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1 | - | --Edited by TheDevilPro1234 |
1 | + | |
2 | - | ---NO TOOLS |
2 | + | |
3 | - | plr = game.Players.LocalPlayer |
3 | + | |
4 | - | repeat |
4 | + | |
5 | - | wait(0.4) |
5 | + | |
6 | - | until plr.Character |
6 | + | |
7 | - | chr = plr.Character |
7 | + | |
8 | - | human = chr:FindFirstChild("Humanoid") |
8 | + | |
9 | - | chr.Humanoid.MaxHealth = math.huge |
9 | + | |
10 | - | mouse = plr:GetMouse() |
10 | + | |
11 | - | equipd = false |
11 | + | |
12 | - | tors = chr.Torso |
12 | + | |
13 | - | rarm = chr["Right Arm"] |
13 | + | |
14 | - | larm = chr["Left Arm"] |
14 | + | |
15 | - | rleg = chr["Right Leg"] |
15 | + | |
16 | - | lleg = chr["Left Leg"] |
16 | + | |
17 | - | chr.Head.face.Texture = "rbxassetid://126198982" |
17 | + | |
18 | - | local txt = Instance.new("BillboardGui", chr) |
18 | + | |
19 | - | CV="Lime green" |
19 | + | |
20 | - | txt.Adornee = chr .Head |
20 | + | |
21 | - | txt.Name = "_status" |
21 | + | |
22 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
22 | + | |
23 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
23 | + | |
24 | - | local text = Instance.new("TextLabel", txt) |
24 | + | |
25 | - | text.Size = UDim2.new(10, 0, 7, 0) |
25 | + | |
26 | - | text.FontSize = "Size24" |
26 | + | |
27 | - | text.TextScaled = true |
27 | + | |
28 | - | text.TextTransparency = 0 |
28 | + | |
29 | - | text.BackgroundTransparency = 1 |
29 | + | |
30 | - | text.TextTransparency = 0 |
30 | + | |
31 | - | text.TextStrokeTransparency = 0 |
31 | + | |
32 | - | text.Font = "Bodoni" |
32 | + | |
33 | - | text.TextStrokeColor3 = Color3.new(0,0,0) |
33 | + | |
34 | - | text.TextColor3 = Color3.new(0,1,0) |
34 | + | |
35 | - | text.Text = "Izuku Midoriya" |
35 | + | |
36 | - | v=Instance.new("Part") |
36 | + | |
37 | - | v.Name = "ColorBrick" |
37 | + | |
38 | - | v.Parent= plr.Character |
38 | + | |
39 | - | v.FormFactor="Symmetric" |
39 | + | |
40 | - | v.Anchored=true |
40 | + | |
41 | - | v.CanCollide=false |
41 | + | |
42 | - | v.BottomSurface="Smooth" |
42 | + | |
43 | - | v.TopSurface="Smooth" |
43 | + | |
44 | - | v.Size=Vector3.new(10,5,3) |
44 | + | |
45 | - | v.Transparency=1 |
45 | + | |
46 | - | v.CFrame=chr.Torso.CFrame |
46 | + | |
47 | - | v.BrickColor=BrickColor.new("Lime green") |
47 | + | |
48 | - | v.Transparency=1 |
48 | + | |
49 | - | v.Shape="Block" |
49 | + | |
50 | - | chr.Shirt.ShirtTemplate = "rbxassetid://846519063" |
50 | + | |
51 | - | chr.Pants.PantsTemplate = "rbxassetid://848613245" |
51 | + | |
52 | ||
53 | - | if v:IsA("Hat") then |
53 | + | |
54 | local char = p.Character | |
55 | local mouse=p:GetMouse() | |
56 | local larm = char["Left Arm"] | |
57 | local rarm = char["Right Arm"] | |
58 | local lleg = char["Left Leg"] | |
59 | local rleg = char["Right Leg"] | |
60 | local torso = char.Torso | |
61 | local root = char.HumanoidRootPart | |
62 | local hed = char.Head | |
63 | --------------------------------------------- | |
64 | ||
65 | local PE1 = Instance.new("ParticleEmitter",rleg) | |
66 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
67 | PE1.LightEmission = NumberSequence.new(0.2) | |
68 | PE1.Size = NumberSequence.new(1.2) | |
69 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
70 | PE1.Lifetime = NumberRange.new(.5) | |
71 | PE1.Rate = 10 | |
72 | PE1.Transparency = NumberSequence.new(0.2) | |
73 | PE1.LightEmission = NumberSequence.new(0.2) | |
74 | PE1.Rotation = NumberRange.new(260) | |
75 | PE1.Speed = NumberRange.new(0) | |
76 | PE1.RotSpeed = NumberRange.new(100) | |
77 | ||
78 | ---------------------------------------------------- | |
79 | local PE1 = Instance.new("ParticleEmitter",rarm) | |
80 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
81 | PE1.LightEmission = NumberSequence.new(0.2) | |
82 | PE1.Size = NumberSequence.new(1.2) | |
83 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
84 | PE1.Lifetime = NumberRange.new(.5) | |
85 | PE1.Rate = 10 | |
86 | PE1.Transparency = NumberSequence.new(0.2) | |
87 | PE1.LightEmission = NumberSequence.new(0.2) | |
88 | PE1.Rotation = NumberRange.new(260) | |
89 | PE1.Speed = NumberRange.new(0) | |
90 | PE1.RotSpeed = NumberRange.new(100) | |
91 | --------------------------------------------- | |
92 | ||
93 | local PE1 = Instance.new("ParticleEmitter",lleg) | |
94 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
95 | PE1.LightEmission = NumberSequence.new(0.2) | |
96 | PE1.Size = NumberSequence.new(1.2) | |
97 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
98 | PE1.Lifetime = NumberRange.new(.5) | |
99 | PE1.Rate = 10 | |
100 | PE1.Transparency = NumberSequence.new(0.2) | |
101 | PE1.LightEmission = NumberSequence.new(0.2) | |
102 | PE1.Rotation = NumberRange.new(260) | |
103 | PE1.Speed = NumberRange.new(0) | |
104 | PE1.RotSpeed = NumberRange.new(100) | |
105 | --------------------------------------------- | |
106 | ||
107 | local PE1 = Instance.new("ParticleEmitter",larm) | |
108 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
109 | PE1.LightEmission = NumberSequence.new(0.2) | |
110 | PE1.Size = NumberSequence.new(1.2) | |
111 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
112 | PE1.Lifetime = NumberRange.new(.5) | |
113 | PE1.Rate = 10 | |
114 | PE1.Transparency = NumberSequence.new(0.2) | |
115 | PE1.LightEmission = NumberSequence.new(0.2) | |
116 | PE1.Rotation = NumberRange.new(260) | |
117 | PE1.Speed = NumberRange.new(0) | |
118 | PE1.RotSpeed = NumberRange.new(100) | |
119 | --------------------------------------------- | |
120 | ||
121 | local PE1 = Instance.new("ParticleEmitter",torso) | |
122 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
123 | PE1.LightEmission = NumberSequence.new(0.2) | |
124 | PE1.Size = NumberSequence.new(1.2) | |
125 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
126 | PE1.Lifetime = NumberRange.new(.5) | |
127 | PE1.Rate = 10 | |
128 | PE1.Transparency = NumberSequence.new(0.2) | |
129 | PE1.LightEmission = NumberSequence.new(0.2) | |
130 | PE1.Rotation = NumberRange.new(260) | |
131 | PE1.Speed = NumberRange.new(0) | |
132 | PE1.RotSpeed = NumberRange.new(100) | |
133 | --------------------------------------------- | |
134 | ||
135 | local PE1 = Instance.new("ParticleEmitter",head) | |
136 | PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0)) | |
137 | PE1.LightEmission = NumberSequence.new(0.2) | |
138 | PE1.Size = NumberSequence.new(1.2) | |
139 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
140 | PE1.Lifetime = NumberRange.new(.5) | |
141 | PE1.Rate = 10 | |
142 | PE1.Transparency = NumberSequence.new(0.2) | |
143 | PE1.LightEmission = NumberSequence.new(0.2) | |
144 | PE1.Rotation = NumberRange.new(260) | |
145 | PE1.Speed = NumberRange.new(0) | |
146 | PE1.RotSpeed = NumberRange.new(100) | |
147 | ||
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | -- | |
156 | local Player = game:GetService('Players').LocalPlayer | |
157 | repeat wait() until Player.Character | |
158 | local Character = Player.Character | |
159 | ||
160 | --All The Settings for Trails in this Script | |
