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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | --Converted with ttyyuu12345's model to script plugin v4 | |
8 | - | --[[Soul Phoenix by Injectioneer]]-- |
8 | + | function sandbox(var,func) |
9 | - | wait(1 / 60) |
9 | + | local env = getfenv(func) |
10 | - | Effects = { } |
10 | + | local newenv = setmetatable({},{ |
11 | - | local Player = game:GetService'Players'.localPlayer |
11 | + | __index = function(self,k) |
12 | - | local Character = Player.Character |
12 | + | if k=="script" then |
13 | - | local Humanoid = Character.Humanoid |
13 | + | return var |
14 | - | local Mouse = Player:GetMouse() |
14 | + | else |
15 | - | local LeftArm = Character["Left Arm"] |
15 | + | return env[k] |
16 | - | local RightArm = Character["Right Arm"] |
16 | + | |
17 | - | local LeftLeg = Character["Left Leg"] |
17 | + | |
18 | - | local RightLeg = Character["Right Leg"] |
18 | + | }) |
19 | - | local Head = Character.Head |
19 | + | setfenv(func,newenv) |
20 | - | local Torso = Character.Torso |
20 | + | return func |
21 | - | local Camera = game.Workspace.CurrentCamera |
21 | + | |
22 | - | local RootPart = Character.HumanoidRootPart |
22 | + | cors = {} |
23 | - | local RootJoint = RootPart.RootJoint |
23 | + | mas = Instance.new("Model",game:GetService("Lighting")) |
24 | - | local attack = false |
24 | + | LocalScript0 = Instance.new("LocalScript") |
25 | - | local Anim = 'Idle' |
25 | + | ParticleEmitter1 = Instance.new("ParticleEmitter") |
26 | - | local attacktype = 1 |
26 | + | ParticleEmitter2 = Instance.new("ParticleEmitter") |
27 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
27 | + | ParticleEmitter3 = Instance.new("ParticleEmitter") |
28 | - | local velocity = RootPart.Velocity.y |
28 | + | ParticleEmitter4 = Instance.new("ParticleEmitter") |
29 | - | local sine = 0 |
29 | + | ParticleEmitter5 = Instance.new("ParticleEmitter") |
30 | - | local change = 1 |
30 | + | ParticleEmitter6 = Instance.new("ParticleEmitter") |
31 | - | local Create = LoadLibrary("RbxUtility").Create |
31 | + | ParticleEmitter7 = Instance.new("ParticleEmitter") |
32 | - | local efc = 0 |
32 | + | ParticleEmitter8 = Instance.new("ParticleEmitter") |
33 | - | local gothit = false |
33 | + | LocalScript9 = Instance.new("LocalScript") |
34 | - | Humanoid.MaxHealth = 100 + (1e19 * math.huge) |
34 | + | NumberValue10 = Instance.new("NumberValue") |
35 | - | Humanoid.Health = Humanoid.MaxHealth |
35 | + | NumberValue11 = Instance.new("NumberValue") |
36 | BoolValue12 = Instance.new("BoolValue") | |
37 | - | Humanoid.DisplayDistanceType = 'None' |
37 | + | ParticleEmitter13 = Instance.new("ParticleEmitter") |
38 | ParticleEmitter14 = Instance.new("ParticleEmitter") | |
39 | - | local naeeym2 = Instance.new("BillboardGui",Head) |
39 | + | ParticleEmitter15 = Instance.new("ParticleEmitter") |
40 | ParticleEmitter16 = Instance.new("ParticleEmitter") | |
41 | - | naeeym2.Size = UDim2.new(5,35,2,15) |
41 | + | ParticleEmitter17 = Instance.new("ParticleEmitter") |
42 | - | naeeym2.StudsOffset = Vector3.new(0,15,0) |
42 | + | ParticleEmitter18 = Instance.new("ParticleEmitter") |
43 | - | naeeym2.Adornee = Head |
43 | + | ParticleEmitter19 = Instance.new("ParticleEmitter") |
44 | ParticleEmitter20 = Instance.new("ParticleEmitter") | |
45 | ParticleEmitter21 = Instance.new("ParticleEmitter") | |
46 | ParticleEmitter22 = Instance.new("ParticleEmitter") | |
47 | LocalScript0.Name = "WarPheonix" | |
48 | - | tecks2.BorderSizePixel = 2 |
48 | + | LocalScript0.Parent = mas |
49 | - | tecks2.Text = "THE COMPLETE BEING" |
49 | + | table.insert(cors,sandbox(LocalScript0,function() |
50 | - | tecks2.Font = Enum.Font.Fantasy |
50 | + | |
51 | - | tecks2.TextSize = 14 |
51 | + | wait(0.2) |
52 | Player = game:GetService("Players").LocalPlayer | |
53 | - | tecks2.TextColor3 = Color3.new(.5,.5,.5) |
53 | + | PlayerGui = Player.PlayerGui |
54 | - | tecks2.TextStrokeColor3 = Color3.new(0,0,0) |
54 | + | Cam = workspace.CurrentCamera |
55 | Backpack = Player.Backpack | |
56 | Character = Player.Character | |
57 | Humanoid = Character.Humanoid | |
58 | - | local m = Create("Model"){ |
58 | + | Mouse = Player:GetMouse() |
59 | - | Parent = Character, |
59 | + | RootPart = Character.HumanoidRootPart |
60 | - | Name = "WeaponModel", |
60 | + | Torso = Character.Torso |
61 | - | } |
61 | + | Head = Character.Head |
62 | RightArm = Character["Right Arm"] | |
63 | - | local Phoenix_Theme = Create'Sound'{ |
63 | + | LeftArm = Character["Left Arm"] |
64 | - | SoundId = 'rbxassetid://462506896', |
64 | + | RightLeg = Character["Right Leg"] |
65 | - | Parent = Character, |
65 | + | LeftLeg = Character["Left Leg"] |
66 | - | Volume = 3, |
66 | + | RootJoint = RootPart.RootJoint |
67 | - | Pitch = 1, |
67 | + | Neck = Torso.Neck |
68 | - | Looped = true |
68 | + | RightShoulder = Torso["Right Shoulder"] |
69 | - | } |
69 | + | LeftShoulder = Torso["Left Shoulder"] |
70 | - | Phoenix_Theme:Play() |
70 | + | RightHip = Torso["Right Hip"] |
71 | LeftHip = Torso["Left Hip"] | |
72 | - | Humanoid.Animator.Parent = nil |
72 | + | local sick = Instance.new("Sound", Character) |
73 | - | Character.Animate.Parent = nil |
73 | + | sick.SoundId = "rbxassetid://1604456093" |
74 | sick.Looped = true | |
75 | - | New = function(Object, Parent, Name, Data) |
75 | + | IT = Instance.new |
76 | - | local Object = Instance.new(Object) |
76 | + | CF = CFrame.new |
77 | - | for Index, Value in pairs(Data or {}) do |
77 | + | VT = Vector3.new |
78 | - | Object[Index] = Value |
78 | + | RAD = math.rad |
79 | C3 = Color3.new | |
80 | - | Object.Parent = Parent |
80 | + | UD2 = UDim2.new |
81 | - | Object.Name = Name |
81 | + | BRICKC = BrickColor.new |
82 | - | return Object |
82 | + | ANGLES = CFrame.Angles |
83 | EULER = CFrame.fromEulerAnglesXYZ | |
84 | COS = math.cos | |
85 | - | function CameraShake(Intensity) |
85 | + | ACOS = math.acos |
86 | - | coroutine.resume(coroutine.create(function() |
86 | + | SIN = math.sin |
87 | - | local Focus = (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude |
87 | + | ASIN = math.asin |
88 | - | Focus = 100 / Intensity + Focus / 150 |
88 | + | ABS = math.abs |
89 | - | for i = math.random(150, 250) / 100, 0, -0.05 do |
89 | + | MRANDOM = math.random |
90 | - | Camera.CFrame = CFrame.new.new(math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus)) |
90 | + | FLOOR = math.floor |
91 | - | swait() |
91 | + | |
92 | - | end |
92 | + | local naeeym2 = Instance.new("BillboardGui",Character) |
93 | - | Camera.CFrame = CFrame.new(0, 0, 0) |
93 | + | |
94 | - | end)) |
94 | + | naeeym2.Size = UDim2.new(5,35,2,35) |
95 | naeeym2.StudsOffset = Vector3.new(0,4.5,0) | |
96 | naeeym2.Adornee = Character.Head | |
97 | - | local newMotor = function(part0, part1, c0, c1) |
97 | + | |
98 | - | local w = Create('Motor'){ |
98 | + | naeeym2.MaxDistance = 200 |
99 | - | Parent = part0, |
99 | + | |
100 | - | Part0 = part0, |
100 | + | |
101 | - | Part1 = part1, |
101 | + | |
102 | - | C0 = c0, |
102 | + | tecks2.BorderSizePixel = 0 |
103 | - | C1 = c1, |
103 | + | tecks2.Text = "The War Phoenix" |
104 | tecks2.Font = "Fantasy" | |
105 | - | return w |
105 | + | tecks2.TextSize = 48 |
106 | tecks2.TextStrokeTransparency = 0 | |
107 | tecks2.TextColor3 = Color3.new(255,255,255) | |
108 | - | function clerp(a, b, t) |
108 | + | tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255) |
109 | - | return a:lerp(b, t) |
109 | + | |
110 | tecks2.Parent = naeeym2 | |
111 | ||
112 | - | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
112 | + | local naeeym3 = Instance.new("BillboardGui",Character) |
113 | - | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
113 | + | naeeym3.AlwaysOnTop = true |
114 | naeeym3.Size = UDim2.new(5,35,2,35) | |
115 | - | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
115 | + | naeeym3.StudsOffset = Vector3.new(0,3,0) |
116 | - | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) |
116 | + | naeeym3.Adornee = Character.Head |
117 | - | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) |
117 | + | naeeym3.Name = "Name" |
118 | - | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) |
118 | + | naeeym3.MaxDistance = 200 |
119 | - | RootJoint.C1 = CFrame.new(0, 0, 0) |
119 | + | local tecks3 = Instance.new("TextLabel",naeeym2) |
120 | - | RootJoint.C0 = CFrame.new(0, 0, 0) |
120 | + | tecks3.BackgroundTransparency = 1 |
121 | - | Torso.Neck.C1 = CFrame.new(0, 0, 0) |
121 | + | tecks3.TextScaled = true |
122 | - | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) |
122 | + | tecks3.BorderSizePixel = 0 |
123 | tecks3.Text = Player.Name | |
124 | - | local rarmc1 = RW.C1 |
124 | + | tecks3.Font = "Fantasy" |
125 | - | local larmc1 = LW.C1 |
125 | + | tecks3.TextSize = 32 |
126 | - | local rlegc1 = RH.C1 |
126 | + | tecks3.TextStrokeTransparency = 1 |
127 | - | local llegc1 = LH.C1 |
127 | + | tecks3.TextColor3 = Color3.new(125/255,125/255,125/255) |
128 | tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255) | |
129 | - | local resetc1 = false |
129 | + | tecks3.Size = UDim2.new(1,0,0.5,0) |
130 | tecks3.Parent = naeeym3 | |
131 | - | function PlayAnimationFromTable(table, speed, bool) |
131 | + | |
132 | - | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
132 | + | |
133 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
133 | + | Animation_Speed = 3 |
134 | - | RW.C0 = clerp(RW.C0, table[3], speed) |
134 | + | Frame_Speed = 0.016666666666666666 |
135 | - | LW.C0 = clerp(LW.C0, table[4], speed) |
135 | + | local Speed = 16 |
136 | - | RH.C0 = clerp(RH.C0, table[5], speed) |
136 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
137 | - | LH.C0 = clerp(LH.C0, table[6], speed) |
137 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
138 | - | if bool == true then |
138 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
139 | - | if resetc1 == false then |
139 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
140 | - | resetc1 = true |
140 | + | local DAMAGEMULTIPLIER = 1 |
141 | - | RootJoint.C1 = RootJoint.C1 |
141 | + | local ANIM = "Idle" |
142 | - | Torso.Neck.C1 = Torso.Neck.C1 |
142 | + | local ATTACK = false |
143 | - | RW.C1 = rarmc1 |
143 | + | local EQUIPPED = false |
144 | - | LW.C1 = larmc1 |
144 | + | local HOLD = false |
145 | - | RH.C1 = rlegc1 |
145 | + | local COMBO = 1 |
146 | - | LH.C1 = llegc1 |
146 | + | local Rooted = false |
147 | local SINE = 0 | |
148 | local KEYHOLD = false | |
149 | local CHANGE = 2 / Animation_Speed | |
150 | local WALKINGANIM = false | |
151 | - | ArtificialHB = Create("BindableEvent", script){ |
151 | + | local VALUE1 = false |
152 | - | Parent = script, |
152 | + | local VALUE2 = false |
153 | - | Name = "Heartbeat", |
153 | + | local ROBLOXIDLEANIMATION = IT("Animation") |
154 | - | } |
154 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
155 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
156 | - | script:WaitForChild("Heartbeat") |
156 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
157 | WEAPONGUI.Name = "Weapon GUI" | |
158 | - | frame = 1 / 30 |
158 | + | local Effects = IT("Folder", Character) |
159 | Effects.Name = "Effects" | |
160 | local ANIMATOR = Humanoid.Animator | |
161 | local ANIMATE = Character.Animate | |
162 | local UNANCHOR = true | |
163 | - | script.Heartbeat:Fire() |
163 | + | local FLIGHT = false |
164 | local BODYPOS, GYRO, FLIGHTRING | |
165 | local PARTICLES = false | |
166 | local WINGS = false | |
167 | local APPLYGYRO = true | |
168 | local DIRECTTURN = false | |
169 | - | script.Heartbeat:Fire() |
169 | + | local PHEONIXCOLOR = C3(0.9, 0.9, 0.9) |
170 | ArtificialHB = Instance.new("BindableEvent", script) | |
171 | ArtificialHB.Name = "ArtificialHB" | |
172 | script:WaitForChild("ArtificialHB") | |
173 | - | script.Heartbeat:Fire() |
173 | + | frame = Frame_Speed |
174 | tf = 0 | |
175 | allowframeloss = false | |
176 | tossremainder = false | |
177 | lastframe = tick() | |
178 | script.ArtificialHB:Fire() | |
179 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
180 | tf = tf + s | |
181 | if tf >= frame then | |
182 | if allowframeloss then | |
183 | script.ArtificialHB:Fire() | |
184 | lastframe = tick() | |
185 | - | function swait(num) |
185 | + | |
186 | - | if num == 0 or num == nil then |
186 | + | |
187 | script.ArtificialHB:Fire() | |
188 | end | |
189 | - | for i = 0, num do |
189 | + | |
190 | end | |
191 | if tossremainder then | |
192 | tf = 0 | |
193 | else | |
194 | tf = tf - frame * math.floor(tf / frame) | |
195 | - | function RemoveOutlines(part) |
195 | + | |
196 | - | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
196 | + | |
197 | end) | |
198 | - | |
198 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
199 | - | CFuncs = { |
199 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
200 | - | ["Part"] = { |
200 | + | |
201 | - | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
201 | + | function PositiveAngle(NUMBER) |
202 | - | local Part = Create("Part"){ |
202 | + | if NUMBER >= 0 then |
203 | - | Parent = Parent, |
203 | + | NUMBER = 0 |
204 | - | Reflectance = Reflectance, |
204 | + | |
205 | - | Transparency = Transparency, |
205 | + | return NUMBER |
206 | - | CanCollide = false, |
206 | + | |
207 | - | Locked = true, |
207 | + | function NegativeAngle(NUMBER) |
208 | - | BrickColor = BrickColor.new(tostring(BColor)), |
208 | + | if NUMBER <= 0 then |
209 | - | Name = Name, |
209 | + | NUMBER = 0 |
210 | - | Size = Size, |
210 | + | |
211 | - | Material = Enum.Material.Neon, |
211 | + | return NUMBER |
212 | - | } |
212 | + | |
213 | - | RemoveOutlines(Part) |
213 | + | function Swait(NUMBER) |
214 | - | return Part |
214 | + | if NUMBER == 0 or NUMBER == nil then |
215 | - | end; |
215 | + | |
216 | - | }; |
216 | + | |
217 | - | |
217 | + | for i = 1, NUMBER do |
218 | - | ["Mesh"] = { |
218 | + | |
219 | - | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
219 | + | |
220 | - | local Msh = Create(Mesh){ |
220 | + | |
221 | - | Parent = Part, |
221 | + | |
222 | - | Offset = OffSet, |
222 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
223 | - | Scale = Scale, |
223 | + | local NEWMESH = IT(MESH) |
224 | - | } |
224 | + | if MESH == "SpecialMesh" then |
225 | - | if Mesh == "SpecialMesh" then |
225 | + | NEWMESH.MeshType = MESHTYPE |
226 | - | Msh.MeshType = MeshType |
226 | + | if MESHID ~= "nil" and MESHID ~= "" then |
227 | - | Msh.MeshId = MeshId |
227 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID |
228 | end | |
229 | - | return Msh |
229 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
230 | - | end; |
230 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID |
231 | - | }; |
231 | + | |
232 | - | |
232 | + | |
233 | - | ["Mesh"] = { |
233 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
234 | - | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
234 | + | NEWMESH.Scale = SCALE |
235 | - | local Msh = Create(Mesh){ |
235 | + | NEWMESH.Parent = PARENT |
236 | - | Parent = Part, |
236 | + | return NEWMESH |
237 | - | Offset = OffSet, |
237 | + | |
238 | - | Scale = Scale, |
238 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
239 | - | } |
239 | + | local NEWPART = IT("Part") |
240 | - | if Mesh == "SpecialMesh" then |
240 | + | NEWPART.formFactor = FORMFACTOR |
241 | - | Msh.MeshType = MeshType |
241 | + | NEWPART.Reflectance = REFLECTANCE |
242 | - | Msh.MeshId = MeshId |
242 | + | NEWPART.Transparency = TRANSPARENCY |
243 | NEWPART.CanCollide = false | |
244 | - | return Msh |
244 | + | NEWPART.Locked = true |
245 | - | end; |
245 | + | NEWPART.Anchored = true |
246 | - | }; |
246 | + | if ANCHOR == false then |
247 | - | |
247 | + | NEWPART.Anchored = false |
248 | - | ["Weld"] = { |
248 | + | |
249 | - | Create = function(Parent, Part0, Part1, C0, C1) |
249 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
250 | - | local Weld = Create("Weld"){ |
250 | + | NEWPART.Name = NAME |
251 | - | Parent = Parent, |
251 | + | NEWPART.Size = SIZE |
252 | - | Part0 = Part0, |
252 | + | NEWPART.Position = Torso.Position |
253 | - | Part1 = Part1, |
253 | + | NEWPART.Material = MATERIAL |
254 | - | C0 = C0, |
254 | + | NEWPART:BreakJoints() |
255 | - | C1 = C1, |
255 | + | NEWPART.Parent = PARENT |
256 | - | } |
256 | + | return NEWPART |
257 | - | return Weld |
257 | + | |
258 | - | end; |
258 | + | local weldBetween = function(a, b) |
259 | - | }; |
259 | + | local weldd = Instance.new("ManualWeld") |
260 | weldd.Part0 = a | |
261 | - | ["Sound"] = { |
261 | + | weldd.Part1 = b |
262 | - | Create = function(id, par, vol, pit) |
262 | + | weldd.C0 = CFrame.new() |
263 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
264 | - | local S = Create("Sound"){ |
264 | + | weldd.Parent = a |
265 | - | Volume = vol, |
265 | + | return weldd |
266 | - | Pitch = pit or 1, |
266 | + | |
267 | - | SoundId = id, |
267 | + | function QuaternionFromCFrame(cf) |
268 | - | Parent = par or workspace, |
268 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
269 | - | } |
269 | + | local trace = m00 + m11 + m22 |
270 | - | wait() |
270 | + | if trace > 0 then |
271 | - | S:play() |
271 | + | local s = math.sqrt(1 + trace) |
272 | - | game:GetService("Debris"):AddItem(S, 25) |
272 | + | local recip = 0.5 / s |
273 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
274 | - | end; |
274 | + | |
275 | - | }; |
275 | + | local i = 0 |
276 | - | |
276 | + | if m00 < m11 then |
277 | - | ["ParticleEmitter"] = { |
277 | + | i = 1 |
278 | - | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) |
278 | + | |
279 | - | local fp = Create("ParticleEmitter"){ |
279 | + | if m22 > (i == 0 and m00 or m11) then |
280 | - | Parent = Parent, |
280 | + | i = 2 |
281 | - | Color = ColorSequence.new(Color1, Color2), |
281 | + | |
282 | - | LightEmission = LightEmission, |
282 | + | if i == 0 then |
283 | - | Size = Size, |
283 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
284 | - | Texture = Texture, |
284 | + | local recip = 0.5 / s |
285 | - | Transparency = Transparency, |
285 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
286 | - | ZOffset = ZOffset, |
286 | + | elseif i == 1 then |
287 | - | Acceleration = Accel, |
287 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
288 | - | Drag = Drag, |
288 | + | local recip = 0.5 / s |
289 | - | LockedToPart = LockedToPart, |
289 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
290 | - | VelocityInheritance = VelocityInheritance, |
290 | + | elseif i == 2 then |
291 | - | EmissionDirection = EmissionDirection, |
291 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
292 | - | Enabled = Enabled, |
292 | + | local recip = 0.5 / s |
293 | - | Lifetime = LifeTime, |
293 | + | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
294 | - | Rate = Rate, |
294 | + | |
295 | - | Rotation = Rotation, |
295 | + | |
296 | - | RotSpeed = RotSpeed, |
296 | + | |
297 | - | Speed = Speed, |
297 | + | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
298 | - | VelocitySpread = VelocitySpread, |
298 | + | local xs, ys, zs = x + x, y + y, z + z |
299 | - | } |
299 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
300 | - | return fp |
300 | + | local xx = x * xs |
301 | - | end; |
301 | + | local xy = x * ys |
302 | - | }; |
302 | + | local xz = x * zs |
303 | local yy = y * ys | |
304 | - | CreateTemplate = { |
304 | + | local yz = y * zs |
305 | - | |
305 | + | local zz = z * zs |
306 | - | }; |
306 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
307 | - | } |
307 | + | |
308 | function QuaternionSlerp(a, b, t) | |
309 | - | function rayCast(Position, Direction, Range, Ignore) |
309 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
310 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
310 | + | local startInterp, finishInterp |
311 | - | end |
311 | + | if cosTheta >= 1.0E-4 then |
312 | if 1 - cosTheta > 1.0E-4 then | |
313 | - | FindNearestTorso = function(pos) |
313 | + | local theta = ACOS(cosTheta) |
314 | - | local list = (game.Workspace:children()) |
314 | + | local invSinTheta = 1 / SIN(theta) |
315 | - | local torso = nil |
315 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
316 | - | local dist = 1000 |
316 | + | finishInterp = SIN(t * theta) * invSinTheta |
317 | - | local temp, human, temp2 = nil, nil, nil |
317 | + | |
318 | - | for x = 1, #list do |
318 | + | startInterp = 1 - t |
319 | - | temp2 = list[x] |
319 | + | finishInterp = t |
320 | - | if temp2.className == "Model" and temp2.Name ~= Character.Name then |
320 | + | |
321 | - | temp = temp2:findFirstChild("Torso") |
