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1 | - | :ls Player = game:GetService("Players").DDB_Dex |
1 | + | :ls Player = game:GetService("Players").Deishuu_Kaiki |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | bladecolor = BrickColor.new("Really White") --Lolol I don't use this :P | |
16 | part2color = BrickColor.new("Really Purple") --Neither do I-- oh wait, I think I use these ._. | |
17 | attack = false | |
18 | attacktype = 1 | |
19 | damage = 50 --I Don't use this.. | |
20 | oridamage = 50 --Or this... | |
21 | ammo = 5 | |
22 | maxammo = 5 | |
23 | shot = "Normal" | |
24 | equipped = false | |
25 | normalammo = 5 | |
26 | normammobase = normalammo | |
27 | poisonammo = 4 | |
28 | poisammobase = poisonammo | |
29 | healammo = 4 | |
30 | healammobase = healammo | |
31 | explosionammo = 1 | |
32 | BOOMammobase = explosionammo | |
33 | elecammo = 4 | |
34 | elecammobase = elecammo | |
35 | rapidammo = 20 | |
36 | rapidammobase = rapidammo | |
37 | meleedebounce = false | |
38 | smokesize = 1 | |
39 | aiming = false | |
40 | Item = {"Bloxy Cola", "Rhysmon's Red Cola", "Decoy Deploy", "Epicsauce", "Bomb", "Jarate"} | |
41 | Number = 1 | |
42 | Blah = Item[Number] | |
43 | --player | |
44 | player = nil | |
45 | --save shoulders | |
46 | RSH, LSH = nil, nil | |
47 | --welds | |
48 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
49 | --what anim | |
50 | anim = "none" | |
51 | ||
52 | if Character:findFirstChild("LBowgun",true) ~= nil then | |
53 | Character:findFirstChild("LBowgun",true).Parent = nil | |
54 | end | |
55 | if PlayerGui:findFirstChild("Bowgun GUI",true) ~= nil then | |
56 | PlayerGui:findFirstChild("Bowgun GUI",true).Parent = nil | |
57 | end | |
58 | ||
59 | ||
60 | ||
61 | ||
62 | local swordholder = Instance.new("Model") | |
63 | swordholder.Name = "LBowgun" | |
64 | swordholder.Parent = Character | |
65 | ||
66 | ||
67 | local msh1 = Instance.new("BlockMesh") | |
68 | msh1.Scale = Vector3.new(0.21,1.6,0.251) | |
69 | local msh2 = Instance.new("BlockMesh") | |
70 | msh2.Scale = Vector3.new(0.5,1,1.25) | |
71 | local msh3 = Instance.new("BlockMesh") | |
72 | msh3.Scale = Vector3.new(0.2,1,0.25) | |
73 | local msh4 = Instance.new("BlockMesh") | |
74 | msh4.Scale = Vector3.new(0.2,1,0.25) | |
75 | local msh5 = Instance.new("BlockMesh") | |
76 | msh5.Scale = Vector3.new(0.2,1,0.25) | |
77 | local msh6 = Instance.new("BlockMesh") | |
78 | msh6.Scale = Vector3.new(0.2,1,0.25) | |
79 | local msh7 = Instance.new("BlockMesh") | |
80 | msh7.Scale = Vector3.new(0.2,1,0.25) | |
81 | local msh8 = Instance.new("BlockMesh") | |
82 | msh8.Scale = Vector3.new(0.1,1.1,0.1) | |
83 | local msh9 = Instance.new("BlockMesh") | |
84 | msh9.Scale = Vector3.new(0.35,1,1) | |
85 | local msh10 = Instance.new("BlockMesh") | |
86 | msh10.Scale = Vector3.new(0.21,1,0.21) | |
87 | local msh11 = Instance.new("BlockMesh") | |
88 | msh11.Scale = Vector3.new(0.21,0.9,0.21) | |
89 | local msh12 = Instance.new("BlockMesh") | |
90 | msh12.Scale = Vector3.new(0.21,0.15,1.58) | |
91 | local msh13 = Instance.new("BlockMesh") | |
92 | msh13.Scale = Vector3.new(0.21,0.45,1.58) | |
93 | local msh14 = Instance.new("BlockMesh") | |
94 | msh14.Scale = Vector3.new(0.11,0.25,1.38) | |
95 | local prt1 = Instance.new("Part") | |
96 | prt1.formFactor = 1 | |
97 | prt1.CanCollide = false | |
98 | prt1.Name = "Handle1" | |
99 | prt1.Locked = true | |
100 | prt1.Size = Vector3.new(1,4,1) | |
101 | prt1.Parent = swordholder | |
102 | msh1.Parent = prt1 | |
103 | prt1.BrickColor = part2color | |
104 | local prt2 = Instance.new("Part") | |
105 | prt2.formFactor = 1 | |
106 | prt2.CanCollide = false | |
107 | prt2.Name = "BasePart" | |
108 | prt2.Locked = true | |
109 | prt2.Size = Vector3.new(1,2,1) | |
110 | prt2.Parent = swordholder | |
111 | msh2.Parent = prt2 | |
112 | prt2.BrickColor = bladecolor | |
113 | --[[local f = Instance.new("ForceField") | |
114 | f.Parent = prt2 ]] | |
115 | local prt3 = Instance.new("Part") | |
116 | prt3.formFactor = 1 | |
117 | prt3.CanCollide = false | |
118 | prt3.Name = "BowStick" | |
119 | prt3.Locked = true | |
120 | prt3.Size = Vector3.new(1,2,1) | |
121 | prt3.Parent = swordholder | |
122 | msh3.Parent = prt3 | |
123 | prt3.BrickColor = bladecolor | |
124 | local prt4 = Instance.new("Part") | |
125 | prt4.formFactor = 1 | |
126 | prt4.CanCollide = false | |
127 | prt4.Name = "BowPart1" | |
128 | prt4.Locked = true | |
129 | prt4.Size = Vector3.new(1,1,1) | |
130 | prt4.Parent = swordholder | |
131 | msh4.Parent = prt4 | |
132 | prt4.BrickColor = part2color | |
133 | local prt5 = Instance.new("Part") | |
134 | prt5.formFactor = 1 | |
135 | prt5.CanCollide = false | |
136 | prt5.Name = "BowPart2" | |
137 | prt5.Locked = true | |
138 | prt5.Size = Vector3.new(1,1,1) | |
139 | prt5.Parent = swordholder | |
140 | msh5.Parent = prt5 | |
141 | prt5.BrickColor = part2color | |
142 | local prt6 = Instance.new("Part") | |
143 | prt6.formFactor = 1 | |
144 | prt6.CanCollide = false | |
145 | prt6.Name = "Handle2" | |
146 | prt6.Locked = true | |
147 | prt6.Size = Vector3.new(1,1,1) | |
148 | prt6.Parent = swordholder | |
149 | msh6.Parent = prt6 | |
150 | prt6.BrickColor = part2color | |
151 | local prt7 = Instance.new("Part") | |
152 | prt7.formFactor = 1 | |
153 | prt7.CanCollide = false | |
154 | prt7.Name = "Handle3" | |
155 | prt7.Locked = true | |
156 | prt7.Size = Vector3.new(1,1,1) | |
157 | prt7.Parent = swordholder | |
158 | msh7.Parent = prt7 | |
159 | prt7.BrickColor = bladecolor | |
160 | local prt8 = Instance.new("Part") | |
161 | prt8.formFactor = 1 | |
162 | prt8.CanCollide = false | |
163 | prt8.Name = "BowString" | |
164 | prt8.Locked = true | |
165 | prt8.Size = Vector3.new(1,4,1) | |
166 | prt8.Parent = swordholder | |
167 | msh8.Parent = prt8 | |
168 | prt8.BrickColor = bladecolor | |
169 | local prt9 = Instance.new("Part") | |
170 | prt9.formFactor = 1 | |
171 | prt9.CanCollide = false | |
172 | prt9.Name = "BasePart2" | |
173 | prt9.Locked = true | |
174 | prt9.Size = Vector3.new(1,1,1) | |
175 | prt9.Parent = swordholder | |
176 | msh9.Parent = prt9 | |
177 | prt9.BrickColor = bladecolor | |
178 | local prt10 = Instance.new("Part") | |
179 | prt10.formFactor = 1 | |
180 | prt10.CanCollide = false | |
181 | prt10.Name = "Part1" | |
182 | prt10.Locked = true | |
183 | prt10.Size = Vector3.new(1,3,1) | |
184 | prt10.Parent = swordholder | |
185 | msh10.Parent = prt10 | |
186 | prt10.BrickColor = part2color | |
187 | local prt11 = Instance.new("Part") | |
188 | prt11.formFactor = 1 | |
189 | prt11.CanCollide = false | |
190 | prt11.Name = "Part2" | |
191 | prt11.Locked = true | |
192 | prt11.Size = Vector3.new(1,3,1) | |
193 | prt11.Parent = swordholder | |
194 | msh11.Parent = prt11 | |
195 | prt11.BrickColor = part2color | |
196 | local prt12 = Instance.new("Part") | |
197 | prt12.formFactor = 1 | |
198 | prt12.CanCollide = false | |
199 | prt12.Name = "Part3" | |
200 | prt12.Locked = true | |
201 | prt12.Size = Vector3.new(1,1,1) | |
202 | prt12.Parent = swordholder | |
203 | msh12.Parent = prt12 | |
204 | prt12.BrickColor = part2color | |
205 | local prt13 = Instance.new("Part") | |
206 | prt13.formFactor = 1 | |
207 | prt13.CanCollide = false | |
208 | prt13.Name = "Part4" | |
209 | prt13.Locked = true | |
210 | prt13.Size = Vector3.new(1,1,1) | |
211 | prt13.Parent = swordholder | |
212 | msh13.Parent = prt13 | |
213 | prt13.BrickColor = part2color | |
214 | local prt14 = Instance.new("Part") | |
215 | prt14.formFactor = 1 | |
216 | prt14.CanCollide = false | |
217 | prt14.Name = "Part4" | |
218 | prt14.Locked = true | |
219 | prt14.Size = Vector3.new(1,1,1) | |
220 | prt14.Parent = swordholder | |
221 | msh14.Parent = prt14 | |
222 | prt14.BrickColor = BrickColor.new("Bright yellow") | |
223 | --[[local leftarm = LeftArm:Clone() | |
224 | leftarm.Parent = swordholder | |
225 | leftarm.Name = "Left Arm" | |
226 | leftarm.CanCollide = false | |
227 | local rightarm = RightArm:Clone() | |
228 | rightarm.Parent = swordholder | |
229 | rightarm.Name = "Right Arm" | |
230 | rightarm.CanCollide = false | |
231 | local h = Instance.new("Humanoid") | |
232 | h.Parent = swordholder | |
233 | local shirt = Character.Shirt:Clone() | |
234 | shirt.Parent = swordholder | |
235 | local pants = Character.Pants:Clone() | |
236 | pants.Parent = swordholder | |
237 | local wel = Instance.new("Weld") | |
238 | wel.Parent = rightarm | |
239 | wel.Part0 = rightarm | |
240 | wel.Part1 = RightArm | |
241 | local wel2 = Instance.new("Weld") | |
242 | wel2.Parent = leftarm | |
243 | wel2.Part0 = leftarm | |
244 | wel2.Part1 = LeftArm ]] | |
245 | --[[ | |
246 | local ff = Instance.new("ForceField") | |
247 | ff.Parent = prt12]] | |
248 | ||
249 | --[[local SlashSound = Instance.new("Sound") | |
250 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
251 | SlashSound.Parent = swordholder | |
252 | SlashSound.Volume = .7 ]] | |
253 | ||
254 | ||
255 | local w1 = Instance.new("Weld") | |
256 | w1.Parent = prt1 | |
257 | w1.Part0 = prt1 | |
258 | local w2 = Instance.new("Weld") | |
259 | w2.Parent = prt2 | |
260 | w2.Part0 = prt2 | |
261 | w2.Part1 = prt1 | |
262 | w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
263 | w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -1-0.75+0.5, 0) | |
264 | local w3 = Instance.new("Weld") | |
265 | w3.Parent = prt3 | |
266 | w3.Part0 = prt3 | |
267 | w3.Part1 = prt1 | |
268 | w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
269 | w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, -1-0.75, 0) | |
270 | local w4 = Instance.new("Weld") | |
271 | w4.Parent = prt4 | |
272 | w4.Part0 = prt4 | |
273 | w4.Part1 = prt1 | |
274 | w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
275 | w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(60), 0, 0) * CFrame.new(0, -1.5, -1.5) | |
276 | local w5 = Instance.new("Weld") | |
277 | w5.Parent = prt5 | |
278 | w5.Part0 = prt5 | |
279 | w5.Part1 = prt1 | |
280 | w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
281 | w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(120), 0, 0) * CFrame.new(0, -1.5, 1.5) | |
282 | local w6 = Instance.new("Weld") | |
283 | w6.Parent = prt6 | |
284 | w6.Part0 = prt6 | |
285 | w6.Part1 = prt1 | |
286 | w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
287 | w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(60), math.rad(45), 0) * CFrame.new(0.5, -0.5, -0.5) | |
288 | local w7 = Instance.new("Weld") | |
289 | w7.Parent = prt7 | |
290 | w7.Part0 = prt7 | |
291 | w7.Part1 = prt6 | |
292 | w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
293 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(120), math.rad(0), 0) * CFrame.new(0,0.85,0.45) | |
294 | local w8 = Instance.new("Weld") | |
295 | w8.Parent = prt8 | |
296 | w8.Part0 = prt8 | |
297 | w8.Part1 = prt1 | |
298 | w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
299 | w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, -1-0.2, 0) | |
300 | local w9 = Instance.new("Weld") | |
301 | w9.Parent = prt9 | |
302 | w9.Part0 = prt9 | |
303 | w9.Part1 = prt1 | |
304 | w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
305 | w9.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.25, 0) | |
306 | local w10 = Instance.new("Weld") | |
307 | w10.Parent = prt10 | |
308 | w10.Part0 = prt10 | |
309 | w10.Part1 = prt1 | |
310 | w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
311 | w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(25), 0,0) * CFrame.new(0, 1.85, -0.5) | |
312 | local w11 = Instance.new("Weld") | |
313 | w11.Parent = prt11 | |
314 | w11.Part0 = prt11 | |
315 | w11.Part1 = prt1 | |
316 | w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
317 | w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0) * CFrame.new(0, 1.85, 0.2) | |
318 | local w12 = Instance.new("Weld") | |
319 | w12.Parent = prt12 | |
320 | w12.Part0 = prt12 | |
321 | w12.Part1 = prt1 | |
322 | w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
323 | w12.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 2.95, -0.3) | |
324 | local w13 = Instance.new("Weld") | |
325 | w13.Parent = prt13 | |
326 | w13.Part0 = prt13 | |
327 | w13.Part1 = prt1 | |
328 | w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
329 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.8, -0.2) | |
330 | local w14 = Instance.new("Weld") | |
331 | w14.Parent = prt14 | |
332 | w14.Part0 = prt14 | |
333 | w14.Part1 = prt1 | |
334 | w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
335 | w14.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.4, -0.2) | |
336 | function unequipweld() | |
337 | w1.Part1 = Torso | |
338 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
339 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90),math.rad(-90+90), 0) * CFrame.new(-0.95, -1, -0.9) | |
340 | end | |
341 | ||
342 | local GUIMain = Instance.new("GuiMain") | |
343 | GUIMain.Parent = PlayerGui | |
344 | GUIMain.Name = "Bowgun GUI" | |
345 | local MainTray = Instance.new("Frame") | |
346 | MainTray.Parent = GUIMain | |
347 | MainTray.Name = "Bowgun Tray" | |
348 | MainTray.BackgroundTransparency = 1 | |
349 | MainTray.Position = UDim2.new(0, 0, 0.180000022, 0) | |
350 | MainTray.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0) | |
351 | local NormFrame = Instance.new("Frame") | |
352 | NormFrame.Parent = MainTray | |
353 | NormFrame.Name = "Normal Ammo Frame" | |
354 | NormFrame.BackgroundColor = BrickColor.new("Bright yellow") | |
355 | NormFrame.Position = UDim2.new(0.420000017, 0, 0, 0) | |
356 | NormFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
357 | NormFrame.BorderColor3 = Color3.new(1,1,1) | |
358 | local NormText1 = Instance.new("TextBox") | |
359 | NormText1.Parent = NormFrame | |
360 | NormText1.Name = "Normal Ammo Text" | |
361 | NormText1.FontSize = "Size10" | |
362 | NormText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
363 | NormText1.Text = "Normal Ammo" | |
364 | local NormText2 = Instance.new("TextBox") | |
365 | NormText2.Parent = NormFrame | |
366 | NormText2.Name = "Normal Ammo Text" | |
367 | NormText2.FontSize = "Size10" | |
368 | NormText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
369 | NormText2.Text = "Ammo(5)" | |
370 | local PoisFrame = Instance.new("Frame") | |
371 | PoisFrame.Parent = MainTray | |
372 | PoisFrame.Name = "Poison Ammo Frame" | |
373 | PoisFrame.BackgroundColor = BrickColor.new("Royal purple") | |
374 | PoisFrame.Position = UDim2.new(0.420000017, 0, 0.300000012, 0) | |
375 | PoisFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
376 | PoisFrame.BorderColor3 = Color3.new(0,0,0) | |
377 | local PoisText1 = Instance.new("TextBox") | |
378 | PoisText1.Parent = PoisFrame | |
379 | PoisText1.Name = "Poison Ammo Text" | |
380 | PoisText1.FontSize = "Size10" | |
381 | PoisText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
382 | PoisText1.Text = "Poison Ammo" | |
383 | local PoisText2 = Instance.new("TextBox") | |
384 | PoisText2.Parent = PoisFrame | |
385 | PoisText2.Name = "Poison Ammo Text" | |
386 | PoisText2.FontSize = "Size10" | |
387 | PoisText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
388 | PoisText2.Text = "Ammo(4)" | |
389 | local HealFrame = Instance.new("Frame") | |
390 | HealFrame.Parent = MainTray | |
391 | HealFrame.Name = "Heal Ammo Frame" | |
392 | HealFrame.BackgroundColor = BrickColor.new("Medium green") | |
393 | HealFrame.Position = UDim2.new(0.420000017, 0, 0.600000024, 0) | |
394 | HealFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
395 | HealFrame.BorderColor3 = Color3.new(0,0,0) | |
396 | local HealText1 = Instance.new("TextBox") | |
397 | HealText1.Parent = HealFrame | |
398 | HealText1.Name = "Heal Ammo Text" | |
399 | HealText1.FontSize = "Size10" | |
400 | HealText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
401 | HealText1.Text = "Heal Ammo" | |
402 | local HealText2 = Instance.new("TextBox") | |
403 | HealText2.Parent = HealFrame | |
404 | HealText2.Name = "Heal Ammo Text" | |
405 | HealText2.FontSize = "Size10" | |
406 | HealText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
407 | HealText2.Text = "Ammo(2)" | |
408 | local BoomFrame = Instance.new("Frame") | |
409 | BoomFrame.Parent = MainTray | |
410 | BoomFrame.Name = "Explosion Ammo Frame" | |
411 | BoomFrame.BackgroundColor = BrickColor.new("Really red") | |
412 | BoomFrame.Position = UDim2.new(0.420000017, 0, 0.900000036, 0) | |
413 | BoomFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
414 | BoomFrame.BorderColor3 = Color3.new(0,0,0) | |
415 | local BoomText1 = Instance.new("TextBox") | |
416 | BoomText1.Parent = BoomFrame | |
417 | BoomText1.Name = "Explosion Ammo Text" | |
418 | BoomText1.FontSize = "Size10" | |
419 | BoomText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
420 | BoomText1.Text = "Explosion Ammo" | |
421 | local BoomText2 = Instance.new("TextBox") | |
422 | BoomText2.Parent = BoomFrame | |
423 | BoomText2.Name = "Explosion Ammo Text" | |
424 | BoomText2.FontSize = "Size10" | |
425 | BoomText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
426 | BoomText2.Text = "Ammo(1)" | |
427 | local ElecFrame = Instance.new("Frame") | |
428 | ElecFrame.Parent = MainTray | |
429 | ElecFrame.Name = "Electric Ammo Frame" | |
430 | ElecFrame.BackgroundColor = BrickColor.new("New Yeller") | |
431 | ElecFrame.Position = UDim2.new(0.420000017, 0, 1.2, 0) | |
432 | ElecFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
433 | ElecFrame.BorderColor3 = Color3.new(0,0,0) | |
434 | local ElecText1 = Instance.new("TextBox") | |
435 | ElecText1.Parent = ElecFrame | |
436 | ElecText1.Name = "Electric Ammo Text" | |
437 | ElecText1.FontSize = "Size10" | |
438 | ElecText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
439 | ElecText1.Text = "Electric Ammo" | |
440 | local ElecText2 = Instance.new("TextBox") | |
441 | ElecText2.Parent = ElecFrame | |
442 | ElecText2.Name = "Rapid Ammo Text" | |
443 | ElecText2.FontSize = "Size10" | |
444 | ElecText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
445 | ElecText2.Text = "Ammo(4)" | |
446 | local RapidFrame = Instance.new("Frame") | |
447 | RapidFrame.Parent = MainTray | |
448 | RapidFrame.Name = "Rapid Ammo Frame" | |
449 | RapidFrame.BackgroundColor = BrickColor.new("Dark stone grey") | |