161 | TrailSettings = { | |
162 | Lifetime = 0.7, | |
163 | Texture = 'rbxassetid://31270182', | |
164 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
165 | Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color), | |
166 | Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color), | |
167 | AllBody = true, | |
168 | UpperBodyOnly = false, | |
169 | LowerBodyOnly = false, | |
170 | Accessories = false, | |
171 | Extras = true, | |
172 | R15 = false, --Change to true if you're using R15 | |
173 | R15Parts = { | |
174 | 'UpperTorso', | |
175 | 'LowerTorso', | |
176 | } | |
177 | } | |
178 | ||
179 | local Trail; --Making other Trails uses this in this Script | |
180 | ||
181 | --UpperBody Function | |
182 | UpperBody = function() | |
183 | if TrailSettings.R15 == false then | |
184 | A0 = Instance.new('Attachment',Character.Torso) | |
185 | A1 = Instance.new('Attachment',Character.Head) | |
186 | A2 = Instance.new('Attachment',Character['Right Arm']) | |
187 | A3 = Instance.new('Attachment',Character['Left Arm']) | |
188 | Trail = Instance.new('Trail',Character) | |
189 | Trail.Attachment0 = A0 | |
190 | Trail.Attachment1 = A1 | |
191 | Trail.Texture = TrailSettings.Texture | |
192 | Trail.Color = TrailSettings.Color1 | |
193 | Trail.Lifetime = TrailSettings.Lifetime | |
194 | local Trail2 = Trail:Clone() | |
195 | Trail2.Parent = Character | |
196 | Trail2.Attachment1 = A2 | |
197 | local Trail3 = Trail:Clone() | |
198 | Trail3.Parent = Character | |
199 | Trail3.Attachment1 = A3 | |
200 | local Trail6 = Trail:Clone() | |
201 | Trail6.Parent = Character | |
202 | Trail6.Attachment0 = A1 | |
203 | Trail6.Attachment1 = A2 | |
204 | local Trail7 = Trail:Clone() | |
205 | Trail7.Parent = Character | |
206 | Trail7.Attachment0 = A1 | |
207 | Trail7.Attachment1 = A3 | |
208 | else | |
209 | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) | |
210 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) | |
211 | A1 = Instance.new('Attachment',Character.Head) | |
212 | A2 = Instance.new('Attachment',Character['RightUpperArm']) | |
213 | A2R = Instance.new('Attachment',Character['RightLowerArm']) | |
214 | A3 = Instance.new('Attachment',Character['LeftUpperArm']) | |
215 | A3R = Instance.new('Attachment',Character['LeftLowerArm']) | |
216 | Trail = Instance.new('Trail',Character) | |
217 | Trail.Attachment0 = A0 | |
218 | Trail.Attachment1 = A1 | |
219 | Trail.Texture = TrailSettings.Texture | |
220 | Trail.Color = TrailSettings.Color1 | |
221 | Trail.Lifetime = TrailSettings.Lifetime | |
222 | local Trail2 = Trail:Clone() | |
223 | Trail2.Parent = Character | |
224 | Trail2.Attachment1 = A2 | |
225 | local Trail3 = Trail:Clone() | |
226 | Trail3.Parent = Character | |
227 | Trail3.Attachment1 = A3 | |
228 | local Trail6 = Trail:Clone() | |
229 | Trail6.Parent = Character | |
230 | Trail6.Attachment0 = A1 | |
231 | Trail6.Attachment1 = A2 | |
232 | local Trail7 = Trail:Clone() | |
233 | Trail7.Parent = Character | |
234 | Trail7.Attachment0 = A1 | |
235 | Trail7.Attachment1 = A3 | |
236 | --R15 Trails | |
237 | local Trail1R = Trail:Clone() | |
238 | Trail1R.Parent = Character | |
239 | Trail1R.Attachment1 = A2R | |
240 | local Trail2R = Trail:Clone() | |
241 | Trail2R.Parent = Character | |
242 | Trail2R.Attachment1 = A3R | |
243 | local Trail6R = Trail:Clone() | |
244 | Trail6.Parent = Character | |
245 | Trail6.Attachment0 = A1 | |
246 | Trail6.Attachment1 = A2R | |
247 | local Trail7R = Trail:Clone() | |
248 | Trail7.Parent = Character | |
249 | Trail7.Attachment0 = A1 | |
250 | Trail7.Attachment1 = A3R | |
251 | end | |
252 | end | |
253 | ||
254 | --Lower Body Function | |
255 | LowerBody = function() | |
256 | if TrailSettings.R15 == false then | |
257 | A4 = Instance.new('Attachment',Character['Right Leg']) | |
258 | A5 = Instance.new('Attachment',Character['Left Leg']) | |
259 | local Trail4 = Trail:Clone() | |
260 | Trail4.Parent = Character | |
261 | Trail4.Attachment1 = A4 | |
262 | local Trail5 = Trail:Clone() | |
263 | Trail5.Parent = Character | |
264 | Trail5.Attachment1 = A5 | |
265 | local Trail8 = Trail:Clone() | |
266 | Trail8.Parent = Character | |
267 | Trail8.Attachment0 = A2 | |
268 | Trail8.Attachment1 = A4 | |
269 | Trail8.Color = TrailSettings.Color2 | |
270 | local Trail9 = Trail:Clone() | |
271 | Trail9.Parent = Character | |
272 | Trail9.Attachment0 = A3 | |
273 | Trail9.Attachment1 = A5 | |
274 | Trail9.Color = TrailSettings.Color2 | |
275 | local FT = Trail:Clone() | |
276 | FT.Parent = Character | |
277 | FT.Attachment0 = A4 | |
278 | FT.Attachment1 = A5 | |
279 | FT.Color = TrailSettings.Color2 | |
280 | else | |
281 | A4 = Instance.new('Attachment',Character['RightLowerLeg']) | |
282 | A4R = Instance.new('Attachment',Character['RightUpperLeg']) | |
283 | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) | |
284 | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) | |
285 | local Trail4 = Trail:Clone() | |
286 | Trail4.Parent = Character | |
287 | Trail4.Attachment1 = A4 | |
288 | local Trail5 = Trail:Clone() | |
289 | Trail5.Parent = Character | |
290 | Trail5.Attachment1 = A5 | |
291 | local Trail8 = Trail:Clone() | |
292 | Trail8.Parent = Character | |
293 | Trail8.Attachment0 = A2 | |
294 | Trail8.Attachment1 = A4 | |
295 | Trail8.Color = TrailSettings.Color2 | |
296 | local Trail9 = Trail:Clone() | |
297 | Trail9.Parent = Character | |
298 | Trail9.Attachment0 = A3 | |
299 | Trail9.Attachment1 = A5 | |
300 | Trail9.Color = TrailSettings.Color2 | |
301 | local FT = Trail:Clone() | |
302 | FT.Parent = Character | |
303 | FT.Attachment0 = A4 | |
304 | FT.Attachment1 = A5 | |
305 | FT.Color = TrailSettings.Color2 | |
306 | --R15 Trails | |
307 | local Trail3R = Trail:Clone() | |
308 | Trail3R.Parent = Character | |
309 | Trail3R.Attachment1 = A4R | |
310 | local Trail4R = Trail:Clone() | |
311 | Trail4R.Parent = Character | |
312 | Trail4R.Attachment1 = A5R | |
313 | local Trail8 = Trail:Clone() | |
314 | Trail8.Parent = Character | |
315 | Trail8.Attachment0 = A2R | |
316 | Trail8.Attachment1 = A4R | |
317 | Trail8.Color = TrailSettings.Color2 | |
318 | local Trail9 = Trail:Clone() | |
319 | Trail9.Parent = Character | |
320 | Trail9.Attachment0 = A3R | |
321 | Trail9.Attachment1 = A5R | |
322 | Trail9.Color = TrailSettings.Color2 | |
323 | local FT2R = Trail:Clone() | |
324 | FT2R.Parent = Character | |
325 | FT2R.Attachment0 = A4R | |
326 | FT2R.Attachment1 = A5R | |
327 | FT2R.Color = TrailSettings.Color2 | |
328 | end | |
329 | end | |
330 | ||
331 | --All Body Function calling Both Functions | |
332 | AllBody = function() | |
333 | UpperBody() | |
334 | LowerBody() | |
335 | end | |
336 | ||
337 | --Checking to make sure that Only some Variables are Selected else do All Body | |
338 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
339 | TrailSettings.UpperBodyOnly = false | |
340 | TrailSettings.LowerBodyOnly = false | |
341 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
342 | TrailSettings.UpperBodyOnly = false | |
343 | TrailSettings.LowerBodyOnly = false | |
