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1 | ||
2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | --[[ -Ruin IV | |
8 | -By makhail07. | |
9 | -Discord: Superthumb#2958 | |
10 | __- -__ | |
11 | --_M_-- | |
12 | ||
13 | Nebula Will finish the rest i'm done with this script ¯\_(ツ)_/¯ | |
14 | --]] | |
15 | ||
16 | print'By makhail07' | |
17 | print'Gauntlet by NoobyGames12' | |
18 | ||
19 | ||
20 | ||
21 | ||
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | function clerp(c1,c2,al) | |
28 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
29 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
30 | for i,v in pairs(com1) do | |
31 | com1[i] = v+(com2[i]-v)*al | |
32 | end | |
33 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
34 | end | |
35 | Personality = "HOLY SHIT ANOTHER RUIN AAAAAAAAAAAAAAAA" | |
36 | vt = Vector3.new | |
37 | Effects = { } | |
38 | bc = BrickColor.new | |
39 | plr = game:service'Players'.LocalPlayer | |
40 | char = plr.Character | |
41 | Player = game.Players.LocalPlayer | |
42 | Character = Player.Character | |
43 | mouse = plr:GetMouse() | |
44 | humanoid = char:findFirstChild("Humanoid") | |
45 | torso = char:findFirstChild("Torso") | |
46 | if torso == nil then | |
47 | print'no r15 skr0d xd' | |
48 | end | |
49 | head = char.Head | |
50 | Head = char.Head | |
51 | ra = char:findFirstChild("Right Arm") | |
52 | la = char:findFirstChild("Left Arm") | |
53 | rl = char:findFirstChild("Right Leg") | |
54 | ll = char:findFirstChild("Left Leg") | |
55 | rs = torso:findFirstChild("Right Shoulder") | |
56 | ls = torso:findFirstChild("Left Shoulder") | |
57 | rh = torso:findFirstChild("Right Hip") | |
58 | lh = torso:findFirstChild("Left Hip") | |
59 | neck = torso:findFirstChild("Neck") | |
60 | rss = game:GetService("RunService").RenderStepped | |
61 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
62 | RootPart = Character.HumanoidRootPart | |
63 | RootJoint = RootPart.RootJoint | |
64 | anim = char:findFirstChild("Animate") | |
65 | root = char.HumanoidRootPart | |
66 | rootpart = char:findFirstChild("HumanoidRootPart") | |
67 | RootPart = char:findFirstChild("HumanoidRootPart") | |
68 | attack = false | |
69 | drinks = 0 | |
70 | local RbxUtility = LoadLibrary("RbxUtility") | |
71 | local Create = RbxUtility.Create | |
72 | Rmode = "1" | |
73 | local maincolor = torso.BrickColor | |
74 | local maincolor2 = BrickColor.new("Really black") | |
75 | ||
76 | ||
77 | New = function(Object, Parent, Name, Data) | |
78 | local Object = Instance.new(Object) | |
79 | for Index, Value in pairs(Data or {}) do | |
80 | Object[Index] = Value | |
81 | end | |
82 | Object.Parent = Parent | |
83 | Object.Name = Name | |
84 | return Object | |
85 | end | |
86 | ||
87 | function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name) | |
88 | local fp = Instance.new("Part") | |
89 | fp.Parent = Parent | |
90 | fp.Transparency = transparency | |
91 | fp.Anchored = anchored | |
92 | fp.CanCollide = cancollide | |
93 | fp.Locked = true | |
94 | fp.BrickColor = brickcolor | |
95 | fp.Name = name | |
96 | fp.Size = size | |
97 | fp.Position = torso.Position | |
98 | NoOutline(fp) | |
99 | fp.Material = "SmoothPlastic" | |
100 | fp:BreakJoints() | |
101 | return fp | |
102 | end | |
103 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
104 | local mesh = Instance.new(Mesh) | |
105 | mesh.Parent = part | |
106 | if Mesh == "SpecialMesh" then | |
107 | mesh.MeshType = meshtype | |
108 | if meshid then | |
109 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
110 | end | |
111 | end | |
112 | if offset then | |
113 | mesh.Offset = offset | |
114 | end | |
115 | mesh.Scale = scale | |
116 | return mesh | |
117 | end | |
118 | function weld(parent, part0, part1, c0) | |
119 | local weld = Instance.new("Weld") | |
120 | weld.Parent = parent | |
121 | weld.Part0 = part0 | |
122 | weld.Part1 = part1 | |
123 | weld.C0 = c0 | |
124 | return weld | |
125 | end | |
126 | function weld5(part0, part1, c0, c1) | |
127 | weeld=Instance.new("Weld", part0) | |
128 | weeld.Part0=part0 | |
129 | weeld.Part1=part1 | |
130 | weeld.C0=c0 | |
131 | weeld.C1=c1 | |
132 | return weeld | |
133 | end | |
134 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
135 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
136 | end | |
137 | ||
138 | function swait(num) | |
139 | if num==0 or num==nil then | |
140 | game:service'RunService'.Stepped:wait(0) | |
141 | else | |
142 | for i=0,num do | |
143 | game:service'RunService'.Stepped:wait(0) | |
144 | end | |
145 | end | |
146 | end | |
147 | function thread(f) | |
148 | coroutine.resume(coroutine.create(f)) | |
149 | end | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | ||
157 | ||
158 | ||
159 | ||
160 | ||
161 | ||
162 | --Very important stuff-- | |
163 | Player=game:GetService("Players").LocalPlayer | |
164 | Character=Player.Character | |
165 | PlayerGui=Player.PlayerGui | |
166 | Backpack=Player.Backpack | |
167 | Torso=Character.Torso | |
168 | Head=Character.Head | |
169 | Humanoid=Character.Humanoid | |
170 | m=Instance.new('Model',Character) | |
171 | LeftArm=Character["Left Arm"] | |
172 | LeftLeg=Character["Left Leg"] | |
173 | RightArm=Character["Right Arm"] | |
174 | RightLeg=Character["Right Leg"] | |
175 | LS=Torso["Left Shoulder"] | |
176 | LH=Torso["Left Hip"] | |
177 | RS=Torso["Right Shoulder"] | |
178 | RH=Torso["Right Hip"] | |
179 | Face = Head.face | |
180 | Neck=Torso.Neck | |
181 | it=Instance.new | |
182 | attacktype=1 | |
183 | vt=Vector3.new | |
184 | cf=CFrame.new | |
185 | euler=CFrame.fromEulerAnglesXYZ | |
186 | angles=CFrame.Angles | |
187 | cloaked=false | |
188 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
189 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
190 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
191 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
192 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
193 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
194 | RootPart=Character.HumanoidRootPart | |
195 | RootJoint=RootPart.RootJoint | |
196 | RootCF=euler(-1.57,0,3.14) | |
197 | attack = false | |
198 | attackdebounce = false | |
199 | deb=false | |
200 | equipped=true | |
201 | hand=false | |
202 | MMouse=nil | |
203 | combo=0 | |
204 | mana=0 | |
205 | trispeed=.2 | |
206 | attackmode=false | |
207 | local idle=0 | |
208 | local Anim="Idle" | |
209 | local gun=false | |
210 | local shoot=false | |
211 | local sine = 0 | |
212 | local change = 1 | |
213 | player=nil | |
214 | ||
215 | mouse=Player:GetMouse() | |
216 | --save shoulders | |
217 | RSH, LSH=nil, nil | |
218 | --welds | |
219 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
220 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
221 | LH=Torso["Left Hip"] | |
222 | RH=Torso["Right Hip"] | |
223 | TorsoColor=Torso.BrickColor | |
224 | function NoOutline(Part) | |
225 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
226 | end | |
227 | player=Player | |
228 | ch=Character | |
229 | RSH=ch.Torso["Right Shoulder"] | |
230 | LSH=ch.Torso["Left Shoulder"] | |
231 | -- | |
232 | RSH.Parent=nil | |
233 | LSH.Parent=nil | |
234 | -- | |
235 | RW.Name="Right Shoulder" | |
236 | RW.Part0=ch.Torso | |
237 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
238 | RW.C1=cf(0, 0.5, 0) | |
239 | RW.Part1=ch["Right Arm"] | |
240 | RW.Parent=ch.Torso | |
241 | -- | |
242 | LW.Name="Left Shoulder" | |
243 | LW.Part0=ch.Torso | |
244 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
245 | LW.C1=cf(0, 0.5, 0) | |
246 | LW.Part1=ch["Left Arm"] | |
247 | LW.Parent=ch.Torso | |
248 | ||
249 | ||
250 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
251 | local wld = Instance.new("Weld", wp1) | |
252 | wld.Part0 = wp0 | |
253 | wld.Part1 = wp1 | |
254 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
255 | end | |
256 | ||
257 | ||
258 | newWeld(RootPart, Torso, 0, -1, 0) | |
259 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
260 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
261 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
262 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
263 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
264 | ||
265 | Player=game:GetService('Players').LocalPlayer | |
266 | Character=Player.Character | |
267 | mouse=Player:GetMouse() | |
268 | m=Instance.new('Model',Character) | |
269 | ||
270 | ||
271 | local function weldBetween(a, b) | |
272 | local weldd = Instance.new("ManualWeld") | |
273 | weldd.Part0 = a | |
274 | weldd.Part1 = b | |
275 | weldd.C0 = CFrame.new() | |
276 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
277 | weldd.Parent = a | |
278 | return weldd | |
279 | end | |
280 | ||
281 | ArtificialHB = Instance.new("BindableEvent", script) | |
282 | ArtificialHB.Name = "Heartbeat" | |
283 | ||
284 | script:WaitForChild("Heartbeat") | |
285 | ||
286 | frame = 1 / 60 | |
287 | tf = 0 | |
288 | allowframeloss = false | |
289 | tossremainder = false | |
290 | lastframe = tick() | |
291 | script.Heartbeat:Fire() | |
292 | ||
293 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
294 | tf = tf + s | |
295 | if tf >= frame then | |
296 | if allowframeloss then | |
297 | script.Heartbeat:Fire() | |
298 | lastframe = tick() | |
299 | else | |
300 | for i = 1, math.floor(tf / frame) do | |
301 | script.Heartbeat:Fire() | |
302 | end | |
303 | lastframe = tick() | |
304 | end | |
305 | if tossremainder then | |
306 | tf = 0 | |
307 | else | |
308 | tf = tf - frame * math.floor(tf / frame) | |
309 | end | |
310 | end | |
311 | end) | |
312 | ||
313 | ||
314 | ||
315 | CFuncs = { | |
316 | ["Part"] = { | |
317 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
318 | local Part = Create("Part"){ | |
319 | Parent = Parent, | |
320 | Reflectance = Reflectance, | |
321 | Transparency = Transparency, | |
322 | CanCollide = false, | |
323 | Locked = true, | |
324 | BrickColor = BrickColor.new(tostring(BColor)), | |
325 | Name = Name, | |
326 | Size = Size, | |
327 | Material = Material, | |
328 | } | |
329 | RemoveOutlines(Part) | |
330 | return Part | |
331 | end; | |
332 | }; | |
333 | ||
334 | ["Mesh"] = { | |
335 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
336 | local Msh = Create(Mesh){ | |
