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1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN! | |
2 | ------------------------------------------------------------------------------------- | |
3 | - | Players = game:GetService("Players") |
3 | + | Players=game:GetService("Xoxanityz") |
4 | - | Me = Players.LocalPlayer |
4 | + | Me=Players.LocalPlayer. |
5 | - | Char = Me.Character |
5 | + | Char=Me.Character |
6 | - | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
6 | + | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
7 | - | ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} |
7 | + | ShootColors={"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} |
8 | - | PlaceId = game.PlaceId |
8 | + | PlaceId=game.PlaceId |
9 | ||
10 | Selected = false | |
11 | Attacking = false | |
12 | Accuracy = 5 | |
13 | Debounce = true | |
14 | Hurt = false | |
15 | - | Damage = {15,42} |
15 | + | Damage = {9999999,9999999} |
16 | ||
17 | - | ContentProvider = game:GetService("ContentProvider") |
17 | + | ContentProvider = game:GetService("Xoxanityz") |
18 | ||
19 | V3 = Vector3.new | |
20 | C3 = Color3.new | |
21 | BN = BrickColor.new | |
22 | CN = CFrame.new | |
23 | CA = CFrame.Angles | |
24 | MR = math.rad | |
25 | MRA = math.random | |
26 | MP = math.pi | |
27 | MH = math.huge | |
28 | UD = UDim2.new | |
29 | ||
30 | function RC(Pos, Dir, Max, Ignore) | |
31 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
32 | end | |
33 | ||
34 | function RayC(Start, En, MaxDist, Ignore) | |
35 | return RC(Start, (En - Start), MaxDist, Ignore) | |
36 | end | |
37 | ||
38 | function ComputePos(pos1, pos2) | |
39 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
40 | end | |
41 | ||
42 | function DetectSurface(pos, part) | |
43 | local surface = nil | |
44 | local pospos = part.CFrame | |
45 | local pos2 = pospos:pointToObjectSpace(pos) | |
46 | local siz = part.Size | |
47 | local shaep = part.Shape | |
48 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
49 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
50 | else | |
51 | if pos2.Y > ((siz.Y/2)-0.04) then | |
52 | surface = {"Top", CA(0, 0, 0)} | |
53 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
54 | surface = {"Bottom", CA(-MP, 0, 0)} | |
55 | elseif pos2.X > ((siz.X/2)-0.04) then | |
56 | surface = {"Right", CA(0, 0, MR(-90))} | |
57 | elseif pos2.X < -((siz.X/2)-0.04) then | |
58 | surface = {"Left", CA(0, 0, MR(90))} | |
59 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
60 | surface = {"Back", CA(MR(90), 0, 0)} | |
61 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
62 | surface = {"Front", CA(MR(-90), 0, 0)} | |
63 | end | |
64 | end | |
65 | return surface | |
66 | end | |
67 | ||
68 | function Compute(pos1, pos2) | |
69 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
70 | return CN(pos1, pos3) | |
71 | end | |
72 | ||
73 | function waitChild(n, p) | |
74 | local c = p:findFirstChild(n) | |
75 | if c then return c end | |
76 | while true do | |
77 | c = p.ChildAdded:wait() | |
78 | if c.Name == n then return c end | |
79 | end | |
80 | end | |
81 | ||
82 | function Notime(func) | |
83 | coroutine.resume(coroutine.create(function() | |
84 | func() | |
85 | end)) | |
86 | end | |
87 | ||
88 | Torso = waitChild("Torso", Char) | |
89 | Head = waitChild("Head", Char) | |
90 | Rarm = waitChild("Right Arm", Char) | |
91 | Larm = waitChild("Left Arm", Char) | |
92 | Rleg = waitChild("Right Leg", Char) | |
93 | Lleg = waitChild("Left Leg", Char) | |
94 | Neck = waitChild("Neck", Torso) | |
95 | Hum = waitChild("Humanoid", Char) | |
96 | ||
97 | RSH = waitChild("Right Shoulder", Torso) | |
98 | LSH = waitChild("Left Shoulder", Torso) | |
99 | RH = waitChild("Right Hip", Torso) | |
100 | LH = waitChild("Left Hip", Torso) | |
101 | ||
102 | RSH.Part0 = Torso | |
103 | LSH.Part0 = Torso | |
104 | RH.Part0 = Torso | |
105 | LH.Part0 = Torso | |
106 | ||
107 | Add = { | |
108 | Mesh = function(P, ID, Scale, Tex) | |
109 | local m = Instance.new("SpecialMesh") | |
110 | m.MeshType = "FileMesh" | |
111 | m.MeshId = ID or "" | |
112 | m.Scale = Scale or V3(1, 1, 1) | |
113 | m.TextureId = Tex or "" | |
114 | m.Parent = P | |
115 | return m | |
116 | end, | |
117 | Sphere = function(P, Scale) | |
118 | local m = Instance.new("SpecialMesh") | |
119 | m.MeshType = "Sphere" | |
120 | m.Scale = Scale or V3(1, 1, 1) | |
121 | m.Parent = P | |
122 | return m | |
123 | end | |
124 | } | |
125 | ||
126 | Sounds = { | |
127 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, | |
