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1 | -- Gui to Lua | |
2 | -- Version: 3.2 | |
3 | ||
4 | -- Instances: | |
5 | ||
6 | local GUI = Instance.new("ScreenGui") | |
7 | local OpenFrame = Instance.new("Frame") | |
8 | local OpenButton = Instance.new("TextButton") | |
9 | local OpenBeautyFrame = Instance.new("Frame") | |
10 | local MainFrame = Instance.new("Frame") | |
11 | local MainFrameBeautyA = Instance.new("Frame") | |
12 | local CloseButton = Instance.new("TextButton") | |
13 | local EXPLOIT1 = Instance.new("TextButton") | |
14 | local MainFrameCenterBeautyA = Instance.new("Frame") | |
15 | local MainFrameCenterBeautyA_2 = Instance.new("Frame") | |
16 | local EXPLOIT5 = Instance.new("TextButton") | |
17 | local EXPLOIT9 = Instance.new("TextButton") | |
18 | local EXPLOIT6 = Instance.new("TextButton") | |
19 | local EXPLOIT7 = Instance.new("TextButton") | |
20 | local EXPLOIT8 = Instance.new("TextButton") | |
21 | local EXPLOIT10 = Instance.new("TextButton") | |
22 | local EXPLOIT11 = Instance.new("TextButton") | |
23 | local EXPLOIT12 = Instance.new("TextButton") | |
24 | local EXPLOIT2 = Instance.new("TextButton") | |
25 | local EXPLOIT3 = Instance.new("TextButton") | |
26 | local EXPLOIT4 = Instance.new("TextButton") | |
27 | local MainFrameBeautyB = Instance.new("Frame") | |
28 | ||
29 | ||
30 | --Properties: | |
31 | ||
32 | GUI.Name = "GUI" | |
33 | GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") | |
34 | ||
35 | OpenFrame.Name = "OpenFrame" | |
36 | OpenFrame.Parent = GUI | |
37 | OpenFrame.Active = true | |
38 | OpenFrame.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
39 | OpenFrame.BorderSizePixel = 0 | |
40 | OpenFrame.Position = UDim2.new(0, 0, 0.629155695, 0) | |
41 | OpenFrame.Size = UDim2.new(0, 72, 0, 27) | |
42 | ||
43 | OpenButton.Name = "OpenButton" | |
44 | OpenButton.Parent = OpenFrame | |
45 | OpenButton.BackgroundColor3 = Color3.fromRGB(170, 170, 127) | |
46 | OpenButton.BackgroundTransparency = 1.000 | |
47 | OpenButton.BorderSizePixel = 0 | |
48 | OpenButton.Position = UDim2.new(0.0305736773, 0, 0.116329789, 0) | |
49 | OpenButton.Size = UDim2.new(0, 66, 0, 20) | |
50 | OpenButton.Font = Enum.Font.Cartoon | |
51 | OpenButton.Text = "Open" | |
52 | OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255) | |
53 | OpenButton.TextScaled = true | |
54 | OpenButton.TextSize = 14.000 | |
55 | OpenButton.TextWrapped = true | |
56 | OpenButton.MouseButton1Down:connect(function() | |
57 | MainFrame.Visible = true | |
58 | OpenFrame.Visible = false | |
59 | MainFrameBeautyA.Visible = true | |
60 | MainFrameBeautyB.Visible = true | |
61 | MainFrameCenterBeautyA_2.Visible = true | |
62 | MainFrameCenterBeautyA.Visible = true | |
63 | end) | |
64 | ||
65 | OpenBeautyFrame.Name = "OpenBeautyFrame" | |
66 | OpenBeautyFrame.Parent = OpenFrame | |
67 | OpenBeautyFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) | |
68 | OpenBeautyFrame.BorderSizePixel = 0 | |
69 | OpenBeautyFrame.Position = UDim2.new(0.988907099, 0, -0.148148149, 0) | |
70 | OpenBeautyFrame.Size = UDim2.new(0, 3, 0, 33) | |
71 | ||
72 | MainFrame.Name = "MainFrame" | |
73 | MainFrame.Parent = GUI | |
74 | MainFrame.Active = true | |
75 | MainFrame.BackgroundColor3 = Color3.fromRGB(49, 49, 49) | |
76 | MainFrame.BorderSizePixel = 0 | |
77 | MainFrame.Position = UDim2.new(0.30754894, 0, 0.235294133, 0) | |
78 | MainFrame.Size = UDim2.new(0, 412, 0, 263) | |
79 | MainFrame.Visible = false | |
80 | MainFrame.Draggable = true | |
81 | ||
82 | MainFrameBeautyA.Name = "MainFrameBeautyA" | |
83 | MainFrameBeautyA.Parent = MainFrame | |
84 | MainFrameBeautyA.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
85 | MainFrameBeautyA.BorderSizePixel = 0 | |
86 | MainFrameBeautyA.Size = UDim2.new(0, 412, 0, 22) | |
87 | MainFrameBeautyA.Visible = false | |
88 | ||
89 | CloseButton.Name = "CloseButton" | |
90 | CloseButton.Parent = MainFrameBeautyA | |
91 | CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) | |
92 | CloseButton.BackgroundTransparency = 1.000 | |
93 | CloseButton.BorderSizePixel = 0 | |
94 | CloseButton.Position = UDim2.new(0.905339777, 0, 0, 0) | |
95 | CloseButton.Size = UDim2.new(0, 39, 0, 22) | |
96 | CloseButton.Font = Enum.Font.Cartoon | |
97 | CloseButton.Text = "Close" | |
98 | CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0) | |
99 | CloseButton.TextScaled = true | |
100 | CloseButton.TextSize = 14.000 | |
101 | CloseButton.TextWrapped = true | |
102 | CloseButton.MouseButton1Down:connect(function() | |
103 | OpenFrame.Visible = true | |
104 | MainFrame.Visible = false | |
105 | MainFrameBeautyA.Visible = false | |
106 | MainFrameBeautyB.Visible = false | |
107 | MainFrameCenterBeautyA_2.Visible = false | |
108 | MainFrameCenterBeautyA.Visible = false | |
109 | end) | |
110 | ||
111 | EXPLOIT1.Name = "EXPLOIT1" | |
112 | EXPLOIT1.Parent = MainFrame | |
113 | EXPLOIT1.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
114 | EXPLOIT1.BorderSizePixel = 0 | |
115 | EXPLOIT1.Position = UDim2.new(0.024271844, 0, 0.129277572, 0) | |
116 | EXPLOIT1.Size = UDim2.new(0, 92, 0, 32) | |
117 | EXPLOIT1.Font = Enum.Font.Cartoon | |
118 | EXPLOIT1.Text = "My Other GUI" | |
119 | EXPLOIT1.TextColor3 = Color3.fromRGB(255, 255, 255) | |
120 | EXPLOIT1.TextScaled = true | |
121 | EXPLOIT1.TextSize = 14.000 | |
122 | EXPLOIT1.TextWrapped = true | |
123 | EXPLOIT1.MouseButton1Down:connect(function() | |
124 | loadstring(game:HttpGet(('https://pastebin.com/raw/HCsqYzwa'),true))() | |
125 | end) | |
126 | ||
127 | MainFrameCenterBeautyA.Name = "MainFrameCenterBeautyA" | |
128 | MainFrameCenterBeautyA.Parent = MainFrame | |
129 | MainFrameCenterBeautyA.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
130 | MainFrameCenterBeautyA.BorderSizePixel = 0 | |
131 | MainFrameCenterBeautyA.Position = UDim2.new(0.288834959, 0, 0.129277572, 0) | |
132 | MainFrameCenterBeautyA.Size = UDim2.new(0, 8, 0, 185) | |
133 | MainFrameCenterBeautyA.Visible = false | |
134 | ||
135 | MainFrameCenterBeautyA_2.Name = "MainFrameCenterBeautyA" | |
136 | MainFrameCenterBeautyA_2.Parent = MainFrame | |
137 | MainFrameCenterBeautyA_2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
138 | MainFrameCenterBeautyA_2.BorderSizePixel = 0 | |
139 | MainFrameCenterBeautyA_2.Position = UDim2.new(0.699029148, 0, 0.129277557, 0) | |
140 | MainFrameCenterBeautyA_2.Size = UDim2.new(0, 8, 0, 185) | |
141 | MainFrameCenterBeautyA_2.Visible = false | |
142 | ||
143 | EXPLOIT5.Name = "EXPLOIT5" | |
144 | EXPLOIT5.Parent = MainFrame | |
145 | EXPLOIT5.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
146 | EXPLOIT5.BorderSizePixel = 0 | |
147 | EXPLOIT5.Position = UDim2.new(0.388349503, 0, 0.129277572, 0) | |
148 | EXPLOIT5.Size = UDim2.new(0, 92, 0, 32) | |
149 | EXPLOIT5.Font = Enum.Font.Cartoon | |
150 | EXPLOIT5.Text = "JailTabs" | |
151 | EXPLOIT5.TextColor3 = Color3.fromRGB(255, 255, 255) | |
152 | EXPLOIT5.TextScaled = true | |
153 | EXPLOIT5.TextSize = 14.000 | |
154 | EXPLOIT5.TextWrapped = true | |
155 | EXPLOIT5.MouseButton1Down:connect(function() | |
156 | loadstring(game:HttpGet(('https://pastebin.com/raw/aV6LcSGf'),true))() | |
157 | end) | |
158 | ||
159 | EXPLOIT9.Name = "EXPLOIT9" | |
160 | EXPLOIT9.Parent = MainFrame | |
161 | EXPLOIT9.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
162 | EXPLOIT9.BorderSizePixel = 0 | |
163 | EXPLOIT9.Position = UDim2.new(0.75242722, 0, 0.129277572, 0) | |
164 | EXPLOIT9.Size = UDim2.new(0, 92, 0, 32) | |
165 | EXPLOIT9.Font = Enum.Font.Cartoon | |
166 | EXPLOIT9.Text = "Counter Pepsi" | |
167 | EXPLOIT9.TextColor3 = Color3.fromRGB(255, 255, 255) | |
168 | EXPLOIT9.TextScaled = true | |
169 | EXPLOIT9.TextSize = 14.000 | |
170 | EXPLOIT9.TextWrapped = true | |
171 | EXPLOIT9.MouseButton1Down:connect(function() | |
172 | loadstring(game:HttpGet(('https://pastebin.com/raw/cWTJj3aZ'),true))() | |
173 | end) | |
174 | ||
175 | EXPLOIT6.Name = "EXPLOIT6" | |
176 | EXPLOIT6.Parent = MainFrame | |
177 | EXPLOIT6.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
178 | EXPLOIT6.BorderSizePixel = 0 | |
179 | EXPLOIT6.Position = UDim2.new(0.388349503, 0, 0.323193908, 0) | |
180 | EXPLOIT6.Size = UDim2.new(0, 92, 0, 32) | |
181 | EXPLOIT6.Font = Enum.Font.Cartoon | |
182 | EXPLOIT6.Text = "PsyHub" | |
183 | EXPLOIT6.TextColor3 = Color3.fromRGB(255, 255, 255) | |
184 | EXPLOIT6.TextScaled = true | |
185 | EXPLOIT6.TextSize = 14.000 | |
186 | EXPLOIT6.TextWrapped = true | |
187 | EXPLOIT6.MouseButton1Down:connect(function() | |
188 | loadstring(game:GetObjects("rbxassetid://3014051754")[1].Source)() | |
189 | end) | |
190 | ||
191 | EXPLOIT7.Name = "EXPLOIT7" | |
192 | EXPLOIT7.Parent = MainFrame | |
193 | EXPLOIT7.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
194 | EXPLOIT7.BorderSizePixel = 0 | |
195 | EXPLOIT7.Position = UDim2.new(0.388349503, 0, 0.520912528, 0) | |
196 | EXPLOIT7.Size = UDim2.new(0, 92, 0, 32) | |
197 | EXPLOIT7.Font = Enum.Font.Cartoon | |
198 | EXPLOIT7.Text = "IY FE" | |
199 | EXPLOIT7.TextColor3 = Color3.fromRGB(255, 255, 255) | |
200 | EXPLOIT7.TextScaled = true | |
201 | EXPLOIT7.TextSize = 14.000 | |
202 | EXPLOIT7.TextWrapped = true | |
203 | EXPLOIT7.MouseButton1Down:connect(function() | |
204 | loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))() | |
205 | end) | |
206 | ||
207 | EXPLOIT8.Name = "EXPLOIT8" | |
208 | EXPLOIT8.Parent = MainFrame | |
209 | EXPLOIT8.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
210 | EXPLOIT8.BorderSizePixel = 0 | |
211 | EXPLOIT8.Position = UDim2.new(0.388349503, 0, 0.711026609, 0) | |
212 | EXPLOIT8.Size = UDim2.new(0, 92, 0, 32) | |
213 | EXPLOIT8.Font = Enum.Font.Cartoon | |
214 | EXPLOIT8.Text = "Arsenal Kill All" | |
215 | EXPLOIT8.TextColor3 = Color3.fromRGB(255, 255, 255) | |
216 | EXPLOIT8.TextScaled = true | |
217 | EXPLOIT8.TextSize = 14.000 | |
218 | EXPLOIT8.TextWrapped = true | |
219 | EXPLOIT8.MouseButton1Down:connect(function() | |
220 | print("Script made by FramzDev#8283") | |
221 | local c = workspace.CurrentCamera | |
222 | local lplr = game.Players.LocalPlayer | |
223 | ||
224 | function a(p) | |
225 | if p and p.Character then | |
226 | pcall(function() | |
227 | local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0) | |
228 | c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5) | |
229 | end) | |
230 | end | |
231 | end | |
232 | for i=1,10 do | |
233 | for _,v in pairs(game.Players:GetPlayers()) do | |
234 | pcall(function() | |
235 | for i=1,15 do | |
236 | lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4 | |
237 | a(v) | |
238 | wait() | |
239 | end | |
240 | end) | |
241 | end | |
242 | end | |
243 | end) | |
244 | ||
245 | EXPLOIT10.Name = "EXPLOIT10" | |
246 | EXPLOIT10.Parent = MainFrame | |
247 | EXPLOIT10.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
248 | EXPLOIT10.BorderSizePixel = 0 | |
249 | EXPLOIT10.Position = UDim2.new(0.75242722, 0, 0.323193908, 0) | |
250 | EXPLOIT10.Size = UDim2.new(0, 92, 0, 32) | |
251 | EXPLOIT10.Font = Enum.Font.Cartoon | |
252 | EXPLOIT10.Text = "Reviz Admin" | |
253 | EXPLOIT10.TextColor3 = Color3.fromRGB(255, 255, 255) | |
254 | EXPLOIT10.TextScaled = true | |
255 | EXPLOIT10.TextSize = 14.000 | |
256 | EXPLOIT10.TextWrapped = true | |
257 | EXPLOIT10.MouseButton1Down:connect(function() | |
258 | loadstring(game:HttpGet(('https://pastebin.com/raw/KNUzQPYS'),true))() | |
259 | end) | |
260 | ||
261 | EXPLOIT11.Name = "EXPLOIT11" | |
262 | EXPLOIT11.Parent = MainFrame | |
263 | EXPLOIT11.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
264 | EXPLOIT11.BorderSizePixel = 0 | |
265 | EXPLOIT11.Position = UDim2.new(0.75242722, 0, 0.520912528, 0) | |
266 | EXPLOIT11.Size = UDim2.new(0, 92, 0, 32) | |
267 | EXPLOIT11.Font = Enum.Font.Cartoon | |
268 | EXPLOIT11.Text = "FE GUI" | |
269 | EXPLOIT11.TextColor3 = Color3.fromRGB(255, 255, 255) | |
270 | EXPLOIT11.TextScaled = true | |
271 | EXPLOIT11.TextSize = 14.000 | |
272 | EXPLOIT11.TextWrapped = true | |
273 | EXPLOIT11.MouseButton1Down:connect(function() | |
274 | loadstring(game:HttpGet(('https://pastebin.com/raw/yQaWHmZA'),true))() | |
275 | end) | |
276 | ||
277 | EXPLOIT12.Name = "EXPLOIT12" | |
278 | EXPLOIT12.Parent = MainFrame | |
279 | EXPLOIT12.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
280 | EXPLOIT12.BorderSizePixel = 0 | |
281 | EXPLOIT12.Position = UDim2.new(0.75242722, 0, 0.711026609, 0) | |
282 | EXPLOIT12.Size = UDim2.new(0, 92, 0, 32) | |
283 | EXPLOIT12.Font = Enum.Font.Cartoon | |
284 | EXPLOIT12.Text = "FE Troll Animations" | |
285 | EXPLOIT12.TextColor3 = Color3.fromRGB(255, 255, 255) | |
286 | EXPLOIT12.TextScaled = true | |
287 | EXPLOIT12.TextSize = 14.000 | |
288 | EXPLOIT12.TextWrapped = true | |
289 | EXPLOIT12.MouseButton1Down:connect(function() | |
290 | loadstring(game:HttpGet(('https://pastebin.com/raw/35ze0RJb'),true))() | |
291 | end) | |
292 | ||
293 | EXPLOIT2.Name = "EXPLOIT2" | |
294 | EXPLOIT2.Parent = MainFrame | |
295 | EXPLOIT2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
296 | EXPLOIT2.BorderSizePixel = 0 | |
297 | EXPLOIT2.Position = UDim2.new(0.024271844, 0, 0.323193908, 0) | |
298 | EXPLOIT2.Size = UDim2.new(0, 92, 0, 32) | |
299 | EXPLOIT2.Font = Enum.Font.Cartoon | |
300 | EXPLOIT2.Text = "Fe Invis Kill" | |
301 | EXPLOIT2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
302 | EXPLOIT2.TextScaled = true | |
303 | EXPLOIT2.TextSize = 14.000 | |
304 | EXPLOIT2.TextWrapped = true | |
305 | EXPLOIT2.MouseButton1Down:connect(function() | |
306 | loadstring(game:HttpGet(('https://pastebin.com/raw/Lpn5rUDp'),true))() | |
307 | end) | |
308 | ||
309 | EXPLOIT3.Name = "EXPLOIT3" | |
310 | EXPLOIT3.Parent = MainFrame | |
311 | EXPLOIT3.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
312 | EXPLOIT3.BorderSizePixel = 0 | |
313 | EXPLOIT3.Position = UDim2.new(0.024271844, 0, 0.520912528, 0) | |
314 | EXPLOIT3.Size = UDim2.new(0, 92, 0, 32) | |
315 | EXPLOIT3.Font = Enum.Font.Cartoon | |
316 | EXPLOIT3.Text = "Vybe CMD Bar" | |
317 | EXPLOIT3.TextColor3 = Color3.fromRGB(255, 255, 255) | |
318 | EXPLOIT3.TextScaled = true | |
319 | EXPLOIT3.TextSize = 14.000 | |
320 | EXPLOIT3.TextWrapped = true | |
321 | EXPLOIT3.MouseButton1Down:connect(function() | |
322 | loadstring(game:HttpGet(('https://pastebin.com/raw/NN5P4nQE'),true))() | |
323 | end) | |
324 | ||
325 | EXPLOIT4.Name = "EXPLOIT4" | |
326 | EXPLOIT4.Parent = MainFrame | |
327 | EXPLOIT4.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
328 | EXPLOIT4.BorderSizePixel = 0 | |
329 | EXPLOIT4.Position = UDim2.new(0.024271844, 0, 0.711026609, 0) | |
330 | EXPLOIT4.Size = UDim2.new(0, 92, 0, 32) | |
331 | EXPLOIT4.Font = Enum.Font.Cartoon | |
332 | EXPLOIT4.Text = "JB Autorob" | |
333 | EXPLOIT4.TextColor3 = Color3.fromRGB(255, 255, 255) | |
334 | EXPLOIT4.TextScaled = true | |
335 | EXPLOIT4.TextSize = 14.000 | |
336 | EXPLOIT4.TextWrapped = true | |
337 | EXPLOIT4.MouseButton1Down:connect(function() | |
338 | loadstring(game:GetObjects("rbxassetid://1461971147")[1].Source)() | |
339 | end) | |
340 | ||
341 | MainFrameBeautyB.Name = "MainFrameBeautyB" | |
342 | MainFrameBeautyB.Parent = MainFrame | |
343 | MainFrameBeautyB.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
344 | MainFrameBeautyB.BorderSizePixel = 0 | |
345 | MainFrameBeautyB.Position = UDim2.new(0, 0, 0.916349828, 0) | |
346 | MainFrameBeautyB.Size = UDim2.new(0, 412, 0, 22) | |
347 | MainFrameBeautyB.Visible = false | |
348 | ||
349 | Player = game.Players.LocalPlayer | |
350 | Character = Player.Character | |
351 | ||
352 | warn("Edit by ExplosiveDaniel") | |
353 | warn("If you see him in game You're really lucky") | |
354 | warn("Have a nice day fren :)") | |
355 | local Player = game.Players.localPlayer | |
356 | local Character = Player.Character | |
357 | local Humanoid = Character.Humanoid | |
358 | local Mouse = Player:GetMouse() | |
359 | local LeftArm = Character["Left Arm"] | |
360 | local RightArm = Character["Right Arm"] | |
361 | local LeftLeg = Character["Left Leg"] | |
362 | local RightLeg = Character["Right Leg"] | |
363 | local Head = Character.Head | |
364 | local Torso = Character.Torso | |
365 | local Camera = game.Workspace.CurrentCamera | |
366 | - | text.Text = "Dead Hunter" |
366 | + | local RootPart = Character.HumanoidRootPart |
367 | local RootJoint = RootPart.RootJoint | |
368 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
369 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
370 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
