Scale = Vector3.new(x, y, z) | |
78 | m.Parent = P | |
79 | return m | |
80 | end, | |
81 | Sound = function(P, ID, vol, pitch) | |
82 | local s = Instance.new("Sound") | |
83 | s.SoundId = ID | |
84 | s.Volume = vol | |
85 | s.Pitch = pitch | |
86 | s.Parent = P | |
87 | return s | |
88 | end | |
89 | } | |
90 | ||
91 | function find(tab, arg) | |
92 | local ah = nil | |
93 | for i,v in pairs(tab) do | |
94 | if v == arg then | |
95 | ah = v | |
96 | end | |
97 | end | |
98 | return ah | |
99 | end | |
100 | ||
101 | function getAllParts(from) | |
102 | local t = {} | |
103 | function getParts(where) | |
104 | for i, v in pairs(where:children()) do | |
105 | if v:IsA("BasePart") then | |
106 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
107 | table.insert(t, v) | |
108 | end | |
109 | end | |
110 | getParts(v) | |
111 | end | |
112 | end | |
113 | getParts(workspace) | |
114 | return t | |
115 | end | |
116 | ||
117 | function RayCast(pos1, pos2, maxDist, forward) | |
118 | local list = getAllParts(workspace) | |
119 | local pos0 = pos1 | |
120 | for dist = 1, maxDist, forward do | |
121 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
122 | for _, v in pairs(list) do | |
123 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
124 | local s = v.Size | |
125 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then | |
126 | return pos0, v | |
127 | end | |
128 | end | |
129 | end | |
130 | return pos0, nil | |
131 | end | |
132 | ||
133 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
134 | local p = Instance.new("Part") | |
135 | p.formFactor = "Custom" | |
136 | p.Anchored = Anchor | |
137 | p.CanCollide = Collide | |
138 | p.Transparency = Tran | |
139 | p.Reflectance = Ref | |
140 | p.BrickColor = BrickColor.new(Color) | |
141 | for _, Surf in pairs(Surfaces) do | |
142 | p[Surf] = "Smooth" | |
143 | end | |
144 | p.Size = Vector3.new(X, Y, Z) | |
145 | if Break then | |
146 | p:BreakJoints() | |
147 | else p:MakeJoints() end | |
148 | p.Parent = Parent | |
149 | p.Locked = true | |
150 | return p | |
151 | end | |
152 | ||
153 | function Weld(p0, p1, x, y, z, a, b, c) | |
154 | local w = Instance.new("Weld") | |
155 | w.Parent = p0 | |
156 | w.Part0 = p0 | |
157 | w.Part1 = p1 | |
158 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
159 | return w | |
160 | end | |
161 | ||
162 | function ComputePos(pos1, pos2) | |
163 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
164 | return CFrame.new(pos1, pos3) | |
165 | end | |
166 | ||
167 | function getHumanoid(c) | |
168 | local h = nil | |
169 | for i,v in pairs(c:children()) do | |
170 | if v:IsA("Humanoid") and c ~= char then | |
171 | if v.Health > 0 then | |
172 | h = v | |
173 | end | |
174 | end | |
175 | end | |
176 | return h | |
177 | end | |
178 | ||
179 | for i,v in pairs(char:children()) do | |
180 | if v.Name == Modelname then | |
181 | v:remove() | |
182 | end | |
183 | end | |
184 | ||
185 | pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end) | |
186 | ||
187 | Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui")) | |
188 | Sc.Name = "RaigMeter" | |
189 | ||
190 | Fr = Instance.new("Frame",Sc) | |
191 | Fr.Size = UDim2.new(0, 250, 0, 28) | |
192 | Fr.Position = UDim2.new(0.5, -125, 0, 5) | |
193 | Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1) | |
194 | ||
195 | Met = Instance.new("Frame", Fr) | |
196 | Met.Size = UDim2.new(1, -10, 1, -6) | |
197 | Met.Position = UDim2.new(0, 5, 0, 3) | |
198 | Met.BackgroundColor3 = Color3.new(0, 0, 0) | |
199 | Met.BorderSizePixel = 0 | |
200 | ||
201 | Meter = Instance.new("ImageLabel", Met) | |
202 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
203 | Meter.Position = UDim2.new(0, 0, 0, 1) | |
204 | Meter.Image = "http://www.roblox.com/asset/?id=48965808" | |
205 | Meter.BorderSizePixel = 0 | |
206 | Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1) | |
207 | ||
208 | Tx = Instance.new("TextLabel", Met) | |
209 | Tx.Size = UDim2.new(0, 0, 1, 0) | |
210 | Tx.Position = UDim2.new(0, 5, 0, 0) | |
211 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
212 | Tx.Font = "ArialBold" | |
213 | Tx.FontSize = "Size18" | |
214 | Tx.BackgroundTransparency = 1 | |
215 | Tx.TextColor3 = Color3.new(1, 0, 0) | |
216 | Tx.TextXAlignment = "Left" | |
217 | ||
218 | laast = Prop.Rage | |
219 | coroutine.resume(coroutine.create(function() | |
220 | while true do | |
221 | wait() | |
222 | if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end | |
223 | if laast ~= Prop.Rage then | |
224 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
225 | laast = Prop.Rage | |
226 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
227 | end | |
228 | end | |
229 | end)) | |
230 | ||
231 | torso = char.Torso | |
232 | neck = torso.Neck | |
233 | hum = char.Humanoid | |
234 | Rarm = char["Right Arm"] | |
235 | Larm = char["Left Arm"] | |
236 | Rleg = char["Right Leg"] | |
237 | Lleg = char["Left Leg"] | |
238 | ||
239 | hc = Instance.new("Humanoid") | |
240 | hc.Health = 0 | |
241 | hc.MaxHealth = 0 | |
242 | ||
243 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
244 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
245 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
246 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
247 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
248 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
249 | equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7) | |
250 | ||
251 | function PlaySound(sound, pitch) | |
252 | local s = sound:clone() | |
253 | if pitch ~= nil then | |
254 | if tonumber(pitch) then | |
255 | s.Pitch = tonumber(pitch) | |
256 | end | |
257 | end | |
258 | s.Parent = torso | |
259 | s.PlayOnRemove = true | |
260 | coroutine.resume(coroutine.create(function() | |
261 | wait() | |
262 | s:remove() | |
263 | end)) | |
264 | end | |
265 | ||
266 | Mo = Instance.new("Model") | |
267 | Mo.Name = Modelname | |
268 | ||
269 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
270 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
271 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
272 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
273 | ||
274 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
275 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
276 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
277 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
