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1-
--// Vortex Gauntlets created by SavageMunkey
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
--// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
Plr = game.Players.LocalPlayer
3+
local Player,game,owner = owner,game
4-
Char = Plr.Character
4+
local RealPlayer = Player
5-
Mouse = Plr:GetMouse()
5+
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6-
local sine,change = 0,1
6+
7-
------------------------
7+
Player=game:GetService("Players").LocalPlayer
8-
local OverallHealth = 100 --// Only thing you need to change #1
8+
Character=Player.Character
9-
local Energy = 5000--// Only thing you need to change #2
9+
PlayerGui=Player.PlayerGui
10-
local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
10+
Backpack=Player.Backpack
11-
local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
11+
Torso=Character.Torso
12-
--// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage 
12+
Head=Character.Head
13-
------------------------
13+
Humanoid=Character.Humanoid
14-
RageMode = false --// Don't touch, is for variable																	           	 ---
14+
m=Instance.new('Model',Character)
15-
------------------------
15+
LeftArm=Character["Left Arm"]
16-
game:FindService'SoundService':ClearAllChildren()
16+
LeftLeg=Character["Left Leg"]
17-
local mx = Energy
17+
RightArm=Character["Right Arm"]
18-
--game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
18+
RightLeg=Character["Right Leg"]
19-
local anglefor = 0
19+
LS=Torso["Left Shoulder"]
20-
local candash = true
20+
LH=Torso["Left Hip"]
21-
Keyz = {
21+
RS=Torso["Right Shoulder"]
22-
A = false;
22+
RH=Torso["Right Hip"]
23-
B = false;
23+
Face = Head.face
24-
C = false;
24+
Neck=Torso.Neck
25-
D = false;
25+
it=Instance.new
26-
E = false;
26+
attacktype=1
27-
F = false;
27+
vt=Vector3.new
28-
G = false;
28+
cf=CFrame.new
29-
H = false;
29+
euler=CFrame.fromEulerAnglesXYZ
30-
I = false;
30+
angles=CFrame.Angles
31-
J = false;
31+
cloaked=false
32-
K = false;
32+
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
33-
L = false;
33+
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
34-
M = false;
34+
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
35-
N = false;
35+
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
36-
O = false;
36+
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
37-
P = false;
37+
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
38-
Q = false;
38+
RootPart=Character.HumanoidRootPart
39-
R = false;
39+
RootJoint=RootPart.RootJoint
40-
S = false;
40+
RootCF=euler(-1.57,0,3.14)
41-
T = false;
41+
attack = false
42-
U = false;
42+
attackdebounce = false
43-
V = false;
43+
deb=false
44-
W = false;
44+
equipped=true
45-
X = false;
45+
hand=false
46-
Y = false;
46+
MMouse=nil
47-
Z = false;
47+
combo=0
48-
};
48+
mana=0
49-
Flyin = false
49+
trispeed=.2
50-
local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
50+
attackmode='none'
51-
local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
51+
local idle=0
52-
local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
52+
local Anim="Idle"
53-
DS = false
53+
local Effects={}
54-
local canslam = true
54+
local gun=false
55-
local DebounceFallin = false
55+
local shoot=false
56-
local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
56+
player=nil
57-
pcall(function() hed['Running']:Destroy() end)
57+
mana=0
58-
local lRS = game["Run Service"].RenderStepped
58+
 
59-
local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
59+
mouse=Player:GetMouse()
60-
local lrs,rs = lRS,sRS
60+
--save shoulders
61-
local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
61+
RSH, LSH=nil, nil
62-
local DBP = false
62+
--welds
63
RW, LW=Instance.new("Weld"), Instance.new("Weld")
64-
Weld = function(P0,P1,CF)
64+
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
65-
	local W = Instance.new('Weld',P1)
65+
LH=Torso["Left Hip"]
66-
	W.Part0 = P0
66+
RH=Torso["Right Hip"]
67-
	W.Part1 = P1
67+
TorsoColor=Torso.BrickColor
68-
	W.C1 = CF
68+
function NoOutline(Part)
69-
	return W
69+
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
70-
end;
70+
71
player=Player
72-
NewSound = function(Parent, Id, Pitch ,Volume)
72+
ch=Character
73-
local Sound = Instance.new('Sound',Parent)
73+
RSH=ch.Torso["Right Shoulder"]
74-
Sound.Volume = Volume
74+
LSH=ch.Torso["Left Shoulder"]
75-
Sound.Pitch = Pitch
75+
--
76-
Sound.SoundId = 'rbxassetid://'..Id
76+
RSH.Parent=nil
77-
return Sound
77+
LSH.Parent=nil
78-
end;
78+
--
79-
----
79+
RW.Name="Right Shoulder"
80
RW.Part0=ch.Torso
81-
----
81+
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
82-
wait()
82+
RW.C1=cf(0, 0.5, 0)
83-
hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
83+
RW.Part1=ch["Right Arm"]
84-
torr = Weld(root,torso,CFrame.new(0,0,0));
84+
RW.Parent=ch.Torso
85-
raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
85+
--
86-
law = Weld(torso,larm,CFrame.new(1.5,0,0));
86+
LW.Name="Left Shoulder"
87-
rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
87+
LW.Part0=ch.Torso
88-
llw = Weld(torso,lleg,CFrame.new(.5,2,0));
88+
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
89-
----
89+
LW.C1=cf(0, 0.5, 0)
90-
clerp = function(c1,c2,al)
90+
LW.Part1=ch["Left Arm"]
91-
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
91+
LW.Parent=ch.Torso
92-
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
92+
 
93-
for i,v in pairs(com1) do 
93+
    Player=game:GetService('Players').LocalPlayer
94-
com1[i] = v+(com2[i]-v)*al
94+
    Character=Player.Character
95
    Mouse=Player:GetMouse()
96-
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
96+
    m=Instance.new('Model',Character)
97
 
98-
lerp = function(c1,c2,al)
98+
 
99-
return c1:lerp(c2,al)
99+
    local function weldBetween(a, b)
100
        local weldd = Instance.new("ManualWeld")
101
        weldd.Part0 = a
102-
New = function(Object, Parent, Name, Data)
102+
        weldd.Part1 = b
103-
	local Object = Instance.new(Object)
103+
        weldd.C0 = CFrame.new()
104-
	delay(.1,function()
104+
        weldd.C1 = b.CFrame:inverse() * a.CFrame
105-
	if Object:IsA'Part' then
105+
        weldd.Parent = a
106-
	Object.CanCollide = false
106+
        return weldd
107-
	Object.Locked = true
107+
108-
	end;end)
108+
   
109-
	for Index, Value in pairs(Data or {}) do
109+
    function swait(num)
110-
		Object[Index] = Value
110+
    if num==0 or num==nil then
111-
	end
111+
    game:service'RunService'.Stepped:wait(0)
112-
	Object.Parent = Parent
112+
    else
113-
	Object.Name = Name
113+
    for i=0,num do
114-
	return Object
114+
    game:service'RunService'.Stepped:wait(0)
115
    end
116
    end
117-
----// Right Claw	
117+
118-
VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
118+
   
119-
Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
119+
    function nooutline(part)
120-
Mesh = New("BlockMesh",Main,"Mesh",{})
120+
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
121-
Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
121+
122-
Mesh = New("BlockMesh",Part1,"Mesh",{})
122+
   
123-
mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
123+
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
124-
Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
124+
        local fp=it("Part")
125-
Mesh = New("BlockMesh",Part2,"Mesh",{})
125+
        fp.formFactor=formfactor
126-
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
126+
        fp.Parent=parent
127-
Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
127+
        fp.Reflectance=reflectance
128-
Mesh = New("BlockMesh",Part3,"Mesh",{})
128+
        fp.Transparency=transparency
129-
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
129+
        fp.CanCollide=false
130-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
130+
        fp.Locked=true
131-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
131+
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
132-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
132+
        fp.Name=name
133-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
133+
        fp.Size=size
134-
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
134+
        fp.Position=Character.Torso.Position
135-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
135+
        nooutline(fp)
136-
Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
136+
        fp.Material=material
137-
Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
137+
        fp:BreakJoints()
138-
mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
138+
        return fp
139-
Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
139+
140-
Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
140+
   
141-
mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
141+
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
142-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
142+
        local mesh=it(Mesh)
143-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
143+
        mesh.Parent=part
144-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
144+
        if Mesh=="SpecialMesh" then
145-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
145+
            mesh.MeshType=meshtype
146-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
146+
            mesh.MeshId=meshid
147-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
147+
148-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
148+
        mesh.Offset=offset
149-
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
149+
        mesh.Scale=scale
150-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
150+
        return mesh
151-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
151+
152-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
152+
   
153-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
153+
    function weld(parent,part0,part1,c0,c1)
154-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
154+
        local weld=it("Weld")
155-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
155+
        weld.Parent=parent
156-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
156+
        weld.Part0=part0
157-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
157+
        weld.Part1=part1
158-
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
158+
        weld.C0=c0
159-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
159+
        weld.C1=c1
160-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
160+
        return weld
161-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
161+
162-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
162+
   
163-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
163+
   
164-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
164+
local function CFrameFromTopBack(at, top, back)
165-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
165+
local right = top:Cross(back)
166-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
166+
return CFrame.new(at.x, at.y, at.z,
167-
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
167+
right.x, top.x, back.x,
168-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
168+
right.y, top.y, back.y,
169-
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
169+
right.z, top.z, back.z)
170-
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
170+
171-
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
171+
 
172-
----// Left Claw
172+
function Triangle(a, b, c)
173-
VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
173+
local edg1 = (c-a):Dot((b-a).unit)
174-
Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
174+
local edg2 = (a-b):Dot((c-b).unit)
175-
Mesh = New("BlockMesh",Main2,"Mesh",{})
175+
local edg3 = (b-c):Dot((a-c).unit)
176-
Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
176+
if edg1 <= (b-a).magnitude and edg1 >= 0 then
177-
Mesh = New("BlockMesh",Part1a,"Mesh",{})
177+
a, b, c = a, b, c
178-
mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
178+
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
179-
Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
179+
a, b, c = b, c, a
180-
Mesh = New("BlockMesh",Part2a,"Mesh",{})
180+
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
181-
mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
181+
a, b, c = c, a, b
182-
Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
182+
183-
Mesh = New("BlockMesh",Part3a,"Mesh",{})
183+
assert(false, "unreachable")
184-
mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
184+
185-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
185+
 
186-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
186+
local len1 = (c-a):Dot((b-a).unit)
187-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
187+
local len2 = (b-a).magnitude - len1
188-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
188+
local width = (a + (b-a).unit*len1 - c).magnitude
189-
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
189+
 
190-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
190+
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
191-
Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
191+
 
192-
Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
192+
local list = {}
193-
mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
193+
 
194-
Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
194+
local Color = BrickColor.new("Dark grey")
195-
Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
195+
 
196-
mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
196+
if len1 > 0.01 then
197-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
197+
local w1 = Instance.new('WedgePart', m)
198-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
198+
game:GetService("Debris"):AddItem(w1,5)
199-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
199+
w1.Material = "SmoothPlastic"
200-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
200+
w1.FormFactor = 'Custom'
201-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
201+
w1.BrickColor = BrickColor.new(Color)
202-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
202+
w1.Transparency = 0
203-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
203+
w1.Reflectance = 0
204-
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
204+
w1.Material = "SmoothPlastic"
205-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
205+
w1.CanCollide = false
206-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
206+
NoOutline(w1)
207-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
207+
local sz = Vector3.new(0.2, width, len1)
208-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
208+
w1.Size = sz
209-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
209+
local sp = Instance.new("SpecialMesh",w1)
210-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
210+
sp.MeshType = "Wedge"
211-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
211+
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
212-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
212+
w1:BreakJoints()
213-
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
213+
w1.Anchored = true
214-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
214+
w1.Parent = workspace
215-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
215+
w1.Transparency = 0.7
216-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
216+
table.insert(Effects,{w1,"Disappear",.01})
217-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
217+
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
218-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
218+
table.insert(list,w1)
219-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
219+
220-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
220+
 
221-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
221+
if len2 > 0.01 then
222-
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
222+
local w2 = Instance.new('WedgePart', m)
223-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
223+
game:GetService("Debris"):AddItem(w2,5)
224-
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
224+
w2.Material = "SmoothPlastic"
225-
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
225+
w2.FormFactor = 'Custom'
226-
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
226+
w2.BrickColor = BrickColor.new(Color)
227-
----// RightLegBrace
227+
w2.Transparency = 0
228-
RightLegBrace = New("Model",Char,"RightLegBrace",{})
228+
w2.Reflectance = 0
229-
Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
229+
w2.Material = "SmoothPlastic"
230-
Mesh = New("BlockMesh",Latch,"Mesh",{})
230+
w2.CanCollide = false
231-
Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
231+
NoOutline(w2)
232-
Mesh = New("BlockMesh",Brace1,"Mesh",{})
232+
local sz = Vector3.new(0.2, width, len2)
233-
mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
233+
w2.Size = sz
234-
Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
234+
local sp = Instance.new("SpecialMesh",w2)
235-
Mesh = New("BlockMesh",Brace2,"Mesh",{})
235+
sp.MeshType = "Wedge"
236-
mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
236+
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
237-
Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
237+
w2:BreakJoints()
238-
Mesh = New("BlockMesh",Brace3,"Mesh",{})
238+
w2.Anchored = true
239-
mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
239+
w2.Parent = workspace
240-
----// LeftLegBrace
240+
w2.Transparency = 0.7
241-
LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
241+
table.insert(Effects,{w2,"Disappear",.01})
242-
Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
242+
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
243-
Mesh = New("BlockMesh",Latcha,"Mesh",{})
243+
table.insert(list,w2)
244-
Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
244+
245-
Mesh = New("BlockMesh",Brace1a,"Mesh",{})
245+
return unpack(list)
246-
mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
246+
247-
Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
247+
   
248-
Mesh = New("BlockMesh",Brace2a,"Mesh",{})
248+
   
249-
mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
249+
so = function(id,par,vol,pit)
250-
Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
250+
coroutine.resume(coroutine.create(function()
251-
Mesh = New("BlockMesh",Brace3a,"Mesh",{})
251+
local sou = Instance.new("Sound",par or workspace)
252-
mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
252+
sou.Volume=vol
253-
----// Exo Spine
253+
sou.Pitch=pit or 1
254-
Chest = New("Model",Char,"Chest",{})
254+
sou.SoundId=id
255-
BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
255+
swait()
256-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
256+
sou:play()
257-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
257+
game:GetService("Debris"):AddItem(sou,6)
258-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
258+
end))
259-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
259+
260-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
260+
 
