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1
--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN!
2
-------------------------------------------------------------------------------------
3-
Players = game:GetService("Players")
3+
Players=game:GetService("Xoxanityz")
4-
Me = Players.LocalPlayer
4+
Me=Players.LocalPlayer.
5-
Char = Me.Character
5+
Char=Me.Character
6-
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
6+
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
7-
ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
7+
ShootColors={"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
8-
PlaceId = game.PlaceId
8+
PlaceId=game.PlaceId
9
10
Selected = false
11
Attacking = false
12
Accuracy = 5
13
Debounce = true
14
Hurt = false
15-
Damage = {15,42}
15+
Damage = {9999999,9999999}
16
17-
ContentProvider = game:GetService("ContentProvider")
17+
ContentProvider = game:GetService("Xoxanityz")
18
19
V3 = Vector3.new
20
C3 = Color3.new
21
BN = BrickColor.new
22
CN = CFrame.new
23
CA = CFrame.Angles
24
MR = math.rad
25
MRA = math.random
26
MP = math.pi
27
MH = math.huge
28
UD = UDim2.new
29
30
function RC(Pos, Dir, Max, Ignore)
31
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
32
end
33
34
function RayC(Start, En, MaxDist, Ignore)
35
	return RC(Start, (En - Start), MaxDist, Ignore)
36
end
37
38
function ComputePos(pos1, pos2)
39
	return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
40
end
41
42
function DetectSurface(pos, part)
43
	local surface = nil
44
	local pospos = part.CFrame
45
	local pos2 = pospos:pointToObjectSpace(pos)
46
	local siz = part.Size
47
	local shaep = part.Shape
48
	if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
49
		surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
50
	else
51
		if pos2.Y > ((siz.Y/2)-0.04) then
52
			surface = {"Top", CA(0, 0, 0)}
53
		elseif pos2.Y < -((siz.Y/2)-0.04) then
54
			surface = {"Bottom", CA(-MP, 0, 0)}
55
		elseif pos2.X > ((siz.X/2)-0.04) then
56
			surface = {"Right", CA(0, 0, MR(-90))}
57
		elseif pos2.X < -((siz.X/2)-0.04) then
58
			surface = {"Left", CA(0, 0, MR(90))}
59
		elseif pos2.Z > ((siz.Z/2)-0.04) then
60
			surface = {"Back", CA(MR(90), 0, 0)}
61
		elseif pos2.Z < -((siz.Z/2)-0.04) then
62
			surface = {"Front", CA(MR(-90), 0, 0)}
63
		end
64
	end
65
	return surface
66
end
67
68
function Compute(pos1, pos2)
69
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
70
	return CN(pos1, pos3)
71
end
72
73
function waitChild(n, p)
74
	local c = p:findFirstChild(n)
75
	if c then return c end
76
	while true do
77
		c = p.ChildAdded:wait()
78
		if c.Name == n then return c end
79
	end
80
end
81
82
function Notime(func)
83
	coroutine.resume(coroutine.create(function()
84
		func()
85
	end))
86
end
87
88
Torso = waitChild("Torso", Char)
89
Head = waitChild("Head", Char)
90
Rarm = waitChild("Right Arm", Char)
91
Larm = waitChild("Left Arm", Char)
92
Rleg = waitChild("Right Leg", Char)
93
Lleg = waitChild("Left Leg", Char)
94
Neck = waitChild("Neck", Torso)
95
Hum = waitChild("Humanoid", Char)
96
97
RSH = waitChild("Right Shoulder", Torso)
98
LSH = waitChild("Left Shoulder", Torso)
99
RH = waitChild("Right Hip", Torso)
100
LH = waitChild("Left Hip", Torso)
101
102
RSH.Part0 = Torso
103
LSH.Part0 = Torso
104
RH.Part0 = Torso
105
LH.Part0 = Torso
106
107
Add = {
108
	Mesh = function(P, ID, Scale, Tex)
109
		local m = Instance.new("SpecialMesh")
110
		m.MeshType = "FileMesh"
111
		m.MeshId = ID or ""
112
		m.Scale = Scale or V3(1, 1, 1)
113
		m.TextureId = Tex or ""
114
		m.Parent = P
115
		return m
116
	end,
117
	Sphere = function(P, Scale)
118
		local m = Instance.new("SpecialMesh")
119
		m.MeshType = "Sphere"
120
		m.Scale = Scale or V3(1, 1, 1)
121
		m.Parent = P
122
		return m
123
	end
124
}
125
126
Sounds = {
127
	Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
128
	Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
129
	Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
130
	Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
131
	Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
132
}
133
134
for _,v in pairs(Sounds) do
135
	ContentProvider:Preload(v.Id)
136
end
137
138
function PlaySound(Sound, bool)
139
	local s = Instance.new("Sound")
140
	s.Looped = false
141
	s.Volume = Sound.Volume
142
	s.SoundId = Sound.Id
143
	if bool then
144
		s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
145
	else
146
		s.Pitch = Sound.Pitch
147
	end
148
	s.PlayOnRemove = true
149
	s.Parent = Torso
150
	Notime(function()
151
		wait()
152
		s.Parent = nil
153
	end)
154
end
155
156
function GetParts(pos, dist)
157
	local parts = {}
158
	local function o(p)
159
		for _,v in pairs(p:children()) do
160
			if v:IsA("BasePart") then
161
				if (pos - v.Position).magnitude <= dist then
162
					table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
163
				end
164
			end
165
			o(v)
166
		end
167
	end
168
	o(workspace)
169
	return parts
170
end
171
172
function GetHum(P)
173
	for _,v in pairs(P:children()) do
174
		if v:IsA("Humanoid") then
175
			if v.Health > 0 then
176
				return v
177
			end
178
		end
179
	end
180
end
181
182
function GetGroup(Pos, Distance, Hit)
183
	local tab = {}
184
	for _,v in pairs(workspace:children()) do
185
		local h = GetHum(v)
186
		local t = v:findFirstChild("Torso")
187
		if h and t and v ~= Hit.Parent then
188
			if (t.Position - Pos).magnitude <= Distance then
189
				table.insert(tab, {h, v, (t.Position - Pos).magnitude})
190
			end
191
		end
192
	end
193
	if Hit then
194
		local h = GetHum(Hit.Parent)
195
		if h then
196
			table.insert(tab, {h, Hit.Parent, 0})
197
		end
198
	end
199
	return tab
200
end
201
202
function Tag(hum)
203
	if PlaceId == 48513881 then
204
		local tag = Instance.new("ObjectValue")
205
		tag.Name = "creator"
206
		tag.Value = Me
207
		tag.Parent = hum
208
	end
209
end
210
211
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
212
	local p = Instance.new("Part")
213
	p.formFactor = "Custom"
214
	p.TopSurface = 0
215
	p.BottomSurface = 0
216
	p.Transparency = Tran
217
	p.Reflectance = Ref
218
	p.Anchored = Anc
219
	p.CanCollide = Colli
220
	p.BrickColor = Col
221
	p.Size = Siz
222
	p.Locked = true
223
	p.Parent = Par
224
	p:BreakJoints()
225
	return p
226
end
227
228
function Weld(P0, P1, C0, C1)
229
	local w = Instance.new("Weld")
230
	w.Part0 = P0
231
	w.Part1 = P1
232
	if C0 then
233
		w.C0 = C0
234
	end
235
	if C1 then
236
		w.C1 = C1
237
	end
238
	w.Parent = P0
239
	return w
240
end
241
242
for _,v in pairs(Char:children()) do
243
	if v.Name == "Hand Cannon" then
244
		v:remove()
245
	end
246
end
247
248
Model = Instance.new("Model")
249
Model.Name = "Hand Cannon"
250
251
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
252
FW = Weld(Torso, FTorso)
253
254
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
255
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
256
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
257
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
258
259
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
260
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
261
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
262
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
263
264
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
265
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
266
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
267
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
268
269
TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55)))
270
271
Weapon = Instance.new("Model")
272
Weapon.Name = "Cannon"
273
274
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
275
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90)))
276
HW = Weld(HB, nil)
277
278
Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
279
Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "")
280
TW.Part1 = Handle
281
282
Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
283
Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "")
284
Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2))
285
286
Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
287
Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "")
288
Weld(Main, Main2, CN(), CN(0, 0, 1.7))
289
290
Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
291
Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "")
292
Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0))
293
294
Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
295
Add.Sphere(Tip, V3(1.05, 1.05, 1))
296
Weld(Main, Tip, CN(), CN(0, 0, -1.15))
297
298
Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
299
Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "")
300
Weld(Main, Tip4, CN(), CN(0, 0, -0.15))
301
302
for i = 1.3, 1.45, 0.1 do
303
	local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
304
	Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
305
	Weld(Main2, Tip3, CN(), CN(0, 0, 0.6))
306
end
307
308
for i = -0.95, 0.66, 1.55 do
309
	local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
310
	Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "")
311
	Weld(Main, Tip3, CN(), CN(0, 0, i))
312
end
313
314
for i = 1.3, 1.5, 0.1 do
315
	local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
316
	Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
317
	Weld(Main, Tip2, CN(), CN(0, 0, 1.1))
318
end
319
320
for i = -0.3, 1, 0.15 do
321
	local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
322
	Add.Sphere(p, V3(6, 6, 2))
323
	Weld(Main2, p, CN(0, 0, i))
324
end
325
326
function Show_Damage(P, D)
327
	local mo = Instance.new("Model")
328
	mo.Name = "- "..D
329
	local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
330
	p.Name = "Head"
331
	local m = Instance.new("SpecialMesh")
332
	m.MeshType = "Brick"
333
	m.Scale = Vector3.new(4.5, 2.3, 4.5)
334
	m.Parent = p
335
	local bp = Instance.new("BodyPosition", p)
336
	bp.maxForce = V3(MH, MH, MH)
337
	bp.P = 9001
338
	bp.position = CN(P) * CN(0, 1.5, 0).p
339
	local h = Instance.new("Humanoid")
340
	h.Health = 0
341
	h.MaxHealth = 0
342
	h.Name = "asd"
343
	h.Parent = mo
344
	local nah = true
345
	mo.Parent = workspace
346
	p.CFrame = CN(P) 
347
	Notime(function()
348
		wait(1.5)
349
		for i = 0, 1, 0.05 do
350
			p.Transparency = i
351
			if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
352
			wait()
353
		end
354
		mo:remove()
355
	end)
356
end
357
358
function Kill(hit)
359
	if Debounce and Hurt then
360
		local Hu = GetHum(hit.Parent)
361
		if Hu then
362
			Debounce = false
363
			local Dmg = MRA(Damage[1], Damage[2])
364
			Hu.Health = Hu.Health - Dmg
365
			Show_Damage(Tip.Position, Dmg)
366
			PlaySound(Sounds.Hit, true)
367
			Tag(Hu)
368
			local chance = MRA(1, 10)
369
			if chance >=5 then
370
				Hu.PlatformStand = true
371
				wait(0.15)
372
				hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
373
				hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
374
				wait(0.3)
375
				Hu.PlatformStand = false
376
			end
377
		end
378
	end
379
end
380
381
Main.Touched:connect(Kill)
382
383
Weapon.Parent = Model
384
Model.Parent = Char
385
386
if script.Parent.className ~= "HopperBin" then
387
	h = Instance.new("HopperBin", Me.Backpack)
388
	h.Name = "Hand Cannon"
389
	script.Parent = h
390
end
391
392
bin = script.Parent
393
394
function Attach(t)
395
	RSH.Part0 = t
396
	LSH.Part0 = t
397
	RH.Part0 = t
398
	LH.Part0 = t
399
	RABW.Part0 = t
400
	LABW.Part0 = t
401
	LLBW.Part0 = t
402
	RLBW.Part0 = t
403
	if t == Torso then
404
		FTorso.Transparency = 1
405
	else
406
		Torso.Transparency = 1
407
	end
408
	t.Transparency = 0
409
end
410
411
function SelectAnim()
412
	RAW.Part1 = Rarm
413
	for i = 0.25, 1, 0.25 do
414
		RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
415
		wait()
416
	end
417
	for i = 0.1, 1, 0.1 do
418
		RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
419
		wait()
420
	end
421
	for i = 0.5, 1, 0.5 do
422
		RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
