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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | me = game.Players.rockman5 | |
153 | char = me.Character | |
154 | Selected = false | |
155 | Able = true | |
156 | Arrow = nil | |
157 | ArrowOn = false | |
158 | Hurt = false | |
159 | Deb = true | |
160 | Reloading = false | |
161 | Shooting = false | |
162 | Slashing = false | |
163 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
164 | EffectOn = false | |
165 | Accuracy = 1 | |
166 | SelAnim = false | |
167 | DMG = 25 | |
168 | ||
169 | LapaCol = "Really black" | |
170 | HandCol = "Really black" | |
171 | MiddleCol = "Really black" | |
172 | ViiniCol = "Really black" | |
173 | ||
174 | Icon = "http://www.roblox.com/asset/?id=51902588" | |
175 | ||
176 | Keys = { | |
177 | e = false, | |
178 | } | |
179 | ||
180 | ModelName = "Epic Bow" | |
181 | ||
182 | CA = CFrame.Angles | |
183 | CN = CFrame.new | |
184 | MR = math.rad | |
185 | MP = math.pi | |
186 | MRA = math.random | |
187 | MH = math.huge | |
188 | ||
189 | UD = UDim2.new | |
190 | C3 = Color3.new | |
191 | ||
192 | MaximumPower = 200 | |
193 | MaxSpecial = 100 | |
194 | Special = MaxSpecial | |
195 | ||
196 | Sounds = { | |
197 | Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1}, | |
198 | Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1}, | |
199 | Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1}, | |
200 | Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1}, | |
201 | Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1}, | |
202 | } | |
203 | ||
204 | function RC(Pos, Dir, Max, Ignore) | |
205 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
206 | end | |
207 | ||
208 | function RayC(Start, En, MaxDist, Ignore) | |
209 | return RC(Start, (En - Start), MaxDist, Ignore) | |
210 | end | |
211 | ||
212 | function DetectSurface(pos, part) | |
213 | local surface = nil | |
214 | local pospos = part.CFrame | |
215 | local pos2 = pospos:pointToObjectSpace(pos) | |
216 | local siz = part.Size | |
217 | local shaep = part.Shape | |
218 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
219 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
220 | else | |
221 | if pos2.Y > ((siz.Y/2)-0.04) then | |
222 | surface = {"Top", CA(0, 0, 0)} | |
223 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
224 | surface = {"Bottom", CA(-MP, 0, 0)} | |
225 | elseif pos2.X > ((siz.X/2)-0.04) then | |
226 | surface = {"Right", CA(0, 0, MR(-90))} | |
227 | elseif pos2.X < -((siz.X/2)-0.04) then | |
228 | surface = {"Left", CA(0, 0, MR(90))} | |
229 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
230 | surface = {"Back", CA(MR(90), 0, 0)} | |
231 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
232 | surface = {"Front", CA(MR(-90), 0, 0)} | |
233 | end | |
234 | end | |
235 | return surface | |
236 | end | |
237 | ||
238 | function Compute(pos1, pos2) | |
239 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
240 | return CN(pos1, pos3) | |
241 | end | |
242 | ||
243 | function Notime(func, tiem) | |
244 | if tiem then wait(tiem) end | |
245 | coroutine.resume(coroutine.create(function() func() end)) | |
246 | end | |
247 | ||
248 | function waitChild(p, n) | |
249 | local child = p:findFirstChild(n) | |
250 | if child then return child end | |
251 | while true do | |
252 | child = p.ChildAdded:wait() | |
253 | if child.Name == n then return child end | |
254 | end | |
255 | end | |
256 | ||
257 | function getHumanoid(c) | |
258 | for _,v in pairs(c:children()) do | |
259 | if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end | |
260 | end | |
261 | end | |
262 | ||
263 | function SE(part, pos) | |
264 | EffectOn = true | |
265 | local lastP = (part.CFrame * pos).p | |
266 | Notime(function() | |
267 | while EffectOn do | |
268 | wait() | |
269 | local posnow = (part.CFrame * pos).p | |
270 | local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2) | |
271 | local magn = (lastP - posnow).magnitude | |
272 | local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0) | |
273 | local mes2 = Instance.new("SpecialMesh",eff) | |
274 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
275 | eff.CFrame = cf * CN(0, magn/2, 0) | |
276 | Notime(function() | |
277 | for i = 0, 1, 0.1 do | |
278 | wait() | |
279 | eff.Transparency = i | |
280 | eff.Reflectance = 0.15*i | |
281 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
282 | end | |
283 | eff:remove() | |
284 | end) | |
285 | lastP = posnow | |
286 | end | |
287 | end) | |
288 | end | |
289 | ||
290 | function EE() | |
291 | EffectOn = false | |
292 | end | |
293 | ||
294 | torso = waitChild(char, "Torso") | |
295 | Rarm = waitChild(char, "Right Arm") | |
296 | Larm = waitChild(char, "Left Arm") | |
297 | Rleg = waitChild(char, "Right Leg") | |
298 | Lleg = waitChild(char, "Left Leg") | |
299 | Hum = waitChild(char, "Humanoid") | |
300 | neck = waitChild(torso, "Neck") | |
301 | ||
302 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
303 | obj.Size = size | |
304 | obj.Position = position | |
305 | obj.BackgroundColor3 = bgcolor | |
306 | obj.BorderColor3 = bordercolor | |
307 | obj.BackgroundTransparency = transparency | |
308 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then | |
309 | obj.Text = text | |
310 | obj.TextColor3 = textcolor | |
311 | end | |
312 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then | |
313 | obj.AutoButtonColor = auto | |
314 | obj.MouseButton1Down:connect(function() | |
315 | RemoveOptions() | |
316 | end) | |