337 | Parent = Part, | |
338 | Offset = OffSet, | |
339 | Scale = Scale, | |
340 | } | |
341 | if Mesh == "SpecialMesh" then | |
342 | Msh.MeshType = MeshType | |
343 | Msh.MeshId = MeshId | |
344 | end | |
345 | return Msh | |
346 | end; | |
347 | }; | |
348 | ||
349 | ["Mesh"] = { | |
350 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
351 | local Msh = Create(Mesh){ | |
352 | Parent = Part, | |
353 | Offset = OffSet, | |
354 | Scale = Scale, | |
355 | } | |
356 | if Mesh == "SpecialMesh" then | |
357 | Msh.MeshType = MeshType | |
358 | Msh.MeshId = MeshId | |
359 | end | |
360 | return Msh | |
361 | end; | |
362 | }; | |
363 | ||
364 | ["Weld"] = { | |
365 | Create = function(Parent, Part0, Part1, C0, C1) | |
366 | local Weld = Create("Weld"){ | |
367 | Parent = Parent, | |
368 | Part0 = Part0, | |
369 | Part1 = Part1, | |
370 | C0 = C0, | |
371 | C1 = C1, | |
372 | } | |
373 | return Weld | |
374 | end; | |
375 | }; | |
376 | ||
377 | ["Sound"] = { | |
378 | Create = function(id, par, vol, pit) | |
379 | coroutine.resume(coroutine.create(function() | |
380 | local S = Create("Sound"){ | |
381 | Volume = vol, | |
382 | Pitch = pit or 1, | |
383 | SoundId = id, | |
384 | Parent = par or workspace, | |
385 | } | |
386 | wait() | |
387 | S:play() | |
388 | game:GetService("Debris"):AddItem(S, 6) | |
389 | end)) | |
390 | end; | |
391 | }; | |
392 | ||
393 | ["ParticleEmitter"] = { | |
394 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
395 | local fp = Create("ParticleEmitter"){ | |
396 | Parent = Parent, | |
397 | Color = ColorSequence.new(Color1, Color2), | |
398 | LightEmission = LightEmission, | |
399 | Size = Size, | |
400 | Texture = Texture, | |
401 | Transparency = Transparency, | |
402 | ZOffset = ZOffset, | |
403 | Acceleration = Accel, | |
404 | Drag = Drag, | |
405 | LockedToPart = LockedToPart, | |
406 | VelocityInheritance = VelocityInheritance, | |
407 | EmissionDirection = EmissionDirection, | |
408 | Enabled = Enabled, | |
409 | Lifetime = LifeTime, | |
410 | Rate = Rate, | |
411 | Rotation = Rotation, | |
412 | RotSpeed = RotSpeed, | |
413 | Speed = Speed, | |
414 | VelocitySpread = VelocitySpread, | |
415 | } | |
416 | return fp | |
417 | end; | |
418 | }; | |
419 | ||
420 | CreateTemplate = { | |
421 | ||
422 | }; | |
423 | } | |
424 | ||
425 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
426 | if hit.Parent == nil then | |
427 | return | |
428 | end | |
429 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
430 | for _, v in pairs(hit.Parent:children()) do | |
431 | if v:IsA("Humanoid") then | |
432 | h = v | |
433 | end | |
434 | end | |
435 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
436 | warn'No R15 allowed' | |
437 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
438 | end | |
439 | ||
440 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
441 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
442 | if hit.Parent.DebounceHit.Value == true then | |
443 | return | |
444 | end | |
445 | end | |
446 | if insta == true then | |
447 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
448 | end | |
449 | local c = Create("ObjectValue"){ | |
450 | Name = "creator", | |
451 | Value = game:service("Players").LocalPlayer, | |
452 | Parent = h, | |
453 | } | |
454 | game:GetService("Debris"):AddItem(c, .5) | |
455 | if HitSound ~= nil and HitPitch ~= nil then | |
456 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
457 | end | |
458 | local Damage = math.random(minim, maxim) | |
459 | local blocked = false | |
460 | local block = hit.Parent:findFirstChild("Block") | |
461 | if block ~= nil then | |
462 | if block.className == "IntValue" then | |
463 | if block.Value > 0 then | |
464 | blocked = true | |
465 | block.Value = block.Value - 1 | |
466 | print(block.Value) | |
467 | end | |
468 | end | |
469 | end | |
470 | if blocked == false then | |
471 | h.Health = h.Health - Damage | |
472 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color) | |
473 | else | |
474 | h.Health = h.Health - (Damage / 2) | |
475 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color) | |
476 | end | |
477 | if Type == "Knockdown" then | |
478 | local hum = hit.Parent.Humanoid | |
479 | hum.PlatformStand = true | |
480 | coroutine.resume(coroutine.create(function(HHumanoid) | |
481 | swait(1) | |
482 | HHumanoid.PlatformStand = false | |
483 | end), hum) | |
484 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
485 | local bodvol = Create("BodyVelocity"){ | |
486 | velocity = angle * knockback, | |
487 | P = 5000, | |
488 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
489 | Parent = hit, | |
490 | } | |
491 | local rl = Create("BodyAngularVelocity"){ | |
492 | P = 3000, | |
493 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
494 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
495 | Parent = hit, | |
496 | } | |
497 | game:GetService("Debris"):AddItem(bodvol, .5) | |
498 | game:GetService("Debris"):AddItem(rl, .5) | |
499 | elseif Type == "Normal" then | |
500 | local vp = Create("BodyVelocity"){ | |
501 | P = 500, | |
502 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
503 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
504 | } | |
505 | if knockback > 0 then | |
506 | vp.Parent = hit.Parent.Torso | |
507 | end | |
508 | game:GetService("Debris"):AddItem(vp, .5) | |
509 | elseif Type == "Up" then | |
510 | local bodyVelocity = Create("BodyVelocity"){ | |
511 | velocity = Vector3.new(0, 20, 0), | |
512 | P = 5000, | |
513 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
514 | Parent = hit, | |
515 | } | |
516 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
517 | elseif Type == "DarkUp" then | |
518 | coroutine.resume(coroutine.create(function() | |
519 | for i = 0, 1, 0.1 do | |
520 | swait() | |
521 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
522 | end | |
523 | end)) | |
524 | local bodyVelocity = Create("BodyVelocity"){ | |
525 | velocity = Vector3.new(0, 20, 0), | |
526 | P = 5000, | |
527 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
528 | Parent = hit, | |
529 | } | |
530 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
531 | elseif Type == "Snare" then | |
532 | local bp = Create("BodyPosition"){ | |
533 | P = 2000, | |
534 | D = 100, | |
535 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
536 | position = hit.Parent.Torso.Position, | |
537 | Parent = hit.Parent.Torso, | |
538 | } | |
539 | game:GetService("Debris"):AddItem(bp, 1) | |
540 | elseif Type == "Freeze" then | |
541 | local BodPos = Create("BodyPosition"){ | |
542 | P = 50000, | |
543 | D = 1000, | |
544 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
545 | position = hit.Parent.Torso.Position, | |
546 | Parent = hit.Parent.Torso, | |
547 | } | |
548 | local BodGy = Create("BodyGyro") { | |
549 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
550 | P = 20e+003, | |
551 | Parent = hit.Parent.Torso, | |
552 | cframe = hit.Parent.Torso.CFrame, | |
553 | } | |
554 | hit.Parent.Torso.Anchored = true | |
555 | coroutine.resume(coroutine.create(function(Part) | |
556 | swait(1.5) | |
557 | Part.Anchored = false | |
558 | end), hit.Parent.Torso) | |
559 | game:GetService("Debris"):AddItem(BodPos, 3) | |
560 | game:GetService("Debris"):AddItem(BodGy, 3) | |
561 | end | |
562 | local debounce = Create("BoolValue"){ | |
563 | Name = "DebounceHit", | |
564 | Parent = hit.Parent, | |
565 | Value = true, | |
566 | } | |
567 | game:GetService("Debris"):AddItem(debounce, Delay) | |
568 | c = Create("ObjectValue"){ | |
569 | Name = "creator", | |
570 | Value = Player, | |
571 | Parent = h, | |
572 | } | |
573 | game:GetService("Debris"):AddItem(c, .5) | |
574 | end | |
575 | end | |
576 | ||
577 | function ShowDamage(Pos, Text, Time, Color) | |
578 | local Rate = (1 / 30) | |
579 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
580 | local Text = (Text or "") | |
581 | local Time = (Time or 2) | |
582 | local Color = (Color or Color3.new(1, 0, 1)) | |
583 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
584 | EffectPart.Anchored = true | |
585 | local BillboardGui = Create("BillboardGui"){ | |
586 | Size = UDim2.new(3, 0, 3, 0), | |
587 | Adornee = EffectPart, | |
588 | Parent = EffectPart, | |
589 | } | |
590 | local TextLabel = Create("TextLabel"){ | |
591 | BackgroundTransparency = 1, | |
592 | Size = UDim2.new(1, 0, 1, 0), | |
593 | Text = Text, | |
594 | Font = "SciFi", | |
595 | TextColor3 = Color, | |
596 | TextScaled = true, | |
597 | Parent = BillboardGui, | |
598 | } | |
599 | game.Debris:AddItem(EffectPart, (Time)) | |
600 | EffectPart.Parent = game:GetService("Workspace") | |
601 | delay(0, function() | |
602 | local Frames = (Time / Rate) | |
603 | for Frame = 1, Frames do | |
604 | wait(Rate) | |
605 | local Percent = (Frame / Frames) | |
606 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
607 | TextLabel.TextTransparency = Percent | |
608 | end | |
609 | if EffectPart and EffectPart.Parent then | |
610 | EffectPart:Destroy() | |
611 | end | |
612 | end) | |
613 | end | |
614 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
615 | for _, c in pairs(workspace:children()) do | |
616 | local hum = c:findFirstChild("Humanoid") | |
617 | if hum ~= nil then | |
618 | local head = c:findFirstChild("Torso") | |
619 | if head ~= nil then | |
620 | local targ = head.Position - Part.Position | |
621 | local mag = targ.magnitude | |
622 | if mag <= Magnitude and c.Name ~= Player.Name then | |
623 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
624 | end | |
625 | end | |
626 | end | |
627 | end | |
628 | end | |
629 | EffectModel = Create("Model"){ | |
630 | Parent = Character, | |
631 | Name = "Effects", | |
632 | } | |
633 | ||
634 | Effects = { | |
635 | Block = { | |
636 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
637 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) -- fixed by salvo cuz roadblok upd sus | |
638 | prt.Anchored = true | |
639 | prt.CFrame = cframe | |
640 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
641 | game:GetService("Debris"):AddItem(prt, 10) | |
642 | if Type == 1 or Type == nil then | |
643 | table.insert(Effects, { | |
644 | prt, | |
645 | "Block1", | |
646 | delay, | |
647 | x3, | |
648 | y3, | |