344 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
345 | TrailSettings.UpperBodyOnly = false | |
346 | TrailSettings.LowerBodyOnly = false | |
347 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
348 | TrailSettings.AllBody = true | |
349 | TrailSettings.UpperBodyOnly = false | |
350 | TrailSettings.LowerBodyOnly = false | |
351 | end | |
352 | ||
353 | --Call Trail Functions | |
354 | if TrailSettings.UpperBodyOnly == true then | |
355 | UpperBody() | |
356 | print('Called Upper Body Trail') | |
357 | elseif TrailSettings.LowerBodyOnly == true then | |
358 | LowerBody() | |
359 | print('Called Lower Body Trail') | |
360 | elseif TrailSettings.AllBody == true then | |
361 | AllBody() | |
362 | print('Called Full Body Trail') | |
363 | end | |
364 | ||
365 | --Trails for Accessories | |
366 | if TrailSettings.Accessories == true then | |
367 | for Index,Item in pairs(Character:GetChildren()) do | |
368 | if Item:IsA'Accessory' then | |
369 | local AA = Instance.new('Attachment',Item.Handle) | |
370 | local ATrail = Trail:Clone() | |
371 | ATrail.Parent = Character | |
372 | ATrail.Attachment1 = AA | |
373 | end | |
374 | end | |
375 | end | |
376 | ||
377 | --Extras | |
378 | if TrailSettings.Extras == true then | |
379 | --Making an Invisible Platform Part | |
380 | local a = Instance.new('Part',Character) | |
381 | a.CanCollide = false | |
382 | a.Size = Vector3.new(2,.2,2) | |
383 | a.Transparency = 1 | |
384 | ||
385 | --Constantly putting it under your feet | |
386 | if TrailSettings.R15 == false then | |
387 | spawn(function() | |
388 | game:GetService('RunService').RenderStepped:connect(function() | |
389 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
390 | end) | |
391 | end) | |
392 | else | |
393 | spawn(function() | |
394 | game:GetService('RunService').RenderStepped:connect(function() | |
395 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
396 | end) | |
397 | end) | |
398 | end | |
399 | ||
400 | --Make a Trail from both feet to the Platform | |
401 | spawn(function() | |
402 | repeat wait() until Trail | |
403 | local AB = Instance.new('Attachment',a) | |
404 | local ABT = Trail:Clone() | |
405 | ABT.Parent = Character | |
406 | ABT.Attachment0 = A4 | |
407 | ABT.Attachment1 = AB | |
408 | ABT.Color = TrailSettings.Color2 | |
409 | local ABT2 = Trail:Clone() | |
410 | ABT2.Parent = Character | |
411 | ABT2.Attachment0 = A5 | |
412 | ABT2.Attachment1 = AB | |
413 | ABT2.Color = TrailSettings.Color2 | |
414 | end) | |
415 | end | |
416 | -- | |
417 | ||
418 | --//====================================================\\-- | |
419 | --|| CREATED BY SHACKLUSTER | |
420 | --\\====================================================//-- | |
421 | ||
422 | ||
423 | ||
424 | wait(0.2) | |
425 | ||
426 | ||
427 | ||
428 | Player = game:GetService("Players").LocalPlayer | |
429 | PlayerGui = Player.PlayerGui | |
430 | Cam = workspace.CurrentCamera | |
431 | Backpack = Player.Backpack | |
432 | Character = Player.Character | |
433 | Humanoid = Character.Humanoid | |
434 | Mouse = Player:GetMouse() | |
435 | RootPart = Character["HumanoidRootPart"] | |
436 | Torso = Character["Torso"] | |
437 | Head = Character["Head"] | |
438 | RightArm = Character["Right Arm"] | |
439 | LeftArm = Character["Left Arm"] | |
440 | RightLeg = Character["Right Leg"] | |
441 | LeftLeg = Character["Left Leg"] | |
442 | RootJoint = RootPart["RootJoint"] | |
443 | Neck = Torso["Neck"] | |
444 | RightShoulder = Torso["Right Shoulder"] | |
445 | LeftShoulder = Torso["Left Shoulder"] | |
446 | RightHip = Torso["Right Hip"] | |
447 | LeftHip = Torso["Left Hip"] | |
448 | local sick = Instance.new("Sound",Character) | |
449 | sick.SoundId = "rbxassetid://450783524" | |
450 | sick.Looped = true | |
451 | sick.Pitch = 1 | |
452 | sick.Volume = 50 | |
453 | sick:Play() | |
454 | ||
455 | IT = Instance.new | |
456 | CF = CFrame.new | |
457 | VT = Vector3.new | |
458 | RAD = math.rad | |
459 | C3 = Color3.new | |
460 | UD2 = UDim2.new | |
461 | BRICKC = BrickColor.new | |
462 | ANGLES = CFrame.Angles | |
463 | EULER = CFrame.fromEulerAnglesXYZ | |
464 | COS = math.cos | |
465 | ACOS = math.acos | |
466 | SIN = math.sin | |
467 | ASIN = math.asin | |
468 | ABS = math.abs | |
469 | MRANDOM = math.random | |
470 | FLOOR = math.floor | |
471 | ||
472 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
473 | local NEWMESH = IT(MESH) | |
474 | if MESH == "SpecialMesh" then | |
475 | NEWMESH.MeshType = MESHTYPE | |
476 | if MESHID ~= "nil" and MESHID ~= "" then | |
477 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
478 | end | |
479 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
480 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
481 | end | |
482 | end | |
483 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
484 | NEWMESH.Scale = SCALE | |
485 | NEWMESH.Parent = PARENT | |
486 | return NEWMESH | |
487 | end | |
488 | ||
489 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
490 | local NEWPART = IT("Part") | |
491 | NEWPART.formFactor = FORMFACTOR | |
492 | NEWPART.Reflectance = REFLECTANCE | |
493 | NEWPART.Transparency = TRANSPARENCY | |
494 | NEWPART.CanCollide = false | |
495 | NEWPART.Locked = true | |
496 | NEWPART.Anchored = true | |
497 | if ANCHOR == false then | |
498 | NEWPART.Anchored = false | |
499 | end | |
500 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
501 | NEWPART.Name = NAME | |
502 | NEWPART.Size = SIZE | |
503 | NEWPART.Position = Torso.Position | |
504 | NEWPART.Material = MATERIAL | |
505 | NEWPART:BreakJoints() | |
506 | NEWPART.Parent = PARENT | |
507 | return NEWPART | |
508 | end | |
509 | ||
510 | --//=================================\\ | |
511 | --|| CUSTOMIZATION | |
512 | --\\=================================// | |
513 | ||
514 | Player_Size = 1 --Size of the player. | |
515 | Animation_Speed = 3 | |
516 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
517 | ||
518 | local Speed = 16 | |
519 | local Effects2 = {} | |
520 | ||
521 | --//=================================\\ | |
522 | --|| END OF CUSTOMIZATION | |
523 | --\\=================================// | |
524 | ||
525 | local function weldBetween(a, b) | |
526 | local weldd = Instance.new("ManualWeld") | |
527 | weldd.Part0 = a | |
528 | weldd.Part1 = b | |
529 | weldd.C0 = CFrame.new() | |
530 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
531 | weldd.Parent = a | |
532 | return weldd | |
533 | end | |
534 | ||
535 | --//=================================\\ | |
536 | --|| USEFUL VALUES | |
537 | --\\=================================// | |
538 | ||
539 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
540 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
541 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
542 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
543 | local CHANGEDEFENSE = 0 | |
544 | local CHANGEDAMAGE = 0 | |
545 | local CHANGEMOVEMENT = 0 | |
546 | local ANIM = "Idle" | |
547 | local ATTACK = false | |
548 | local EQUIPPED = false | |
549 | local HOLD = false | |
550 | local COMBO = 1 | |