278 | ||
279 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
280 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
281 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
282 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
283 | ||
284 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
285 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
286 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
287 | ||
288 | TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
289 | ||
290 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
291 | ||
292 | handle = Part(Mo, false, false, 1, 0, "Bright blue", 0.4, 5, 0.4, true) | |
293 | handle.Name = "Handle" | |
294 | Instance.new("SpecialMesh",handle) | |
295 | ||
296 | maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true) | |
297 | Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0) | |
298 | ||
299 | DMGParts = {} | |
300 | ||
301 | for i = 0, 135, 45 do | |
302 | local tip = Part(Mo, false, false, 1, 0, "Dark grey", 0.54, 1.3, 2.2, true) | |
303 | Instance.new("BlockMesh",tip) | |
304 | Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i)) | |
305 | table.insert(DMGParts, tip) | |
306 | end | |
307 | ||
308 | spiketip = Part(Mo, false, false, 1, 0.2, "Bright blue", 0.3, 0.8, 0.3, true) | |
309 | Weld(handle, spiketip, 0, -5.7, 0, 0, 0, 0) | |
310 | Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17) | |
311 | ||
312 | table.insert(DMGParts, spiketip) | |
313 | ||
314 | local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
315 | local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0) | |
316 | w1.C0 = CFrame.new(0, -2.6, 0) | |
317 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85) | |
318 | ||
319 | local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
320 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
321 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95) | |
322 | ||
323 | local hilt = Part(Mo, false, false, 0, 0.4, "Medium grey", 1.25, 0.25, .5, true) | |
324 | Weld(hilt, handle, 0, .4, 0, 0, math.rad(90), 0) | |
325 | Add.Torso(hilt) | |
326 | ||
327 | local fakeHandle = Part(Mo, false, false, 0, 0, "Bright blue", 0.3, 2.8, 0.3, true) | |
328 | Weld(fakeHandle, handle, 0, -.9, 0, 0, 0, 0) | |
329 | Instance.new("SpecialMesh",fakeHandle) | |
330 | ||
331 | local blade = Part(Mo, false, false, 0, 0, "Medium Grey", 0.05, 8.5, 0.45, true) | |
332 | Weld(blade, handle, 0, 3.6, 0, 0, 0, 0) | |
333 | Add.Mesh(blade, "http://www.roblox.com/asset/?id=1033714", 0.05, 8.5, 0.4) | |
334 | table.insert(DMGParts, blade) | |
335 | ||
336 | local bladeEdge = Part(Mo, false, false, 0, 0.6, "Bright blue", 0.02, 8.5, 0.5, true) | |
337 | Weld(bladeEdge, handle, 0, 3.6, 0, 0, 0, 0) | |
338 | Add.Mesh(bladeEdge, "http://www.roblox.com/asset/?id=1033714", 0.02, 8.5, 0.5) | |
339 | ||
340 | local bladeGem = Part(Mo, false, false, 0, 0.6, "Bright blue", .3, .6, .3, true) | |
341 | Weld(bladeGem, handle, 0, 1, 0, 0, 0, 0) | |
342 | Add.Mesh(bladeGem, "http://www.roblox.com/asset/?id=9756362", .3, 0.6, .3) | |
343 | ||
344 | ||
345 | ||
346 | Mo.Parent = char | |
347 | TH.Part1 = handle | |
348 | ||
349 | function showdmg(dmg, p, pos) | |
350 | local mo = Instance.new("Model") | |
351 | mo.Name = dmg | |
352 | local pa = Part(mo, false, true, 0, 0, "Bright blue", 0.8, 0.3, 0.8, true) | |
353 | pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0) | |
354 | pa.Name = "Head" | |
355 | local hah = hc:clone() | |
356 | hah.Parent = mo | |
357 | local bp = Add.BP(pa) | |
358 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
359 | bp.position = p.Position + Vector3.new(0, 3+pos, 0) | |
360 | Add.BG(pa) | |
361 | coroutine.resume(coroutine.create(function() | |
362 | wait() | |
363 | mo.Parent = workspace | |
364 | wait(1.4) | |
365 | mo:remove() | |
366 | end)) | |
367 | end | |
368 | ||
369 | ||
370 | function damage(hum, p, num, dm1, dm2) | |
371 | local dmg = math.random(dm1, dm2) | |
372 | hum.Health = hum.Health - dmg | |
373 | showdmg(dmg, p, num) | |
374 | return dmg | |
375 | end | |
376 | ||
377 | function brickdamage(hit) | |
378 | local h = getHumanoid(hit.Parent) | |
379 | if h ~= nil and Hurt and Deb then | |
380 | Deb = false | |
381 | local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage) | |
382 | PlaySound(hitsound) | |
383 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
384 | wait(0.3) | |
385 | Deb = true | |
386 | end | |
387 | end | |
388 | ||
389 | function legdamage(hit) | |
390 | local h = getHumanoid(hit.Parent) | |
391 | if h ~= nil and Leghurt and LegDeb then | |
392 | LegDeb = false | |
393 | local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg) | |
394 | PlaySound(hitsound) | |
395 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
396 | coroutine.resume(coroutine.create(function() | |
397 | local haha = math.random(1,3) | |
398 | if haha == 1 then | |
399 | h.PlatformStand = true | |
400 | wait() | |
401 | local ps = getAllParts(h.Parent) | |
402 | for i, v in pairs(ps) do | |
403 | if v.Anchored == false then | |
404 | v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40 | |
405 | v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
406 | end | |
407 | end | |
408 | wait(0.8) | |
409 | h.PlatformStand = false | |
410 | end | |
411 | end)) | |
412 | wait(0.2) | |
413 | LegDeb = true | |
414 | end | |
415 | end | |
416 | ||
417 | for i, v in pairs({Rleg, Lleg}) do | |
418 | v.Touched:connect(legdamage) | |
419 | end | |
420 | ||
421 | for i,v in pairs(DMGParts) do | |
422 | v.Touched:connect(brickdamage) | |
423 | end | |
424 | ||
425 | ||
426 | h = Instance.new("HopperBin",me.Backpack) | |
427 | h.Name = Toolname | |
428 | h.TextureId = ToolIcon | |
429 | bl = h | |
430 | ||
431 | bin = bl | |
432 | ||
433 | function StartEffect(part) | |
434 | effectOn = true | |
435 | local lastPoint = part.Position | |
436 | coroutine.resume(coroutine.create(function() | |
437 | while effectOn do | |
438 | wait() | |
439 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
440 | local mag = (lastPoint - part.Position).magnitude | |
441 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
442 | local m = Instance.new("SpecialMesh",p) | |
443 | p.CFrame = point * CFrame.new(0, mag/2, 0) | |
444 | m.Scale = Vector3.new(1.2, mag+0.6, 1.2) | |
445 | lastPoint = part.Position | |
446 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