649 | z3, | |
650 | msh | |
651 | }) | |
652 | elseif Type == 2 then | |
653 | table.insert(Effects, { | |
654 | prt, | |
655 | "Block2", | |
656 | delay, | |
657 | x3, | |
658 | y3, | |
659 | z3, | |
660 | msh | |
661 | }) | |
662 | end | |
663 | end; | |
664 | }; | |
665 | ||
666 | Cylinder = { | |
667 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
668 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
669 | prt.Anchored = true | |
670 | prt.CFrame = cframe | |
671 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
672 | game:GetService("Debris"):AddItem(prt, 10) | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Cylinder", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | end; | |
683 | }; | |
684 | Head = { | |
685 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
686 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
687 | prt.Anchored = true | |
688 | prt.CFrame = cframe | |
689 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
690 | game:GetService("Debris"):AddItem(prt, 10) | |
691 | table.insert(Effects, { | |
692 | prt, | |
693 | "Cylinder", | |
694 | delay, | |
695 | x3, | |
696 | y3, | |
697 | z3, | |
698 | msh | |
699 | }) | |
700 | end; | |
701 | }; | |
702 | ||
703 | Sphere = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | table.insert(Effects, { | |
711 | prt, | |
712 | "Cylinder", | |
713 | delay, | |
714 | x3, | |
715 | y3, | |
716 | z3, | |
717 | msh | |
718 | }) | |
719 | end; | |
720 | }; | |
721 | Blood = { | |
722 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
723 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe | |
726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 10) | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Blood", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | end | |
738 | }, | |
739 | Elect = { | |
740 | Create = function(cff, x, y, z) | |
741 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
742 | prt.Anchored = true | |
743 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
744 | prt.CFrame = CFrame.new(prt.Position) | |
745 | game:GetService("Debris"):AddItem(prt, 2) | |
746 | local xval = math.random() / 2 | |
747 | local yval = math.random() / 2 | |
748 | local zval = math.random() / 2 | |
749 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
750 | table.insert(Effects, { | |
751 | prt, | |
752 | "Elec", | |
753 | 0.1, | |
754 | x, | |
755 | y, | |
756 | z, | |
757 | xval, | |
758 | yval, | |
759 | zval | |
760 | }) | |
761 | end; | |
762 | ||
763 | }; | |
764 | ||
765 | Ring = { | |
766 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
767 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
768 | prt.Anchored = true | |
769 | prt.CFrame = cframe | |
770 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
771 | game:GetService("Debris"):AddItem(prt, 10) | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Cylinder", | |
775 | delay, | |
776 | x3, | |
777 | y3, | |
778 | z3, | |
779 | msh | |
780 | }) | |
781 | end; | |
782 | }; | |
783 | ||
784 | ||
785 | Wave = { | |
786 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
787 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
788 | prt.Anchored = true | |
789 | prt.CFrame = cframe | |
790 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
791 | game:GetService("Debris"):AddItem(prt, 10) | |
792 | table.insert(Effects, { | |
793 | prt, | |
794 | "Cylinder", | |
795 | delay, | |
796 | x3, | |
797 | y3, | |
798 | z3, | |
799 | msh | |
800 | }) | |
801 | end; | |
802 | }; | |
803 | ||
804 | Break = { | |
805 | Create = function(brickcolor, cframe, x1, y1, z1) | |
806 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
807 | prt.Anchored = true | |
808 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
809 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
810 | local num = math.random(10, 50) / 1000 | |
811 | game:GetService("Debris"):AddItem(prt, 10) | |
812 | table.insert(Effects, { | |
813 | prt, | |
814 | "Shatter", | |
815 | num, | |
816 | prt.CFrame, | |
817 | math.random() - math.random(), | |
818 | 0, | |
819 | math.random(50, 100) / 100 | |
820 | }) | |
821 | end; | |
822 | }; | |
823 | ||
824 | Fire = { | |
825 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
826 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
827 | prt.Anchored = true | |
828 | prt.CFrame = cframe | |
829 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
830 | game:GetService("Debris"):AddItem(prt, 10) | |
831 | table.insert(Effects, { | |
832 | prt, | |
833 | "Fire", | |
834 | delay, | |
835 | 1, | |
836 | 1, | |
837 | 1, | |
838 | msh | |
839 | }) | |
840 | end; | |
841 | }; | |
842 | ||
843 | Blast = { | |
844 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
845 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
846 | prt.Anchored = true | |
847 | prt.CFrame = cframe | |
848 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
849 | game:GetService("Debris"):AddItem(prt, 10) | |
850 | table.insert(Effects, { | |
851 | prt, | |
852 | "Block4", | |
853 | delay, | |
854 | x3, | |
855 | y3, | |
856 | z3, | |
857 | msh, | |
858 | Part | |
859 | }) | |
860 | end | |
861 | }, | |
862 | ||
863 | ||
864 | FireWave = { | |
865 | Create = function(brickcolor, cframe, x1, y1, z1) | |
866 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
867 | prt.Anchored = true | |
868 | prt.CFrame = cframe | |
869 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
870 | local d = Create("Decal"){ | |
871 | Parent = prt, | |
872 | Texture = "rbxassetid://26356434", | |
873 | Face = "Top", | |
874 | } | |
875 | local d = Create("Decal"){ | |
876 | Parent = prt, | |
877 | Texture = "rbxassetid://26356434", | |
878 | Face = "Bottom", | |
879 | } | |
880 | game:GetService("Debris"):AddItem(prt, 10) | |
881 | table.insert(Effects, { | |
882 | prt, | |
883 | "FireWave", | |
884 | 1, | |
885 | 30, | |
886 | math.random(400, 600) / 100, | |
887 | msh | |
888 | }) | |
889 | end; | |
890 | }; | |
891 | ||
892 | Ice = { | |
893 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
894 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cframe | |
897 | msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
898 | game:GetService("Debris"):AddItem(prt, 10) | |
899 | for i = 1, 5 do | |
900 | Effects.Break.Create(BrickColor.new(brickcolor), prt.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) | |
901 | end | |
902 | for i = 1, 15 do | |
903 | local freezepart = CFuncs.Part.Create(EffectModel, "Neon", 0.5, 0.5, BrickColor.new("Bright blue"), "Ice Part", Vector3.new(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random())) | |
904 | freezepart.Anchored = true | |
905 | freezepart.CanCollide = true | |
906 | freezepart.CFrame = cframe * CFrame.new(math.random(-300, 300) / 100, 1, math.random(-300, 300) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
907 | game:GetService("Debris"):AddItem(freezepart, 10) | |
908 | end | |
909 | table.insert(Effects, { | |
910 | prt, | |
911 | "Ice", | |
912 | delay, | |
913 | msh, | |
914 | 1, | |
915 | .2 | |
916 | }) | |
917 | end | |
918 | }, | |
919 | ||
920 | Lightning = { | |
921 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
922 | local magz = (p0 - p1).magnitude | |
923 | local curpos = p0 | |
924 | local trz = { | |
925 | -ofs, | |
926 | ofs | |
927 | } | |
928 | for i = 1, tym do | |
929 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
930 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
931 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
932 | li.Material = "Neon" | |
933 | if tym == i then | |
934 | local magz2 = (curpos - p1).magnitude | |
935 | li.Size = Vector3.new(th, th, magz2) | |
936 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
937 | table.insert(Effects, { | |
938 | li, | |
939 | "Disappear", | |
940 | last | |
941 | }) | |
942 | else | |
943 | do | |
944 | do | |
945 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
946 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
947 | game.Debris:AddItem(li, 10) | |
948 | table.insert(Effects, { | |
949 | li, | |
950 | "Disappear", | |
951 | last | |
952 | }) | |
953 | end | |
954 | end | |
955 | end | |
956 | end | |
957 | end | |
958 | }; | |
959 | ||
960 | EffectTemplate = { | |
961 | ||
962 | }; | |
963 | } | |
964 | ||
965 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
966 | ||
967 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
968 | prt.Anchored = true | |
969 | prt.CFrame = cframe | |
970 | prt.Material = "Neon" | |
971 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
972 | game:GetService("Debris"):AddItem(prt, 10) | |
973 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
974 | ||
975 | for i = 0, 1, delay do | |
976 | swait() | |
977 | Part.Transparency = i | |
978 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
979 | end | |
980 | Part.Parent = nil | |
981 | end | |
982 | ), prt, msh) | |
983 | end | |
984 | ||
985 | ||
986 | ||
987 | ||
988 | function CreatePart(parent,transparency,reflectance,material,brickcolor) | |
989 | local p = Instance.new("Part") | |
990 | p.Parent = parent | |
991 | p.Size = Vector3.new(1,1,1) | |
992 | p.Transparency = transparency | |
993 | p.Reflectance = reflectance | |
994 | p.CanCollide = false | |
995 | p.BrickColor = brickcolor | |
996 | p.Material = material | |
997 | return p | |
998 | end | |
999 | ||
1000 | ||
1001 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
1002 | local mesh = Instance.new("SpecialMesh",parent) | |
1003 | mesh.MeshType = meshtype | |
1004 | mesh.Scale = Vector3.new(x1,y1,z1) | |
1005 | return mesh | |
1006 | end | |
1007 | ||
1008 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
1009 | local mesh = Instance.new("SpecialMesh",parent) | |
1010 | mesh.MeshType = "SpecialMesh" | |
1011 | mesh.MeshId = meshid | |
1012 | mesh.Scale = Vector3.new(x1,y1,z1) | |
1013 | return mesh | |
1014 | end | |
1015 | ||
1016 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
1017 | local mesh = Instance.new("SpecialMesh",parent) | |
1018 | mesh.MeshType = "FileMesh" | |
1019 | mesh.MeshId = meshid | |
1020 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
1021 | mesh.Scale = Vector3.new(x1,y1,z1) | |
1022 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