551 | local Rooted = false | |
552 | local SINE = 0 | |
553 | local KEYHOLD = false | |
554 | local CHANGE = 2 / Animation_Speed | |
555 | local WALKINGANIM = false | |
556 | local WALK = 0 | |
557 | local VALUE1 = false | |
558 | local VALUE2 = false | |
559 | local ROBLOXIDLEANIMATION = IT("Animation") | |
560 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
561 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
562 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
563 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
564 | WEAPONGUI.Name = "Weapon GUI" | |
565 | local Weapon = IT("Model") | |
566 | Weapon.Name = "Adds" | |
567 | local HITFLOOR = nil | |
568 | local Effects = IT("Folder", Weapon) | |
569 | Effects.Name = "Effects" | |
570 | local ANIMATOR = Humanoid.Animator | |
571 | local ANIMATE = Character.Animate | |
572 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
573 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
574 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
575 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
576 | local UNANCHOR = true | |
577 | ||
578 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
579 | ||
580 | --//=================================\\ | |
581 | --\\=================================// | |
582 | ||
583 | ||
584 | --//=================================\\ | |
585 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
586 | --\\=================================// | |
587 | ||
588 | ArtificialHB = Instance.new("BindableEvent", script) | |
589 | ArtificialHB.Name = "ArtificialHB" | |
590 | ||
591 | script:WaitForChild("ArtificialHB") | |
592 | ||
593 | frame = Frame_Speed | |
594 | tf = 0 | |
595 | allowframeloss = false | |
596 | tossremainder = false | |
597 | lastframe = tick() | |
598 | script.ArtificialHB:Fire() | |
599 | ||
600 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
601 | tf = tf + s | |
602 | if tf >= frame then | |
603 | if allowframeloss then | |
604 | script.ArtificialHB:Fire() | |
605 | lastframe = tick() | |
606 | else | |
607 | for i = 1, math.floor(tf / frame) do | |
608 | script.ArtificialHB:Fire() | |
609 | end | |
610 | lastframe = tick() | |
611 | end | |
612 | if tossremainder then | |
613 | tf = 0 | |
614 | else | |
615 | tf = tf - frame * math.floor(tf / frame) | |
616 | end | |
617 | end | |
618 | end) | |
619 | ||
620 | --//=================================\\ | |
621 | --\\=================================// | |
622 | ||
623 | ||
624 | ||
625 | ||
626 | ||
627 | --//=================================\\ | |
628 | --|| SOME FUNCTIONS | |
629 | --\\=================================// | |
630 | ||
631 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
632 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
633 | end | |
634 | ||
635 | function PositiveAngle(NUMBER) | |
636 | if NUMBER >= 0 then | |
637 | NUMBER = 0 | |
638 | end | |
639 | return NUMBER | |
640 | end | |
641 | ||
642 | function NegativeAngle(NUMBER) | |
643 | if NUMBER <= 0 then | |
644 | NUMBER = 0 | |
645 | end | |
646 | return NUMBER | |
647 | end | |
648 | ||
649 | function Swait(NUMBER) | |
650 | if NUMBER == 0 or NUMBER == nil then | |
651 | ArtificialHB.Event:wait() | |
652 | else | |
653 | for i = 1, NUMBER do | |
654 | ArtificialHB.Event:wait() | |
655 | end | |
656 | end | |
657 | end | |
658 | ||
659 | function QuaternionFromCFrame(cf) | |
660 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
661 | local trace = m00 + m11 + m22 | |
662 | if trace > 0 then | |
663 | local s = math.sqrt(1 + trace) | |
664 | local recip = 0.5 / s | |
665 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
666 | else | |
667 | local i = 0 | |
668 | if m11 > m00 then | |
669 | i = 1 | |
670 | end | |
671 | if m22 > (i == 0 and m00 or m11) then | |
672 | i = 2 | |
673 | end | |
674 | if i == 0 then | |
675 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
676 | local recip = 0.5 / s | |
677 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
678 | elseif i == 1 then | |
679 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
680 | local recip = 0.5 / s | |
681 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
682 | elseif i == 2 then | |
683 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
684 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
685 | end | |
686 | end | |
687 | end | |
688 | ||
689 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
690 | local xs, ys, zs = x + x, y + y, z + z | |
691 | local wx, wy, wz = w * xs, w * ys, w * zs | |
692 | local xx = x * xs | |
693 | local xy = x * ys | |
694 | local xz = x * zs | |
695 | local yy = y * ys | |
696 | local yz = y * zs | |
697 | local zz = z * zs | |
698 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
699 | end | |
700 | ||
701 | function QuaternionSlerp(a, b, t) | |
702 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
703 | local startInterp, finishInterp; | |
704 | if cosTheta >= 0.0001 then | |
705 | if (1 - cosTheta) > 0.0001 then | |
706 | local theta = ACOS(cosTheta) | |
707 | local invSinTheta = 1 / SIN(theta) | |
708 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
709 | finishInterp = SIN(t * theta) * invSinTheta | |
710 | else | |
711 | startInterp = 1 - t | |
712 | finishInterp = t | |
713 | end | |
714 | else | |
715 | if (1 + cosTheta) > 0.0001 then | |
716 | local theta = ACOS(-cosTheta) | |
717 | local invSinTheta = 1 / SIN(theta) | |
718 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
719 | finishInterp = SIN(t * theta) * invSinTheta | |
720 | else | |
721 | startInterp = t - 1 | |
722 | finishInterp = t | |
723 | end | |
724 | end | |
725 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
726 | end | |
727 | ||
728 | function Clerp(a, b, t) | |
729 | local qa = {QuaternionFromCFrame(a)} | |
730 | local qb = {QuaternionFromCFrame(b)} | |
731 | local ax, ay, az = a.x, a.y, a.z | |
732 | local bx, by, bz = b.x, b.y, b.z | |
733 | local _t = 1 - t | |
734 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
735 | end | |
736 | ||
737 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
738 | local frame = IT("Frame") | |
739 | frame.BackgroundTransparency = TRANSPARENCY | |
740 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
741 | frame.Position = POSITION | |
742 | frame.Size = SIZE | |
743 | frame.BackgroundColor3 = COLOR | |
744 | frame.BorderColor3 = BORDERCOLOR | |
745 | frame.Name = NAME | |
746 | frame.Parent = PARENT | |
747 | return frame | |
748 | end | |
749 | ||
750 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
751 | local label = IT("TextLabel") | |
752 | label.BackgroundTransparency = 1 | |
753 | label.Size = UD2(1, 0, 1, 0) | |
754 | label.Position = UD2(0, 0, 0, 0) | |
755 | label.TextColor3 = TEXTCOLOR | |
756 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
757 | label.TextTransparency = TRANSPARENCY | |
758 | label.FontSize = TEXTFONTSIZE | |
759 | label.Font = TEXTFONT | |
760 | label.BorderSizePixel = BORDERSIZEPIXEL | |
761 | label.TextScaled = false | |
762 | label.Text = TEXT | |
763 | label.Name = NAME | |