321 | + | elseif 1 + cosTheta > 1.0E-4 then |
322 | - | human = temp2:findFirstChild("Humanoid") |
322 | + | local theta = ACOS(-cosTheta) |
323 | - | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then |
323 | + | local invSinTheta = 1 / SIN(theta) |
324 | - | local dohit = true |
324 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
325 | - | if dohit == true then |
325 | + | finishInterp = SIN(t * theta) * invSinTheta |
326 | - | torso = temp |
326 | + | |
327 | - | dist = (temp.Position - pos).magnitude |
327 | + | startInterp = t - 1 |
328 | finishInterp = t | |
329 | end | |
330 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
331 | end | |
332 | - | return torso, dist |
332 | + | function Clerp(a, b, t) |
333 | local qa = { | |
334 | QuaternionFromCFrame(a) | |
335 | - | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
335 | + | |
336 | - | if hit.Parent == nil then |
336 | + | local qb = { |
337 | - | return |
337 | + | QuaternionFromCFrame(b) |
338 | } | |
339 | - | local h = hit.Parent:FindFirstChild("Humanoid") |
339 | + | local ax, ay, az = a.x, a.y, a.z |
340 | - | for _, v in pairs(hit.Parent:children()) do |
340 | + | local bx, by, bz = b.x, b.y, b.z |
341 | - | if v:IsA("Humanoid") then |
341 | + | local _t = 1 - t |
342 | - | h = v |
342 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
343 | end | |
344 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
345 | - | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then |
345 | + | local frame = IT("Frame") |
346 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then |
346 | + | frame.BackgroundTransparency = TRANSPARENCY |
347 | - | if hit.Parent.DebounceHit.Value == true then |
347 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
348 | - | return |
348 | + | frame.Position = POSITION |
349 | frame.Size = SIZE | |
350 | frame.BackgroundColor3 = COLOR | |
351 | - | local c = Create("ObjectValue"){ |
351 | + | frame.BorderColor3 = BORDERCOLOR |
352 | - | Name = "creator", |
352 | + | frame.Name = NAME |
353 | - | Value = game:service("Players").LocalPlayer, |
353 | + | frame.Parent = PARENT |
354 | - | Parent = h, |
354 | + | return frame |
355 | - | } |
355 | + | |
356 | - | game:GetService("Debris"):AddItem(c, .5) |
356 | + | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
357 | - | if HitSound ~= nil and HitPitch ~= nil then |
357 | + | local label = IT("TextLabel") |
358 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
358 | + | label.BackgroundTransparency = 1 |
359 | label.Size = UD2(1, 0, 1, 0) | |
360 | - | local Damage = math.random(minim, maxim) |
360 | + | label.Position = UD2(0, 0, 0, 0) |
361 | - | local blocked = false |
361 | + | label.TextColor3 = TEXTCOLOR |
362 | - | local block = hit.Parent:findFirstChild("Block") |
362 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
363 | - | if block ~= nil then |
363 | + | label.TextTransparency = TRANSPARENCY |
364 | - | if block.className == "IntValue" then |
364 | + | label.FontSize = TEXTFONTSIZE |
365 | - | if block.Value > 0 then |
365 | + | label.Font = TEXTFONT |
366 | - | blocked = true |
366 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
367 | - | block.Value = block.Value - 1 |
367 | + | label.TextScaled = false |
368 | - | print(block.Value) |
368 | + | label.Text = TEXT |
369 | label.Name = NAME | |
370 | label.Parent = PARENT | |
371 | return label | |
372 | - | if blocked == false then |
372 | + | |
373 | - | h.Health = h.Health - Damage |
373 | + | function NoOutlines(PART) |
374 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) |
374 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
375 | end | |
376 | - | h.Health = h.Health - (Damage / 2) |
376 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
377 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) |
377 | + | local NEWWELD = IT(TYPE) |
378 | NEWWELD.Part0 = PART0 | |
379 | - | if Type == "Knockdown" then |
379 | + | NEWWELD.Part1 = PART1 |
380 | - | local hum = hit.Parent.Humanoid |
380 | + | NEWWELD.C0 = C0 |
381 | - | hum.PlatformStand = true |
381 | + | NEWWELD.C1 = C1 |
382 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
382 | + | NEWWELD.Parent = PARENT |
383 | - | swait(1) |
383 | + | return NEWWELD |
384 | - | HHumanoid.PlatformStand = false |
384 | + | |
385 | - | end), hum) |
385 | + | local S = IT("Sound") |
386 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
386 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
387 | - | local bodvol = Create("BodyVelocity"){ |
387 | + | local NEWSOUND |
388 | - | velocity = angle * knockback, |
388 | + | coroutine.resume(coroutine.create(function() |
389 | - | P = 5000, |
389 | + | NEWSOUND = S:Clone() |
390 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
390 | + | NEWSOUND.Parent = PARENT |
391 | - | Parent = hit, |
391 | + | NEWSOUND.Volume = VOLUME |
392 | - | } |
392 | + | NEWSOUND.Pitch = PITCH |
393 | - | local rl = Create("BodyAngularVelocity"){ |
393 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID |
394 | - | P = 3000, |
394 | + | NEWSOUND:play() |
395 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
395 | + | if DOESLOOP == true then |
396 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
396 | + | NEWSOUND.Looped = true |
397 | - | Parent = hit, |
397 | + | |
398 | - | } |
398 | + | repeat |
399 | - | game:GetService("Debris"):AddItem(bodvol, .5) |
399 | + | wait(1) |
400 | - | game:GetService("Debris"):AddItem(rl, .5) |
400 | + | until NEWSOUND.Playing == false |
401 | - | elseif Type == "Normal" then |
401 | + | NEWSOUND:remove() |
402 | - | local vp = Create("BodyVelocity"){ |
402 | + | |
403 | - | P = 500, |
403 | + | end)) |
404 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
404 | + | return NEWSOUND |
405 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
405 | + | |
406 | - | } |
406 | + | function CFrameFromTopBack(at, top, back) |
407 | - | if knockback > 0 then |
407 | + | local right = top:Cross(back) |
408 | - | vp.Parent = hit.Parent.Torso |
408 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
409 | end | |
410 | - | game:GetService("Debris"):AddItem(vp, .5) |
410 | + | function WACKYEFFECT(Table) |
411 | - | elseif Type == "Up" then |
411 | + | local TYPE = Table.EffectType or "Sphere" |
412 | - | local bodyVelocity = Create("BodyVelocity"){ |
412 | + | local SIZE = Table.Size or VT(1, 1, 1) |
413 | - | velocity = Vector3.new(0, 20, 0), |
413 | + | local ENDSIZE = Table.Size2 or VT(0, 0, 0) |
414 | - | P = 5000, |
414 | + | local TRANSPARENCY = Table.Transparency or 0 |
415 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
415 | + | local ENDTRANSPARENCY = Table.Transparency2 or 1 |
416 | - | Parent = hit, |
416 | + | local CFRAME = Table.CFrame or Torso.CFrame |
417 | - | } |
417 | + | local MOVEDIRECTION = Table.MoveToPos or nil |
418 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5) |
418 | + | local ROTATION1 = Table.RotationX or 0 |
419 | - | elseif Type == "DarkUp" then |
419 | + | local ROTATION2 = Table.RotationY or 0 |
420 | local ROTATION3 = Table.RotationZ or 0 | |
421 | - | for i = 0, 1, 0.1 do |
421 | + | local MATERIAL = Table.Material or "Neon" |
422 | - | swait() |
422 | + | local COLOR = Table.Color or C3(1, 1, 1) |
423 | - | Effects.Block.Create(BrickColor.new("Institutional white"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) |
423 | + | local TIME = Table.Time or 45 |
424 | local SOUNDID = Table.SoundID or nil | |
425 | local SOUNDPITCH = Table.SoundPitch or nil | |
426 | - | local bodyVelocity = Create("BodyVelocity"){ |
426 | + | local SOUNDVOLUME = Table.SoundVolume or nil |
427 | - | velocity = Vector3.new(0, 20, 0), |
427 | + | coroutine.resume(coroutine.create(function() |
428 | - | P = 5000, |
428 | + | local PLAYSSOUND = false |
429 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
429 | + | local SOUND |
430 | - | Parent = hit, |
430 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) |
431 | - | } |
431 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
432 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1) |
432 | + | PLAYSSOUND = true |
433 | - | elseif Type == "Snare" then |
433 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
434 | - | local bp = Create("BodyPosition"){ |
434 | + | |
435 | - | P = 2000, |
435 | + | EFFECT.Color = COLOR |
436 | - | D = 100, |
436 | + | local MSH |
437 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
437 | + | if TYPE == "Sphere" then |
438 | - | position = hit.Parent.Torso.Position, |
438 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) |
439 | - | Parent = hit.Parent.Torso, |
439 | + | elseif TYPE == "Block" then |
440 | - | } |
440 | + | MSH = IT("BlockMesh", EFFECT) |
441 | - | game:GetService("Debris"):AddItem(bp, 1) |
441 | + | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) |
442 | - | elseif Type == "Freeze" then |
442 | + | elseif TYPE == "Wave" then |
443 | - | local BodPos = Create("BodyPosition"){ |
443 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) |
444 | - | P = 50000, |
444 | + | elseif TYPE == "Ring" then |
445 | - | D = 1000, |
445 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) |
446 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
446 | + | elseif TYPE == "Slash" then |
447 | - | position = hit.Parent.Torso.Position, |
447 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) |
448 | - | Parent = hit.Parent.Torso, |
448 | + | elseif TYPE == "Round Slash" then |
449 | - | } |
449 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) |
450 | - | local BodGy = Create("BodyGyro") { |
450 | + | elseif TYPE == "Swirl" then |
451 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
451 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) |
452 | - | P = 20e+003, |
452 | + | elseif TYPE == "Skull" then |
453 | - | Parent = hit.Parent.Torso, |
453 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) |
454 | - | cframe = hit.Parent.Torso.CFrame, |
454 | + | elseif TYPE == "Crystal" then |
455 | - | } |
455 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) |
456 | - | hit.Parent.Torso.Anchored = true |
456 | + | |
457 | - | coroutine.resume(coroutine.create(function(Part) |
457 | + | if MSH ~= nil then |
458 | - | swait(1.5) |
458 | + | local MOVESPEED |
459 | - | Part.Anchored = false |
459 | + | if MOVEDIRECTION ~= nil then |
460 | - | end), hit.Parent.Torso) |
460 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME |
461 | - | game:GetService("Debris"):AddItem(BodPos, 3) |
461 | + | |
462 | - | game:GetService("Debris"):AddItem(BodGy, 3) |
462 | + | local GROWTH = SIZE - ENDSIZE |
463 | - | elseif Type == "Body Snatch" then |
463 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
464 | - | if not gothit then |
464 | + | if TYPE == "Block" then |
465 | - | gothit = true |
465 | + | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) |
466 | - | local BodPos = Create("BodyPosition"){ |
466 | + | else |
467 | - | P = 50000, |
467 | + | EFFECT.CFrame = CFRAME |
468 | - | D = 1000, |
468 | + | |
469 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
469 | + | for LOOP = 1, TIME + 1 do |
470 | - | position = hit.Parent.Torso.Position, |
470 | + | Swait() |
471 | - | Parent = hit.Parent.Torso, |
471 | + | MSH.Scale = MSH.Scale - GROWTH / TIME |
472 | - | } |
472 | + | if TYPE == "Wave" then |
473 | - | local BodGy = Create("BodyGyro") { |
473 | + | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) |
474 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
474 | + | |
475 | - | P = 20e+003, |
475 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME |
476 | - | Parent = hit.Parent.Torso, |
476 | + | if TYPE == "Block" then |
477 | - | cframe = hit.Parent.Torso.CFrame, |
477 | + | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) |
478 | - | } |
478 | + | |
479 | - | hit.Parent.Torso.Anchored = true |
479 | + | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) |
480 | - | coroutine.resume(coroutine.create(function(Part) |
480 | + | |
481 | - | swait(1.5) |
481 | + | if MOVEDIRECTION ~= nil then |
482 | - | Part.Anchored = false |
482 | + | local ORI = EFFECT.Orientation |
483 | - | end), hit.Parent.Torso) |
483 | + | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) |
484 | - | game:GetService("Debris"):AddItem(BodPos, 3) |
484 | + | EFFECT.Orientation = ORI |
485 | - | game:GetService("Debris"):AddItem(BodGy, 3) |
485 | + | |
486 | end | |
487 | if PLAYSSOUND == false then | |
488 | - | local debounce = Create("BoolValue"){ |
488 | + | EFFECT:remove() |
489 | - | Name = "DebounceHit", |
489 | + | else |
490 | - | Parent = hit.Parent, |
490 | + | |
491 | - | Value = true, |
491 | + | Swait() |
492 | - | } |
492 | + | until SOUND.Playing == false |
493 | - | game:GetService("Debris"):AddItem(debounce, Delay) |
493 | + | EFFECT:remove() |
494 | - | c = Create("ObjectValue"){ |
494 | + | |
495 | - | Name = "creator", |
495 | + | elseif PLAYSSOUND == false then |
496 | - | Value = Player, |
496 | + | EFFECT:remove() |
497 | - | Parent = h, |
497 | + | |
498 | - | } |
498 | + | repeat |
499 | - | game:GetService("Debris"):AddItem(c, .5) |
499 | + | Swait() |
500 | until SOUND.Playing == false | |
501 | EFFECT:remove() | |
502 | end | |
503 | - | function ShowDamage(Pos, Text, Time, Color) |
503 | + | end)) |
504 | - | local Rate = (1 / 30) |
504 | + | |
505 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
505 | + | function MakeForm(PART, TYPE) |
506 | - | local Text = (Text or "") |
506 | + | if TYPE == "Cyl" then |
507 | - | local Time = (Time or 2) |
507 | + | local MSH = IT("CylinderMesh", PART) |
508 | - | local Color = (Color or Color3.new(1, 0, 1)) |
508 | + | elseif TYPE == "Ball" then |
509 | - | local EffectPart = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
509 | + | local MSH = IT("SpecialMesh", PART) |
510 | - | EffectPart.Anchored = true |
510 | + | MSH.MeshType = "Sphere" |
511 | - | local BillboardGui = Create("BillboardGui"){ |
511 | + | elseif TYPE == "Wedge" then |
512 | - | Size = UDim2.new(3, 0, 3, 0), |
512 | + | local MSH = IT("SpecialMesh", PART) |
513 | - | Adornee = EffectPart, |
513 | + | MSH.MeshType = "Wedge" |
514 | - | Parent = EffectPart, |
514 | + | |
515 | end | |
516 | - | local TextLabel = Create("TextLabel"){ |
516 | + | Debris = game:GetService("Debris") |
517 | - | BackgroundTransparency = 1, |
517 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
518 | - | Size = UDim2.new(1, 0, 1, 0), |
518 | + | local DIRECTION = CF(StartPos, EndPos).lookVector |
519 | - | Text = Text, |
519 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
520 | - | Font = "SciFi", |
520 | + | |
521 | - | TextColor3 = Color, |
521 | + | function turnto(position) |
522 | - | TextScaled = true, |
522 | + | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) |
523 | - | Parent = BillboardGui, |
523 | + | |
524 | local DECAL = IT("Decal", nil) | |
525 | - | game.Debris:AddItem(EffectPart, (Time)) |
525 | + | function MagicRing(PART, CFRAME, VARIANT) |
526 | - | EffectPart.Parent = game:GetService("Workspace") |
526 | + | if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then |
527 | - | delay(0, function() |
527 | + | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false) |
528 | - | local Frames = (Time / Rate) |
528 | + | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0)) |
529 | - | for Frame = 1, Frames do |
529 | + | local MESH = IT("BlockMesh", RING) |
530 | - | wait(Rate) |
530 | + | local BOTTOMTEXTURE = DECAL:Clone() |
531 | - | local Percent = (Frame / Frames) |
531 | + | BOTTOMTEXTURE.Parent = RING |
532 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
532 | + | BOTTOMTEXTURE.Face = "Bottom" |
533 | - | TextLabel.TextTransparency = Percent |
533 | + | BOTTOMTEXTURE.Name = "BottomTexture" |
534 | local TOPTEXTURE = DECAL:Clone() | |
535 | - | if EffectPart and EffectPart.Parent then |
535 | + | TOPTEXTURE.Parent = RING |
536 | - | EffectPart:Destroy() |
536 | + | TOPTEXTURE.Face = "Top" |
537 | TOPTEXTURE.Name = "TopTexture" | |
538 | local T = script.RingEmit:Clone() | |
539 | T.Parent = RING | |
540 | local LIGHT = IT("PointLight", RING) | |
541 | - | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) |
541 | + | if VARIANT == "Pheonix" then |
542 | - | for _, c in pairs(workspace:children()) do |
542 | + | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752" |
543 | - | local hum = c:findFirstChild("Humanoid") |
543 | + | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377" |
544 | - | if hum ~= nil then |
544 | + | T.Color = ColorSequence.new(PHEONIXCOLOR) |
545 | - | local head = c:findFirstChild("Torso") |
545 | + | CreateSound(462809305, RING, 5, 1, false) |
546 | - | if head ~= nil then |
546 | + | elseif VARIANT == "Sun" then |
547 | - | local targ = head.Position - Part.Position |
547 | + | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509" |
548 | - | local mag = targ.magnitude |
548 | + | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749" |
549 | - | if mag <= Magnitude and c.Name ~= Player.Name then |
549 | + | T.Color = ColorSequence.new(BRICKC("Bright orange").Color) |
550 | - | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) |
550 | + | CreateSound(462809305, RING, 5, 1, false) |
551 | LIGHT.Color = BRICKC("Bright orange").Color | |
552 | elseif VARIANT == "Fire" then | |
553 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911" | |
554 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218" | |
555 | T.Color = ColorSequence.new(BRICKC("Bright orange").Color) | |
556 | CreateSound(343211019, RING, 5, 1, false) | |
557 | - | SoulPhoenix = New("Model",Character,"SoulPhoenix",{}) |
557 | + | LIGHT.Color = C3(1, 0.3333333333333333, 0) |
558 | - | PhoenixBody = New("Part",SoulPhoenix,"PhoenixBody",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(98.0299988, 22.317461, 5.73185444, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
558 | + | |
559 | - | Mesh = New("SpecialMesh",PhoenixBody,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135477",MeshType = Enum.MeshType.FileMesh,}) |
559 | + | T.LightEmission = 1 |
560 | - | BodyMotor = New("Motor",PhoenixBody,"moy",{Part0 = RootPart, Part1 = PhoenixBody,}) |
560 | + | T:Emit(5) |
561 | - | PhoenixLeftWing = New("Part",SoulPhoenix,"PhoenixLeftWing",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(81.6499939, 38.6274529, 6.26185465, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
561 | + | Debris:AddItem(T, 5) |
562 | - | Mesh = New("SpecialMesh",PhoenixLeftWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135524",MeshType = Enum.MeshType.FileMesh,}) |
562 | + | return RING, WELD, MESH |
563 | - | LeftWingMotor = New("Motor",PhoenixLeftWing,"mot",{Part0 = RootPart,Part1 = PhoenixLeftWing,}) |
563 | + | |
564 | - | PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("CGA brown"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(96.6304474, 45.9224358, 4.19199324, 0.969483733, -0.245157003, -2.40908685e-06, 0.0743650645, 0.294088989, -0.952880502, 0.233606115, 0.923801661, 0.303345352),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
564 | + | |
565 | - | Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,}) |
565 | + | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) |
566 | - | mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969483495, 0.0743650347, 0.2336061, -0.245157003, 0.29408893, 0.92380178, -2.41296789e-06, -0.952880621, 0.303345412),C1 = CFrame.new(-1.39955139, 23.6049767, -1.53986216, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) |
566 | + | for _, c in pairs(PARENT:GetDescendants()) do |
567 | - | PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("CGA brown"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(99.5204468, 45.9224319, 4.19199657, 0.969488144, 0.245138183, 0, -0.0743670762, 0.294111639, -0.952873468, -0.233585671, 0.923799515, 0.303367972),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
567 | + | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then |
568 | - | Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,}) |
568 | + | local HUMANOID = c:FindFirstChildOfClass("Humanoid") |
569 | - | mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969488144, -0.0743670762, -0.233585671, 0.245138183, 0.294111639, 0.923799515, 0, -0.952873468, 0.303367972),C1 = CFrame.new(1.490448, 23.6049728, -1.53985977, 1.00000024, 1.93927008e-08, 5.77987862e-08, 1.93927008e-08, 0.999999881, 5.96046448e-08, 5.77987862e-08, 5.96046448e-08, 0.99999994),}) |