371 | local attack = false | |
372 | local Anim = 'Idle' | |
373 | local Lighty = game:GetService"Lighting" | |
374 | local attacktype = 1 | |
375 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
376 | local velocity = RootPart.Velocity.y | |
377 | local sine = 0 | |
378 | local change = 1 | |
379 | local Create = LoadLibrary("RbxUtility").Create | |
380 | ||
381 | local chara = Character | |
382 | local m = Create("Model"){ | |
383 | Parent = Character, | |
384 | Name = "WeaponModel", | |
385 | } | |
386 | function chat(...) | |
387 | local txxt = {...} | |
388 | local ch = coroutine.wrap(function() | |
389 | if chara:FindFirstChild("Chatt")~= nil then | |
390 | Character:FindFirstChild("Chatt"):destroy() | |
391 | end | |
392 | local txt = Instance.new("BillboardGui", chara) | |
393 | txt.Adornee = chara.Head | |
394 | txt.Name = "Chatt" | |
395 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
396 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
397 | local text = Instance.new("TextLabel", txt) | |
398 | text.Size = UDim2.new(10, 0, 7, 0) | |
399 | text.TextSize = 33 | |
400 | text.Font = Enum.Font.Antique | |
401 | text.TextScaled = false | |
402 | text.BackgroundTransparency = 1 | |
403 | text.TextColor3 = Color3.new(1,1,1) | |
404 | text.TextStrokeTransparency = 0 | |
405 | text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69) | |
406 | text.Text = "" | |
407 | txxt = table.concat(txxt,"\t") | |
408 | for i = 1, #txxt do | |
409 | text.Text = txxt:sub(1,i) | |
410 | ||
411 | end | |
412 | wait(2) | |
413 | for trans = 0,1,00.1 do | |
414 | text.TextTransparency = trans | |
415 | text.TextStrokeTransparency = trans | |
416 | wait() | |
417 | end | |
418 | wait() | |
419 | txt:destroy() | |
420 | end) | |
421 | ||
422 | ch(...) | |
423 | end | |
424 | Player.Chatted:connect(chat) | |
425 | ||
426 | wait(0.2) | |
427 | ||
428 | wait(0.2) | |
429 | ||
430 | Player = game:GetService("Players").LocalPlayer | |
431 | PlayerGui = Player.PlayerGui | |
432 | Cam = workspace.CurrentCamera | |
433 | Backpack = Player.Backpack | |
434 | Character = Player.Character | |
435 | Humanoid = Character.Humanoid | |
436 | Mouse = Player:GetMouse() | |
437 | RootPart = Character["HumanoidRootPart"] | |
438 | Torso = Character["Torso"] | |
439 | Head = Character["Head"] | |
440 | RightArm = Character["Right Arm"] | |
441 | LeftArm = Character["Left Arm"] | |
442 | RightLeg = Character["Right Leg"] | |
443 | LeftLeg = Character["Left Leg"] | |
444 | RootJoint = RootPart["RootJoint"] | |
445 | Neck = Torso["Neck"] | |
446 | RightShoulder = Torso["Right Shoulder"] | |
447 | LeftShoulder = Torso["Left Shoulder"] | |
448 | RightHip = Torso["Right Hip"] | |
449 | LeftHip = Torso["Left Hip"] | |
450 | Character.Archivable = true | |
451 | Player:ClearCharacterAppearance() | |
452 | ||
453 | IT = Instance.new | |
454 | CF = CFrame.new | |
455 | VT = Vector3.new | |
456 | RAD = math.rad | |
457 | C3 = Color3.new | |
458 | UD2 = UDim2.new | |
459 | BRICKC = BrickColor.new | |
460 | ANGLES = CFrame.Angles | |
461 | EULER = CFrame.fromEulerAnglesXYZ | |
462 | COS = math.cos | |
463 | ACOS = math.acos | |
464 | SIN = math.sin | |
465 | ASIN = math.asin | |
466 | ABS = math.abs | |
467 | MRANDOM = math.random | |
468 | FLOOR = math.floor | |
469 | ||
470 | local txt = Instance.new("BillboardGui", Character) | |
471 | txt.Adornee = Character.Head | |
472 | txt.Name = "_status" | |
473 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
474 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
475 | local text = Instance.new("TextLabel", txt) | |
476 | text.Size = UDim2.new(10, 0, 7, 0) | |
477 | text.FontSize = "Size24" | |
478 | text.TextScaled = true | |
479 | text.TextTransparency = 0 | |
480 | text.BackgroundTransparency = 1 | |
481 | text.TextTransparency = 0 | |
482 | text.TextStrokeTransparency = 0 | |
483 | text.Font = "Antique" | |
484 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
485 | text.Text = "Dead Hope" | |
486 | script.Name = "Banisher Gun V3 / 1" | |
487 | --//====================================================\\-- | |
488 | --|| CREATED BY SHACKLUSTER | |
489 | --\\====================================================//-- | |
490 | ||
491 | script:ClearAllChildren() | |
492 | wait(0.2) | |
493 | ||
494 | Player = game:GetService("Players").LocalPlayer | |
495 | PlayerGui = Player.PlayerGui | |
496 | Cam = workspace.CurrentCamera | |
497 | Backpack = Player.Backpack | |
498 | Character = Player.Character | |
499 | Humanoid = Character.Humanoid | |
500 | Mouse = Player:GetMouse() | |
501 | RootPart = Character["HumanoidRootPart"] | |
502 | Torso = Character["Torso"] | |
503 | Head = Character["Head"] | |
504 | RightArm = Character["Right Arm"] | |
505 | LeftArm = Character["Left Arm"] | |
506 | RightLeg = Character["Right Leg"] | |
507 | LeftLeg = Character["Left Leg"] | |
508 | RootJoint = RootPart["RootJoint"] | |
509 | Neck = Torso["Neck"] | |
510 | RightShoulder = Torso["Right Shoulder"] | |
511 | LeftShoulder = Torso["Left Shoulder"] | |
512 | RightHip = Torso["Right Hip"] | |
513 | LeftHip = Torso["Left Hip"] | |
514 | local TIME = 0 | |
515 | local sick = Instance.new("Sound",Torso) | |
516 | ||
517 | IT = Instance.new | |
518 | CF = CFrame.new | |
519 | VT = Vector3.new | |
520 | RAD = math.rad | |
521 | C3 = Color3.new | |
522 | UD2 = UDim2.new | |
523 | BRICKC = BrickColor.new | |
524 | ANGLES = CFrame.Angles | |
525 | EULER = CFrame.fromEulerAnglesXYZ | |
526 | COS = math.cos | |
527 | ACOS = math.acos | |
528 | SIN = math.sin | |
529 | ASIN = math.asin | |
530 | ABS = math.abs | |
531 | MRANDOM = math.random | |
532 | FLOOR = math.floor | |
533 | ||
534 | --//=================================\\ | |
535 | --|| USEFUL VALUES | |
536 | --\\=================================// | |
537 | ||
538 | ||
539 | local SIZE = 1 | |
540 | Player_Size = 1 --Size of the player. | |
541 | Animation_Speed = 1.8 | |
542 | local FORCERESET = false | |
543 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
544 | local Speed = 16 | |
545 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
546 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
547 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
548 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
549 | local DAMAGEMULTIPLIER = 1 | |
550 | local ANIM = "Idle" | |
551 | local ATTACK = false | |
552 | local EQUIPPED = false | |
553 | local HOLD = false | |
554 | local COMBO = 1 | |
555 | local Rooted = false | |
556 | local SINE = 0 | |
557 | local KEYHOLD = false | |
558 | local CHANGE = 2 / Animation_Speed | |
559 | local WALKINGANIM = false | |
560 | local VALUE1 = false | |
561 | local VALUE2 = false | |
562 | local ROBLOXIDLEANIMATION = IT("Animation") | |
563 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
564 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
565 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
566 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
567 | WEAPONGUI.Name = "BanishV3Gui" | |
568 | local Weapon = IT("Model") | |
569 | Weapon.Name = "Adds" | |
570 | local Effects = IT("Folder", Weapon) | |
571 | Effects.Name = "Effects" | |
572 | local ANIMATOR = Humanoid.Animator | |
573 | local ANIMATE = Character:FindFirstChild("Animate") | |
574 | local UNANCHOR = true | |
575 | local TOBANISH = {} | |
576 | script.Parent = PlayerGui | |
577 | local LAUGHS = {293377341,293376193,293377341,293376193} | |
578 | ||
579 | Animation_Speed = 3 | |
580 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
581 | local Speed = 20 | |
582 | local SIZE = 1 | |
583 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
584 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
585 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
586 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
587 | local DAMAGEMULTIPLIER = 1 | |
588 | local ANIM = "Idle" | |
589 | local ATTACK = false | |
590 | local EQUIPPED = false | |
591 | local HOLD = false | |
592 | local COMBO = 1 | |
593 | local Rooted = false | |
594 | local SINE = 0 | |
595 | local KEYHOLD = false | |
596 | local CHANGE = 2 / Animation_Speed | |
597 | local WALKINGANIM = false | |
598 | local VALUE1 = false | |
599 | local VALUE2 = false | |
600 | local ROBLOXIDLEANIMATION = IT("Animation") | |
601 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
602 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
603 | local ATANIM = IT("Animation") | |
604 | ATANIM.Name = "Attack Animation" | |
605 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
606 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
607 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
608 | WEAPONGUI.Name = "Weapon GUI" | |
609 | local Weapon = IT("Model") | |
610 | Weapon.Name = "Adds" | |
611 | local Effects = IT("Folder", Weapon) | |
612 | Effects.Name = "Effects" | |
613 | local ANIMATOR = Humanoid.Animator | |
614 | local ANIMATE = Character.Animate | |
615 | local UNANCHOR = true | |
616 | local CLOCKLOOP = 0 | |
617 | local SONG = 0 | |
618 | local CLOCKTARGET = nil | |
619 | local CLOCKSPEED = 0 | |
620 | script.Parent = WEAPONGUI | |
621 | local CLONE = Character:Clone() | |
622 | CLONE.Parent = nil | |
623 | Character.Archivable = false | |
624 | local sick = Instance.new("Sound",Torso) | |
625 | ||
626 | --//=================================\\ | |
627 | --\\=================================// | |
628 | ||
629 | ||
630 | --//=================================\\ | |
631 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
632 | --\\=================================// | |
633 | ||
634 | ArtificialHB = Instance.new("BindableEvent", script) | |
635 | ArtificialHB.Name = "ArtificialHB" | |
636 | ||
637 | script:WaitForChild("ArtificialHB") | |
638 | ||
639 | frame = Frame_Speed | |
640 | tf = 0 | |
641 | allowframeloss = false | |
642 | tossremainder = false | |
643 | lastframe = tick() | |
644 | script.ArtificialHB:Fire() | |
645 | ||
646 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
647 | tf = tf + s | |
648 | if tf >= frame then | |
649 | if allowframeloss then | |
650 | script.ArtificialHB:Fire() | |
651 | lastframe = tick() | |
652 | else | |
653 | for i = 1, math.floor(tf / frame) do | |
654 | script.ArtificialHB:Fire() | |
655 | end | |
656 | lastframe = tick() | |
657 | end | |
658 | if tossremainder then | |
659 | tf = 0 | |
660 | else | |
661 | tf = tf - frame * math.floor(tf / frame) | |
662 | end | |
663 | end | |
664 | end) | |
665 | ||
666 | ||
667 | --//=================================\\ | |
668 | --\\=================================// | |
669 | ||
670 | --//=================================\\ | |
671 | --|| SOME FUNCTIONS | |
672 | --\\=================================// | |
673 | ||
674 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
675 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
676 | end | |
677 | ||
678 | function PositiveAngle(NUMBER) | |
679 | if NUMBER >= 0 then | |
680 | NUMBER = 0 | |
681 | end | |
682 | return NUMBER | |
683 | end | |
684 | ||
685 | function NegativeAngle(NUMBER) | |
686 | if NUMBER <= 0 then | |
687 | NUMBER = 0 | |
688 | end | |
689 | return NUMBER | |
690 | end | |
691 | ||
692 | function Swait(NUMBER) | |
693 | if NUMBER == 0 or NUMBER == nil then | |
694 | ArtificialHB.Event:wait() | |
695 | else | |
696 | for i = 1, NUMBER do | |
697 | ArtificialHB.Event:wait() | |
698 | end | |
699 | end | |
700 | end | |
701 | ||
702 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
703 | local NEWMESH = IT(MESH) | |
704 | if MESH == "SpecialMesh" then | |
705 | NEWMESH.MeshType = MESHTYPE | |
706 | if MESHID ~= "nil" and MESHID ~= "" then | |
707 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
708 | end | |
709 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
710 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
711 | end | |
712 | end | |
713 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
714 | NEWMESH.Scale = SCALE | |
715 | NEWMESH.Parent = PARENT | |
716 | return NEWMESH | |
717 | end | |
718 | ||
719 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
720 | local NEWPART = IT("Part") | |
721 | NEWPART.formFactor = FORMFACTOR | |
722 | NEWPART.Reflectance = REFLECTANCE | |
723 | NEWPART.Transparency = TRANSPARENCY | |
724 | NEWPART.CanCollide = false | |
725 | NEWPART.Locked = true | |
726 | NEWPART.Anchored = true | |
727 | if ANCHOR == false then | |
728 | NEWPART.Anchored = false | |
729 | end | |
730 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
731 | NEWPART.Name = NAME | |
732 | NEWPART.Size = SIZE | |
733 | NEWPART.Position = Torso.Position | |
734 | NEWPART.Material = MATERIAL | |
735 | NEWPART:BreakJoints() | |
736 | NEWPART.Parent = PARENT | |
737 | return NEWPART | |
738 | end | |
739 | ||
740 | local function weldBetween(a, b) | |
741 | local weldd = Instance.new("ManualWeld") | |
742 | weldd.Part0 = a | |
743 | weldd.Part1 = b | |
744 | weldd.C0 = CFrame.new() | |
745 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
746 | weldd.Parent = a | |
747 | return weldd | |
748 | end | |
749 | ||
750 | ||
751 | function QuaternionFromCFrame(cf) | |
752 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
753 | local trace = m00 + m11 + m22 | |
754 | if trace > 0 then | |
755 | local s = math.sqrt(1 + trace) | |
756 | local recip = 0.5 / s | |
757 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
758 | else | |
759 | local i = 0 | |
760 | if m11 > m00 then | |
761 | i = 1 | |
762 | end | |
763 | if m22 > (i == 0 and m00 or m11) then | |
764 | i = 2 | |
765 | end | |
766 | if i == 0 then | |
767 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
768 | local recip = 0.5 / s | |
769 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
770 | elseif i == 1 then | |
771 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
772 | local recip = 0.5 / s | |
773 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
774 | elseif i == 2 then | |
775 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
776 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
777 | end | |
778 | end | |
779 | end | |
780 | ||
781 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
782 | local xs, ys, zs = x + x, y + y, z + z | |
783 | local wx, wy, wz = w * xs, w * ys, w * zs | |
784 | local xx = x * xs | |
785 | local xy = x * ys | |
786 | local xz = x * zs | |
787 | local yy = y * ys | |
788 | local yz = y * zs | |
789 | local zz = z * zs | |
790 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
791 | end | |
792 | ||
793 | function QuaternionSlerp(a, b, t) | |
794 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
795 | local startInterp, finishInterp; | |
796 | if cosTheta >= 0.0001 then | |
797 | if (1 - cosTheta) > 0.0001 then | |
798 | local theta = ACOS(cosTheta) | |
799 | local invSinTheta = 1 / SIN(theta) | |
800 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
801 | finishInterp = SIN(t * theta) * invSinTheta | |
802 | else | |
803 | startInterp = 1 - t | |
804 | finishInterp = t | |
805 | end | |
806 | else | |
807 | if (1 + cosTheta) > 0.0001 then | |
808 | local theta = ACOS(-cosTheta) | |
809 | local invSinTheta = 1 / SIN(theta) | |
810 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
811 | finishInterp = SIN(t * theta) * invSinTheta | |
812 | else | |
813 | startInterp = t - 1 | |
814 | finishInterp = t | |
815 | end | |
816 | end | |
817 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
818 | end | |
819 | ||
820 | function Clerp(a, b, t) | |
821 | local qa = {QuaternionFromCFrame(a)} | |
822 | local qb = {QuaternionFromCFrame(b)} | |
823 | local ax, ay, az = a.x, a.y, a.z | |
824 | local bx, by, bz = b.x, b.y, b.z | |
825 | local _t = 1 - t | |
826 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
827 | end | |
828 | ||
829 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
830 | local frame = IT("Frame") | |
831 | frame.BackgroundTransparency = TRANSPARENCY | |
832 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
833 | frame.Position = POSITION | |
834 | frame.Size = SIZE | |
835 | frame.BackgroundColor3 = COLOR | |
836 | frame.BorderColor3 = BORDERCOLOR | |
837 | frame.Name = NAME | |
838 | frame.Parent = PARENT | |
839 | return frame | |
840 | end | |
841 | ||
842 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
843 | local label = IT("TextLabel") | |
844 | label.BackgroundTransparency = 1 | |
845 | label.Size = UD2(1, 0, 1, 0) | |
846 | label.Position = UD2(0, 0, 0, 0) | |
847 | label.TextColor3 = TEXTCOLOR | |