764 | label.Parent = PARENT | |
765 | return label | |
766 | end | |
767 | ||
768 | function NoOutlines(PART) | |
769 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
770 | end | |
771 | ||
772 | ||
773 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
774 | local NEWWELD = IT(TYPE) | |
775 | NEWWELD.Part0 = PART0 | |
776 | NEWWELD.Part1 = PART1 | |
777 | NEWWELD.C0 = C0 | |
778 | NEWWELD.C1 = C1 | |
779 | NEWWELD.Parent = PARENT | |
780 | return NEWWELD | |
781 | end | |
782 | ||
783 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
784 | local NEWSOUND = nil | |
785 | coroutine.resume(coroutine.create(function() | |
786 | NEWSOUND = IT("Sound", PARENT) | |
787 | NEWSOUND.Volume = VOLUME | |
788 | NEWSOUND.Pitch = PITCH | |
789 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
790 | Swait() | |
791 | NEWSOUND:play() | |
792 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
793 | end)) | |
794 | return NEWSOUND | |
795 | end | |
796 | ||
797 | function CFrameFromTopBack(at, top, back) | |
798 | local right = top:Cross(back) | |
799 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
800 | end | |
801 | ||
802 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
803 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
804 | local mesh = IT("SpecialMesh",wave) | |
805 | mesh.MeshType = "FileMesh" | |
806 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
807 | mesh.Scale = SIZE | |
808 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
809 | wave.CFrame = CFRAME | |
810 | coroutine.resume(coroutine.create(function(PART) | |
811 | for i = 1, WAIT do | |
812 | Swait() | |
813 | mesh.Scale = mesh.Scale + GROW | |
814 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
815 | if DOESROT == true then | |
816 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
817 | end | |
818 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
819 | if wave.Transparency > 0.99 then | |
820 | wave:remove() | |
821 | end | |
822 | end | |
823 | end)) | |
824 | end | |
825 | ||
826 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
827 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
828 | local mesh = IT("SpecialMesh",wave) | |
829 | mesh.MeshType = "FileMesh" | |
830 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
831 | mesh.Scale = SIZE | |
832 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
833 | wave.CFrame = CFRAME | |
834 | coroutine.resume(coroutine.create(function(PART) | |
835 | for i = 1, WAIT do | |
836 | Swait() | |
837 | mesh.Scale = mesh.Scale + GROW | |
838 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
839 | if DOESROT == true then | |
840 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
841 | end | |
842 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
843 | if wave.Transparency > 0.99 then | |
844 | wave:remove() | |
845 | end | |
846 | end | |
847 | end)) | |
848 | end | |
849 | ||
850 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
851 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
852 | local mesh = IT("SpecialMesh",wave) | |
853 | mesh.MeshType = "FileMesh" | |
854 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
855 | mesh.Scale = SIZE | |
856 | wave.CFrame = CFRAME | |
857 | coroutine.resume(coroutine.create(function(PART) | |
858 | for i = 1, WAIT do | |
859 | Swait() | |
860 | mesh.Scale = mesh.Scale + GROW | |
861 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
862 | if DOESROT == true then | |
863 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
864 | end | |
865 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
866 | if wave.Transparency > 0.99 then | |
867 | wave:remove() | |
868 | end | |
869 | end | |
870 | end)) | |
871 | end | |
872 | ||
873 | ||
874 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
875 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
876 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
877 | wave.CFrame = CFRAME | |
878 | coroutine.resume(coroutine.create(function(PART) | |
879 | for i = 1, WAIT do | |
880 | Swait() | |
881 | mesh.Scale = mesh.Scale * GROW | |
882 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
883 | if wave.Transparency > 0.99 then | |
884 | wave:remove() | |
885 | end | |
886 | end | |
887 | end)) | |
888 | end | |
889 | ||
890 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
891 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
892 | local mesh = IT("SpecialMesh",wave) | |
893 | mesh.MeshType = "Sphere" | |
894 | mesh.Scale = SIZE | |
895 | mesh.Offset = VT(0,0,0) | |
896 | wave.CFrame = CFRAME | |
897 | coroutine.resume(coroutine.create(function(PART) | |
898 | for i = 1, WAIT do | |
899 | Swait() | |
900 | mesh.Scale = mesh.Scale + GROW | |
901 | wave.Transparency = wave.Transparency + (1/WAIT) | |
902 | if wave.Transparency > 0.99 then | |
903 | wave:remove() | |
904 | end | |
905 | end | |
906 | end)) | |
907 | end | |
908 | ||
909 | function MakeForm(PART,TYPE) | |
910 | if TYPE == "Cyl" then | |
911 | local MSH = IT("CylinderMesh",PART) | |
912 | elseif TYPE == "Ball" then | |
913 | local MSH = IT("SpecialMesh",PART) | |
914 | MSH.MeshType = "Sphere" | |
915 | elseif TYPE == "Wedge" then | |
916 | local MSH = IT("SpecialMesh",PART) | |
917 | MSH.MeshType = "Wedge" | |
918 | end | |
919 | end | |
920 | ||
921 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
922 | if FLOOR ~= nil then | |
923 | coroutine.resume(coroutine.create(function() | |
924 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
925 | PART.CFrame = CF(POSITION) | |
926 | for i = 1, 45 do | |
927 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
928 | RingPiece.Material = FLOOR.Material | |
929 | RingPiece.Color = FLOOR.Color | |
930 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
931 | Debris:AddItem(RingPiece,SWAIT/100) | |
932 | end | |
933 | PART:remove() | |
934 | end)) | |
935 | end | |
936 | end | |
937 | ||
938 | function CheckTableForString(Table, String) | |
939 | for i, v in pairs(Table) do | |
940 | if string.find(string.lower(String), string.lower(v)) then | |
941 | return true | |
942 | end | |
943 | end | |
944 | return false | |
945 | end | |
946 | ||
947 | function CheckIntangible(Hit) | |
948 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
949 | if Hit and Hit.Parent then | |
950 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
951 | return true | |
952 | end | |
953 | end | |
954 | return false | |
955 | end | |
956 | ||
957 | Debris = game:GetService("Debris") | |
958 | ||
959 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
960 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
961 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
962 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
963 | if RayHit and CheckIntangible(RayHit) then | |
964 | if DelayIfHit then | |
965 | wait() | |
966 | end | |
967 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
968 | end | |
969 | return RayHit, RayPos, RayNormal | |
970 | end | |
971 | ||
972 | function turnto(position) | |
973 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
974 | end | |