569 | + | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") |
570 | - | PhoenixRightWing = New("Part",SoulPhoenix,"PhoenixRightWing",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(114.380035, 38.6274414, 6.26186275, 1.00000048, 3.070231e-08, 1.04021609e-07, 3.070231e-08, 0.999999762, 1.19209275e-07, 1.04021609e-07, 1.19209275e-07, 0.999999762),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
570 | + | if DIST > (TORSO.Position - FROM).Magnitude then |
571 | - | Mesh = New("SpecialMesh",PhoenixRightWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135508",MeshType = Enum.MeshType.FileMesh,}) |
571 | + | table.insert(TABLE, c) |
572 | - | RightWingMotor = New("Motor",PhoenixRightWing,"mot",{Part0 = RootPart,Part1 = PhoenixRightWing,}) |
572 | + | |
573 | end | |
574 | - | SoulTheos = New("Model",nil,"SoulTheos",{}) |
574 | + | |
575 | - | GiantTorso = New("Part",SoulTheos,"GiantTorso",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638474, -61.9110374, 34.5869102, -0.999799013, -7.73547413e-08, 0.0200730152, 8.94062779e-08, 0.99999994, 5.95548499e-08, -0.0200730115, -4.54574689e-08, -0.999799669),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
575 | + | |
576 | - | Mesh = New("SpecialMesh",GiantTorso,"Mesh",{Scale = Vector3.new(160, 160, 80),MeshType = Enum.MeshType.Brick,}) |
576 | + | local BACKATTACHMENT1 = IT("Attachment", Torso) |
577 | - | TorsoMotor = New("Motor",GiantTorso,"mot",{Part0 = RootPart,Part1 = GiantTorso,}) |
577 | + | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) |
578 | - | GiantLeftArm = New("Part",SoulTheos,"GiantLeftArm",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(57.4654083, -58.6980286, 35.3639145, -0.939503789, -0.3419514, 0.0200722292, -0.342020005, 0.939692616, -1.96863266e-06, -0.0188610125, -0.00686705299, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
578 | + | local BACKATTACHMENT2 = IT("Attachment", Torso) |
579 | - | Mesh = New("SpecialMesh",GiantLeftArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,}) |
579 | + | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) |
580 | - | LeftArmMotor = New("Motor",GiantLeftArm,"mot",{Part0 = RootPart,Part1 = GiantLeftArm,}) |
580 | + | local WINGS1 = script.Wing1 |
581 | - | GiantRightArm = New("Part",SoulTheos,"GiantRightArm",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(-19.9377098, -58.6980209, 33.8098907, -0.939503908, 0.3419514, 0.0200727414, 0.342020124, 0.939692438, -2.35339098e-06, -0.0188630428, 0.0068629696, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
581 | + | WINGS1.EmissionDirection="Right" |
582 | - | Mesh = New("SpecialMesh",GiantRightArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,}) |
582 | + | WINGS1.Size=NumberSequence.new(2) |
583 | - | RightArmMotor = New("Motor",GiantRightArm,"mot",{Part0 = RootPart,Part1 = GiantRightArm,}) |
583 | + | local WINGS1B = script.Wing1B |
584 | - | GiantLeftLeg = New("Part",SoulTheos,"GiantLeftLeg",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(30.1172562, -107.333794, 34.8149414, -0.999799252, -1.07163167e-07, 0.0200730208, 1.08046585e-07, 0.999999821, 5.9777598e-08, -0.0200730152, -4.54196076e-08, -0.999799907),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
584 | + | WINGS1B.EmissionDirection="Right" |
585 | - | Mesh = New("SpecialMesh",GiantLeftLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,}) |
585 | + | WINGS1B.Size=NumberSequence.new(2) |
586 | - | LeftLegMotor = New("Motor",GiantLeftLeg,"mot",{Part0 = RootPart,Part1 = GiantLeftLeg,}) |
586 | + | local WINGS2 = script.Wing2 |
587 | - | GiantRightLeg = New("Part",SoulTheos,"GiantRightLeg",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(7.41043186, -107.333786, 34.3590622, -0.999799252, -1.07163167e-07, 0.020073019, 1.08046585e-07, 0.999999821, 5.97776051e-08, -0.0200730152, -4.54196076e-08, -0.999800026),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
587 | + | WINGS2.EmissionDirection="Left" |
588 | - | Mesh = New("SpecialMesh",GiantRightLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,}) |
588 | + | WINGS2.Size=NumberSequence.new(2) |
589 | - | RightLegMotor = New("Motor",GiantRightLeg,"mot",{Part0 = RootPart,Part1 = GiantRightLeg,}) |
589 | + | local WINGS2B = script.Wing2B |
590 | - | GiantHead = New("Part",SoulTheos,"GiantHead",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.872324, -28.2713623, 29.1834316, -0.999799252, 0.00348557555, 0.019768076, 1.08046585e-07, 0.984807312, -0.173649967, -0.0200730152, -0.173615396, -0.984610558),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) |
590 | + | WINGS2B.EmissionDirection="Left" |
591 | - | Mesh = New("SpecialMesh",GiantHead,"Mesh",{Scale = Vector3.new(80, 80, 80),MeshType = Enum.MeshType.Brick,}) |
591 | + | WINGS2B.Size=NumberSequence.new(2) |
592 | - | HeadMotor = New("Motor",GiantHead,"mot",{Part0 = RootPart,Part1 = GiantHead,}) |
592 | + | WINGS1.Parent = BACKATTACHMENT1 |
593 | - | GiantCrystal = New("Part",SoulTheos,"GiantCrystal",{BrickColor = BrickColor.new("Eggplant"),Material = Enum.Material.Neon,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638416, -61.9110107, 34.5869102, -0.999799252, -1.06558666e-07, 0.0200730152, 1.0786254e-07, 0.99999994, 7.40884971e-08, -0.0200730134, -7.58521566e-08, -0.999800146),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.482353, 0, 0.482353),}) |
593 | + | WINGS1.LockedToPart=true |
594 | - | Mesh = New("SpecialMesh",GiantCrystal,"Mesh",{Scale = Vector3.new(10, 25, 10),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) |
594 | + | WINGS1B.Parent = BACKATTACHMENT1 |
595 | - | mot = New("Motor",GiantCrystal,"mot",{Part0 = GiantTorso,Part1 = GiantCrystal,}) |
595 | + | WINGS1B.LockedToPart=true |
596 | WINGS2.Parent = BACKATTACHMENT2 | |
597 | - | TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71597195, -66.5210419, 49.4334412, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
597 | + | WINGS2.LockedToPart=true |
598 | - | HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82444096, -32.8813782, 54.8370323, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
598 | + | WINGS2B.Parent = BACKATTACHMENT2 |
599 | - | RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.9857731, -63.3080025, 50.2104797, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
599 | + | WINGS2B.LockedToPart=true |
600 | - | LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4177017, -63.3080521, 48.6564445, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
600 | + | local FACEATTACHMENT = IT("Attachment", Head) |
601 | - | RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63747144, -111.943748, 49.6613121, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
601 | + | FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5) |
602 | - | LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.0694675, -111.943779, 49.2054138, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) |
602 | + | FACEATTACHMENT.Orientation = VT(0, 35, 0) |
603 | local EYE = script.Eye1 | |
604 | - | EffectModel = Create("Model"){ |
604 | + | EYE.LockedToPart=true |
605 | - | Parent = Character, |
605 | + | EYE.Parent = FACEATTACHMENT |
606 | - | Name = "Effects", |
606 | + | local EYE2 = script.Eye2 |
607 | - | } |
607 | + | EYE2.Parent = FACEATTACHMENT |
608 | EYE2.LockedToPart=true | |
609 | - | Effects = { |
609 | + | local TRAIL1 = script.PheonixTrail:Clone() |
610 | - | Block = { |
610 | + | TRAIL1.LockedToPart=true |
611 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
611 | + | TRAIL1.Size=NumberSequence.new(.01) |
612 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
612 | + | TRAIL1.Parent = BACKATTACHMENT1 |
613 | - | prt.Anchored = true |
613 | + | local TRAIL2 = script.PheonixTrail:Clone() |
614 | - | prt.CFrame = cframe |
614 | + | TRAIL2.LockedToPart=true |
615 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
615 | + | TRAIL2.Parent = BACKATTACHMENT2 |
616 | - | game:GetService("Debris"):AddItem(prt, 100) |
616 | + | TRAIL2.Size=NumberSequence.new(.01) |
617 | - | if Type == 1 or Type == nil then |
617 | + | local LIGHT = IT("PointLight", FACEATTACHMENT) |
618 | - | prt.CFrame = prt.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) |
618 | + | LIGHT.Enabled = false |
619 | - | table.insert(Effects, { |
619 | + | LIGHT.Brightness = 5 |
620 | - | prt, |
620 | + | LIGHT.Range = 6 |
621 | - | "Block1", |
621 | + | Humanoid.Died:connect(function() |
622 | - | delay, |
622 | + | ATTACK = true |
623 | - | x3, |
623 | + | |
624 | - | y3, |
624 | + | function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant) |
625 | - | z3, |
625 | + | local defence = Instance.new("BoolValue", Humanoid.Parent) |
626 | - | msh |
626 | + | defence.Name = "HitBy" .. Player.Name |
627 | game:GetService("Debris"):AddItem(defence, 0.001) | |
628 | - | elseif Type == 2 then |
628 | + | Damage = Damage * DAMAGEMULTIPLIER |
629 | - | table.insert(Effects, { |
629 | + | if Humanoid.Health ~= 0 then |
630 | - | prt, |
630 | + | local CritChance = MRANDOM(1, 100) |
631 | - | "Block2", |
631 | + | if Damage > Humanoid.Health then |
632 | - | delay, |
632 | + | Damage = math.ceil(Humanoid.Health) |
633 | - | x3, |
633 | + | if Damage == 0 then |
634 | - | y3, |
634 | + | Damage = 0.1 |
635 | - | z3, |
635 | + | |
636 | - | msh |
636 | + | |
637 | Humanoid.Health = Humanoid.Health - Damage | |
638 | if AfterBurn == true then | |
639 | - | end; |
639 | + | Afterburn(Humanoid, Time, Damage / 5, Variant) |
640 | - | }; |
640 | + | |
641 | end | |
642 | - | Cylinder = { |
642 | + | |
643 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
643 | + | function Afterburn(Human, Time, Damage, Variant) |
644 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
644 | + | coroutine.resume(coroutine.create(function() |
645 | - | prt.Anchored = true |
645 | + | if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then |
646 | - | prt.CFrame = cframe |
646 | + | local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso") |
647 | - | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
647 | + | local FIRE |
648 | - | game:GetService("Debris"):AddItem(prt, 100) |
648 | + | if Variant == "Pheonix" then |
649 | - | table.insert(Effects, { |
649 | + | FIRE = script.PheonixBurn:Clone() |
650 | - | prt, |
650 | + | FIRE.Parent = Torso |
651 | - | "Cylinder", |
651 | + | FIRE.Enabled = true |
652 | - | delay, |
652 | + | elseif Variant == "Sun" then |
653 | - | x3, |
653 | + | FIRE = script.SunBurn:Clone() |
654 | - | y3, |
654 | + | FIRE.Parent = Torso |
655 | - | z3, |
655 | + | FIRE.Enabled = true |
656 | - | msh |
656 | + | elseif Variant == "Fire" then |
657 | FIRE = script.Burn:Clone() | |
658 | - | end; |
658 | + | FIRE.Parent = Torso |
659 | - | }; |
659 | + | FIRE.Enabled = true |
660 | - | Head = { |
660 | + | |
661 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
661 | + | for i = 1, Time do |
662 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
662 | + | wait(0.5) |
663 | - | prt.Anchored = true |
663 | + | Human.Health = Human.Health - Damage |
664 | - | prt.CFrame = cframe |
664 | + | |
665 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
665 | + | wait(0.25) |
666 | - | game:GetService("Debris"):AddItem(prt, 100) |
666 | + | FIRE.Enabled = false |
667 | - | table.insert(Effects, { |
667 | + | Debris:AddItem(FIRE, 1.5) |
668 | - | prt, |
668 | + | |
669 | - | "Cylinder", |
669 | + | end)) |
670 | - | delay, |
670 | + | |
671 | - | x3, |
671 | + | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES) |
672 | - | y3, |
672 | + | local CHILDREN = workspace:GetChildren() |
673 | - | z3, |
673 | + | for index, CHILD in pairs(CHILDREN) do |
674 | - | msh |
674 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
675 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
676 | - | end; |
676 | + | if HUM then |
677 | - | }; |
677 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
678 | - | |
678 | + | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then |
679 | - | Sphere = { |
679 | + | local DMG = MRANDOM(MINDMG, MAXDMG) |
680 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
680 | + | ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT) |
681 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
681 | + | if HUM.MaxHealth == math.huge then |
682 | - | prt.Anchored = true |
682 | + | CHILD:BreakJoints() |
683 | - | prt.CFrame = cframe |
683 | + | |
684 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
684 | + | if DOESCAMSHAKE == true then |
685 | - | game:GetService("Debris"):AddItem(prt, 100) |
685 | + | local CAMSHAKER = script.CamShake:Clone() |
686 | - | table.insert(Effects, { |
686 | + | CAMSHAKER.Shake.Value = CAMVALUES.SHAKE |
687 | - | prt, |
687 | + | CAMSHAKER.Timer.Value = CAMVALUES.TIMER |
688 | - | "Cylinder", |
688 | + | CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE |
689 | - | delay, |
689 | + | CAMSHAKER.Parent = CHILD |
690 | - | x3, |
690 | + | CAMSHAKER.Disabled = false |
691 | - | y3, |
691 | + | |
692 | - | z3, |
692 | + | if FLING > 0 then |
693 | - | msh |
693 | + | for _, c in pairs(CHILD:GetChildren()) do |
694 | if c:IsA("BasePart") then | |
695 | - | end; |
695 | + | local bv = Instance.new("BodyVelocity") |
696 | - | }; |
696 | + | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) |
697 | - | |
697 | + | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING |
698 | - | Elect = { |
698 | + | bv.Parent = c |
699 | - | Create = function(cff, x, y, z) |
699 | + | Debris:AddItem(bv, 0.05) |
700 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) |
700 | + | |
701 | - | prt.Anchored = true |
701 | + | |
702 | - | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) |
702 | + | |
703 | - | prt.CFrame = CFrame.new(prt.Position) |
703 | + | |
704 | - | game:GetService("Debris"):AddItem(prt, 2) |
704 | + | |
705 | - | local xval = math.random() / 2 |
705 | + | |
706 | - | local yval = math.random() / 2 |
706 | + | |
707 | - | local zval = math.random() / 2 |
707 | + | |
708 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) |
708 | + | function ShootingStar() |
709 | - | table.insert(Effects, { |
709 | + | ATTACK = true |
710 | - | prt, |
710 | + | Rooted = false |
711 | - | "Elec", |
711 | + | local GYRO = IT("BodyGyro", RootPart) |
712 | - | 0.1, |
712 | + | GYRO.D = 20 |
713 | - | x, |
713 | + | GYRO.P = 4000 |
714 | - | y, |
714 | + | GYRO.MaxTorque = VT(0, 40000, 0) |
715 | - | z, |
715 | + | local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun") |
716 | - | xval, |
716 | + | coroutine.resume(coroutine.create(function() |
717 | - | yval, |
717 | + | for i = 1, 35 do |
718 | - | zval |
718 | + | Swait() |
719 | MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6) | |
720 | - | end; |
720 | + | |
721 | end)) | |
722 | - | }; |
722 | + | for i = 0, 1.8, 0.1 / Animation_Speed do |
723 | - | |
723 | + | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
724 | - | Ring = { |
724 | + | Swait() |
725 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
725 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed) |
726 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
726 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed) |
727 | - | prt.Anchored = true |
727 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
728 | - | prt.CFrame = cframe |
728 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
729 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
729 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
730 | - | game:GetService("Debris"):AddItem(prt, 100) |
730 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
731 | - | table.insert(Effects, { |
731 | + | |
732 | - | prt, |
732 | + | coroutine.resume(coroutine.create(function() |
733 | - | "Cylinder", |
733 | + | local POSITION = Mouse.Hit.p |
734 | - | delay, |
734 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3)) |
735 | - | x3, |
735 | + | FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0) |
736 | - | y3, |
736 | + | local FIRE = script.SunFireball:Clone() |
737 | - | z3, |
737 | + | FIRE.Parent = FIREBALL |
738 | - | msh |
738 | + | FIRE.Enabled = true |
739 | local EXPLOSION = script.SunExplosion:Clone() | |
740 | - | end; |
740 | + | EXPLOSION.Parent = FIREBALL |
741 | - | }; |
741 | + | CreateSound(463598785, FIREBALL, 5, 1, false) |
742 | local DISTANCE = (RootPart.Position - POSITION).Magnitude | |
743 | local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2) | |
744 | - | Wave = { |
744 | + | for i = 1, 75 do |
745 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
745 | + | Swait() |
746 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
746 | + | FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed) |
747 | - | prt.Anchored = true |
747 | + | |
748 | - | prt.CFrame = cframe |
748 | + | FIREBALL.CFrame = CF(FIREBALL.Position, POSITION) |
749 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
749 | + | for i = 1, 300 do |
750 | - | game:GetService("Debris"):AddItem(prt, 100) |
750 | + | Swait() |
751 | - | table.insert(Effects, { |
751 | + | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4) |
752 | - | prt, |
752 | + | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character) |
753 | - | "Cylinder", |
753 | + | if HITFLOOR ~= nil then |
754 | - | delay, |
754 | + | FIRE.Enabled = false |
755 | - | x3, |
755 | + | EXPLOSION:Emit(500) |
756 | - | y3, |
756 | + | CreateSound(416328540, FIREBALL, 5, 1, false) |
757 | - | z3, |
757 | + | ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, { |
758 | - | msh |
758 | + | SHAKE = 1, |
759 | TIMER = 6, | |
760 | - | end; |
760 | + | DOESFADE = true |
761 | - | }; |
761 | + | |
762 | WACKYEFFECT({ | |
763 | - | Break = { |
763 | + | EffectType = "Sphere", |
764 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
764 | + | Size = VT(0, 0, 0), |
765 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
765 | + | Size2 = VT(150, 150, 150), |
766 | - | prt.Anchored = true |
766 | + | Transparency = 0, |
767 | - | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
767 | + | Transparency2 = 1, |
768 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
768 | + | CFrame = CF(FIREBALL.Position), |
769 | - | local num = math.random(1, 5) / 100 |
769 | + | MoveToPos = nil, |
770 | - | game:GetService("Debris"):AddItem(prt, 100) |
770 | + | RotationX = 0, |
771 | - | table.insert(Effects, { |
771 | + | RotationY = 0, |
772 | - | prt, |
772 | + | RotationZ = 0, |
773 | - | "Shatter", |
773 | + | Material = "Neon", |
774 | - | num, |
774 | + | Color = C3(1, 0.6666666666666666, 0), |
775 | - | prt.CFrame, |
775 | + | SoundID = nil, |
776 | - | math.random() - math.random(), |
776 | + | SoundPitch = nil, |
777 | - | 0, |
777 | + | SoundVolume = nil |
778 | - | math.random(50, 100) / 100 |
778 | + | |
779 | wait(5) | |
780 | - | end; |
780 | + | break |
781 | - | }; |
781 | + | |
782 | - | |
782 | + | |
783 | - | Fire = { |
783 | + | FIREBALL:remove() |
784 | - | Create = function(brickcolor, cframe, x1, y1, z1, delay) |
784 | + | end)) |
785 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
785 | + | GYRO:remove() |
786 | - | prt.Anchored = true |
786 | + | RING.Anchored = true |
787 | - | prt.CFrame = cframe |
787 | + | WELD:remove() |
788 | - | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
788 | + | coroutine.resume(coroutine.create(function() |
789 | - | game:GetService("Debris"):AddItem(prt, 100) |
789 | + | for i = 1, 35 do |
790 | - | table.insert(Effects, { |
790 | + | Swait() |
791 | - | prt, |
791 | + | MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6) |
792 | - | "Fire", |
792 | + | |
793 | - | delay, |
793 | + | RING:remove() |
794 | - | 1, |
794 | + | end)) |
795 | - | 1, |
795 | + | ATTACK = false |
796 | - | 1, |
796 | + | Rooted = false |
797 | - | msh |
797 | + | |
798 | function PheonixRage() | |
799 | - | end; |
799 | + | ATTACK = true |
800 | - | }; |
800 | + | Rooted = true |
801 | - | |
801 | + | local A = false |
802 | - | FireWave = { |
802 | + | local B = false |
803 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
803 | + | local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix") |
804 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
804 | + | WELD:remove() |
805 | - | prt.Anchored = true |
805 | + | RING.Anchored = true |
806 | - | prt.CFrame = cframe |
806 | + | coroutine.resume(coroutine.create(function() |
807 | - | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
807 | + | for i = 1, 45 do |
808 | - | local d = Create("Decal"){ |
808 | + | Swait() |
809 | - | Parent = prt, |
809 | + | MESH.Scale = MESH.Scale + VT(15, 0, 15) |