128 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, | |
129 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, | |
130 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, | |
131 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, | |
132 | } | |
133 | ||
134 | for _,v in pairs(Sounds) do | |
135 | ContentProvider:Preload(v.Id) | |
136 | end | |
137 | ||
138 | function PlaySound(Sound, bool) | |
139 | local s = Instance.new("Sound") | |
140 | s.Looped = false | |
141 | s.Volume = Sound.Volume | |
142 | s.SoundId = Sound.Id | |
143 | if bool then | |
144 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
145 | else | |
146 | s.Pitch = Sound.Pitch | |
147 | end | |
148 | s.PlayOnRemove = true | |
149 | s.Parent = Torso | |
150 | Notime(function() | |
151 | wait() | |
152 | s.Parent = nil | |
153 | end) | |
154 | end | |
155 | ||
156 | function GetParts(pos, dist) | |
157 | local parts = {} | |
158 | local function o(p) | |
159 | for _,v in pairs(p:children()) do | |
160 | if v:IsA("BasePart") then | |
161 | if (pos - v.Position).magnitude <= dist then | |
162 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) | |
163 | end | |
164 | end | |
165 | o(v) | |
166 | end | |
167 | end | |
168 | o(workspace) | |
169 | return parts | |
170 | end | |
171 | ||
172 | function GetHum(P) | |
173 | for _,v in pairs(P:children()) do | |
174 | if v:IsA("Humanoid") then | |
175 | if v.Health > 0 then | |
176 | return v | |
177 | end | |
178 | end | |
179 | end | |
180 | end | |
181 | ||
182 | function GetGroup(Pos, Distance, Hit) | |
183 | local tab = {} | |
184 | for _,v in pairs(workspace:children()) do | |
185 | local h = GetHum(v) | |
186 | local t = v:findFirstChild("Torso") | |
187 | if h and t and v ~= Hit.Parent then | |
188 | if (t.Position - Pos).magnitude <= Distance then | |
189 | table.insert(tab, {h, v, (t.Position - Pos).magnitude}) | |
190 | end | |
191 | end | |
192 | end | |
193 | if Hit then | |
194 | local h = GetHum(Hit.Parent) | |
195 | if h then | |
196 | table.insert(tab, {h, Hit.Parent, 0}) | |
197 | end | |
198 | end | |
199 | return tab | |
200 | end | |
201 | ||
202 | function Tag(hum) | |
203 | if PlaceId == 48513881 then | |
204 | local tag = Instance.new("ObjectValue") | |
205 | tag.Name = "creator" | |
206 | tag.Value = Me | |
207 | tag.Parent = hum | |
208 | end | |
209 | end | |
210 | ||
211 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
212 | local p = Instance.new("Part") | |
213 | p.formFactor = "Custom" | |
214 | p.TopSurface = 0 | |
215 | p.BottomSurface = 0 | |
216 | p.Transparency = Tran | |
217 | p.Reflectance = Ref | |
218 | p.Anchored = Anc | |
219 | p.CanCollide = Colli | |
220 | p.BrickColor = Col | |
221 | p.Size = Siz | |
222 | p.Locked = true | |
223 | p.Parent = Par | |
224 | p:BreakJoints() | |
225 | return p | |
226 | end | |
227 | ||
228 | function Weld(P0, P1, C0, C1) | |
229 | local w = Instance.new("Weld") | |
230 | w.Part0 = P0 | |
231 | w.Part1 = P1 | |
232 | if C0 then | |
233 | w.C0 = C0 | |
234 | end | |
235 | if C1 then | |
236 | w.C1 = C1 | |
237 | end | |
238 | w.Parent = P0 | |
239 | return w | |
240 | end | |
241 | ||
242 | for _,v in pairs(Char:children()) do | |
243 | if v.Name == "Hand Cannon" then | |
244 | v:remove() | |
245 | end | |
246 | end | |
247 | ||
248 | Model = Instance.new("Model") | |
249 | Model.Name = "Hand Cannon" | |
250 | ||
251 | FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1)) | |
252 | FW = Weld(Torso, FTorso) | |
253 | ||
254 | RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
255 | LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
256 | RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
257 | LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
258 | ||
259 | RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0)) | |
260 | LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0)) | |
261 | RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0)) | |
262 | LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0)) | |
263 | ||
264 | RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0)) | |
265 | LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0)) | |
266 | RLW = Weld(RLB, nil, CN(), CN(0, 1, 0)) | |
267 | LLW = Weld(LLB, nil, CN(), CN(0, 1, 0)) | |
268 | ||
269 | TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55))) | |
270 | ||
271 | Weapon = Instance.new("Model") | |
272 | Weapon.Name = "Cannon" | |
273 | ||
274 | HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