261-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
261+
function clerp(a,b,t)
262-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
262+
local qa = {QuaternionFromCFrame(a)}
263-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
263+
local qb = {QuaternionFromCFrame(b)}
264-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
264+
local ax, ay, az = a.x, a.y, a.z
265-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
265+
local bx, by, bz = b.x, b.y, b.z
266-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
266+
local _t = 1-t
267-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
267+
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
268-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
268+
269-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
269+
 
270-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
270+
function QuaternionFromCFrame(cf)
271-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
271+
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
272-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
272+
local trace = m00 + m11 + m22
273-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
273+
if trace > 0 then
274-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
274+
local s = math.sqrt(1 + trace)
275-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
275+
local recip = 0.5/s
276-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
276+
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
277-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
277+
278-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
278+
local i = 0
279-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
279+
if m11 > m00 then
280-
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
280+
i = 1
281-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
281+
282-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
282+
if m22 > (i == 0 and m00 or m11) then
283-
----// Battery Pack
283+
i = 2
284-
BatteryPack = New("Model",Char,"BatteryPack",{})
284+
285-
Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
285+
if i == 0 then
286-
Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
286+
local s = math.sqrt(m00-m11-m22+1)
287-
Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
287+
local recip = 0.5/s
288-
Mesh = New("BlockMesh",Top,"Mesh",{})
288+
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
289-
mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
289+
elseif i == 1 then
290-
Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
290+
local s = math.sqrt(m11-m22-m00+1)
291-
Mesh = New("BlockMesh",Outer,"Mesh",{})
291+
local recip = 0.5/s
292-
mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
292+
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
293-
Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
293+
elseif i == 2 then
294-
Mesh = New("BlockMesh",Bottom,"Mesh",{})
294+
local s = math.sqrt(m22-m00-m11+1)
295-
mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
295+
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
296-
BatteryPack:MoveTo(CFrame.new(0,6,0).p)
296+
297-
----// Helmet
297+
298-
Helmet = New("Model",Char,"Helmet",{})
298+
299-
HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
299+
 
300-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
300+
function QuaternionToCFrame(px, py, pz, x, y, z, w)
301-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
301+
local xs, ys, zs = x + x, y + y, z + z
302-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
302+
local wx, wy, wz = w*xs, w*ys, w*zs
303-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
303+
local xx = x*xs
304-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
304+
local xy = x*ys
305-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
305+
local xz = x*zs
306-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
306+
local yy = y*ys
307-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
307+
local yz = y*zs
308-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
308+
local zz = z*zs
309-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
309+
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
310-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
310+
311-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
311+
 
312-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
312+
function QuaternionSlerp(a, b, t)
313-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
313+
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
314-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
314+
local startInterp, finishInterp;
315-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
315+
if cosTheta >= 0.0001 then
316-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
316+
if (1 - cosTheta) > 0.0001 then
317-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
317+
local theta = math.acos(cosTheta)
318-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
318+
local invSinTheta = 1/math.sin(theta)
319-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
319+
startInterp = math.sin((1-t)*theta)*invSinTheta
320-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
320+
finishInterp = math.sin(t*theta)*invSinTheta  
321-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
321+
322-
Mesh = New("BlockMesh",Wall,"Mesh",{})
322+
startInterp = 1-t
323-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
323+
finishInterp = t
324-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
324+
325-
Mesh = New("BlockMesh",Wall,"Mesh",{})
325+
326-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
326+
if (1+cosTheta) > 0.0001 then
327-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
327+
local theta = math.acos(-cosTheta)
328-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
328+
local invSinTheta = 1/math.sin(theta)
329-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
329+
startInterp = math.sin((t-1)*theta)*invSinTheta
330-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
330+
finishInterp = math.sin(t*theta)*invSinTheta
331-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
331+
332-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
332+
startInterp = t-1
333-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
333+
finishInterp = t
334-
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
334+
335-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
335+
336-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
336+
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
337-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
337+
338-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
338+
 
339-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
339+
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
340-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
340+
 
341-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
341+
 
342-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
342+
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
343-
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
343+
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
344-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
344+
345-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
345+
 
346-
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
346+
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
347-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
347+
348-
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
348+
349-
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
349+
350-
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
350+
351-
----// End
351+
        for _,v in pairs(hit.Parent:children()) do
352
        if v:IsA("Humanoid") then
353-
rad = function(Int)
353+
        h=v
354-
return math.rad(tonumber(Int))
354+
355-
end;
355+
356-
sin = function(Int)
356+
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
357-
return math.sin(tonumber(Int))
357+
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
358-
end;
358+
359-
cos = function(Int)
359+
        if hit.Parent.className=="Hat" then
360-
return math.cos(tonumber(Int))
360+
        hit=hit.Parent.Parent:findFirstChild("Head")
361-
end;
361+
362-
Angles = function(X,Y,Z)
362+
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
363-
return CFrame.Angles(X,Y,Z);
363+
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
364-
end;
364+
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
365-
Euler = function(X,Y,Z)
365+
366-
return CFrame.fromEulerAnglesXYZ(X,Y,Z);
366+
367-
end;
367+
--                        hs(hit,1.2)
368-
CF = function(X,Y,Z)
368+
369-
return CFrame.new(X,Y,Z);
369+
370-
end;
370+
                        c.Value=game:service("Players").LocalPlayer
371
                        c.Parent=h
372-
--// Suit Welds
372+
373-
local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
373+
                Damage=math.random(minim,maxim)
374-
local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
374+
--                h:TakeDamage(Damage)
375-
local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
375+
                blocked=false
376-
local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
376+
                block=hit.Parent:findFirstChild("Block")
377-
local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
377+
                if block~=nil then
378-
local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
378+
                print(block.className)
379-
local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
379+
                if block.className=="NumberValue" then
380-
local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
380+
                if block.Value>0 then
381-
local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
381+
                blocked=true
382-
--\\ Suit Welds
382+
                if decreaseblock==nil then
383
                block.Value=block.Value-1
384-
dmg=function(hit,Damage,Knockback,angle)
384+
385-
	local mana = 0
385+
386-
        if DebounceHit == false then
386+
387-
        DebounceHit = true
387+
                if block.className=="IntValue" then
388-
        coroutine.resume(coroutine.create(function()
388+
                if block.Value>0 then
389-
        wait(0.1)
389+
                blocked=true
390-
        DebounceHit = false
390+
                if decreaseblock~=nil then
391-
        end))
391+
                block.Value=block.Value-1
392
                end
393
                end
394
                end
395-
        --CPlayer=Bin
395+
396
                if blocked==false then
397-
        if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
397+
--                h:TakeDamage(Damage)
398-
                if mana < 400 then
398+
                h.Health=h.Health-Damage
399-
                mana = mana + math.random(5,15)  
399+
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
400
                else
401-
                if mana > 400 then
401+
                h.Health=h.Health-(Damage/2)
402-
                mana = 400
402+
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
403
                end
404-
                Damage=Damage
404+
                if Type=="Knockdown" then
405-
--[[            if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
405+
                hum=hit.Parent.Humanoid
406
hum.PlatformStand=true
407
coroutine.resume(coroutine.create(function(HHumanoid)
408
swait(1)
409
HHumanoid.PlatformStand=false
410-
                        c.Value=game.Players.LocalPlayer
410+
end),hum)
411
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
412
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
413-
--                      print(c.Value)
413+
local bodvol=Instance.new("BodyVelocity")
414-
                if math.random(0,99)+math.random()<=7.8 then
414+
bodvol.velocity=angle*knockback
415-
                        --CRIT=true
415+
bodvol.P=5000
416-
                        Damage=Damage*3
416+
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
417-
--[[                    Knockback=Knockback*2
417+
bodvol.Parent=hit
418-
                        r=Instance.new("BodyAngularVelocity")
418+
rl=Instance.new("BodyAngularVelocity")
419-
                        r.P=3000
419+
rl.P=3000
420-
                        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
420+
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
421-
                        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
421+
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
422-
                        r.Parent=hit.Parent.Torso]]
422+
rl.Parent=hit
423-
                        --critsound(2)
423+
game:GetService("Debris"):AddItem(bodvol,.5)
424-
       
424+
game:GetService("Debris"):AddItem(rl,.5)
425
                elseif Type=="Normal" then
426-
                if NO_OP == true then
426+
427-
                Damage = h.MaxHealth / Damage
427+
428
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
429-
                Damage = Damage+math.random(0,9)
429+
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
430
                if KnockbackType==1 then
431-
                --warn('dmged')
431+
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
432-
--              Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
432+
                elseif KnockbackType==2 then
433-
                h.Health = h.Health - Damage
433+
                vp.velocity=Property.CFrame.lookVector*knockback
434-
               -- showDamage(hit.Parent,Damage,.5)
434+
435
                if knockback>0 then
436
                        vp.Parent=hit.Parent.Torso
437
                end
438-
--              vp.velocity=Character.Torso.CFrame.lookVector*Knockback
438+
                game:GetService("Debris"):AddItem(vp,.5)
439-
                vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
439+
                elseif Type=="Up" then
440-
                if Knockback>0 then
440+
                local bodyVelocity=Instance.new("BodyVelocity")
441
                bodyVelocity.velocity=vt(0,60,0)
442
                bodyVelocity.P=5000
443-
                game:GetService("Debris"):AddItem(vp,.1)
443+
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
444-
                r=Instance.new("BodyAngularVelocity")
444+
                bodyVelocity.Parent=hit
445-
                r.P=3000
445+
                game:GetService("Debris"):AddItem(bodyVelocity,1)
446-
                r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
446+
                rl=Instance.new("BodyAngularVelocity")
447-
                r.angularvelocity= angle or Vector3.new(0,0,0)
447+
                rl.P=3000
448-
                r.Parent=hit.Parent.Torso
448+
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
449-
                game:GetService("Debris"):AddItem(r,.5)
449+
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
450-
                                c=Instance.new("ObjectValue")
450+
                rl.Parent=hit
451
                game:GetService("Debris"):AddItem(rl,.5)
452-
                        c.Value=Plr
452+
                elseif Type=="Snare" then
453
                bp=Instance.new("BodyPosition")
454
                bp.P=2000
455-
                         return h
455+
                bp.D=100
456-
                --CRIT=false
456+
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
457-
                --hitDeb=true
457+
                bp.position=hit.Parent.Torso.Position
458-
                --AttackPos=6
458+
                bp.Parent=hit.Parent.Torso
459
                game:GetService("Debris"):AddItem(bp,1)
460
                elseif Type=="Target" then
461
                if Targetting==false then
462
                ZTarget=hit.Parent.Torso
463-
function getAllParts(from)
463+
                coroutine.resume(coroutine.create(function(Part)
464-
    local t = {}
464+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
465-
    function getParts(where)
465+
                swait(5)
466-
        for i, v in pairs(where:children()) do
466+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
467-
            if v:IsA("BasePart") then
467+
                end),ZTarget)
468-
                if v.Parent ~= Char and v.Parent.Parent ~= Char then
468+
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
469-
                    table.insert(t, v)
469+
                targetgui=Instance.new("BillboardGui")
470
                targetgui.Parent=ZTarget
471-
            end
471+
                targetgui.Size=UDim2.new(10,100,10,100)
472-
            getParts(v)
472+
                targ=Instance.new("ImageLabel")
473
                targ.Parent=targetgui
474
                targ.BackgroundTransparency=1
475-
    getParts(workspace)
475+
                targ.Image="rbxassetid://4834067"
476-
    return t
476+
                targ.Size=UDim2.new(1,0,1,0)
477
                cam.CameraType="Scriptable"
478
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
479-
Search = function(Object, ClassName, Function)
479+
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
480-
for index,obj in next, Object:children() do
480+
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
481-
if obj:IsA(tostring(ClassName)) then
481+
                Targetting=true
482-
Function(obj)
482+
                RocketTarget=ZTarget
483
                for i=1,Property do
484
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
485
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
486
                swait()
487-
TransClone = function(Trans)
487+
488-
local md = Char
488+
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
489-
md.Archivable = true
489+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
490-
local md2 = md:Clone()
490+
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
491-
md2.Parent = workspace
491+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
492-
pcall(function()
492+
493-
md2.BodyColors:Destroy()
493+
                Targetting=false
494
                RocketTarget=nil
495-
md.Archivable=false
495+
                targetgui.Parent=nil
496-
Search(md2,'Part',function(P)
496+
                cam.CameraType="Custom"
497-
P.Transparency = .9
497+
498-
P.Material = 'Neon' 
498+
499-
P.BrickColor = BrickColor.new('Teal') 
499+
                        debounce=Instance.new("BoolValue")
500
                        debounce.Name="DebounceHit"
501
                        debounce.Parent=hit.Parent
502-
Search(md2['VortexGauntlet'],'Part',function(P)
502+
                        debounce.Value=true
503-
P.Transparency = Trans
503+
                        game:GetService("Debris"):AddItem(debounce,Delay)
504-
P.Material = 'Neon' 
504+
505-
P.BrickColor = BrickColor.new('Teal') 
505+
506
                        c.Value=Player
507
                        c.Parent=h
508-
Search(md2['VortexGauntlet2'],'Part',function(P)
508+
509-
P.Transparency = Trans
509+
                CRIT=false
510-
P.Material = 'Neon' 
510+
                hitDeb=true
511-
P.BrickColor = BrickColor.new('Teal') 
511+
                AttackPos=6
512
        end
513
end
514-
Search(md2['RightLegBrace'],'Part',function(P)
514+
 
