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1 | ||
2 | script.Name = "Fat Skidded Edit" | |
3 | --//====================================================\\-- | |
4 | --|| RECREATED BY MrGoo345 | |
5 | --\\====================================================//-- | |
6 | ||
7 | ||
8 | print("Since I Have Gotten Better At Scripting I Decided to Recreate this clusterfuck") | |
9 | print("and that is me MrGoo345 who edited BH") | |
10 | ||
11 | ||
12 | script:ClearAllChildren() | |
13 | wait(0.2) | |
14 | ||
15 | Player = game:GetService("Players").doryna2281337 | |
16 | PlayerGui = Player.PlayerGui | |
17 | - | Player = game:GetService("Players").janndwayne |
17 | + | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | RootPart = Character["HumanoidRootPart"] | |
22 | Torso = Character["Torso"] | |
23 | Head = Character["Head"] | |
24 | RightArm = Character["Right Arm"] | |
25 | LeftArm = Character["Left Arm"] | |
26 | RightLeg = Character["Right Leg"] | |
27 | LeftLeg = Character["Left Leg"] | |
28 | RootJoint = RootPart["RootJoint"] | |
29 | Neck = Torso["Neck"] | |
30 | RightShoulder = Torso["Right Shoulder"] | |
31 | LeftShoulder = Torso["Left Shoulder"] | |
32 | RightHip = Torso["Right Hip"] | |
33 | LeftHip = Torso["Left Hip"] | |
34 | local TIME = 0 | |
35 | local sick = Instance.new("Sound",Torso) | |
36 | ||
37 | IT = Instance.new | |
38 | CF = CFrame.new | |
39 | VT = Vector3.new | |
40 | RAD = math.rad | |
41 | C3 = Color3.new | |
42 | UD2 = UDim2.new | |
43 | BRICKC = BrickColor.new | |
44 | ANGLES = CFrame.Angles | |
45 | EULER = CFrame.fromEulerAnglesXYZ | |
46 | COS = math.cos | |
47 | ACOS = math.acos | |
48 | SIN = math.sin | |
49 | ASIN = math.asin | |
50 | ABS = math.abs | |
51 | MRANDOM = math.random | |
52 | FLOOR = math.floor | |
53 | angles=CFrame.Angles | |
54 | local RWINGS = {} | |
55 | local LWINGS = {} | |
56 | local GunPoint | |
57 | Player_Size = 1 | |
58 | ||
59 | -- Thingy To Make Song Work | |
60 | ||
61 | p = game.Players.doryna2281337 | |
62 | ||
63 | - | p = game.Players.janndwayne |
63 | + | |
64 | ||
65 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
66 | local s = Instance.new("Sound",char) | |
67 | s.Name = "BGMusic" | |
68 | s.SoundId = "rbxassetid://1906550226" | |
69 | s.Pitch = 1 | |
70 | s.Volume = 40 | |
71 | s.Looped = true | |
72 | s.archivable = false | |
73 | s.Parent = char.Head | |
74 | wait(0.1) | |
75 | s:play() | |
76 | ||
77 | -- Rest of Script | |
78 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This MrGoo345 created the looped song thing that is in here anyways. | |
79 | ||
80 | local sine = 0 | |
81 | ||
82 | function clerp(a,b,t) | |
83 | local qa = {QuaternionFromCFrame(a)} | |
84 | local qb = {QuaternionFromCFrame(b)} | |
85 | local ax, ay, az = a.x, a.y, a.z | |
86 | local bx, by, bz = b.x, b.y, b.z | |
87 | local _t = 1-t | |
88 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
89 | end | |
90 | ||
91 | ||
92 | ||
93 | --//=================================\\ | |
94 | --|| PARTICLES N MODELS N STUFF | |
95 | --\\=================================// | |
96 | ||
97 | local handle = Instance.new("Part") | |
98 | handle.Parent = Character | |
99 | handle.Size = Vector3.new(1,1,1) | |
100 | handle.Archivable = true | |
101 | handle.Transparency = 0.99 | |
102 | handle.BrickColor = BrickColor.new("White") | |
103 | handle.Material = "Neon" | |
104 | local handlmesh = Instance.new("BlockMesh",handle) | |
105 | handlmesh.Scale = Vector3.new(1,1,1) | |
106 | local handleweld = Instance.new("Weld") | |
107 | handleweld.Parent = handle | |
108 | handleweld.Part0 = Torso | |
109 | handleweld.Part1 = handle | |
110 | handleweld.C1 = CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
111 | local par = Instance.new("Part") | |
112 | par.Parent = Character | |
113 | par.Size = Vector3.new(0.2,0.2,0.2) | |
114 | par.Archivable = true | |
115 | par.Transparency = 0 | |
116 | par.BrickColor = BrickColor.new("Really black") | |
117 | par.Material = "Metal" | |
118 | local parmesh = Instance.new("SpecialMesh",par) | |
119 | parmesh.MeshType = "FileMesh" | |
120 | parmesh.MeshId = "http://www.roblox.com/asset?id=156292343" | |
121 | parmesh.Scale = Vector3.new(5,5,5) | |
122 | local weld12 = Instance.new("Weld") | |
123 | weld12.Parent = par | |
124 | weld12.Part0 = handle | |
125 | weld12.Part1 = par | |
126 | weld12.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
127 | local par2 = Instance.new("Part") | |
128 | par2.Parent = Character | |
129 | par2.Size = Vector3.new(0.2,0.2,0.2) | |
130 | par2.Archivable = true | |
131 | par2.Transparency = 0 | |
132 | par2.BrickColor = BrickColor.new("Deep orange") | |
133 | par2.Material = "Metal" | |
134 | local parmesh2 = Instance.new("SpecialMesh",par2) | |
135 | parmesh2.MeshType = "FileMesh" | |
136 | parmesh2.MeshId = "http://www.roblox.com/asset?id=156292343" | |
137 | parmesh2.Scale = Vector3.new(5.25,5.25,4.75) | |
138 | parmesh2.VertexColor = Vector3.new(1,0.5,0) | |
139 | parmesh2.TextureId = "rbxassetid://269748808" | |
140 | local weld13 = Instance.new("Weld") | |
141 | weld13.Parent = par2 | |
142 | weld13.Part0 = handle | |
143 | weld13.Part1 = par2 | |
144 | weld13.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
145 | local par3 = Instance.new("Part") | |
146 | par3.Parent = Character | |
147 | par3.Size = Vector3.new(0.2,0.2,0.2) | |
148 | par3.Archivable = true | |
149 | par3.Transparency = 0 | |
150 | par3.BrickColor = BrickColor.new("Deep orange") | |
151 | par3.Material = "Metal" | |
152 | local parmesh3 = Instance.new("SpecialMesh",par3) | |
153 | parmesh3.MeshType = "FileMesh" | |
154 | parmesh3.MeshId = "http://www.roblox.com/asset?id=156292343" | |
155 | parmesh3.Scale = Vector3.new(5.65,5.65,4.25) | |
156 | parmesh3.VertexColor = Vector3.new(1,0.75,0.25) | |
157 | parmesh3.TextureId = "rbxassetid://269748808" | |
158 | local weld14 = Instance.new("Weld") | |
159 | weld14.Parent = par3 | |
160 | weld14.Part0 = handle | |
161 | weld14.Part1 = par3 | |
162 | weld14.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
163 | local par4 = Instance.new("Part") | |
164 | par4.Parent = Character | |
165 | par4.Size = Vector3.new(0.2,0.2,0.2) | |
166 | par4.Archivable = true | |
167 | par4.Transparency = 0 | |
168 | par4.BrickColor = BrickColor.new("Deep orange") | |
169 | par4.Material = "Metal" | |
170 | local parmesh4 = Instance.new("SpecialMesh",par4) | |
171 | parmesh4.MeshType = "FileMesh" | |
172 | parmesh4.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
173 | parmesh4.Scale = Vector3.new(4.5,4.5,1.25) | |
174 | parmesh4.VertexColor = Vector3.new(1,0.75,0) | |
175 | parmesh4.TextureId = "rbxassetid://269748808" | |
176 | local weld15 = Instance.new("Weld") | |
177 | weld15.Parent = par4 | |
178 | weld15.Part0 = handle | |
179 | weld15.Part1 = par4 | |
180 | weld15.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
181 | local par4a = Instance.new("Part") | |
182 | par4a.Parent = Character | |
183 | par4a.Size = Vector3.new(0.2,0.2,0.2) | |
184 | par4a.Archivable = true | |
185 | par4a.Transparency = 0 | |
186 | par4a.BrickColor = BrickColor.new("Deep orange") | |
187 | par4a.Material = "Metal" | |
188 | local parmesh4a = Instance.new("SpecialMesh",par4a) | |
189 | parmesh4a.MeshType = "FileMesh" | |
190 | parmesh4a.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
191 | parmesh4a.Scale = Vector3.new(1.25,7.5,1) | |
192 | parmesh4a.VertexColor = Vector3.new(1,0.5,0) | |
193 | parmesh4a.TextureId = "rbxassetid://269748808" | |
194 | local weld15a = Instance.new("Weld") | |
195 | weld15a.Parent = par4a | |
196 | weld15a.Part0 = par4 | |
197 | weld15a.Part1 = par4a | |
198 | weld15a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
199 | local par4b = Instance.new("Part") | |
200 | par4b.Parent = Character | |
201 | par4b.Size = Vector3.new(0.2,0.2,0.2) | |
202 | par4b.Archivable = true | |
203 | par4b.Transparency = 0 | |
204 | par4b.BrickColor = BrickColor.new("Deep orange") | |
205 | par4b.Material = "Metal" | |
206 | local parmesh4b = Instance.new("SpecialMesh",par4b) | |
207 | parmesh4b.MeshType = "FileMesh" | |
208 | parmesh4b.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
209 | parmesh4b.Scale = Vector3.new(7.5,1.25,1) | |
210 | parmesh4b.VertexColor = Vector3.new(1,0.5,0) | |
211 | parmesh4b.TextureId = "rbxassetid://269748808" | |
212 | local weld15b = Instance.new("Weld") | |
213 | weld15b.Parent = par4b | |
214 | weld15b.Part0 = par4 | |
215 | weld15b.Part1 = par4b | |
216 | weld15b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
217 | local par5 = Instance.new("Part") | |
218 | par5.Parent = Character | |
219 | par5.Size = Vector3.new(0.2,0.2,0.2) | |
220 | par5.Archivable = true | |
221 | par5.Transparency = 0 | |
222 | par5.BrickColor = BrickColor.new("Deep orange") | |
223 | par5.Material = "Metal" | |
224 | local parmesh5 = Instance.new("SpecialMesh",par5) | |
225 | parmesh5.MeshType = "FileMesh" | |
226 | parmesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
227 | parmesh5.Scale = Vector3.new(1,1,0.75) | |
228 | parmesh5.VertexColor = Vector3.new(1,0.75,0) | |
229 | parmesh5.TextureId = "rbxassetid://269748808" | |
230 | local weld16 = Instance.new("Weld") | |
231 | weld16.Parent = par5 | |
232 | weld16.Part0 = handle | |
233 | weld16.Part1 = par5 | |
234 | weld16.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
235 | local par5a = Instance.new("Part") | |
236 | par5a.Parent = Character | |
237 | par5a.Size = Vector3.new(0.2,0.2,0.2) | |
238 | par5a.Archivable = true | |
239 | par5a.Transparency = 0 | |
240 | par5a.BrickColor = BrickColor.new("Deep orange") | |
241 | par5a.Material = "Metal" | |
242 | local parmesh5a = Instance.new("SpecialMesh",par5a) | |
243 | parmesh5a.MeshType = "FileMesh" | |
244 | parmesh5a.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
245 | parmesh5a.Scale = Vector3.new(3,0.75,0.5) | |
246 | parmesh5a.VertexColor = Vector3.new(1,0.5,0) | |
247 | parmesh5a.TextureId = "rbxassetid://269748808" | |
248 | local weld16a = Instance.new("Weld") | |
249 | weld16a.Parent = par5a | |
250 | weld16a.Part0 = par5 | |
251 | weld16a.Part1 = par5a | |
252 | weld16a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
253 | local par5b = Instance.new("Part") | |
254 | par5b.Parent = Character | |
255 | par5b.Size = Vector3.new(0.2,0.2,0.2) | |
256 | par5b.Archivable = true | |
257 | par5b.Transparency = 0 | |
258 | par5b.BrickColor = BrickColor.new("Deep orange") | |
259 | par5b.Material = "Metal" | |
260 | local parmesh5b = Instance.new("SpecialMesh",par5b) | |
261 | parmesh5b.MeshType = "FileMesh" | |
262 | parmesh5b.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
263 | parmesh5b.Scale = Vector3.new(0.75,3,0.5) | |
264 | parmesh5b.VertexColor = Vector3.new(1,0.5,0) | |
265 | parmesh5b.TextureId = "rbxassetid://269748808" | |
266 | local weld16b = Instance.new("Weld") | |
267 | weld16b.Parent = par5b | |
268 | weld16b.Part0 = par5 | |
269 | weld16b.Part1 = par5b | |
270 | weld16b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
271 | local par6 = Instance.new("Part") | |
272 | par6.Parent = Character | |
273 | par6.Size = Vector3.new(0.2,0.2,0.2) | |
274 | par6.Archivable = true | |
275 | par6.Transparency = 0 | |
276 | par6.BrickColor = BrickColor.new("Deep orange") | |
277 | par6.Material = "Metal" | |
278 | local parmesh6 = Instance.new("SpecialMesh",par6) | |
279 | parmesh6.MeshType = "FileMesh" | |
280 | parmesh6.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
281 | parmesh6.Scale = Vector3.new(1.65,1.65,0.115) | |
282 | parmesh6.VertexColor = Vector3.new(1,0.35,0) | |
283 | parmesh6.TextureId = "rbxassetid://269748808" | |
284 | local weld17 = Instance.new("Weld") | |
285 | weld17.Parent = par6 | |
286 | weld17.Part0 = handle | |
287 | weld17.Part1 = par6 | |
288 | weld17.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
289 | local par6a = Instance.new("Part") | |
290 | par6a.Parent = Character | |
291 | par6a.Size = Vector3.new(0.2,0.2,0.2) | |
292 | par6a.Archivable = true | |
293 | par6a.Transparency = 0 | |
294 | par6a.BrickColor = BrickColor.new("Deep orange") | |
295 | par6a.Material = "Metal" | |
296 | local parmesh6a = Instance.new("SpecialMesh",par6a) | |
297 | parmesh6a.MeshType = "FileMesh" | |
298 | parmesh6a.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
299 | parmesh6a.Scale = Vector3.new(7.5,0.95,0.115) | |
300 | parmesh6a.VertexColor = Vector3.new(1,0.35,0) | |
301 | parmesh6a.TextureId = "rbxassetid://269748808" | |
302 | local weld17a = Instance.new("Weld") | |
303 | weld17a.Parent = par6a | |
304 | weld17a.Part0 = par6 | |
305 | weld17a.Part1 = par6a | |
306 | weld17a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(45)) | |
307 | local par6b = Instance.new("Part") | |
308 | par6b.Parent = Character | |
309 | par6b.Size = Vector3.new(0.2,0.2,0.2) | |
310 | par6b.Archivable = true | |
311 | par6b.Transparency = 0 | |
312 | par6b.BrickColor = BrickColor.new("Deep orange") | |
313 | par6b.Material = "Metal" | |
314 | local parmesh6b = Instance.new("SpecialMesh",par6b) | |
315 | parmesh6b.MeshType = "FileMesh" | |
316 | parmesh6b.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
317 | parmesh6b.Scale = Vector3.new(7.5,0.95,0.115) | |
318 | parmesh6b.VertexColor = Vector3.new(1,0.35,0) | |
319 | parmesh6b.TextureId = "rbxassetid://269748808" | |
320 | local weld17b = Instance.new("Weld") | |
321 | weld17b.Parent = par6b | |
322 | weld17b.Part0 = par6 | |
323 | weld17b.Part1 = par6b | |
324 | weld17b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)) | |
325 | local par7 = Instance.new("Part") | |
326 | par7.Parent = Character | |
327 | par7.Size = Vector3.new(0.2,0.2,0.2) | |
328 | par7.Archivable = true | |
329 | par7.Transparency = 0 | |
330 | par7.BrickColor = BrickColor.new("Persimmon") | |
331 | par7.Material = "Metal" | |
332 | local parmesh7 = Instance.new("SpecialMesh",par7) | |
333 | parmesh7.MeshType = "FileMesh" | |
334 | parmesh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
335 | parmesh7.Scale = Vector3.new(4.375,4.375,2.15) | |
336 | local weld18 = Instance.new("Weld") | |
337 | weld18.Parent = par7 | |
338 | weld18.Part0 = handle | |
339 | weld18.Part1 = par7 | |
340 | weld18.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
341 | local par8 = Instance.new("Part") | |
342 | par8.Parent = Character | |
343 | par8.Size = Vector3.new(0.2,0.2,0.2) | |
344 | par8.Archivable = true | |
345 | par8.Transparency = 0 | |
346 | par8.BrickColor = BrickColor.new("Really black") | |
347 | par8.Material = "Metal" | |
348 | local parmesh8 = Instance.new("SpecialMesh",par8) | |
349 | parmesh8.MeshType = "FileMesh" | |
350 | parmesh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
351 | parmesh8.Scale = Vector3.new(4.365,4.365,2.165) | |
352 | parmesh8.VertexColor = Vector3.new(1,0.25,0) | |
353 | parmesh8.TextureId = "rbxassetid://269748808" | |
354 | local weld19 = Instance.new("Weld") | |
355 | weld19.Parent = par8 | |
356 | weld19.Part0 = handle | |
357 | weld19.Part1 = par8 | |
358 | weld19.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
359 | ----- lol | |
360 | handle.CanCollide = false | |
361 | par.CanCollide = false | |
362 | par2.CanCollide = false | |
363 | par3.CanCollide = false | |
364 | par4.CanCollide = false | |
365 | par4a.CanCollide = false | |
366 | par4b.CanCollide = false | |
367 | par5.CanCollide = false | |
368 | par5a.CanCollide = false | |
369 | par5b.CanCollide = false | |
370 | par6.CanCollide = false | |
371 | par6a.CanCollide = false | |
372 | par6b.CanCollide = false | |
373 | par7.CanCollide = false | |
374 | par8.CanCollide = false | |
375 | ---- | |
376 | ||
377 | --//=================================\\ | |
378 | --|| USEFUL VALUES | |
379 | --\\=================================// | |
380 | ||
381 | Animation_Speed = 1.5 | |
382 | local FORCERESET = false | |
383 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
384 | local Speed = 50 | |
385 | local SIZE = 1 | |
386 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
387 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
388 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
389 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
390 | local DAMAGEMULTIPLIER = 1 | |
391 | local ANIM = "Idle" | |
392 | local ATTACK = false | |
393 | local EQUIPPED = false | |
394 | local HOLD = false | |
395 | local COMBO = 1 | |
396 | local Rooted = false | |
397 | local SINE = 0 | |
398 | local KEYHOLD = false | |
399 | local CHANGE = 2 / Animation_Speed | |
400 | local WALKINGANIM = false | |
401 | local VALUE1 = false | |
402 | local VALUE2 = false | |
403 | local ROBLOXIDLEANIMATION = IT("Animation") | |
404 | local Glove = IT("Model") | |
405 | Glove.Name = "Glove" | |
406 | local Effects = IT("Folder", Glove) | |
407 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
408 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
409 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
410 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
411 | WEAPONGUI.Name = "BanishV3Gui" | |
412 | local Weapon = IT("Model") | |
413 | Weapon.Name = "Adds" | |
414 | local Effects = IT("Folder", Weapon) | |
415 | Effects.Name = "Effects" | |
416 | local ANIMATOR = Humanoid.Animator | |
417 | local ANIMATE = Character:FindFirstChild("Animate") | |
418 | local UNANCHOR = true | |
419 | local TOBANISH = {} | |
420 | local EYES = {} | |
421 | script.Parent = PlayerGui | |
422 | local FADERS = true | |
423 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
424 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
425 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
426 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
427 | ||
428 | function StatLabel(CFRAME, TEXT, COLOR) | |
429 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
430 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
431 | local BODYGYRO = IT("BodyGyro", STATPART) | |
432 | game:GetService("Debris"):AddItem(STATPART ,5) | |
433 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
434 | BILLBOARDGUI.Adornee = STATPART | |
435 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
436 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
437 | BILLBOARDGUI.AlwaysOnTop = false | |
438 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
439 | TEXTLABEL.BackgroundTransparency = 1 | |
440 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
441 | TEXTLABEL.Text = TEXT | |
442 | TEXTLABEL.Font = SKILLFONT | |
443 | TEXTLABEL.FontSize="Size42" | |
444 | TEXTLABEL.TextColor3 = COLOR | |
445 | TEXTLABEL.TextStrokeTransparency = 0 | |
446 | TEXTLABEL.TextScaled = true | |
447 | TEXTLABEL.TextWrapped = true | |
448 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
449 | for i = 1, 50 do | |
450 | Swait() | |
451 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
452 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
453 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
454 | end | |
455 | THEPART.Parent = nil | |
456 | end),STATPART, TEXTLABEL) | |
457 | end | |
458 | ||
459 | --//=================================\\ | |
460 | --\\=================================// | |
461 | ||
462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
464 | end | |
465 | ||
466 | function PositiveAngle(NUMBER) | |
467 | if NUMBER >= 0 then | |
468 | NUMBER = 0 | |
469 | end | |
470 | return NUMBER | |
471 | end | |
472 | ||
473 | function NegativeAngle(NUMBER) | |
474 | if NUMBER <= 0 then | |
475 | NUMBER = 0 | |
476 | end | |
477 | return NUMBER | |
478 | end | |
479 | ||
480 | function Swait(NUMBER) | |
481 | if NUMBER == 0 or NUMBER == nil then | |
482 | ArtificialHB.Event:wait() | |
483 | else | |
484 | for i = 1, NUMBER do | |
485 | ArtificialHB.Event:wait() | |
486 | end | |
487 | end | |
488 | end | |
489 | ||
490 | function QuaternionFromCFrame(cf) | |
491 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
492 | local trace = m00 + m11 + m22 | |
493 | if trace > 0 then | |
494 | local s = math.sqrt(1 + trace) | |
495 | local recip = 0.5 / s | |
496 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
497 | else | |
498 | local i = 0 | |
499 | if m11 > m00 then | |
500 | i = 1 | |
501 | end | |
502 | if m22 > (i == 0 and m00 or m11) then | |
503 | i = 2 | |
504 | end | |
505 | if i == 0 then | |
506 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
507 | local recip = 0.5 / s | |
508 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
509 | elseif i == 1 then | |
510 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
511 | local recip = 0.5 / s | |
512 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
513 | elseif i == 2 then | |
514 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
515 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
516 | end | |
517 | end | |
518 | end | |
519 | ||
520 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
521 | local xs, ys, zs = x + x, y + y, z + z | |
522 | local wx, wy, wz = w * xs, w * ys, w * zs | |
523 | local xx = x * xs | |
524 | local xy = x * ys | |
525 | local xz = x * zs | |
526 | local yy = y * ys | |
527 | local yz = y * zs | |
528 | local zz = z * zs | |
529 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
530 | end | |
531 | ||
532 | function QuaternionSlerp(a, b, t) | |
533 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
534 | local startInterp, finishInterp; | |
535 | if cosTheta >= 0.0001 then | |
536 | if (1 - cosTheta) > 0.0001 then | |
537 | local theta = ACOS(cosTheta) | |
538 | local invSinTheta = 1 / SIN(theta) | |
539 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
540 | finishInterp = SIN(t * theta) * invSinTheta | |
541 | else | |
542 | startInterp = 1 - t | |
543 | finishInterp = t | |
544 | end | |
545 | else | |
546 | if (1 + cosTheta) > 0.0001 then | |
547 | local theta = ACOS(-cosTheta) | |
548 | local invSinTheta = 1 / SIN(theta) | |
549 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
550 | finishInterp = SIN(t * theta) * invSinTheta | |
551 | else | |
552 | startInterp = t - 1 | |
553 | finishInterp = t | |
554 | end | |
555 | end | |
556 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
557 | end | |
558 | ||
559 | function Clerp(a, b, t) | |
560 | local qa = {QuaternionFromCFrame(a)} | |
561 | local qb = {QuaternionFromCFrame(b)} | |
562 | local ax, ay, az = a.x, a.y, a.z | |
563 | local bx, by, bz = b.x, b.y, b.z | |
564 | local _t = 1 - t | |
565 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
566 | end | |
567 | ||
568 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
569 | local frame = IT("Frame") | |
570 | frame.BackgroundTransparency = TRANSPARENCY | |
571 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
572 | frame.Position = POSITION | |
573 | frame.Size = SIZE | |
574 | frame.BackgroundColor3 = COLOR | |
575 | frame.BorderColor3 = BORDERCOLOR | |
576 | frame.Name = NAME | |
577 | frame.Parent = PARENT | |
578 | return frame | |
579 | end | |
580 | ||
581 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
582 | local label = IT("TextLabel") | |
583 | label.BackgroundTransparency = 1 | |
584 | label.Size = UD2(1, 0, 1, 0) | |
585 | label.Position = UD2(0, 0, 0, 0) | |
586 | label.TextColor3 = TEXTCOLOR | |
587 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
588 | label.TextTransparency = TRANSPARENCY | |
589 | label.FontSize = TEXTFONTSIZE | |
590 | label.Font = TEXTFONT | |
591 | label.BorderSizePixel = BORDERSIZEPIXEL | |
592 | label.TextScaled = false | |
593 | label.Text = TEXT | |
594 | label.Name = NAME | |
595 | label.Parent = PARENT | |
596 | return label | |
597 | end | |
598 | ||
599 | function NoOutlines(PART) | |
600 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
601 | end | |
602 | ||
603 | ||
604 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
605 | local NEWWELD = IT(TYPE) | |
606 | NEWWELD.Part0 = PART0 | |
607 | NEWWELD.Part1 = PART1 | |
608 | NEWWELD.C0 = C0 | |
609 | NEWWELD.C1 = C1 | |
610 | NEWWELD.Parent = PARENT | |
611 | return NEWWELD | |
612 | end | |
613 | ||
614 | local sound = IT("Sound",nil) | |
615 | ||
616 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
617 | local NEWSOUND = nil | |
618 | coroutine.resume(coroutine.create(function() | |
619 | NEWSOUND = sound:Clone() | |
620 | NEWSOUND.Parent = PARENT | |
621 | NEWSOUND.Volume = VOLUME | |
622 | NEWSOUND.Pitch = PITCH | |
623 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
624 | Swait() | |
625 | NEWSOUND:play() | |
626 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
627 | end)) | |
628 | return NEWSOUND | |
629 | end | |
630 | ||
631 | function CFrameFromTopBack(at, top, back) | |
632 | local right = top:Cross(back) | |
633 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
634 | end | |
635 | ||
636 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
637 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
638 | local mesh = IT("SpecialMesh",wave) | |
639 | mesh.MeshType = "FileMesh" | |
640 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
641 | mesh.Scale = SIZE | |
642 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
643 | wave.CFrame = CFRAME | |
644 | coroutine.resume(coroutine.create(function(PART) | |
645 | for i = 1, WAIT do | |
646 | Swait() | |
647 | mesh.Scale = mesh.Scale + GROW | |
648 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
649 | if DOESROT == true then | |
650 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
651 | end | |
652 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
653 | if wave.Transparency > 0.99 then | |
654 | wave:remove() | |
655 | end | |
656 | end | |
657 | end)) | |
658 | end | |
659 | ||
660 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
662 | local mesh = IT("SpecialMesh",wave) | |
663 | mesh.MeshType = "FileMesh" | |
664 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
665 | mesh.Scale = SIZE | |
666 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
667 | wave.CFrame = CFRAME | |
668 | coroutine.resume(coroutine.create(function(PART) | |
669 | for i = 1, WAIT do | |
670 | Swait() | |
671 | mesh.Scale = mesh.Scale + GROW | |
672 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
673 | if DOESROT == true then | |
674 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
675 | end | |
676 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
677 | if wave.Transparency > 0.99 then | |
678 | wave:remove() | |
679 | end | |
680 | end | |
681 | end)) | |
682 | end | |
683 | ||
684 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
685 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
686 | local mesh = IT("SpecialMesh",wave) | |
687 | mesh.MeshType = "FileMesh" | |
688 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
689 | mesh.Scale = SIZE | |
690 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
691 | wave.CFrame = CFRAME | |
692 | coroutine.resume(coroutine.create(function(PART) | |
693 | for i = 1, WAIT do | |
694 | Swait() | |
695 | mesh.Scale = mesh.Scale + GROW | |
696 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
697 | if DOESROT == true then | |
698 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
699 | end | |
700 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
701 | if wave.Transparency > 0.99 then | |
702 | wave:remove() | |
703 | end | |
704 | end | |
705 | end)) | |
706 | end | |
707 | ||
708 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
709 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
710 | local mesh = IT("SpecialMesh",wave) | |
711 | mesh.MeshType = "FileMesh" | |
712 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
713 | mesh.Scale = SIZE | |
714 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
715 | wave.CFrame = CFRAME | |
716 | coroutine.resume(coroutine.create(function(PART) | |
717 | for i = 1, WAIT do | |
718 | Swait() | |
719 | mesh.Scale = mesh.Scale + GROW | |
720 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
721 | if DOESROT == true then | |
722 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
723 | end | |
724 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
725 | if wave.Transparency > 0.99 then | |
726 | wave:remove() | |
727 | end | |
728 | end | |
729 | end)) | |
730 | end | |
731 | ||
732 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
733 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
734 | local mesh = IT("SpecialMesh",wave) | |
735 | mesh.MeshType = "FileMesh" | |
736 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
737 | mesh.Scale = SIZE | |
738 | wave.CFrame = CFRAME | |
739 | coroutine.resume(coroutine.create(function(PART) | |
740 | for i = 1, WAIT do | |
741 | Swait() | |
742 | mesh.Scale = mesh.Scale + GROW | |
743 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
744 | if DOESROT == true then | |
745 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
746 | end | |
747 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
748 | if wave.Transparency > 0.99 then | |
749 | wave:remove() | |
750 | end | |
751 | end | |
752 | end)) | |
753 | end | |
754 | ||
755 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
756 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
757 | local mesh = IT("SpecialMesh",wave) | |
758 | mesh.MeshType = "FileMesh" | |
759 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
760 | mesh.Scale = SIZE | |
761 | wave.CFrame = CFRAME | |
762 | coroutine.resume(coroutine.create(function(PART) | |
763 | for i = 1, WAIT do | |
764 | Swait() | |
765 | mesh.Scale = mesh.Scale + GROW | |
766 | if DOESROT == true then | |
767 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
768 | end | |
769 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
770 | if wave.Transparency > 0.99 then | |
771 | wave:remove() | |
772 | end | |
773 | end | |
774 | end)) | |
775 | end | |
776 | ||
777 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
778 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
779 | local mesh = IT("SpecialMesh",wave) | |
780 | mesh.MeshType = "FileMesh" | |
781 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
782 | mesh.Scale = SIZE | |
783 | mesh.Offset = VT(0,0,0) | |
784 | wave.CFrame = CFRAME | |
785 | coroutine.resume(coroutine.create(function(PART) | |
786 | for i = 1, WAIT do | |
787 | Swait() | |
788 | mesh.Scale = mesh.Scale + GROW | |
789 | if DOESROT == true then | |
790 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
791 | end | |
792 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
793 | if wave.Transparency > 0.99 then | |
794 | wave:remove() | |
795 | end | |
796 | end | |
797 | end)) | |
798 | end | |
799 | ||
800 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
801 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
802 | local mesh = IT("SpecialMesh",wave) | |
803 | mesh.MeshType = "Sphere" | |
804 | mesh.Scale = SIZE | |
805 | mesh.Offset = VT(0,0,0) | |
806 | wave.CFrame = CFRAME | |
807 | coroutine.resume(coroutine.create(function(PART) | |
808 | for i = 1, WAIT do | |
809 | Swait() | |
810 | mesh.Scale = mesh.Scale + GROW | |
811 | wave.Transparency = wave.Transparency + (1/WAIT) | |
812 | if wave.Transparency > 0.99 then | |
813 | wave:remove() | |
814 | end | |
815 | end | |
816 | end)) | |
817 | end | |
818 | ||
819 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
820 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
821 | local mesh = IT("BlockMesh",wave) | |
822 | wave.CFrame = CFRAME | |
823 | coroutine.resume(coroutine.create(function(PART) | |
824 | for i = 1, WAIT do | |
825 | Swait() | |
826 | mesh.Scale = mesh.Scale + GROW | |
827 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
828 | wave.Transparency = wave.Transparency + (1/WAIT) | |
829 | if wave.Transparency > 0.99 then | |
830 | wave:remove() | |
831 | end | |
832 | end | |
833 | end)) | |
834 | end | |
835 | ||
836 | function MakeForm(PART,TYPE) | |
837 | if TYPE == "Cyl" then | |
838 | local MSH = IT("CylinderMesh",PART) | |
839 | elseif TYPE == "Ball" then | |
840 | local MSH = IT("SpecialMesh",PART) | |
841 | MSH.MeshType = "Sphere" | |
842 | elseif TYPE == "Wedge" then | |
843 | local MSH = IT("SpecialMesh",PART) | |
844 | MSH.MeshType = "Wedge" | |
845 | elseif TYPE == "Head" then | |
846 | local MSH = IT("SpecialMesh",PART) | |
847 | MSH.Scale = VT(1.25,1.25,1.25) | |
848 | end | |
849 | end | |
850 | ||
851 | function CheckTableForString(Table, String) | |
852 | for i, v in pairs(Table) do | |
853 | if string.find(string.lower(String), string.lower(v)) then | |
854 | return true | |
855 | end | |
856 | end | |
857 | return false | |
858 | end | |
859 | ||
860 | function CheckIntangible(Hit) | |
861 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
862 | if Hit and Hit.Parent then | |
863 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
864 | return true | |
865 | end | |
866 | end | |
867 | return false | |
868 | end | |
869 | ||
870 | Debris = game:GetService("Debris") | |
871 | ||
872 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
873 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
874 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
875 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
876 | if RayHit and CheckIntangible(RayHit) then | |
877 | if DelayIfHit then | |
878 | wait() | |
879 | end | |
880 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
881 | end | |
882 | return RayHit, RayPos, RayNormal | |
883 | end | |
884 | ||
885 | function CreateMagicCircle() | |
886 | local sinkhole = IT("Part") | |
887 | sinkhole.Size = VT(0,0,0) | |
888 | sinkhole.Parent = Effects | |
889 | sinkhole.Material = "Neon" | |
890 | sinkhole.Color = C3(0,0,0) | |
891 | sinkhole.Anchored = true | |
892 | sinkhole.CanCollide = false | |
893 | sinkhole.Transparency = 1 | |
894 | local decal = IT("Decal",sinkhole) | |
895 | decal.Face = "Top" | |
896 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
897 | local decal2 = IT("Decal",sinkhole) | |
898 | decal2.Face = "Bottom" | |
899 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
900 | return sinkhole | |
901 | end | |
902 | ||
903 | function CreateGUICircle(TARGET) | |
904 | local GUI = Instance.new("BillboardGui",Character) | |
905 | GUI.Size = UDim2.new(0,0,0,0) | |
906 | GUI.Adornee = TARGET | |
907 | local GUI2 = IT("ImageLabel",GUI) | |
908 | GUI2.BackgroundTransparency = 1 | |
909 | GUI2.BorderSizePixel = 0 | |
910 | GUI2.Size = UDim2.new(1,0,1,0) | |
911 | GUI2.SizeConstraint = "RelativeYY" | |
912 | GUI.AlwaysOnTop = true | |
913 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
914 | return GUI,GUI2 | |
915 | end | |
916 | ||
917 | function CastWarpOutlines(TARGET) | |
918 | coroutine.resume(coroutine.create(function() | |
919 | local T = TARGET:GetChildren() | |
920 | for i = 1, # T do | |
921 | local child = T[i] | |
922 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
923 | local clone = child:Clone() | |
924 | clone.Parent = Effects | |
925 | clone.Anchored = true | |
926 | clone.CanCollide = false | |
927 | clone:ClearAllChildren() | |
928 | clone.CFrame = child.CFrame | |
929 | if clone.Name == "Head" then | |
930 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
931 | end | |
932 | if clone.ClassName == "MeshPart" then | |
933 | clone.TextureID = "" | |
934 | end | |
935 | clone.BrickColor = BRICKC"Black" | |
936 | clone.Material = "Neon" | |
937 | coroutine.resume(coroutine.create(function() | |
938 | for i = 1, 200 do | |
939 | Swait() | |
940 | clone.Transparency = clone.Transparency + 0.005 | |
941 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
942 | end | |
943 | clone:remove() | |
944 | end)) | |
945 | end | |
946 | end | |
947 | end)) | |
948 | end | |
949 | ||
950 | function turnto(position) | |
951 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
952 | end | |
953 | ||
954 | --//=================================\\ | |
955 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
956 | --\\=================================// | |
957 | ||
958 | ArtificialHB = Instance.new("BindableEvent", script) | |
959 | ArtificialHB.Name = "ArtificialHB" | |
960 | ||
961 | script:WaitForChild("ArtificialHB") | |
962 | ||
963 | frame = Frame_Speed | |
964 | tf = 0 | |
965 | allowframeloss = false | |
966 | tossremainder = false | |
967 | lastframe = tick() | |
968 | script.ArtificialHB:Fire() | |
969 | ||
970 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
971 | tf = tf + s | |
972 | if tf >= frame then | |
973 | if allowframeloss then | |
974 | script.ArtificialHB:Fire() | |
975 | lastframe = tick() | |
976 | else | |
977 | for i = 1, math.floor(tf / frame) do | |
978 | script.ArtificialHB:Fire() | |
979 | end | |
980 | lastframe = tick() | |
981 | end | |
982 | if tossremainder then | |
983 | tf = 0 | |
984 | else | |
985 | tf = tf - frame * math.floor(tf / frame) | |
986 | end | |
987 | end | |
988 | end) | |
989 | ||
990 | --//=================================\\ | |
991 | --\\=================================// | |
992 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
993 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
994 | end | |
995 | ||
996 | function PositiveAngle(NUMBER) | |
997 | if NUMBER >= 0 then | |
998 | NUMBER = 0 | |
999 | end | |
1000 | return NUMBER | |
1001 | end | |
1002 | ||
1003 | function NegativeAngle(NUMBER) | |
1004 | if NUMBER <= 0 then | |
1005 | NUMBER = 0 | |
1006 | end | |
1007 | return NUMBER | |
1008 | end | |
1009 | ||
1010 | function Swait(NUMBER) | |
1011 | if NUMBER == 0 or NUMBER == nil then | |
1012 | ArtificialHB.Event:wait() | |
1013 | else | |
1014 | for i = 1, NUMBER do | |
1015 | ArtificialHB.Event:wait() | |
1016 | end | |
1017 | end | |
1018 | end | |
1019 | ||
1020 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1021 | local NEWMESH = IT(MESH) | |
1022 | if MESH == "SpecialMesh" then | |
1023 | NEWMESH.MeshType = MESHTYPE | |
1024 | if MESHID ~= "nil" and MESHID ~= "" then | |
1025 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1026 | end | |
1027 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1028 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1029 | end | |
1030 | end | |
1031 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1032 | NEWMESH.Scale = SCALE | |
1033 | NEWMESH.Parent = PARENT | |
1034 | return NEWMESH | |
1035 | end | |
1036 | ||
1037 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1038 | local NEWPART = IT("Part") | |
1039 | NEWPART.formFactor = FORMFACTOR | |
1040 | NEWPART.Reflectance = REFLECTANCE | |
1041 | NEWPART.Transparency = TRANSPARENCY | |
1042 | NEWPART.CanCollide = false | |
1043 | NEWPART.Locked = true | |
1044 | NEWPART.Anchored = true | |
1045 | if ANCHOR == false then | |
1046 | NEWPART.Anchored = false | |
1047 | end | |
1048 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1049 | NEWPART.Name = NAME | |
1050 | NEWPART.Size = SIZE | |
1051 | NEWPART.Position = Torso.Position | |
1052 | NEWPART.Material = MATERIAL | |
1053 | NEWPART:BreakJoints() | |
1054 | NEWPART.Parent = PARENT | |
1055 | return NEWPART | |
1056 | end | |
1057 | ||
1058 | local function weldBetween(a, b) | |
1059 | local weldd = Instance.new("ManualWeld") | |
1060 | weldd.Part0 = a | |
1061 | weldd.Part1 = b | |
1062 | weldd.C0 = CFrame.new() | |
1063 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1064 | weldd.Parent = a | |
1065 | return weldd | |
1066 | end | |
1067 | ||
1068 | ||
1069 | function QuaternionFromCFrame(cf) | |
1070 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1071 | local trace = m00 + m11 + m22 | |
1072 | if trace > 0 then | |
1073 | local s = math.sqrt(1 + trace) | |
1074 | local recip = 0.5 / s | |
1075 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1076 | else | |
1077 | local i = 0 | |
1078 | if m11 > m00 then | |
1079 | i = 1 | |
1080 | end | |
1081 | if m22 > (i == 0 and m00 or m11) then | |
1082 | i = 2 | |
1083 | end | |
1084 | if i == 0 then | |
1085 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1086 | local recip = 0.5 / s | |
1087 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1088 | elseif i == 1 then | |
1089 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1090 | local recip = 0.5 / s | |
1091 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1092 | elseif i == 2 then | |
1093 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1094 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | ||
1099 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1100 | local xs, ys, zs = x + x, y + y, z + z | |
1101 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1102 | local xx = x * xs | |
1103 | local xy = x * ys | |
1104 | local xz = x * zs | |
1105 | local yy = y * ys | |
1106 | local yz = y * zs | |
1107 | local zz = z * zs | |
1108 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1109 | end | |
1110 | ||
1111 | function QuaternionSlerp(a, b, t) | |
1112 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1113 | local startInterp, finishInterp; | |
1114 | if cosTheta >= 0.0001 then | |
1115 | if (1 - cosTheta) > 0.0001 then | |
1116 | local theta = ACOS(cosTheta) | |
1117 | local invSinTheta = 1 / SIN(theta) | |
1118 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1119 | finishInterp = SIN(t * theta) * invSinTheta | |
1120 | else | |
1121 | startInterp = 1 - t | |
1122 | finishInterp = t | |
1123 | end | |
1124 | else | |
1125 | if (1 + cosTheta) > 0.0001 then | |
1126 | local theta = ACOS(-cosTheta) | |
1127 | local invSinTheta = 1 / SIN(theta) | |
1128 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1129 | finishInterp = SIN(t * theta) * invSinTheta | |
1130 | else | |
1131 | startInterp = t - 1 | |
1132 | finishInterp = t | |
1133 | end | |
1134 | end | |
1135 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1136 | end | |
1137 | ||
1138 | function Clerp(a, b, t) | |
1139 | local qa = {QuaternionFromCFrame(a)} | |
1140 | local qb = {QuaternionFromCFrame(b)} | |
1141 | local ax, ay, az = a.x, a.y, a.z | |
1142 | local bx, by, bz = b.x, b.y, b.z | |
1143 | local _t = 1 - t | |
1144 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1145 | end | |
1146 | ||
1147 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1148 | local frame = IT("Frame") | |
1149 | frame.BackgroundTransparency = TRANSPARENCY | |
1150 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1151 | frame.Position = POSITION | |
1152 | frame.Size = SIZE | |
1153 | frame.BackgroundColor3 = COLOR | |
1154 | frame.BorderColor3 = BORDERCOLOR | |
1155 | frame.Name = NAME | |
1156 | frame.Parent = PARENT | |
1157 | return frame | |
1158 | end | |
1159 | ||
1160 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1161 | local label = IT("TextLabel") | |
1162 | label.BackgroundTransparency = 1 | |
1163 | label.Size = UD2(1, 0, 1, 0) | |
1164 | label.Position = UD2(0, 0, 0, 0) | |
1165 | label.TextColor3 = TEXTCOLOR | |
1166 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1167 | label.TextTransparency = TRANSPARENCY | |
1168 | label.FontSize = TEXTFONTSIZE | |
1169 | label.Font = TEXTFONT | |
1170 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1171 | label.TextScaled = false | |
1172 | label.Text = TEXT | |
1173 | label.Name = NAME | |
1174 | label.Parent = PARENT | |
1175 | return label | |
1176 | end | |
1177 | ||
1178 | function NoOutlines(PART) | |
1179 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1180 | end | |
1181 | ||
1182 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1183 | local NEWWELD = IT(TYPE) | |
1184 | NEWWELD.Part0 = PART0 | |
1185 | NEWWELD.Part1 = PART1 | |
1186 | NEWWELD.C0 = C0 | |
1187 | NEWWELD.C1 = C1 | |
1188 | NEWWELD.Parent = PARENT | |
1189 | return NEWWELD | |
1190 | end | |
1191 | ||
1192 | ||
1193 | Player = game:GetService("Players").doryna2281337 | |
1194 | PlayerGui = Player:FindFirstChildOfClass("PlayerGui") | |
1195 | - | Player = game:GetService("Players").MrGoo345 |
1195 | + | |
1196 | Backpack = Player:FindFirstChildOfClass("Backpack") | |
1197 | Character = Player.Character | |
1198 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
1199 | ||
1200 | function chatfunc(text) | |
1201 | local chat = coroutine.wrap(function() | |
1202 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1203 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1204 | end | |
1205 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1206 | naeeym2.Size = UDim2.new(0,100,0,40) | |
1207 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1208 | naeeym2.Adornee = Character.Head | |
1209 | naeeym2.Name = "TalkingBillBoard" | |
1210 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1211 | tecks3.BackgroundTransparency = 1 | |
1212 | tecks3.BorderSizePixel = 0 | |
1213 | tecks3.Text = "" | |
1214 | tecks3.Font = "SciFi" | |
1215 | tecks3.TextSize = 30 | |
1216 | tecks3.TextStrokeTransparency = 0 | |
1217 | tecks3.TextColor3 = Color3.new(3.15,0,0) | |
1218 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
1219 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
1220 | for i = 1,string.len(text),1 do | |
1221 | tecks3.Text = string.sub(text,1,i) | |
1222 | wait(0.01) | |
1223 | end | |
1224 | wait(3) | |
1225 | for i = 1, 80 do | |
1226 | Swait() | |
1227 | tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1228 | tecks3.Rotation = tecks3.Rotation + .8 | |
1229 | tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03 | |