275 | HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90))) | |
276 | HW = Weld(HB, nil) | |
277 | ||
278 | Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
279 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "") | |
280 | TW.Part1 = Handle | |
281 | ||
282 | Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5)) | |
283 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "") | |
284 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2)) | |
285 | ||
286 | Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5)) | |
287 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "") | |
288 | Weld(Main, Main2, CN(), CN(0, 0, 1.7)) | |
289 | ||
290 | Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
291 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "") | |
292 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0)) | |
293 | ||
294 | Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
295 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
296 | Weld(Main, Tip, CN(), CN(0, 0, -1.15)) | |
297 | ||
298 | Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3)) | |
299 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "") | |
300 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15)) | |
301 | ||
302 | for i = 1.3, 1.45, 0.1 do | |
303 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3)) | |
304 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
305 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6)) | |
306 | end | |
307 | ||
308 | for i = -0.95, 0.66, 1.55 do | |
309 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3)) | |
310 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "") | |
311 | Weld(Main, Tip3, CN(), CN(0, 0, i)) | |
312 | end | |
313 | ||
314 | for i = 1.3, 1.5, 0.1 do | |
315 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
316 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
317 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1)) | |
318 | end | |
319 | ||
320 | for i = -0.3, 1, 0.15 do | |
321 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2)) | |
322 | Add.Sphere(p, V3(6, 6, 2)) | |
323 | Weld(Main2, p, CN(0, 0, i)) | |
324 | end | |
325 | ||
326 | function Show_Damage(P, D) | |
327 | local mo = Instance.new("Model") | |
328 | mo.Name = "- "..D | |
329 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2)) | |
330 | p.Name = "Head" | |
331 | local m = Instance.new("SpecialMesh") | |
332 | m.MeshType = "Brick" | |
333 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
334 | m.Parent = p | |
335 | local bp = Instance.new("BodyPosition", p) | |
336 | bp.maxForce = V3(MH, MH, MH) | |
337 | bp.P = 9001 | |
338 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
339 | local h = Instance.new("Humanoid") | |
340 | h.Health = 0 | |
341 | h.MaxHealth = 0 | |
342 | h.Name = "asd" | |
343 | h.Parent = mo | |
344 | local nah = true | |
345 | mo.Parent = workspace | |
346 | p.CFrame = CN(P) | |
347 | Notime(function() | |
348 | wait(1.5) | |
349 | for i = 0, 1, 0.05 do | |
350 | p.Transparency = i | |
351 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
352 | wait() | |
353 | end | |
354 | mo:remove() | |
355 | end) | |
356 | end | |
357 | ||
358 | function Kill(hit) | |
359 | if Debounce and Hurt then | |
360 | local Hu = GetHum(hit.Parent) | |
361 | if Hu then | |
362 | Debounce = false | |
363 | local Dmg = MRA(Damage[1], Damage[2]) | |
364 | Hu.Health = Hu.Health - Dmg | |
365 | Show_Damage(Tip.Position, Dmg) | |
366 | PlaySound(Sounds.Hit, true) | |
367 | Tag(Hu) | |
368 | local chance = MRA(1, 10) | |
369 | if chance >=5 then | |
370 | Hu.PlatformStand = true | |
371 | wait(0.15) | |
372 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
373 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
374 | wait(0.3) | |
375 | Hu.PlatformStand = false | |
376 | end | |
377 | end | |
378 | end | |
379 | end | |
380 | ||
381 | Main.Touched:connect(Kill) | |
382 | ||
383 | Weapon.Parent = Model | |
384 | Model.Parent = Char | |
385 | ||
386 | if script.Parent.className ~= "HopperBin" then | |
387 | h = Instance.new("HopperBin", Me.Backpack) | |
388 | h.Name = "Hand Cannon" | |
389 | script.Parent = h | |
390 | end | |
391 | ||
392 | bin = script.Parent | |
393 | ||
394 | function Attach(t) | |
395 | RSH.Part0 = t | |
396 | LSH.Part0 = t | |
397 | RH.Part0 = t | |
398 | LH.Part0 = t | |
399 | RABW.Part0 = t | |
400 | LABW.Part0 = t | |
401 | LLBW.Part0 = t | |
402 | RLBW.Part0 = t | |
403 | if t == Torso then | |
404 | FTorso.Transparency = 1 | |
405 | else | |
406 | Torso.Transparency = 1 | |