515-
P.Transparency = Trans 
515+
showDamage=function(Char,Dealt,du,Color)
516-
P.Material = 'Neon' 
516+
        m=Instance.new("Model")
517-
P.BrickColor = BrickColor.new('Teal') 
517+
        m.Name=tostring(Dealt)
518
        h=Instance.new("Humanoid")
519
        h.Health=0
520-
Search(md2['LeftLegBrace'],'Part',function(P)
520+
        h.MaxHealth=0
521-
P.Transparency = Trans 
521+
        h.Parent=m
522-
P.Material = 'Neon' 
522+
        c=Instance.new("Part")
523-
P.BrickColor = BrickColor.new('Teal') 
523+
        c.Transparency=0
524
        c.BrickColor=Color
525
        c.Name="Head"
526-
Search(md2['Chest'],'Part',function(P)
526+
        c.TopSurface=0
527-
P.Transparency = Trans 
527+
        c.BottomSurface=0
528-
P.Material = 'Neon' 
528+
        c.formFactor="Plate"
529-
P.BrickColor = BrickColor.new('Teal') 
529+
        c.Size=Vector3.new(1,.4,1)
530
        ms=Instance.new("CylinderMesh")
531
        ms.Scale=Vector3.new(.8,.8,.8)
532-
Search(md2['BatteryPack'],'Part',function(P)
532+
        if CRIT==true then
533-
P.Transparency = Trans
533+
                ms.Scale=Vector3.new(1,1.25,1)
534-
P.Material = 'Neon' 
534+
535-
P.BrickColor = BrickColor.new('Teal') 
535+
        ms.Parent=c
536
        c.Reflectance=0
537
        Instance.new("BodyGyro").Parent=c
538-
Search(md2['Helmet'],'Part',function(P)
538+
        c.Parent=m
539-
P.Transparency = Trans 
539+
        if Char:findFirstChild("Head")~=nil then
540-
P.Material = 'Neon' 
540+
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
541-
P.BrickColor = BrickColor.new('Teal') 
541+
        elseif Char.Parent:findFirstChild("Head")~=nil then
542
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
543
        end
544-
return md2
544+
        f=Instance.new("BodyPosition")
545-
end;
545+
        f.P=2000
546
        f.D=100
547-
TakeJuice = function(Amnt)
547+
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
548-
if Energy - Amnt <= -1 then
548+
        f.position=c.Position+Vector3.new(0,3,0)
549-
if dk == true then dk = false end
549+
        f.Parent=c
550-
if DebounceState == true then DebounceState = false end
550+
        game:GetService("Debris"):AddItem(m,.5+du)
551-
if Flyin == true then Flyin = false end
551+
        c.CanCollide=false
552-
if DBP == true then DBP = false end
552+
        m.Parent=workspace
553-
return false end
553+
        c.CanCollide=false
554-
if Energy - Amnt >= 0 then
554+
555-
spawn(function()
555+
 
556-
for i = 1,tonumber(Amnt) do
556+
Player=game:GetService('Players').LocalPlayer
557-
Energy = Energy - 1
557+
Character=Player.Character
558-
wait(i/(Amnt*10))
558+
Mouse=Player:GetMouse()
559
m=Instance.new('Model',Character)
560
it=Instance.new
561
function nooutline(part)
562-
return true
562+
    part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
563-
end;
563+
564
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
565-
Charge = function(Amnt)
565+
    local fp=it("Part")
566-
if Energy < mx then
566+
    fp.formFactor=formfactor
567-
for i = 1,tonumber(Amnt) do
567+
    fp.Parent=parent
568-
if Energy == mx then return end
568+
    fp.Reflectance=reflectance
569-
Energy = Energy + 1
569+
    fp.Transparency=transparency
570-
wait(i/(Amnt*10))
570+
    fp.CanCollide=false
571
    fp.Locked=true
572
    fp.BrickColor=BrickColor.new(tostring(brickcolor))
573-
end;
573+
    fp.Name=name
574
    fp.Size=size
575-
--// Mesh Removing
575+
    fp.Position=Character.Torso.Position
576-
ypcall(function() 
576+
    nooutline(fp)
577-
hed.Mesh:Destroy()
577+
    fp.Material=material
578-
wait(.2)
578+
    fp:BreakJoints()
579-
local HedMesh = Instance.new('BlockMesh',hed)
579+
    return fp
580-
HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
580+
581-
HedMesh.Name = 'Mesh'
581+
function mesh(Mesh,part,meshtype,meshid,offset,scale)
582
    local mesh=it(Mesh)
583-
for index,obj in next, Char:children() do
583+
    mesh.Parent=part
584-
if obj:IsA'CharacterMesh' then
584+
    if Mesh=="SpecialMesh" then
585-
obj:Destroy()
585+
        mesh.MeshType=meshtype
586
        mesh.MeshId=meshid
587-
if obj:IsA'Hat' then
587+
588-
obj:Destroy()
588+
    mesh.Offset=offset
589
    mesh.Scale=scale
590
    return mesh
591-
--\\ Mesh Removing
591+
592
function weld(parent,part0,part1,c0,c1)
593-
function RayCast(pos1, pos2, maxDist, forward)
593+
    local weld=it("Weld")
594-
    local list = getAllParts(workspace)
594+
    weld.Parent=parent
595-
    local pos0 = pos1
595+
    weld.Part0=part0
596-
    for dist = 1, maxDist, forward do
596+
    weld.Part1=part1
597-
    lRS:wait()
597+
    weld.C0=c0
598-
        pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
598+
    weld.C1=c1
599-
        for _, v in pairs(list) do
599+
    return weld
600-
            local pos3 = v.CFrame:pointToObjectSpace(pos0)
600+
601-
            local s = v.Size
601+
 
602-
            if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
602+
Player=game:GetService('Players').LocalPlayer
603-
                return pos0, v
603+
Character=Player.Character
604-
            end
604+
Mouse=Player:GetMouse()
605
m=Instance.new('Model',Character)
606
it=Instance.new
607-
    return pos0, nil
607+
function nooutline(part)
608
    part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
609
end
610
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
611-
HandleParts = function(Obj, Scale)
611+
    local fp=it("Part")
612-
	Scale = Scale or 0
612+
    fp.formFactor=formfactor
613-
	local P = Instance.new('Part',VortexGauntlet)
613+
    fp.Parent=parent
614-
	P.Anchored = true
614+
    fp.Reflectance=reflectance
615-
	P.Transparency = .3
615+
    fp.Transparency=transparency
616-
	P.FormFactor = 3
616+
    fp.CanCollide=false
617-
	P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
617+
    fp.Locked=true
618-
	P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
618+
    fp.BrickColor=BrickColor.new(tostring(brickcolor))
619-
	P.Material = 'Neon'
619+
    fp.Name=name
620-
	P.CanCollide = false
620+
    fp.Size=size
621-
	P.BrickColor = BrickColor.new(SecondaryColor)
621+
    fp.Position=Character.Torso.Position
622-
	local PM = Instance.new('BlockMesh',P)
622+
    nooutline(fp)
623-
	spawn(function()
623+
    fp.Material=material
624-
		for i = 1,20 do
624+
    fp:BreakJoints()
625-
			PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
625+
    return fp
626-
			P.Transparency = P.Transparency + .05
626+
627-
			lRS:wait()
627+
function mesh(Mesh,part,meshtype,meshid,offset,scale)
628-
		end
628+
    local mesh=it(Mesh)
629-
		P:Destroy()
629+
    mesh.Parent=part
630-
	end)
630+
    if Mesh=="SpecialMesh" then
631
        mesh.MeshType=meshtype
632
        mesh.MeshId=meshid
633-
Trans = function(Numb)
633+
634-
local R = function()
634+
    mesh.Offset=offset
635-
------------------------------------------------
635+
    mesh.Scale=scale
636-
spawn(function()
636+
    return mesh
637-
for i = 1,20 do
637+
638-
Part3.Transparency = Part3.Transparency + 1/Numb
638+
function weld(parent,part0,part1,c0,c1)
639-
lRS:wait()
639+
    local weld=it("Weld")
640
    weld.Parent=parent
641
    weld.Part0=part0
642-
wait(.1)
642+
    weld.Part1=part1
643-
----
643+
    weld.C0=c0
644-
spawn(function()
644+
    weld.C1=c1
645-
for i = 1,20 do
645+
    return weld
646-
Part2.Transparency = Part2.Transparency + 1/Numb
646+
647-
lRS:wait()
647+
 
648
Player=game:GetService('Players').LocalPlayer
649
Character=Player.Character
650-
wait(.1)
650+
Mouse=Player:GetMouse()
651-
----
651+
m=Instance.new('Model',Character)
652-
spawn(function()
652+
it=Instance.new
653-
for i = 1,20 do
653+
function nooutline(part)
654-
Part1.Transparency = Part1.Transparency + 1/Numb
654+
    part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
655-
lRS:wait()
655+
656
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
657
    local fp=it("Part")
658-
------------------------------------------------
658+
    fp.formFactor=formfactor
659-
------------------------------------------------
659+
    fp.Parent=parent
660-
spawn(function()
660+
    fp.Reflectance=reflectance
661-
for i = 1,20 do
661+
    fp.Transparency=transparency
662-
Part3.Transparency = Part3.Transparency - 1/Numb
662+
    fp.CanCollide=false
663-
lRS:wait()
663+
    fp.Locked=true
664
    fp.BrickColor=BrickColor.new(tostring(brickcolor))
665
    fp.Name=name
666-
wait(.1)
666+
    fp.Size=size
667-
----
667+
    fp.Position=Character.Torso.Position
668-
spawn(function()
668+
    nooutline(fp)
669-
for i = 1,20 do
669+
    fp.Material=material
670-
Part2.Transparency = Part2.Transparency - 1/Numb
670+
    fp:BreakJoints()
671-
lRS:wait()
671+
    return fp
672
end
673
function mesh(Mesh,part,meshtype,meshid,offset,scale)
674-
wait(.1)
674+
    local mesh=it(Mesh)
675-
----
675+
    mesh.Parent=part
676-
spawn(function()
676+
    if Mesh=="SpecialMesh" then
677-
for i = 1,20 do
677+
        mesh.MeshType=meshtype
678-
Part1.Transparency = Part1.Transparency - 1/Numb
678+
        mesh.MeshId=meshid
679-
lRS:wait()
679+
680
    mesh.Offset=offset
681
    mesh.Scale=scale
682-
------------------------------------------------
682+
    return mesh
683
end
684
function weld(parent,part0,part1,c0,c1)
685-
local L = function()
685+
    local weld=it("Weld")
686-
------------------------------------------------
686+
    weld.Parent=parent
687-
spawn(function()
687+
    weld.Part0=part0
688-
for i = 1,20 do
688+
    weld.Part1=part1
689-
Part3a.Transparency = Part3a.Transparency + 1/Numb
689+
    weld.C0=c0
690-
lRS:wait()
690+
    weld.C1=c1
691
    return weld
692
end
693-
wait(.1)
693+
 