848 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
849 | label.TextTransparency = TRANSPARENCY | |
850 | label.FontSize = TEXTFONTSIZE | |
851 | label.Font = TEXTFONT | |
852 | label.BorderSizePixel = BORDERSIZEPIXEL | |
853 | label.TextStrokeColor3 = C3(1,1,1) | |
854 | label.TextScaled = false | |
855 | label.Text = TEXT | |
856 | label.Name = NAME | |
857 | label.Parent = PARENT | |
858 | return label | |
859 | end | |
860 | ||
861 | function NoOutlines(PART) | |
862 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
863 | end | |
864 | ||
865 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
866 | local NEWWELD = IT(TYPE) | |
867 | NEWWELD.Part0 = PART0 | |
868 | NEWWELD.Part1 = PART1 | |
869 | NEWWELD.C0 = C0 | |
870 | NEWWELD.C1 = C1 | |
871 | NEWWELD.Parent = PARENT | |
872 | return NEWWELD | |
873 | end | |
874 | ||
875 | local S = IT("Sound") | |
876 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
877 | local NEWSOUND = nil | |
878 | coroutine.resume(coroutine.create(function() | |
879 | NEWSOUND = S:Clone() | |
880 | NEWSOUND.Parent = PARENT | |
881 | NEWSOUND.Volume = VOLUME | |
882 | NEWSOUND.Pitch = PITCH | |
883 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
884 | NEWSOUND:play() | |
885 | if DOESLOOP == true then | |
886 | NEWSOUND.Looped = true | |
887 | else | |
888 | repeat wait(1) until NEWSOUND.Playing == false | |
889 | NEWSOUND:remove() | |
890 | end | |
891 | end)) | |
892 | return NEWSOUND | |
893 | end | |
894 | ||
895 | function CFrameFromTopBack(at, top, back) | |
896 | local right = top:Cross(back) | |
897 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
898 | end | |
899 | ||
900 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
901 | function WACKYEFFECT(Table) | |
902 | local TYPE = (Table.EffectType or "Sphere") | |
903 | local SIZE = (Table.Size or VT(1,1,1)) | |
904 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
905 | local TRANSPARENCY = (Table.Transparency or 0) | |
906 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
907 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
908 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
909 | local ROTATION1 = (Table.RotationX or 0) | |
910 | local ROTATION2 = (Table.RotationY or 0) | |
911 | local ROTATION3 = (Table.RotationZ or 0) | |
912 | local MATERIAL = (Table.Material or "Neon") | |
913 | local COLOR = (Table.Color or C3(1,1,1)) | |
914 | local TIME = (Table.Time or 45) | |
915 | local SOUNDID = (Table.SoundID or nil) | |
916 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
917 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
918 | coroutine.resume(coroutine.create(function() | |
919 | local PLAYSSOUND = false | |
920 | local SOUND = nil | |
921 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
922 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
923 | PLAYSSOUND = true | |
924 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
925 | end | |
926 | EFFECT.Color = COLOR | |
927 | local MSH = nil | |
928 | if TYPE == "Sphere" then | |
929 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
930 | elseif TYPE == "Block" then | |
931 | MSH = IT("BlockMesh",EFFECT) | |
932 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
933 | elseif TYPE == "Wave" then | |
934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
935 | elseif TYPE == "Ring" then | |
936 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
937 | elseif TYPE == "Slash" then | |
938 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
939 | elseif TYPE == "Round Slash" then | |
940 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
941 | elseif TYPE == "Swirl" then | |
942 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
943 | elseif TYPE == "Skull" then | |
944 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
945 | elseif TYPE == "Crystal" then | |
946 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
947 | end | |
948 | if MSH ~= nil then | |
949 | local MOVESPEED = nil | |
950 | if MOVEDIRECTION ~= nil then | |
951 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
952 | end | |
953 | local GROWTH = SIZE - ENDSIZE | |
954 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
955 | if TYPE == "Block" then | |
956 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
957 | else | |
958 | EFFECT.CFrame = CFRAME | |
959 | end | |
960 | for LOOP = 1, TIME+1 do | |
961 | Swait() | |
962 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
963 | if TYPE == "Wave" then | |
964 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
965 | end | |
966 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
967 | if TYPE == "Block" then | |
968 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
969 | else | |
970 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
971 | end | |
972 | if MOVEDIRECTION ~= nil then | |
973 | local ORI = EFFECT.Orientation | |
974 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
975 | EFFECT.Orientation = ORI | |
976 | end | |
977 | end | |
978 | if PLAYSSOUND == false then | |
979 | EFFECT:remove() | |
980 | else | |
981 | repeat Swait() until SOUND.Playing == false | |
982 | EFFECT:remove() | |
983 | end | |
984 | else | |
985 | if PLAYSSOUND == false then | |
986 | EFFECT:remove() | |
987 | else | |
988 | repeat Swait() until SOUND.Playing == false | |
989 | EFFECT:remove() | |
990 | end | |
991 | end | |
992 | end)) | |
993 | end | |
994 | ||
995 | function MakeForm(PART,TYPE) | |
996 | if TYPE == "Cyl" then | |
997 | local MSH = IT("CylinderMesh",PART) | |
998 | elseif TYPE == "Ball" then | |
999 | local MSH = IT("SpecialMesh",PART) | |
1000 | MSH.MeshType = "Sphere" | |
1001 | elseif TYPE == "Wedge" then | |
1002 | local MSH = IT("SpecialMesh",PART) | |
1003 | MSH.MeshType = "Wedge" | |
1004 | end | |
1005 | end | |
1006 | ||
1007 | Debris = game:GetService("Debris") | |
1008 | ||
1009 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1010 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1011 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1012 | end | |
1013 | ||
1014 | function turnto(position) | |
1015 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1016 | end | |
1017 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1018 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1019 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
1019 | + | |
1020 | - | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
1020 | + | |
1021 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
1021 | + | |
1022 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
1022 | + | |
1023 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
1023 | + | |
1024 | - | ]] |
1024 | + | |
1025 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
1025 | + | |
1026 | - | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
1026 | + | |
1027 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
1027 | + | |
1028 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
1028 | + | |
1029 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
1029 | + | |
1030 | - | ]] |
1030 | + | |
1031 | end | |
1032 | return NUMBER | |
1033 | end | |
1034 | ||
1035 | function Swait(NUMBER) | |
1036 | if NUMBER == 0 or NUMBER == nil then | |
1037 | ArtificialHB.Event:wait() | |
1038 | else | |
1039 | for i = 1, NUMBER do | |
1040 | ArtificialHB.Event:wait() | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | ||
1045 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1046 | local NEWMESH = IT(MESH) | |
1047 | if MESH == "SpecialMesh" then | |
1048 | NEWMESH.MeshType = MESHTYPE | |
1049 | if MESHID ~= "nil" and MESHID ~= "" then | |
1050 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1051 | end | |
1052 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1053 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1054 | end | |
1055 | end | |
1056 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1057 | NEWMESH.Scale = SCALE | |
1058 | NEWMESH.Parent = PARENT | |
1059 | return NEWMESH | |
1060 | end | |
1061 | ||
1062 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1063 | local NEWPART = IT("Part") | |
1064 | NEWPART.formFactor = FORMFACTOR | |
1065 | NEWPART.Reflectance = REFLECTANCE | |
1066 | NEWPART.Transparency = TRANSPARENCY | |
1067 | NEWPART.CanCollide = false | |
1068 | NEWPART.Locked = true | |
1069 | NEWPART.Anchored = true | |
1070 | if ANCHOR == false then | |
1071 | NEWPART.Anchored = false | |
1072 | end | |
1073 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1074 | NEWPART.Name = NAME | |
1075 | NEWPART.Size = SIZE | |
1076 | NEWPART.Position = Torso.Position | |
1077 | NEWPART.Material = MATERIAL | |
1078 | NEWPART:BreakJoints() | |
1079 | NEWPART.Parent = PARENT | |
1080 | return NEWPART | |
1081 | end | |
1082 | ||
1083 | local function weldBetween(a, b) | |
1084 | local weldd = Instance.new("ManualWeld") | |
1085 | weldd.Part0 = a | |
1086 | weldd.Part1 = b | |
1087 | weldd.C0 = CFrame.new() | |
1088 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1089 | weldd.Parent = a | |
1090 | return weldd | |
1091 | end | |
1092 | ||
1093 | ||
1094 | function QuaternionFromCFrame(cf) | |
1095 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1096 | local trace = m00 + m11 + m22 | |
1097 | if trace > 0 then | |
1098 | local s = math.sqrt(1 + trace) | |
1099 | local recip = 0.5 / s | |
1100 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1101 | else | |
1102 | local i = 0 | |
1103 | if m11 > m00 then | |
1104 | i = 1 | |
1105 | end | |
1106 | if m22 > (i == 0 and m00 or m11) then | |
1107 | i = 2 | |
1108 | end | |
1109 | if i == 0 then | |
1110 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1111 | local recip = 0.5 / s | |
1112 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1113 | elseif i == 1 then | |
1114 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1115 | local recip = 0.5 / s | |
1116 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1117 | elseif i == 2 then | |
1118 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1119 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | ||
1124 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1125 | local xs, ys, zs = x + x, y + y, z + z | |
1126 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1127 | local xx = x * xs | |
1128 | local xy = x * ys | |
1129 | local xz = x * zs | |
1130 | local yy = y * ys | |
1131 | local yz = y * zs | |
1132 | local zz = z * zs | |
1133 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1134 | end | |
1135 | ||
1136 | function QuaternionSlerp(a, b, t) | |
1137 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1138 | local startInterp, finishInterp; | |
1139 | if cosTheta >= 0.0001 then | |
1140 | if (1 - cosTheta) > 0.0001 then | |
1141 | local theta = ACOS(cosTheta) | |
1142 | local invSinTheta = 1 / SIN(theta) | |
1143 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1144 | finishInterp = SIN(t * theta) * invSinTheta | |
1145 | else | |
1146 | startInterp = 1 - t | |
1147 | finishInterp = t | |
1148 | end | |
1149 | else | |
1150 | if (1 + cosTheta) > 0.0001 then | |
1151 | local theta = ACOS(-cosTheta) | |
1152 | local invSinTheta = 1 / SIN(theta) | |
1153 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1154 | finishInterp = SIN(t * theta) * invSinTheta | |
1155 | else | |
1156 | startInterp = t - 1 | |
1157 | finishInterp = t | |
1158 | end | |
1159 | end | |
1160 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1161 | end | |
1162 | ||
1163 | function Clerp(a, b, t) | |
1164 | local qa = {QuaternionFromCFrame(a)} | |
1165 | local qb = {QuaternionFromCFrame(b)} | |
1166 | local ax, ay, az = a.x, a.y, a.z | |
1167 | local bx, by, bz = b.x, b.y, b.z | |
1168 | local _t = 1 - t | |
1169 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1170 | end | |
1171 | ||
1172 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1173 | local frame = IT("Frame") | |
1174 | frame.BackgroundTransparency = TRANSPARENCY | |
1175 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1176 | frame.Position = POSITION | |
1177 | frame.Size = SIZE | |
1178 | frame.BackgroundColor3 = COLOR | |
1179 | frame.BorderColor3 = BORDERCOLOR | |
1180 | frame.Name = NAME | |
1181 | frame.Parent = PARENT | |
1182 | return frame | |
1183 | end | |
1184 | ||
1185 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1186 | local label = IT("TextLabel") | |
1187 | label.BackgroundTransparency = 1 | |
1188 | label.Size = UD2(1, 0, 1, 0) | |
1189 | label.Position = UD2(0, 0, 0, 0) | |
1190 | label.TextColor3 = TEXTCOLOR | |
1191 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1192 | label.TextTransparency = TRANSPARENCY | |
1193 | label.FontSize = TEXTFONTSIZE | |
1194 | label.Font = TEXTFONT | |
1195 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1196 | label.TextStrokeColor3 = C3(1,1,1) | |
1197 | label.TextScaled = false | |
1198 | label.Text = TEXT | |
1199 | label.Name = NAME | |
1200 | label.Parent = PARENT | |
1201 | return label | |
1202 | end | |
1203 | ||
1204 | function NoOutlines(PART) | |
1205 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1206 | end | |
1207 | ||
1208 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1209 | local NEWWELD = IT(TYPE) | |
1210 | NEWWELD.Part0 = PART0 | |
1211 | NEWWELD.Part1 = PART1 | |
1212 | NEWWELD.C0 = C0 | |
1213 | NEWWELD.C1 = C1 | |
1214 | NEWWELD.Parent = PARENT | |
1215 | return NEWWELD | |
1216 | end | |
1217 | ||
1218 | local S = IT("Sound") | |
1219 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1220 | local NEWSOUND = nil | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | NEWSOUND = S:Clone() | |
1223 | NEWSOUND.Parent = PARENT | |
1224 | NEWSOUND.Volume = VOLUME | |
1225 | NEWSOUND.Pitch = PITCH | |
1226 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1227 | NEWSOUND:play() | |
1228 | if DOESLOOP == true then | |
1229 | NEWSOUND.Looped = true | |
1230 | else | |
1231 | repeat wait(1) until NEWSOUND.Playing == false | |
1232 | NEWSOUND:remove() | |
1233 | end | |
1234 | end)) | |
1235 | return NEWSOUND | |
1236 | end | |
1237 | ||
1238 | function CFrameFromTopBack(at, top, back) | |
1239 | local right = top:Cross(back) | |
1240 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1241 | end | |
1242 | ||
1243 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1244 | function WACKYEFFECT(Table) | |
1245 | local TYPE = (Table.EffectType or "Sphere") | |
1246 | local SIZE = (Table.Size or VT(1,1,1)) | |
1247 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1248 | local TRANSPARENCY = (Table.Transparency or 0) | |
1249 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1250 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1251 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1252 | local ROTATION1 = (Table.RotationX or 0) | |
1253 | local ROTATION2 = (Table.RotationY or 0) | |
1254 | local ROTATION3 = (Table.RotationZ or 0) | |
1255 | local MATERIAL = (Table.Material or "Neon") | |
1256 | local COLOR = (Table.Color or C3(1,1,1)) | |
1257 | local TIME = (Table.Time or 45) | |
1258 | local SOUNDID = (Table.SoundID or nil) | |
1259 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1260 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1261 | coroutine.resume(coroutine.create(function() | |
1262 | local PLAYSSOUND = false | |
1263 | local SOUND = nil | |
1264 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1265 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1266 | PLAYSSOUND = true | |
1267 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1268 | end | |
1269 | EFFECT.Color = COLOR | |
1270 | local MSH = nil | |
1271 | if TYPE == "Sphere" then | |
1272 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1273 | elseif TYPE == "Block" then | |
1274 | MSH = IT("BlockMesh",EFFECT) | |
1275 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1276 | elseif TYPE == "Wave" then | |
1277 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1278 | elseif TYPE == "Ring" then | |
1279 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1280 | elseif TYPE == "Slash" then | |
1281 | - | if UNANCHOR == true then |
1281 | + | |
1282 | - | g = Character:GetChildren() |
1282 | + | |
1283 | - | for i = 1, #g do |
1283 | + | |
1284 | - | if g[i].ClassName == "Part" then |
1284 | + | |
1285 | - | g[i].Anchored = false |
1285 | + | |
1286 | elseif TYPE == "Skull" then | |
1287 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1288 | elseif TYPE == "Crystal" then | |
1289 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1290 | end | |