407 | end | |
408 | t.Transparency = 0 | |
409 | end | |
410 | ||
411 | function SelectAnim() | |
412 | RAW.Part1 = Rarm | |
413 | for i = 0.25, 1, 0.25 do | |
414 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
415 | wait() | |
416 | end | |
417 | for i = 0.1, 1, 0.1 do | |
418 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
419 | wait() | |
420 | end | |
421 | for i = 0.5, 1, 0.5 do | |
422 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
423 | wait() | |
424 | end | |
425 | HW.Part1 = Handle | |
426 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
427 | TW.Part1 = nil | |
428 | Attach(FTorso) | |
429 | LAW.Part1 = Larm | |
430 | for i = 0.25, 1, 0.25 do | |
431 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
432 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
433 | FW.C0 = CA(0, MR(-5*i), 0) | |
434 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
435 | wait() | |
436 | end | |
437 | for i = 0.06, 1, 0.06 do | |
438 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
439 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0) | |
440 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
441 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
442 | wait() | |
443 | end | |
444 | Hum.WalkSpeed = 10 | |
445 | for i = 0.1, 1, 0.1 do | |
446 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
447 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0) | |
448 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
449 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
450 | wait() | |
451 | end | |
452 | for i = 0.25, 1, 0.25 do | |
453 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
454 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0) | |
455 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
456 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
457 | wait() | |
458 | end | |
459 | end | |
460 | ||
461 | function DeselAnim() | |
462 | for i = 0.25, 1, 0.25 do | |
463 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
464 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0) | |
465 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
466 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
467 | wait() | |
468 | end | |
469 | for i = 0.15, 1, 0.15 do | |
470 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
471 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
472 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
473 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
474 | wait() | |
475 | end | |
476 | for i = 0.12, 1, 0.12 do | |
477 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
478 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
479 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
480 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
481 | wait() | |
482 | end | |
483 | LAW.Part1 = nil | |
484 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
485 | for i = 0.25, 1, 0.25 do | |
486 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
487 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
488 | wait() | |
489 | end | |
490 | Attach(Torso) | |
491 | HW.Part1 = nil | |
492 | TW.Part1 = Handle | |
493 | Hum.WalkSpeed = 16 | |
494 | for i = 0.15, 1, 0.15 do | |
495 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
496 | wait() | |
497 | end | |
498 | for i = 0.33, 1, 0.33 do | |
499 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
500 | wait() | |
501 | end | |
502 | RAW.Part1 = nil | |
503 | end | |
504 | ||
505 | --Norms: | |
506 | --RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
507 | --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
508 | --FW.C0 = CA(0, MR(-50), 0) | |
509 | --HW.C0 = CA(MR(30), 0, 0) | |
510 | -- | |
511 | -- | |
512 | ||
513 | function Explode(Par, Pos, surface) | |
514 | Notime(function() | |
515 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
516 | if surface[1] == "Anything" then | |
517 | cf = surface[2] | |
518 | end | |
519 | local col = Par.BrickColor.Color | |
520 | local r, g, b = col.r, col.g, col.b | |
521 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
522 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
523 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
524 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
525 | p.CFrame = cf | |
526 | p2.CFrame = cf | |
527 | p3.CFrame = cf | |
528 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
529 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
530 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