694-
----
694+
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Handle",Vector3.new(0.432347655, 1.46774554, 0.432347715))
695-
spawn(function()
695+
HandleWeld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994874, 0, 0, 0, 1),CFrame.new(-0.0238761902, -0.643738747, 0.951609612, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279))
696-
for i = 1,20 do
696+
mesh("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.435486168, 0.907830358))
697-
Part2a.Transparency = Part2a.Transparency + 1/Numb
697+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
698-
lRS:wait()
698+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579845, -0.147186279, 1.96928692, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
699
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
700
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
701-
wait(.1)
701+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38580227, -1.4786582, -0.0490608215, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
702-
----
702+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
703-
spawn(function()
703+
Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 1.07937324, 1.37374437))
704-
for i = 1,20 do
704+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.791760921, 0.547310829, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
705-
Part1a.Transparency = Part1a.Transparency + 1/Numb
705+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
706-
lRS:wait()
706+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490608215, -1.96923208, 6.3858161, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
707
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
708
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
709-
------------------------------------------------
709+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.665903091, 1.19417429, 7.27876043, -0.707097769, 3.49879265e-005, 0.707116127, 0.707115829, 3.41534615e-005, 0.707098126, 4.43859108e-007, 1.00000119, -5.03361225e-005))
710-
------------------------------------------------
710+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
711-
spawn(function()
711+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
712-
for i = 1,20 do
712+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490589142, -0.483884811, 0.00761604309, -1, 4.46888748e-007, -1.03144195e-008, -2.45221941e-008, 4.87565994e-005, 1.00000048, 3.18062263e-007, 1.00000119, -5.02169132e-005))
713-
Part3a.Transparency = Part3a.Transparency - 1/Numb
713+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
714-
lRS:wait()
714+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.7662425))
715
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 1.02356577, -1.61146116, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
716
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 1))
717-
wait(.1)
717+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
718-
----
718+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.441556931, 1.57671928, 8.05396271, -1, 4.46891647e-007, 4.92917671e-008, 3.50839642e-008, 4.87565994e-005, 1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
719-
spawn(function()
719+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
720-
for i = 1,20 do
720+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 1.17749763, 0.432347715))
721-
Part2a.Transparency = Part2a.Transparency - 1/Numb
721+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.742664337, 5.35547161, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
722-
lRS:wait()
722+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.907830358))
723
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
724
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490608215, -1.96928167, 0.694499969, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
725-
wait(.1)
725+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
726-
----
726+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.45311451))
727-
spawn(function()
727+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245313644, -1.96931839, -1.95488787, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
728-
for i = 1,20 do
728+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
729-
Part1a.Transparency = Part1a.Transparency - 1/Numb
729+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
730-
lRS:wait()
730+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.539680481, 1.67485046, 7.26895666, -1, 4.46891647e-007, 4.92917671e-008, 3.50839642e-008, 4.87565994e-005, 1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
731
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
732
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
733-
------------------------------------------------
733+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38580036, 0.0490589142, -1.87116051, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
734
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
735
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
736-
spawn(R)
736+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 1.57762623, -1.18428707, -1, 5.03652586e-007, -9.78606565e-008, 3.74831302e-007, 1.00000119, -5.90085983e-005, 1.12062189e-007, -5.75780869e-005, -1.00000048))
737-
spawn(L)
737+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
738-
end;
738+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
739
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.96923208, 6.3858161, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
740-
newRay = function(start,face,range,wat)
740+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
741-
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
741+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
742-
	local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
742+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694484234, -0.147184372, 1.96928787, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
743-
	return rey,hit,pos
743+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
744
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
745
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(1.03910494, -0.382684708, 7.51424408, -2.45105412e-008, 4.87565994e-005, 1.00000048, 1, -4.46888748e-007, 1.03027666e-008, 3.18062291e-007, 1.00000119, -5.02169132e-005))
746-
Pulse = function(Parent, Angle, Sc, Increase)
746+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
747-
local Rng = Instance.new('Part',Parent)
747+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
748-
Rng.FormFactor = 3
748+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579798, -1.9692874, 0.2453022, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
749-
Rng.Size = Vector3.new(.2,.2,.2)
749+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
750-
Rng.BrickColor = BrickColor.new(SecondaryColor)
750+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
751-
Rng.Anchored = true
751+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -2.50901222, 1.22480965, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
752-
Rng.CFrame = Parent.CFrame*Angle
752+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 0.680872798))
753-
local Msh = Instance.new('SpecialMesh',Rng)
753+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
754-
Msh.MeshId = 'rbxassetid://3270017'
754+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490589142, -2.75432682, -1.02857161, -1, 5.93067284e-007, 5.20292858e-008, -3.78288192e-008, -4.87565994e-005, -1.00000048, -4.64237644e-007, -1.00000119, 5.02169132e-005))
755-
Msh.Scale = Sc
755+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
756-
spawn(function()
756+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
757-
for i = 1,Increase do
757+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50904942, 0.245313644, -0.541429996, -9.46957712e-008, -4.87565994e-005, -1.00000048, -1, 4.46894546e-007, 1.08903606e-007, 3.18062291e-007, 1.00000119, -5.02169132e-005))
758-
Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
758+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.680874527, 0.226957589))
759-
Rng.Transparency = Rng.Transparency + 1/Increase
759+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
760-
lRS:wait()
760+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.343439102, -1.5767169, 6.38582945, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
761
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
762-
Rng:Destroy()
762+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
763
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 3.49106264, 1.18428373, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
764-
end;
764+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
765
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
766-
FaceMouse = function()
766+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147186279, -2.50899839, 1.27389431, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
767-
	local Torso = torso
767+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
768-
local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
768+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
769-
local torso = Char:FindFirstChild'Torso'
769+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38580227, 1.47865772, 0.245313644, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
770-
if torso then
770+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
771-
torsoPos = torso.CFrame.p
771+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
772-
dir = (mouse.Hit.p - torsoPos).unit
772+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.343439102, -1.77297306, 6.38581324, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
773-
torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
773+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
774-
end;end;
774+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.177495))
775
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2453022, -1.13522863, -1.61146402, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
776-
CheckIfLanded = function()
776+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 1))
777-
local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
777+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
778-
local Ignore = {}
778+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.1966908, -0.245315552, 0.889906406, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
779-
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
779+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
780-
   if v.Character ~= nil then
780+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
781-
      Ignore[#Ignore+1] = v.Character
781+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.54163361, -1.13123608, 8.05396271, 0.707097888, -3.48687172e-005, -0.707116067, -0.70711571, -3.42428684e-005, -0.707098246, 3.17420216e-007, 1.00000119, -5.03361225e-005))
782-
   end
782+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
783
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
784-
local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
784+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669485, -0.245315552, 0.595514774, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
785-
if Hit == nil then return false,nil end
785+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
786-
return true,Hit
786+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
787-
end;
787+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.27386522, -2.65620232, 0.245300293, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
788
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
789-
CL = function()
789+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
790-
local C = CheckIfLanded()
790+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -2.26369762, -0.541428089, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
791-
if C == false then 
791+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.680874527, 0.226957589))
792-
DebounceState = false
792+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
793-
dk = false
793+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147186279, -1.87110519, 6.38581657, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
794-
DBP = false
794+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
795-
Flyin = false
795+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
796-
return end
796+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.245300293, -1.87116098, 0.694499969, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
797-
end;
797+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
798
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
799-
local acos = math.acos
799+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669199, -0.637798309, 0.889904499, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
800-
local sqrt = math.sqrt
800+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
801-
local Vec3 = Vector3.new
801+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
802-
local fromAxisAngle = CFrame.fromAxisAngle
802+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 4.27608109, 0.889903545, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
803
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
804-
toAxisAngle = function(CFr)
804+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
805-
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
805+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38580036, -0.245313644, 1.87116003, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
806-
        local Angle = math.acos((R00+R11+R22-1)/2)
806+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
807-
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
807+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
808-
        A = A == 0 and 0.00001 or A
808+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.96927261, 3.54016185, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
809-
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
809+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
810-
        B = B == 0 and 0.00001 or B
810+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
811-
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
811+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694486141, 0.2453022, 1.57677746, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
812-
        C = C == 0 and 0.00001 or C
812+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
813-
        local x = (R21-R12)/sqrt(A)
813+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
814-
        local y = (R02-R20)/sqrt(B)
814+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014063, 1.77303791, -0.245304108, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
815-
        local z = (R10-R01)/sqrt(C)
815+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
816-
        return Vec3(x,y,z),Angle
816+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.432347655, 0.588748991, 0.432347715))
817
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.66859579, 0.301133633, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
818
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.680872858))
819-
Crown = function()
819+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
820-
local P = Instance.new('Part',VortexGauntlet)
820+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.27608013, 1.18427896, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
821-
P.FormFactor = 3
821+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
822-
P.Material = 'Neon'
822+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
823-
P.CanCollide = false
823+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -2.75432062, -0.541444778, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
824-
P.Anchored = true
824+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.680874527, 0.226957589))
825-
P.Size = Vector3.new(2,2,2)
825+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
826-
local M = Instance.new('SpecialMesh',P)
826+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579655, -1.5767684, -0.147186279, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
827-
M.MeshId = 'rbxassetid://20329976'
827+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
828-
return P,M
828+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
829-
end;
829+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147184372, -1.13523054, -0.875501633, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
830
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832325, 0.68087256))
831-
LerpCFrame = function(CFrame1,CFrame2,Num)
831+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
832-
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
832+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(1.23536968, -0.529888153, 7.51424789, -2.45105412e-008, 4.87565994e-005, 1.00000048, 1, -4.46888748e-007, 1.03027666e-008, 3.18062291e-007, 1.00000119, -5.02169132e-005))
833-
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
833+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958111, 1))
834
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
835
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245313644, -1.77297831, 6.38581324, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
836-
ApplyTrig = function(Num,Func)
836+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
837-
        local Min,Max = Func(0),Func(1)
837+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
838-
        local i = Func(Num)
838+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147186279, -1.47860289, 6.38581514, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
839-
        return (i-Min)/(Max-Min)
839+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
840
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.588747501))
841
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 0.287633419, 0.154826164, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
842-
getm = function(obj)
842+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
843-
if obj:IsA'Part' then
843+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
844-
return obj:GetMass()
844+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.47232723, 1.1842947, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
845
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
846-
print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
846+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
847-
return 0
847+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579798, 0.147184372, -1.77303362, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
848
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
849-
end;
849+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
850
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490627289, -1.1352334, 2.34741116, -1, 3.87281432e-007, -5.43378356e-008, 6.85484807e-008, -4.91440296e-005, -1.00000048, -2.58457248e-007, -1.00000119, 5.06043434e-005))
851-
isnormal = function(plr)
851+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
852-
if plr:FindFirstChild'Torso' then
852+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
853-
if getm(plr.Torso) > 4 then
853+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 2.16637135, -0.59552145, -1, 5.03652586e-007, -9.78606565e-008, 3.74831302e-007, 1.00000119, -5.90085983e-005, 1.12062189e-007, -5.75780869e-005, -1.00000048))
854-
return false
854+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
855
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
856
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50901365, 0.441551208, -1.02857399, -2.58317846e-006, -4.78029251e-005, -1.00000048, 1, -5.96029224e-007, -2.59738044e-006, -4.67077939e-007, -1.00000119, 4.92632389e-005))
857-
return true
857+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
858-
end;
858+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
859
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.343439102, -1.6748538, 6.38581324, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
860-
Crater = function(Torso,Radius)
860+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
861-
        spawn(function()
861+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
862-
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
862+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669056, -0.441566467, 0.889873505, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
863-
        local Ignore = {}
863+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.680874228, 0.226957604))
864-
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
864+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
865-
                if v.Character ~= nil then
865+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2453022, -1.87109709, 6.38581371, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
866-
                        Ignore[#Ignore+1] = v.Character
866+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
867
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.37374437))
868
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.889888287, 2.70605993, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
869-
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
869+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 1))
870-
        if Hit == nil then return end
870+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.7662425))
871-
        local Parts = {}
871+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -0.742720604, -1.61145926, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
872-
        for i = 1,360,40 do
872+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 1))
873-
                local P = Instance.new("Part",VortexGauntlet)
873+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
874-
                P.Anchored = true
874+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38580227, 0.147171021, 1.47865772, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
875-
                P.FormFactor = "Custom"
875+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
876-
                P.BrickColor = Hit.BrickColor
876+
Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 1.07937324, 1.37374437))
877-
                P.Material = Hit.Material
877+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.791760921, 0.547310829, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
878-
                P.TopSurface = "Smooth"
878+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.0793705))
879-
                P.BottomSurface = "Smooth"
879+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.59549427, 2.85327172, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
880-
                P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
880+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 1))
881-
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
881+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
882-
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
882+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.541453838, -0.343442917, 2.75432682, 3.11322225e-007, 1.00000119, -5.87999821e-005, -1, 4.40155929e-007, 1.19739425e-007, 1.05533914e-007, 5.73694706e-005, 1.00000048))
883-
                if math.random(0,5) == 0 then -- rubble
883+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
884-
                        local P = Instance.new("Part",Torso.Parent)
884+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.588747501))
885-
                        P.Anchored = true
885+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -0.203001022, 0.154825211, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
886-
                        P.FormFactor = "Custom"
886+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
887-
                        P.BrickColor = Hit.BrickColor
887+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
888-
                        P.Material = Hit.Material
888+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.54164124, -1.32749319, 8.05396652, 0.707097888, -3.48687172e-005, -0.707116067, -0.70711571, -3.42428684e-005, -0.707098246, 3.17420216e-007, 1.00000119, -5.03361225e-005))
889-
                        P.TopSurface = "Smooth"
889+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
890-
                        P.BottomSurface = "Smooth"
890+
Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.588748991, 0.686872184))
891-
                        P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
891+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 1.62586546, 2.838027, 1, 6.56904035e-007, -8.54040309e-007, 8.39773065e-007, 5.33163548e-005, 1.00000048, 7.85775228e-007, -1.00000119, 5.47766685e-005))
892-
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
892+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
893-
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
893+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
894
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38581562, 0.2453022, 1.57677174, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
895
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
896-
        for i = 0,1,0.05 do
896+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.588748991, 1.7662425))
897-
                for i2,v in pairs(Parts) do
897+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.343442917, -1.62586355, -1.61146402, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
898-
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
898+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 1, 1))
899
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
900-
                wait(0.02)
900+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490627289, 2.29831171, -0.68013978, -1, 7.83419068e-007, 3.55170016e-007, -6.54571295e-007, -1.00000119, 5.92768192e-005, 3.40984968e-007, 5.78463078e-005, 1.00000048))
901
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
902-
        for i,v in pairs(Parts) do
902+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 2.84561276))
903-
                if v[1].Size.X > 2.1 then
903+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.38047361, 6.38581276, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
904-
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
904+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
905
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
906-
                v[1].Anchored = false
906+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.813092232, -1.03410339, 8.01469326, 0.707098067, 3.42428684e-005, 0.707115889, 0.707115531, -3.48985195e-005, -0.707098365, 3.29195359e-007, 1.00000119, -5.03361225e-005))
907
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
908-
        for i = 0,1,0.05 do
908+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
909-
                for i2,v in pairs(Parts) do
909+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 5.0610857, 0.889895916, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
910-
                        v[1].Transparency = i
910+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
911-
                        if i == 1 then
911+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
912-
                                v[1]:Destroy()
912+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694484711, -0.245313644, 1.87116098, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
913-
                        elseif i >= 0.25 then
913+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
914-
                                v[1].CanCollide = false
914+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
915-
                        end
915+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -2.950562, 1.42107105, 1, -5.93067057e-007, -4.65370036e-008, -3.23365512e-008, -4.87565994e-005, -1.00000048, 4.64237701e-007, 1.00000119, -5.02169132e-005))
916
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
917-
                wait(0.02)
917+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
918
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.66860676, 1.18429279, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
919-
        Parts = nil
919+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
920
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
921
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.714970589, -1.1322422, 7.22968769, 0.707098067, 3.42428684e-005, 0.707115889, 0.707115531, -3.48985195e-005, -0.707098365, 3.29195359e-007, 1.00000119, -5.03361225e-005))
922
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
923-
LazorBeam = function()
923+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
924-
DebounceState = true
924+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.67490387, 0.694500923, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
925-
DBP = true
925+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
926-
dk = true
926+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
927-
Trans(4)
927+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(1.23536968, -0.235519409, 7.51424789, -2.45105412e-008, 4.87565994e-005, 1.00000048, 1, -4.46888748e-007, 1.03027666e-008, 3.18062291e-007, 1.00000119, -5.02169132e-005))
928-
local Bool = TakeJuice(25)
928+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958111, 1))
929-
if Bool == false then return end
929+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
930-
local S = NewSound(hed,164102008,1.5,1)
930+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669461, -0.490633011, 0.59551239, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
931-
S:Play()
931+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.907832325, 0.226957604))
932-
for i = 1,30 do
932+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
933-
FaceMouse()
933+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.294372559, -0.449383259, -0.692103148, -1, 6.05387072e-007, -3.68178448e-008, 3.73051137e-007, 0.707064152, -0.707151592, -3.00909818e-007, -0.707151115, -0.707062602))
934-
Char.Humanoid.WalkSpeed = 5
934+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
935-
llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
935+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
936-
rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
936+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.343437195, -2.50902224, 1.22481298, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
937-
law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
937+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 0.680872798))
938-
raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
938+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.461185604, 0.432347715, 0.784996629))
939-
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
939+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0343418121, -0.104858875, 2.90233016, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
940-
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
940+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
941-
lRS:wait()
941+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
942
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(1.43161774, -0.382684708, 7.51424408, -2.45105412e-008, 4.87565994e-005, 1.00000048, 1, -4.46888748e-007, 1.03027666e-008, 3.18062291e-007, 1.00000119, -5.02169132e-005))
943-
Trans(6)
943+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
944-
wait(.05)
944+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
945-
for i = 1,30 do
945+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.44156456, -1.67484713, 7.56333065, 1, -4.46884371e-007, 9.97237137e-008, 1.13931456e-007, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
946-
FaceMouse()
946+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
947-
HandleParts(Main,i/75)
947+
Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.588748991, 1.7662425))
948-
local ang = rad(math.random(-360,360))
948+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -1.62586355, -1.61146402, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
949-
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
949+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.588748813, 0.432347715))
950-
lRS:wait()
950+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 0.0423226357, 0.498250484, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
951