423
		wait()
424
	end
425
	HW.Part1 = Handle
426
	HW.C0 = CA(MR(50), 0, MR(-37))
427
	TW.Part1 = nil
428
	Attach(FTorso)
429
	LAW.Part1 = Larm
430
	for i = 0.25, 1, 0.25 do
431
		RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
432
		LAW.C0 = CA(MR(15*i), 0, MR(5*i))
433
		FW.C0 = CA(0, MR(-5*i), 0)
434
		HW.C0 = CA(MR(50-5*i), 0, MR(-37))
435
		wait()
436
	end
437
	for i = 0.06, 1, 0.06 do
438
		RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
439
		LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0)
440
		FW.C0 = CA(0, MR(-5-30*i), 0)
441
		HW.C0 = CA(MR(45), 0, MR(-37+15*i))
442
		wait()
443
	end
444
	Hum.WalkSpeed = 10
445
	for i = 0.1, 1, 0.1 do
446
		RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
447
		LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0)
448
		FW.C0 = CA(0, MR(-35-10*i), 0)
449
		HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
450
		wait()
451
	end
452
	for i = 0.25, 1, 0.25 do
453
		RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
454
		LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0)
455
		FW.C0 = CA(0, MR(-45-5*i), 0)
456
		HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
457
		wait()
458
	end
459
end
460
461
function DeselAnim()
462
	for i = 0.25, 1, 0.25 do
463
		RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
464
		LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0)
465
		FW.C0 = CA(0, MR(-50+5*i), 0)
466
		HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
467
		wait()
468
	end
469
	for i = 0.15, 1, 0.15 do
470
		RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
471
		LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
472
		FW.C0 = CA(0, MR(-45+10*i), 0)
473
		HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
474
		wait()
475
	end
476
	for i = 0.12, 1, 0.12 do
477
		RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
478
		LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
479
		FW.C0 = CA(0, MR(-35+20*i), 0)
480
		HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
481
		wait()
482
	end
483
	LAW.Part1 = nil
484
	HW.C0 = CA(MR(50), 0, MR(-37))
485
	for i = 0.25, 1, 0.25 do
486
		RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
487
		FW.C0 = CA(0, MR(-15+15*i), 0)
488
		wait()
489
	end
490
	Attach(Torso)
491
	HW.Part1 = nil
492
	TW.Part1 = Handle
493
	Hum.WalkSpeed = 16
494
	for i = 0.15, 1, 0.15 do
495
		RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
496
		wait()
497
	end
498
	for i = 0.33, 1, 0.33 do
499
		RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
500
		wait()
501
	end
502
	RAW.Part1 = nil
503
end
504
505
--Norms:
506
--RAW.C0 = CA(MR(20), MR(50), MR(30))
507
--LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
508
--FW.C0 = CA(0, MR(-50), 0)
509
--HW.C0 = CA(MR(30), 0, 0)
510
--
511
--
512
513
function Explode(Par, Pos, surface)
514
	Notime(function()
515
		local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
516
		if surface[1] == "Anything" then
517
			cf = surface[2]
518
		end
519
		local col = Par.BrickColor.Color
520
		local r, g, b = col.r, col.g, col.b
521
		local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
522
		local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
523
		local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
524
		local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
525
		p.CFrame = cf
526
		p2.CFrame = cf
527
		p3.CFrame = cf
528
		local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
529
		local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
530
		local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
531
		for i = -0.2, 1, 0.12 do
532
			p2.Transparency = i+0.1
533
			p.Transparency = i
534
			p3.Transparency = i+0.2
535
			m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i)
536
			m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i)
537
			m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i)
538
			wait()
539
		end
540
		p2:remove()
541
		p3:remove()