1230 | tecks3.TextTransparency = tecks3.TextTransparency + .03 | |
1231 | end | |
1232 | end) | |
1233 | chat() | |
1234 | end | |
1235 | ||
1236 | ||
1237 | function CFrameFromTopBack(at, top, back) | |
1238 | local right = top:Cross(back) | |
1239 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1240 | end | |
1241 | ||
1242 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1243 | local cR=255 | |
1244 | local cG=0 | |
1245 | local cB=0 | |
1246 | local flg5=1 local omgidk=1 | |
1247 | local add=10.5 | |
1248 | game:GetService('RunService').Heartbeat:connect(function() | |
1249 | if omgidk>10000 then omgidk=0 end | |
1250 | omgidk=omgidk+1 | |
1251 | if cR>=255 then flg5=1 end | |
1252 | if cG>=255 then flg5=2 end | |
1253 | if cB>=255 then flg5=3 end | |
1254 | if flg5==1 then cR=cR-add cG=cG+add end | |
1255 | if flg5==2 then cG=cG-add cB=cB+add end | |
1256 | if flg5==3 then cB=cB-add cR=cR+add end | |
1257 | color=Color3.fromRGB(cR,cG,cB) | |
1258 | function WACKYEFFECT(Table) | |
1259 | local TYPE = (Table.EffectType or "Sphere") | |
1260 | local SIZE = (Table.Size or VT(6,6,6)) | |
1261 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
1262 | local TRANSPARENCY = (Table.Transparency or 0) | |
1263 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1264 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1265 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1266 | local ROTATION1 = (Table.RotationX or 0) | |
1267 | local ROTATION2 = (Table.RotationY or 0) | |
1268 | local ROTATION3 = (Table.RotationZ or 0) | |
1269 | local MATERIAL = "Neon" | |
1270 | local COLOR = color | |
1271 | local TIME = (Table.Time or 45) | |
1272 | local SOUNDID = (Table.SoundID or nil) | |
1273 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1274 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | local PLAYSSOUND = false | |
1277 | local SOUND = nil | |
1278 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1279 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1280 | PLAYSSOUND = true | |
1281 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1282 | end | |
1283 | EFFECT.Color = color | |
1284 | local MSH = nil | |
1285 | if TYPE == "Sphere" then | |
1286 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1287 | elseif TYPE == "Block" then | |
1288 | MSH = IT("BlockMesh",EFFECT) | |
1289 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1290 | elseif TYPE == "Wave" then | |
1291 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1292 | elseif TYPE == "Ring" then | |
1293 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1294 | elseif TYPE == "Slash" then | |
1295 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1296 | elseif TYPE == "Round Slash" then | |
1297 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1298 | elseif TYPE == "Swirl" then | |
1299 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1300 | elseif TYPE == "Skull" then | |
1301 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1302 | elseif TYPE == "Crystal" then | |
1303 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1304 | end | |
1305 | if MSH ~= nil then | |
1306 | local MOVESPEED = nil | |
1307 | if MOVEDIRECTION ~= nil then | |
1308 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1309 | end | |
1310 | local GROWTH = SIZE - ENDSIZE | |
1311 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1312 | if TYPE == "Block" then | |
1313 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1314 | else | |
1315 | EFFECT.CFrame = CFRAME | |
1316 | end | |
1317 | for LOOP = 1, TIME+1 do | |
1318 | Swait() | |
1319 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1320 | if TYPE == "Wave" then | |
1321 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1322 | end | |
1323 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1324 | if TYPE == "Block" then | |
1325 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1326 | else | |
1327 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1328 | end | |
1329 | if MOVEDIRECTION ~= nil then | |
1330 | local ORI = EFFECT.Orientation | |
1331 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1332 | EFFECT.Orientation = ORI | |
1333 | end | |
1334 | end | |
1335 | if PLAYSSOUND == false then | |
1336 | EFFECT:remove() | |
1337 | else | |
1338 | SOUND.Stopped:Connect(function() | |
1339 | EFFECT:remove() | |
1340 | end) | |
1341 | end | |
1342 | else | |
1343 | if PLAYSSOUND == false then | |
1344 | EFFECT:remove() | |
1345 | else | |
1346 | repeat Swait() until SOUND.Playing == false | |
1347 | EFFECT:remove() | |
1348 | end | |
1349 | end | |
1350 | end)) | |
1351 | end | |
1352 | end) | |
1353 | function MakeForm(PART,TYPE) | |
1354 | if TYPE == "Cyl" then | |
1355 | local MSH = IT("CylinderMesh",PART) | |
1356 | elseif TYPE == "Ball" then | |
1357 | local MSH = IT("SpecialMesh",PART) | |
1358 | MSH.MeshType = "Sphere" | |
1359 | elseif TYPE == "Wedge" then | |
1360 | local MSH = IT("SpecialMesh",PART) | |
1361 | MSH.MeshType = "Wedge" | |
1362 | end | |
1363 | end | |
1364 | function SpawnTrail(FROM,TO,BIG) | |
1365 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
1366 | MakeForm(TRAIL,"Cyl") | |
1367 | local cR=255 | |
1368 | local cG=0 | |
1369 | local cB=0 | |
1370 | local flg5=1 local omgidk=1 | |
1371 | local add=10.5 | |
1372 | game:GetService('RunService').Heartbeat:connect(function() | |
1373 | if omgidk>10000 then omgidk=0 end | |
1374 | omgidk=omgidk+1 | |
1375 | if cR>=255 then flg5=1 end | |
1376 | if cG>=255 then flg5=2 end | |
1377 | if cB>=255 then flg5=3 end | |
1378 | if flg5==1 then cR=cR-add cG=cG+add end | |
1379 | if flg5==2 then cG=cG-add cB=cB+add end | |
1380 | if flg5==3 then cB=cB-add cR=cR+add end | |
1381 | color=Color3.fromRGB(cR,cG,cB) | |
1382 | TRAIL.Color = color | |
1383 | end) | |
1384 | local DIST = (FROM - TO).Magnitude | |
1385 | if BIG == true then | |
1386 | TRAIL.Size = VT(5,DIST,5) | |
1387 | else | |
1388 | TRAIL.Size = VT(5,DIST,5) | |
1389 | end | |
1390 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1391 | coroutine.resume(coroutine.create(function() | |
1392 | for i = 1, 55 do | |
1393 | Swait() | |
1394 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
1395 | end | |
1396 | TRAIL:remove() | |
1397 | end)) | |
1398 | end | |
1399 | ||
1400 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1401 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1402 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1403 | end | |
1404 | ||
1405 | function turnto(position) | |
1406 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1407 | end | |
1408 | ||
1409 | ||
1410 | --//=================================\\ | |
1411 | --|| SOME FUNCTIONS | |
1412 | --\\=================================// | |
1413 | ||
1414 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1415 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1416 | end | |
1417 | ||
1418 | function PositiveAngle(NUMBER) | |
1419 | if NUMBER >= 0 then | |
1420 | NUMBER = 0 | |
1421 | end | |
1422 | return NUMBER | |
1423 | end | |
1424 | ||
1425 | function NegativeAngle(NUMBER) | |
1426 | if NUMBER <= 0 then | |
1427 | NUMBER = 0 | |
1428 | end | |
1429 | return NUMBER | |
1430 | end | |
1431 | ||
1432 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
1433 | if FLOOR ~= nil then | |
1434 | coroutine.resume(coroutine.create(function() | |
1435 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
1436 | PART.CFrame = CF(POSITION) | |
1437 | for i = 1, 45 do | |
1438 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1439 | RingPiece.Material = FLOOR.Material | |
1440 | RingPiece.Color = FLOOR.Color | |
1441 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
1442 | Debris:AddItem(RingPiece, SWAIT) | |
1443 | end | |
1444 | PART:remove() | |
1445 | end)) | |
1446 | end | |
1447 | end | |
1448 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
1449 | if FLOOR ~= nil then | |
1450 | for i = 1, AMOUNT do | |
1451 | do | |
1452 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
1453 | DEBREE.Material = FLOOR.Material | |
1454 | DEBREE.Color = FLOOR.Color | |
1455 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
1456 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
1457 | coroutine.resume(coroutine.create(function() | |
1458 | Swait(15) | |
1459 | DEBREE.Parent = workspace | |
1460 | DEBREE.CanCollide = true | |
1461 | Debris:AddItem(DEBREE, SWAIT) | |
1462 | end)) | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | ||
1468 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1469 | if FLOOR ~= nil then | |
1470 | for i = 1, AMOUNT do | |
1471 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false) | |
1472 | DEBREE.Material = FLOOR.Material | |
1473 | DEBREE.Color = FLOOR.Color | |
1474 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1475 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | Swait(15) | |
1478 | DEBREE.Parent = workspace | |
1479 | DEBREE.CanCollide = true | |
1480 | Debris:AddItem(DEBREE,SWAIT) | |
1481 | end)) | |
1482 | end | |
1483 | end | |
1484 | end | |
1485 | ||
1486 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1487 | if FLOOR ~= nil then | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
1490 | PART.CFrame = CF(POSITION) | |
1491 | for i = 1, 45 do | |
1492 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
1493 | RingPiece.Material = FLOOR.Material | |
1494 | RingPiece.Color = FLOOR.Color | |
1495 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1496 | Debris:AddItem(RingPiece,SWAIT) | |
1497 | end | |
1498 | PART:remove() | |
1499 | end)) | |
1500 | end | |
1501 | end | |
1502 | ||
1503 | local DECAL = IT("Decal") | |
1504 | function MakeRing() | |
1505 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
1506 | local MSH = IT("BlockMesh", RING) | |
1507 | local TOP = DECAL:Clone() | |
1508 | local BOTTOM = DECAL:Clone() | |
1509 | TOP.Parent = RING | |
1510 | BOTTOM.Parent = RING | |
1511 | TOP.Face = "Top" | |
1512 | BOTTOM.Face = "Bottom" | |
1513 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1514 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1515 | local function REMOVE() | |
1516 | coroutine.resume(coroutine.create(function() | |
1517 | local SIZE = MSH.Scale.X | |
1518 | for i = 1, 35 do | |
1519 | Swait() | |
1520 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1521 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1522 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1523 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1524 | end | |
1525 | RING:remove() | |
1526 | end)) | |
1527 | end | |
1528 | return RING, MSH, REMOVE | |
1529 | end | |
1530 | ||
1531 | function killnearest(position, range, maxstrength) | |
1532 | for i, v in ipairs(workspace:GetChildren()) do | |
1533 | do | |
1534 | local body = v:GetChildren() | |
1535 | for part = 1, #body do | |
1536 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
1537 | if v.ClassName == "Model" then | |
1538 | v:BreakJoints() | |
1539 | end | |
1540 | local bv = Instance.new("BodyVelocity") | |
1541 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1542 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
1543 | bv.Parent = body[part] | |
1544 | Debris:AddItem(bv, 0.2) | |
1545 | body[part].Parent = Effects | |
1546 | body[part].Material = "Neon" | |
1547 | body[part].Color = C3(0, 0, 0) | |
1548 | body[part].CanCollide = true | |
1549 | coroutine.resume(coroutine.create(function() | |
1550 | wait(5) | |
1551 | if body[part].Parent == Effects then | |
1552 | body[part]:remove() | |
1553 | end | |
1554 | end)) | |
1555 | end | |
1556 | end | |
1557 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
1558 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | end | |
1563 | ||
1564 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1565 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1566 | wave.Color = COLOR | |
1567 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "647661410", "", SIZE, VT(0, 0, 0)) | |
1568 | wave.CFrame = CFRAME | |
1569 | coroutine.resume(coroutine.create(function(PART) | |
1570 | for i = 1, WAIT do | |
1571 | Swait() | |
1572 | mesh.Scale = mesh.Scale + GROW | |
1573 | if DOESROT == true then | |
1574 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1575 | end | |
1576 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1577 | if wave.Transparency > 0.99 then | |
1578 | wave:remove() | |
1579 | end | |
1580 | end | |
1581 | end)) | |
1582 | end | |
1583 | ||
1584 | function MakeForm(PART, TYPE) | |
1585 | if TYPE == "Cyl" then | |
1586 | local MSH = IT("CylinderMesh", PART) | |
1587 | elseif TYPE == "Ball" then | |
1588 | local MSH = IT("SpecialMesh", PART) | |
1589 | MSH.MeshType = "Sphere" | |
1590 | elseif TYPE == "Wedge" then | |
1591 | local MSH = IT("SpecialMesh", PART) | |
1592 | MSH.MeshType = "Wedge" | |
1593 | end | |
1594 | end | |
1595 | ||
1596 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
1597 | local NEWPART = IT("Part") | |
1598 | NEWPART.formFactor = FORMFACTOR | |
1599 | NEWPART.Reflectance = REFLECTANCE | |
1600 | NEWPART.Transparency = TRANSPARENCY | |
1601 | NEWPART.CanCollide = false | |
1602 | NEWPART.Locked = true | |
1603 | NEWPART.Anchored = true | |
1604 | if ANCHOR == false then | |
1605 | NEWPART.Anchored = false | |
1606 | end | |
1607 | NEWPART.Name = NAME | |
1608 | NEWPART.Size = SIZE | |
1609 | NEWPART.Position = Torso.Position | |
1610 | NEWPART.Material = MATERIAL | |
1611 | NEWPART:BreakJoints() | |
1612 | NEWPART.Parent = PARENT | |
1613 | return NEWPART | |
1614 | end | |
1615 | ||
1616 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1617 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1618 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1619 | wave.CFrame = CFRAME | |
1620 | coroutine.resume(coroutine.create(function(PART) | |
1621 | for i = 1, WAIT do | |
1622 | Swait() | |
1623 | mesh.Scale = mesh.Scale + GROW | |
1624 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1625 | if DOESROT == true then | |
1626 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1627 | end | |
1628 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1629 | if wave.Transparency > 0.99 then | |
1630 | wave:remove() | |
1631 | end | |
1632 | end | |
1633 | end)) | |
1634 | end | |
1635 | ||
1636 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
1637 | for _, c in pairs(PARENT:GetChildren()) do | |
1638 | if c.ClassName == "Model" then | |
1639 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1640 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1641 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
1642 | if DIST > (TORSO.Position - FROM).Magnitude then | |
1643 | table.insert(TABLE, c) | |
1644 | end | |
1645 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
1646 | elseif c.ClassName == "Folder" then | |
1647 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
1648 | end | |
1649 | end | |
1650 | end | |
1651 | end | |
1652 | ||
1653 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
1654 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1655 | local mesh | |
1656 | if KIND == "Base" then | |
1657 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
1658 | elseif KIND == "Thin" then | |
1659 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
1660 | elseif KIND == "Round" then | |
1661 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
1662 | end | |
1663 | wave.CFrame = CFRAME | |
1664 | coroutine.resume(coroutine.create(function(PART) | |
1665 | for i = 1, WAIT do | |
1666 | Swait() | |
1667 | mesh.Scale = mesh.Scale + GROW / 10 | |
1668 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1669 | if wave.Transparency > 0.99 then | |
1670 | wave:remove() | |
1671 | end | |
1672 | end | |
1673 | end)) | |
1674 | end | |
1675 | ||
1676 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1677 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1678 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1679 | wave.CFrame = CFRAME | |
1680 | coroutine.resume(coroutine.create(function(PART) | |
1681 | for i = 1, WAIT do | |
1682 | Swait() | |
1683 | mesh.Scale = mesh.Scale + GROW | |
1684 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1685 | if wave.Transparency > 0.99 then | |
1686 | wave:remove() | |
1687 | end | |
1688 | end | |
1689 | end)) | |
1690 | end | |
1691 | ||
1692 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1693 | local TORSO = Torso | |
1694 | local HUM = Humanoid | |
1695 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1696 | coroutine.wrap(function() | |
1697 | VT = Vector3.new | |
1698 | MRANDOM = math.random | |
1699 | local A = TIME | |
1700 | local B = INTENSITY | |
1701 | local C = true | |
1702 | local HUMANOID = Humanoid | |
1703 | local TIMER = A or 35 | |
1704 | local SHAKE = B or 5 | |
1705 | local FADE = C or true | |
1706 | if HUMANOID then | |
1707 | local FADER = SHAKE / TIMER | |
1708 | for i = 1, TIMER do | |
1709 | wait() | |
1710 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1711 | end | |
1712 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1713 | end | |
1714 | ||
1715 | end)() | |
1716 | end | |
1717 | end | |
1718 | ||
1719 | function Effect(data) | |
1720 | local FX = data.Effect or 'ResizeAndFade' | |
1721 | local Parent = data.Parent or Effects | |
1722 | local Color = data.Color or C3.N(0,0,0) | |
1723 | local Size = data.Size or V3.N(1,1,1) | |
1724 | local MoveDir = data.MoveDirection or nil | |
1725 | local MeshData = data.Mesh or nil | |
1726 | local SndData = data.Sound or nil | |
1727 | local Frames = data.Frames or 45 | |
1728 | local Manual = data.Manual or nil | |
1729 | local Material = data.Material or nil | |
1730 | local CFra = data.CFrame or Torso.CFrame | |
1731 | local Settings = data.FXSettings or {} | |
1732 | local Snd,Prt,Msh; | |
1733 | local Shape = data.Shape or Enum.PartType.Block | |
1734 | coroutine.resume(coroutine.create(function() | |
1735 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
1736 | Prt = Manual | |
1737 | else | |
1738 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
1739 | Prt.Shape = Shape | |
1740 | end | |
1741 | if(typeof(MeshData) == 'table')then | |
1742 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
1743 | elseif(typeof(MeshData) == 'Instance')then | |
1744 | Msh = MeshData:Clone() | |
1745 | Msh.Parent = Prt | |
1746 | elseif(Shape == Enum.PartType.Block)then | |
1747 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
1748 | end | |
1749 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
1750 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
1751 | end | |
1752 | if(Snd)then | |
1753 | repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
1754 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
1755 | end | |
1756 | local MoveSpeed = nil; | |
1757 | if(MoveDir)then | |
1758 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
1759 | end | |
1760 | local Inc = M.RNG()-M.RNG() | |
1761 | local Thingie = 0 | |
1762 | local Thingie2 = M.RNG(50,100)/100 | |
1763 | if(FX ~= 'Arc')then | |
1764 | for i = 1, Frames do | |
1765 | if(swait and typeof(swait) == 'function')then | |
1766 | swait() | |
1767 | else | |
1768 | wait() | |
1769 | end | |
1770 | if(FX == 'ResizeAndFade')then | |
1771 | if(not Settings.EndSize)then | |
1772 | Settings.EndSize = V3.N(0,0,0) | |
1773 | end | |
1774 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
1775 | if(Settings.EndIsIncrement)then | |
1776 | Prt.Size = Prt.Size + Settings.EndSize | |
1777 | else | |
1778 | Prt.Size = Prt.Size - grow/Frames | |
1779 | end | |
1780 | Prt.Transparency = (i/Frames) | |
1781 | elseif(FX == 'Fade')then | |
1782 | Prt.Transparency = (i/Frames) | |
1783 | end | |
1784 | ||
1785 | if(Settings.RandomizeCFrame)then | |
1786 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
1787 | end | |
1788 | if(MoveDir and MoveSpeed)then | |
1789 | local Orientation = Prt.Orientation | |
1790 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
1791 | Prt.Orientation = Orientation | |
1792 | end | |
1793 | end | |
1794 | Prt:destroy() | |
1795 | else | |
1796 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
1797 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
1798 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
1799 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
1800 | assert(start ~= nil,"You need to specify a start point!") | |
1801 | assert(endP ~= nil,"You need to specify an end point!") | |
1802 | for i = 0, 1, Settings.Speed or 0.01 do | |
1803 | if(swait and typeof(swait) == 'function')then | |
1804 | swait() | |
1805 | else | |
1806 | wait() | |
1807 | end | |
1808 | if(Settings.Home)then | |
1809 | endP = Settings.Home.CFrame | |
1810 | end | |
1811 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) | |
1812 | end | |
1813 | if(Settings.RemoveOnGoal)then | |
1814 | Prt:destroy() | |
1815 | end | |
1816 | end | |
1817 | end)) | |
1818 | return Prt,Msh,Snd | |
1819 | end | |
1820 | ||
1821 | function RightWing() | |
1822 | for i = 1, 2 do | |
1823 | local PART | |
1824 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1825 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0)) | |
1826 | table.insert(RWINGS, WingWeld) | |
1827 | PART = Wing | |
1828 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
1829 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0)) | |
1830 | PART = Wing | |
1831 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1832 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1833 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
1834 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1835 | PART = Wing | |
1836 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
1837 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1838 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
1839 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1840 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
1841 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
1842 | PART = Wing | |
1843 | table.insert(RWINGS, WingWeld) | |
1844 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
1845 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1846 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
1847 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
1848 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
1849 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1850 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
1851 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0)) | |
1852 | PART = Wing | |
1853 | table.insert(RWINGS, WingWeld) | |
1854 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
1855 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1856 | PART = Wing | |
1857 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1858 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0)) | |
1859 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
1860 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1861 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
1862 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0)) | |
1863 | PART = Wing | |
1864 | table.insert(RWINGS, WingWeld) | |
1865 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
1866 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0)) | |
1867 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
1868 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1869 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
1870 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
1871 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
1872 | table.insert(EYES, Wing1) | |
1873 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0)) | |
1874 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
1875 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
1876 | PART = Wing | |
1877 | table.insert(RWINGS, WingWeld) | |
1878 | end | |
1879 | BODY = {} | |
1880 | for _, c in pairs(Character:GetDescendants()) do | |
1881 | if c:IsA("BasePart") then | |
1882 | table.insert(BODY, { | |
1883 | c, | |
1884 | c.Parent, | |
1885 | c.Material, | |
1886 | c.Color | |
1887 | }) | |
1888 | elseif c:IsA("JointInstance") then | |
1889 | table.insert(BODY, { | |
1890 | c, | |
1891 | c.Parent, | |
1892 | nil, | |
1893 | nil | |
1894 | }) | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | function LeftWing() | |
1899 | for i = 1, 2 do | |
1900 | local PART | |
1901 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1902 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0)) | |
1903 | table.insert(LWINGS, WingWeld) | |
1904 | PART = Wing | |
1905 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
1906 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0)) | |
1907 | PART = Wing | |
1908 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1909 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1910 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
1911 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1912 | PART = Wing | |
1913 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
1914 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1915 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
1916 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1917 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
1918 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
1919 | PART = Wing | |
1920 | table.insert(LWINGS, WingWeld) | |
1921 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
1922 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1923 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
1924 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
1925 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
1926 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1927 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
1928 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0)) | |
1929 | PART = Wing | |
1930 | table.insert(LWINGS, WingWeld) | |
1931 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
1932 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1933 | PART = Wing | |
1934 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
1935 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0)) | |
1936 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
1937 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1938 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
1939 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0)) | |
1940 | PART = Wing | |
1941 | table.insert(LWINGS, WingWeld) | |
1942 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
1943 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1944 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
1945 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1946 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
1947 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
1948 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
1949 | table.insert(EYES, Wing1) | |
1950 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0)) | |
1951 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
1952 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
1953 | PART = Wing | |
1954 | table.insert(LWINGS, WingWeld) | |
1955 | end | |
1956 | BODY = {} | |
1957 | for _, c in pairs(Character:GetDescendants()) do | |
1958 | if c:IsA("BasePart") then | |
1959 | table.insert(BODY, { | |
1960 | c, | |
1961 | c.Parent, | |
1962 | c.Material, | |
1963 | c.Color | |
1964 | }) | |
1965 | elseif c:IsA("JointInstance") then | |
1966 | table.insert(BODY, { | |
1967 | c, | |
1968 | c.Parent, | |
1969 | nil, | |
1970 | nil | |
1971 | }) | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | ||
1976 | function Swait(NUMBER) | |
1977 | if NUMBER == 0 or NUMBER == nil then | |
1978 | ArtificialHB.Event:wait() | |
1979 | else | |
1980 | for i = 1, NUMBER do | |
1981 | ArtificialHB.Event:wait() | |
1982 | end | |
1983 | end | |
1984 | end | |
1985 | ||
1986 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1987 | local NEWMESH = IT(MESH) | |
1988 | if MESH == "SpecialMesh" then | |
1989 | NEWMESH.MeshType = MESHTYPE | |
1990 | if MESHID ~= "nil" and MESHID ~= "" then | |
1991 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1992 | end | |
1993 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1994 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1995 | end | |
1996 | end | |
1997 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1998 | NEWMESH.Scale = SCALE | |
1999 | NEWMESH.Parent = PARENT | |
2000 | return NEWMESH | |
2001 | end | |
2002 | ||
2003 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2004 | local NEWPART = IT("Part") | |
2005 | NEWPART.formFactor = FORMFACTOR | |
2006 | NEWPART.Reflectance = REFLECTANCE | |
2007 | NEWPART.Transparency = TRANSPARENCY | |
2008 | NEWPART.CanCollide = false | |
2009 | NEWPART.Locked = true | |
2010 | NEWPART.Anchored = true | |
2011 | if ANCHOR == false then | |
2012 | NEWPART.Anchored = false | |
2013 | end | |
2014 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
2015 | NEWPART.Name = NAME | |
2016 | NEWPART.Size = SIZE | |
2017 | NEWPART.Position = Torso.Position | |
2018 | NEWPART.Material = MATERIAL | |
2019 | NEWPART:BreakJoints() | |
2020 | NEWPART.Parent = PARENT | |
2021 | return NEWPART | |
2022 | end | |
2023 | ||
2024 | local function weldBetween(a, b) | |
2025 | local weldd = Instance.new("ManualWeld") | |
2026 | weldd.Part0 = a | |
2027 | weldd.Part1 = b | |
2028 | weldd.C0 = CFrame.new() | |
2029 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2030 | weldd.Parent = a | |
2031 | return weldd | |
2032 | end | |
2033 | ||
2034 | ||
2035 | function QuaternionFromCFrame(cf) | |
2036 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
2037 | local trace = m00 + m11 + m22 | |
2038 | if trace > 0 then | |
2039 | local s = math.sqrt(1 + trace) | |
2040 | local recip = 0.5 / s | |
2041 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
2042 | else | |
2043 | local i = 0 | |
2044 | if m11 > m00 then | |
2045 | i = 1 | |
2046 | end | |
2047 | if m22 > (i == 0 and m00 or m11) then | |
2048 | i = 2 | |
2049 | end | |
2050 | if i == 0 then | |
2051 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
2052 | local recip = 0.5 / s | |
2053 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
2054 | elseif i == 1 then | |
2055 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
2056 | local recip = 0.5 / s | |
2057 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
2058 | elseif i == 2 then | |
2059 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
2060 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | ||
2065 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
2066 | local xs, ys, zs = x + x, y + y, z + z | |
2067 | local wx, wy, wz = w * xs, w * ys, w * zs | |
2068 | local xx = x * xs | |
2069 | local xy = x * ys | |
2070 | local xz = x * zs | |
2071 | local yy = y * ys | |
2072 | local yz = y * zs | |
2073 | local zz = z * zs | |
2074 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
2075 | end | |
2076 | ||
2077 | function QuaternionSlerp(a, b, t) | |
2078 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
2079 | local startInterp, finishInterp; | |
2080 | if cosTheta >= 0.0001 then | |
2081 | if (1 - cosTheta) > 0.0001 then | |
2082 | local theta = ACOS(cosTheta) | |
2083 | local invSinTheta = 1 / SIN(theta) | |
2084 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
2085 | finishInterp = SIN(t * theta) * invSinTheta | |
2086 | else | |
2087 | startInterp = 1 - t | |
2088 | finishInterp = t | |
2089 | end | |
2090 | else | |
2091 | if (1 + cosTheta) > 0.0001 then | |
2092 | local theta = ACOS(-cosTheta) | |
2093 | local invSinTheta = 1 / SIN(theta) | |
2094 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
2095 | finishInterp = SIN(t * theta) * invSinTheta | |
2096 | else | |
2097 | startInterp = t - 1 | |
2098 | finishInterp = t | |
2099 | end | |
2100 | end | |
2101 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
2102 | end | |
2103 | ||
2104 | function Clerp(a, b, t) | |
2105 | local qa = {QuaternionFromCFrame(a)} | |
2106 | local qb = {QuaternionFromCFrame(b)} | |
2107 | local ax, ay, az = a.x, a.y, a.z | |
2108 | local bx, by, bz = b.x, b.y, b.z | |
2109 | local _t = 1 - t | |
2110 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2111 | end | |
2112 | ||
2113 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
2114 | local frame = IT("Frame") | |
2115 | frame.BackgroundTransparency = TRANSPARENCY | |
2116 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
2117 | frame.Position = POSITION | |
2118 | frame.Size = SIZE | |
2119 | frame.BackgroundColor3 = COLOR | |
2120 | frame.BorderColor3 = BORDERCOLOR | |
2121 | frame.Name = NAME | |
2122 | frame.Parent = PARENT | |
2123 | return frame | |
2124 | end | |
2125 | ||
2126 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
2127 | local label = IT("TextLabel") | |
2128 | label.BackgroundTransparency = 1 | |
2129 | label.Size = UD2(1, 0, 1, 0) | |
2130 | label.Position = UD2(0, 0, 0, 0) | |
2131 | label.TextColor3 = TEXTCOLOR | |
2132 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
2133 | label.TextTransparency = TRANSPARENCY | |
2134 | label.FontSize = TEXTFONTSIZE | |
2135 | label.Font = TEXTFONT | |
2136 | label.BorderSizePixel = BORDERSIZEPIXEL | |
2137 | label.TextScaled = false | |
2138 | label.Text = TEXT | |
2139 | label.Name = NAME | |
2140 | label.Parent = PARENT | |
2141 | return label | |
2142 | end | |
2143 | ||
2144 | function NoOutlines(PART) | |
2145 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2146 | end | |
2147 | ||
2148 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2149 | local NEWWELD = IT(TYPE) | |
2150 | NEWWELD.Part0 = PART0 | |
2151 | NEWWELD.Part1 = PART1 | |
2152 | NEWWELD.C0 = C0 | |
2153 | NEWWELD.C1 = C1 | |
2154 | NEWWELD.Parent = PARENT | |
2155 | return NEWWELD | |
2156 | end | |
2157 | ||
2158 | local S = IT("Sound") | |
2159 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
2160 | local NEWSOUND = nil | |
2161 | coroutine.resume(coroutine.create(function() | |
2162 | NEWSOUND = S:Clone() | |
2163 | NEWSOUND.Parent = PARENT | |
2164 | NEWSOUND.Volume = VOLUME | |
2165 | NEWSOUND.Pitch = PITCH | |
2166 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2167 | NEWSOUND:play() | |
2168 | if DOESLOOP == true then | |
2169 | NEWSOUND.Looped = true | |
2170 | else | |
2171 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
2172 | NEWSOUND:remove() | |
2173 | end | |
2174 | end)) | |
2175 | return NEWSOUND | |
2176 | end | |
2177 | ||
2178 | function CFrameFromTopBack(at, top, back) | |
2179 | local right = top:Cross(back) | |
2180 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2181 | end | |
2182 | ||
2183 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
2184 | function Lightning(Table) | |
2185 | local Color = Table.Color or C3(1,1,1) | |
2186 | local StartPos = Table.Start or Torso.Position | |
2187 | local EndPos = Table.End or Mouse.Hit.p | |
2188 | local SegmentLength = Table.SegmentL or 2 | |
2189 | local Thickness = Table.Thickness or 0.1 | |
2190 | local Dissapear = Table.DoesFade or false | |
2191 | local Parent = Table.Ignore or Character | |
2192 | local MaxDist = Table.MaxDist or 400 | |
2193 | local Branches = Table.Branches or false | |
2194 | local Thicken = Table.Thicken or false | |
2195 | local FadeTime = Table.FadeTime or 15 | |
2196 | local FadeIn = Table.FadeIn or false | |
2197 | local Material = Table.Material or "Neon" | |
2198 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
2199 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
2200 | local LIGHTNINGMODEL = IT("Model",Effects) | |
2201 | LIGHTNINGMODEL.Name = "Lightning" | |
2202 | local LastBolt = nil | |
2203 | for E = 1, DISTANCE do | |
2204 | local ExtraSize = 0 | |
2205 | if Thicken == true then | |
2206 | ExtraSize = (DISTANCE-E)/15 | |
2207 | end | |
2208 | local TRANSPARENCY = 0 | |
2209 | if FadeIn == true then | |
2210 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
2211 | if TRANSPARENCY < 0 then | |
2212 | TRANSPARENCY = 0 | |
2213 | end | |
2214 | end | |
2215 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
2216 | PART.Color = Color | |
2217 | MakeForm(PART,"Cyl") | |
2218 | if LastBolt == nil then | |
2219 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
2220 | else | |
2221 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
2222 | end | |
2223 | LastBolt = PART | |
2224 | if Branches == true and E < (DISTANCE-5) then | |
2225 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
2226 | if CHOICE == 1 then | |
2227 | local LASTBRANCH = nil | |
2228 | for i = 1, MRANDOM(2,5) do | |
2229 | local ExtraSize2 = 0 | |
2230 | if Thicken == true then | |
2231 | ExtraSize = ((DISTANCE-E)/25)/i | |
2232 | end | |
2233 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
2234 | PART.Color = Color | |
2235 | MakeForm(PART,"Cyl") | |
2236 | if LASTBRANCH == nil then | |
2237 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
2238 | else | |
2239 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
2240 | end | |
2241 | LASTBRANCH = PART | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | if Dissapear == true then | |
2247 | coroutine.resume(coroutine.create(function() | |
2248 | for i = 1, FadeTime do | |
2249 | Swait() | |
2250 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
2251 | if c.ClassName == "Part" then | |
2252 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
2253 | end | |
2254 | end | |
2255 | end | |
2256 | LIGHTNINGMODEL:remove() | |
2257 | end)) | |
2258 | elseif Dissapear == false then | |
2259 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
2260 | end | |
2261 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
2262 | end | |
2263 | ||
2264 | -- Rainbow Stuff -- | |
2265 | local cR=255 | |
2266 | local cG=0 | |
2267 | local cB=0 | |
2268 | local flg5=1 local omgidk=1 | |
2269 | local add=10.5 | |
2270 | game:GetService('RunService').Heartbeat:connect(function() | |
2271 | if omgidk>10000 then omgidk=0 end | |
2272 | omgidk=omgidk+1 | |
2273 | if cR>=255 then flg5=1 end | |
2274 | if cG>=255 then flg5=2 end | |
2275 | if cB>=255 then flg5=3 end | |
2276 | if flg5==1 then cR=cR-add cG=cG+add end | |
2277 | if flg5==2 then cG=cG-add cB=cB+add end | |
2278 | if flg5==3 then cB=cB-add cR=cR+add end | |
2279 | end) | |
2280 | color=Color3.fromRGB(cR,cG,cB) | |
2281 | ||
2282 | function WACKYEFFECT(Table) | |
2283 | local TYPE = (Table.EffectType or "Sphere") | |
2284 | local SIZE = (Table.Size or VT(6,6,6)) | |
2285 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
2286 | local TRANSPARENCY = (Table.Transparency or 0) | |
2287 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2288 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2289 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2290 | local ROTATION1 = (Table.RotationX or 0) | |
2291 | local ROTATION2 = (Table.RotationY or 0) | |
2292 | local ROTATION3 = (Table.RotationZ or 0) | |
2293 | local MATERIAL = (Table.Material or "Neon") | |
2294 | local COLOR = (Table.Color or C3(1,1,1)) | |
2295 | local TIME = (Table.Time or 45) | |
2296 | local SOUNDID = (Table.SoundID or nil) | |
2297 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2298 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2299 | coroutine.resume(coroutine.create(function() | |
2300 | local PLAYSSOUND = false | |
2301 | local SOUND = nil | |
2302 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2303 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2304 | PLAYSSOUND = true | |
2305 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2306 | end | |
2307 | EFFECT.Color = COLOR | |
2308 | local MSH = nil | |
2309 | if TYPE == "Sphere" then | |
2310 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2311 | elseif TYPE == "Block" then | |
2312 | MSH = IT("BlockMesh",EFFECT) | |
2313 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2314 | elseif TYPE == "Wave" then | |
2315 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2316 | elseif TYPE == "Ring" then | |
2317 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2318 | elseif TYPE == "Slash" then | |
2319 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2320 | elseif TYPE == "Round Slash" then | |
2321 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2322 | elseif TYPE == "Swirl" then | |
2323 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2324 | elseif TYPE == "Skull" then | |
2325 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2326 | elseif TYPE == "Crystal" then | |
2327 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2328 | end | |
2329 | if MSH ~= nil then | |
2330 | local MOVESPEED = nil | |
2331 | if MOVEDIRECTION ~= nil then | |
2332 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2333 | end | |
2334 | local GROWTH = SIZE - ENDSIZE | |
2335 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2336 | if TYPE == "Block" then | |
2337 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2338 | else | |
2339 | EFFECT.CFrame = CFRAME | |
2340 | end | |
2341 | for LOOP = 1, TIME+1 do | |
2342 | Swait() | |
2343 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2344 | if TYPE == "Wave" then | |
2345 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2346 | end | |
2347 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2348 | if TYPE == "Block" then | |
2349 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2350 | else | |
2351 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2352 | end | |
2353 | if MOVEDIRECTION ~= nil then | |
2354 | local ORI = EFFECT.Orientation | |
2355 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2356 | EFFECT.Orientation = ORI | |
2357 | end | |
2358 | end | |
2359 | if PLAYSSOUND == false then | |
2360 | EFFECT:remove() | |
2361 | else | |
2362 | repeat Swait() until SOUND.Playing == false | |
2363 | EFFECT:remove() | |
2364 | end | |
2365 | else | |
2366 | if PLAYSSOUND == false then | |
2367 | EFFECT:remove() | |
2368 | else | |
2369 | repeat Swait() until SOUND.Playing == false | |
2370 | EFFECT:remove() | |
2371 | end | |
2372 | end | |
2373 | end)) | |
2374 | end | |
2375 | ||
2376 | function MakeForm(PART,TYPE) | |
2377 | if TYPE == "Cyl" then | |
2378 | local MSH = IT("CylinderMesh",PART) | |
2379 | elseif TYPE == "Ball" then | |
2380 | local MSH = IT("SpecialMesh",PART) | |
2381 | MSH.MeshType = "Sphere" | |
2382 | elseif TYPE == "Wedge" then | |
2383 | local MSH = IT("SpecialMesh",PART) | |
2384 | MSH.MeshType = "Wedge" | |
2385 | end | |
2386 | end | |
2387 | function SpawnTrail(FROM,TO,BIG) | |
2388 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
2389 | MakeForm(TRAIL,"Cyl") | |
2390 | local cR=255 | |
2391 | local cG=0 | |
2392 | local cB=0 | |
2393 | local flg5=1 local omgidk=1 | |
2394 | local add=10.5 | |
2395 | game:GetService('RunService').Heartbeat:connect(function() | |
2396 | if omgidk>10000 then omgidk=0 end | |
2397 | omgidk=omgidk+1 | |
2398 | if cR>=255 then flg5=1 end | |
2399 | if cG>=255 then flg5=2 end | |
2400 | if cB>=255 then flg5=3 end | |
2401 | if flg5==1 then cR=cR-add cG=cG+add end | |
2402 | if flg5==2 then cG=cG-add cB=cB+add end | |
2403 | if flg5==3 then cB=cB-add cR=cR+add end | |
2404 | color=Color3.fromRGB(cR,cG,cB) | |
2405 | TRAIL.Color = color | |
2406 | end) | |
2407 | local DIST = (FROM - TO).Magnitude | |
2408 | if BIG == true then | |
2409 | TRAIL.Size = VT(5,DIST,5) | |
2410 | else | |
2411 | TRAIL.Size = VT(5,DIST,5) | |
2412 | end | |
2413 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2414 | coroutine.resume(coroutine.create(function() | |
2415 | for i = 1, 55 do | |
2416 | Swait() | |
2417 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
2418 | end | |
2419 | TRAIL:remove() | |
2420 | end)) | |
2421 | end | |
2422 | ||
2423 | Debris = game:GetService("Debris") | |
2424 | ||
2425 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2426 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2427 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2428 | end | |
2429 | ||
2430 | function turnto(position) | |
2431 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2432 | end | |
2433 | ||
2434 | --//=================================\\ | |
2435 | --|| WEAPON CREATION | |
2436 | --\\=================================// | |
2437 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
2438 | ||
2439 | ||
2440 | ||
2441 | for i = 1, 35 do | |
2442 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
2443 | FACE.Color = C3(0,0,0) | |
2444 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2445 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
2446 | end | |
2447 | ||
2448 | local CLOCKLOOP = 0 | |
2449 | local CLOCKTARGET = nil | |
2450 | local CLOCKSPEED = 10 | |
2451 | ||
2452 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
2453 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2454 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
2455 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2456 | MakeForm(PRT,"Cyl") | |
2457 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
