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1 | local Player = game:GetService("Players").timetodie23232223 | |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | - | plr = game.Players.LocalPlayer |
4 | + | script.Parent = Player.Character |
5 | - | mse = plr:GetMouse() |
5 | + | local CAS = {Actions={}} |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | - | local Player=Players.LocalPlayer |
34 | + | m.Target = io.Target |
35 | - | local Mouse=Player:GetMouse'' |
35 | + | m.Hit = io.Hit |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | ||
62 | wait(1)--Steamed Stand | |
63 | print('Killer Queen by slenercat5.') | |
64 | print('Its e') | |
65 | plr = game.Players.timetodie23232223 | |
66 | sound = Instance.new("Sound", game.Workspace) | |
67 | sound.SoundId = "https://www.roblox.com/asset/?id=274698941" | |
68 | sound.Volume = 10 | |
69 | canworld = true | |
70 | BeeSpeed = 50 | |
71 | ||
72 | chr=plr.Character | |
73 | Torso=Torso | |
74 | ||
75 | for _,v in pairs(plr.Character:GetChildren())do | |
76 | if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then | |
77 | v:remove() | |
78 | end | |
79 | end | |
80 | local sh = Instance.new("Shirt",chr) | |
81 | sh.ShirtTemplate = "http://www.roblox.com/asset/?id=394790364" | |
82 | p=Instance.new('Pants',chr) | |
83 | p.PantsTemplate='http://www.roblox.com/asset/?id=394795102' | |
84 | ||
85 | chr['Left Arm'].BrickColor=BrickColor.new('Pastel brown') | |
86 | chr['Right Arm'].BrickColor=BrickColor.new('Pastel brown') | |
87 | chr['Torso'].BrickColor=BrickColor.new('Pastel brown') | |
88 | chr.Head.BrickColor=BrickColor.new('Pastel brown') | |
89 | ||
90 | ||
91 | ||
92 | ||
93 | local Players=game:service'Players' | |
94 | local Player=Players.timetodie23232223 | |
95 | local RenderStepped=game:service'RunService'.RenderStepped | |
96 | ||
97 | local MeshId='http://www.roblox.com/asset?id=779592805' | |
98 | local TextureId='http://www.roblox.com/asset/?id=775493027' | |
99 | ||
100 | ||
101 | local QHold=false | |
102 | local EHold=false | |
103 | ||
104 | cut = Instance.new("Sound", chr) | |
105 | cut.SoundId = "https://www.roblox.com/asset/?id=0" | |
106 | cut.Volume = 1.5 | |
107 | - | local Player = game.Players.localPlayer |
107 | + | |
108 | thri.SoundId = "https://www.roblox.com/asset/?id=186311262" | |
109 | thri.Volume = 2.5 | |
110 | ||
111 | ||
112 | Mouse.Button1Down:connect(function() | |
113 | ||
114 | cut:Play() | |
115 | if Mouse.Target then | |
116 | if canworld==false or lknives== true then | |
117 | if SHRA==false then | |
118 | SHRA=true | |
119 | local Bee=Instance.new('Part',Player.Character) | |
120 | Bee.CanCollide=true | |
121 | Bee.Name='Sheer Heart Attack' | |
122 | Bee.Size=Vector3.new(3,3,3) | |
123 | Bee.CFrame=Player.Character.Torso.CFrame | |
124 | CFuncs.Sound.Create(610470183,Bee,3,1) | |
125 | g=CFuncs.Sound.Create(155279006,Bee,1,1) | |
126 | g.Looped=true | |
127 | local BeeMesh=Instance.new('SpecialMesh',Bee) | |
128 | BeeMesh.MeshType='FileMesh' | |
129 | BeeMesh.MeshId=MeshId | |
130 | BeeMesh.TextureId=TextureId | |
131 | BeeMesh.Scale=Vector3.new(.1,.1,.1) | |
132 | local BodyVel=Instance.new('BodyVelocity',Bee) | |
133 | BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
134 | - | local Mouse = Player:GetMouse() |
134 | + | |
135 | BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
136 | BodyGyro.P=2e4 | |
137 | coroutine.wrap(function() | |
138 | RenderStepped:connect(function() | |
139 | BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p) | |
140 | BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed | |
141 | end) | |
142 | end)() | |
143 | Bee.Touched:connect(function(p) | |
144 | if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then | |
145 | p.Parent:BreakJoints() | |
146 | h=Instance.new('Explosion',p.Parent) | |
147 | h.Position=p.Position | |
148 | h.BlastPressure=0 | |
149 | ||
150 | thri:Play() | |
151 | end | |
152 | end) | |
153 | end | |
154 | end | |
155 | end | |
156 | end) | |
157 | ||
158 | ||
159 | chr.Head.face:remove() | |
160 | Sound2=Instance.new('Sound') | |
161 | Sound2.SoundId='rbxassetid://616594063' | |
162 | Sound2.Parent=Player.Character.Head | |
163 | ||
164 | ||
165 | Effects = {} | |
166 | local Player = game.Players.timetodie23232223 | |
167 | local Character = Player.Character | |
168 | Character.Archivable = true | |
169 | AdvancingFortress = Character:Clone() | |
170 | Hair=Instance.new('Part',Character) | |
171 | Hair.Size=Vector3.new(1,1,1) | |
172 | M=Instance.new('FileMesh',Hair) | |
173 | M.VertexColor=Vector3.new(1,1,.4) | |
174 | M.Scale=Vector3.new(.028,.028,.028) | |
175 | M.MeshId='rbxassetid://1450916371' | |
176 | M.TextureId='rbxassetid://1450916523' | |
177 | WARF=Instance.new('Weld',Hair) | |
178 | WARF.Part0=Hair | |
179 | WARF.Part1=Character.Head | |
180 | WARF.C0=CFrame.new(0,-.2,0) | |
181 | ||
182 | AdvancingFortress.Parent = Character | |
183 | torso = AdvancingFortress.Torso | |
184 | hum = AdvancingFortress.Humanoid | |
185 | AdvancingFortress.Name = "Advancing Fortress" | |
186 | pl = AdvancingFortress | |
187 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
188 | if v:IsA("BasePart") then | |
189 | v.Transparency = 1 | |
190 | end | |
191 | end | |
192 | local Humanoid = AdvancingFortress.Humanoid | |
193 | local LeftArm = Character["Left Arm"] | |
194 | local RightArm = Character["Right Arm"] | |
195 | local LeftLeg = Character["Left Leg"] | |
196 | local RightLeg = Character["Right Leg"] | |
197 | local Head = Character.Head | |
198 | local Torso = Character.Torso | |
199 | local Camera = game.Workspace.CurrentCamera | |
200 | local RootPart = Character.HumanoidRootPart | |
201 | local RootJoint = RootPart.RootJoint | |
202 | local attack = false | |
203 | local Anim = "Idle" | |
204 | local attacktype = 1 | |
205 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
206 | local velocity = RootPart.Velocity.y | |
207 | local sine = 0 | |
208 | local change = 1 | |
209 | local Create = LoadLibrary("RbxUtility").Create | |
210 | local TimeStop = false | |
211 | local m = Create("Model")({ | |
212 | Parent = AdvancingFortress, | |
213 | Name = "WeaponModel" | |
214 | }) | |
215 | --for _,v in pairs(KQ) do | |
216 | --v.Transparency=1 | |
217 | --end | |
218 | KQ={ | |
219 | ||
220 | } | |
221 | ||
222 | Bitten=nil | |
223 | ||
224 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
225 | MASK.BrickColor=BrickColor.new('Pastel brown') | |
226 | MASK.CanCollide=false | |
227 | MASK.CFrame=AdvancingFortress.Head.CFrame | |
228 | MASK.Transparency=1 | |
229 | Welg=Instance.new('Weld',AdvancingFortress.Head) | |
230 | Welg.Parent=MASK | |
231 | Welg.Part0=MASK | |
232 | Welg.Part1=AdvancingFortress.Head | |
233 | Welg.C0=CFrame.new(0,-0,-.3)*CFrame.Angles(1.5,0,0) | |
234 | MH=Instance.new('FileMesh',MASK) | |
235 | MH.MeshId='rbxassetid://1447967352' | |
236 | MH.Scale=Vector3.new(.03,.03,.03) | |
237 | table.insert(KQ,MASK) | |
238 | ||
239 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
240 | MASK.CanCollide=false | |
241 | MASK.BrickColor=BrickColor.new('Really black') | |
242 | MASK.CFrame=AdvancingFortress['Left Arm'].CFrame | |
243 | MASK.Transparency=1 | |
244 | Welg=Instance.new('Weld',AdvancingFortress['Left Arm']) | |
245 | Welg.Parent=MASK | |
246 | Welg.Part0=MASK | |
247 | Welg.Part1=AdvancingFortress['Left Arm'] | |
248 | Welg.C0=CFrame.new(0,-0,.55)*CFrame.Angles(1.5,-0.05,0) | |
249 | MH=Instance.new('FileMesh',MASK) | |
250 | MH.MeshId='rbxassetid://1447968546' | |
251 | MH.Scale=Vector3.new(.011,.011,.011) | |
252 | table.insert(KQ,MASK) | |
253 | ||
254 | ||
255 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
256 | MASK.CanCollide=false | |
257 | MASK.BrickColor=BrickColor.new('Lily white') | |
258 | MASK.CFrame=AdvancingFortress['Left Arm'].CFrame | |
259 | MASK.Transparency=1 | |
260 | Welg=Instance.new('Weld',AdvancingFortress['Left Arm']) | |
261 | Welg.Parent=MASK | |
262 | Welg.Part0=MASK | |
263 | Welg.Part1=AdvancingFortress['Left Arm'] | |
264 | Welg.C0=CFrame.new(0.1, 0,.55)*CFrame.Angles(1.5,-0.05,0) | |
265 | MH=Instance.new('FileMesh',MASK) | |
266 | MH.MeshId='rbxassetid://1447969522' | |
267 | MH.Scale=Vector3.new(.011,.011,.011) | |
268 | table.insert(KQ,MASK) | |
269 | ||
270 | ||
271 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
272 | MASK.CanCollide=false | |
273 | MASK.BrickColor=BrickColor.new('Lily white') | |
274 | MASK.CFrame=AdvancingFortress['Right Arm'].CFrame | |
275 | MASK.Transparency=1 | |
276 | Welg=Instance.new('Weld',AdvancingFortress['Right Arm']) | |
277 | Welg.Parent=MASK | |
278 | Welg.Part0=MASK | |
279 | Welg.Part1=AdvancingFortress['Right Arm'] | |
280 | Welg.C0=CFrame.new(-0.1, 0,.55)*CFrame.Angles(1.55,-0.05,0) | |
281 | MH=Instance.new('FileMesh',MASK) | |
282 | MH.MeshId='rbxassetid://1447972041' | |
283 | MH.Scale=Vector3.new(.011,.011,.011) | |
284 | table.insert(KQ,MASK) | |
285 | ||
286 | ||
287 | ||
288 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
289 | MASK.CanCollide=false | |
290 | MASK.BrickColor=BrickColor.new('Really black') | |
291 | MASK.CFrame=AdvancingFortress['Right Arm'].CFrame | |
292 | MASK.Transparency=1 | |
293 | Welg=Instance.new('Weld',AdvancingFortress['Right Arm']) | |
294 | Welg.Parent=MASK | |
295 | Welg.Part0=MASK | |
296 | Welg.Part1=AdvancingFortress['Right Arm'] | |
297 | Welg.C0=CFrame.new(-0.01, 0.02,.55)*CFrame.Angles(1.55,0.05,0) | |
298 | MH=Instance.new('FileMesh',MASK) | |
299 | MH.MeshId='rbxassetid://1447971167' | |
300 | MH.Scale=Vector3.new(.021,.021,.021) | |
301 | table.insert(KQ,MASK) | |
302 | ||
303 | ||
304 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
305 | MASK.CanCollide=false | |
306 | MASK.BrickColor=BrickColor.new('Really black') | |
307 | MASK.CFrame=AdvancingFortress['Right Leg'].CFrame | |
308 | MASK.Transparency=1 | |
309 | Welg=Instance.new('Weld',AdvancingFortress['Right Leg']) | |
310 | Welg.Parent=MASK | |
311 | Welg.Part0=MASK | |
312 | Welg.Part1=AdvancingFortress['Right Leg'] | |
313 | Welg.C0=CFrame.new(-0.01, 0.02,0)*CFrame.Angles(1.55,0.05,0) | |
314 | MH=Instance.new('FileMesh',MASK) | |
315 | MH.MeshId='rbxassetid://1447986233' | |
316 | MH.Scale=Vector3.new(.011,.011,.011) | |
317 | table.insert(KQ,MASK) | |
318 | ||
319 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
320 | MASK.CanCollide=false | |
321 | MASK.BrickColor=BrickColor.new('Lily white') | |
322 | MASK.CFrame=AdvancingFortress['Right Leg'].CFrame | |
323 | MASK.Transparency=1 | |
324 | Welg=Instance.new('Weld',AdvancingFortress['Right Leg']) | |
325 | Welg.Parent=MASK | |
326 | Welg.Part0=MASK | |
327 | Welg.Part1=AdvancingFortress['Right Leg'] | |
328 | Welg.C0=CFrame.new(-0.01, 0.02,-.7)*CFrame.Angles(1.55,0.05,0) | |
329 | MH=Instance.new('FileMesh',MASK) | |
330 | MH.MeshId='rbxassetid://1447987555' | |
331 | MH.Scale=Vector3.new(.012,.012,.012) | |
332 | table.insert(KQ,MASK) | |
333 | ||
334 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
335 | MASK.CanCollide=false | |