810 | - | Texture = "rbxassetid://26356434", |
810 | + | |
811 | - | Face = "Top", |
811 | + | end)) |
812 | - | } |
812 | + | coroutine.resume(coroutine.create(function() |
813 | - | local d = Create("Decal"){ |
813 | + | repeat |
814 | - | Parent = prt, |
814 | + | Swait() |
815 | - | Texture = "rbxassetid://26356434", |
815 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
816 | - | Face = "Bottom", |
816 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
817 | - | } |
817 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
818 | - | game:GetService("Debris"):AddItem(prt, 100) |
818 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
819 | - | table.insert(Effects, { |
819 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
820 | - | prt, |
820 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
821 | - | "FireWave", |
821 | + | until A == true |
822 | - | 1, |
822 | + | repeat |
823 | - | 30, |
823 | + | Swait() |
824 | - | math.random(400, 600) / 100, |
824 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
825 | - | msh |
825 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
827 | - | end; |
827 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
828 | - | }; |
828 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
829 | - | |
829 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
830 | - | Lightning = { |
830 | + | until B == true |
831 | - | Create = function(p0, p1, tym, ofs, col, th, tra, last) |
831 | + | for i = 1, 45 do |
832 | - | local magz = (p0 - p1).magnitude |
832 | + | Swait() |
833 | - | local curpos = p0 |
833 | + | MESH.Scale = MESH.Scale - VT(15, 0, 15) |
834 | - | local trz = { |
834 | + | |
835 | - | -ofs, |
835 | + | RING:remove() |
836 | - | ofs |
836 | + | end)) |
837 | - | } |
837 | + | wait(1) |
838 | - | for i = 1, tym do |
838 | + | for i = 1, 4 do |
839 | - | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) |
839 | + | WACKYEFFECT({ |
840 | - | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) |
840 | + | EffectType = "Sphere", |
841 | - | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz |
841 | + | Size = VT(45, 45, 45), |
842 | - | li.Material = "Neon" |
842 | + | Size2 = VT(0, 0, 0), |
843 | - | if tym == i then |
843 | + | Transparency = 1, |
844 | - | local magz2 = (curpos - p1).magnitude |
844 | + | Transparency2 = 0.8, |
845 | - | li.Size = Vector3.new(th, th, magz2) |
845 | + | CFrame = CF(Torso.Position), |
846 | - | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) |
846 | + | MoveToPos = nil, |
847 | - | table.insert(Effects, { |
847 | + | RotationX = 0, |
848 | - | li, |
848 | + | RotationY = 0, |
849 | - | "Disappear", |
849 | + | RotationZ = 0, |
850 | - | last |
850 | + | Material = "Neon", |
851 | Color = PHEONIXCOLOR, | |
852 | SoundID = nil, | |
853 | - | do |
853 | + | SoundPitch = nil, |
854 | - | do |
854 | + | SoundVolume = nil |
855 | - | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) |
855 | + | }) |
856 | - | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p |
856 | + | wait(0.5) |
857 | - | game.Debris:AddItem(li, 10) |
857 | + | |
858 | - | table.insert(Effects, { |
858 | + | A = true |
859 | - | li, |
859 | + | ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, { |
860 | - | "Disappear", |
860 | + | SHAKE = 2, |
861 | - | last |
861 | + | TIMER = 25, |
862 | DOESFADE = true | |
863 | }) | |
864 | WACKYEFFECT({ | |
865 | Time = 60, | |
866 | EffectType = "Sphere", | |
867 | Size = VT(40, 40, 40), | |
868 | - | }; |
868 | + | Size2 = VT(140, 140, 140), |
869 | Transparency = 0, | |
870 | - | EffectTemplate = { |
870 | + | Transparency2 = 1, |
871 | CFrame = CF(Torso.Position), | |
872 | - | }; |
872 | + | MoveToPos = nil, |
873 | - | } |
873 | + | RotationX = 0, |
874 | RotationY = 0, | |
875 | - | function attackone() |
875 | + | RotationZ = 0, |
876 | - | attack = true |
876 | + | Material = "Neon", |
877 | - | for i = 0, 1, 0.1 do |
877 | + | Color = C3(1, 0.6666666666666666, 0), |
878 | - | swait() |
878 | + | SoundID = nil, |
879 | - | PlayAnimationFromTable({ |
879 | + | SoundPitch = nil, |
880 | - | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
880 | + | SoundVolume = nil |
881 | - | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
881 | + | }) |
882 | - | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
882 | + | WACKYEFFECT({ |
883 | - | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
883 | + | Time = 60, |
884 | - | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
884 | + | EffectType = "Sphere", |
885 | - | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), |
885 | + | Size = VT(50, 50, 50), |
886 | - | }, .3, false) |
886 | + | Size2 = VT(150, 150, 150), |
887 | Transparency = 0.5, | |
888 | - | attack = false |
888 | + | Transparency2 = 1, |
889 | CFrame = CF(Torso.Position), | |
890 | MoveToPos = nil, | |
891 | - | local Skills = { |
891 | + | RotationX = 0, |
892 | - | SkillKeys = { |
892 | + | RotationY = 0, |
893 | - | Z = function() |
893 | + | RotationZ = 0, |
894 | - | attack = true |
894 | + | Material = "Neon", |
895 | - | CFuncs.Sound.Create('rbxassetid://278641993', Torso, 10, 0.8) |
895 | + | Color = PHEONIXCOLOR, |
896 | - | CFuncs.Sound.Create('rbxassetid://432629066', Torso, 10, 1.4) |
896 | + | SoundID = 462692971, |
897 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', Torso.CFrame, 5000, 5000, 5000, -500, -500, -500, 0.1) |
897 | + | SoundPitch = 0.8, |
898 | - | for i = 0, 1, 0.015 do |
898 | + | SoundVolume = 6 |
899 | - | swait() |
899 | + | }) |
900 | - | Effects.Block.Create(BrickColor.new'Institutional white', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2) |
900 | + | local EXPLOSION = script.PheonixExplosion1:Clone() |
901 | - | Effects.Block.Create(BrickColor.new'Institutional white', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1) |
901 | + | EXPLOSION.Parent = Torso |
902 | - | PlayAnimationFromTable({ |
902 | + | EXPLOSION.Enabled = true |
903 | - | CFrame.new(-0.450007856, 34.4500389, 2.64996958, 0.706887066, 0.0697530583, -0.703878701, -0.134303018, 0.990258873, -0.0367442332, 0.694459081, 0.120507054, 0.709369302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
903 | + | local EXPLOSION2 = script.PheonixExplosion2:Clone() |
904 | - | CFrame.new(0.0460849106, 1.49556756, -0.0312721878, 0.690121353, -0.105061971, 0.716026962, -0.0974965021, 0.966888905, 0.235839799, -0.717096269, -0.232568204, 0.657027483) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
904 | + | EXPLOSION2.Parent = Torso |
905 | - | CFrame.new(1.76800859, 0.41491133, 0.637459815, 0.717890084, -0.542569339, -0.43617934, 0.676375687, 0.691907883, 0.252545953, 0.164772302, -0.47632134, 0.863694549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
905 | + | EXPLOSION2.Enabled = true |
906 | - | CFrame.new(-1.29877186, 1.61722529, 0.432865411, -0.992088079, -0.123097658, 0.0246656239, 0.114064798, -0.965879977, -0.232519478, 0.0524466038, -0.227866367, 0.972279131) * CFrame.new(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6))) * CFrame.Angles(0, 0, 0), |
906 | + | wait(0.3) |
907 | - | CFrame.new(1.03976572, -1.77876055, 0.242838889, 0.794499278, -0.512597859, -0.325598568, 0.563426197, 0.822251141, 0.0803367645, 0.226543367, -0.247278288, 0.942089081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
907 | + | EXPLOSION.Enabled = false |
908 | - | CFrame.new(-0.429238796, -1.56618023, -0.0890657306, 0.70963943, -0.332465768, 0.621191263, 0.102562837, 0.921020091, 0.375769943, -0.697060227, -0.202950001, 0.687690794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
908 | + | EXPLOSION2.Enabled = false |
909 | - | }, i, false) |
909 | + | Debris:AddItem(EXPLOSION, 5) |
910 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-1.15036225, 22.0855694, -1.10095191, 0.643693328, 0.0103043765, -0.765214205, -0.167619243, 0.977528214, -0.127836734, 0.746701598, 0.210552275, 0.630955577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
910 | + | Debris:AddItem(EXPLOSION2, 5) |
911 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-4.70158291, 48.946888, -6.42339802, 0.303303033, -0.0722500831, -0.950151145, -0.690884054, 0.670053124, -0.271492213, 0.656267047, 0.738788784, 0.153312698) * CFrame.new(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) * CFrame.Angles(0, 0, 0), i) |
911 | + | wait(1) |
912 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(0.796527863, 30.4707031, 18.5962505, -0.0828529671, 0.744275391, -0.662713885, 0.0611559786, 0.667544246, 0.742054403, 0.994683623, 0.0209524892, -0.1008249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
912 | + | B = true |
913 | ATTACK = false | |
914 | - | CFuncs.Sound.Create('rbxassetid://231917758', Torso, 10, 0.6) |
914 | + | Rooted = false |
915 | - | for i = 0, 1, 0.3 do |
915 | + | |
916 | - | swait() |
916 | + | function Breath() |
917 | - | Effects.Block.Create(BrickColor.new'Institutional white', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2) |
917 | + | ATTACK = true |
918 | - | Effects.Block.Create(BrickColor.new'Institutional white', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1) |
918 | + | local POSITION = IT("BodyPosition", RootPart) |
919 | - | PlayAnimationFromTable({ |
919 | + | POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p |
920 | - | CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
920 | + | POSITION.D = 1250 |
921 | - | CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
921 | + | POSITION.P = 40000 |
922 | - | CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
922 | + | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
923 | - | CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
923 | + | WINGS = true |
924 | - | CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
924 | + | local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix") |
925 | - | CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
925 | + | coroutine.resume(coroutine.create(function() |
926 | - | }, i, false) |
926 | + | for i = 1, 20 do |
927 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
927 | + | Swait() |
928 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
928 | + | MESH.Scale = MESH.Scale + VT(4, 0, 4) |
929 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
929 | + | |
930 | end)) | |
931 | - | local hit, pos = rayCast(PhoenixLeftWing.Position, CFrame.new(PhoenixLeftWing.Position, PhoenixLeftWing.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) |
931 | + | for i = 1, 25 do |
932 | - | if hit then |
932 | + | Swait() |
933 | - | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.04) |
933 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed) |
934 | - | Effects.Wave.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 5, 2, 5, 3, 1, 3, 0.04) |
934 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
936 | - | local ref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2)) |
936 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
937 | - | ref.Anchored = true ref.CFrame = RootPart.CFrame * CFrame.new(2, 1, -25) |
937 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
939 | - | local hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) |
939 | + | |
940 | - | local refposchange = coroutine.wrap(function() |
940 | + | local GYRO = IT("BodyGyro", RootPart) |
941 | - | while true do |
941 | + | GYRO.D = 20 |
942 | - | swait() |
942 | + | GYRO.P = 4000 |
943 | - | hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) |
943 | + | GYRO.MaxTorque = VT(0, 40000, 0) |
944 | coroutine.resume(coroutine.create(function() | |
945 | - | end) |
945 | + | repeat |
946 | - | refposchange() |
946 | + | Swait() |
947 | - | local charges = 0 |
947 | + | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
949 | - | swait(12) |
949 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) |
950 | - | Camera.FieldOfView = Camera.FieldOfView + 1 |
950 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
951 | - | charges = charges + 1 |
951 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
952 | - | if charges > 13 then |
952 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
953 | - | charges = 13 |
953 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
954 | until ATTACK == false | |
955 | - | ref.CFrame = ref.CFrame * CFrame.new(0, 0, -25) |
955 | + | POSITION:remove() |
956 | - | CFuncs.Sound.Create('rbxassetid://565800952', ref, 10, 0.9) |
956 | + | GYRO:remove() |
957 | - | CFuncs.Sound.Create('rbxassetid://304529688', ref, 9.5, 0.8) |
957 | + | for i = 1, 20 do |
958 | - | CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.4) |
958 | + | Swait() |
959 | - | CFuncs.Sound.Create('rbxassetid://466493476', ref, 9.75, 0.7) |
959 | + | MESH.Scale = MESH.Scale - VT(4, 0, 4) |
960 | - | if hit then |
960 | + | |
961 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.026) |
961 | + | RING:remove() |
962 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 51, 35, 51, 23, 10, 23, 0.026) |
962 | + | end)) |
963 | - | Effects.Ring.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(1.57, 0, 0), 8, 8, 0.5, 4.5, 4.5, 1.5, 0.026) |
963 | + | local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix") |
964 | - | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 55, 55, 55, 25, 25, 25, 0.032) |
964 | + | for i = 1, 35 do |
965 | - | for i = 1, 2 do |
965 | + | Swait() |
966 | - | Effects.Ring.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 8, 8, 0.5, 12, 12, 0, 0.05) |
966 | + | MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6) |
967 | end | |
968 | - | for i = 1, 10 do |
968 | + | wait(0.3) |
969 | - | Effects.Break.Create(BrickColor.new'Institutional white', CFrame.new(pos), 5, 15, 5) |
969 | + | coroutine.resume(coroutine.create(function() |
970 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5)) | |
971 | - | MagnitudeDamage(ref, 35, 10, 35, 3, 'Body Snatch', 0, 0) |
971 | + | FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p) |
972 | local PARTICLES1 = script.PheonixFireball1:Clone() | |
973 | - | until gothit == true or charges >= 13 |
973 | + | PARTICLES1.Parent = FIREBALL |
974 | - | if gothit then |
974 | + | PARTICLES1.Enabled = true |
975 | - | CFuncs.Sound.Create('rbxassetid://435742675', ref, 10, 0.9) |
975 | + | local PARTICLES2 = script.PheonixFireball2:Clone() |
976 | - | CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.32) |
976 | + | PARTICLES2.Parent = FIREBALL |
977 | - | for i = 1, 130 do |
977 | + | PARTICLES2.Enabled = true |
978 | - | swait() |
978 | + | CreateSound(463593339, FIREBALL, 6, 1, false) |
979 | - | MagnitudeDamage(ref, 65, 1, 1, 0, 'Normal', 0, 0) |
979 | + | for i = 1, 250 do |
980 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 55, 55, 55, 0.1) |
980 | + | Swait() |
981 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 65, 70, 65, 55, 97, 55, 0.04) |
981 | + | local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character) |
982 | - | Effects.Wave.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 210, 5, 210, -13, 65, -13, 0.1) |
982 | + | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) |
983 | - | Effects.Ring.Create(BrickColor.new'Institutional white', ref.CFrame * CFrame.Angles(1.57, 0, 0), 1, 1, 0.1, 35, 35, 0, 0.08) |
983 | + | if HIT then |
984 | ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, { | |
985 | - | elseif not gothit and charges >= 13 then |
985 | + | SHAKE = 2, |
986 | - | CFuncs.Sound.Create('rbxassetid://439342426', ref, 10, 1) |
986 | + | TIMER = 25, |
987 | - | for i = 1, 10 do |
987 | + | DOESFADE = true |
988 | - | swait(7.8) |
988 | + | |
989 | - | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 1600, 1600, 1600, -160, -160, -160, 0.1) |
989 | + | WACKYEFFECT({ |
990 | Time = 60, | |
991 | EffectType = "Sphere", | |
992 | - | if gothit ~= false then |
992 | + | Size = VT(0, 0, 0), |
993 | - | gothit = false |
993 | + | Size2 = VT(100, 100, 100), |
994 | Transparency = 0, | |
995 | - | swait(10) |
995 | + | Transparency2 = 1, |
996 | - | ref:Destroy() |
996 | + | CFrame = CF(FIREBALL.Position), |
997 | MoveToPos = nil, | |
998 | - | repeat |
998 | + | RotationX = 0, |
999 | - | swait() |
999 | + | RotationY = 0, |
1000 | - | Camera.FieldOfView = Camera.FieldOfView - 1 |
1000 | + | RotationZ = 0, |
1001 | - | until Camera.FieldOfView <= 70 |
1001 | + | Material = "Neon", |
1002 | Color = C3(1, 0.6666666666666666, 0), | |
1003 | SoundID = nil, | |
1004 | - | for i = 0, 1, 0.02 do |
1004 | + | SoundPitch = nil, |
1005 | - | swait() |
1005 | + | SoundVolume = nil |
1006 | - | PlayAnimationFromTable({ |
1006 | + | |
1007 | - | CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1007 | + | WACKYEFFECT({ |
1008 | - | CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1008 | + | Time = 60, |
1009 | - | CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1009 | + | EffectType = "Sphere", |
1010 | - | CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1010 | + | Size = VT(0, 0, 0), |
1011 | - | CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1011 | + | Size2 = VT(120, 120, 120), |
1012 | - | CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1012 | + | Transparency = 0.5, |
1013 | - | }, i, false) |
1013 | + | Transparency2 = 1, |
1014 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1014 | + | CFrame = CF(FIREBALL.Position), |
1015 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1015 | + | MoveToPos = nil, |
1016 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1016 | + | RotationX = 0, |
1017 | RotationY = 0, | |
1018 | - | attack = false |
1018 | + | RotationZ = 0, |
1019 | Material = "Neon", | |
1020 | - | |
1020 | + | Color = PHEONIXCOLOR, |
1021 | - | X = function() |
1021 | + | SoundID = 462692971, |
1022 | - | attack = true |
1022 | + | SoundPitch = 1, |
1023 | SoundVolume = 6 | |
1024 | - | attack = false |
1024 | + | |
1025 | PARTICLES1.Enabled = false | |
1026 | - | |
1026 | + | PARTICLES2.Enabled = false |
1027 | - | C = function() |
1027 | + | local EXPLOSION = script.PheonixExplosion1:Clone() |
1028 | - | attack = true |
1028 | + | EXPLOSION.Parent = FIREBALL |
1029 | - | |
1029 | + | EXPLOSION.Enabled = true |
1030 | - | attack = false |
1030 | + | local EXPLOSION2 = script.PheonixExplosion2:Clone() |
1031 | EXPLOSION2.Parent = FIREBALL | |
1032 | - | |
1032 | + | EXPLOSION2.Enabled = true |
1033 | - | V = function() |
1033 | + | wait(0.3) |
1034 | - | attack = true |
1034 | + | EXPLOSION.Enabled = false |
1035 | - | for i = 0, 1, 0.01 do |
1035 | + | EXPLOSION2.Enabled = false |
1036 | - | swait() |
1036 | + | break |
1037 | - | PlayAnimationFromTable({ |
1037 | + | |
1038 | - | CFrame.new(-0.450012207, 36.5343437, 4.64009285, 1, 0, -0, 0, 0.911060274, -0.412273139, 0, 0.412273139, 0.911060274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1038 | + | |
1039 | - | CFrame.new(-0.031036377, 1.40616012, 0.163078129, 1, 0, -0, 0, 0.873728931, -0.486413121, -0, 0.486413121, 0.873728931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1039 | + | PARTICLES1.Enabled = false |
1040 | - | CFrame.new(1.4099741, 0.440860987, 0.589604557, 0.835476875, -0.543924391, 0.078260228, 0.436975986, 0.74394387, 0.505568504, -0.333212227, -0.388192892, 0.859229803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1040 | + | PARTICLES2.Enabled = false |
1041 | - | CFrame.new(-1.4900068, 0.354382098, 0.583152413, 0.608336866, 0.698272943, 0.377281368, -0.773055971, 0.62896198, 0.082408905, -0.179751724, -0.341791987, 0.922424912) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1041 | + | Debris:AddItem(FIREBALL, 7) |
1042 | - | CFrame.new(0.620010316, -1.99047685, 0.228450388, 0.982812107, -0.101304151, -0.154330328, 0.145762682, 0.938838065, 0.311987519, 0.113285549, -0.329120696, 0.937467933) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1042 | + | end)) |
1043 | - | CFrame.new(-0.479997247, -1.12127328, -0.427212268, 0.996603906, -0.0375141054, 0.0733033791, 0.0133853965, 0.952161908, 0.305300653, -0.0812497586, -0.303282619, 0.949430466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1043 | + | wait(0.3) |
1044 | - | }, i, false) |
1044 | + | coroutine.resume(coroutine.create(function() |
1045 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350361347, 25.6733379, 1.26589012, 1.00000036, -5.7606735e-06, -1.76140657e-06, 5.13346185e-06, 0.967948616, -0.251147747, 3.21859943e-06, 0.251147896, 0.967948735) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1045 | + | WELD:remove() |