317 | end | |
318 | obj.Parent = parent | |
319 | end | |
320 | ||
321 | Gui = waitChild(me, "PlayerGui") | |
322 | ||
323 | for _,v in pairs(Gui:children()) do | |
324 | if v.Name == "Power" then v:remove() end | |
325 | end | |
326 | ||
327 | Sc = Instance.new("ScreenGui", Gui) | |
328 | Sc.Name = "Power" | |
329 | ||
330 | Main = Instance.new("TextLabel") | |
331 | Main.Visible = false | |
332 | EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0)) | |
333 | Main.TextYAlignment = "Top" | |
334 | Main.FontSize = "Size36" | |
335 | Main.Font = "ArialBold" | |
336 | Main.TextTransparency = 0.5 | |
337 | ||
338 | BarBack = Instance.new("Frame") | |
339 | EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5) | |
340 | ||
341 | Bar = Instance.new("ImageLabel") | |
342 | EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5) | |
343 | Bar.Image = "http://www.roblox.com/asset/?id=48965808" | |
344 | ||
345 | Spec = Instance.new("Frame") | |
346 | EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0) | |
347 | ||
348 | SpecialBack = Instance.new("Frame") | |
349 | EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0) | |
350 | ||
351 | SpecialBar = Instance.new("ImageLabel") | |
352 | EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0) | |
353 | SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
354 | ||
355 | for i = 1, 3, 1 do | |
356 | local p = Instance.new("Frame") | |
357 | EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0) | |
358 | p.BorderSizePixel = 0 | |
359 | end | |
360 | ||
361 | SpecialText = Instance.new("TextLabel") | |
362 | EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1)) | |
363 | SpecialText.Font = "ArialBold" | |
364 | SpecialText.FontSize = "Size14" | |
365 | ||
366 | function Play(Sound) | |
367 | local s = Instance.new("Sound") | |
368 | s.SoundId = Sound[1] | |
369 | s.Pitch = Sound[2] | |
370 | s.Volume = Sound[3] | |
371 | s.Parent = torso | |
372 | s.PlayOnRemove = true | |
373 | game.Debris:AddItem(s, 0.0001) | |
374 | end | |
375 | ||
376 | RSH = waitChild(torso, "Right Shoulder") | |
377 | LSH = waitChild(torso, "Left Shoulder") | |
378 | RH = waitChild(torso, "Right Hip") | |
379 | LH = waitChild(torso, "Left Hip") | |
380 | ||
381 | for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end | |
382 | ||
383 | function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z) | |
384 | local p = Instance.new("Part") | |
385 | p.TopSurface = 0 | |
386 | p.BottomSurface = 0 | |
387 | p.Transparency = Tran | |
388 | p.Reflectance = Ref | |
389 | p.CanCollide = Coll | |
390 | p.Anchored = Anch | |
391 | p.BrickColor = BrickColor.new(Col) | |
392 | p.formFactor = "Custom" | |
393 | p.Size = Vector3.new(X,Y,Z) | |
394 | p.Parent = P | |
395 | p.Locked = true | |
396 | p:BreakJoints() | |
397 | return p | |
398 | end | |
399 | ||
400 | function Weld(P0, P1, X, Y, Z, A, B, C) | |
401 | local w = Instance.new("Weld") | |
402 | w.Part0 = P0 | |
403 | w.Part1 = P1 | |
404 | w.C1 = CN(X, Y, Z) * CA(A, B, C) | |
405 | w.Parent = P0 | |
406 | return w | |
407 | end | |
408 | ||
409 | Mo = Instance.new("Model") | |
410 | Mo.Name = ModelName | |
411 | ||
412 | FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z) | |
413 | FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0) | |
414 | ||
415 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
416 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
417 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
418 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
419 | ||
420 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
421 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
422 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
423 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
424 | ||
425 | function Atch(p) | |
426 | RABW.Part0 = p | |
427 | LABW.Part0 = p | |
428 | RLBW.Part0 = p | |
429 | LLBW.Part0 = p | |
430 | RSH.Part0 = p | |
431 | LSH.Part0 = p | |
432 | RH.Part0 = p | |
433 | LH.Part0 = p | |
434 | end | |
435 | ||
436 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
437 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
438 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
439 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
440 | ||
441 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
442 | HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0) | |
443 | HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0) | |
444 | ||
445 | AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
446 | ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0) | |
447 | AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0) | |
448 | ||
449 | TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0) | |
450 | ||
451 | Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6) | |
452 | Instance.new("SpecialMesh",Handle) | |
453 | TW.Part1 = Handle | |
454 | ||
455 | for i = -0.6, 0.61, 1.2 do | |
456 | local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1) | |
457 | Weld(Handle, p, 0, i, 0.15, 0, 0, 0) | |
458 | Instance.new("BlockMesh", p) | |
459 | end | |
460 | ||
461 | local UpPoint, DownPoint | |
462 | ||
463 | for i = -10, 95, 15 do | |
464 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
465 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
466 | w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0) | |
467 | Instance.new("BlockMesh", p) | |
468 | UpPoint = p | |
469 | end | |
470 | ||
471 | for i = 10, -95, -15 do | |