336 | MASK.BrickColor=BrickColor.new('Really black') | |
337 | MASK.CFrame=AdvancingFortress['Left Leg'].CFrame | |
338 | MASK.Transparency=1 | |
339 | Welg=Instance.new('Weld',AdvancingFortress['Left Leg']) | |
340 | Welg.Parent=MASK | |
341 | Welg.Part0=MASK | |
342 | Welg.Part1=AdvancingFortress['Left Leg'] | |
343 | Welg.C0=CFrame.new(-0.01, 0.02,0)*CFrame.Angles(1.6,-0.05,0) | |
344 | MH=Instance.new('FileMesh',MASK) | |
345 | MH.MeshId='rbxassetid://1447977647' | |
346 | MH.Scale=Vector3.new(.011,.011,.011) | |
347 | table.insert(KQ,MASK) | |
348 | ||
349 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
350 | MASK.CanCollide=false | |
351 | MASK.BrickColor=BrickColor.new('Lily white') | |
352 | MASK.CFrame=AdvancingFortress['Left Leg'].CFrame | |
353 | MASK.Transparency=1 | |
354 | Welg=Instance.new('Weld',AdvancingFortress['Left Leg']) | |
355 | Welg.Parent=MASK | |
356 | Welg.Part0=MASK | |
357 | Welg.Part1=AdvancingFortress['Left Leg'] | |
358 | Welg.C0=CFrame.new(-0.01, 0.02,-.7)*CFrame.Angles(1.56,-0.05,0) | |
359 | MH=Instance.new('FileMesh',MASK) | |
360 | MH.MeshId='rbxassetid://1447983183' | |
361 | MH.Scale=Vector3.new(.012,.012,.012) | |
362 | table.insert(KQ,MASK) | |
363 | ||
364 | ||
365 | ||
366 | ||
367 | ||
368 | ||
369 | AdvancingFortress.Head.Name = "FHead" | |
370 | AdvancingFortress.Torso.Name = "FTorso" | |
371 | Torso.BrickColor=BrickColor.new('Pastel brown') | |
372 | ||
373 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
374 | Humanoid.Animator.Parent = nil | |
375 | ||
376 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
377 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
378 | bbg.Size = UDim2.new(0,200,0,50) | |
379 | bbg.StudsOffset = Vector3.new(0,3,0) | |
380 | ||
381 | bbgTl = Instance.new("TextLabel",bbg) | |
382 | bbgTl.BackgroundTransparency = 1 | |
383 | bbgTl.Size = UDim2.new(10,0,1,0) | |
384 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
385 | bbgTl.Font = "Code" | |
386 | bbgTl.Text = " " | |
387 | bbgTl.TextSize = 25 | |
388 | bbgTl.TextStrokeColor3 = Color3.new(1,1,1) | |
389 | bbgTl.TextColor3 = Color3.new(0,0,0) | |
390 | bbgTl.TextStrokeTransparency = 0 | |
391 | bbgTl.TextWrapped = true | |
392 | ||
393 | function Chat(msg) | |
394 | if msg=='NANI' then | |
395 | CFuncs.Sound.Create(948494432, Torso, 1, 1) | |
396 | end | |
397 | ff=game.Chat:FilterStringAsync(msg,Player,Player) | |
398 | bbgTl.Text = ff | |
399 | wait(1) | |
400 | if bbgTl.Text == ff then | |
401 | bbgTl.Text = " " | |
402 | end | |
403 | end | |
404 | lknives=false | |
405 | ||
406 | ||
407 | -- Fired when client sends a request to write on the sign | |
408 | -- Called when button is clicked | |
409 | ||
410 | ||
411 | plr.Chatted:connect(function(msg)-- local messageObject = getTextObject(msg, Player.UserId) | |
412 | Chat(msg) | |
413 | end) | |
414 | ||
415 | ||
416 | local function newMotor(part0, part1, c0, c1) | |
417 | local w = Create("Weld")({ | |
418 | Parent = part0, | |
419 | Part0 = part0, | |
420 | Part1 = part1, | |
421 | C0 = c0, | |
422 | C1 = c1 | |
423 | }) | |
424 | return w | |
425 | end | |
426 | function clerp(a, b, t) | |
427 | return a:lerp(b, t) | |
428 | end | |
429 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
430 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
431 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
432 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
433 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
434 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
435 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
436 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
437 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
438 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
439 | local rarmc1 = RW.C1 | |
440 | local larmc1 = LW.C1 | |
441 | local rlegc1 = RH.C1 | |
442 | local llegc1 = LH.C1 | |
443 | local resetc1 = false | |
444 | function PlayAnimationFromTable(table, speed, bool) | |
445 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
447 | RW.C0 = clerp(RW.C0, table[3], speed) | |
448 | LW.C0 = clerp(LW.C0, table[4], speed) | |
449 | RH.C0 = clerp(RH.C0, table[5], speed) | |
450 | LH.C0 = clerp(LH.C0, table[6], speed) | |
451 | if bool == true and resetc1 == false then | |
452 | resetc1 = true | |
453 | RootJoint.C1 = RootJoint.C1 | |
454 | Torso.Neck.C1 = Torso.Neck.C1 | |
455 | RW.C1 = rarmc1 | |
456 | LW.C1 = larmc1 | |
457 | RH.C1 = rlegc1 | |
458 | LH.C1 = llegc1 | |
459 | end | |
460 | end | |
461 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
462 | script:WaitForChild("Heartbeat") | |
463 | frame = 0.03333333333333333 | |
464 | tf = 0 | |
465 | allowframeloss = false | |
466 | tossremainder = false | |
467 | lastframe = tick() | |
468 | script.Heartbeat:Fire() | |
469 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
470 | tf = tf + s | |
471 | if tf >= frame then | |
472 | if allowframeloss then | |
473 | script.Heartbeat:Fire() | |
474 | lastframe = tick() | |
475 | else | |
476 | for i = 1, math.floor(tf / frame) do | |
477 | script.Heartbeat:Fire() | |
478 | end | |
479 | lastframe = tick() | |
480 | end | |
481 | if tossremainder then | |
482 | tf = 0 | |
483 | else | |
484 | tf = tf - frame * math.floor(tf / frame) | |
485 | end | |
486 | end | |
487 | end) | |
488 | function swait(num) | |
489 | if num == 0 or num == nil then | |
490 | ArtificialHB.Event:wait() | |
491 | else | |
492 | for i = 0, num do | |
493 | ArtificialHB.Event:wait() | |
494 | end | |
495 | end | |
496 | end | |
497 | function RemoveOutlines(part) | |
498 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
499 | end | |
500 | CFuncs = { | |
501 | Part = { | |
502 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
503 | local Part = Create("Part")({ | |
504 | Parent = Parent, | |
505 | Reflectance = Reflectance, | |
506 | Transparency = Transparency, | |
507 | CanCollide = false, | |
508 | Locked = true, | |
509 | BrickColor = BrickColor.new(tostring(BColor)), | |
510 | Name = Name, | |
511 | Size = Size, | |
512 | Material = Material | |
513 | }) | |
514 | RemoveOutlines(Part) | |
515 | return Part | |
516 | end | |
517 | }, | |
518 | Mesh = { | |
519 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
520 | local Msh = Create(Mesh)({ | |
521 | Parent = Part, | |
522 | Offset = OffSet, | |
523 | Scale = Scale | |
524 | }) | |
525 | if Mesh == "SpecialMesh" then | |
526 | Msh.MeshType = MeshType | |
527 | Msh.MeshId = MeshId | |
528 | end | |
529 | return Msh | |
530 | end | |
531 | }, | |
532 | Weld = { | |
533 | Create = function(Parent, Part0, Part1, C0, C1) | |
534 | local Weld = Create("Weld")({ | |
535 | Parent = Parent, | |
536 | Part0 = Part0, | |
537 | Part1 = Part1, | |
538 | C0 = C0, | |
539 | C1 = C1 | |
540 | }) | |
541 | return Weld | |
542 | end | |
543 | }, | |
544 | Sound = { | |
545 | Create = function(id, par, vol, pit) | |
546 | local Sound = Create("Sound")({ | |
547 | Volume = vol, | |
548 | Pitch = pit or 1, | |
549 | SoundId = "rbxassetid://" .. id, | |
550 | Parent = par or workspace | |
551 | }) | |
552 | Sound:play() | |
553 | game:GetService("Debris"):AddItem(Sound, 130) | |
554 | return Sound | |
555 | end | |
556 | }, | |
557 | Decal = { | |
558 | Create = function(Color, Texture, Transparency, Name, Parent) | |
559 | local Decal = Create("Decal")({ | |
560 | Color3 = Color, | |
561 | Texture = "rbxassetid://" .. Texture, | |
562 | Transparency = Transparency, | |
563 | Name = Name, | |
564 | Parent = Parent | |
565 | }) | |
566 | return Decal | |
567 | end | |
568 | }, | |
569 | BillboardGui = { | |
570 | Create = function(Parent, Image, Position, Size) | |
571 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
572 | BillPar.CFrame = CFrame.new(Position) | |
573 | local Bill = Create("BillboardGui")({ | |
574 | Parent = BillPar, | |
575 | Adornee = BillPar, | |
576 | Size = UDim2.new(1, 0, 1, 0), | |
577 | SizeOffset = Vector2.new(Size, Size) | |
578 | }) | |
579 | local d = Create("ImageLabel", Bill)({ | |
580 | Parent = Bill, | |
581 | BackgroundTransparency = 1, | |
582 | Size = UDim2.new(1, 0, 1, 0), | |
583 | Image = "rbxassetid://" .. Image | |
584 | }) | |
585 | return BillPar | |
586 | end | |
587 | }, | |
588 | ParticleEmitter = { | |
589 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
590 | local Particle = Create("ParticleEmitter")({ | |
591 | Parent = Parent, | |
592 | Color = ColorSequence.new(Color1, Color2), | |
593 | LightEmission = LightEmission, | |
594 | Size = Size, | |
595 | Texture = Texture, | |
596 | Transparency = Transparency, | |
597 | ZOffset = ZOffset, | |
598 | Acceleration = Accel, | |
599 | Drag = Drag, | |
600 | LockedToPart = LockedToPart, | |
601 | VelocityInheritance = VelocityInheritance, | |
602 | - | Value = game:service("Players").LocalPlayer, |
602 | + | |
603 | Enabled = Enabled, | |
604 | Lifetime = LifeTime, | |
605 | Rate = Rate, | |
606 | Rotation = Rotation, | |
607 | RotSpeed = RotSpeed, | |
608 | Speed = Speed, | |
609 | VelocitySpread = VelocitySpread | |
610 | }) | |
611 | return Particle | |
612 | end | |
613 | }, | |
614 | CreateTemplate = {} | |
615 | } | |
616 | function rayCast(Position, Direction, Range, Ignore) | |
617 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
618 | end | |
619 | function FindNearestTorso(pos) | |
620 | local list = game.Workspace:children() | |
621 | local torso | |
622 | local dist = 1000 | |
623 | local temp, human, temp2 | |
624 | for x = 1, #list do | |
625 | temp2 = list[x] | |
626 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
627 | temp = temp2:findFirstChild("Torso") | |
628 | human = temp2:findFirstChild("Humanoid") | |
629 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
630 | local dohit = true | |
631 | if dohit == true then | |
632 | torso = temp | |
633 | dist = (temp.Position - pos).magnitude | |
634 | end | |
635 | end | |
636 | end | |
637 | end | |
638 | return torso, dist | |
639 | end | |
640 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
641 | if hit.Parent == nil then | |
642 | return | |
643 | end | |
644 | local h = hit.Parent:FindFirstChild("Humanoid") | |
645 | for _, v in pairs(hit.Parent:children()) do | |
646 | c=hit.Parent:findFirstChild('HumanoidRootPart') | |
647 | if v:IsA("Humanoid") then | |
648 | h = v | |
649 | if c~=nil then | |
650 | Bitten=h | |
651 | end | |
652 | end | |
653 | end | |
654 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
655 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
656 | return | |
657 | end | |
658 | local c = Create("ObjectValue")({ | |
659 | Name = "creator", | |
660 | Value = game:service("Players").timetodie23232223, | |
661 | Parent = h | |
662 | }) | |
663 | game:GetService("Debris"):AddItem(c, 0.5) | |
664 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
665 | local Damage = math.random(minim, maxim) | |
666 | local blocked = false | |
667 | local block = hit.Parent:findFirstChild("Block") | |
668 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