1291 | if MSH ~= nil then | |
1292 | local MOVESPEED = nil | |
1293 | if MOVEDIRECTION ~= nil then | |
1294 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1295 | end | |
1296 | local GROWTH = SIZE - ENDSIZE | |
1297 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1298 | if TYPE == "Block" then | |
1299 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1300 | else | |
1301 | EFFECT.CFrame = CFRAME | |
1302 | - | local CONNECT = nil |
1302 | + | |
1303 | for LOOP = 1, TIME+1 do | |
1304 | Swait() | |
1305 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1306 | if TYPE == "Wave" then | |
1307 | - | if Character:FindFirstChildOfClass("Humanoid") == nil then |
1307 | + | |
1308 | - | Humanoid = IT("Humanoid",Character) |
1308 | + | |
1309 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1310 | if TYPE == "Block" then | |
1311 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1312 | else | |
1313 | - | SINE = SINE + CHANGE |
1313 | + | |
1314 | end | |
1315 | if MOVEDIRECTION ~= nil then | |
1316 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
1316 | + | |
1317 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
1317 | + | |
1318 | EFFECT.Orientation = ORI | |
1319 | end | |
1320 | end | |
1321 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1321 | + | |
1322 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1322 | + | |
1323 | else | |
1324 | repeat Swait() until SOUND.Playing == false | |
1325 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1325 | + | |
1326 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1326 | + | |
1327 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1327 | + | |
1328 | if PLAYSSOUND == false then | |
1329 | EFFECT:remove() | |
1330 | else | |
1331 | repeat Swait() until SOUND.Playing == false | |
1332 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1332 | + | |
1333 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1333 | + | |
1334 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1334 | + | |
1335 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1335 | + | |
1336 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1336 | + | |
1337 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1337 | + | |
1338 | function MakeForm(PART,TYPE) | |
1339 | if TYPE == "Cyl" then | |
1340 | local MSH = IT("CylinderMesh",PART) | |
1341 | elseif TYPE == "Ball" then | |
1342 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1342 | + | |
1343 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1343 | + | |
1344 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1344 | + | |
1345 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1345 | + | |
1346 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1346 | + | |
1347 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
1347 | + | |
1348 | end | |
1349 | ||
1350 | Debris = game:GetService("Debris") | |
1351 | ||
1352 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) |
1352 | + | |
1353 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) |
1353 | + | |
1354 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1354 | + | |
1355 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1355 | + | |
1356 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1356 | + | |
1357 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1357 | + | |
1358 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1359 | end | |
1360 | ||
1361 | ||
1362 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1362 | + | |
1363 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1363 | + | |
1364 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1364 | + | |
1365 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
1365 | + | |
1366 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1366 | + | |
1367 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1367 | + | |
1368 | NUMBER = 0 | |
1369 | end | |
1370 | return NUMBER | |
1371 | end | |
1372 | ||
1373 | function NegativeAngle(NUMBER) | |
1374 | if NUMBER <= 0 then | |
1375 | NUMBER = 0 | |
1376 | end | |
1377 | return NUMBER | |
1378 | end | |
1379 | ||
1380 | function Swait(NUMBER) | |
1381 | - | sick:resume() |
1381 | + | |
1382 | - | sick.Volume = 8.2 |
1382 | + | |
1383 | else | |
1384 | - | sick.SoundId = "rbxassetid://900318768" |
1384 | + | |
1385 | - | sick.Name = "Dead" |
1385 | + | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | ||
1390 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1391 | local NEWMESH = IT(MESH) | |
1392 | if MESH == "SpecialMesh" then | |
1393 | NEWMESH.MeshType = MESHTYPE | |
1394 | if MESHID ~= "nil" and MESHID ~= "" then | |
1395 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1396 | end | |
1397 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1398 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1399 | end | |
1400 | end | |
1401 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1402 | NEWMESH.Scale = SCALE | |
1403 | NEWMESH.Parent = PARENT | |
1404 | return NEWMESH | |
1405 | end | |
1406 | ||
1407 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1408 | local NEWPART = IT("Part") | |
1409 | NEWPART.formFactor = FORMFACTOR | |
1410 | NEWPART.Reflectance = REFLECTANCE | |
1411 | NEWPART.Transparency = TRANSPARENCY | |
1412 | NEWPART.CanCollide = false | |
1413 | NEWPART.Locked = true | |
1414 | NEWPART.Anchored = true | |
1415 | if ANCHOR == false then | |
1416 | NEWPART.Anchored = false | |
1417 | end | |
1418 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1419 | NEWPART.Name = NAME | |
1420 | NEWPART.Size = SIZE | |
1421 | NEWPART.Position = Torso.Position | |
1422 | NEWPART.Material = MATERIAL | |
1423 | NEWPART:BreakJoints() | |
1424 | NEWPART.Parent = PARENT | |
1425 | return NEWPART | |
1426 | end | |
1427 | ||
1428 | local function weldBetween(a, b) | |
1429 | local weldd = Instance.new("ManualWeld") | |
1430 | weldd.Part0 = a | |
1431 | weldd.Part1 = b | |
1432 | weldd.C0 = CFrame.new() | |
1433 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1434 | weldd.Parent = a | |
1435 | return weldd | |
1436 | end | |
1437 | ||
1438 | ||
1439 | function QuaternionFromCFrame(cf) | |
1440 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1441 | local trace = m00 + m11 + m22 | |
1442 | if trace > 0 then | |
1443 | local s = math.sqrt(1 + trace) | |
1444 | local recip = 0.5 / s | |
1445 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1446 | else | |
1447 | local i = 0 | |
1448 | if m11 > m00 then | |
1449 | i = 1 | |
1450 | end | |
1451 | if m22 > (i == 0 and m00 or m11) then | |
1452 | i = 2 | |
1453 | end | |
1454 | if i == 0 then | |
1455 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1456 | local recip = 0.5 / s | |
1457 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1458 | elseif i == 1 then | |
1459 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1460 | local recip = 0.5 / s | |
1461 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1462 | elseif i == 2 then | |
1463 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1464 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | ||
1469 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1470 | local xs, ys, zs = x + x, y + y, z + z | |
1471 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1472 | local xx = x * xs | |
1473 | local xy = x * ys | |
1474 | local xz = x * zs | |
1475 | local yy = y * ys | |
1476 | local yz = y * zs | |
1477 | local zz = z * zs | |
1478 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1479 | end | |
1480 | ||
1481 | function QuaternionSlerp(a, b, t) | |
1482 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1483 | local startInterp, finishInterp; | |
1484 | if cosTheta >= 0.0001 then | |
1485 | if (1 - cosTheta) > 0.0001 then | |
1486 | local theta = ACOS(cosTheta) | |
1487 | local invSinTheta = 1 / SIN(theta) | |
1488 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1489 | finishInterp = SIN(t * theta) * invSinTheta | |
1490 | else | |
1491 | startInterp = 1 - t | |
1492 | finishInterp = t | |
1493 | end | |
1494 | else | |
1495 | if (1 + cosTheta) > 0.0001 then | |
1496 | local theta = ACOS(-cosTheta) | |
1497 | local invSinTheta = 1 / SIN(theta) | |
1498 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1499 | finishInterp = SIN(t * theta) * invSinTheta | |
1500 | else | |
1501 | startInterp = t - 1 | |
1502 | finishInterp = t | |
1503 | end | |
1504 | end | |
1505 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1506 | end | |
1507 | ||
1508 | function Clerp(a, b, t) | |
1509 | local qa = {QuaternionFromCFrame(a)} | |
1510 | local qb = {QuaternionFromCFrame(b)} | |
1511 | local ax, ay, az = a.x, a.y, a.z | |
1512 | local bx, by, bz = b.x, b.y, b.z | |
1513 | local _t = 1 - t | |
1514 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1515 | end | |
1516 | ||
1517 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1518 | local frame = IT("Frame") | |
1519 | frame.BackgroundTransparency = TRANSPARENCY | |
1520 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1521 | frame.Position = POSITION | |
1522 | frame.Size = SIZE | |
1523 | frame.BackgroundColor3 = COLOR | |
1524 | frame.BorderColor3 = BORDERCOLOR | |
1525 | frame.Name = NAME | |
1526 | frame.Parent = PARENT | |
1527 | return frame | |
1528 | end | |
1529 | ||
1530 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1531 | local label = IT("TextLabel") | |
1532 | label.BackgroundTransparency = 1 | |
1533 | label.Size = UD2(1, 0, 1, 0) | |
1534 | label.Position = UD2(0, 0, 0, 0) | |
1535 | label.TextColor3 = TEXTCOLOR | |
1536 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1537 | label.TextTransparency = TRANSPARENCY | |
1538 | label.FontSize = TEXTFONTSIZE | |
1539 | label.Font = TEXTFONT | |
1540 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1541 | label.TextScaled = false | |
1542 | label.Text = TEXT | |
1543 | label.Name = NAME | |
1544 | label.Parent = PARENT | |
1545 | return label | |
1546 | end | |
1547 | ||
1548 | function NoOutlines(PART) | |
1549 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1550 | end | |
1551 | ||
1552 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1553 | local NEWWELD = IT(TYPE) | |
1554 | NEWWELD.Part0 = PART0 | |
1555 | NEWWELD.Part1 = PART1 | |
1556 | NEWWELD.C0 = C0 | |
1557 | NEWWELD.C1 = C1 | |
1558 | NEWWELD.Parent = PARENT | |
1559 | return NEWWELD | |
1560 | end | |
1561 | ||
1562 | local S = IT("Sound") | |
1563 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1564 | local NEWSOUND = nil | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | NEWSOUND = S:Clone() | |
1567 | NEWSOUND.Parent = PARENT | |
1568 | NEWSOUND.Volume = VOLUME | |
1569 | NEWSOUND.Pitch = PITCH | |
1570 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1571 | NEWSOUND:play() | |
1572 | if DOESLOOP == true then | |
1573 | NEWSOUND.Looped = true | |
1574 | else | |
1575 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1576 | NEWSOUND:remove() | |
1577 | end | |
1578 | end)) | |
1579 | return NEWSOUND | |
1580 | end | |
1581 | ||
1582 | function CFrameFromTopBack(at, top, back) | |
1583 | local right = top:Cross(back) | |
1584 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1585 | end | |
1586 | ||
1587 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1588 | function WACKYEFFECT(Table) | |
1589 | local TYPE = (Table.EffectType or "Sphere") | |
1590 | local SIZE = (Table.Size or VT(1,1,1)) | |
1591 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1592 | local TRANSPARENCY = (Table.Transparency or 0) | |
1593 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1594 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1595 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1596 | local ROTATION1 = (Table.RotationX or 0) | |
1597 | local ROTATION2 = (Table.RotationY or 0) | |
1598 | local ROTATION3 = (Table.RotationZ or 0) | |
1599 | local MATERIAL = (Table.Material or "Neon") | |
1600 | local COLOR = (Table.Color or C3(1,1,1)) | |
1601 | local TIME = (Table.Time or 45) | |
1602 | local SOUNDID = (Table.SoundID or nil) | |
1603 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1604 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1605 | coroutine.resume(coroutine.create(function() | |
1606 | local PLAYSSOUND = false | |
1607 | local SOUND = nil | |
1608 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1609 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1610 | PLAYSSOUND = true | |
1611 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1612 | end | |
1613 | EFFECT.Color = COLOR | |
1614 | local MSH = nil | |
1615 | if TYPE == "Sphere" then | |
1616 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1617 | elseif TYPE == "Block" then | |
1618 | MSH = IT("BlockMesh",EFFECT) | |
1619 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1620 | elseif TYPE == "Wave" then | |
1621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1622 | elseif TYPE == "Ring" then | |
1623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1624 | elseif TYPE == "Slash" then | |
1625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1626 | elseif TYPE == "Round Slash" then | |
1627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1628 | elseif TYPE == "Swirl" then | |
1629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1630 | elseif TYPE == "Skull" then | |
1631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1632 | elseif TYPE == "Crystal" then | |
1633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1634 | end | |
1635 | if MSH ~= nil then | |
1636 | local MOVESPEED = nil | |
1637 | if MOVEDIRECTION ~= nil then | |
1638 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1639 | end | |
1640 | local GROWTH = SIZE - ENDSIZE | |
1641 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1642 | if TYPE == "Block" then | |
1643 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1644 | else | |
1645 | EFFECT.CFrame = CFRAME | |
1646 | end | |
1647 | for LOOP = 1, TIME+1 do | |
1648 | Swait() | |
1649 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1650 | if TYPE == "Wave" then | |
1651 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1652 | end | |
1653 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1654 | if TYPE == "Block" then | |
1655 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1656 | else | |
1657 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1658 | end | |
1659 | if MOVEDIRECTION ~= nil then | |
1660 | local ORI = EFFECT.Orientation | |
1661 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1662 | EFFECT.Orientation = ORI | |
1663 | end | |
1664 | end | |
1665 | if PLAYSSOUND == false then | |
1666 | EFFECT:remove() | |
1667 | else | |
1668 | SOUND.Stopped:Connect(function() | |
1669 | EFFECT:remove() | |
1670 | end) | |
1671 | end | |
1672 | else | |
1673 | if PLAYSSOUND == false then | |
1674 | EFFECT:remove() | |
1675 | else | |
1676 | repeat Swait() until SOUND.Playing == false | |
1677 | EFFECT:remove() | |
1678 | end | |
1679 | end | |
1680 | end)) | |
1681 | end | |
1682 | ||
1683 | function MakeForm(PART,TYPE) | |
1684 | if TYPE == "Cyl" then | |
1685 | local MSH = IT("CylinderMesh",PART) | |
1686 | elseif TYPE == "Ball" then | |
1687 | local MSH = IT("SpecialMesh",PART) | |
1688 | MSH.MeshType = "Sphere" | |
1689 | elseif TYPE == "Wedge" then | |
1690 | local MSH = IT("SpecialMesh",PART) | |
1691 | MSH.MeshType = "Wedge" | |
1692 | end | |
1693 | end | |
1694 | ||
1695 | function SpawnTrail(FROM,TO,BIG) | |
1696 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1697 | MakeForm(TRAIL,"Cyl") | |
1698 | local DIST = (FROM - TO).Magnitude | |
1699 | if BIG == true then | |
1700 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1701 | else | |
1702 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1703 | end | |
1704 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1705 | coroutine.resume(coroutine.create(function() | |
1706 | for i = 1, 5 do | |
1707 | Swait() | |
1708 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1709 | end | |
1710 | TRAIL:remove() | |
1711 | end)) | |
1712 | end | |
1713 | ||
1714 | Debris = game:GetService("Debris") | |
1715 | ||
1716 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1717 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1718 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1719 | end | |
1720 | ||
1721 | function turnto(position) | |
1722 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1723 | end | |
1724 | ||
1725 | --//=================================\\ | |
1726 | --|| WEAPON CREATION | |