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.226957589))
952
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
953-
local Beam = Cylinder:Clone()
953+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490837097, -0.537950993, -2.26368427, 1, -5.83602514e-007, 2.18954085e-007, -4.54788051e-007, -1.00000119, 5.90085983e-005, 2.33150899e-007, -5.75780869e-005, -1.00000048))
954-
Beam.mot:Destroy()
954+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
955-
Beam.Parent = VortexGauntlet
955+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
956-
Beam.Mesh.Scale = Vector3.new(1,1,1)
956+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669747, -0.834083557, 0.301120758, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
957-
Beam.Anchored = true
957+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
958-
--local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
958+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
959-
local Count = 0
959+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694484711, 1.87116098, -0.147171021, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
960-
--Pulse()
960+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
961-
--wait(.5)
961+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
962-
--spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
962+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50900507, -1.42107391, -0.441551208, -1.837117e-006, -4.78029251e-005, -1.00000048, -7.05506295e-007, -1.00000119, 4.92632389e-005, -1, 8.34422053e-007, 1.85130671e-006))
963-
--spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
963+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
964-
local S = NewSound(Beam,228343271,.95,1)
964+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
965-
S:Play()
965+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.441556931, -2.50901222, 1.22480965, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
966-
local S = NewSound(Beam,231917744,.95,1)
966+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 0.680872738))
967-
S:Play()
967+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
968-
local S = NewSound(hed,154454228,1,1)
968+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694489002, -0.343442917, -1.47865105, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
969-
--S:Play()
969+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
970-
local Tbl = {Main, Char, Beam}
970+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
971-
local Angl = 0
971+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.69448328, -1.96928787, 0.245300293, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
972-
for i = 1,60 do
972+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
973-
Angl = Angl+rad(30)
973+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
974-
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
974+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490608215, 0.631049156, -2.64176512, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
975-
Trans(2)
975+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
976-
local ang = rad(math.random(-360,360))
976+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.75643003))
977-
spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
977+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -1.89372039, 0.867925167, 1, -3.81058499e-007, -8.9002981e-008, -2.31236939e-007, -0.707139194, -0.707074523, 1.25466727e-007, 0.707076073, -0.70713979))
978-
FaceMouse()
978+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
979-
Count = Count + i
979+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 1.6681174))
980-
FaceMouse()
980+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.18425035, 2.55887699, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
981-
Count = Count + i
981+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 1))
982-
local StartPos = (Main.CFrame*CF(0,0,0))
982+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
983-
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
983+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.294376373, 0.0806875229, 1.10842729, -1, 5.11558653e-007, 5.70222696e-008, -2.40349664e-007, -0.707064152, 0.707151532, 3.00909903e-007, 0.707151055, 0.707062721))
984-
local P = Instance.new('Part')
984+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
985-
table.insert(Tbl,P)
985+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
986-
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
986+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(2.50900507, -1.42107153, 0.539680481, -1.11077917e-007, 4.87565994e-005, 1.00000048, -3.50192465e-007, -1.00000119, 5.02169132e-005, 1, -4.79014773e-007, 9.68718012e-008))
987-
local ph
987+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
988-
local mag
988+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.96249199))
989-
if Hit then
989+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.539680481, -2.50901651, 0.390750885, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
990-
if Hit and Hit.Parent:FindFirstChild'Humanoid' then
990+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
991-
local h = dmg(Hit,9,3)
991+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
992
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490837097, -2.16555643, 0.537970543, 1, -5.93067057e-007, -4.65370036e-008, -3.23365512e-008, -4.87565994e-005, -1.00000048, 4.64237701e-007, 1.00000119, -5.02169132e-005))
993-
if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
993+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
994-
local bv = Instance.new('BodyVelocity',Hit)
994+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
995-
local hih = 50000
995+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694487572, -1.57677746, -0.147186279, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
996-
bv.maxForce = Vector3.new(hih,hih,hih)
996+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
997-
bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
997+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
998-
spawn(function()
998+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245313644, -1.6748538, 6.38581324, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
999-
wait(.1)
999+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1000-
bv:Destroy()
1000+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1001
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.86483383, 1.18428659, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1002
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1003-
if Hit.CanCollide == false then
1003+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1004-
table.insert(Tbl,Hit)
1004+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.5401485, -1.47866344, -0.0490589142, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1005
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1006-
--Count = (StartPos.p-Hit.CFrame.p).magnitude
1006+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1007-
P.Parent = VortexGauntlet
1007+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490608215, -0.350220203, -2.64176798, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1008-
P.FormFactor = 3
1008+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
1009-
P.TopSurface,P.BottomSurface = 10,10
1009+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1010-
P.Size = Vector3.new(2,2,2)
1010+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(8.05392838, 1.53261375, 0.191354752, 3.18018664e-007, 1.00000119, -5.87999821e-005, 9.46984926e-008, 5.73694706e-005, 1.00000048, 1, -4.46851743e-007, -1.08903585e-007))
1011-
P.Anchored = true
1011+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1012-
P.Position = Pos
1012+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1013-
P.BrickColor = BrickColor.new(SecondaryColor)
1013+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-7.51423454, 0.235517502, -1.03916979, -2.58459181e-007, -1.00000119, 5.87999821e-005, -1, 3.87285354e-007, -1.03109041e-008, 2.45194229e-008, -5.73694706e-005, -1.00000048))
1014-
P.Transparency = .2
1014+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1015-
P.CanCollide = false
1015+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1016-
P.Material = Enum.Material.Neon
1016+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694484711, 0.0490589142, -1.87116098, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1017-
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1017+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1018-
spawn(function()
1018+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1019-
local C = 40
1019+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147184372, -1.47863054, 3.54016161, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1020-
for i = 1,C do
1020+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1021-
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1021+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1022-
P.Transparency = P.Transparency + 1/C
1022+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.294372559, 0.0568704605, 1.08461213, -1, 5.11558653e-007, 5.70222696e-008, -2.40349664e-007, -0.707064152, 0.707151532, 3.00909903e-007, 0.707151055, 0.707062721))
1023-
lRS:wait()
1023+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1024-
end;
1024+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1025-
P:Destroy()
1025+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(2.50900507, -1.42107153, 0.539680481, -1.11077917e-007, 4.87565994e-005, 1.00000048, -3.50192465e-007, -1.00000119, 5.02169132e-005, 1, -4.79014773e-007, 9.68718012e-008))
1026
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1027-
mag = (Main.CFrame.p-Pos).magnitude
1027+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1028
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147186279, -1.87115479, 0.694500923, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1029-
mag = (Main.CFrame.p-Pos).magnitude
1029+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1030
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1031-
local Down = 0--.125
1031+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.85244274, 1.22480917, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1032-
Beam.Size = Vector3.new(mag,2.5,2.5)  --//Beam.Size.Y-Down,Beam.Size.Z-Down) 
1032+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.680872798))
1033-
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1033+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1034-
Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
1034+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490837097, 0.145457268, -2.26368189, -1, 7.58299052e-007, 1.08852319e-007, 6.2946566e-007, 1.00000119, -5.87999821e-005, -9.46655376e-008, -5.73694706e-005, -1.00000048))
1035-
--// print(hit.Name)
1035+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1036-
torso.Anchored = false
1036+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1037-
lRS:wait()
1037+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014874, 0.147174835, 1.47866106, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1038-
--BTouch:disconnect()
1038+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1039-
end--]]
1039+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1040-
torso.Anchored = false
1040+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.245300293, -1.47865295, 0.6945014, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1041-
spawn(function()
1041+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1042-
local C = 40
1042+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 2.84561276))
1043-
for i = 1,C do
1043+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.38050604, 3.54015994, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1044-
	pcall(function()
1044+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
1045-
Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
1045+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1046
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-7.51423168, -0.529888153, 1.43168259, -3.20809306e-007, -1.00000119, 5.87999821e-005, 1, -4.49635564e-007, 1.03145474e-008, -2.45194229e-008, 5.73694706e-005, 1.00000048))
1047-
pcall(function()
1047+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1048-
Beam.Transparency = Beam.Transparency + 1/C
1048+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1049
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50902605, -1.42107821, 0.44156456, 1.11077917e-007, -4.87565994e-005, -1.00000048, -2.85932202e-007, -1.00000119, 5.02169132e-005, -1, 4.14754425e-007, -9.68685754e-008))
1050-
lRS:wait()
1050+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1051-
end;Beam:Destroy()
1051+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1052-
DBP = false
1052+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694488049, 1.47865915, 0.245315552, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
1053
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1054-
wait(.1)
1054+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1055-
dk = false
1055+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(2.50901127, -1.42107344, -0.343437195, -1.1107786e-007, 4.87565994e-005, 1.00000048, -3.50192494e-007, -1.00000119, 5.02169132e-005, 1, -4.7901483e-007, 9.68717444e-008))
1056-
DebounceState = false
1056+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1057
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1058
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.54166603, -1.2293663, 6.72925854, 0.707097888, -3.48687172e-005, -0.707116067, -0.70711571, -3.42428684e-005, -0.707098246, 3.17420216e-007, 1.00000119, -5.03361225e-005))
1059-
BeamThrust = function()
1059+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1060-
DBP = true
1060+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1061-
DebounceState = true
1061+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579988, -1.87116051, 0.343439102, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1062-
dk = true
1062+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1063-
Flyin = true
1063+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1064-
Keyz.R = true
1064+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -2.75431156, 1.42107296, 1, -5.93067057e-007, -4.65370036e-008, -3.23365512e-008, -4.87565994e-005, -1.00000048, 4.64237701e-007, 1.00000119, -5.02169132e-005))
1065-
local C,Below = CheckIfLanded()
1065+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1066-
if C == false then 
1066+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1067-
DebounceState = false
1067+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490818024, -2.16555786, 0.341711044, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1068-
dk = false
1068+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.680872798))
1069-
DBP = false
1069+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1070-
Flyin = false
1070+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694487095, 0.147184372, -1.77303648, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1071-
return end
1071+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1072-
for i = 1,9 do
1072+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1073-
--FaceMouse()
1073+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.67488289, 3.54015994, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1074-
HandleParts(Main, i/75)
1074+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1075-
HandleParts(Main2,i/75)
1075+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1076-
Char.Humanoid.WalkSpeed = 7
1076+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(2.5089941, -1.42107391, 0.34344101, -1.11077917e-007, 4.87565994e-005, 1.00000048, -3.50192465e-007, -1.00000119, 5.02169132e-005, 1, -4.79014773e-007, 9.68718012e-008))
1077-
torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
1077+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1078-
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
1078+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1079-
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
1079+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147184372, -1.87113667, 3.54016066, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1080-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
1080+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1081-
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
1081+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1082-
hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
1082+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014897, 1.47866106, 0.245315552, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
1083-
lRS:wait()
1083+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1084
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1085-
wait(.05)
1085+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014444, 0.0490570068, -1.87116718, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1086-
--for i = 1,30 do
1086+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1087-
HandleParts(Main,1.5)
1087+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Bright red","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1088-
HandleParts(Main2,1.5)
1088+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(8.05392933, -0.191354752, 1.82700491, 3.11322225e-007, 1.00000119, -5.87999821e-005, -1, 4.40155929e-007, 1.19739425e-007, 1.05533914e-007, 5.73694706e-005, 1.00000048))
1089-
local ang = rad(math.random(-360,360))
1089+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1090-
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
1090+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
1091-
lRS:wait()
1091+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.36180878, 1.2738905, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1092-
--end
1092+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958111, 1))
1093-
local S = NewSound(Main,231917744,.95,1)
1093+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1094-
S:Play()
1094+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.77302837, 0.6945014, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1095-
local S = NewSound(Main2,231917744,.95,1)
1095+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1096-
S:Play()
1096+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1097-
local S = NewSound(Main,231917744,.95,1)
1097+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-7.51423073, -1.43168259, -0.235519409, -3.1798163e-007, -1.00000119, 5.87999821e-005, 1.13912478e-007, -5.73694706e-005, -1.00000048, 1, -4.46802744e-007, 9.97075205e-008))
1098-
--:Play()
1098+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1099-
local S = NewSound(Main2,231917744,.95,1)
1099+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1100-
--S:Play()
1100+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2453022, -1.13521957, -0.875504017, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1101-
local S = NewSound(Main,231917744,.95,1)
1101+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832325, 0.68087256))
1102-
--S:Play()
1102+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1103-
local S = NewSound(Main2,231917744,.95,1)
1103+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.77300739, 3.54015589, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1104-
--S:Play()
1104+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1105-
local Loop = NewSound(torso,194908109,1,1)
1105+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1106-
Loop.Looped = true
1106+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.57675743, 3.54016066, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1107-
Loop:Play()
1107+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1108-
Trans(2)
1108+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1109-
local H = 0
1109+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.27386999, -0.2453022, -2.36181974, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1110-
local Beam = Cylinder:Clone()
1110+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1111-
Beam.mot:Destroy()
1111+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1112-
Beam.Name = 'BEAMM'
1112+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.294372559, 0.692106962, -0.0568642616, -1, 6.05404409e-007, 3.10511211e-007, 5.46503543e-007, 0.707139015, 0.707074642, 1.27459003e-007, 0.707076252, -0.707139552))
1113-
Beam.Parent = VortexGauntlet
1113+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1114-
Beam.Mesh.Scale = Vector3.new(1,1,1)
1114+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
1115-
Beam.Anchored = true
1115+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.6397686, -1.22936916, 7.26893377, 0.707097888, -3.48687172e-005, -0.707116067, -0.70711571, -3.42428684e-005, -0.707098246, 3.17420216e-007, 1.00000119, -5.03361225e-005))
1116-
local Beam2 = Beam:Clone()
1116+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1117-
Beam2.Parent = VortexGauntlet2
1117+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.177495))
1118-
local Count = 0
1118+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147184372, -1.13524342, -1.6114583, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1119-
local bv = Instance.new('BodyVelocity',torso)
1119+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 1))
1120-
bv.Name = 'localbv'
1120+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1121-
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1121+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.147174835, -1.96926403, 3.54016185, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1122-
local Tbl = {Main, Char, Beam, Beam2}
1122+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1123-
local Angl = 0
1123+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1124-
repeat
1124+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.67488289, 3.54015899, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1125-
local Bool2 = TakeJuice(25)
1125+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1126-
if Bool2 == false then break end
1126+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.432347655, 0.588748991, 0.432347715))
1127-
for i = 1,45/2 do
1127+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 3.88357353, 0.301130295, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1128-
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
1128+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.680872858))
1129-
torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
1129+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1130-
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
1130+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 5.06108475, 1.18427896, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1131-
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
1131+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1132-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
1132+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Really red","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1133-
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
1133+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50901461, -0.0490589142, -0.541426659, -9.46957712e-008, -4.87565994e-005, -1.00000048, -1, 4.46894546e-007, 1.08903606e-007, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1134-
hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
1134+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.680874527, 0.226957589))
1135-
Angl = Angl+rad(30)
1135+
Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 2.55124497, 0.588747501))
1136-
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
1136+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -0.0558166504, -0.433925629, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1137-
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
1137+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1138-
FaceMouse()
1138+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50901222, -1.42107344, 0.245321274, -1.837117e-006, -4.78029251e-005, -1.00000048, -7.05506295e-007, -1.00000119, 4.92632389e-005, -1, 8.34422053e-007, 1.85130671e-006))
1139-
H = H+.4
1139+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1140-
bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
1140+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1141-
--wait()
1141+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2943573, 0.715921402, -0.080678463, -1, 6.05404409e-007, 3.10511211e-007, 5.46503543e-007, 0.707139015, 0.707074642, 1.27459003e-007, 0.707076252, -0.707139552))
1142-
--Trans(4)
1142+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1143-
local S = NewSound(hed,145099824,1,1)
1143+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1144-
--S:Play()
1144+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.541457176, -0.245313644, 2.75432682, -3.11322196e-007, -1.00000119, 5.90085983e-005, 1, -4.40154651e-007, -9.80572565e-008, 8.38518233e-008, 5.75780869e-005, 1.00000048))
1145-
--Trans(6)
1145+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1146-
--FaceMouse()
1146+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1147-
Count = Count + 25
1147+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014421, -0.245315552, 1.87116718, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1148-
local StartPos = (Main.CFrame*CF(0,0,0))
1148+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1149-
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
1149+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1150-
local P = Instance.new('Part')
1150+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50901508, 1.02857304, -0.343446732, -3.44488672e-006, -4.81307507e-005, -1.00000048, 3.7769712e-007, 1.00000119, -4.95910645e-005, 1, -5.06690526e-007, -3.45909302e-006))
1151-
table.insert(Tbl,P)
1151+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1152-
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
1152+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1153-
local ph
1153+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014349, -1.96930313, 0.245304108, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1154-
local mag
1154+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1155-
local StartPos2 = (Main2.CFrame*CF(0,0,0))
1155+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1156-
local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
1156+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.75431681, 1.22483969, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1157-
local P2 = Instance.new('Part')
1157+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.680872798))
1158-
local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
1158+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.37374437))
1159-
local mag2
1159+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -2.06742668, 0.0963764191, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1160-
if Hit then
1160+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 1))
1161-
if Hit.CanCollide == false then Tbl[Hit] = Hit end
1161+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1162-
P.Parent = VortexGauntlet
1162+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694487572, -1.47865915, -0.0490608215, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1163-
P.FormFactor = 3
1163+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1164-
P.TopSurface,P.BottomSurface = 10,10
1164+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.432347655, 1.37374759, 0.432347715))
1165-
P.Size = Vector3.new(2,2,2)
1165+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 4.27608585, 0.595516682, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1166-
P.Anchored = true
1166+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.680872858))
1167-
P.Position = Pos
1167+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.588748991, 1.7662425))
1168-
P.BrickColor = BrickColor.new(SecondaryColor)
1168+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245313644, -1.62587166, -1.61146212, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1169-
P.Transparency = .2
1169+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 1, 1))
1170-
P.CanCollide = false
1170+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1171-
P.Material = Enum.Material.Neon
1171+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.57678032, 0.694500923, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1172-
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1172+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1173-
spawn(function()
1173+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1174-
local C = 40
1174+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 3.68730807, 1.18429136, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1175-
for i = 1,C do
1175+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1176-
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1176+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1177-
P.Transparency = P.Transparency + .8/C
1177+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.27386951, 2.36181927, 0.147186279, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
1178-
lRS:wait()
1178+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1179-
end;
1179+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1180-
game.Debris:AddItem(P,10)
1180+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.69448328, -1.87116718, 0.34344101, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1181-
spawn(function()
1181+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1182-
wait(2)
1182+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1183-
P.BrickColor = BrickColor.Black()
1183+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490589142, -1.96927261, 3.54016185, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1184
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1185
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1186-
mag = (Main.CFrame.p-Pos).magnitude
1186+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.541446686, -0.245315552, -2.26369286, 3.34473356e-007, 1.00000119, -5.87999821e-005, 1, -4.63309902e-007, -1.68503149e-007, -1.54298974e-007, -5.73694706e-005, -1.00000048))
1187
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1188-
mag = (Main.CFrame.p-Pos).magnitude
1188+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1189
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669032, -0.539684296, 1.18426561, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1190-
if Hit2 then
1190+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
1191-
P2.Parent = VortexGauntlet2
1191+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.432347655, 0.588748991, 0.432347715))
1192-
P2.FormFactor = 3
1192+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 4.66858578, 0.889900208, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1193-
P2.TopSurface,P.BottomSurface = 10,10
1193+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.680872858))
1194-
P2.Size = Vector3.new(2,2,2)
1194+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1195-
P2.Anchored = true
1195+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669771, -0.245315552, 0.301145077, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1196-
P2.Position = Pos2
1196+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
1197-
P2.BrickColor = BrickColor.new(SecondaryColor)
1197+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1198-
P2.Transparency = .2
1198+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014397, -1.87116718, 0.34344101, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1199-
P2.CanCollide = false
1199+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1200-
P2.Material = Enum.Material.Neon
1200+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1201-
P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1201+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490627289, -1.02355766, 2.64175844, 1, -1.13017222e-008, -7.91671823e-007, 7.77441755e-007, 4.84883785e-005, 1.00000048, 1.17563076e-007, -1.00000119, 4.99486923e-005))
1202-
spawn(function()
1202+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
1203-
local C = 40