447 | end | |
448 | end)) | |
449 | end | |
450 | ||
451 | function EndEffect() | |
452 | effectOn = false | |
453 | end | |
454 | ||
455 | function detach(bool) | |
456 | LLW.C0 = CFrame.new(0, 0, 0) | |
457 | RLW.C0 = CFrame.new(0, 0, 0) | |
458 | LAW.C0 = CFrame.new(0,0,0) | |
459 | RAW.C0 = CFrame.new(0, 0, 0) | |
460 | if bool then | |
461 | LLW.Part1 = nil | |
462 | RLW.Part1 = nil | |
463 | RAW.Part1 = nil | |
464 | LAW.Part1 = nil | |
465 | end | |
466 | end | |
467 | ||
468 | function attach() | |
469 | RAW.Part1 = Rarm | |
470 | LAW.Part1 = Larm | |
471 | RLW.Part1 = Rleg | |
472 | LLW.Part1 = Lleg | |
473 | end | |
474 | ||
475 | function normal() | |
476 | neck.C0 = necko | |
477 | RAW.C0 = RAWStand | |
478 | LAW.C0 = LAWStand | |
479 | RLW.C0 = RLWStand | |
480 | LLW.C0 = LLWStand | |
481 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
482 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
483 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
484 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
485 | HW.C0 = HWStand | |
486 | end | |
487 | ||
488 | function idleanim() | |
489 | attach() | |
490 | for i = 0, 10, 10/22 do | |
491 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
492 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
493 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
494 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
495 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
496 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
497 | wait() | |
498 | end | |
499 | wait() | |
500 | for i = 10, 0, -10/29 do | |
501 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
502 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
503 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
504 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
505 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
506 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
507 | wait() | |
508 | end | |
509 | normal() | |
510 | end | |
511 | ||
512 | function runanim() | |
513 | RLW.Part1 = nil | |
514 | LLW.Part1 = nil | |
515 | end | |
516 | ||
517 | coroutine.resume(coroutine.create(function() | |
518 | while true do | |
519 | wait() | |
520 | if selected and Able == true and RestingAnim == false then | |
521 | if torso.Velocity.magnitude < 2 then | |
522 | idleanim() | |
523 | wait() | |
524 | else | |
525 | runanim() | |
526 | wait() | |
527 | end | |
528 | end | |
529 | end | |
530 | end)) | |
531 | ||
532 | function selectanim() | |
533 | if RestingAnim == false and Able == true then | |
534 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
535 | RAW.Part1 = Rarm | |
536 | for i = 0, 270, 270/5 do | |
537 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
538 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
539 | wait() | |
540 | end | |
541 | HW.C0 = ah | |
542 | HW.Part1 = handle | |
543 | TH.Part1 = nil | |
544 | PlaySound(equip) | |
545 | for i = 270, 70, -200/13 do | |
546 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
547 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
548 | wait() | |
549 | end | |
550 | attach() | |
551 | for i = 70, 120, 50/8 do | |
552 | local asd = i-70 | |
553 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
554 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
555 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
556 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
557 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
558 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
559 | wait() | |
560 | end | |
561 | if RAWStand == nil then | |
562 | RAWStand = RAW.C0 | |
563 | LAWStand = LAW.C0 | |
564 | RLWStand = RLW.C0 | |
565 | LLWStand = LLW.C0 | |
566 | HWStand = HW.C0 | |
567 | end | |
568 | normal() | |
569 | end | |
570 | end | |
571 | ||
572 | function deselanim() | |
573 | if RestingAnim == false and Able == true then | |
574 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
575 | for i = 120, 70, -50/8 do | |
576 | local asd = i-70 | |
577 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
578 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
579 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
580 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
581 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
582 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
583 | wait() | |
584 | end | |
585 | LLW.Part1 = nil | |
586 | RLW.Part1 = nil | |
587 | LAW.Part1 = nil | |
588 | for i = 70, 270, 200/13 do | |
589 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
590 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
591 | wait() | |
592 | end | |
593 | HW.C0 = ah | |
594 | HW.Part1 = nil | |
595 | TH.Part1 = handle | |
596 | for i = 270, 0, -270/6 do | |
597 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
598 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
599 | wait() | |
600 | end | |
601 | neck.C0 = necko | |
602 | detach(true) | |
603 | end | |
604 | end | |
605 | ||
606 | function smash(mouse) | |
607 | attach() | |
608 | local mouseHit = mouse | |
609 | local Orig = torso.CFrame | |
610 | local bg = Add.BG(torso) | |
611 | local bp = Add.BP(torso) | |
612 | bp.position = Orig.p | |
613 | local CF = ComputePos(Orig.p, mouseHit) | |
614 | local CF2 = CF | |
615 | bg.cframe = CF2 | |
616 | PlaySound(slash) | |
617 | for i = 0, 1, Prop.AS*1.1 do | |
618 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0) | |
619 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0) | |
620 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i)) | |
621 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i)) | |
622 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i)) | |
623 | neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i)) | |
624 | wait() | |
625 | end | |
626 | bp.position = CF * CFrame.new(0, 0, -1.1).p | |
627 | StartEffect(maintip) | |
628 | Hurt = true | |
629 | for i = 0, 1, Prop.AS*1.5 do | |
630 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0) | |
631 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0) | |
632 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i)) | |
633 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i)) | |
634 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30)) | |
635 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i)) | |
636 | wait() | |