2458 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2459 | MakeForm(PRT,"Cyl") | |
2460 | PRT.Color = C3(159/255, 111/255, 183/255) | |
2461 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
2462 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2463 | MakeForm(RING,"Cyl") | |
2464 | RING.Color = C3(0,0,0) | |
2465 | for i = 1, 12 do | |
2466 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
2467 | PRT.Color = C3(0,0,0) | |
2468 | local MSH = IT("BlockMesh",PRT) | |
2469 | MSH.Scale = VT(0.6,1,1) | |
2470 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
2471 | end | |
2472 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
2473 | PRT.Color = C3(0,0,0) | |
2474 | local MSH = IT("BlockMesh",PRT) | |
2475 | MSH.Scale = VT(0.4,1,1) | |
2476 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
2477 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
2478 | PRT.Color = C3(0,0,0) | |
2479 | local MSH = IT("BlockMesh",PRT) | |
2480 | MSH.Scale = VT(0.4,1,1) | |
2481 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
2482 | coroutine.resume(coroutine.create(function() | |
2483 | while true do | |
2484 | Swait() | |
2485 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2486 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2487 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2488 | if CLOCKLOOP <= -150 then | |
2489 | if VALUE1 == false then | |
2490 | CLOCKLOOP = 0 | |
2491 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
2492 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2493 | ApplyAoE(HITPOS,10,15,45,75,false) | |
2494 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2495 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2496 | if CLOCKTARGET ~= nil then | |
2497 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2498 | if CLOCKTARGET.Torso ~= nil then | |
2499 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2500 | end | |
2501 | if CLOCKTARGET.Health == 0 then | |
2502 | CLOCKTARGET = nil | |
2503 | end | |
2504 | end | |
2505 | end | |
2506 | end | |
2507 | end | |
2508 | end)) | |
2509 | ||
2510 | ||
2511 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hats", VT(2,0.2,2),false) | |
2512 | MakeForm(HAT1,"Cyl") | |
2513 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
2514 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(2.01,0.15,2.01),false) | |
2515 | BELT.Color = C3(1,1,1) | |
2516 | MakeForm(BELT,"Cyl") | |
2517 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
2518 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hata", VT(1.3,2.2,1.3),false) | |
2519 | MakeForm(HAT2,"Cyl") | |
2520 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
2521 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.2,1.31),false) | |
2522 | BELT.Color = C3(1,1,1) | |
2523 | MakeForm(BELT,"Cyl") | |
2524 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
2525 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) | |
2526 | MakeForm(GEM,"Ball") | |
2527 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
2528 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gems", VT(0.25,0.25,0.1),false) | |
2529 | MakeForm(GEM,"Ball") | |
2530 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
2531 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gee", VT(0.1,0.25,0.25),false) | |
2532 | MakeForm(GEM,"Ball") | |
2533 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
2534 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gema", VT(0.1,0.25,0.25),false) | |
2535 | MakeForm(GEM,"Ball") | |
2536 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
2537 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
2538 | BELT.Color = C3(1,1,1) | |
2539 | MakeForm(BELT,"Cyl") | |
2540 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
2541 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
2542 | BELT.Color = C3(1,1,1) | |
2543 | MakeForm(BELT,"Cyl") | |
2544 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
2545 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
2546 | BELT.Color = C3(1,1,1) | |
2547 | MakeForm(BELT,"Cyl") | |
2548 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
2549 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
2550 | BELT.Color = C3(1,1,1) | |
2551 | MakeForm(BELT,"Cyl") | |
2552 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
2553 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hatsss", VT(1.3,0.5,1.3),false) | |
2554 | MakeForm(BELT,"Ball") | |
2555 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
2556 | Humanoid.DisplayDistanceType = "None" | |
2557 | ||
2558 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
2559 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2560 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2561 | MakeForm(Part,"Wedge") | |
2562 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2563 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2564 | MakeForm(Part,"Wedge") | |
2565 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2566 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2567 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2568 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2569 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2570 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2571 | MakeForm(Part,"Cyl") | |
2572 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2573 | for i = 1, 8 do | |
2574 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2575 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2576 | end | |
2577 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2578 | MakeForm(Part,"Cyl") | |
2579 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2580 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2581 | MakeForm(Part,"Ball") | |
2582 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2583 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2584 | MakeForm(Part,"Wedge") | |
2585 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2586 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2587 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2588 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
2589 | MakeForm(Part,"Cyl") | |
2590 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2591 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
2592 | MakeForm(Part,"Cyl") | |
2593 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2594 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2595 | MakeForm(Part,"Cyl") | |
2596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2597 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2598 | MakeForm(Part,"Wedge") | |
2599 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2600 | local LASTPART = Handle | |
2601 | for i = 1, 10 do | |
2602 | if LASTPART == Handle then | |
2603 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
2604 | LASTPART = Part | |
2605 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2606 | else | |
2607 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.20,0),false) | |
2608 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2609 | LASTPART = Part | |
2610 | end | |
2611 | end | |
2612 | ||
2613 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
2614 | MakeForm(Barrel,"Cyl") | |
2615 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2616 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
2617 | MakeForm(Part,"Cyl") | |
2618 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2619 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
2620 | MakeForm(Part,"Wedge") | |
2621 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2622 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
2623 | MakeForm(Hole,"Cyl") | |
2624 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
2625 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
2626 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2627 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2628 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
2629 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2630 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2631 | coroutine.resume(coroutine.create(function() | |
2632 | while wait() do | |
2633 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2634 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2635 | end | |
2636 | end)) | |
2637 | ||
2638 | local cR=255 | |
2639 | local cG=0 | |
2640 | local cB=0 | |
2641 | local flg5=1 local omgidk=1 | |
2642 | local add=10.5 | |
2643 | game:GetService('RunService').Heartbeat:connect(function() | |
2644 | if omgidk>10000 then omgidk=0 end | |
2645 | omgidk=omgidk+1 | |
2646 | if cR>=255 then flg5=1 end | |
2647 | if cG>=255 then flg5=2 end | |
2648 | if cB>=255 then flg5=3 end | |
2649 | if flg5==1 then cR=cR-add cG=cG+add end | |
2650 | if flg5==2 then cG=cG-add cB=cB+add end | |
2651 | if flg5==3 then cB=cB-add cR=cR+add end | |
2652 | color=Color3.fromRGB(cR,cG,cB) | |
2653 | for _, c in pairs(Weapon:GetDescendants()) do | |
2654 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2655 | c.Material = "Glass" | |
2656 | c.Color = C3(0,0,0) | |
2657 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2658 | c.Color = color | |
2659 | c.Material = "Neon" | |
2660 | end | |
2661 | end | |
2662 | end) | |
2663 | Weapon.Parent = Character | |
2664 | for _, c in pairs(Weapon:GetChildren()) do | |
2665 | if c.ClassName == "Part" then | |
2666 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2667 | end | |
2668 | end | |
2669 | ||
2670 | ||
2671 | ||
2672 | ||
2673 | if Character:FindFirstChildOfClass("Accessory") then | |
2674 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2675 | elseif Character:FindFirstChildOfClass("Hat") then | |
2676 | Character:FindFirstChildOfClass("Hat"):remove() | |
2677 | end | |
2678 | if Head:FindFirstChild("face") then | |
2679 | Head.face.Texture = "rbxassetid://403870689" | |
2680 | if Character:FindFirstChildOfClass("Accessory") then | |
2681 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2682 | elseif Character:FindFirstChildOfClass("Hat") then | |
2683 | Character:FindFirstChildOfClass("Hat"):remove() | |
2684 | end | |
2685 | if Character:FindFirstChildOfClass("Accessory") then | |
2686 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2687 | elseif Character:FindFirstChildOfClass("Hat") then | |
2688 | Character:FindFirstChildOfClass("Hat"):remove() | |
2689 | end | |
2690 | if Character:FindFirstChildOfClass("Accessory") then | |
2691 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2692 | elseif Character:FindFirstChildOfClass("Hat") then | |
2693 | Character:FindFirstChildOfClass("Hat"):remove() | |
2694 | end | |
2695 | if Character:FindFirstChildOfClass("Accessory") then | |
2696 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2697 | elseif Character:FindFirstChildOfClass("Hat") then | |
2698 | Character:FindFirstChildOfClass("Hat"):remove() | |
2699 | end | |
2700 | if Character:FindFirstChildOfClass("Accessory") then | |
2701 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2702 | elseif Character:FindFirstChildOfClass("Hat") then | |
2703 | Character:FindFirstChildOfClass("Hat"):remove() | |
2704 | end | |
2705 | end | |
2706 | ||
2707 | local Particle = IT("ParticleEmitter",nil) | |
2708 | Particle.Enabled = false | |
2709 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
2710 | Particle.LightEmission = 0.5 | |
2711 | Particle.Rate = 150 | |
2712 | Particle.ZOffset = 0.2 | |
2713 | Particle.Rotation = NumberRange.new(-180, 180) | |
2714 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2715 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2716 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
2717 | ||
2718 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2719 | function ParticleEmitter(Table) | |
2720 | local PRTCL = Particle:Clone() | |
2721 | local Speed = Table.Speed or 5 | |
2722 | local Drag = Table.Drag or 0 | |
2723 | local Size1 = Table.Size1 or 1 | |
2724 | local Size2 = Table.Size2 or 5 | |
2725 | local Lifetime1 = Table.Lifetime1 or 1 | |
2726 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2727 | local Parent = Table.Parent or Torso | |
2728 | local Emit = Table.Emit or 100 | |
2729 | local Offset = Table.Offset or 360 | |
2730 | local Acel = Table.Acel or VT(0,0,0) | |
2731 | local Enabled = Table.Enabled or false | |
2732 | PRTCL.Parent = Parent | |
2733 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2734 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2735 | PRTCL.Speed = NumberRange.new(Speed) | |
2736 | PRTCL.VelocitySpread = Offset | |
2737 | PRTCL.Drag = Drag | |
2738 | PRTCL.Acceleration = Acel | |
2739 | if Enabled == false then | |
2740 | PRTCL:Emit(Emit) | |
2741 | Debris:AddItem(PRTCL,Lifetime2) | |
2742 | else | |
2743 | PRTCL.Enabled = true | |
2744 | end | |
2745 | return PRTCL | |
2746 | end | |
2747 | ||
2748 | function ParticleEmitter(Table) | |
2749 | local PRTCL = Particle:Clone() | |
2750 | local Speed = Table.Speed or 5 | |
2751 | local Drag = Table.Drag or 0 | |
2752 | local Size1 = Table.Size1 or 1 | |
2753 | local Size2 = Table.Size2 or 5 | |
2754 | local Lifetime1 = Table.Lifetime1 or 1 | |
2755 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2756 | local Parent = Table.Parent or Torso | |
2757 | local Emit = Table.Emit or 100 | |
2758 | local Offset = Table.Offset or 360 | |
2759 | local Acel = Table.Acel or VT(0,0,0) | |
2760 | local Enabled = Table.Enabled or false | |
2761 | PRTCL.Parent = Parent | |
2762 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2763 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2764 | PRTCL.Speed = NumberRange.new(Speed) | |
2765 | PRTCL.VelocitySpread = Offset | |
2766 | PRTCL.Drag = Drag | |
2767 | PRTCL.Acceleration = Acel | |
2768 | if Enabled == false then | |
2769 | PRTCL:Emit(Emit) | |
2770 | Debris:AddItem(PRTCL,Lifetime2) | |
2771 | else | |
2772 | PRTCL.Enabled = true | |
2773 | end | |
2774 | return PRTCL | |
2775 | end | |
2776 | ||
2777 | function swait(num) | |
2778 | if num == 0 or num == nil then | |
2779 | ArtificialHB.Event:wait() | |
2780 | else | |
2781 | for i = 0, num do | |
2782 | ArtificialHB.Event:wait() | |
2783 | end | |
2784 | end | |
2785 | end | |
2786 | ||
2787 | local DECAL = IT("Decal") | |
2788 | function MagicRingg() | |
2789 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
2790 | local MESH = IT("BlockMesh",RING) | |
2791 | local BOTTOMTEXTURE = DECAL:Clone() | |
2792 | BOTTOMTEXTURE.Parent = RING | |
2793 | BOTTOMTEXTURE.Face = "Bottom" | |
2794 | BOTTOMTEXTURE.Name = "BottomTexture" | |
2795 | local TOPTEXTURE = DECAL:Clone() | |
2796 | TOPTEXTURE.Parent = RING | |
2797 | TOPTEXTURE.Face = "Top" | |
2798 | TOPTEXTURE.Name = "TopTexture" | |
2799 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
2800 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
2801 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
2802 | TOPTEXTURE.Color3 = C3(0,0,0) | |
2803 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
2804 | end | |
2805 | ||
2806 | function chatfunc(text) | |
2807 | local chat = coroutine.wrap(function() | |
2808 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2809 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2810 | end | |
2811 | local Bill = Instance.new("BillboardGui",Character) | |
2812 | Bill.Size = UDim2.new(0,100,0,40) | |
2813 | Bill.StudsOffset = Vector3.new(0,2,0) | |
2814 | Bill.Adornee = Character.Head | |
2815 | Bill.Name = "TalkingBillBoard" | |
2816 | local Hehe = Instance.new("TextLabel",Bill) | |
2817 | Hehe.BackgroundTransparency = 1 | |
2818 | Hehe.BorderSizePixel = 0 | |
2819 | Hehe.Text = "" | |
2820 | Hehe.Font = "Cartoon" | |
2821 | Hehe.TextSize = 40 | |
2822 | Hehe.TextStrokeTransparency = 0 | |
2823 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2824 | coroutine.resume(coroutine.create(function() | |
2825 | while Hehe ~= nil do | |
2826 | Swait() | |
2827 | Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1)) | |
2828 | Hehe.Rotation = math.random(-5,5) | |
2829 | Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2830 | Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
2831 | end | |
2832 | end)) | |
2833 | for i = 1,string.len(text),1 do | |
2834 | Swait() | |
2835 | Hehe.Text = string.sub(text,1,i) | |
2836 | end | |
2837 | Swait(90)--Re[math.random(1, 93)] | |
2838 | for i = 0, 1, .025 do | |
2839 | Swait() | |
2840 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2841 | Hehe.TextStrokeTransparency = i | |
2842 | Hehe.TextTransparency = i | |
2843 | end | |
2844 | Bill:Destroy() | |
2845 | end) | |
2846 | chat() | |
2847 | end | |
2848 | ||
2849 | function onChatted(msg) | |
2850 | chatfunc(msg) | |
2851 | end | |
2852 | ||
2853 | Player.Chatted:connect(onChatted) | |
2854 | ||
2855 | local BODY = {} | |
2856 | for _, c in pairs(Character:GetDescendants()) do | |
2857 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2858 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2859 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2860 | end | |
2861 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
2862 | elseif c:IsA("JointInstance") then | |
2863 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
2864 | end | |
2865 | end | |
2866 | ||
2867 | function refit() | |
2868 | Character.Parent = workspace | |
2869 | for e = 1, #BODY do | |
2870 | if BODY[e] ~= nil then | |
2871 | local STUFF = BODY[e] | |
2872 | local PART = STUFF[1] | |
2873 | local PARENT = STUFF[2] | |
2874 | local MATERIAL = STUFF[3] | |
2875 | local COLOR = STUFF[4] | |
2876 | local TRANSPARENCY = STUFF[5] | |
2877 | --local SIZE = STUFF[6] | |
2878 | local NAME = STUFF[7] | |
2879 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2880 | PART.Material = MATERIAL | |
2881 | PART.Transparency = TRANSPARENCY | |
2882 | PART.Name = NAME | |
2883 | end | |
2884 | if PART.Parent ~= PARENT then | |
2885 | Humanoid:remove() | |
2886 | PART.Parent = PARENT | |
2887 | Humanoid = IT("Humanoid",Character) | |
2888 | end | |
2889 | end | |
2890 | end | |
2891 | end | |
2892 | ||
2893 | Humanoid.Died:connect(function() | |
2894 | refit() | |
2895 | end) | |
2896 | ||
2897 | function printbye(Name) | |
2898 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2899 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2900 | end | |
2901 | ||
2902 | workspace.ChildAdded:connect(function(instance) | |
2903 | for BANISH = 1, #TOBANISH do | |
2904 | if TOBANISH[BANISH] ~= nil then | |
2905 | if instance.Name == TOBANISH[BANISH] then | |
2906 | coroutine.resume(coroutine.create(function() | |
2907 | printbye(instance.Name) | |
2908 | instance:ClearAllChildren() | |
2909 | Debris:AddItem(instance,0.0005) | |
2910 | end)) | |
2911 | end | |
2912 | end | |
2913 | end | |
2914 | end) | |
2915 | ||
2916 | function Shatter(Part) | |
2917 | if Part.Transparency < 1 then | |
2918 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
2919 | Debris:AddItem(SOUNDPART,5) | |
2920 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
2921 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
2922 | local SIZESET = SIZE/4 | |
2923 | local XOffset = Part.Size.X*1.5/SIZESET | |
2924 | local YOffset = Part.Size.Y*1.5/SIZESET | |
2925 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
2926 | for x = 1, math.ceil(XOffset) do | |
2927 | for y = 1, math.ceil(YOffset) do | |
2928 | for z = 1, math.ceil(ZOffset) do | |
2929 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
2930 | SHARD.CanCollide = true | |
2931 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
2932 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
2933 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
2934 | for _, c in pairs(Part:GetChildren()) do | |
2935 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
2936 | c:Clone().Parent = SHARD | |
2937 | end | |
2938 | end | |
2939 | end | |
2940 | end | |
2941 | end | |
2942 | end | |
2943 | Part:remove() | |
2944 | end | |
2945 | --//=================================\\ | |
2946 | --|| DAMAGING | |
2947 | --\\=================================// | |
2948 | ||
2949 | function recurse(root,callback,i) | |
2950 | i= i or 0 | |
2951 | for _,v in pairs(root:GetChildren()) do | |
2952 | i = i + 1 | |
2953 | callback(i,v) | |
2954 | ||
2955 | if #v:GetChildren() > 0 then | |
2956 | i = recurse(v,callback,i) | |
2957 | end | |
2958 | end | |
2959 | ||
2960 | return i | |
2961 | end | |
2962 | ||
2963 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
2964 | attachmentName = attachmentName.."RigAttachment" | |
2965 | local constraint = Instance.new(className.."Constraint") | |
2966 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
2967 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
2968 | constraint.Name = "RagdollConstraint"..part1.Name | |
2969 | ||
2970 | for _,propertyData in next,properties or {} do | |
2971 | constraint[propertyData[1]] = propertyData[2] | |
2972 | end | |
2973 | ||
2974 | constraint.Parent = character | |
2975 | end | |
2976 | ||
2977 | function getAttachment0(character, attachmentName) | |
2978 | for _,child in next,character:GetChildren() do | |
2979 | local attachment = child:FindFirstChild(attachmentName) | |
2980 | if attachment then | |
2981 | return attachment | |
2982 | end | |
2983 | end | |
2984 | end | |
2985 | ||
2986 | function ArtificialHitbox(Part) | |
2987 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
2988 | HITBOX.CanCollide = true | |
2989 | HITBOX.CFrame = Part.CFrame | |
2990 | weldBetween(Part,HITBOX) | |
2991 | end | |
2992 | ||
2993 | function R15Ragdoll(character,KeepArms) | |
2994 | character:BreakJoints() | |
2995 | coroutine.resume(coroutine.create(function() | |
2996 | recurse(character, function(_,v) | |
2997 | if v:IsA("Attachment") then | |
2998 | v.Axis = Vector3.new(0, 1, 0) | |
2999 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
3000 | v.Rotation = Vector3.new(0, 0, 0) | |
3001 | end | |
3002 | end) | |
3003 | for _,child in next,character:GetChildren() do | |
3004 | if child:IsA("Accoutrement") then | |
3005 | for _,part in next,child:GetChildren() do | |
3006 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
3007 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
3008 | local attachment0 = getAttachment0(character,attachment1.Name) | |
3009 | if attachment0 and attachment1 then | |
3010 | local constraint = Instance.new("HingeConstraint") | |
3011 | constraint.Attachment0 = attachment0 | |
3012 | constraint.Attachment1 = attachment1 | |
3013 | constraint.LimitsEnabled = true | |
3014 | constraint.UpperAngle = 0 | |
3015 | constraint.LowerAngle = 0 | |
3016 | constraint.Parent = character | |
3017 | end | |
3018 | ArtificialHitbox(part) | |
3019 | elseif part.Name == "HumanoidRootPart" then | |
3020 | part:remove() | |
3021 | end | |
3022 | end | |
3023 | end | |
3024 | end | |
3025 | ||
3026 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
3027 | {"LimitsEnabled",true}; | |
3028 | {"UpperAngle",5}; | |
3029 | }) | |
3030 | if character:FindFirstChild("Head") then | |
3031 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
3032 | {"LimitsEnabled",true}; | |
3033 | {"UpperAngle",15}; | |
3034 | }) | |
3035 | end | |
3036 | ||
3037 | local handProperties = { | |
3038 | {"LimitsEnabled", true}; | |
3039 | {"UpperAngle",0}; | |
3040 | {"LowerAngle",0}; | |
3041 | } | |
3042 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
3043 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
3044 | ||
3045 | local shinProperties = { | |
3046 | {"LimitsEnabled", true}; | |
3047 | {"UpperAngle", 0}; | |
3048 | {"LowerAngle", -75}; | |
3049 | } | |
3050 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
3051 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
3052 | ||
3053 | local footProperties = { | |
3054 | {"LimitsEnabled", true}; | |
3055 | {"UpperAngle", 15}; | |
3056 | {"LowerAngle", -45}; | |
3057 | } | |
3058 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
3059 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
3060 | if KeepArms == true then | |
3061 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
3062 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
3063 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
3064 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
3065 | end | |
3066 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
3067 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
3068 | Debris:AddItem(character,5) | |
3069 | end)) | |
3070 | end | |
3071 | ||
3072 | function Ragdoll(Character2,CharTorso,KeepArms) | |
3073 | coroutine.resume(coroutine.create(function() | |
3074 | Character2:BreakJoints() | |
3075 | local hum = Character2:findFirstChild("Humanoid") | |
3076 | hum:remove() | |
3077 | local function Scan(ch) | |
3078 | local e | |
3079 | for e = 1,#ch do | |
3080 | Scan(ch[e]:GetChildren()) | |
3081 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
3082 | ch[e]:remove() | |
3083 | end | |
3084 | end | |
3085 | end | |
3086 | local NEWHUM = IT("Humanoid") | |
3087 | NEWHUM.Name = "Corpse" | |
3088 | NEWHUM.Health = 0 | |
3089 | NEWHUM.MaxHealth = 0 | |
3090 | NEWHUM.PlatformStand = true | |
3091 | NEWHUM.Parent = Character2 | |
3092 | NEWHUM.DisplayDistanceType = "None" | |
3093 | ||
3094 | local ch = Character2:GetChildren() | |
3095 | local i | |
3096 | for i = 1,#ch do | |
3097 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
3098 | ch[i]:remove() | |
3099 | end | |
3100 | end | |
3101 | ||
3102 | local Torso2 = Character2.Torso | |
3103 | local movevector = Vector3.new() | |
3104 | ||
3105 | if Torso2 then | |
3106 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
3107 | local Head = Character2:FindFirstChild("Head") | |
3108 | if Head then | |
3109 | local Neck = Instance.new("Weld") | |
3110 | Neck.Name = "Neck" | |
3111 | Neck.Part0 = Torso2 | |
3112 | Neck.Part1 = Head | |
3113 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
3114 | Neck.C1 = CFrame.new() | |
3115 | Neck.Parent = Torso2 | |
3116 | ||
3117 | end | |
3118 | local Limb = Character2:FindFirstChild("Right Arm") | |
3119 | if Limb and KeepArms == true then | |
3120 | ||
3121 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
3122 | local Joint = Instance.new("Glue") | |
3123 | Joint.Name = "RightShoulder" | |
3124 | Joint.Part0 = Torso2 | |
3125 | Joint.Part1 = Limb | |
3126 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3127 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3128 | Joint.Parent = Torso2 | |
3129 | ||
3130 | local B = Instance.new("Part") | |
3131 | B.TopSurface = 0 | |
3132 | B.BottomSurface = 0 | |
3133 | B.formFactor = "Symmetric" | |
3134 | B.Size = Vector3.new(1, 1, 1) | |
3135 | B.Transparency = 1 | |
3136 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3137 | B.Parent = Character2 | |
3138 | local W = Instance.new("Weld") | |
3139 | W.Part0 = Limb | |
3140 | W.Part1 = B | |
3141 | W.C0 = CFrame.new(0, -0.5, 0) | |
3142 | W.Parent = Limb | |
3143 | ||
3144 | end | |
3145 | local Limb = Character2:FindFirstChild("Left Arm") | |
3146 | if Limb and KeepArms == true then | |
3147 | ||
3148 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
3149 | local Joint = Instance.new("Glue") | |
3150 | Joint.Name = "LeftShoulder" | |
3151 | Joint.Part0 = Torso2 | |
3152 | Joint.Part1 = Limb | |
3153 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3154 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3155 | Joint.Parent = Torso2 | |
3156 | ||
3157 | local B = Instance.new("Part") | |
3158 | B.TopSurface = 0 | |
3159 | B.BottomSurface = 0 | |
3160 | B.formFactor = "Symmetric" | |
3161 | B.Size = Vector3.new(1, 1, 1) | |
3162 | B.Transparency = 1 | |
3163 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3164 | B.Parent = Character2 | |
3165 | local W = Instance.new("Weld") | |
3166 | W.Part0 = Limb | |
3167 | W.Part1 = B | |
3168 | W.C0 = CFrame.new(0, -0.5, 0) | |
3169 | W.Parent = Limb | |
3170 | ||
3171 | end | |
3172 | local Limb = Character2:FindFirstChild("Right Leg") | |
3173 | if Limb then | |
3174 | ||
3175 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
3176 | local Joint = Instance.new("Glue") | |
3177 | Joint.Name = "RightHip" | |
3178 | Joint.Part0 = Torso2 | |
3179 | Joint.Part1 = Limb | |
3180 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3181 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3182 | Joint.Parent = Torso2 | |
3183 | ||
3184 | local B = Instance.new("Part") | |
3185 | B.TopSurface = 0 | |
3186 | B.BottomSurface = 0 | |
3187 | B.formFactor = "Symmetric" | |
3188 | B.Size = Vector3.new(1, 1, 1) | |
3189 | B.Transparency = 1 | |
3190 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3191 | B.Parent = Character2 | |
3192 | local W = Instance.new("Weld") | |
3193 | W.Part0 = Limb | |
3194 | W.Part1 = B | |
3195 | W.C0 = CFrame.new(0, -0.5, 0) | |
3196 | W.Parent = Limb | |
3197 | ||
3198 | end | |
3199 | local Limb = Character2:FindFirstChild("Left Leg") | |
3200 | if Limb then | |
3201 | ||
3202 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
3203 | local Joint = Instance.new("Glue") | |
3204 | Joint.Name = "LeftHip" | |
3205 | Joint.Part0 = Torso2 | |
3206 | Joint.Part1 = Limb | |
3207 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3208 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3209 | Joint.Parent = Torso2 | |
3210 | ||
3211 | local B = Instance.new("Part") | |
3212 | B.TopSurface = 0 | |
3213 | B.BottomSurface = 0 | |
3214 | B.formFactor = "Symmetric" | |
3215 | B.Size = Vector3.new(1, 1, 1) | |
3216 | B.Transparency = 1 | |
3217 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3218 | B.Parent = Character2 | |
3219 | local W = Instance.new("Weld") | |
3220 | W.Part0 = Limb | |
3221 | W.Part1 = B | |
3222 | W.C0 = CFrame.new(0, -0.5, 0) | |
3223 | W.Parent = Limb | |
3224 | ||
3225 | end | |
3226 | --[ | |
3227 | local Bar = Instance.new("Part") | |
3228 | Bar.TopSurface = 0 | |
3229 | Bar.BottomSurface = 0 | |
3230 | Bar.formFactor = "Symmetric" | |
3231 | Bar.Size = Vector3.new(1, 1, 1) | |
3232 | Bar.Transparency = 1 | |
3233 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
3234 | Bar.Parent = Character2 | |
3235 | local Weld = Instance.new("Weld") | |
3236 | Weld.Part0 = Torso2 | |
3237 | Weld.Part1 = Bar | |
3238 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
3239 | Weld.Parent = Torso2 | |
3240 | --]] | |
3241 | end | |
3242 | Character2.Parent = workspace | |
3243 | Debris:AddItem(Character2,5) | |
3244 | ||
3245 | return Character2,Torso2 | |
3246 | end)) | |
3247 | end | |
3248 | function killnearest(position,range,maxstrength,direction) | |
3249 | for i,v in ipairs(workspace:GetChildren()) do | |
3250 | local body = v:GetChildren() | |
3251 | for part = 1, #body do | |
3252 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3253 | if(body[part].Position - position).Magnitude < range then | |
3254 | if v.ClassName == "Model" then | |
3255 | --v:BreakJoints() | |
3256 | end | |
3257 | local POS = position | |
3258 | coroutine.resume(coroutine.create(function() | |
3259 | body[part].Anchored = true | |
3260 | body[part].Parent = Effects | |
3261 | body[part].CanCollide = true | |
3262 | local SIZE = body[part].Size | |
3263 | body[part].Material = "Neon" | |
3264 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
3265 | for i = 1, 75 do | |
3266 | Swait() | |
3267 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3268 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3269 | end | |
3270 | coroutine.resume(coroutine.create(function() | |
3271 | while true do | |
3272 | Swait() | |
3273 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3274 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3275 | end | |
3276 | end)) | |
3277 | body[part].Anchored = false | |
3278 | body[part].Velocity = direction.lookVector*maxstrength | |
3279 | end)) | |
3280 | end | |
3281 | end | |
3282 | end | |
3283 | if v.ClassName == "Part" then | |
3284 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3285 | local POS = position | |
3286 | coroutine.resume(coroutine.create(function() | |
3287 | v.Anchored = true | |
3288 | v.Parent = Effects | |
3289 | local SIZE = v.Size | |
3290 | v.Material = "Neon" | |
3291 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
3292 | for i = 1, 75 do | |
3293 | Swait() | |
3294 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3295 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3296 | end | |
3297 | coroutine.resume(coroutine.create(function() | |
3298 | while true do | |
3299 | Swait() | |
3300 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3301 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3302 | end | |
3303 | end)) | |
3304 | v.Anchored = false | |
3305 | v.Velocity = direction.lookVector*maxstrength | |
3306 | end)) | |
3307 | end | |
3308 | end | |
3309 | end | |
3310 | end | |
3311 | ||
3312 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
3313 | local TORSO = Torso | |
3314 | local HUM = Humanoid | |
3315 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3316 | coroutine.wrap(function() | |
3317 | VT = Vector3.new | |
3318 | MRANDOM = math.random | |
3319 | local A = TIME | |
3320 | local B = INTENSITY | |
3321 | local C = true | |
3322 | local HUMANOID = Humanoid | |
3323 | local TIMER = A or 35 | |
3324 | local SHAKE = B or 5 | |
3325 | local FADE = C or true | |
3326 | if HUMANOID then | |
3327 | local FADER = SHAKE / TIMER | |
3328 | for i = 1, TIMER do | |
3329 | wait() | |
3330 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
3331 | end | |
3332 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
3333 | end | |
3334 | ||
3335 | end)() | |
3336 | end | |
3337 | end | |
3338 | ||
3339 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
3340 | local dmg = math.random(10000,100000) | |
3341 | for i,v in ipairs(workspace:GetChildren()) do | |
3342 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
3343 | local body = v:GetChildren() | |
3344 | for part = 1, #body do | |
3345 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3346 | if(body[part].Position - position).Magnitude < radius then | |
3347 | if v.ClassName == "Model" then | |
3348 | if v:FindFirstChildOfClass("Humanoid") then | |
3349 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
3350 | local bv = Instance.new("BodyVelocity") | |
3351 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3352 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
3353 | bv.Parent = body[part] | |
3354 | Debris:AddItem(bv,0.2) | |
3355 | end | |
3356 | end | |
3357 | end | |
3358 | end | |
3359 | end | |
3360 | end | |
3361 | if v:FindFirstChild("HitBy"..Player.Name) then | |
3362 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
3363 | end | |
3364 | end | |
3365 | end | |
3366 | ||
3367 | function CameraEnshaking(Length, Intensity) | |
3368 | coroutine.resume(coroutine.create(function() | |
3369 | local intensity = 1 * Intensity | |
3370 | local rotM = 0.01 * Intensity | |
3371 | for i = 0, Length, 0.1 do | |
3372 | Swait() | |
3373 | intensity = intensity - 0.05 * Intensity / Length | |
3374 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3375 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
3376 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
3377 | end | |
3378 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
3379 | end)) | |
3380 | end | |
3381 | ||
3382 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
3383 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3384 | defence.Name = ("HitBy"..Player.Name) | |
3385 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3386 | Damage = Damage * DAMAGEMULTIPLIER | |
3387 | if Humanoid.Health ~= 0 then | |
3388 | local CritChance = MRANDOM(1,100) | |
3389 | if Damage > Humanoid.Health then | |
3390 | Damage = math.ceil(Humanoid.Health) | |
3391 | if Damage == 0 then | |
3392 | Damage = 0.1 | |
3393 | end | |
3394 | end | |
3395 | Humanoid.Health = Humanoid.Health - Damage | |
3396 | end | |
3397 | end | |
3398 | ||
3399 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3400 | local CHILDREN = workspace:GetDescendants() | |
3401 | for index, CHILD in pairs(CHILDREN) do | |
3402 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3403 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3404 | if HUM then | |
3405 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3406 | if TORSO then | |
3407 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3408 | if INSTAKILL == true then | |
3409 | CHILD:BreakJoints() | |
3410 | else | |
3411 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3412 | ApplyDamage(HUM,DMG,TORSO) | |
3413 | end | |
3414 | if FLING > 0 then | |
3415 | for _, c in pairs(CHILD:GetChildren()) do | |
3416 | if c:IsA("BasePart") then | |
3417 | local bv = Instance.new("BodyVelocity") | |
3418 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3419 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3420 | bv.Parent = c | |
3421 | Debris:AddItem(bv,0.05) | |
3422 | end | |
3423 | end | |
3424 | end | |
3425 | end | |
3426 | end | |
3427 | end | |
3428 | end | |
3429 | end | |
3430 | end | |
3431 | ||
3432 | ||
3433 | ||
3434 | function MagicSphere2(size,waitt,cframe,color) | |
3435 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
3436 | local mesh = IT("SpecialMesh",wave) | |
3437 | mesh.MeshType = "Sphere" | |
3438 | mesh.Scale = VT(size,size,size) | |
3439 | mesh.Offset = VT(0,0,0) | |
3440 | wave.CFrame = cframe | |
3441 | coroutine.resume(coroutine.create(function(PART) | |
3442 | for i = 1, waitt do | |
3443 | Swait() | |
3444 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
3445 | wave.Transparency = wave.Transparency - (1/waitt) | |
3446 | end | |
3447 | wave:remove() | |
3448 | end)) | |
3449 | end | |
3450 | ||
3451 | function MagicSphere(size,waitt,cframe,color) | |
3452 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
3453 | local mesh = IT("SpecialMesh",wave) | |
3454 | mesh.MeshType = "Sphere" | |
3455 | mesh.Scale = VT(size,size,size) | |
3456 | mesh.Offset = VT(0,0,0) | |
3457 | wave.CFrame = cframe | |
3458 | coroutine.resume(coroutine.create(function(PART) | |
3459 | for i = 1, waitt do | |
3460 | Swait() | |
3461 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
3462 | wave.Transparency = wave.Transparency + (1/waitt) | |
3463 | if wave.Transparency > 0.99 then | |
3464 | wave:remove() | |
3465 | end | |
3466 | end | |
3467 | end)) | |
3468 | end | |
3469 | ||
3470 | local asd = Instance.new("ParticleEmitter") | |
3471 | asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0)) | |
3472 | asd.LightEmission = .1 | |
3473 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
3474 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
3475 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3476 | asd.Transparency = bbb | |
3477 | asd.Size = aaa | |
3478 | asd.ZOffset = .9 | |
3479 | asd.Acceleration = Vector3.new(0, -15, 0) | |
3480 | asd.LockedToPart = false | |
3481 | asd.EmissionDirection = "Back" | |
3482 | asd.Lifetime = NumberRange.new(1, 2) | |
3483 | asd.Rotation = NumberRange.new(-100, 100) | |
3484 | asd.RotSpeed = NumberRange.new(-100, 100) | |
3485 | asd.Speed = NumberRange.new(10) | |
3486 | asd.Enabled = false | |
3487 | asd.VelocitySpread = 999 | |
3488 | ||
3489 | function getbloody(victim,amount) | |
3490 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
3491 | PART.CFrame = victim.CFrame | |
3492 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
3493 | Debris:AddItem(PART,5) | |
3494 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3495 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3496 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3497 | local prtcl = asd:Clone() | |
3498 | prtcl.Parent = PART | |
3499 | prtcl:Emit(amount*10) | |
3500 | end | |
3501 | ||
3502 | function Kill(Char) | |
3503 | local NewCharacter = IT("Model",Effects) | |
3504 | NewCharacter.Name = "Ow im ded ;-;" | |
3505 | for _, c in pairs(Char:GetDescendants()) do | |
3506 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3507 | if c.Parent == Char then | |
3508 | getbloody(c,5) | |
3509 | end | |
3510 | c:BreakJoints() | |
3511 | c.Material = "Glass" | |
3512 | c.Color = C3(0.5,0.5,0) | |
3513 | c.CanCollide = true | |
3514 | c.Transparency = 0.3 | |
3515 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3516 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3517 | end | |
3518 | if c.Name == "Head" then | |
3519 | c:ClearAllChildren() | |
3520 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3521 | end | |
3522 | if c.ClassName == "MeshPart" then | |
3523 | c.TextureID = "" | |
3524 | end | |
3525 | if c:FindFirstChildOfClass("BodyPosition") then | |
3526 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3527 | end | |
3528 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3529 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3530 | end | |
3531 | c.Parent = NewCharacter | |
3532 | c.Name = "DeadPart" | |
3533 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3534 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3535 | end | |
3536 | end | |
3537 | Char:remove() | |
3538 | Debris:AddItem(NewCharacter,5) | |
3539 | end | |
3540 | ||
3541 | function ApplyDamage(Humanoid,Damage) | |
3542 | Damage = Damage * DAMAGEMULTIPLIER | |
3543 | if Humanoid.Health ~= 0 then | |
3544 | Humanoid.Health = Humanoid.Health - Damage | |
3545 | end | |
3546 | end | |
3547 | ||
3548 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
3549 | local CHILDREN = workspace:GetDescendants() | |
3550 | for index, CHILD in pairs(CHILDREN) do | |
3551 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3552 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3553 | if HUM then | |
3554 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3555 | if TORSO then | |
3556 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3557 | if INSTAKILL == true then | |
3558 | CHILD:BreakJoints() | |
3559 | if OPTION ~= nil then | |
3560 | Kill(CHILD,OPTION) | |
3561 | end | |
3562 | else | |
3563 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3564 | ApplyDamage(HUM,DMG) | |
3565 | end | |
3566 | if FLING ~= 0 then | |
3567 | for _, c in pairs(CHILD:GetChildren()) do | |
3568 | if c:IsA("BasePart") then | |
3569 | local bv = Instance.new("BodyVelocity") | |
3570 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3571 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3572 | bv.Parent = c | |
3573 | Debris:AddItem(bv,0.05) | |
3574 | end | |
3575 | end | |
3576 | end | |
3577 | end | |
3578 | end | |
3579 | end | |
3580 | end | |
3581 | end | |
3582 | end | |
3583 | ||
3584 | function Kill(Victim,Fire) | |
3585 | coroutine.resume(coroutine.create(function() | |
3586 | local NIL = script.TotalNil:Clone() | |
3587 | NIL.Parent = Victim | |
3588 | NIL.Disabled = false | |
3589 | if Fire ~= true then | |
3590 | Victim:BreakJoints() | |
3591 | for _, c in pairs(Victim:GetChildren()) do | |
3592 | if c:IsA("BasePart") then | |
3593 | c.Anchored = true | |
3594 | end | |
3595 | end | |
3596 | for _, c in pairs(Victim:GetChildren()) do | |
3597 | if c:IsA("BasePart") then | |
3598 | Shatter(c) | |
3599 | end | |
3600 | end | |
3601 | else | |
3602 | Victim:BreakJoints() | |
3603 | local FIRES = {} | |
3604 | for _, e in pairs(Victim:GetDescendants()) do | |
3605 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
3606 | e.Transparency = 1 | |
3607 | e:ClearAllChildren() | |
3608 | local FIRE = script.HellFire:Clone() | |
3609 | FIRE.Parent = e | |
3610 | FIRE.Enabled = true | |
3611 | table.insert(FIRES,FIRE) | |
3612 | elseif e.ClassName == "Decal" then | |
3613 | e:remove() | |
3614 | end | |
3615 | end | |
3616 | for i = 1, 50 do | |
3617 | Victim:BreakJoints() | |
3618 | wait() | |
3619 | end | |
3620 | for i = 1, #FIRES do | |
3621 | FIRES[i].Enabled = false | |
3622 | end | |
3623 | wait(1.1) | |
3624 | Victim:remove() | |
3625 | end | |
3626 | end)) | |
3627 | end | |
3628 | function Banish(Foe) | |
3629 | if Foe then | |
3630 | coroutine.resume(coroutine.create(function() | |
3631 | --if game.Players:FindFirstChild(Foe.Name) then | |
3632 | table.insert(TOBANISH,Foe.Name) | |
3633 | printbye(Foe.Name) | |
3634 | --end | |
3635 | Foe.Archivable = true | |
3636 | local CLONE = Foe:Clone() | |
3637 | Foe:Destroy() | |
3638 | CLONE.Parent = Effects | |
3639 | CLONE:BreakJoints() | |
3640 | local MATERIALS = {"Glass","Neon"} | |
3641 | for _, c in pairs(CLONE:GetDescendants()) do | |
3642 | if c:IsA("BasePart") then | |
3643 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
3644 | CreateSound(340722848, c, 10, 1, false) | |
3645 | end | |
3646 | c.Anchored = true | |
3647 | c.Transparency = c.Transparency + 0.2 | |
3648 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3649 | c.Color = C3(0,255,0) | |
3650 | if c.ClassName == "MeshPart" then | |
3651 | c.TextureID = "" | |
3652 | end | |
3653 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3654 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3655 | end | |
3656 | if c:FindFirstChildOfClass("Decal") then | |
3657 | c:FindFirstChildOfClass("Decal"):remove() | |
3658 | end | |
3659 | c.Name = "Banished" | |
3660 | c.CanCollide = false | |
3661 | else | |
3662 | c:remove() | |
3663 | end | |