1023 | return mesh | |
1024 | end | |
1025 | ||
1026 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
1027 | local weld = Instance.new("Weld") | |
1028 | weld.Parent = parent | |
1029 | weld.Part0 = part0 | |
1030 | weld.Part1 = part1 | |
1031 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
1032 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
1033 | return weld | |
1034 | end | |
1035 | ||
1036 | local m = Instance.new("Model",char) | |
1037 | m.Name = "GaunletModel" | |
1038 | ||
1039 | local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1040 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
1041 | CreateWeld(handle,ra,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1042 | ||
1043 | ||
1044 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
1045 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
1046 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1047 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
1048 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
1049 | CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1050 | local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1051 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
1052 | CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1053 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
1054 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
1055 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1056 | ||
1057 | ||
1058 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
1059 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
1060 | CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1061 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
1062 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
1063 | CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1064 | ||
1065 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
1066 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
1067 | CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1068 | ||
1069 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
1070 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
1071 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1072 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
1073 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
1074 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1075 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
1076 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
1077 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1078 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
1079 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
1080 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1081 | local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1082 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
1083 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1084 | local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1085 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
1086 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1087 | local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1088 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
1089 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1090 | local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1091 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
1092 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1093 | local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1094 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
1095 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1096 | ||
1097 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
1098 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
1099 | CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1100 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
1101 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
1102 | CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1103 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
1104 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
1105 | CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1106 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
1107 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
1108 | CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1109 | ||
1110 | local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1111 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
1112 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1113 | local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1114 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
1115 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1116 | local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1117 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
1118 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1119 | local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1120 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
1121 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1122 | ||
1123 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
1124 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
1125 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1126 | ||
1127 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
1128 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
1129 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1130 | ||
1131 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
1132 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
1133 | CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1134 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
1135 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
1136 | CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1137 | ||
1138 | local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1139 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
1140 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1141 | local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1142 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
1143 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1144 | local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1145 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
1146 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1147 | ||
1148 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
1149 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
1150 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1151 | ||
1152 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
1153 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
1154 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1155 | ||
1156 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
1157 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
1158 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1159 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
1160 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
1161 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1162 | ||
1163 | local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1164 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
1165 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1166 | local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1167 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
1168 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1169 | local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
1170 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
1171 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1172 | print'Ruin IV 25%' | |
1173 | wait(1) | |
1174 | ||
1175 | ||
1176 | ||
1177 | ||
1178 | function rayCast(Position, Direction, Range, Ignore) | |
1179 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1180 | end | |
1181 | function RemoveOutlines(part) | |
1182 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1183 | end | |
1184 | ||
1185 | ||
1186 | ||
1187 | --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well | |
1188 | local cors = {} | |
1189 | local mas = Instance.new("Model",game:GetService("Lighting")) | |
1190 | local Model1 = Instance.new("Model") | |
1191 | local Part1s = Instance.new("Part") | |
1192 | local Part2s = Instance.new("Part") | |
1193 | local Part3s = Instance.new("Part") | |
1194 | local Part4s = Instance.new("Part") | |
1195 | local Weld5s = Instance.new("Weld") | |
1196 | local Weld6s = Instance.new("Weld") | |
1197 | local Weld7s = Instance.new("Weld") | |
1198 | local Weld8s = Instance.new("Weld") | |
1199 | local Part9s = Instance.new("Part") | |
1200 | Model1.Name = "/shrug" | |
1201 | Model1.Parent = mas | |
1202 | Part1s.Name = "d" | |
1203 | Part1s.Parent = Model1 | |
1204 | Part1s.Material = "Metal" | |
1205 | Part1s.BrickColor = BrickColor.new("Really black") | |
1206 | Part1s.Rotation = Vector3.new(0, 90, 0) | |
1207 | Part1s.Size = Vector3.new(0.454666376, 0.549333888, 0.0500000007) | |
1208 | Part1s.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1209 | Part1s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1210 | Part1s.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686) | |
1211 | Part1s.Orientation = Vector3.new(0, 90, 0) | |
1212 | Part1s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1213 | Part2s.Name = "xp" | |
1214 | Part2s.Parent = Model1 | |
1215 | Part2s.Material = "Metal" | |
1216 | Part2s.BrickColor = BrickColor.new("Really black") | |
1217 | Part2s.Rotation = Vector3.new(0, 90, 0) | |
1218 | Part2s.Size = Vector3.new(0.359333158, 0.549333888, 0.0500000007) | |
1219 | Part2s.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1220 | Part2s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1221 | Part2s.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031) | |
1222 | Part2s.Orientation = Vector3.new(0, 90, 0) | |
1223 | Part2s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1224 | Part3s.Name = "xdd" | |
1225 | Part3s.Parent = Model1 | |
1226 | Part3s.BrickColor = BrickColor.new("Black") --Ignore thise pl0x | |
1227 | Part3s.Rotation = Vector3.new(0, 90, 0) | |
1228 | Part3s.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012) | |