450 | RapidFrame.Position = UDim2.new(0.420000017, 0, 1.5, 0) | |
451 | RapidFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
452 | RapidFrame.BorderColor3 = Color3.new(0,0,0) | |
453 | local RapidText1 = Instance.new("TextBox") | |
454 | RapidText1.Parent = RapidFrame | |
455 | RapidText1.Name = "Rapid Ammo Text" | |
456 | RapidText1.FontSize = "Size10" | |
457 | RapidText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
458 | RapidText1.Text = "Rapid Ammo" | |
459 | local RapidText2 = Instance.new("TextBox") | |
460 | RapidText2.Parent = RapidFrame | |
461 | RapidText2.Name = "Rapid Ammo Text" | |
462 | RapidText2.FontSize = "Size10" | |
463 | RapidText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
464 | RapidText2.Text = "Ammo(10)" | |
465 | local ItemFrame = Instance.new("Frame") | |
466 | ItemFrame.Parent = MainTray | |
467 | ItemFrame.Name = "Item Ammo Frame" | |
468 | ItemFrame.Position = UDim2.new(0.420000017, 800, 0, 0) | |
469 | ItemFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
470 | ItemFrame.BorderColor3 = Color3.new(0,0,0) | |
471 | local ItemText1 = Instance.new("TextBox") | |
472 | ItemText1.Parent = ItemFrame | |
473 | ItemText1.Name = "Item Equipped" | |
474 | ItemText1.FontSize = "Size10" | |
475 | ItemText1.Position = UDim2.new(0.499999988, 0, 0.300000012, 0) | |
476 | ItemText1.Text = "Item Equipped:" | |
477 | local ItemText2 = Instance.new("TextBox") | |
478 | ItemText2.Parent = ItemFrame | |
479 | ItemText2.Name = "Dah Item" | |
480 | ItemText2.FontSize = "Size10" | |
481 | ItemText2.Position = UDim2.new(0.499999988, 0, 0.700000012, 0) | |
482 | ItemText2.Text = "Bloxy Cola" | |
483 | ||
484 | ||
485 | function SlashSound(parent) --linerider64 was here :D | |
486 | Parent = workspace | |
487 | local slashsound = Instance.new("Sound") | |
488 | slashsound.Parent = Parent | |
489 | slashsound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
490 | slashsound.Pitch = 0.5 | |
491 | slashsound.Volume = 1 | |
492 | --slashsound:play() | |
493 | slashsound.PlayOnRemove = true | |
494 | coroutine.resume(coroutine.create(function() | |
495 | wait(0) | |
496 | slashsound.Parent = nil | |
497 | end)) | |
498 | end | |
499 | function BashedSound(parent) --linerider64 was here :D | |
500 | Parent = workspace | |
501 | BAMhitsound=Instance.new("Sound") | |
502 | BAMhitsound.SoundId="http://www.roblox.com/asset/?id=2801263" | |
503 | BAMhitsound.Pitch=1.8 | |
504 | BAMhitsound.Parent=Parent | |
505 | BAMhitsound.Volume = 1 | |
506 | --BAMhitsound:play() | |
507 | BAMhitsound.PlayOnRemove = true | |
508 | coroutine.resume(coroutine.create(function() | |
509 | wait(0) | |
510 | BAMhitsound.Parent = nil | |
511 | end)) | |
512 | end | |
513 | function ShootingSound(parent) --linerider64 was here :D | |
514 | Parent = workspace | |
515 | local firesound = Instance.new("Sound") | |
516 | firesound.Parent = Parent | |
517 | firesound.SoundId = "http://www.roblox.com/asset/?id=16211041" | |
518 | firesound.Pitch=1 | |
519 | firesound.Parent=parent | |
520 | firesound.Volume = 1 | |
521 | --firesound:play() | |
522 | firesound.PlayOnRemove = true | |
523 | coroutine.resume(coroutine.create(function() | |
524 | wait(0) | |
525 | firesound.Parent = nil | |
526 | end)) | |
527 | end | |
528 | function HittedSound(parent) --linerider64 was here :D | |
529 | Parent = workspace | |
530 | local hitsound = Instance.new("Sound") | |
531 | hitsound.Parent = Parent | |
532 | hitsound.SoundId = "http://www.roblox.com/asset/?id=16211030" | |
533 | hitsound.Pitch=1 | |
534 | hitsound.Parent=parent | |
535 | hitsound.Volume = 1 | |
536 | --hitsound:play() | |
537 | hitsound.PlayOnRemove = true | |
538 | coroutine.resume(coroutine.create(function() | |
539 | wait(0) | |
540 | hitsound.Parent = nil | |
541 | end)) | |
542 | end | |
543 | function KaBEWMSound(parent) | |
544 | Parent = workspace | |
545 | local bewmsound = Instance.new("Sound") | |
546 | bewmsound.Parent = Parent | |
547 | bewmsound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
548 | bewmsound.Pitch=0.5 | |
549 | bewmsound.Parent=parent | |
550 | bewmsound.Volume = 1 | |
551 | --bewmsound:play() | |
552 | bewmsound.PlayOnRemove = true | |
553 | coroutine.resume(coroutine.create(function() | |
554 | wait(0) | |
555 | bewmsound.Parent = nil | |
556 | end)) | |
557 | end | |
558 | function ReloadingSound(parent) | |
559 | Parent = workspace | |
560 | local reloadsound = Instance.new("Sound") | |
561 | reloadsound.Parent = Parent | |
562 | reloadsound.SoundId = "http://roblox.com/asset/?id=10209834" | |
563 | reloadsound.Pitch = 0.8 | |
564 | reloadsound.Volume = 0.8 | |
565 | --reloadsound:play() | |
566 | reloadsound.PlayOnRemove = true | |
567 | coroutine.resume(coroutine.create(function() | |
568 | wait(0) | |
569 | reloadsound.Parent = nil | |
570 | end)) | |
571 | end | |
572 | function ChangingSound(parent) | |
573 | Parent = workspace | |
574 | local changingsound = Instance.new("Sound") | |
575 | changingsound.Parent = Parent | |
576 | changingsound.SoundId = "http://roblox.com/asset/?id=10209881" | |
577 | changingsound.Pitch = 1 | |
578 | changingsound.Volume = 0.8 | |
579 | --changingsound:play() | |
580 | changingsound.PlayOnRemove = true | |
581 | coroutine.resume(coroutine.create(function() | |
582 | wait(0) | |
583 | changingsound.Parent = nil | |
584 | end)) | |
585 | end | |
586 | function BloxyColaSound(parent) | |
587 | Parent = workspace | |
588 | local colasound = Instance.new("Sound") | |
589 | colasound.Parent = Parent | |
590 | colasound.SoundId = "http://www.roblox.com/asset/?id=10721950" | |
591 | colasound.Pitch = 1 | |
592 | colasound.Volume = 0.8 | |
593 | colasound.PlayOnRemove = true | |
594 | coroutine.resume(coroutine.create(function() | |
595 | wait(0) | |
596 | colasound.Parent = nil | |
597 | end)) | |
598 | end | |
599 | function BloxyColaDrinkSound(parent) | |
600 | Parent = workspace | |
601 | local coladrinksound = Instance.new("Sound") | |
602 | coladrinksound.Parent = Parent | |
603 | coladrinksound.SoundId = "http://www.roblox.com/asset/?id=10722059" | |
604 | coladrinksound.Pitch = 1 | |
605 | coladrinksound.Volume = 0.8 | |
606 | coladrinksound.PlayOnRemove = true | |
607 | coroutine.resume(coroutine.create(function() | |
608 | wait(0) | |
609 | coladrinksound.Parent = nil | |
610 | end)) | |
611 | end | |
612 | function EXPLOSIONSound(parent) | |
613 | Parent = workspace | |
614 | local boomsound = Instance.new("Sound") | |
615 | boomsound.Parent = Parent | |
616 | boomsound.SoundId = "http://www.roblox.com/asset?id=2101148" | |
617 | boomsound.Pitch = 0.8 | |
618 | boomsound.Volume = 0.8 | |
619 | boomsound.PlayOnRemove = true | |
620 | coroutine.resume(coroutine.create(function() | |
621 | wait(0) | |
622 | boomsound.Parent = nil | |
623 | end)) | |
624 | end | |
625 | function SwingSound(parent) | |
626 | Parent = workspace | |
627 | local swingsound = Instance.new("Sound") | |
628 | swingsound.Parent = Parent | |
629 | swingsound.SoundId = "http://roblox.com/asset/?id=10209640" | |
630 | swingsound.Pitch = 0.8 | |
631 | swingsound.Volume = 0.8 | |
632 | swingsound.PlayOnRemove = true | |
633 | coroutine.resume(coroutine.create(function() | |
634 | wait(0) | |
635 | swingsound.Parent = nil | |
636 | end)) | |
637 | end | |
638 | function GlassBreakSound(parent) | |
639 | Parent = workspace | |
640 | local breaksound = Instance.new("Sound") | |
641 | breaksound.Parent = Parent | |
642 | breaksound.SoundId = "rbxasset://Sounds/glassbreak.wav" | |
643 | breaksound.Pitch = 1.1 | |
644 | breaksound.Volume = 0.8 | |
645 | breaksound.PlayOnRemove = true | |
646 | coroutine.resume(coroutine.create(function() | |
647 | wait(0) | |
648 | breaksound.Parent = nil | |
649 | end)) | |
650 | end | |
651 | ||
652 | local reloadsound = Instance.new("Sound") | |
653 | reloadsound.Parent = prt1 | |
654 | reloadsound.SoundId = "http://roblox.com/asset/?id=10209834" | |
655 | reloadsound.Pitch = 0.8 | |
656 | reloadsound.Volume = 0.7 | |
657 | ||
658 | unequipweld() | |
659 | ||
660 | function equipweld() | |
661 | w1.Part1 = RightArm | |
662 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
663 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9, 0.) | |
664 | end | |
665 | ||
666 | ||
667 | function hideanim() | |
668 | for i = 1, 0 , -0.2 do | |
669 | wait() | |
670 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1*i)+math.rad(90)*i,0) | |
671 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i,0,0) | |
672 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
673 | LW.C1 = CFrame.new(0, 0.5, 0) | |
674 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9-0.65*i, 0.25*i) | |
675 | end | |
676 | for i = 0 , 1 , 0.05 do | |
677 | wait() | |
678 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(275)*i, 1,-1*i) | |
679 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
680 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
681 | LW.C1 = CFrame.new(0, 0.5, 0) | |
682 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(90), 0) * CFrame.new(-2+2*i, 0.9, 0) | |
683 | end | |
684 | end | |
685 | ||
686 | ||
687 | function equipanim() | |
688 | ||
689 | for i = 0 , 1 , 0.05 do | |
690 | ||
691 | wait() | |
692 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(275)-math.rad(275)*i, 1,-1+1*i) | |
693 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
694 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
695 | LW.C1 = CFrame.new(0, 0.5, 0) | |
696 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90*i), math.rad(90), 0) * CFrame.new(-2*i, 0.9, 0) | |
697 | end | |
698 | for i = 0 , 1 , 0.1 do | |
699 | ||
700 | wait() | |
701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1*i)+math.rad(90)*i,0) | |
702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i,0,0) | |
703 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,0,1+.35*i) | |
704 | LW.C1 = CFrame.new(0, 0.5, 0) | |
705 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9-0.65*i, 0.25*i) | |
706 | end | |
707 | ||
708 | ||
709 | end | |
710 | ||
711 | --[[ | |
712 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1, 1,0) | |
713 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
714 | LW.C0 = CFrame.new(-1, 1, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.25) | |
715 | LW.C1 = CFrame.new(0, 0.5, 0) | |
716 | ||
717 | ]] | |
718 | ||
719 | function blast(n) | |
720 | local colors = {BrickColor.new("Bright red")} | |
721 | local mesh = Instance.new("SpecialMesh") | |
722 | mesh.MeshType = "Sphere" | |
723 | local shell = Instance.new("Part") | |
724 | mesh.Parent = shell | |
725 | shell.Anchored = true | |
726 | shell.formFactor = 1 | |
727 | shell.Size = Vector3.new(1,1,1) | |
728 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
729 | shell.CFrame = CF + CF.lookVector * 3 | |
730 | shell.Parent = workspace | |
731 | shell.Transparency = 0 | |
732 | shell.BrickColor = colors[math.random(1,#colors)] | |
733 | if shot == "Poison" then | |
734 | shell.BrickColor = BrickColor.new("Royal purple") | |
735 | elseif shot == "Heal" then | |
736 | shell.BrickColor = BrickColor.new("Medium green") | |
737 | elseif shot == "Explosion" then | |
738 | shell.BrickColor = BrickColor.new("Really red") | |
739 | elseif shot == "Rapid" then | |
740 | shell.BrickColor = BrickColor.new("Dark stone grey") | |
741 | elseif shot == "Electric" then | |
742 | shell.BrickColor = BrickColor.new("New Yeller") | |
743 | end | |
744 | randomv = Vector3.new(n*10,n*10,n*10) | |
745 | for i = 0 , 1 , 0.15 do | |
746 | wait() | |
747 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
748 | shell.Transparency = 1*i | |
749 | end | |
750 | shell.Parent = nil | |
751 | end | |
752 | ||
753 | ||
754 | ||
755 | if (script.Parent.className ~= "HopperBin") then | |
756 | Tool = Instance.new("HopperBin") | |
757 | Tool.Parent = Backpack | |
758 | Tool.Name = "Light Bowgun" | |
759 | Tool.TextureId = "http://www.roblox.com/asset/?id=39539873" | |
760 | script.Parent = Tool | |
761 | Player.Backpack["Light Bowgun"].TextureId = "http://www.roblox.com/asset/?id=39539873" | |
762 | end | |
763 | Bin = script.Parent | |
764 | ||
765 | ||
766 | function OT(hit) | |
767 | if hit.Parent == nil then return end | |
768 | local hum = hit.Parent:findFirstChild("Humanoid") | |
769 | if hum ~= nil and hum ~= Character.Humanoid then | |
770 | if meleedebounce == false then | |
771 | BashedSound(prt2) | |
772 | --BAMhitsound:Play() | |
773 | meleedebounce = true | |
774 | coroutine.resume(coroutine.create(function() | |
775 | wait(0.5) | |
776 | meleedebounce = false | |
777 | end)) | |
778 | v=Instance.new("BodyVelocity") | |
779 | v.P=1000 | |
780 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
781 | v.velocity=prt2.CFrame.lookVector*25+Torso.Velocity/1.05 | |
782 | v.Parent=hum.Parent.Torso | |
783 | coroutine.resume(coroutine.create(function() | |
784 | wait(0.3) | |
785 | v.Parent = nil | |
786 | end)) | |
787 | DBHit(hum.Parent.Head,prt2) | |
788 | local damam = math.random(5,20) | |
789 | hum:TakeDamage(damam) | |
790 | showDamage(hum.Parent,damam,1) | |
791 | end | |
792 | end | |
793 | ||
794 | end | |
795 | ||
796 | ||
797 | ||
798 | ||
799 | ||
800 | function walkspeed(value) | |
801 | Character.Humanoid.WalkSpeed = value | |
802 | end | |
803 | ||
804 | function printz(m) --Don't use this XP | |
805 | msg = Instance.new("Message") | |
806 | msg.Parent = Player | |
807 | msg.Text = m | |
808 | coroutine.resume(coroutine.create(function() | |
809 | wait(2) | |
810 | msg.Parent = nil | |
811 | end)) | |
812 | end | |
813 | ||
814 | function NormalS(lvl) --Wow. linerider64's bowgun functions are really complicated o.o | |
815 | ||
816 | --Oh wait, this function has nothing on XD | |
817 | --[[ | |
818 | ||
819 | coroutine.resume(coroutine.create(function() | |
820 | ||
821 | for ii = 1 , 20 do | |
822 | local a = arrow | |
823 | wait(0.1) | |
824 | local c = game.Workspace:GetChildren(); | |
825 | for i = 1, #c do | |
826 | local hum = c[i]:findFirstChild("Humanoid") | |
827 | if hum ~= nil and hum.Health ~= 0 then | |
828 | local head = c[i]:findFirstChild("Head"); | |
829 | if head ~= nil then | |
830 | local targ = head.Position - a.Position; | |
831 | local mag = targ.magnitude; | |
832 | if mag <= 3 and c[i].Name ~= Character.Name then | |
833 | hum:TakeDamage(damage) | |
834 | --arrow.Parent = nil | |
835 | end | |
836 | end | |
837 | end | |
838 | end | |
839 | ||
840 | ||
841 | end | |
842 | end))]] | |
843 | ||
844 | end | |
845 | ||
846 | function bulletshoot() | |
847 | local freakingbullet = Instance.new("Part") --trololol X3 | |
848 | freakingbullet.formFactor = 1 | |
849 | freakingbullet.Parent = workspace | |
850 | freakingbullet.CanCollide = false | |
851 | freakingbullet.BrickColor = BrickColor.new("New Yeller") | |
852 | freakingbullet.Name = "Bullet6" | |
853 | freakingbullet.Size = Vector3.new(1,1,1) | |
854 | freakingbullet.Position = Torso.Position | |
855 | freakingbullet.CFrame = CF * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
856 | freakingbullet.Velocity = Torso.CFrame.lookVector * 100 | |
857 | local freakingbulmsh = Instance.new("CylinderMesh") | |
858 | freakingbulmsh.Parent = freakingbullet | |
859 | freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3) | |
860 | local force = Instance.new("BodyForce") | |
861 | force.Parent = freakingbullet | |
862 | force.force = Vector3.new(0,240,0) | |
863 | coroutine.resume(coroutine.create(function() | |
864 | while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3 | |
865 | wait() | |
866 | local c = game.Workspace:GetChildren(); | |
867 | for i = 1, #c do | |
868 | local hum = c[i]:findFirstChild("Humanoid") | |
869 | if hum ~= nil and hum.Health ~= 0 then | |
870 | local head = c[i]:findFirstChild("Head"); | |
871 | if head ~= nil then | |
872 | local targ = head.Position - freakingbullet.Position; | |
873 | local mag = targ.magnitude; | |
874 | if mag <= 4 and c[i].Name ~= Player.Name then | |
875 | hum:TakeDamage(15) | |
876 | v=Instance.new("BodyVelocity") | |
877 | v.P=1000 | |
878 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
879 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
880 | v.Parent=hum.Parent.Torso | |
881 | coroutine.resume(coroutine.create(function() | |
882 | wait(0.3) | |
883 | v.Parent = nil | |
884 | end)) | |
885 | game:GetService("Debris"):AddItem(v,.1) | |
886 | freakingbullet.Parent = nil | |
887 | end | |
888 | end | |
889 | end | |
890 | end | |
891 | end | |
892 | end)) | |
893 | coroutine.resume(coroutine.create(function() | |
894 | freakingbullet.Position = Torso.Position | |
895 | freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
896 | freakingbullet.Parent = nil | |
897 | end)) | |
898 | end | |
899 | ||
900 | function WeakShot(SpeedModifier) | |
901 | Character.Humanoid.WalkSpeed = 14 | |
902 | if shot == "Normal" then | |
903 | if normalammo == 0 then | |
904 | attack = true | |
905 | reload(normammobase) | |
906 | normalammo = normammobase | |
907 | attack = false | |
908 | return | |
909 | else | |
910 | normalammo = normalammo - 1 | |
911 | end | |
912 | elseif shot == "Poison" then | |
913 | if poisonammo == 0 then | |
914 | attack = true | |
915 | reload(poisammobase) | |
916 | poisonammo = poisammobase | |
917 | attack = false | |
918 | return | |
919 | else | |
920 | poisonammo = poisonammo - 1 | |
921 | end | |
922 | elseif shot == "Heal" then | |
923 | if healammo == 0 then | |
924 | attack = true | |
925 | reload(healammobase) | |
926 | healammo = healammobase | |
927 | attack = false | |
928 | return | |
929 | else | |
930 | healammo = healammo - 1 | |
931 | end | |
932 | elseif shot == "Explosion" then | |
933 | if explosionammo == 0 then | |
934 | attack = true | |
935 | reload(BOOMammobase) | |
936 | explosionammo = BOOMammobase | |
937 | attack = false | |
938 | return | |
939 | else | |
940 | explosionammo = explosionammo - 1 | |
941 | end | |
942 | elseif shot == "Electric" then | |
943 | if elecammo == 0 then | |
944 | attack = true | |
945 | reload(1) | |
946 | elecammo = elecammobase | |
947 | attack = false | |
948 | return | |
949 | else | |
950 | elecammo = elecammo - 1 | |
951 | end | |
952 | elseif shot == "Rapid" then | |
953 | if rapidammo == 0 then | |
954 | attack = true | |
955 | reload(10) | |
956 | rapidammo = rapidammobase | |
