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1 | ||
2 | function clerp(c1,c2,al) | |
3 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
4 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
5 | for i,v in pairs(com1) do | |
6 | com1[i] = v+(com2[i]-v)*al | |
7 | end | |
8 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
9 | end | |
10 | ||
11 | function weld(p0,p1,c0,c1,par) | |
12 | local w = Instance.new("Weld", par) | |
13 | w.Part0 = p0 | |
14 | w.Part1 = p1 | |
15 | w.C0 = c0 or CFrame.new() | |
16 | w.C1 = c1 or CFrame.new() | |
17 | return w | |
18 | end | |
19 | ||
20 | xmathrandom = math.random(-10,10) | |
21 | ymathrandom = math.random(2,10) | |
22 | zmathrandom = math.random(-10,10) | |
23 | ||
24 | ||
25 | player = game:service("Players").LocalPlayer | |
26 | char = player.Character | |
27 | local beat = true | |
28 | local beattime = 0.6 | |
29 | suit = Instance.new("Model", char) | |
30 | suit.Name = "Gaster" | |
31 | local vDebounce = false | |
32 | Torso = char.Torso | |
33 | cf=CFrame.new | |
34 | euler=CFrame.fromEulerAnglesXYZ | |
35 | local SHOT_SPEED = 100 | |
36 | local SHOT_TIME = 1 | |
37 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
38 | mouse = player:GetMouse() | |
39 | ||
40 | shieldparent1 = nil | |
41 | shieldparent2 = nil | |
42 | shieldparent3 = nil | |
43 | shieldparent4 = nil | |
44 | shieldparent5 = nil | |
45 | shieldparent6 = nil | |
46 | ||
47 | switchvalue = 0 | |
48 | RandomGasterRotaion = 0 | |
49 | RandomPerseverance = 0 | |
50 | ||
51 | ShieldValueToGaster = false | |
52 | ShieldValueToGasterDebounce = false | |
53 | ||
54 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
55 | ||
56 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
57 | ||
58 | ||
59 | RSH, LSH = nil, nil | |
60 | ||
61 | LS = Torso["Left Shoulder"] | |
62 | ||
63 | LH = Torso["Left Hip"] | |
64 | ||
65 | RS = Torso["Right Shoulder"] | |
66 | ||
67 | RH = Torso["Right Hip"] | |
68 | RSH = char.Torso["Right Shoulder"] | |
69 | ||
70 | LSH = char.Torso["Left Shoulder"] | |
71 | ||
72 | ||
73 | ||
74 | function startup() | |
75 | ||
76 | RW.Part0 = char.Torso | |
77 | ||
78 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
79 | ||
80 | RW.C1 = CFrame.new(0, 0.5, 0) | |
81 | ||
82 | RW.Part1 = char["Right Arm"] | |
83 | ||
84 | RW.Parent = char.Torso | |
85 | ||
86 | ||
87 | ||
88 | LW.Part0 = char.Torso | |
89 | ||
90 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
91 | ||
92 | LW.C1 = CFrame.new(0, 0.5, 0) | |
93 | ||
94 | LW.Part1 = char["Left Arm"] | |
95 | ||
96 | LW.Parent = char.Torso | |
97 | ||
98 | for i = 1,5 do wait() | |
99 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
100 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
101 | ||
102 | ||
103 | end | |
104 | coroutine.resume(coroutine.create(function() | |
105 | wait(1) | |
106 | for i = 1,20 do wait() | |
107 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
108 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
109 | ||
110 | ||
111 | end | |
112 | ||
113 | for i = 1,20 do wait() | |
114 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
115 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
116 | ||
117 | ||
118 | end | |
119 | ||
120 | ||
121 | end)) | |
122 | end | |
123 | ||
124 | ||
125 | ||
126 | local Sounds = { | |
127 | Gaster = Instance.new("Sound"), | |
128 | Gun = Instance.new("Sound"), | |
129 | Switch = Instance.new("Sound"), | |
130 | Explode = Instance.new("Sound"), | |
131 | GasterTheme = Instance.new("Sound") | |
132 | } | |
133 | ||
134 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
135 | Sounds["Gaster"].Volume = 1 | |
136 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
137 | Sounds["Gun"].Volume = 1 | |
138 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
139 | Sounds["Switch"].Volume = 1 | |
140 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
141 | Sounds["Explode"].Volume = .1 | |
142 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
143 | Sounds["GasterTheme"].Volume = 99 | |
144 | ||
145 | function PlaySound(soundname, pitch, where, looped) | |
146 | Sounds[soundname].Parent = where | |
147 | Sounds[soundname].Pitch = pitch | |
148 | Sounds[soundname].Looped= looped | |
149 | Sounds[soundname]:Play() | |
150 | local oldsound = Sounds[soundname] | |
151 | coroutine.resume(coroutine.create(function() | |
152 | ||
153 | wait(4) | |
154 | for i = 1,1 do | |
155 | if oldsound.Looped == true then return end | |
156 | oldsound:Destroy() | |
157 | end | |
158 | end)) | |
159 | Sounds[soundname] = Sounds[soundname]:clone() | |
160 | end | |
161 | ||
162 | firstuse = true | |
163 | InUse = false | |
164 | ||
165 | JusticeAttack = false | |
166 | JusticeAttackDebounce = false | |
167 | ||
168 | IntegrityAttack = false | |
169 | IntegrityAttackDebounce = false | |
170 | ||
171 | PerseveranceAttack = false | |
172 | PerseveranceAttackDebounce = false | |
173 | ||
174 | KindnessAttack = false | |
175 | KindnessAttackDebounce = false | |
176 | ||
177 | DeterminationAttack = false | |
178 | DetermiantionAttackDebounce = false | |
179 | ||
180 | PatienceAttack = false | |
181 | PatienceAttackDebounce = false | |
182 | ||
183 | BraveryAttack = false | |
184 | BraveryAttackDebounce = false | |
185 | ||
186 | ||
187 | hand1DeterminationhealthDown = false | |
188 | hand2PerseverancehealthDown = false | |
189 | hand3PatiencehealthDown = false | |
190 | hand4IntegrityhealthDown = false | |
191 | hand5BraveryhealthDown = false | |
192 | hand6JusticehealthDown = false | |
193 | hand7KindnesshealthDown = false | |
194 | ||
195 | hand1Determination = Instance.new("Model", char) | |
196 | hand1Determination.Name ="Red" | |
197 | hand2Perseverance = Instance.new("Model", char) | |
198 | hand2Perseverance.Name ="Purple" | |
199 | hand3Patience = Instance.new("Model", char) | |
200 | hand3Patience.Name = "Cyan" | |
201 | hand4Integrity = Instance.new("Model", char) | |
202 | hand4Integrity.Name = "Blue" | |
203 | hand5Bravery = Instance.new("Model", char) | |
204 | hand5Bravery.Name = "Orange" | |
205 | hand6Justice = Instance.new("Model", char) | |
206 | hand6Justice.Name = "Yellow" | |
207 | hand7Kindness = Instance.new("Model", char) | |
208 | hand7Kindness.Name = "Green" | |
209 | ||
210 | function teleportPlayer(pos) | |
211 | ||
212 | if player == nil or player.Character == nil then return end | |
213 | ||
214 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
215 | coroutine.resume(coroutine.create(function() | |
216 | ||
217 | TeleportPart = Instance.new("Part",workspace) | |
218 | ||
219 | TeleportPart.FormFactor="Custom" | |
220 | ||
221 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
222 | ||
223 | TeleportPart.TopSurface = 0 | |
224 | ||
225 | TeleportPart.BottomSurface = 0 | |
226 | ||
227 | local colorc = {"Black"} | |
228 | ||
229 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
230 | ||
231 | TeleportPart.BrickColor = Fire | |
232 | ||
233 | TeleportPart.CanCollide=false | |
234 | ||
235 | TeleportPart.Anchored=true | |
236 | ||
237 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
238 | ||
239 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
240 | ||
241 | ||
242 | game.Debris:AddItem(TeleportPart,1.5) | |
243 | ||
244 | for i = 1,5 do wait() | |
245 | Torso.Transparency = Torso.Transparency - 0.2 | |
246 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
247 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
248 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
249 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
250 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
251 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
252 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
253 | mouth.Transparency = mouth.Transparency - 0.2 | |
254 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
255 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
256 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
257 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
258 | end | |
259 | ||
260 | ||
261 | Torso.Transparency = 0 | |
262 | char["Left Arm"].Transparency = 0 | |
263 | char["Left Leg"].Transparency = 0 | |
264 | char["Right Arm"].Transparency = 0 | |
265 | char["Right Leg"].Transparency = 0 | |
266 | char.Head.Transparency = 0 | |
267 | Crack1.Transparency = 0 | |
268 | Crack2.Transparency = 0 | |
269 | mouth.Transparency = 0 | |
270 | Eye1.Transparency = 0 | |
271 | Eye2.Transparency = 0 | |
272 | MEye1.Transparency = 0 | |
273 | MEye2.Transparency = 0 | |
274 | ||
275 | end)) | |
276 | ||
277 | for i = 1,7 do | |
278 | local parti = Instance.new("Part",Torso) | |
279 | parti.Anchored = true | |
280 | parti.TopSurface = 0 | |
281 | parti.BottomSurface = 0 | |
282 | parti.CanCollide = false | |
283 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
284 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
285 | parti.Transparency = 0 | |
286 | parti.BrickColor = BrickColor.new("Black") | |
287 | game.Debris:AddItem(parti,1.5) | |
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
296 | game:service("RunService").Stepped:connect(function() | |
297 | parti.Transparency = parti.Transparency + 0.05 | |
298 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
299 | end) | |
300 | ||
301 | ||
302 | ||
303 | end | |
304 | for i = 1,10 do wait() | |
305 | ||
306 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
307 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
308 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
309 | end | |
310 | end | |
311 | ||
312 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
313 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
314 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
315 | shirt=Instance.new("Shirt", char) | |
316 | pants=Instance.new("Pants", char) | |
317 | char.Head.BrickColor = BrickColor.new("Institutional white") | |
318 | ||
319 | ||
320 | shirt.ShirtTemplate="rbxassetid://535199088" | |
321 | pants.PantsTemplate="rbxassetid://532840011" | |
322 | ||
323 | --------Gaster's head | |
324 | ||
325 | ||
326 | ||
327 | mouth = Instance.new("Part",suit) | |
328 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
329 | mouth.Transparency = 0 | |
330 | mouth.BrickColor = BrickColor.new("Really black") | |
331 | mouth.CanCollide = false | |
332 | mouthMesh = Instance.new("SpecialMesh",mouth) | |
333 | mouthMesh.MeshType = "Sphere" | |
334 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
335 | ||
336 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
337 | ||
338 | ||
339 | Crack2 = Instance.new("Part",suit) | |
340 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
341 | Crack2.Transparency = 0 | |
342 | Crack2.BrickColor = BrickColor.new("Really black") | |
343 | Crack2.CanCollide = false | |
344 | Crack2Mesh = Instance.new("SpecialMesh",Crack2) | |
345 | Crack2Mesh.MeshType = "Sphere" | |
346 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
347 | ||
348 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
349 | ||
350 | ||
351 | Crack1 = Instance.new("Part",suit) | |
352 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
353 | Crack1.Transparency = 0 | |
354 | Crack1.BrickColor = BrickColor.new("Really black") | |
355 | Crack1.CanCollide = false | |
356 | Crack1Mesh = Instance.new("SpecialMesh",Crack1) | |
357 | Crack1Mesh.MeshType = "Sphere" | |
358 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
359 | ||
360 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
361 | ||
362 | ||
363 | Eye1 = Instance.new("Part",suit) | |
364 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
365 | Eye1.Transparency = 0 | |
366 | Eye1.BrickColor = BrickColor.new("Really black") | |
367 | Eye1.CanCollide = false | |
368 | Eye1Mesh = Instance.new("SpecialMesh",Eye1) | |
369 | Eye1Mesh.MeshType = "Sphere" | |
370 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
371 | ||
372 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
373 | ||
374 | ||
375 | Eye2 = Instance.new("Part",suit) | |
376 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
377 | Eye2.Transparency = 0 | |
378 | Eye2.CanCollide = false | |
379 | Eye2.BrickColor = BrickColor.new("Really black") | |
380 | Eye2Mesh = Instance.new("SpecialMesh",Eye2) | |