1229 | Part3s.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1230 | Part3s.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
1231 | Part3s.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401) | |
1232 | Part3s.Orientation = Vector3.new(0, 90, 0) | |
1233 | Part3s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1234 | Part3s.Transparency = 1 | |
1235 | Part3s.Material = "Slate" | |
1236 | Part4s.Name = "xd" | |
1237 | Part4s.Parent = Model1 | |
1238 | Part4s.BrickColor = BrickColor.new("Black") --Ignore thou pl0z | |
1239 | Part4s.Rotation = Vector3.new(0, 90, 0) | |
1240 | Part4s.Size = Vector3.new(0.370000064, 1, 0.300000012) | |
1241 | Part4s.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1242 | Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1243 | Part4s.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365) | |
1244 | Part4s.Orientation = Vector3.new(0, 90, 0) | |
1245 | Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1246 | Part4s.Material = "Slate" | |
1247 | Part4s.Transparency = 1 | |
1248 | Weld5s.Parent = Part4s | |
1249 | Weld5s.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1250 | Weld5s.Part0 = Part4s | |
1251 | Weld5s.Part1 = Part2s | |
1252 | Weld6s.Parent = Part4s | |
1253 | Weld6s.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1254 | Weld6s.Part0 = Part4s | |
1255 | Weld6s.Part1 = Part3s | |
1256 | Weld7s.Parent = Part4s | |
1257 | Weld7s.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1258 | Weld7s.Part0 = Part4s | |
1259 | Weld7s.Part1 = Part9s | |
1260 | Weld8s.Parent = Part4s | |
1261 | Weld8s.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1262 | Weld8s.Part0 = Part4s | |
1263 | Weld8s.Part1 = Part1s | |
1264 | Part9s.Name = "x" | |
1265 | Part9s.Parent = Model1 | |
1266 | Part9s.Material = "Metal" | |
1267 | Part9s.BrickColor = BrickColor.new("Really black") | |
1268 | Part9s.Rotation = Vector3.new(0, 90, 0) | |
1269 | Part9s.Size = Vector3.new(0.549999833, 0.582667089, 0.0500000007) | |
1270 | Part9s.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1271 | Part9s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1272 | Part9s.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389) | |
1273 | Part9s.Orientation = Vector3.new(0, 90, 0) | |
1274 | Part9s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1275 | for i,v in pairs(mas:GetChildren()) do | |
1276 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
1277 | pcall(function() v:MakeJoints() end) | |
1278 | end | |
1279 | mas:Destroy() | |
1280 | for i,v in pairs(cors) do | |
1281 | spawn(function() | |
1282 | pcall(v) | |
1283 | end) | |
1284 | end | |
1285 | local Sweld = Instance.new("Weld", Part4s) | |
1286 | Sweld.Part0 = game.Players.LocalPlayer.Character["Head"] | |
1287 | Sweld.Part1 = Part4s | |
1288 | Sweld.C1 = CFrame.new(.4, .7, .5) | |
1289 | Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-35)) | |
1290 | ||
1291 | ||
1292 | ||
1293 | ||
1294 | --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well | |
1295 | local cors = {} | |
1296 | local mas = Instance.new("Model",game:GetService("Lighting")) | |
1297 | local Model0 = Instance.new("Model") | |
1298 | local Part1 = Instance.new("Part") | |
1299 | local Part2 = Instance.new("Part") | |
1300 | local Part3 = Instance.new("Part") | |
1301 | local Part4 = Instance.new("Part") | |
1302 | local Weld5 = Instance.new("Weld") | |
1303 | local Weld6 = Instance.new("Weld") | |
1304 | local Weld7 = Instance.new("Weld") | |
1305 | local Weld8 = Instance.new("Weld") | |
1306 | local Part9 = Instance.new("Part") | |
1307 | Model0.Name = "/shrug" | |
1308 | Model0.Parent = mas | |
1309 | Part1.Name = "d" | |
1310 | Part1.Parent = Model0 | |
1311 | Part1.Material = "Metal" | |
1312 | Part1.BrickColor = BrickColor.new("Really black") | |
1313 | Part1.Rotation = Vector3.new(0, 90, 0) | |
1314 | Part1.Size = Vector3.new(0.454666376, 0.949333888, 0.0500000007) | |
1315 | Part1.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1316 | Part1.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1317 | Part1.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686) | |
1318 | Part1.Orientation = Vector3.new(0, 90, 0) | |
1319 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1320 | Part1.CanCollide = true | |
1321 | Part2.Name = "xp" | |
1322 | Part2.Parent = Model0 | |
1323 | Part2.Material = "Metal" | |
1324 | Part2.BrickColor = BrickColor.new("Really black") | |
1325 | Part2.Rotation = Vector3.new(0, 90, 0) | |
1326 | Part2.Size = Vector3.new(0.359333158, 0.949333888, 0.0500000007) | |
1327 | Part2.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1328 | Part2.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1329 | Part2.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031) | |
1330 | Part2.Orientation = Vector3.new(0, 90, 0) | |
1331 | Part2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1332 | Part2.CanCollide = true | |
1333 | Part3.Name = "xdd" | |
1334 | Part3.Parent = Model0 | |
1335 | Part3.BrickColor = BrickColor.new("Black") --Ignore thise pl0x | |
1336 | Part3.Rotation = Vector3.new(0, 90, 0) | |
1337 | Part3.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012) | |
1338 | Part3.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1339 | Part3.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
1340 | Part3.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401) | |
1341 | Part3.Orientation = Vector3.new(0, 90, 0) | |
1342 | Part3.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1343 | Part3.Transparency = 1 | |
1344 | Part3.Material = "Slate" | |
1345 | Part4.Name = "xd" | |
1346 | Part4.Parent = Model0 | |
1347 | Part4.BrickColor = BrickColor.new("Black") --Ignore thou pl0z | |
1348 | Part4.Rotation = Vector3.new(0, 90, 0) | |
1349 | Part4.Size = Vector3.new(0.370000064, 1, 0.300000012) | |
1350 | Part4.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1351 | Part4.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1352 | Part4.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365) | |
1353 | Part4.Orientation = Vector3.new(0, 90, 0) | |
1354 | Part4.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1355 | Part4.Material = "Slate" | |
1356 | Part4.Transparency = 1 | |
1357 | Weld5.Parent = Part4 | |
1358 | Weld5.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1359 | Weld5.Part0 = Part4 | |
1360 | Weld5.Part1 = Part2 | |
1361 | Weld6.Parent = Part4 | |
1362 | Weld6.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1363 | Weld6.Part0 = Part4 | |
1364 | Weld6.Part1 = Part3 | |
1365 | Weld7.Parent = Part4 | |
1366 | Weld7.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1367 | Weld7.Part0 = Part4 | |
1368 | Weld7.Part1 = Part9 | |
1369 | Weld8.Parent = Part4 | |
1370 | Weld8.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1371 | Weld8.Part0 = Part4 | |
1372 | Weld8.Part1 = Part1 | |
1373 | Part9.Name = "x" | |
1374 | Part9.Parent = Model0 | |
1375 | Part9.Material = "Metal" | |
1376 | Part9.BrickColor = BrickColor.new("Really black") | |
1377 | Part9.Rotation = Vector3.new(0, 90, 0) | |
1378 | Part9.Size = Vector3.new(0.549999833, 0.982667089, 0.0500000007) | |
1379 | Part9.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
1380 | Part9.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
1381 | Part9.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389) | |
1382 | Part9.Orientation = Vector3.new(0, 90, 0) | |
1383 | Part9.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1384 | Part9.CanCollide = true | |
1385 | for i,v in pairs(mas:GetChildren()) do | |
1386 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
1387 | pcall(function() v:MakeJoints() end) | |
1388 | end | |
1389 | mas:Destroy() | |
1390 | for i,v in pairs(cors) do | |
1391 | spawn(function() | |
1392 | pcall(v) | |
1393 | end) | |
1394 | end | |
1395 | local Sweld = Instance.new("Weld", Part4) | |
1396 | Sweld.Part0 = game.Players.LocalPlayer.Character["Head"] | |
1397 | Sweld.Part1 = Part4 | |
1398 | Sweld.C1 = CFrame.new(.4, .7, .5) | |
1399 | Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-55)) | |
1400 | local EC2 = Instance.new("Part") | |
1401 | EC2.Parent = Character | |
1402 | EC2.Size = Vector3.new(0.2, 0.2, 0.2) | |
1403 | EC2.Archivable = true | |
1404 | EC2.Transparency = 0 | |
1405 | EC2.Shape = "Ball" | |
1406 | EC2.BrickColor = maincolor | |
1407 | EC2.Material = "Neon" | |
1408 | EC2.CanCollide = false | |
1409 | local mesh = Instance.new("SpecialMesh", EC2) | |
1410 | mesh.MeshType = "Sphere" | |
1411 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
1412 | local weld1en = Instance.new("Weld") | |
1413 | weld1en.Parent = Part9 | |
1414 | weld1en.Part0 = Part9 | |
1415 | weld1en.Part1 = EC2 | |
1416 | weld1en.C1 = CFrame.new(0.1, -1, 0) | |
1417 | ||
1418 | local EC = Instance.new("Part") | |
1419 | EC.Parent = Character | |
1420 | EC.Size = Vector3.new(0.2, 0.2, 0.2) | |
1421 | EC.Archivable = true | |
1422 | EC.Transparency = 0 | |
1423 | EC.Shape = "Ball" | |
1424 | EC.BrickColor = maincolor | |
1425 | EC.Material = "Neon" | |
1426 | EC.CanCollide = false | |
1427 | local mesh = Instance.new("SpecialMesh", EC) | |
1428 | mesh.MeshType = "Sphere" | |
1429 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
1430 | local weld1en = Instance.new("Weld") | |
1431 | weld1en.Parent = Part4 | |
1432 | weld1en.Part0 = Part4 | |
1433 | weld1en.Part1 = EC | |
1434 | weld1en.C1 = CFrame.new(.4, -1.7, 0) | |
1435 | ||
1436 | ||
1437 | local Core = Instance.new("Part") | |
1438 | Core.Parent = Character | |
1439 | Core.Size = Vector3.new(0.2, 0.2, 0.2) | |
1440 | Core.Archivable = true | |
1441 | Core.Transparency = 0 | |
1442 | Core.Shape = "Ball" | |
1443 | Core.BrickColor = maincolor | |
1444 | Core.Material = "Neon" | |
1445 | Core.CanCollide = false | |
1446 | local mesh = Instance.new("SpecialMesh", Core) | |
1447 | mesh.MeshType = "Brick" | |
1448 | mesh.Scale = Vector3.new(5.2, 3.2, 6.3) | |
1449 | local weld1en = Instance.new("Weld") | |
1450 | weld1en.Parent = torso | |
1451 | weld1en.Part0 = torso | |
1452 | weld1en.Part1 = Core | |
1453 | weld1en.C1 = CFrame.new(0, -.6, 0) | |
1454 | ||
1455 | local CoreInner = Instance.new("Part") | |
1456 | CoreInner.Parent = Character | |
1457 | CoreInner.Size = Vector3.new(0.2, 0.2, 0.2) | |