472 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
473 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
474 | w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0) | |
475 | Instance.new("BlockMesh", p) | |
476 | DownPoint = p | |
477 | end | |
478 | ||
479 | StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) | |
480 | StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) | |
481 | ||
482 | SUM = Instance.new("SpecialMesh", StringUp) | |
483 | SDM = Instance.new("SpecialMesh", StringDown) | |
484 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
485 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
486 | ||
487 | ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0) | |
488 | ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0) | |
489 | ||
490 | SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0) | |
491 | SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0) | |
492 | SUW.C0 = CN(0, 0.15, 0) | |
493 | SDW.C0 = CN(0, -0.15, 0) | |
494 | SUW.C1 = ORSU | |
495 | SDW.C1 = ORSD | |
496 | ||
497 | Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4) | |
498 | local mesh = Instance.new("SpecialMesh",Arrow) | |
499 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
500 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
501 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
502 | AW.Part1 = Arrow | |
503 | ||
504 | ||
505 | Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2) | |
506 | RingM = Instance.new("SpecialMesh", Ring) | |
507 | RingM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
508 | RingM.Scale = Vector3.new(0.6, 1, 21) | |
509 | local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30)) | |
510 | www.C0 = CA(MR(-10), 0, 0) | |
511 | ||
512 | Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1) | |
513 | local S = Instance.new("SpecialMesh",Sp) | |
514 | S.MeshType = "Sphere" | |
515 | S.Scale = Vector3.new(0.65, 1, 1.05) | |
516 | Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0) | |
517 | ||
518 | function makeArrow(pos, ang) | |
519 | local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2) | |
520 | local mesh = Instance.new("SpecialMesh",arrow) | |
521 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
522 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
523 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
524 | Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang) | |
525 | end | |
526 | ||
527 | makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8) | |
528 | makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4) | |
529 | makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8) | |
530 | makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2) | |
531 | makeArrow(Vector3.new(0, 0.3, 0.6), 0.28) | |
532 | makeArrow(Vector3.new(0, 0, 0.65), 0.34) | |
533 | makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9) | |
534 | makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9) | |
535 | ||
536 | Mo.Parent = char | |
537 | ||
538 | function Normal() | |
539 | FTorso.Transparency = 1 | |
540 | FWeld.C0 = CN() | |
541 | torso.Transparency = 0 | |
542 | LAW.C0 = CA(0, 0, MR(30)) | |
543 | RAW.Part1 = nil | |
544 | RAW.C0 = CN() | |
545 | RAW.C1 = CN(0, 0.5, 0) | |
546 | LAW.C1 = CN(0, 0.5, 0) | |
547 | LAW.Part1 = Larm | |
548 | RABW.Part0 = torso | |
549 | LABW.Part0 = torso | |
550 | RLBW.Part0 = torso | |
551 | LLBW.Part0 = torso | |
552 | RSH.Part0 = torso | |
553 | LSH.Part0 = torso | |
554 | RH.Part0 = torso | |
555 | LH.Part0 = torso | |
556 | AW.C0 = CN() | |
557 | HW.C0 = CA(MR(180), 0, MR(150)) | |
558 | SUW.C0 = CN(0, 0.15, 0) | |
559 | SDW.C0 = CN(0, -0.15, 0) | |
560 | SUW.C1 = ORSU | |
561 | SDW.C1 = ORSD | |
562 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
563 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
564 | end | |
565 | ||
566 | if script.Parent.className ~= "HopperBin" then | |
567 | h = Instance.new("HopperBin", me.Backpack) | |
568 | h.Name = "xBow" | |
569 | script.Parent = h | |
570 | end | |
571 | ||
572 | bin = script.Parent | |
573 | ||
574 | function ShowDmg(pos, dmg) | |
575 | local col = "Bright red" | |
576 | if dmg < 1 then | |
577 | col = "Bright blue" | |
578 | end | |
579 | local m = Instance.new("Model") | |
580 | m.Name = dmg | |
581 | local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8) | |
582 | p.Name = "Head" | |
583 | p.CFrame = CFrame.new(pos) | |
584 | local bp = Instance.new("BodyPosition", p) | |
585 | bp.position = pos + Vector3.new(0, 2.5, 0) | |
586 | bp.P = 6500 | |
587 | bp.maxForce = Vector3.new(MH, MH, MH) | |
588 | local h = Instance.new("Humanoid",m) | |
589 | h.MaxHealth = 0 | |
590 | h.Health = 0 | |
591 | h.Name = "fffsaf" | |
592 | m.Parent = workspace | |
593 | game.Debris:AddItem(m, 1.5) | |
594 | end | |
595 | ||
596 | function Dmg(hum, dmg, pos) | |
597 | if hum.Health > 0 then | |
598 | hum.Health = hum.Health - dmg | |
599 | ShowDmg(pos, dmg) | |
600 | end | |
601 | end | |
602 | ||
603 | function ArrowT(hit) | |
604 | local h = getHumanoid(hit.Parent) | |
605 | if h and Deb and Hurt then | |
606 | Deb = false | |
607 | Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p) | |
608 | end | |
609 | end | |
610 | ||
611 | Arrow.Touched:connect(ArrowT) | |
612 | ||
613 | function SelectAnim() | |
614 | LAW.Part1 = Larm | |
615 | SelAnim = true | |
616 | for i = 0.2, 1, 0.2 do | |
617 | LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0) | |
618 | wait() | |
619 | end | |
620 | HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180)) | |