957 | attack = false | |
958 | return | |
959 | else | |
960 | -- rapidammo = rapidammo - 1 | |
961 | end | |
962 | end | |
963 | if shot == "Rapid" then return end | |
964 | attack = true | |
965 | coroutine.resume(coroutine.create( | |
966 | function() | |
967 | blast(1) | |
968 | end | |
969 | )) | |
970 | local colors = {BrickColor.new("Institutional white")} | |
971 | local mesh = Instance.new("BlockMesh") | |
972 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
973 | local case1m = Instance.new("BlockMesh") | |
974 | case1m.Scale = Vector3.new(0.25,0.5,1.2) | |
975 | local case2m = Instance.new("BlockMesh") | |
976 | case2m.Scale = Vector3.new(0.25,0.5,1.2) | |
977 | if shot == "Explosion" then | |
978 | mesh.Scale = Vector3.new(0.75,0.75,1.5) | |
979 | case1m.Scale = Vector3.new(0.75,1,1.7) | |
980 | case2m.Scale = Vector3.new(0.75,1,1.7) | |
981 | end | |
982 | local arrow = Instance.new("Part") | |
983 | mesh.Parent = arrow | |
984 | arrow.formFactor = 1 | |
985 | arrow.Size = Vector3.new(1,1,1) | |
986 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
987 | arrow.CFrame = CF + CF.lookVector * 3 | |
988 | arrow.Parent = workspace | |
989 | arrow.Transparency = 0 | |
990 | arrow.BrickColor = BrickColor.new("Bright yellow") | |
991 | if shot == "Poison" then | |
992 | arrow.BrickColor = BrickColor.new("Royal purple") | |
993 | elseif shot == "Heal" then | |
994 | arrow.BrickColor = BrickColor.new("Medium green") | |
995 | elseif shot == "Explosion" then | |
996 | arrow.BrickColor = BrickColor.new("Really red") | |
997 | elseif shot == "Rapid" then | |
998 | arrow.BrickColor = BrickColor.new("Dark stone grey") | |
999 | elseif shot == "Electric" then | |
1000 | arrow.BrickColor = BrickColor.new("New Yeller") | |
1001 | --arrow.Transparency = 1 | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | Stun2=function(part) | |
1004 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
1005 | return | |
1006 | end]] | |
1007 | Torsoh2=part | |
1008 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
1009 | ST2=Torsoh2.Position | |
1010 | --[[ p=Instance.new("BodyPosition") | |
1011 | p.P=3000 | |
1012 | p.D=100 | |
1013 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
1014 | p.position=Torsoh2.Position | |
1015 | p.Parent=Torsoh2]] | |
1016 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do | |
1017 | -- f1:Play() | |
1018 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
1019 | Start2=End2 | |
1020 | End2=Torsoh2.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
1021 | e=Instance.new("Part") | |
1022 | e.TopSurface=0 | |
1023 | e.BottomSurface=0 | |
1024 | e.CanCollide=false | |
1025 | e.Anchored=true | |
1026 | e.formFactor="Symmetric" | |
1027 | e.Size=Vector3.new(1,1,1) | |
1028 | Look2=(End2.p-Start2.p).unit | |
1029 | m=Instance.new("BlockMesh") | |
1030 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
1031 | m.Parent=e | |
1032 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
1033 | e.Reflectance=.3 | |
1034 | e.Name="Zap" | |
1035 | e.BrickColor=BrickColor.new("New Yeller") | |
1036 | e.Parent=part.Parent | |
1037 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
1038 | wait(.1) | |
1039 | end | |
1040 | wait(.25) | |
1041 | -- p.Parent=nil | |
1042 | end | |
1043 | Stun2(arrow) | |
1044 | end)) | |
1045 | end | |
1046 | ShootingSound(prt1) | |
1047 | --firesound:Play() | |
1048 | --[[local hitsond = hitsound:Clone() | |
1049 | hitsond.Parent = arrow ]] | |
1050 | --hitsond.Looped = false | |
1051 | coroutine.resume(coroutine.create(function() | |
1052 | while arrow.Parent ~= nil do --I use this function instead of the touch function :3 | |
1053 | wait() | |
1054 | local c = game.Workspace:GetChildren(); | |
1055 | for i = 1, #c do | |
1056 | local hum = c[i]:findFirstChild("Humanoid") | |
1057 | if hum ~= nil and hum.Health ~= 0 then | |
1058 | local head = c[i]:findFirstChild("Head"); | |
1059 | local torso = c[i]:findFirstChild("Torso"); | |
1060 | local leftarm = c[i]:findFirstChild("Left Arm"); | |
1061 | local leftleg = c[i]:findFirstChild("Left Leg"); | |
1062 | local rightarm = c[i]:findFirstChild("Right Arm"); | |
1063 | local rightleg = c[i]:findFirstChild("Right Leg"); | |
1064 | if head ~= nil and torso ~= nil then | |
1065 | local targ = head.Position - arrow.Position; | |
1066 | local targ2 = torso.Position - arrow.Position; | |
1067 | if leftarm ~= nil then | |
1068 | local targ3 = leftarm.Position - arrow.Position; | |
1069 | local mag3 = targ3.magnitude; | |
1070 | end | |
1071 | if leftleg ~= nil then | |
1072 | local targ4 = leftleg.Position - arrow.Position; | |
1073 | local mag4 = targ4.magnitude; | |
1074 | end | |
1075 | if rightarm ~= nil then | |
1076 | local targ5 = rightarm.Position - arrow.Position; | |
1077 | local mag5 = targ5.magnitude; | |
1078 | end | |
1079 | if rightleg ~= nil then | |
1080 | local targ6 = rightleg.Position - arrow.Position; | |
1081 | local mag6 = targ6.magnitude; | |
1082 | end | |
1083 | local mag = targ.magnitude; | |
1084 | local mag2 = targ2.magnitude; | |
1085 | if mag3 == nil then | |
1086 | mag3 = 9001 | |
1087 | end | |
1088 | if mag4 == nil then | |
1089 | mag4 = 9001 | |
1090 | end | |
1091 | if mag5 == nil then | |
1092 | mag5 = 9001 | |
1093 | end | |
1094 | if mag6 == nil then | |
1095 | mag6 = 9001 | |
1096 | end | |
1097 | if mag <= 4 or mag2 <= 4 or mag3 <= 4 or mag4 <= 4 or mag5 <= 4 or mag6 <= 4 and c[i].Name ~= Player.Name then | |
1098 | local damageh = math.random(15,25) | |
1099 | if shot == "Poison" then | |
1100 | CeEff = head | |
1101 | damageh = math.random(10,20) | |
1102 | local poisonchance = math.random(1,10) | |
1103 | if poisonchance <= 5 then | |
1104 | damageh = damageh + 1 | |
1105 | local s = Instance.new("Smoke") | |
1106 | s.Parent = head | |
1107 | s.Opacity = 0.8 | |
1108 | s.Size = 0.3 | |
1109 | s.Color = Color3.new(1,0,1) | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | wait(1) | |
1112 | s.Enabled = false | |
1113 | wait(5) | |
1114 | s.Parent = nil | |
1115 | end)) | |
1116 | end | |
1117 | if poisonchance == 1 then | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | for i = 0,40 do | |
1120 | wait(0.2) | |
1121 | head.Parent.Humanoid.Health = head.Parent.Humanoid.Health - 2 | |
1122 | showDamage(head.Parent,2,1) | |
1123 | poisoneffect() | |
1124 | end | |
1125 | end)) | |
1126 | end | |
1127 | elseif shot == "Heal" then | |
1128 | CeEff = head | |
1129 | damageh = math.random(-20,5) | |
1130 | local b = Instance.new("Part") | |
1131 | b.Parent = workspace | |
1132 | b.CFrame = head.CFrame * CFrame.new(0,2,0) | |
1133 | b.Size = Vector3.new(1,1,1) | |
1134 | b.Transparency = 0.2 | |
1135 | b.Anchored = true | |
1136 | b.BrickColor = BrickColor.new("Medium green") | |
1137 | local meh = Instance.new("SpecialMesh") | |
1138 | meh.Parent = b | |
1139 | meh.MeshType = "Sphere" | |
1140 | meh.Scale = Vector3.new(1,1,1) | |
1141 | coroutine.resume(coroutine.create(function() | |
1142 | for i = 0,1,0.2 do | |
1143 | wait() | |
1144 | meh.Scale = meh.Scale + Vector3.new(2,2,2) | |
1145 | b.Transparency = b.Transparency + 0.2 | |
1146 | end | |
1147 | b.Parent = nil | |
1148 | end)) | |
1149 | elseif shot == "Explosion" then | |
1150 | local KABEWM = Instance.new("Explosion") | |
1151 | KABEWM.Position = head.Position | |
1152 | KABEWM.Parent = workspace | |
1153 | KABEWM.BlastPressure = -10 | |
1154 | DBHit(head,arrow) | |
1155 | --[[ local kabewmsound = bewmsound:Clone() | |
1156 | kabewmsound.Parent = arrow | |
1157 | kabewmsound.Pitch = 0.5 ]] | |
1158 | KaBEWMSound(arrow) | |
1159 | -- kabewmsound:Play() | |
1160 | damageh = math.random(20,50) | |
1161 | local c = game.Workspace:GetChildren(); | |
1162 | for i = 1, #c do | |
1163 | local humm = c[i]:findFirstChild("Humanoid") | |
1164 | if humm ~= nil and humm.Health ~= 0 then | |
1165 | local headd = c[i]:findFirstChild("Head"); | |
1166 | if headd ~= nil then | |
1167 | local targg = headd.Position - KABEWM.Position; | |
1168 | local magg = targg.magnitude; | |
1169 | if magg <= 10 and c[i].Name ~= Player.Name then | |
1170 | local damagehh = math.random(20,50) | |
1171 | DBHit(headd,arrow) | |
1172 | showDamage(headd.Parent,damagehh,1) | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | elseif shot == "Electric" then | |
1178 | coroutine.resume(coroutine.create(function() | |
1179 | Stun3(head.Parent.Torso,math.random(0,10)) | |
1180 | damageh = math.random(1,30) | |
1181 | end)) | |
1182 | elseif shot == "Rapid" then | |
1183 | local damageh = math.random(5,10) | |
1184 | end | |
1185 | HittedSound(arrow) | |
1186 | -- hitsound:Play() | |
1187 | -- hum:TakeDamage(damageh) | |
1188 | hum.Health = hum.Health - damageh | |
1189 | showDamage(head.Parent,damageh,1) | |
1190 | v=Instance.new("BodyVelocity") | |
1191 | v.P=1000 | |
1192 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
1193 | v.velocity=arrow.CFrame.lookVector*25+Torso.Velocity/1.05 | |
1194 | v.Parent=hum.Parent.Torso | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | wait(0.3) | |
1197 | v.Parent = nil | |
1198 | end)) | |
1199 | game:GetService("Debris"):AddItem(v,.1) | |
1200 | if shot ~= "Electric" then | |
1201 | arrow.Parent = nil | |
1202 | else | |
1203 | wait(0.2) | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | end | |
1210 | end)) | |
1211 | local case1 = Instance.new("Part") | |
1212 | case1m.Parent = case1 | |
1213 | case1.formFactor = 1 | |
1214 | case1.Size = Vector3.new(1,1,1) | |
1215 | case1.CFrame = CF + CF.lookVector * 3 | |
1216 | case1.Parent = workspace | |
1217 | case1.Transparency = 0 | |
1218 | case1.BrickColor = colors[math.random(1,#colors)] | |
1219 | case1.CanCollide = false | |
1220 | if shot == "Electric" then | |
1221 | case1.Parent = nil | |
1222 | end | |
1223 | local case2 = Instance.new("Part") | |
1224 | case2m.Parent = case2 | |
1225 | case2.formFactor = 1 | |
1226 | case2.Size = Vector3.new(1,1,1) | |
1227 | case2.CFrame = CF + CF.lookVector * 3 | |
1228 | case2.Parent = workspace | |
1229 | case2.Transparency = 0 | |
1230 | case2.BrickColor = colors[math.random(1,#colors)] | |
1231 | case2.CanCollide = false | |
1232 | if shot == "Electric" then | |
1233 | case2.Parent = nil | |
1234 | end | |
1235 | local w = Instance.new("Weld") | |
1236 | w.Parent = case1 | |
1237 | w.Part0 = case1 | |
1238 | w.Part1 = arrow | |
1239 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
1240 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0.125, 0, 0) | |
1241 | local wc2 = Instance.new("Weld") | |
1242 | wc2.Parent = case2 | |
1243 | wc2.Part0 = case2 | |
1244 | wc2.Part1 = arrow | |
1245 | wc2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
1246 | wc2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-0.125, 0, 0) | |
1247 | local g = Instance.new("BodyGyro") | |
1248 | g.Parent = arrow | |
1249 | g.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1250 | g.cframe = CF | |
1251 | local v = Instance.new("BodyVelocity") | |
1252 | v.Parent = arrow | |
1253 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1254 | v.velocity = CF.lookVector * 100 | |
1255 | arrow.CanCollide = false | |
1256 | caseremoval = 0.1 | |
1257 | coroutine.resume(coroutine.create(function() | |
1258 | wait(caseremoval) | |
1259 | w.Parent = nil | |
1260 | wc2.Parent = nil | |
1261 | wait(2-caseremoval) | |
1262 | arrow.Parent = nil | |
1263 | damage = odamage | |
1264 | end)) | |
1265 | ||
1266 | ||
1267 | --[[arrow.Touched:connect(function(hit) | |
1268 | --if hit.Parent == nil then return end | |
1269 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1270 | if hum ~= nil then | |
1271 | hum:TakeDamage(damage) | |
1272 | wait() | |
1273 | arrow.Parent = nil | |
1274 | end | |
1275 | ||
1276 | end)]] | |
1277 | if shot ~= "Explosion" then | |
1278 | for i = 0 , 1 , 0.2 * SpeedModifier do | |
1279 | wait() | |
1280 | if aiming ~= true then | |
1281 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
1282 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1283 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1284 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1285 | else | |
1286 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
1287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1288 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1289 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1290 | end | |
1291 | end | |
1292 | ||
1293 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
1294 | wait() | |
1295 | if aiming ~= true then | |
1296 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
1297 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1298 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1300 | else | |
1301 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
1302 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1303 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1304 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1305 | end | |
1306 | end | |
1307 | elseif shot == "Rapid" then | |
1308 | for i = 0 , 1 , 0.2 * (SpeedModifier + 5) do | |
1309 | wait() | |
1310 | if aiming ~= true then | |
1311 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
1312 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1313 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1314 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1315 | else | |
1316 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
1317 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1318 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1319 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1320 | end | |
1321 | end | |
1322 | ||
1323 | for i = 0 , 1 , 0.1 * (SpeedModifier + 5) do | |
1324 | wait() | |
1325 | if aiming ~= true then | |
1326 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
1327 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1328 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1329 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1330 | else | |
1331 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
1332 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1333 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1334 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1335 | end | |
1336 | end | |
1337 | else | |
1338 | local p = Instance.new("Part") | |
1339 | p.Position = Torso.Position | |
1340 | p.Parent = Character | |
1341 | p.Transparency = 1 | |
1342 | local welel = Instance.new("Weld") | |
1343 | welel.Parent = p | |
1344 | welel.Part0 = p | |
1345 | welel.Part1 = Torso | |
1346 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
1347 | local lolsmoke = Instance.new("Smoke") | |
1348 | lolsmoke.Enabled = true | |
1349 | lolsmoke.Parent = p | |
1350 | lolsmoke.Size = smokesize | |
1351 | lolsmoke.Opacity = 1 | |
1352 | lolsmoke.RiseVelocity = 10 | |
1353 | local lolsmoke2 = Instance.new("Smoke") | |
1354 | lolsmoke2.Enabled = true | |
1355 | lolsmoke2.Parent = p | |
1356 | lolsmoke2.Size = smokesize | |
1357 | lolsmoke.Opacity = 1 | |
1358 | lolsmoke2.RiseVelocity = 10 | |
1359 | --[[local lolsmoke3 = Instance.new("Smoke") | |
1360 | lolsmoke3.Enabled = true | |
1361 | lolsmoke3.Parent = p | |
1362 | lolsmoke3.Size = 2 | |
1363 | lolsmoke.Opacity = 1 | |
1364 | lolsmoke3.RiseVelocity = 10 ]] | |
1365 | Character.Humanoid.WalkSpeed = 0 | |
1366 | local vel = Instance.new("BodyVelocity") | |
1367 | vel.Parent = Torso | |
1368 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1369 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -40 | |
1370 | coroutine.resume(coroutine.create(function() | |
1371 | weh = 40 | |
1372 | for i = 0,40 do | |
1373 | wait(0) | |
1374 | weh = weh - 1 | |
1375 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -weh | |
1376 | end | |
1377 | lolsmoke.Enabled = false | |
1378 | lolsmoke2.Enabled = false | |
1379 | --lolsmoke3.Enabled = false | |
1380 | vel.Parent = nil | |
1381 | wait(5) | |
1382 | p.Parent = nil | |
1383 | end)) | |
1384 | for i = 0 , 1 , 0.3 * SpeedModifier do | |
1385 | wait() | |
1386 | if aiming ~= true then | |
1387 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.5*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
1388 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.50*i, math.rad(90),0) | |
1389 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1390 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1391 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.50*i, 0,0) | |
1392 | elseif aiming == true then | |
1393 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.5*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
1394 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.50*i, math.rad(90),-offset) | |
1395 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1396 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1397 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.50*i, 0,0) | |
1398 | end | |
1399 | end | |
1400 | wait(0.3) | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | for i = 0,16 do | |
1403 | wait() | |
1404 | Character.Humanoid.WalkSpeed = i | |
1405 | end | |
1406 | --print(Character.Humanoid.WalkSpeed) | |
1407 | end)) | |
1408 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
1409 | wait() | |
1410 | if aiming ~= true then | |
1411 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+2.07,3.14,0) * CFrame.new(0,-0.15*i+0.3,-0.5) | |
1412 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.50*i, math.rad(90),0) | |
1413 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1414 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1415 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.50*i, 0,0) | |
1416 | elseif aiming == true then | |
1417 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+2.07,3.14,0) * CFrame.new(0,-0.15*i+0.3,-0.5) | |
1418 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.50*i, math.rad(90),-offset) | |
1419 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1420 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1421 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.50*i, 0,0) | |
1422 | end | |
1423 | end | |
1424 | for i = 0 , 1 , 0.05 * SpeedModifier do | |
1425 | wait() | |
1426 | if aiming ~= true then | |
1427 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+1.82,3.14,0) * CFrame.new(0,-0.15*i+0.15,-0.5) | |