1046 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-11.866394, 33.6268005, 19.443737, 0.539522171, 0.0601179376, 0.839822412, 0.622922242, 0.642567754, -0.44617781, -0.566466153, 0.763866901, 0.309230715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1046 | + | RING.Anchored = true |
1047 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(9.18617439, 32.9270172, 21.2700253, 0.339651078, -0.0808581635, -0.937069535, -0.67121619, 0.677080274, -0.301713824, 0.65886718, 0.731453598, 0.175697744) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) |
1047 | + | for i = 1, 35 do |
1048 | Swait() | |
1049 | - | SoulTheos.Parent = Character |
1049 | + | MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6) |
1050 | - | CFuncs.Sound.Create('rbxassetid://528589382', Character, 5, 1) |
1050 | + | |
1051 | - | local groundref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2)) |
1051 | + | RING:remove() |
1052 | - | groundref.Anchored = true |
1052 | + | end)) |
1053 | - | for i = 0, 25, 0.1 do |
1053 | + | WINGS = false |
1054 | - | swait() |
1054 | + | ATTACK = false |
1055 | - | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) |
1055 | + | |
1056 | - | groundref.CFrame = CFrame.new(pos) * CFrame.new(math.random(-130, 130), 0, math.random(-130, 130)) |
1056 | + | function ThreeShootingStars() |
1057 | - | if hit then |
1057 | + | ATTACK = true |
1058 | - | Effects.Block.Create(BrickColor.new'Institutional white', groundref.CFrame, 80, 80, 80, -8, -8, -8, 0.1) |
1058 | + | Rooted = false |
1059 | - | for i = 1, 2 do |
1059 | + | local POS1, POS2, POS3 |
1060 | - | Effects.Break.Create(BrickColor.new'Institutional white', groundref.CFrame, 1, 15, 1) |
1060 | + | local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun") |
1061 | coroutine.resume(coroutine.create(function() | |
1062 | for i = 1, 35 do | |
1063 | - | TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71592808, 64.4789124, 49.4334869, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1063 | + | Swait() |
1064 | - | HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82439089, 98.1185913, 54.8370819, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1064 | + | MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6) |
1065 | - | RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.985817, 67.6919327, 50.2105255, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1065 | + | |
1066 | - | LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4176674, 67.6919098, 48.6564903, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1066 | + | end)) |
1067 | - | RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63752246, 19.056179, 49.6613541, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1067 | + | coroutine.resume(coroutine.create(function() |
1068 | - | LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.069416, 19.0561523, 49.2054596, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) |
1068 | + | repeat |
1069 | Swait() | |
1070 | - | CFuncs.Sound.Create('rbxassetid://435742675', Character, 10, 0.6) |
1070 | + | if POS1 then |
1071 | - | CFuncs.Sound.Create('rbxassetid://432629066', Character, 11, 0.4) |
1071 | + | |
1072 | - | Effects.Block.Create(BrickColor.new'CGA brown', GiantTorso.CFrame, 850, 850, 580, 40, 40, 40, 0.002) |
1072 | + | local POSITION = POS1 |
1073 | - | Effects.Block.Create(BrickColor.new'Really black', GiantTorso.CFrame, 850, 850, 850, -0.85, -0.85, -0.85, 0.001) |
1073 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3)) |
1074 | - | Effects.Block.Create(BrickColor.new'CGA brown', GiantTorso.CFrame, 550, 550, 550, 10, 10, 10, 0.002) |
1074 | + | FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0) |
1075 | - | MagnitudeDamage(PhoenixBody, 999, 99, 99, 0, 'Normal', 0, 0) |
1075 | + | local FIRE = script.SunFireball:Clone() |
1076 | - | for i = 1, 20 do |
1076 | + | FIRE.Parent = FIREBALL |
1077 | - | Effects.Ring.Create(BrickColor.new'CGA brown', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 100, 100, 0.1, 20, 20, 0, 0.008) |
1077 | + | FIRE.Enabled = true |
1078 | local EXPLOSION = script.SunExplosion:Clone() | |
1079 | - | for i = 1, 100 do |
1079 | + | EXPLOSION.Parent = FIREBALL |
1080 | - | Effects.Sphere.Create(BrickColor.new'Institutional white', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 200, 550, 200, -0.4, 400, -0.4, 0.01) |
1080 | + | CreateSound(463598785, FIREBALL, 5, 1, false) |
1081 | local DISTANCE = (RootPart.Position - POSITION).Magnitude | |
1082 | - | SoulTheos.Parent = nil |
1082 | + | local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2) |
1083 | - | attack = false |
1083 | + | for i = 1, 75 do |
1084 | Swait() | |
1085 | FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed) | |
1086 | - | } |
1086 | + | |
1087 | FIREBALL.CFrame = CF(FIREBALL.Position, POSITION) | |
1088 | - | Mouse.Button1Down:connect(function() |
1088 | + | for i = 1, 300 do |
1089 | - | if attack == false and attacktype == 1 then |
1089 | + | Swait() |
1090 | - | --attackone() |
1090 | + | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4) |
1091 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character) | |
1092 | if HITFLOOR ~= nil then | |
1093 | FIRE.Enabled = false | |
1094 | - | Mouse.KeyDown:connect(function(k) |
1094 | + | EXPLOSION:Emit(500) |
1095 | - | k = k:lower() |
1095 | + | CreateSound(416328540, FIREBALL, 5, 1, false) |
1096 | - | if attack == false and k == 'z' then |
1096 | + | ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, { |
1097 | - | Skills.SkillKeys.Z() |
1097 | + | SHAKE = 1, |
1098 | - | elseif attack == false and k == 'v' then |
1098 | + | TIMER = 6, |
1099 | - | Skills.SkillKeys.V() |
1099 | + | DOESFADE = true |
1100 | }) | |
1101 | WACKYEFFECT({ | |
1102 | EffectType = "Sphere", | |
1103 | Size = VT(0, 0, 0), | |
1104 | - | swait() |
1104 | + | Size2 = VT(150, 150, 150), |
1105 | - | efc = efc + 1 |
1105 | + | Transparency = 0, |
1106 | - | Humanoid.JumpPower = 0 |
1106 | + | Transparency2 = 1, |
1107 | - | game.Workspace:FindFirstChild'Camera'.CameraSubject = Head |
1107 | + | CFrame = CF(FIREBALL.Position), |
1108 | - | for i, v in pairs(Character:GetChildren()) do |
1108 | + | MoveToPos = nil, |
1109 | - | if v:IsA("Part") then |
1109 | + | RotationX = 0, |
1110 | - | v.Material = "Neon" |
1110 | + | RotationY = 0, |
1111 | - | elseif v:IsA("Accessory") then |
1111 | + | RotationZ = 0, |
1112 | - | v:WaitForChild("Handle").Material = "Neon" |
1112 | + | Material = "Neon", |
1113 | Color = C3(1, 0.6666666666666666, 0), | |
1114 | SoundID = nil, | |
1115 | - | if efc % 7 == 0 then |
1115 | + | SoundPitch = nil, |
1116 | - | Effects.Block.Create(BrickColor.new'Institutional white', RightLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06) |
1116 | + | SoundVolume = nil |
1117 | - | Effects.Block.Create(BrickColor.new'Institutional white', LeftLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06) |
1117 | + | |
1118 | wait(5) | |
1119 | - | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
1119 | + | break |
1120 | - | velocity = RootPart.Velocity.y |
1120 | + | |
1121 | - | sine = sine + change |
1121 | + | |
1122 | - | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
1122 | + | FIREBALL:remove() |
1123 | - | if RootPart.Velocity.y > 1 and hit == nil then |
1123 | + | |
1124 | - | Anim = "Jump" |
1124 | + | POS1 = nil |
1125 | - | if attack == false then |
1125 | + | |
1126 | - | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1126 | + | if POS2 then |
1127 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1127 | + | |
1128 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) |
1128 | + | local POSITION = POS2 |
1129 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) |
1129 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3)) |
1130 | - | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1130 | + | FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0) |
1131 | - | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1131 | + | local FIRE = script.SunFireball:Clone() |
1132 | FIRE.Parent = FIREBALL | |
1133 | - | elseif RootPart.Velocity.y < -1 and hit == nil then |
1133 | + | FIRE.Enabled = true |
1134 | - | Anim = "Fall" |
1134 | + | local EXPLOSION = script.SunExplosion:Clone() |
1135 | - | if attack == false then |
1135 | + | EXPLOSION.Parent = FIREBALL |
1136 | - | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1136 | + | CreateSound(463598785, FIREBALL, 5, 1, false) |
1137 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1137 | + | local DISTANCE = (RootPart.Position - POSITION).Magnitude |
1138 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) |
1138 | + | local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2) |
1139 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) |
1139 | + | for i = 1, 75 do |
1140 | - | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1140 | + | Swait() |
1141 | - | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) |
1141 | + | FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed) |
1142 | end | |
1143 | - | elseif Torsovelocity < 1 and hit ~= nil then |
1143 | + | FIREBALL.CFrame = CF(FIREBALL.Position, POSITION) |
1144 | - | Anim = "Idle" |
1144 | + | for i = 1, 300 do |
1145 | - | if attack == false then |
1145 | + | Swait() |
1146 | - | change = 1 |
1146 | + | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4) |
1147 | - | PlayAnimationFromTable({ |
1147 | + | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character) |
1148 | - | CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), |
1148 | + | if HITFLOOR ~= nil then |
1149 | - | CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0), |
1149 | + | FIRE.Enabled = false |
1150 | - | CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)), |
1150 | + | EXPLOSION:Emit(500) |
1151 | - | CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0), |
1151 | + | CreateSound(416328540, FIREBALL, 5, 1, false) |
1152 | - | CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0), |
1152 | + | ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, { |
1153 | - | CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0), |
1153 | + | SHAKE = 1, |
1154 | - | }, .1, false) |
1154 | + | TIMER = 6, |
1155 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1) |
1155 | + | DOESFADE = true |
1156 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1) |
1156 | + | |
1157 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1) |
1157 | + | WACKYEFFECT({ |
1158 | EffectType = "Sphere", | |
1159 | - | elseif Torsovelocity > 2 and hit ~= nil then |
1159 | + | Size = VT(0, 0, 0), |
1160 | - | Anim = "Walk" |
1160 | + | Size2 = VT(150, 150, 150), |
1161 | - | if attack == false then |
1161 | + | Transparency = 0, |
1162 | - | PlayAnimationFromTable({ |
1162 | + | Transparency2 = 1, |
1163 | - | CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), |
1163 | + | CFrame = CF(FIREBALL.Position), |
1164 | - | CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0), |
1164 | + | MoveToPos = nil, |
1165 | - | CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)), |
1165 | + | RotationX = 0, |
1166 | - | CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0), |
1166 | + | RotationY = 0, |
1167 | - | CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0), |
1167 | + | RotationZ = 0, |
1168 | - | CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0), |
1168 | + | Material = "Neon", |
1169 | - | }, .1, false) |
1169 | + | Color = C3(1, 0.6666666666666666, 0), |
1170 | - | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1) |
1170 | + | SoundID = nil, |
1171 | - | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1) |
1171 | + | SoundPitch = nil, |
1172 | - | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1) |
1172 | + | SoundVolume = nil |
1173 | }) | |
1174 | wait(5) | |
1175 | - | if 0 < #Effects then |
1175 | + | break |
1176 | - | for e = 1, #Effects do |
1176 | + | |
1177 | - | if Effects[e] ~= nil then |
1177 | + | |
1178 | - | local Thing = Effects[e] |
1178 | + | FIREBALL:remove() |
1179 | - | if Thing ~= nil then |
1179 | + | |
1180 | - | local Part = Thing[1] |
1180 | + | POS2 = nil |
1181 | - | local Mode = Thing[2] |
1181 | + | |
1182 | - | local Delay = Thing[3] |
1182 | + | if POS3 then |
1183 | - | local IncX = Thing[4] |
1183 | + | |
1184 | - | local IncY = Thing[5] |
1184 | + | local POSITION = POS3 |
1185 | - | local IncZ = Thing[6] |
1185 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3)) |
1186 | - | if Thing[2] == "Shoot" then |
1186 | + | FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0) |
1187 | - | local Look = Thing[1] |
1187 | + | local FIRE = script.SunFireball:Clone() |
1188 | - | local move = 30 |
1188 | + | FIRE.Parent = FIREBALL |
1189 | - | if Thing[8] == 3 then |
1189 | + | FIRE.Enabled = true |
1190 | - | move = 10 |
1190 | + | local EXPLOSION = script.SunExplosion:Clone() |
1191 | EXPLOSION.Parent = FIREBALL | |
1192 | - | local hit, pos = rayCast(Thing[4], Thing[1], move, m) |
1192 | + | CreateSound(463598785, FIREBALL, 5, 1, false) |
1193 | - | if Thing[10] ~= nil then |
1193 | + | local DISTANCE = (RootPart.Position - POSITION).Magnitude |
1194 | - | da = pos |
1194 | + | local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2) |
1195 | - | cf2 = CFrame.new(Thing[4], Thing[10].Position) |
1195 | + | for i = 1, 75 do |
1196 | - | cfa = CFrame.new(Thing[4], pos) |
1196 | + | Swait() |
1197 | - | tehCF = cfa:lerp(cf2, 0.2) |
1197 | + | FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed) |
1198 | - | Thing[1] = tehCF.lookVector |
1198 | + | |
1199 | FIREBALL.CFrame = CF(FIREBALL.Position, POSITION) | |
1200 | - | local mag = (Thing[4] - pos).magnitude |
1200 | + | for i = 1, 300 do |
1201 | - | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) |
1201 | + | Swait() |
1202 | - | if Thing[8] == 2 then |
1202 | + | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4) |
1203 | - | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) |
1203 | + | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character) |
1204 | if HITFLOOR ~= nil then | |
1205 | - | Thing[4] = Thing[4] + Look * move |
1205 | + | FIRE.Enabled = false |
1206 | - | Thing[3] = Thing[3] - 1 |
1206 | + | EXPLOSION:Emit(500) |
1207 | - | if 2 < Thing[5] then |
1207 | + | CreateSound(416328540, FIREBALL, 5, 1, false) |
1208 | - | Thing[5] = Thing[5] - 0.3 |
1208 | + | ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, { |
1209 | - | Thing[6] = Thing[6] - 0.3 |
1209 | + | SHAKE = 1, |
1210 | TIMER = 6, | |
1211 | - | if hit ~= nil then |
1211 | + | DOESFADE = true |
1212 | - | Thing[3] = 0 |
1212 | + | |
1213 | - | if Thing[8] == 1 or Thing[8] == 3 then |
1213 | + | WACKYEFFECT({ |
1214 | - | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) |
1214 | + | EffectType = "Sphere", |
1215 | - | else |
1215 | + | Size = VT(0, 0, 0), |
1216 | - | if Thing[8] == 2 then |
1216 | + | Size2 = VT(150, 150, 150), |
1217 | - | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) |
1217 | + | Transparency = 0, |
1218 | - | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then |
1218 | + | Transparency2 = 1, |
1219 | - | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2)) |
1219 | + | CFrame = CF(FIREBALL.Position), |
1220 | - | ref.Anchored = true |
1220 | + | MoveToPos = nil, |
1221 | - | ref.CFrame = CFrame.new(pos) |
1221 | + | RotationX = 0, |
1222 | - | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) |
1222 | + | RotationY = 0, |
1223 | - | game:GetService("Debris"):AddItem(ref, 0.2) |
1223 | + | RotationZ = 0, |
1224 | - | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) |
1224 | + | Material = "Neon", |
1225 | - | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) |
1225 | + | Color = C3(1, 0.6666666666666666, 0), |
1226 | - | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) |
1226 | + | SoundID = nil, |
1227 | - | end |
1227 | + | SoundPitch = nil, |
1228 | - | end |
1228 | + | SoundVolume = nil |
1229 | }) | |
1230 | - | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2)) |
1230 | + | wait(5) |
1231 | - | ref.Anchored = true |
1231 | + | break |
1232 | - | ref.CFrame = CFrame.new(pos) |
1232 | + | |
1233 | - | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) |
1233 | + | |
1234 | - | game:GetService("Debris"):AddItem(ref, 1) |
1234 | + | FIREBALL:remove() |
1235 | end)) | |
1236 | - | if Thing[3] <= 0 then |
1236 | + | POS3 = nil |
1237 | - | table.remove(Effects, e) |
1237 | + | |
1238 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed) | |
1239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed) | |
1240 | - | do |
1240 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1241 | - | do |
1241 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1242 | - | if Thing[2] == "FireWave" then |
1242 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1243 | - | if Thing[3] <= Thing[4] then |
1243 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1244 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) |
1244 | + | until ATTACK == false |
1245 | - | Thing[3] = Thing[3] + 1 |
1245 | + | end)) |
1246 | - | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) |
1246 | + | wait(0.4) |
1247 | - | else |
1247 | + | POS1 = Mouse.Hit.p |
1248 | - | Part.Parent = nil |
1248 | + | wait(0.5) |
1249 | - | table.remove(Effects, e) |
1249 | + | POS2 = Mouse.Hit.p |
1250 | - | end |
1250 | + | wait(0.6) |
1251 | POS3 = Mouse.Hit.p | |
1252 | - | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then |
1252 | + | wait(0.3) |
1253 | - | if Thing[1].Transparency <= 1 then |
1253 | + | RING.Anchored = true |
1254 | - | if Thing[2] == "Block1" then |
1254 | + | WELD:remove() |
1255 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
1255 | + | coroutine.resume(coroutine.create(function() |
1256 | - | Mesh = Thing[7] |
1256 | + | for i = 1, 35 do |
1257 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
1257 | + | Swait() |
1258 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1258 | + | MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6) |
1259 | - | else |
1259 | + | |
1260 | - | if Thing[2] == "Block2" then |
1260 | + | RING:remove() |
1261 | - | Thing[1].CFrame = Thing[1].CFrame |
1261 | + | end)) |
1262 | - | Mesh = Thing[7] |
1262 | + | ATTACK = false |
1263 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
1263 | + | Rooted = false |
1264 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1264 | + | |
1265 | - | else |
1265 | + | function PheonixFlare() |
1266 | - | if Thing[2] == "Fire" then |
1266 | + | ATTACK = true |
1267 | - | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) |
1267 | + | Rooted = false |
1268 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
1268 | + | PARTICLES = true |
1269 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1269 | + | coroutine.resume(coroutine.create(function() |
1270 | - | else |
1270 | + | repeat |
1271 | - | if Thing[2] == "Cylinder" then |
1271 | + | Swait() |
1272 | - | Mesh = Thing[7] |
1272 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1273 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
1273 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) |
1274 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1274 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1275 | - | else |
1275 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1276 | - | if Thing[2] == "Blood" then |
1276 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1277 | - | Mesh = Thing[7] |
1277 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1278 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) |
1278 | + | until ATTACK == false |
1279 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
1279 | + | end)) |
1280 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1280 | + | CreateSound(462676772, Torso, 7, 1, false) |
1281 | - | else |
1281 | + | WINGS1.Acceleration = VT(9, 0, -12) |
1282 | - | if Thing[2] == "Elec" then |
1282 | + | WINGS1B.Acceleration = VT(9, 0, -12) |
1283 | - | Mesh = Thing[10] |
1283 | + | WINGS2.Acceleration = VT(-9, 0, -12) |
1284 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) |
1284 | + | WINGS2B.Acceleration = VT(-9, 0, -12) |
1285 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1285 | + | wait(0.25) |
1286 | - | else |
1286 | + | coroutine.resume(coroutine.create(function() |
1287 | - | if Thing[2] == "Disappear" then |
1287 | + | local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0)) |
1288 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1288 | + | WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
1289 | - | else |