975 | ||
976 | --//=================================\\ | |
977 | --|| WEAPON CREATION | |
978 | --\\=================================// | |
979 | ||
980 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*0.1,1.4*0.1,1.01*0.1),false) | |
981 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * 0.1, -0.25 * 0.1, 0 * 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
982 | ||
983 | ||
984 | for _, c in pairs(Weapon:GetChildren()) do | |
985 | if c.ClassName == "Part" then | |
986 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
987 | end | |
988 | end | |
989 | ||
990 | Weapon.Parent = Character | |
991 | ||
992 | Humanoid.Died:connect(function() | |
993 | ATTACK = true | |
994 | end) | |
995 | ||
996 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
997 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
998 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
999 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1000 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1001 | ||
1002 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
1003 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] DETROIT SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
1004 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
1005 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] TEAXS SMASH!", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
1006 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] ONE FOR ALL FULL COWL!!!!!", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 7") | |
1007 | ||
1008 | --//=================================\\ | |
1009 | --|| DAMAGE FUNCTIONS | |
1010 | --\\=================================// | |
1011 | ||
1012 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1013 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1014 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1015 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1016 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1017 | BODYPOSITION.P = 2000 | |
1018 | BODYPOSITION.D = 100 | |
1019 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1020 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1021 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1022 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1023 | BILLBOARDGUI.Adornee = STATPART | |
1024 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1025 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1026 | BILLBOARDGUI.AlwaysOnTop = false | |
1027 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1028 | TEXTLABEL.BackgroundTransparency = 1 | |
1029 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1030 | TEXTLABEL.Text = TEXT | |
1031 | TEXTLABEL.Font = "SciFi" | |
1032 | TEXTLABEL.FontSize="Size42" | |
1033 | TEXTLABEL.TextColor3 = COLOR | |
1034 | TEXTLABEL.TextStrokeTransparency = 1 | |
1035 | TEXTLABEL.TextScaled = true | |
1036 | TEXTLABEL.TextWrapped = true | |
1037 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1038 | if LABELTYPE == "Normal" then | |
1039 | for i = 1, 30 do | |
1040 | Swait() | |
1041 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
1042 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1043 | end | |
1044 | elseif LABELTYPE == "Debuff" then | |
1045 | for i = 1, 30 do | |
1046 | Swait() | |
1047 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1048 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1049 | end | |
1050 | elseif LABELTYPE == "Shock" then | |
1051 | local ORIGIN = STATPART.Position | |
1052 | for i = 1, 30 do | |
1053 | Swait() | |
1054 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1055 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1056 | end | |
1057 | end | |
1058 | THEPART.Parent = nil | |
1059 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1060 | end | |
1061 | ||
1062 | --//=================================\\ | |
1063 | --|| DAMAGING | |
1064 | --\\=================================// | |
1065 | ||
1066 | function killnearest(position,range,maxstrength,direction) | |
1067 | for i,v in ipairs(workspace:GetChildren()) do | |
1068 | local body = v:GetChildren() | |
1069 | for part = 1, #body do | |
1070 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1071 | if(body[part].Position - position).Magnitude < range then | |
1072 | if v.ClassName == "Model" then | |
1073 | --v:BreakJoints() | |
1074 | end | |
1075 | local POS = position | |
1076 | coroutine.resume(coroutine.create(function() | |
1077 | body[part].Anchored = true | |
1078 | body[part].Parent = Effects | |
1079 | body[part].CanCollide = true | |
1080 | local SIZE = body[part].Size | |
1081 | body[part].Material = "Neon" | |
1082 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1083 | for i = 1, 75 do | |
1084 | Swait() | |
1085 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1086 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1087 | end | |
1088 | coroutine.resume(coroutine.create(function() | |
1089 | while true do | |
1090 | Swait() | |
1091 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1092 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1093 | end | |
1094 | end)) | |
1095 | body[part].Anchored = false | |
1096 | body[part].Velocity = direction.lookVector*maxstrength | |
1097 | end)) | |
1098 | end | |
1099 | end | |
1100 | end | |
1101 | if v.ClassName == "Part" then | |
1102 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1103 | local POS = position | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | v.Anchored = true | |
1106 | v.Parent = Effects | |
1107 | local SIZE = v.Size | |
1108 | v.Material = "Neon" | |
1109 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1110 | for i = 1, 75 do | |
1111 | Swait() | |
1112 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1113 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1114 | end | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | while true do | |
1117 | Swait() | |
1118 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1119 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1120 | end | |
1121 | end)) | |
1122 | v.Anchored = false | |
1123 | v.Velocity = direction.lookVector*maxstrength | |
1124 | end)) | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | ||
1130 | --//=================================\\ | |
1131 | --|| ATTACK FUNCTIONS AND STUFF | |
1132 | --\\=================================// | |
1133 | ||
1134 | function AttackTemplate() | |
1135 | ATTACK = true | |
1136 | Rooted = false | |
1137 | for i=0, 1, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1145 | end | |
1146 | ATTACK = false | |
1147 | Rooted = false | |
1148 | end | |
1149 | ||
1150 | function GoldenPunch() | |
1151 | ATTACK = true | |
1152 | Rooted = false | |
1153 | local SPEED = Speed | |
1154 | Speed = 8 | |
1155 | CreateSound("169445572", RightArm, 10, 1.1) | |
1156 | for i=0, 4, 0.1 / Animation_Speed do | |
1157 | Swait() | |
1158 | turnto(Mouse.Hit.p) | |
1159 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) | |
1160 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15)) | |