1458 | CoreInner.Archivable = true | |
1459 | CoreInner.Transparency = 0 | |
1460 | CoreInner.Shape = "Ball" | |
1461 | CoreInner.BrickColor = BrickColor.new("Really black") | |
1462 | CoreInner.Material = "Neon" | |
1463 | CoreInner.CanCollide = false | |
1464 | local mesh = Instance.new("SpecialMesh", CoreInner) | |
1465 | mesh.MeshType = "Brick" | |
1466 | mesh.Scale = Vector3.new(6.2, 4.2, 6) | |
1467 | local weld1en = Instance.new("Weld") | |
1468 | weld1en.Parent = torso | |
1469 | weld1en.Part0 = torso | |
1470 | weld1en.Part1 = CoreInner | |
1471 | weld1en.C1 = CFrame.new(0, -.6, 0) | |
1472 | print'Ruin IV 50%' | |
1473 | ||
1474 | wait(1) | |
1475 | ||
1476 | ArmorColorParts = {} | |
1477 | NeonColorParts = {} | |
1478 | NeonColorParts2 = {} | |
1479 | local all, last = {}, nil | |
1480 | function scan(p) --Thank 123jl123 for this <3 | |
1481 | for _, v in pairs(p:GetChildren()) do | |
1482 | if v:IsA("BasePart") then | |
1483 | if v.BrickColor == torso.BrickColor then | |
1484 | table.insert(ArmorColorParts, v) | |
1485 | end | |
1486 | if v.BrickColor == BrickColor.new("Really black") then | |
1487 | table.insert(NeonColorParts, v) | |
1488 | table.insert(NeonColorParts2, v) | |
1489 | end | |
1490 | if last then | |
1491 | local w = Instance.new("Weld") | |
1492 | w.Part0, w.Part1 = last, v | |
1493 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
1494 | w.Parent = last | |
1495 | end | |
1496 | table.insert(all, v) | |
1497 | last = v | |
1498 | end | |
1499 | scan(v) | |
1500 | end | |
1501 | end | |
1502 | scan(m) | |
1503 | ||
1504 | ||
1505 | music = Instance.new("Sound",torso) | |
1506 | music.SoundId = "rbxassetid://858118327" | |
1507 | music.Volume = 1.5 | |
1508 | music.Looped = true | |
1509 | music:Play() | |
1510 | ||
1511 | ||
1512 | function oldmode() | |
1513 | for i, v in pairs(ArmorColorParts) do | |
1514 | v.BrickColor = torso.BrickColor | |
1515 | v.Material = "Neon" | |
1516 | v.Transparency = 0 | |
1517 | end | |
1518 | for i, v in pairs(NeonColorParts) do | |
1519 | maincolor = BrickColor.new("Really black") | |
1520 | v.BrickColor = maincolor | |
1521 | v.Material = "Glass" | |
1522 | v.Transparency = 0 | |
1523 | end | |
1524 | EC.BrickColor = torso.BrickColor | |
1525 | EC2.BrickColor = torso.BrickColor | |
1526 | Core.BrickColor = torso.BrickColor | |
1527 | CoreInner.BrickColor = BrickColor.new("Really black") | |
1528 | CoreInner.Material = "Glass" | |
1529 | Rmode = "1" | |
1530 | music.SoundId = "rbxassetid://858118327" | |
1531 | music:Play() | |
1532 | end | |
1533 | ||
1534 | ||
1535 | mouse.KeyDown:connect(function(key) | |
1536 | if key == 'q' and attack == false and Rmode == "1" then | |
1537 | Rmode = "2" | |
1538 | for i, v in pairs(ArmorColorParts) do | |
1539 | v.BrickColor = BrickColor.new("Bright red") | |
1540 | v.Material = "Neon" | |
1541 | v.Transparency = 0 | |
1542 | end | |
1543 | for i, v in pairs(NeonColorParts) do | |
1544 | maincolor = BrickColor.new("Dark stone grey") | |
1545 | v.BrickColor = maincolor | |
1546 | v.Material = "Slate" | |
1547 | v.Transparency = 0 | |
1548 | end | |
1549 | EC.BrickColor = BrickColor.new("Bright red") | |
1550 | EC2.BrickColor = BrickColor.new("Bright red") | |
1551 | Core.BrickColor = BrickColor.new("Bright red") | |
1552 | CoreInner.BrickColor = BrickColor.new("Dark stone grey") | |
1553 | CoreInner.Material = "Slate" | |
1554 | music.SoundId = "http://www.roblox.com/asset/?id=665232687" | |
1555 | music:play() | |
1556 | elseif key == "q" and Rmode == "2" and attack == false then | |
1557 | Rmode = "1" | |
1558 | oldmode() | |
1559 | end | |
1560 | if key == "e" and Rmode == "1" and attack == false then | |
1561 | Rmode = "3" | |
1562 | for i, v in pairs(ArmorColorParts) do | |
1563 | v.BrickColor = BrickColor.new("White") | |
1564 | v.Material = "Neon" | |
1565 | v.Transparency = 0 | |
1566 | end | |
1567 | for i, v in pairs(NeonColorParts) do | |
1568 | maincolor = BrickColor.new("Steel blue") | |
1569 | v.BrickColor = maincolor | |
1570 | v.Material = "Marble" | |
1571 | v.Transparency = 0 | |
1572 | end | |
1573 | EC.BrickColor = BrickColor.new("White") | |
1574 | EC2.BrickColor = BrickColor.new("White") | |
1575 | Core.BrickColor = BrickColor.new("White") | |
1576 | CoreInner.Material = "Marble" | |
1577 | CoreInner.BrickColor = BrickColor.new("Steel blue") | |
1578 | music.SoundId = "http://www.roblox.com/asset/?id=860594509" | |
1579 | music:play() | |
1580 | elseif key == "e" and Rmode == "3" and attack == false then | |
1581 | Rmode = "1" | |
1582 | oldmode() | |
1583 | end | |
1584 | if key == "r" and Rmode == "1" and attack == false then --This one was for the old script ;( | |
1585 | Rmode ="4" | |
1586 | for i, v in pairs(ArmorColorParts) do | |
1587 | v.BrickColor = BrickColor.new("Really black") | |
1588 | v.Material = "Neon" | |
1589 | v.Transparency = 0 | |
1590 | end | |
1591 | for i, v in pairs(NeonColorParts) do | |
1592 | maincolor = BrickColor.new("New Yeller") | |
1593 | v.BrickColor = maincolor | |
1594 | v.Material = "Metal" | |
1595 | v.Transparency = 0 | |
1596 | end | |
1597 | EC.BrickColor = BrickColor.new("New Yeller") | |
1598 | EC2.BrickColor = BrickColor.new("New Yeller") | |
1599 | Core.BrickColor = BrickColor.new("Really black") | |
1600 | CoreInner.BrickColor = BrickColor.new("New Yeller") | |
1601 | CoreInner.Material = "Metal" | |
1602 | music.SoundId = "http://www.roblox.com/asset/?id=346175829" | |
1603 | music:play() | |
1604 | elseif key == "r" and Rmode == "4" and attack == false then | |
1605 | Rmode = "1" | |
1606 | oldmode() | |
1607 | end | |
1608 | if key == "t" and Rmode == "1" and attack == false then | |
1609 | Rmode = "5" | |
1610 | for i, v in pairs(ArmorColorParts) do | |
1611 | v.BrickColor = BrickColor.new("Really red") | |
1612 | v.Material = "Slate" | |
1613 | v.Transparency = 0 | |
1614 | end | |
1615 | for i, v in pairs(NeonColorParts) do | |
1616 | maincolor = BrickColor.new("Bright red") | |
1617 | v.BrickColor = maincolor | |
1618 | v.Material = "Granite" | |
1619 | v.Transparency = 0 | |
1620 | end | |
1621 | EC.BrickColor = BrickColor.new("Really red") | |
1622 | EC2.BrickColor = BrickColor.new("Really red") | |
1623 | Core.BrickColor = BrickColor.new("Really red") | |
1624 | CoreInner.BrickColor = BrickColor.new("Bright red") | |
1625 | CoreInner.Material = "Slate" | |
1626 | music.SoundId = "http://www.roblox.com/asset/?id=250923014" | |
1627 | music:play() | |
1628 | char["God Mode"].WalkSpeed = 8 | |
1629 | elseif key == "t" and Rmode == "5" and attack == false then | |
1630 | Rmode = "1" | |
1631 | oldmode() | |
1632 | char["God Mode"].WalkSpeed = 16 | |
1633 | end | |
1634 | end) | |
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | mouse.KeyDown:connect(function(key) | |
1641 | if key == 'z' and attack == false and Rmode == "3" then | |
1642 | TheInnerCore() | |
1643 | end | |
1644 | if key == 'x' and attack == false and Rmode == "5" then | |
1645 | ROCKINBOI() | |
1646 | end | |
1647 | if key == 'c' and attack == false then | |
1648 | TheRuinsSacredWordsII() | |
1649 | end | |
1650 | end) | |
1651 | ||
1652 | ||
1653 | ||
1654 | ||
1655 | ||
1656 | ||
1657 | ||
1658 | ||
1659 | zawarudo = Instance.new("Sound",char) | |
1660 | zawarudo.Volume = 5 | |
1661 | zawarudo.SoundId = "http://www.roblox.com/asset/?id=1055792303" | |
1662 | ||
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | function TheInnerCore() | |
1670 | attack = true | |
1671 | ||
1672 | char["God Mode"].WalkSpeed = 0 | |
1673 | for i = 1, 10 do | |
1674 | swait(.1) | |
1675 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(-90)),.3) | |
1676 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(90)),.3) | |
1677 | swait(.1) | |
1678 | end | |
1679 | for i = 0,2,0.1 do | |
1680 | swait() | |
1681 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(25),math.rad(-90)),.3) | |
1682 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-25),math.rad(90)),.3) | |
1683 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
1684 | end | |
1685 | zawarudo:Play() | |
1686 | local Charge = Instance.new("Part",game.Workspace) | |
1687 | Charge.CanCollide = false | |
1688 | Charge.Size = Vector3.new(1,1,1) | |
1689 | Charge.Transparency = 0 | |
1690 | Charge.BottomSurface = 0 | |
1691 | Charge.TopSurface = 0 | |
1692 | Charge.Anchored = true | |
1693 | Charge.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector | |
1694 | local C2 = Instance.new("Part",game.Workspace) | |
1695 | C2.CanCollide = false | |
1696 | C2.Size = Vector3.new(1,1,1) | |
1697 | C2.Transparency = 0 | |
1698 | C2.BottomSurface = 0 | |
1699 | C2.TopSurface = 0 | |
1700 | C2.Anchored = true | |
1701 | C2.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector | |
1702 | local tracem = Instance.new("SpecialMesh",Charge) | |
1703 | tracem.MeshType = "Brick" | |
1704 | tracem.Scale = Vector3.new(1,1,1) | |
1705 | local T2 = Instance.new("SpecialMesh",C2) | |
1706 | T2.MeshType = "Brick" | |
1707 | T2.Scale = Vector3.new(1,1,1) | |
1708 | for i = 1, 16 do | |
1709 | wait(.01) | |
1710 | C2.Transparency = C2.Transparency + .1 | |
1711 | Charge.Transparency = Charge.Transparency + .1 | |
1712 | Charge.CFrame = Charge.CFrame * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.2) | |
1713 | C2.CFrame = C2.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,-0.2,-0.2) | |
1714 | end | |
1715 | wait(.6) | |
1716 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=188959311", torso, 1.4, 1) | |
1717 | local IceCirlce = Instance.new("Part",game.Workspace) --I so spelled it wrong for a reason :) | |
1718 | IceCirlce.BrickColor = BrickColor.new("Steel blue") | |
1719 | IceCirlce.CanCollide = false | |
1720 | IceCirlce.Size = Vector3.new(10,10,10) | |
1721 | IceCirlce.BottomSurface = 0 | |
1722 | IceCirlce.TopSurface = 0 | |
1723 | IceCirlce.Anchored = true | |
1724 | IceCirlce.CFrame = char.Torso.CFrame | |
1725 | IceCirlce.Material = "Marble" | |
1726 | local IceCirlceT = Instance.new("SpecialMesh",IceCirlce) | |
1727 | IceCirlceT.MeshType = "Sphere" | |
1728 | IceCirlceT.Scale = Vector3.new(10,10,10) | |
1729 | for i = 1, 9 do | |
1730 | wait(.01) | |
1731 | IceCirlce.Transparency = IceCirlce.Transparency + .1 | |