669 | blocked = true | |
670 | block.Value = block.Value - 1 | |
671 | print(block.Value) | |
672 | end | |
673 | if TimeStop == false then | |
674 | h.Health = h.Health - Damage | |
675 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light reddish violet").Color) | |
676 | elseif TimeStop == true then | |
677 | repeat | |
678 | wait() | |
679 | until TimeStop == false | |
680 | h.Health = h.Health - Damage / 2 | |
681 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light reddish violet").Color) | |
682 | end | |
683 | if Type == "Knockdown" then | |
684 | local hum = hit.Parent.Humanoid | |
685 | hum.PlatformStand = true | |
686 | coroutine.resume(coroutine.create(function(HHumanoid) | |
687 | swait(1) | |
688 | HHumanoid.PlatformStand = false | |
689 | end), hum) | |
690 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
691 | local bodvol = Create("BodyVelocity")({ | |
692 | velocity = angle * knockback, | |
693 | P = 5000, | |
694 | maxForce = Vector3.new(8000, 8000, 8000), | |
695 | Parent = hit | |
696 | }) | |
697 | local rl = Create("BodyAngularVelocity")({ | |
698 | P = 3000, | |
699 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
700 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
701 | Parent = hit | |
702 | }) | |
703 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
704 | game:GetService("Debris"):AddItem(rl, 0.5) | |
705 | elseif Type == "Normal" then | |
706 | local vp = Create("BodyVelocity")({ | |
707 | P = 500, | |
708 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
709 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
710 | }) | |
711 | if knockback > 0 then | |
712 | vp.Parent = hit.Parent.Torso | |
713 | end | |
714 | game:GetService("Debris"):AddItem(vp, 0.5) | |
715 | elseif Type == "Up" then | |
716 | local bodyVelocity = Create("BodyVelocity")({ | |
717 | velocity = Vector3.new(0, 20, 0), | |
718 | P = 5000, | |
719 | maxForce = Vector3.new(8000, 8000, 8000), | |
720 | Parent = hit | |
721 | }) | |
722 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
723 | elseif Type == "DarkUp" then | |
724 | coroutine.resume(coroutine.create(function() | |
725 | for i = 0, 1, 0.1 do | |
726 | swait() | |
727 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
728 | end | |
729 | end)) | |
730 | local bodyVelocity = Create("BodyVelocity")({ | |
731 | velocity = Vector3.new(0, 20, 0), | |
732 | P = 5000, | |
733 | maxForce = Vector3.new(8000, 8000, 8000), | |
734 | Parent = hit | |
735 | }) | |
736 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
737 | elseif Type == "Snare" then | |
738 | local bp = Create("BodyPosition")({ | |
739 | P = 2000, | |
740 | D = 100, | |
741 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
742 | position = hit.Parent.Torso.Position, | |
743 | Parent = hit.Parent.Torso | |
744 | }) | |
745 | game:GetService("Debris"):AddItem(bp, 1) | |
746 | elseif Type == "Freeze" then | |
747 | local BodPos = Create("BodyPosition")({ | |
748 | P = 50000, | |
749 | D = 1000, | |
750 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
751 | position = hit.Parent.Torso.Position, | |
752 | Parent = hit.Parent.Torso | |
753 | }) | |
754 | local BodGy = Create("BodyGyro")({ | |
755 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
756 | P = 20000, | |
757 | Parent = hit.Parent.Torso, | |
758 | cframe = hit.Parent.Torso.CFrame | |
759 | }) | |
760 | hit.Parent.Torso.Anchored = true | |
761 | coroutine.resume(coroutine.create(function(Part) | |
762 | swait(1.5) | |
763 | Part.Anchored = false | |
764 | end), hit.Parent.Torso) | |
765 | game:GetService("Debris"):AddItem(BodPos, 3) | |
766 | game:GetService("Debris"):AddItem(BodGy, 3) | |
767 | end | |
768 | local debounce = Create("BoolValue")({ | |
769 | Name = "DebounceHit", | |
770 | Parent = hit.Parent, | |
771 | Value = true | |
772 | }) | |
773 | game:GetService("Debris"):AddItem(debounce, Delay) | |
774 | c = Create("ObjectValue")({ | |
775 | Name = "creator", | |
776 | Value = Player, | |
777 | Parent = h | |
778 | }) | |
779 | game:GetService("Debris"):AddItem(c, 0.5) | |
780 | end | |
781 | end | |
782 | function ShowDamage(Pos, Text, Time, Color) | |
783 | local Rate = 0.03333333333333333 | |
784 | local Pos = Pos or Vector3.new(0, 0, 0) | |
785 | local Text = Text or "" | |
786 | local Time = Time or 2 | |
787 | local Color = Color or Color3.new(1, 0, 1) | |
788 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
789 | EffectPart.Anchored = true | |
790 | local BillboardGui = Create("BillboardGui")({ | |
791 | Size = UDim2.new(3, 0, 3, 0), | |
792 | Adornee = EffectPart, | |
793 | Parent = EffectPart | |
794 | }) | |
795 | local TextLabel = Create("TextLabel")({ | |
796 | BackgroundTransparency = 1, | |
797 | Size = UDim2.new(1, 0, 1, 0), | |
798 | Text = Text, | |
799 | Font = "SciFi", | |
800 | TextColor3 = Color, | |
801 | TextScaled = true, | |
802 | Parent = BillboardGui | |
803 | }) | |
804 | game.Debris:AddItem(EffectPart, Time) | |
805 | EffectPart.Parent = game:GetService("Workspace") | |
806 | delay(0, function() | |
807 | local Frames = Time / Rate | |
808 | for Frame = 1, Frames do | |
809 | wait(Rate) | |
810 | local Percent = Frame / Frames | |
811 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
812 | TextLabel.TextTransparency = Percent | |
813 | end | |
814 | if EffectPart and EffectPart.Parent then | |
815 | EffectPart:Destroy() | |
816 | end | |
817 | end) | |
818 | end | |
819 | local STDamage = false | |
820 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
821 | for _, c in pairs(workspace:children()) do | |
822 | local hum = c:findFirstChild("Humanoid") | |
823 | if hum ~= nil then | |
824 | local head = c:findFirstChild("Torso") | |
825 | if head ~= nil then | |
826 | local targ = head.Position - Part.Position | |
827 | local mag = targ.magnitude | |
828 | if Magnitude >= mag and c.Name ~= Player.Name then | |
829 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
830 | if STDamage == true then | |
831 | for i = 1, 3 do | |
832 | Effects.Block.Create(BrickColor.new("Light reddish violet"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
833 | end | |
834 | for i = 1, 10 do | |
835 | CamShake(1, 70000) | |
836 | Effects.Break.Create(BrickColor.new("Light reddish violet"), head.CFrame, 1, 1, 1) | |
837 | end | |
838 | elseif STDamage == false then | |
839 | CamShake(1, 90000) | |
840 | Effects.Block.Create(BrickColor.new("Light reddish violet"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
841 | for i = 1, 2 do | |
842 | Effects.Break.Create(BrickColor.new("Light reddish violet"), head.CFrame, 0.4, 0.4, 0.4) | |
843 | end | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | --[[ | |
851 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
852 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
853 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
854 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
855 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
856 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
857 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
858 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
859 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
860 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
861 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
862 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
863 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
864 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
865 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
866 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
867 | --]] | |
868 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
869 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
870 | --[[ | |
871 | ||
872 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
873 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
874 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
875 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
876 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
877 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
878 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
879 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
880 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
881 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
882 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
883 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
884 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
885 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
886 | --]] | |
887 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
888 | ||
889 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
890 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
891 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
892 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
893 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
894 | --[[ | |
895 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
896 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
897 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
898 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
899 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
900 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
901 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
902 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
903 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
904 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
905 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
906 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
907 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
908 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
909 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
910 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
911 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
912 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
913 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
914 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
915 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
916 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
917 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
918 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
919 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
920 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
921 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
922 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
923 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
924 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
925 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
926 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
927 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
928 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
929 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