1161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1165 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1167 | end | |
1168 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | turnto(Mouse.Hit.p) | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1177 | end | |
1178 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false) | |
1179 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1180 | PART.Shape = "Ball" | |
1181 | local bv = Instance.new("BodyVelocity") | |
1182 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1183 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1184 | bv.Parent = PART | |
1185 | bv.Name = "PROJECTILEVELOCITY" | |
1186 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5)) | |
1187 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3)) | |
1188 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2)) | |
1189 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2)) | |
1190 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1191 | coroutine.resume(coroutine.create(function() | |
1192 | for i = 1, 10 do | |
1193 | Swait() | |
1194 | PART.Transparency = PART.Transparency + 0.2/10 | |
1195 | PART.Size = PART.Size + VT(5,5,5) | |
1196 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1197 | end | |
1198 | PART:Destroy() | |
1199 | end)) | |
1200 | for i=0, 1, 0.1 / Animation_Speed do | |
1201 | Swait() | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1208 | end | |
1209 | Speed = SPEED | |
1210 | ATTACK = false | |
1211 | Rooted = false | |
1212 | end | |
1213 | ||
1214 | function GoldenGrasp() | |
1215 | ATTACK = true | |
1216 | Rooted = false | |
1217 | local HASGRABBED = false | |
1218 | local WELD = nil | |
1219 | local TORS = nil | |
1220 | local hitting = FIST.Touched:connect(function(hit) | |
1221 | if hit.Parent:FindFirstChild("Humanoid") then | |
1222 | if hit.Parent.Humanoid.Health ~= 0 then | |
1223 | UNANCHOR = false | |
1224 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1225 | TORS.Anchored = true | |
1226 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1227 | WELD = weldBetween(RightArm,TORS) | |
1228 | HASGRABBED = true | |
1229 | Rooted = true | |
1230 | end | |
1231 | end | |
1232 | end) | |
1233 | for i=0, 1, 0.1 / Animation_Speed do | |
1234 | Swait() | |
1235 | if HASGRABBED == true then | |
1236 | break | |
1237 | end | |
1238 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1244 | end | |
1245 | hitting:disconnect() | |
1246 | if HASGRABBED == true then | |
1247 | TORS.Anchored = false | |
1248 | RootPart.Anchored = true | |
1249 | for i=0, 2, 0.1 / Animation_Speed do | |
1250 | Swait() | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1257 | end | |
1258 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5)) | |
1259 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6)) | |
1260 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0)) | |
1261 | SOUNDPART.CFrame = RootPart.CFrame | |
1262 | Debris:AddItem(SOUNDPART,5) | |
1263 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1264 | for i = 1, 15 do | |
1265 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"White", 1 + MRANDOM(1,30)/15) | |
1266 | end | |
1267 | for i=0, 2, 0.1 / Animation_Speed do | |
1268 | Swait() | |
1269 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1275 | end | |
1276 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1277 | Swait() | |
1278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1282 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1284 | end | |
1285 | if HITFLOOR ~= nil then | |
1286 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1287 | end | |
1288 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1289 | WELD:remove() | |
1290 | for i = 1, 25 do | |
1291 | Swait() | |
1292 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1293 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3)) | |
1294 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1)) | |
1295 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3)) | |
1296 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5) | |
1297 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"White", 1 + MRANDOM(1,30)/15) | |
1298 | end | |
1299 | end | |
1300 | UNANCHOR = true | |
1301 | ATTACK = false | |
1302 | Rooted = false | |
1303 | end | |
1304 | ||
1305 | function Mach20() | |
1306 | local ORIGIN = RootPart.Position | |
1307 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4)) | |
1308 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6)) | |
1309 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
1310 | SOUNDPART.CFrame = RootPart.CFrame | |
1311 | Debris:AddItem(SOUNDPART,5) | |
1312 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1313 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1314 | Swait() | |
1315 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4)) | |
1316 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6)) | |
1317 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0)) | |
1318 | SOUNDPART.CFrame = RootPart.CFrame | |
1319 | Debris:AddItem(SOUNDPART,5) | |
1320 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1321 | if MRANDOM(1,8) == 1 then | |
1322 | ATTACK = true | |
1323 | Rooted = true | |
1324 | local FRUITSTABLE = { | |
1325 | {MeshId = "0", TextureId = "0", Color = "White"}, | |
1326 | {MeshId = "0", TextureId = "0", Color = "White"}, | |
1327 | {MeshId = "0", TextureId = "0", Color = "White"} | |
1328 | } | |
1329 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1330 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1331 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1332 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1333 | weldBetween(RightArm,FRUITMODEL) | |
1334 | for i=0, 4, 0.1 / Animation_Speed do | |
1335 | Swait() | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1342 | end | |
1343 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1344 | FRUITMODEL:remove() | |
1345 | for i = 1, 15 do | |
1346 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1347 | end | |
1348 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1349 | Swait() | |
1350 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1356 | end | |
1357 | ATTACK = false | |
1358 | Rooted = false | |
1359 | end | |
1360 | end | |
1361 | ||
1362 | function ImplosionCollision() | |
1363 | ATTACK = true | |
1364 | Rooted = true | |
1365 | CreateSound("169445572", RightArm, 10, 0.8) | |
1366 | for i=0, 8, 0.1 / Animation_Speed do | |
1367 | Swait() | |
1368 | turnto(Mouse.Hit.p) | |
1369 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2)) | |
1370 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,1),0) | |
1371 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,2),0) | |
1372 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | end | |
1379 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1380 | Swait() | |
1381 | turnto(Mouse.Hit.p) | |
1382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1388 | end | |
1389 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04)) | |