1428 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, math.rad(90),0) | |
1429 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1430 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1431 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, 0,0) | |
1432 | elseif aiming == true then | |
1433 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+1.82,3.14,0) * CFrame.new(0,-0.15*i+0.15,-0.5) | |
1434 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, math.rad(90),-offset) | |
1435 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1436 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1437 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, 0,0) | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | attack = false | |
1442 | Character.Humanoid.WalkSpeed = 16 | |
1443 | end | |
1444 | ||
1445 | function RapidShot(SpeedModifier) | |
1446 | Character.Humanoid.WalkSpeed = 14 | |
1447 | if shot == "Normal" then | |
1448 | if normalammo == 0 then | |
1449 | attack = true | |
1450 | reload(normammobase) | |
1451 | normalammo = normammobase | |
1452 | attack = false | |
1453 | return | |
1454 | else | |
1455 | normalammo = normalammo - 1 | |
1456 | end | |
1457 | elseif shot == "Poison" then | |
1458 | if poisonammo == 0 then | |
1459 | attack = true | |
1460 | reload(poisammobase) | |
1461 | poisonammo = poisammobase | |
1462 | attack = false | |
1463 | return | |
1464 | else | |
1465 | poisonammo = poisonammo - 1 | |
1466 | end | |
1467 | elseif shot == "Heal" then | |
1468 | if healammo == 0 then | |
1469 | attack = true | |
1470 | reload(healammobase) | |
1471 | healammo = healammobase | |
1472 | attack = false | |
1473 | return | |
1474 | else | |
1475 | healammo = healammo - 1 | |
1476 | end | |
1477 | elseif shot == "Explosion" then | |
1478 | if explosionammo == 0 then | |
1479 | attack = true | |
1480 | reload(BOOMammobase) | |
1481 | explosionammo = BOOMammobase | |
1482 | attack = false | |
1483 | return | |
1484 | else | |
1485 | explosionammo = explosionammo - 1 | |
1486 | end | |
1487 | elseif shot == "Rapid" then | |
1488 | if rapidammo == 0 then | |
1489 | attack = true | |
1490 | reload(10) | |
1491 | rapidammo = rapidammobase | |
1492 | attack = false | |
1493 | return | |
1494 | else | |
1495 | rapidammo = rapidammo - 1 | |
1496 | end | |
1497 | end | |
1498 | if shot == "Explosion" then return end | |
1499 | if shot == "Electric" then return end | |
1500 | attack = true | |
1501 | coroutine.resume(coroutine.create( | |
1502 | function() | |
1503 | blast(1) | |
1504 | end | |
1505 | )) | |
1506 | local colors = {BrickColor.new("Institutional white")} | |
1507 | local mesh = Instance.new("BlockMesh") | |
1508 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
1509 | local case1m = Instance.new("BlockMesh") | |
1510 | case1m.Scale = Vector3.new(0.25,0.5,1.2) | |
1511 | local case2m = Instance.new("BlockMesh") | |
1512 | case2m.Scale = Vector3.new(0.25,0.5,1.2) | |
1513 | local arrow = Instance.new("Part") | |
1514 | mesh.Parent = arrow | |
1515 | arrow.formFactor = 1 | |
1516 | arrow.Size = Vector3.new(1,1,1) | |
1517 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
1518 | arrow.CFrame = CF + CF.lookVector * 3 | |
1519 | arrow.Parent = workspace | |
1520 | arrow.Transparency = 0 | |
1521 | arrow.BrickColor = BrickColor.new("Bright yellow") | |
1522 | if shot == "Poison" then | |
1523 | arrow.BrickColor = BrickColor.new("Royal purple") | |
1524 | elseif shot == "Heal" then | |
1525 | arrow.BrickColor = BrickColor.new("Medium green") | |
1526 | elseif shot == "Rapid" then | |
1527 | arrow.BrickColor = BrickColor.new("Dark stone grey") | |
1528 | end | |
1529 | ShootingSound(prt1) | |
1530 | --[[firesound:Play() | |
1531 | local hitsond = hitsound:Clone() | |
1532 | hitsond.Parent = arrow | |
1533 | hitsond.Looped = false ]] | |
1534 | coroutine.resume(coroutine.create(function() | |
1535 | while arrow.Parent ~= nil do --I use this function instead of the touch function :3 | |
1536 | wait() | |
1537 | local c = game.Workspace:GetChildren(); | |
1538 | for i = 1, #c do | |
1539 | local hum = c[i]:findFirstChild("Humanoid") | |
1540 | if hum ~= nil and hum.Health ~= 0 then | |
1541 | local head = c[i]:findFirstChild("Head"); | |
1542 | if head ~= nil then | |
1543 | local targ = head.Position - arrow.Position; | |
1544 | local mag = targ.magnitude; | |
1545 | if mag <= 4 and c[i].Name ~= Player.Name then | |
1546 | local damageh = math.random(1,10) | |
1547 | if shot == "Poison" then | |
1548 | CeEff = head | |
1549 | damageh = math.random(1,5) | |
1550 | local poisonchance = math.random(1,10) | |
1551 | if poisonchance <= 5 then | |
1552 | damageh = damageh + 1 | |
1553 | local s = Instance.new("Smoke") | |
1554 | s.Parent = head | |
1555 | s.Opacity = 0.8 | |
1556 | s.Size = 0.3 | |
1557 | s.Color = Color3.new(1,0,1) | |
1558 | coroutine.resume(coroutine.create(function() | |
1559 | wait(1) | |
1560 | s.Enabled = false | |
1561 | wait(5) | |
1562 | s.Parent = nil | |
1563 | end)) | |
1564 | end | |
1565 | if poisonchance == 1 then | |
1566 | coroutine.resume(coroutine.create(function() | |
1567 | for i = 0,40 do | |
1568 | wait(0.2) | |
1569 | head.Parent.Humanoid.Health = head.Parent.Humanoid.Health - 2 | |
1570 | showDamage(head.Parent,2,1) | |
1571 | poisoneffect() | |
1572 | end | |
1573 | end)) | |
1574 | end | |
1575 | elseif shot == "Heal" then | |
1576 | damageh = math.random(-10,0) | |
1577 | elseif shot == "Rapid" then | |
1578 | local damageh = math.random(1,5) | |
1579 | end | |
1580 | HittedSound(arrow) | |
1581 | -- hitsound:Play() | |
1582 | -- hum:TakeDamage(damageh) | |
1583 | hum.Health = hum.Health - damageh | |
1584 | showDamage(head.Parent,damageh,1) | |
1585 | v=Instance.new("BodyVelocity") | |
1586 | v.P=1000 | |
1587 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
1588 | v.velocity=arrow.CFrame.lookVector*25+Torso.Velocity/1.05 | |
1589 | v.Parent=hum.Parent.Torso | |
1590 | coroutine.resume(coroutine.create(function() | |
1591 | wait(0.3) | |
1592 | v.Parent = nil | |
1593 | end)) | |
1594 | game:GetService("Debris"):AddItem(v,.1) | |
1595 | arrow.Parent = nil | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end)) | |
1602 | local case1 = Instance.new("Part") | |
1603 | case1m.Parent = case1 | |
1604 | case1.formFactor = 1 | |
1605 | case1.Size = Vector3.new(1,1,1) | |
1606 | case1.CFrame = CF + CF.lookVector * 3 | |
1607 | case1.Parent = workspace | |
1608 | case1.Transparency = 0 | |
1609 | case1.BrickColor = colors[math.random(1,#colors)] | |
1610 | case1.CanCollide = false | |
1611 | local case2 = Instance.new("Part") | |
1612 | case2m.Parent = case2 | |
1613 | case2.formFactor = 1 | |
1614 | case2.Size = Vector3.new(1,1,1) | |
1615 | case2.CFrame = CF + CF.lookVector * 3 | |
1616 | case2.Parent = workspace | |
1617 | case2.Transparency = 0 | |
1618 | case2.BrickColor = colors[math.random(1,#colors)] | |
1619 | case2.CanCollide = false | |
1620 | local w = Instance.new("Weld") | |
1621 | w.Parent = case1 | |
1622 | w.Part0 = case1 | |
1623 | w.Part1 = arrow | |
1624 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
1625 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0.125, 0, 0) | |
1626 | local wc2 = Instance.new("Weld") | |
1627 | wc2.Parent = case2 | |
1628 | wc2.Part0 = case2 | |
1629 | wc2.Part1 = arrow | |
1630 | wc2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
1631 | wc2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-0.125, 0, 0) | |
1632 | local g = Instance.new("BodyGyro") | |
1633 | g.Parent = arrow | |
1634 | g.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1635 | g.cframe = CF | |
1636 | local v = Instance.new("BodyVelocity") | |
1637 | v.Parent = arrow | |
1638 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1639 | v.velocity = CF.lookVector * 100 | |
1640 | arrow.CanCollide = false | |
1641 | caseremoval = 0.1 | |
1642 | coroutine.resume(coroutine.create(function() | |
1643 | wait(caseremoval) | |
1644 | w.Parent = nil | |
1645 | wc2.Parent = nil | |
1646 | wait(2-caseremoval) | |
1647 | arrow.Parent = nil | |
1648 | damage = odamage | |
1649 | end)) | |
1650 | ||
1651 | ||
1652 | --[[arrow.Touched:connect(function(hit) | |
1653 | --if hit.Parent == nil then return end | |
1654 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1655 | if hum ~= nil then | |
1656 | hum:TakeDamage(damage) | |
1657 | wait() | |
1658 | arrow.Parent = nil | |
1659 | end | |
1660 | ||
1661 | end)]] | |
1662 | if shot ~= "Rapid" then | |
1663 | for i = 0 , 1 , 0.2 * SpeedModifier do | |
1664 | wait() | |
1665 | if aiming ~= true then | |
1666 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
1667 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1668 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1669 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1670 | else | |
1671 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
1672 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1673 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1674 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1675 | end | |
1676 | end | |
1677 | ||
1678 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
1679 | wait() | |
1680 | if aiming ~= true then | |
1681 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
1682 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1683 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1684 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1685 | else | |
1686 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
1687 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1688 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1689 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1690 | end | |
1691 | end | |
1692 | else | |
1693 | for i = 0 , 1 , 0.2 * (SpeedModifier+1.5) do | |
1694 | wait() | |
1695 | if aiming ~= true then | |
1696 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
1697 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1698 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1699 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1700 | else | |
1701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
1702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1703 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1704 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
1705 | end | |
1706 | end | |
1707 | ||
1708 | for i = 0 , 1 , 0.1 * (SpeedModifier+1.5) do | |
1709 | wait() | |
1710 | if aiming ~= true then | |
1711 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
1712 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1713 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1714 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1715 | else | |
1716 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
1717 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1718 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1719 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
1720 | end | |
1721 | end | |
1722 | end | |
1723 | attack = false | |
1724 | Character.Humanoid.WalkSpeed = 16 | |
1725 | end | |
1726 | ||
1727 | function meleeattack() --trololol this is for those losers who go too close to me >:3 | |
1728 | attack = true | |
1729 | SlashSound(prt2) | |
1730 | --slashsound:Play() | |
1731 | for i = 0 , 1 , 0.1 do | |
1732 | wait() | |
1733 | if aiming ~= true then | |
1734 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
1735 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
1736 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),0) | |
1737 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1738 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1739 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
1740 | else | |
1741 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
1742 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
1743 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),-offset) | |
1744 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1745 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
1746 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
1747 | end | |
1748 | end | |
1749 | local conneh = prt2.Touched:connect(OT) | |
1750 | for i = 0 , 1 , 0.15 do | |
1751 | wait() | |
1752 | if aiming ~= true then | |
1753 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i-1, 0.65+0.9-0.65, 0.25) | |
1754 | RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.7*i) * CFrame.fromEulerAnglesXYZ(1.5*i-0.5, 1*i+math.rad(90),0.5*i) | |
1755 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1756 | LW.C0 = CFrame.new(-0.5*i-1.05, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.22*i+1.35) | |
1757 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+0.5,-1*i,1.5*i) | |
1758 | else | |
1759 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i-1, 0.65+0.9-0.65, 0.25) | |
1760 | RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.7*i) * CFrame.fromEulerAnglesXYZ(1.5*i-0.5, 1*i+math.rad(90),0.5*i-offset) | |
1761 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1762 | LW.C0 = CFrame.new(-0.5*i-1.05, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,0.22*i+1.35) | |
1763 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+0.5,-1*i,1.5*i) | |
1764 | end | |
1765 | end | |
1766 | for i = 0 , 1 , 0.1 do | |
1767 | wait() | |
1768 | if aiming ~= true then | |
1769 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1-1, 0.65+0.9-0.65, 0.25) | |
1770 | RW.C0 = CFrame.new(1, 0.5, -0.7) * CFrame.fromEulerAnglesXYZ(1.5-0.5, 1+math.rad(90),0.3*i+0.5) | |
1771 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1772 | LW.C0 = CFrame.new(-1.55, 0.5, 1-1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.22+1.35) | |
1773 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3*i-2.07+0.5,-1,1*i+1.5) | |
1774 | else | |
1775 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1-1, 0.65+0.9-0.65, 0.25) | |
1776 | RW.C0 = CFrame.new(1, 0.5, -0.7) * CFrame.fromEulerAnglesXYZ(1.5-0.5, 1+math.rad(90),0.3*i+0.5-offset) | |
1777 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1778 | LW.C0 = CFrame.new(-1.55, 0.5, 1-1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,0.22+1.35) | |
1779 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3*i-2.07+0.5,-1,1*i+1.5) | |
1780 | end | |
1781 | end | |
1782 | wait(0.1) | |
1783 | conneh:disconnect() | |
1784 | for i = 0 , 1 , 0.1 do | |
1785 | wait() | |
1786 | if aiming ~= true then | |
1787 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
1788 | RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1*i+1, -1*i+1+math.rad(90),-0.8*i+0.3+0.5) | |
1789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1790 | LW.C0 = CFrame.new(0.5*i-1.55, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,-0.22*i+0.22+1.35) | |
1791 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.27*i-1.27,1*i-1,-2.5*i+2.5) | |
1792 | else | |
1793 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
1794 | RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1*i+1, -1*i+1+math.rad(90),-0.8*i+0.3+0.5-offset) | |
1795 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1796 | LW.C0 = CFrame.new(0.5*i-1.55, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,-offset,-0.22*i+0.22+1.35) | |
1797 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.27*i-1.27,1*i-1,-2.5*i+2.5) | |
1798 | end | |
1799 | end | |
1800 | --[[for i = 0 , 1 , 0.1 do | |
1801 | wait() | |
1802 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2,0.9-0.65, 0.25) | |
1803 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90),0) | |
1804 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1805 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1806 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1807 | end]] | |
1808 | attack = false | |
1809 | end | |
1810 | ||
1811 | function changeitemleft() | |
1812 | if Number > 1 then | |
1813 | Number = Number - 1 | |
1814 | Blah = Item[Number] | |
1815 | ItemText2.Text = Blah | |
1816 | end | |
1817 | end | |
1818 | ||
1819 | function changeitemright() | |
1820 | if Number < #Item then | |
1821 | Number = Number + 1 | |
1822 | Blah = Item[Number] | |
1823 | ItemText2.Text = Blah | |
1824 | end | |
1825 | end | |
1826 | ||
1827 | function UseItem() | |
1828 | attack = true | |
1829 | for i = 0,1,0.1 do | |
1830 | wait() | |
1831 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),0) | |
1832 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1833 | LW.C0 = CFrame.new(-1.05-0.3*i, 0.5, -1+1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1834 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3*i,0,2.3*i) | |
1835 | end | |
1836 | if Blah == "Bloxy Cola" then | |
1837 | local bloxycola = Instance.new("Part") | |
1838 | bloxycola.formFactor = 1 | |
1839 | bloxycola.CanCollide = false | |
1840 | bloxycola.Name = "Bloxy Cola" | |
1841 | bloxycola.Locked = true | |
1842 | bloxycola.Size = Vector3.new(1,1,1) | |
1843 | bloxycola.Parent = swordholder | |
1844 | local colamesh = Instance.new("SpecialMesh") | |
1845 | colamesh.Parent = bloxycola | |
1846 | colamesh.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
1847 | colamesh.TextureId = "http://www.roblox.com/asset/?id=10470600" | |
1848 | colamesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
1849 | local colaweld = Instance.new("Weld") | |
1850 | colaweld.Parent = bloxycola | |
1851 | colaweld.Part0 = bloxycola | |
1852 | colaweld.Part1 = LeftArm | |
1853 | colaweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
1854 | BloxyColaSound(bloxycola) | |
1855 | for i = 0,1,0.1 do | |
1856 | wait() | |
1857 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1858 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
1859 | end | |
1860 | for i = 0,1,0.1 do | |
1861 | wait() | |
1862 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1863 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
1864 | end | |
1865 | BloxyColaDrinkSound(bloxycola) | |
1866 | for i = 0,1,0.1 do | |
1867 | wait(0.1) | |
1868 | Character.Humanoid.Health = Character.Humanoid.Health + 2 | |
1869 | end | |
1870 | wait(2) | |
1871 | for i = 0,1,0.1 do | |
1872 | wait() | |
1873 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
1874 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
1875 | end | |
1876 | wait() | |