1203+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Lime green","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1204-
for i = 1,C do
1204+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(8.05392647, -0.103023529, -1.53262234, 3.34473356e-007, 1.00000119, -5.87999821e-005, 1, -4.63309902e-007, -1.68503149e-007, -1.54298974e-007, -5.73694706e-005, -1.00000048))
1205-
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1205+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1206-
P2.Transparency = P2.Transparency + .8/C
1206+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1207-
lRS:wait()
1207+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014063, 0.147182465, -1.77304411, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1208-
end;
1208+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1209-
game.Debris:AddItem(P2,10)
1209+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1210-
spawn(function()
1210+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.57675695, 3.54016113, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1211-
wait(2)
1211+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1212-
P2.BrickColor = BrickColor.Black()
1212+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1213
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.294372559, -1.08461046, 0.449367523, -1, 5.81013978e-007, 1.47227425e-007, -4.13802127e-007, -0.707139015, -0.707074642, -2.25677297e-007, -0.707076252, 0.707139552))
1214
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1215-
mag2 = (Main2.CFrame.p-Pos2).magnitude
1215+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1216
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 4.27608585, 0.301128387, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1217-
mag2 = (Main2.CFrame.p-Pos2).magnitude
1217+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1218
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1219-
local Down = 0
1219+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2943573, -1.10842776, 0.47317791, -1, 5.81013978e-007, 1.47227425e-007, -4.13802127e-007, -0.707139015, -0.707074642, -2.25677297e-007, -0.707076252, 0.707139552))
1220-
Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) 
1220+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1221-
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1221+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1222-
Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
1222+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.5401473, 0.245304108, 1.57678747, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1223-
Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) 
1223+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1224-
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1224+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1225-
Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
1225+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245313644, -1.57672119, 6.38582945, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1226-
--// print(hit.Name)
1226+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1227-
torso.Anchored = false
1227+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1228-
lRS:wait()
1228+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.245304108, -1.47863007, 3.5401597, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1229-
DBP = false
1229+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1230-
--BTouch:disconnect()
1230+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1231-
--end--]]
1231+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 3.88358545, 1.18429613, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1232
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1233-
torso.Anchored = false
1233+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.96249199))
1234-
until Keyz.R == false wait()
1234+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.441566467, 2.50903749, 0.390751839, -1, 4.46891647e-007, 4.92917671e-008, 3.50839642e-008, 4.87565994e-005, 1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1235-
ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
1235+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
1236-
ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
1236+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1237-
ypcall(function()torso['localbv']:Destroy()end)
1237+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014659, -1.57678795, -0.147184372, -3.17553969e-007, -1.00000119, 5.87999821e-005, 2.45077985e-008, -5.73694706e-005, -1.00000048, 1, -4.46380227e-007, 1.03026991e-008))
1238-
DebounceState = false
1238+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1239-
ypcall(function() Loop:Destroy() end)
1239+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1240-
wait(.2)
1240+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.441556931, 1.77297735, 8.05396557, -1, 4.46891647e-007, 4.92917671e-008, 3.50839642e-008, 4.87565994e-005, 1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1241-
dk = false
1241+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1242-
wait(1.8)
1242+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1243-
Flyin = false
1243+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490531921, 3.49107122, 0.301146984, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1244-
DBP = false
1244+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1245-
end;
1245+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1246
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.2453022, -1.47860289, 6.38581467, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1247-
ForceField = function()
1247+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1248-
DebounceState = true
1248+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1249-
dk = true
1249+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669056, -0.245315552, 1.18426561, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1250-
Keyz.Q = true
1250+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
1251-
local Bool = TakeJuice(15)
1251+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1252-
if Bool == false then return end
1252+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669461, -0.735940933, 0.59551239, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1253-
local Count = 0
1253+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.226958096, 0.680872738))
1254-
for i = 1,20 do
1254+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1255-
	hum.WalkSpeed = 0
1255+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.12285614, -0.810565948, 6.72925806, 0.707097888, -3.48687172e-005, -0.707116067, -0.70711571, -3.42428684e-005, -0.707098246, 3.17420216e-007, 1.00000119, -5.03361225e-005))
1256-
	Count = Count + rad(30)
1256+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1257-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1257+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1258-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1258+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.96928167, 0.694500446, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1259-
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1259+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1260-
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1260+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1261-
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1261+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.61050987, 1.07523632, 8.00489521, -0.707098067, -3.42428684e-005, -0.707115889, -0.707115531, 3.49879265e-005, 0.707098365, 3.71347738e-007, 1.00000119, -5.03659248e-005))
1262-
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1262+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1263-
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1263+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1264-
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1264+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 4.07983494, 1.18428326, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1265-
	lRS:wait()
1265+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1266
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1267-
local NewA = 0
1267+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.16555119, 1.17575836, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1268-
local FF = Instance.new('Part',VortexGauntlet)
1268+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.680874228, 1))
1269-
FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
1269+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1270-
FF.Size = Vector3.new(5,5,5)
1270+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.77301359, 3.54015589, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1271-
FF.Anchored,FF.CanCollide = true,false
1271+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1272-
FF.Color = BrickColor.new(SecondaryColor).Color
1272+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1273-
FF.Material,FF.Transparency = 'Neon',.7
1273+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-6.38579845, -0.34344101, -1.47865248, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1274-
local ang = rad(math.random(-360,360))
1274+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1275-
FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
1275+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1276-
local FT = FF.Touched:connect(function(Hit)
1276+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.343439102, -1.57671022, 8.34834385, 1, -4.46884371e-007, 9.97237137e-008, 1.13931456e-007, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1277-
	local h = dmg(Hit,30,100)
1277+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1278
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1279-
hum.WalkSpeed = 0
1279+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694486141, 1.77303457, -0.245300293, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
1280-
local Loop = NewSound(torso,238032904,1,1)
1280+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1281-
Loop.Looped = true
1281+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1282-
Loop:Play()
1282+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, -1.42104483, -2.85244846, 1, -5.83602514e-007, 2.18954085e-007, -4.54788051e-007, -1.00000119, 5.90085983e-005, 2.33150899e-007, -5.75780869e-005, -1.00000048))
1283-
for i = 1,15 do
1283+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1284-
	local Inc = 1
1284+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1285-
	Count = Count+rad(30)
1285+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.343439102, -1.77296782, 8.34834576, 1, -4.46884371e-007, 9.97237137e-008, 1.13931456e-007, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1286-
	NewA = NewA + rad(3)
1286+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1287-
	HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
1287+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1288-
	HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
1288+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.147171021, -1.96922827, 6.38581371, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1289-
	FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
1289+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1290-
	FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
1290+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1291-
	lRS:wait()
1291+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-7.51423454, 1.03916979, 0.529888153, -3.05380524e-007, -1.00000119, 5.87999821e-005, 3.50952547e-008, 5.73694706e-005, 1.00000048, -1, 4.34210165e-007, 4.93010717e-008))
1292
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1293-
FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
1293+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1294-
DebounceState = false
1294+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.343439102, -1.67485523, 7.0236311, 1, -4.46884371e-007, 9.97237137e-008, 1.13931456e-007, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1295-
ypcall(function()Loop:Destroy()end)
1295+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1296-
spawn(function()
1296+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1297-
wait(5)
1297+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 0.104875565, 0.694504738, -1, 4.46888748e-007, -1.03144195e-008, -2.45221941e-008, 4.87565994e-005, 1.00000048, 3.18062263e-007, 1.00000119, -5.02169132e-005))
1298-
	local N = 150	
1298+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
1299-
	for i = 1,N do
1299+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1300-
		FF.Transparency = FF.Transparency + (1)/(N)
1300+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-8.05392933, -0.103021622, 1.82700682, -3.11322196e-007, -1.00000119, 5.90085983e-005, 1, -4.40154651e-007, -9.80572565e-008, 8.38518233e-008, 5.75780869e-005, 1.00000048))
1301-
		lRS:wait()
1301+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1302-
	end
1302+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1303-
	FT:disconnect()
1303+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.34344101, -1.57677126, 0.694500446, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1304-
	FF:Destroy()
1304+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1305
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
1306-
hum.WalkSpeed = .5
1306+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.245300293, -2.50899744, 1.27389288, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1307-
for i = 1,10 do
1307+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 1))
1308-
	HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
1308+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1309-
	HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
1309+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50900507, 1.02857828, 0.343431473, -3.44488672e-006, -4.81307507e-005, -1.00000048, 3.7769712e-007, 1.00000119, -4.95910645e-005, 1, -5.06690412e-007, -3.45909325e-006))
1310-
	lRS:wait()
1310+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1311
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1312-
dk = false
1312+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 3.49106789, 0.595517159, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1313
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1314
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1315-
Spikez = function()
1315+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490608215, 0.35022068, -2.34740973, -1, 5.06501863e-007, 1.52921388e-007, 1.38716672e-007, 4.91440296e-005, 1.00000048, 3.77667334e-007, 1.00000119, -5.06043434e-005))
1316-
	local Bool = TakeJuice(50)
1316+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
1317-
if Bool == false then return end
1317+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 2.84561276))
1318-
local C = CheckIfLanded()
1318+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -1.38052273, 0.694500446, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1319-
if C == false then 
1319+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 1))
1320-
DebounceState = false
1320+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1321-
dk = false
1321+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.294376373, -0.473195553, -0.71591568, -1, 6.05387072e-007, -3.68178448e-008, 3.73051137e-007, 0.707064152, -0.707151592, -3.00909818e-007, -0.707151115, -0.707062602))
1322-
DBP = false
1322+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.907832682, 0.90783006))
1323-
Flyin = false
1323+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1324-
return end
1324+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -2.50901842, 1.22481108, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1325-
dk = true
1325+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.453916222, 0.680872738))
1326-
DebounceState = true
1326+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1327-
local Laugh = NewSound(hed,221057812,1.3,1)
1327+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.67490387, 0.694500446, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1328-
--Laugh:Play()
1328+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1329-
for i = 1,10 do
1329+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1330-
hum.WalkSpeed = 2
1330+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 5.06109333, 0.595511913, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1331-
torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
1331+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1332-
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
1332+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1333-
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1333+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.764038086, 1.19418287, 6.7390604, -0.707097769, 3.49879265e-005, 0.707116127, 0.707115829, 3.41534615e-005, 0.707098126, 4.43859108e-007, 1.00000119, -5.03361225e-005))
1334-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
1334+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1335-
llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
1335+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1336-
hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
1336+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 2.46075344, -0.301148415, -1, 5.03652586e-007, -9.78606565e-008, 3.74831302e-007, 1.00000119, -5.90085983e-005, 1.12062189e-007, -5.75780869e-005, -1.00000048))
1337-
lRS:wait()
1337+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
1338
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.432347655, 0.588748991, 0.432347715))
1339-
local Drill_sfx = NewSound(Main,188959272,1.25,.2)
1339+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, 3.88356614, 0.889912128, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1340-
Drill_sfx:Play()
1340+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 1, 0.680872858))
1341-
local Count = 0
1341+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1342-
for i = 1,55 do
1342+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669032, -0.392501831, 1.18426561, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1343-
hum.WalkSpeed = 0
1343+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 0.453916222, 0.226957604))
1344-
Count = Count + rad(30)
1344+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1345-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
1345+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014707, -0.343442917, -1.47866058, -2.90589298e-007, -1.00000119, 5.87999821e-005, -1, 4.19412089e-007, -6.991894e-008, 8.41255599e-008, -5.73694706e-005, -1.00000048))
1346-
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1346+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1347-
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1347+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.55123901))
1348-
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1348+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.65619135, 1.27388859, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1349-
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1349+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958111, 1))
1350-
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1350+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1351-
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
1351+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.441556931, 1.67486477, 6.72926092, -1, 4.46891647e-007, 4.92917671e-008, 3.50839642e-008, 4.87565994e-005, 1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1352-
lRS:wait()
1352+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1353
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.784996629))
1354-
spawn(function()
1354+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -0.301120758, 3.00045681, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1355-
for i = 1,35 do
1355+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 1))
1356-
--local Bool2 = TakeJuice(1)
1356+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1357-
--if Bool2 == false then break end
1357+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.245304108, -1.87113667, 3.54016066, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1358-
local P = Cone:Clone()
1358+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1359-
P.Parent = VortexGauntlet
1359+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1360-
P.Color = BrickColor.new(SecondaryColor).Color
1360+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490627289, -0.742734432, 2.64176559, -1, 8.82553365e-007, 7.91620323e-007, -7.77434252e-007, -4.91440296e-005, -1.00000048, -7.53687004e-007, -1.00000119, 5.06043434e-005))
1361-
P.mot:Destroy()
1361+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.907832682, 0.680872738))
1362-
P.Anchored = true
1362+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1363-
P.Size = Vector3.new(3,15,3)
1363+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50900459, -0.343442917, -0.541424751, -9.46957712e-008, -4.87565994e-005, -1.00000048, -1, 4.46894546e-007, 1.08903606e-007, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1364-
P.CanCollide = false
1364+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.680874527, 0.226957589))
1365-
local PT = P.Touched:connect(function(Hit)
1365+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1366-
local h = dmg(Hit,13,15)
1366+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.764011383, 1.09605169, 8.06375217, -0.707097769, 3.49879265e-005, 0.707116127, 0.707115829, 3.41534615e-005, 0.707098126, 4.43859108e-007, 1.00000119, -5.03361225e-005))
1367
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1368-
P.Mesh.Scale = Vector3.new(2,15,2)
1368+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1369-
local Pos = torso.Position
1369+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 1.87200308, -0.889911175, -1, 5.03652586e-007, -9.78606565e-008, 3.74831302e-007, 1.00000119, -5.90085983e-005, 1.12062189e-007, -5.75780869e-005, -1.00000048))
1370-
P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
1370+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.680874228, 0.680872738))
1371-
spawn(function()
1371+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1372-
game.Debris:AddItem(P,10)
1372+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014468, -0.147184372, 1.96930313, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1373-
wait(6)
1373+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1374-
local LV = 50
1374+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1375-
for i = 1,LV do
1375+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.147186279, -1.47865295, 0.694500923, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1376-
P.Transparency = P.Transparency + 1/LV
1376+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1377-
lRS:wait()
1377+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1378
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 5.06109333, 0.301119328, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1379-
P:Destroy()
1379+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1380
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.784996629))
1381-
local PC = P.CFrame.p
1381+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.61053324, 1.17336941, 6.68018913, -0.707098067, -3.42428684e-005, -0.707115889, -0.707115531, 3.49879265e-005, 0.707098365, 3.71347738e-007, 1.00000119, -5.03659248e-005))
1382-
spawn(function()
1382+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1383-
local Pt = Instance.new('Part',VortexGauntlet)
1383+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1384-
Pt.FormFactor = 3
1384+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490818024, -2.26368475, 0.341706753, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1385-
Pt.TopSurface,P.BottomSurface = 10,10
1385+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.680872798))
1386-
Pt.Size = Vector3.new(2,2,2)
1386+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1387-
Pt.Anchored = true
1387+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.245315552, -1.77303028, 0.694502354, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1388-
Pt.Position = Pos
1388+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1389-
local Clrz = {
1389+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1390-
PrimaryColor;
1390+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.54014444, 1.87116718, -0.147174835, -3.18063314e-007, -1.00000119, 5.87999821e-005, 3.50953684e-008, 5.73694706e-005, 1.00000048, -1, 4.46892955e-007, 4.9300418e-008))
1391-
SecondaryColor;
1391+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1392-
ThirdColor;
1392+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1393-
};
1393+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.813094139, -1.23036385, 8.01469421, 0.707098067, 3.42428684e-005, 0.707115889, 0.707115531, -3.48985195e-005, -0.707098365, 3.29195359e-007, 1.00000119, -5.03361225e-005))
1394-
local Cl = Clrz[math.random(1,#Clrz)]
1394+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1395-
Pt.Color = BrickColor.new(Cl).Color
1395+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1396-
Pt.Transparency = .2
1396+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490837097, -2.16555357, -0.145475388, -1, 5.93067284e-007, 5.20292858e-008, -3.78288192e-008, -4.87565994e-005, -1.00000048, -4.64237644e-007, -1.00000119, 5.02169132e-005))
1397-
Pt.CanCollide = false
1397+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1398-
Pt.Material = Enum.Material.Neon
1398+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.490623981, 0.432347715))
1399-
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1399+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-3.19669747, -0.539684296, 0.301120758, -3.18063314e-007, -1.00000119, 5.87999821e-005, 1, -4.46892955e-007, -4.92917493e-008, 3.50866856e-008, 5.73694706e-005, 1.00000048))
1400-
P.Color = BrickColor.new(Cl).Color
1400+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.453915119, 1, 0.226957604))
1401-
spawn(function()
1401+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.55123925, 0.432347715, 0.432347715))
1402-
local C = 40
1402+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.27386522, -0.147186279, 2.65620184, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1403-
for i = 1,C do
1403+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1404-
--Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
1404+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1405-
Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
1405+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490589142, 3.49106383, 0.889908791, 1, -3.28492746e-007, -2.35756062e-007, 1.99652547e-007, 1.00000119, -5.87999821e-005, 2.21543942e-007, 5.73694706e-005, 1.00000048))
1406-
Pt.Transparency = Pt.Transparency + .8/C
1406+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.45391649, 0.680872858))
1407-
lRS:wait()
1407+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1408-
end;
1408+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-2.50901937, -0.245321274, -1.02857685, -2.58317846e-006, -4.78029251e-005, -1.00000048, 1, -5.96029224e-007, -2.59738044e-006, -4.67077939e-007, -1.00000119, 4.92632389e-005))
1409-
game.Debris:AddItem(Pt,10)
1409+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.453915209, 0.226958096, 0.226957589))
1410
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0.5,"Toothpaste","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1411
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.541447163, 2.26368523, 0.343442917, 3.18018664e-007, 1.00000119, -5.87999821e-005, 9.46984926e-008, 5.73694706e-005, 1.00000048, 1, -4.46851743e-007, -1.08903585e-007))
1412-
for i = 1,20 do
1412+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.680874527, 0.680872738))
1413-
P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
1413+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1414-
Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
1414+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490570068, 1.02855015, -2.85244894, -1, 7.58299052e-007, 1.08852319e-007, 6.2946566e-007, 1.00000119, -5.87999821e-005, -9.46655376e-008, -5.73694706e-005, -1.00000048))
1415-
lRS:wait()
1415+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1416
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1417
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.764024734, 1.29229784, 8.06375122, -0.707097769, 3.49879265e-005, 0.707116127, 0.707115829, 3.41534615e-005, 0.707098126, 4.43859108e-007, 1.00000119, -5.03361225e-005))
1418
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1419
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(2.84561348, 0.432347715, 0.432347715))
1420-
local Boom = NewSound(Main,133403840,1,1)
1420+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.694488049, 0.147172928, 1.47865915, -3.60331796e-007, -1.00000119, 5.87999821e-005, 1, -4.89164961e-007, -1.08895435e-007, 9.46928367e-008, 5.73694706e-005, 1.00000048))
1421-
Boom:Play()
1421+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1422-
for i = 1,20 do
1422+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.668118))
1423-
hum.WalkSpeed = .5
1423+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.7086463, 1.17337132, 7.21989059, -0.707098067, -3.42428684e-005, -0.707115889, -0.707115531, 3.49879265e-005, 0.707098365, 3.71347738e-007, 1.00000119, -5.03659248e-005))
1424-
torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
1424+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1425-
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
1425+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 0.432347715))
1426-
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1426+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-1.61052322, 1.27147961, 8.00489521, -0.707098067, -3.42428684e-005, -0.707115889, -0.707115531, 3.49879265e-005, 0.707098365, 3.71347738e-007, 1.00000119, -5.03659248e-005))
1427-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
1427+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 0.226957589))
1428-
llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
1428+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Fossil","Part",Vector3.new(0.490622938, 0.432347715, 0.432347715))
1429-
hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
1429+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(-0.0490531921, 0.104857922, 3.34389472, -1, 3.61571296e-007, 1.02468533e-007, 8.82564066e-008, 4.87565994e-005, 1.00000048, 2.32739438e-007, 1.00000119, -5.02169132e-005))
1430-
lRS:wait()
1430+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.226958096, 0.226957589))
1431
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 1.96249199))
1432-
dk = false
1432+
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -2.95057631, 0.390752316, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1433-
DebounceState = false
1433+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.680872858, 0.226958096, 1))
1434-
end;
1434+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.432347655, 0.432347715, 2.84561276))
1435
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.147171021, -1.96928167, 0.694502354, 1, -4.46891647e-007, -4.92917671e-008, -3.50839642e-008, -4.87565994e-005, -1.00000048, 3.18062291e-007, 1.00000119, -5.02169132e-005))
1436-
ChargeEnergy = function()
1436+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.226957604, 0.226958096, 1))
1437-
if Energy == mx then return end
1437+
Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Barrel",Vector3.new(0.432347655, 1.7281816, 0.432347715))
1438-
dk = true
1438+
Barrelweld=weld(m,Handle,Barrel,CFrame.new(0, 0, 0, 1, -3.93950415e-007, -7.33235552e-008, -1.83752363e-007, -0.500038326, -0.866003275, 2.00045037e-007, 0.866004765, -0.500039279),CFrame.new(0.0490570068, -7.23259068, -1.68114424, 1, -4.46850237e-007, -4.93354477e-008, -3.18020852e-007, -1.00000119, 5.02467155e-005, -3.51276483e-008, -4.88162041e-005, -1.00000036))
1439-
DebounceState = true
1439+
mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(0.666200757, 1, 0.666200459))
1440-
Keyz.C = true
1440+
 