930 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
931 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
932 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
933 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
934 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
935 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
936 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
937 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
938 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
939 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
940 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
941 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
942 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
943 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
944 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
945 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
946 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
947 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
948 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
949 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
950 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
951 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
952 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
953 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
954 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
955 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
956 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
957 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
958 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
959 | --]] | |
960 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
961 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
962 | Shield.Parent = nil | |
963 | ||
964 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
965 | Effects = { | |
966 | Block = { | |
967 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
968 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
969 | prt.Anchored = true | |
970 | prt.CFrame = cframe | |
971 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
972 | game:GetService("Debris"):AddItem(prt, 10) | |
973 | if Type == 1 or Type == nil then | |
974 | table.insert(Effects, { | |
975 | prt, | |
976 | "Block1", | |
977 | delay, | |
978 | x3, | |
979 | y3, | |
980 | z3, | |
981 | msh | |
982 | }) | |
983 | elseif Type == 2 then | |
984 | table.insert(Effects, { | |
985 | prt, | |
986 | "Block2", | |
987 | delay, | |
988 | x3, | |
989 | y3, | |
990 | z3, | |
991 | msh | |
992 | }) | |
993 | end | |
994 | end | |
995 | }, | |
996 | Cylinder = { | |
997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
998 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
999 | prt.Anchored = true | |
1000 | prt.CFrame = cframe | |
1001 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1002 | game:GetService("Debris"):AddItem(prt, 2) | |
1003 | Effects[#Effects + 1] = { | |
1004 | prt, | |
1005 | "Cylinder", | |
1006 | delay, | |
1007 | x3, | |
1008 | y3, | |
1009 | z3 | |
1010 | } | |
1011 | end | |
1012 | }, | |
1013 | Head = { | |
1014 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1015 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1016 | prt.Anchored = true | |
1017 | prt.CFrame = cframe | |
1018 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1019 | game:GetService("Debris"):AddItem(prt, 10) | |
1020 | table.insert(Effects, { | |
1021 | prt, | |
1022 | "Cylinder", | |
1023 | delay, | |
1024 | x3, | |
1025 | y3, | |
1026 | z3, | |
1027 | msh | |
1028 | }) | |
1029 | end | |
1030 | }, | |
1031 | Sphere = { | |
1032 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1033 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1034 | prt.Anchored = true | |
1035 | prt.CFrame = cframe | |
1036 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1037 | game:GetService("Debris"):AddItem(prt, 10) | |
1038 | table.insert(Effects, { | |
1039 | prt, | |
1040 | "Cylinder", | |
1041 | delay, | |
1042 | x3, | |
1043 | y3, | |
1044 | z3, | |
1045 | msh | |
1046 | }) | |
1047 | end | |
1048 | }, | |
1049 | Sphere2 = { | |
1050 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1051 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1052 | prt.Anchored = true | |
1053 | prt.CFrame = cframe | |
1054 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1055 | game:GetService("Debris"):AddItem(prt, 10) | |
1056 | table.insert(Effects, { | |
1057 | prt, | |
1058 | "Cylinder", | |
1059 | delay, | |
1060 | x3, | |
1061 | y3, | |
1062 | z3, | |
1063 | msh | |
1064 | }) | |
1065 | end | |
1066 | }, | |
1067 | Elec = { | |
1068 | Create = function(cff, x, y, z) | |
1069 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Light reddish violet"), "Part", Vector3.new(1, 1, 1)) | |
1070 | prt.Anchored = true | |
1071 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1072 | prt.CFrame = CFrame.new(prt.Position) | |
1073 | game:GetService("Debris"):AddItem(prt, 2) | |
1074 | local xval = math.random() / 2 | |
1075 | local yval = math.random() / 2 | |
1076 | local zval = math.random() / 2 | |
1077 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1078 | table.insert(Effects, { | |
1079 | prt, | |
1080 | "Elec", | |
1081 | 0.1, | |
1082 | x, | |
1083 | y, | |
1084 | z, | |
1085 | xval, | |
1086 | yval, | |
1087 | zval | |
1088 | }) | |
1089 | end | |
1090 | }, | |
1091 | Ring = { | |
1092 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1093 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1094 | prt.Anchored = true | |
1095 | prt.CFrame = cframe | |
1096 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1097 | game:GetService("Debris"):AddItem(prt, 10) | |
1098 | table.insert(Effects, { | |
1099 | prt, | |
1100 | "Cylinder", | |
1101 | delay, | |
1102 | x3, | |
1103 | y3, | |
1104 | z3, | |
1105 | msh | |
1106 | }) | |
1107 | end | |
1108 | }, | |
1109 | Wave = { | |
1110 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1111 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1112 | prt.Anchored = true | |
1113 | prt.CFrame = cframe | |
1114 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1115 | game:GetService("Debris"):AddItem(prt, 10) | |
1116 | table.insert(Effects, { | |
1117 | prt, | |
1118 | "Cylinder", | |
1119 | delay, | |
1120 | x3, | |
1121 | y3, | |
1122 | z3, | |
1123 | msh | |
1124 | }) | |
1125 | end | |
1126 | }, | |
1127 | Break = { | |
1128 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1129 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1130 | prt.Anchored = true | |
1131 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1132 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1133 | local num = math.random(10, 50) / 1000 | |
1134 | game:GetService("Debris"):AddItem(prt, 10) | |
1135 | table.insert(Effects, { | |
1136 | prt, | |
1137 | "Shatter", | |
1138 | num, | |
1139 | prt.CFrame, | |
1140 | math.random() - math.random(), | |
1141 | 0, | |
1142 | math.random(50, 100) / 100 | |
1143 | }) | |
1144 | end | |
1145 | }, | |
1146 | Fire = { | |
1147 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1148 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1149 | prt.Anchored = true | |
1150 | prt.CFrame = cframe | |
1151 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1152 | game:GetService("Debris"):AddItem(prt, 10) | |
1153 | table.insert(Effects, { | |
1154 | prt, | |
1155 | "Fire", | |
1156 | delay, | |
1157 | 1, | |
1158 | 1, | |
1159 | 1, | |
1160 | msh | |
1161 | }) | |
1162 | end | |
1163 | }, | |
1164 | FireWave = { | |
1165 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1166 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1167 | prt.Anchored = true | |
1168 | prt.CFrame = cframe | |
1169 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1170 | local d = Create("Decal")({ | |
1171 | Parent = prt, | |
1172 | Texture = "rbxassetid://26356434", | |
1173 | Face = "Top" | |
1174 | }) | |
1175 | local d = Create("Decal")({ | |
1176 | Parent = prt, | |
1177 | Texture = "rbxassetid://26356434", | |
1178 | Face = "Bottom" | |
1179 | }) | |
1180 | game:GetService("Debris"):AddItem(prt, 10) | |
1181 | table.insert(Effects, { | |
1182 | prt, | |
1183 | "FireWave", | |
1184 | 1, | |
1185 | 30, | |
1186 | math.random(400, 600) / 100, | |
1187 | msh | |
1188 | }) | |
1189 | end | |
1190 | }, | |
1191 | Lightning = { | |
1192 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1193 | local magz = (p0 - p1).magnitude | |
1194 | local curpos = p0 | |
1195 | local trz = { | |
1196 | -ofs, | |
1197 | ofs | |
1198 | } | |
1199 | for i = 1, tym do | |
1200 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1201 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1202 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1203 | li.Material = "Neon" | |
1204 | if tym == i then | |
1205 | local magz2 = (curpos - p1).magnitude | |
1206 | li.Size = Vector3.new(th, th, magz2) | |
1207 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1208 | table.insert(Effects, { | |
1209 | li, | |
1210 | "Disappear", | |
1211 | last | |
1212 | }) | |
1213 | else | |
1214 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1215 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1216 | game.Debris:AddItem(li, 10) | |
1217 | table.insert(Effects, { | |
1218 | li, | |
1219 | "Disappear", | |
1220 | last | |
1221 | }) | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | }, | |
1226 | EffectTemplate = {} | |
1227 | } | |
1228 | local Invisible = true | |
1229 | function Reappear() | |
1230 | for _, i in pairs(AdvancingFortress:children()) do | |
1231 | if i:IsA("BasePart") then | |
1232 | coroutine.resume(coroutine.create(function(Part) | |
1233 | for i = 0, 1, 0.3 do | |
1234 | swait() | |
1235 | Part.Transparency = -i | |
1236 | end | |
1237 | Part.Transparency = 0 | |
1238 | end), i) | |
1239 | end | |
1240 | end | |
1241 | for _, i in pairs(m:children()) do | |
1242 | if i:IsA("BasePart") then | |
1243 | coroutine.resume(coroutine.create(function(Part) | |
1244 | for i = 0, 1, 0.3 do | |
1245 | swait() | |
1246 | Part.Transparency = i | |
1247 | end | |
1248 | Part.Transparency = 1 | |
1249 | end), i) | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | function ReappearArmorOnly() | |
1254 | for _, i in pairs(m:children()) do | |
1255 | if i:IsA("BasePart") then | |
1256 | coroutine.resume(coroutine.create(function(Part) | |
1257 | for i = 0, 1, 0.3 do | |
1258 | swait() | |
1259 | Part.Transparency = i | |
1260 | end | |
1261 | Part.Transparency = 0 | |
1262 | for _,v in pairs(KQ) do | |
1263 | St=v.Weld.Part1.Name | |
1264 | if St=='FHead' then | |
1265 | St='Head' | |
1266 | end | |
1267 | v.Weld.Part1=Character[St] | |
1268 | end | |
1269 | end), i) | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | function Disappear() | |
1274 | --[[for _, i in pairs(AdvancingFortress:children()) do | |
1275 | if i:IsA("BasePart") then | |
1276 | coroutine.resume(coroutine.create(function(Part) | |