1877 | bloxycola:BreakJoints() | |
1878 | bloxycola.CanCollide = true | |
1879 | wait(0.5) | |
1880 | for i = 0,1,0.1 do | |
1881 | wait() | |
1882 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
1883 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1884 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
1885 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
1886 | end | |
1887 | coroutine.resume(coroutine.create(function(part) | |
1888 | wait(4) | |
1889 | part.CanCollide = false | |
1890 | for i = 0,1,0.1 do | |
1891 | wait() | |
1892 | part.Transparency = i | |
1893 | end | |
1894 | part.Parent = nil | |
1895 | end),bloxycola) | |
1896 | elseif Blah == "Rhysmon's Red Cola" then | |
1897 | local rhysmoncola = Instance.new("Part") | |
1898 | rhysmoncola.formFactor = 1 | |
1899 | rhysmoncola.CanCollide = false | |
1900 | rhysmoncola.Name = "Rhysmon's Red Cola" | |
1901 | rhysmoncola.Locked = true | |
1902 | rhysmoncola.Size = Vector3.new(1,1,1) | |
1903 | rhysmoncola.Parent = swordholder | |
1904 | local colamesh = Instance.new("SpecialMesh") | |
1905 | colamesh.Parent = rhysmoncola | |
1906 | colamesh.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
1907 | colamesh.TextureId = "http://www.roblox.com/asset/?id=25987732" | |
1908 | colamesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
1909 | local colaweld = Instance.new("Weld") | |
1910 | colaweld.Parent = rhysmoncola | |
1911 | colaweld.Part0 = rhysmoncola | |
1912 | colaweld.Part1 = LeftArm | |
1913 | colaweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
1914 | BloxyColaSound(rhysmoncola) | |
1915 | for i = 0,1,0.1 do | |
1916 | wait() | |
1917 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1918 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
1919 | end | |
1920 | for i = 0,1,0.1 do | |
1921 | wait() | |
1922 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
1923 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
1924 | end | |
1925 | BloxyColaDrinkSound(rhysmoncola) | |
1926 | local rhysmonrandom = math.random(1,7) | |
1927 | if rhysmonrandom == 1 then | |
1928 | for i = 0,1,0.1 do | |
1929 | wait(0.1) | |
1930 | Character.Humanoid.Health = Character.Humanoid.Health + 10 | |
1931 | end | |
1932 | elseif rhysmonrandom == 2 then | |
1933 | for i = 0,1,0.1 do | |
1934 | wait(0.1) | |
1935 | Character.Humanoid.Health = Character.Humanoid.Health - 2 | |
1936 | end | |
1937 | elseif rhysmonrandom == 3 then | |
1938 | for i = 0,1,0.1 do | |
1939 | wait(0.1) | |
1940 | Character.Humanoid.Health = Character.Humanoid.Health - 5 | |
1941 | end | |
1942 | elseif rhysmonrandom == 4 then | |
1943 | for i = 0,1,0.1 do | |
1944 | wait(0.1) | |
1945 | Character.Humanoid.Health = Character.Humanoid.Health + 3 | |
1946 | end | |
1947 | elseif rhysmonrandom == 5 then | |
1948 | for i = 0,1,0.1 do | |
1949 | wait(0.1) | |
1950 | Character.Humanoid.MaxHealth = Character.Humanoid.MaxHealth + 5 | |
1951 | end | |
1952 | elseif rhysmonrandom == 5 then | |
1953 | for i = 0,1,0.1 do | |
1954 | wait(0.1) | |
1955 | Character.Humanoid.MaxHealth = Character.Humanoid.MaxHealth - 3 | |
1956 | end | |
1957 | elseif rhysmonrandom == 7 then | |
1958 | for i = 0,1,0.1 do | |
1959 | wait(0.1) | |
1960 | Character.Humanoid.Health = Character.Humanoid.Health + 100 | |
1961 | end | |
1962 | EXPLOSIONSound(torso) | |
1963 | local POWHAHA = Instance.new("Explosion") | |
1964 | POWHAHA.Parent = workspace | |
1965 | POWHAHA.Position = Torso.Position | |
1966 | end | |
1967 | wait(2) | |
1968 | for i = 0,1,0.1 do | |
1969 | wait() | |
1970 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
1971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
1972 | end | |
1973 | wait() | |
1974 | rhysmoncola:BreakJoints() | |
1975 | rhysmoncola.CanCollide = true | |
1976 | wait(0.5) | |
1977 | for i = 0,1,0.1 do | |
1978 | wait() | |
1979 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
1980 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
1981 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
1982 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
1983 | end | |
1984 | coroutine.resume(coroutine.create(function(part) | |
1985 | part.Parent = workspace | |
1986 | end),rhysmoncola) | |
1987 | elseif Blah == "Decoy Deploy" then | |
1988 | local decoyj00ce = Instance.new("Part") | |
1989 | decoyj00ce.formFactor = 1 | |
1990 | decoyj00ce.CanCollide = false | |
1991 | decoyj00ce.Name = "Decoy Deploy" | |
1992 | decoyj00ce.Locked = true | |
1993 | decoyj00ce.Size = Vector3.new(1,1,1) | |
1994 | decoyj00ce.Parent = swordholder | |
1995 | local decoymesh = Instance.new("SpecialMesh") | |
1996 | decoymesh.Parent = decoyj00ce | |
1997 | decoymesh.MeshId = "http://www.roblox.com/asset/?id=29515710" | |
1998 | decoymesh.TextureId = "http://www.roblox.com/asset/?id=29515756" | |
1999 | decoymesh.Scale = Vector3.new(1.9, 1.9, 1.9) | |
2000 | local decoyweld = Instance.new("Weld") | |
2001 | decoyweld.Parent = decoyj00ce | |
2002 | decoyweld.Part0 = decoyj00ce | |
2003 | decoyweld.Part1 = LeftArm | |
2004 | decoyweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
2005 | BloxyColaSound(decoyj00ce) | |
2006 | for i = 0,1,0.1 do | |
2007 | wait() | |
2008 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2009 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
2010 | end | |
2011 | for i = 0,1,0.1 do | |
2012 | wait() | |
2013 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2014 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
2015 | end | |
2016 | BloxyColaDrinkSound(decoyj00ce) | |
2017 | wait(2) | |
2018 | for i = 0,1,0.1 do | |
2019 | wait() | |
2020 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
2021 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
2022 | end | |
2023 | wait() | |
2024 | decoyj00ce:BreakJoints() | |
2025 | decoyj00ce.CanCollide = true | |
2026 | wait(0.5) | |
2027 | for i = 0,1,0.1 do | |
2028 | wait() | |
2029 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
2030 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2031 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
2032 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
2033 | end | |
2034 | coroutine.resume(coroutine.create(function(part) | |
2035 | wait(1) | |
2036 | local smog = Instance.new("Smoke") | |
2037 | smog.Parent = part | |
2038 | wait(3) | |
2039 | local decoy = Instance.new("Model") | |
2040 | decoy.Parent = workspace | |
2041 | decoy.Name = Player.Name | |
2042 | ||
2043 | local decoyhead = Head:Clone() | |
2044 | decoyhead.Parent = decoy | |
2045 | ||
2046 | local decoytorso = Torso:Clone() | |
2047 | decoytorso.Parent = decoy | |
2048 | ||
2049 | local decoyleftarm = LeftArm:Clone() | |
2050 | decoyleftarm.Parent = decoy | |
2051 | ||
2052 | local decoyrightarm = RightArm:Clone() | |
2053 | decoyrightarm.Parent = decoy | |
2054 | ||
2055 | local decoyleftleg = LeftLeg:Clone() | |
2056 | decoyleftleg.Parent = decoy | |
2057 | ||
2058 | local decoyrightleg = RightLeg:Clone() | |
2059 | decoyrightleg.Parent = decoy | |
2060 | ||
2061 | local decoyhumanoid = Instance.new("Humanoid") | |
2062 | decoyhumanoid.Parent = decoy | |
2063 | ||
2064 | decoytorso.Position = decoyj00ce.Position | |
2065 | LeftShoulder = Instance.new("Motor") | |
2066 | LeftShoulder.Parent = decoytorso | |
2067 | LeftShoulder.Part0 = decoytorso | |
2068 | LeftShoulder.Part1 = decoyleftarm | |
2069 | LeftShoulder.MaxVelocity = 0.1 | |
2070 | LeftShoulder.C0 = CFrame.new(-decoytorso.Size.x / 2 - decoyleftarm.Size.x / 2, decoyleftarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
2071 | LeftShoulder.C1 = CFrame.new(0, decoyleftarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
2072 | LeftShoulder.Name = "Left Shoulder" | |
2073 | RightShoulder = Instance.new("Motor") | |
2074 | RightShoulder.Parent = decoytorso | |
2075 | RightShoulder.Part0 = decoytorso | |
2076 | RightShoulder.Part1 = decoyrightarm | |
2077 | RightShoulder.MaxVelocity = 0.1 | |
2078 | RightShoulder.C0 = CFrame.new(decoytorso.Size.x / 2 + decoyrightarm.Size.x / 2, decoyrightarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
2079 | RightShoulder.C1 = CFrame.new(0, decoyrightarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
2080 | RightShoulder.Name = "Right Shoulder" | |
2081 | LeftHip = Instance.new("Motor") | |
2082 | LeftHip.Parent = decoytorso | |
2083 | LeftHip.Part0 = decoytorso | |
2084 | LeftHip.Part1 = decoyleftleg | |
2085 | LeftHip.MaxVelocity = 0.1 | |
2086 | LeftHip.C0 = CFrame.new(-decoyleftleg.Size.x / 2, -(decoyleftleg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
2087 | LeftHip.C1 = CFrame.new(0, decoyleftleg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
2088 | LeftHip.Name = "Left Hip" | |
2089 | RightHip = Instance.new("Motor") | |
2090 | RightHip.Parent = decoytorso | |
2091 | RightHip.Part0 = decoytorso | |
2092 | RightHip.Part1 = decoyrightleg | |
2093 | RightHip.MaxVelocity = 0.1 | |
2094 | RightHip.C0 = CFrame.new(decoyrightleg.Size.x / 2, -(decoyrightleg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
2095 | RightHip.C1 = CFrame.new(0, decoyrightleg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
2096 | RightHip.Name = "Right Hip" | |
2097 | Neck = Instance.new("Weld") | |
2098 | Neck.Name = "Neck" | |
2099 | Neck.Part0 = decoytorso | |
2100 | Neck.Part1 = decoyhead | |
2101 | Neck.C0 = CFrame.new(0, 1.5 * 1, 0) | |
2102 | Neck.C1 = CFrame.new() | |
2103 | Neck.Parent = decoytorso | |
2104 | ||
2105 | if Character:FindFirstChild("Animate") ~= nil then | |
2106 | local decoyanimate = Character.Animate:Clone() | |
2107 | decoyanimate.Parent = decoy | |
2108 | end | |
2109 | ||
2110 | Children = Character:GetChildren() | |
2111 | for i = 1, #Children do | |
2112 | if Children[i].className == "Shirt" or Children[i].className == "Pants" then | |
2113 | local decoystuff = Children[i]:Clone() | |
2114 | decoystuff.Parent = decoy | |
2115 | end | |
2116 | if Children[i].className == "Hat" then | |
2117 | Hat = Instance.new("Hat") | |
2118 | Children[i].Handle:Clone().Parent = Hat | |
2119 | Hat.Handle.Size = Hat.Handle.Size * 1 | |
2120 | Hat.Handle.Mesh.Scale = Hat.Handle.Mesh.scale * 1 | |
2121 | Hat.AttachmentPos = Children[i].AttachmentPos * 1 | |
2122 | Hat.AttachmentUp = Children[i].AttachmentUp | |
2123 | Hat.AttachmentForward = Children[i].AttachmentForward | |
2124 | Hat.AttachmentRight = Children[i].AttachmentRight | |
2125 | Hat.Parent = decoy | |
2126 | end | |
2127 | end | |
2128 | ||
2129 | function decoydeath() | |
2130 | local e = Instance.new("Explosion") | |
2131 | e.Parent = workspace | |
2132 | e.Position = decoytorso.Position | |
2133 | e.BlastRadius = 10 | |
2134 | EXPLOSIONSound(decoytorso) | |
2135 | wait(1) | |
2136 | decoy.Parent = nil | |
2137 | end | |
2138 | decoyhumanoid.Died:connect(decoydeath) | |
2139 | ||
2140 | function mydeath() | |
2141 | local decoyz = workspace:children() | |
2142 | for i = 1, #decoyz do | |
2143 | if decoyz[i].Name == "yfc" then | |
2144 | decoyz[i]:BreakJoints() | |
2145 | end | |
2146 | end | |
2147 | end | |
2148 | Character.Humanoid.Died:connect(mydeath) | |
2149 | ||
2150 | decoyj00ce.Parent = nil | |
2151 | end),decoyj00ce) | |
2152 | elseif Blah == "Epicsauce" then | |
2153 | local epicj00ce = Instance.new("Part") | |
2154 | epicj00ce.formFactor = 1 | |
2155 | epicj00ce.CanCollide = false | |
2156 | epicj00ce.Name = "Epicsauce" | |
2157 | epicj00ce.Locked = true | |
2158 | epicj00ce.Size = Vector3.new(1,1,1) | |
2159 | epicj00ce.Parent = swordholder | |
2160 | local decoymesh = Instance.new("SpecialMesh") | |
2161 | decoymesh.Parent = epicj00ce | |
2162 | decoymesh.MeshId = "http://www.roblox.com/asset/?id=29690481" | |
2163 | decoymesh.TextureId = "http://www.roblox.com/asset/?id=29690498" | |
2164 | decoymesh.Scale = Vector3.new(1, 1, 1) | |
2165 | local decoyweld = Instance.new("Weld") | |
2166 | decoyweld.Parent = epicj00ce | |
2167 | decoyweld.Part0 = epicj00ce | |
2168 | decoyweld.Part1 = LeftArm | |
2169 | decoyweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,-math.rad(90)) * CFrame.new(0, 1, 0.3) | |
2170 | BloxyColaSound(epicj00ce) | |
2171 | for i = 0,1,0.1 do | |
2172 | wait() | |
2173 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2174 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
2175 | end | |
2176 | for i = 0,1,0.1 do | |
2177 | wait() | |
2178 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2179 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
2180 | end | |
2181 | BloxyColaDrinkSound(epicj00ce) | |
2182 | local FIAH = Instance.new("Fire") | |
2183 | FIAH.Parent = Head | |
2184 | FIAH.Heat = 25 | |
2185 | FIAH.Size = 3 | |
2186 | coroutine.resume(coroutine.create(function(fire) | |
2187 | WalkSpeed = Character.Humanoid.WalkSpeed | |
2188 | oldWalkSpeed = WalkSpeed | |
2189 | MaxHealth = Character.Humanoid.MaxHealth | |
2190 | Health = Character.Humanoid.Health | |
2191 | WalkSpeed = oldWalkSpeed * 4 | |
2192 | MaxHealth = MaxHealth * 1.5 | |
2193 | Health = Health * 1.5 | |
2194 | for i = 0,500 do | |
2195 | wait() | |
2196 | WalkSpeed = oldWalkSpeed * 1.6 | |
2197 | Character.Humanoid.WalkSpeed = WalkSpeed | |
2198 | end | |
2199 | WalkSpeed = 16 | |
2200 | MaxHealth = 100 | |
2201 | fire.Parent = nil | |
2202 | end), FIAH) | |
2203 | wait(2) | |
2204 | for i = 0,1,0.1 do | |
2205 | wait() | |
2206 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
2207 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
2208 | end | |
2209 | wait() | |
2210 | epicj00ce:BreakJoints() | |
2211 | epicj00ce.CanCollide = true | |
2212 | wait(0.5) | |
2213 | for i = 0,1,0.1 do | |
2214 | wait() | |
2215 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
2216 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2217 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
2218 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
2219 | end | |
2220 | coroutine.resume(coroutine.create(function(part) | |
2221 | wait(4) | |
2222 | local MOARFIAH = Instance.new("Fire") | |
2223 | MOARFIAH.Parent = part | |
2224 | MOARFIAH.Size = 5 | |
2225 | MOARFIAH.Heat = 25 | |
2226 | EVENMOARFIAH = MOARFIAH:Clone() | |
2227 | EVENMOARFIAH.Parent = part | |
2228 | wait(1) | |
2229 | for i = 0,1,0.1 do | |
2230 | wait() | |
2231 | part.Transparency = i | |
2232 | end | |
2233 | MOARFIAH.Enabled = false | |
2234 | part.Transparency = 1 | |
2235 | wait(2) | |
2236 | part.Parent = nil | |
2237 | end),epicj00ce) | |
2238 | elseif Blah == "Bomb" then | |
2239 | local UMGEZABOMB = Instance.new("Part") --LAMP OIL, ROPE, BOMB. YOU WANT IT, IT'S YOURS MY FRIEND. AS LONG AS YOU HAVE ENOUGH RUPEES. | |
2240 | UMGEZABOMB.Shape = "Ball" | |
2241 | UMGEZABOMB.formFactor = 1 | |
2242 | UMGEZABOMB.CanCollide = false | |
2243 | UMGEZABOMB.Name = "Bomb" | |
2244 | UMGEZABOMB.Locked = true | |
2245 | UMGEZABOMB.Size = Vector3.new(2,2,2) | |
2246 | UMGEZABOMB.Parent = swordholder | |
2247 | local bombmesh = Instance.new("SpecialMesh") | |
2248 | bombmesh.Parent = UMGEZABOMB | |
2249 | bombmesh.MeshId = "rbxasset://fonts/timebomb.mesh" | |
2250 | bombmesh.TextureId = "rbxasset://textures/bombtex.png" | |
2251 | bombmesh.Scale = Vector3.new(1, 1, 1) | |
2252 | local bombweld = Instance.new("Weld") | |
2253 | bombweld.Parent = UMGEZABOMB | |
2254 | bombweld.Part0 = UMGEZABOMB | |
2255 | bombweld.Part1 = LeftArm | |
2256 | bombweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
2257 | for i = 0,1,0.1 do | |
2258 | wait() | |
2259 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2260 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
2261 | end | |
2262 | for i = 0,1,0.1 do | |
2263 | wait() | |
2264 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5, 0.4-0.4*i) * CFrame.fromEulerAnglesXYZ(1.5+2*i,0,1.35-1.35*i) | |
2265 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,2-2*i) | |
2266 | end | |
2267 | for i = 0,1,0.2 do | |
2268 | wait() | |
2269 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.5-1*i,0,0) | |
2270 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2271 | end | |
2272 | UMGEZABOMB:BreakJoints() | |
2273 | UMGEZABOMB.CanCollide = true | |
2274 | --UMGEZABOMB.Velocity = UMGEZABOMB.CFrame.lookVector * 50 + Vector3.new(0,5,0) | |
2275 | local v = Instance.new("BodyVelocity") | |
2276 | v.Parent = UMGEZABOMB | |
2277 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2278 | v.velocity = UMGEZABOMB.CFrame.lookVector * 50 + Vector3.new(0,70,0) | |
2279 | coroutine.resume(coroutine.create(function(part) | |
2280 | wait(4) | |
2281 | EXPLOSIONSound(UMGEZABOMB) | |
2282 | local PAOHAHA = Instance.new("Explosion") | |
2283 | PAOHAHA.Parent = workspace | |
2284 | PAOHAHA.Position = part.Position | |
2285 | PAOHAHA.BlastRadius = 20 | |
2286 | part.Parent = nil | |
2287 | end),UMGEZABOMB) | |
2288 | for i = 0,1,0.2 do | |
2289 | wait() | |
2290 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1*i,0,0) | |
2291 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2292 | end | |
2293 | wait(0.5) | |
2294 | v.Parent = nil | |
2295 | for i = 0,1,0.1 do | |
2296 | wait() | |
2297 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
2298 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2299 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35*i) | |
2300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2301 | end | |
2302 | elseif Blah == "Jarate" then | |
2303 | local JarAte = Instance.new("Model") | |
2304 | JarAte.Parent = swordholder | |
2305 | JarAte.Name = "Jar of piss" | |
2306 | local Jarate1 = Instance.new("Part") | |
2307 | Jarate1.formFactor = 1 | |
2308 | Jarate1.CanCollide = false | |
2309 | Jarate1.Name = "Holder of the jar of piss" | |
2310 | Jarate1.Locked = true | |
2311 | Jarate1.Size = Vector3.new(1,1,1) | |
2312 | Jarate1.Transparency = 0.4 | |
2313 | Jarate1.BrickColor = BrickColor.new("White") | |
2314 | Jarate1.Parent = JarAte | |
2315 | local Jarate2 = Instance.new("Part") | |
2316 | Jarate2.formFactor = 1 | |
2317 | Jarate2.CanCollide = false | |
2318 | Jarate2.Name = "The cap of the jar of piss" | |
2319 | Jarate2.Locked = true | |
2320 | Jarate2.Size = Vector3.new(1,1,1) | |
2321 | Jarate2.BrickColor = BrickColor.new("Brown") | |
2322 | Jarate2.Parent = JarAte | |
2323 | local Jarate3 = Instance.new("Part") | |
2324 | Jarate3.formFactor = 1 | |