1732 | MagnitudeDamage(IceCirlce, 45, 40, 55, 50, "Freeze", "848764845", .6) | |
1733 | end | |
1734 | wait(.01) | |
1735 | IceCirlce:Destroy() | |
1736 | Charge:Destroy() | |
1737 | C2:Destroy() | |
1738 | wait(1) | |
1739 | attack = false | |
1740 | char["God Mode"].WalkSpeed = 16 | |
1741 | end | |
1742 | ||
1743 | ||
1744 | function ROCKINBOI() | |
1745 | attack = true | |
1746 | local con = Head.Touched:connect(function(hit) | |
1747 | Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
1748 | end) | |
1749 | for i = 0,1,0.10 do | |
1750 | swait() | |
1751 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
1752 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
1753 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
1754 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
1755 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
1756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1757 | end | |
1758 | ||
1759 | ||
1760 | for i = 0,1,0.10 do | |
1761 | swait() | |
1762 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
1763 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
1764 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
1765 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
1766 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
1767 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1768 | end | |
1769 | for i = 0,1,0.10 do | |
1770 | swait() | |
1771 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
1772 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
1773 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
1774 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
1775 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
1776 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1777 | end | |
1778 | ||
1779 | ||
1780 | for i = 0,1,0.10 do | |
1781 | swait() | |
1782 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
1783 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
1784 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
1785 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
1786 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
1787 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1788 | end | |
1789 | for i = 0,1,0.10 do | |
1790 | swait() | |
1791 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
1792 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
1793 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
1794 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
1795 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
1796 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1797 | end | |
1798 | ||
1799 | ||
1800 | for i = 0,1,0.10 do | |
1801 | swait() | |
1802 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
1803 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
1804 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
1805 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
1806 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
1807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
1808 | end | |
1809 | attack = false | |
1810 | ||
1811 | con:Disconnect() | |
1812 | end | |
1813 | ||
1814 | function TheRuinsSacredWordsII() | |
1815 | attack = true | |
1816 | for i = 0,4,0.1 do | |
1817 | swait() | |
1818 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.5, -2) * CFrame.Angles(math.rad(0), math.rad(0.05*math.cos(sine/60)), math.rad(0)), 0.4) | |
1819 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15+4*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07) | |
1820 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-70)), 0.1) | |
1821 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4*math.cos(sine/60)),math.rad(-5*math.cos(sine/60))),.3) | |
1822 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(-90*math.cos(sine/60))), 0.8) | |
1823 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .5, -.6) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
1824 | end | |
1825 | wait(.5) | |
1826 | for i = 0,4,0.1 do | |
1827 | swait() | |
1828 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07) | |
1829 | end | |
1830 | ||
1831 | local Ring = Instance.new("Part",workspace) | |
1832 | Ring.Size = Vector3.new(12, 12, 20) | |
1833 | Ring.BrickColor = CoreInner.BrickColor | |
1834 | local RingEffect = Instance.new("FileMesh",Ring) | |
1835 | RingEffect.MeshId = "rbxassetid://3270017" | |
1836 | RingEffect.Scale = Vector3.new(1.3, 1.3, 0.4) | |
1837 | Ring.CanCollide = false | |
1838 | Ring.Anchored = true | |
1839 | Ring.CFrame = Ring.CFrame:lerp(Ring.CFrame * CFrame.new(0, 0, -22), 0.4) | |
1840 | Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
1841 | Ring.CFrame = torso.CFrame * CFrame.new(0,-3,0) | |
1842 | Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1843 | for i = 0.14,1,0.015 do | |
1844 | swait() | |
1845 | Ring.CFrame = Ring.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
1846 | Ring.Transparency = Ring.Transparency + 0.03 | |
1847 | RingEffect.Scale = RingEffect.Scale + Vector3.new(2,2,1.8) | |
1848 | end | |
1849 | wait(.5) | |
1850 | attack = false | |
1851 | Ring:remove() | |
1852 | end | |
1853 | ||
1854 | ||
1855 | ||
1856 | ||
1857 | function attackone() | |
1858 | attack = true | |
1859 | local con = LeftLeg.Touched:connect(function(hit) | |
1860 | Damage(Torso, hit, 10, 20, math.random(1, 5), "Knockdown", RootPart, .2, "rbxassetid://146163522", 1) | |
1861 | end) | |
1862 | for i = 0,2,0.1 do | |
1863 | swait() | |
1864 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(6), math.rad(0)), 0.4) | |
1865 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4-2),math.rad(0),math.rad(0)),.2) | |
1866 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3) | |
1867 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3) | |
1868 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0.06) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(90)), 0.8) | |
1869 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1870 | end | |
1871 | con:Disconnect() | |
1872 | attack = false | |
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | ||
1878 | ||
1879 | end | |
1880 | ||
1881 | ||
1882 | function attacktwo() | |
1883 | attack = true | |
1884 | local con = ra.Touched:connect(function(hit) | |
1885 | Damage(Torso, hit, 25, 36, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149409", 1) | |
1886 | end) | |
1887 | for i = 0,1,0.12 do | |
1888 | swait() | |
1889 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1890 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(21), math.rad(97)),.2) | |
1891 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1892 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-16)), 0.8) | |
1893 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)), 0.8) | |
1894 | end | |
1895 | ||
1896 | for i = 0,2,0.1 do | |
1897 | swait() | |
1898 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4) | |
1899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1900 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(-80), math.rad(-60)),.2) | |
1901 | end | |
1902 | con:Disconnect() | |
1903 | attack = false | |
1904 | ||
1905 | ||
1906 | ||
1907 | ||
1908 | ||
1909 | ||
1910 | end | |
1911 | ||
1912 | ||
1913 | ||
1914 | function attackthree() | |
1915 | attack = true | |
1916 | local con = la.Touched:connect(function(hit) | |
1917 | Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
1918 | end) | |
1919 | for i = 0,1,0.12 do | |
1920 | swait() | |
1921 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1924 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8) | |
1925 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1926 | end | |
1927 | ||
1928 | ||
1929 | for i = 0,2,0.1 do | |
1930 | swait() | |
1931 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1932 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1933 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2) | |
1935 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-6)), 0.8) | |
1936 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(6)), 0.8) | |
1937 | end | |
1938 | con:Disconnect() | |
1939 | attack = false | |
1940 | end | |
1941 | ||
1942 | function attackfour() | |
1943 | attack = true | |
1944 | local con = la.Touched:connect(function(hit) | |
1945 | Damage(Torso, hit, 35, 45, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
1946 | end) | |
1947 | for i = 0,2,0.1 do | |
1948 | swait() | |
1949 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1950 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
1951 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
1952 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8) | |
1953 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1954 | end | |
1955 | ||
1956 | for i = 0,2,0.1 do | |
1957 | swait() | |
1958 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1959 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1961 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1962 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1963 | end | |
1964 | con:Disconnect() | |
1965 | attack = false | |
1966 | end | |
1967 | ||
1968 | ||
1969 | ||
1970 | ||
1971 | ||
1972 | mouse.Button1Down:connect(function() | |
1973 | if attack==false then | |
1974 | if attacktype==1 then | |
1975 | attack=true | |
1976 | attacktype=2 | |
1977 | attackone() | |
1978 | elseif attacktype==2 then | |
1979 | attack=true | |
1980 | attacktype=3 | |
1981 | attacktwo() | |
1982 | elseif attacktype==3 then | |
1983 | attack=true | |
1984 | attacktype=4 | |
1985 | attackthree() | |
1986 | elseif attacktype==4 then | |
1987 | attack=true | |
1988 | attacktype=1 | |
1989 | attackfour() | |
1990 | ||
1991 | end | |
1992 | end | |
1993 | end) | |
1994 | ||
1995 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
1996 | ff.Visible = false | |
1997 | Humanoid.Name = "Base" | |
1998 | Humanoid.MaxHealth = 9e99 | |
1999 | Humanoid.Health = 9e99 | |
2000 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2001 | if Humanoid.Health > 0.1 and Humanoid.Health < 9e99 then | |
2002 | Humanoid.MaxHealth = 9e99 | |
2003 | Humanoid.Health = 9e99 | |
2004 | end | |
2005 | end) | |
2006 | ||
2007 | ||
2008 | --animations-- | |
2009 | local sine = 0 | |
2010 | local change = 1 | |