1277 | for i = 0, 1, 0.3 do | |
1278 | swait() | |
1279 | Part.Transparency = i | |
1280 | end | |
1281 | Part.Transparency = 1 | |
1282 | end), i) | |
1283 | end | |
1284 | end--]] | |
1285 | for _, i in pairs(m:children()) do | |
1286 | if i:IsA("BasePart") then | |
1287 | coroutine.resume(coroutine.create(function(Part) | |
1288 | for i = 0, 1, 0.3 do | |
1289 | swait() | |
1290 | Part.Transparency = i | |
1291 | end | |
1292 | Part.Transparency = 1 | |
1293 | end), i) | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | function DisappearArmorOnly() | |
1298 | for _, i in pairs(m:children()) do | |
1299 | if i:IsA("BasePart") then | |
1300 | coroutine.resume(coroutine.create(function(Part) | |
1301 | for i = 0, 1, 0.3 do | |
1302 | swait() | |
1303 | Part.Transparency = i | |
1304 | end | |
1305 | Part.Transparency = 1 | |
1306 | for _,v in pairs(KQ) do | |
1307 | St=v.Weld.Part1.Name | |
1308 | if St=='Head' then | |
1309 | St='FHead' | |
1310 | end | |
1311 | v.Weld.Part1=AdvancingFortress[St] | |
1312 | end | |
1313 | end), i) | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | function CamShake(time, freq) | |
1318 | coroutine.resume(coroutine.create(function() | |
1319 | local cam = game:GetService("Workspace").CurrentCamera | |
1320 | local time = 10 | |
1321 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
1322 | if math.random(1, 2) == 1 then | |
1323 | seed = Vector3.new(-seed.x, seed.y, 0) | |
1324 | end | |
1325 | if math.random(1, 2) == 1 then | |
1326 | seed = Vector3.new(seed.x, -seed.y, 0) | |
1327 | end | |
1328 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1329 | for i = 1, time do | |
1330 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1331 | wait() | |
1332 | end | |
1333 | end)) | |
1334 | end | |
1335 | local ora = false | |
1336 | function ORA() | |
1337 | attack = true | |
1338 | local S = CFuncs.Sound.Create("", Torso, 3, 1) | |
1339 | S.Looped = true | |
1340 | if ora == true then | |
1341 | while ora == true do | |
1342 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1343 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1344 | for i = 0, 1, 0.8 do | |
1345 | swait() | |
1346 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1347 | PlayAnimationFromTable({ | |
1348 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1349 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1350 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1351 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1352 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1353 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1354 | }, 0.8, false) | |
1355 | end | |
1356 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1357 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1358 | for i = 0, 1, 0.8 do | |
1359 | swait() | |
1360 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1361 | PlayAnimationFromTable({ | |
1362 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1363 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1364 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1365 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1366 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1367 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1368 | }, 0.8, false) | |
1369 | end | |
1370 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1371 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1372 | for i = 0, 1, 0.8 do | |
1373 | swait() | |
1374 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1375 | PlayAnimationFromTable({ | |
1376 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1377 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1378 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1379 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1380 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1381 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1382 | }, 0.8, false) | |
1383 | end | |
1384 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1385 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1386 | for i = 0, 1, 0.8 do | |
1387 | swait() | |
1388 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1389 | PlayAnimationFromTable({ | |
1390 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1391 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1393 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1394 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1395 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1396 | }, 0.8, false) | |
1397 | end | |
1398 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1399 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1400 | end | |
1401 | end | |
1402 | S:Stop() | |
1403 | local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1) | |
1404 | for i = 0, 1, 0.13 do | |
1405 | swait() | |
1406 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
1407 | PlayAnimationFromTable({ | |
1408 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1409 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1414 | }, 0.2, false) | |
1415 | end | |
1416 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
1417 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
1418 | for i = 0, 1, 0.1 do | |
1419 | swait() | |
1420 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1421 | PlayAnimationFromTable({ | |
1422 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1423 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1424 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1425 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1426 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1427 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1428 | }, 0.6, false) | |
1429 | end | |
1430 | attack = false | |
1431 | end | |
1432 | function CastleCrusherFist() | |
1433 | attack = true | |
1434 | STDamage = true | |
1435 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
1436 | for i = 0, 1, 0.1 do | |
1437 | swait() | |
1438 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1439 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1440 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
1441 | PlayAnimationFromTable({ | |
1442 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1443 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1444 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1445 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1446 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1447 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1448 | }, 0.2, false) | |
1449 | end | |
1450 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
1451 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1452 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1453 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1454 | for i = 0, 1, 0.08 do | |
1455 | swait() | |
1456 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1457 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1458 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1459 | PlayAnimationFromTable({ | |
1460 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1461 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1462 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1463 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1464 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1465 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1466 | }, 0.6, false) | |
1467 | end | |
1468 | STDamage = false | |
1469 | attack = false | |
1470 | end | |
1471 | function CastleCrusherFist() | |
1472 | attack = true | |
1473 | STDamage = true | |
1474 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
1475 | for i = 0, 1, 0.1 do | |
1476 | swait() | |
1477 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1478 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1479 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
1480 | PlayAnimationFromTable({ | |
1481 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1482 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1483 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1484 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1485 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1486 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1487 | }, 0.2, false) | |
1488 | end | |
1489 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1490 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
1491 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1492 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1493 | for i = 0, 1, 0.08 do | |
1494 | swait() | |
1495 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
1496 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1497 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1498 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
1499 | PlayAnimationFromTable({ | |
1500 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1501 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1502 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1503 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1505 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1506 | }, 0.6, false) | |
1507 | end | |
1508 | STDamage = false | |
1509 | attack = false | |
1510 | end | |
1511 | function weld5(part0, part1, c0, c1) | |
1512 | local weeld = Instance.new("Weld", part0) | |
1513 | weeld.Part0 = part0 | |
1514 | weeld.Part1 = part1 | |
1515 | weeld.C0 = c0 | |
1516 | weeld.C1 = c1 | |
1517 | return weeld | |
1518 | end | |
1519 | local Grab = false | |
1520 | function GRABEMBOIGRABEM() | |
1521 | attack = true | |
1522 | gp = nil | |
1523 | con1 = HitboxR.Touched:connect(function(hit) | |
1524 | local ht = hit.Parent | |
1525 | local hum1 = ht:FindFirstChild("Humanoid") | |
1526 | if Grab == false then | |
1527 | if hum1 ~= nil and hit.Parent ~= Character then | |
1528 | hum1.PlatformStand = true | |
1529 | gp = ht | |
1530 | Grab = true | |
1531 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
1532 | asd.Parent = RightArm | |
1533 | asd.Name = "asd" | |
1534 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
1535 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
1536 | elseif hum1 == nil then | |
1537 | con1:disconnect() | |
1538 | wait() | |
1539 | return | |
1540 | end | |
1541 | end | |
1542 | end) | |
1543 | for i = 0, 1, 0.2 do | |
1544 | swait() | |
1545 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
1546 | PlayAnimationFromTable({ | |
1547 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1548 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1549 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1550 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1551 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1552 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1553 | }, 0.3, false) | |
1554 | end | |
1555 | for i = 0, 1, 0.1 do | |
1556 | swait() | |
1557 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1558 | PlayAnimationFromTable({ | |