1727 | --\\=================================// | |
1728 | ||
1729 | Humanoid.Parent = nil | |
1730 | RootPart.Size = RootPart.Size*SIZE | |
1731 | Torso.Size = Torso.Size*SIZE | |
1732 | RightArm.Size = RightArm.Size*SIZE | |
1733 | RightLeg.Size = RightLeg.Size*SIZE | |
1734 | LeftArm.Size = LeftArm.Size*SIZE | |
1735 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1736 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1737 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1738 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1739 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1740 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1741 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1742 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1743 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1744 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1745 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1746 | Head.Size = Head.Size*SIZE | |
1747 | RootJoint.Parent = RootPart | |
1748 | Neck.Parent = Torso | |
1749 | RightShoulder.Parent = Torso | |
1750 | LeftShoulder.Parent = Torso | |
1751 | RightHip.Parent = Torso | |
1752 | LeftHip.Parent = Torso | |
1753 | ||
1754 | Humanoid.DisplayDistanceType = "None" | |
1755 | local naeeym2 = IT("BillboardGui",Character) | |
1756 | naeeym2.AlwaysOnTop = true | |
1757 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1758 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1759 | naeeym2.MaxDistance = 75 | |
1760 | naeeym2.Adornee = Character.Head | |
1761 | naeeym2.Name = "Name" | |
1762 | local tecks2 = IT("TextLabel",naeeym2) | |
1763 | tecks2.BackgroundTransparency = 1 | |
1764 | tecks2.TextScaled = true | |
1765 | tecks2.BorderSizePixel = 0 | |
1766 | tecks2.Text = "Maniac Pandora" | |
1767 | tecks2.Font = "Fantasy" | |
1768 | tecks2.TextSize = 30 | |
1769 | tecks2.TextStrokeTransparency = 0 | |
1770 | tecks2.TextColor3 = C3(1,1,1) | |
1771 | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) | |
1772 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1773 | tecks2.Parent = naeeym2 | |
1774 | local top = Instance.new("Shirt") | |
1775 | top.ShirtTemplate = "rbxassetid://1182218263" | |
1776 | top.Parent = Character | |
1777 | top.Name = "Cloth" | |
1778 | local bottom = Instance.new("Pants") | |
1779 | bottom.PantsTemplate = "rbxassetid://1829011479" | |
1780 | bottom.Parent = Character | |
1781 | bottom.Name = "Cloth" | |
1782 | for i = 1, 16 do | |
1783 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1784 | FACE.Color = C3(0,0,0) | |
1785 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1786 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1787 | end | |
1788 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1789 | MakeForm(EYE,"Ball") | |
1790 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1791 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1792 | MakeForm(EYE2,"Ball") | |
1793 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1794 | local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false) | |
1795 | MakeForm(HAT1,"Cyl") | |
1796 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1797 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false) | |
1798 | BELT.Color = Color3.new(0,0,0) | |
1799 | MakeForm(BELT,"Cyl") | |
1800 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1801 | local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false) | |
1802 | MakeForm(HAT2,"Cyl") | |
1803 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1804 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false) | |
1805 | BELT.Color = Color3.new(0,0,0) | |
1806 | MakeForm(BELT,"Cyl") | |
1807 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1808 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
1809 | MakeForm(GEM,"Ball") | |
1810 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1811 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
1812 | MakeForm(GEM,"Ball") | |
1813 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1814 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
1815 | MakeForm(GEM,"Ball") | |
1816 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1817 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
1818 | MakeForm(GEM,"Ball") | |
1819 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1820 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1821 | BELT.Color = Color3.new(0,0,0) | |
1822 | MakeForm(BELT,"Cyl") | |
1823 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1824 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1825 | BELT.Color = Color3.new(0,0,0) | |
1826 | MakeForm(BELT,"Cyl") | |
1827 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1828 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1829 | BELT.Color = Color3.new(0,0,0) | |
1830 | MakeForm(BELT,"Cyl") | |
1831 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1832 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1833 | BELT.Color = Color3.new(0,0,0) | |
1834 | MakeForm(BELT,"Cyl") | |
1835 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1836 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false) | |
1837 | ||
1838 | MakeForm(BELT,"Ball") | |
1839 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1840 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1841 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1842 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1843 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1844 | MakeForm(PRT,"Cyl") | |
1845 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1846 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1847 | MakeForm(PRT,"Cyl") | |
1848 | PRT.Color = Color3.fromRGB(0, 0, 0) | |
1849 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1850 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1851 | MakeForm(RING,"Cyl") | |
1852 | RING.Color = Color3.fromRGB(81, 69, 69) | |
1853 | for i = 1, 12 do | |
1854 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1855 | PRT.Color = C3(0,0,0) | |
1856 | local MSH = IT("BlockMesh",PRT) | |
1857 | MSH.Scale = VT(0.6,1,1) | |
1858 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1859 | end | |
1860 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1861 | PRT.Color = C3(0,0,0) | |
1862 | local MSH = IT("BlockMesh",PRT) | |
1863 | MSH.Scale = VT(0.4,1,1) | |
1864 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1865 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1866 | PRT.Color = C3(0,0,0) | |
1867 | local MSH = IT("BlockMesh",PRT) | |
1868 | MSH.Scale = VT(0.4,1,1) | |
1869 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1870 | coroutine.resume(coroutine.create(function() | |
1871 | while true do | |
1872 | Swait() | |
1873 | CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED | |
1874 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1875 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1876 | if CLOCKLOOP <= -150 then | |
1877 | if VALUE1 == false then | |
1878 | CLOCKLOOP = 0 | |
1879 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1880 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1881 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1882 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1883 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1884 | if CLOCKTARGET ~= nil then | |
1885 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1886 | if CLOCKTARGET.Torso ~= nil then | |
1887 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1888 | end | |
1889 | if CLOCKTARGET.Health == 0 then | |
1890 | CLOCKTARGET = nil | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | end | |
1896 | end)) | |
1897 | ||
1898 | for _, c in pairs(Weapon:GetChildren()) do | |
1899 | if c.ClassName == "Part" then | |
1900 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1901 | end | |
1902 | end | |
1903 | ||
1904 | Neck.Name = "Weld" | |
1905 | RootJoint.Name = "Weld" | |
1906 | RightShoulder.Name = "Weld" | |
1907 | LeftShoulder.Name = "Weld" | |
1908 | RightHip.Name = "Weld" | |
1909 | LeftHip.Name = "Weld" | |
1910 | ||
1911 | local BODY = {} | |
1912 | for _, c in pairs(Character:GetDescendants()) do | |
1913 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1914 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1915 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1916 | end | |
1917 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1918 | elseif c:IsA("JointInstance") then | |
1919 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1920 | end | |
1921 | end | |
1922 | for e = 1, #BODY do | |
1923 | if BODY[e] ~= nil then | |
1924 | local STUFF = BODY[e] | |
1925 | local PART = STUFF[1] | |
1926 | local PARENT = STUFF[2] | |
1927 | local MATERIAL = STUFF[3] | |
1928 | local COLOR = STUFF[4] | |
1929 | local TRANSPARENCY = STUFF[5] | |
1930 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1931 | PART.Material = MATERIAL | |
1932 | PART.Color = COLOR | |
1933 | PART.Transparency = TRANSPARENCY | |
1934 | end | |
1935 | PART.AncestryChanged:Connect(function() | |
1936 | PART.Parent = PARENT | |
1937 | end) | |
1938 | end | |
1939 | end | |
1940 | function refit() | |
1941 | Character.Parent = workspace | |
1942 | for e = 1, #BODY do | |
1943 | if BODY[e] ~= nil then | |
1944 | local STUFF = BODY[e] | |
1945 | local PART = STUFF[1] | |
1946 | local PARENT = STUFF[2] | |
1947 | local MATERIAL = STUFF[3] | |
1948 | local COLOR = STUFF[4] | |
1949 | local TRANSPARENCY = STUFF[5] | |
1950 | if PART:IsA("BasePart") and PART ~= RootPart then | |
1951 | PART.Material = MATERIAL | |
1952 | PART.Color = COLOR | |
1953 | PART.Transparency = TRANSPARENCY | |
1954 | end | |
1955 | if PART.Parent ~= PARENT then | |
1956 | Humanoid:remove() | |
1957 | PART.Parent = PARENT | |
1958 | Humanoid = IT("Humanoid",Character) | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | end | |
1963 | ||
1964 | ||
1965 | local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69) | |
1966 | local SKILLFONT = "Fantasy" | |
1967 | local SKILLTEXTSIZE = 7 | |
1968 | ||
1969 | Weapon.Parent = Character | |
1970 | Humanoid.Parent = Character | |
1971 | ||
1972 | Humanoid.Died:connect(function() | |
1973 | refit() | |
1974 | end) | |
1975 | ||
1976 | local Particle = IT("ParticleEmitter",nil) | |
1977 | Particle.Enabled = false | |
1978 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1979 | Particle.LightEmission = 0.5 | |
1980 | Particle.Rate = 150 | |
1981 | Particle.ZOffset = 0.2 | |
1982 | Particle.Rotation = NumberRange.new(-180, 180) | |
1983 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1984 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1985 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1986 | ||
1987 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1988 | function ParticleEmitter(Table) | |
1989 | local PRTCL = Particle:Clone() | |
1990 | local Speed = Table.Speed or 5 | |
1991 | local Drag = Table.Drag or 0 | |
1992 | local Size1 = Table.Size1 or 1 | |
1993 | local Size2 = Table.Size2 or 5 | |
1994 | local Lifetime1 = Table.Lifetime1 or 1 | |
1995 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1996 | local Parent = Table.Parent or Torso | |
1997 | local Emit = Table.Emit or 100 | |
1998 | local Offset = Table.Offset or 360 | |
1999 | local Acel = Table.Acel or VT(0,0,0) | |
2000 | local Enabled = Table.Enabled or false | |
2001 | PRTCL.Parent = Parent | |
2002 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2003 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2004 | PRTCL.Speed = NumberRange.new(Speed) | |
2005 | PRTCL.VelocitySpread = Offset | |
2006 | PRTCL.Drag = Drag | |
2007 | PRTCL.Acceleration = Acel | |
2008 | if Enabled == false then | |
2009 | PRTCL:Emit(Emit) | |
2010 | Debris:AddItem(PRTCL,Lifetime2) | |
2011 | else | |
2012 | PRTCL.Enabled = true | |
2013 | end | |
2014 | return PRTCL | |
2015 | end | |
2016 | ||
2017 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
2018 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2019 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2020 | MakeForm(Part,"Wedge") | |
2021 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2022 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2023 | MakeForm(Part,"Wedge") | |
2024 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2026 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2027 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2028 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2029 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2030 | MakeForm(Part,"Cyl") | |
2031 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2032 | for i = 1, 8 do | |
2033 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2034 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2035 | end | |
2036 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2037 | MakeForm(Part,"Cyl") | |
2038 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2039 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2040 | MakeForm(Part,"Ball") | |
2041 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2042 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2043 | MakeForm(Part,"Wedge") | |
2044 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2045 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2046 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2047 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
2048 | MakeForm(Part,"Cyl") | |
2049 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2050 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
2051 | MakeForm(Part,"Cyl") | |
2052 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2053 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2054 | MakeForm(Part,"Cyl") | |
2055 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2056 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2057 | MakeForm(Part,"Wedge") | |
2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2059 | local LASTPART = Handle | |
2060 | for i = 1, 10 do | |
2061 | if LASTPART == Handle then | |
2062 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
2063 | LASTPART = Part | |
2064 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2065 | else | |
2066 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
2067 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2068 | LASTPART = Part | |
2069 | end | |
2070 | end | |
2071 | ||
2072 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
2073 | MakeForm(Barrel,"Cyl") | |
2074 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2075 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
2076 | MakeForm(Part,"Cyl") | |
2077 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2078 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
2079 | MakeForm(Part,"Wedge") | |
2080 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2081 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
2082 | MakeForm(Hole,"Cyl") | |
2083 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
2084 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
2085 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2086 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2087 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
2088 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2089 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2090 | coroutine.resume(coroutine.create(function() | |
2091 | while wait() do | |
2092 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2093 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2094 | end | |
2095 | end)) | |
2096 | ||
2097 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2098 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2099 | ||
2100 | for _, c in pairs(Weapon:GetDescendants()) do | |
2101 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2102 | c.Material = "Glass" | |
2103 | c.Color = C3(0,0,0) | |
2104 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2105 | c.Color = C3(1,0,0) | |
2106 | c.Material = "Neon" | |
2107 | end | |
2108 | end | |
2109 | ||
2110 | Weapon.Parent = Character | |
2111 | for _, c in pairs(Weapon:GetChildren()) do | |
2112 | if c.ClassName == "Part" then | |
2113 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2114 | end | |
2115 | end | |
2116 | ||
2117 | local SKILLTEXTCOLOR = C3(1,0,0) | |
2118 | local SKILLFONT = "Antique" | |
2119 | local SKILLTEXTSIZE = 7 | |
2120 | ||
2121 | Humanoid.Died:connect(function() | |
2122 | ATTACK = true | |
2123 | end) | |