621 | HW.Part1 = Handle | |
622 | TW.Part1 = nil | |
623 | for i = 0.08, 1, 0.08 do | |
624 | LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0) | |
625 | HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i)) | |
626 | wait() | |
627 | end | |
628 | SelAnim = false | |
629 | HW.C0 = CA(MR(180), 0, MR(150)) | |
630 | end | |
631 | ||
632 | function DeselectAnim() | |
633 | for i = 0.12, 1, 0.12 do | |
634 | LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0) | |
635 | HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i)) | |
636 | if SelAnim or Selected then return end | |
637 | wait() | |
638 | end | |
639 | HW.Part1 = nil | |
640 | TW.Part1 = Handle | |
641 | for i = 0.12, 1, 0.12 do | |
642 | LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0) | |
643 | if SelAnim or Selected then return end | |
644 | wait() | |
645 | end | |
646 | if Selected == false and SelAnim == false then | |
647 | LAW.Part1 = nil | |
648 | end | |
649 | end | |
650 | ||
651 | function Slash() | |
652 | RAW.Part1 = Rarm | |
653 | Slashing = true | |
654 | Play(Sounds.Slash) | |
655 | for i = 0.15, 1, 0.15 do | |
656 | RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i)) | |
657 | AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i) | |
658 | wait() | |
659 | end | |
660 | for i = 0.33, 1, 0.33 do | |
661 | RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i)) | |
662 | AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i) | |
663 | wait() | |
664 | end | |
665 | local blockk = false | |
666 | local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char) | |
667 | if hit ~= nil then | |
668 | if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then | |
669 | blockk = true | |
670 | end | |
671 | end | |
672 | SE(Arrow, CN(0, 0, 2.2)) | |
673 | if blockk == false then | |
674 | Hurt = true | |
675 | Deb = true | |
676 | for i = 0.2, 1, 0.2 do | |
677 | RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0) | |
678 | AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i) | |
679 | wait() | |
680 | end | |
681 | EE() | |
682 | Hurt = false | |
683 | for i = 0.33, 1, 0.33 do | |
684 | RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0) | |
685 | AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i) | |
686 | wait() | |
687 | end | |
688 | for i = 0.25, 1, 0.25 do | |
689 | RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0) | |
690 | AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i) | |
691 | wait() | |
692 | end | |
693 | for i = 0.25, 1, 0.25 do | |
694 | RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i)) | |
695 | AW.C0 = CA(MR(50-50*i), 0, 0) | |
696 | wait() | |
697 | end | |
698 | else | |
699 | for i = 0.5, 1, 0.5 do | |
700 | RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0) | |
701 | AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i) | |
702 | wait() | |
703 | end | |
704 | Play(Sounds.Block) | |
705 | for i = 0.25, 1, 0.25 do | |
706 | RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0) | |
707 | AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1) | |
708 | wait() | |
709 | end | |
710 | EE() | |
711 | for i = 0.33, 1, 0.33 do | |
712 | RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0) | |
713 | AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1) | |
714 | wait() | |
715 | end | |
716 | for i = 0.18, 1, 0.18 do | |
717 | RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0) | |
718 | AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i) | |
719 | wait() | |
720 | end | |
721 | for i = 0.33, 1, 0.33 do | |
722 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0) | |
723 | AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i) | |
724 | wait() | |
725 | end | |
726 | AW.C0 = CN() | |
727 | end | |
728 | Slashing = false | |
729 | RAW.Part1 = nil | |
730 | end | |
731 | ||
732 | function Reload() | |
733 | if ArrowOn == false then | |
734 | RAW.Part1 = Rarm | |
735 | Reloading = true | |
736 | for i = 0.16, 1, 0.16 do | |
737 | RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0) | |
738 | wait() | |
739 | end | |
740 | AW.C0 = CA(0, MR(-90), 0) | |
741 | AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0) | |
742 | Arrow.Transparency = 0 | |
743 | ArrowOn = true | |
744 | for i = 0.2, 1, 0.2 do | |
745 | RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0) | |
746 | AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0) | |
747 | wait() | |
748 | end | |
749 | for i = 0.33, 1, 0.33 do | |
750 | RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0) | |
751 | AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0) | |
752 | wait() | |
753 | end | |
754 | for i = 0.18, 1, 0.18 do | |
755 | RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0) | |
756 | AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0) | |
757 | AW.C0 = CA(0, MR(-90+80*i), 0) | |
758 | wait() | |
759 | end | |
760 | for i = 0.33, 1, 0.33 do | |
761 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0) | |
762 | AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0) | |
763 | AW.C0 = CA(0, MR(-10+10*i), 0) | |
764 | wait() | |
765 | end | |
766 | AW.C1 = CN() | |
767 | AW.C0 = CN() | |
768 | RAW.C0 = CN() | |
769 | RAW.Part1 = nil | |
770 | Reloading = false | |
771 | else | |
772 | Slash() | |
773 | end | |
774 | end | |
775 | ||
776 | function AddDetail(Surface, pos, bool, part, hu) | |
777 | local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
778 | if Surface[1] == "Anything" then | |