637 | end | |
638 | Hurt = false | |
639 | EndEffect() | |
640 | PlaySound(smashsound) | |
641 | bp.position = CF * CFrame.new(0, 0, -1.9).p | |
642 | for i = 0, 1, Prop.AS do | |
643 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0) | |
644 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0) | |
645 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0) | |
646 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0) | |
647 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i)) | |
648 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i)) | |
649 | wait() | |
650 | end | |
651 | normal() | |
652 | bg:remove() | |
653 | bp:remove() | |
654 | end | |
655 | ||
656 | function swing(mouse) | |
657 | attach() | |
658 | local mouseHit = mouse | |
659 | local Orig = torso.CFrame | |
660 | local bg = Add.BG(torso) | |
661 | local bp = Add.BP(torso) | |
662 | bp.position = Orig.p | |
663 | local CF = ComputePos(Orig.p, mouseHit) | |
664 | local CF2 = CF | |
665 | bg.cframe = CF2 | |
666 | PlaySound(slash) | |
667 | for i = 0, 1, Prop.AS*1.5 do | |
668 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0) | |
669 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0) | |
670 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0) | |
671 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0) | |
672 | HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0) | |
673 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i)) | |
674 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0) | |
675 | wait() | |
676 | end | |
677 | Hurt = true | |
678 | StartEffect(maintip) | |
679 | for i = 0, 1, Prop.AS*1.3 do | |
680 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0) | |
681 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0) | |
682 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0) | |
683 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0) | |
684 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i) | |
685 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i)) | |
686 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0) | |
687 | wait() | |
688 | end | |
689 | EndEffect() | |
690 | Hurt = false | |
691 | for i = 0, 1, Prop.AS*0.8 do | |
692 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0) | |
693 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0) | |
694 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
695 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0) | |
696 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i) | |
697 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i)) | |
698 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0) | |
699 | wait() | |
700 | end | |
701 | normal() | |
702 | bg:remove() | |
703 | bp:remove() | |
704 | end | |
705 | ||
706 | function stab(mouse) | |
707 | attach() | |
708 | local mouseHit = mouse | |
709 | local Orig = torso.CFrame | |
710 | local bg = Add.BG(torso) | |
711 | local bp = Add.BP(torso) | |
712 | bp.position = Orig.p | |
713 | local CF = ComputePos(Orig.p, mouseHit) | |
714 | local CF2 = CF | |
715 | bg.cframe = CF2 | |
716 | PlaySound(slash) | |
717 | for i = 0, 1, Prop.AS do | |
718 | RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0) | |
719 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0) | |
720 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i)) | |
721 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i)) | |
722 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i) | |
723 | neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i)) | |
724 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0) | |
725 | wait() | |
726 | end | |
727 | StartEffect(maintip) | |
728 | Hurt = true | |
729 | bp.position = CF * CFrame.new(0, 0, -0.6).p | |
730 | for i = 0, 1, Prop.AS*1.5 do | |
731 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0) | |
732 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0) | |
733 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i)) | |
734 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i)) | |
735 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i) | |
736 | neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i)) | |
737 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0) | |
738 | wait() | |
739 | end | |
740 | Hurt = false | |
741 | EndEffect() | |
742 | bp.position = CF.p | |
743 | for i = 0, 1, Prop.AS*1.1 do | |
744 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0) | |
745 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0) | |
746 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i)) | |
747 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i)) | |
748 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i) | |
749 | neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i)) | |
750 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0) | |
751 | wait() | |
752 | end | |
753 | normal() | |
754 | bg:remove() | |
755 | bp:remove() | |
756 | end | |
757 | ||
758 | function epicsmashfunc(hit) | |
759 | local ch = hit.Parent | |
760 | local h = getHumanoid(ch) | |
761 | local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head") | |
762 | return h, t, head | |
763 | end | |
764 | ||
765 | function epicsmash(mouse) | |
766 | if Prop.Rage >= 50 then | |
767 | attach() | |
768 | local mouseHit = mouse | |
769 | local Orig = torso.CFrame | |
770 | local bg = Add.BG(torso) | |
771 | local bp = Add.BP(torso) | |
772 | bp.position = Orig.p | |
773 | local CF = ComputePos(Orig.p, mouseHit) | |
774 | bg.cframe = CF | |
775 | local hu, to, head = nil, nil, nil | |
776 | local Epic = true | |
777 | local conn = Lleg.Touched:connect(function(hit) | |
778 | if Epic then | |
779 | hu, to, head = epicsmashfunc(hit) | |
780 | if hu and to and head then Epic = false end | |
781 | end | |
782 | end) | |
783 | PlaySound(slash) | |
784 | for i = 0, 1, 0.12 do | |
785 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0) | |
786 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i) | |
787 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0) | |
788 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0) | |
789 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i) | |
790 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i)) | |
791 | bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i)) | |
792 | wait() | |
793 | end | |
794 | conn:disconnect() | |