531 | for i = -0.2, 1, 0.12 do | |
532 | p2.Transparency = i+0.1 | |
533 | p.Transparency = i | |
534 | p3.Transparency = i+0.2 | |
535 | m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i) | |
536 | m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i) | |
537 | m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i) | |
538 | wait() | |
539 | end | |
540 | p2:remove() | |
541 | p3:remove() | |
542 | p:remove() | |
543 | end) | |
544 | end | |
545 | ||
546 | function Shoot(Pos) | |
547 | coroutine.resume(coroutine.create(function() | |
548 | local acc = Accuracy*100 | |
549 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
550 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
551 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3)) | |
552 | Add.Sphere(Cannonball) | |
553 | Cannonball.CFrame = Face | |
554 | local Go = 3 | |
555 | local Drop = 0.55/(Go*3) | |
556 | local Dist = 500 | |
557 | local lastP = Start | |
558 | local omg = 0 | |
559 | for i = Go, Dist, Go do | |
560 | Drop = Drop + 1/(Go*3) | |
561 | omg = omg + Drop | |
562 | local dropping = CA(MR(-Drop), 0, 0) | |
563 | if omg > 130 then | |
564 | dropping = CN() | |
565 | end | |
566 | Face = Face * dropping * CN(0, 0, -Go) | |
567 | Cannonball.CFrame = Face | |
568 | local Magn = (Face.p - lastP).magnitude | |
569 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2)) | |
570 | local M = Instance.new("SpecialMesh",T) | |
571 | M.MeshType = "Head" | |
572 | M.Scale = V3(5, Magn, 5) | |
573 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
574 | Notime(function() | |
575 | wait(0.1) | |
576 | for i = 0.1, 1, 0.1 do | |
577 | T.Transparency = i+0.1 | |
578 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
579 | wait() | |
580 | end | |
581 | T:remove() | |
582 | end) | |
583 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
584 | lastP = Face.p | |
585 | if Hit then | |
586 | PlaySound(Sounds.Boom, true) | |
587 | local s = DetectSurface(Hitpos, Hit) | |
588 | Explode(Hit, Hitpos, s) | |
589 | Cannonball.CFrame = CN(Hitpos) | |
590 | local hu = GetHum(Hit.Parent) | |
591 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
592 | coroutine.resume(coroutine.create(function() | |
593 | wait(10) | |
594 | for i = 0, 1, 0.04 do | |
595 | Cannonball.Transparency = i | |
596 | wait() | |
597 | end | |
598 | Cannonball:remove() | |
599 | end)) | |
600 | else | |
601 | Cannonball:remove() | |
602 | end | |
603 | local Noobs = GetGroup(Hitpos, 5, Hit) | |
604 | for _,v in pairs(Noobs) do | |
605 | local dm = 60/((v[3]+3)/3) | |
606 | dm = MRA(dm*0.9, dm*1.04) | |
607 | v[1].Health = v[1].Health - dm | |
608 | local t = v[2]:findFirstChild("Head") | |
609 | if t then | |
610 | Show_Damage(t.Position, dm) | |
611 | end | |
612 | pcall(function() | |
613 | Tag(v[1]) | |
614 | end) | |
615 | end | |
616 | local Parts = GetParts(Hitpos, 7) | |
617 | for _,v in pairs(Parts) do | |
618 | if v[3] == false then | |
619 | Notime(function() | |
620 | if v[1].Name == "Brick wall" then | |
621 | v[1]:BreakJoints() | |
622 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
623 | wait(0.1) | |
624 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
625 | else | |
626 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
627 | end | |
628 | end) | |
629 | end | |
630 | end | |
631 | break | |
632 | end | |
633 | wait() | |
634 | end | |
635 | end)) | |
636 | end | |
637 | ||
638 | function ShootAnim(pos) | |
639 | RLW.Part1 = Rleg | |
640 | LLW.Part1 = Lleg | |
641 | local cf = ComputePos(Torso.Position, pos) | |
642 | local bp = Instance.new("BodyPosition",Torso) | |
643 | bp.maxForce = V3(MH, 0, MH) | |
644 | bp.P = 10000 | |
645 | PlaySound(Sounds.Shoot, true) | |
646 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
647 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
648 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
649 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
650 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
651 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
652 | for i = 0, 1, 0.5 do | |
653 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
654 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0) | |
655 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
656 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
657 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
658 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
659 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
660 | bp.position = cf * CN(0, 0, 3*i).p | |