381 | Eye2Mesh.MeshType = "Sphere" | |
382 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
383 | ||
384 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
385 | ||
386 | MEye1 = Instance.new("Part",suit) | |
387 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
388 | MEye1.Transparency = 0 | |
389 | MEye1.Material= "Neon" | |
390 | MEye1.BrickColor = BrickColor.new("Institutional white") | |
391 | MEye1.CanCollide = false | |
392 | MEye1Mesh = Instance.new("SpecialMesh",MEye1) | |
393 | MEye1Mesh.MeshType = "Sphere" | |
394 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
395 | ||
396 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
397 | ||
398 | MEye2 = Instance.new("Part",suit) | |
399 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
400 | MEye2.Transparency = 0 | |
401 | MEye2.Material= "Neon" | |
402 | MEye2.BrickColor = BrickColor.new("Institutional white") | |
403 | MEye2.CanCollide = false | |
404 | MEye2Mesh = Instance.new("SpecialMesh",MEye2) | |
405 | MEye2Mesh.MeshType = "Sphere" | |
406 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
407 | ||
408 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
409 | ||
410 | ||
411 | --------Gaster's hand | |
412 | ||
413 | startup() | |
414 | ||
415 | hand1DeterminationPosition = Instance.new("Part",suit) | |
416 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
417 | hand1DeterminationPosition.Transparency = 1 | |
418 | hand1DeterminationPosition.CanCollide = false | |
419 | ||
420 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
421 | ||
422 | hand2PerseverancePosition = Instance.new("Part",suit) | |
423 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
424 | hand2PerseverancePosition.Transparency = 1 | |
425 | hand2PerseverancePosition.CanCollide = false | |
426 | ||
427 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
428 | ||
429 | hand3PatiencePosition = Instance.new("Part",suit) | |
430 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
431 | hand3PatiencePosition.Transparency = 1 | |
432 | hand3PatiencePosition.CanCollide = false | |
433 | ||
434 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
435 | ||
436 | hand4IntegrityPosition = Instance.new("Part",suit) | |
437 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
438 | hand4IntegrityPosition.Transparency = 1 | |
439 | hand4IntegrityPosition.CanCollide = false | |
440 | ||
441 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
442 | ||
443 | hand5BraveryPosition = Instance.new("Part",suit) | |
444 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
445 | hand5BraveryPosition.Transparency = 1 | |
446 | hand5BraveryPosition.CanCollide = false | |
447 | ||
448 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
449 | ||
450 | hand6JusticePosition = Instance.new("Part",suit) | |
451 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
452 | hand6JusticePosition.Transparency = 1 | |
453 | hand6JusticePosition.CanCollide = false | |
454 | ||
455 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
456 | ||
457 | hand7KindnessPosition = Instance.new("Part",suit) | |
458 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
459 | hand7KindnessPosition.Transparency = 1 | |
460 | hand7KindnessPosition.CanCollide = false | |
461 | ||
462 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
463 | ||
464 | ||
465 | AttackPosition = Instance.new("Part",suit) | |
466 | AttackPosition.Size = Vector3.new(1,1,1) | |
467 | AttackPosition.Transparency = 1 | |
468 | AttackPosition.CanCollide = false | |
469 | ||
470 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
471 | ||
472 | ||
473 | ||
474 | --------Gaster's Health of hands and hands | |
475 | ||
476 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination) | |
477 | hand1Determinationhealth.DisplayDistanceType = "None" | |
478 | hand1Determinationhealth.Health = 100 | |
479 | hand1Determinationhealth.MaxHealth = 100 | |
480 | ||
481 | Determination = Instance.new("Part",hand1Determination) | |
482 | Determination.Size = Vector3.new(1,1.5,0.2) | |
483 | Determination.Name = "Head" | |
484 | Determination.Position = hand1DeterminationPosition.Position | |
485 | DeterminationMesh = Instance.new("SpecialMesh",Determination) | |
486 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
487 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
488 | Determination.BrickColor = BrickColor.new("Institutional white") | |
489 | ||
490 | DeterminationOrb = Instance.new("Part",Determination) | |
491 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
492 | DeterminationOrb.BrickColor = BrickColor.new("Really red") | |
493 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
494 | ||
495 | ||
496 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
497 | ||
498 | local p = Instance.new("Part",workspace) | |
499 | ||
500 | p.FormFactor="Custom" | |
501 | ||
502 | p.Size=Vector3.new(0.8,0.8,0.8) | |
503 | ||
504 | p.TopSurface = 0 | |
505 | ||
506 | p.BottomSurface = 0 | |
507 | ||
508 | local colorc = {"Really red"} | |
509 | ||
510 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
511 | ||
512 | p.BrickColor = Fire | |
513 | ||
514 | p.CanCollide=false | |
515 | ||
516 | p.Anchored=true | |
517 | ||
518 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
519 | ||
520 | ||
521 | for i = 1,8 do wait() | |
522 | ||
523 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
524 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
525 | end | |
526 | p:remove() | |
527 | ||
528 | ||
529 | ||
530 | --2-- | |
531 | ||
532 | ||
533 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
534 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
535 | hand2Perseverancehealth.Health = 100 | |
536 | hand2Perseverancehealth.MaxHealth = 100 | |
537 | ||
538 | Perseverance = Instance.new("Part",hand2Perseverance) | |
539 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
540 | Perseverance.Name = "Head" | |
541 | Perseverance.Position = hand2PerseverancePosition.Position | |
542 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
543 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
544 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
545 | Perseverance.BrickColor = BrickColor.new("Institutional white") | |
546 | ||
547 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
548 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
549 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
550 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
551 | ||
552 | ||
553 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
554 | ||
555 | local p = Instance.new("Part",workspace) | |
556 | ||
557 | p.FormFactor="Custom" | |
558 | ||
559 | p.Size=Vector3.new(0.8,0.8,0.8) | |
560 | ||
561 | p.TopSurface = 0 | |
562 | ||
563 | p.BottomSurface = 0 | |
564 | ||
565 | local colorc = {"Magenta"} | |
566 | ||
567 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
568 | ||
569 | p.BrickColor = Fire | |
570 | ||
571 | p.CanCollide=false | |
572 | ||
573 | p.Anchored=true | |
574 | ||
575 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
576 | ||
577 | ||
578 | for i = 1,8 do wait() | |
579 | ||
580 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
581 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
582 | end | |
583 | p:remove() | |
584 | ||
585 | --3-- | |
586 | ||
587 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
588 | hand3Patiencehealth.DisplayDistanceType = "None" | |
589 | hand3Patiencehealth.Health = 100 | |
590 | hand3Patiencehealth.MaxHealth = 100 | |
591 | ||
592 | Patience = Instance.new("Part",hand3Patience) | |
593 | Patience.Size = Vector3.new(1,1.5,0.2) | |
594 | Patience.Name = "Head" | |
595 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
596 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
597 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
598 | Patience.BrickColor = BrickColor.new("Institutional white") | |
599 | ||
600 | ||
601 | PatienceOrb = Instance.new("Part",Patience) | |
602 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
603 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
604 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
605 | ||
606 | ||
607 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
608 | ||
609 | local p = Instance.new("Part",workspace) | |
610 | ||
611 | p.FormFactor="Custom" | |
612 | ||
613 | p.Size=Vector3.new(0.8,0.8,0.8) | |
614 | ||
615 | p.TopSurface = 0 | |
616 | ||
617 | p.BottomSurface = 0 | |
618 | ||
619 | local colorc = {"Cyan"} | |
620 | ||
621 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
622 | ||
623 | p.BrickColor = Fire | |
624 | ||
625 | p.CanCollide=false | |
626 | ||
627 | p.Anchored=true | |
628 | ||
629 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
630 | ||
631 | ||
632 | for i = 1,8 do wait() | |
633 | ||
634 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
635 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
636 | end | |
637 | p:remove() | |
638 | ||
639 | --4-- | |
640 | ||
641 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
642 | hand4Integrityhealth.DisplayDistanceType = "None" | |
643 | hand4Integrityhealth.Health = 100 | |
644 | hand4Integrityhealth.MaxHealth = 100 | |
645 | ||
646 | Integrity = Instance.new("Part",hand4Integrity) | |
647 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
648 | Integrity.Name = "Head" | |
649 | Integrity.Position = hand1DeterminationPosition.Position | |
650 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
651 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
652 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
653 | Integrity.BrickColor = BrickColor.new("Institutional white") | |
654 | ||
655 | ||
656 | IntegrityOrb = Instance.new("Part",Integrity) | |
657 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
658 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
659 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
660 | ||
661 | ||
662 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
663 | ||
664 | ||
665 | local p = Instance.new("Part",workspace) | |
666 | ||
667 | p.FormFactor="Custom" | |
668 | ||
669 | p.Size=Vector3.new(0.8,0.8,0.8) | |
670 | ||
671 | p.TopSurface = 0 | |
672 | ||
673 | p.BottomSurface = 0 | |
674 | ||
675 | local colorc = {"Deep blue"} | |
676 | ||
677 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
678 | ||
679 | p.BrickColor = Fire | |
680 | ||
681 | p.CanCollide=false | |
682 | ||
683 | p.Anchored=true | |
684 | ||
685 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
686 | ||
687 | ||
688 | for i = 1,8 do wait() | |
689 | ||
690 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
691 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
692 | end | |
693 | p:remove() | |
694 | ||
695 | --5-- | |
696 | ||
697 | ||
698 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
699 | hand5Braveryhealth.DisplayDistanceType = "None" | |
700 | hand5Braveryhealth.Health = 100 | |
701 | hand5Braveryhealth.MaxHealth = 100 | |
702 | ||
703 | ||
704 | Bravery = Instance.new("Part",hand5Bravery) | |
705 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
706 | Bravery .Name = "Head" | |
707 | Bravery.Position = hand1DeterminationPosition.Position | |
708 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
709 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
710 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
711 | Bravery.BrickColor = BrickColor.new("Institutional white") | |
712 | ||
713 | BraveryOrb = Instance.new("Part",Bravery) | |
714 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
715 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
716 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
717 | ||
718 | ||
719 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
720 | ||
721 | ||
722 | ||
723 | local p = Instance.new("Part",workspace) | |
724 | ||
725 | p.FormFactor="Custom" | |
726 | ||
727 | p.Size=Vector3.new(0.8,0.8,0.8) | |
728 | ||
729 | p.TopSurface = 0 | |
730 | ||
731 | p.BottomSurface = 0 | |
732 | ||
733 | local colorc = {"Deep orange"} | |
734 | ||
735 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
736 | ||
737 | p.BrickColor = Fire | |
738 | ||
739 | p.CanCollide=false | |
740 | ||
741 | p.Anchored=true | |
742 | ||