795 | if hu and to and head then | |
796 | Prop.Rage = Prop.Rage - 50 | |
797 | hu.PlatformStand = true | |
798 | local bg2 = Add.BG(to) | |
799 | bg2.P = 6000 | |
800 | bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90)) | |
801 | local bp2 = Add.BP(to) | |
802 | bp2.position = CF * CFrame.new(-1, -4, -4).p | |
803 | bp2.P = 5000 | |
804 | wait(0.1) | |
805 | for i = 0, 1, 0.045 do | |
806 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i)) | |
807 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i) | |
808 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
809 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
810 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
811 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i)) | |
812 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i)) | |
813 | wait() | |
814 | end | |
815 | PlaySound(slash) | |
816 | bp2:remove() | |
817 | bg2:remove() | |
818 | wait(0.2) | |
819 | StartEffect(maintip) | |
820 | for i = 0, 1, 0.1 do | |
821 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i)) | |
822 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0) | |
823 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
824 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
825 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i) | |
826 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i)) | |
827 | bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15)) | |
828 | wait() | |
829 | end | |
830 | coroutine.resume(coroutine.create(function() | |
831 | local frr = Cam.CoordinateFrame | |
832 | for i = 1, math.random(3,6) do | |
833 | wait() | |
834 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10) | |
835 | end | |
836 | end)) | |
837 | PlaySound(smashsound) | |
838 | EndEffect() | |
839 | local pos = head.Position | |
840 | if (pos - maintip.Position).magnitude < 2 then | |
841 | damage(hu, head, 0.3, hu.Health, hu.Health) | |
842 | head:remove() | |
843 | PlaySound(hitsound) | |
844 | for i = 1, math.random(7, 17) do | |
845 | local hmm = math.random(1,6) | |
846 | if hmm < 6 then | |
847 | local cols = {"Bright red", "Really red"} | |
848 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10) | |
849 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
850 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
851 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
852 | else | |
853 | local cols = {"Institutional white", "White"} | |
854 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10) | |
855 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
856 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
857 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
858 | end | |
859 | end | |
860 | end | |
861 | for i = 0, 1, 0.06 do | |
862 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i)) | |
863 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0) | |
864 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
865 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
866 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i) | |
867 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i)) | |
868 | bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0) | |
869 | wait() | |
870 | end | |
871 | else | |
872 | for i = 0, 1, 0.08 do | |
873 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0) | |
874 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i) | |
875 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
876 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
877 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
878 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i)) | |
879 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i)) | |
880 | wait() | |
881 | end | |
882 | bg:remove() | |
883 | bp:remove() | |
884 | normal() | |
885 | end | |
886 | normal() | |
887 | bg:remove() | |
888 | bp:remove() | |
889 | end | |
890 | end | |
891 | ||
892 | ||
893 | function shockwave(mouse) | |
894 | local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1) | |
895 | if Prop.Rage >= 80 and t then | |
896 | Prop.Rage = Prop.Rage - 80 | |
897 | attach() | |
898 | local mouseHit = mouse | |
899 | local Orig = torso.CFrame | |
900 | local bg = Add.BG(torso) | |
901 | local bp = Add.BP(torso) | |
902 | bp.position = Orig.p | |
903 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
904 | bp.P = 5000 | |
905 | local CF = ComputePos(Orig.p, mouseHit) | |
906 | bg.cframe = CF | |
907 | PlaySound(charge) | |
908 | for i = 0, 1, 0.07 do | |
909 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
910 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
911 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i) | |
912 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
913 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
914 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
915 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
916 | bp.position = Orig.p + Vector3.new(0, -1.9*i, 0) | |
917 | wait() | |
918 | end | |
919 | for i = 0, 1, 0.04 do | |
920 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
921 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i) | |
922 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i) | |
923 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
924 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i) | |
925 | neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0) | |
926 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
927 | bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0) | |
928 | wait() | |
929 | end | |
930 | bp.P = 12001 | |
931 | wait(0.1) | |
932 | StartEffect(maintip) | |
933 | PlaySound(slash) | |
934 | for i = 0, 1, 0.1 do | |
935 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i) | |
936 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0) | |
937 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i) | |
938 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
939 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i) | |
940 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i)) | |
941 | bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0) | |
942 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0) | |
943 | wait() | |
944 | end | |
945 | coroutine.resume(coroutine.create(function() | |
946 | local frr = Cam.CoordinateFrame | |
947 | for i = 1, math.random(10,16) do | |