779 | caf = Surface[2] | |
780 | end | |
781 | Notime(function() | |
782 | if bool then | |
783 | Notime(function() | |
784 | for i = 1, MRA(2,7) do | |
785 | local x = MRA(0.4*100, 0.9*100)/100 | |
786 | local z = MRA(0.7*100, 1.2*100)/100 | |
787 | local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
788 | local ms = Instance.new("SpecialMesh",pp) | |
789 | ms.MeshType = "Sphere" | |
790 | ms.Scale = Vector3.new(x*5, 1, z*5) | |
791 | pp.CFrame = caf | |
792 | local w = Weld(part, pp, 0, 0, 0, 0, 0, 0) | |
793 | local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0) | |
794 | w.C0 = c0 | |
795 | Notime(function() | |
796 | local moar = MRA(-1.1*1000, 1.1*1000)/1000 | |
797 | for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do | |
798 | wait() | |
799 | w.C0 = c0 * CN(0, 0, -moar*i) | |
800 | ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i) | |
801 | pp.Transparency = -0.5+1.5*i | |
802 | end | |
803 | pp:remove() | |
804 | end) | |
805 | end | |
806 | end) | |
807 | for i = 1, MRA(4,8) do | |
808 | Notime(function() | |
809 | local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
810 | pp2.CFrame = caf | |
811 | local ms2 = Instance.new("SpecialMesh",pp2) | |
812 | ms2.MeshType = "Sphere" | |
813 | ms2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
814 | local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40))) | |
815 | local center = caf * face * CN(0, -5, 0) | |
816 | Notime(function() | |
817 | for i = 0, 1, 0.1 do | |
818 | pp2.Transparency = -0.7+1.7*i | |
819 | pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0) | |
820 | wait() | |
821 | end | |
822 | pp2:remove() | |
823 | end) | |
824 | end) | |
825 | end | |
826 | else | |
827 | Notime(function() | |
828 | for i = 1, MRA(5,8) do | |
829 | Notime(function() | |
830 | local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"} | |
831 | local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2) | |
832 | local mes = Instance.new("SpecialMesh",pp) | |
833 | mes.MeshType = "Sphere" | |
834 | mes.Scale = Vector3.new(0.5, 0.5, 1) | |
835 | local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180))) | |
836 | pp.CFrame = caa | |
837 | for i = 0.25, 1, 0.25 do | |
838 | wait() | |
839 | mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i) | |
840 | pp.CFrame = caa * CN(0, 0, -0.4*i) | |
841 | end | |
842 | for i = 0.25, 1, 0.25 do | |
843 | wait() | |
844 | mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i) | |
845 | pp.CFrame = caa * CN(0, 0, -0.6-0.32*i) | |
846 | pp.Transparency = -0.2+1.2*i | |
847 | end | |
848 | pp:remove() | |
849 | end) | |
850 | end | |
851 | end) | |
852 | end | |
853 | end) | |
854 | end | |
855 | ||
856 | function ShootArrow(pos, power, targ) | |
857 | local Start = Handle.Position | |
858 | local mag = (Start - pos).magnitude/200 | |
859 | if mag > 12.5 then mag = 12.5 end | |
860 | if targ == nil then mag = 1 end | |
861 | local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000)) | |
862 | local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2) | |
863 | local mes = Instance.new("SpecialMesh",Arr) | |
864 | mes.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
865 | mes.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
866 | mes.Scale = Vector3.new(1, 1, 2.1) | |
867 | Arr.CFrame = Face | |
868 | local Go = 2.8+(power/30) | |
869 | local Dist = 200+(power*2.8) | |
870 | local Drop = 0.55/(Go*1.25) | |
871 | local lastP = Start | |
872 | local didhit = false | |
873 | local omg = 0 | |
874 | local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char) | |
875 | local hu2 = nil | |
876 | if hit2 then | |
877 | local hh = getHumanoid(hit2.Parent) | |
878 | if hh then | |
879 | hit2 = nil | |
880 | end | |
881 | end | |
882 | for i = Go, Dist, Go do | |
883 | Drop = Drop + 1/(Go*3.5) | |
884 | omg = omg + Drop | |
885 | local dropping = CA(MR(-Drop), 0, 0) | |
886 | if omg > 130 then | |
887 | dropping = CN() | |
888 | end | |
889 | Face = Face * dropping * CN(0, 0, -Go) | |
890 | Arr.CFrame = Face * CA(MR(-180), 0, 0) | |
891 | local hit, p = RayC(lastP, Face.p, Go+0.5, char) | |
892 | local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2) | |
893 | local magn = (lastP - Face.p).magnitude | |
894 | local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0) | |
895 | if hit then | |
896 | magn = (lastP - p).magnitude | |
897 | cf = CN(lastP, p) * CA(MR(-90), 0, 0) | |
898 | end | |
899 | local mes2 = Instance.new("SpecialMesh",eff) | |
900 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
901 | eff.CFrame = cf * CN(0, magn/2, 0) | |
902 | Notime(function() | |
903 | for i = 0, 1, 0.12 do | |
904 | wait() | |
905 | eff.Transparency = i | |
906 | eff.Reflectance = 0.15*i | |
907 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
908 | end | |
909 | eff:remove() | |
910 | end) | |
911 | local realhit = hit | |
912 | if hit2 then realhit = hit2 p = pos2 end | |
913 | if hit or hit2 then | |
914 | local h = getHumanoid(realhit.Parent) | |
915 | local sound = Sounds.Stick | |
916 | if h and hit.Parent.className ~= "Hat" then | |
917 | local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5)) | |
918 | if hit.Name == "Head" then | |
919 | d = math.floor(d*1.4) | |
920 | end | |
921 | Dmg(h, d, p) | |
922 | sound = Sounds.Hit | |
923 | elseif h == nil and realhit.Parent.className ~= "Hat" then | |
924 | if realhit.Anchored == false then | |
925 | Notime(function() | |
926 | wait(0.08) | |
927 | local mas = realhit:GetMass()/5+2 | |