2325 | Jarate3.CanCollide = false | |
2326 | Jarate3.Name = "The piss. Fear it." | |
2327 | Jarate3.Locked = true | |
2328 | Jarate3.Size = Vector3.new(1,1,1) | |
2329 | Jarate3.BrickColor = BrickColor.new("Bright yellow") | |
2330 | Jarate3.Parent = JarAte | |
2331 | local JarateMesh1 = Instance.new("SpecialMesh") | |
2332 | JarateMesh1.Parent = Jarate1 | |
2333 | JarateMesh1.MeshType = "Head" | |
2334 | JarateMesh1.Scale = Vector3.new(1,1.2,1) | |
2335 | local JarateMesh2 = Instance.new("SpecialMesh") | |
2336 | JarateMesh2.Parent = Jarate2 | |
2337 | JarateMesh2.MeshType = "Head" | |
2338 | JarateMesh2.Scale = Vector3.new(0.6,0.3,0.6) | |
2339 | local JarateMesh3 = Instance.new("SpecialMesh") | |
2340 | JarateMesh3.Parent = Jarate3 | |
2341 | JarateMesh3.MeshType = "Head" | |
2342 | JarateMesh3.Scale = Vector3.new(0.8,1,0.8) | |
2343 | local JarateWeld1 = Instance.new("Weld") | |
2344 | JarateWeld1.Parent = Jarate1 | |
2345 | JarateWeld1.Part0 = Jarate1 | |
2346 | JarateWeld1.Part1 = LeftArm | |
2347 | JarateWeld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
2348 | local JarateWeld2 = Instance.new("Weld") | |
2349 | JarateWeld2.Parent = Jarate2 | |
2350 | JarateWeld2.Part0 = Jarate2 | |
2351 | JarateWeld2.Part1 = Jarate1 | |
2352 | JarateWeld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -0.7, 0) | |
2353 | local JarateWeld3 = Instance.new("Weld") | |
2354 | JarateWeld3.Parent = Jarate3 | |
2355 | JarateWeld3.Part0 = Jarate3 | |
2356 | JarateWeld3.Part1 = Jarate1 | |
2357 | JarateWeld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, 0, 0) | |
2358 | for i = 0,1,0.1 do | |
2359 | wait() | |
2360 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2361 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
2362 | end | |
2363 | for i = 0,1,0.1 do | |
2364 | wait() | |
2365 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5, 0.4-0.4*i) * CFrame.fromEulerAnglesXYZ(1.5+2*i,0,1.35-1.35*i) | |
2366 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,2-2*i) | |
2367 | end | |
2368 | for i = 0,1,0.2 do | |
2369 | wait() | |
2370 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.5-1*i,0,0) | |
2371 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2372 | end | |
2373 | SwingSound(Jarate1) | |
2374 | Jarate1:BreakJoints() | |
2375 | JarateWeld2.Parent = Jarate2 | |
2376 | JarateWeld3.Parent = Jarate3 | |
2377 | Jarate1.CanCollide = true | |
2378 | local v = Instance.new("BodyVelocity") | |
2379 | v.Parent = Jarate1 | |
2380 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2381 | v.velocity = Jarate1.CFrame.lookVector * -50 + Vector3.new(0,20,0) | |
2382 | for i = 0,1,0.2 do | |
2383 | wait() | |
2384 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1*i,0,0) | |
2385 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2386 | end | |
2387 | wait(0.5) | |
2388 | v.Parent = nil | |
2389 | coroutine.resume(coroutine.create(function(part) | |
2390 | wait(1) | |
2391 | local c = game.Workspace:children(); | |
2392 | for i = 1, #c do | |
2393 | if c[i].className == "Part" then | |
2394 | local targ = c[i].Position - Jarate1.Position; | |
2395 | local mag = targ.magnitude; | |
2396 | if mag <= 10 then | |
2397 | c[i].Transparency = 0 | |
2398 | end | |
2399 | end | |
2400 | if c[i].className == "Model" then | |
2401 | local b = c[i]:children() | |
2402 | for i = 1, #b do | |
2403 | if b[i].className == "Part" then | |
2404 | local targ = b[i].Position - Jarate1.Position; | |
2405 | local mag = targ.magnitude; | |
2406 | if mag <= 10 then | |
2407 | b[i].Transparency = 0 | |
2408 | end | |
2409 | end | |
2410 | end | |
2411 | end | |
2412 | end | |
2413 | GlassBreakSound(Jarate1) | |
2414 | Jarate2.Parent = workspace | |
2415 | Jarate2.CanCollide = true | |
2416 | Jarate2:BreakJoints() | |
2417 | local jarremainsmesh = Instance.new("BlockMesh") | |
2418 | jarremainsmesh.Scale = Vector3.new(0.8,0.2,0.8) | |
2419 | local jarremains1 = Instance.new("Part") | |
2420 | jarremainsmesh.Parent = jarremains1 | |
2421 | jarremains1.formFactor = 1 | |
2422 | jarremains1.CanCollide = true | |
2423 | jarremains1.Name = "Remains of the jar of piss" | |
2424 | jarremains1.Locked = true | |
2425 | jarremains1.Size = Vector3.new(1,1,1) | |
2426 | jarremains1.BrickColor = BrickColor.new("White") | |
2427 | jarremains1.Transparency = 0.4 | |
2428 | jarremains1.Parent = workspace | |
2429 | jarremains1.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2430 | local jarremains2 = jarremains1:Clone() | |
2431 | jarremains2.Parent = workspace | |
2432 | jarremains2.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2433 | local jarremains3 = jarremains1:Clone() | |
2434 | jarremains3.Parent = workspace | |
2435 | jarremains3.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2436 | local jarremains4 = jarremains1:Clone() | |
2437 | jarremains4.Parent = workspace | |
2438 | jarremains4.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2439 | local jarremains5 = jarremains1:Clone() | |
2440 | jarremains5.Parent = workspace | |
2441 | jarremains5.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2442 | local jarremains6 = jarremains1:Clone() | |
2443 | jarremains6.Parent = workspace | |
2444 | jarremains6.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
2445 | local pissmesh = Instance.new("SpecialMesh") | |
2446 | pissmesh.Scale = Vector3.new(1,1,1) | |
2447 | pissmesh.MeshType = "Sphere" | |
2448 | local piss = Instance.new("Part") | |
2449 | pissmesh.Parent = piss | |
2450 | piss.formFactor = 1 | |
2451 | piss.CanCollide = true | |
2452 | piss.Anchored = true | |
2453 | piss.Name = "It's piss which you die from" | |
2454 | piss.Locked = true | |
2455 | piss.Size = Vector3.new(1,1,1) | |
2456 | piss.BrickColor = BrickColor.new("Bright yellow") | |
2457 | piss.Transparency = 0.4 | |
2458 | piss.Parent = workspace | |
2459 | piss.CFrame = Jarate1.CFrame | |
2460 | coroutine.resume(coroutine.create(function(tehpiss) | |
2461 | for i = 0,1,0.2 do | |
2462 | wait() | |
2463 | tehpiss.Transparency = i | |
2464 | pissmesh.Scale = pissmesh.Scale + Vector3.new(2,2,2) | |
2465 | end | |
2466 | piss.Parent = nil | |
2467 | end), piss) | |
2468 | for i=1, 20 do | |
2469 | p=Instance.new("Part") | |
2470 | m=Instance.new("SpecialMesh") | |
2471 | m.MeshType="Sphere" | |
2472 | m.Scale=(Vector3.new(.25,.5,.25)+Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))/9)/2 | |
2473 | m.Parent=p | |
2474 | p.TopSurface=0 | |
2475 | p.BottomSurface=0 | |
2476 | p.BrickColor=BrickColor.new("Bright yellow") | |
2477 | p.Transparency=.25 | |
2478 | p.Reflectance=.05 | |
2479 | p.CanCollide=false | |
2480 | p.formFactor="Plate" | |
2481 | p.Size=Vector3.new(1,.4,1) | |
2482 | p.CFrame=Jarate1.CFrame | |
2483 | p.Parent=workspace | |
2484 | p.Velocity=Jarate1.Velocity/3+Vector3.new(math.random(-20,20)*1.25,math.random(50,80),math.random(-20,20)*1.25) | |
2485 | p.RotVelocity=p.Velocity | |
2486 | coroutine.resume(coroutine.create(function(pissthing) | |
2487 | wait(5) | |
2488 | pissthing.Parent = nil | |
2489 | end), p) | |
2490 | end | |
2491 | --[[for i=-2, 2 do | |
2492 | p=Instance.new("Part") | |
2493 | p.TopSurface=0 | |
2494 | p.BottomSurface=0 | |
2495 | p.BrickColor=BrickColor.new("Bright yellow") | |
2496 | p.Transparency=.5 | |
2497 | p.Reflectance=.1 | |
2498 | p.Friction=.6 | |
2499 | p.Elasticity=0 | |
2500 | p.formFactor="Plate" | |
2501 | p.Size=Vector3.new(1,.4,1) | |
2502 | p.CFrame=Jarate1.CFrame*CFrame.new(0,.4*i,0) | |
2503 | p.Parent=workspace | |
2504 | p.Velocity=Jarate1.Velocity/2+Vector3.new(math.random(-20,20),math.random(0,10),math.random(-20,20)) | |
2505 | p.RotVelocity=p.Velocity | |
2506 | game:GetService("Debris"):AddItem(p,5) | |
2507 | end]] | |
2508 | part.Parent = nil | |
2509 | wait(5) | |
2510 | Jarate2.Parent = nil | |
2511 | jarremains1.Parent = nil | |
2512 | jarremains2.Parent = nil | |
2513 | jarremains3.Parent = nil | |
2514 | jarremains4.Parent = nil | |
2515 | jarremains5.Parent = nil | |
2516 | jarremains6.Parent = nil | |
2517 | end), JarAte) | |
2518 | for i = 0,1,0.1 do | |
2519 | wait() | |
2520 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
2521 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2522 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35*i) | |
2523 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2524 | end | |
2525 | end | |
2526 | attack = false | |
2527 | end | |
2528 | ||
2529 | function reload(numoftimes) | |
2530 | attack = true | |
2531 | Character.Humanoid.WalkSpeed = 12 | |
2532 | st00f = 0.1 | |
2533 | st00f2 = 0.05 | |
2534 | st00f3 = 0.2 | |
2535 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2536 | for i = 0 , 1 , 0.1 do | |
2537 | wait() | |
2538 | if aiming ~= true then | |
2539 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2540 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2541 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2542 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
2543 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2544 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2545 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2546 | else | |
2547 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2548 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2549 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2550 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
2551 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2552 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2553 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2554 | end | |
2555 | end | |
2556 | elseif shot == "Explosion" then | |
2557 | for i = 0 , 1 , 0.05 do | |
2558 | wait() | |
2559 | if aiming ~= true then | |
2560 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2561 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2562 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2563 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
2564 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2565 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2566 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2567 | else | |
2568 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2569 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2570 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2571 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
2572 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2573 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2574 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2575 | end | |
2576 | end | |
2577 | elseif shot == "Rapid" then | |
2578 | for i = 0 , 1 , 0.2 do | |
2579 | wait() | |
2580 | if aiming ~= true then | |
2581 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2582 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2583 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2584 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
2585 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2586 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2587 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2588 | else | |
2589 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2590 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2591 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2592 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
2593 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2594 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2595 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
2596 | end | |
2597 | end | |
2598 | end | |
2599 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2600 | for i = 0 , 1 , 0.1 do | |
2601 | wait() | |
2602 | if aiming ~= true then | |
2603 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
2604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2605 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
2606 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2607 | else | |
2608 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
2609 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2610 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
2611 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2612 | end | |
2613 | end | |
2614 | elseif shot == "Explosion" then | |
2615 | for i = 0 , 1 , 0.05 do | |
2616 | wait() | |
2617 | if aiming ~= true then | |
2618 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
2619 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2620 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
2621 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2622 | else | |
2623 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
2624 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2625 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
2626 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2627 | end | |
2628 | end | |
2629 | elseif shot == "Rapid" then | |
2630 | for i = 0 , 1 , 0.2 do | |
2631 | wait() | |
2632 | if aiming ~= true then | |
2633 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
2634 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2635 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
2636 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2637 | else | |
2638 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
2639 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2640 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
2641 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | for i = 1,numoftimes do | |
2646 | wait() | |
2647 | local mesh = Instance.new("BlockMesh") | |
2648 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
2649 | if shot == "Explosion" then | |
2650 | mesh.Scale = Vector3.new(0.75,0.75,1.5) | |
2651 | end | |
2652 | local arrow = Instance.new("Part") | |
2653 | mesh.Parent = arrow | |
2654 | arrow.formFactor = 1 | |
2655 | arrow.Size = Vector3.new(1,1,1) | |
2656 | arrow.Parent = workspace | |
2657 | arrow.Transparency = 0 | |
2658 | arrow.BrickColor = BrickColor.new("Bright yellow") | |
2659 | if shot == "Poison" then | |
2660 | arrow.BrickColor = BrickColor.new("Royal purple") | |
2661 | elseif shot == "Heal" then | |
2662 | arrow.BrickColor = BrickColor.new("Medium green") | |
2663 | elseif shot == "Explosion" then | |
2664 | arrow.BrickColor = BrickColor.new("Really red") | |
2665 | elseif shot == "Rapid" then | |
2666 | arrow.BrickColor = BrickColor.new("Dark stone grey") | |
2667 | elseif shot == "Electric" then | |
2668 | arrow.BrickColor = BrickColor.new("New Yeller") | |
2669 | coroutine.resume(coroutine.create(function() | |
2670 | Stun4=function(part) | |
2671 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
2672 | return | |
2673 | end]] | |
2674 | Torsoh4=part | |
2675 | End4=Torsoh4.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
2676 | ST4=Torsoh4.Position | |
2677 | --[[ p=Instance.new("BodyPosition") | |
2678 | p.P=3000 | |
2679 | p.D=100 | |
2680 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
2681 | p.position=Torsoh4.Position | |
2682 | p.Parent=Torsoh4]] | |
2683 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do | |
2684 | -- f1:Play() | |
2685 | -- p.position=ST4+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
2686 | Start4=End4 | |
2687 | End4=Torsoh4.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
2688 | e=Instance.new("Part") | |
2689 | e.TopSurface=0 | |
2690 | e.BottomSurface=0 | |
2691 | e.CanCollide=false | |
2692 | e.Anchored=true | |
2693 | e.formFactor="Symmetric" | |
2694 | e.Size=Vector3.new(1,1,1) | |
2695 | Look4=(End4.p-Start4.p).unit | |
2696 | m=Instance.new("BlockMesh") | |
2697 | m.Scale=Vector3.new(.2,.2,(Start4.p-End4.p).magnitude) | |
2698 | m.Parent=e | |
2699 | e.CFrame=CFrame.new(Start4.p+Look4*(m.Scale.z/2),Start4.p+Look4*99) | |
2700 | e.Reflectance=.3 | |
2701 | e.Name="Zap" | |
2702 | e.BrickColor=BrickColor.new("New Yeller") | |
2703 | e.Parent=part.Parent | |
2704 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
2705 | wait(.1) | |
2706 | end | |
2707 | wait(.25) | |
2708 | -- p.Parent=nil | |
2709 | end | |
2710 | Stun4(arrow) | |
2711 | end)) | |
2712 | end | |
2713 | local cfrf = prt1.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
2714 | local cfr = cfrf + cfrf.lookVector * -0.5 | |
2715 | arrow.CFrame = cfr | |
2716 | arrow.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
2717 | arrow.Velocity = cfr.lookVector * -5 | |
2718 | coroutine.resume(coroutine.create(function() | |
2719 | wait(5) | |
2720 | arrow.CanCollide = false | |
2721 | wait(5) | |
2722 | arrow.Parent = nil | |
2723 | end)) | |
2724 | ReloadingSound(prt2) | |
2725 | --reloadsound:Play() | |
2726 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2727 | for i = 0 , 1 , 0.2 do | |
2728 | wait() | |
2729 | if aiming ~= true then | |
2730 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
2731 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2732 | else | |
2733 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
2734 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2735 | end | |
2736 | end | |
2737 | elseif shot == "Explosion" then | |
2738 | for i = 0 , 1 , 0.1 do | |
2739 | wait() | |
2740 | if aiming ~= true then | |
2741 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
2742 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2743 | else | |
2744 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
2745 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2746 | end | |
2747 | end | |
2748 | elseif shot == "Rapid" then | |
2749 | for i = 0 , 1 , 0.5 do | |
2750 | wait() | |
2751 | if aiming ~= true then | |
2752 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
2753 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2754 | else | |
2755 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
2756 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2757 | end | |
2758 | end | |
2759 | end | |
2760 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2761 | for i = 0 , 1 , 0.2 do | |
2762 | wait() | |
2763 | if aiming ~= true then | |
2764 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
2765 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2766 | else | |
2767 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
2768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2769 | end | |