1559 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1560 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1561 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1562 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1563 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1564 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1565 | }, 0.3, false) | |
1566 | end | |
1567 | if Grab == true then | |
1568 | for i = 1, 5 do | |
1569 | for i = 0, 1, 0.35 do | |
1570 | swait() | |
1571 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
1572 | PlayAnimationFromTable({ | |
1573 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1574 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1575 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1576 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1577 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1578 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1579 | }, 0.4, false) | |
1580 | end | |
1581 | for i = 0, 1, 0.3 do | |
1582 | swait() | |
1583 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1584 | PlayAnimationFromTable({ | |
1585 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1586 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1587 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1588 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1589 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1590 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1591 | }, 0.7, false) | |
1592 | end | |
1593 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
1594 | if hit ~= nil then | |
1595 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
1596 | Effects.Block.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
1597 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
1598 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | for i, v in pairs(RightArm:GetChildren()) do | |
1603 | if v.Name == "asd" and v:IsA("Weld") then | |
1604 | v:Remove() | |
1605 | end | |
1606 | end | |
1607 | Grab = false | |
1608 | con1:disconnect() | |
1609 | attack = false | |
1610 | end | |
1611 | local IsWearingArmor = false | |
1612 | function Armor(Mode) | |
1613 | attack = true | |
1614 | if IsWearingArmor == false and Mode == "On" then | |
1615 | IsWearingArmor = true | |
1616 | Disappear() | |
1617 | swait(10) | |
1618 | ReappearArmorOnly() | |
1619 | Character.Humanoid.MaxHealth = 500 | |
1620 | Character.Humanoid.Health = 500 | |
1621 | AHandleRWeld.Part0 = Character["Right Arm"] | |
1622 | AHandleLWeld.Part0 = Character["Left Arm"] | |
1623 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1624 | if v:IsA("BasePart") then | |
1625 | v.Transparency = 1 | |
1626 | end | |
1627 | end | |
1628 | for i, v in pairs(Character:GetChildren()) do | |
1629 | if v:IsA("Accessory") then | |
1630 | v.Handle.Transparency = 1 | |
1631 | end | |
1632 | end | |
1633 | elseif IsWearingArmor == true and Mode == "Off" then | |
1634 | IsWearingArmor = false | |
1635 | DisappearArmorOnly() | |
1636 | for i, v in pairs(Character:GetChildren()) do | |
1637 | if v:IsA("Accessory") then | |
1638 | v.Handle.Transparency = 0 | |
1639 | end | |
1640 | end | |
1641 | swait(10) | |
1642 | Reappear() | |
1643 | Character.Humanoid.MaxHealth = 100 | |
1644 | Character.Humanoid.Health = 100 | |
1645 | ||
1646 | AHandleRWeld.Part0 = RightArm | |
1647 | AHandleLWeld.Part0 = LeftArm | |
1648 | ||
1649 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1650 | if v:IsA("BasePart") then | |
1651 | v.Transparency = 0 | |
1652 | end | |
1653 | end | |
1654 | end | |
1655 | attack = false | |
1656 | end | |
1657 | local ShieldMode = false | |
1658 | local ShieldCharge = false | |
1659 | function HoloHexShield() | |
1660 | attack = true | |
1661 | Shield.Parent = m | |
1662 | Shield.CanCollide = true | |
1663 | if ShieldMode == true then | |
1664 | while ShieldMode == true do | |
1665 | swait() | |
1666 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1667 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1668 | PlayAnimationFromTable({ | |
1669 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1670 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1671 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1672 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1673 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1674 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1675 | }, 0.3, false) | |
1676 | end | |
1677 | end | |
1678 | Shield.CanCollide = false | |
1679 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
1680 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
1681 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
1682 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1683 | for i = 0, 1, 0.05 do | |
1684 | swait() | |
1685 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
1686 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1687 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
1688 | PlayAnimationFromTable({ | |
1689 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1690 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1691 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1692 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1693 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1694 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1695 | }, 0.5, false) | |
1696 | end | |
1697 | Shield.Parent = nil | |
1698 | attack = false | |
1699 | end | |
1700 | Mouse.Button1Down:connect(function() | |
1701 | if attack == false and attacktype == 1 then | |
1702 | attacktype = 2 | |
1703 | attackone() | |
1704 | elseif attack == false and attacktype == 2 then | |
1705 | attacktype = 1 | |
1706 | attacktwo() | |
1707 | end | |
1708 | end) | |
1709 | game.Lighting.Outlines = false | |
1710 | function attackone() | |
1711 | attack = true | |
1712 | for i = 0, 1, 0.12 do | |
1713 | swait() | |
1714 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1715 | PlayAnimationFromTable({ | |
1716 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1717 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1718 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1719 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1720 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1721 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1722 | }, 0.3, false) | |
1723 | end | |
1724 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
1725 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1726 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1727 | for i = 0, 1, 0.11 do | |
1728 | swait() | |
1729 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1730 | PlayAnimationFromTable({ | |
1731 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1732 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1733 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1734 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1735 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1736 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1737 | }, 0.45, false) | |
1738 | end | |
1739 | attack = false | |
1740 | end | |
1741 | function attacktwo() | |
1742 | attack = true | |
1743 | for i = 0, 1, 0.12 do | |
1744 | swait() | |
1745 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1746 | PlayAnimationFromTable({ | |
1747 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1748 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1749 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1750 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1751 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1752 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1753 | }, 0.34, false) | |
1754 | end | |
1755 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
1756 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1757 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1758 | for i = 0, 1, 0.12 do | |
1759 | swait() | |
1760 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1761 | PlayAnimationFromTable({ | |
1762 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1763 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1764 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1765 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1766 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1767 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1768 | }, 0.45, false) | |
1769 | end | |
1770 | attack = false | |
1771 | end | |
1772 | function findNearestTorso(pos) | |
1773 | local list = game.Workspace:children() | |
1774 | local torso | |
1775 | local dist = 1000 | |
1776 | local temp, human, temp2 | |
1777 | for x = 1, #list do | |
1778 | temp2 = list[x] | |
1779 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1780 | temp = temp2:findFirstChild("Torso") | |
1781 | human = temp2:findFirstChild("Humanoid") | |
1782 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1783 | local dohit = true | |
1784 | if dohit == true then | |
1785 | torso = temp | |
1786 | dist = (temp.Position - pos).magnitude | |
1787 | end | |
1788 | end | |
1789 | end | |
1790 | end | |
1791 | return torso, dist | |
1792 | end | |
1793 | function TrueAim(aim) | |
1794 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
1795 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
1796 | if aim ~= nil then | |
1797 | tehcf = aim | |
1798 | end | |
1799 | table.insert(Effects, { | |
1800 | tehcf, | |
1801 | "Shoot", | |
1802 | 30, | |
1803 | HitboxR.Position, | |
1804 | 10, | |
1805 | 15, | |
1806 | 0, | |
1807 | 3, | |
1808 | HitboxR, | |
1809 | target | |
1810 | }) | |
1811 | end | |
1812 | function FireProjectiles() | |
1813 | attack = true | |
1814 | Humanoid.WalkSpeed = 20 | |
1815 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8) | |
1816 | for i = 0, 1, 0.1 do | |
1817 | swait() | |
1818 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
1819 | PlayAnimationFromTable({ | |
1820 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1821 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1822 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1823 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1824 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1825 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1826 | }, 0.3, false) | |
1827 | end | |
1828 | for i = 0, 1, 0.1 do | |
1829 | swait() | |
1830 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1831 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1832 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1833 | PlayAnimationFromTable({ | |
1834 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1835 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1836 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1837 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1838 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1839 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1840 | }, 0.2, false) | |
1841 | end | |
1842 | for i = 1, 10 do | |