661 | m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i) | |
662 | m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i) | |
663 | w1.C1 = CN(0, -1-0.2*i, 0) | |
664 | w2.C1 = CN(0, -1-0.5*i, 0) | |
665 | effect.Transparency = 0.2*i | |
666 | effect2.Transparency = 0.2*i | |
667 | wait() | |
668 | end | |
669 | for i = 0.2, 1, 0.2 do | |
670 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
671 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0) | |
672 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
673 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
674 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
675 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
676 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
677 | bp.position = cf * CN(0, 0, 3+1*i).p | |
678 | m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i) | |
679 | m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i) | |
680 | w1.C1 = CN(0, -1.2-0.6*i, 0) | |
681 | w2.C1 = CN(0, -1.5-1.8*i, 0) | |
682 | effect.Transparency = 0.2+0.9*i | |
683 | effect2.Transparency = 0.2+0.9*i | |
684 | wait() | |
685 | end | |
686 | effect:remove() | |
687 | effect2:remove() | |
688 | for i = 0.2, 1, 0.2 do | |
689 | bp.position = cf * CN(0, 0, 4+0.8*i).p | |
690 | wait() | |
691 | end | |
692 | for i = 0.08, 1, 0.06 do | |
693 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
694 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0) | |
695 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
696 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
697 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
698 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
699 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
700 | bp.position = cf * CN(0, 0, 4.8+0.8*i).p | |
701 | wait() | |
702 | end | |
703 | bp:remove() | |
704 | for i = 0.33, 1, 0.33 do | |
705 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
706 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0) | |
707 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
708 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
709 | wait() | |
710 | end | |
711 | for i = 0.12, 1, 0.12 do | |
712 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
713 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0) | |
714 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
715 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
716 | wait() | |
717 | end | |
718 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1)) | |
719 | local m = Add.Sphere(b) | |
720 | local w = Weld(Larm, b, CN(), CN(0, 1.4, 0)) | |
721 | for i = 0.16, 1, 0.16 do | |
722 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0) | |
723 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
724 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
725 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
726 | wait() | |
727 | end | |
728 | for i = 0.1, 1, 0.1 do | |
729 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0) | |
730 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
731 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
732 | wait() | |
733 | end | |
734 | for i = 0.16, 1, 0.16 do | |
735 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0) | |
736 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
737 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
738 | w.C0 = CN(1.5*i, 0.55*i, 1.1*i) | |
739 | wait() | |
740 | end | |
741 | PlaySound(Sounds.Reload, true) | |
742 | b:remove() | |
743 | w:remove() | |
744 | for i = 0.2, 1, 0.2 do | |
745 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0) | |
746 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
747 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
748 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
749 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
750 | wait() | |
751 | end | |
752 | for i = 0.11, 1, 0.11 do | |
753 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0) | |
754 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
755 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
756 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
757 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
758 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
759 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
760 | wait() | |
761 | end | |
762 | Neck.C0 = necko | |
763 | for i = 0.25, 1, 0.25 do | |
764 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0) | |