928 | local vel = (16+(power/3))/mas | |
929 | if vel < 0 then vel = 0 end | |
930 | realhit.Velocity = (CN(lastP, p).lookVector) * vel | |
931 | end) | |
932 | end | |
933 | end | |
934 | local a = -1.2 | |
935 | if realhit.Anchored then | |
936 | Arr.CFrame = CN(p, lastP) * CN(0, 0, a) | |
937 | if realhit == hit2 then | |
938 | Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9) | |
939 | end | |
940 | else | |
941 | a = (power-200)/110 | |
942 | local w8 = 13 | |
943 | if realhit.Parent.className == "Hat" then | |
944 | a = ((power/2)-170)/110 | |
945 | w8 = 5 | |
946 | end | |
947 | Arr.Anchored = false | |
948 | local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0) | |
949 | w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame)) | |
950 | if realhit == hit2 then | |
951 | w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame)) | |
952 | end | |
953 | Notime(function() | |
954 | if power < 50 then | |
955 | wait(w8+power/7.5) | |
956 | local caa = Arr.CFrame | |
957 | w:remove() | |
958 | Arr.Size = Vector3.new(0.3, 0.3, 4) | |
959 | Arr.CFrame = caa | |
960 | Arr.CanCollide = true | |
961 | end | |
962 | end) | |
963 | end | |
964 | didhit = true | |
965 | Notime( | |
966 | function() | |
967 | wait(26) | |
968 | for i = 0, 1, 0.02 do | |
969 | Arr.Transparency = i | |
970 | wait() | |
971 | end | |
972 | Arr:remove() | |
973 | end | |
974 | ) | |
975 | Play(sound) | |
976 | local Surface = DetectSurface(p, realhit) | |
977 | AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h) | |
978 | wait(0.05) | |
979 | break | |
980 | end | |
981 | lastP = Face.p | |
982 | wait() | |
983 | end | |
984 | if didhit == false then | |
985 | for i = 0, 1, 0.2 do | |
986 | Arr.Transparency = i | |
987 | wait() | |
988 | end | |
989 | Arr:remove() | |
990 | end | |
991 | end | |
992 | ||
993 | function Shoot(mouse) | |
994 | Shooting = true | |
995 | RAW.Part1 = Rarm | |
996 | Atch(FTorso) | |
997 | FTorso.Transparency = 0 | |
998 | torso.Transparency = 1 | |
999 | local shoot = false | |
1000 | Spec.BorderColor3 = C3() | |
1001 | local amg, omg = false, false | |
1002 | Notime(function() | |
1003 | repeat | |
1004 | wait() | |
1005 | until Selected == false or omg | |
1006 | if omg == false then | |
1007 | omg = true | |
1008 | Shooting = false | |
1009 | Reloading = false | |
1010 | Hurt = false | |
1011 | Slashing = false | |
1012 | Normal() | |
1013 | EE() | |
1014 | return | |
1015 | end | |
1016 | end) | |
1017 | Notime(function() | |
1018 | mouse.Button1Up:wait() | |
1019 | shoot = true | |
1020 | end) | |
1021 | for i = 0.16, 1, 0.16 do | |
1022 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
1023 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
1024 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
1025 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
1026 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
1027 | wait() | |
1028 | end | |
1029 | for i = 0.33, 1, 0.33 do | |
1030 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
1031 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
1032 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
1033 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
1034 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
1035 | wait() | |
1036 | end | |
1037 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1) | |
1038 | HW.C0 = CA(MR(180), 0, MR(215)) | |
1039 | FWeld.C0 = CA(0, MR(-90), 0) | |
1040 | for i = 0.25, 1, 0.25 do | |
1041 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1042 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1043 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1044 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1045 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1046 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1047 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1048 | wait() | |
1049 | end | |
1050 | for i = 0.33, 1, 0.33 do | |
1051 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1052 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1053 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1054 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1055 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1056 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1057 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1058 | wait() | |
1059 | end | |
1060 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
1061 | local powe = 10 | |
1062 | Main.Visible = true | |
1063 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1064 | Notime(function() | |
1065 | repeat wait() until powe >= MaximumPower or shoot | |
1066 | wait(6) | |
1067 | if shoot == false then | |
1068 | shoot = true | |
1069 | end | |
1070 | end) | |
1071 | repeat | |
1072 | wait() | |
1073 | powe = powe + 4.8 | |
1074 | if powe > MaximumPower then powe = MaximumPower end | |
1075 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1076 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
1077 | Hum.WalkSpeed = sped | |
1078 | until shoot | |
1079 | Main.Visible = false | |
1080 | Notime(function() | |
1081 | for i = 0.5, 1, 0.5 do | |
1082 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
1083 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
1084 | SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
1085 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
1086 | SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
1087 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