2770 | end | |
2771 | elseif shot == "Explosion" then | |
2772 | for i = 0 , 1 , 0.1 do | |
2773 | wait() | |
2774 | if aiming ~= true then | |
2775 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
2776 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2777 | else | |
2778 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
2779 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2780 | end | |
2781 | end | |
2782 | elseif shot == "Rapid" then | |
2783 | for i = 0 , 1 , 0.5 do | |
2784 | wait() | |
2785 | if aiming ~= true then | |
2786 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
2787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2788 | else | |
2789 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
2790 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
2791 | end | |
2792 | end | |
2793 | end | |
2794 | end | |
2795 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2796 | for i = 0 , 1 , 0.2 do | |
2797 | wait() | |
2798 | if aiming ~= true then | |
2799 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2800 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2801 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2802 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
2803 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2804 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
2805 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2806 | else | |
2807 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2808 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2809 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2810 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
2811 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2812 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
2813 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2814 | end | |
2815 | end | |
2816 | elseif shot == "Explosion" then | |
2817 | for i = 0 , 1 , 0.1 do | |
2818 | wait() | |
2819 | if aiming ~= true then | |
2820 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2821 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2822 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2823 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
2824 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2825 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
2826 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2827 | else | |
2828 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2829 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2830 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2831 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
2832 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2833 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
2834 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2835 | end | |
2836 | end | |
2837 | elseif shot == "Rapid" then | |
2838 | for i = 0 , 1 , 0.5 do | |
2839 | wait() | |
2840 | if aiming ~= true then | |
2841 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2842 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2843 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2844 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
2845 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2846 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
2847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2848 | else | |
2849 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2850 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2851 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2852 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
2853 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2854 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
2855 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
2856 | end | |
2857 | end | |
2858 | end | |
2859 | wait(0.1) | |
2860 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
2861 | for i = 0 , 1 , 0.1 do | |
2862 | wait() | |
2863 | if aiming ~= true then | |
2864 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
2865 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2866 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
2867 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2868 | else | |
2869 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
2870 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2871 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
2872 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2873 | end | |
2874 | end | |
2875 | elseif shot == "Explosion" then | |
2876 | for i = 0 , 1 , 0.05 do | |
2877 | wait() | |
2878 | if aiming ~= true then | |
2879 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
2880 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2881 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
2882 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2883 | else | |
2884 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
2885 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2886 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
2887 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2888 | end | |
2889 | end | |
2890 | elseif shot == "Rapid" then | |
2891 | for i = 0 , 1 , 0.2 do | |
2892 | wait() | |
2893 | if aiming ~= true then | |
2894 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
2895 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2896 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
2897 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2898 | else | |
2899 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
2900 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2901 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
2902 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
2903 | end | |
2904 | end | |
2905 | end | |
2906 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2907 | Character.Humanoid.WalkSpeed = 16 | |
2908 | attack = false | |
2909 | end | |
2910 | ||
2911 | function changeammo() | |
2912 | attack = true | |
2913 | Character.Humanoid.WalkSpeed = 12 | |
2914 | for i = 0 , 1 , 0.1 do | |
2915 | wait() | |
2916 | if aiming ~= true then | |
2917 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2918 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2919 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2920 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
2921 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2922 | LW.C0 = CFrame.new(0.7*i-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2923 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6*i, 0,0.3*i) | |
2924 | else | |
2925 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
2926 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2927 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
2928 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
2929 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2930 | LW.C0 = CFrame.new(0.7*i-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2931 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6*i, 0,0.3*i) | |
2932 | end | |
2933 | end | |
2934 | ChangingSound(workspace) | |
2935 | for i = 0 , 1 , 0.2 do | |
2936 | wait() | |
2937 | if aiming ~= true then | |
2938 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2939 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,-0.3*i+0.3) | |
2940 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 0.5*i-0.8, -0.2) | |
2941 | else | |
2942 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2943 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,-0.3*i+0.3) | |
2944 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 0.5*i-0.8, -0.2) | |
2945 | end | |
2946 | end | |
2947 | if shot == "Normal" then | |
2948 | prt14.BrickColor = BrickColor.new("Bright yellow") | |
2949 | elseif shot == "Poison" then | |
2950 | prt14.BrickColor = BrickColor.new("Royal purple") | |
2951 | elseif shot == "Heal" then | |
2952 | prt14.BrickColor = BrickColor.new("Medium green") | |
2953 | elseif shot == "Explosion" then | |
2954 | prt14.BrickColor = BrickColor.new("Really red") | |
2955 | elseif shot == "Rapid" then | |
2956 | prt14.BrickColor = BrickColor.new("Dark stone grey") | |
2957 | elseif shot == "Electric" then | |
2958 | prt14.BrickColor = BrickColor.new("New Yeller") | |
2959 | coroutine.resume(coroutine.create(function() | |
2960 | Stun1(prt14) | |
2961 | end)) | |
2962 | end | |
2963 | for i = 0 , 1 , 0.2 do | |
2964 | wait() | |
2965 | if aiming ~= true then | |
2966 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2967 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,0.3*i) | |
2968 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.5*i-0.3, -0.2) | |
2969 | else | |
2970 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,0.3*i) | |
2972 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.5*i-0.3, -0.2) | |
2973 | end | |
2974 | end | |
2975 | wait(0.2) | |
2976 | for i = 0 , 1 , 0.1 do | |
2977 | wait() | |
2978 | if aiming ~= true then | |
2979 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2980 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2981 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2982 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i-0.15, math.rad(90),0) | |
2983 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2984 | LW.C0 = CFrame.new(-0.7*i+0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
2985 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6*i+0.6, 0,-0.3*i+0.3) | |
2986 | else | |
2987 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
2988 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2989 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
2990 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i-0.15, math.rad(90),-offset) | |
2991 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
2992 | LW.C0 = CFrame.new(-0.7*i+0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
2993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6*i+0.6, 0,-0.3*i+0.3) | |
2994 | end | |
2995 | end | |
2996 | wait() | |
2997 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2998 | Character.Humanoid.WalkSpeed = 16 | |
2999 | attack = false | |
3000 | end | |
3001 | ||
3002 | function forwarddodge() | |
3003 | local p = Instance.new("Part") | |
3004 | p.Position = Torso.Position | |
3005 | p.Parent = Character | |
3006 | p.Transparency = 1 | |
3007 | local welel = Instance.new("Weld") | |
3008 | welel.Parent = p | |
3009 | welel.Part0 = p | |
3010 | welel.Part1 = Torso | |
3011 | welel.C0 = CFrame.new(0,1,-2) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
3012 | local lolsmoke = Instance.new("Smoke") | |
3013 | lolsmoke.Enabled = true | |
3014 | lolsmoke.Parent = p | |
3015 | lolsmoke.Size = smokesize | |
3016 | lolsmoke.Opacity = 1 | |
3017 | lolsmoke.RiseVelocity = 10 | |
3018 | local lolsmoke2 = Instance.new("Smoke") | |
3019 | lolsmoke2.Enabled = true | |
3020 | lolsmoke2.Parent = p | |
3021 | lolsmoke2.Size = smokesize | |
3022 | lolsmoke.Opacity = 1 | |
3023 | lolsmoke2.RiseVelocity = 10 | |
3024 | --[[local lolsmoke3 = Instance.new("Smoke") | |
3025 | lolsmoke3.Enabled = true | |
3026 | lolsmoke3.Parent = p | |
3027 | lolsmoke3.Size = 2 | |
3028 | lolsmoke.Opacity = 1 | |
3029 | lolsmoke3.RiseVelocity = 10 ]] | |
3030 | Character.Humanoid.WalkSpeed = 0 | |
3031 | local vel = Instance.new("BodyVelocity") | |
3032 | vel.Parent = Torso | |
3033 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
3034 | vel.velocity = Player.Character.Torso.CFrame.lookVector * 40 | |
3035 | coroutine.resume(coroutine.create(function() | |
3036 | weh = 40 | |
3037 | for i = 0,20 do | |
3038 | wait(0) | |
3039 | weh = weh - 2 | |
3040 | vel.velocity = Player.Character.Torso.CFrame.lookVector * weh | |
3041 | end | |
3042 | lolsmoke.Enabled = false | |
3043 | lolsmoke2.Enabled = false | |
3044 | --lolsmoke3.Enabled = false | |
3045 | vel.Parent = nil | |
3046 | wait(5) | |
3047 | p.Parent = nil | |
3048 | end)) | |
3049 | wait(1) | |
3050 | coroutine.resume(coroutine.create(function() | |
3051 | for i = 0,16 do | |
3052 | wait() | |
3053 | Character.Humanoid.WalkSpeed = i | |
3054 | end | |
3055 | --print(Character.Humanoid.WalkSpeed) | |
3056 | end)) | |
3057 | end | |
3058 | ||
3059 | function leftsidedodge() | |
3060 | local p = Instance.new("Part") | |
3061 | p.Position = Torso.Position | |
3062 | p.Parent = Character | |
3063 | p.Transparency = 1 | |
3064 | local welel = Instance.new("Weld") | |
3065 | welel.Parent = p | |
3066 | welel.Part0 = p | |
3067 | welel.Part1 = Torso | |
3068 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(90)) | |
3069 | local velpart = Instance.new("Part") | |
3070 | velpart.Position = Torso.Position | |
3071 | velpart.Parent = swordholder | |
3072 | velpart.Transparency = 1 | |
3073 | local velweld = Instance.new("Weld") | |
3074 | velweld.Parent = velpart | |
3075 | velweld.Part0 = velpart | |
3076 | velweld.Part1 = Torso | |
3077 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) | |
3078 | local lolsmoke = Instance.new("Smoke") | |
3079 | lolsmoke.Enabled = true | |
3080 | lolsmoke.Parent = p | |
3081 | lolsmoke.Size = smokesize | |
3082 | lolsmoke.Opacity = 1 | |
3083 | lolsmoke.RiseVelocity = 10 | |
3084 | local lolsmoke2 = Instance.new("Smoke") | |
3085 | lolsmoke2.Enabled = true | |
3086 | lolsmoke2.Parent = p | |
3087 | lolsmoke2.Size = smokesize | |
3088 | lolsmoke.Opacity = 1 | |
3089 | lolsmoke2.RiseVelocity = 10 | |
3090 | --[[local lolsmoke3 = Instance.new("Smoke") | |
3091 | lolsmoke3.Enabled = true | |
3092 | lolsmoke3.Parent = p | |
3093 | lolsmoke3.Size = smokesize | |
3094 | lolsmoke.Opacity = 1 | |
3095 | lolsmoke3.RiseVelocity = 10 ]] | |
3096 | Character.Humanoid.WalkSpeed = 0 | |
3097 | local vel = Instance.new("BodyVelocity") | |
3098 | vel.Parent = Torso | |
3099 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
3100 | vel.velocity = velpart.CFrame.lookVector * 40 | |
3101 | coroutine.resume(coroutine.create(function() | |
3102 | weh = 40 | |
3103 | for i = 0,20 do | |
3104 | wait(0) | |
3105 | weh = weh - 2 | |
3106 | vel.velocity = velpart.CFrame.lookVector * weh | |
3107 | end | |
3108 | lolsmoke.Enabled = false | |
3109 | lolsmoke2.Enabled = false | |
3110 | --lolsmoke3.Enabled = false | |
3111 | vel.Parent = nil | |
3112 | velpart.Parent = nil | |
3113 | wait(5) | |
3114 | p.Parent = nil | |
3115 | --velpart.Parent = nil | |
3116 | end)) | |
3117 | wait(1) | |
3118 | coroutine.resume(coroutine.create(function() | |
3119 | for i = 0,16 do | |
3120 | wait() | |
3121 | Character.Humanoid.WalkSpeed = i | |
3122 | end | |
3123 | --print(Character.Humanoid.WalkSpeed) | |
3124 | end)) | |
3125 | end | |
3126 | ||
3127 | function rightsidedodge() | |
3128 | local p = Instance.new("Part") | |
3129 | p.Position = Torso.Position | |
3130 | p.Parent = Character | |
3131 | p.Transparency = 1 | |
3132 | local welel = Instance.new("Weld") | |
3133 | welel.Parent = p | |
3134 | welel.Part0 = p | |
3135 | welel.Part1 = Torso | |
3136 | welel.C0 = CFrame.new(0,1,-2) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),-math.rad(90)) | |
3137 | local velpart = Instance.new("Part") | |
3138 | velpart.Position = Torso.Position | |
3139 | velpart.Parent = swordholder | |
3140 | velpart.Transparency = 1 | |
3141 | local velweld = Instance.new("Weld") | |
3142 | velweld.Parent = velpart | |
3143 | velweld.Part0 = velpart | |
3144 | velweld.Part1 = Torso | |
3145 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
3146 | local lolsmoke = Instance.new("Smoke") | |
3147 | lolsmoke.Enabled = true | |
3148 | lolsmoke.Parent = p | |
3149 | lolsmoke.Size = smokesize | |
3150 | lolsmoke.Opacity = 1 | |
3151 | lolsmoke.RiseVelocity = 10 | |
3152 | local lolsmoke2 = Instance.new("Smoke") | |
3153 | lolsmoke2.Enabled = true | |
3154 | lolsmoke2.Parent = p | |
3155 | lolsmoke2.Size = smokesize | |
3156 | lolsmoke.Opacity = 1 | |
3157 | lolsmoke2.RiseVelocity = 10 | |
3158 | --[[local lolsmoke3 = Instance.new("Smoke") | |
3159 | lolsmoke3.Enabled = true | |
3160 | lolsmoke3.Parent = p | |
3161 | lolsmoke3.Size = 2 | |
3162 | lolsmoke.Opacity = 1 | |
3163 | lolsmoke3.RiseVelocity = 10 ]] | |
3164 | Character.Humanoid.WalkSpeed = 0 | |
3165 | local vel = Instance.new("BodyVelocity") | |
3166 | vel.Parent = Torso | |
3167 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
3168 | vel.velocity = velpart.CFrame.lookVector * 40 | |
3169 | coroutine.resume(coroutine.create(function() | |
3170 | weh = 40 | |
3171 | for i = 0,20 do | |
3172 | wait(0) | |
3173 | weh = weh - 2 | |
3174 | vel.velocity = velpart.CFrame.lookVector * weh | |
3175 | end | |
3176 | lolsmoke.Enabled = false | |
3177 | lolsmoke2.Enabled = false | |
3178 | --lolsmoke3.Enabled = false | |
3179 | vel.Parent = nil | |
3180 | velpart.Parent = nil | |
3181 | wait(5) | |
3182 | p.Parent = nil | |
3183 | --velpart.Parent = nil | |
3184 | end)) | |
3185 | wait(1) | |
3186 | coroutine.resume(coroutine.create(function() | |
3187 | for i = 0,16 do | |
3188 | wait() | |
3189 | Character.Humanoid.WalkSpeed = i | |
3190 | end | |
3191 | --print(Character.Humanoid.WalkSpeed) | |
3192 | end)) | |
3193 | end | |
3194 | ||
3195 | function backdodge() | |
3196 | local p = Instance.new("Part") | |
3197 | p.Position = Torso.Position | |
3198 | p.Parent = Character | |
3199 | p.Transparency = 1 | |
3200 | local welel = Instance.new("Weld") | |
3201 | welel.Parent = p | |
3202 | welel.Part0 = p | |
3203 | welel.Part1 = Torso | |
3204 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3205 | local velpart = Instance.new("Part") | |
3206 | velpart.Position = Torso.Position | |
3207 | velpart.Parent = swordholder | |
3208 | velpart.Transparency = 1 | |
3209 | local velweld = Instance.new("Weld") | |
3210 | velweld.Parent = velpart | |
3211 | velweld.Part0 = velpart | |
3212 | velweld.Part1 = Torso | |
3213 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3214 | local lolsmoke = Instance.new("Smoke") | |
3215 | lolsmoke.Enabled = true | |
3216 | lolsmoke.Parent = p | |
3217 | lolsmoke.Size = smokesize | |
3218 | lolsmoke.Opacity = 1 | |
3219 | lolsmoke.RiseVelocity = 10 | |
3220 | local lolsmoke2 = Instance.new("Smoke") | |
3221 | lolsmoke2.Enabled = true | |
3222 | lolsmoke2.Parent = p | |
3223 | lolsmoke2.Size = smokesize | |