743 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
744 | ||
745 | ||
746 | for i = 1,8 do wait() | |
747 | ||
748 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
749 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
750 | end | |
751 | p:remove() | |
752 | --6-- | |
753 | ||
754 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
755 | hand6Justicehealth.DisplayDistanceType = "None" | |
756 | hand6Justicehealth.Health = 100 | |
757 | hand6Justicehealth.MaxHealth = 100 | |
758 | ||
759 | Justice = Instance.new("Part",hand6Justice) | |
760 | Justice .Size = Vector3.new(1,1.5,0.2) | |
761 | Justice.Name = "Head" | |
762 | Justice.Position = hand1DeterminationPosition.Position | |
763 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
764 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
765 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
766 | Justice.BrickColor = BrickColor.new("Institutional white") | |
767 | ||
768 | JusticeOrb = Instance.new("Part",Justice) | |
769 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
770 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
771 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
772 | ||
773 | ||
774 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
775 | ||
776 | ||
777 | ||
778 | local p = Instance.new("Part",workspace) | |
779 | ||
780 | p.FormFactor="Custom" | |
781 | ||
782 | p.Size=Vector3.new(0.8,0.8,0.8) | |
783 | ||
784 | p.TopSurface = 0 | |
785 | ||
786 | p.BottomSurface = 0 | |
787 | ||
788 | local colorc = {"New Yeller"} | |
789 | ||
790 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
791 | ||
792 | p.BrickColor = Fire | |
793 | ||
794 | p.CanCollide=false | |
795 | ||
796 | p.Anchored=true | |
797 | ||
798 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
799 | ||
800 | ||
801 | for i = 1,8 do wait() | |
802 | ||
803 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
804 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
805 | end | |
806 | p:remove() | |
807 | --7-- | |
808 | ||
809 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
810 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
811 | hand7Kindnesshealth.Health = 100 | |
812 | hand7Kindnesshealth.MaxHealth = 100 | |
813 | ||
814 | Kindness = Instance.new("Part",hand7Kindness) | |
815 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
816 | Kindness.Name = "Head" | |
817 | Kindness.Position = hand1DeterminationPosition.Position | |
818 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
819 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
820 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
821 | Kindness.BrickColor = BrickColor.new("Institutional white") | |
822 | ||
823 | KindnessOrb = Instance.new("Part",Kindness) | |
824 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
825 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
826 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
827 | ||
828 | ||
829 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
830 | local p = Instance.new("Part",workspace) | |
831 | ||
832 | p.FormFactor="Custom" | |
833 | ||
834 | p.Size=Vector3.new(0.8,0.8,0.8) | |
835 | ||
836 | p.TopSurface = 0 | |
837 | ||
838 | p.BottomSurface = 0 | |
839 | ||
840 | local colorc = {"Lime green"} | |
841 | ||
842 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
843 | ||
844 | p.BrickColor = Fire | |
845 | ||
846 | p.CanCollide=false | |
847 | ||
848 | p.Anchored=true | |
849 | ||
850 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
851 | ||
852 | ||
853 | for i = 1,8 do wait() | |
854 | ||
855 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
856 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
857 | end | |
858 | p:remove() | |
859 | ||
860 | PlaySound("GasterTheme", 1, char.Torso, true) | |
861 | ||
862 | ---functions and attacks | |
863 | ||
864 | function BravAttack() | |
865 | if hand5BraveryhealthDown == true then return end | |
866 | if switchvalue == 7 then | |
867 | ||
868 | BraveryAttack = true | |
869 | ||
870 | WeldBravery = Instance.new("Weld",Bravery) | |
871 | WeldBravery.Part0 = AttackPosition | |
872 | WeldBravery.Part1 = Bravery | |
873 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
874 | ||
875 | local p = Instance.new("Part",workspace) | |
876 | ||
877 | p.FormFactor="Custom" | |
878 | ||
879 | p.Size=Vector3.new(0.8,0.8,0.8) | |
880 | ||
881 | p.TopSurface = 0 | |
882 | ||
883 | p.BottomSurface = 0 | |
884 | ||
885 | local colorc = {"Deep orange"} | |
886 | ||
887 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
888 | ||
889 | p.BrickColor = Fire | |
890 | ||
891 | p.CanCollide=false | |
892 | ||
893 | p.Anchored=true | |
894 | ||
895 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
896 | ||
897 | coroutine.resume(coroutine.create(function() | |
898 | for i = 1,8 do wait() | |
899 | ||
900 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
901 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
902 | end | |
903 | p:remove() | |
904 | end)) | |
905 | ||
906 | ||
907 | ||
908 | end | |
909 | ||
910 | end | |
911 | ||
912 | ||
913 | ||
914 | function BravRest() | |
915 | if hand5BraveryhealthDown == true then return end | |
916 | if switchvalue == 6 then | |
917 | ||
918 | if BraveryAttack == true then | |
919 | WeldBravery:remove() | |
920 | ||
921 | ||
922 | local p = Instance.new("Part",workspace) | |
923 | ||
924 | p.FormFactor="Custom" | |
925 | ||
926 | p.Size=Vector3.new(0.8,0.8,0.8) | |
927 | ||
928 | p.TopSurface = 0 | |
929 | ||
930 | p.BottomSurface = 0 | |
931 | ||
932 | local colorc = {"Deep orange"} | |
933 | ||
934 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
935 | ||
936 | p.BrickColor = Fire | |
937 | ||
938 | p.CanCollide=false | |
939 | ||
940 | p.Anchored=true | |
941 | ||
942 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
943 | coroutine.resume(coroutine.create(function() | |
944 | for i = 1,8 do wait() | |
945 | ||
946 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
947 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
948 | end | |
949 | p:remove() | |
950 | end)) | |
951 | ||
952 | BraveryAttack = false | |
953 | ||
954 | ||
955 | end | |
956 | end | |
957 | end | |
958 | ||
959 | function PatAttack() | |
960 | if hand3PatiencehealthDown == true then return end | |
961 | if switchvalue == 6 then | |
962 | ||
963 | PatienceAttack = true | |
964 | ||
965 | WeldPatience = Instance.new("Weld",Patience) | |
966 | WeldPatience.Part0 = AttackPosition | |
967 | WeldPatience.Part1 = Patience | |
968 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
969 | ||
970 | local p = Instance.new("Part",workspace) | |
971 | ||
972 | p.FormFactor="Custom" | |
973 | ||
974 | p.Size=Vector3.new(0.8,0.8,0.8) | |
975 | ||
976 | p.TopSurface = 0 | |
977 | ||
978 | p.BottomSurface = 0 | |
979 | ||
980 | local colorc = {"Cyan"} | |
981 | ||
982 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
983 | ||
984 | p.BrickColor = Fire | |
985 | ||
986 | p.CanCollide=false | |
987 | ||
988 | p.Anchored=true | |
989 | ||
990 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
991 | ||
992 | coroutine.resume(coroutine.create(function() | |
993 | for i = 1,8 do wait() | |
994 | ||
995 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
996 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
997 | end | |
998 | p:remove() | |
999 | end)) | |
1000 | ||
1001 | ||
1002 | ||
1003 | end | |
1004 | ||
1005 | end | |
1006 | ||
1007 | ||
1008 | ||
1009 | function PatRest() | |
1010 | if hand3PatiencehealthDown == true then return end | |
1011 | if switchvalue == 7 or switchvalue == 5 then | |
1012 | ||
1013 | if PatienceAttack == true then | |
1014 | WeldPatience:remove() | |
1015 | ||
1016 | ||
1017 | local p = Instance.new("Part",workspace) | |
1018 | ||
1019 | p.FormFactor="Custom" | |
1020 | ||
1021 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1022 | ||
1023 | p.TopSurface = 0 | |
1024 | ||
1025 | p.BottomSurface = 0 | |
1026 | ||
1027 | local colorc = {"Cyan"} | |
1028 | ||
1029 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1030 | ||
1031 | p.BrickColor = Fire | |
1032 | ||
1033 | p.CanCollide=false | |
1034 | ||
1035 | p.Anchored=true | |
1036 | ||
1037 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | for i = 1,8 do wait() | |
1040 | ||
1041 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1042 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1043 | end | |
1044 | p:remove() | |
1045 | end)) | |
1046 | ||
1047 | PatienceAttack = false | |
1048 | ||
1049 | ||
1050 | end | |
1051 | end | |
1052 | end | |
1053 | ||
1054 | ||
1055 | function DetAttack() | |
1056 | if hand1DeterminationhealthDown == true then return end | |
1057 | if switchvalue == 5 then | |
1058 | ||
1059 | DeterminationAttack = true | |
1060 | ||
1061 | WeldDet = Instance.new("Weld",Determination) | |
1062 | WeldDet.Part0 = AttackPosition | |
1063 | WeldDet.Part1 = Determination | |
1064 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1065 | ||
1066 | local p = Instance.new("Part",workspace) | |
1067 | ||
1068 | p.FormFactor="Custom" | |
1069 | ||
1070 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1071 | ||
1072 | p.TopSurface = 0 | |
1073 | ||
1074 | p.BottomSurface = 0 | |
1075 | ||
1076 | local colorc = {"Really red"} | |
1077 | ||
1078 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1079 | ||
1080 | p.BrickColor = Fire | |
1081 | ||
1082 | p.CanCollide=false | |
1083 | ||
1084 | p.Anchored=true | |
1085 | ||
1086 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1087 | ||
1088 | coroutine.resume(coroutine.create(function() | |
1089 | for i = 1,8 do wait() | |
1090 | ||
1091 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1092 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1093 | end | |
1094 | p:remove() | |
1095 | end)) | |
1096 | ||
1097 | ||
1098 | ||
1099 | end | |
1100 | ||
1101 | end | |
1102 | ||
1103 | ||
1104 | ||
1105 | function DetRest() | |
1106 | if hand1DeterminationhealthDown == true then return end | |
1107 | if switchvalue == 6 or switchvalue == 4 then | |
1108 | ||
1109 | if DeterminationAttack == true then | |
1110 | WeldDet:remove() | |
1111 | ||
1112 | ||
1113 | local p = Instance.new("Part",workspace) | |
1114 | ||
1115 | p.FormFactor="Custom" | |
1116 | ||
1117 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1118 | ||
1119 | p.TopSurface = 0 | |
1120 | ||
1121 | p.BottomSurface = 0 | |
1122 | ||
1123 | local colorc = {"Really red"} | |
1124 | ||
1125 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1126 | ||
1127 | p.BrickColor = Fire | |
1128 | ||
1129 | p.CanCollide=false | |
1130 | ||
1131 | p.Anchored=true | |
1132 | ||
1133 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1134 | coroutine.resume(coroutine.create(function() | |
1135 | for i = 1,8 do wait() | |
1136 | ||
1137 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1138 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1139 | end | |
1140 | p:remove() | |
1141 | end)) | |
1142 | ||
1143 | DeterminationAttack = false | |
1144 | ||
1145 | ||
1146 | end | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | ||
1151 | ||
1152 | function KinAttack() | |
1153 | if hand7KindnesshealthDown == true then return end | |
1154 | if switchvalue == 4 then | |
1155 | ||
1156 | KindAttack = true | |
1157 | ||
1158 | WeldKind = Instance.new("Weld",Kindness) | |
1159 | WeldKind.Part0 = AttackPosition | |
1160 | WeldKind.Part1 = Kindness | |
1161 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1162 | ||
1163 | local p = Instance.new("Part",workspace) | |
1164 | ||
1165 | p.FormFactor="Custom" | |
1166 | ||
1167 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1168 | ||
1169 | p.TopSurface = 0 | |
1170 | ||
1171 | p.BottomSurface = 0 | |
1172 | ||
1173 | local colorc = {"Lime green"} | |
1174 | ||
1175 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1176 | ||
1177 | p.BrickColor = Fire | |
1178 | ||
1179 | p.CanCollide=false | |
1180 | ||
1181 | p.Anchored=true | |
1182 | ||
1183 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1184 | ||
1185 | coroutine.resume(coroutine.create(function() | |
1186 | for i = 1,8 do wait() | |
1187 | ||
1188 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1189 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1190 | end | |