3664 | end | |
3665 | local A = false | |
3666 | for i = 1, 35 do | |
3667 | if A == false then | |
3668 | A = true | |
3669 | elseif A == true then | |
3670 | A = false | |
3671 | end | |
3672 | for _, c in pairs(CLONE:GetDescendants()) do | |
3673 | if c:IsA("BasePart") then | |
3674 | c.Anchored = true | |
3675 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3676 | c.Transparency = c.Transparency + 0.8/35 | |
3677 | if A == false then | |
3678 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3679 | elseif A == true then | |
3680 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3681 | end | |
3682 | end | |
3683 | end | |
3684 | Swait() | |
3685 | end | |
3686 | CLONE:remove() | |
3687 | end)) | |
3688 | end | |
3689 | end | |
3690 | ||
3691 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
3692 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3693 | defence.Name = ("HitBy"..Player.Name) | |
3694 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3695 | Damage = Damage * DAMAGEMULTIPLIER | |
3696 | if Humanoid.Health ~= 0 then | |
3697 | local CritChance = MRANDOM(1,100) | |
3698 | if Damage > Humanoid.Health then | |
3699 | Damage = math.ceil(Humanoid.Health) | |
3700 | if Damage == 0 then | |
3701 | Damage = 0.1 | |
3702 | end | |
3703 | end | |
3704 | Humanoid.Health = Humanoid.Health - Damage | |
3705 | end | |
3706 | end | |
3707 | ---------------------I think it pandora thing | |
3708 | function ApplyAoE12(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3709 | local CHILDREN = workspace:GetDescendants() | |
3710 | for index, CHILD in pairs(CHILDREN) do | |
3711 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3712 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3713 | if HUM then | |
3714 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3715 | if TORSO then | |
3716 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3717 | if INSTAKILL == true then | |
3718 | CHILD:BreakJoints() | |
3719 | else | |
3720 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3721 | ApplyDamage(HUM,DMG,TORSO) | |
3722 | end | |
3723 | if FLING > 0 then | |
3724 | for _, c in pairs(CHILD:GetChildren()) do | |
3725 | if c:IsA("BasePart") then | |
3726 | local bv = Instance.new("BodyVelocity") | |
3727 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3728 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3729 | bv.Parent = c | |
3730 | Debris:AddItem(bv,0.05) | |
3731 | end | |
3732 | end | |
3733 | end | |
3734 | end | |
3735 | end | |
3736 | end | |
3737 | end | |
3738 | end | |
3739 | end | |
3740 | ||
3741 | ----------------- | |
3742 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
3743 | local CHILDREN = workspace:GetDescendants() | |
3744 | for index, CHILD in pairs(CHILDREN) do | |
3745 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3746 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3747 | if HUM then | |
3748 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3749 | if TORSO then | |
3750 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3751 | if ISBANISH == true then | |
3752 | Banish(CHILD) | |
3753 | else | |
3754 | if ISBANISH == "Gravity" then | |
3755 | HUM.PlatformStand = true | |
3756 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3757 | local grav = Instance.new("BodyPosition",TORSO) | |
3758 | grav.D = 15 | |
3759 | grav.P = 20000 | |
3760 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3761 | grav.position = TORSO.Position | |
3762 | grav.Name = "V3BanishForce"..Player.Name | |
3763 | else | |
3764 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3765 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3766 | end | |
3767 | else | |
3768 | HUM.PlatformStand = false | |
3769 | end | |
3770 | end | |
3771 | elseif ISBANISH == "Gravity" then | |
3772 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3773 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3774 | HUM.PlatformStand = false | |
3775 | end | |
3776 | end | |
3777 | end | |
3778 | end | |
3779 | end | |
3780 | end | |
3781 | end | |
3782 | ||
3783 | ||
3784 | ||
3785 | ||
3786 | ||
3787 | ----------------------------- | |
3788 | ||
3789 | function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
3790 | local CHILDREN = workspace:GetDescendants() | |
3791 | for index, CHILD in pairs(CHILDREN) do | |
3792 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3793 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3794 | if HUM then | |
3795 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3796 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3797 | if IZBANISH == true then | |
3798 | Banish(CHILD) | |
3799 | else | |
3800 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
3801 | ApplyDamage(HUM, DMG, TORSO) | |
3802 | end | |
3803 | if FLING > 0 then | |
3804 | for _, c in pairs(CHILD:GetChildren()) do | |
3805 | if c:IsA("BasePart") then | |
3806 | local bv = Instance.new("BodyVelocity") | |
3807 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3808 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
3809 | bv.Parent = c | |
3810 | Debris:AddItem(bv, 0.05) | |
3811 | end | |
3812 | end | |
3813 | end | |
3814 | end | |
3815 | end | |
3816 | end | |
3817 | end | |
3818 | end | |
3819 | ||
3820 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
3821 | local svch = Character2 | |
3822 | Character2:BreakJoints() | |
3823 | local hum = Character2:findFirstChild("Humanoid") | |
3824 | local q = Character2:GetChildren() | |
3825 | local CLONE = IT("Model", Effects) | |
3826 | for i = 1, #q do | |
3827 | if q[i].ClassName == "Accessory" and Headless == true then | |
3828 | q[i]:remove() | |
3829 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
3830 | q[i].Parent = CLONE | |
3831 | elseif q[i].ClassName ~= "Humanoid" then | |
3832 | q[i]:remove() | |
3833 | end | |
3834 | end | |
3835 | local chrclone = CLONE | |
3836 | local ch = chrclone:GetChildren() | |
3837 | local i | |
3838 | for i = 1, #ch do | |
3839 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
3840 | ch[i]:remove() | |
3841 | end | |
3842 | end | |
3843 | local function Scan(ch) | |
3844 | local e | |
3845 | for e = 1, #ch do | |
3846 | Scan(ch[e]:GetChildren()) | |
3847 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
3848 | ch[e]:remove() | |
3849 | end | |
3850 | end | |
3851 | end | |
3852 | Character2:remove() | |
3853 | local NEWHUM = IT("Humanoid") | |
3854 | NEWHUM.Name = "Corpse" | |
3855 | NEWHUM.Health = 0 | |
3856 | NEWHUM.MaxHealth = 0 | |
3857 | NEWHUM.PlatformStand = true | |
3858 | NEWHUM.Parent = CLONE | |
3859 | NEWHUM.DisplayDistanceType = "None" | |
3860 | Scan(chrclone:GetChildren()) | |
3861 | local ch = Character2:GetChildren() | |
3862 | local i | |
3863 | for i = 1, #ch do | |
3864 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
3865 | ch[i]:remove() | |
3866 | end | |
3867 | end | |
3868 | local ch = Character2:GetChildren() | |
3869 | local i | |
3870 | for i = 1, #ch do | |
3871 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
3872 | ch[i]:remove() | |
3873 | end | |
3874 | end | |
3875 | Character2 = chrclone | |
3876 | local Torso2 = Character2.Torso | |
3877 | local movevector = Vector3.new() | |
3878 | if Torso2 then | |
3879 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
3880 | local Head = Character2:FindFirstChild("Head") | |
3881 | if Head then | |
3882 | local Neck = Instance.new("Weld") | |
3883 | Neck.Name = "Neck" | |
3884 | Neck.Part0 = Torso2 | |
3885 | Neck.Part1 = Head | |
3886 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
3887 | Neck.C1 = CFrame.new() | |
3888 | Neck.Parent = Torso2 | |
3889 | if Headless == true then | |
3890 | Head.Transparency = 1 | |
3891 | Head:ClearAllChildren() | |
3892 | end | |
3893 | end | |
3894 | local Limb = Character2:FindFirstChild("Right Arm") | |
3895 | if Limb then | |
3896 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
3897 | local Joint = Instance.new("Glue") | |
3898 | Joint.Name = "RightShoulder" | |
3899 | Joint.Part0 = Torso2 | |
3900 | Joint.Part1 = Limb | |
3901 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
3902 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
3903 | Joint.Parent = Torso2 | |
3904 | local B = Instance.new("Part") | |
3905 | B.TopSurface = 0 | |
3906 | B.BottomSurface = 0 | |
3907 | B.formFactor = "Symmetric" | |
3908 | B.Size = Vector3.new(1, 1, 1) | |
3909 | B.Transparency = 1 | |
3910 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3911 | B.Parent = Character2 | |
3912 | local W = Instance.new("Weld") | |
3913 | W.Part0 = Limb | |
3914 | W.Part1 = B | |
3915 | W.C0 = CFrame.new(0, -0.5, 0) | |
3916 | W.Parent = Limb | |
3917 | end | |
3918 | local Limb = Character2:FindFirstChild("Left Arm") | |
3919 | if Limb then | |
3920 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
3921 | local Joint = Instance.new("Glue") | |
3922 | Joint.Name = "LeftShoulder" | |
3923 | Joint.Part0 = Torso2 | |
3924 | Joint.Part1 = Limb | |
3925 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
3926 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
3927 | Joint.Parent = Torso2 | |
3928 | local B = Instance.new("Part") | |
3929 | B.TopSurface = 0 | |
3930 | B.BottomSurface = 0 | |
3931 | B.formFactor = "Symmetric" | |
3932 | B.Size = Vector3.new(1, 1, 1) | |
3933 | B.Transparency = 1 | |
3934 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3935 | B.Parent = Character2 | |
3936 | local W = Instance.new("Weld") | |
3937 | W.Part0 = Limb | |
3938 | W.Part1 = B | |
3939 | W.C0 = CFrame.new(0, -0.5, 0) | |
3940 | W.Parent = Limb | |
3941 | end | |
3942 | local Limb = Character2:FindFirstChild("Right Leg") | |
3943 | if Limb then | |
3944 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
3945 | local Joint = Instance.new("Glue") | |
3946 | Joint.Name = "RightHip" | |
3947 | Joint.Part0 = Torso2 | |
3948 | Joint.Part1 = Limb | |
3949 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
3950 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
3951 | Joint.Parent = Torso2 | |
3952 | local B = Instance.new("Part") | |
3953 | B.TopSurface = 0 | |
3954 | B.BottomSurface = 0 | |
3955 | B.formFactor = "Symmetric" | |
3956 | B.Size = Vector3.new(1, 1, 1) | |
3957 | B.Transparency = 1 | |
3958 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3959 | B.Parent = Character2 | |
3960 | local W = Instance.new("Weld") | |
3961 | W.Part0 = Limb | |
3962 | W.Part1 = B | |
3963 | W.C0 = CFrame.new(0, -0.5, 0) | |
3964 | W.Parent = Limb | |
3965 | end | |
3966 | local Limb = Character2:FindFirstChild("Left Leg") | |
3967 | if Limb then | |
3968 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
3969 | local Joint = Instance.new("Glue") | |
3970 | Joint.Name = "LeftHip" | |
3971 | Joint.Part0 = Torso2 | |
3972 | Joint.Part1 = Limb | |
3973 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
3974 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
3975 | Joint.Parent = Torso2 | |
3976 | local B = Instance.new("Part") | |
3977 | B.TopSurface = 0 | |
3978 | B.BottomSurface = 0 | |
3979 | B.formFactor = "Symmetric" | |
3980 | B.Size = Vector3.new(1, 1, 1) | |
3981 | B.Transparency = 1 | |
3982 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3983 | B.Parent = Character2 | |
3984 | local W = Instance.new("Weld") | |
3985 | W.Part0 = Limb | |
3986 | W.Part1 = B | |
3987 | W.C0 = CFrame.new(0, -0.5, 0) | |
3988 | W.Parent = Limb | |
3989 | end | |
3990 | local Bar = Instance.new("Part") | |
3991 | Bar.TopSurface = 0 | |
3992 | Bar.BottomSurface = 0 | |
3993 | Bar.formFactor = "Symmetric" | |
3994 | Bar.Size = Vector3.new(1, 1, 1) | |
3995 | Bar.Transparency = 1 | |
3996 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
3997 | Bar.Parent = Character2 | |
3998 | local Weld = Instance.new("Weld") | |
3999 | Weld.Part0 = Torso2 | |
4000 | Weld.Part1 = Bar | |
4001 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
4002 | Weld.Parent = Torso2 | |
4003 | end | |
4004 | Character2.Parent = Weapon | |
4005 | if movevector ~= Vector3.new() then | |
4006 | for i = 1, 10 do | |
4007 | Torso2.Velocity = movevector * Velocity | |
4008 | end | |
4009 | end | |
4010 | Character2.Name = "Corpse" | |
4011 | return Character2, Torso2 | |
4012 | end | |
4013 | ||
4014 | UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."} | |
4015 | ||
4016 | DeathTaunt = {"You Will Know Pain."} | |
4017 | ||
4018 | ||
4019 | ||
4020 | ||
4021 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
4022 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4023 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
4024 | local BODYGYRO = IT("BodyGyro", STATPART) | |
4025 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
4026 | BODYPOSITION.P = 2000 | |
4027 | BODYPOSITION.D = 100 | |
4028 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
4029 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
4030 | game:GetService("Debris"):AddItem(STATPART ,5) | |
4031 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
4032 | BILLBOARDGUI.Adornee = STATPART | |
4033 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
4034 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
4035 | BILLBOARDGUI.AlwaysOnTop = false | |
4036 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
4037 | TEXTLABEL.BackgroundTransparency = 1 | |
4038 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
4039 | TEXTLABEL.Text = TEXT | |
4040 | TEXTLABEL.Font = "SciFi" | |
4041 | TEXTLABEL.FontSize="Size42" | |
4042 | TEXTLABEL.TextColor3 = COLOR | |
4043 | TEXTLABEL.TextStrokeTransparency = 1 | |
4044 | TEXTLABEL.TextScaled = true | |
4045 | TEXTLABEL.TextWrapped = true | |
4046 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
4047 | if LABELTYPE == "Normal" then | |
4048 | for i = 1, 20 do | |
4049 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
4050 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4051 | end | |
4052 | elseif LABELTYPE == "Debuff" then | |
4053 | for i = 1, 20 do | |
4054 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
4055 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4056 | end | |
4057 | elseif LABELTYPE == "Shock" then | |
4058 | local ORIGIN = STATPART.Position | |
4059 | for i = 1, 20 do | |
4060 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
4061 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4062 | end | |
4063 | end | |
4064 | THEPART.Parent = nil | |
4065 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
4066 | end | |
4067 | ||
4068 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
4069 | local dmg = math.random(min,max) | |
4070 | for i,v in ipairs(workspace:GetChildren()) do | |
4071 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
4072 | local body = v:GetChildren() | |
4073 | for part = 1, #body do | |
4074 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4075 | if(body[part].Position - position).Magnitude < radius then | |
4076 | if v.ClassName == "Model" then | |
4077 | if v:FindFirstChildOfClass("Humanoid") then | |
4078 | local HUMAN = v:FindFirstChildOfClass("Humanoid") | |
4079 | if HUMAN.Health ~= 0 then | |
4080 | if HasChain == true then | |
4081 | local defence = Instance.new("BoolValue",v) | |
4082 | defence.Name = ("HitBy"..Player.Name) | |
4083 | game:GetService("Debris"):AddItem(defence, 1) | |
4084 | coroutine.resume(coroutine.create(function() | |
4085 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
4086 | if TORSO then | |
4087 | --print("Found "..v.Name.."'s Torso") | |
4088 | local PART = IT("Part",Effects) | |
4089 | PART.Anchored = true | |
4090 | PART.CanCollide = false | |
4091 | PART.Transparency = 1 | |
4092 | PART.CFrame = CF(position) | |
4093 | Debris:AddItem(PART,15) | |
4094 | local A = IT("Attachment",PART) | |
4095 | --TORSO.Anchored = true | |
4096 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
4097 | --print("Chain start") | |
4098 | Front.CFrame = CF(position) | |
4099 | Front.CanCollide = true | |
4100 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
4101 | local B = IT("Attachment",Front) | |
4102 | local ChainLink = IT("Beam",Effects) | |
4103 | ChainLink.Texture = "rbxassetid://1262544869" | |
4104 | ChainLink.TextureSpeed = 0 | |
4105 | ChainLink.FaceCamera = true | |
4106 | ChainLink.Width0 = 3 | |
4107 | ChainLink.Attachment0 = A | |
4108 | ChainLink.Attachment1 = B | |
4109 | ChainLink.TextureMode = "Static" | |
4110 | local bv = Instance.new("BodyVelocity") | |
4111 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4112 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
4113 | bv.Parent = Front | |
4114 | bv.Name = "MOVE" | |
4115 | --print("Chain made") | |
4116 | coroutine.resume(coroutine.create(function() | |
4117 | Swait(30) | |
4118 | bv:remove() | |
4119 | local POS = Front.Position | |
4120 | Front.CanCollide = false | |
4121 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
4122 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
4123 | for i = 0, 1, 0.07 do | |
4124 | Swait() | |
4125 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
4126 | end | |
4127 | Front:remove() | |
4128 | ChainLink:remove() | |
4129 | end)) | |
4130 | local harm = Front.Touched:Connect(function(hit) | |
4131 | impale(Front,hit) | |
4132 | end) | |
4133 | end | |
4134 | end)) | |
4135 | elseif DoesWarp == true then | |
4136 | local defence = Instance.new("BoolValue",v) | |
4137 | defence.Name = ("HitBy"..Player.Name) | |
4138 | game:GetService("Debris"):AddItem(defence, 0.001) | |
4139 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
4140 | Warp(TORSO,Instakill) | |
4141 | else | |
4142 | if CanBeDodgedByJumping == true then | |
4143 | if body[part].Position.Y < position.Y+5 then | |
4144 | if math.random(1,100) < critrate+1 then | |
4145 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
4146 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
4147 | else | |
4148 | HUMAN.Health = HUMAN.Health - dmg | |
4149 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
4150 | end | |
4151 | local defence = Instance.new("BoolValue",v) | |
4152 | defence.Name = ("HitBy"..Player.Name) | |
4153 | game:GetService("Debris"):AddItem(defence, 0.01) | |
4154 | end | |
4155 | else | |
4156 | if beserk == true then | |
4157 | HUMAN.Health = 0 | |
4158 | end | |
4159 | if math.random(1,100) < critrate+1 then | |
4160 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
4161 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
4162 | else | |
4163 | HUMAN.Health = HUMAN.Health - dmg | |
4164 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
4165 | end | |
4166 | local defence = Instance.new("BoolValue",v) | |
4167 | defence.Name = ("HitBy"..Player.Name) | |
4168 | game:GetService("Debris"):AddItem(defence, 0.01) | |
4169 | end | |
4170 | end | |
4171 | end | |
4172 | end | |
4173 | end | |
4174 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
4175 | end | |
4176 | end | |
4177 | end | |
4178 | if v.ClassName == "Part" then | |
4179 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
4180 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
4181 | end | |
4182 | end | |
4183 | end | |
4184 | end | |
4185 | end | |
4186 | ||
4187 | function Warp(Victim,WarpToVoid) | |
4188 | print("Warping "..Victim.Name.."...") | |
4189 | Victim.Anchored = true | |
4190 | coroutine.resume(coroutine.create(function() | |
4191 | local GUI,GUI2 = CreateGUICircle(Victim) | |
4192 | CreateSound("1208650519", Victim, 10, 1) | |
4193 | for i = 1, 100 do | |
4194 | Swait() | |
4195 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
4196 | GUI2.Rotation = GUI2.Rotation + 4 | |
4197 | end | |
4198 | CastWarpOutlines(Victim.Parent) | |
4199 | if WarpToVoid == false then | |
4200 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
4201 | CreateSound("1177785010", Victim, 10, 1) | |
4202 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") | |
4203 | if HUMANOID ~= nil then | |
4204 | local dmg = MRANDOM(75,95) | |
4205 | HUMANOID.Health = HUMANOID.Health - dmg | |
4206 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
4207 | end | |
4208 | for i = 1, 50 do | |
4209 | Swait() | |
4210 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
4211 | GUI2.Rotation = GUI2.Rotation - 8 | |
4212 | end | |
4213 | Victim.Anchored = false | |
4214 | GUI:remove() | |
4215 | elseif WarpToVoid == true then | |
4216 | CastWarpOutlines(Victim.Parent) | |
4217 | q = Victim.Parent:GetChildren() | |
4218 | for i = 1, #q do | |
4219 | if q[i] ~= Victim then | |
4220 | q[i]:remove() | |
4221 | end | |
4222 | end | |
4223 | CreateSound("1177785010", Victim, 10, 1) | |
4224 | Victim.Transparency = 1 | |
4225 | for i = 1, 50 do | |
4226 | Swait() | |
4227 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
4228 | GUI2.Rotation = GUI2.Rotation - 8 | |
4229 | end | |
4230 | Victim.Parent:remove() | |
4231 | end | |
4232 | end)) | |
4233 | end | |
4234 | ||
4235 | function killnearest(position,range,maxstrength) | |
4236 | for i,v in ipairs(workspace:GetChildren()) do | |
4237 | local body = v:GetChildren() | |
4238 | for part = 1, #body do | |
4239 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4240 | if(body[part].Position - position).Magnitude < range then | |
4241 | if v.ClassName == "Model" then | |
4242 | v:BreakJoints() | |
4243 | end | |
4244 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
4245 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
4246 | end | |
4247 | end | |
4248 | end | |
4249 | if v.ClassName == "Part" then | |
4250 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
4251 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
4252 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
4253 | end | |
4254 | end | |
4255 | end | |
4256 | end | |
4257 | ||
4258 | ||
4259 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
4260 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4261 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
4262 | local BODYGYRO = IT("BodyGyro", STATPART) | |
4263 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
4264 | BODYPOSITION.P = 2000 | |
4265 | BODYPOSITION.D = 100 | |
4266 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
4267 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
4268 | game:GetService("Debris"):AddItem(STATPART ,5) | |
4269 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
4270 | BILLBOARDGUI.Adornee = STATPART | |
4271 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
4272 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
4273 | BILLBOARDGUI.AlwaysOnTop = false | |
4274 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
4275 | TEXTLABEL.BackgroundTransparency = 1 | |
4276 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
4277 | TEXTLABEL.Text = TEXT | |
4278 | TEXTLABEL.Font = "SciFi" | |
4279 | TEXTLABEL.FontSize="Size42" | |
4280 | TEXTLABEL.TextColor3 = COLOR | |
4281 | TEXTLABEL.TextStrokeTransparency = 1 | |
4282 | TEXTLABEL.TextScaled = true | |
4283 | TEXTLABEL.TextWrapped = true | |
4284 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
4285 | if LABELTYPE == "Normal" then | |
4286 | for i = 1, 20 do | |
4287 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
4288 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4289 | end | |
4290 | elseif LABELTYPE == "Debuff" then | |
4291 | for i = 1, 20 do | |
4292 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
4293 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4294 | end | |
4295 | elseif LABELTYPE == "Shock" then | |
4296 | local ORIGIN = STATPART.Position | |
4297 | for i = 1, 20 do | |
4298 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
4299 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
4300 | end | |
4301 | end | |
4302 | THEPART.Parent = nil | |
4303 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
4304 | end | |
4305 | ||
4306 | ||
4307 | --//=================================\\ | |
4308 | --|| ATTACK FUNCTIONS AND STUFF | |
4309 | --\\=================================// | |
4310 | local LAUGHS = {"907329532", "907329893", "865772398", "907333294"} | |
4311 | ||
4312 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
4313 | MakeForm(RightHole,"Cyl") | |
4314 | ||
4315 | function getbloody(victim,amount) | |
4316 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
4317 | PART.CFrame = victim.CFrame | |
4318 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
4319 | Debris:AddItem(PART,5) | |
4320 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4321 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4322 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4323 | local prtcl = asd:Clone() | |
4324 | prtcl.Parent = PART | |
4325 | prtcl:Emit(amount*10) | |
4326 | end | |
4327 | ||
4328 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
4329 | ||
4330 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
4331 | if DoesCourontine == false then | |
4332 | local Direction = CF(Part.Position, ToLocation) | |
4333 | local Distance = (Part.Position - ToLocation).magnitude | |
4334 | for i = 1, AmountOfTime do | |
4335 | Swait() | |
4336 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
4337 | Direction = Part.CFrame | |
4338 | end | |
4339 | Part:remove() | |
4340 | elseif DoesCourontine == true then | |
4341 | coroutine.resume(coroutine.create(function() | |
4342 | local Direction = CF(Part.Position, ToLocation) | |
4343 | local Distance = (Part.Position - ToLocation).magnitude | |
4344 | for i = 1, AmountOfTime do | |
4345 | Swait() | |
4346 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
4347 | Direction = Part.CFrame | |
4348 | end | |
4349 | Part:remove() | |
4350 | end)) | |
4351 | end | |
4352 | end | |
4353 | ||
4354 | function Imperfect_Command() | |
4355 | ATTACK = true | |
4356 | Rooted = true | |
4357 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
4358 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
4359 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
4360 | if TORSO then | |
4361 | local GYRO = IT("BodyGyro", RootPart) | |
4362 | GYRO.D = 750 | |
4363 | GYRO.P = 2000 | |
4364 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4365 | CreateSound("907330103", Torso, 10, 1) | |
4366 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
4367 | Swait() | |
4368 | WACKYEFFECT({ | |
4369 | Time = 5, | |
4370 | EffectType = "Round Slash", | |
4371 | Size = VT(0, 0, 0), | |
4372 | Size2 = VT(0.01, 0, 0.01), | |
4373 | Transparency = 0.5, | |
4374 | Transparency2 = 1, | |
4375 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4376 | MoveToPos = nil, | |
4377 | RotationX = MRANDOM(-50, 50) / 10, | |
4378 | RotationY = MRANDOM(-50, 50) / 10, | |
4379 | RotationZ = MRANDOM(-50, 50) / 10, | |
4380 | Material = "Neon", | |
4381 | Color = C3(1, 0, 0), | |
4382 | SoundID = nil, | |
4383 | SoundPitch = nil, | |
4384 | SoundVolume = nil | |
4385 | }) | |
4386 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
4387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
4388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
4389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4391 | if ANIM == "Idle" then | |
4392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4394 | elseif ANIM == "Walk" then | |
4395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4397 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
4398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4400 | end | |
4401 | end | |
4402 | GYRO:remove() | |
4403 | for i = 1, 15 do | |
4404 | WACKYEFFECT({ | |
4405 | Time = MRANDOM(15, 85), | |
4406 | EffectType = "Round Slash", | |
4407 | Size = VT(0, 0, 0), | |
4408 | Size2 = VT(0.3, 0, 0.3), | |
4409 | Transparency = 0.5, | |
4410 | Transparency2 = 1, | |
4411 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4412 | MoveToPos = nil, | |
4413 | RotationX = MRANDOM(-50, 50) / 10, | |
4414 | RotationY = MRANDOM(-50, 50) / 10, | |
4415 | RotationZ = MRANDOM(-50, 50) / 10, | |
4416 | Material = "Neon", | |
4417 | Color = C3(1, 0, 0), | |
4418 | SoundID = nil, | |
4419 | SoundPitch = nil, | |
4420 | SoundVolume = nil | |
4421 | }) | |
4422 | end | |
4423 | local bv = Instance.new("BodyVelocity") | |
4424 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4425 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
4426 | bv.Parent = TORSO | |
4427 | Debris:AddItem(bv, 0.05) | |
4428 | CreateSound("1222405264", TORSO, 10, 1) | |
4429 | Banish(HUM.Parent) | |
4430 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
4431 | Swait() | |
4432 | WACKYEFFECT({ | |
4433 | Time = 5, | |
4434 | EffectType = "Round Slash", | |
4435 | Size = VT(0, 0, 0), | |
4436 | Size2 = VT(0.01, 0, 0.01), | |
4437 | Transparency = 0.5, | |
4438 | Transparency2 = 1, | |
4439 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4440 | MoveToPos = nil, | |
4441 | RotationX = MRANDOM(-50, 50) / 10, | |
4442 | RotationY = MRANDOM(-50, 50) / 10, | |
4443 | RotationZ = MRANDOM(-50, 50) / 10, | |
4444 | Material = "Neon", | |
4445 | Color = C3(1, 0, 0), | |
4446 | SoundID = nil, | |
4447 | SoundPitch = nil, | |
4448 | SoundVolume = nil | |
4449 | }) | |
4450 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
4451 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
4452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
4453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4455 | if ANIM == "Idle" then | |
4456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4458 | elseif ANIM == "Walk" then | |
4459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4461 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
4462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4464 | end | |
4465 | end | |
4466 | end | |
4467 | end | |
4468 | ATTACK = false | |
4469 | Rooted = false | |
4470 | end | |
4471 | ||
4472 | ||
4473 | function Fire_At_Will() | |
4474 | ATTACK = true | |
4475 | Rooted = false | |
4476 | local GYRO = IT("BodyGyro", RootPart) | |
4477 | GYRO.D = 750 | |
4478 | GYRO.P = 2000 | |
4479 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4480 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4481 | Swait() | |
4482 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4483 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
4484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
4485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4487 | if ANIM == "Idle" then | |
4488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4490 | elseif ANIM == "Walk" then | |
4491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4493 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4496 | end | |
4497 | end | |
4498 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Sphere", VT(1, 1, 1), false) | |
4499 | MakeForm(BOMB, "Ball") | |
4500 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
4501 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0)) | |
4502 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
4503 | Swait() | |
4504 | if MRANDOM(1, 2) == 1 then | |
4505 | for E = 1, #EYES do | |
4506 | if EYES[E] ~= nil then | |
4507 | local EY = EYES[E] | |
4508 | local LIGHTNING = Zap({ | |
4509 | StartPosition = EY.Position, | |
4510 | TargetPosition = BOMB.Position, | |
4511 | Character = Character, | |
4512 | Color = "Really red", | |
4513 | Individual = false, | |
4514 | MaxRange = 7, | |
4515 | SegmentLength = 1, | |
4516 | Offset = 0.3, | |
4517 | SIZE = 0.05 | |
4518 | }) | |
4519 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
4520 | end | |
4521 | end | |
4522 | end | |
4523 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
4524 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4525 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
4526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
4527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4529 | if ANIM == "Idle" then | |
4530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4532 | elseif ANIM == "Walk" then | |
4533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4535 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
4536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4538 | end | |
4539 | end | |
4540 | WACKYEFFECT({ | |
4541 | Time = 25, | |
4542 | EffectType = "Ring", | |
4543 | Size = VT(0, 0, 0), | |
4544 | Size2 = VT(3.75, 3.75, 0), | |
4545 | Transparency = 0.7, | |
4546 | Transparency2 = 1, | |
4547 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
4548 | MoveToPos = nil, | |
4549 | RotationX = 0, | |
4550 | RotationY = 0, | |
4551 | RotationZ = 0, | |
4552 | Material = "Neon", | |
4553 | Color = BOMB.Color, | |
4554 | SoundID = nil, | |
4555 | SoundPitch = nil, | |
4556 | SoundVolume = nil | |
4557 | }) | |
4558 | WACKYEFFECT({ | |
4559 | Time = 50, | |
4560 | EffectType = "Ring", | |
4561 | Size = VT(0, 0, 0), | |
4562 | Size2 = VT(15, 15, 0), | |
4563 | Transparency = 0.7, | |
4564 | Transparency2 = 1, | |
4565 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
4566 | MoveToPos = nil, | |
4567 | RotationX = 0, | |
4568 | RotationY = 0, | |
4569 | RotationZ = 0, | |
4570 | Material = "Neon", | |
4571 | Color = BOMB.Color, | |
4572 | SoundID = nil, | |
4573 | SoundPitch = nil, | |
4574 | SoundVolume = nil | |
4575 | }) | |
4576 | BOMB.Anchored = true | |
4577 | WELD:remove() | |
4578 | GYRO:remove() | |
4579 | coroutine.resume(coroutine.create(function() | |
4580 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
4581 | for i = 1, 500 do | |
4582 | Swait() | |
4583 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
4584 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
4585 | if HITFLOOR ~= nil then | |
4586 | break | |
4587 | end | |
4588 | end | |
4589 | ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true) | |
4590 | for i = 1, 3 do | |
4591 | WACKYEFFECT({ | |
4592 | Time = 35, | |
4593 | EffectType = "Swirl", | |
4594 | Size = VT(0, 0, 0), | |
4595 | Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i, | |
4596 | Transparency = 0, | |
4597 | Transparency2 = 1, | |
4598 | CFrame = BOMB.CFrame, | |
4599 | MoveToPos = nil, | |
4600 | RotationX = 0, | |
4601 | RotationY = 5 * i, | |
4602 | RotationZ = 0, | |
4603 | Material = "Neon", | |
4604 | Color = BOMB.Color, | |
4605 | SoundID = nil, | |
4606 | SoundPitch = nil, | |
4607 | SoundVolume = nil | |
4608 | }) | |
4609 | end | |
4610 | for i = 1, 5 do | |
4611 | WACKYEFFECT({ | |
4612 | Time = 75, | |
4613 | EffectType = "Sphere", | |
4614 | Size = BOMB.Mesh.Scale, | |
4615 | Size2 = VT(25, 25, 25) * i, | |
4616 | Transparency = 0.5, | |
4617 | Transparency2 = 1, | |
4618 | CFrame = BOMB.CFrame, | |
4619 | MoveToPos = nil, | |
4620 | RotationX = 0, | |
4621 | RotationY = 0, | |
4622 | RotationZ = 0, | |
4623 | Material = "Neon", | |
4624 | Color = BOMB.Color, | |
4625 | SoundID = 1222405264, | |
4626 | SoundPitch = 1, | |
4627 | SoundVolume = 10 | |
4628 | }) | |
4629 | end | |
4630 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
4631 | if HITFLOOR then | |
4632 | CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5) | |
4633 | end | |
4634 | BOMB.Transparency = 1 | |
4635 | for i = 1, 35 do | |
4636 | Swait() | |
4637 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
4638 | end | |
4639 | BOMB:remove() | |
4640 | end)) | |
4641 | ATTACK = false | |
4642 | Rooted = false | |
4643 | end | |
4644 | ||
4645 | function Burning_Hopes() | |
4646 | ATTACK = true | |
4647 | Rooted = true | |
4648 | local AIMPOS = Mouse.Hit.p | |
4649 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
4650 | coroutine.resume(coroutine.create(function() | |
4651 | local RAYS = {} | |
4652 | for i = 1, 4 do | |
4653 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Ray", VT(50,2000,50)) | |
4654 | MakeForm(RAY,"Cyl") | |
4655 | RAY.Mesh.Scale = VT(1,1.1,1) | |
4656 | table.insert(RAYS,RAY) | |
4657 | end | |
4658 | CreateSound(348663022, Effects, 2, 1.2, false) | |
4659 | for i = 1, 100 do | |
4660 | Swait() | |
4661 | for e = 1, #RAYS do | |
4662 | if RAYS[e] ~= nil then | |
4663 | local RAY = RAYS[e] | |
4664 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
4665 | RAY.Transparency = RAY.Transparency - 0.01 | |
4666 | end | |
4667 | end | |
4668 | end | |
4669 | for i = 1, 20 do | |
4670 | Swait() | |
4671 | for e = 1, #RAYS do | |
4672 | if RAYS[e] ~= nil then | |
4673 | local RAY = RAYS[e] | |
4674 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
4675 | end | |
4676 | end | |
4677 | end | |
4678 | wait(0.3) | |
4679 | for i = 1, 16 do | |
4680 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
4681 | SpawnTrail(POS+VT(0,200,0),POS) | |
4682 | end | |
4683 | for i = 1, 4 do | |
4684 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
4685 | end | |
4686 | ||
4687 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
4688 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
4689 | CreateSound(130972023, Effects, 2, 1, false) | |
4690 | local POS = Mouse.Hit.p | |
4691 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0)) | |
4692 | MakeForm(RAY,"Cyl") | |
4693 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Strike", VT(130,130,130)) | |
4694 | MakeForm(SPHERE,"Ball") | |
4695 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(120,120,120)) | |
4696 | MakeForm(SHIELD,"Ball") | |
4697 | SHIELD.CFrame = CF(AIMPOS) | |
4698 | RAY.CFrame = CF(AIMPOS) | |
4699 | SPHERE.CFrame = CF(AIMPOS) | |
4700 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
4701 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4702 | for i = 1, 200 do | |
4703 | Swait() | |
4704 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
4705 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
4706 | RAY.Size = RAY.Size + VT(0,0,0) | |
4707 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
4708 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
4709 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
4710 | end | |
4711 | for i = 1, 45 do | |
4712 | Swait() | |
4713 | RAY.Transparency = RAY.Transparency + 1/45 | |
4714 | SPHERE.Transparency = RAY.Transparency | |
4715 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
4716 | end | |
4717 | RAY:remove() | |
4718 | SHIELD:remove() | |
4719 | SPHERE:remove() | |
4720 | end)) | |
4721 | ATTACK = false | |
4722 | Rooted = false | |
4723 | end | |
4724 | ||
4725 | function OP() | |
4726 | ATTACK = true | |
4727 | Rooted = false | |
4728 | for i = 0, 1, 0.1 / Animation_Speed do | |
4729 | Swait() | |
4730 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4736 | end | |
4737 | Rooted = true | |
4738 | local GYRO = IT("BodyGyro", RootPart) | |
4739 | GYRO.D = 100 | |
4740 | GYRO.P = 2000 | |
4741 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4742 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4743 | for i = 1, 15 do | |
4744 | for i = 1, 15 do | |
4745 | Swait() | |
4746 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4747 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4753 | end | |
4754 | coroutine.resume(coroutine.create(function() | |
4755 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
4756 | CreateSound("814168787", EYE, 10, 1) | |
4757 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
4758 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "468351345", "468351348", VT(0, 0, 0), VT(0, 0, 0)) | |
4759 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
4760 | local ATTACKI = false | |
4761 | local TORS | |
4762 | for i = 1, 10 do | |
4763 | Swait() | |
4764 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
4765 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
4766 | end | |
4767 | for i = 1, 100 do | |
4768 | Swait() | |
4769 | for _, c in pairs(workspace:GetChildren()) do | |
4770 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
4771 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
4772 | if 0 < HUMANOID.Health then | |
4773 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
4774 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
4775 | ATTACKI = true | |
4776 | TORS = TORSO | |
4777 | end | |
4778 | end | |
4779 | end | |
4780 | end | |
4781 | if ATTACKI == true then | |
4782 | break | |
4783 | end | |
4784 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
4785 | end | |
4786 | if ATTACKI == false then | |
4787 | for i = 1, 10 do | |
4788 | Swait() | |
4789 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
4790 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
4791 | end | |
4792 | else | |
4793 | if TORS ~= nil then | |
4794 | CreateSound("213603013", EYE, 10, 2) | |
4795 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
4796 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
4797 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0)) | |
4798 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
4799 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
4800 | TORS.Parent:BreakJoints() | |
4801 | Swait(35) | |
4802 | end | |
4803 | for i = 1, 10 do | |
4804 | Swait() | |
4805 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
4806 | end | |
4807 | end | |
4808 | EYE:remove() | |
4809 | end)) | |
4810 | end | |
4811 | GYRO:remove() | |
4812 | ATTACK = false | |
4813 | Rooted = false | |
4814 | end | |
4815 | ||
4816 | function Absoluteum() | |
4817 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
4818 | if HITFLOOR ~= nil then | |
4819 | do | |
4820 | local HITBODIES = {} | |
4821 | ATTACK = true | |
4822 | Rooted = true | |
4823 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
4824 | MakeForm(ABSOLUTE, "Ball") | |
4825 | CreateSound("416200578", RootPart, 10, 1) | |
4826 | for i = 0, 8, 0.1 / Animation_Speed do | |
4827 | Swait() | |
4828 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
4829 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
4830 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
4831 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
4832 | MakeForm(CHARGE, "Ball") | |
4833 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
4834 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
4835 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4841 | end | |
4842 | CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9) | |
4843 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10) | |
4844 | for i = 1, 45 do | |
4845 | Swait() | |
4846 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4852 | end | |
4853 | coroutine.resume(coroutine.create(function() | |
4854 | local IMPACT = false | |
4855 | local BULLET = ABSOLUTE | |
4856 | MakeForm(BULLET, "Ball") | |
4857 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
4858 | for i = 1, 500 do | |
4859 | Swait() | |
4860 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
4861 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
4862 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
4863 | if HIT ~= nil then | |
4864 | IMPACT = true | |
4865 | break | |
4866 | end | |
4867 | end | |
4868 | if IMPACT == false then | |
4869 | for i = 1, 40 do | |
4870 | Swait() | |
4871 | BULLET.Size = BULLET.Size * 0.9 | |
4872 | end | |
4873 | BULLET:remove() | |
4874 | else | |
4875 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10) | |
4876 | for i = 1, 175 do | |
4877 | Swait() | |
4878 | BULLET.Size = BULLET.Size * 0.99 | |
4879 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85) | |
4880 | end | |
4881 | CreateSound("438666001", BULLET, 10, 3) | |
4882 | Swait(35) | |
4883 | BULLET.Transparency = 1 | |
4884 | for i = 1, 20 do | |
4885 | for e = 1, 5 do | |
4886 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
4887 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3) | |
4888 | end | |
4889 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
4890 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10) | |
4891 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10) | |
4892 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
4893 | Swait(5) | |
4894 | for e = 1, #HITBODIES do | |
4895 | if HITBODIES[e] ~= nil then | |
4896 | local BOD = HITBODIES[e] | |
4897 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
4898 | if TORS then | |
4899 | BOD:BreakJoints() | |
4900 | for _, c in pairs(BOD:GetChildren()) do | |
4901 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
4902 | local bv = Instance.new("BodyVelocity") | |
4903 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4904 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
4905 | bv.Parent = c | |
4906 | Debris:AddItem(bv, 0.2) | |
4907 | end | |
4908 | end | |
4909 | end | |
4910 | end | |
4911 | end | |
4912 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
4913 | end | |
4914 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
4915 | Debris:AddItem(BULLET, 10) | |
4916 | end | |
4917 | end)) | |
4918 | ATTACK = false | |
4919 | Rooted = false | |
4920 | end | |
4921 | end | |
4922 | end | |
4923 | ||
4924 | function Nuke() | |
4925 | ATTACK = true | |
4926 | Rooted = true | |
4927 | local CHARGE = false | |
4928 | local BLASTS = {468991944, 468991990} | |
4929 | coroutine.resume(coroutine.create(function() | |
4930 | repeat | |
4931 | Swait() | |
4932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
4933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
4934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
4935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