1441-
local Count = 0
1441+
ready = false
1442-
local Drill_sfx = NewSound(torso,169445714,1.3,1)
1442+
 
1443-
Drill_sfx.Looped = true
1443+
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
1444-
Drill_sfx:Play()
1444+
local fp = it("Part")
1445-
Drill_sfx.Name = 'DRILLNOIZE'
1445+
fp.formFactor = formfactor
1446-
for i = 1,25 do
1446+
fp.Parent = parent
1447-
hum.WalkSpeed = 5
1447+
fp.Reflectance = reflectance
1448-
Count = Count + rad(30)
1448+
fp.Transparency = transparency
1449-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
1449+
fp.CanCollide = false
1450-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
1450+
fp.Locked=true
1451-
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1451+
fp.BrickColor = brickcolor
1452-
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1452+
fp.Name = name
1453-
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1453+
fp.Size = size
1454-
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1454+
fp.Position = Torso.Position
1455-
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1455+
NoOutline(fp)
1456-
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1456+
fp.Material="SmoothPlastic"
1457-
lRS:wait()
1457+
fp:BreakJoints()
1458
return fp
1459-
while Keyz.C == true do
1459+
1460-
if Energy == mx then Keyz.C = false dk = false DebounceState = false 
1460+
 
1461-
ypcall(function()
1461+
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1462-
torso['DRILLNOIZE']:Destroy()
1462+
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1463
prt.Anchored=true
1464
prt.CFrame=cframe
1465-
hum.WalkSpeed = 0
1465+
msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1466-
spawn(function()Charge(2)end)
1466+
game:GetService("Debris"):AddItem(prt,2)
1467-
Count = Count + rad(30)
1467+
coroutine.resume(coroutine.create(function(Part,Mesh)
1468-
spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
1468+
for i=0,1,delay do
1469-
spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
1469+
swait()
1470-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1470+
Part.CFrame=Part.CFrame
1471-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1471+
Part.Transparency=i
1472-
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1472+
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1473-
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1473+
1474-
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1474+
Part.Parent=nil
1475-
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1475+
end),prt,msh)
1476-
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1476+
1477-
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1477+
 