1289 | + | local PARTICLES = script.Gale:Clone() |
1290 | - | if Thing[2] == "Shatter" then |
1290 | + | PARTICLES.Parent = WIND |
1291 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
1291 | + | PARTICLES.Enabled = true |
1292 | - | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) |
1292 | + | CreateSound(376218535, WIND, 6, 1, false) |
1293 | - | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) |
1293 | + | for i = 1, 250 do |
1294 | - | Thing[6] = Thing[6] + Thing[5] |
1294 | + | Swait() |
1295 | - | end |
1295 | + | local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character) |
1296 | - | end |
1296 | + | WIND.CFrame = WIND.CFrame * CF(0, 0, -2) |
1297 | - | end |
1297 | + | if HIT then |
1298 | - | end |
1298 | + | ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, { |
1299 | - | end |
1299 | + | SHAKE = 3, |
1300 | - | end |
1300 | + | TIMER = 7, |
1301 | - | end |
1301 | + | DOESFADE = true |
1302 | - | end |
1302 | + | |
1303 | - | else |
1303 | + | CreateSound(260430117, WIND, 3, 1, false) |
1304 | - | Part.Parent = nil |
1304 | + | WACKYEFFECT({ |
1305 | - | table.remove(Effects, e) |
1305 | + | Time = 25, |
1306 | - | end |
1306 | + | EffectType = "Wave", |
1307 | Size = VT(20, 0, 20), | |
1308 | Size2 = VT(60, 8, 60), | |
1309 | Transparency = 0.9, | |
1310 | Transparency2 = 1, | |
1311 | CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)), | |
1312 | MoveToPos = nil, | |
1313 | RotationX = 0, | |
1314 | RotationY = 0, | |
1315 | RotationZ = 0, | |
1316 | Material = "Neon", | |
1317 | Color = C3(0.8, 0.8, 0.8), | |
1318 | SoundID = nil, | |
1319 | SoundPitch = nil, | |
1320 | SoundVolume = nil | |
1321 | }) | |
1322 | WACKYEFFECT({ | |
1323 | Time = 25, | |
1324 | EffectType = "Wave", | |
1325 | Size = VT(20, 0, 20), | |
1326 | Size2 = VT(60, 8, 60), | |
1327 | Transparency = 0.9, | |
1328 | Transparency2 = 1, | |
1329 | CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), | |
1330 | MoveToPos = nil, | |
1331 | RotationX = 0, | |
1332 | RotationY = 0, | |
1333 | RotationZ = 0, | |
1334 | Material = "Neon", | |
1335 | Color = C3(0.8, 0.8, 0.8), | |
1336 | SoundID = nil, | |
1337 | SoundPitch = nil, | |
1338 | SoundVolume = nil | |
1339 | }) | |
1340 | break | |
1341 | end | |
1342 | end | |
1343 | PARTICLES.Enabled = false | |
1344 | Debris:AddItem(WIND, 7) | |
1345 | end)) | |
1346 | wait(1) | |
1347 | CreateSound(462676772, Torso, 7, 1, false) | |
1348 | WINGS1.Acceleration = VT(9, 1, 4) | |
1349 | WINGS1B.Acceleration = VT(9, 1, 4) | |
1350 | WINGS2.Acceleration = VT(-9, 1, 4) | |
1351 | WINGS2B.Acceleration = VT(-9, 1, 4) | |
1352 | wait(0.25) | |
1353 | coroutine.resume(coroutine.create(function() | |
1354 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5)) | |
1355 | FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1356 | local PARTICLES1 = script.PheonixFireball1:Clone() | |
1357 | PARTICLES1.Parent = FIREBALL | |
1358 | PARTICLES1.Enabled = true | |
1359 | local PARTICLES2 = script.PheonixFireball2:Clone() | |
1360 | PARTICLES2.Parent = FIREBALL | |
1361 | PARTICLES2.Enabled = true | |
1362 | CreateSound(463593339, FIREBALL, 6, 1, false) | |
1363 | for i = 1, 250 do | |
1364 | Swait() | |
1365 | local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character) | |
1366 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
1367 | if HIT then | |
1368 | ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, { | |
1369 | SHAKE = 2, | |
1370 | TIMER = 25, | |
1371 | DOESFADE = true | |
1372 | }) | |
1373 | WACKYEFFECT({ | |
1374 | Time = 60, | |
1375 | EffectType = "Sphere", | |
1376 | Size = VT(0, 0, 0), | |
1377 | Size2 = VT(120, 120, 120), | |
1378 | Transparency = 0, | |
1379 | Transparency2 = 1, | |
1380 | CFrame = CF(FIREBALL.Position), | |
1381 | MoveToPos = nil, | |
1382 | RotationX = 0, | |
1383 | RotationY = 0, | |
1384 | RotationZ = 0, | |
1385 | Material = "Neon", | |
1386 | Color = C3(1, 0.6666666666666666, 0), | |
1387 | SoundID = nil, | |
1388 | SoundPitch = nil, | |
1389 | SoundVolume = nil | |
1390 | }) | |
1391 | WACKYEFFECT({ | |
1392 | Time = 60, | |
1393 | EffectType = "Sphere", | |
1394 | Size = VT(0, 0, 0), | |
1395 | Size2 = VT(140, 140, 140), | |
1396 | Transparency = 0.5, | |
1397 | Transparency2 = 1, | |
1398 | CFrame = CF(FIREBALL.Position), | |
1399 | MoveToPos = nil, | |
1400 | RotationX = 0, | |
1401 | RotationY = 0, | |
1402 | RotationZ = 0, | |
1403 | Material = "Neon", | |
1404 | Color = PHEONIXCOLOR, | |
1405 | SoundID = 462692971, | |
1406 | SoundPitch = 1, | |
1407 | SoundVolume = 6 | |
1408 | }) | |
1409 | PARTICLES1.Enabled = false | |
1410 | PARTICLES2.Enabled = false | |
1411 | local EXPLOSION = script.PheonixExplosion1:Clone() | |
1412 | EXPLOSION.Parent = FIREBALL | |
1413 | EXPLOSION.Enabled = true | |
1414 | local EXPLOSION2 = script.PheonixExplosion2:Clone() | |
1415 | EXPLOSION2.Parent = FIREBALL | |
1416 | EXPLOSION2.Enabled = true | |
1417 | wait(0.3) | |
1418 | EXPLOSION.Enabled = false | |
1419 | EXPLOSION2.Enabled = false | |
1420 | break | |
1421 | end | |
1422 | end | |
1423 | PARTICLES1.Enabled = false | |
1424 | PARTICLES2.Enabled = false | |
1425 | Debris:AddItem(FIREBALL, 7) | |
1426 | end)) | |
1427 | wait(0.5) | |
1428 | PARTICLES = false | |
1429 | ATTACK = false | |
1430 | Rooted = false | |
1431 | end | |
1432 | function PheonixFireballs() | |
1433 | ATTACK = true | |
1434 | local POWER = 1 | |
1435 | DIRECTTURN = true | |
1436 | coroutine.resume(coroutine.create(function() | |
1437 | repeat | |
1438 | Swait() | |
1439 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1445 | until ATTACK == false | |
1446 | end)) | |
1447 | local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix") | |
1448 | local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix") | |
1449 | for i = 1, 35 do | |
1450 | Swait() | |
1451 | MESH1.Scale = MESH1.Scale + VT(6, 0, 6) | |
1452 | MESH2.Scale = MESH2.Scale + VT(3, 0, 3) | |
1453 | end | |
1454 | repeat | |
1455 | wait() | |
1456 | POWER = POWER + 1 | |
1457 | until KEYHOLD == false | |
1458 | if POWER <= 30 then | |
1459 | for i = 1, 15 do | |
1460 | wait(0.1) | |
1461 | coroutine.resume(coroutine.create(function() | |
1462 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2)) | |
1463 | FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1464 | local PARTICLES1 = script.PheonixFireball1:Clone() | |
1465 | PARTICLES1.Parent = FIREBALL | |
1466 | PARTICLES1.Enabled = true | |
1467 | local PARTICLES2 = script.PheonixFireball2:Clone() | |
1468 | PARTICLES2.Parent = FIREBALL | |
1469 | PARTICLES2.Enabled = true | |
1470 | PARTICLES1.Size = NumberSequence.new(3, 0) | |
1471 | PARTICLES2.Size = NumberSequence.new(3, 0) | |
1472 | CreateSound(463593339, FIREBALL, 6, 1, false) | |
1473 | for i = 1, 250 do | |
1474 | Swait() | |
1475 | local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character) | |
1476 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4) | |
1477 | if HIT then | |
1478 | ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, { | |
1479 | SHAKE = 2, | |
1480 | TIMER = 25, | |
1481 | DOESFADE = true | |
1482 | }) | |
1483 | WACKYEFFECT({ | |
1484 | Time = 60, | |
1485 | EffectType = "Sphere", | |
1486 | Size = VT(0, 0, 0), | |
1487 | Size2 = VT(50, 50, 50), | |
1488 | Transparency = 0, | |
1489 | Transparency2 = 1, | |
1490 | CFrame = CF(FIREBALL.Position), | |
1491 | MoveToPos = nil, | |
1492 | RotationX = 0, | |
1493 | RotationY = 0, | |
1494 | RotationZ = 0, | |
1495 | Material = "Neon", | |
1496 | Color = C3(1, 0.6666666666666666, 0), | |
1497 | SoundID = nil, | |
1498 | SoundPitch = nil, | |
1499 | SoundVolume = nil | |
1500 | }) | |
1501 | WACKYEFFECT({ | |
1502 | Time = 60, | |
1503 | EffectType = "Sphere", | |
1504 | Size = VT(0, 0, 0), | |
1505 | Size2 = VT(60, 60, 60), | |
1506 | Transparency = 0.5, | |
1507 | Transparency2 = 1, | |
1508 | CFrame = CF(FIREBALL.Position), | |
1509 | MoveToPos = nil, | |
1510 | RotationX = 0, | |
1511 | RotationY = 0, | |
1512 | RotationZ = 0, | |
1513 | Material = "Neon", | |
1514 | Color = PHEONIXCOLOR, | |
1515 | SoundID = 462692971, | |
1516 | SoundPitch = 1, | |
1517 | SoundVolume = 6 | |
1518 | }) | |
1519 | PARTICLES1.Enabled = false | |
1520 | PARTICLES2.Enabled = false | |
1521 | local EXPLOSION = script.PheonixExplosion1:Clone() | |
1522 | EXPLOSION.Parent = FIREBALL | |
1523 | EXPLOSION.Enabled = true | |
1524 | local EXPLOSION2 = script.PheonixExplosion2:Clone() | |
1525 | EXPLOSION2.Parent = FIREBALL | |
1526 | EXPLOSION2.Enabled = true | |
1527 | wait(0.3) | |
1528 | EXPLOSION.Enabled = false | |
1529 | EXPLOSION2.Enabled = false | |
1530 | break | |
1531 | end | |
1532 | end | |
1533 | PARTICLES1.Enabled = false | |
1534 | PARTICLES2.Enabled = false | |
1535 | Debris:AddItem(FIREBALL, 7) | |
1536 | end)) | |
1537 | end | |
1538 | else | |
1539 | for E = 1, 5 do | |
1540 | do | |
1541 | local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75) | |
1542 | coroutine.resume(coroutine.create(function() | |
1543 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5)) | |
1544 | FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p) | |
1545 | local PARTICLES1 = script.PheonixFireball1:Clone() | |
1546 | PARTICLES1.Parent = FIREBALL | |
1547 | PARTICLES1.Enabled = true | |
1548 | local PARTICLES2 = script.PheonixFireball2:Clone() | |
1549 | PARTICLES2.Parent = FIREBALL | |
1550 | PARTICLES2.Enabled = true | |
1551 | CreateSound(463593339, FIREBALL, 6, 1, false) | |
1552 | for i = 1, 650 do | |
1553 | Swait() | |
1554 | local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character) | |
1555 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
1556 | if HIT then | |
1557 | ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, { | |
1558 | SHAKE = 2, | |
1559 | TIMER = 25, | |
1560 | DOESFADE = true | |
1561 | }) | |
1562 | WACKYEFFECT({ | |
1563 | Time = 60, | |
1564 | EffectType = "Sphere", | |
1565 | Size = VT(0, 0, 0), | |
1566 | Size2 = VT(120, 120, 120), | |
1567 | Transparency = 0, | |
1568 | Transparency2 = 1, | |
1569 | CFrame = CF(FIREBALL.Position), | |
1570 | MoveToPos = nil, | |
1571 | RotationX = 0, | |
1572 | RotationY = 0, | |
1573 | RotationZ = 0, | |
1574 | Material = "Neon", | |
1575 | Color = C3(1, 0.6666666666666666, 0), | |
1576 | SoundID = nil, | |
1577 | SoundPitch = nil, | |
1578 | SoundVolume = nil | |
1579 | }) | |
1580 | WACKYEFFECT({ | |
1581 | Time = 60, | |
1582 | EffectType = "Sphere", | |
1583 | Size = VT(0, 0, 0), | |
1584 | Size2 = VT(140, 140, 140), | |
1585 | Transparency = 0.5, | |
1586 | Transparency2 = 1, | |
1587 | CFrame = CF(FIREBALL.Position), | |
1588 | MoveToPos = nil, | |
1589 | RotationX = 0, | |
1590 | RotationY = 0, | |
1591 | RotationZ = 0, | |
1592 | Material = "Neon", | |
1593 | Color = PHEONIXCOLOR, | |
1594 | SoundID = 462692971, | |
1595 | SoundPitch = 1, | |
1596 | SoundVolume = 6 | |
1597 | }) | |
1598 | PARTICLES1.Enabled = false | |
1599 | PARTICLES2.Enabled = false | |
1600 | local EXPLOSION = script.PheonixExplosion1:Clone() | |
1601 | EXPLOSION.Parent = FIREBALL | |
1602 | EXPLOSION.Enabled = true | |
1603 | local EXPLOSION2 = script.PheonixExplosion2:Clone() | |
1604 | EXPLOSION2.Parent = FIREBALL | |
1605 | EXPLOSION2.Enabled = true | |
1606 | wait(0.3) | |
1607 | EXPLOSION.Enabled = false | |
1608 | EXPLOSION2.Enabled = false | |
1609 | break | |
1610 | end | |
1611 | end | |
1612 | PARTICLES1.Enabled = false | |
1613 | PARTICLES2.Enabled = false | |
1614 | Debris:AddItem(FIREBALL, 7) | |
1615 | end)) | |
1616 | end | |
1617 | end | |
1618 | end | |
1619 | wait(0.5) | |
1620 | WELD1:remove() | |
1621 | WELD2:remove() | |
1622 | RING1.Anchored = true | |
1623 | RING2.Anchored = true | |
1624 | coroutine.resume(coroutine.create(function() | |
1625 | for i = 1, 35 do | |
1626 | Swait() | |
1627 | MESH1.Scale = MESH1.Scale - VT(6, 0, 6) | |
1628 | MESH2.Scale = MESH2.Scale - VT(3, 0, 3) | |
1629 | end | |
1630 | RING1:remove() | |
1631 | RING2:remove() | |
1632 | end)) | |
1633 | DIRECTTURN = false | |
1634 | ATTACK = false | |
1635 | end | |
1636 | function PheonixJump() | |
1637 | local DONE = false | |
1638 | local STRENGTH = 15 | |
1639 | local UP = 5 | |
1640 | ATTACK = true | |
1641 | DIRECTTURN = true | |
1642 | local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix") | |
1643 | for i = 1, 30 do | |
1644 | Swait() | |
1645 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
1646 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1652 | end | |
1653 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
1654 | if NEWKEY == "w" and VALUE2 == false then | |
1655 | coroutine.resume(coroutine.create(function() | |
1656 | ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, { | |
1657 | SHAKE = 2, | |
1658 | TIMER = 15, | |
1659 | DOESFADE = true | |
1660 | }) | |
1661 | WACKYEFFECT({ | |
1662 | EffectType = "Sphere", | |
1663 | Size = VT(0, 0, 0), | |
1664 | Size2 = VT(50, 50, 50), | |
1665 | Transparency = 0, | |
1666 | Transparency2 = 1, | |
1667 | CFrame = CF(RING.Position), | |
1668 | MoveToPos = nil, | |
1669 | RotationX = 0, | |
1670 | RotationY = 0, | |
1671 | RotationZ = 0, | |
1672 | Material = "Neon", | |
1673 | Color = C3(1, 0.6666666666666666, 0), | |
1674 | SoundID = nil, | |
1675 | SoundPitch = nil, | |
1676 | SoundVolume = nil | |
1677 | }) | |
1678 | WACKYEFFECT({ | |
1679 | EffectType = "Sphere", | |
1680 | Size = VT(0, 0, 0), | |
1681 | Size2 = VT(70, 70, 70), | |
1682 | Transparency = 0.5, | |
1683 | Transparency2 = 1, | |
1684 | CFrame = CF(RING.Position), | |
1685 | MoveToPos = nil, | |
1686 | RotationX = 0, | |
1687 | RotationY = 0, | |
1688 | RotationZ = 0, | |
1689 | Material = "Neon", | |
1690 | Color = PHEONIXCOLOR, | |
1691 | SoundID = 462692971, | |
1692 | SoundPitch = 1.2, | |
1693 | SoundVolume = 6 | |
1694 | }) | |
1695 | local EXPLOSION = script.PheonixExplosion1:Clone() | |
1696 | EXPLOSION.Parent = RING | |
1697 | EXPLOSION.Enabled = true | |
1698 | local EXPLOSION2 = script.PheonixExplosion2:Clone() | |
1699 | EXPLOSION2.Parent = RING | |
1700 | EXPLOSION2.Enabled = true | |
1701 | wait(0.3) | |
1702 | EXPLOSION.Enabled = false | |
1703 | EXPLOSION2.Enabled = false | |
1704 | Debris:AddItem(RING, 3) | |
1705 | end)) | |
1706 | CreateSound(462676772, Torso, 8, 1, false) | |
1707 | coroutine.resume(coroutine.create(function() | |
1708 | for i = 1, 25 do | |
1709 | Swait() | |
1710 | ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, { | |
1711 | SHAKE = 4, | |
1712 | TIMER = 5, | |
1713 | DOESFADE = true | |
1714 | }) | |
1715 | WACKYEFFECT({ | |
1716 | Time = 10, | |
1717 | EffectType = "Wave", | |
1718 | Size = VT(45, 5, 45) / 3, | |
1719 | Size2 = VT(35, 200, 35) / 5, | |
1720 | Transparency = 0.8, | |
1721 | Transparency2 = 1, | |
1722 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
1723 | MoveToPos = nil, | |
1724 | RotationX = 0, | |
1725 | RotationY = 5, | |
1726 | RotationZ = 0, | |
1727 | Material = "Neon", | |
1728 | Color = C3(1, 0.6666666666666666, 0), | |
1729 | SoundID = nil, | |
1730 | SoundPitch = nil, | |
1731 | SoundVolume = nil | |
1732 | }) | |
1733 | WACKYEFFECT({ | |
1734 | Time = 10, | |
1735 | EffectType = "Wave", | |
1736 | Size = VT(55, 5, 55) / 3, | |
1737 | Size2 = VT(45, 200, 45) / 5, | |
1738 | Transparency = 0.8, | |
1739 | Transparency2 = 1, | |
1740 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
1741 | MoveToPos = nil, | |
1742 | RotationX = 0, | |
1743 | RotationY = -5, | |
1744 | RotationZ = 0, | |
1745 | Material = "Neon", | |
1746 | Color = PHEONIXCOLOR, | |
1747 | SoundID = nil, | |
1748 | SoundPitch = nil, | |
1749 | SoundVolume = nil | |
1750 | }) | |
1751 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed) | |
1752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1757 | end | |
1758 | ATTACK = false | |
1759 | end)) | |
1760 | repeat | |
1761 | VALUE2 = true | |
1762 | Swait() | |
1763 | BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p | |
1764 | if STRENGTH > 2.5 then | |
1765 | STRENGTH = STRENGTH - 0.1 | |
1766 | else | |
1767 | STRENGTH = 2.5 | |
1768 | end | |
1769 | if UP > 0 then | |
1770 | UP = UP - 0.15 | |
1771 | else | |
1772 | UP = 0 | |
1773 | end | |
1774 | until KEYHOLD == false and STRENGTH < 5 and ATTACK == false | |
1775 | DONE = true | |
1776 | end | |
1777 | end) | |
1778 | repeat | |
1779 | Swait() | |
1780 | if STRENGTH < 50 then | |
1781 | STRENGTH = STRENGTH + 0.15 | |
1782 | MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5) | |
1783 | end | |
1784 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1790 | until VALUE2 == true | |
1791 | DIRECTTURN = false | |
1792 | WELD:remove() | |
1793 | RING.Anchored = true | |
1794 | local SIZE = MESH.Scale.X | |
1795 | coroutine.resume(coroutine.create(function() | |
1796 | for i = 1, 30 do | |
1797 | Swait() | |
1798 | MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30 | |
1799 | end | |
1800 | RING:remove() | |
1801 | end)) | |
1802 | repeat | |
1803 | wait() | |
1804 | until DONE == true | |
1805 | KEYDOWN:disconnect() | |
1806 | VALUE2 = false | |
1807 | end | |
1808 | function DragonFirePillar() | |
1809 | ATTACK = true | |
1810 | local POS = Mouse.Hit.p | |
1811 | APPLYGYRO = false | |
1812 | local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire") | |
1813 | coroutine.resume(coroutine.create(function() | |
1814 | repeat | |
1815 | Swait() | |
1816 | GYRO.CFrame = CF(RootPart.Position, POS) | |
1817 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1823 | until ATTACK == false | |
1824 | end)) | |
1825 | for i = 1, 40 do | |
1826 | MESH.Scale = MESH.Scale + VT(4, 0, 4) | |
1827 | Swait() | |
1828 | end | |
1829 | for i = 1, 6 do | |
1830 | WACKYEFFECT({ | |
1831 | EffectType = "Sphere", | |
1832 | Size = VT(35, 35, 35), | |
1833 | Size2 = VT(0, 0, 0), | |
1834 | Transparency = 1, | |
1835 | Transparency2 = 0.5, | |
1836 | CFrame = CF(POS), | |
1837 | MoveToPos = nil, | |
1838 | RotationX = 0, | |
1839 | RotationY = 0, | |
1840 | RotationZ = 0, | |
1841 | Material = "Neon", | |
1842 | Color = C3(1, 0.3333333333333333, 0), | |
1843 | SoundID = nil, | |
1844 | SoundPitch = nil, | |
1845 | SoundVolume = nil | |
1846 | }) | |
1847 | wait(1) | |
1848 | end | |
1849 | coroutine.resume(coroutine.create(function() | |
1850 | coroutine.resume(coroutine.create(function() | |
1851 | for i = 1, 30 do | |
1852 | Swait() | |
1853 | MESH.Scale = MESH.Scale - VT(4, 0, 4) | |
1854 | end | |
1855 | RING:remove() | |
1856 | end)) | |
1857 | WACKYEFFECT({ | |
1858 | Time = 640, | |
1859 | EffectType = "Sphere", | |
1860 | Size = VT(15, 500, 15), | |
1861 | Size2 = VT(10, 700, 10), | |
1862 | Transparency = 0, | |
1863 | Transparency2 = 1, | |
1864 | CFrame = CF(POS), | |
1865 | MoveToPos = nil, | |
1866 | RotationX = 0, | |
1867 | RotationY = 0, | |
1868 | RotationZ = 0, | |
1869 | Material = "Neon", | |
1870 | Color = C3(1, 0.3333333333333333, 0), | |
1871 | SoundID = nil, | |
1872 | SoundPitch = nil, | |
1873 | SoundVolume = nil | |
1874 | }) | |
1875 | for i = 1, 15 do | |
1876 | ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, { | |
1877 | SHAKE = 5, | |
1878 | TIMER = 6, | |
1879 | DOESFADE = true | |
1880 | }) | |
1881 | WACKYEFFECT({ | |
1882 | Time = 125, | |
1883 | EffectType = "Wave", | |
1884 | Size = VT(0, 5, 0), | |
1885 | Size2 = VT(250, 35, 250), | |
1886 | Transparency = 0.4, | |
1887 | Transparency2 = 1, | |
1888 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1889 | MoveToPos = nil, | |
1890 | RotationX = 0, | |
1891 | RotationY = MRANDOM(-5, 5) * 2, | |
1892 | RotationZ = 0, | |
1893 | Material = "Neon", | |
1894 | Color = C3(1, 0.3333333333333333, 0), | |
1895 | SoundID = nil, | |
1896 | SoundPitch = MRANDOM(9, 11) / 10, | |
1897 | SoundVolume = 4 | |
1898 | }) | |
1899 | WACKYEFFECT({ | |
1900 | Time = 75, | |
1901 | EffectType = "Swirl", | |
1902 | Size = VT(20, 20, 20), | |
1903 | Size2 = VT(65, 500, 65), | |
1904 | Transparency = 0.4, | |
1905 | Transparency2 = 1, | |
1906 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1907 | MoveToPos = nil, | |
1908 | RotationX = 0, | |
1909 | RotationY = MRANDOM(-5, 5) * 6, | |
1910 | RotationZ = 0, | |
1911 | Material = "Neon", | |
1912 | Color = C3(1, 0.3333333333333333, 0), | |
1913 | SoundID = nil, | |
1914 | SoundPitch = MRANDOM(9, 11) / 10, | |
1915 | SoundVolume = 4 | |
1916 | }) | |
1917 | WACKYEFFECT({ | |
1918 | Time = 75, | |
1919 | EffectType = "Swirl", | |
1920 | Size = VT(20, 20, 20), | |
1921 | Size2 = VT(45, 600, 45), | |
1922 | Transparency = 0.4, | |
1923 | Transparency2 = 1, | |