542
		p:remove()
543
	end)
544
end
545
546
function Shoot(Pos)
547
	coroutine.resume(coroutine.create(function()
548
	local acc = Accuracy*100
549
	local Start = Main2.CFrame * CN(0, 0, -0.5).p
550
	local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
551
	local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
552
	Add.Sphere(Cannonball)
553
	Cannonball.CFrame = Face
554
	local Go = 3
555
	local Drop = 0.55/(Go*3)
556
	local Dist = 500
557
	local lastP = Start
558
	local omg = 0
559
	for i = Go, Dist, Go do
560
		Drop = Drop + 1/(Go*3)
561
		omg = omg + Drop
562
		local dropping = CA(MR(-Drop), 0, 0)
563
		if omg > 130 then
564
			dropping = CN()
565
		end
566
		Face = Face * dropping * CN(0, 0, -Go)
567
		Cannonball.CFrame = Face
568
		local Magn = (Face.p - lastP).magnitude
569
		local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
570
		local M = Instance.new("SpecialMesh",T)
571
		M.MeshType = "Head"
572
		M.Scale = V3(5, Magn, 5)
573
		T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
574
		Notime(function()
575
			wait(0.1)
576
			for i = 0.1, 1, 0.1 do
577
				T.Transparency = i+0.1
578
				M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
579
				wait()
580
			end
581
			T:remove()
582
		end)
583
		local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
584
		lastP = Face.p
585
		if Hit then
586
			PlaySound(Sounds.Boom, true)
587
			local s = DetectSurface(Hitpos, Hit)
588
			Explode(Hit, Hitpos, s)
589
			Cannonball.CFrame = CN(Hitpos)
590
			local hu = GetHum(Hit.Parent)
591
			if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
592
				coroutine.resume(coroutine.create(function()
593
					wait(10)
594
					for i = 0, 1, 0.04 do
595
						Cannonball.Transparency = i
596
						wait()
597
					end
598
					Cannonball:remove()
599
				end))
600
			else
601
				Cannonball:remove()
602
			end
603
			local Noobs = GetGroup(Hitpos, 5, Hit)
604
			for _,v in pairs(Noobs) do
605
				local dm = 60/((v[3]+3)/3)
606
				dm = MRA(dm*0.9, dm*1.04)
607
				v[1].Health = v[1].Health - dm
608
				local t = v[2]:findFirstChild("Head")
609
				if t then
610
					Show_Damage(t.Position, dm)
611
				end
612
				pcall(function()
613
				Tag(v[1])
614
				end)
615
			end
616
			local Parts = GetParts(Hitpos, 7)
617
			for _,v in pairs(Parts) do
618
				if v[3] == false then
619
					Notime(function()
620
						if v[1].Name == "Brick wall" then
621
							v[1]:BreakJoints()
622
							v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
623
							wait(0.1)
624
							v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
625
						else
626
							v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
627
						end
628
					end)
629
				end
630
			end
631
			break
632
		end
633
		wait()
634
	end
635
	end))
636
end
637
638
function ShootAnim(pos)
639
	RLW.Part1 = Rleg
640
	LLW.Part1 = Lleg
641
	local cf = ComputePos(Torso.Position, pos)
642
	local bp = Instance.new("BodyPosition",Torso)
643
	bp.maxForce = V3(MH, 0, MH)
644
	bp.P = 10000
645
	PlaySound(Sounds.Shoot, true)
646
	local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
647
	local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
648
	local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
649
	local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
650
	local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
651
	local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
652
	for i = 0, 1, 0.5 do
653
		RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
654
		LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0)
655
		RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
656
		LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
657
		FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
658
		HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
659
		Neck.C0 = necko * CA(MR(10*i), 0, 0)
660
		bp.position = cf * CN(0, 0, 3*i).p
661
		m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i)
662