3224 | lolsmoke.Opacity = 1 | |
3225 | lolsmoke2.RiseVelocity = 10 | |
3226 | --[[local lolsmoke3 = Instance.new("Smoke") | |
3227 | lolsmoke3.Enabled = true | |
3228 | lolsmoke3.Parent = p | |
3229 | lolsmoke3.Size = 2 | |
3230 | lolsmoke.Opacity = 1 | |
3231 | lolsmoke3.RiseVelocity = 10 ]] | |
3232 | Character.Humanoid.WalkSpeed = 0 | |
3233 | local vel = Instance.new("BodyVelocity") | |
3234 | vel.Parent = Torso | |
3235 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
3236 | vel.velocity = velpart.CFrame.lookVector * -40 | |
3237 | coroutine.resume(coroutine.create(function() | |
3238 | weh = -40 | |
3239 | for i = 0,20 do | |
3240 | wait(0) | |
3241 | weh = weh + 2 | |
3242 | vel.velocity = velpart.CFrame.lookVector * weh | |
3243 | end | |
3244 | lolsmoke.Enabled = false | |
3245 | lolsmoke2.Enabled = false | |
3246 | --lolsmoke3.Enabled = false | |
3247 | vel.Parent = nil | |
3248 | velpart.Parent = nil | |
3249 | wait(5) | |
3250 | p.Parent = nil | |
3251 | --velpart.Parent = nil | |
3252 | end)) | |
3253 | wait(1) | |
3254 | coroutine.resume(coroutine.create(function() | |
3255 | for i = 0,16 do | |
3256 | wait() | |
3257 | Character.Humanoid.WalkSpeed = i | |
3258 | end | |
3259 | --print(Character.Humanoid.WalkSpeed) | |
3260 | end)) | |
3261 | end | |
3262 | ||
3263 | Stun1=function(part) | |
3264 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
3265 | return | |
3266 | end]] | |
3267 | Torsoh=part | |
3268 | End=Torsoh.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
3269 | ST=Torsoh.Position | |
3270 | --[[ p=Instance.new("BodyPosition") | |
3271 | p.P=3000 | |
3272 | p.D=100 | |
3273 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
3274 | p.position=Torsoh.Position | |
3275 | p.Parent=Torso]] | |
3276 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do | |
3277 | -- f1:Play() | |
3278 | -- p.position=ST+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
3279 | Start=End | |
3280 | End=Torsoh.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
3281 | e=Instance.new("Part") | |
3282 | e.TopSurface=0 | |
3283 | e.BottomSurface=0 | |
3284 | e.CanCollide=false | |
3285 | e.Anchored=true | |
3286 | e.formFactor="Symmetric" | |
3287 | e.Size=Vector3.new(1,1,1) | |
3288 | Look=(End.p-Start.p).unit | |
3289 | m=Instance.new("BlockMesh") | |
3290 | m.Scale=Vector3.new(.2,.2,(Start.p-End.p).magnitude) | |
3291 | m.Parent=e | |
3292 | e.CFrame=CFrame.new(Start.p+Look*(m.Scale.z/2),Start.p+Look*99) | |
3293 | e.Reflectance=.3 | |
3294 | e.Name="Zap" | |
3295 | e.BrickColor=BrickColor.new("New Yeller") | |
3296 | e.Parent=part.Parent | |
3297 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
3298 | wait(.1) | |
3299 | end | |
3300 | wait(.25) | |
3301 | -- p.Parent=nil | |
3302 | end | |
3303 | ||
3304 | Stun3=function(part,numboftimes) | |
3305 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
3306 | return | |
3307 | end]] | |
3308 | Torsoh3=part | |
3309 | End3=Torsoh3.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
3310 | ST3=Torsoh3.Position | |
3311 | --[[ p=Instance.new("BodyPosition") | |
3312 | p.P=3000 | |
3313 | p.D=100 | |
3314 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
3315 | p.position=Torsoh3.Position | |
3316 | p.Parent=Torsoh3]] | |
3317 | for i = 0,numboftimes do | |
3318 | local feh = math.random(1,5) | |
3319 | showDamage(part.Parent,feh,1) | |
3320 | part.Parent.Humanoid:TakeDamage(feh) | |
3321 | -- f1:Play() | |
3322 | -- p.position=ST3+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
3323 | Start3=End3 | |
3324 | End3=Torsoh3.CFrame*CFrame.new(math.random(-30,30)/10,math.random(-34,29)/10,math.random(-30,30)/10) | |
3325 | e=Instance.new("Part") | |
3326 | e.TopSurface=0 | |
3327 | e.BottomSurface=0 | |
3328 | e.CanCollide=false | |
3329 | e.Anchored=true | |
3330 | e.formFactor="Symmetric" | |
3331 | e.Size=Vector3.new(1,1,1) | |
3332 | Look3=(End3.p-Start3.p).unit | |
3333 | m=Instance.new("BlockMesh") | |
3334 | m.Scale=Vector3.new(.2,.2,(Start3.p-End3.p).magnitude) | |
3335 | m.Parent=e | |
3336 | e.CFrame=CFrame.new(Start3.p+Look3*(m.Scale.z/2),Start3.p+Look3*99) | |
3337 | e.Reflectance=.3 | |
3338 | e.Name="Zap" | |
3339 | e.BrickColor=BrickColor.new("New Yeller") | |
3340 | e.Parent=part.Parent | |
3341 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
3342 | wait(.1) | |
3343 | end | |
3344 | wait(.25) | |
3345 | -- p.Parent=nil | |
3346 | end | |
3347 | ||
3348 | function poisoneffect() | |
3349 | local b = Instance.new("Part") | |
3350 | b.Parent = workspace | |
3351 | b.CFrame = CeEff.CFrame * CFrame.new(math.random(-2,0)+math.random(),-0.5,math.random(-2,0)+math.random()) | |
3352 | b.Size = Vector3.new(1,1,1) | |
3353 | b.Transparency = 0.2 | |
3354 | b.Anchored = true | |
3355 | b.BrickColor = BrickColor.new("Royal purple") | |
3356 | local m = Instance.new("SpecialMesh") | |
3357 | m.Parent = b | |
3358 | m.MeshType = "Sphere" | |
3359 | m.Scale = Vector3.new(0.8,0.8,0.8) | |
3360 | coroutine.resume(coroutine.create(function() | |
3361 | for i = 0,1,0.1 do | |
3362 | wait() | |
3363 | b.CFrame = b.CFrame + Vector3.new(0,0.2,0) | |
3364 | end | |
3365 | b.Parent = nil | |
3366 | end)) | |
3367 | end | |
3368 | ||
3369 | showDamage=function(Char,Dealt,du) | |
3370 | m=Instance.new("Model") | |
3371 | if shot == "Heal" then | |
3372 | m.Name=tostring(-Dealt) | |
3373 | else | |
3374 | m.Name=tostring(Dealt) | |
3375 | end | |
3376 | h=Instance.new("Humanoid") | |
3377 | h.Health=0 | |
3378 | h.MaxHealth=0 | |
3379 | h.Parent=m | |
3380 | c=Instance.new("Part") | |
3381 | c.Transparency=0 | |
3382 | if shot == "Heal" then | |
3383 | c.BrickColor=BrickColor.new("Medium green") | |
3384 | else | |
3385 | c.BrickColor=BrickColor:Red() | |
3386 | end | |
3387 | c.CanCollide=false | |
3388 | if CRIT==true then | |
3389 | c.BrickColor=BrickColor.new("New Yeller") | |
3390 | end | |
3391 | c.Name="Head" | |
3392 | c.TopSurface=0 | |
3393 | c.BottomSurface=0 | |
3394 | c.formFactor="Plate" | |
3395 | c.Size=Vector3.new(1,.4,1) | |
3396 | ms=Instance.new("CylinderMesh") | |
3397 | ms.Bevel=.1 | |
3398 | ms.Scale=Vector3.new(.8,.8,.8) | |
3399 | if CRIT==true then | |
3400 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
3401 | ms.Bevel=.2 | |
3402 | end | |
3403 | ms.Parent=c | |
3404 | c.Reflectance=0 | |
3405 | Instance.new("BodyGyro").Parent=c | |
3406 | c.Parent=m | |
3407 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
3408 | f=Instance.new("BodyPosition") | |
3409 | f.P=2000 | |
3410 | f.D=100 | |
3411 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
3412 | f.position=c.Position+Vector3.new(0,3,0) | |
3413 | f.Parent=c | |
3414 | game:GetService("Debris"):AddItem(m,.5+du) | |
3415 | c.CanCollide=false | |
3416 | m.Parent=workspace | |
3417 | c.CanCollide=false | |
3418 | end | |
3419 | ||
3420 | DBHit=function(hit,DB) --credits to turdulator for making this function :D | |
3421 | if hit.Parent==nil then | |
3422 | return | |
3423 | end | |
3424 | h=hit.Parent:FindFirstChild("Humanoid") | |
3425 | t=hit.Parent:FindFirstChild("Torso") | |
3426 | if h~=nil and t~=nil then | |
3427 | if h.Parent==Character then | |
3428 | return | |
3429 | end | |
3430 | h:TakeDamage(5) | |
3431 | vl=Instance.new("BodyVelocity") | |
3432 | vl.P=4500 | |
3433 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
3434 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
3435 | vl.Parent=t | |
3436 | game:GetService("Debris"):AddItem(vl,.2) | |
3437 | rl=Instance.new("BodyAngularVelocity") | |
3438 | rl.P=3000 | |
3439 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
3440 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3441 | rl.Parent=t | |
3442 | game:GetService("Debris"):AddItem(rl,.2) | |
3443 | else | |
3444 | if hit.CanCollide==false then | |
3445 | return | |
3446 | end | |
3447 | MagicCom:disconnect() | |
3448 | -- DBExplode(DB) | |
3449 | end | |
3450 | end | |
3451 | ||
3452 | hold = false | |
3453 | ||
3454 | function ob1d(mouse) | |
3455 | hold = true | |
3456 | aiming = true | |
3457 | getPos=function(Pos,TorsoPos) | |
3458 | return Vector3.new(Pos.x,TorsoPos.y,Pos.z) | |
3459 | end | |
3460 | while hold == true do | |
3461 | wait() | |
3462 | g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position)) | |
3463 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
3464 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
3465 | offset=offset/mag | |
3466 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
3467 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) | |
3468 | --Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57*offset,3.14,0) * CFrame.new(0,0,-0.5) | |
3469 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1)+math.rad(90),-offset) | |
3470 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
3471 | LW.C0 = CFrame.new(-1.5+0.45, 0.5, -0.5-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1,-offset,1+.35) | |
3472 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3473 | end | |
3474 | end | |
3475 | ||
3476 | function ob1u(mouse) | |
3477 | hold = false | |
3478 | aiming = false | |
3479 | wait() | |
3480 | Torso.Neck.C0=necko | |
3481 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1)+math.rad(90),0) | |
3482 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
3483 | LW.C0 = CFrame.new(-1.5+0.45, 0.5, -0.5-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1,0,1+.35) | |
3484 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3485 | end | |
3486 | ||
3487 | buttonhold = false | |
3488 | ||
3489 | function key(key) | |
3490 | if attack == true then return end | |
3491 | ||
3492 | if key == "q" then | |
3493 | Character.Humanoid.WalkSpeed = 14 | |
3494 | if shot ~= "Rapid" then | |
3495 | WeakShot(1) | |
3496 | else | |
3497 | for i = 1,5 do | |
3498 | wait() | |
3499 | WeakShot(1) | |
3500 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 then return end | |
3501 | if shot == "Normal" then | |
3502 | if normalammo == 0 then | |
3503 | return | |
3504 | end | |
3505 | elseif shot == "Poison" then | |
3506 | if poisonammo == 0 then | |
3507 | return | |
3508 | end | |
3509 | elseif shot == "Heal" then | |
3510 | if healammo == 0 then | |
3511 | return | |
3512 | end | |
3513 | elseif shot == "Explosion" then | |
3514 | if explosionammo == 0 then | |
3515 | return | |
3516 | end | |
3517 | end | |
3518 | end | |
3519 | end | |
3520 | end | |
3521 | for i = 1,5 do | |
3522 | Character.Humanoid.WalkSpeed = 16 | |
3523 | end | |
3524 | ||
3525 | if key == "e" then | |
3526 | Character.Humanoid.WalkSpeed = 14 | |
3527 | if shot ~= "Rapid" then | |
3528 | for i = 1,4 do | |
3529 | wait() | |
3530 | RapidShot(2.5) | |
3531 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 then return end | |
3532 | if shot == "Normal" then | |
3533 | if normalammo == 0 then | |
3534 | return | |
3535 | end | |
3536 | elseif shot == "Poison" then | |
3537 | if poisonammo == 0 then | |
3538 | return | |
3539 | end | |
3540 | elseif shot == "Heal" then | |
3541 | if healammo == 0 then | |
3542 | return | |
3543 | end | |
3544 | elseif shot == "Explosion" then | |
3545 | if explosionammo == 0 then | |
3546 | return | |
3547 | end | |
3548 | end | |
3549 | end | |
3550 | else | |
3551 | for i = 1,10 do | |
3552 | wait() | |
3553 | RapidShot(2.5) | |
3554 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 or rapidammo == 0 then return end | |
3555 | if shot == "Normal" then | |
3556 | if normalammo == 0 then | |
3557 | return | |
3558 | end | |
3559 | elseif shot == "Poison" then | |
3560 | if poisonammo == 0 then | |
3561 | return | |
3562 | end | |
3563 | elseif shot == "Heal" then | |
3564 | if healammo == 0 then | |
3565 | return | |
3566 | end | |
3567 | elseif shot == "Explosion" then | |
3568 | if explosionammo == 0 then | |
3569 | return | |
3570 | end | |
3571 | end | |
3572 | end | |
3573 | end | |
3574 | wait(0.5) | |
3575 | Character.Humanoid.WalkSpeed = 16 | |
3576 | end | |
3577 | ||
3578 | ||
3579 | if key == "f" then | |
3580 | meleeattack() | |
3581 | end | |
3582 | ||
3583 | ||
3584 | if key == "r" then | |
3585 | changeitemleft() | |
3586 | end | |
3587 | ||
3588 | if key == "t" then | |
3589 | changeitemright() | |
3590 | end | |
3591 | ||
3592 | if key == "y" then | |
3593 | UseItem() | |
3594 | end | |
3595 | ||
3596 | if key == "z" then | |
3597 | shot = "Normal" | |
3598 | local C = MainTray:children() | |
3599 | for i = 1, #C do | |
3600 | if C[i].className == "Frame" then | |
3601 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3602 | end | |
3603 | end | |
3604 | NormFrame.BorderColor3 = Color3.new(1,1,1) | |
3605 | changeammo() | |
3606 | end | |
3607 | ||
3608 | if key == "x" then | |
3609 | shot = "Poison" | |
3610 | local C = MainTray:children() | |
3611 | for i = 1, #C do | |
3612 | if C[i].className == "Frame" then | |
3613 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3614 | end | |
3615 | end | |
3616 | PoisFrame.BorderColor3 = Color3.new(1,1,1) | |
3617 | changeammo() | |
3618 | end | |
3619 | ||
3620 | if key == "c" then | |
3621 | shot = "Heal" | |
3622 | local C = MainTray:children() | |
3623 | for i = 1, #C do | |
3624 | if C[i].className == "Frame" then | |
3625 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3626 | end | |
3627 | end | |
3628 | HealFrame.BorderColor3 = Color3.new(1,1,1) | |
3629 | changeammo() | |
3630 | end | |
3631 | ||
3632 | if key == "v" then | |
3633 | shot = "Explosion" | |
3634 | local C = MainTray:children() | |
3635 | for i = 1, #C do | |
3636 | if C[i].className == "Frame" then | |
3637 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3638 | end | |
3639 | end | |
3640 | BoomFrame.BorderColor3 = Color3.new(1,1,1) | |
3641 | changeammo() | |
3642 | end | |
3643 | ||
3644 | if key == "b" then | |
3645 | shot = "Electric" | |
3646 | local C = MainTray:children() | |
3647 | for i = 1, #C do | |
3648 | if C[i].className == "Frame" then | |
3649 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3650 | end | |
3651 | end | |
3652 | ElecFrame.BorderColor3 = Color3.new(1,1,1) | |
3653 | changeammo() | |
3654 | end | |
3655 | ||
3656 | if key == "n" then | |
3657 | shot = "Rapid" | |
3658 | local C = MainTray:children() | |
3659 | for i = 1, #C do | |
3660 | if C[i].className == "Frame" then | |
3661 | C[i].BorderColor3 = Color3.new(0,0,0) | |
3662 | end | |
3663 | end | |
3664 | RapidFrame.BorderColor3 = Color3.new(1,1,1) | |
3665 | changeammo() | |
3666 | end | |
3667 | ||
3668 | ||
3669 | if key == "u" then | |
3670 | forwarddodge() | |
3671 | end | |
3672 | ||
3673 | if key == "h" then | |
3674 | leftsidedodge() | |
3675 | end | |
3676 | ||
3677 | if key == "k" then | |
3678 | rightsidedodge() | |
3679 | end | |
3680 | ||
3681 | if key == "j" then | |
3682 | backdodge() | |
3683 | end | |
3684 | ||
3685 | end | |
3686 | ||
3687 | function key2(key) | |
3688 | if key == "q" then | |
3689 | ||
3690 | end | |
3691 | end | |
3692 | ||
3693 | function s(mouse) | |
3694 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
3695 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
3696 | mouse.KeyDown:connect(key) | |
3697 | mouse.KeyUp:connect(key2) | |
3698 | g=Instance.new("BodyGyro") | |
3699 | g.P=18000 | |
3700 | g.D=600 | |
3701 | g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
3702 | g.cframe=Torso.CFrame | |
3703 | equipweld() | |
3704 | player = Player | |
3705 | ch = Character | |
3706 | RSH = ch.Torso["Right Shoulder"] | |
3707 | LSH = ch.Torso["Left Shoulder"] | |
3708 | -- | |
3709 | RSH.Parent = nil | |
3710 | LSH.Parent = nil | |
3711 | -- | |
3712 | RW.Part0 = ch.Torso | |
3713 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
3714 | RW.C1 = CFrame.new(0, 0.5, 0) | |
3715 | RW.Part1 = ch["Right Arm"] | |
3716 | RW.Parent = ch.Torso | |
3717 | _G.R = RW | |
3718 | -- | |
3719 | LW.Part0 = ch.Torso | |
3720 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
3721 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3722 | LW.Part1 = ch["Left Arm"] | |
3723 | LW.Parent = ch.Torso | |
3724 | _G.L = LW | |
3725 | attack = true | |
3726 | equipped = true | |
3727 | equipanim() | |
3728 | attack = false | |
3729 | end | |
3730 | ||
3731 | function ds(mouse) | |
3732 | equipped = false | |
3733 | hideanim() | |
3734 | unequipweld() | |
3735 | wait(0.1) | |
3736 | ||
3737 | ||
3738 | RW.Parent = nil | |
3739 | LW.Parent = nil | |
3740 | RSH.Parent = player.Character.Torso | |
3741 | LSH.Parent = player.Character.Torso | |
3742 | end | |
3743 | ||
3744 | Bin.Selected:connect(s) | |
3745 | Bin.Deselected:connect(ds) | |
3746 | ||
3747 | --swordholder.Parent = workspace | |
3748 | --workspace:findFirstChild("LBowgun",true):Remove() | |
3749 | coroutine.resume(coroutine.create(function() | |
3750 | while true do | |
3751 | --for i = 0,900000001 do | |
3752 | wait() | |
3753 | --[[if workspace:findFirstChild("LBowgun",true) ~= nil then | |
3754 | workspace:findFirstChild("LBowgun",true).Parent = nil | |
3755 | end ]] | |
3756 | --[[w1.Parent = prt1 | |
3757 | w2.Parent = prt2 | |
3758 | w3.Parent = prt3 | |
3759 | w4.Parent = prt4 | |
3760 | w5.Parent = prt5 | |
3761 | w6.Parent = prt6 | |
3762 | w7.Parent = prt7 | |
3763 | w8.Parent = prt8 | |
3764 | w9.Parent = prt9 | |
3765 | w10.Parent = prt10 | |
3766 | w11.Parent = prt11 | |
3767 | w12.Parent = prt12 | |
3768 | w13.Parent = prt13 | |
3769 | w14.Parent = prt14]] | |
3770 | Player.Backpack["Light Bowgun"].TextureId = "http://www.roblox.com/asset/?id=39539873" | |
3771 | --swordholder.Parent = workspace | |
3772 | NormText1.Text = "Normal Ammo" | |
3773 | NormText2.Text = "Ammo("..normalammo..")" | |
3774 | PoisText1.Text = "Poison Ammo" | |
3775 | PoisText2.Text = "Ammo("..poisonammo..")" | |
3776 | HealText1.Text = "Heal Ammo" | |
3777 | HealText2.Text = "Ammo("..healammo..")" | |
3778 | BoomText1.Text = "Explosion Ammo" | |
3779 | BoomText2.Text = "Ammo("..explosionammo..")" | |
3780 | ElecText1.Text = "Electric Ammo" | |
3781 | ElecText2.Text = "Ammo("..elecammo..")" | |
3782 | RapidText1.Text = "Rapid Ammo" | |
3783 | RapidText2.Text = "Ammo("..rapidammo..")" | |
3784 | ItemText1.Text = "Item Equipped:" | |
3785 | ItemText2.Text = Blah | |
3786 | end | |
3787 | end)) | |
3788 | game.workspace.luxulux.Humanoid.MaxHealth = math.huge | |
3789 | -- mediafire |