4936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
4937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
4938 | until CHARGE == true | |
4939 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
4940 | Swait() | |
4941 | WACKYEFFECT({ | |
4942 | Time = 15, | |
4943 | EffectType = "Sphere", | |
4944 | Size = VT(60, 60, 60), | |
4945 | Size2 = VT(0, 0, 0), | |
4946 | Transparency = 1, | |
4947 | Transparency2 = 0.7, | |
4948 | CFrame = CF(RootPart.Position), | |
4949 | MoveToPos = nil, | |
4950 | RotationX = 0, | |
4951 | RotationY = 0, | |
4952 | RotationZ = 0, | |
4953 | Material = "Neon", | |
4954 | Color = C3(1, 1, 1), | |
4955 | SoundID = nil, | |
4956 | SoundPitch = nil, | |
4957 | SoundVolume = nil | |
4958 | }) | |
4959 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4965 | end | |
4966 | coroutine.resume(coroutine.create(function() | |
4967 | local POS = RootPart.Position | |
4968 | wait(0.2) | |
4969 | for i = 1, 5 do | |
4970 | WACKYEFFECT({ | |
4971 | Time = 65, | |
4972 | EffectType = "Sphere", | |
4973 | Size = VT(2, 2, 2), | |
4974 | Size2 = VT(0, 0, 500), | |
4975 | Transparency = 1, | |
4976 | Transparency2 = 0, | |
4977 | CFrame = CF(POS), | |
4978 | MoveToPos = nil, | |
4979 | RotationX = MRANDOM(-2, 2), | |
4980 | RotationY = MRANDOM(-12, 12), | |
4981 | RotationZ = MRANDOM(-2, 2), | |
4982 | Material = "Neon", | |
4983 | Color = C3(1, 1, 1), | |
4984 | SoundID = nil, | |
4985 | SoundPitch = nil, | |
4986 | SoundVolume = nil | |
4987 | }) | |
4988 | end | |
4989 | wait(1) | |
4990 | SHAKECAM(POS, 9999999999, 25, 25) | |
4991 | ApplyAoE(POS, 450, true) | |
4992 | WACKYEFFECT({ | |
4993 | Time = 85, | |
4994 | EffectType = "Sphere", | |
4995 | Size = VT(120, 120, 120), | |
4996 | Size2 = VT(350, 350, 350), | |
4997 | Transparency = 0, | |
4998 | Transparency2 = 1, | |
4999 | CFrame = CF(POS), | |
5000 | MoveToPos = nil, | |
5001 | RotationX = 0, | |
5002 | RotationY = 0, | |
5003 | RotationZ = 0, | |
5004 | Material = "Neon", | |
5005 | Color = C3(1, 1, 1), | |
5006 | SoundID = nil, | |
5007 | SoundPitch = 1, | |
5008 | SoundVolume = 10 | |
5009 | }) | |
5010 | for i = 1, 20 do | |
5011 | WACKYEFFECT({ | |
5012 | Time = 85, | |
5013 | EffectType = "Sphere", | |
5014 | Size = VT(120, 120, 120), | |
5015 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
5016 | Transparency = 0.8, | |
5017 | Transparency2 = 1, | |
5018 | CFrame = CF(POS), | |
5019 | MoveToPos = nil, | |
5020 | RotationX = 0, | |
5021 | RotationY = 0, | |
5022 | RotationZ = 0, | |
5023 | Material = "Neon", | |
5024 | Color = C3(1, 1, 1), | |
5025 | SoundID = nil, | |
5026 | SoundPitch = 1, | |
5027 | SoundVolume = 10 | |
5028 | }) | |
5029 | WACKYEFFECT({ | |
5030 | Time = 100, | |
5031 | EffectType = "Wave", | |
5032 | Size = VT(25, 2, 25), | |
5033 | Size2 = VT(400, 0, 400) * 1.2, | |
5034 | Transparency = 0, | |
5035 | Transparency2 = 1, | |
5036 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
5037 | MoveToPos = nil, | |
5038 | RotationX = 0, | |
5039 | RotationY = 0, | |
5040 | RotationZ = 0, | |
5041 | Material = "Neon", | |
5042 | Color = C3(1, 1, 1), | |
5043 | SoundID = nil, | |
5044 | SoundPitch = nil, | |
5045 | SoundVolume = nil | |
5046 | }) | |
5047 | end | |
5048 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5049 | for i = 1, 5 do | |
5050 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
5051 | WACKYEFFECT({ | |
5052 | Time = 120, | |
5053 | EffectType = "Wave", | |
5054 | Size = VT(150, 2, 150), | |
5055 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
5056 | Transparency = 0, | |
5057 | Transparency2 = 1, | |
5058 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
5059 | MoveToPos = nil, | |
5060 | RotationX = 0, | |
5061 | RotationY = 0, | |
5062 | RotationZ = 0, | |
5063 | Material = "Neon", | |
5064 | Color = C3(1, 1, 1), | |
5065 | SoundID = nil, | |
5066 | SoundPitch = nil, | |
5067 | SoundVolume = nil | |
5068 | }) | |
5069 | end | |
5070 | end)) | |
5071 | for i = 0, 1, 0.1 / Animation_Speed do | |
5072 | Swait() | |
5073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5079 | end | |
5080 | ATTACK = false | |
5081 | Rooted = false | |
5082 | end)) | |
5083 | for i = 1, 30 do | |
5084 | wait(0.01) | |
5085 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
5086 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5087 | if HITFLOOR then | |
5088 | ApplyAoE(HITPOS, 65, true) | |
5089 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
5090 | WACKYEFFECT({ | |
5091 | Time = 25, | |
5092 | EffectType = "Sphere", | |
5093 | Size = VT(22, 22, 22), | |
5094 | Size2 = VT(85, 85, 85), | |
5095 | Transparency = 0, | |
5096 | Transparency2 = 1, | |
5097 | CFrame = CF(HITPOS), | |
5098 | MoveToPos = nil, | |
5099 | RotationX = 0, | |
5100 | RotationY = 0, | |
5101 | RotationZ = 0, | |
5102 | Material = "Neon", | |
5103 | Color = C3(1, 1, 1), | |
5104 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
5105 | SoundPitch = MRANDOM(9, 12) / 10, | |
5106 | SoundVolume = 10 | |
5107 | }) | |
5108 | for e = 1, 3 do | |
5109 | WACKYEFFECT({ | |
5110 | EffectType = "Wave", | |
5111 | Size = VT(25, 0, 25), | |
5112 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
5113 | Transparency = 0, | |
5114 | Transparency2 = 1, | |
5115 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
5116 | MoveToPos = nil, | |
5117 | RotationX = 0, | |
5118 | RotationY = 3, | |
5119 | RotationZ = 0, | |
5120 | Material = "Neon", | |
5121 | Color = C3(1, 1, 1), | |
5122 | SoundID = nil, | |
5123 | SoundPitch = nil, | |
5124 | SoundVolume = nil | |
5125 | }) | |
5126 | WACKYEFFECT({ | |
5127 | Time = 35, | |
5128 | EffectType = "Sphere", | |
5129 | Size = VT(22, 45, 22), | |
5130 | Size2 = VT(25, 45 + e * 75, 25), | |
5131 | Transparency = 0, | |
5132 | Transparency2 = 1, | |
5133 | CFrame = CF(HITPOS) * TURN, | |
5134 | MoveToPos = nil, | |
5135 | RotationX = 0, | |
5136 | RotationY = 0, | |
5137 | RotationZ = 0, | |
5138 | Material = "Neon", | |
5139 | Color = C3(1, 1, 1), | |
5140 | SoundID = nil, | |
5141 | SoundPitch = MRANDOM(9, 12) / 10, | |
5142 | SoundVolume = 10 | |
5143 | }) | |
5144 | end | |
5145 | end | |
5146 | end | |
5147 | CHARGE = true | |
5148 | end | |
5149 | ||
5150 | function SpectralBanishing() | |
5151 | ATTACK = true | |
5152 | Rooted = false | |
5153 | chatfunc("If you desire to be a ghost...", 20) | |
5154 | for i = 0, 5, 0.1 / Animation_Speed do | |
5155 | Swait() | |
5156 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
5157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
5158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
5159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
5160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5162 | end | |
5163 | chatfunc("Then move on to the afterlife!", 6) | |
5164 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
5165 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
5166 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
5167 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
5168 | local distance = (GunPoint.Position - Way).magnitude | |
5169 | for i = 1, 5 do | |
5170 | local laser = Instance.new("Part", Effects) | |
5171 | laser.Transparency = 0 | |
5172 | laser.CanCollide = false | |
5173 | laser.Anchored = true | |
5174 | laser.Color = C3(1, 0, 0) | |
5175 | laser.Material = "Neon" | |
5176 | laser.formFactor = Enum.FormFactor.Custom | |
5177 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
5178 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
5179 | table.insert(Effects2, { | |
5180 | laser, | |
5181 | "Disappear", | |
5182 | 0.1, | |
5183 | 1, | |
5184 | 1, | |
5185 | 1, | |
5186 | 2 | |
5187 | }) | |
5188 | end | |
5189 | coroutine.resume(coroutine.create(function() | |
5190 | Swait(15) | |
5191 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
5192 | for i = 1, 25 do | |
5193 | Swait() | |
5194 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
5195 | end | |
5196 | local GAME = game.Players:GetChildren() | |
5197 | for PLAYER = 1, #GAME do | |
5198 | do | |
5199 | local PLAY = GAME[PLAYER] | |
5200 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
5201 | PLAY.Character.Parent = nil | |
5202 | coroutine.resume(coroutine.create(function() | |
5203 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
5204 | PLAY.Character.Parent = workspace | |
5205 | local Value = IT("BoolValue", Delete) | |
5206 | Value.Name = PLAY.Name | |
5207 | end | |
5208 | end)) | |
5209 | end | |
5210 | end | |
5211 | end | |
5212 | for i = 1, 25 do | |
5213 | Swait() | |
5214 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
5215 | end | |
5216 | end)) | |
5217 | for i = 0, 2, 0.1 / Animation_Speed do | |
5218 | Swait() | |
5219 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
5220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
5221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
5222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
5223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5225 | end | |
5226 | ATTACK = false | |
5227 | Rooted = false | |
5228 | end | |
5229 | ||
5230 | function Madness() | |
5231 | ATTACK = true | |
5232 | Rooted = false | |
5233 | local GYRO = IT("BodyGyro",RootPart) | |
5234 | GYRO.D = 750 | |
5235 | GYRO.P = 20000 | |
5236 | GYRO.MaxTorque = VT(0,40000000,0) | |
5237 | local LOCKED = true | |
5238 | local SHOT = false | |
5239 | coroutine.resume(coroutine.create(function() | |
5240 | for i=0, 1, 0.1 / Animation_Speed do | |
5241 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
5242 | Swait() | |
5243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5247 | end | |
5248 | LOCKED = false | |
5249 | SHOT = true | |
5250 | repeat | |
5251 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
5252 | Swait() | |
5253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5257 | until HOLD == false and SHOT == false | |
5258 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5259 | Swait() | |
5260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5264 | end | |
5265 | GYRO:remove() | |
5266 | ATTACK = false | |
5267 | Rooted = false | |
5268 | end)) | |
5269 | repeat wait() until LOCKED == false | |
5270 | repeat | |
5271 | SHOT = true | |
5272 | wait(0.2) | |
5273 | SHOT = false | |
5274 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
5275 | local HIT = BULLET.Hit | |
5276 | local HITPOS = BULLET.End | |
5277 | if HIT then | |
5278 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
5279 | Banish(HIT.Parent) | |
5280 | end | |
5281 | end | |
5282 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1}) | |
5283 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2}) | |
5284 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
5285 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
5286 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
5287 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
5288 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
5289 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
5290 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
5291 | until HOLD == false | |
5292 | end | |
5293 | ||
5294 | function EMOTE() | |
5295 | ATTACK = true | |
5296 | Rooted = false | |
5297 | local LOOP = 0 | |
5298 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5299 | Swait() | |
5300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5304 | end | |
5305 | for i=0, 3, 0.1 / Animation_Speed do | |
5306 | Swait() | |
5307 | LOOP = LOOP + 1 | |
5308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5312 | end | |
5313 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5314 | Swait() | |
5315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5319 | end | |
5320 | ATTACK = false | |
5321 | Rooted = false | |
5322 | end | |
5323 | ||
5324 | function Kill(Char) | |
5325 | local NewCharacter = IT("Model",Effects) | |
5326 | NewCharacter.Name = "Ow im ded ;-;" | |
5327 | for _, c in pairs(Char:GetDescendants()) do | |
5328 | if c:IsA("BasePart") and c.Transparency == 0 then | |
5329 | if c.Parent == Char then | |
5330 | getbloody(c,5) | |
5331 | end | |
5332 | c:BreakJoints() | |
5333 | c.Material = "Glass" | |
5334 | c.Color = C3(0.5,0,0) | |
5335 | c.CanCollide = true | |
5336 | c.Transparency = 0.3 | |
5337 | if c:FindFirstChildOfClass("SpecialMesh") then | |
5338 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
5339 | end | |
5340 | if c.Name == "Head" then | |
5341 | c:ClearAllChildren() | |
5342 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
5343 | end | |
5344 | if c.ClassName == "MeshPart" then | |
5345 | c.TextureID = "" | |
5346 | end | |
5347 | if c:FindFirstChildOfClass("BodyPosition") then | |
5348 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
5349 | end | |
5350 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5351 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5352 | end | |
5353 | c.Parent = NewCharacter | |
5354 | c.Name = "DeadPart" | |
5355 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
5356 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
5357 | end | |
5358 | end | |
5359 | Char:remove() | |
5360 | Debris:AddItem(NewCharacter,5) | |
5361 | end | |
5362 | ||
5363 | function Taunt() | |
5364 | ATTACK = true | |
5365 | Rooted = true | |
5366 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
5367 | repeat | |
5368 | Swait() | |
5369 | TAUNT.Parent = Torso | |
5370 | TAUNT.Playing = true | |
5371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5377 | until TAUNT.TimePosition >= 1.25 | |
5378 | for i=0, 1.6, 0.1 / Animation_Speed do | |
5379 | Swait() | |
5380 | TAUNT.Parent = Torso | |
5381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
5382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5387 | end | |
5388 | ATTACK = false | |
5389 | Rooted = false | |
5390 | end | |
5391 | ||
5392 | function oofBeam() | |
5393 | ATTACK = true | |
5394 | Rooted = false | |
5395 | VALUE2 = true | |
5396 | local GYRO = IT("BodyGyro", RootPart) | |
5397 | GYRO.D = 20 | |
5398 | GYRO.P = 4000 | |
5399 | GYRO.MaxTorque = VT(0, 40000, 0) | |
5400 | local POS = RootPart.Position + VT(0, 25, 0) | |
5401 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10) | |
5402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5408 | coroutine.resume(coroutine.create(function() | |
5409 | local E = 0 | |
5410 | repeat | |
5411 | E = E + 5 | |
5412 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
5413 | Swait() | |
5414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5420 | until ATTACK == false | |
5421 | GYRO:remove() | |
5422 | end)) | |
5423 | for i = 1, 50 do | |
5424 | Swait() | |
5425 | end | |
5426 | for i = 1, 25 do | |
5427 | Swait() | |
5428 | WACKYEFFECT({ | |
5429 | Time = 15, | |
5430 | EffectType = "Skull", | |
5431 | Size = VT(4, 4, 4), | |
5432 | Size2 = VT(0, 0, 0), | |
5433 | Transparency = 1, | |
5434 | Transparency2 = 0, | |
5435 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
5436 | MoveToPos = Eon.Position, | |
5437 | RotationX = 0, | |
5438 | RotationY = 0, | |
5439 | RotationZ = 0, | |
5440 | Material = "Neon", | |
5441 | Color = C3(1, 0, 0), | |
5442 | SoundID = nil, | |
5443 | SoundPitch = nil, | |
5444 | SoundVolume = nil | |
5445 | }) | |
5446 | end | |
5447 | local LOOP = 0 | |
5448 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0)) | |
5449 | MakeForm(BEAMO, "Ball") | |
5450 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true) | |
5451 | MakeForm(BEAM, "Cyl") | |
5452 | repeat | |
5453 | local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude | |
5454 | if DISTANCE < 2000 then | |
5455 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
5456 | BEAMO.CFrame = CF(Eon.Position) | |
5457 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
5458 | BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
5459 | ApplyAoE(Mouse.Hit.p, 14,true,false) | |
5460 | WACKYEFFECT({ | |
5461 | Time = 35, | |
5462 | EffectType = "Sphere", | |
5463 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
5464 | Size2 = VT(5, 75, 5), | |
5465 | Transparency = 0, | |
5466 | Transparency2 = 1, | |
5467 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
5468 | MoveToPos = nil, | |
5469 | RotationX = 0, | |
5470 | RotationY = 0, | |
5471 | RotationZ = 0, | |
5472 | Material = "Neon", | |
5473 | Color = C3(1, 0, 0), | |
5474 | SoundID = nil, | |
5475 | SoundPitch = MRANDOM(9, 12) / 10, | |
5476 | SoundVolume = 10 | |
5477 | }) | |
5478 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5479 | Swait() | |
5480 | LOOP = LOOP + 1 | |
5481 | end | |
5482 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
5483 | coroutine.resume(coroutine.create(function() | |
5484 | for i = 1, 15 do | |
5485 | Swait() | |
5486 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
5487 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
5488 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
5489 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
5490 | end | |
5491 | BEAM:remove() | |
5492 | BEAMO:remove() | |
5493 | end)) | |
5494 | ATTACK = false | |
5495 | Rooted = false | |
5496 | VALUE2 = false | |
5497 | end | |
5498 | ||
5499 | function TakeOnMe() | |
5500 | Speed = 5 | |
5501 | local MEME = CreateSound(0, Effects, 2, 1, false) | |
5502 | ATTACK = true | |
5503 | Rooted = false | |
5504 | local DANCE = true | |
5505 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
5506 | if NEWKEY == "p" then | |
5507 | DANCE = false | |
5508 | end | |
5509 | end) | |
5510 | PLAYSONG = false | |
5511 | while true do | |
5512 | for i = 1, 15 do | |
5513 | Swait() | |
5514 | MEME.Parent = Effects | |
5515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5521 | end | |
5522 | if DANCE == false then | |
5523 | break | |
5524 | end | |
5525 | for i = 1, 15 do | |
5526 | Swait() | |
5527 | MEME.Parent = Effects | |
5528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5534 | end | |
5535 | end | |
5536 | PLAYSONG = true | |
5537 | KEY:Disconnect() | |
5538 | MEME:remove() | |
5539 | Speed = 25 | |
5540 | ATTACK = false | |
5541 | Rooted = false | |
5542 | end | |
5543 | ||
5544 | ||
5545 | function Execute() | |
5546 | ATTACK = true | |
5547 | Rooted = false | |
5548 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
5549 | Part.Color = C3(0,0,0) | |
5550 | MakeForm(Part,"Wedge") | |
5551 | Part.CanCollide = true | |
5552 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
5553 | for i=0, 1, 0.1 / Animation_Speed do | |
5554 | Swait() | |
5555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
5556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
5557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5561 | end | |
5562 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
5563 | local TOCH = Part.Touched:Connect(function(hit) | |
5564 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
5565 | Banish(hit.Parent) | |
5566 | end | |
5567 | end) | |
5568 | for i=0, 0.35, 0.1 / Animation_Speed do | |
5569 | Swait() | |
5570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
5571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
5572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5576 | end | |
5577 | TOCH:disconnect() | |
5578 | for i=0, 0.35, 0.1 / Animation_Speed do | |
5579 | Swait() | |
5580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
5581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
5582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5586 | end | |
5587 | Part:remove() | |
5588 | ATTACK = false | |
5589 | Rooted = false | |
5590 | end | |
5591 | function Banisher_Burn() | |
5592 | ATTACK = true | |
5593 | Rooted = true | |
5594 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
5595 | for i=0, 1, 0.1 / Animation_Speed do | |
5596 | Swait() | |
5597 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5601 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5603 | end | |
5604 | coroutine.resume(coroutine.create(function() | |
5605 | local POS = Mouse.Hit.p | |
5606 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
5607 | MakeForm(RAY,"Cyl") | |
5608 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
5609 | MakeForm(SPHERE,"Ball") | |
5610 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
5611 | MakeForm(SHIELD,"Ball") | |
5612 | SHIELD.CFrame = CF(POS) | |
5613 | RAY.CFrame = CF(POS) | |
5614 | SPHERE.CFrame = CF(POS) | |
5615 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
5616 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
5617 | for i = 1, 200 do | |
5618 | Swait() | |
5619 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5620 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
5621 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
5622 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
5623 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
5624 | end | |
5625 | for i = 1, 45 do | |
5626 | Swait() | |
5627 | RAY.Transparency = RAY.Transparency + 1/45 | |
5628 | SPHERE.Transparency = RAY.Transparency | |
5629 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
5630 | end | |
5631 | RAY:remove() | |
5632 | SHIELD:remove() | |
5633 | SPHERE:remove() | |
5634 | end)) | |
5635 | for i=0, 1, 0.1 / Animation_Speed do | |
5636 | Swait() | |
5637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5643 | end | |
5644 | ATTACK = false | |
5645 | Rooted = false | |
5646 | end | |
5647 | function Teleport() | |
5648 | ATTACK = true | |
5649 | Rooted = false | |
5650 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5651 | Swait() | |
5652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
5654 | end | |
5655 | for e = 1, #BODY do | |
5656 | if BODY[e] ~= nil then | |
5657 | local STUFF = BODY[e] | |
5658 | local PART = STUFF[1] | |
5659 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
5660 | local PRT = PART:Clone() | |
5661 | PRT.Anchored = true | |
5662 | PRT.CanCollide = false | |
5663 | PRT.Material = "Neon" | |
5664 | PRT.Color = C3(255,100,255) | |
5665 | PRT.Name = "WarpEffect" | |
5666 | PRT.Parent = Effects | |
5667 | PRT.CFrame = PART.CFrame | |
5668 | PRT:BreakJoints() | |
5669 | if PRT:FindFirstChildOfClass("Sound") then | |
5670 | PRT:FindFirstChildOfClass("Sound"):remove() | |
5671 | end | |
5672 | if PRT:FindFirstChildOfClass("Decal") then | |
5673 | PRT:FindFirstChildOfClass("Decal"):remove() | |
5674 | end | |
5675 | coroutine.resume(coroutine.create(function() | |
5676 | for i = 1, 100 do | |
5677 | Swait() | |
5678 | PRT.Transparency = PRT.Transparency + 1/100 | |
5679 | end | |
5680 | PRT:remove() | |
5681 | end)) | |
5682 | end | |
5683 | end | |
5684 | end | |
5685 | CreateSound(217767125, Torso, 10, 1) | |
5686 | local POS = RootPart.Orientation | |
5687 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
5688 | RootPart.Orientation = POS | |
5689 | RootJoint.Parent = RootPart | |
5690 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5691 | Swait() | |
5692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
5694 | end | |
5695 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5696 | Swait() | |
5697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
5698 | end | |
5699 | ATTACK = false | |
5700 | Rooted = false | |
5701 | end | |
5702 | function BanishmentBeam() | |
5703 | ATTACK = true | |
5704 | Rooted = false | |
5705 | local GYRO = IT("BodyGyro",RootPart) | |
5706 | GYRO.D = 100 | |
5707 | GYRO.P = 2000 | |
5708 | GYRO.MaxTorque = VT(0,4000000,0) | |
5709 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5710 | CreateSound("93724183", RightArm, 5, 1, false) | |
5711 | for i=1, 35 do | |
5712 | Swait() | |
5713 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
5714 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
5716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5721 | end | |
5722 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
5723 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
5724 | local TOCH = BEAM.Touched:Connect(function(hit) | |
5725 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
5726 | Kill(hit) | |
5727 | end | |
5728 | end) | |
5729 | local I = 0 | |
5730 | repeat | |
5731 | Swait() | |
5732 | I = I + 1 | |
5733 | if I <= 10 then | |
5734 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
5735 | end | |
5736 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
5737 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
5738 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
5739 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
5740 | BEAM.Size = VT(2,2,DISTANCE) | |
5741 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5742 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
5743 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
5744 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
5746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5751 | if ENDHIT ~= nil then | |
5752 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
5753 | Banish(ENDHIT) | |
5754 | end | |
5755 | end | |
5756 | until LOOP.Playing == false | |
5757 | GYRO:remove() | |
5758 | BEAM:remove() | |
5759 | ATTACK = false | |
5760 | Rooted = false | |
5761 | end | |
5762 | function Bat_Wave() | |
5763 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
5764 | if HITFLOOR ~= nil then | |
5765 | ATTACK = true | |
5766 | Rooted = true | |
5767 | do | |
5768 | local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3)) | |
5769 | BAT.Color = C3(0, 0, 0) | |
5770 | MakeForm(BAT, "Ball") | |
5771 | CreateSound("1177785010", BAT, 10, 1) | |
5772 | for i = 1, 25 do | |
5773 | Swait() | |
5774 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
5775 | BAT.Transparency = BAT.Transparency - 0.04 | |
5776 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5782 | end | |
5783 | local GYRO = IT("BodyGyro", RootPart) | |
5784 | GYRO.D = 100 | |
5785 | GYRO.P = 2000 | |
5786 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
5787 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
5788 | local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
5789 | WING.Color = C3(1, 0, 0) | |
5790 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
5791 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0)) | |
5792 | for i = 1, 15 do | |
5793 | Swait() | |
5794 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
5795 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
5796 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
5797 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
5798 | MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0) | |
5799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5805 | end | |
5806 | coroutine.resume(coroutine.create(function() | |
5807 | local LOOP = 0 | |
5808 | for i = 1, 70 do | |
5809 | LOOP = LOOP + 1 | |
5810 | Swait() | |
5811 | if i < 18 then | |
5812 | MSH.Scale = MSH.Scale + VT(0, 0, 0.3) | |
5813 | MSH.Offset = MSH.Offset + VT(0, 0, 0.3) | |
5814 | end | |
5815 | BAT.CFrame = BAT.CFrame * CF(0, 0, -2) | |
5816 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
5817 | if LOOP == 15 then | |
5818 | LOOP = 0 | |
5819 | killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25) | |
5820 | CreateSound("201858087", BAT, 10, 1) | |
5821 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
5822 | end | |
5823 | end | |
5824 | killnearest(BAT.Position, 35, 250) | |
5825 | MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2)) | |
5826 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
5827 | CreateSound("178452217", BAT, 10, 1) | |
5828 | WING:remove() | |
5829 | BAT.Transparency = 1 | |
5830 | Debris:AddItem(BAT, 5) | |
5831 | end)) | |
5832 | GYRO:remove() | |
5833 | ATTACK = false | |
5834 | Rooted = false | |
5835 | end | |
5836 | end | |
5837 | end | |
5838 | function Deathzone() | |
5839 | ATTACK = true | |
5840 | Rooted = true | |
5841 | for i=0, 1, 0.1 / Animation_Speed do | |
5842 | Swait() | |
5843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5849 | end | |
5850 | local DONE = false | |
5851 | local GATE = nil | |
5852 | local GATESPIN = true | |
5853 | coroutine.resume(coroutine.create(function() | |
5854 | repeat | |
5855 | Swait() | |
5856 | if GATE ~= nil then | |
5857 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
5858 | end | |
5859 | until GATESPIN == false | |
5860 | end)) | |
5861 | coroutine.resume(coroutine.create(function() | |
5862 | repeat | |
5863 | Swait() | |
5864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5870 | until DONE == true | |
5871 | Swait(50) | |
5872 | for i = 1, 35 do | |
5873 | Swait(4) | |
5874 | local FIRED = false | |
5875 | local CHILDREN = workspace:GetDescendants() | |
5876 | for index, CHILD in pairs(CHILDREN) do | |
5877 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5878 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5879 | if HUM then | |
5880 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5881 | if TORSO then | |
5882 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
5883 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
5884 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
5885 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
5886 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5887 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
5888 | Banish(CHILD) | |
5889 | FIRED = true | |
5890 | break | |
5891 | end | |
5892 | end | |
5893 | end | |
5894 | end | |
5895 | end | |
5896 | if FIRED == false then | |
5897 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
5898 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
5899 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5900 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
5901 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
5902 | if HITBOD ~= nil then | |
5903 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
5904 | Kill(HITBOD.Parent) | |
5905 | end | |
5906 | end | |
5907 | end | |
5908 | end | |
5909 | for i = 1, 45 do | |
5910 | Swait() | |
5911 | GATE.Size = GATE.Size - VT(3,0,3) | |
5912 | end | |
5913 | GATESPIN = false | |
5914 | GATE:remove() | |
5915 | end)) | |
5916 | Swait(15) | |
5917 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
5918 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
5919 | local DECAL = IT("Decal",GATE) | |
5920 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
5921 | DECAL.Face = "Top" | |
5922 | GATE.CFrame = CF(HITPOS) | |
5923 | CreateSound(160772554, GATE, 7, 1.3, false) | |
5924 | for i = 1, 45 do | |
5925 | Swait() | |
5926 | GATE.Size = GATE.Size + VT(18,0,18) | |
5927 | end | |
5928 | CreateSound(213603013, RightHole, 7, 1, false) | |
5929 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.7,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5930 | ATTACK = false | |
5931 | Rooted = false | |
5932 | DONE = true | |
5933 | end | |
5934 | ||
5935 | function Banisher_Bullet() | |
5936 | ATTACK = true | |
5937 | Rooted = false | |
5938 | for i=0, 0.05, 0.1 / Animation_Speed do | |
5939 | Swait() | |
5940 | turnto(Mouse.Hit.p) | |
5941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5947 | chatfunc("BE GONE FROM HERE") | |
5948 | end | |
5949 | repeat | |
5950 | for i=0, 0.05, 0.1 / Animation_Speed do | |
5951 | Swait() | |
5952 | turnto(Mouse.Hit.p) | |
5953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5959 | end | |
5960 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
5961 | SpawnTrail(Hole.Position,POS) | |
5962 | if HIT ~= nil then | |
5963 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5964 | Banish(HIT.Parent) | |
5965 | end | |
5966 | end | |
5967 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5968 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5969 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5970 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5971 | for i=0, 0.05, 0.1 / Animation_Speed do | |
5972 | Swait() | |
5973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
5975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5979 | end | |
5980 | until KEYHOLD == false | |
5981 | ATTACK = false | |
5982 | Rooted = false | |
5983 | end | |
5984 | ||
5985 | ||
5986 | function Perfect_Command() | |
5987 | ATTACK = true | |
5988 | Rooted = true | |
5989 | chatfunc("Weaklings...") | |
5990 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
5991 | CreateSound("1368605755", Effects, 10, 1) | |
5992 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
5993 | killnearest2(Torso.Position, 9999, 0, 0, 0, true) | |
5994 | ATTACK = false | |
5995 | Rooted = false | |
5996 | end | |
5997 | ||
5998 | function killnearest2(position,range,maxstrength) | |
5999 | for i,v in ipairs(workspace:GetChildren()) do | |
6000 | if v.ClassName == "Model" then | |
6001 | local body = v:GetChildren() | |
6002 | for part = 1, #body do | |
6003 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
6004 | if(body[part].Position - position).Magnitude < range then | |
6005 | if v.ClassName == "Model" then | |
6006 | v:BreakJoints() | |
6007 | end | |
6008 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
6009 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
6010 | end | |
6011 | end | |
6012 | end | |
6013 | end | |
6014 | end | |
6015 | end | |
6016 | ||
6017 | function killnearest(position,range,maxstrength,direction) | |
6018 | for i,v in ipairs(workspace:GetChildren()) do | |
6019 | local body = v:GetChildren() | |
6020 | for part = 1, #body do | |
6021 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
6022 | if(body[part].Position - position).Magnitude < range then | |
6023 | if v.ClassName == "Model" then | |
6024 | --v:BreakJoints() | |
6025 | end | |
6026 | local POS = position | |
6027 | coroutine.resume(coroutine.create(function() | |
6028 | body[part].Anchored = true | |
6029 | body[part].Parent = Effects | |
6030 | body[part].CanCollide = true | |
6031 | local SIZE = body[part].Size | |
6032 | body[part].Material = "Neon" | |
6033 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
6034 | for i = 1, 75 do | |
6035 | Swait() | |
6036 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
6037 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
6038 | end | |
6039 | coroutine.resume(coroutine.create(function() | |
6040 | while true do | |
6041 | Swait() | |
6042 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
6043 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
6044 | end | |
6045 | end)) | |
6046 | body[part].Anchored = false | |
6047 | body[part].Velocity = direction.lookVector*maxstrength | |
6048 | end)) | |
6049 | end | |
6050 | end | |
6051 | end | |
6052 | if v.ClassName == "Part" then | |
6053 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
6054 | local POS = position | |
6055 | coroutine.resume(coroutine.create(function() | |
6056 | v.Anchored = true | |
6057 | v.Parent = Effects | |
6058 | local SIZE = v.Size | |
6059 | v.Material = "Neon" | |
6060 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
6061 | for i = 1, 75 do | |
6062 | Swait() | |
6063 | v.Color = Color3.fromRGB(cR,cG,cB) | |
6064 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
6065 | end | |
6066 | coroutine.resume(coroutine.create(function() | |
6067 | while true do | |
6068 | Swait() | |
6069 | v.Color = Color3.fromRGB(cR,cG,cB) | |
6070 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
6071 | end | |
6072 | end)) | |
6073 | v.Anchored = false | |
6074 | v.Velocity = direction.lookVector*maxstrength | |
6075 | end)) | |
6076 | end | |
6077 | end | |
6078 | end | |
6079 | end | |
6080 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
6081 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
6082 | local mesh = IT("SpecialMesh",wave) | |
6083 | mesh.MeshType = "FileMesh" | |
6084 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
6085 | mesh.Scale = SIZE | |
6086 | mesh.Offset = VT(0,0,0) | |
6087 | wave.CFrame = CFRAME | |
6088 | coroutine.resume(coroutine.create(function(PART) | |
6089 | for i = 1, WAIT do | |
6090 | Swait() | |
6091 | mesh.Scale = mesh.Scale + GROW | |
6092 | if DOESROT == true then | |
6093 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
6094 | end | |
6095 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
6096 | if wave.Transparency > 0.99 then | |
6097 | wave:remove() | |
6098 | end | |
6099 | end | |
6100 | end)) | |
6101 | end | |
6102 | ||
6103 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
6104 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
6105 | local mesh = IT("SpecialMesh",wave) | |
6106 | mesh.MeshType = "Sphere" | |
6107 | mesh.Scale = SIZE | |
6108 | mesh.Offset = VT(0,0,0) | |
6109 | wave.CFrame = CFRAME | |
6110 | coroutine.resume(coroutine.create(function(PART) | |
6111 | for i = 1, WAIT do | |
6112 | Swait() | |
6113 | mesh.Scale = mesh.Scale + GROW | |
6114 | wave.Transparency = wave.Transparency + (1/WAIT) | |
6115 | if wave.Transparency > 0.99 then | |
6116 | wave:remove() | |
6117 | end | |
6118 | end | |
6119 | end)) | |
6120 | end | |
6121 | function Eliminate() | |
6122 | chatfunc("Come here!") | |
6123 | ATTACK = true | |
6124 | Rooted = false | |
6125 | local HASGRABBED = false | |
6126 | local WELD = nil | |
6127 | local TORS = nil | |
6128 | local hitting = RightArm.Touched:Connect(function(hit) | |
6129 | if hit.Parent:FindFirstChild("Humanoid") then | |
6130 | if hit.Parent.Humanoid.Health ~= 0 then | |
6131 | UNANCHOR = false | |
6132 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
6133 | TORS.Anchored = true | |
6134 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
6135 | WELD = weldBetween(RightArm,TORS) | |
6136 | HASGRABBED = true | |
6137 | chatfunc("Time to die.") | |
6138 | Rooted = true | |
6139 | end | |
6140 | end | |
6141 | end) | |
6142 | for i=0, 1, 0.1 / Animation_Speed do | |
6143 | Swait() | |
6144 | if HASGRABBED == true then | |
6145 | break | |
6146 | end | |
6147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
6148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
6149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
6151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6153 | end | |
6154 | hitting:disconnect() | |
6155 | if HASGRABBED == true then | |
6156 | TORS.Anchored = false | |
6157 | RootPart.Anchored = true | |
6158 | for i=0, 2, 0.1 / Animation_Speed do | |
6159 | Swait() | |
6160 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
6165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6166 | end | |
6167 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5)) | |
6168 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6)) | |
6169 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
6170 | SOUNDPART.CFrame = RootPart.CFrame | |
6171 | Debris:AddItem(SOUNDPART,5) | |
6172 | CreateSound("260411131", SOUNDPART, 2, 1) | |
6173 | for i = 1, 15 do | |
6174 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
6175 | end | |
6176 | for i=0, 2, 0.1 / Animation_Speed do | |
6177 | Swait() | |
6178 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
6183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6184 | end | |
6185 | for i=0, 0.25, 0.1 / Animation_Speed do | |
6186 | Swait() | |
6187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
6188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
6189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
6190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
6191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6193 | end | |
6194 | if HITFLOOR ~= nil then | |
6195 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85) | |
6196 | end | |
6197 | CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10) | |
6198 | WELD:remove() | |
6199 | for i = 1, 25 do | |
6200 | Swait() | |
6201 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
6202 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3)) | |
6203 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10)) | |
6204 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23)) | |
6205 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5) | |
6206 | Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
6207 | end | |
6208 | end | |
6209 | UNANCHOR = true | |
6210 | ATTACK = false | |
6211 | Rooted = false | |
6212 | end | |
6213 | function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW) | |
6214 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true) | |
6215 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
6216 | wave.CFrame = CFRAME | |
6217 | coroutine.resume(coroutine.create(function(PART) | |
6218 | for i = 1, WAIT do | |
6219 | Swait() | |
6220 | mesh.Scale = mesh.Scale * GROW | |
6221 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
6222 | if wave.Transparency > 0.99 then | |
6223 | wave:remove() | |
6224 | end | |
6225 | end | |
6226 | end)) | |
6227 | end | |
6228 | ||
6229 | function BlackBlast() | |
6230 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
6231 | ATTACK = true | |
6232 | Rooted = true | |
6233 | local GYRO = IT("BodyGyro",RootPart) | |
6234 | GYRO.D = 25 | |
6235 | GYRO.P = 20000 | |
6236 | GYRO.MaxTorque = VT(0,4000000,0) | |
6237 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
6238 | CreateSound(429459101,Torso,5,1.5,false) | |
6239 | local GYROING = true | |
6240 | coroutine.resume(coroutine.create(function() | |
6241 | repeat | |
6242 | Swait() | |
6243 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
6244 | until GYROING == false | |
6245 | GYRO:Remove() | |
6246 | end)) | |
6247 | for i=0, 1, 0.1 / Animation_Speed do | |
6248 | Swait() | |
6249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6255 | end | |
6256 | for i = 1, 13 do | |
6257 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
6258 | end | |
6259 | CreateSound(1368637781,Torso,5,1.5,false) | |
6260 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6261 | for index, CHILD in pairs(Character:GetChildren()) do | |
6262 | if CHILD:IsA("BasePart") then | |
6263 | CHILD.Transparency = CHILD.Transparency + 1 | |
6264 | elseif CHILD:IsA("Accessory") then | |
6265 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
6266 | end | |
6267 | end | |
6268 | GYROING = false | |
6269 | coroutine.resume(coroutine.create(function() | |
6270 | coroutine.resume(coroutine.create(function() | |
6271 | for i=1, 25 do | |
6272 | Swait() | |
6273 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
6274 | end | |
6275 | end)) | |
6276 | repeat | |
6277 | Swait() | |
6278 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
6279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
6281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
6284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
6285 | until ATTACK == false | |
6286 | end)) | |
6287 | coroutine.resume(coroutine.create(function() | |
6288 | local BULLETCFRAME = RootPart.CFrame | |
6289 | local EXPLODED = false | |
6290 | coroutine.resume(coroutine.create(function() | |
6291 | repeat | |
6292 | Swait() | |
6293 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6294 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6295 | until EXPLODED == true | |
6296 | end)) | |
6297 | for i=1, 50 do | |
6298 | Swait() | |
6299 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
6300 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
6301 | if RAY then | |
6302 | ApplyAoEl(BULLETCFRAME.p,25,12,54,350,false) | |
6303 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10}) | |
6304 | break | |
6305 | end | |
6306 | end | |
6307 | wait(0.5) | |
6308 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6309 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6310 | for E = 1, 3 do | |
6311 | for i = 1, 5 do | |
6312 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
6313 | end | |
6314 | end | |
6315 | ApplyAoE(BULLETCFRAME.p,125,25,75,250,false) | |
6316 | EXPLODED = true | |
6317 | for i = 1, 15 do | |
6318 | Swait() | |
6319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
6320 | end | |
6321 | end)) | |
6322 | wait(0.5) | |
6323 | for index, CHILD in pairs(Character:GetChildren()) do | |
6324 | if CHILD:IsA("BasePart") then | |
6325 | CHILD.Transparency = CHILD.Transparency - 1 | |
6326 | elseif CHILD:IsA("Accessory") then | |
6327 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
6328 | end | |
6329 | end | |
6330 | ATTACK = false | |
6331 | Rooted = false | |
6332 | end | |
6333 | end | |
6334 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
6335 | coroutine.resume(coroutine.create(function() | |
6336 | local FADE = IT("Model",Effects) | |
6337 | if PARENT ~= nil then | |
6338 | FADE.Parent = PARENT | |
6339 | end | |
6340 | FADE.Name = "FadingEffect" | |
6341 | for _, c in pairs(Character:GetChildren()) do | |
6342 | if c.ClassName == "Part" then | |
6343 | c.CanCollide = false | |
6344 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
6345 | FADER.CFrame = c.CFrame | |
6346 | FADER.Color = COLOR | |
6347 | if FADER.Name == "Head" then | |
6348 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
6349 | elseif FADER.Name == "HumanoidRootPart" then | |
6350 | FADE.PrimaryPart = FADER | |
6351 | FADER.Transparency = 1 | |
6352 | end | |
6353 | end | |
6354 | end | |
6355 | local TRANS = 0.25/TIMER | |
6356 | local DIST = nil | |
6357 | if MOVEDIRECTION ~= nil then | |
6358 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