948 | wait() | |
949 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
950 | end | |
951 | end)) | |
952 | PlaySound(smashsound) | |
953 | local pos = CF * CFrame.new(-2, -3, -3).p | |
954 | EndEffect() | |
955 | local p = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true) | |
956 | p.CFrame = CFrame.new(pos) | |
957 | local p2 = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true) | |
958 | p2.CFrame = CFrame.new(pos) | |
959 | local p3 = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true) | |
960 | p3.CFrame = CFrame.new(pos) | |
961 | local m3 = Instance.new("SpecialMesh",p3) | |
962 | m3.MeshType = "Sphere" | |
963 | PlaySound(boom) | |
964 | local m2 = Instance.new("CylinderMesh",p2) | |
965 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1) | |
966 | local tab = {} | |
967 | coroutine.resume(coroutine.create(function() | |
968 | for x = 0, 1.04, 0.04 do | |
969 | wait() | |
970 | local thing = 33*x | |
971 | m.Scale = Vector3.new(21*x, 5*x, 21*x) | |
972 | m2.Scale = Vector3.new(thing, 1, thing) | |
973 | m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93) | |
974 | p.Transparency = x | |
975 | p2.Transparency = x | |
976 | p3.Transparency = x | |
977 | for i, v in pairs(workspace:children()) do | |
978 | local h = getHumanoid(v) | |
979 | local to = v:findFirstChild("Torso") | |
980 | if h ~= nil and to ~= nil and find(tab, v) == nil then | |
981 | if (to.Position - pos).magnitude < (thing/2) then | |
982 | damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG) | |
983 | to.Velocity = CFrame.new(pos, to.Position).lookVector * 60 | |
984 | to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
985 | h.PlatformStand = true | |
986 | table.insert(tab, v) | |
987 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | p:remove() | |
993 | p2:remove() | |
994 | p3:remove() | |
995 | end)) | |
996 | wait(0.8) | |
997 | for i = 0, 1, Prop.AS*0.8 do | |
998 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i) | |
999 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0) | |
1000 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i) | |
1001 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
1002 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i) | |
1003 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i)) | |
1004 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
1005 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0) | |
1006 | wait() | |
1007 | end | |
1008 | normal() | |
1009 | bg:remove() | |
1010 | bp:remove() | |
1011 | end | |
1012 | end | |
1013 | ||
1014 | function flipsmash(mouse) | |
1015 | local Orig = torso.CFrame | |
1016 | local mouseHit = mouse | |
1017 | local CF = ComputePos(Orig.p, mouseHit) | |
1018 | local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5) | |
1019 | local ahp = (CF * CFrame.new(0, 0, -14.5)) | |
1020 | local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5) | |
1021 | if t and t2 and Prop.Rage >= 90 then | |
1022 | Prop.Rage = Prop.Rage - 90 | |
1023 | attach() | |
1024 | local bg = Add.BG(torso) | |
1025 | local bp = Add.BP(torso) | |
1026 | bp.position = Orig.p | |
1027 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1028 | bg.cframe = CF | |
1029 | local cen = CF * CFrame.new(0, -1.2, -1.5-6.5) | |
1030 | for i = 0, 1, 0.08 do | |
1031 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
1032 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
1033 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i) | |
1034 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0) | |
1035 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
1036 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
1037 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
1038 | bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p | |
1039 | wait() | |
1040 | end | |
1041 | wait(0.15) | |
1042 | hum.PlatformStand = true | |
1043 | for i = 0, 1, 0.13 do | |
1044 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2) | |
1045 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5) | |
1046 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
1047 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0) | |
1048 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6) | |
1049 | neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0) | |
1050 | bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0) | |
1051 | bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
1052 | wait() | |
1053 | end | |
1054 | PlaySound(slash) | |
1055 | for i = 0, 1, 0.13 do | |
1056 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
1057 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i) | |
1058 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0) | |
1059 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0) | |
1060 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i) | |
1061 | neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0) | |
1062 | bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0) | |
1063 | bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
1064 | wait() | |
1065 | end | |
1066 | StartEffect(maintip) | |
1067 | PlaySound(slash) | |
1068 | for i = 0, 1, 0.06 do | |
1069 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0) | |
1070 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0) | |
1071 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0) | |
1072 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i) | |
1073 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6) | |
1074 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0) | |
1075 | bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0) | |
1076 | bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
1077 | wait() | |
1078 | end | |
1079 | coroutine.resume(coroutine.create(function() | |
1080 | local frr = Cam.CoordinateFrame | |
1081 | for i = 1, math.random(13,20) do | |
1082 | wait() | |
1083 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
1084 | end | |
1085 | end)) | |
1086 | PlaySound(smashsound) | |
1087 | PlaySound(boomboom) | |
1088 | EndEffect() | |
1089 | local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z) | |
1090 | local siz = math.random(65,115)/10 | |
1091 | local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true) | |
1092 | partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) | |
1093 | local decc = Instance.new("Decal",partie) | |
1094 | decc.Shiny = 0 | |
