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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | print(" this script was converted by An ignorant / zach ") | |
3 | warn(" credits goes to the real creator ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it") | |
11 | local rp = RealPlayer | |
12 | script.Parent = rp.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent then | |
38 | for _,f in pairs(t.Functions) do | |
39 | f(...) | |
40 | end | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=rp then return end | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | if not io.isMouse then | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | for _,t in pairs(CAS.Actions) do | |
56 | for _,k in pairs(t.Keys) do | |
57 | if k==io.KeyCode then | |
58 | t.Function(t.Name,io.UserInputState,io) | |
59 | end | |
60 | end | |
61 | end | |
62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
64 | end | |
65 | end) | |
66 | Event.Parent = NLS([==[ | |
67 | local Player = game:GetService("Players").LocalPlayer | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | ||
70 | local Mouse = Player:GetMouse() | |
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | ||
90 | ----Sandboxed game object that allows the usage of client-side methods and services | |
91 | --Real game object | |
92 | local _rg = game | |
93 | ||
94 | --Metatable for fake service | |
95 | local fsmt = { | |
96 | __index = function(self,k) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then return s[k] end | |
99 | end, | |
100 | __newindex = function(self,k,v) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then s[k]=v end | |
103 | end, | |
104 | __call = function(self,...) | |
105 | local s = rawget(self,"_RealService") | |
106 | if s then return s(...) end | |
107 | end | |
108 | } | |
109 | local function FakeService(t,RealService) | |
110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
111 | return setmetatable(t,fsmt) | |
112 | end | |
113 | ||
114 | --Fake game object | |
115 | local g = { | |
116 | GetService = function(self,s) | |
117 | return self[s] | |
118 | end, | |
119 | Players = FakeService({ | |
120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
121 | },"Players"), | |
122 | UserInputService = FakeService(UIS,"UserInputService"), | |
123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
124 | } | |
125 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
126 | g.service = g.GetService | |
127 | ||
128 | g.RunService = FakeService({ | |
129 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
130 | BindToRenderStep = function(self,name,_,fun) | |
131 | ||
132 | end, | |
133 | UnbindFromRenderStep = function(self,name) | |
134 | self._btrs[name]:Disconnect() | |
135 | end, | |
136 | },"RunService") | |
137 | ||
138 | setmetatable(g,{ | |
139 | __index=function(self,s) | |
140 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
141 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
142 | end, | |
143 | __newindex = fsmt.__newindex, | |
144 | __call = fsmt.__call | |
145 | }) | |
146 | --Changing owner to fake player object to support owner:GetMouse() | |
147 | game,owner = g,g.Players.LocalPlayer | |
148 | end | |
149 | ||
150 | ||
151 | ||
152 | ||
153 | local Player = game:GetService("Players").LocalPlayer | |
154 | local Character = Player.Character | |
155 | local Mouse = Player:GetMouse() | |
156 | --Mouse.TargetFilter = workspace | |
157 | ||
158 | local Head = Character:WaitForChild("Head") | |
159 | local Torso = Character:WaitForChild("Torso") | |
160 | local RootPart = Character:WaitForChild("HumanoidRootPart") | |
161 | local Human = Character:WaitForChild("Humanoid") | |
162 | ||
163 | Human.AutoRotate = false | |
164 | Human.JumpPower = 0 | |
165 | Human.WalkSpeed = 12 | |
166 | ||
167 | ----------------------------------------------------------------------------------------------------------------------- | |
168 | ||
169 | for _, Item in next, Character:GetChildren() do | |
170 | if Item:IsA("CharacterAppearance") then | |
171 | Item:Destroy() | |
172 | end | |
173 | end | |
174 | ||
175 | local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants") | |
176 | Pants.PantsTemplate = "rbxassetid://69232474" | |
177 | Pants.Name = "Pants" | |
178 | Pants.Parent = Character | |
179 | ||
180 | local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt") | |
181 | Shirt.ShirtTemplate = "rbxassetid://69232183" | |