765 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
766 | HW.C0 = CA(MR(30), 0, 0) | |
767 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
768 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
769 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
770 | wait() | |
771 | end | |
772 | RLW.Part1 = nil | |
773 | LLW.Part1 = nil | |
774 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
775 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
776 | FW.C0 = CA(0, MR(-50), 0) | |
777 | HW.C0 = CA(MR(30), 0, 0) | |
778 | Neck.C0 = necko | |
779 | end | |
780 | ||
781 | function Melee() | |
782 | PlaySound(Sounds.Slash, true) | |
783 | for i = 0.25, 1, 0.25 do | |
784 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
785 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0) | |
786 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
787 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
788 | wait() | |
789 | end | |
790 | for i = 0.12, 1, 0.12 do | |
791 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
792 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0) | |
793 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
794 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
795 | wait() | |
796 | end | |
797 | for i = 0.33, 1, 0.33 do | |
798 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0) | |
799 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0) | |
800 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
801 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
802 | wait() | |
803 | end | |
804 | Hurt = true | |
805 | Debounce = true | |
806 | for i = 0.07, 1, 0.07 do | |
807 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0) | |
808 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0) | |
809 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
810 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
811 | wait() | |
812 | end | |
813 | for i = 0.16, 1, 0.16 do | |
814 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0) | |
815 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0) | |
816 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
817 | FW.C0 = CA(0, MR(40+10*i), 0) | |
818 | wait() | |
819 | end | |
820 | Hurt = false | |
821 | for i = 0.2, 1, 0.2 do | |
822 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0) | |
823 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0) | |
824 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
825 | FW.C0 = CA(0, MR(50+3*i), 0) | |
826 | wait() | |
827 | end | |
828 | wait(0.2) | |
829 | for i = 0.2, 1, 0.2 do | |
830 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0) | |
831 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0) | |
832 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
833 | FW.C0 = CA(0, MR(53-10*i), 0) | |
834 | wait() | |
835 | end | |
836 | for i = 0.08, 1, 0.08 do | |
837 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0) | |
838 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0) | |
839 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
840 | FW.C0 = CA(0, MR(43-82*i), 0) | |
841 | wait() | |
842 | end | |
843 | for i = 0.2, 1, 0.2 do | |
844 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0) | |
845 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0) | |
846 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
847 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
848 | wait() | |
849 | end | |
850 | RLW.Part1 = nil | |
851 | LLW.Part1 = nil | |
852 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
853 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
854 | FW.C0 = CA(0, MR(-50), 0) | |
855 | HW.C0 = CA(MR(30), 0, 0) | |
856 | Neck.C0 = necko | |
857 | end | |
858 | ||
859 | function onSelected(mouse) | |
860 | SelectAnim() | |
861 | Selected = true | |
862 | mouse.Button1Down:connect(function() | |
863 | if Attacking == false then | |
864 | Attacking = true | |
865 | mouse.Button1Up:wait() | |
866 | Shoot(mouse.Hit.p) | |
867 | ShootAnim(mouse.Hit.p) | |
868 | Attacking = false | |
869 | end | |
870 | end) | |
871 | mouse.KeyDown:connect(function(key) | |
872 | key = key:lower() | |
873 | if key == "q" then | |
874 | if Attacking == false then | |
875 | Attacking = true | |
876 | Melee() | |
877 | Attacking = false | |
878 | end | |
879 | end | |
880 | end) | |
881 | end | |
882 | ||
883 | function onDeselected(mouse) | |
884 | Selected = false | |
885 | DeselAnim() | |
886 | end | |
887 | ||
888 | bin.Selected:connect(onSelected) | |
889 | bin.Deselected:connect(onDeselected) |