2124 | ||
2125 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
2126 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
2127 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
2128 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
2129 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
2130 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
2131 | ||
2132 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
2133 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
2134 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
2135 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
2136 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
2137 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
2138 | ||
2139 | function printbye(Name) | |
2140 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2141 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2142 | end | |
2143 | ||
2144 | workspace.ChildAdded:connect(function(instance) | |
2145 | for BANISH = 1, #TOBANISH do | |
2146 | if TOBANISH[BANISH] ~= nil then | |
2147 | if instance.Name == TOBANISH[BANISH] then | |
2148 | coroutine.resume(coroutine.create(function() | |
2149 | printbye(instance.Name) | |
2150 | instance:ClearAllChildren() | |
2151 | Debris:AddItem(instance,0.0005) | |
2152 | end)) | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | end) | |
2157 | ||
2158 | --//=================================\\ | |
2159 | --|| DAMAGING | |
2160 | --\\=================================// | |
2161 | ||
2162 | function Banish(Foe) | |
2163 | if Foe then | |
2164 | coroutine.resume(coroutine.create(function() | |
2165 | --if game.Players:FindFirstChild(Foe.Name) then | |
2166 | table.insert(TOBANISH,Foe.Name) | |
2167 | printbye(Foe.Name) | |
2168 | --end | |
2169 | Foe.Archivable = true | |
2170 | local CLONE = Foe:Clone() | |
2171 | Foe:Destroy() | |
2172 | CLONE.Parent = Effects | |
2173 | CLONE:BreakJoints() | |
2174 | local MATERIALS = {"Glass","Neon"} | |
2175 | for _, c in pairs(CLONE:GetDescendants()) do | |
2176 | if c:IsA("BasePart") then | |
2177 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2178 | CreateSound(340722848, c, 10, 1, false) | |
2179 | end | |
2180 | c.Anchored = true | |
2181 | c.Transparency = c.Transparency + 0.2 | |
2182 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2183 | c.Color = C3(1,0,0) | |
2184 | if c.ClassName == "MeshPart" then | |
2185 | c.TextureID = "" | |
2186 | end | |
2187 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2188 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2189 | end | |
2190 | if c:FindFirstChildOfClass("Decal") then | |
2191 | c:FindFirstChildOfClass("Decal"):remove() | |
2192 | end | |
2193 | c.Name = "Banished" | |
2194 | c.CanCollide = false | |
2195 | else | |
2196 | c:remove() | |
2197 | end | |
2198 | end | |
2199 | local A = false | |
2200 | for i = 1, 35 do | |
2201 | if A == false then | |
2202 | A = true | |
2203 | elseif A == true then | |
2204 | A = false | |
2205 | end | |
2206 | for _, c in pairs(CLONE:GetDescendants()) do | |
2207 | if c:IsA("BasePart") then | |
2208 | c.Anchored = true | |
2209 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2210 | c.Transparency = c.Transparency + 0.8/35 | |
2211 | if A == false then | |
2212 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2213 | elseif A == true then | |
2214 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2215 | end | |
2216 | end | |
2217 | end | |
2218 | Swait() | |
2219 | end | |
2220 | CLONE:remove() | |
2221 | end)) | |
2222 | end | |
2223 | end | |
2224 | ||
2225 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2226 | local CHILDREN = workspace:GetDescendants() | |
2227 | for index, CHILD in pairs(CHILDREN) do | |
2228 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2229 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2230 | if HUM then | |
2231 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2232 | if TORSO then | |
2233 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2234 | if ISBANISH == true then | |
2235 | Banish(CHILD) | |
2236 | else | |
2237 | if ISBANISH == "Gravity" then | |
2238 | HUM.PlatformStand = true | |
2239 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2240 | local grav = Instance.new("BodyPosition",TORSO) | |
2241 | grav.D = 15 | |
2242 | grav.P = 20000 | |
2243 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2244 | grav.position = TORSO.Position | |
2245 | grav.Name = "V3BanishForce"..Player.Name | |
2246 | else | |
2247 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2248 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2249 | end | |
2250 | else | |
2251 | HUM.PlatformStand = false | |
2252 | end | |
2253 | end | |
2254 | elseif ISBANISH == "Gravity" then | |
2255 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2256 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2257 | HUM.PlatformStand = false | |
2258 | end | |
2259 | end | |
2260 | end | |
2261 | end | |
2262 | end | |
2263 | end | |
2264 | end | |
2265 | ||
2266 | --//=================================\\ | |
2267 | --|| ATTACK FUNCTIONS AND STUFF | |
2268 | --\\=================================// | |
2269 | ||
2270 | function MagicMissiles() | |
2271 | ATTACK = true | |
2272 | Rooted = true | |
2273 | local SELECTING = true | |
2274 | local SPOTS = {} | |
2275 | coroutine.resume(coroutine.create(function() | |
2276 | local LOOP = 0 | |
2277 | repeat | |
2278 | LOOP = LOOP + 1 | |
2279 | Swait() | |
2280 | if LOOP >= 10 then | |
2281 | LOOP = 0 | |
2282 | for i = 1, #SPOTS do | |
2283 | if SPOTS[i] ~= nil then | |
2284 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2285 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2286 | end | |
2287 | end | |
2288 | end | |
2289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2293 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2295 | until SELECTING == false | |
2296 | Rooted = false | |
2297 | repeat | |
2298 | LOOP = LOOP + 1 | |
2299 | Swait() | |
2300 | if LOOP >= 10 then | |
2301 | LOOP = 0 | |
2302 | for i = 1, #SPOTS do | |
2303 | if SPOTS[i] ~= nil then | |
2304 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2305 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2306 | end | |
2307 | end | |
2308 | end | |
2309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2313 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2315 | until ATTACK == false | |
2316 | end)) | |
2317 | repeat | |
2318 | repeat Swait() until HOLD == true | |
2319 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2320 | if DIST > 65 then | |
2321 | DIST = 65 | |
2322 | end | |
2323 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2324 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2325 | if HITFLOOR ~= nil then | |
2326 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
2327 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
2328 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2329 | end | |
2330 | repeat Swait() until HOLD == false | |
2331 | until #SPOTS == 5 | |
2332 | SELECTING = false | |
2333 | for i = 1, #SPOTS do | |
2334 | if SPOTS[i] ~= nil then | |
2335 | local POS = SPOTS[i] | |
2336 | coroutine.resume(coroutine.create(function() | |
2337 | local MISSILE = IT("Model",Effects) | |
2338 | MISSILE.Name = "Missile" | |
2339 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2)) | |
2340 | MakeForm(BASEPART,"Cyl") | |
2341 | MISSILE.PrimaryPart = BASEPART | |
2342 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
2343 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2)) | |
2344 | MakeForm(HEAD,"Ball") | |
2345 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
2346 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5)) | |
2347 | MakeForm(TAIL,"Cyl") | |
2348 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
2349 | for i = 1, 10 do | |
2350 | Swait() | |
2351 | for _, c in pairs(MISSILE:GetChildren()) do | |
2352 | if c.ClassName == "Part" then | |
2353 | c.Transparency = c.Transparency - 1/10 | |
2354 | end | |
2355 | end | |
2356 | end | |
2357 | for i = 1, 15*1.5 do | |
2358 | Swait() | |
2359 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
2360 | end | |
2361 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
2362 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
2363 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
2364 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2365 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2366 | MISSILE:remove() | |
2367 | end)) | |
2368 | end | |
2369 | end | |
2370 | wait(0.6) | |
2371 | ATTACK = false | |
2372 | Rooted = false | |
2373 | end | |
2374 | ||
2375 | function TimesUp() | |
2376 | CLOCKTARGET = nil | |
2377 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2378 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2379 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2380 | if TORSO then | |
2381 | ATTACK = true | |
2382 | Rooted = false | |
2383 | coroutine.resume(coroutine.create(function() | |
2384 | repeat | |
2385 | Swait() | |
2386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2390 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2392 | until ATTACK == false | |
2393 | end)) | |
2394 | if Effects:FindFirstChild("NeonDoll") then | |
2395 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
2396 | end | |
2397 | wait(0.5) | |
2398 | local FAKECHARACTER = IT("Model",Effects) | |
2399 | FAKECHARACTER.Name = "NeonDoll" | |
2400 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false) | |
2401 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
2402 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
2403 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
2404 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
2405 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
2406 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
2407 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
2408 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
2409 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
2410 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false) | |
2411 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
2412 | CreateSound(201858045, TORS, 5, 0.4, false) | |
2413 | for i = 1, 150 do | |
2414 | Swait() | |
2415 | CLOCKSPEED = 0 | |
2416 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2417 | if c.ClassName == "Part" then | |
2418 | c.Transparency = c.Transparency - 0.5/150 | |
2419 | end | |
2420 | end | |
2421 | end | |
2422 | CLOCKTARGET = HUM | |
2423 | coroutine.resume(coroutine.create(function() | |
2424 | repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil | |
2425 | for i = 1, 25 do | |
2426 | Swait() | |
2427 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2428 | if c.ClassName == "Part" then | |
2429 | c.Transparency = c.Transparency + 0.5/25 | |
2430 | end | |
2431 | end | |
2432 | end | |
2433 | CLOCKSPEED = 0 | |
2434 | FAKECHARACTER:remove() | |
2435 | end)) | |
2436 | wait(0.5) | |
2437 | ATTACK = false | |
2438 | Rooted = false | |
2439 | end | |
2440 | end | |
2441 | end | |
2442 | ||
2443 | function Teleport() | |
2444 | ATTACK = true | |
2445 | Rooted = false | |
2446 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2447 | Swait() | |
2448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2450 | end | |
2451 | for e = 1, #BODY do | |
2452 | if BODY[e] ~= nil then | |
2453 | local STUFF = BODY[e] | |
2454 | local PART = STUFF[1] | |
2455 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2456 | local PRT = PART:Clone() | |
2457 | PRT.Anchored = true | |
2458 | PRT.CanCollide = false | |
2459 | PRT.Material = "Neon" | |
2460 | PRT.Color = C3(0,0,0) | |
2461 | PRT.Name = "WarpEffect" | |
2462 | PRT.Parent = Effects | |
2463 | PRT.CFrame = PART.CFrame | |
2464 | PRT:BreakJoints() | |
2465 | if PRT:FindFirstChildOfClass("Sound") then | |
2466 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2467 | end | |
2468 | if PRT:FindFirstChildOfClass("Decal") then | |
2469 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2470 | end | |
2471 | coroutine.resume(coroutine.create(function() | |
2472 | for i = 1, 100 do | |
2473 | Swait() | |
2474 | PRT.Transparency = PRT.Transparency + 1/100 | |
2475 | end | |
2476 | PRT:remove() | |
2477 | end)) | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | CreateSound(217767125, Torso, 10, 1) | |
2482 | local POS = RootPart.Orientation | |
2483 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2484 | RootPart.Orientation = POS | |
2485 | RootJoint.Parent = RootPart | |
2486 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2487 | Swait() | |
2488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2490 | end | |
2491 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2492 | Swait() | |
2493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2494 | end | |
2495 | ATTACK = false | |
2496 | Rooted = false | |
2497 | end | |
2498 | ||
2499 | function TakeOnMe() | |
2500 | Speed = 5 | |
2501 | local MEME = CreateSound(288703954, Effects, 7, 1, false) | |
2502 | ATTACK = true | |
2503 | Rooted = false | |
2504 | local DANCE = true | |
2505 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2506 | if NEWKEY == "p" then | |
2507 | DANCE = false | |
2508 | end | |
2509 | end) | |
2510 | PLAYSONG = false | |
2511 | while true do | |
2512 | for i = 1, 15 do | |
2513 | Swait() | |
2514 | MEME.Parent = Effects | |
2515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2521 | end | |
2522 | if DANCE == false then | |
2523 | break | |
2524 | end | |
2525 | for i = 1, 15 do | |
2526 | Swait() | |
2527 | MEME.Parent = Effects | |
2528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2534 | end | |
2535 | end | |
2536 | PLAYSONG = true | |
2537 | KEY:Disconnect() | |
2538 | MEME:remove() | |
2539 | Speed = 25 | |
2540 | ATTACK = false | |
2541 | Rooted = false | |
2542 | end | |
2543 | ||
2544 | function Taunt3() | |
2545 | ATTACK = true | |
2546 | Rooted = true | |
2547 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
2548 | repeat | |
2549 | Swait() | |
2550 | TAUNT.Parent = Torso | |
2551 | TAUNT.Playing = true | |
2552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | until TAUNT.TimePosition >= 1.25 | |
2559 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2560 | Swait() | |
2561 | TAUNT.Parent = Torso | |
2562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2568 | end | |
2569 | ATTACK = false | |
2570 | Rooted = false | |
2571 | end | |
2572 | ||
2573 | function Taunt2() | |
2574 | ATTACK = true | |
2575 | Rooted = true | |
2576 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
2577 | coroutine.resume(coroutine.create(function() | |
2578 | repeat | |
2579 | Swait() | |
2580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2586 | until ATTACK == false | |
2587 | end)) | |
2588 | repeat wait() until TAUNT.Playing == false | |
2589 | ATTACK = false | |
2590 | Rooted = false | |
2591 | end | |
2592 | ||
2593 | function ChainPunch() | |
2594 | ATTACK = true | |
2595 | Rooted = false | |
2596 | local GYRO = IT("BodyGyro",RootPart) | |
2597 | GYRO.D = 25 | |
2598 | GYRO.P = 2000 | |
2599 | GYRO.MaxTorque = VT(0,40000,0) | |
2600 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2601 | repeat | |
2602 | Swait() | |
2603 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2610 | until HOLD == true | |
2611 | local POS = Mouse.Hit.p | |
2612 | local CHAINS = false | |
2613 | local CHAINLINKS = {} | |
2614 | local A = IT("Attachment",RightArm) | |
2615 | A.Position = VT(1,-1,0)*SIZE | |
2616 | A.Orientation = VT(-90, -89.982, 0) | |
2617 | local B = IT("Attachment",RightArm) | |
2618 | B.Position = VT(-1,-1,0)*SIZE | |
2619 | B.Orientation = VT(-90, 89.988, 0) | |
2620 | local C = IT("Attachment",RightArm) | |
2621 | C.Position = VT(0.5,-1.3,0)*SIZE | |
2622 | C.Orientation = VT(-90, -89.982, 0) | |
2623 | local D = IT("Attachment",RightArm) | |
2624 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
2625 | D.Orientation = VT(-90, 89.988, 0) | |
2626 | local LIGHT = IT("Attachment",RightArm) | |
2627 | LIGHT.Position = VT(0,-1,0)*SIZE | |
2628 | local LIGHT2 = IT("PointLight",LIGHT) | |
2629 | LIGHT2.Range = 7 | |
2630 | LIGHT2.Brightness = 5 | |
2631 | LIGHT2.Color = SKILLTEXTCOLOR | |
2632 | for i = 1, 2 do | |
2633 | local TWIST = -2 | |
2634 | local START = A | |
2635 | local END = B | |
2636 | if i == 1 then | |
2637 | START = B | |
2638 | END = A | |
2639 | end | |
2640 | local ChainLink = IT("Beam",Torso) | |