6359 | end | |
6360 | for i = 1, TIMER do | |
6361 | Swait() | |
6362 | for _, c in pairs(FADE:GetChildren()) do | |
6363 | if c.ClassName == "Part" then | |
6364 | c.Transparency = c.Transparency + TRANS | |
6365 | end | |
6366 | end | |
6367 | if MOVEDIRECTION ~= nil then | |
6368 | local ORI = FADE.PrimaryPart.Orientation | |
6369 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
6370 | end | |
6371 | end | |
6372 | FADE:remove() | |
6373 | end)) | |
6374 | end | |
6375 | function R_RANDOM(CFRAME,DIST) | |
6376 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
6377 | end | |
6378 | ||
6379 | function ApplyAoEl(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
6380 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
6381 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
6382 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
6383 | if HUM then | |
6384 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
6385 | if TORSO then | |
6386 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
6387 | if INSTAKILL == true then | |
6388 | CHILD:BreakJoints() | |
6389 | else | |
6390 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
6391 | ApplyDamagel(HUM,DMG) | |
6392 | end | |
6393 | if FLING > 0 then | |
6394 | for _, c in pairs(CHILD:GetChildren()) do | |
6395 | if c:IsA("BasePart") then | |
6396 | local bv = Instance.new("BodyVelocity") | |
6397 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
6398 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
6399 | bv.Parent = c | |
6400 | Debris:AddItem(bv,0.05) | |
6401 | end | |
6402 | end | |
6403 | end | |
6404 | end | |
6405 | end | |
6406 | end | |
6407 | end | |
6408 | end | |
6409 | end | |
6410 | function ApplyDamagel(Humanoid,Damage) | |
6411 | Damage = Damage * DAMAGEMULTIPLIER | |
6412 | if Humanoid.Health < 0 then | |
6413 | if Humanoid.Health - Damage > 0 then | |
6414 | Humanoid.Health = Humanoid.Health - Damage | |
6415 | else | |
6416 | Humanoid.Parent:BreakJoints() | |
6417 | end | |
6418 | else | |
6419 | Humanoid.Parent:BreakJoints() | |
6420 | end | |
6421 | end | |
6422 | function NightmareFall() | |
6423 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
6424 | ATTACK = true | |
6425 | Rooted = true | |
6426 | EQUIPPED = true | |
6427 | CreateSound(1466932232,Head,10,1,false) | |
6428 | for i=0, 2, 0.1 / Animation_Speed do | |
6429 | Swait() | |
6430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6436 | ||
6437 | end | |
6438 | for i=0, 2, 0.1 / Animation_Speed do | |
6439 | Swait() | |
6440 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6446 | ||
6447 | end | |
6448 | local SIZE = 0 | |
6449 | local POS = RootPart.Position+VT(0,150,0) | |
6450 | local BLOWN = false | |
6451 | coroutine.resume(coroutine.create(function() | |
6452 | coroutine.resume(coroutine.create(function() | |
6453 | repeat | |
6454 | Swait() | |
6455 | if SIZE > 0 then | |
6456 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6457 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6458 | end | |
6459 | until BLOWN == true | |
6460 | end)) | |
6461 | repeat | |
6462 | Swait() | |
6463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
6464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6469 | ||
6470 | until ATTACK == false | |
6471 | end)) | |
6472 | wait(0.2) | |
6473 | for i = 1, 15 do | |
6474 | wait(MRANDOM(2,6)/45) | |
6475 | coroutine.resume(coroutine.create(function() | |
6476 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
6477 | local HEIGHT = 45/5 | |
6478 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
6479 | for i = 1, 45 do | |
6480 | Swait() | |
6481 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
6482 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0}) | |
6483 | end | |
6484 | SIZE = SIZE + 1 | |
6485 | end)) | |
6486 | end | |
6487 | wait(2.5) | |
6488 | BLOWN = true | |
6489 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6490 | for E = 1, 5 do | |
6491 | for i = 1, 5 do | |
6492 | WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
6493 | end | |
6494 | end | |
6495 | CreateSound(288641686,Effects,5,1,false) | |
6496 | CreateSound(592877506,Effects,5,1,false) | |
6497 | local HITS = {} | |
6498 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
6499 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
6500 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
6501 | if HUM then | |
6502 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
6503 | if TORSO then | |
6504 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
6505 | local PASS = true | |
6506 | for E = 1, #HITS do | |
6507 | if HITS[E] == CHILD then | |
6508 | PASS = false | |
6509 | end | |
6510 | end | |
6511 | if PASS == true then | |
6512 | table.insert(HITS,CHILD) | |
6513 | end | |
6514 | end | |
6515 | end | |
6516 | end | |
6517 | end | |
6518 | end | |
6519 | if #HITS > 0 then | |
6520 | local DONE = false | |
6521 | local HUMS = {} | |
6522 | coroutine.resume(coroutine.create(function() | |
6523 | for E = 1, #HITS do | |
6524 | local HUM = HITS[E]:FindFirstChildOfClass("Humanoid") | |
6525 | table.insert(HUMS,HUM) | |
6526 | local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso") | |
6527 | local grav = Instance.new("BodyPosition",TORSO) | |
6528 | grav.D = 850 | |
6529 | grav.P = 4000 | |
6530 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
6531 | grav.Position = TORSO.Position+VT(0,35,0) | |
6532 | CreateSound(592877506,TORSO,5,0.5,false) | |
6533 | if TORSO then | |
6534 | coroutine.resume(coroutine.create(function() | |
6535 | local B = IT("Attachment",TORSO) | |
6536 | local ChainLink = IT("Beam",Torso) | |
6537 | ChainLink.Texture = "rbxassetid://73042633" | |
6538 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
6539 | ChainLink.TextureSpeed = -1 | |
6540 | ChainLink.FaceCamera = true | |
6541 | ChainLink.Width0 = 3 | |
6542 | ChainLink.Width1 = 3 | |
6543 | ChainLink.TextureLength = 3 | |
6544 | ChainLink.Attachment0 = A | |
6545 | ChainLink.Attachment1 = B | |
6546 | ChainLink.CurveSize0 = 0 | |
6547 | ChainLink.CurveSize1 = 0 | |
6548 | ChainLink.FaceCamera = true | |
6549 | ChainLink.TextureMode = "Static" | |
6550 | ChainLink.Transparency = NumberSequence.new(0) | |
6551 | repeat | |
6552 | Swait() | |
6553 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35}) | |
6554 | until DONE == true or HUM.Health < 1 | |
6555 | B:Remove() | |
6556 | ChainLink:Remove() | |
6557 | grav:Remove() | |
6558 | if HUM.Health < 1 then | |
6559 | for E = 1, 2 do | |
6560 | for i = 1, 3 do | |
6561 | WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
6562 | end | |
6563 | end | |
6564 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6565 | for _, c in pairs(HITS[E]:GetChildren()) do | |
6566 | if c:IsA("BasePart") or c:IsA("Accessory") then | |
6567 | c:remove() | |
6568 | end | |
6569 | end | |
6570 | local BONES = { | |
6571 | Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)}, | |
6572 | Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)} | |
6573 | } | |
6574 | local SELECTABLEBONES = { | |
6575 | {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)}, | |
6576 | {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)}, | |
6577 | {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)}, | |
6578 | {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)} | |
6579 | } | |
6580 | for i = 1, 9 do | |
6581 | local CHOSENPIECE = nil | |
6582 | if i == 1 then | |
6583 | CHOSENPIECE = BONES.Skull | |
6584 | elseif i == 2 then | |
6585 | CHOSENPIECE = BONES.Ribs | |
6586 | else | |
6587 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
6588 | end | |
6589 | local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false) | |
6590 | BONE.CanCollide = true | |
6591 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
6592 | if CHOSENPIECE.MeshId == 36869983 then | |
6593 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0)) | |
6594 | else | |
6595 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0)) | |
6596 | end | |
6597 | end | |
6598 | end | |
6599 | end)) | |
6600 | end | |
6601 | end | |
6602 | wait(1) | |
6603 | for i = 1, 250 do | |
6604 | Swait() | |
6605 | for E = 1, #HUMS do | |
6606 | if HUMS[E] then | |
6607 | if HUMS[E].Health > 0 then | |
6608 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
6609 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
6610 | WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
6611 | end | |
6612 | end | |
6613 | end | |
6614 | end | |
6615 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
6616 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
6617 | coroutine.resume(coroutine.create(function() | |
6618 | CreateSound(743521450,Cam,5,0.6,false) | |
6619 | for E = 1, 75 do | |
6620 | Swait() | |
6621 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
6622 | end | |
6623 | wait(4) | |
6624 | for E = 1, 25 do | |
6625 | Swait() | |
6626 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
6627 | end | |
6628 | SKILLFRAME:Remove() | |
6629 | end)) | |
6630 | DONE = true | |
6631 | for i = 1, 50 do | |
6632 | wait(0.5) | |
6633 | for i = 1, 3 do | |
6634 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
6635 | end | |
6636 | end | |
6637 | DAMAGEMULTIPLIER = 1 | |
6638 | end)) | |
6639 | wait(0.2) | |
6640 | end | |
6641 | wait(0.4) | |
6642 | EQUIPPED = false | |
6643 | ATTACK = false | |
6644 | Rooted = false | |
6645 | end | |
6646 | end | |
6647 | ||
6648 | function Supernova() | |
6649 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
6650 | if HITFLOOR ~= nil then | |
6651 | local HITBODIES = {} | |
6652 | ATTACK = true | |
6653 | Rooted = true | |
6654 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
6655 | MakeForm(ABSOLUTE,"Ball") | |
6656 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
6657 | for i=0, 4, 0.1 / Animation_Speed do | |
6658 | Swait() | |
6659 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
6660 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
6661 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
6662 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
6663 | MakeForm(CHARGE,"Ball") | |
6664 | CHARGE.Color = C3(1,1,1) | |
6665 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
6666 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
6667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6673 | end | |
6674 | CreateSound("907330103", Head, 10, 1.2) | |
6675 | for i = 1, 75 do | |
6676 | Swait() | |
6677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6683 | end | |
6684 | coroutine.resume(coroutine.create(function() | |
6685 | for i = 1, 13 do | |
6686 | for e = 1, 8 do | |
6687 | Swait(1) | |
6688 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
6689 | CreateSwirl(ABSOLUTE.Size/4,50,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
6690 | end | |
6691 | for i = 1, 5 do | |
6692 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
6693 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
6694 | end | |
6695 | CreateSwirl(ABSOLUTE.Size/4,50,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
6696 | CreateSwirl(ABSOLUTE.Size/4,75,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
6697 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
6698 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
6699 | killnearest(ABSOLUTE.Position,i*18,i) | |
6700 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
6701 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
6702 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
6703 | end | |
6704 | ABSOLUTE.Transparency = 1 | |
6705 | Debris:AddItem(ABSOLUTE,10) | |
6706 | end)) | |
6707 | ATTACK = false | |
6708 | Rooted = false | |
6709 | end | |
6710 | end | |
6711 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
6712 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
6713 | wave.Color = COLOR | |
6714 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
6715 | wave.CFrame = CFRAME | |
6716 | coroutine.resume(coroutine.create(function(PART) | |
6717 | for i = 1, WAIT do | |
6718 | Swait() | |
6719 | mesh.Scale = mesh.Scale + GROW | |
6720 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
6721 | if DOESROT == true then | |
6722 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
6723 | end | |
6724 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
6725 | if wave.Transparency > 0.99 then | |
6726 | wave:remove() | |
6727 | end | |
6728 | end | |
6729 | end)) | |
6730 | end | |
6731 | ||
6732 | function Melee() | |
6733 | ATTACK = true | |
6734 | BLADE.CanCollide = true | |
6735 | Rooted = false | |
6736 | EQUIPPED = true | |
6737 | local HIT = function() | |
6738 | local HITS = {} | |
6739 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
6740 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
6741 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
6742 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
6743 | if TORSO and HUM.Health > 0 then | |
6744 | local PASS = true | |
6745 | for i = 1, #HITS do | |
6746 | if HITS[i] == hit.Parent then | |
6747 | PASS = false | |
6748 | end | |
6749 | end | |
6750 | table.insert(HITS,hit.Parent) | |
6751 | if PASS == true then | |
6752 | ApplyDamage0(HUM,MRANDOM(15,25)) | |
6753 | end | |
6754 | end | |
6755 | end | |
6756 | end) | |
6757 | return TOUCH | |
6758 | end | |
6759 | if COMBO == 1 then | |
6760 | for i=0, 0.35, 0.1 / Animation_Speed do | |
6761 | Swait() | |
6762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6768 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
6769 | end | |
6770 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
6771 | local TOUCHED = HIT() | |
6772 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6773 | Swait() | |
6774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
6775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
6776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6780 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
6781 | end | |
6782 | TOUCHED:Disconnect() | |
6783 | COMBO = 2 | |
6784 | elseif COMBO == 2 then | |
6785 | for i=0, 0.35, 0.1 / Animation_Speed do | |
6786 | Swait() | |
6787 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6791 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6792 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6793 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
6794 | end | |
6795 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
6796 | local TOUCHED = HIT() | |
6797 | for i=0, 0.35, 0.1 / Animation_Speed do | |
6798 | Swait() | |
6799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
6801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6805 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
6806 | end | |
6807 | TOUCHED:Disconnect() | |
6808 | for i=0, 0.2, 0.1 / Animation_Speed do | |
6809 | Swait() | |
6810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
6812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6816 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
6817 | end | |
6818 | COMBO = 1 | |
6819 | end | |
6820 | coroutine.resume(coroutine.create(function() | |
6821 | for i = 1, 50 do | |
6822 | Swait() | |
6823 | if ATTACK == true then | |
6824 | break | |
6825 | end | |
6826 | end | |
6827 | if ATTACK == false then | |
6828 | COMBO = 1 | |
6829 | end | |
6830 | end)) | |
6831 | BLADE.CanCollide = false | |
6832 | ATTACK = false | |
6833 | Rooted = false | |
6834 | EQUIPPED = false | |
6835 | end | |
6836 | ||
6837 | function ApplyDamage0(Humanoid,Damage) | |
6838 | Damage = Damage * DAMAGEMULTIPLIER | |
6839 | if Humanoid.Health < 0 then | |
6840 | if Humanoid.Health - Damage > 0 then | |
6841 | Humanoid.Health = Humanoid.Health - Damage | |
6842 | else | |
6843 | Humanoid.Parent:BreakJoints() | |
6844 | end | |
6845 | else | |
6846 | Humanoid.Parent:BreakJoints() | |
6847 | end | |
6848 | end | |
6849 | function AbyssalShriek() | |
6850 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
6851 | ATTACK = true | |
6852 | Rooted = true | |
6853 | for i=0, 0.2, 0.1 / Animation_Speed do | |
6854 | Swait() | |
6855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6861 | end | |
6862 | coroutine.resume(coroutine.create(function() | |
6863 | repeat | |
6864 | Swait() | |
6865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
6867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
6870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
6871 | until ATTACK == false | |
6872 | end)) | |
6873 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
6874 | CreateSound(199978176,Head,5,1,false) | |
6875 | for i = 1, 60 do | |
6876 | Swait() | |
6877 | ApplyAoE0(RootPart.Position,17,1,1,0,false) | |
6878 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
6879 | if HITFLOOR then | |
6880 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6881 | end | |
6882 | local SIZE = VT(1,3,1) | |
6883 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5}) | |
6884 | end | |
6885 | wait(0.2) | |
6886 | ATTACK = false | |
6887 | Rooted = false | |
6888 | end | |
6889 | end | |
6890 | ||
6891 | function ApplyAoE0(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
6892 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
6893 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
6894 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
6895 | if HUM then | |
6896 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
6897 | if TORSO then | |
6898 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
6899 | if INSTAKILL == true then | |
6900 | CHILD:BreakJoints() | |
6901 | else | |
6902 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
6903 | ApplyDamage0(HUM,DMG) | |
6904 | end | |
6905 | if FLING > 0 then | |
6906 | for _, c in pairs(CHILD:GetChildren()) do | |
6907 | if c:IsA("BasePart") then | |
6908 | local bv = Instance.new("BodyVelocity") | |
6909 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
6910 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
6911 | bv.Parent = c | |
6912 | Debris:AddItem(bv,0.05) | |
6913 | end | |
6914 | end | |
6915 | end | |
6916 | end | |
6917 | end | |
6918 | end | |
6919 | end | |
6920 | end | |
6921 | end | |
6922 | function AbyssalDash() | |
6923 | ATTACK = true | |
6924 | Rooted = true | |
6925 | UNANCHOR = false | |
6926 | for i=0, 0.4, 0.1 / Animation_Speed do | |
6927 | Swait() | |
6928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6934 | end | |
6935 | CreateSound(1177785010,Torso,2,1,false) | |
6936 | CreateSound(971125740,Torso,5,1,false) | |
6937 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
6938 | for index, CHILD in pairs(Character:GetChildren()) do | |
6939 | if CHILD:IsA("BasePart") then | |
6940 | CHILD.Transparency = CHILD.Transparency + 1 | |
6941 | elseif CHILD:IsA("Accessory") then | |
6942 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
6943 | end | |
6944 | end | |
6945 | local HITS = {} | |
6946 | for i=0, 1, 0.1 / Animation_Speed do | |
6947 | Swait() | |
6948 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
6949 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
6950 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
6951 | if HUM then | |
6952 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
6953 | if TORSO then | |
6954 | if (TORSO.Position - RootPart.Position).Magnitude <= 25 then | |
6955 | local PASS = true | |
6956 | for E = 1, #HITS do | |
6957 | if HITS[E] == CHILD then | |
6958 | PASS = false | |
6959 | end | |
6960 | end | |
6961 | if PASS == true then | |
6962 | local DMG = MRANDOM(25,45) | |
6963 | ApplyDamage0(HUM,DMG) | |
6964 | table.insert(HITS,CHILD) | |
6965 | end | |
6966 | end | |
6967 | end | |
6968 | end | |
6969 | end | |
6970 | end | |
6971 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
6972 | for i = 1, 2 do | |
6973 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
6974 | CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p) | |
6975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
6980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6981 | end | |
6982 | end | |
6983 | for index, CHILD in pairs(Character:GetChildren()) do | |
6984 | if CHILD:IsA("BasePart") then | |
6985 | CHILD.Transparency = CHILD.Transparency - 1 | |
6986 | elseif CHILD:IsA("Accessory") then | |
6987 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
6988 | end | |
6989 | end | |
6990 | for i=1, 25 do | |
6991 | Swait() | |
6992 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25)) | |
6993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
6998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6999 | end | |
7000 | UNANCHOR = true | |
7001 | ATTACK = false | |
7002 | Rooted = false | |
7003 | end | |
7004 | ||
7005 | function ApplyAoE11(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
7006 | local CHILDREN = workspace:GetDescendants() | |
7007 | for index, CHILD in pairs(CHILDREN) do | |
7008 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7010 | if HUM then | |
7011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7012 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
7013 | if INSTAKILL == true then | |
7014 | CHILD:BreakJoints() | |
7015 | else | |
7016 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
7017 | ApplyDamage0(HUM, DMG, TORSO) | |
7018 | end | |
7019 | if FLING > 0 then | |
7020 | for _, c in pairs(CHILD:GetChildren()) do | |
7021 | if c:IsA("BasePart") then | |
7022 | local bv = Instance.new("BodyVelocity") | |
7023 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
7024 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
7025 | bv.Parent = c | |
7026 | Debris:AddItem(bv, 0.05) | |
7027 | end | |
7028 | end | |
7029 | end | |
7030 | end | |
7031 | end | |
7032 | end | |
7033 | end | |
7034 | end | |
7035 | ||
7036 | function Taunt2() | |
7037 | ATTACK = true | |
7038 | Rooted = true | |
7039 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
7040 | repeat | |
7041 | Swait() | |
7042 | TAUNT.Parent = Torso | |
7043 | TAUNT.Playing = true | |
7044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
7046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7050 | until TAUNT.TimePosition >= 1.25 | |
7051 | for i=0, 1.6, 0.1 / Animation_Speed do | |
7052 | Swait() | |
7053 | TAUNT.Parent = Torso | |
7054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
7055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
7056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7060 | end | |
7061 | ATTACK = false | |
7062 | Rooted = false | |
7063 | end | |
7064 | ||
7065 | function yeetus() | |
7066 | warn("not finished") | |
7067 | end | |
7068 | ||
7069 | local PLAYMAINANIM = true | |
7070 | ||
7071 | local HATWELD = nil | |
7072 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
7073 | PLAYMAINANIM = false | |
7074 | if WhichPose == "Cast1" then | |
7075 | for i=0, Time, 0.1 / Animation_Speed do | |
7076 | Swait() | |
7077 | if Magic == true then | |
7078 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7079 | end | |
7080 | if Gyro ~= nil and Gyro ~= false then | |
7081 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
7082 | end | |
7083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
7084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
7085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7089 | end | |
7090 | elseif WhichPose == "Cast2" then | |
7091 | for i=0, Time, 0.1 / Animation_Speed do | |
7092 | Swait() | |
7093 | if Magic == true then | |
7094 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7095 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7096 | end | |
7097 | if Gyro ~= nil and Gyro ~= false then | |
7098 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
7099 | end | |
7100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7106 | end | |
7107 | elseif WhichPose == "RightArmUp" then | |
7108 | for i=0, Time, 0.1 / Animation_Speed do | |
7109 | Swait() | |
7110 | if Magic == true then | |
7111 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7112 | end | |
7113 | if Gyro ~= nil and Gyro ~= false then | |
7114 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
7115 | end | |
7116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
7117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7120 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7122 | end | |
7123 | elseif WhichPose == "Taunt" then | |
7124 | for i=0, Time, 0.1 / Animation_Speed do | |
7125 | Swait() | |
7126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7132 | end | |
7133 | HATWELD.Part0 = RightArm | |
7134 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
7135 | CreateSound(221057812,Torso,10,1,false) | |
7136 | for i=0, Time*2, 0.1 / Animation_Speed do | |
7137 | Swait() | |
7138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7144 | end | |
7145 | for i=0, Time, 0.1 / Animation_Speed do | |
7146 | Swait() | |
7147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7153 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
7154 | end | |
7155 | HATWELD.Part0 = Head | |
7156 | HATWELD.C0 = CF(0,0.35,0) | |
7157 | elseif WhichPose == "Prepare key" then | |
7158 | for i=0, Time, 0.1 / Animation_Speed do | |
7159 | Swait() | |
7160 | if Gyro ~= nil and Gyro ~= false then | |
7161 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
7162 | end | |
7163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
7164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
7165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7169 | end | |
7170 | elseif WhichPose == "Turn key" then | |
7171 | for i=0, Time, 0.1 / Animation_Speed do | |
7172 | Swait() | |
7173 | if Gyro ~= nil and Gyro ~= false then | |
7174 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
7175 | end | |
7176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
7177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
7178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
7179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
7180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
7181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
7182 | end | |
7183 | end | |
7184 | PLAYMAINANIM = true | |
7185 | end | |
7186 | ||
7187 | function Hat() | |
7188 | ATTACK = true | |
7189 | Rooted = false | |
7190 | Pose("Taunt",0.4,1.2,false) | |
7191 | ATTACK = false | |
7192 | Rooted = false | |
7193 | end | |
7194 | ||
7195 | function Prison_Key() | |
7196 | chatfunc("Be Locked Away From This Dimension in the of Time Space") | |
7197 | if Mouse.Target ~= nil then | |
7198 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
7199 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
7200 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
7201 | local GYRO = IT("BodyGyro",RootPart) | |
7202 | GYRO.D = 750 | |
7203 | GYRO.P = 20000 | |
7204 | GYRO.MaxTorque = VT(0,40000000,0) | |
7205 | local grav = Instance.new("BodyPosition",TORSO) | |
7206 | grav.D = 15 | |
7207 | grav.P = 20000 | |
7208 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
7209 | grav.position = TORSO.Position | |
7210 | local GYRO2 = IT("BodyGyro",TORSO) | |
7211 | GYRO2.D = 750 | |
7212 | GYRO2.P = 20000 | |
7213 | GYRO2.MaxTorque = VT(0,40000000,0) | |
7214 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
7215 | grav.Name = "Jail" | |
7216 | local LOCKPARTS = {} | |
7217 | ATTACK = true | |
7218 | Rooted = false | |
7219 | local LOCK = IT("Model",Effects) | |
7220 | LOCK.Name = "Lock" | |
7221 | local LOCK2 = IT("Model",LOCK) | |
7222 | LOCK2.Name = "Metal" | |
7223 | --CREATE LOCK-- | |
7224 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
7225 | LOCK.PrimaryPart = BASE | |
7226 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
7227 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
7228 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
7229 | MakeForm(PRT,"Cyl") | |
7230 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
7231 | PRT.Color = C3(0,0,0) | |
7232 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
7233 | MakeForm(PRT,"Cyl") | |
7234 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
7235 | PRT.Color = C3(0,0,0) | |
7236 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
7237 | for i = 1, 45 do | |
7238 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
7239 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
7240 | end | |
7241 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
7242 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
7243 | LOCK2.PrimaryPart = PRT | |
7244 | --------------- | |
7245 | local CHILDREN = LOCK:GetDescendants() | |
7246 | for index, CHILD in pairs(CHILDREN) do | |
7247 | if CHILD:IsA("BasePart") then | |
7248 | CHILD.Transparency = 1 | |
7249 | end | |
7250 | end | |
7251 | for i = 1, 75 do | |
7252 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
7253 | Swait() | |
7254 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
7255 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
7256 | local CHILDREN = LOCK:GetDescendants() | |
7257 | for index, CHILD in pairs(CHILDREN) do | |
7258 | if CHILD:IsA("BasePart") then | |
7259 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
7260 | end | |
7261 | end | |
7262 | end | |
7263 | HUM.DisplayDistanceType = "None" | |
7264 | local KEY = IT("Model",Effects) | |
7265 | KEY.Name = "Key" | |
7266 | --CREATE KEY-- | |
7267 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
7268 | KEY.PrimaryPart = KBASE | |
7269 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
7270 | local WLD = weldBetween(RightArm,KBASE) | |
7271 | for i = 1, 45 do | |
7272 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
7273 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
7274 | weldBetween(KBASE,PRT) | |
7275 | end | |
7276 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
7277 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
7278 | weldBetween(KBASE,PRT) | |
7279 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
7280 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
7281 | weldBetween(KBASE,PRT) | |
7282 | -------------- | |
7283 | Rooted = true | |
7284 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
7285 | coroutine.resume(coroutine.create(function() | |
7286 | for i = 1, 10 do | |
7287 | Swait() | |
7288 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
7289 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
7290 | end | |
7291 | CreateSound(1149318312,BASE,5,1,false) | |
7292 | CreateSound(160772554,BASE,3,1,false) | |
7293 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
7294 | for i = 1, 4 do | |
7295 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7296 | end | |
7297 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
7298 | wait(1) | |
7299 | TORSO.Parent.Parent = LOCK | |
7300 | for i = 1, 75 do | |
7301 | Swait() | |
7302 | local CHILDREN = KEY:GetDescendants() | |
7303 | for index, CHILD in pairs(CHILDREN) do | |
7304 | if CHILD:IsA("BasePart") then | |
7305 | CHILD.Transparency = i/25 | |
7306 | end | |
7307 | end | |
7308 | local CHILDREN = LOCK:GetDescendants() | |
7309 | for index, CHILD in pairs(CHILDREN) do | |
7310 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
7311 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
7312 | elseif CHILD.ClassName == "Decal" then | |
7313 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
7314 | end | |
7315 | end | |
7316 | end | |
7317 | TORSO.Parent:ClearAllChildren() | |
7318 | KEY:remove() | |
7319 | LOCK:remove() | |
7320 | end)) | |
7321 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
7322 | GYRO:remove() | |
7323 | ATTACK = false | |
7324 | Rooted = false | |
7325 | end | |
7326 | end | |
7327 | end | |
7328 | -------- how to make smite work | |
7329 | function SpawnSmite(POS) | |
7330 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
7331 | local EMITPOS = HITPOS | |
7332 | if HITFLOOR ~= nil then | |
7333 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
7334 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
7335 | EMITPOS = HITPOS | |
7336 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
7337 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
7338 | EMITPOS = HITPOS | |
7339 | end | |
7340 | end | |
7341 | if HITFLOOR ~= nil then | |
7342 | ApplyAoE(EMITPOS,10) | |
7343 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
7344 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
7345 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
7346 | for i = 1, 5 do | |
7347 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
7348 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
7349 | end | |
7350 | end | |
7351 | end | |
7352 | ||
7353 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
7354 | coroutine.resume(coroutine.create(function() | |
7355 | local METEOR = IT("Model",Effects) | |
7356 | METEOR.Name = "Meteorite" | |
7357 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
7358 | METEOR.PrimaryPart = CENTER | |
7359 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
7360 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
7361 | for i = 1, 15 do | |
7362 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
7363 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
7364 | end | |
7365 | if ISDEBREE ~= true then | |
7366 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7367 | else | |
7368 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7369 | end | |
7370 | local IMPACT = false | |
7371 | CreateSound(463593339, CENTER, 10, 0.6) | |
7372 | if SIZE >= 3.5 then | |
7373 | for i = 1, MRANDOM(3,7) do | |
7374 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
7375 | end | |
7376 | end | |
7377 | for i = 1, 200 do | |
7378 | Swait() | |
7379 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
7380 | if HITFLOOR == nil then | |
7381 | local ORI = CENTER.Orientation | |
7382 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7383 | else | |
7384 | if HITFLOOR.Anchored == true then | |
7385 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
7386 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
7387 | end | |
7388 | IMPACT = true | |
7389 | break | |
7390 | end | |
7391 | end | |
7392 | if IMPACT == true then | |
7393 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
7394 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
7395 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
7396 | ApplyAoE(CENTER.Position,30*SIZE) | |
7397 | end | |
7398 | METEOR:remove() | |
7399 | end)) | |
7400 | end | |
7401 | function Meteor_Shower() | |
7402 | ATTACK = true | |
7403 | Rooted = false | |
7404 | CreateSound(1368573150, RightArm, 3, 0.8) | |
7405 | CreateSound(649634100, Torso, 10, 0.8) | |
7406 | for i=0, 1.2, 0.1 / Animation_Speed do | |
7407 | Swait() | |
7408 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
7409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
7411 | end | |
7412 | local POS = Mouse.Hit.p | |
7413 | CreateSound(463593339, Effects, 3, 1) | |
7414 | coroutine.resume(coroutine.create(function() | |
7415 | for i = 1, 35 do | |
7416 | wait(MRANDOM(5,150)/100) | |
7417 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
7418 | end | |
7419 | end)) | |
7420 | ATTACK = false | |
7421 | Rooted = false | |
7422 | end | |
7423 | ||
7424 | ------ LOL | |
7425 | function TimesUp() | |
7426 | CLOCKTARGET = nil | |
7427 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
7428 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
7429 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
7430 | if TORSO then | |
7431 | ATTACK = true | |
7432 | Rooted = false | |
7433 | coroutine.resume(coroutine.create(function() | |
7434 | repeat | |
7435 | Swait() | |
7436 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7440 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7442 | until ATTACK == false | |
7443 | end)) | |
7444 | if Effects:FindFirstChild("NeonDoll") then | |
7445 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
7446 | end | |
7447 | wait(0.5) | |
7448 | local FAKECHARACTER = IT("Model",Effects) | |
7449 | FAKECHARACTER.Name = "NeonDoll" | |
7450 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.3,0.3,0.15),false) | |
7451 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
7452 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
7453 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
7454 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
7455 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
7456 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
7457 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
7458 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
7459 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
7460 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.15,0.15),false) | |
7461 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
7462 | CreateSound(201858045, TORS, 5, 0.4, false) | |
7463 | for i = 1, 150 do | |
7464 | Swait() | |
7465 | CLOCKSPEED = 1 | |
7466 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
7467 | if c.ClassName == "Part" then | |
7468 | c.Transparency = c.Transparency - 0.5/150 | |
7469 | end | |
7470 | end | |
7471 | end | |
7472 | CLOCKTARGET = HUM | |
7473 | coroutine.resume(coroutine.create(function() | |
7474 | repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil | |
7475 | for i = 1, 25 do | |
7476 | Swait() | |
7477 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
7478 | if c.ClassName == "Part" then | |
7479 | c.Transparency = c.Transparency + 0.5/25 | |
7480 | end | |
7481 | end | |
7482 | end | |
7483 | CLOCKSPEED = 6 | |
7484 | FAKECHARACTER:remove() | |
7485 | end)) | |
7486 | wait(0.5) | |
7487 | ATTACK = false | |
7488 | Rooted = false | |
7489 | end | |
7490 | end | |
7491 | end | |
7492 | ||
7493 | function ChainPunch() | |
7494 | ATTACK = true | |
7495 | Rooted = false | |
7496 | local GYRO = IT("BodyGyro",RootPart) | |
7497 | GYRO.D = 25 | |
7498 | GYRO.P = 2000 | |
7499 | GYRO.MaxTorque = VT(0,40000,0) | |
7500 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
7501 | repeat | |
7502 | Swait() | |
7503 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
7504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
7506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7508 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7510 | until HOLD == true | |
7511 | local POS = Mouse.Hit.p | |
7512 | local CHAINS = false | |
7513 | local CHAINLINKS = {} | |
7514 | local A = IT("Attachment",RightArm) | |
7515 | A.Position = VT(1,-1,0)*SIZE | |
7516 | A.Orientation = VT(-90, -89.982, 0) | |
7517 | local B = IT("Attachment",RightArm) | |
7518 | B.Position = VT(-1,-1,0)*SIZE | |
7519 | B.Orientation = VT(-90, 89.988, 0) | |
7520 | local C = IT("Attachment",RightArm) | |
7521 | C.Position = VT(0.5,-1.3,0)*SIZE | |
7522 | C.Orientation = VT(-90, -89.982, 0) | |
7523 | local D = IT("Attachment",RightArm) | |
7524 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
7525 | D.Orientation = VT(-90, 89.988, 0) | |
7526 | local LIGHT = IT("Attachment",RightArm) | |
7527 | LIGHT.Position = VT(0,-1,0)*SIZE | |
7528 | local LIGHT2 = IT("PointLight",LIGHT) | |
7529 | LIGHT2.Range = 7 | |
7530 | LIGHT2.Brightness = 5 | |
7531 | LIGHT2.Color = SKILLTEXTCOLOR | |
7532 | for i = 1, 2 do | |
7533 | local TWIST = -2 | |
7534 | local START = A | |
7535 | local END = B | |
7536 | if i == 1 then | |
7537 | START = B | |
7538 | END = A | |
7539 | end | |
7540 | local ChainLink = IT("Beam",Torso) | |
7541 | ChainLink.Texture = "rbxassetid://73042633" | |
7542 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
7543 | ChainLink.TextureSpeed = 1 | |
7544 | ChainLink.Width0 = 1 | |
7545 | ChainLink.Width1 = 1 | |
7546 | ChainLink.TextureLength = 2.5 | |
7547 | ChainLink.Attachment0 = START | |
7548 | ChainLink.Attachment1 = END | |
7549 | ChainLink.CurveSize0 = TWIST | |
7550 | ChainLink.CurveSize1 = TWIST | |
7551 | --ChainLink.FaceCamera = true | |
7552 | ChainLink.Segments = 45 | |
7553 | ChainLink.Transparency = NumberSequence.new(1) | |
7554 | table.insert(CHAINLINKS,ChainLink) | |
7555 | end | |
7556 | for i = 1, 2 do | |
7557 | local TWIST = -1 | |
7558 | local START = C | |
7559 | local END = D | |
7560 | if i == 1 then | |
7561 | START = D | |
7562 | END = C | |
7563 | end | |
7564 | local ChainLink = IT("Beam",Torso) | |
7565 | ChainLink.Texture = "rbxassetid://73042633" | |
7566 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
7567 | ChainLink.TextureSpeed = 1 | |
7568 | ChainLink.Width0 = 1 | |
7569 | ChainLink.Width1 = 1 | |
7570 | ChainLink.TextureLength = 5 | |
7571 | ChainLink.Attachment0 = START | |
7572 | ChainLink.Attachment1 = END | |
7573 | ChainLink.CurveSize0 = TWIST | |
7574 | ChainLink.CurveSize1 = TWIST | |
7575 | --ChainLink.FaceCamera = true | |
7576 | ChainLink.Segments = 25 | |
7577 | ChainLink.LightEmission = 0.5 | |
7578 | ChainLink.Transparency = NumberSequence.new(1) | |
7579 | table.insert(CHAINLINKS,ChainLink) | |
7580 | end | |
7581 | coroutine.resume(coroutine.create(function() | |
7582 | repeat | |
7583 | Swait() | |
7584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
7585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
7586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7588 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7590 | until CHAINS == true | |
7591 | repeat | |
7592 | Swait() | |
7593 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
7594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
7595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7597 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7599 | until ATTACK == false | |
7600 | for e = 1, 15 do | |
7601 | Swait() | |
7602 | for i = 1, #CHAINLINKS do | |
7603 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
7604 | end | |
7605 | end | |
7606 | A:remove() | |
7607 | B:remove() | |
7608 | C:remove() | |
7609 | D:remove() | |
7610 | end)) | |
7611 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
7612 | for e = 1, 15 do | |
7613 | Swait() | |
7614 | for i = 1, #CHAINLINKS do | |
7615 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
7616 | end | |
7617 | end | |
7618 | CHAINS = true | |
7619 | Rooted = true | |
7620 | wait(0.25) | |
7621 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
7622 | FIST.Color = C3(1, 215/255, 1) | |
7623 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
7624 | local LIGHT3 = IT("PointLight",FIST) | |
7625 | LIGHT3.Range = 7 | |
7626 | LIGHT3.Brightness = 5 | |
7627 | LIGHT3.Color = SKILLTEXTCOLOR | |
7628 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
7629 | local FISTA = IT("Attachment",FIST) | |
7630 | FISTA.Position = VT(0.062, 0.977, 0) | |
7631 | local ChainLink = IT("Beam",Torso) | |
7632 | ChainLink.Texture = "rbxassetid://73042633" | |
7633 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
7634 | ChainLink.TextureSpeed = 0 | |
7635 | ChainLink.Width0 = 3 | |
7636 | ChainLink.Width1 = 3 | |
7637 | ChainLink.TextureLength = 12 | |
7638 | ChainLink.Attachment0 = LIGHT | |
7639 | ChainLink.Attachment1 = FISTA | |
7640 | ChainLink.FaceCamera = true | |
7641 | ChainLink.Segments = 45 | |
7642 | ChainLink.LightEmission = 0.5 | |
7643 | ChainLink.Transparency = NumberSequence.new(0.25) | |
7644 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
7645 | for i = 1, 85 do | |
7646 | Swait() | |
7647 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
7648 | ChainLink.TextureLength = 12+(i*2) | |
7649 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
7650 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7651 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
7652 | if HITFLOOR ~= nil then | |
7653 | HITFLOOR:BreakJoints() | |
7654 | coroutine.resume(coroutine.create(function() | |
7655 | for i = 1, 15 do | |
7656 | Swait() | |
7657 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
7658 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
7659 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7660 | end | |
7661 | end)) | |
7662 | break | |
7663 | end | |
7664 | end | |
7665 | coroutine.resume(coroutine.create(function() | |
7666 | for i = 1, 50 do | |
7667 | Swait() | |
7668 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
7669 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
7670 | end | |
7671 | FIST:remove() | |
7672 | end)) | |
7673 | LIGHT:remove() | |
7674 | GYRO:remove() | |
7675 | ATTACK = false | |
7676 | Rooted = false | |
7677 | end | |
7678 | ||
7679 | function WarpMeteor() | |
7680 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
7681 | if DIST > 180 then | |
7682 | DIST = 180 | |
7683 | end | |
7684 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
7685 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
7686 | if HITFLOOR then | |
7687 | local POS = HITPOS | |
7688 | ATTACK = true | |
7689 | Rooted = true | |
7690 | local WARPED = false | |
7691 | local SMASHED = false | |
7692 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
7693 | coroutine.resume(coroutine.create(function() | |
7694 | repeat | |
7695 | Swait() | |
7696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7700 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7702 | until WARPED == true | |
7703 | repeat | |
7704 | Swait() | |