1191 | p:remove() | |
1192 | end)) | |
1193 | ||
1194 | ||
1195 | ||
1196 | end | |
1197 | ||
1198 | end | |
1199 | ||
1200 | ||
1201 | ||
1202 | function KinRest() | |
1203 | if hand7KindnesshealthDown == true then return end | |
1204 | if switchvalue == 5 or switchvalue == 3 then | |
1205 | ||
1206 | if KindAttack == true then | |
1207 | WeldKind:remove() | |
1208 | ||
1209 | ||
1210 | local p = Instance.new("Part",workspace) | |
1211 | ||
1212 | p.FormFactor="Custom" | |
1213 | ||
1214 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1215 | ||
1216 | p.TopSurface = 0 | |
1217 | ||
1218 | p.BottomSurface = 0 | |
1219 | ||
1220 | local colorc = {"Lime green"} | |
1221 | ||
1222 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1223 | ||
1224 | p.BrickColor = Fire | |
1225 | ||
1226 | p.CanCollide=false | |
1227 | ||
1228 | p.Anchored=true | |
1229 | ||
1230 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1231 | coroutine.resume(coroutine.create(function() | |
1232 | for i = 1,8 do wait() | |
1233 | ||
1234 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1235 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1236 | end | |
1237 | p:remove() | |
1238 | end)) | |
1239 | ||
1240 | KindAttack = false | |
1241 | ||
1242 | ||
1243 | end | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | ||
1248 | ||
1249 | ||
1250 | function PerAttack() | |
1251 | if hand2PerseverancehealthDown == true then return end | |
1252 | if switchvalue == 3 then | |
1253 | ||
1254 | PerseveranceAttack = true | |
1255 | ||
1256 | WeldPer = Instance.new("Weld",Perseverance) | |
1257 | WeldPer.Part0 = AttackPosition | |
1258 | WeldPer.Part1 = Perseverance | |
1259 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1260 | ||
1261 | local p = Instance.new("Part",workspace) | |
1262 | ||
1263 | p.FormFactor="Custom" | |
1264 | ||
1265 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1266 | ||
1267 | p.TopSurface = 0 | |
1268 | ||
1269 | p.BottomSurface = 0 | |
1270 | ||
1271 | local colorc = {"Magenta"} | |
1272 | ||
1273 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1274 | ||
1275 | p.BrickColor = Fire | |
1276 | ||
1277 | p.CanCollide=false | |
1278 | ||
1279 | p.Anchored=true | |
1280 | ||
1281 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1282 | ||
1283 | coroutine.resume(coroutine.create(function() | |
1284 | for i = 1,8 do wait() | |
1285 | ||
1286 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1287 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1288 | end | |
1289 | p:remove() | |
1290 | end)) | |
1291 | ||
1292 | ||
1293 | ||
1294 | end | |
1295 | ||
1296 | end | |
1297 | ||
1298 | ||
1299 | ||
1300 | function PerRest() | |
1301 | if hand2PerseverancehealthDown == true then return end | |
1302 | if switchvalue == 4 or switchvalue == 2 then | |
1303 | ||
1304 | if PerseveranceAttack == true then | |
1305 | WeldPer:remove() | |
1306 | ||
1307 | ||
1308 | local p = Instance.new("Part",workspace) | |
1309 | ||
1310 | p.FormFactor="Custom" | |
1311 | ||
1312 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1313 | ||
1314 | p.TopSurface = 0 | |
1315 | ||
1316 | p.BottomSurface = 0 | |
1317 | ||
1318 | local colorc = {"Magenta"} | |
1319 | ||
1320 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1321 | ||
1322 | p.BrickColor = Fire | |
1323 | ||
1324 | p.CanCollide=false | |
1325 | ||
1326 | p.Anchored=true | |
1327 | ||
1328 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1329 | coroutine.resume(coroutine.create(function() | |
1330 | for i = 1,8 do wait() | |
1331 | ||
1332 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1333 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1334 | end | |
1335 | p:remove() | |
1336 | end)) | |
1337 | ||
1338 | PerseveranceAttack = false | |
1339 | ||
1340 | ||
1341 | end | |
1342 | end | |
1343 | end | |
1344 | ||
1345 | ||
1346 | function IntAttack() | |
1347 | if hand4IntegrityhealthDown == true then return end | |
1348 | if switchvalue == 2 then | |
1349 | ||
1350 | IntegrityAttack = true | |
1351 | ||
1352 | WeldInt = Instance.new("Weld",Integrity) | |
1353 | WeldInt.Part0 = AttackPosition | |
1354 | WeldInt.Part1 = Integrity | |
1355 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1356 | ||
1357 | local p = Instance.new("Part",workspace) | |
1358 | ||
1359 | p.FormFactor="Custom" | |
1360 | ||
1361 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1362 | ||
1363 | p.TopSurface = 0 | |
1364 | ||
1365 | p.BottomSurface = 0 | |
1366 | ||
1367 | local colorc = {"Dark blue"} | |
1368 | ||
1369 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1370 | ||
1371 | p.BrickColor = Fire | |
1372 | ||
1373 | p.CanCollide=false | |
1374 | ||
1375 | p.Anchored=true | |
1376 | ||
1377 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1378 | ||
1379 | coroutine.resume(coroutine.create(function() | |
1380 | for i = 1,8 do wait() | |
1381 | ||
1382 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1383 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1384 | end | |
1385 | p:remove() | |
1386 | end)) | |
1387 | ||
1388 | ||
1389 | ||
1390 | end | |
1391 | ||
1392 | end | |
1393 | ||
1394 | ||
1395 | ||
1396 | function IntRest() | |
1397 | if hand4IntegrityhealthDown == true then return end | |
1398 | if switchvalue == 3 or switchvalue == 1 then | |
1399 | ||
1400 | if IntegrityAttack == true then | |
1401 | WeldInt:remove() | |
1402 | ||
1403 | ||
1404 | local p = Instance.new("Part",workspace) | |
1405 | ||
1406 | p.FormFactor="Custom" | |
1407 | ||
1408 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1409 | ||
1410 | p.TopSurface = 0 | |
1411 | ||
1412 | p.BottomSurface = 0 | |
1413 | ||
1414 | local colorc = {"Dark blue"} | |
1415 | ||
1416 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1417 | ||
1418 | p.BrickColor = Fire | |
1419 | ||
1420 | p.CanCollide=false | |
1421 | ||
1422 | p.Anchored=true | |
1423 | ||
1424 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1425 | coroutine.resume(coroutine.create(function() | |
1426 | for i = 1,8 do wait() | |
1427 | ||
1428 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1429 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1430 | end | |
1431 | p:remove() | |
1432 | end)) | |
1433 | ||
1434 | IntegrityAttack = false | |
1435 | ||
1436 | ||
1437 | end | |
1438 | end | |
1439 | end | |
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | function JusAttack() | |
1445 | ||
1446 | if switchvalue == 1 then | |
1447 | if hand6JusticehealthDown == true then return end | |
1448 | JusticeAttack = true | |
1449 | ||
1450 | Weldjus = Instance.new("Weld",Justice) | |
1451 | Weldjus.Part0 = AttackPosition | |
1452 | Weldjus.Part1 = Justice | |
1453 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1454 | ||
1455 | local p = Instance.new("Part",workspace) | |
1456 | ||
1457 | p.FormFactor="Custom" | |
1458 | ||
1459 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1460 | ||
1461 | p.TopSurface = 0 | |
1462 | ||
1463 | p.BottomSurface = 0 | |
1464 | ||
1465 | local colorc = {"New Yeller"} | |
1466 | ||
1467 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1468 | ||
1469 | p.BrickColor = Fire | |
1470 | ||
1471 | p.CanCollide=false | |
1472 | ||
1473 | p.Anchored=true | |
1474 | ||
1475 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1476 | ||
1477 | coroutine.resume(coroutine.create(function() | |
1478 | for i = 1,8 do wait() | |
1479 | ||
1480 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1481 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1482 | end | |
1483 | p:remove() | |
1484 | end)) | |
1485 | ||
1486 | ||
1487 | ||
1488 | end | |
1489 | ||
1490 | end | |
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | function JusRest() | |
1496 | if hand6JusticehealthDown == true then return end | |
1497 | if switchvalue == 2 then | |
1498 | ||
1499 | if JusticeAttack == true then | |
1500 | Weldjus:remove() | |
1501 | ||
1502 | ||
1503 | local p = Instance.new("Part",workspace) | |
1504 | ||
1505 | p.FormFactor="Custom" | |
1506 | ||
1507 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1508 | ||
1509 | p.TopSurface = 0 | |
1510 | ||
1511 | p.BottomSurface = 0 | |
1512 | ||
1513 | local colorc = {"New Yeller"} | |
1514 | ||
1515 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1516 | ||
1517 | p.BrickColor = Fire | |
1518 | ||
1519 | p.CanCollide=false | |
1520 | ||
1521 | p.Anchored=true | |
1522 | ||
1523 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1524 | coroutine.resume(coroutine.create(function() | |
1525 | for i = 1,8 do wait() | |
1526 | ||
1527 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1528 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1529 | end | |
1530 | p:remove() | |
1531 | end)) | |
1532 | ||
1533 | JusticeAttack = false | |
1534 | ||
1535 | ||
1536 | end | |
1537 | end | |
1538 | end | |
1539 | ||
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | ||
1550 | ||
1551 | --Key Presses | |
1552 | ||
1553 | mouse.Button1Up:connect(function() | |
1554 | ||
1555 | InUse = false | |
1556 | ||
1557 | ||
1558 | end) | |
1559 | ||
1560 | mouse.Button1Down:connect(function() | |
1561 | ||
1562 | InUse = true | |
1563 | ||
1564 | ||
1565 | end) | |
1566 | ||
1567 | mouse.KeyDown:connect(function(key) | |
1568 | ||
1569 | if key =="r" then | |
1570 | if hand7KindnesshealthDown == true then return end | |
1571 | if ShieldValueToGasterDebounce == true then return end | |
1572 | ||
1573 | if ShieldValueToGaster == false then | |
1574 | ShieldValueToGaster = true | |
1575 | if ShieldValueToGasterDebounce == false then | |
1576 | ShieldValueToGasterDebounce = true | |
1577 | ||
1578 | ||
1579 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1580 | ShieldOfGaster6.TopSurface = "Smooth" | |
1581 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1582 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1583 | ShieldOfGaster6.CanCollide = true | |
1584 | ShieldOfGaster6.Anchored =true | |
1585 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1586 | ShieldOfGaster6 .FormFactor = "Custom" | |
1587 | ShieldOfGaster6.Transparency = 0.7 | |
1588 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1589 | shieldparent6 = ShieldOfGaster6 | |
1590 | ||
1591 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1592 | ShieldOfGaster5.TopSurface = "Smooth" | |
1593 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1594 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1595 | ShieldOfGaster5.CanCollide = true | |
1596 | ShieldOfGaster5.Anchored =true | |
1597 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1598 | ShieldOfGaster5 .FormFactor = "Custom" | |
1599 | ShieldOfGaster5.Transparency = 0.7 | |
1600 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1601 | shieldparent5 = ShieldOfGaster5 | |
1602 | ||
1603 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1604 | ShieldOfGaster4.TopSurface = "Smooth" | |
1605 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1606 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1607 | ShieldOfGaster4.CanCollide = true | |
1608 | ShieldOfGaster4.Anchored =true | |
1609 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1610 | ShieldOfGaster4 .FormFactor = "Custom" | |
1611 | ShieldOfGaster4.Transparency = 0.7 | |
1612 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1613 | shieldparent4 = ShieldOfGaster4 | |
1614 | ||
1615 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1616 | ShieldOfGaster3.TopSurface = "Smooth" | |
1617 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1618 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1619 | ShieldOfGaster3.CanCollide = true | |
1620 | ShieldOfGaster3.Anchored =true | |
1621 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1622 | ShieldOfGaster3 .FormFactor = "Custom" | |
1623 | ShieldOfGaster3.Transparency = 0.7 | |
1624 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1625 | shieldparent3 = ShieldOfGaster3 | |
1626 | ||
1627 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1628 | ShieldOfGaster2.TopSurface = "Smooth" | |
1629 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1630 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1631 | ShieldOfGaster2.CanCollide = true | |