1088 | wait() | |
1089 | end | |
1090 | end) | |
1091 | local pos = mouse.Hit.p | |
1092 | ArrowOn = false | |
1093 | Arrow.Transparency = 1 | |
1094 | Notime(function() | |
1095 | Play(Sounds.Shoot) | |
1096 | ShootArrow(pos, powe, mouse.Target) | |
1097 | end) | |
1098 | for i = 0.2, 1, 0.2 do | |
1099 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
1100 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
1101 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
1102 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
1103 | wait() | |
1104 | end | |
1105 | Hum.WalkSpeed = 16 | |
1106 | for i = 0.25, 1, 0.25 do | |
1107 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
1108 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
1109 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
1110 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1111 | wait() | |
1112 | end | |
1113 | for i = 0.14, 1, 0.14 do | |
1114 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
1115 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
1116 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
1117 | wait() | |
1118 | end | |
1119 | for i = 0.33, 1, 0.33 do | |
1120 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
1121 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
1122 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
1123 | wait() | |
1124 | end | |
1125 | AW.C0 = CN() | |
1126 | FWeld.C0 = CN() | |
1127 | LAW.C0 = CA(0, 0, MR(-30)) | |
1128 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1129 | FTorso.Transparency = 1 | |
1130 | torso.Transparency = 0 | |
1131 | Atch(torso) | |
1132 | Shooting = false | |
1133 | RAW.Part1 = nil | |
1134 | RAW.C0 = CN() | |
1135 | Spec.BorderColor3 = C3() | |
1136 | omg = true | |
1137 | end | |
1138 | ||
1139 | function SpecialAtk(mouse) | |
1140 | if Special < 50 then return end | |
1141 | Shooting = true | |
1142 | Spec.BorderColor3 = C3(0, 1, 0) | |
1143 | RAW.Part1 = Rarm | |
1144 | Atch(FTorso) | |
1145 | FTorso.Transparency = 0 | |
1146 | torso.Transparency = 1 | |
1147 | local amg, omg = false, false | |
1148 | Notime(function() | |
1149 | repeat | |
1150 | wait() | |
1151 | until Selected == false or omg | |
1152 | if omg == false then | |
1153 | omg = true | |
1154 | Shooting = false | |
1155 | Reloading = false | |
1156 | Hurt = false | |
1157 | Slashing = false | |
1158 | Normal() | |
1159 | EE() | |
1160 | return | |
1161 | end | |
1162 | end) | |
1163 | local shoot = false | |
1164 | Notime(function() | |
1165 | mouse.Button1Up:wait() | |
1166 | shoot = true | |
1167 | end) | |
1168 | for i = 0.2, 1, 0.2 do | |
1169 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
1170 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
1171 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
1172 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
1173 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
1174 | wait() | |
1175 | end | |
1176 | for i = 0.5, 1, 0.5 do | |
1177 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
1178 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
1179 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
1180 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
1181 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
1182 | wait() | |
1183 | end | |
1184 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0) | |
1185 | HW.C0 = CA(MR(180), 0, MR(215)) | |
1186 | FWeld.C0 = CA(0, MR(-90), 0) | |
1187 | AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2) | |
1188 | for i = 0.33, 1, 0.33 do | |
1189 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1190 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1191 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1192 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1193 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1194 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1195 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1196 | wait() | |
1197 | end | |
1198 | for i = 0.5, 1, 0.5 do | |
1199 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1200 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1201 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1202 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1203 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1204 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1205 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1206 | wait() | |
1207 | end | |
1208 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
1209 | local powe = 0 | |
1210 | Main.Visible = true | |
1211 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1212 | Notime(function() | |
1213 | repeat wait() until powe >= MaximumPower or shoot | |
1214 | if shoot == false then | |
1215 | shoot = true | |
1216 | end | |
1217 | end) | |
1218 | repeat | |
1219 | wait() | |
1220 | powe = powe + 5 | |
1221 | if powe > MaximumPower then powe = MaximumPower end | |
1222 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1223 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
1224 | Hum.WalkSpeed = sped | |
1225 | until shoot | |
1226 | Special = Special - 50 | |
1227 | Main.Visible = false | |
1228 | local pos = mouse.Hit.p | |
1229 | Notime(function() | |
1230 | Play(Sounds.Shoot) | |
1231 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1232 | end) | |
1233 | SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0) | |
1234 | SUW.C1 = CN(0, 0, 0) * ORSU | |