1095 | decc.Specular = 0 | |
1096 | decc.Texture = "http://www.roblox.com/asset/?id=49173398" | |
1097 | decc.Face = "Top" | |
1098 | local count = 0 | |
1099 | for i, v in pairs(workspace:children()) do | |
1100 | local h = getHumanoid(v) | |
1101 | local to = v:findFirstChild("Torso") | |
1102 | if h ~= nil and to ~= nil then | |
1103 | if (to.Position - poo).magnitude < 15 then | |
1104 | count = count + 1 | |
1105 | local Maxhp = h.MaxHealth | |
1106 | if Maxhp > 5000 then Maxhp = 5000 end | |
1107 | damage(h, to, 0.5, 0, Maxhp+5) | |
1108 | to.Velocity = CFrame.new(poo, to.Position).lookVector * 30 | |
1109 | to.Velocity = to.Velocity + Vector3.new(0, 60, 0) | |
1110 | to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1111 | h.PlatformStand = true | |
1112 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
1113 | if count >= 2 then break end | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end)) | |
1118 | wait(0.6) | |
1119 | for i = 0, 1, 0.06 do | |
1120 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0) | |
1121 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0) | |
1122 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0) | |
1123 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
1124 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i) | |
1125 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0) | |
1126 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
1127 | bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p | |
1128 | wait() | |
1129 | end | |
1130 | hum.PlatformStand = false | |
1131 | normal() | |
1132 | bg:remove() | |
1133 | bp:remove() | |
1134 | end | |
1135 | end | |
1136 | ||
1137 | function spin(mouse) | |
1138 | attach() | |
1139 | local mouseHit = mouse | |
1140 | local Orig = torso.CFrame | |
1141 | local CF = ComputePos(Orig.p, mouseHit) | |
1142 | local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5) | |
1143 | if t then | |
1144 | local bg = Add.BG(torso) | |
1145 | local bp = Add.BP(torso) | |
1146 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1147 | bp.position = Orig.p | |
1148 | bg.cframe = CF | |
1149 | PlaySound(slash) | |
1150 | for i = 0, 1, 0.11 do | |
1151 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0) | |
1152 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i)) | |
1153 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0) | |
1154 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i) | |
1155 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0) | |
1156 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) | |
1157 | neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i)) | |
1158 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
1159 | wait() | |
1160 | end | |
1161 | local posg = CF * CFrame.new(0, -0.6, -4) | |
1162 | PlaySound(hitsound, 0.9) | |
1163 | for i = 0, 1, 0.13 do | |
1164 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i) | |
1165 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i)) | |
1166 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0) | |
1167 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i) | |
1168 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
1169 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i) | |
1170 | neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i)) | |
1171 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
1172 | bp.position = CF * CFrame.new(0, 1*i, -2*i).p | |
1173 | wait() | |
1174 | end | |
1175 | hum.PlatformStand = true | |
1176 | bg.Parent = handle | |
1177 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0) | |
1178 | bp.Parent = handle | |
1179 | bp.position = posg.p | |
1180 | StartEffect(Lleg) | |
1181 | Leghurt = true | |
1182 | PlaySound(slash) | |
1183 | for i = 0, 1, 0.09 do | |
1184 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
1185 | RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0) | |
1186 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0) | |
1187 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0) | |
1188 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
1189 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i) | |
1190 | neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0) | |
1191 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0) | |
1192 | wait() | |
1193 | end | |
1194 | for i = 0, 1, 0.055 do | |
1195 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0) | |
1196 | RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0) | |
1197 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0) | |
1198 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
1199 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0) | |
1200 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
1201 | neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0) | |
1202 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0) | |
1203 | wait() | |
1204 | end | |
1205 | EndEffect() | |
1206 | Leghurt = false | |
1207 | for i = 0, 1, 0.12 do | |
1208 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i) | |
1209 | RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0) | |
1210 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0) | |
1211 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0) | |
1212 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0) | |
1213 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
1214 | neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
1215 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0) | |
1216 | wait() | |
1217 | end | |
1218 | bg.Parent = torso | |
1219 | bp.Parent = torso | |
1220 | bg.cframe = CF | |
1221 | for i = 0, 1, 0.14 do | |
1222 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
1223 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0) | |
1224 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0) | |
1225 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
1226 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
1227 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i) | |
1228 | neck.C0 = necko * CFrame.Angles(0, 0, 0) | |
1229 | bp.position = CF * CFrame.new(0, 0, -2+1*i).p | |
1230 | bg.cframe = CF | |
1231 | wait() | |
1232 | end | |
1233 | hum.PlatformStand = false | |
1234 | normal() | |
1235 | bg:remove() | |
1236 | bp:remove() | |
1237 | end | |
1238 | end | |
1239 | ||
1240 | function rest() | |
1241 | local Orig = torso.CFrame | |
