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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | local rp = RealPlayer | |
6 | script.Parent = rp.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent then | |
32 | for _,f in pairs(t.Functions) do | |
33 | f(...) | |
34 | end | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=rp then return end | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | if not io.isMouse then | |
45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
48 | end | |
49 | for _,t in pairs(CAS.Actions) do | |
50 | for _,k in pairs(t.Keys) do | |
51 | if k==io.KeyCode then | |
52 | t.Function(t.Name,io.UserInputState,io) | |
53 | end | |
54 | end | |
55 | end | |
56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
58 | end | |
59 | end) | |
60 | Event.Parent = NLS([==[ | |
61 | local Player = game:GetService("Players").LocalPlayer | |
62 | local Event = script:WaitForChild("UserInput_Event") | |
63 | ||
64 | local Mouse = Player:GetMouse() | |
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local h,t | |
75 | --Give the server mouse data 30 times every second, but only if the values changed | |
76 | --If player is not moving their mouse, client won't fire events | |
77 | while wait(1/30) do | |
78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
79 | h,t=Mouse.Hit,Mouse.Target | |
80 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
81 | end | |
82 | end]==],Player.Character) | |
83 | ||
84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
85 | --Real game object | |
86 | local _rg = game | |
87 | ||
88 | --Metatable for fake service | |
89 | local fsmt = { | |
90 | __index = function(self,k) | |
91 | local s = rawget(self,"_RealService") | |
92 | if s then return s[k] end | |
93 | end, | |
94 | __newindex = function(self,k,v) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then s[k]=v end | |
97 | end, | |
98 | __call = function(self,...) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then return s(...) end | |
101 | end | |
102 | } | |
103 | local function FakeService(t,RealService) | |
104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
105 | return setmetatable(t,fsmt) | |
106 | end | |
107 | ||
108 | --Fake game object | |
109 | local g = { | |
110 | GetService = function(self,s) | |
111 | return self[s] | |
112 | end, | |
113 | Players = FakeService({ | |
114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
115 | },"Players"), | |
116 | UserInputService = FakeService(UIS,"UserInputService"), | |
117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
118 | } | |
119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
120 | g.service = g.GetService | |
121 | ||
122 | g.RunService = FakeService({ | |
123 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
124 | BindToRenderStep = function(self,name,_,fun) | |
125 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
126 | end, | |
127 | UnbindFromRenderStep = function(self,name) | |
128 | self._btrs[name]:Disconnect() | |
129 | end, | |
130 | },"RunService") | |
131 | ||
132 | setmetatable(g,{ | |
133 | __index=function(self,s) | |
134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
136 | end, | |
137 | __newindex = fsmt.__newindex, | |
138 | __call = fsmt.__call | |
139 | }) | |
140 | --Changing owner to fake player object to support owner:GetMouse() | |
141 | game,owner = g,g.Players.LocalPlayer | |
142 | end | |
143 | ||
144 | ||
145 | Player = owner | |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | ||
166 | Character = Player.Character | |
167 | Humanoid = Character.Humanoid | |
168 | --------- | |
169 | plr = game.Players.LocalPlayer | |
170 | chara = plr.Character | |
171 | mouse = plr:GetMouse() | |
172 | Create = Instance.new | |
173 | Huge = math.huge | |
174 | ||
175 | ||
176 | local shadowhead = Create("Part",chara.Head) | |
177 | shadowhead.BrickColor = BrickColor.new("Really black") | |
178 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
179 | shadowhead.CanCollide = false | |
180 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
181 | shadowheadmesh.MeshType = "Head" | |
182 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
183 | local weld2 = Create("Weld",shadowhead) | |
184 | weld2.Part0 = shadowhead | |
185 | weld2.Part1 = chara.Head | |
186 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
187 | ||
188 | Player = game:GetService("Players").LocalPlayer | |
189 | PlayerGui = Player.PlayerGui | |
190 | Cam = workspace.CurrentCamera | |
191 | Backpack = Player.Backpack | |
192 | Character = Player.Character | |
193 | char = Player.Character | |
194 | Humanoid = Character.Humanoid | |
195 | Mouse = Player:GetMouse() | |
196 | RootPart = Character["HumanoidRootPart"] | |
197 | Torso = Character["Torso"] | |
198 | Head = Character["Head"] | |
199 | RightArm = Character["Right Arm"] | |
200 | LeftArm = Character["Left Arm"] | |
201 | RightLeg = Character["Right Leg"] | |
202 | LeftLeg = Character["Left Leg"] | |
203 | RootJoint = RootPart["RootJoint"] | |
204 | Neck = Torso["Neck"] | |
205 | RightShoulder = Torso["Right Shoulder"] | |
206 | LeftShoulder = Torso["Left Shoulder"] | |
207 | RightHip = Torso["Right Hip"] | |
208 | LeftHip = Torso["Left Hip"] | |
209 | ||
210 | local naeeym2 = Instance.new("BillboardGui",char) | |
211 | naeeym2.AlwaysOnTop = true | |
212 | naeeym2.Size = UDim2.new(5,35,2,35) | |
213 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
214 | naeeym2.Adornee = hed | |
215 | naeeym2.Name = "Name" | |
216 | ||
217 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
218 | tecks2.BackgroundTransparency = 1 | |
219 | tecks2.TextScaled = true | |
220 | tecks2.BorderSizePixel = 0 | |
221 | tecks2.Font = "Fantasy" | |
222 | tecks2.TextSize = 30 | |
223 | tecks2.TextStrokeTransparency = 0 | |
224 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
225 | tecks2.TextStrokeColor3 = BrickColor.new('White').Color | |
226 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
227 | tecks2.Parent = naeeym2 | |
228 | textfag = tecks2 | |
229 | - | tecks2.Text = "ozzak" |
229 | + | tecks2.Text = "Guys" |
230 | wait(2) | |
231 | tecks2.Text = "i dont see chat (really) idk why" | |
232 | wait(2) | |
233 | - | tecks2.Text = "ozzak look in disc" |
233 | + | tecks2.Text = "so ded" |