1235 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1236 | SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0) | |
1237 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1238 | SDW.C1 = CN(0, 0, 0) * ORSD | |
1239 | for i = 0.33, 1, 0.33 do | |
1240 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0) | |
1241 | wait() | |
1242 | end | |
1243 | for i = 0.33, 1, 0.33 do | |
1244 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1245 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1246 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1247 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1248 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1249 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1250 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1251 | wait() | |
1252 | end | |
1253 | for i = 0.5, 1, 0.5 do | |
1254 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1255 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1256 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1257 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1258 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1259 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1260 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1261 | wait() | |
1262 | end | |
1263 | Notime(function() | |
1264 | Arrow.Transparency = 1 | |
1265 | ArrowOn = false | |
1266 | Play(Sounds.Shoot) | |
1267 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1268 | end) | |
1269 | Notime(function() | |
1270 | for i = 0.5, 1, 0.5 do | |
1271 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
1272 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
1273 | SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1274 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
1275 | SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1276 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
1277 | wait() | |
1278 | end | |
1279 | end) | |
1280 | for i = 0.25, 1, 0.25 do | |
1281 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
1282 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
1283 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
1284 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
1285 | wait() | |
1286 | end | |
1287 | Hum.WalkSpeed = 16 | |
1288 | for i = 0.33, 1, 0.33 do | |
1289 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
1290 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
1291 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
1292 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1293 | wait() | |
1294 | end | |
1295 | for i = 0.16, 1, 0.16 do | |
1296 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
1297 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
1298 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
1299 | wait() | |
1300 | end | |
1301 | for i = 0.5, 1, 0.5 do | |
1302 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
1303 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
1304 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
1305 | wait() | |
1306 | end | |
1307 | Spec.BorderColor3 = C3() | |
1308 | AW.C0 = CN() | |
1309 | FWeld.C0 = CN() | |
1310 | LAW.C0 = CA(0, 0, MR(-30)) | |
1311 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1312 | FTorso.Transparency = 1 | |
1313 | torso.Transparency = 0 | |
1314 | Atch(torso) | |
1315 | Shooting = false | |
1316 | RAW.Part1 = nil | |
1317 | RAW.C0 = CN() | |
1318 | omg = false | |
1319 | end | |
1320 | ||
1321 | function Sel(mouse) | |
1322 | mouse.Icon = Icon | |
1323 | SelectAnim() | |
1324 | Selected = true | |
1325 | mouse.KeyDown:connect(function(key) | |
1326 | key = key:lower() | |
1327 | if Reloading == false and Slashing == false and Shooting == false then | |
1328 | if key == "f" then | |
1329 | Reload() | |
1330 | end | |
1331 | end | |
1332 | if Shooting == false then | |
1333 | if key == "e" then | |
1334 | Keys.e = true | |
1335 | local k | |
1336 | Spec.BorderColor3 = C3(1, 1, 0.4) | |
1337 | repeat | |
1338 | wait() | |
1339 | k = mouse.KeyUp:wait() | |
1340 | until k == "e" | |
1341 | Keys.e = false | |
1342 | if Shooting == false then | |
1343 | Spec.BorderColor3 = C3() | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | end) | |
1348 | mouse.Button1Down:connect(function() | |
1349 | if Reloading == false and Slashing == false and Shooting == false then | |
1350 | if ArrowOn == false then | |
1351 | local yesh = true | |
1352 | Notime(function() | |
1353 | mouse.Button1Up:wait() | |
1354 | yesh = false | |
1355 | end) | |
1356 | local ah = Keys.e | |
1357 | Reload() | |
1358 | if yesh then | |
1359 | local mm = Special >= 50 | |
1360 | if ah and mm or Keys.e and mm then | |
1361 | SpecialAtk(mouse) | |
1362 | else | |
1363 | Shoot(mouse) | |
1364 | end | |
1365 | end | |
1366 | else | |
1367 | local mm = Special >= 50 | |
1368 | if Keys.e and mm then | |
1369 | SpecialAtk(mouse) | |
1370 | else | |
1371 | Shoot(mouse) | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | end) | |
1376 | end | |
1377 | ||
1378 | function Desel(mouse) | |
1379 | Selected = false | |
1380 | Main.Visible = false | |
1381 | Hum.WalkSpeed = 16 | |
1382 | DeselectAnim() | |
1383 | end | |
1384 | ||
1385 | bin.Deselected:connect(Desel) | |
1386 | bin.Selected:connect(Sel) | |
1387 | ||
1388 | while Mo.Parent == char do | |
1389 | wait() | |
1390 | Special = Special + 0.07 | |
1391 | if Special > MaxSpecial then Special = MaxSpecial end | |
1392 | SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0) | |
1393 | end |