1242 | local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p) | |
1243 | local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5) | |
1244 | if t then | |
1245 | attach() | |
1246 | local bg = Add.BG(torso) | |
1247 | local bp = Add.BP(torso) | |
1248 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1249 | bp.position = CF.p | |
1250 | bg.cframe = CF | |
1251 | local cen = CF * CFrame.new(0, -2.5, 0) | |
1252 | RestingAnim = true | |
1253 | hum.PlatformStand = true | |
1254 | local standup = function() | |
1255 | Resting = false | |
1256 | bp.Parent = torso | |
1257 | cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5) | |
1258 | for i = 1, 0, -0.12 do | |
1259 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
1260 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
1261 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4) | |
1262 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4) | |
1263 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
1264 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
1265 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
1266 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
1267 | wait() | |
1268 | end | |
1269 | for i = 1, 0, -0.17 do | |
1270 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
1271 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
1272 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
1273 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
1274 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
1275 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
1276 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
1277 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
1278 | wait() | |
1279 | end | |
1280 | hum.PlatformStand = false | |
1281 | bg:remove() | |
1282 | bp:remove() | |
1283 | normal() | |
1284 | Able = true | |
1285 | RestingAnim = false | |
1286 | end | |
1287 | local connec = hum.Changed:connect(function() | |
1288 | if hum.PlatformStand == false then | |
1289 | coroutine.resume(coroutine.create(function() | |
1290 | standup() | |
1291 | end)) | |
1292 | standup = nil | |
1293 | connec:disconnect() | |
1294 | end | |
1295 | end) | |
1296 | local lasthp = hum.Health | |
1297 | local conn = hum.HealthChanged:connect(function(hp) | |
1298 | if lasthp - hp > 0.8 then | |
1299 | hum.PlatformStand = false | |
1300 | conn:disconnect() | |
1301 | end | |
1302 | lasthp = hp | |
1303 | end) | |
1304 | coroutine.resume(coroutine.create(function() | |
1305 | repeat wait() until Resting | |
1306 | while Resting do | |
1307 | wait() | |
1308 | if torso.Velocity.magnitude > 4 then | |
1309 | hum.PlatformStand = false | |
1310 | break | |
1311 | end | |
1312 | end | |
1313 | end)) | |
1314 | for i = 0, 1, 0.1 do | |
1315 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
1316 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
1317 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i) | |
1318 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i) | |
1319 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
1320 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
1321 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
1322 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
1323 | wait() | |
1324 | end | |
1325 | for i = 0, 1, 0.07 do | |
1326 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
1327 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
1328 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4) | |
1329 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4) | |
1330 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
1331 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
1332 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
1333 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
1334 | wait() | |
1335 | end | |
1336 | Resting = true | |
1337 | coroutine.resume(coroutine.create(function() | |
1338 | wait(0.4) | |
1339 | bp.Parent = nil | |
1340 | end)) | |
1341 | coroutine.resume(coroutine.create(function() | |
1342 | while Resting and selected do | |
1343 | wait(math.random(350,800)/1000) | |
1344 | hum.Health = hum.Health + math.random(1,2) | |
1345 | Prop.Rage = Prop.Rage + 1 | |
1346 | end | |
1347 | hum.PlatformStand = false | |
1348 | end)) | |
1349 | end | |
1350 | end | |
1351 | ||
1352 | function select(mouse) | |
1353 | mouse.Icon = MouseIc | |
1354 | selectanim() | |
1355 | selected = true | |
1356 | mouse.Button1Down:connect(function() | |
1357 | if Able and RestingAnim == false and hum.Sit == false then | |
1358 | Able = false | |
1359 | swing(mouse.Hit.p) | |
1360 | Able = true | |
1361 | end | |
1362 | end) | |
1363 | mouse.Button1Down:connect(function() | |
1364 | mouse.Icon = MouseDo | |
1365 | mouse.Button1Up:wait() | |
1366 | mouse.Icon = MouseIc | |
1367 | end) | |
1368 | mouse.KeyDown:connect(function(key) | |
1369 | key = key:lower() | |
1370 | if Able and RestingAnim == false and hum.Sit == false then | |
1371 | if key == "q" then | |
1372 | Able = false | |
1373 | smash(mouse.Hit.p) | |
1374 | Able = true | |
1375 | elseif key == "e" then | |
1376 | Able = false | |
1377 | swing(mouse.Hit.p) | |
1378 | Able = true | |
1379 | elseif key == "r" then | |
1380 | Able = false | |
1381 | stab(mouse.Hit.p) | |
1382 | Able = true | |
1383 | elseif key == "f" then | |
1384 | Able = false | |
1385 | epicsmash(mouse.Hit.p) | |
1386 | Able = true | |
1387 | elseif key == "z" then | |
1388 | Able = false | |
1389 | shockwave(mouse.Hit.p) | |
1390 | Able = true | |
1391 | elseif key == "x" then | |
1392 | Able = false | |
1393 | flipsmash(mouse.Hit.p) | |
1394 | Able = true | |
1395 | elseif key == "t" then | |
1396 | Able = false | |
1397 | spin(mouse.Hit.p) | |
1398 | Able = true | |
1399 | end | |
1400 | end | |
1401 | if Able then | |
1402 | if key == "g" and AbleG then | |
1403 | AbleG = false | |
1404 | if Resting == true then | |
1405 | Resting = false | |
1406 | else | |
1407 | rest() | |
1408 | end | |
1409 | wait(0.8) | |
1410 | AbleG = true | |
1411 | end | |
1412 | end | |
1413 | end) | |
1414 | end | |
1415 | ||
1416 | function deselect(mouse) | |
1417 | selected = false | |
1418 | deselanim() | |
1419 | end | |
1420 | ||
1421 | bin.Selected:connect(select) | |
1422 | bin.Deselected:connect(deselect) | |
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | end) | |
1428 | end | |
1429 | end |