2641 | ChainLink.Texture = "rbxassetid://73042633" | |
2642 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2643 | ChainLink.TextureSpeed = 1 | |
2644 | ChainLink.Width0 = 1 | |
2645 | ChainLink.Width1 = 1 | |
2646 | ChainLink.TextureLength = 2.5 | |
2647 | ChainLink.Attachment0 = START | |
2648 | ChainLink.Attachment1 = END | |
2649 | ChainLink.CurveSize0 = TWIST | |
2650 | ChainLink.CurveSize1 = TWIST | |
2651 | --ChainLink.FaceCamera = true | |
2652 | ChainLink.Segments = 45 | |
2653 | ChainLink.Transparency = NumberSequence.new(1) | |
2654 | table.insert(CHAINLINKS,ChainLink) | |
2655 | end | |
2656 | for i = 1, 2 do | |
2657 | local TWIST = -1 | |
2658 | local START = C | |
2659 | local END = D | |
2660 | if i == 1 then | |
2661 | START = D | |
2662 | END = C | |
2663 | end | |
2664 | local ChainLink = IT("Beam",Torso) | |
2665 | ChainLink.Texture = "rbxassetid://73042633" | |
2666 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2667 | ChainLink.TextureSpeed = 1 | |
2668 | ChainLink.Width0 = 1 | |
2669 | ChainLink.Width1 = 1 | |
2670 | ChainLink.TextureLength = 5 | |
2671 | ChainLink.Attachment0 = START | |
2672 | ChainLink.Attachment1 = END | |
2673 | ChainLink.CurveSize0 = TWIST | |
2674 | ChainLink.CurveSize1 = TWIST | |
2675 | --ChainLink.FaceCamera = true | |
2676 | ChainLink.Segments = 25 | |
2677 | ChainLink.LightEmission = 0.5 | |
2678 | ChainLink.Transparency = NumberSequence.new(1) | |
2679 | table.insert(CHAINLINKS,ChainLink) | |
2680 | end | |
2681 | coroutine.resume(coroutine.create(function() | |
2682 | repeat | |
2683 | Swait() | |
2684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2688 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2690 | until CHAINS == true | |
2691 | repeat | |
2692 | Swait() | |
2693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2697 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2699 | until ATTACK == false | |
2700 | for e = 1, 15 do | |
2701 | Swait() | |
2702 | for i = 1, #CHAINLINKS do | |
2703 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
2704 | end | |
2705 | end | |
2706 | A:remove() | |
2707 | B:remove() | |
2708 | C:remove() | |
2709 | D:remove() | |
2710 | end)) | |
2711 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
2712 | for e = 1, 15 do | |
2713 | Swait() | |
2714 | for i = 1, #CHAINLINKS do | |
2715 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
2716 | end | |
2717 | end | |
2718 | CHAINS = true | |
2719 | Rooted = true | |
2720 | wait(0.25) | |
2721 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2)) | |
2722 | FIST.Color = Color3.fromRGB(81, 69, 69) | |
2723 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2724 | local LIGHT3 = IT("PointLight",FIST) | |
2725 | LIGHT3.Range = 7 | |
2726 | LIGHT3.Brightness = 5 | |
2727 | LIGHT3.Color = SKILLTEXTCOLOR | |
2728 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
2729 | local FISTA = IT("Attachment",FIST) | |
2730 | FISTA.Position = VT(0.062, 0.977, 0) | |
2731 | local ChainLink = IT("Beam",Torso) | |
2732 | ChainLink.Texture = "rbxassetid://73042633" | |
2733 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2734 | ChainLink.TextureSpeed = 0 | |
2735 | ChainLink.Width0 = 3 | |
2736 | ChainLink.Width1 = 3 | |
2737 | ChainLink.TextureLength = 12 | |
2738 | ChainLink.Attachment0 = LIGHT | |
2739 | ChainLink.Attachment1 = FISTA | |
2740 | ChainLink.FaceCamera = true | |
2741 | ChainLink.Segments = 45 | |
2742 | ChainLink.LightEmission = 0.5 | |
2743 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2744 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
2745 | for i = 1, 85 do | |
2746 | Swait() | |
2747 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
2748 | ChainLink.TextureLength = 12+(i*2) | |
2749 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
2750 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2751 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
2752 | if HITFLOOR ~= nil then | |
2753 | HITFLOOR:BreakJoints() | |
2754 | coroutine.resume(coroutine.create(function() | |
2755 | for i = 1, 15 do | |
2756 | Swait() | |
2757 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
2758 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
2759 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2760 | end | |
2761 | end)) | |
2762 | break | |
2763 | end | |
2764 | end | |
2765 | coroutine.resume(coroutine.create(function() | |
2766 | for i = 1, 50 do | |
2767 | Swait() | |
2768 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
2769 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
2770 | end | |
2771 | FIST:remove() | |
2772 | end)) | |
2773 | LIGHT:remove() | |
2774 | GYRO:remove() | |
2775 | ATTACK = false | |
2776 | Rooted = false | |
2777 | end | |
2778 | ||
2779 | function WarpMeteor() | |
2780 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2781 | if DIST > 180 then | |
2782 | DIST = 180 | |
2783 | end | |
2784 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2785 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
2786 | if HITFLOOR then | |
2787 | local POS = HITPOS | |
2788 | ATTACK = true | |
2789 | Rooted = true | |
2790 | local WARPED = false | |
2791 | local SMASHED = false | |
2792 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2793 | coroutine.resume(coroutine.create(function() | |
2794 | repeat | |
2795 | Swait() | |
2796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2800 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2802 | until WARPED == true | |
2803 | repeat | |
2804 | Swait() | |
2805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2809 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2811 | until SMASHED == true | |
2812 | repeat | |
2813 | Swait() | |
2814 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2820 | until ATTACK == false | |
2821 | end)) | |
2822 | VALUE1 = true | |
2823 | CreateSound(233856115, Torso, 5, 1.6, false) | |
2824 | for i = 1, 25 do | |
2825 | Swait() | |
2826 | for _, c in pairs(Character:GetChildren()) do | |
2827 | if c.ClassName == "Part" then | |
2828 | c.Transparency = c.Transparency + 1/25 | |
2829 | end | |
2830 | end | |
2831 | for _, c in pairs(Weapon:GetChildren()) do | |
2832 | if c.ClassName == "Part" then | |
2833 | c.Transparency = c.Transparency + 1/25 | |
2834 | end | |
2835 | end | |
2836 | end | |
2837 | UNANCHOR = false | |
2838 | RootPart.Anchored = true | |
2839 | RootPart.Velocity = VT(0,0,0) | |
2840 | local ROOTPOS = RootPart.Position | |
2841 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
2842 | WARPED = true | |
2843 | for i = 1, 25 do | |
2844 | Swait() | |
2845 | for _, c in pairs(Character:GetChildren()) do | |
2846 | if c.ClassName == "Part" then | |
2847 | c.Transparency = c.Transparency - 1/25 | |
2848 | end | |
2849 | end | |
2850 | for _, c in pairs(Weapon:GetChildren()) do | |
2851 | if c.ClassName == "Part" then | |
2852 | c.Transparency = c.Transparency - 1/25 | |
2853 | end | |
2854 | end | |
2855 | end | |
2856 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0)) | |
2857 | SHELL.CFrame = RootPart.CFrame | |
2858 | MakeForm(SHELL,"Ball") | |
2859 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
2860 | for i = 1, 10 do | |
2861 | Swait() | |
2862 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
2863 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
2864 | end | |
2865 | for i = 1, math.ceil(75/2) do | |
2866 | Swait() | |
2867 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
2868 | SHELL.CFrame = CF(RootPart.Position) | |
2869 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2870 | end | |
2871 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
2872 | SHELL.CFrame = CF(RootPart.Position) | |
2873 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2874 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2875 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2876 | for i = 1, 5 do | |
2877 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2878 | end | |
2879 | SHELL:remove() | |
2880 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
2881 | SMASHED = true | |
2882 | wait(1) | |
2883 | VALUE1 = false | |
2884 | UNANCHOR = true | |
2885 | ATTACK = false | |
2886 | Rooted = false | |
2887 | end | |
2888 | end | |
2889 | ||
2890 | function PandorasBox() | |
2891 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2892 | if HITFLOOR ~= nil then | |
2893 | ATTACK = true | |
2894 | Rooted = true | |
2895 | local RINGSPIN = true | |
2896 | local CONSTRUCTING = true | |
2897 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0)) | |
2898 | RING.Color = Color3.fromRGB(81, 69, 69) | |
2899 | MakeForm(RING,"Cyl") | |
2900 | RING.CFrame = CF(HITPOS) | |
2901 | CreateSound(402981977, RING, 5, 1.2, false) | |
2902 | coroutine.resume(coroutine.create(function() | |
2903 | repeat | |
2904 | Swait() | |
2905 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2910 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2912 | until CONSTRUCTING == false | |
2913 | repeat | |
2914 | Swait() | |
2915 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2916 | until RINGSPIN == false | |
2917 | for i = 1, 25 do | |
2918 | Swait() | |
2919 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2920 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2921 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2922 | RING.Transparency = RING.Transparency + 1/25 | |
2923 | end | |
2924 | RING:remove() | |
2925 | end)) | |
2926 | for i = 1, 15 do | |
2927 | Swait() | |
2928 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
2929 | RING.Transparency = RING.Transparency - 1/15 | |
2930 | end | |
2931 | local BOXSPIN = true | |
2932 | local PANDORASBOX = IT("Model",Effects) | |
2933 | PANDORASBOX.Name = "Pandora's Box" | |
2934 | local BOX = IT("Model",PANDORASBOX) | |
2935 | BOX.Name = "Body" | |
2936 | local LID = IT("Model",PANDORASBOX) | |
2937 | LID.Name = "Lid" | |
2938 | --BUILDING THE BOX-- | |
2939 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2)) | |
2940 | BASE.Color = Color3.fromRGB(81, 69, 69) | |
2941 | PANDORASBOX.PrimaryPart = BASE | |
2942 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2943 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
2944 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
2945 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
2946 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
2947 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
2948 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
2949 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
2950 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
2951 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2952 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
2953 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2954 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
2955 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2956 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
2957 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2958 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
2959 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2960 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
2961 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2962 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
2963 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2964 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
2965 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2966 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
2967 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
2968 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
2969 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
2970 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
2971 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
2972 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
2973 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
2974 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
2975 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
2976 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
2977 | ------------- | |
2978 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
2979 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
2980 | LID.PrimaryPart = LIDPART | |
2981 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2982 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
2983 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
2984 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
2985 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2986 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
2987 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
2988 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
2989 | local DECAL = IT("Decal",LIDPART) | |
2990 | DECAL.Face = "Top" | |
2991 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
2992 | DECAL.Color3 = C3(0,0,0) | |
2993 | --BUILDING THE BOX-- | |
2994 | coroutine.resume(coroutine.create(function() | |
2995 | repeat | |
2996 | Swait() | |
2997 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
2998 | until BOXSPIN == false | |
2999 | end)) | |
3000 | for i = 1, 25 do | |
3001 | Swait() | |
3002 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
3003 | end | |
3004 | wait(0.5) | |
3005 | BOXSPIN = false | |
3006 | CONSTRUCTING = false | |
3007 | coroutine.resume(coroutine.create(function() | |
3008 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
3009 | --[[for i = 1, 45 do | |
3010 | Swait() | |
3011 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
3012 | end- | |
3013 | LID:remove()]]-- | |
3014 | for _, c in pairs(LID:GetChildren()) do | |
3015 | if c.ClassName == "Part" then | |
3016 | c.Anchored = false | |
3017 | c.CanCollide = true | |
3018 | if c ~= LIDPART then | |
3019 | weldBetween(LIDPART,c) | |
3020 | end | |
3021 | end | |
3022 | end | |
3023 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
3024 | Debris:AddItem(LID,15) | |
3025 | wait(0.5) | |
3026 | local RANDOMEFFECT = MRANDOM(1,4) | |
3027 | if RANDOMEFFECT == 1 then | |
3028 | for i = 1, 45 do | |
3029 | wait((2-(i/15))/15) | |
3030 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
3031 | end | |
3032 | wait(1) | |
3033 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
3034 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
3035 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3036 | for i = 1, 5 do | |
3037 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3038 | end | |
3039 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
3040 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
3041 | elseif RANDOMEFFECT == 2 then | |
3042 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
3043 | FIELD.CFrame = BASE.CFrame | |
3044 | MakeForm(FIELD,"Ball") | |
3045 | for i = 1, 50 do | |
3046 | Swait() | |
3047 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3048 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3049 | end | |
3050 | wait(0.2) | |
3051 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
3052 | coroutine.resume(coroutine.create(function() | |
3053 | for i = 1, 75 do | |
3054 | Swait() | |
3055 | LOOP.Volume = LOOP.Volume + 10/75 | |
3056 | LOOP.Parent = FIELD | |
3057 | local CHILDREN = workspace:GetDescendants() | |
3058 | for index, CHILD in pairs(CHILDREN) do | |
3059 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3060 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3061 | if HUM then | |
3062 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3063 | if TORSO then | |
3064 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3065 | HUM.Health = HUM.Health - 0.1 | |
3066 | TORSO.Velocity = VT(0,5,0) | |
3067 | HUM.PlatformStand = true | |
3068 | if TORSO.RotVelocity.Magnitude < 15 then | |
3069 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3070 | end | |
3071 | end | |
3072 | end | |
3073 | end | |
3074 | end | |
3075 | end | |
3076 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
3077 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
3078 | end | |
3079 | for i = 1, 500 do | |
3080 | Swait() | |
3081 | LOOP.Parent = FIELD | |
3082 | local CHILDREN = workspace:GetDescendants() | |
3083 | for index, CHILD in pairs(CHILDREN) do | |
3084 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3085 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3086 | if HUM then | |
3087 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3088 | if TORSO then | |