1478-
lRS:wait()
1478+
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1479
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1480-
end;
1480+
prt.Anchored=true
1481
prt.CFrame=cframe
1482-
Kick = function(dist)
1482+
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1483-
dk = true
1483+
game:GetService("Debris"):AddItem(prt,2)
1484-
DebounceState = true
1484+
coroutine.resume(coroutine.create(function(Part,Mesh)
1485-
local spd = .35
1485+
for i=0,1,delay do
1486-
local Swng = NewSound(rleg,212607246,.9,1)
1486+
swait()
1487-
for i = 1,10 do
1487+
Part.CFrame=Part.CFrame
1488-
FaceMouse()
1488+
Part.Transparency=i
1489-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1489+
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1490-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1490+
1491-
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
1491+
Part.Parent=nil
1492-
raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
1492+
end),prt,msh)
1493-
law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
1493+
1494-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
1494+
 
1495-
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1495+
function LaserBarrage(Prt,Parent)
1496-
lRS:wait()
1496+
attack=true
1497
--so("BeamLockon",Prt,1,1)
1498-
local bv = Instance.new('BodyVelocity',hed)
1498+
local efprt=part(3,Parent,0,0.5,BrickColor.new("Dark stone grey"),"Effect",vt(0.2,0.2,0.2))
1499-
bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1499+
efprt.Anchored=true
1500-
bv.velocity = hed.CFrame.lookVector * 40
1500+
local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
1501-
Swng:Play()
1501+
spread=vt((math.random(0,0)+math.random())*0,(math.random(0,0)+math.random())*0,(math.random(0,0)+math.random())*0)*(Prt.Position-Mouse.Hit.p).magnitude/100
1502-
local chit = true
1502+
--spread=vt(0,0,0)
1503-
local rlt = rleg.Touched:connect(function(Hit)
1503+
coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
1504-
if chit == false then return end
1504+
game:GetService("Debris"):AddItem(Part,6)
1505-
local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
1505+
local TheHit=Mouse.Hit.p
1506-
if h then
1506+
local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
1507-
chit = false
1507+
local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
1508-
local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
1508+
so("Elec",Prt,0.2,1)
1509-
Pcht:Play()
1509+
local tefprt=part(3,workspace,0,1,BrickColor.new("Dark stone grey"),"Effect",vt(0.2,0.2,0.2))
1510-
Pcht:Destroy()
1510+
tefprt.CFrame=cf(pos)
1511-
h.PlatformStand = true
1511+
MagicCircle(BrickColor.new("Hot pink"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
1512-
delay(.2,function()h.PlatformStand = false end)
1512+
so("Elec",tefprt,0.3,1)
1513-
spawn(function()
1513+
game:GetService("Debris"):AddItem(tefprt,3)
1514-
local Pos = (rleg.CFrame*CF(0,-1,0)).p
1514+
Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
1515-
local Pt = Instance.new('Part',VortexGauntlet)
1515+
if(hit.Parent:findFirstChild("Humanoid")~= nil)then
1516-
Pt.FormFactor = 3
1516+
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
1517-
Pt.TopSurface,Pt.BottomSurface = 10,10
1517+
hit.Parent.Humanoid:TakeDamage(9999)
1518-
Pt.Size = Vector3.new(2.1,2.1,2.1)
1518+
1519-
Pt.Anchored = true
1519+
1520-
Pt.Position = Pos
1520+
local mag=(Prt.Position-pos).magnitude
1521-
local Clrz = {
1521+
MagicCylinder(BrickColor.new("Hot pink"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
1522-
PrimaryColor;
1522+
Part.Parent=nil
1523-
SecondaryColor;
1523+
end),efprt,efmsh,spread)
1524-
ThirdColor;
1524+
1525-
};
1525+
 
1526-
local Cl = Clrz[math.random(1,#Clrz)]
1526+
function shoot()
1527-
Pt.Color = BrickColor.new(Cl).Color
1527+
 if ready==true then
1528-
Pt.Transparency = .2
1528+
                attack=true
1529-
Pt.CanCollide = false
1529+
                ready = false
1530-
Pt.Material = Enum.Material.Neon
1530+
LaserBarrage(Barrel,m)
1531-
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1531+
so("http://roblox.com/asset/?id=166535638",Barrel,1,1)
1532-
spawn(function()
1532+
so("http://roblox.com/asset/?id=166535638",Barrel,1,1)
1533-
local C = 40
1533+
                for i=0,1,0.1 do
1534-
for i = 1,C do
1534+
                        swait()
1535-
Pt.Transparency = Pt.Transparency + .8/C
1535+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1536-
lRS:wait()
1536+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(-10),math.rad(0)),.3)
1537-
end;
1537+
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0.3) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.3)
1538-
Pt:Destroy()
1538+
LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.4, -0.8) * angles(math.rad(120), math.rad(0), math.rad(30)), 0.3)
1539
RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
1540
LH.C0=clerp(LH.C0,cf(-1,-1,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(70)),.3)
1541
HandleWeld.C0=clerp(HandleWeld.C0,cf(0,0,.5)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1542
                end
1543-
spawn(function()
1543+
for i=0,1,0.1 do
1544-
wait()
1544+
swait()
1545-
bv:Destroy()
1545+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1546
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-10),math.rad(0)),.3)
1547-
for i = 1,10 do
1547+
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0.3) * angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
1548-
FaceMouse()
1548+
LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.4, -0.8) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
1549-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1549+
RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
1550-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1550+
LH.C0=clerp(LH.C0,cf(-1,-1,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(70)),.3)
1551-
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
1551+
HandleWeld.C0=clerp(HandleWeld.C0,cf(0,0,.5)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1552-
raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
1552+
1553-
law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
1553+
                attack=false
1554-
rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
1554+
1555-
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1555+
1556-
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
1556+
 
1557-
lRS:wait()
1557+
mouse.Button1Down:connect(function()
1558
        pcall(function()
1559-
DebounceState = false
1559+
                shoot()
1560-
rlt:disconnect()
1560+
1561-
wait(.1)
1561+
1562-
dk = false
1562+
 
1563-
DebounceState = false
1563+
mouse.KeyDown:connect(function(k)
1564-
end;
1564+
        k=k:lower()
1565
        if k=='f' then
1566-
DoublePunch = function(spd,cnt,dist)
1566+
                if ready==false then
1567-
dist = dist or 20
1567+
                        ready=true
1568-
dk = true
1568+
                        attack=true
1569-
Keyz.X = true
1569+
                elseif ready==true then
1570-
DebounceState =  true
1570+
                        ready=false
1571-
while Keyz.X do
1571+
                        attack=false
1572-
local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
1572+
1573-
Swng:Play()
1573+
1574-
hum.WalkSpeed = 2
1574+
1575-
local bv = Instance.new('BodyVelocity',hed)
1575+
 
1576-
bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1576+
 
1577-
bv.velocity = hed.CFrame.lookVector * 15
1577+
 
1578-
local chit = true
1578+
local sine = 0
1579-
local rat = rarm.Touched:connect(function(Hit)
1579+
local change = 1
1580-
if chit == false then return end
1580+
local val = 0
1581-
local h = dmg(Hit,7,dist)
1581+
 
1582-
if h then
1582+
while true do
1583-
chit = false
1583+
swait()
1584-
local Pcht = NewSound(Hit,138285836,1.35,2)
1584+
sine = sine + change
1585-
Pcht:Play()
1585+
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
1586-
Pcht:Destroy()
1586+
local velderp=RootPart.Velocity.y
1587-
--h.PlatformStand = true
1587+
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1588-
spawn(function()
1588+
if equipped==true or equipped==false then
1589-
local Pos = (rarm.CFrame*CF(0,-1,0)).p
1589+
if attack==false then
1590-
local Pt = Instance.new('Part',VortexGauntlet)
1590+
idle=idle+1
1591-
Pt.FormFactor = 3
1591+
1592-
Pt.TopSurface,Pt.BottomSurface = 10,10
1592+
idle=0
1593-
Pt.Size = Vector3.new(2.1,2.1,2.1)
1593+
1594-
Pt.Anchored = true
1594+
if idle>=500 then
1595-
Pt.Position = Pos
1595+
if attack==false then
1596-
local Clrz = {
1596+
--Sheath()
1597-
PrimaryColor;
1597+
1598-
SecondaryColor;
1598+
1599-
ThirdColor;
1599+
if RootPart.Velocity.y > 1 and hitfloor==nil then
1600-
};
1600+
Anim="Jump"
1601-
local Cl = Clrz[math.random(1,#Clrz)]
1601+
if attack==false then
1602-
Pt.Color = BrickColor.new(Cl).Color
1602+
Humanoid.WalkSpeed = 16
1603-
Pt.Transparency = .2
1603+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1604-
Pt.CanCollide = false
1604+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1605-
Pt.Material = Enum.Material.Neon
1605+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1606-
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1606+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1607-
spawn(function()
1607+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1608-
local C = 40
1608+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1609-
for i = 1,C do
1609+
1610-
Pt.Transparency = Pt.Transparency + .8/C
1610+
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
1611-
lRS:wait()
1611+
Anim="Fall"
1612-
end;
1612+
if attack==false then
1613-
Pt:Destroy()
1613+
Humanoid.WalkSpeed = 16
1614
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1615
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1616
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1617
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1618-
spawn(function()
1618+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1619-
wait()
1619+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1620-
bv:Destroy()
1620+
1621
elseif torvel<1 and hitfloor~=nil then
1622-
for i = 1,cnt do
1622+
Anim="Idle"
1623-
FaceMouse()
1623+
if attack==false then
1624-
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
1624+
Humanoid.WalkSpeed = 16
1625-
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
1625+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3)
1626-
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
1626+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
1627-
raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
1627+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(70), math.rad(0), math.rad(0)), 0.3)
1628-
law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
1628+
LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.4, -0.8) * angles(math.rad(80), math.rad(0), math.rad(60)), 0.3)
1629-
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
1629+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-5)),.3)
1630-
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1630+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1631-
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
1631+
HandleWeld.C0=clerp(HandleWeld.C0,cf(0,0,.5)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1632-
lRS:wait()
1632+
1633
elseif torvel>2 and hitfloor~=nil then
1634-
rat:disconnect()
1634+
Anim="Walk"
1635-
local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
1635+
if attack==false then
1636-
Swng:Play()
1636+
change=3
1637-
hum.WalkSpeed = 2
1637+
Humanoid.WalkSpeed = 16
1638-
local bv2 = Instance.new('BodyVelocity',hed)
1638+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1639-
bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1639+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1640-
bv2.velocity = hed.CFrame.lookVector * 15
1640+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(70), math.rad(0), math.rad(0)), 0.3)
1641-
local chit2 = true
1641+
LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.4, -0.8) * angles(math.rad(80), math.rad(0), math.rad(60)), 0.3)
1642-
local lat = larm.Touched:connect(function(Hit)
1642+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1643-
if chit2 == false then return end
1643+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1644-
local h = dmg(Hit,7,dist)
1644+
HandleWeld.C0=clerp(HandleWeld.C0,cf(0,0,.5)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1645-
if h then
1645+
1646-
chit = false
1646+
1647-
local Pcht = NewSound(Hit,138285836,1.35,1)
1647+
1648-
Pcht:Play()
1648+
if ready==true then
1649-
Pcht:Destroy()
1649+
Humanoid.WalkSpeed = 5
1650-
--h.PlatformStand = true
1650+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1651-
spawn(function()
1651+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-10),math.rad(0)),.3)
1652-
local Pos = (larm.CFrame*CF(0,-1,0)).p
1652+
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0.3) * angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
1653-
local Pt = Instance.new('Part',VortexGauntlet)
1653+
LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.4, -0.8) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
1654-
Pt.FormFactor = 3
1654+
RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
1655-
Pt.TopSurface,Pt.BottomSurface = 10,10
1655+
LH.C0=clerp(LH.C0,cf(-1,-1,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(70)),.3)
1656-
Pt.Size = Vector3.new(2.1,2.1,2.1)
1656+
HandleWeld.C0=clerp(HandleWeld.C0,cf(0,0,.5)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1657-
Pt.Anchored = true
1657+
1658-
Pt.Position = Pos
1658+
end