1924 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1925 | MoveToPos = nil, | |
1926 | RotationX = 0, | |
1927 | RotationY = MRANDOM(-5, 5) * 6, | |
1928 | RotationZ = 0, | |
1929 | Material = "Neon", | |
1930 | Color = C3(1, 0.3333333333333333, 0), | |
1931 | SoundID = 304529688, | |
1932 | SoundPitch = MRANDOM(9, 11) / 10, | |
1933 | SoundVolume = 4 | |
1934 | }) | |
1935 | wait(0.6) | |
1936 | end | |
1937 | end)) | |
1938 | APPLYGYRO = true | |
1939 | ATTACK = false | |
1940 | end | |
1941 | function PheonixTornado() | |
1942 | ATTACK = true | |
1943 | local BUILDUP = true | |
1944 | local HITS = {} | |
1945 | PARTICLES = true | |
1946 | coroutine.resume(coroutine.create(function() | |
1947 | repeat | |
1948 | Swait() | |
1949 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1955 | until BUILDUP == false | |
1956 | end)) | |
1957 | WINGS1.Acceleration = VT(9, 0, -12) | |
1958 | WINGS1B.Acceleration = VT(9, 0, -12) | |
1959 | WINGS2.Acceleration = VT(-9, 0, -12) | |
1960 | WINGS2B.Acceleration = VT(-9, 0, -12) | |
1961 | wait(1) | |
1962 | CreateSound(462676772, Torso, 7, 1, false) | |
1963 | WINGS1.Acceleration = VT(9, 1, 4) | |
1964 | WINGS1B.Acceleration = VT(9, 1, 4) | |
1965 | WINGS2.Acceleration = VT(-9, 1, 4) | |
1966 | WINGS2B.Acceleration = VT(-9, 1, 4) | |
1967 | wait(0.25) | |
1968 | AddChildrenToTable(Torso.Position, workspace, 35, HITS) | |
1969 | WACKYEFFECT({ | |
1970 | Time = 40, | |
1971 | EffectType = "Swirl", | |
1972 | Size = VT(50, 5, 50), | |
1973 | Size2 = VT(50, 60, 50), | |
1974 | Transparency = 0.8, | |
1975 | Transparency2 = 1, | |
1976 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
1977 | MoveToPos = nil, | |
1978 | RotationX = 0, | |
1979 | RotationY = -5, | |
1980 | RotationZ = 0, | |
1981 | Material = "Neon", | |
1982 | Color = C3(0.8, 0.8, 0.8), | |
1983 | SoundID = nil, | |
1984 | SoundPitch = nil, | |
1985 | SoundVolume = nil | |
1986 | }) | |
1987 | BUILDUP = false | |
1988 | PARTICLES = false | |
1989 | if #HITS > 0 then | |
1990 | do | |
1991 | local BODIES = {} | |
1992 | if #HITS == 1 then | |
1993 | for i = 1, #HITS do | |
1994 | local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso") | |
1995 | local HUM = HITS[i]:FindFirstChildOfClass("Humanoid") | |
1996 | if HUM and TORSO and 0 < HUM.Health then | |
1997 | local POSITION = IT("BodyPosition", TORSO) | |
1998 | POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p | |
1999 | POSITION.D = 15 | |
2000 | POSITION.P = 4000000 | |
2001 | table.insert(BODIES, POSITION) | |
2002 | end | |
2003 | end | |
2004 | else | |
2005 | for i = 1, #HITS do | |
2006 | local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso") | |
2007 | local HUM = HITS[i]:FindFirstChildOfClass("Humanoid") | |
2008 | if HUM and TORSO and 0 < HUM.Health then | |
2009 | local POSITION = IT("BodyPosition", TORSO) | |
2010 | POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p | |
2011 | POSITION.D = 450 | |
2012 | POSITION.P = 40000 | |
2013 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2014 | table.insert(BODIES, POSITION) | |
2015 | end | |
2016 | end | |
2017 | end | |
2018 | local POS = RootPart.CFrame * CF(0, 35, -35).p | |
2019 | wait(1.75) | |
2020 | BODYPOS.D = 450 | |
2021 | BODYPOS.Position = POS | |
2022 | wait(0.5) | |
2023 | APPLYGYRO = false | |
2024 | local E = 0 | |
2025 | CreateSound(1417056081, RootPart, 10, 0.5, false) | |
2026 | for i = 1, 50 do | |
2027 | Swait() | |
2028 | E = E + 1 | |
2029 | WACKYEFFECT({ | |
2030 | Time = 25, | |
2031 | EffectType = "Wave", | |
2032 | Size = VT(45, 5, 45) / 3, | |
2033 | Size2 = VT(35, 200, 35) / 5, | |
2034 | Transparency = 0.8, | |
2035 | Transparency2 = 1, | |
2036 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2037 | MoveToPos = nil, | |
2038 | RotationX = 0, | |
2039 | RotationY = 5, | |
2040 | RotationZ = 0, | |
2041 | Material = "Neon", | |
2042 | Color = C3(1, 0.6666666666666666, 0), | |
2043 | SoundID = nil, | |
2044 | SoundPitch = nil, | |
2045 | SoundVolume = nil | |
2046 | }) | |
2047 | WACKYEFFECT({ | |
2048 | Time = 25, | |
2049 | EffectType = "Wave", | |
2050 | Size = VT(55, 5, 55) / 3, | |
2051 | Size2 = VT(45, 200, 45) / 5, | |
2052 | Transparency = 0.8, | |
2053 | Transparency2 = 1, | |
2054 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2055 | MoveToPos = nil, | |
2056 | RotationX = 0, | |
2057 | RotationY = -5, | |
2058 | RotationZ = 0, | |
2059 | Material = "Neon", | |
2060 | Color = PHEONIXCOLOR, | |
2061 | SoundID = nil, | |
2062 | SoundPitch = nil, | |
2063 | SoundVolume = nil | |
2064 | }) | |
2065 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2071 | end | |
2072 | local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0)) | |
2073 | TORNADO.CFrame = CF(POS) | |
2074 | local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0)) | |
2075 | local DECAL = IT("Decal", TORNADO) | |
2076 | DECAL.Texture = "rbxassetid://559849514" | |
2077 | DECAL.Transparency = 1 | |
2078 | DECAL.Color3 = BRICKC("Deep orange").Color | |
2079 | local LOOP = 0 | |
2080 | for i = 1, 250 do | |
2081 | Swait() | |
2082 | E = E + 1 | |
2083 | LOOP = LOOP + 1 | |
2084 | if LOOP == 10 then | |
2085 | LOOP = 0 | |
2086 | ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, { | |
2087 | SHAKE = 2, | |
2088 | TIMER = 4, | |
2089 | DOESFADE = true | |
2090 | }) | |
2091 | end | |
2092 | TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0)) | |
2093 | DECAL.Transparency = DECAL.Transparency - 0.002 | |
2094 | WACKYEFFECT({ | |
2095 | Time = 25, | |
2096 | EffectType = "Wave", | |
2097 | Size = VT(45, 5, 45) / 3, | |
2098 | Size2 = VT(35, 200, 35) / 5, | |
2099 | Transparency = 0.8, | |
2100 | Transparency2 = 1, | |
2101 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2102 | MoveToPos = nil, | |
2103 | RotationX = 0, | |
2104 | RotationY = 5, | |
2105 | RotationZ = 0, | |
2106 | Material = "Neon", | |
2107 | Color = C3(1, 0.6666666666666666, 0), | |
2108 | SoundID = nil, | |
2109 | SoundPitch = nil, | |
2110 | SoundVolume = nil | |
2111 | }) | |
2112 | WACKYEFFECT({ | |
2113 | Time = 25, | |
2114 | EffectType = "Wave", | |
2115 | Size = VT(55, 5, 55) / 3, | |
2116 | Size2 = VT(45, 200, 45) / 5, | |
2117 | Transparency = 0.9, | |
2118 | Transparency2 = 1, | |
2119 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2120 | MoveToPos = nil, | |
2121 | RotationX = 0, | |
2122 | RotationY = -5, | |
2123 | RotationZ = 0, | |
2124 | Material = "Neon", | |
2125 | Color = PHEONIXCOLOR, | |
2126 | SoundID = nil, | |
2127 | SoundPitch = nil, | |
2128 | SoundVolume = nil | |
2129 | }) | |
2130 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2136 | end | |
2137 | for i = 1, #BODIES do | |
2138 | BODIES[i]:remove() | |
2139 | end | |
2140 | coroutine.resume(coroutine.create(function() | |
2141 | for i = 1, 25 do | |
2142 | Swait() | |
2143 | DECAL.Transparency = DECAL.Transparency + 0.02 | |
2144 | TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0)) | |
2145 | end | |
2146 | TORNADO:remove() | |
2147 | end)) | |
2148 | for i = 1, 75 do | |
2149 | Swait() | |
2150 | E = E + 1 | |
2151 | LOOP = LOOP + 1 | |
2152 | TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0)) | |
2153 | DECAL.Transparency = DECAL.Transparency - 0.002 | |
2154 | WACKYEFFECT({ | |
2155 | Time = 25, | |
2156 | EffectType = "Wave", | |
2157 | Size = VT(45, 5, 45) / 3, | |
2158 | Size2 = VT(35, 200, 35) / 5, | |
2159 | Transparency = 0.8, | |
2160 | Transparency2 = 1, | |
2161 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2162 | MoveToPos = nil, | |
2163 | RotationX = 0, | |
2164 | RotationY = 5, | |
2165 | RotationZ = 0, | |
2166 | Material = "Neon", | |
2167 | Color = C3(1, 0.6666666666666666, 0), | |
2168 | SoundID = nil, | |
2169 | SoundPitch = nil, | |
2170 | SoundVolume = nil | |
2171 | }) | |
2172 | WACKYEFFECT({ | |
2173 | Time = 25, | |
2174 | EffectType = "Wave", | |
2175 | Size = VT(55, 5, 55) / 3, | |
2176 | Size2 = VT(45, 200, 45) / 5, | |
2177 | Transparency = 0.8, | |
2178 | Transparency2 = 1, | |
2179 | CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), | |
2180 | MoveToPos = nil, | |
2181 | RotationX = 0, | |
2182 | RotationY = -5, | |
2183 | RotationZ = 0, | |
2184 | Material = "Neon", | |
2185 | Color = PHEONIXCOLOR, | |
2186 | SoundID = nil, | |
2187 | SoundPitch = nil, | |
2188 | SoundVolume = nil | |
2189 | }) | |
2190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2196 | end | |
2197 | BODYPOS.D = 75 | |
2198 | end | |
2199 | end | |
2200 | APPLYGYRO = true | |
2201 | ATTACK = false | |
2202 | end | |
2203 | function PheonixNuke() | |
2204 | if Mouse.Target ~= nil then | |
2205 | ATTACK = true | |
2206 | Rooted = false | |
2207 | BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0) | |
2208 | BODYPOS.D = 700 | |
2209 | coroutine.resume(coroutine.create(function() | |
2210 | repeat | |
2211 | Swait() | |
2212 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2218 | until ATTACK == false | |
2219 | end)) | |
2220 | wait(1.5) | |
2221 | for i = 1, 4 do | |
2222 | WACKYEFFECT({ | |
2223 | EffectType = "Sphere", | |
2224 | Size = VT(125, 125, 125), | |
2225 | Size2 = VT(0, 0, 0), | |
2226 | Transparency = 1, | |
2227 | Transparency2 = 0.8, | |
2228 | CFrame = CF(Torso.Position), | |
2229 | MoveToPos = nil, | |
2230 | RotationX = 0, | |
2231 | RotationY = 0, | |
2232 | RotationZ = 0, | |
2233 | Material = "Neon", | |
2234 | Color = PHEONIXCOLOR, | |
2235 | SoundID = nil, | |
2236 | SoundPitch = nil, | |
2237 | SoundVolume = nil | |
2238 | }) | |
2239 | wait(0.7) | |
2240 | end | |
2241 | PARTICLES = true | |
2242 | WINGS1.Acceleration = VT(9, 3, 4) | |
2243 | WINGS1B.Acceleration = VT(9, 3, 4) | |
2244 | WINGS2.Acceleration = VT(-9, 3, 4) | |
2245 | WINGS2B.Acceleration = VT(-9, 3, 4) | |
2246 | wait(2) | |
2247 | CreateSound(462676772, Torso, 8, 1, false) | |
2248 | WINGS1.Acceleration = VT(9, -2, -12) | |
2249 | WINGS1B.Acceleration = VT(9, -2, -12) | |
2250 | WINGS2.Acceleration = VT(-9, -2, -12) | |
2251 | WINGS2B.Acceleration = VT(-9, -2, -12) | |
2252 | wait(1) | |
2253 | for i = 1, 5 do | |
2254 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
2255 | ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, { | |
2256 | SHAKE = 8, | |
2257 | TIMER = 25, | |
2258 | DOESFADE = true | |
2259 | }) | |
2260 | for i = 1, 5 do | |
2261 | WACKYEFFECT({ | |
2262 | Time = 120, | |
2263 | EffectType = "Swirl", | |
2264 | Size = VT(20, 20, 20), | |
2265 | Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2, | |
2266 | Transparency = 0.8, | |
2267 | Transparency2 = 1, | |
2268 | CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)), | |
2269 | MoveToPos = nil, | |
2270 | RotationX = 0, | |
2271 | RotationY = 6 + i, | |
2272 | RotationZ = 0, | |
2273 | Material = "Neon", | |
2274 | Color = PHEONIXCOLOR, | |
2275 | SoundID = nil, | |
2276 | SoundPitch = nil, | |
2277 | SoundVolume = nil | |
2278 | }) | |
2279 | end | |
2280 | WACKYEFFECT({ | |
2281 | Time = 80, | |
2282 | EffectType = "Sphere", | |
2283 | Size = VT(40, 40, 40), | |
2284 | Size2 = VT(240, 240, 240) * 2, | |
2285 | Transparency = 0, | |
2286 | Transparency2 = 1, | |
2287 | CFrame = CF(Torso.Position), | |
2288 | MoveToPos = nil, | |
2289 | RotationX = 0, | |
2290 | RotationY = 0, | |
2291 | RotationZ = 0, | |
2292 | Material = "Neon", | |
2293 | Color = C3(1, 0.6666666666666666, 0), | |
2294 | SoundID = nil, | |
2295 | SoundPitch = 1, | |
2296 | SoundVolume = 8 | |
2297 | }) | |
2298 | WACKYEFFECT({ | |
2299 | Time = 80, | |
2300 | EffectType = "Sphere", | |
2301 | Size = VT(50, 50, 50), | |
2302 | Size2 = VT(250, 250, 250) * 2, | |
2303 | Transparency = 0.5, | |
2304 | Transparency2 = 1, | |
2305 | CFrame = CF(Torso.Position), | |
2306 | MoveToPos = nil, | |
2307 | RotationX = 0, | |
2308 | RotationY = 0, | |
2309 | RotationZ = 0, | |
2310 | Material = "Neon", | |
2311 | Color = PHEONIXCOLOR, | |
2312 | SoundID = nil, | |
2313 | SoundPitch = 0.7, | |
2314 | SoundVolume = 10 | |
2315 | }) | |
2316 | local EXPLOSION = script.PheonixExplosion1:Clone() | |
2317 | EXPLOSION.Parent = Torso | |
2318 | EXPLOSION.Enabled = true | |
2319 | local EXPLOSION2 = script.PheonixExplosion2:Clone() | |
2320 | EXPLOSION2.Parent = Torso | |
2321 | EXPLOSION2.Enabled = true | |
2322 | EXPLOSION.Drag = -5 | |
2323 | EXPLOSION2.Drag = -5 | |
2324 | EXPLOSION:Emit(100) | |
2325 | EXPLOSION2:Emit(100) | |
2326 | CreateSound(462692971, Effects, 2, 1, false) | |
2327 | for i = 1, 5 do | |
2328 | wait() | |
2329 | WACKYEFFECT({ | |
2330 | Time = 40, | |
2331 | EffectType = "Wave", | |
2332 | Size = VT(20, 0, 20), | |
2333 | Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2, | |
2334 | Transparency = 0.8, | |
2335 | Transparency2 = 1, | |
2336 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)), | |
2337 | MoveToPos = nil, | |
2338 | RotationX = 0, | |
2339 | RotationY = -12 + i, | |
2340 | RotationZ = 0, | |
2341 | Material = "Neon", | |
2342 | Color = C3(1, 0.6666666666666666, 0), | |
2343 | SoundID = nil, | |
2344 | SoundPitch = nil, | |
2345 | SoundVolume = nil | |
2346 | }) | |
2347 | WACKYEFFECT({ | |
2348 | Time = 40, | |
2349 | EffectType = "Wave", | |
2350 | Size = VT(20, 0, 20), | |
2351 | Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2, | |
2352 | Transparency = 0.8, | |
2353 | Transparency2 = 1, | |
2354 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)), | |
2355 | MoveToPos = nil, | |
2356 | RotationX = 0, | |
2357 | RotationY = -12 + i, | |
2358 | RotationZ = 0, | |
2359 | Material = "Neon", | |
2360 | Color = PHEONIXCOLOR, | |
2361 | SoundID = nil, | |
2362 | SoundPitch = nil, | |
2363 | SoundVolume = nil | |
2364 | }) | |
2365 | end | |
2366 | EXPLOSION.Enabled = false | |
2367 | EXPLOSION2.Enabled = false | |
2368 | Debris:AddItem(EXPLOSION, 5) | |
2369 | Debris:AddItem(EXPLOSION2, 5) | |
2370 | wait(0.4) | |
2371 | end | |
2372 | wait(0.6) | |
2373 | PARTICLES = false | |
2374 | BODYPOS.D = 75 | |
2375 | ATTACK = false | |
2376 | Rooted = false | |
2377 | end | |
2378 | end | |
2379 | function MouseDown(Mouse) | |
2380 | if ATTACK == false then | |
2381 | end | |
2382 | end | |
2383 | function MouseUp(Mouse) | |
2384 | HOLD = false | |
2385 | end | |
2386 | function KeyDown(Key) | |
2387 | KEYHOLD = true | |
2388 | if EQUIPPED == true then | |
2389 | if FLIGHT == false then | |
2390 | if Key == "z" and ATTACK == false then | |
2391 | ShootingStar() | |
2392 | end | |
2393 | if Key == "b" and ATTACK == false then | |
2394 | Breath() | |
2395 | end | |
2396 | if Key == "c" and ATTACK == false then | |
2397 | PheonixRage() | |
2398 | end | |
2399 | if Key == "q" and ATTACK == false then | |
2400 | FLIGHT = true | |
2401 | GYRO = IT("BodyGyro", RootPart) | |
2402 | GYRO.D = 75 | |
2403 | GYRO.P = 40000 | |
2404 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
2405 | GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p) | |
2406 | BODYPOS = Instance.new("BodyPosition", RootPart) | |
2407 | BODYPOS.D = 100 | |
2408 | BODYPOS.P = 20000 | |
2409 | BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2410 | BODYPOS.position = RootPart.Position + VT(0, 3, 0) | |
2411 | do | |
2412 | local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix") | |
2413 | FLIGHTRING = RING | |
2414 | coroutine.resume(coroutine.create(function() | |
2415 | for i = 1, 40 do | |
2416 | Swait() | |
2417 | MESH.Scale = MESH.Scale + VT(4, 0, 4) | |
2418 | end | |
2419 | end)) | |
2420 | PheonixJump() | |
2421 | end | |
2422 | end | |
2423 | elseif FLIGHT == true then | |
2424 | if Key == "z" and ATTACK == false and VALUE2 == false then | |
2425 | ThreeShootingStars() | |
2426 | end | |
2427 | if Key == "b" and ATTACK == false and VALUE2 == false then | |
2428 | PheonixFlare() | |
2429 | end | |
2430 | if Key == "g" and ATTACK == false and VALUE2 == false then | |
2431 | DragonFirePillar() | |
2432 | end | |
2433 | if Key == "v" and ATTACK == false and VALUE2 == false then | |
2434 | PheonixTornado() | |
2435 | end | |
2436 | if Key == "x" and ATTACK == false and VALUE2 == false then | |
2437 | PheonixNuke() | |
2438 | end | |
2439 | if Key == "q" and ATTACK == false and VALUE2 == false then | |
2440 | FLIGHT = false | |
2441 | coroutine.resume(coroutine.create(function() | |
2442 | if FLIGHTRING then | |
2443 | local MSH = FLIGHTRING.Mesh | |
2444 | local RING = FLIGHTRING | |
2445 | for i = 1, 40 do | |
2446 | Swait() | |
2447 | MSH.Scale = MSH.Scale - VT(4, 0, 4) | |
2448 | end | |
2449 | RING:remove() | |
2450 | end | |
2451 | end)) | |
2452 | end | |
2453 | if Key == "c" and ATTACK == false and VALUE2 == false then | |
2454 | PheonixJump() | |
2455 | end | |
2456 | if Key == "e" and ATTACK == false and VALUE2 == false then | |
2457 | PheonixFireballs()() | |
2458 | end | |
2459 | if Key == "w" and ATTACK == false and VALUE2 == false then | |
2460 | repeat | |
2461 | VALUE2 = true | |
2462 | Swait() | |
2463 | BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p | |
2464 | until KEYHOLD == false | |
2465 | VALUE2 = false | |
2466 | end | |
2467 | end | |
2468 | end | |
2469 | if Key == "f" and ATTACK == false and FLIGHT == false then | |
2470 | if EQUIPPED == false then | |
2471 | EQUIPPED = true | |
2472 | EYE.Enabled = true | |
2473 | EYE2.Enabled = true | |
2474 | sick:Play() | |
2475 | sick.Pitch = 0.95 | |
2476 | sick.Volume = .1 | |
2477 | ||
2478 | else | |
2479 | EQUIPPED = false | |
2480 | FLIGHT = false | |
2481 | EYE.Enabled = false | |
2482 | EYE2.Enabled = false | |
2483 | sick:Stop() | |
2484 | end | |
2485 | end | |
2486 | if string.byte(Key) == 50 and ATTACK == false then | |
2487 | if Speed == 16 then | |
2488 | Speed = 45 | |
2489 | elseif Speed == 45 then | |
2490 | Speed = 16 | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | function KeyUp(Key) | |
2495 | KEYHOLD = false | |
2496 | end | |
2497 | Mouse.Button1Down:connect(function(NEWKEY) | |
2498 | MouseDown(NEWKEY) | |
2499 | end) | |
2500 | Mouse.Button1Up:connect(function(NEWKEY) | |
2501 | MouseUp(NEWKEY) | |
2502 | end) | |
2503 | Mouse.KeyDown:connect(function(NEWKEY) | |
2504 | KeyDown(NEWKEY) | |
2505 | end) | |
2506 | Mouse.KeyUp:connect(function(NEWKEY) | |
2507 | KeyUp(NEWKEY) | |
2508 | end) | |
2509 | function unanchor() | |
2510 | if UNANCHOR == true then | |
2511 | g = Character:GetChildren() | |
2512 | for i = 1, #g do | |
2513 | if g[i].ClassName == "Part" then | |
2514 | g[i].Anchored = false | |
2515 | end | |
2516 | end | |
2517 | end | |
2518 | end | |
2519 | Humanoid.Changed:connect(function(Jump) | |
2520 | if Jump == "Jump" and Disable_Jump == true then | |
2521 | Humanoid.Jump = false | |
2522 | end | |
2523 | end) | |
2524 | local LOOP = 0 | |
2525 | local TWIST = true | |
2526 | while true do | |
2527 | Swait() | |
2528 | script.Parent = WEAPONGUI | |
2529 | ANIMATE.Parent = nil | |
2530 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
2531 | v:Stop() | |
2532 | end | |
2533 | SINE = SINE + CHANGE | |
2534 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2535 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2536 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
2537 | local WALKSPEEDVALUE = 5 | |
2538 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then | |
2539 | if Humanoid.WalkSpeed <= 20 then | |
2540 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2541 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2542 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2543 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2544 | else | |
2545 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
2546 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2547 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed) | |
2548 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed) | |
2549 | end | |
2550 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then | |
2551 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2552 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2553 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2554 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2555 | end | |
2556 | if FLIGHT == false then | |
2557 | if GYRO ~= nil then | |
2558 | GYRO:remove() | |
2559 | end | |
2560 | if BODYPOS ~= nil then | |
2561 | BODYPOS:remove() | |
2562 | end | |
2563 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2564 | ANIM = "Jump" | |
2565 | if ATTACK == false then | |
2566 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2572 | end | |
2573 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2574 | ANIM = "Fall" | |
2575 | if ATTACK == false then | |