182 | Shirt.Name = "Shirt" | |
183 | Shirt.Parent = Character | |
184 | ||
185 | local Face = Head:WaitForChild("face") | |
186 | Face.Texture = "rbxassetid://112805849" | |
187 | ||
188 | local TShirt = Torso:FindFirstChild("roblox") | |
189 | if TShirt then | |
190 | TShirt:Destroy() | |
191 | end | |
192 | ||
193 | --[[local BodyColors = Character:WaitForChild("Body Colors") | |
194 | BodyColors.HeadColor = BrickColor.new("Light orange") | |
195 | BodyColors.LeftArmColor = BrickColor.new("Light orange") | |
196 | BodyColors.RightArmColor = BrickColor.new("Light orange") | |
197 | BodyColors.TorsoColor = BrickColor.new("Light orange")--]] | |
198 | ||
199 | spawn(function() wait(.5) | |
200 | Head.BrickColor = BrickColor.new("Light orange") | |
201 | Torso.BrickColor = BrickColor.new("Light orange") | |
202 | Character["Left Arm"].BrickColor = BrickColor.new("Light orange") | |
203 | Character["Right Arm"].BrickColor = BrickColor.new("Light orange") | |
204 | end) | |
205 | ||
206 | Character:WaitForChild("Animate"):Destroy() | |
207 | ||
208 | local RJ = RootPart:WaitForChild("RootJoint") | |
209 | RJ:Destroy() | |
210 | RJ = Instance.new("Weld", RootPart) | |
211 | RJ.Part0 = RootPart | |
212 | RJ.Part1 = Torso | |
213 | ||
214 | local Neck = Instance.new("Weld", Torso) | |
215 | Neck.Part0 = Torso | |
216 | Neck.Part1 = Character:WaitForChild("Head") | |
217 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
218 | ||
219 | Torso:WaitForChild("Right Shoulder").Part1 = nil | |
220 | local RS = Instance.new("Weld", Head) | |
221 | RS.Part0 = Head | |
222 | RS.Part1 = Character:WaitForChild("Right Arm") | |
223 | ||
224 | Torso:WaitForChild("Left Shoulder").Part1 = nil | |
225 | local LS = Instance.new("Weld", Head) | |
226 | LS.Part0 = Head | |
227 | LS.Part1 = Character:WaitForChild("Left Arm") | |
228 | ||
229 | local LH = Torso:WaitForChild("Left Hip") | |
230 | LH:Destroy() | |
231 | LH = Instance.new("Weld", Torso) | |
232 | LH.Part0 = Torso | |
233 | LH.Part1 = Character:WaitForChild("Left Leg") | |
234 | ||
235 | local RH = Torso:WaitForChild("Right Hip") | |
236 | RH:Destroy() | |
237 | RH = Instance.new("Weld", Torso) | |
238 | RH.Part0 = Torso | |
239 | RH.Part1 = Character:WaitForChild("Right Leg") | |
240 | ||
241 | local GUN = Instance.new("Part", Character) | |
242 | GUN.CanCollide = false | |
243 | GUN.Size = Vector3.new(1.549, 2.302, 3.814) | |
244 | GUN.Name = "Handle" | |
245 | GUN.Material = Enum.Material.SmoothPlastic | |
246 | ||
247 | local MS = Instance.new("SpecialMesh", GUN) | |
248 | MS.MeshType = Enum.MeshType.FileMesh | |
249 | MS.MeshId = "rbxassetid://450812185" | |
250 | MS.TextureId = "rbxassetid://450812194" | |
251 | ||
252 | local GRIP = Instance.new("Weld", RS.Part1) | |
253 | GRIP.Part0 = RS.Part1 | |
254 | GRIP.Part1 = GUN | |
255 | ||
256 | local SN = Instance.new("Sound", GUN) | |
257 | SN.SoundId = "rbxassetid://341294387" | |
258 | SN.PlaybackSpeed = 0.9 | |
259 | SN.Looped = true | |
260 | SN.Volume = 0 | |
261 | SN:Play() | |
262 | ||
263 | local FL = Instance.new("Part", GUN) | |
264 | FL.BrickColor = BrickColor.Yellow() | |
265 | FL.Transparency = 1 | |
266 | FL.Material = Enum.Material.SmoothPlastic | |
267 | FL.CanCollide = false | |
268 | FL.Size = Vector3.new(1, 3.38, 1) | |
269 | ||
270 | local MS2 = Instance.new("SpecialMesh", FL) | |
271 | MS2.MeshType = Enum.MeshType.FileMesh | |
272 | MS2.MeshId = "rbxassetid://1323306" | |
273 | MS2.Scale = Vector3.new(0.35, 1.9, 0.35) | |
274 | ||
275 | local FLW = Instance.new("Weld", GUN) | |
276 | FLW.Part0 = GUN | |
277 | FLW.Part1 = FL | |
278 | FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028) | |
279 | ||
280 | ----------------------------------------------------------------------------------------------------------------------- | |
281 | ||
282 | local STANCE = { | |
283 | NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652); | |
284 | RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592); | |
285 | LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014); | |
286 | RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929); | |
287 | GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682); | |
288 | } | |
289 | ||
290 | LS.C0 = STANCE.LS | |
291 | RS.C0 = STANCE.RS | |
292 | RJ.C0 = STANCE.RJ | |
293 | GRIP.C0 = STANCE.GRIP | |
294 | ||
295 | local Down = false | |
296 | ||
297 | Mouse.Button1Down:Connect(function() | |
298 | Down = true | |