1632 | ShieldOfGaster2.Anchored =true | |
1633 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1634 | ShieldOfGaster2 .FormFactor = "Custom" | |
1635 | ShieldOfGaster2.Transparency = 0.7 | |
1636 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1637 | shieldparent2 = ShieldOfGaster2 | |
1638 | ||
1639 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1640 | ShieldOfGaster1.TopSurface = "Smooth" | |
1641 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1642 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1643 | ShieldOfGaster1.CanCollide = true | |
1644 | ShieldOfGaster1.Anchored =true | |
1645 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1646 | ShieldOfGaster1 .FormFactor = "Custom" | |
1647 | ShieldOfGaster1.Transparency = 0.7 | |
1648 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1649 | shieldparent1 = ShieldOfGaster1 | |
1650 | ||
1651 | for i = 1,7 do | |
1652 | local parti = Instance.new("Part",Torso) | |
1653 | parti.Anchored = true | |
1654 | parti.TopSurface = 0 | |
1655 | parti.BottomSurface = 0 | |
1656 | parti.CanCollide = false | |
1657 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1658 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1659 | parti.Transparency = 0 | |
1660 | parti.BrickColor = BrickColor.new("Lime green") | |
1661 | game.Debris:AddItem(parti,1.5) | |
1662 | ||
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1670 | game:service("RunService").Stepped:connect(function() | |
1671 | parti.Transparency = parti.Transparency + 0.05 | |
1672 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1673 | end) | |
1674 | end | |
1675 | ||
1676 | ShieldValueToGasterDebounce = false | |
1677 | ShieldValueToGaster = true | |
1678 | end | |
1679 | ||
1680 | ||
1681 | elseif ShieldValueToGaster == true then | |
1682 | ShieldValueToGaster = false | |
1683 | if ShieldValueToGasterDebounce == false then | |
1684 | ShieldValueToGasterDebounce = true | |
1685 | ||
1686 | ||
1687 | for i = 1,3 do wait() | |
1688 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1689 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1690 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1691 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1692 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1693 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1694 | end | |
1695 | shieldparent6:remove() | |
1696 | shieldparent5:remove() | |
1697 | shieldparent4:remove() | |
1698 | shieldparent3:remove() | |
1699 | shieldparent2:remove() | |
1700 | shieldparent1:remove() | |
1701 | ||
1702 | shieldparent1=nil | |
1703 | shieldparent2=nil | |
1704 | shieldparent3=nil | |
1705 | shieldparent4=nil | |
1706 | shieldparent5=nil | |
1707 | shieldparent6=nil | |
1708 | ||
1709 | ||
1710 | ShieldValueToGasterDebounce = false | |
1711 | ShieldValueToGaster = false | |
1712 | end | |
1713 | end | |
1714 | ||
1715 | ||
1716 | end | |
1717 | ||
1718 | ||
1719 | if key =="x" then | |
1720 | if (not vDebounce) then | |
1721 | vDebounce = true | |
1722 | for i = 1,5 do wait() | |
1723 | Torso.Transparency = Torso.Transparency + 0.2 | |
1724 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1725 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1726 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1727 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1728 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1729 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1730 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1731 | mouth.Transparency = mouth.Transparency + 0.2 | |
1732 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1733 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1734 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1735 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1736 | end | |
1737 | ||
1738 | teleportPlayer(mouse.hit.p) | |
1739 | char.Humanoid.PlatformStand = false | |
1740 | vDebounce = false | |
1741 | end | |
1742 | end | |
1743 | ||
1744 | ||
1745 | ||
1746 | if key == "q" then | |
1747 | ||
1748 | if switchvalue == 1 then return end | |
1749 | ||
1750 | switchvalue = switchvalue - 1 | |
1751 | ||
1752 | print (switchvalue) | |
1753 | ||
1754 | JusAttack() | |
1755 | JusRest() | |
1756 | IntAttack() | |
1757 | IntRest() | |
1758 | PerAttack() | |
1759 | PerRest() | |
1760 | KinAttack() | |
1761 | KinRest() | |
1762 | DetAttack() | |
1763 | DetRest() | |
1764 | PatAttack() | |
1765 | PatRest() | |
1766 | BravAttack() | |
1767 | BravRest() | |
1768 | end | |
1769 | ||
1770 | if key == "e" then | |
1771 | ||
1772 | if switchvalue == 7 then return end | |
1773 | ||
1774 | switchvalue = switchvalue + 1 | |
1775 | ||
1776 | print (switchvalue) | |
1777 | ||
1778 | JusAttack() | |
1779 | JusRest() | |
1780 | IntAttack() | |
1781 | IntRest() | |
1782 | PerAttack() | |
1783 | PerRest() | |
1784 | KinAttack() | |
1785 | KinRest() | |
1786 | DetAttack() | |
1787 | DetRest() | |
1788 | PatAttack() | |
1789 | PatRest() | |
1790 | BravAttack() | |
1791 | BravRest() | |
1792 | end | |
1793 | ||
1794 | ||
1795 | ||
1796 | end) | |
1797 | ||
1798 | ||
1799 | ||
1800 | ||
1801 | ||
1802 | ||
1803 | ||
1804 | ||
1805 | ||
1806 | ---runservices | |
1807 | ||
1808 | ||
1809 | ||
1810 | ||
1811 | ||
1812 | ||
1813 | ||
1814 | ||
1815 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1816 | ||
1817 | ||
1818 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1819 | ||
1820 | char.Humanoid.Health = 0 | |
1821 | ||
1822 | ||
1823 | end | |
1824 | ||
1825 | ||
1826 | if InUse == false then return end | |
1827 | ||
1828 | if JusticeAttack == true then | |
1829 | ||
1830 | if InUse == false then return end | |
1831 | if InUse == true then | |
1832 | if JusticeAttackDebounce == true then return end | |
1833 | if JusticeAttackDebounce == false then | |
1834 | ||
1835 | ||
1836 | JusticeAttackDebounce = true | |
1837 | ||
1838 | wait(.2) | |
1839 | ||
1840 | ||
1841 | local PewJustice = Instance.new("Part",suit) | |
1842 | PewJustice.Size = Vector3.new(2,1,4) | |
1843 | PewJustice.BrickColor = BrickColor.new("New Yeller") | |
1844 | PewJustice.Position = Justice.Position | |
1845 | PewJustice.CanCollide = false | |
1846 | ||
1847 | for i = 1,7 do | |
1848 | local parti = Instance.new("Part",Torso) | |
1849 | parti.Anchored = true | |
1850 | parti.TopSurface = 0 | |
1851 | parti.BottomSurface = 0 | |
1852 | parti.CanCollide = false | |
1853 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
1854 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1855 | parti.Transparency = 0 | |
1856 | parti.BrickColor = BrickColor.new("New Yeller") | |
1857 | game.Debris:AddItem(parti,1.5) | |
1858 | ||
1859 | ||
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
1866 | game:service("RunService").Stepped:connect(function() | |
1867 | parti.Transparency = parti.Transparency + 0.05 | |
1868 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1869 | end) | |
1870 | ||
1871 | ||
1872 | ||
1873 | end | |
1874 | ||
1875 | coroutine.resume(coroutine.create(function() | |
1876 | for i = 1,8 do wait() | |
1877 | ||
1878 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1879 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1880 | end | |
1881 | p:remove() | |
1882 | end)) | |
1883 | ||
1884 | local handleCFrame = PewJustice.CFrame | |
1885 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1886 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1887 | local laserShotClone = PewJustice:Clone() | |
1888 | PewJustice:remove() | |
1889 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
1890 | local bodyVelocity = Instance.new('BodyVelocity') | |
1891 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1892 | bodyVelocity.Parent = laserShotClone | |
1893 | bodyVelocity.Name = "Magic" | |
1894 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1895 | ||
1896 | ||
1897 | laserShotClone.Parent = suit | |
1898 | ||
1899 | ||
1900 | function touch(hit) | |
1901 | ||
1902 | ||
1903 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1904 | ||
1905 | if hit.Parent.Name == char.Name then return end | |
1906 | if hit.Parent.Name == hand1Determination.Name then return end | |
1907 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1908 | if hit.Parent.Name == hand3Patience.Name then return end | |
1909 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1910 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1911 | if hit.Parent.Name == hand6Justice.Name then return end | |
1912 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1913 | ||
1914 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
1915 | ||
1916 | local HitSounds = { | |
1917 | Hurt = Instance.new("Sound") | |
1918 | ||
1919 | } | |
1920 | ||
1921 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
1922 | HitSounds["Hurt"].Volume = 1 | |
1923 | ||
1924 | function PlayHitSound(soundname, pitch) | |
1925 | HitSounds[soundname].Parent = hit.Parent.Torso | |
1926 | HitSounds[soundname].Pitch = pitch | |
1927 | HitSounds[soundname]:Play() | |
1928 | local oldsound = HitSounds[soundname] | |
1929 | coroutine.resume(coroutine.create(function() | |
1930 | wait(4) | |
1931 | oldsound:Destroy() | |
1932 | end)) | |
1933 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
1934 | end | |
1935 | ||
1936 | PlayHitSound("Hurt", 1) | |
1937 | ||
1938 | coroutine.resume(coroutine.create(function() | |
1939 | laserShotClone.Magic:remove() | |
1940 | ||
1941 | wait(3) | |
1942 | laserShotClone:remove() | |
1943 | end)) | |
1944 | ||
1945 | end end laserShotClone.Touched:connect(touch) | |
1946 | ||
1947 | game.Debris:AddItem(laserShotClone,10) | |
1948 | ||
1949 | ||
1950 | JusticeAttackDebounce = false | |
1951 | end | |
1952 | end | |
1953 | end | |
1954 | ||
1955 | ||
1956 | ----2nd Attack | |
1957 | ||
1958 | ||
1959 | ||
1960 | ||
1961 | ||
1962 | ||
1963 | ||
1964 | ||
1965 | if IntegrityAttack == true then | |
1966 | ||
1967 | if InUse == false then return end | |
1968 | if InUse == true then | |
1969 | if IntegrityAttackDebounce == true then return end | |
1970 | if IntegrityAttackDebounce == false then | |
1971 | ||
1972 | ||
1973 | IntegrityAttackDebounce = true | |
1974 | ||
1975 | wait(.5) | |
1976 | ||
1977 | for i = 1,2 do wait(1) | |
1978 | local PewIntegrity = Instance.new("Part",suit) | |
1979 | PewIntegrity.Size = Vector3.new(5,1,5) | |
1980 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
1981 | PewIntegrity.Position = Integrity.Position | |
1982 | PewIntegrity.CanCollide = false | |
1983 | PewIntegrity.Transparency = 0.4 | |
1984 | ||
1985 | local p = Instance.new("Part",workspace) | |
1986 | ||
1987 | p.FormFactor="Custom" | |
1988 | ||
1989 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1990 | ||
1991 | p.TopSurface = 0 | |
1992 | ||
1993 | p.BottomSurface = 0 | |
1994 | ||
1995 | local colorc = {"Dark blue"} | |
1996 | ||
1997 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1998 | ||
1999 | p.BrickColor = Fire | |
2000 | ||
2001 | p.CanCollide=false | |
2002 | ||
2003 | p.Anchored=true | |
2004 | ||
2005 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2006 | coroutine.resume(coroutine.create(function() | |
2007 | for i = 1,8 do wait() | |
2008 | ||
2009 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2010 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
2011 | end | |
2012 | p:remove() | |
2013 | end)) | |
2014 | ||
2015 | local handleCFrame = PewIntegrity.CFrame | |
2016 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2017 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2018 | local laserShotClone = PewIntegrity:Clone() | |
2019 | PewIntegrity:remove() | |
2020 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
2021 | local bodyVelocity = Instance.new('BodyVelocity') | |
2022 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2023 | negativevelocity = bodyVelocity.velocity*-1 | |
2024 | bodyVelocity.Parent = laserShotClone | |
2025 | bodyVelocity.Name = "Magic" | |
2026 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2027 | ||
2028 | ||
2029 | laserShotClone.Parent = suit | |
2030 | ||
2031 | ||
2032 | function touch(hit) | |
2033 | ||
2034 | ||
2035 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2036 | ||