2011 | local val = 0 | |
2012 | Humanoid.Animator.Parent = nil | |
2013 | idleanim=.4 | |
2014 | print'Ruin IV 100%' | |
2015 | print'Ruin IV Loaded' | |
2016 | while true do | |
2017 | swait() | |
2018 | sine = sine + change | |
2019 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2020 | local velderp=RootPart.Velocity.y | |
2021 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2022 | if equipped==true or equipped==false then | |
2023 | if attack==false then | |
2024 | idle=idle+1 | |
2025 | else | |
2026 | idle=0 | |
2027 | end | |
2028 | if idle>=500 then | |
2029 | if attack==false then | |
2030 | --Sheath() xdxdxdxdxd | |
2031 | end | |
2032 | end | |
2033 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2034 | Anim="Jump" | |
2035 | if attack==false then | |
2036 | change = 2 | |
2037 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2038 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3) | |
2039 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3) | |
2041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
2042 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
2043 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
2044 | elseif attack==false and Rmode=="4" then | |
2045 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2046 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2047 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3) | |
2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3) | |
2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3) | |
2050 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.8) | |
2051 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.8) | |
2052 | end | |
2053 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2054 | Anim="Fall" | |
2055 | change = 1 | |
2056 | if attack==false then | |
2057 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2058 | RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(90),math.rad(90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3) | |
2059 | LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(90),math.rad(-90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3) | |
2060 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2061 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
2062 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3) | |
2063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3) | |
2064 | elseif attack==false and Rmode=="4" then | |
2065 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2066 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4) | |
2067 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3) | |
2068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3) | |
2069 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
2071 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.8) | |
2072 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2073 | end | |
2074 | ||
2075 | ||
2076 | ||
2077 | ||
2078 | --idle-- | |
2079 | elseif torvel<1 and hitfloor~=nil then | |
2080 | Anim="Idle" | |
2081 | if attack==false and Rmode=="1" then | |
2082 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2083 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
2084 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2085 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2086 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(10+5*math.cos(sine/25))+ math.sin(sine/25)/20),0.15) | |
2087 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(-10-5*math.cos(sine/25))+ -math.sin(sine/25)/20),0.15) | |
2088 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
2089 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
2090 | elseif attack==false and Rmode=="2" then | |
2091 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2092 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2093 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
2094 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-50)), 0.1) | |
2095 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1) | |
2096 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
2097 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
2098 | elseif attack==false and Rmode=="3" then | |
2099 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2100 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2101 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2102 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
2103 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(15)),.3) | |
2104 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.45) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1) | |
2105 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
2106 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
2107 | elseif attack==false and Rmode=="4" then | |
2108 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(5),math.rad(5)),.2) | |
2109 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
2110 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.8) | |
2111 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(25)),.3) | |
2112 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4),math.rad(-5)),.3) | |
2113 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(0), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
2114 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
2115 | elseif attack==false and Rmode=="5" then | |
2116 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2117 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4) | |
2118 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(4), math.rad(-5)), 0.8) | |
2119 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(-4), math.rad(5)), 0.8) | |
2120 | RW.C0=clerp(RW.C0,cf(1.5,0.55+0.05*math.cos(sine/25),0)*angles(math.rad(35),math.rad(3),math.rad(10)),.3) | |
2121 | LW.C0=clerp(LW.C0, CFrame.new(-1.5,0.55+0.05*math.cos(sine/25), 0)*angles(math.rad(35), math.rad(-3), math.rad(-10)),.2) | |
2122 | end | |
2123 | ||
2124 | ||
2125 | ||
2126 | --walk-- | |
2127 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
2128 | Anim="Walk" | |
2129 | if attack==false and Rmode=="1" then | |
2130 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2131 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
2132 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0.05) + math.sin(sine/8)/5.2, math.rad(0)), 0.8) | |
2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2) | |
2134 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3) | |
2135 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3) | |
2136 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2137 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2138 | elseif attack==false and Rmode=="2" then | |
2139 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2140 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
2141 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8) | |
2142 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
2143 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3) | |
2144 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3) | |
2145 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2146 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2147 | elseif attack==false and Rmode=="3" then | |
2148 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2149 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
2150 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/8)), math.rad(0.05) + math.sin(sine/8)/5.2, 0), 0.8) | |
2151 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/8)),math.rad(0),math.rad(0)),.2) | |
2152 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
2153 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
2154 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2155 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2156 | elseif attack==false and Rmode=="4" then | |
2157 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2158 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
2159 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/8)), 0, 0), 0.8) | |
2160 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2) | |
2161 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -0.5) * angles(math.rad(90), math.rad(-80), math.rad(-40)),.2) | |
2162 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
2163 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2164 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2165 | elseif attack==false and Rmode=="5" then | |
2166 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2167 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
2168 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05* math.cos(sine / 8), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.8) | |
2169 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2170 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0.06)*angles(math.rad(0 - 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(10 + 1.25 * math.cos(sine / 15))),.3) | |
2171 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0.06)*angles(math.rad(0 + 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(-10 - 1.25 * math.cos(sine / 15))),.3) | |
2172 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/15)/2, 0.06 *math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + -math.sin(sine/15)/1.2, math.rad(4), math.rad(-5)), .8) | |
2173 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/15)/2,-0.06 *-math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + math.sin(sine/15)/1.2, math.rad(-4), math.rad(5)), .8) | |
2174 | end | |
2175 | ||
2176 | ||
2177 | ||
2178 | ||
2179 | ||
2180 | elseif torvel>=9999999999999999999999 and hitfloor~=nil then | |
2181 | Anim="Run" | |
2182 | if attack==false then | |
2183 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
2184 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
2185 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8) | |
2186 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
2187 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3) | |
2188 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3) | |
2189 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2190 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
2191 | end | |
2192 | end | |
2193 | end | |
2194 | end |