299 | end) | |
300 | ||
301 | Mouse.Button1Up:Connect(function() | |
302 | Down = false | |
303 | end) | |
304 | ||
305 | math.randomseed(os.time()) | |
306 | ||
307 | local function Taunt() | |
308 | local Taunts = {137542750, 130774824, 130776108, 679798995, 679798810} | |
309 | local Sound = Instance.new("Sound", GUN) | |
310 | local Id = Taunts[math.random(#Taunts)] | |
311 | Sound.TimePosition = Id == 130776108 and 4.2 or 0 | |
312 | Sound.SoundId = "rbxassetid://" .. Id | |
313 | Sound.Volume = 1 | |
314 | Sound.Ended:Connect(function() | |
315 | Sound:Destroy() | |
316 | end) | |
317 | Sound:Play() | |
318 | end | |
319 | ||
320 | Mouse.KeyDown:Connect(function(Key) | |
321 | if Key == string.char(32) then | |
322 | Taunt() | |
323 | end | |
324 | end) | |
325 | ||
326 | ||
327 | ||
328 | local function Shoot() | |
329 | local Bullet = Instance.new("Part") | |
330 | Bullet.Size = Vector3.new(0.3, 0.3, 0.7) | |
331 | Bullet.Transparency = 1 | |
332 | Bullet.CanCollide = false | |
333 | ||
334 | local AntiGravity = Instance.new("BodyForce", Bullet) | |
335 | AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0) | |
336 | ||
337 | local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p | |
338 | Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p) | |
339 | Bullet.Velocity = Bullet.CFrame.lookVector * 300 | |
340 | ||
341 | Bullet.Touched:Connect(function(Hit) | |
342 | if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then | |
343 | Hit.Parent.Humanoid:TakeDamage(5) | |
344 | Bullet:Destroy() | |
345 | end | |
346 | end) | |
347 | ||
348 | Bullet.Parent = workspace | |
349 | game.Debris:AddItem(Bullet, 3) | |
350 | end | |
351 | ||
352 | ||
353 | game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function() | |
354 | GUN.LocalTransparencyModifier = 0 | |
355 | FL.LocalTransparencyModifier = 0 | |
356 | LS.Part1.LocalTransparencyModifier = 0 | |
357 | RS.Part1.LocalTransparencyModifier = 0 | |
358 | end) | |
359 | ||
360 | local Heartbeat, Angle = game:GetService("RunService").Heartbeat | |
361 | ||
362 | while Heartbeat:Wait() do | |
363 | local Angle = tick() * 8 | |
364 | ||
365 | -- Torso lean | |
366 | local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150 | |
367 | local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt) | |
368 | RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1) | |
369 | ||
370 | -- Rotate to face camera | |
371 | local RootPosition = RootPart.Position | |
372 | local Direction = Mouse.Hit.p - RootPosition | |
373 | Direction = Vector3.new(Direction.X, 0, Direction.Z).unit | |
374 | local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0) | |
375 | RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1) | |
376 | ||
377 | -- Neck Angle | |
378 | local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude | |
379 | local Opposite = Mouse.Hit.p.y - Head.Position.y | |
380 | local Pitch = math.asin(Opposite / Hypotenuse) | |
381 | local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0) | |
382 | Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1) | |
383 | ||
384 | -- Legs | |
385 | local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1)) | |
386 | if FlatVelocity.magnitude < 2 then | |
387 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2) | |
388 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2) | |
389 | else | |
390 | local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
391 | local Move = FlatVelocity.unit | |
392 | local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2) | |
393 | OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle)) | |
394 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
395 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15) | |
396 | * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
397 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
398 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15) | |
399 | * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
400 | end | |
401 | ||
402 | -- Shooting | |
403 | if Down then | |
404 | SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3 | |
405 | FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2 | |
406 | FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0) | |
407 | Shoot() | |
408 | else | |
409 | SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15 | |
410 | FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2 | |
411 | end | |
412 | end |