2037 | if hit.Parent.Name == char.Name then return end | |
2038 | if hit.Parent.Name == hand1Determination.Name then return end | |
2039 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2040 | if hit.Parent.Name == hand3Patience.Name then return end | |
2041 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2042 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2043 | if hit.Parent.Name == hand6Justice.Name then return end | |
2044 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2045 | ||
2046 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2047 | ||
2048 | local HitSounds = { | |
2049 | Hurt = Instance.new("Sound") | |
2050 | ||
2051 | } | |
2052 | ||
2053 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2054 | HitSounds["Hurt"].Volume = 1 | |
2055 | ||
2056 | function PlayHitSound(soundname, pitch) | |
2057 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2058 | HitSounds[soundname].Pitch = pitch | |
2059 | HitSounds[soundname]:Play() | |
2060 | local oldsound = HitSounds[soundname] | |
2061 | coroutine.resume(coroutine.create(function() | |
2062 | wait(4) | |
2063 | oldsound:Destroy() | |
2064 | end)) | |
2065 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2066 | end | |
2067 | ||
2068 | PlayHitSound("Hurt", 1) | |
2069 | ||
2070 | ||
2071 | ||
2072 | end end laserShotClone.Touched:connect(touch) | |
2073 | ||
2074 | game.Debris:AddItem(laserShotClone,10) | |
2075 | coroutine.resume(coroutine.create(function() | |
2076 | for i = 1,25 do wait() | |
2077 | ||
2078 | local p = Instance.new("Part",workspace) | |
2079 | ||
2080 | p.FormFactor="Custom" | |
2081 | ||
2082 | p.Size=Vector3.new(5,1,5) | |
2083 | ||
2084 | p.TopSurface = 0 | |
2085 | ||
2086 | p.BottomSurface = 0 | |
2087 | ||
2088 | local colorc = {"Dark blue"} | |
2089 | ||
2090 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2091 | ||
2092 | p.BrickColor = Fire | |
2093 | ||
2094 | p.CanCollide=false | |
2095 | ||
2096 | p.Anchored=true | |
2097 | ||
2098 | p.Transparency = 0.7 | |
2099 | ||
2100 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2101 | ||
2102 | game.Debris:AddItem(p,.2) | |
2103 | ||
2104 | end | |
2105 | ||
2106 | bodyVelocity.velocity = negativevelocity | |
2107 | ||
2108 | for i = 1,25 do wait() | |
2109 | ||
2110 | local p = Instance.new("Part",workspace) | |
2111 | ||
2112 | p.FormFactor="Custom" | |
2113 | ||
2114 | p.Size=Vector3.new(5,1,5) | |
2115 | ||
2116 | p.TopSurface = 0 | |
2117 | ||
2118 | p.BottomSurface = 0 | |
2119 | ||
2120 | local colorc = {"Dark blue"} | |
2121 | ||
2122 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2123 | ||
2124 | p.BrickColor = Fire | |
2125 | ||
2126 | p.CanCollide=false | |
2127 | ||
2128 | p.Anchored=true | |
2129 | ||
2130 | p.Transparency = 0.7 | |
2131 | ||
2132 | game.Debris:AddItem(p,.2) | |
2133 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2134 | ||
2135 | end | |
2136 | end)) | |
2137 | end | |
2138 | wait(1) | |
2139 | IntegrityAttackDebounce = false | |
2140 | end | |
2141 | end | |
2142 | end | |
2143 | ||
2144 | ||
2145 | --3rd AttackPosition | |
2146 | if PerseveranceAttack == true then | |
2147 | ||
2148 | if InUse == false then return end | |
2149 | if InUse == true then | |
2150 | if PerseveranceAttackDebounce == true then return end | |
2151 | if PerseveranceAttackDebounce == false then | |
2152 | PerseveranceAttackDebounce = true | |
2153 | RandomPerseverance = math.random(1,2) | |
2154 | ||
2155 | if RandomPerseverance == 2 then | |
2156 | local randomnumber = math.random(1,2) | |
2157 | ||
2158 | ||
2159 | ||
2160 | wait(.3) | |
2161 | ||
2162 | ||
2163 | ||
2164 | local p = Instance.new("Part",workspace) | |
2165 | ||
2166 | p.FormFactor="Custom" | |
2167 | ||
2168 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2169 | ||
2170 | p.TopSurface = 0 | |
2171 | ||
2172 | p.BottomSurface = 0 | |
2173 | ||
2174 | local colorc = {"Magenta"} | |
2175 | ||
2176 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2177 | ||
2178 | p.BrickColor = Fire | |
2179 | ||
2180 | p.CanCollide=false | |
2181 | ||
2182 | p.Anchored=true | |
2183 | ||
2184 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2185 | coroutine.resume(coroutine.create(function() | |
2186 | for i = 1,5 do wait() | |
2187 | ||
2188 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2189 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2190 | end | |
2191 | p:remove() | |
2192 | end)) | |
2193 | ||
2194 | local throwbone1 = Instance.new("Part",suit) | |
2195 | throwbone1.TopSurface = "Smooth" | |
2196 | throwbone1.BottomSurface = "Smooth" | |
2197 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2198 | throwbone1.CanCollide = true | |
2199 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2200 | throwbone1 .FormFactor = "Custom" | |
2201 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2202 | Weldbonepart2.Part0 = throwbone1 | |
2203 | Weldbonepart2.Part1 = Perseverance | |
2204 | Weldbonepart2.Name = "WBP22" | |
2205 | ||
2206 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2207 | throwbone1weld2.TopSurface = "Smooth" | |
2208 | throwbone1weld2.BottomSurface = "Smooth" | |
2209 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2210 | throwbone1weld2.CanCollide = true | |
2211 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2212 | throwbone1weld2 .FormFactor = "Custom" | |
2213 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2214 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2215 | Weldbonepart2weld2.Part1 = throwbone1 | |
2216 | Weldbonepart2weld2.Name = "WBP2W2" | |
2217 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2218 | ||
2219 | ||
2220 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2221 | throwbone1weld1.TopSurface = "Smooth" | |
2222 | throwbone1weld1.BottomSurface = "Smooth" | |
2223 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2224 | throwbone1weld1.CanCollide = true | |
2225 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2226 | throwbone1weld1 .FormFactor = "Custom" | |
2227 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2228 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2229 | Weldbonepart2weld1.Part1 = throwbone1 | |
2230 | Weldbonepart2weld1.Name = "WBP2W1" | |
2231 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2232 | ||
2233 | ||
2234 | if randomnumber == 1 then | |
2235 | for i = 1,10 do wait() | |
2236 | ||
2237 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2238 | ||
2239 | ||
2240 | end | |
2241 | end | |
2242 | ||
2243 | if randomnumber == 2 then | |
2244 | for i = 1,10 do wait() | |
2245 | ||
2246 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2247 | ||
2248 | ||
2249 | end | |
2250 | end | |
2251 | ||
2252 | ||
2253 | local handleCFrame = throwbone1.CFrame | |
2254 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2255 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2256 | local laserShotClone = throwbone1:Clone() | |
2257 | laserShotClone.WBP22:remove() | |
2258 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2259 | local bodyVelocity = Instance.new('BodyVelocity') | |
2260 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2261 | bodyVelocity.Parent = laserShotClone | |
2262 | bodyVelocity.Name = "Magic" | |
2263 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2264 | ||
2265 | ||
2266 | laserShotClone.Parent = suit | |
2267 | ||
2268 | throwbone1:remove() | |
2269 | ||
2270 | ||
2271 | ||
2272 | function touch(hit) | |
2273 | ||
2274 | ||
2275 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2276 | ||
2277 | if hit.Parent.Name == char.Name then return end | |
2278 | if hit.Parent.Name == hand1Determination.Name then return end | |
2279 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2280 | if hit.Parent.Name == hand3Patience.Name then return end | |
2281 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2282 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2283 | if hit.Parent.Name == hand6Justice.Name then return end | |
2284 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2285 | ||
2286 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2287 | ||
2288 | local HitSounds = { | |
2289 | Hurt = Instance.new("Sound") | |
2290 | ||
2291 | } | |
2292 | ||
2293 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2294 | HitSounds["Hurt"].Volume = 1 | |
2295 | ||
2296 | function PlayHitSound(soundname, pitch) | |
2297 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2298 | HitSounds[soundname].Pitch = pitch | |
2299 | HitSounds[soundname]:Play() | |
2300 | local oldsound = HitSounds[soundname] | |
2301 | coroutine.resume(coroutine.create(function() | |
2302 | wait(4) | |
2303 | oldsound:Destroy() | |
2304 | end)) | |
2305 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2306 | end | |
2307 | ||
2308 | PlayHitSound("Hurt", 1) | |
2309 | ||
2310 | coroutine.resume(coroutine.create(function() | |
2311 | laserShotClone.Magic:remove() | |
2312 | ||
2313 | wait(3) | |
2314 | laserShotClone:remove() | |
2315 | end)) | |
2316 | ||
2317 | end end laserShotClone.Touched:connect(touch) | |
2318 | ||
2319 | game.Debris:AddItem(laserShotClone,10) | |
2320 | ||
2321 | ||
2322 | elseif RandomPerseverance == 1 then | |
2323 | ||
2324 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2325 | wait(1) | |
2326 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2327 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2328 | ||
2329 | ||
2330 | ||
2331 | ||
2332 | ||
2333 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2334 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2335 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2336 | local rp=Instance.new("Part",workspace) | |
2337 | rp.Anchored=true | |
2338 | rp.TopSurface="Smooth" | |
2339 | rp.BottomSurface="Smooth" | |
2340 | rp.Transparency=0 | |
2341 | rp.BrickColor=BrickColor.new("Bright purple") | |
2342 | rp.FormFactor="Custom" | |
2343 | rp.CanCollide=false | |
2344 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2345 | rp.Material = "Neon" | |
2346 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2347 | local cy=Instance.new("BlockMesh",rp) | |
2348 | ||
2349 | ||
2350 | ||
2351 | coroutine.resume(coroutine.create(function() | |
2352 | wait(1) | |
2353 | for i=1,10 do | |
2354 | wait() | |
2355 | rp.Transparency=rp.Transparency + 0.1 | |
2356 | ||
2357 | end | |
2358 | rp:remove() | |
2359 | end)) | |
2360 | ||
2361 | function touch(hit) | |
2362 | ||
2363 | ||
2364 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2365 | ||
2366 | if hit.Parent.Name == char.Name then return end | |
2367 | if hit.Parent.Name == hand1Determination.Name then return end | |
2368 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2369 | if hit.Parent.Name == hand3Patience.Name then return end | |
2370 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2371 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2372 | if hit.Parent.Name == hand6Justice.Name then return end | |
2373 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2374 | ||
2375 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2376 | ||
2377 | local HitSounds = { | |
2378 | Hurt = Instance.new("Sound") | |
2379 | ||
2380 | } | |
2381 | ||
2382 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2383 | HitSounds["Hurt"].Volume = 1 | |
2384 | ||
2385 | function PlayHitSound(soundname, pitch) | |
2386 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2387 | HitSounds[soundname].Pitch = pitch | |
2388 | HitSounds[soundname]:Play() | |
2389 | local oldsound = HitSounds[soundname] | |
2390 | coroutine.resume(coroutine.create(function() | |
2391 | wait(4) | |
2392 | oldsound:Destroy() | |
2393 | end)) | |
2394 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2395 | end | |
2396 | ||
2397 | PlayHitSound("Hurt", 1) | |
2398 | ||
2399 | end end rp.Touched:connect(touch) | |
2400 | ||
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | end | |
2408 | RandomPerseverance = 0 | |
2409 | ||
2410 | PerseveranceAttackDebounce = false | |
2411 | end | |
2412 | end | |
2413 | end | |
2414 | ||
2415 | if KindAttack == true then | |
2416 | ||
2417 | if InUse == false then return end | |
2418 | if InUse == true then | |
2419 | if KindnessAttackDebounce == true then return end | |
2420 | if KindnessAttackDebounce == false then | |