1390 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.035,-0.035,-0.035)) | |
1391 | coroutine.resume(coroutine.create(function() | |
1392 | Swait(100) | |
1393 | for i = 1, 5 do | |
1394 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1395 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i)) | |
1396 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i)) | |
1397 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i)) | |
1398 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i)) | |
1399 | end | |
1400 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1401 | for i = 1, 5 do | |
1402 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1403 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1404 | end | |
1405 | coroutine.resume(coroutine.create(function() | |
1406 | for i = 1, 50 do | |
1407 | Swait() | |
1408 | for i = 1, 1 do | |
1409 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5) | |
1410 | end | |
1411 | end | |
1412 | end)) | |
1413 | end)) | |
1414 | for i=0, 4, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1422 | end | |
1423 | ATTACK = false | |
1424 | Rooted = false | |
1425 | end | |
1426 | ||
1427 | --//=================================\\ | |
1428 | --|| ASSIGN THINGS TO KEYS | |
1429 | --\\=================================// | |
1430 | ||
1431 | function MouseDown(Mouse) | |
1432 | if ATTACK == false then | |
1433 | end | |
1434 | end | |
1435 | ||
1436 | function MouseUp(Mouse) | |
1437 | HOLD = false | |
1438 | end | |
1439 | ||
1440 | function KeyDown(Key) | |
1441 | KEYHOLD = true | |
1442 | if Key == "z" and ATTACK == false then | |
1443 | GoldenPunch() | |
1444 | end | |
1445 | ||
1446 | if Key == "b" and ATTACK == false then | |
1447 | GoldenGrasp() | |
1448 | end | |
1449 | ||
1450 | if Key == "c" and ATTACK == false then | |
1451 | Mach20() | |
1452 | end | |
1453 | ||
1454 | if Key == "x" and ATTACK == false then | |
1455 | ImplosionCollision() | |
1456 | end | |
1457 | ||
1458 | if Key == "p" and ATTACK == false then | |
1459 | if Speed == 16 then | |
1460 | Speed = 150 | |
1461 | elseif Speed == 150 then | |
1462 | Speed = 16 | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | ||
1467 | function KeyUp(Key) | |
1468 | KEYHOLD = false | |
1469 | end | |
1470 | ||
1471 | Mouse.Button1Down:connect(function(NEWKEY) | |
1472 | MouseDown(NEWKEY) | |
1473 | end) | |
1474 | Mouse.Button1Up:connect(function(NEWKEY) | |
1475 | MouseUp(NEWKEY) | |
1476 | end) | |
1477 | Mouse.KeyDown:connect(function(NEWKEY) | |
1478 | KeyDown(NEWKEY) | |
1479 | end) | |
1480 | Mouse.KeyUp:connect(function(NEWKEY) | |
1481 | KeyUp(NEWKEY) | |
1482 | end) | |
1483 | ||
1484 | --//=================================\\ | |
1485 | --\\=================================// | |
1486 | ||
1487 | ||
1488 | function unanchor() | |
1489 | if UNANCHOR == true then | |
1490 | g = Character:GetChildren() | |
1491 | for i = 1, #g do | |
1492 | if g[i].ClassName == "Part" then | |
1493 | g[i].Anchored = false | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | end | |
1498 | ||
1499 | ||
1500 | --//=================================\\ | |
1501 | --|| WRAP THE WHOLE SCRIPT UP | |
1502 | --\\=================================// | |
1503 | ||
1504 | Humanoid.Changed:connect(function(Jump) | |
1505 | if Jump == "Jump" and (Disable_Jump == true) then | |
1506 | Humanoid.Jump = false | |
1507 | end | |
1508 | end) | |
1509 | ||
1510 | while true do | |
1511 | Swait() | |
1512 | ANIMATE.Parent = nil | |
1513 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1514 | IDLEANIMATION:Play() | |
1515 | SINE = SINE + CHANGE | |
1516 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1517 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1518 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1519 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1520 | local WALKSPEEDVALUE = 0 | |
1521 | if Speed < 35 then | |
1522 | WALKSPEEDVALUE = 6 | |
1523 | else | |
1524 | WALKSPEEDVALUE = 3 | |
1525 | end | |
1526 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1527 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1528 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1529 | if Speed < 35 then | |
1530 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1531 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1532 | else | |
1533 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1534 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1535 | end | |
1536 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1537 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1538 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1539 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1540 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1541 | end | |
1542 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1543 | ANIM = "Jump" | |
1544 | if ATTACK == false then | |
1545 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1551 | end | |
1552 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1553 | ANIM = "Fall" | |
1554 | if ATTACK == false then | |
1555 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1561 | end | |
1562 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1563 | ANIM = "Idle" | |
1564 | if ATTACK == false then | |
1565 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1569 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1571 | end | |
1572 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1573 | ANIM = "Walk" | |
1574 | WALK = WALK + 1 / Animation_Speed | |
1575 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1576 | WALK = 0 | |
1577 | if WALKINGANIM == true then | |
1578 | WALKINGANIM = false | |
1579 | elseif WALKINGANIM == false then | |
1580 | WALKINGANIM = true | |
1581 | end | |
1582 | end | |
1583 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1584 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1585 | if ATTACK == false then | |
1586 | if Speed < 35 then | |
1587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1589 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1590 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1591 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1593 | else | |
1594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1598 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | unanchor() | |
1604 | Humanoid.MaxHealth = "inf" | |
1605 | Humanoid.Health = "inf" | |
1606 | if Rooted == false then | |
1607 | Disable_Jump = false | |
1608 | Humanoid.WalkSpeed = Speed | |
1609 | elseif Rooted == true then | |
1610 | Disable_Jump = true | |
1611 | Humanoid.WalkSpeed = 0 | |
1612 | end | |
1613 | local MATHS = {"0","1"} | |
1614 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1615 | Humanoid.PlatformStand = false | |
1616 | end | |
1617 | ||
1618 | --//=================================\\ | |
1619 | --\\=================================// | |
1620 | ||
1621 | ||
1622 | ||
1623 | ||
1624 | ||
1625 | --//====================================================\\-- | |
1626 | --|| END OF SCRIPT | |
1627 | --\\====================================================//-- |