2576 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2582 | end | |
2583 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2584 | ANIM = "Idle" | |
2585 | if ATTACK == false then | |
2586 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2592 | end | |
2593 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2594 | ANIM = "Walk" | |
2595 | if ATTACK == false then | |
2596 | if Humanoid.WalkSpeed <= 30 then | |
2597 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) | |
2600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) | |
2601 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2603 | elseif Humanoid.WalkSpeed > 30 then | |
2604 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) | |
2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) | |
2610 | end | |
2611 | end | |
2612 | end | |
2613 | elseif FLIGHT == true then | |
2614 | if APPLYGYRO == true then | |
2615 | if VALUE2 == false and DIRECTTURN == false then | |
2616 | if GYRO ~= nil then | |
2617 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2618 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
2619 | end | |
2620 | elseif GYRO ~= nil then | |
2621 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
2622 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
2623 | end | |
2624 | end | |
2625 | if VALUE2 == false and ATTACK == false then | |
2626 | ANIM = "IdleFlight" | |
2627 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2633 | elseif VALUE2 == true and ATTACK == false then | |
2634 | ANIM = "Flight" | |
2635 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2641 | end | |
2642 | end | |
2643 | local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24)) | |
2644 | local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24)) | |
2645 | if PARTICLES == false then | |
2646 | WINGS1.Acceleration = ACCEL1 | |
2647 | WINGS1B.Acceleration = ACCEL1 | |
2648 | WINGS2.Acceleration = ACCEL2 | |
2649 | WINGS2B.Acceleration = ACCEL2 | |
2650 | end | |
2651 | if FLIGHT == true or WINGS == true then | |
2652 | WINGS1.Enabled = true | |
2653 | WINGS1B.Enabled = true | |
2654 | WINGS2.Enabled = true | |
2655 | WINGS2B.Enabled = true | |
2656 | else | |
2657 | WINGS1.Enabled = false | |
2658 | WINGS1B.Enabled = false | |
2659 | WINGS2.Enabled = false | |
2660 | WINGS2B.Enabled = false | |
2661 | end | |
2662 | unanchor() | |
2663 | TRAIL1.Enabled = FLIGHT | |
2664 | TRAIL2.Enabled = FLIGHT | |
2665 | LIGHT.Enabled = EQUIPPED | |
2666 | Humanoid.MaxHealth = "inf" | |
2667 | Humanoid.Health = "inf" | |
2668 | if Rooted == false and FLIGHT == false then | |
2669 | Disable_Jump = false | |
2670 | Humanoid.WalkSpeed = Speed | |
2671 | elseif Rooted == true or FLIGHT == true then | |
2672 | Disable_Jump = true | |
2673 | Humanoid.WalkSpeed = 0 | |
2674 | end | |
2675 | ||
2676 | if FLIGHT == true then | |
2677 | sick.Pitch = 1 | |
2678 | sick.Volume = 1.5 | |
2679 | LOOP = LOOP + 1 | |
2680 | if LOOP >= 10 then | |
2681 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2682 | if HITFLOOR then | |
2683 | local DISTANCE = (RootPart.Position - HITPOS).Magnitude | |
2684 | local SIZE = (26 - DISTANCE) * 2 | |
2685 | if TWIST == true then | |
2686 | TWIST = false | |
2687 | WACKYEFFECT({ | |
2688 | Time = 25, | |
2689 | EffectType = "Wave", | |
2690 | Size = VT(SIZE / 2, 0, SIZE / 2), | |
2691 | Size2 = VT(SIZE, 6, SIZE), | |
2692 | Transparency = 0.6, | |
2693 | Transparency2 = 1, | |
2694 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))), | |
2695 | MoveToPos = nil, | |
2696 | RotationX = 0, | |
2697 | RotationY = 15, | |
2698 | RotationZ = 0, | |
2699 | Material = "Neon", | |
2700 | Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)), | |
2701 | SoundID = nil, | |
2702 | SoundPitch = nil, | |
2703 | SoundVolume = nil | |
2704 | }) | |
2705 | else | |
2706 | TWIST = true | |
2707 | WACKYEFFECT({ | |
2708 | Time = 25, | |
2709 | EffectType = "Wave", | |
2710 | Size = VT(SIZE / 2, 0, SIZE / 2), | |
2711 | Size2 = VT(SIZE, 6, SIZE), | |
2712 | Transparency = 0.6, | |
2713 | Transparency2 = 1, | |
2714 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))), | |
2715 | MoveToPos = nil, | |
2716 | RotationX = 0, | |
2717 | RotationY = -15, | |
2718 | RotationZ = 0, | |
2719 | Material = "Neon", | |
2720 | Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)), | |
2721 | SoundID = nil, | |
2722 | SoundPitch = nil, | |
2723 | SoundVolume = nil | |
2724 | }) | |
2725 | end | |
2726 | LOOP = 0 | |
2727 | end | |
2728 | end | |
2729 | else | |
2730 | end | |
2731 | sick.Parent = Character | |
2732 | Humanoid.Name = "WarPheonix" | |
2733 | end | |
2734 | ||
2735 | end)) | |
2736 | ParticleEmitter1.Name = "RingEmit" | |
2737 | ParticleEmitter1.Parent = LocalScript0 | |
2738 | ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1) | |
2739 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
2740 | ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0) | |
2741 | ParticleEmitter1.Enabled = false | |
2742 | ParticleEmitter1.LightEmission = 1 | |
2743 | ParticleEmitter1.Texture = "rbxassetid://1493478120" | |
2744 | ParticleEmitter1.ZOffset = 1 | |
2745 | ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186) | |
2746 | ParticleEmitter1.Rate = 5 | |
2747 | ParticleEmitter1.Speed = NumberRange.new(0, 0) | |
2748 | ParticleEmitter2.Name = "Wing1" | |
2749 | ParticleEmitter2.Parent = LocalScript0 | |
2750 | ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1) | |
2751 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
2752 | ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814) | |
2753 | ParticleEmitter2.Enabled = false | |
2754 | ParticleEmitter2.LightEmission = 1 | |
2755 | ParticleEmitter2.Texture = "rbxassetid://296874871" | |
2756 | ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4) | |
2757 | ParticleEmitter2.Lifetime = NumberRange.new(2, 2) | |
2758 | ParticleEmitter2.Rate = 300 | |
2759 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
2760 | ParticleEmitter2.Speed = NumberRange.new(4, 4) | |
2761 | ParticleEmitter2.VelocitySpread = 35 | |
2762 | ParticleEmitter3.Name = "SunFireball" | |
2763 | ParticleEmitter3.Parent = LocalScript0 | |
2764 | ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2765 | ParticleEmitter3.Rotation = NumberRange.new(0, 360) | |
2766 | ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0) | |
2767 | ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2768 | ParticleEmitter3.Enabled = false | |
2769 | ParticleEmitter3.LightEmission = 0.75 | |
2770 | ParticleEmitter3.Texture = "rbxassetid://296874871" | |
2771 | ParticleEmitter3.ZOffset = 0.20000000298023 | |
2772 | ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0) | |
2773 | ParticleEmitter3.Lifetime = NumberRange.new(1, 1) | |
2774 | ParticleEmitter3.Rate = 300 | |
2775 | ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56) | |
2776 | ParticleEmitter3.Speed = NumberRange.new(3, 3) | |
2777 | ParticleEmitter3.VelocitySpread = 360 | |
2778 | ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2779 | ParticleEmitter4.Name = "SunExplosion" | |
2780 | ParticleEmitter4.Parent = LocalScript0 | |
2781 | ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2782 | ParticleEmitter4.Rotation = NumberRange.new(0, 360) | |
2783 | ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0) | |
2784 | ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2785 | ParticleEmitter4.Enabled = false | |
2786 | ParticleEmitter4.LightEmission = 0.75 | |
2787 | ParticleEmitter4.Texture = "rbxassetid://296874871" | |
2788 | ParticleEmitter4.ZOffset = 0.20000000298023 | |
2789 | ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0) | |
2790 | ParticleEmitter4.Lifetime = NumberRange.new(0, 3) | |
2791 | ParticleEmitter4.Rate = 300 | |
2792 | ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56) | |
2793 | ParticleEmitter4.Speed = NumberRange.new(150, 350) | |
2794 | ParticleEmitter4.VelocitySpread = 360 | |
2795 | ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2796 | ParticleEmitter5.Name = "SunBurn" | |
2797 | ParticleEmitter5.Parent = LocalScript0 | |
2798 | ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2799 | ParticleEmitter5.Rotation = NumberRange.new(0, 360) | |
2800 | ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2801 | ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2802 | ParticleEmitter5.Enabled = false | |
2803 | ParticleEmitter5.LightEmission = 0.75 | |
2804 | ParticleEmitter5.Texture = "rbxassetid://296874871" | |
2805 | ParticleEmitter5.ZOffset = 0.5 | |
2806 | ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0) | |
2807 | ParticleEmitter5.Lifetime = NumberRange.new(1, 1) | |
2808 | ParticleEmitter5.Rate = 300 | |
2809 | ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56) | |
2810 | ParticleEmitter5.Speed = NumberRange.new(1, 1) | |
2811 | ParticleEmitter5.VelocitySpread = 360 | |
2812 | ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2813 | ParticleEmitter6.Name = "PheonixBurn" | |
2814 | ParticleEmitter6.Parent = LocalScript0 | |
2815 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2816 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
2817 | ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2818 | ParticleEmitter6.Enabled = false | |
2819 | ParticleEmitter6.LightEmission = 1 | |
2820 | ParticleEmitter6.Texture = "rbxassetid://296874871" | |
2821 | ParticleEmitter6.ZOffset = 0.5 | |
2822 | ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0) | |
2823 | ParticleEmitter6.Lifetime = NumberRange.new(1, 1) | |
2824 | ParticleEmitter6.Rate = 300 | |
2825 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
2826 | ParticleEmitter6.Speed = NumberRange.new(1, 1) | |
2827 | ParticleEmitter6.VelocitySpread = 360 | |
2828 | ParticleEmitter7.Name = "PheonixExplosion1" | |
2829 | ParticleEmitter7.Parent = LocalScript0 | |
2830 | ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2831 | ParticleEmitter7.Rotation = NumberRange.new(0, 360) | |
2832 | ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0) | |
2833 | ParticleEmitter7.Enabled = false | |
2834 | ParticleEmitter7.LightEmission = 1 | |
2835 | ParticleEmitter7.Texture = "rbxassetid://296874871" | |
2836 | ParticleEmitter7.ZOffset = 0.20000000298023 | |
2837 | ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0) | |
2838 | ParticleEmitter7.Lifetime = NumberRange.new(0, 3) | |
2839 | ParticleEmitter7.Rate = 600 | |
2840 | ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56) | |
2841 | ParticleEmitter7.Speed = NumberRange.new(50, 50) | |
2842 | ParticleEmitter7.VelocitySpread = 360 | |
2843 | ParticleEmitter8.Name = "PheonixExplosion2" | |
2844 | ParticleEmitter8.Parent = LocalScript0 | |
2845 | ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2846 | ParticleEmitter8.Rotation = NumberRange.new(0, 360) | |
2847 | ParticleEmitter8.Size = NumberSequence.new(4,4) | |
2848 | ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2849 | ParticleEmitter8.Enabled = false | |
2850 | ParticleEmitter8.LightEmission = 0.69999998807907 | |
2851 | ParticleEmitter8.ZOffset = 0.20000000298023 | |
2852 | ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0) | |
2853 | ParticleEmitter8.Lifetime = NumberRange.new(0, 3) | |
2854 | ParticleEmitter8.Rate = 300 | |
2855 | ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56) | |
2856 | ParticleEmitter8.Speed = NumberRange.new(70, 70) | |
2857 | ParticleEmitter8.VelocitySpread = 360 | |
2858 | ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2859 | LocalScript9.Name = "CamShake" | |
2860 | LocalScript9.Parent = LocalScript0 | |
2861 | LocalScript9.Disabled = true | |
2862 | NumberValue10.Name = "Timer" | |
2863 | NumberValue10.Parent = LocalScript9 | |
2864 | NumberValue10.Value = 35 | |
2865 | NumberValue11.Name = "Shake" | |
2866 | NumberValue11.Parent = LocalScript9 | |
2867 | NumberValue11.Value = 5 | |
2868 | BoolValue12.Name = "DoesFade" | |
2869 | BoolValue12.Parent = LocalScript9 | |
2870 | ParticleEmitter13.Name = "Gale" | |
2871 | ParticleEmitter13.Parent = LocalScript0 | |
2872 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1) | |
2873 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
2874 | ParticleEmitter13.Size = NumberSequence.new(8,6) | |
2875 | ParticleEmitter13.Enabled = false | |
2876 | ParticleEmitter13.Texture = "rbxassetid://1614893149" | |
2877 | ParticleEmitter13.Lifetime = NumberRange.new(1, 1) | |
2878 | ParticleEmitter13.Rate = 50 | |
2879 | ParticleEmitter13.Speed = NumberRange.new(0, 0) | |
2880 | ParticleEmitter14.Name = "PheonixFireball1" | |
2881 | ParticleEmitter14.Parent = LocalScript0 | |
2882 | ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2883 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
2884 | ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0) | |
2885 | ParticleEmitter14.Enabled = false | |
2886 | ParticleEmitter14.LightEmission = 1 | |
2887 | ParticleEmitter14.Texture = "rbxassetid://296874871" | |
2888 | ParticleEmitter14.ZOffset = 0.5 | |
2889 | ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186) | |
2890 | ParticleEmitter14.Rate = 1000 | |
2891 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
2892 | ParticleEmitter14.Speed = NumberRange.new(4, 4) | |
2893 | ParticleEmitter14.VelocitySpread = 360 | |
2894 | ParticleEmitter15.Name = "PheonixFireball2" | |
2895 | ParticleEmitter15.Parent = LocalScript0 | |
2896 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2897 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
2898 | ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0) | |
2899 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2900 | ParticleEmitter15.Enabled = false | |
2901 | ParticleEmitter15.LightEmission = 0.69999998807907 | |
2902 | ParticleEmitter15.ZOffset = 1 | |
2903 | ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186) | |
2904 | ParticleEmitter15.Rate = 300 | |
2905 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
2906 | ParticleEmitter15.Speed = NumberRange.new(4, 4) | |
2907 | ParticleEmitter15.VelocitySpread = 360 | |
2908 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2909 | ParticleEmitter16.Name = "Wing2" | |
2910 | ParticleEmitter16.Parent = LocalScript0 | |
2911 | ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1) | |
2912 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
2913 | ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814) | |
2914 | ParticleEmitter16.Enabled = false | |
2915 | ParticleEmitter16.LightEmission = 1 | |
2916 | ParticleEmitter16.Texture = "rbxassetid://296874871" | |
2917 | ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4) | |
2918 | ParticleEmitter16.Lifetime = NumberRange.new(2, 2) | |
2919 | ParticleEmitter16.Rate = 300 | |
2920 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
2921 | ParticleEmitter16.Speed = NumberRange.new(4, 4) | |
2922 | ParticleEmitter16.VelocitySpread = 35 | |
2923 | ParticleEmitter17.Name = "Wing1B" | |
2924 | ParticleEmitter17.Parent = LocalScript0 | |
2925 | ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1) | |
2926 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
2927 | ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0) | |
2928 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2929 | ParticleEmitter17.Enabled = false | |
2930 | ParticleEmitter17.LightEmission = 0.69999998807907 | |
2931 | ParticleEmitter17.ZOffset = 0.20000000298023 | |
2932 | ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4) | |
2933 | ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837) | |
2934 | ParticleEmitter17.Rate = 150 | |
2935 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
2936 | ParticleEmitter17.Speed = NumberRange.new(4, 4) | |
2937 | ParticleEmitter17.VelocitySpread = 35 | |
2938 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2939 | ParticleEmitter18.Name = "Eye1" | |
2940 | ParticleEmitter18.EmissionDirection="Right" | |
2941 | ParticleEmitter18.Parent = LocalScript0 | |
2942 | ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1) | |
2943 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
2944 | ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0) | |
2945 | ParticleEmitter18.Enabled = false | |
2946 | ParticleEmitter18.LightEmission = 0.75 | |
2947 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
2948 | ParticleEmitter18.ZOffset = 0.20000000298023 | |
2949 | ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6) | |
2950 | ParticleEmitter18.Lifetime = NumberRange.new(1, 1) | |
2951 | ParticleEmitter18.Rate = 300 | |
2952 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
2953 | ParticleEmitter18.VelocitySpread = 5 | |
2954 | ParticleEmitter19.Name = "Eye2" | |
2955 | ParticleEmitter19.Parent = LocalScript0 | |
2956 | ParticleEmitter19.EmissionDirection="Right" | |
2957 | ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1) | |
2958 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
2959 | ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0) | |
2960 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2961 | ParticleEmitter19.Enabled = false | |
2962 | ParticleEmitter19.LightEmission = 0.75 | |
2963 | ParticleEmitter19.ZOffset = 0.30000001192093 | |
2964 | ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6) | |
2965 | ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5) | |
2966 | ParticleEmitter19.Rate = 300 | |
2967 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
2968 | ParticleEmitter19.VelocitySpread = 5 | |
2969 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2970 | ParticleEmitter20.Name = "Wing2B" | |
2971 | ParticleEmitter20.Parent = LocalScript0 | |
2972 | ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1) | |
2973 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
2974 | ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0) | |
2975 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2976 | ParticleEmitter20.Enabled = false | |
2977 | ParticleEmitter20.LightEmission = 0.69999998807907 | |
2978 | ParticleEmitter20.ZOffset = 0.20000000298023 | |
2979 | ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4) | |
2980 | ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837) | |
2981 | ParticleEmitter20.Rate = 150 | |
2982 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
2983 | ParticleEmitter20.Speed = NumberRange.new(4, 4) | |
2984 | ParticleEmitter20.VelocitySpread = 35 | |
2985 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)) | |
2986 | ParticleEmitter21.Name = "Burn" | |
2987 | ParticleEmitter21.Parent = LocalScript0 | |
2988 | ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2989 | ParticleEmitter21.Rotation = NumberRange.new(0, 360) | |
2990 | ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0) | |
2991 | ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0)) | |
2992 | ParticleEmitter21.Enabled = false | |
2993 | ParticleEmitter21.LightEmission = 0.75 | |
2994 | ParticleEmitter21.Texture = "rbxassetid://296874871" | |
2995 | ParticleEmitter21.ZOffset = 0.5 | |
2996 | ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0) | |
2997 | ParticleEmitter21.Lifetime = NumberRange.new(1, 1) | |
2998 | ParticleEmitter21.Rate = 300 | |
2999 | ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56) | |
3000 | ParticleEmitter21.Speed = NumberRange.new(1, 1) | |
3001 | ParticleEmitter21.VelocitySpread = 360 | |
3002 | ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0)) | |
3003 | ParticleEmitter22.Name = "PheonixTrail" | |
3004 | ParticleEmitter22.Parent = LocalScript0 | |
3005 | ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3006 | ParticleEmitter22.Rotation = NumberRange.new(0, 360) | |
3007 | ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0) | |
3008 | ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0)) | |
3009 | ParticleEmitter22.Enabled = false | |
3010 | ParticleEmitter22.LightEmission = 0.75 | |
3011 | ParticleEmitter22.Texture = "rbxassetid://296874871" | |
3012 | ParticleEmitter22.ZOffset = 0.5 | |
3013 | ParticleEmitter22.Lifetime = NumberRange.new(1, 1) | |
3014 | ParticleEmitter22.Rate = 300 | |
3015 | ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56) | |
3016 | ParticleEmitter22.Speed = NumberRange.new(0, 0) | |
3017 | ParticleEmitter22.VelocitySpread = 360 | |
3018 | ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0)) | |
3019 | for i,v in pairs(mas:GetChildren()) do | |
3020 | v.Parent = game:GetService("Lighting") | |
3021 | pcall(function() v:MakeJoints() end) | |
3022 | end | |
3023 | mas:Destroy() | |
3024 | for i,v in pairs(cors) do | |
3025 | spawn(function() | |
3026 | pcall(v) | |
3027 | end) | |
3028 | end |