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1 | - | import UnityEngine |
1 | + | using UnityEngine; |
2 | ||
3 | - | class MovementScript (MonoBehaviour): |
3 | + | public class MovementScript : MonoBehaviour { |
4 | public float moveSpeed = 50; | |
5 | - | |
5 | + | |
6 | - | def FixedUpdate() { |
6 | + | public void FixedUpdate() { |
7 | MaybeMove(); | |
8 | - | } |
8 | + | } |
9 | ||
10 | - | def MaybeMove(){ |
10 | + | public void MaybeMove(){ |
11 | Vector3 moveDir = (Input.GetAxisRaw("Horizontal") * Vector3.right) + (Input.GetAxisRaw("Vertical") * Vector3.forward); | |
12 | - | transform.Translate(moveDir.normalized * realSpeed * Time.deltaTime); |
12 | + | transform.Translate(moveDir.normalized * moveSpeed * Time.deltaTime); |
13 | - | } |
13 | + | } |
14 | } |