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1
print("RAN")
2-
local character = player.Character
2+
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local c = player.Character
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local mouse = player:GetMouse()
5
6-
	wait(0.1)
6+
p = Instance.new("ForceField")
7-
	if character.Humanoid.Health <= 0 then
7+
p.Parent = c
8-
		character.Humanoid:Destroy()
8+
p.Visible = false
9-
		wait(1)
9+
10-
		h = Instance.new("Humanoid")
10+
for i,v in pairs(c:GetChildren()) do
11-
		h.Parent = character
11+
	if v.ClassName == ("Part") then
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		v.Transparency = 1
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	end
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	if v.ClassName == ("Accessory") then
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		v:Destroy()
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	end
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	v:Destroy()
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end
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if c:FindFirstChild("Head") ~= nil then
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	if c.Head:FindFirstChild("face") ~= nil then
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		c.Head.face:Destroy()
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	end
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end
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moveup = 0
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movedown = 0
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moveforward = 0
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movebackward = 0
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moveleft = 0
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moveright = 0
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local character = Instance.new("Model")
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character.Parent = game.Workspace
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script.Parent = character
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core = nil
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coreframe = nil
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local core1 = Instance.new("Part")
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core1.Parent = character
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core1.Material = ("Neon")
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core1.Size = Vector3.new(2,2,1)
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core1.Transparency = 0.5
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core1.Anchored = true
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core1.CanCollide = false
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core = core1
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game.Workspace.Camera.CameraSubject = core
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local head = Instance.new("Part")
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head.Parent = character
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head.Material = ("Neon")
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head.Size = Vector3.new(1,1,1)
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head.Transparency = 0.5
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head.Anchored = true
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head.CanCollide = false
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local larm = Instance.new("Part")
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larm.Parent = character
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larm.Material = ("Neon")
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larm.Size = Vector3.new(1,2,1)
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larm.Transparency = 0.5
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larm.Anchored = true
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larm.CanCollide = false
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local rarm = Instance.new("Part")
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rarm.Parent = character
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rarm.Material = ("Neon")
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rarm.Size = Vector3.new(1,2,1)
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rarm.Transparency = 0.5
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rarm.Anchored = true
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rarm.CanCollide = false
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local lleg = Instance.new("Part")
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lleg.Parent = character
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lleg.Material = ("Neon")
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lleg.Size = Vector3.new(1,2,1)
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lleg.Transparency = 0.5
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lleg.Anchored = true
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lleg.CanCollide = false
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local rleg = Instance.new("Part")
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rleg.Parent = character
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rleg.Material = ("Neon")
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rleg.Size = Vector3.new(1,2,1)
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rleg.Transparency = 0.5
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rleg.Anchored = true
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rleg.CanCollide = false
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for i,v in pairs(character:GetChildren()) do
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	if v.ClassName == ("Part") then
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		v.Color = Color3.fromRGB(255,255,255)
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		v.Material = ("Glass")
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	end
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end
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game:GetService("UserInputService").InputBegan:connect(function(input)
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if input.KeyCode == Enum.KeyCode.E then 
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	moveup = 1
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end
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end)
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game:GetService("UserInputService").InputEnded:connect(function(input)
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if input.KeyCode == Enum.KeyCode.E then 
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	moveup = 0