7705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7709 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7711 | until SMASHED == true | |
7712 | repeat | |
7713 | Swait() | |
7714 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7718 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
7719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7720 | until ATTACK == false | |
7721 | end)) | |
7722 | VALUE1 = true | |
7723 | CreateSound(233856115, Torso, 5, 1.6, false) | |
7724 | for i = 1, 25 do | |
7725 | Swait() | |
7726 | for _, c in pairs(Character:GetChildren()) do | |
7727 | if c.ClassName == "Part" then | |
7728 | c.Transparency = c.Transparency + 1/25 | |
7729 | end | |
7730 | end | |
7731 | for _, c in pairs(Weapon:GetChildren()) do | |
7732 | if c.ClassName == "Part" then | |
7733 | c.Transparency = c.Transparency + 1/25 | |
7734 | end | |
7735 | end | |
7736 | end | |
7737 | UNANCHOR = false | |
7738 | RootPart.Anchored = true | |
7739 | RootPart.Velocity = VT(0,0,0) | |
7740 | local ROOTPOS = RootPart.Position | |
7741 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
7742 | WARPED = true | |
7743 | for i = 1, 25 do | |
7744 | Swait() | |
7745 | for _, c in pairs(Character:GetChildren()) do | |
7746 | if c.ClassName == "Part" then | |
7747 | c.Transparency = c.Transparency - 1/25 | |
7748 | end | |
7749 | end | |
7750 | for _, c in pairs(Weapon:GetChildren()) do | |
7751 | if c.ClassName == "Part" then | |
7752 | c.Transparency = c.Transparency - 1/25 | |
7753 | end | |
7754 | end | |
7755 | end | |
7756 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
7757 | SHELL.CFrame = RootPart.CFrame | |
7758 | MakeForm(SHELL,"Ball") | |
7759 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
7760 | for i = 1, 10 do | |
7761 | Swait() | |
7762 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
7763 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
7764 | end | |
7765 | for i = 1, math.ceil(75/2) do | |
7766 | Swait() | |
7767 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
7768 | SHELL.CFrame = CF(RootPart.Position) | |
7769 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
7770 | end | |
7771 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
7772 | SHELL.CFrame = CF(RootPart.Position) | |
7773 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
7774 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
7775 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
7776 | for i = 1, 5 do | |
7777 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7778 | end | |
7779 | SHELL:remove() | |
7780 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
7781 | SMASHED = true | |
7782 | wait(1) | |
7783 | VALUE1 = false | |
7784 | UNANCHOR = true | |
7785 | ATTACK = false | |
7786 | Rooted = false | |
7787 | end | |
7788 | end | |
7789 | ||
7790 | function PandorasBox() | |
7791 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
7792 | if HITFLOOR ~= nil then | |
7793 | ATTACK = true | |
7794 | Rooted = true | |
7795 | local RINGSPIN = true | |
7796 | local CONSTRUCTING = true | |
7797 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
7798 | RING.Color = C3(0,0,0) | |
7799 | MakeForm(RING,"Cyl") | |
7800 | RING.CFrame = CF(HITPOS) | |
7801 | CreateSound(402981977, RING, 5, 1.2, false) | |
7802 | coroutine.resume(coroutine.create(function() | |
7803 | repeat | |
7804 | Swait() | |
7805 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
7806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7812 | until CONSTRUCTING == false | |
7813 | repeat | |
7814 | Swait() | |
7815 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
7816 | until RINGSPIN == false | |
7817 | for i = 1, 25 do | |
7818 | Swait() | |
7819 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
7820 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
7821 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
7822 | RING.Transparency = RING.Transparency + 1/25 | |
7823 | end | |
7824 | RING:remove() | |
7825 | end)) | |
7826 | for i = 1, 15 do | |
7827 | Swait() | |
7828 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
7829 | RING.Transparency = RING.Transparency - 1/15 | |
7830 | end | |
7831 | local BOXSPIN = true | |
7832 | local PANDORASBOX = IT("Model",Effects) | |
7833 | PANDORASBOX.Name = "Pandora's Box" | |
7834 | local BOX = IT("Model",PANDORASBOX) | |
7835 | BOX.Name = "Body" | |
7836 | local LID = IT("Model",PANDORASBOX) | |
7837 | LID.Name = "Lid" | |
7838 | --BUILDING THE BOX-- | |
7839 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
7840 | BASE.Color = C3(0,0,0) | |
7841 | PANDORASBOX.PrimaryPart = BASE | |
7842 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
7843 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
7844 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
7845 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
7846 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
7847 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
7848 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
7849 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
7850 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
7851 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7852 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
7853 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7854 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
7855 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7856 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
7857 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7858 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
7859 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7860 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
7861 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7862 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
7863 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7864 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
7865 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7866 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
7867 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
7868 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
7869 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
7870 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
7871 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
7872 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
7873 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
7874 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
7875 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
7876 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
7877 | ------------- | |
7878 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
7879 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
7880 | LID.PrimaryPart = LIDPART | |
7881 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7882 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
7883 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
7884 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
7885 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7886 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
7887 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
7888 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
7889 | local DECAL = IT("Decal",LIDPART) | |
7890 | DECAL.Face = "Top" | |
7891 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
7892 | DECAL.Color3 = C3(0,0,0) | |
7893 | --BUILDING THE BOX-- | |
7894 | coroutine.resume(coroutine.create(function() | |
7895 | repeat | |
7896 | Swait() | |
7897 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
7898 | until BOXSPIN == false | |
7899 | end)) | |
7900 | for i = 1, 25 do | |
7901 | Swait() | |
7902 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
7903 | end | |
7904 | wait(0.5) | |
7905 | BOXSPIN = false | |
7906 | CONSTRUCTING = false | |
7907 | coroutine.resume(coroutine.create(function() | |
7908 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
7909 | --[[for i = 1, 45 do | |
7910 | Swait() | |
7911 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
7912 | end- | |
7913 | LID:remove()]]-- | |
7914 | for _, c in pairs(LID:GetChildren()) do | |
7915 | if c.ClassName == "Part" then | |
7916 | c.Anchored = false | |
7917 | c.CanCollide = true | |
7918 | if c ~= LIDPART then | |
7919 | weldBetween(LIDPART,c) | |
7920 | end | |
7921 | end | |
7922 | end | |
7923 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
7924 | Debris:AddItem(LID,15) | |
7925 | wait(0.5) | |
7926 | local RANDOMEFFECT = MRANDOM(1,4) | |
7927 | if RANDOMEFFECT == 1 then | |
7928 | for i = 1, 45 do | |
7929 | wait((2-(i/15))/15) | |
7930 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
7931 | end | |
7932 | wait(1) | |
7933 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
7934 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
7935 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
7936 | for i = 1, 5 do | |
7937 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7938 | end | |
7939 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
7940 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
7941 | elseif RANDOMEFFECT == 2 then | |
7942 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
7943 | FIELD.CFrame = BASE.CFrame | |
7944 | MakeForm(FIELD,"Ball") | |
7945 | for i = 1, 50 do | |
7946 | Swait() | |
7947 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
7948 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
7949 | end | |
7950 | wait(0.2) | |
7951 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
7952 | coroutine.resume(coroutine.create(function() | |
7953 | for i = 1, 75 do | |
7954 | Swait() | |
7955 | LOOP.Volume = LOOP.Volume + 10/75 | |
7956 | LOOP.Parent = FIELD | |
7957 | local CHILDREN = workspace:GetDescendants() | |
7958 | for index, CHILD in pairs(CHILDREN) do | |
7959 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
7960 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7961 | if HUM then | |
7962 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7963 | if TORSO then | |
7964 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
7965 | HUM.Health = HUM.Health - 0.1 | |
7966 | TORSO.Velocity = VT(0,5,0) | |
7967 | HUM.PlatformStand = true | |
7968 | if TORSO.RotVelocity.Magnitude < 15 then | |
7969 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
7970 | end | |
7971 | end | |
7972 | end | |
7973 | end | |
7974 | end | |
7975 | end | |
7976 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
7977 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
7978 | end | |
7979 | for i = 1, 500 do | |
7980 | Swait() | |
7981 | LOOP.Parent = FIELD | |
7982 | local CHILDREN = workspace:GetDescendants() | |
7983 | for index, CHILD in pairs(CHILDREN) do | |
7984 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
7985 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7986 | if HUM then | |
7987 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7988 | if TORSO then | |
7989 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
7990 | TORSO.Velocity = VT(0,5,0) | |
7991 | HUM.Health = HUM.Health - 0.1 | |
7992 | HUM.PlatformStand = true | |
7993 | if TORSO.RotVelocity.Magnitude < 15 then | |
7994 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
7995 | end | |
7996 | end | |
7997 | end | |
7998 | end | |
7999 | end | |
8000 | end | |
8001 | end | |
8002 | for i = 1, 25 do | |
8003 | Swait() | |
8004 | LOOP.Volume = LOOP.Volume + 10/25 | |
8005 | LOOP.Parent = FIELD | |
8006 | local CHILDREN = workspace:GetDescendants() | |
8007 | for index, CHILD in pairs(CHILDREN) do | |
8008 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
8009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
8010 | if HUM then | |
8011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
8012 | if TORSO then | |
8013 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
8014 | TORSO.Velocity = VT(0,5,0) | |
8015 | HUM.Health = HUM.Health - 0.1 | |
8016 | HUM.PlatformStand = false | |
8017 | if TORSO.RotVelocity.Magnitude < 15 then | |
8018 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
8019 | end | |
8020 | end | |
8021 | end | |
8022 | end | |
8023 | end | |
8024 | end | |
8025 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
8026 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
8027 | end | |
8028 | FIELD:remove() | |
8029 | end)) | |
8030 | elseif RANDOMEFFECT == 3 then | |
8031 | for i = 1, 10 do | |
8032 | wait(0.15) | |
8033 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
8034 | coroutine.resume(coroutine.create(function() | |
8035 | local MINION = CLONE:Clone() | |
8036 | MINION.Parent = Effects | |
8037 | MINION.Name = "Shadow" | |
8038 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
8039 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
8040 | for _, c in pairs(MINION:GetChildren()) do | |
8041 | if c.ClassName == "Part" then | |
8042 | c.Material = "Neon" | |
8043 | c.Color = C3(0,0,0) | |
8044 | c.Transparency = 0.25 | |
8045 | if c.Name == "Head" then | |
8046 | c:ClearAllChildren() | |
8047 | local MSH = IT("BlockMesh",c) | |
8048 | MSH.Scale = VT(0.5,1,1) | |
8049 | end | |
8050 | end | |
8051 | end | |
8052 | local TORSO = MINION.Torso | |
8053 | local HUMAN = MINION.Humanoid | |
8054 | HUMAN.WalkSpeed = 20 | |
8055 | HUMAN.MaxHealth = math.huge | |
8056 | HUMAN.Health = math.huge | |
8057 | HUMAN.DisplayDistanceType = "None" | |
8058 | HUMAN.Died:connect(function() | |
8059 | MINION:remove() | |
8060 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
8061 | end) | |
8062 | wait(1) | |
8063 | local findNearestTorso = function(POS) | |
8064 | local list = game.Workspace:GetDescendants() | |
8065 | local torso = nil | |
8066 | local dist = 500 | |
8067 | local temp = nil | |
8068 | local human = nil | |
8069 | local temp2 = nil | |
8070 | for x = 1, #list do | |
8071 | temp2 = list[x] | |
8072 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
8073 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
8074 | human = temp2:findFirstChildOfClass("Humanoid") | |
8075 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
8076 | if (temp.Position - POS).magnitude < dist then | |
8077 | torso = temp | |
8078 | dist = (temp.Position - POS).magnitude | |
8079 | end | |
8080 | end | |
8081 | end | |
8082 | end | |
8083 | return torso, dist | |
8084 | end | |
8085 | for i = 1, 40 do | |
8086 | if HUMAN.Health == 0 then | |
8087 | break | |
8088 | end | |
8089 | wait(0.3) | |
8090 | local target,dist= findNearestTorso(TORSO.Position) | |
8091 | if target then | |
8092 | HUMAN:MoveTo(target.Position) | |
8093 | if dist < 25 then | |
8094 | CreateSound(348663022, TORSO, 10, 1, true) | |
8095 | wait(2) | |
8096 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
8097 | --ANIM:Play() | |
8098 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
8099 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
8100 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
8101 | for i = 1, 5 do | |
8102 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
8103 | end | |
8104 | break | |
8105 | end | |
8106 | end | |
8107 | end | |
8108 | MINION:remove() | |
8109 | end)) | |
8110 | end | |
8111 | elseif RANDOMEFFECT == 4 then | |
8112 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
8113 | FIELD.Color = C3(0,0,0) | |
8114 | FIELD.CFrame = BASE.CFrame | |
8115 | MakeForm(FIELD,"Ball") | |
8116 | FIELD.CanCollide = true | |
8117 | for i = 1, 50 do | |
8118 | Swait() | |
8119 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
8120 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
8121 | end | |
8122 | wait(0.2) | |
8123 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
8124 | coroutine.resume(coroutine.create(function() | |
8125 | local E = 0 | |
8126 | for i = 1, 75 do | |
8127 | E = E + 1 | |
8128 | Swait() | |
8129 | if E >= 35 then | |
8130 | E = 0 | |
8131 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
8132 | end | |
8133 | LOOP.Volume = LOOP.Volume + 10/75 | |
8134 | LOOP.Parent = FIELD | |
8135 | local CHILDREN = workspace:GetDescendants() | |
8136 | for index, CHILD in pairs(CHILDREN) do | |
8137 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
8138 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
8139 | if HUM then | |
8140 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
8141 | if TORSO then | |
8142 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
8143 | for _, c in pairs(CHILD:GetChildren()) do | |
8144 | if c:IsA("BasePart") then | |
8145 | local bv = Instance.new("BodyVelocity") | |
8146 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
8147 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
8148 | bv.Parent = c | |
8149 | Debris:AddItem(bv,0.05) | |
8150 | end | |
8151 | end | |
8152 | HUM.Health = HUM.Health - 0.3 | |
8153 | end | |
8154 | end | |
8155 | end | |
8156 | end | |
8157 | end | |
8158 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
8159 | end | |
8160 | for i = 1, 180 do | |
8161 | E = E + 1 | |
8162 | Swait() | |
8163 | if E >= 35 then | |
8164 | E = 0 | |
8165 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
8166 | end | |
8167 | LOOP.Parent = FIELD | |
8168 | local CHILDREN = workspace:GetDescendants() | |
8169 | for index, CHILD in pairs(CHILDREN) do | |
8170 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
8171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
8172 | if HUM then | |
8173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
8174 | if TORSO then | |
8175 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
8176 | for _, c in pairs(CHILD:GetChildren()) do | |
8177 | if c:IsA("BasePart") then | |
8178 | local bv = Instance.new("BodyVelocity") | |
8179 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
8180 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
8181 | bv.Parent = c | |
8182 | Debris:AddItem(bv,0.05) | |
8183 | end | |
8184 | end | |
8185 | HUM.Health = HUM.Health - 0.3 | |
8186 | end | |
8187 | end | |
8188 | end | |
8189 | end | |
8190 | end | |
8191 | end | |
8192 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
8193 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
8194 | for i = 1, 5 do | |
8195 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
8196 | end | |
8197 | FIELD:remove() | |
8198 | end)) | |
8199 | elseif RANDOMEFFECT == 5 then | |
8200 | end | |
8201 | wait(0.5) | |
8202 | for i = 1, 25 do | |
8203 | Swait() | |
8204 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
8205 | end | |
8206 | PANDORASBOX:remove() | |
8207 | RINGSPIN = false | |
8208 | end)) | |
8209 | ATTACK = false | |
8210 | Rooted = false | |
8211 | end | |
8212 | end | |
8213 | ||
8214 | function Taunt() | |
8215 | ATTACK = true | |
8216 | local LAUGH = nil | |
8217 | coroutine.resume(coroutine.create(function() | |
8218 | repeat | |
8219 | Swait() | |
8220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
8221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8224 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8226 | until LAUGH ~= nil | |
8227 | repeat | |
8228 | Swait() | |
8229 | LAUGH.Parent = Head | |
8230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
8231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8234 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8236 | until LAUGH.Playing == false | |
8237 | ATTACK = false | |
8238 | end)) | |
8239 | wait(0.1) | |
8240 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
8241 | end | |
8242 | function SpawnTrail(FROM,TO,BIG) | |
8243 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
8244 | MakeForm(TRAIL,"Cyl") | |
8245 | local DIST = (FROM - TO).Magnitude | |
8246 | if BIG == true then | |
8247 | TRAIL.Size = VT(0.5,DIST,0.5) | |
8248 | else | |
8249 | TRAIL.Size = VT(0.25,DIST,0.25) | |
8250 | end | |
8251 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
8252 | coroutine.resume(coroutine.create(function() | |
8253 | for i = 1, 5 do | |
8254 | Swait() | |
8255 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
8256 | end | |
8257 | TRAIL:remove() | |
8258 | end)) | |
8259 | end | |
8260 | local A = IT("Attachment",RightBarrel) | |
8261 | A.Position = VT(0,-2.5,0) | |
8262 | local B = IT("Attachment",RightBarrel) | |
8263 | B.Position = VT(0,2.5,0) | |
8264 | local Trail = IT("Trail",RightBarrel) | |
8265 | Trail.Attachment0 = A | |
8266 | Trail.Attachment1 = B | |
8267 | Trail.Lifetime = 0.2 | |
8268 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
8269 | Trail.Transparency = NumberSequence.new(0, 1) | |
8270 | Trail.Enabled = false | |
8271 | function Execute() | |
8272 | ATTACK = true | |
8273 | Rooted = false | |
8274 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
8275 | Part.Color = C3(0,0,0) | |
8276 | MakeForm(Part,"Wedge") | |
8277 | Part.CanCollide = true | |
8278 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
8279 | for i=0, 0.1, 0.1 / Animation_Speed do | |
8280 | Swait() | |
8281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
8282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
8283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
8285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8287 | end | |
8288 | Trail.Enabled = true | |
8289 | CreateSound(541909867, Barrel, 7, 1, false) | |
8290 | local TOCH = Part.Touched:Connect(function(hit) | |
8291 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
8292 | Kill(hit.Parent) | |
8293 | end | |
8294 | end) | |
8295 | for i=0, 0.35, 0.1 / Animation_Speed do | |
8296 | Swait() | |
8297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
8298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
8301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8303 | end | |
8304 | TOCH:disconnect() | |
8305 | Trail.Enabled = false | |
8306 | for i=0, 0.35, 0.1 / Animation_Speed do | |
8307 | Swait() | |
8308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
8309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
8310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
8312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8314 | end | |
8315 | Part:remove() | |
8316 | ATTACK = false | |
8317 | Rooted = false | |
8318 | end | |
8319 | ||
8320 | function Final_Limit() | |
8321 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
8322 | if HITFLOOR ~= nil then | |
8323 | do | |
8324 | local HITBODIES = {} | |
8325 | ATTACK = true | |
8326 | Rooted = true | |
8327 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
8328 | ABSOLUTE.Color = C3(0, 0, 0) | |
8329 | MakeForm(ABSOLUTE, "Ball") | |
8330 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
8331 | CreateSound("1177785010", ABSOLUTE, 10, 0.4) | |
8332 | for i = 0, 4, 0.1 / Animation_Speed do | |
8333 | Swait() | |
8334 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
8335 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
8336 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
8337 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
8338 | MakeForm(CHARGE, "Ball") | |
8339 | CHARGE.Color = C3(0, 0, 0) | |
8340 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
8341 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
8342 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8348 | end | |
8349 | local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, "Really black", "BatWings", VT(2, 2, 2)) | |
8350 | WING.Color = C3(0, 0, 0) | |
8351 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
8352 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0)) | |
8353 | for i = 1, 15 do | |
8354 | Swait() | |
8355 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
8356 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
8357 | MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0) | |
8358 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8364 | end | |
8365 | for i = 1, 15 do | |
8366 | Swait() | |
8367 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
8368 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
8369 | MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8) | |
8370 | MSH.Offset = MSH.Offset + VT(0, 0, 0.8) | |
8371 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
8373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8377 | end | |
8378 | coroutine.resume(coroutine.create(function() | |
8379 | local LOOP = 0 | |
8380 | local ech = 0 | |
8381 | for i = 1, 250 do | |
8382 | LOOP = LOOP + 1 | |
8383 | Swait() | |
8384 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15) | |
8385 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
8386 | CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45) | |
8387 | if LOOP == 25 then | |
8388 | LOOP = 0 | |
8389 | ech = ech + 1 | |
8390 | killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25) | |
8391 | CreateSound("201858087", ABSOLUTE, 10, 0.6) | |
8392 | for i = 1, 5 do | |
8393 | Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001)) | |
8394 | Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0)) | |
8395 | end | |
8396 | end | |
8397 | end | |
8398 | for i = 1, 10 do | |
8399 | Swait() | |
8400 | WING.Transparency = WING.Transparency + 0.1 | |
8401 | end | |
8402 | WING:remove() | |
8403 | for i = 1, 10 do | |
8404 | Swait() | |
8405 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
8406 | end | |
8407 | ABSOLUTE:remove() | |
8408 | end)) | |
8409 | ATTACK = false | |
8410 | Rooted = false | |
8411 | end | |
8412 | end | |
8413 | end | |
8414 | ||
8415 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
8416 | local CHILDREN = workspace:GetDescendants() | |
8417 | for index, CHILD in pairs(CHILDREN) do | |
8418 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
8419 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
8420 | if HUM then | |
8421 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
8422 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
8423 | if EBANISH == true then | |
8424 | Banish(CHILD) | |
8425 | else | |
8426 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
8427 | ApplyDamage(HUM, DMG, TORSO) | |
8428 | end | |
8429 | if FLING > 0 then | |
8430 | for _, c in pairs(CHILD:GetChildren()) do | |
8431 | if c:IsA("BasePart") then | |
8432 | local bv = Instance.new("BodyVelocity") | |
8433 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
8434 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
8435 | bv.Parent = c | |
8436 | Debris:AddItem(bv, 0.05) | |
8437 | end | |
8438 | end | |
8439 | end | |
8440 | end | |
8441 | end | |
8442 | end | |
8443 | end | |
8444 | end | |
8445 | ||
8446 | function Eon_Fire() | |
8447 | ATTACK = true | |
8448 | Rooted = true | |
8449 | local GYRO = IT("BodyGyro", RootPart) | |
8450 | GYRO.D = 15 | |
8451 | GYRO.P = 2000 | |
8452 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
8453 | CreateSound("341301115", Head, 5, 1.1) | |
8454 | CreateSound("93724183", Head, 6, 1) | |
8455 | for i = 1, 200 do | |
8456 | Swait() | |
8457 | WACKYEFFECT({ | |
8458 | Time = MRANDOM(5, 15), | |
8459 | EffectType = "Round Slash", | |
8460 | Size = VT(0, 0, 0), | |
8461 | Size2 = VT(0.12, 0, 0.12), | |
8462 | Transparency = 0.5, | |
8463 | Transparency2 = 1, | |
8464 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
8465 | MoveToPos = nil, | |
8466 | RotationX = MRANDOM(-50, 50) / 50, | |
8467 | RotationY = MRANDOM(-50, 50) / 10, | |
8468 | RotationZ = MRANDOM(-50, 50) / 50, | |
8469 | Material = "Neon", | |
8470 | Color = color, | |
8471 | SoundID = nil, | |
8472 | SoundPitch = nil, | |
8473 | SoundVolume = nil | |
8474 | }) | |
8475 | WACKYEFFECT({ | |
8476 | Time = MRANDOM(5, 15), | |
8477 | EffectType = "Round Slash", | |
8478 | Size = VT(0, 0, 0), | |
8479 | Size2 = VT(0.1, 0, 0.1), | |
8480 | Transparency = 0.5, | |
8481 | Transparency2 = 1, | |
8482 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
8483 | MoveToPos = nil, | |
8484 | RotationX = MRANDOM(-50, 50) / 50, | |
8485 | RotationY = MRANDOM(-50, 50) / 10, | |
8486 | RotationZ = MRANDOM(-50, 50) / 50, | |
8487 | Material = "Neon", | |
8488 | Color = color, | |
8489 | SoundID = nil, | |
8490 | SoundPitch = nil, | |
8491 | SoundVolume = nil | |
8492 | }) | |
8493 | WACKYEFFECT({ | |
8494 | Time = MRANDOM(5, 15), | |
8495 | EffectType = "Round Slash", | |
8496 | Size = VT(0, 0, 0), | |
8497 | Size2 = VT(0.16, 0, 0.16), | |
8498 | Transparency = 0.5, | |
8499 | Transparency2 = 1, | |
8500 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
8501 | MoveToPos = nil, | |
8502 | RotationX = MRANDOM(-50, 50) / 50, | |
8503 | RotationY = MRANDOM(-50, 50) / 10, | |
8504 | RotationZ = MRANDOM(-50, 50) / 50, | |
8505 | Material = "Neon", | |
8506 | Color = color, | |
8507 | SoundID = nil, | |
8508 | SoundPitch = nil, | |
8509 | SoundVolume = nil | |
8510 | }) | |
8511 | WACKYEFFECT({ | |
8512 | Time = 5, | |
8513 | EffectType = "Sphere", | |
8514 | Size = VT(i, i, i) / 150, | |
8515 | Size2 = VT(0, 0, 0), | |
8516 | Transparency = 0.5, | |
8517 | Transparency2 = 1, | |
8518 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
8519 | MoveToPos = nil, | |
8520 | RotationX = 0, | |
8521 | RotationY = 0, | |
8522 | RotationZ = 0, | |
8523 | Material = "Neon", | |
8524 | Color = color, | |
8525 | SoundID = nil, | |
8526 | SoundPitch = nil, | |
8527 | SoundVolume = nil | |
8528 | }) | |
8529 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
8530 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
8533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
8534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8536 | end | |
8537 | GYRO:remove() | |
8538 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
8539 | Swait() | |
8540 | WACKYEFFECT({ | |
8541 | Time = 25, | |
8542 | EffectType = "Sphere", | |
8543 | Size = VT(200, 200, 200) / 150, | |
8544 | Size2 = VT(0, 0, 0), | |
8545 | Transparency = 0.5, | |
8546 | Transparency2 = 1, | |
8547 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
8548 | MoveToPos = nil, | |
8549 | RotationX = 0, | |
8550 | RotationY = 0, | |
8551 | RotationZ = 0, | |
8552 | Material = "Neon", | |
8553 | Color = color, | |
8554 | SoundID = nil, | |
8555 | SoundPitch = nil, | |
8556 | SoundVolume = nil | |
8557 | }) | |
8558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
8561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
8562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8564 | end | |
8565 | coroutine.resume(coroutine.create(function() | |
8566 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1)) | |
8567 | MakeForm(FIREBALL, "Ball") | |
8568 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
8569 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
8570 | for i = 1, 500 do | |
8571 | Swait() | |
8572 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
8573 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
8574 | if HITFLOOR ~= nil then | |
8575 | break | |
8576 | end | |
8577 | end | |
8578 | CreateSound(325132788, Effects, 8, 1, false) | |
8579 | for i = 1, 120 do | |
8580 | Swait() | |
8581 | WACKYEFFECT({ | |
8582 | Time = 85, | |
8583 | EffectType = "Sphere", | |
8584 | Size = FIREBALL.Size, | |
8585 | Size2 = VT(0, 1000, 0), | |
8586 | Transparency = 0.5, | |
8587 | Transparency2 = 1, | |
8588 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8589 | MoveToPos = nil, | |
8590 | RotationX = MRANDOM(-50, 50) / 10, | |
8591 | RotationY = MRANDOM(-50, 50) / 10, | |
8592 | RotationZ = MRANDOM(-50, 50) / 10, | |
8593 | Material = "Neon", | |
8594 | Color = color, | |
8595 | SoundID = nil, | |
8596 | SoundPitch = nil, | |
8597 | SoundVolume = nil | |
8598 | }) | |
8599 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
8600 | end | |
8601 | Swait(5) | |
8602 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
8603 | for i = 1, 10 do | |
8604 | WACKYEFFECT({ | |
8605 | Time = 85 + 5 * i, | |
8606 | EffectType = "Slash", | |
8607 | Size = VT(3, 0, 3), | |
8608 | Size2 = VT(12, 0, 12), | |
8609 | Transparency = 0.5, | |
8610 | Transparency2 = 1, | |
8611 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8612 | MoveToPos = nil, | |
8613 | RotationX = MRANDOM(-50, 50) / 50, | |
8614 | RotationY = MRANDOM(-50, 50) / 10, | |
8615 | RotationZ = MRANDOM(-50, 50) / 50, | |
8616 | Material = "Neon", | |
8617 | Color = C3(1, 1, 1), | |
8618 | SoundID = nil, | |
8619 | SoundPitch = nil, | |
8620 | SoundVolume = nil | |
8621 | }) | |
8622 | WACKYEFFECT({ | |
8623 | Time = 185 + 5 * i, | |
8624 | EffectType = "Swirl", | |
8625 | Size = VT(15, 15, 15), | |
8626 | Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i, | |
8627 | Transparency = 0.5, | |
8628 | Transparency2 = 1, | |
8629 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
8630 | MoveToPos = nil, | |
8631 | RotationX = MRANDOM(-50, 50) / 50, | |
8632 | RotationY = MRANDOM(-50, 50) / 10, | |
8633 | RotationZ = MRANDOM(-50, 50) / 50, | |
8634 | Material = "Neon", | |
8635 | Color = C3(1, 0.5, 0.5), | |
8636 | SoundID = nil, | |
8637 | SoundPitch = nil, | |
8638 | SoundVolume = nil | |
8639 | }) | |
8640 | WACKYEFFECT({ | |
8641 | Time = 285 + 5 * i, | |
8642 | EffectType = "Round Slash", | |
8643 | Size = VT(3, 0, 3), | |
8644 | Size2 = VT(12, 0, 12), | |
8645 | Transparency = 0.5, | |
8646 | Transparency2 = 1, | |
8647 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8648 | MoveToPos = nil, | |
8649 | RotationX = MRANDOM(-50, 50) / 50, | |
8650 | RotationY = MRANDOM(-50, 50) / 10, | |
8651 | RotationZ = MRANDOM(-50, 50) / 50, | |
8652 | Material = "Neon", | |
8653 | Color = color, | |
8654 | SoundID = nil, | |
8655 | SoundPitch = nil, | |
8656 | SoundVolume = nil | |
8657 | }) | |
8658 | WACKYEFFECT({ | |
8659 | Time = 285 + 5 * i, | |
8660 | EffectType = "Sphere", | |
8661 | Size = VT(650, 650, 650), | |
8662 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i, | |
8663 | Transparency = 0.5, | |
8664 | Transparency2 = 1, | |
8665 | CFrame = FIREBALL.CFrame, | |
8666 | MoveToPos = nil, | |
8667 | RotationX = 0, | |
8668 | RotationY = 0, | |
8669 | RotationZ = 0, | |
8670 | Material = "Neon", | |
8671 | Color = color, | |
8672 | SoundID = nil, | |
8673 | SoundPitch = 0, | |
8674 | SoundVolume = 0 | |
8675 | }) | |
8676 | end | |
8677 | wait(1) | |
8678 | WACKYEFFECT({ | |
8679 | Time = 75, | |
8680 | EffectType = "Sphere", | |
8681 | Size = VT(350, 350, 350), | |
8682 | Size2 = VT(4500, 4500, 4500), | |
8683 | Transparency = 0.8, | |
8684 | Transparency2 = 1, | |
8685 | CFrame = FIREBALL.CFrame, | |
8686 | MoveToPos = nil, | |
8687 | RotationX = 0, | |
8688 | RotationY = 0, | |
8689 | RotationZ = 0, | |
8690 | Material = "Neon", | |
8691 | Color = C3(1, 1, 1), | |
8692 | SoundID = nil, | |
8693 | SoundPitch = 0, | |
8694 | SoundVolume = 0 | |
8695 | }) | |
8696 | for i = 1, 15 do | |
8697 | Swait() | |
8698 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
8699 | WACKYEFFECT({ | |
8700 | Time = 85, | |
8701 | EffectType = "Sphere", | |
8702 | Size = VT(75, 75, 75), | |
8703 | Size2 = VT(0, 2500, 0), | |
8704 | Transparency = 0.5, | |
8705 | Transparency2 = 1, | |
8706 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8707 | MoveToPos = nil, | |
8708 | RotationX = MRANDOM(-50, 50) / 10, | |
8709 | RotationY = MRANDOM(-50, 50) / 10, | |
8710 | RotationZ = MRANDOM(-50, 50) / 10, | |
8711 | Material = "Neon", | |
8712 | Color = color, | |
8713 | SoundID = nil, | |
8714 | SoundPitch = nil, | |
8715 | SoundVolume = nil | |
8716 | }) | |
8717 | end | |
8718 | FIREBALL:remove() | |
8719 | end)) | |
8720 | WACKYEFFECT({ | |
8721 | Time = 25, | |
8722 | EffectType = "Ring", | |
8723 | Size = VT(0, 0, 0), | |
8724 | Size2 = VT(3.75, 3.75, 0), | |
8725 | Transparency = 0.7, | |
8726 | Transparency2 = 1, | |
8727 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
8728 | MoveToPos = nil, | |
8729 | RotationX = 0, | |
8730 | RotationY = 0, | |
8731 | RotationZ = 0, | |
8732 | Material = "Neon", | |
8733 | Color = color, | |
8734 | SoundID = nil, | |
8735 | SoundPitch = nil, | |
8736 | SoundVolume = nil | |
8737 | }) | |
8738 | WACKYEFFECT({ | |
8739 | Time = 50, | |
8740 | EffectType = "Ring", | |
8741 | Size = VT(0, 0, 0), | |
8742 | Size2 = VT(15, 15, 0), | |
8743 | Transparency = 0.7, | |
8744 | Transparency2 = 1, | |
8745 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
8746 | MoveToPos = nil, | |
8747 | RotationX = 0, | |
8748 | RotationY = 0, | |
8749 | RotationZ = 0, | |
8750 | Material = "Neon", | |
8751 | Color = color, | |
8752 | SoundID = nil, | |
8753 | SoundPitch = nil, | |
8754 | SoundVolume = nil | |
8755 | }) | |
8756 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
8757 | Swait() | |
8758 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
8761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
8762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8764 | end | |
8765 | ATTACK = false | |
8766 | Rooted = false | |
8767 | end | |
8768 | ||
8769 | function UEon_Fire() | |
8770 | ATTACK = true | |
8771 | Rooted = true | |
8772 | local GYRO = IT("BodyGyro", RootPart) | |
8773 | GYRO.D = 15 | |
8774 | GYRO.P = 2000 | |
8775 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
8776 | CreateSound("341301115", Head, 5, 1.1) | |
8777 | CreateSound("93724183", Head, 6, 1) | |
8778 | for i = 1, 200 do | |
8779 | Swait() | |
8780 | WACKYEFFECT({ | |
8781 | Time = MRANDOM(5, 15), | |
8782 | EffectType = "Round Slash", | |
8783 | Size = VT(0, 0, 0), | |
8784 | Size2 = VT(80.12, 0, 80.12), | |
8785 | Transparency = 0.5, | |
8786 | Transparency2 = 0, | |
8787 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
8788 | MoveToPos = nil, | |
8789 | RotationX = MRANDOM(-50, 50) / 50, | |
8790 | RotationY = MRANDOM(-50, 50) / 10, | |
8791 | RotationZ = MRANDOM(-50, 50) / 50, | |
8792 | Material = "Neon", | |
8793 | Color = color, | |
8794 | SoundID = nil, | |
8795 | SoundPitch = nil, | |
8796 | SoundVolume = nil | |
8797 | }) | |
8798 | WACKYEFFECT({ | |
8799 | Time = MRANDOM(5, 15), | |
8800 | EffectType = "Round Slash", | |
8801 | Size = VT(0, 0, 0), | |
8802 | Size2 = VT(80.1, 0, 80.1), | |
8803 | Transparency = 0.5, | |
8804 | Transparency2 = 1, | |
8805 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
8806 | MoveToPos = nil, | |
8807 | RotationX = MRANDOM(-150, 150) / 150, | |
8808 | RotationY = MRANDOM(-150, 150) / 110, | |
8809 | RotationZ = MRANDOM(-150, 150) / 150, | |
8810 | Material = "Neon", | |
8811 | Color = color, | |
8812 | SoundID = nil, | |
8813 | SoundPitch = nil, | |
8814 | SoundVolume = nil | |
8815 | }) | |
8816 | WACKYEFFECT({ | |
8817 | Time = MRANDOM(5, 15), | |
8818 | EffectType = "Round Slash", | |
8819 | Size = VT(0, 0, 0), | |
8820 | Size2 = VT(80.16, 0, 80.16), | |
8821 | Transparency = 0.5, | |
8822 | Transparency2 = 1, | |
8823 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
8824 | MoveToPos = nil, | |
8825 | RotationX = MRANDOM(-150, 150) / 150, | |
8826 | RotationY = MRANDOM(-150, 150) / 110, | |
8827 | RotationZ = MRANDOM(-150, 150) / 150, | |
8828 | Material = "Neon", | |
8829 | Color = color, | |
8830 | SoundID = nil, | |
8831 | SoundPitch = nil, | |
8832 | SoundVolume = nil | |
8833 | }) | |
8834 | WACKYEFFECT({ | |
8835 | Time = 5, | |
8836 | EffectType = "Sphere", | |
8837 | Size = VT(i, i, i) / 150, | |
8838 | Size2 = VT(0, 0, 0), | |
8839 | Transparency = 0.5, | |
8840 | Transparency2 = 0, | |
8841 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
8842 | MoveToPos = nil, | |
8843 | RotationX = 0, | |
8844 | RotationY = 0, | |
8845 | RotationZ = 0, | |
8846 | Material = "Neon", | |
8847 | Color = color, | |
8848 | SoundID = nil, | |
8849 | SoundPitch = nil, | |
8850 | SoundVolume = nil | |
8851 | }) | |
8852 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
8853 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
8856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
8857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
8859 | end | |
8860 | GYRO:remove() | |
8861 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
8862 | Swait() | |
8863 | WACKYEFFECT({ | |
8864 | Time = 25, | |
8865 | EffectType = "Sphere", | |
8866 | Size = VT(111200, 111200, 111200) / 11150, | |
8867 | Size2 = VT(0, 0, 0), | |
8868 | Transparency = 0.5, | |
8869 | Transparency2 = 1, | |
8870 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
8871 | MoveToPos = nil, | |
8872 | RotationX = 0, | |
8873 | RotationY = 0, | |
8874 | RotationZ = 0, | |
8875 | Material = "Neon", | |
8876 | Color = color, | |
8877 | SoundID = nil, | |
8878 | SoundPitch = nil, | |
8879 | SoundVolume = nil | |
8880 | }) | |
8881 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
8884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
8885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8887 | end | |
8888 | coroutine.resume(coroutine.create(function() | |
8889 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(10, 10, 10)) | |
8890 | MakeForm(FIREBALL, "Ball") | |
8891 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
8892 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
8893 | for i = 1, 500 do | |
8894 | Swait() | |
8895 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
8896 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
8897 | if HITFLOOR ~= nil then | |
8898 | break | |
8899 | end | |
8900 | end | |
8901 | CreateSound(325132788, Effects, 8, 1, false) | |
8902 | for i = 1, 120 do | |
8903 | Swait() | |
8904 | WACKYEFFECT({ | |
8905 | Time = 85, | |
8906 | EffectType = "Sphere", | |
8907 | Size = FIREBALL.Size, | |
8908 | Size2 = VT(0, 1000000, 0), | |
8909 | Transparency = 0.5, | |
8910 | Transparency2 = 0, | |
8911 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8912 | MoveToPos = nil, | |
8913 | RotationX = MRANDOM(-150, 150) / 110, | |
8914 | RotationY = MRANDOM(-150, 150) / 110, | |
8915 | RotationZ = MRANDOM(-150, 150) / 110, | |
8916 | Material = "Neon", | |
8917 | Color = color, | |
8918 | SoundID = nil, | |
8919 | SoundPitch = nil, | |
8920 | SoundVolume = nil | |
8921 | }) | |
8922 | FIREBALL.Size = FIREBALL.Size - VT(100000, 100000, 100000) / 12000000 | |
8923 | end | |
8924 | Swait(5) | |
8925 | ApplyAoE5(FIREBALL.Position, 43500000, 6500000, 6500000, 60000000, true) | |
8926 | for i = 1, 10 do | |
8927 | WACKYEFFECT({ | |
8928 | Time = 85 + 5 * i, | |
8929 | EffectType = "Slash", | |
8930 | Size = VT(113, 0, 113), | |
8931 | Size2 = VT(1200000, 0, 1200000), | |
8932 | Transparency = 0.5, | |
8933 | Transparency2 = 0, | |
8934 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8935 | MoveToPos = nil, | |
8936 | RotationX = MRANDOM(-150, 150) / 150, | |
8937 | RotationY = MRANDOM(-150, 150) / 110, | |
8938 | RotationZ = MRANDOM(-150, 150) / 150, | |
8939 | Material = "Neon", | |
8940 | Color = C3(1, 1, 1), | |
8941 | SoundID = nil, | |
8942 | SoundPitch = nil, | |
8943 | SoundVolume = nil | |
8944 | }) | |
8945 | WACKYEFFECT({ | |
8946 | Time = 185 + 5 * i, | |
8947 | EffectType = "Swirl", | |
8948 | Size = VT(1000005, 1500000, 1500000), | |
8949 | Size2 = VT(70000000, 70000000, 70000000) + VT(1500000, 1500000, 1500000) * i, | |
8950 | Transparency = 0.5, | |
8951 | Transparency2 = 1, | |
8952 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
8953 | MoveToPos = nil, | |
8954 | RotationX = MRANDOM(-50, 50) / 50, | |
8955 | RotationY = MRANDOM(-50, 50) / 10, | |
8956 | RotationZ = MRANDOM(-50, 50) / 50, | |
8957 | Material = "Neon", | |
8958 | Color = C3(1, 0.5, 0.5), | |
8959 | SoundID = nil, | |
8960 | SoundPitch = nil, | |
8961 | SoundVolume = nil | |
8962 | }) | |
8963 | WACKYEFFECT({ | |
8964 | Time = 285 + 5 * i, | |
8965 | EffectType = "Round Slash", | |
8966 | Size = VT(300000, 0, 300000), | |
8967 | Size2 = VT(1200000, 0, 1200000), | |
8968 | Transparency = 0.5, | |
8969 | Transparency2 = 1, | |
8970 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
8971 | MoveToPos = nil, | |
8972 | RotationX = MRANDOM(-50, 50) / 50, | |
8973 | RotationY = MRANDOM(-50, 50) / 10, | |
8974 | RotationZ = MRANDOM(-50, 50) / 50, | |
8975 | Material = "Neon", | |
8976 | Color = color, | |
8977 | SoundID = nil, | |
8978 | SoundPitch = nil, | |
8979 | SoundVolume = nil | |
8980 | }) | |
8981 | WACKYEFFECT({ | |
8982 | Time = 285 + 5 * i, | |
8983 | EffectType = "Sphere", | |
8984 | Size = VT(6500000, 6500000, 6500000), | |
8985 | Size2 = VT(7500000, 7500000, 7500000) + VT(1500000, 1500000, 1500000) * i, | |
8986 | Transparency = 0.5, | |
8987 | Transparency2 = 1, | |
8988 | CFrame = FIREBALL.CFrame, | |
8989 | MoveToPos = nil, | |
8990 | RotationX = 0, | |
8991 | RotationY = 0, | |
8992 | RotationZ = 0, | |
8993 | Material = "Neon", | |
8994 | Color = color, | |
8995 | SoundID = nil, | |
8996 | SoundPitch = 0, | |
8997 | SoundVolume = 0 | |
8998 | }) | |
8999 | end | |
9000 | wait(1) | |
9001 | WACKYEFFECT({ | |
9002 | Time = 75, | |
9003 | EffectType = "Sphere", | |
9004 | Size = VT(35000000, 35000000, 35000000), | |
9005 | Size2 = VT(450000000, 450000000, 450000000), | |
9006 | Transparency = 0.8, | |
9007 | Transparency2 = 1, | |
9008 | CFrame = FIREBALL.CFrame, | |
9009 | MoveToPos = nil, | |
9010 | RotationX = 0, | |
9011 | RotationY = 0, | |
9012 | RotationZ = 0, | |
9013 | Material = "Neon", | |
9014 | Color = C3(1, 1, 1), | |
9015 | SoundID = nil, | |
9016 | SoundPitch = 0, | |
9017 | SoundVolume = 0 | |
9018 | }) | |
9019 | for i = 1, 15 do | |