1843 | for i = 0, 1, 0.3 do | |
1844 | swait() | |
1845 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1846 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1847 | PlayAnimationFromTable({ | |
1848 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1849 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1850 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1851 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1852 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1853 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1854 | }, 0.3, false) | |
1855 | end | |
1856 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2) | |
1857 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1) | |
1858 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07) | |
1859 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
1860 | TrueAim(MouseLook.lookVector) | |
1861 | for i = 0, 1, 0.3 do | |
1862 | swait() | |
1863 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1864 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1865 | PlayAnimationFromTable({ | |
1866 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1867 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1868 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1869 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1870 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1871 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1872 | }, 0.3, false) | |
1873 | end | |
1874 | end | |
1875 | Humanoid.WalkSpeed = 20 | |
1876 | attack = false | |
1877 | end | |
1878 | SHRA=false | |
1879 | ||
1880 | Check=false | |
1881 | Mouse.KeyDown:connect(function(k) | |
1882 | k=k:byte() | |
1883 | if k==48 then | |
1884 | for _,v in pairs(Character:GetChildren()) do | |
1885 | if v.className=='Tool' then | |
1886 | h=Instance.new('Explosion',Character) | |
1887 | h.BlastPressure=0 | |
1888 | h.Position=v.Handle.Position | |
1889 | v:remove() | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | end) | |
1894 | ||
1895 | ||
1896 | savepoints=Instance.new("Folder",Character) | |
1897 | hand=true -- collect hands | |
1898 | Mouse.KeyDown:connect(function(k) | |
1899 | k = k:lower() | |
1900 | if k=='e' then | |
1901 | CFuncs.Sound.Create(920181099,Torso,5,1)--756352322 | |
1902 | v=Bitten | |
1903 | if v~=nil then | |
1904 | h=Instance.new('Explosion',v.Parent) | |
1905 | h.BlastPressure=0 | |
1906 | h.Position=v.Parent.HumanoidRootPart.Position | |
1907 | v.Health=v.Health-50 -- damage | |
1908 | if v.Health==0 and hand==true then | |
1909 | hand=false | |
1910 | g=workspace:findFirstChild(v.Parent.Name.."'s hand") | |
1911 | if g~=nil and g:IsA('Part') then | |
1912 | ||
1913 | else | |
1914 | G=Instance.new('Part') | |
1915 | G.CFrame=v.Parent.HumanoidRootPart.CFrame*CFrame.new(0,1,0) | |
1916 | G.Name=v.Parent.Name.."'s hand" | |
1917 | G.Parent=workspace | |
1918 | G.BrickColor=v.Parent['Left Arm'].BrickColor | |
1919 | G.Size=Vector3.new(2,2,1) | |
1920 | int=Instance.new('StringValue',G) | |
1921 | int.Name='A Hand For a Stand' | |
1922 | int.Value=v.Parent.Name | |
1923 | M=Instance.new('FileMesh') | |
1924 | M.Parent=G | |
1925 | M.Scale=Vector3.new(.5,.5,.5) | |
1926 | M.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1927 | cc=Instance.new('ClickDetector',G) | |
1928 | cc.MouseHoverEnter:connect(function(h) | |
1929 | if h==Player then | |
1930 | hand=true | |
1931 | Tool=Instance.new('Tool',Player.Backpack) | |
1932 | Tool.Name='Hand' | |
1933 | Tool.GripPos=Vector3.new(0,0.5,0) | |
1934 | Tool.GripRight=Vector3.new(-1,0,0) | |
1935 | Tool.GripUp=Vector3.new(0,0,1) | |
1936 | Tool.GripForward=Vector3.new(0,-1,0) | |
1937 | Tool.CanBeDropped=false | |
1938 | Tool.Name=int.Value.."'s hand" | |
1939 | Part=Instance.new('Part',Tool) | |
1940 | Part.BrickColor=cc.Parent.BrickColor | |
1941 | Part.Name='Handle' | |
1942 | meko=Instance.new('FileMesh',Part) | |
1943 | meko.Scale=Vector3.new(.3,.3,.3) | |
1944 | meko.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1945 | cc.Parent:remove() | |
1946 | end | |
1947 | end) | |
1948 | end | |
1949 | end | |
1950 | end | |
1951 | Bitten=nil | |
1952 | ||
1953 | elseif k=='y' then-- BITES THE DUST | |
1954 | CFuncs.Sound.Create(756352322,Torso,10,1)--756352322 | |
1955 | v=Bitten | |
1956 | if v~=nil then | |
1957 | -- get player positions n' stuff | |
1958 | for _,v in pairs(workspace:GetChildren()) do | |
1959 | y=v:findFirstChild('HumanoidRootPart') | |
1960 | if v~=Character and y~=nil and v:IsA('Model') then | |
1961 | j=y:clone() | |
1962 | j.Name=v.Name | |
1963 | j.CanCollide=false | |
1964 | j.Parent=savepoints | |
1965 | j.Anchored=true | |
1966 | j.CFrame=y.CFrame | |
1967 | end | |
1968 | end | |
1969 | ||
1970 | wait(1) | |
1971 | CFuncs.Sound.Create(920181099,Torso,10,1)--756352322 | |
1972 | CFuncs.Sound.Create(919941001,v.Parent.Torso,10,1)--756352322 | |
1973 | for _,g in pairs(savepoints:GetChildren()) do | |
1974 | tar=workspace:findFirstChild(g.Name) | |
1975 | if tar~=nil then | |
1976 | tar.HumanoidRootPart.CFrame= g.CFrame | |
1977 | g:remove() | |
1978 | end | |
1979 | end | |
1980 | h=Instance.new('Explosion',v.Parent) | |
1981 | h.BlastPressure=0 | |
1982 | h.Position=v.Parent.HumanoidRootPart.Position | |
1983 | v.Parent:BreakJoints() | |
1984 | if v.Health==0 and hand==true then | |
1985 | hand=false | |
1986 | g=workspace:findFirstChild(v.Parent.Name.."'s hand") | |
1987 | if g~=nil and g:IsA('Part') then | |
1988 | ||
1989 | else | |
1990 | G=Instance.new('Part') | |
1991 | G.CFrame=v.Parent.HumanoidRootPart.CFrame*CFrame.new(0,1,0) | |
1992 | G.Name=v.Parent.Name.."'s hand" | |
1993 | G.Parent=workspace | |
1994 | G.BrickColor=v.Parent['Left Arm'].BrickColor | |
1995 | G.Size=Vector3.new(2,2,1) | |
1996 | int=Instance.new('StringValue',G) | |
1997 | int.Name='A Hand For a Stand' | |
1998 | int.Value=v.Parent.Name | |
1999 | M=Instance.new('FileMesh') | |
2000 | M.Parent=G | |
2001 | M.Scale=Vector3.new(.5,.5,.5) | |
2002 | M.MeshId='http://www.roblox.com/asset/?id=32054761' | |
2003 | cc=Instance.new('ClickDetector',G) | |
2004 | cc.MouseHoverEnter:connect(function(h) | |
2005 | if h==Player then | |
2006 | hand=true | |
2007 | Tool=Instance.new('Tool',Player.Backpack) | |
2008 | Tool.Name='Hand' | |
2009 | Tool.GripPos=Vector3.new(0,0.5,0) | |
2010 | Tool.GripRight=Vector3.new(-1,0,0) | |
2011 | Tool.GripUp=Vector3.new(0,0,1) | |
2012 | Tool.GripForward=Vector3.new(0,-1,0) | |
2013 | Tool.CanBeDropped=false | |
2014 | Tool.Name=int.Value.."'s hand" | |
2015 | Part=Instance.new('Part',Tool) | |
2016 | Part.BrickColor=cc.Parent.BrickColor | |
2017 | Part.Name='Handle' | |
2018 | meko=Instance.new('FileMesh',Part) | |
2019 | meko.Scale=Vector3.new(.3,.3,.3) | |
2020 | meko.MeshId='http://www.roblox.com/asset/?id=32054761' | |
2021 | cc.Parent:remove() | |
2022 | end | |
2023 | end) | |
2024 | end | |
2025 | end | |
2026 | end | |
2027 | Bitten=nil | |
2028 | end | |
2029 | ||
2030 | if k=='r' then | |
2031 | if lknives==false then | |
2032 | lknives=true | |
2033 | Chat('Enabled') | |
2034 | else lknives=false Chat('Disabled') | |
2035 | ||
2036 | end | |
2037 | elseif k=='t' then | |
2038 | for _,v in pairs(Character:GetChildren()) do | |
2039 | if v.Name=='Sheer Heart Attack' then | |
2040 | h=Instance.new('Explosion',Character) | |
2041 | h.BlastPressure=0 | |
2042 | h.Position=v.Position | |
2043 | h.BlastRadius=15 | |
2044 | v:remove() | |
2045 | SHRA=false | |
2046 | end | |
2047 | end | |
2048 | end | |
2049 | -- if k=='e' then | |
2050 | -- Character.Torso.CFrame=Mouse.Hit*CFrame.new(0,2,0) | |
2051 | -- J=Instance.new('Sound',Torso) | |
2052 | -- J.SoundId='rbxassetid://1228181736' | |
2053 | -- J.Volume=2 | |
2054 | -- J:play() | |
2055 | -- end | |
2056 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
2057 | ora = true | |
2058 | ORA() | |
2059 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
2060 | GRABEMBOIGRABEM() | |
2061 | elseif k == "q" then | |
2062 | -- FireProjectiles()--thats lame | |
2063 | if changeidle==1 then | |
2064 | changeidle=2 | |
2065 | else changeidle=1 | |
2066 | end | |
2067 | elseif k=='g' and not attack and not taunt then | |
2068 | attack=true | |
2069 | taunt=true | |
2070 | tfk=CFuncs.Sound.Create(846221985, Torso, 1.5, 1) | |
2071 | wait(2) | |
2072 | attack=false | |
2073 | taunt=false | |
2074 | ||
2075 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
2076 | Invisible = true | |
2077 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
2078 | Effects.Block.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2079 | Disappear() | |
2080 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
2081 | Invisible = false | |
2082 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
2083 | ||
2084 | for i = 1, 2 do | |
2085 | Effects.Block.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2086 | end | |
2087 | for i = 1, 20 do | |
2088 | Effects.Break.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1) | |
2089 | end | |
2090 | Reappear() | |
2091 | G=Instance.new('Sound',Torso) | |
2092 | G.Name='FLEF' | |
2093 | G.SoundId='rbxassetid://142716851' | |
2094 | G.Volume=3 | |
2095 | G:Play() | |
2096 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
2097 | ShieldMode = true | |
2098 | HoloHexShield() | |
2099 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
2100 | CastleCrusherFist() | |
2101 | end | |
2102 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
2103 | Armor("On") | |
2104 | end | |
2105 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
2106 | Armor("Off") | |
2107 | end | |
2108 | ||
2109 | end) | |
2110 | Mouse.KeyUp:connect(function(k) | |
2111 | k = k:lower() | |
2112 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
2113 | ora = false | |
2114 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
2115 | ShieldMode = false | |
2116 | end | |
2117 | end) | |
2118 | -- coroutine.resume(coroutine.create(function(Part, Part2) | |
2119 | -- while Part.Parent ~= nil do | |
2120 | -- swait(math.random(100, 150)) | |
2121 | -- for i = 0, 1, 0.2 do | |
2122 | -- wait() | |
2123 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2124 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2125 | -- end | |
2126 | -- for i = 0, 1, 0.2 do | |
2127 | -- swait() | |
2128 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2129 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2130 | -- end | |
2131 | -- end | |
2132 | -- end), Eye1, Eye2) | |
2133 | tfk=CFuncs.Sound.Create(1265445941, Torso, 1.5, 1) | |
2134 | tfk.Name='THEME' | |
2135 | tfk.Looped=true | |
2136 | changeidle=1 | |
2137 | for _,v in pairs(m:GetChildren()) do | |
2138 | if m:IsA('Part') then | |
2139 | m.BrickColor=BrickColor.new('Really black') | |
2140 | end | |
2141 | end | |
2142 | Character.Animate.Disabled=true | |
2143 | taunt=false | |
2144 | while true do | |
2145 | ||
2146 | --[[ local c=table.getn(Bitten) | |
2147 | if c>0 and Check==true then | |
2148 | wait() | |
2149 | local c=table.getn(Bitten) | |