3089 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3090 | TORSO.Velocity = VT(0,5,0) | |
3091 | HUM.Health = HUM.Health - 0.1 | |
3092 | HUM.PlatformStand = true | |
3093 | if TORSO.RotVelocity.Magnitude < 15 then | |
3094 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3095 | end | |
3096 | end | |
3097 | end | |
3098 | end | |
3099 | end | |
3100 | end | |
3101 | end | |
3102 | for i = 1, 25 do | |
3103 | Swait() | |
3104 | LOOP.Volume = LOOP.Volume + 10/25 | |
3105 | LOOP.Parent = FIELD | |
3106 | local CHILDREN = workspace:GetDescendants() | |
3107 | for index, CHILD in pairs(CHILDREN) do | |
3108 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3109 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3110 | if HUM then | |
3111 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3112 | if TORSO then | |
3113 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
3114 | TORSO.Velocity = VT(0,5,0) | |
3115 | HUM.Health = HUM.Health - 0.1 | |
3116 | HUM.PlatformStand = false | |
3117 | if TORSO.RotVelocity.Magnitude < 15 then | |
3118 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3119 | end | |
3120 | end | |
3121 | end | |
3122 | end | |
3123 | end | |
3124 | end | |
3125 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
3126 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
3127 | end | |
3128 | FIELD:remove() | |
3129 | end)) | |
3130 | elseif RANDOMEFFECT == 3 then | |
3131 | for i = 1, 10 do | |
3132 | wait(0.15) | |
3133 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
3134 | coroutine.resume(coroutine.create(function() | |
3135 | local MINION = CLONE:Clone() | |
3136 | MINION.Parent = Effects | |
3137 | MINION.Name = "Shadow" | |
3138 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
3139 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
3140 | for _, c in pairs(MINION:GetChildren()) do | |
3141 | if c.ClassName == "Part" then | |
3142 | c.Material = "Neon" | |
3143 | c.Color = C3(0,0,0) | |
3144 | c.Transparency = 0.25 | |
3145 | if c.Name == "Head" then | |
3146 | c:ClearAllChildren() | |
3147 | local MSH = IT("BlockMesh",c) | |
3148 | MSH.Scale = VT(0.5,1,1) | |
3149 | end | |
3150 | end | |
3151 | end | |
3152 | local TORSO = MINION.Torso | |
3153 | local HUMAN = MINION.Humanoid | |
3154 | HUMAN.WalkSpeed = 20 | |
3155 | HUMAN.MaxHealth = math.huge | |
3156 | HUMAN.Health = math.huge | |
3157 | HUMAN.DisplayDistanceType = "None" | |
3158 | HUMAN.Died:connect(function() | |
3159 | MINION:remove() | |
3160 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
3161 | end) | |
3162 | wait(1) | |
3163 | local findNearestTorso = function(POS) | |
3164 | local list = game.Workspace:GetDescendants() | |
3165 | local torso = nil | |
3166 | local dist = 500 | |
3167 | local temp = nil | |
3168 | local human = nil | |
3169 | local temp2 = nil | |
3170 | for x = 1, #list do | |
3171 | temp2 = list[x] | |
3172 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
3173 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3174 | human = temp2:findFirstChildOfClass("Humanoid") | |
3175 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3176 | if (temp.Position - POS).magnitude < dist then | |
3177 | torso = temp | |
3178 | dist = (temp.Position - POS).magnitude | |
3179 | end | |
3180 | end | |
3181 | end | |
3182 | end | |
3183 | return torso, dist | |
3184 | end | |
3185 | for i = 1, 40 do | |
3186 | if HUMAN.Health == 0 then | |
3187 | break | |
3188 | end | |
3189 | wait(0.3) | |
3190 | local target,dist= findNearestTorso(TORSO.Position) | |
3191 | if target then | |
3192 | HUMAN:MoveTo(target.Position) | |
3193 | if dist < 25 then | |
3194 | CreateSound(348663022, TORSO, 10, 1, true) | |
3195 | wait(2) | |
3196 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
3197 | --ANIM:Play() | |
3198 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
3199 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
3200 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
3201 | for i = 1, 5 do | |
3202 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3203 | end | |
3204 | break | |
3205 | end | |
3206 | end | |
3207 | end | |
3208 | MINION:remove() | |
3209 | end)) | |
3210 | end | |
3211 | elseif RANDOMEFFECT == 4 then | |
3212 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
3213 | FIELD.Color = C3(0,0,0) | |
3214 | FIELD.CFrame = BASE.CFrame | |
3215 | MakeForm(FIELD,"Ball") | |
3216 | FIELD.CanCollide = true | |
3217 | for i = 1, 50 do | |
3218 | Swait() | |
3219 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3220 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3221 | end | |
3222 | wait(0.2) | |
3223 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
3224 | coroutine.resume(coroutine.create(function() | |
3225 | local E = 0 | |
3226 | for i = 1, 75 do | |
3227 | E = E + 1 | |
3228 | Swait() | |
3229 | if E >= 35 then | |
3230 | E = 0 | |
3231 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3232 | end | |
3233 | LOOP.Volume = LOOP.Volume + 10/75 | |
3234 | LOOP.Parent = FIELD | |
3235 | local CHILDREN = workspace:GetDescendants() | |
3236 | for index, CHILD in pairs(CHILDREN) do | |
3237 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3238 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3239 | if HUM then | |
3240 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3241 | if TORSO then | |
3242 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3243 | for _, c in pairs(CHILD:GetChildren()) do | |
3244 | if c:IsA("BasePart") then | |
3245 | local bv = Instance.new("BodyVelocity") | |
3246 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3247 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3248 | bv.Parent = c | |
3249 | Debris:AddItem(bv,0.05) | |
3250 | end | |
3251 | end | |
3252 | HUM.Health = HUM.Health - 0.3 | |
3253 | end | |
3254 | end | |
3255 | end | |
3256 | end | |
3257 | end | |
3258 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
3259 | end | |
3260 | for i = 1, 180 do | |
3261 | E = E + 1 | |
3262 | Swait() | |
3263 | if E >= 35 then | |
3264 | E = 0 | |
3265 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3266 | end | |
3267 | LOOP.Parent = FIELD | |
3268 | local CHILDREN = workspace:GetDescendants() | |
3269 | for index, CHILD in pairs(CHILDREN) do | |
3270 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3271 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3272 | if HUM then | |
3273 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3274 | if TORSO then | |
3275 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3276 | for _, c in pairs(CHILD:GetChildren()) do | |
3277 | if c:IsA("BasePart") then | |
3278 | local bv = Instance.new("BodyVelocity") | |
3279 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3280 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3281 | bv.Parent = c | |
3282 | Debris:AddItem(bv,0.05) | |
3283 | end | |
3284 | end | |
3285 | HUM.Health = HUM.Health - 0.3 | |
3286 | end | |
3287 | end | |
3288 | end | |
3289 | end | |
3290 | end | |
3291 | end | |
3292 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
3293 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
3294 | for i = 1, 5 do | |
3295 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3296 | end | |
3297 | FIELD:remove() | |
3298 | end)) | |
3299 | elseif RANDOMEFFECT == 5 then | |
3300 | end | |
3301 | wait(0.5) | |
3302 | for i = 1, 25 do | |
3303 | Swait() | |
3304 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
3305 | end | |
3306 | PANDORASBOX:remove() | |
3307 | RINGSPIN = false | |
3308 | end)) | |
3309 | ATTACK = false | |
3310 | Rooted = false | |
3311 | end | |
3312 | end | |
3313 | ||
3314 | function Taunt() | |
3315 | ATTACK = true | |
3316 | local LAUGH = nil | |
3317 | coroutine.resume(coroutine.create(function() | |
3318 | repeat | |
3319 | Swait() | |
3320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3324 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3326 | until LAUGH ~= nil | |
3327 | repeat | |
3328 | Swait() | |
3329 | LAUGH.Parent = Head | |
3330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3334 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3336 | until LAUGH.Playing == false | |
3337 | ATTACK = false | |
3338 | end)) | |
3339 | wait(0.1) | |
3340 | sick:Pause() | |
3341 | LAUGH = CreateSound(137473066, Head, 10, 1, false) | |
3342 | wait(1) | |
3343 | sick:Resume() | |
3344 | end | |
3345 | ||
3346 | function Shot() | |
3347 | ATTACK = true | |
3348 | Rooted = false | |
3349 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3350 | Swait() | |
3351 | turnto(Mouse.Hit.p) | |
3352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3358 | end | |
3359 | repeat | |
3360 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3361 | Swait() | |
3362 | turnto(Mouse.Hit.p) | |
3363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3369 | end | |
3370 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3371 | SpawnTrail(Hole.Position,POS) | |
3372 | if HIT ~= nil then | |
3373 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3374 | Banish(HIT.Parent) | |
3375 | end | |
3376 | end | |
3377 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3378 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3379 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3380 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3381 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3382 | Swait() | |
3383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3389 | end | |
3390 | until KEYHOLD == false | |
3391 | ATTACK = false | |
3392 | Rooted = false | |
3393 | end | |
3394 | ||
3395 | function AttackTemplate() | |
3396 | ATTACK = true | |
3397 | Rooted = false | |
3398 | for i=0, 1, 0.1 / Animation_Speed do | |
3399 | Swait() | |
3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3406 | end | |
3407 | ATTACK = false | |
3408 | Rooted = false | |
3409 | end | |
3410 | ||
3411 | --//=================================\\ | |
3412 | --|| ASSIGN THINGS TO KEYS | |
3413 | --\\=================================// | |
3414 | ||
3415 | function MouseDown(Mouse) | |
3416 | if ATTACK == false then | |
3417 | end | |
3418 | end | |
3419 | ||
3420 | function MouseUp(Mouse) | |
3421 | HOLD = false | |
3422 | end | |
3423 | ||
3424 | function KeyDown(Key) | |
3425 | KEYHOLD = true | |
3426 | if Key == "z" and ATTACK == false then | |
3427 | Shot() | |
3428 | end | |
3429 | ||
3430 | if Key == "n" and ATTACK == false then | |
3431 | MagicMissiles() | |
3432 | end | |
3433 | ||
3434 | if Key == "u" and ATTACK == false then | |
3435 | Taunt2() | |
3436 | end | |
3437 | ||
3438 | if Key == "f" and ATTACK == false then | |
3439 | Taunt3() | |
3440 | end | |
3441 | ||
3442 | if Key == "p" and ATTACK == false then | |
3443 | TakeOnMe() | |
3444 | end | |
3445 | ||
3446 | if Key == "b" and ATTACK == false then | |
3447 | TimesUp() | |
3448 | end | |
3449 | ||
3450 | if Key == "c" and ATTACK == false then | |
3451 | ChainPunch() | |
3452 | end | |
3453 | ||
3454 | if Key == "g" and ATTACK == false then | |
3455 | Teleport() | |
3456 | end | |
3457 | ||
3458 | if Key == "v" and ATTACK == false then | |
3459 | WarpMeteor() | |
3460 | end | |
3461 | ||
3462 | if Key == "x" and ATTACK == false then | |
3463 | PandorasBox() | |
3464 | end | |
3465 | ||
3466 | if Key == "t" and ATTACK == false then | |
3467 | Taunt() | |
3468 | end | |
3469 | end | |
3470 | ||
3471 | function KeyUp(Key) | |
3472 | KEYHOLD = false | |
3473 | end | |
3474 | ||
3475 | Mouse.Button1Down:connect(function(NEWKEY) | |
3476 | MouseDown(NEWKEY) | |
3477 | end) | |
3478 | Mouse.Button1Up:connect(function(NEWKEY) | |
3479 | MouseUp(NEWKEY) | |
3480 | end) | |
3481 | Mouse.KeyDown:connect(function(NEWKEY) | |
3482 | KeyDown(NEWKEY) | |
3483 | end) | |
3484 | Mouse.KeyUp:connect(function(NEWKEY) | |
3485 | KeyUp(NEWKEY) | |
3486 | end) | |
3487 | ||
3488 | --//=================================\\ | |
3489 | --\\=================================// | |
3490 | ||
3491 | ||
3492 | function unanchor() | |
3493 | if UNANCHOR == true then | |
3494 | g = Character:GetChildren() | |
3495 | for i = 1, #g do | |
3496 | if g[i].ClassName == "Part" then | |
3497 | g[i].Anchored = false | |
3498 | end | |
3499 | end | |
3500 | end | |
3501 | end | |
3502 | ||
3503 | ||
3504 | --//=================================\\ | |
3505 | --|| WRAP THE WHOLE SCRIPT UP | |
3506 | --\\=================================// | |
3507 | ||
3508 | ||
3509 | Humanoid.Changed:connect(function(Jump) | |
3510 | if Jump == "Jump" and (Disable_Jump == true) then | |
3511 | Humanoid.Jump = false | |
3512 | end | |
3513 | end) | |
3514 | ||
3515 | while true do | |
3516 | Swait() | |
3517 | refit() | |
3518 | script.Parent = WEAPONGUI | |
3519 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3520 | v:Stop(); | |
3521 | end | |
3522 | ANIMATE.Parent = nil | |
3523 | SINE = SINE + CHANGE*1.5 | |
3524 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3525 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3526 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3527 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
3528 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3529 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3530 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3531 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3532 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3533 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3534 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3535 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3536 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3537 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3538 | end | |
3539 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3540 | ANIM = "Jump" | |
3541 | if ATTACK == false then | |
3542 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3546 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
3547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3548 | end | |
3549 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3550 | ANIM = "Fall" | |
3551 | if ATTACK == false then | |
3552 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3556 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
3558 | end | |
3559 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3560 | ANIM = "Idle" | |
3561 | if ATTACK == false then | |
3562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3566 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3568 | end | |
3569 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3570 | ANIM = "Walk" | |
3571 | if ATTACK == false then | |
3572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
3574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3576 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3578 | end | |
3579 | end | |
3580 | unanchor() | |
3581 | Humanoid.MaxHealth = "inf" | |
3582 | Humanoid.Health = "inf" | |
3583 | if Rooted == false then | |
3584 | Disable_Jump = false | |
3585 | Humanoid.WalkSpeed = Speed | |
3586 | elseif Rooted == true then | |
3587 | Disable_Jump = true | |
3588 | Humanoid.WalkSpeed = 0 | |
3589 | end | |
3590 | for _, c in pairs(Character:GetChildren()) do | |
3591 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
3592 | c.Material = "Fabric" | |
3593 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3594 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3595 | end | |
3596 | if c ~= Head then | |
3597 | c.Color = C3(0,0,0) | |
3598 | else | |
3599 | c.Color = C3(1,1,1) | |
3600 | end | |
3601 | if c == Head then | |
3602 | if c:FindFirstChild("face") then | |
3603 | c.face:remove() | |
3604 | end | |
3605 | end | |
3606 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
3607 | c:remove() | |
3608 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
3609 | c:remove() | |
3610 | end | |
3611 | end | |
3612 | sick.SoundId = "rbxassetid://1130685064" | |
3613 | sick.Looped = true | |
3614 | sick.Pitch = 1 | |
3615 | sick.Volume = 2 | |
3616 | sick.Parent = Torso | |
3617 | sick:Resume() | |
3618 | sick.Playing = true | |
3619 | Humanoid.Name = "." | |
3620 | ||
3621 | end | |
3622 | ||
3623 | --//=================================\\ | |
3624 | --\\=================================// | |
3625 | ||
3626 | ||
3627 | ||
3628 | ||
3629 | ||
3630 | --//====================================================\\-- | |
3631 | --|| END OF SCRIPT | |
3632 | --\\====================================================//-- |