2421 | KindnessAttackDebounce = true | |
2422 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2423 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2424 | local distance = (position - Kindness.CFrame.p).magnitude | |
2425 | local rp=Instance.new("Part",workspace) | |
2426 | rp.Anchored=true | |
2427 | rp.TopSurface="Smooth" | |
2428 | rp.BottomSurface="Smooth" | |
2429 | rp.Transparency=1 | |
2430 | rp.BrickColor=BrickColor.new("Deep orange") | |
2431 | rp.FormFactor="Custom" | |
2432 | rp.CanCollide=false | |
2433 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2434 | rp.Material = "Neon" | |
2435 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2436 | local cy=Instance.new("BlockMesh",rp) | |
2437 | rp:Destroy() | |
2438 | ||
2439 | ||
2440 | ||
2441 | local ps = Instance.new("Part", suit) | |
2442 | ps.Name = "MagicPart" | |
2443 | ps.TopSurface = "Smooth" | |
2444 | ps.BottomSurface = "Smooth" | |
2445 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2446 | ps.FormFactor = "Custom" | |
2447 | ps.Transparency = 1 | |
2448 | ps.Size = Vector3.new(.2, 3, 3) | |
2449 | ps.Anchored = true | |
2450 | ps.CanCollide = false | |
2451 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2452 | local cy=Instance.new("SpecialMesh",ps) | |
2453 | cy.MeshType = "Cylinder" | |
2454 | ||
2455 | coroutine.resume(coroutine.create(function() | |
2456 | ||
2457 | ||
2458 | ||
2459 | local SpawnSounds = { | |
2460 | Spike = Instance.new("Sound") | |
2461 | ||
2462 | } | |
2463 | ||
2464 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2465 | SpawnSounds["Spike"].Volume = 0.5 | |
2466 | ||
2467 | function PlaySpawnSound(soundname, pitch) | |
2468 | SpawnSounds[soundname].Parent = ps | |
2469 | SpawnSounds[soundname].Pitch = pitch | |
2470 | SpawnSounds[soundname]:Play() | |
2471 | local oldsound = SpawnSounds[soundname] | |
2472 | coroutine.resume(coroutine.create(function() | |
2473 | wait(4) | |
2474 | oldsound:Destroy() | |
2475 | end)) | |
2476 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2477 | end | |
2478 | ||
2479 | ||
2480 | ||
2481 | local p = Instance.new("Part",workspace) | |
2482 | ||
2483 | p.FormFactor="Custom" | |
2484 | ||
2485 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2486 | ||
2487 | p.TopSurface = 0 | |
2488 | ||
2489 | p.BottomSurface = 0 | |
2490 | ||
2491 | local colorc = {"Lime green"} | |
2492 | ||
2493 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2494 | ||
2495 | p.BrickColor = Fire | |
2496 | ||
2497 | p.CanCollide=false | |
2498 | ||
2499 | p.Anchored=true | |
2500 | ||
2501 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2502 | coroutine.resume(coroutine.create(function() | |
2503 | for i = 1,8 do wait() | |
2504 | ||
2505 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2506 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2507 | end | |
2508 | p:remove() | |
2509 | end)) | |
2510 | ||
2511 | PlaySpawnSound("Spike", 1) | |
2512 | ||
2513 | ||
2514 | ||
2515 | ||
2516 | wait(0.5) | |
2517 | ||
2518 | ||
2519 | ||
2520 | end)) | |
2521 | ||
2522 | ||
2523 | ||
2524 | local Shield6= Instance.new("Part",hand7Kindness) | |
2525 | Shield6.TopSurface = "Smooth" | |
2526 | Shield6.BottomSurface = "Smooth" | |
2527 | Shield6.Size = Vector3.new(18, 3, 18) | |
2528 | Shield6.CanCollide = true | |
2529 | Shield6.Anchored =true | |
2530 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2531 | Shield6 .FormFactor = "Custom" | |
2532 | Shield6.Transparency = 0.7 | |
2533 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2534 | ||
2535 | ||
2536 | local Shield5= Instance.new("Part",hand7Kindness) | |
2537 | Shield5.TopSurface = "Smooth" | |
2538 | Shield5.BottomSurface = "Smooth" | |
2539 | Shield5.Size = Vector3.new(18, 3, 18) | |
2540 | Shield5.CanCollide = true | |
2541 | Shield5.Anchored =true | |
2542 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2543 | Shield5 .FormFactor = "Custom" | |
2544 | Shield5.Transparency = 0.7 | |
2545 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2546 | ||
2547 | ||
2548 | local Shield4= Instance.new("Part",hand7Kindness) | |
2549 | Shield4.TopSurface = "Smooth" | |
2550 | Shield4.BottomSurface = "Smooth" | |
2551 | Shield4.Size = Vector3.new(3, 18, 18) | |
2552 | Shield4.CanCollide = true | |
2553 | Shield4.Anchored =true | |
2554 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2555 | Shield4 .FormFactor = "Custom" | |
2556 | Shield4.Transparency = 0.7 | |
2557 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2558 | ||
2559 | ||
2560 | local Shield3= Instance.new("Part",hand7Kindness) | |
2561 | Shield3.TopSurface = "Smooth" | |
2562 | Shield3.BottomSurface = "Smooth" | |
2563 | Shield3.Size = Vector3.new(3, 18, 18) | |
2564 | Shield3.CanCollide = true | |
2565 | Shield3.Anchored =true | |
2566 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2567 | Shield3 .FormFactor = "Custom" | |
2568 | Shield3.Transparency = 0.7 | |
2569 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2570 | ||
2571 | ||
2572 | local Shield2= Instance.new("Part",hand7Kindness) | |
2573 | Shield2.TopSurface = "Smooth" | |
2574 | Shield2.BottomSurface = "Smooth" | |
2575 | Shield2.Size = Vector3.new(18, 18, 3) | |
2576 | Shield2.CanCollide = true | |
2577 | Shield2.Anchored =true | |
2578 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2579 | Shield2 .FormFactor = "Custom" | |
2580 | Shield2.Transparency = 0.7 | |
2581 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2582 | ||
2583 | ||
2584 | local Shield1= Instance.new("Part",hand7Kindness) | |
2585 | Shield1.TopSurface = "Smooth" | |
2586 | Shield1.BottomSurface = "Smooth" | |
2587 | Shield1.Size = Vector3.new(18, 18, 3) | |
2588 | Shield1.CanCollide = true | |
2589 | Shield1.Anchored =true | |
2590 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2591 | Shield1 .FormFactor = "Custom" | |
2592 | Shield1.Transparency = 0.7 | |
2593 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2594 | ||
2595 | for i = 1,7 do | |
2596 | local parti = Instance.new("Part",Torso) | |
2597 | parti.Anchored = true | |
2598 | parti.TopSurface = 0 | |
2599 | parti.BottomSurface = 0 | |
2600 | parti.CanCollide = false | |
2601 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2602 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2603 | parti.Transparency = 0 | |
2604 | parti.BrickColor = BrickColor.new("Lime green") | |
2605 | game.Debris:AddItem(parti,1.5) | |
2606 | ||
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | ||
2613 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2614 | game:service("RunService").Stepped:connect(function() | |
2615 | parti.Transparency = parti.Transparency + 0.05 | |
2616 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2617 | end) | |
2618 | end | |
2619 | ||
2620 | wait(3) | |
2621 | ||
2622 | function squeeze(hit) | |
2623 | ||
2624 | ||
2625 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2626 | ||
2627 | if hit.Parent.Name == char.Name then return end | |
2628 | if hit.Parent.Name == hand1Determination.Name then return end | |
2629 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2630 | if hit.Parent.Name == hand3Patience.Name then return end | |
2631 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2632 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2633 | if hit.Parent.Name == hand6Justice.Name then return end | |
2634 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2635 | ||
2636 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
2637 | ||
2638 | local HitSounds = { | |
2639 | Hurt = Instance.new("Sound") | |
2640 | ||
2641 | } | |
2642 | ||
2643 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2644 | HitSounds["Hurt"].Volume = 1 | |
2645 | ||
2646 | function PlayHitSound(soundname, pitch) | |
2647 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2648 | HitSounds[soundname].Pitch = pitch | |
2649 | HitSounds[soundname]:Play() | |
2650 | local oldsound = HitSounds[soundname] | |
2651 | coroutine.resume(coroutine.create(function() | |
2652 | wait(4) | |
2653 | oldsound:Destroy() | |
2654 | end)) | |
2655 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2656 | end | |
2657 | ||
2658 | PlayHitSound("Hurt", 1) | |
2659 | ||
2660 | end end | |
2661 | ||
2662 | Shield6.Touched:connect(squeeze) | |
2663 | Shield5.Touched:connect(squeeze) | |
2664 | Shield4.Touched:connect(squeeze) | |
2665 | Shield3.Touched:connect(squeeze) | |
2666 | Shield2.Touched:connect(squeeze) | |
2667 | Shield1.Touched:connect(squeeze) | |
2668 | ||
2669 | ||
2670 | for i = 1,30 do wait() | |
2671 | ||
2672 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2673 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2674 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2675 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2676 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2677 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2678 | ||
2679 | ||
2680 | end | |
2681 | ||
2682 | ||
2683 | for i = 1,30 do wait() | |
2684 | ||
2685 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2686 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2687 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2688 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2689 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2690 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2691 | ||
2692 | ||
2693 | end | |
2694 | ||
2695 | ||
2696 | ps:remove() | |
2697 | ||
2698 | ||
2699 | wait(3) | |
2700 | Shield1:Remove() | |
2701 | Shield2:Remove() | |
2702 | Shield3:Remove() | |
2703 | Shield4:Remove() | |
2704 | Shield5:Remove() | |
2705 | Shield6:Remove() | |
2706 | ||
2707 | KindnessAttackDebounce = false | |
2708 | end | |
2709 | end | |
2710 | end | |
2711 | ||
2712 | ||
2713 | ||
2714 | ||
2715 | ||
2716 | ---5th attack--- | |
2717 | ||
2718 | ||
2719 | if DeterminationAttack == true then | |
2720 | ||
2721 | if InUse == false then return end | |
2722 | if InUse == true then | |
2723 | if DetermiantionAttackDebounce == true then return end | |
2724 | if DetermiantionAttackDebounce == false then | |
2725 | ||
2726 | ||
2727 | DetermiantionAttackDebounce = true | |
2728 | ||
2729 | ||
2730 | for i = 1,3 do | |
2731 | local head = Instance.new("Part",char) | |
2732 | head.Size = Vector3.new(18,.2,18) | |
2733 | head.CanCollide = false | |
2734 | head.Anchored = true | |
2735 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2736 | head.Transparency = 1 | |
2737 | for i = 1,2 do | |
2738 | decal = Instance.new("Decal",head) | |
2739 | decal.Texture = "rbxassetid://333659534" | |
2740 | if i == 1 then | |
2741 | decal.Face = Enum.NormalId.Top | |
2742 | else | |
2743 | decal.Face = Enum.NormalId.Bottom | |
2744 | end | |
2745 | end | |
2746 | ||
2747 | local bg = Instance.new("BodyGyro") | |
2748 | bg.Parent = head | |
2749 | bg.maxTorque = Vector3.new(0,0,0) | |
2750 | bg.maxTorque = Vector3.new(0,0,0) | |
2751 | ||
2752 | RandomGasterRotaion = math.random(-10,10) | |
2753 | ||
2754 | for i = 1,5 do wait() | |
2755 | print ' test' | |
2756 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2757 | ||
2758 | ||
2759 | end | |
2760 | RandomGasterRotaion = 0 | |
2761 | ||
2762 | ||
2763 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2764 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2765 | ||
2766 | ||
2767 | ||
2768 | ||
2769 | ||
2770 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2771 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2772 | local distance = (position - head.CFrame.p).magnitude | |
2773 | local rp=Instance.new("Part",workspace) | |
2774 | rp.Anchored=true | |
2775 | rp.TopSurface="Smooth" | |
2776 | rp.BottomSurface="Smooth" | |
2777 | rp.Transparency=0 | |
2778 | rp.BrickColor=BrickColor.new("Institutional white") | |
2779 | rp.FormFactor="Custom" | |
2780 | rp.CanCollide=false | |
2781 | rp.Size=Vector3.new(10,0,distance) | |
2782 | rp.Material = "Neon" | |
2783 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2784 | local cy=Instance.new("BlockMesh",rp) | |
2785 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2786 | function touch(hit) | |
2787 | ||
2788 | ||
2789 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2790 | ||
2791 | if hit.Parent.Name == char.Name then return end | |