2150 | print('Checking') | |
2151 | for i=1, #Bitten do | |
2152 | print(i) | |
2153 | table.remove(Bitten,i) | |
2154 | end | |
2155 | end--]] | |
2156 | --sound stopping instance | |
2157 | for _,v in pairs(Torso:GetChildren()) do | |
2158 | if v.Name=='FLEF' and v.TimePosition>2.5 then | |
2159 | v:remove() | |
2160 | end | |
2161 | end | |
2162 | swait() | |
2163 | for i, v in pairs(Character:children()) do | |
2164 | if v:IsA("Part") and IsWearingArmor == true then | |
2165 | v.Anchored = false | |
2166 | end | |
2167 | end | |
2168 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2169 | if v:IsA("Part") then | |
2170 | v.Material = "SmoothPlastic" | |
2171 | v.CanCollide = false | |
2172 | elseif v:IsA("Humanoid") then | |
2173 | v:remove() | |
2174 | elseif v:IsA("Accessory") then | |
2175 | v:remove() | |
2176 | elseif v:IsA("Shirt") then | |
2177 | v:remove() | |
2178 | elseif v:IsA("Pants") then | |
2179 | v:remove() | |
2180 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
2181 | v:remove() | |
2182 | elseif v:IsA("BodyColors") then | |
2183 | v:remove() | |
2184 | end | |
2185 | end | |
2186 | ||
2187 | if attack and taunt then -- taunt anim | |
2188 | Anim='Taunt' | |
2189 | PlayAnimationFromTable({ | |
2190 | CFrame.new(0,0,0) * CFrame.new(0, -.5+math.cos(sine/2)/5, 0) * CFrame.Angles(0, -1, 0), | |
2191 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0+math.cos(sine/1)/2.5, 1+math.cos(sine/2)/5, .5+math.cos(sine/2)/5), | |
2192 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3, 0, 2.5), | |
2193 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3, 0,-2), | |
2194 | CFrame.new(.5,-2,0) * CFrame.new(0.3, 0.4-math.cos(sine/2)/5, -0.5) * CFrame.Angles(0, 0, 0.3), | |
2195 | CFrame.new(-.5,-2,0) * CFrame.new(-0.3, 0.4-math.cos(sine/2)/5, -0.5) * CFrame.Angles(-0, 0, -0.3) | |
2196 | }, 0.3, false) | |
2197 | end | |
2198 | --[[ AHandleR.Transparency = 1 | |
2199 | AHandleL.Transparency = 1 | |
2200 | RootPart.Transparency = 1 | |
2201 | HitboxR.Transparency = 1 | |
2202 | HitboxL.Transparency = 1--]] | |
2203 | Head.BrickColor = BrickColor.new("Pastel brown") | |
2204 | Torso.BrickColor = BrickColor.new("Pastel brown") | |
2205 | RightArm.BrickColor = BrickColor.new("Pastel brown") | |
2206 | LeftArm.BrickColor = BrickColor.new("Pastel brown") | |
2207 | RightLeg.BrickColor = BrickColor.new("Pastel brown") | |
2208 | LeftLeg.BrickColor = BrickColor.new("Pastel brown") | |
2209 | RootPart.Anchored = false | |
2210 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2211 | velocity = Character.HumanoidRootPart.Velocity.y | |
2212 | sine = sine + change | |
2213 | Shield.Anchored = true | |
2214 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
2215 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
2216 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
2217 | Anim = "Jump" | |
2218 | if attack == false then | |
2219 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2220 | PlayAnimationFromTable({ | |
2221 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, -1, 0), | |
2222 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), | |
2223 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), | |
2224 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1), | |
2225 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2226 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
2227 | }, 0.3, false) | |
2228 | end | |
2229 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
2230 | Anim = "Fall" | |
2231 | if attack == false then | |
2232 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2233 | PlayAnimationFromTable({ | |
2234 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, 0, 0), | |
2235 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-.5, 0, 0), | |
2236 | CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
2237 | CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1), | |
2238 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2239 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
2240 | }, 0.3, false) | |
2241 | end | |
2242 | elseif Torsovelocity < 1 and hit ~= nil then | |
2243 | Anim = "Idle" | |
2244 | if changeidle==1 then | |
2245 | if attack == false then | |
2246 | change = 1 | |
2247 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2248 | PlayAnimationFromTable({ | |
2249 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.5, 0), | |
2250 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.5, 0), | |
2251 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.5), | |
2252 | CFrame.new(-1.5,0,0) * CFrame.new(0.5, -.2, 0) * CFrame.Angles(0.3, 0,0.5), | |
2253 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2254 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, -0) * CFrame.Angles(-0, 0, 0) | |
2255 | }, 0.3, false) | |
2256 | end | |
2257 | elseif changeidle==2 then | |
2258 | change = 1 | |
2259 | if not attack then | |
2260 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2261 | PlayAnimationFromTable({ | |
2262 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2263 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2264 | CFrame.new(1.5,0,0) * CFrame.new(-1.2, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
2265 | CFrame.new(-1.5,0,0) * CFrame.new(1.5, 0.3, -.5) * CFrame.Angles(3, 0, 1), | |
2266 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2267 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, -0) * CFrame.Angles(-.5, 0, 0) | |
2268 | }, 0.3, false) | |
2269 | end | |
2270 | end | |
2271 | elseif Torsovelocity > 2 and hit ~= nil then | |
2272 | Anim = "Walk" | |
2273 | if attack == false then | |
2274 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2275 | PlayAnimationFromTable({ | |
2276 | CFrame.new(0,0,0) * CFrame.new(0, 0+math.cos(sine/4)/8, 0) * CFrame.Angles(0, 0, 0), | |
2277 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2278 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8),0,0), | |
2279 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8),0,0), | |
2280 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8), 0, 0), | |
2281 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8), 0, 0) | |
2282 | }, 0.3, false) | |
2283 | end | |
2284 | end | |
2285 | if 0 < #Effects then | |
2286 | for e = 1, #Effects do | |
2287 | if Effects[e] ~= nil then | |
2288 | local Thing = Effects[e] | |
2289 | if Thing ~= nil then | |
2290 | local Part = Thing[1] | |
2291 | local Mode = Thing[2] | |
2292 | local Delay = Thing[3] | |
2293 | local IncX = Thing[4] | |
2294 | local IncY = Thing[5] | |
2295 | local IncZ = Thing[6] | |
2296 | if Thing[2] == "Shoot" then | |
2297 | local Look = Thing[1] | |
2298 | local move = 30 | |
2299 | if Thing[8] == 3 then | |
2300 | move = 10 | |
2301 | end | |
2302 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
2303 | if Thing[10] ~= nil then | |
2304 | da = pos | |
2305 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
2306 | cfa = CFrame.new(Thing[4], pos) | |
2307 | tehCF = cfa:lerp(cf2, 0.2) | |
2308 | Thing[1] = tehCF.lookVector | |
2309 | end | |
2310 | local mag = (Thing[4] - pos).magnitude | |
2311 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
2312 | if Thing[8] == 2 then | |
2313 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
2314 | end | |
2315 | Thing[4] = Thing[4] + Look * move | |
2316 | Thing[3] = Thing[3] - 1 | |
2317 | if 2 < Thing[5] then | |
2318 | Thing[5] = Thing[5] - 0.3 | |
2319 | Thing[6] = Thing[6] - 0.3 | |
2320 | end | |
2321 | if hit ~= nil then | |
2322 | Thing[3] = 0 | |
2323 | if Thing[8] == 1 or Thing[8] == 3 then | |
2324 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
2325 | elseif Thing[8] == 2 then | |
2326 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
2327 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
2328 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light reddish violet"), "Reference", Vector3.new()) | |
2329 | ref.Anchored = true | |
2330 | ref.CFrame = CFrame.new(pos) | |
2331 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
2332 | game:GetService("Debris"):AddItem(ref, 0.2) | |
2333 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
2334 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
2335 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
2336 | end | |
2337 | end | |
2338 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light reddish violet"), "Reference", Vector3.new()) | |
2339 | ref.Anchored = true | |
2340 | ref.CFrame = CFrame.new(pos) | |
2341 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
2342 | game:GetService("Debris"):AddItem(ref, 1) | |
2343 | end | |
2344 | if Thing[3] <= 0 then | |
2345 | table.remove(Effects, e) | |
2346 | end | |
2347 | end | |
2348 | if Thing[2] == "FireWave" then | |
2349 | if Thing[3] <= Thing[4] then | |
2350 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
2351 | Thing[3] = Thing[3] + 1 | |
2352 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
2353 | else | |
2354 | Part.Parent = nil | |
2355 | table.remove(Effects, e) | |
2356 | end | |
2357 | end | |
2358 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
2359 | if Thing[1].Transparency <= 1 then | |
2360 | if Thing[2] == "Block1" then | |
2361 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2362 | Mesh = Thing[7] | |
2363 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2364 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2365 | elseif Thing[2] == "Block2" then | |
2366 | Thing[1].CFrame = Thing[1].CFrame | |
2367 | Mesh = Thing[7] | |
2368 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2369 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2370 | elseif Thing[2] == "Fire" then | |
2371 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
2372 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2373 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2374 | elseif Thing[2] == "Cylinder" then | |
2375 | Mesh = Thing[7] | |
2376 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2377 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2378 | elseif Thing[2] == "Blood" then | |
2379 | Mesh = Thing[7] | |
2380 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
2381 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2382 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2383 | elseif Thing[2] == "Elec" then | |
2384 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2385 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2386 | elseif Thing[2] == "Disappear" then | |
2387 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2388 | elseif Thing[2] == "Shatter" then | |
2389 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2390 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2391 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2392 | Thing[6] = Thing[6] + Thing[5] | |
2393 | end | |
2394 | else | |
2395 | Part.Parent = nil | |
2396 | table.remove(Effects, e) | |
2397 | end | |
2398 | end | |
2399 | end | |
2400 | end | |
2401 | end | |
2402 | end | |
2403 | end |