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end
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end)
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game:GetService("UserInputService").InputBegan:connect(function(input)
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if input.KeyCode == Enum.KeyCode.Q then 
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	movedown = 1
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end
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end)
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game:GetService("UserInputService").InputEnded:connect(function(input)
123
if input.KeyCode == Enum.KeyCode.Q then 
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	movedown = 0
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end
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end)
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game:GetService("UserInputService").InputBegan:connect(function(input)
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if input.KeyCode == Enum.KeyCode.W then 
132
	moveforward = 1
133
end
134
end)
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game:GetService("UserInputService").InputEnded:connect(function(input)
137
if input.KeyCode == Enum.KeyCode.W then 
138
	moveforward = 0
139
end
140
end)
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game:GetService("UserInputService").InputBegan:connect(function(input)
145
if input.KeyCode == Enum.KeyCode.S then 
146
	movebackward = 1
147
end
148
end)
149
150
game:GetService("UserInputService").InputEnded:connect(function(input)
151
if input.KeyCode == Enum.KeyCode.S then 
152
	movebackward = 0
153
end
154
end)
155
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157
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game:GetService("UserInputService").InputBegan:connect(function(input)
159
if input.KeyCode == Enum.KeyCode.A then 
160
	moveleft = 1
161
end
162
end)
163
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game:GetService("UserInputService").InputEnded:connect(function(input)
165
if input.KeyCode == Enum.KeyCode.A then 
166
	moveleft = 0
167
end
168
end)
169
170
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game:GetService("UserInputService").InputBegan:connect(function(input)
173
if input.KeyCode == Enum.KeyCode.D then 
174
	moveright = 1
175
end
176
end)
177
178
game:GetService("UserInputService").InputEnded:connect(function(input)
179
if input.KeyCode == Enum.KeyCode.D then 
180
	moveright = 0
181
end
182
end)
183
184
game:GetService("UserInputService").InputBegan:connect(function(input)
185
if input.KeyCode == Enum.KeyCode.Z then 
186
	for i,v in pairs(character:GetChildren()) do
187
		if v.ClassName == ("Part") then
188
			v.Material = ("Neon")
189
		end
190
	end
191
end
192
end)
193
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game:GetService("UserInputService").InputBegan:connect(function(input)
195
if input.KeyCode == Enum.KeyCode.X then 
196
	for i,v in pairs(character:GetChildren()) do
197
		if v.ClassName == ("Part") then
198
			v.Material = ("Glass")
199
		end
200
	end
201
end
202
end)
203
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game:GetService("UserInputService").InputBegan:connect(function(input)
205
if input.KeyCode == Enum.KeyCode.R then 
206
	local core1 = Instance.new("Part")
207
core1.Parent = character
208
core1.Material = ("Neon")
209
core1.Size = Vector3.new(2,2,1)
210
core1.Transparency = 0.5
211
core1.Anchored = true
212
core1.CanCollide = false
213
core = core1
214
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game.Workspace.Camera.CameraSubject = core
216
217
head = Instance.new("Part")
218
head.Parent = character
219
head.Material = ("Neon")
220
head.Size = Vector3.new(1,1,1)
221
head.Transparency = 0.5
222
head.Anchored = true
223
head.CanCollide = false
224
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larm = Instance.new("Part")
226
larm.Parent = character
227
larm.Material = ("Neon")
228
larm.Size = Vector3.new(1,2,1)
229
larm.Transparency = 0.5
230
larm.Anchored = true
231
larm.CanCollide = false
232
233
rarm = Instance.new("Part")
234
rarm.Parent = character
235
rarm.Material = ("Neon")
236
rarm.Size = Vector3.new(1,2,1)
237
rarm.Transparency = 0.5
238
rarm.Anchored = true
239
rarm.CanCollide = false
240
241
lleg = Instance.new("Part")
242
lleg.Parent = character
243
lleg.Material = ("Neon")
244
lleg.Size = Vector3.new(1,2,1)
245
lleg.Transparency = 0.5
246
lleg.Anchored = true
247
lleg.CanCollide = false
248
249
rleg = Instance.new("Part")
250
rleg.Parent = character
251
rleg.Material = ("Neon")
252
rleg.Size = Vector3.new(1,2,1)
253
rleg.Transparency = 0.5
254
rleg.Anchored = true
255
rleg.CanCollide = false
256
257
end
258
end)
259
260
while true do
261
	wait(0.01)
262
	if core == nil  or core.Parent == nil then
263
		local core2 = Instance.new("Part")
264
		core2.Parent = character
265
		core2.Material = ("Neon")
266
		core2.Size = Vector3.new(3,3,3)
267
		core2.Transparency = 0.5
268
		core2.Anchored = true
269
		core2.Shape = ("Ball")
270
		core = core2
271
		game.Workspace.Camera.CameraSubject = core
272
	end
273
	if core.Parent ~= character then
274
		core.Parent = character
275
	end
276
	if moveup == 1 then
277
		core.CFrame = core.CFrame + core.CFrame.upVector
278
	end
279
	if movedown == 1 then
280
		core.CFrame = core.CFrame - core.CFrame.upVector
281
	end
282
283
	if moveforward == 1 then
284
		core.CFrame = core.CFrame + core.CFrame.lookVector
285
	end
286
	if movebackward == 1 then
287
		core.CFrame = core.CFrame - core.CFrame.lookVector
288
	end
289
	if moveright == 1 then
290
		core.CFrame = core.CFrame + core.CFrame.rightVector
291
	end
292
	if moveleft == 1 then
293
		core.CFrame = core.CFrame - core.CFrame.rightVector
294
	end
295
296
	co = core.Position
297
	core.CFrame = mouse.Hit
298
	core.Position = co
299
300
	head.CFrame = core.CFrame + (core.CFrame.upVector * 1.5)
301
302
	rarm.CFrame = core.CFrame + (core.CFrame.rightVector * 1.5)
303
	larm.CFrame = core.CFrame - (core.CFrame.rightVector * 1.5)
304
305
	rleg.CFrame = core.CFrame - (core.CFrame.upVector * 2) + (core.CFrame.rightVector * 0.5)
306
	lleg.CFrame = core.CFrame - (core.CFrame.upVector * 2) - (core.CFrame.rightVector * 0.5)
307
308
	if core ~= nil then
309
		coreframe = core.CFrame
310
	end
311
	if core == nil then
312
		local core1 = Instance.new("Part")
313
		core1.Parent = character
314
		core1.Material = ("Neon")
315
		core1.Size = Vector3.new(2,2,1)
316
		core1.Transparency = 0.5
317
		core1.Anchored = true
318
		core1.CanCollide = false
319
		core1.CFrame = coreframe
320
		core = core1
321
	end
322
	if c:FindFirstChild("ForceField") == nil then
323
		p = Instance.new("ForceField")
324
		p.Parent = c
325
		p.Visible = false
326
	end
327
	--c.Humanoid.MaxHealth = math.huge
328
	--c.Humanoid.Health = math.huge
329
end