9020 | Swait() | |
9021 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
9022 | WACKYEFFECT({ | |
9023 | Time = 85, | |
9024 | EffectType = "Sphere", | |
9025 | Size = VT(7500000, 7500000, 7500000), | |
9026 | Size2 = VT(0, 250000000, 0), | |
9027 | Transparency = 0.5, | |
9028 | Transparency2 = 1, | |
9029 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
9030 | MoveToPos = nil, | |
9031 | RotationX = MRANDOM(-50, 50) / 10, | |
9032 | RotationY = MRANDOM(-50, 50) / 10, | |
9033 | RotationZ = MRANDOM(-50, 50) / 10, | |
9034 | Material = "Neon", | |
9035 | Color = color, | |
9036 | SoundID = nil, | |
9037 | SoundPitch = nil, | |
9038 | SoundVolume = nil | |
9039 | }) | |
9040 | end | |
9041 | FIREBALL:remove() | |
9042 | end)) | |
9043 | WACKYEFFECT({ | |
9044 | Time = 25, | |
9045 | EffectType = "Ring", | |
9046 | Size = VT(0, 0, 0), | |
9047 | Size2 = VT(3.7555, 3.7555, 0), | |
9048 | Transparency = 0.7, | |
9049 | Transparency2 = 1, | |
9050 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
9051 | MoveToPos = nil, | |
9052 | RotationX = 0, | |
9053 | RotationY = 0, | |
9054 | RotationZ = 0, | |
9055 | Material = "Neon", | |
9056 | Color = color, | |
9057 | SoundID = nil, | |
9058 | SoundPitch = nil, | |
9059 | SoundVolume = nil | |
9060 | }) | |
9061 | WACKYEFFECT({ | |
9062 | Time = 50, | |
9063 | EffectType = "Ring", | |
9064 | Size = VT(0, 0, 0), | |
9065 | Size2 = VT(1500000, 1500000, 0), | |
9066 | Transparency = 0.7, | |
9067 | Transparency2 = 1, | |
9068 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
9069 | MoveToPos = nil, | |
9070 | RotationX = 0, | |
9071 | RotationY = 0, | |
9072 | RotationZ = 0, | |
9073 | Material = "Neon", | |
9074 | Color = color, | |
9075 | SoundID = nil, | |
9076 | SoundPitch = nil, | |
9077 | SoundVolume = nil | |
9078 | }) | |
9079 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
9080 | Swait() | |
9081 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
9085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9087 | end | |
9088 | ATTACK = false | |
9089 | Rooted = false | |
9090 | end | |
9091 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
9092 | MakeForm(Eye,"Ball") | |
9093 | ||
9094 | function AttackTemplate() | |
9095 | ATTACK = true | |
9096 | Rooted = false | |
9097 | for i=0, 1, 0.1 / Animation_Speed do | |
9098 | Swait() | |
9099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9101 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
9103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
9104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9106 | end | |
9107 | ATTACK = false | |
9108 | Rooted = false | |
9109 | end | |
9110 | ||
9111 | function VoidWarp() | |
9112 | ATTACK = true | |
9113 | Rooted = false | |
9114 | for i=0, 0.2, 0.1 / Animation_Speed do | |
9115 | Swait() | |
9116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9118 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
9121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9123 | end | |
9124 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
9125 | CreateSound("1208650519", Torso, 10, 2.5) | |
9126 | local GUI,GUI2 = CreateGUICircle(Torso) | |
9127 | for i = 1, 50 do | |
9128 | Swait() | |
9129 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
9130 | GUI2.Rotation = GUI2.Rotation + i/10 | |
9131 | end | |
9132 | CastWarpOutlines(Character) | |
9133 | local POS = Torso.Position | |
9134 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
9135 | Swait() | |
9136 | CreateSound("1177785010", Torso, 10, 1) | |
9137 | coroutine.resume(coroutine.create(function() | |
9138 | for i = 1, 50 do | |
9139 | Swait() | |
9140 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
9141 | GUI2.Rotation = GUI2.Rotation - i/10 | |
9142 | end | |
9143 | end)) | |
9144 | ATTACK = false | |
9145 | Rooted = false | |
9146 | end | |
9147 | ||
9148 | local asd = Instance.new("ParticleEmitter") | |
9149 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
9150 | asd.LightEmission = .1 | |
9151 | asd.Size = NumberSequence.new(0.2) | |
9152 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
9153 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
9154 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
9155 | asd.Transparency = bbb | |
9156 | asd.Size = aaa | |
9157 | asd.ZOffset = .9 | |
9158 | asd.Acceleration = Vector3.new(0, -15, 0) | |
9159 | asd.LockedToPart = false | |
9160 | asd.EmissionDirection = "Back" | |
9161 | asd.Lifetime = NumberRange.new(1, 2) | |
9162 | asd.Rotation = NumberRange.new(-100, 100) | |
9163 | asd.RotSpeed = NumberRange.new(-100, 100) | |
9164 | asd.Speed = NumberRange.new(25,35) | |
9165 | asd.Enabled = false | |
9166 | asd.VelocitySpread = 5 | |
9167 | ||
9168 | function getbloody(victim,amount) | |
9169 | local PART = IT("Part",Effects) | |
9170 | PART.Transparency = 1 | |
9171 | PART.Size = victim.Size | |
9172 | PART.Anchored = true | |
9173 | PART.CanCollide = false | |
9174 | PART.CFrame = CF(victim.Position,Torso.Position) | |
9175 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
9176 | Debris:AddItem(PART,5) | |
9177 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
9178 | local prtcl = asd:Clone() | |
9179 | prtcl.Parent = PART | |
9180 | prtcl:Emit(amount*10) | |
9181 | end | |
9182 | ||
9183 | function impale(chain,hit) | |
9184 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
9185 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
9186 | if humanoid.Health ~= 0 then | |
9187 | hit.Parent:BreakJoints() | |
9188 | getbloody(hit,0) | |
9189 | local prtcl = asd:Clone() | |
9190 | prtcl.Parent = chain | |
9191 | prtcl.Enabled = true | |
9192 | prtcl.Speed = NumberRange.new(0) | |
9193 | prtcl.Size = NumberSequence.new(0.2) | |
9194 | end | |
9195 | end | |
9196 | end | |
9197 | ||
9198 | function clerp(a, b, t) | |
9199 | return a:lerp(b, t) | |
9200 | end | |
9201 | ||
9202 | function newBezier(startpos, pos2, pos3, endpos, t) | |
9203 | local A = clerp(startpos, pos2, t) | |
9204 | local B = clerp(pos2, pos3, t) | |
9205 | local C = clerp(pos3, endpos, t) | |
9206 | local lerp1 = clerp(A, B, t) | |
9207 | local lerp2 = clerp(B, C, t) | |
9208 | local cubic = clerp(lerp1, lerp2, t) | |
9209 | return cubic | |
9210 | end | |
9211 | ||
9212 | function VoidChain() | |
9213 | ATTACK = true | |
9214 | Rooted = false | |
9215 | for i=0, 2, 0.1 / Animation_Speed do | |
9216 | turnto(Mouse.Hit.p) | |
9217 | Swait() | |
9218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
9219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
9220 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
9222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
9223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9225 | end | |
9226 | CreateSound("1208650519", RightArm, 10, 2) | |
9227 | local RING = CreateMagicCircle() | |
9228 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
9229 | for i = 1, 5 do | |
9230 | turnto(Mouse.Hit.p) | |
9231 | Swait() | |
9232 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
9233 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
9234 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
9235 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
9236 | RING.Size = RING.Size + VT(1,0,1) | |
9237 | end | |
9238 | coroutine.resume(coroutine.create(function() | |
9239 | local POS = Mouse.Hit.p | |
9240 | local A = IT("Attachment",RING) | |
9241 | for i = 1, 15 do | |
9242 | Swait(MRANDOM(0,5)) | |
9243 | coroutine.resume(coroutine.create(function() | |
9244 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
9245 | --print("Chain start") | |
9246 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
9247 | Front.CanCollide = true | |
9248 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
9249 | local B = IT("Attachment",Front) | |
9250 | local ChainLink = IT("Beam",RING) | |
9251 | ChainLink.Texture = "rbxassetid://1262544869" | |
9252 | ChainLink.TextureSpeed = 0 | |
9253 | ChainLink.FaceCamera = true | |
9254 | ChainLink.Width0 = 3 | |
9255 | ChainLink.Attachment0 = A | |
9256 | ChainLink.Attachment1 = B | |
9257 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
9258 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
9259 | ChainLink.TextureMode = "Static" | |
9260 | local bv = Instance.new("BodyVelocity") | |
9261 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
9262 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
9263 | bv.Parent = Front | |
9264 | bv.Name = "MOVE" | |
9265 | --print("Chain made") | |
9266 | coroutine.resume(coroutine.create(function() | |
9267 | Swait(50) | |
9268 | bv:remove() | |
9269 | local POS = Front.Position | |
9270 | Front.CanCollide = false | |
9271 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
9272 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
9273 | for i = 0, 1, 0.07 do | |
9274 | Swait() | |
9275 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
9276 | end | |
9277 | Front:remove() | |
9278 | ChainLink:remove() | |
9279 | end)) | |
9280 | local harm = Front.Touched:Connect(function(hit) | |
9281 | impale(Front,hit) | |
9282 | end) | |
9283 | end)) | |
9284 | end | |
9285 | Swait(60) | |
9286 | for i = 1, 5 do | |
9287 | Swait() | |
9288 | RING.Size = RING.Size - VT(1,0,1) | |
9289 | end | |
9290 | RING:remove() | |
9291 | end)) | |
9292 | ATTACK = false | |
9293 | Rooted = false | |
9294 | end | |
9295 | ||
9296 | function VortexLeash() | |
9297 | ATTACK = true | |
9298 | Rooted = true | |
9299 | for i=0, 1, 0.1 / Animation_Speed do | |
9300 | Swait() | |
9301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9303 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
9306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
9307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
9308 | end | |
9309 | local RING = CreateMagicCircle() | |
9310 | CreateSound("1208650519", RING, 10, 1.5) | |
9311 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
9312 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
9313 | for i = 1, 75 do | |
9314 | Swait() | |
9315 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
9316 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
9317 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
9318 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
9319 | RING.Size = RING.Size + VT(1,0,1) | |
9320 | end | |
9321 | coroutine.resume(coroutine.create(function() | |
9322 | for i = 1, 450 do | |
9323 | Swait(2) | |
9324 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
9325 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
9326 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
9327 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
9328 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
9329 | local A = IT("Attachment",RING) | |
9330 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
9331 | coroutine.resume(coroutine.create(function() | |
9332 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
9333 | --print("Chain start") | |
9334 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
9335 | Front.CanCollide = false | |
9336 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
9337 | local B = IT("Attachment",Front) | |
9338 | local ChainLink = IT("Beam",RING) | |
9339 | ChainLink.Texture = "rbxassetid://1262544869" | |
9340 | ChainLink.TextureSpeed = 0 | |
9341 | ChainLink.FaceCamera = true | |
9342 | ChainLink.Width0 = 3 | |
9343 | ChainLink.Attachment0 = A | |
9344 | ChainLink.Attachment1 = B | |
9345 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
9346 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
9347 | ChainLink.TextureMode = "Static" | |
9348 | local bv = Instance.new("BodyVelocity") | |
9349 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
9350 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
9351 | bv.Parent = Front | |
9352 | bv.Name = "MOVE" | |
9353 | --print("Chain made") | |
9354 | coroutine.resume(coroutine.create(function() | |
9355 | Swait(50) | |
9356 | bv:remove() | |
9357 | local POS = Front.Position | |
9358 | Front.CanCollide = false | |
9359 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
9360 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
9361 | for i = 0, 1, 0.07 do | |
9362 | Swait() | |
9363 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
9364 | end | |
9365 | Front:remove() | |
9366 | ChainLink:remove() | |
9367 | end)) | |
9368 | local harm = Front.Touched:Connect(function(hit) | |
9369 | impale(Front,hit) | |
9370 | end) | |
9371 | end)) | |
9372 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
9373 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
9374 | end | |
9375 | Swait(65) | |
9376 | for i = 1, 75 do | |
9377 | Swait() | |
9378 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
9379 | RING.Size = RING.Size - VT(1,0,1) | |
9380 | end | |
9381 | RING:remove() | |
9382 | end)) | |
9383 | ATTACK = false | |
9384 | Rooted = false | |
9385 | end | |
9386 | ||
9387 | function VortexBarrier() | |
9388 | ATTACK = true | |
9389 | Rooted = true | |
9390 | chatfunc("PRISON...",15) | |
9391 | for i=0, 2, 0.1 / Animation_Speed do | |
9392 | Swait() | |
9393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9395 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
9397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
9398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9400 | end | |
9401 | for i=0, 0.5, 0.1 / Animation_Speed do | |
9402 | Swait() | |
9403 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9405 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
9406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
9408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
9409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
9410 | end | |
9411 | chatfunc("BARRIER!!!",2) | |
9412 | CreateSound("1208650519", Effects, 10, 1) | |
9413 | local GUI,GUI2 = CreateGUICircle(Torso) | |
9414 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
9415 | for i = 1, 200 do | |
9416 | Swait() | |
9417 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
9418 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
9419 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
9420 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
9421 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
9422 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
9423 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
9424 | GUI2.Rotation = GUI2.Rotation + i/10 | |
9425 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
9426 | GUI4.Rotation = GUI4.Rotation - i/10 | |
9427 | end | |
9428 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
9429 | Swait(25) | |
9430 | for i = 1, 100 do | |
9431 | Swait() | |
9432 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
9433 | GUI2.Rotation = GUI2.Rotation - i/5 | |
9434 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
9435 | GUI4.Rotation = GUI4.Rotation + i/5 | |
9436 | end | |
9437 | GUI:remove() | |
9438 | GUI3:remove() | |
9439 | ATTACK = false | |
9440 | Rooted = false | |
9441 | end | |
9442 | ||
9443 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
9444 | local CHILDREN = workspace:GetDescendants() | |
9445 | for index, CHILD in pairs(CHILDREN) do | |
9446 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
9447 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
9448 | if HUM then | |
9449 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
9450 | if TORSO then | |
9451 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
9452 | if BRUTAL == true then | |
9453 | Banish(CHILD) | |
9454 | else | |
9455 | CHILD:BreakJoints() | |
9456 | end | |
9457 | end | |
9458 | end | |
9459 | end | |
9460 | end | |
9461 | end | |
9462 | end | |
9463 | ||
9464 | ||
9465 | function RedStar() | |
9466 | ATTACK = true | |
9467 | Rooted = true | |
9468 | local SPOTS = {} | |
9469 | for i = 1, 15 do | |
9470 | Swait() | |
9471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
9473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
9474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9475 | end | |
9476 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
9477 | for i=0, 0.5, 0.1 / Animation_Speed do | |
9478 | Swait() | |
9479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9483 | end | |
9484 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
9485 | table.insert(SPOTS,HITPOS) | |
9486 | CreateSound(145080998, Hole, 2, 1, false) | |
9487 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
9488 | coroutine.resume(coroutine.create(function() | |
9489 | local POS = Mouse.Hit.p | |
9490 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
9491 | MakeForm(RAY,"Cyl") | |
9492 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
9493 | MakeForm(SPHERE,"Ball") | |
9494 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
9495 | MakeForm(SHIELD,"Ball") | |
9496 | SHIELD.CFrame = CF(POS) | |
9497 | RAY.CFrame = CF(POS) | |
9498 | SPHERE.CFrame = CF(POS) | |
9499 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
9500 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
9501 | for i = 1, 200 do | |
9502 | Swait() | |
9503 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
9504 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
9505 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
9506 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
9507 | SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4) | |
9508 | SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5) | |
9509 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
9510 | end | |
9511 | for i = 1, 45 do | |
9512 | Swait() | |
9513 | RAY.Transparency = RAY.Transparency + 1/45 | |
9514 | SPHERE.Transparency = RAY.Transparency | |
9515 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
9516 | end | |
9517 | RAY:remove() | |
9518 | SHIELD:remove() | |
9519 | SPHERE:remove() | |
9520 | end)) | |
9521 | ATTACK = false | |
9522 | Rooted = false | |
9523 | end | |
9524 | ||
9525 | ||
9526 | ||
9527 | function lightning() | |
9528 | ATTACK = true | |
9529 | Rooted = true | |
9530 | local SPOTS = {} | |
9531 | local BULLETS = 0 | |
9532 | repeat | |
9533 | BULLETS = BULLETS + 1 | |
9534 | for i = 1, 15 do | |
9535 | Swait() | |
9536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
9538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
9539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9540 | end | |
9541 | until KEYHOLD == false | |
9542 | for i = 1, BULLETS do | |
9543 | for i=0, 0.5, 0.1 / Animation_Speed do | |
9544 | Swait() | |
9545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9549 | end | |
9550 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
9551 | table.insert(SPOTS,HITPOS) | |
9552 | ||
9553 | for i=0, 0.35, 0.1 / Animation_Speed do | |
9554 | Swait() | |
9555 | ||
9556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
9558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9560 | end | |
9561 | end | |
9562 | coroutine.resume(coroutine.create(function() | |
9563 | for i = 1, #SPOTS do | |
9564 | wait(0.1) | |
9565 | coroutine.resume(coroutine.create(function() | |
9566 | local SPOT = SPOTS[i] | |
9567 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = color, Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true}) | |
9568 | local POSITION = BOLT.Pos | |
9569 | ApplyAoE2(POSITION,75/2,0,0,350,true) | |
9570 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
9571 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4}) | |
9572 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
9573 | end)) | |
9574 | end | |
9575 | end)) | |
9576 | ATTACK = false | |
9577 | Rooted = false | |
9578 | end | |
9579 | ||
9580 | function Shot() | |
9581 | ATTACK = true | |
9582 | Rooted = false | |
9583 | Weapon.Parent = Character | |
9584 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9585 | for i=0, 0.4, 0.1 / Animation_Speed do | |
9586 | Swait() | |
9587 | turnto(Mouse.Hit.p) | |
9588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
9589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((0 * SIZE) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
9592 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9594 | end | |
9595 | repeat | |
9596 | for i=0, 0.2, 0.1 / Animation_Speed do | |
9597 | Swait() | |
9598 | turnto(Mouse.Hit.p) | |
9599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
9600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
9601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9604 | end | |
9605 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
9606 | SpawnTrail(Hole.Position,POS) | |
9607 | if HIT ~= nil then | |
9608 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
9609 | Banish(HIT.Parent) | |
9610 | end | |
9611 | end | |
9612 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
9613 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9614 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9615 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9616 | for i=0, 0.3, 0.1 / Animation_Speed do | |
9617 | Swait() | |
9618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
9619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
9620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9623 | end | |
9624 | until KEYHOLD == false | |
9625 | Weapon.Parent = Character | |
9626 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9627 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9628 | ATTACK = false | |
9629 | Rooted = false | |
9630 | end | |
9631 | ||
9632 | function Lunar_Blast() | |
9633 | local HITBODIES = {} | |
9634 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
9635 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
9636 | CENTER.CFrame = CF(ECH) | |
9637 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
9638 | RAY.Color = C3(0.05,0.05,0.15) | |
9639 | MakeForm(RAY,"Cyl") | |
9640 | RAY.CFrame = CF(ECH) | |
9641 | for i = 1, 75 do | |
9642 | Swait() | |
9643 | RAY.Transparency = RAY.Transparency - 1/75 | |
9644 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
9645 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
9646 | end | |
9647 | killnearest(ECH,25,25) | |
9648 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
9649 | for i = 1, 25 do | |
9650 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
9651 | end | |
9652 | CreateSound("168586621", CENTER, 10, 0.8) | |
9653 | RAY:remove() | |
9654 | Debris:AddItem(CENTER,5) | |
9655 | end | |
9656 | ||
9657 | function shakes(power,length) | |
9658 | for i,v in pairs(game:GetService("Players"):GetChildren()) do | |
9659 | local var = script.Shaker:Clone() | |
9660 | var.Parent = v.PlayerGui | |
9661 | local pw = var.Shakeval | |
9662 | local lgth = var.MultLength | |
9663 | pw.Value = power | |
9664 | lgth.Value = length | |
9665 | var.Disabled = false | |
9666 | end | |
9667 | end | |
9668 | ||
9669 | function SuperStomp() | |
9670 | ATTACK = true | |
9671 | Rooted = true | |
9672 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
9673 | coroutine.resume(coroutine.create(function() | |
9674 | Swait(65) | |
9675 | shakes(1,1) | |
9676 | CreateSound(262562442,RightLeg,60,1,false) | |
9677 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
9678 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
9679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
9680 | ApplyAoE(HITPOS,35,35,50,75,false) | |
9681 | end)) | |
9682 | CreateSound(163619849,RightLeg,10,1,false) | |
9683 | for i=0, 2, 0.1 / Animation_Speed do | |
9684 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
9685 | Swait() | |
9686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
9687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
9688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
9689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
9690 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
9692 | end | |
9693 | for i=0, 1, 0.1 / Animation_Speed do | |
9694 | Swait() | |
9695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9699 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
9700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
9701 | end | |
9702 | ATTACK = false | |
9703 | Rooted = false | |
9704 | end | |
9705 | ||
9706 | ||
9707 | function Bullet_Rain() | |
9708 | ATTACK = true | |
9709 | Rooted = true | |
9710 | Weapon.Parent = Character | |
9711 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9712 | for i=0, 0.6, 0.1 / Animation_Speed do | |
9713 | Swait() | |
9714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9715 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
9717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
9719 | end | |
9720 | local DONE = false | |
9721 | local GATE = nil | |
9722 | local GATESPIN = true | |
9723 | coroutine.resume(coroutine.create(function() | |
9724 | repeat | |
9725 | Swait() | |
9726 | if GATE ~= nil then | |
9727 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
9728 | end | |
9729 | until GATESPIN == false | |
9730 | end)) | |
9731 | coroutine.resume(coroutine.create(function() | |
9732 | repeat | |
9733 | Swait() | |
9734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9735 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
9737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
9739 | until DONE == true | |
9740 | Swait(10) | |
9741 | for i = 1, 75 do | |
9742 | Swait(1.5) | |
9743 | local FIRED = false | |
9744 | local CHILDREN = workspace:GetDescendants() | |
9745 | for index, CHILD in pairs(CHILDREN) do | |
9746 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
9747 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
9748 | if HUM then | |
9749 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
9750 | if TORSO then | |
9751 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
9752 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
9753 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
9754 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3}) | |
9755 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
9756 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
9757 | ApplyAoE(CFRAME.p,3,0.25,1,2,false) | |
9758 | FIRED = true | |
9759 | break | |
9760 | end | |
9761 | end | |
9762 | end | |
9763 | end | |
9764 | end | |
9765 | if FIRED == false then | |
9766 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
9767 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
9768 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
9769 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
9770 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
9771 | if HITBOD ~= nil then | |
9772 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
9773 | ApplyAoE(HITBOD,3,0.25,1,0,false) | |
9774 | end | |
9775 | end | |
9776 | end | |
9777 | end | |
9778 | for i = 1, 45 do | |
9779 | Swait() | |
9780 | GATE.Size = GATE.Size - VT(3,0,3) | |
9781 | end | |
9782 | GATESPIN = false | |
9783 | GATE:remove() | |
9784 | end)) | |
9785 | Swait(5) | |
9786 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
9787 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0)) | |
9788 | local DECAL = IT("Decal",GATE) | |
9789 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
9790 | DECAL.Face = "Top" | |
9791 | GATE.CFrame = CF(HITPOS) | |
9792 | CreateSound(160772554, GATE, 7, 1.3, false) | |
9793 | for i = 1, 45 do | |
9794 | Swait() | |
9795 | GATE.Size = GATE.Size + VT(3,0,3) | |
9796 | end | |
9797 | CreateSound(145080998, Hole, 7, 1, false) | |
9798 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
9799 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9800 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
9801 | ATTACK = false | |
9802 | Rooted = false | |
9803 | DONE = true | |
9804 | end | |
9805 | ||
9806 | ||
9807 | function Needle() | |
9808 | ATTACK = true | |
9809 | Rooted = true | |
9810 | local GYRO = IT("BodyGyro",RootPart) | |
9811 | GYRO.D = 2 | |
9812 | GYRO.P = 2000 | |
9813 | GYRO.MaxTorque = VT(0,4000000,0) | |
9814 | local NEEDGYRO = true | |
9815 | coroutine.resume(coroutine.create(function() | |
9816 | repeat | |
9817 | Swait() | |
9818 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
9819 | until NEEDGYRO == false | |
9820 | GYRO:Remove() | |
9821 | end)) | |
9822 | for i=0, 0.3, 0.1 / Animation_Speed do | |
9823 | Swait() | |
9824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
9826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9830 | end | |
9831 | for i=0, 1, 0.1 / Animation_Speed do | |
9832 | Swait() | |
9833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
9835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9839 | end | |
9840 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
9841 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
9842 | NEEDGYRO = false | |
9843 | if HIT then | |
9844 | local NEEDLE = IT("Model",Effects) | |
9845 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
9846 | MakeForm(BASE,"Cyl") | |
9847 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
9848 | weldBetween(BASE,HIT) | |
9849 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
9850 | MakeForm(FLUID,"Cyl") | |
9851 | FLUID.CFrame = BASE.CFrame | |
9852 | weldBetween(BASE,FLUID) | |
9853 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
9854 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
9855 | weldBetween(BASE,PART) | |
9856 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
9857 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
9858 | weldBetween(BASE,PART) | |
9859 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
9860 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
9861 | weldBetween(BASE,PART) | |
9862 | Debris:AddItem(NEEDLE,7) | |
9863 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
9864 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
9865 | coroutine.resume(coroutine.create(function() | |
9866 | for i = 1, 500 do | |
9867 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
9868 | if HUMAN.Health == 0 then | |
9869 | break | |
9870 | end | |
9871 | Swait(2) | |
9872 | end | |
9873 | if HUMAN.Health == 0 then | |
9874 | local CHILD = HUMAN.Parent | |
9875 | if CHILD:FindFirstChild("Torso") then | |
9876 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
9877 | Ragdoll(CHILD,Torso,true) | |
9878 | elseif CHILD:FindFirstChild("UpperTorso") then | |
9879 | R15Ragdoll(CHILD,true) | |
9880 | end | |
9881 | end | |
9882 | end)) | |
9883 | end | |
9884 | end | |
9885 | for i=0, 1, 0.1 / Animation_Speed do | |
9886 | Swait() | |
9887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
9889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9893 | end | |
9894 | ATTACK = false | |
9895 | Rooted = false | |
9896 | end | |
9897 | ||
9898 | function Buzzsaw() | |
9899 | ATTACK = true | |
9900 | Rooted = false | |
9901 | local ARMSPEED = 0.1 | |
9902 | local TARGET = nil | |
9903 | local ROOT = nil | |
9904 | local HUMAN = nil | |
9905 | local DIST = 4 | |
9906 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
9907 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
9908 | local BLADE = true | |
9909 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
9910 | coroutine.resume(coroutine.create(function() | |
9911 | repeat | |
9912 | Swait() | |
9913 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
9914 | until BLADE == false | |
9915 | SAWBLADE:remove() | |
9916 | end)) | |
9917 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
9918 | for i=0, 1, 0.1 / Animation_Speed do | |
9919 | Swait() | |
9920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
9922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
9923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9926 | end | |
9927 | for i=0, 2, 0.1 / Animation_Speed do | |
9928 | Swait() | |
9929 | local CHILDREN = workspace:GetDescendants() | |
9930 | for index, CHILD in pairs(CHILDREN) do | |
9931 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
9932 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
9933 | if HUM then | |
9934 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
9935 | if TORSO and HUM.Health > 0 then | |
9936 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
9937 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
9938 | ROOT = TORSO | |
9939 | HUMAN = HUM | |
9940 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
9941 | end | |
9942 | end | |
9943 | end | |
9944 | end | |
9945 | end | |
9946 | if ROOT then | |
9947 | break | |
9948 | end | |
9949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
9951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
9952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9955 | end | |
9956 | if ROOT then | |
9957 | ARMSPEED = 0.03 | |
9958 | Rooted = true | |
9959 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
9960 | repeat | |
9961 | HUMAN.Health = HUMAN.Health - 0.5 | |
9962 | Swait() | |
9963 | ROOT.Anchored = true | |
9964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
9965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
9966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
9967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
9968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
9970 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
9971 | ROOT.Anchored = false | |
9972 | if HUMAN.Health == 0 then | |
9973 | if ROOT.Name ~= "Torso" then | |
9974 | ROOT:remove() | |
9975 | end | |
9976 | if TARGET.Name == "Torso" then | |
9977 | Ragdoll(HUMAN.Parent,Torso,true) | |
9978 | elseif TARGET.Name == "UpperTorso" then | |
9979 | R15Ragdoll(HUMAN.Parent,true) | |
9980 | end | |
9981 | end | |
9982 | end | |
9983 | BLADE = false | |
9984 | ATTACK = false | |
9985 | Rooted = false | |
9986 | end | |
9987 | ||
9988 | --//=================================\\ | |
9989 | --|| ASSIGN THINGS TO KEYS | |
9990 | --\\=================================// | |
9991 | ||
9992 | function MouseDown(Mouse) | |
9993 | if ATTACK == false then | |
9994 | Execute() | |
9995 | end | |
9996 | end | |
9997 | ||
9998 | ||
9999 | function KeyDown(Key) | |
10000 | KEYHOLD = true | |
10001 | if Key == "z" and ATTACK == false then | |
10002 | Banisher_Bullet() | |
10003 | end | |
10004 | ||
10005 | if Key == "q" and ATTACK == false then | |
10006 | VoidChain() | |
10007 | end | |
10008 | ||
10009 | if Key == "v" and ATTACK == false then | |
10010 | lightning() | |
10011 | end | |
10012 | ||
10013 | if Key == "b" and ATTACK == false then | |
10014 | yeetus() | |
10015 | end | |
10016 | ||
10017 | if Key == "one" and ATTACK == false then | |
10018 | Prison_Key() | |
10019 | end | |
10020 | ||
10021 | if Key == "two" and ATTACK == false then | |
10022 | Final_Limit() | |
10023 | end | |
10024 | ||
10025 | if Key == "three" and ATTACK == false then | |
10026 | Eon_Fire() | |
10027 | end | |
10028 | ||
10029 | if Key == "four" and ATTACK == false then | |
10030 | UEon_Fire() | |
10031 | end | |
10032 | ||
10033 | if Key == "seven" and ATTACK == false then | |
10034 | VoidWarp() | |
10035 | end | |
10036 | ||
10037 | if Key == "eight" and ATTACK == false then | |
10038 | VortexLeash() | |
10039 | end | |
10040 | ||
10041 | if Key == "nine" and ATTACK == false then | |
10042 | VortexBarrier() | |
10043 | end | |
10044 | ||
10045 | if Key == "five" and ATTACK == false then | |
10046 | SuperStomp() | |
10047 | end | |
10048 | ||
10049 | if Key == "six" and ATTACK == false then | |
10050 | Meteor_Shower() | |
10051 | end | |
10052 | ||
10053 | ||
10054 | if Key == "k" and ATTACK == false then | |
10055 | Eliminate() | |
10056 | end | |
10057 | ||
10058 | if Key == "c" and ATTACK == false then | |
10059 | RedStar() | |
10060 | end | |
10061 | ||
10062 | if Key == "l" and ATTACK == false then | |
10063 | PandorasBox() | |
10064 | end | |
10065 | ||
10066 | if Key == "t" and ATTACK == false then | |
10067 | Taunt2() | |
10068 | end | |
10069 | ||
10070 | if Key == "e" and ATTACK == false then | |
10071 | Lunar_Blast() | |
10072 | end | |
10073 | ||
10074 | if Key == "f" and ATTACK == false then | |
10075 | Bullet_Rain() | |
10076 | end | |
10077 | ||
10078 | if Key == "h" and ATTACK == false then | |
10079 | WarpMeteor() | |
10080 | end | |
10081 | ||
10082 | if Key == "n" and ATTACK == false then | |
10083 | Buzzsaw() | |
10084 | end | |
10085 | ||
10086 | ||
10087 | if Key == "j" and ATTACK == false then | |
10088 | Nuke() | |
10089 | end | |
10090 | ||
10091 | if Key == "y" and ATTACK == false then | |
10092 | Needle() | |
10093 | end | |
10094 | ||
10095 | if Key == "r" and ATTACK == false then | |
10096 | TimesUp() | |
10097 | end | |
10098 | ||
10099 | if Key == "u" and ATTACK == false then | |
10100 | Shot() | |
10101 | end | |
10102 | ||
10103 | if Key == "x" and ATTACK == false then | |
10104 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
10105 | TOBANISH = {} | |
10106 | end | |
10107 | ||
10108 | if Key == "p" and ATTACK == false then | |
10109 | TakeOnMe() | |
10110 | end | |
10111 | ||
10112 | if Key == "g" and ATTACK == false then | |
10113 | Deathzone() | |
10114 | end | |
10115 | end | |
10116 | ||
10117 | function KeyUp(Key) | |
10118 | KEYHOLD = false | |
10119 | end | |
10120 | ||
10121 | Mouse.Button1Down:connect(function(NEWKEY) | |
10122 | MouseDown(NEWKEY) | |
10123 | end) | |
10124 | Mouse.Button1Up:connect(function(NEWKEY) | |
10125 | MouseUp(NEWKEY) | |
10126 | end) | |
10127 | Mouse.KeyDown:connect(function(NEWKEY) | |
10128 | KeyDown(NEWKEY) | |
10129 | end) | |
10130 | Mouse.KeyUp:connect(function(NEWKEY) | |
10131 | KeyUp(NEWKEY) | |
10132 | end) | |
10133 | --//=================================\\ | |
10134 | --\\=================================// | |
10135 | ||
10136 | ||
10137 | function unanchor() | |
10138 | if UNANCHOR == true then | |
10139 | g = Character:GetChildren() | |
10140 | for i = 1, #g do | |
10141 | if g[i].ClassName == "Part" then | |
10142 | g[i].Anchored = false | |
10143 | end | |
10144 | end | |
10145 | end | |
10146 | end | |
10147 | ||
10148 | --//=================================\\ | |
10149 | --|| SOME TAG EDIT | |
10150 | --\\=================================// | |
10151 | ||
10152 | m = game.Players.doryna2281337 | |
10153 | char = m.Character | |
10154 | - | m = game.Players.MrGoo345 |
10154 | + | |
10155 | txt.Adornee = char.Head | |
10156 | txt.Name = "_status" | |
10157 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
10158 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
10159 | local text = Instance.new("TextLabel", txt) | |
10160 | text.Size = UDim2.new(10, 0, 7, 0) | |
10161 | text.FontSize = "Size24" | |
10162 | text.TextScaled = true | |
10163 | text.TextTransparency = 0 | |
10164 | text.BackgroundTransparency = 1 | |
10165 | text.TextTransparency = 0 | |
10166 | text.TextStrokeTransparency = 0 | |
10167 | text.Font = "Antique" | |
10168 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
10169 | v = Instance.new("Part") | |
10170 | v.Name = "ColorBrick" | |
10171 | v.Parent = m.Character | |
10172 | v.FormFactor = "Symmetric" | |
10173 | v.Anchored = true | |
10174 | v.CanCollide = false | |
10175 | v.BottomSurface = "Smooth" | |
10176 | v.TopSurface = "Smooth" | |
10177 | v.Size = Vector3.new(10, 5, 3) | |
10178 | v.Transparency = 1 | |
10179 | v.CFrame = char.Torso.CFrame | |
10180 | v.BrickColor = BrickColor.new("Really black") | |
10181 | v.Transparency = 1 | |
10182 | v.Shape = "Block" | |
10183 | spawn(function() | |
10184 | local TweenService = game:GetService("TweenService") | |
10185 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
10186 | local Int = 0 | |
10187 | while wait(0.5) do | |
10188 | if Int == #Colours then Int = 0 end | |
10189 | Int = Int+1 | |
10190 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
10191 | end | |
10192 | end) | |
10193 | text.Text = "Sirius Deo" | |
10194 | ||
10195 | --//=================================\\ | |
10196 | --|| WRAP THE WHOLE SCRIPT UP | |
10197 | --\\=================================// | |
10198 | ||
10199 | ||
10200 | Humanoid.Changed:connect(function(Jump) | |
10201 | if Jump == "Jump" and (Disable_Jump == true) then | |
10202 | Humanoid.Jump = false | |
10203 | end | |
10204 | end) | |
10205 | ||
10206 | local CONNECT = nil | |
10207 | ||
10208 | ||
10209 | while true do | |
10210 | Swait() | |
10211 | ANIMATE.Parent = nil | |
10212 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
10213 | Humanoid = IT("Humanoid",Character) | |
10214 | end | |
10215 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
10216 | v:Stop(); | |
10217 | end | |
10218 | SINE = SINE + CHANGE | |
10219 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
10220 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
10221 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
10222 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
10223 | ||
10224 | if ANIM == "Walk" and TORSOVELOCITY > 3 then | |
10225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
10226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
10227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
10228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
10229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10231 | end | |
10232 | if TORSOVERTICALVELOCITY > 3 and HITFLOOR == nil then | |
10233 | ANIM = "Jump" | |
10234 | if ATTACK == false then | |
10235 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
10238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
10239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10241 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
10242 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
10243 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10244 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10245 | end | |
10246 | elseif TORSOVERTICALVELOCITY < -3 and HITFLOOR == nil then | |
10247 | ANIM = "Fall" | |
10248 | if ATTACK == false then | |
10249 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
10250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
10251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
10252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
10253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
10254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
10255 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
10256 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
10257 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10258 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10259 | end | |
10260 | elseif TORSOVELOCITY < 3 and HITFLOOR ~= nil then | |
10261 | ANIM = "Idle" | |
10262 | if ATTACK == false then | |
10263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
10266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
10267 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
10268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10269 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
10270 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
10271 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10272 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10273 | end | |
10274 | elseif TORSOVELOCITY > 3 and HITFLOOR ~= nil then | |
10275 | ANIM = "Walk" | |
10276 | if ATTACK == false then | |
10277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
10278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
10279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
10280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
10281 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
10283 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
10284 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
10285 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10286 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
10287 | end | |
10288 | end | |
10289 | unanchor() | |
10290 | Humanoid.MaxHealth = "inf" | |
10291 | Humanoid.Health = "inf" | |
10292 | if Rooted == false then | |
10293 | Disable_Jump = false | |
10294 | Humanoid.WalkSpeed = Speed | |
10295 | elseif Rooted == true then | |
10296 | Disable_Jump = true | |
10297 | Humanoid.WalkSpeed = 0 | |
10298 | end | |
10299 | for _, c in pairs(Character:GetDescendants()) do | |
10300 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
10301 | if c:FindFirstChildOfClass("SpecialMesh") then | |
10302 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
10303 | end | |
10304 | ||
10305 | ||
10306 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
10307 | c.Color = Color3.fromRGB(cR,cG,cB) | |
10308 | c.Material = "Neon" | |
10309 | end | |
10310 | ||
10311 | if c == Head then | |
10312 | if c:FindFirstChild("face") then | |
10313 | c.face:remove() | |
10314 | end | |
10315 | end | |
10316 | end | |
10317 | sick.Parent = Torso | |
10318 | sick:resume() | |
10319 | sick.Volume = 5 | |
10320 | sick.Pitch = 1 | |
10321 | sick.SoundId = "rbxassetid://0" | |
10322 | sick.Name = "BanishV3Music" | |
10323 | end | |
10324 | ||
10325 | --//=================================\\ | |
10326 | --\\=================================// | |
10327 | ||
10328 | ||
10329 | ||
10330 | ||
10331 | ||
10332 | --//====================================================\\-- | |
10333 | --|| END OF SCRIPT | |
10334 | --\\====================================================//-- |