		m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i)
663
		w1.C1 = CN(0, -1-0.2*i, 0)
664
		w2.C1 = CN(0, -1-0.5*i, 0)
665
		effect.Transparency = 0.2*i
666
		effect2.Transparency = 0.2*i
667
		wait()
668
	end
669
	for i = 0.2, 1, 0.2 do
670
		RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
671
		LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0)
672
		RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
673
		LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
674
		FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
675
		HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
676
		Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
677
		bp.position = cf * CN(0, 0, 3+1*i).p
678
		m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i)
679
		m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i)
680
		w1.C1 = CN(0, -1.2-0.6*i, 0)
681
		w2.C1 = CN(0, -1.5-1.8*i, 0)
682
		effect.Transparency = 0.2+0.9*i
683
		effect2.Transparency = 0.2+0.9*i
684
		wait()
685
	end
686
	effect:remove()
687
	effect2:remove()
688
	for i = 0.2, 1, 0.2 do
689
		bp.position = cf * CN(0, 0, 4+0.8*i).p
690
		wait()
691
	end
692
	for i = 0.08, 1, 0.06 do
693
		RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
694
		LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0)
695
		RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
696
		LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
697
		FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
698
		HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
699
		Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
700
		bp.position = cf * CN(0, 0, 4.8+0.8*i).p
701
		wait()
702
	end
703
	bp:remove()
704
	for i = 0.33, 1, 0.33 do
705
		RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
706
		LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0)
707
		FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
708
		HW.C0 = CA(MR(30), 0, MR(-40-10*i))
709
		wait()
710
	end
711
	for i = 0.12, 1, 0.12 do
712
		RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
713
		LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0)
714
		FW.C0 = CA(0, MR(-25+5*i), 0)
715
		HW.C0 = CA(MR(30), 0, MR(-50-5*i))
716
		wait()
717
	end
718
	local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
719
	local m = Add.Sphere(b)
720
	local w = Weld(Larm, b, CN(), CN(0, 1.4, 0))
721
	for i = 0.16, 1, 0.16 do
722
		LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0)
723
		RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
724
		m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
725
		Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
726
		wait()
727
	end
728
	for i = 0.1, 1, 0.1 do
729
		LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0)
730
		RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
731
		Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
732
		wait()
733
	end
734
	for i = 0.16, 1, 0.16 do
735
		LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0)
736
		RAW.C0 = CA(MR(25), MR(54), MR(40))
737
		Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
738
		w.C0 = CN(1.5*i, 0.55*i, 1.1*i)
739
		wait()
740
	end
741
	PlaySound(Sounds.Reload, true)
742
	b:remove()
743
	w:remove()
744
	for i = 0.2, 1, 0.2 do
745
		LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0)
746
		RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
747
		Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
748
		HW.C0 = CA(MR(30), 0, MR(-55+10*i))
749
		FW.C0 = CA(0, MR(-20-5*i), 0)
750
		wait()
751
	end
752
	for i = 0.11, 1, 0.11 do
753
		LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0)
754
		RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
755
		Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
756
		HW.C0 = CA(MR(30), 0, MR(-45+45*i))
757
		FW.C0 = CA(0, MR(-25-20*i), 0)
758
		RLW.C0 = CA(0, 0, MR(10-8*i))
759
		LLW.C0 = CA(0, 0, MR(-10+8*i))
760
		wait()
761
	end
762
	Neck.C0 = necko
763
	for i = 0.25, 1, 0.25 do
764
		LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0)
765
		RAW.C0 = CA(MR(20), MR(50), MR(30))
766
		HW.C0 = CA(MR(30), 0, 0)
767
		FW.C0 = CA(0, MR(-45-5*i), 0)
768
		RLW.C0 = CA(0, 0, MR(2-2*i))
769
		LLW.C0 = CA(0, 0, MR(-2+2*i))
770
		wait()
771
	end
772
	RLW.Part1 = nil
773
	LLW.Part1 = nil
774
	RAW.C0 = CA(MR(20), MR(50), MR(30))
775
	LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
776
	FW.C0 = CA(0, MR(-50), 0)
777
	HW.C0 = CA(MR(30), 0, 0)
778
	Neck.C0 = necko
779
end
780
781
function Melee()
782
	PlaySound(Sounds.Slash, true)
783
	for i = 0.25, 1, 0.25 do
784
		RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
785
		LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0)
786
		HW.C0 = CA(MR(30), MR(5*i), 0)
787
		FW.C0 = CA(0, MR(-50-5*i), 0)
788
		wait()
789
	end
790
	for i = 0.12, 1, 0.12 do
791
		RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
792
		LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0)
793
		HW.C0 = CA(MR(30), MR(5+25*i), 0)
794
		FW.C0 = CA(0, MR(-55-25*i), 0)
795
		wait()
796
	end
797
	for i = 0.33, 1, 0.33 do
798
		RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0)
799
		LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0)
800
		HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
801
		FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
802
		wait()
803
	end
804
	Hurt = true
805
	Debounce = true
806
	for i = 0.07, 1, 0.07 do
807
		RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0)
808
		LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0)
809
		HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
810
		FW.C0 = CA(0, MR(-70+110*i), 0)
811
		wait()
812
	end
813
	for i = 0.16, 1, 0.16 do
814
		RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0)
815
		LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0)
816
		HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
817
		FW.C0 = CA(0, MR(40+10*i), 0)
818
		wait()
819
	end
820
	Hurt = false
821
	for i = 0.2, 1, 0.2 do
822
		RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0)
823
		LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0)
824
		HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
825
		FW.C0 = CA(0, MR(50+3*i), 0)
826
		wait()
827
	end
828
	wait(0.2)
829
	for i = 0.2, 1, 0.2 do
830
		RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0)
831
		LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0)
832
		HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
833
		FW.C0 = CA(0, MR(53-10*i), 0)
834
		wait()
835
	end
836
	for i = 0.08, 1, 0.08 do
837
		RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0)
838
		LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0)
839
		HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
840
		FW.C0 = CA(0, MR(43-82*i), 0)
841
		wait()
842
	end
843
	for i = 0.2, 1, 0.2 do
844
		RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0)
845
		LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0)
846
		HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
847
		FW.C0 = CA(0, MR(-41-9*i), 0)
848
		wait()
849
	end
850
	RLW.Part1 = nil
851
	LLW.Part1 = nil
852
	RAW.C0 = CA(MR(20), MR(50), MR(30))
853
	LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
854
	FW.C0 = CA(0, MR(-50), 0)
855
	HW.C0 = CA(MR(30), 0, 0)
856
	Neck.C0 = necko
857
end
858
859
function onSelected(mouse)
860
	SelectAnim()
861
	Selected = true
862
	mouse.Button1Down:connect(function()
863
		if Attacking == false then
864
			Attacking = true
865
			mouse.Button1Up:wait()
866
			Shoot(mouse.Hit.p)
867
			ShootAnim(mouse.Hit.p)
868
			Attacking = false
869
		end
870
	end)
871
	mouse.KeyDown:connect(function(key)
872
		key = key:lower()
873
		if key == "q" then
874
			if Attacking == false then
875
				Attacking = true
876
				Melee()
877
				Attacking = false
878
			end
879
		end
880
	end)
881
end
882
883
function onDeselected(mouse)
884
	Selected = false
885
	DeselAnim()
886
end
887
888
bin.Selected:connect(onSelected)
889
bin.Deselected:connect(onDeselected)