2792 | if hit.Parent.Name == hand1Determination.Name then return end | |
2793 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2794 | if hit.Parent.Name == hand3Patience.Name then return end | |
2795 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2796 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2797 | if hit.Parent.Name == hand6Justice.Name then return end | |
2798 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2799 | ||
2800 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2801 | ||
2802 | local HitSounds = { | |
2803 | Hurt = Instance.new("Sound") | |
2804 | ||
2805 | } | |
2806 | ||
2807 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2808 | HitSounds["Hurt"].Volume = 1 | |
2809 | ||
2810 | function PlayHitSound(soundname, pitch) | |
2811 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2812 | HitSounds[soundname].Pitch = pitch | |
2813 | HitSounds[soundname]:Play() | |
2814 | local oldsound = HitSounds[soundname] | |
2815 | coroutine.resume(coroutine.create(function() | |
2816 | wait(4) | |
2817 | oldsound:Destroy() | |
2818 | end)) | |
2819 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2820 | end | |
2821 | ||
2822 | PlayHitSound("Hurt", 1) | |
2823 | ||
2824 | end end rp.Touched:connect(touch) | |
2825 | ||
2826 | coroutine.resume(coroutine.create(function() | |
2827 | ||
2828 | PlaySound("Gaster", 1, head,false) | |
2829 | for i=1,10 do | |
2830 | wait() | |
2831 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2832 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2833 | end | |
2834 | for i=1,10 do wait() | |
2835 | ||
2836 | decal.Transparency = decal.Transparency + 0.1 | |
2837 | rp.Transparency = rp.Transparency + 0.1 | |
2838 | ||
2839 | end | |
2840 | wait(1) | |
2841 | head:Destroy() | |
2842 | rp:Destroy() | |
2843 | end)) | |
2844 | end | |
2845 | ||
2846 | ||
2847 | wait(0.1) | |
2848 | DetermiantionAttackDebounce = false | |
2849 | ||
2850 | end | |
2851 | ||
2852 | end | |
2853 | end | |
2854 | ||
2855 | ||
2856 | ||
2857 | ||
2858 | if PatienceAttack == true then | |
2859 | ||
2860 | if InUse == false then return end | |
2861 | if InUse == true then | |
2862 | if PatienceAttackDebounce == true then return end | |
2863 | if PatienceAttackDebounce == false then | |
2864 | ||
2865 | ||
2866 | PatienceAttackDebounce = true | |
2867 | ||
2868 | ||
2869 | ||
2870 | ||
2871 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
2872 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2873 | ||
2874 | ||
2875 | ||
2876 | ||
2877 | ||
2878 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
2879 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2880 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
2881 | local rp=Instance.new("Part",workspace) | |
2882 | rp.Anchored=true | |
2883 | rp.TopSurface="Smooth" | |
2884 | rp.BottomSurface="Smooth" | |
2885 | rp.Transparency=0 | |
2886 | rp.BrickColor=BrickColor.new("Cyan") | |
2887 | rp.FormFactor="Custom" | |
2888 | rp.CanCollide=false | |
2889 | rp.Size=Vector3.new(0.5,0.5,distance) | |
2890 | rp.Material = "Neon" | |
2891 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2892 | local cy=Instance.new("BlockMesh",rp) | |
2893 | coroutine.resume(coroutine.create(function() | |
2894 | for i=1,13 do | |
2895 | wait() | |
2896 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
2897 | ||
2898 | end | |
2899 | end)) | |
2900 | function touch(hit) | |
2901 | ||
2902 | ||
2903 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2904 | ||
2905 | if hit.Parent.Name == char.Name then return end | |
2906 | if hit.Parent.Name == hand1Determination.Name then return end | |
2907 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2908 | if hit.Parent.Name == hand3Patience.Name then return end | |
2909 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2910 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2911 | if hit.Parent.Name == hand6Justice.Name then return end | |
2912 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2913 | ||
2914 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2915 | local hittorso = hit.Parent.Torso | |
2916 | local HitSounds = { | |
2917 | Hurt = Instance.new("Sound") | |
2918 | ||
2919 | } | |
2920 | ||
2921 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2922 | HitSounds["Hurt"].Volume = 1 | |
2923 | ||
2924 | function PlayHitSound(soundname, pitch) | |
2925 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2926 | HitSounds[soundname].Pitch = pitch | |
2927 | HitSounds[soundname]:Play() | |
2928 | local oldsound = HitSounds[soundname] | |
2929 | coroutine.resume(coroutine.create(function() | |
2930 | wait(4) | |
2931 | oldsound:Destroy() | |
2932 | end)) | |
2933 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2934 | end | |
2935 | ||
2936 | PlayHitSound("Hurt", 1) | |
2937 | ||
2938 | local Tied = Instance.new("Part",hittorso) | |
2939 | Tied.Size = Vector3.new(4,2,1.5) | |
2940 | Tied.Name = "Rope" | |
2941 | Tied.CanCollide = false | |
2942 | Tied.Transparency = 0.1 | |
2943 | Tied.BrickColor = BrickColor.new("Cyan") | |
2944 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2945 | ||
2946 | local Weld = Instance.new("Weld",hittorso) | |
2947 | Weld.Part0 = hittorso | |
2948 | Weld.Part1 = Tied | |
2949 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2950 | ||
2951 | ||
2952 | hit.Parent.Torso.Anchored = true | |
2953 | hit.Parent["Left Arm"].Anchored = true | |
2954 | hit.Parent["Right Arm"].Anchored = true | |
2955 | ||
2956 | wait(3) | |
2957 | ||
2958 | for i = 1,10 do wait(.1) | |
2959 | ||
2960 | Tied.Transparency = Tied.Transparency + 0.1 | |
2961 | ||
2962 | ||
2963 | end | |
2964 | ||
2965 | ||
2966 | hit.Parent.Torso.Anchored = false | |
2967 | hit.Parent["Left Arm"].Anchored = false | |
2968 | hit.Parent["Right Arm"].Anchored = false | |
2969 | ||
2970 | ||
2971 | end end rp.Touched:connect(touch) | |
2972 | ||
2973 | coroutine.resume(coroutine.create(function() | |
2974 | ||
2975 | ||
2976 | wait(1) | |
2977 | ||
2978 | rp:Destroy() | |
2979 | end)) | |
2980 | end | |
2981 | ||
2982 | ||
2983 | wait(1) | |
2984 | PatienceAttackDebounce = false | |
2985 | ||
2986 | end | |
2987 | ||
2988 | end | |
2989 | ||
2990 | if BraveryAttack == true then | |
2991 | ||
2992 | if InUse == false then return end | |
2993 | if InUse == true then | |
2994 | if BraveryAttackDebounce == true then return end | |
2995 | if BraveryAttackDebounce == false then | |
2996 | BraveryAttackDebounce = true | |
2997 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
2998 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2999 | local distance = (position - Bravery.CFrame.p).magnitude | |
3000 | local rp=Instance.new("Part",workspace) | |
3001 | rp.Anchored=true | |
3002 | rp.TopSurface="Smooth" | |
3003 | rp.BottomSurface="Smooth" | |
3004 | rp.Transparency=1 | |
3005 | rp.BrickColor=BrickColor.new("Deep orange") | |
3006 | rp.FormFactor="Custom" | |
3007 | rp.CanCollide=false | |
3008 | rp.Size=Vector3.new(0.6,0.6,distance) | |
3009 | rp.Material = "Neon" | |
3010 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
3011 | local cy=Instance.new("BlockMesh",rp) | |
3012 | rp:Destroy() | |
3013 | ||
3014 | ||
3015 | ||
3016 | local ps = Instance.new("Part", suit) | |
3017 | ps.Name = "MagicPart" | |
3018 | ps.TopSurface = "Smooth" | |
3019 | ps.BottomSurface = "Smooth" | |
3020 | ps.BrickColor = BrickColor.new("Toothpaste") | |
3021 | ps.FormFactor = "Custom" | |
3022 | ps.Transparency = 1 | |
3023 | ps.Size = Vector3.new(.5, .5, .5) | |
3024 | ps.Anchored = true | |
3025 | ps.CanCollide = false | |
3026 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
3027 | local cy=Instance.new("SpecialMesh",ps) | |
3028 | cy.MeshType = "Cylinder" | |
3029 | for i =1,5 do | |
3030 | ||
3031 | coroutine.resume(coroutine.create(function() | |
3032 | coroutine.resume(coroutine.create(function() | |
3033 | ||
3034 | ||
3035 | ||
3036 | local SpawnSounds = { | |
3037 | Spike = Instance.new("Sound") | |
3038 | ||
3039 | } | |
3040 | ||
3041 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
3042 | SpawnSounds["Spike"].Volume = 0.1 | |
3043 | ||
3044 | function PlaySpawnSound(soundname, pitch) | |
3045 | SpawnSounds[soundname].Parent = ps | |
3046 | SpawnSounds[soundname].Pitch = pitch | |
3047 | SpawnSounds[soundname]:Play() | |
3048 | local oldsound = SpawnSounds[soundname] | |
3049 | coroutine.resume(coroutine.create(function() | |
3050 | wait(4) | |
3051 | oldsound:Destroy() | |
3052 | end)) | |
3053 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
3054 | end | |
3055 | ||
3056 | ||
3057 | ||
3058 | local p = Instance.new("Part",workspace) | |
3059 | ||
3060 | p.FormFactor="Custom" | |
3061 | ||
3062 | p.Size=Vector3.new(0.3,0.3,0.3) | |
3063 | ||
3064 | p.TopSurface = 0 | |
3065 | ||
3066 | p.BottomSurface = 0 | |
3067 | ||
3068 | local colorc = {"Deep orange"} | |
3069 | ||
3070 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3071 | ||
3072 | p.BrickColor = Fire | |
3073 | ||
3074 | p.CanCollide=false | |
3075 | ||
3076 | p.Anchored=true | |
3077 | ||
3078 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3079 | coroutine.resume(coroutine.create(function() | |
3080 | for i = 1,8 do wait() | |
3081 | ||
3082 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
3083 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
3084 | end | |
3085 | p:remove() | |
3086 | end)) | |
3087 | ||
3088 | PlaySpawnSound("Spike", 1) | |
3089 | ||
3090 | ||
3091 | ||
3092 | wait(0.5) | |
3093 | ||
3094 | ||
3095 | ||
3096 | end)) | |
3097 | ||
3098 | ||
3099 | ||
3100 | ||
3101 | ||
3102 | ||
3103 | ||
3104 | xmathrandom = math.random(-10,10) | |
3105 | ymathrandom = math.random(2,10) | |
3106 | zmathrandom = math.random(-10,10) | |
3107 | ||
3108 | local Bomb= Instance.new("Part",hand5Bravery) | |
3109 | Bomb.TopSurface = "Smooth" | |
3110 | Bomb.BottomSurface = "Smooth" | |
3111 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3112 | Bomb.CanCollide = true | |
3113 | Bomb.Anchored =true | |
3114 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3115 | Bomb .Shape = "Ball" | |
3116 | Bomb .Material= "Neon" | |
3117 | Bomb.Transparency = 0 | |
3118 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3119 | ||
3120 | ||
3121 | xmathrandom = 0 | |
3122 | ymathrandom = 0 | |
3123 | zmathrandom = 0 | |
3124 | ||
3125 | wait(1) | |
3126 | ||
3127 | ||
3128 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3129 | local p = Instance.new("Part",workspace) | |
3130 | ||
3131 | p.FormFactor="Custom" | |
3132 | ||
3133 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3134 | ||
3135 | p.TopSurface = 0 | |
3136 | ||
3137 | p.BottomSurface = 0 | |
3138 | ||
3139 | local colorc = {"Deep orange"} | |
3140 | ||
3141 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3142 | ||
3143 | p.BrickColor = Fire | |
3144 | ||
3145 | p.CanCollide=false | |
3146 | ||
3147 | p.Anchored=true | |
3148 | ||
3149 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3150 | coroutine.resume(coroutine.create(function() | |
3151 | for i = 1,2 do wait() | |
3152 | ||
3153 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3154 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3155 | end | |
3156 | p:remove() | |
3157 | end)) | |
3158 | wait(1) | |
3159 | ||
3160 | ||
3161 | local explosion = Instance.new("Part",workspace) | |
3162 | ||
3163 | explosion.FormFactor="Custom" | |
3164 | ||
3165 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3166 | ||
3167 | explosion.TopSurface = 0 | |
3168 | ||
3169 | explosion.BottomSurface = 0 | |
3170 | ||
3171 | local colorc = {"Deep orange"} | |
3172 | ||
3173 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3174 | ||
3175 | explosion.BrickColor = Fire | |
3176 | ||
3177 | explosion.CanCollide=false | |
3178 | ||
3179 | explosion.Anchored=true | |
3180 | ||
3181 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3182 | ||
3183 | PlaySound("Explode", 1, explosion, false) | |
3184 | ||
3185 | function touch(hit) | |
3186 | ||
3187 | ||
3188 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3189 | ||
3190 | if hit.Parent.Name == char.Name then return end | |
3191 | if hit.Parent.Name == hand1Determination.Name then return end | |
3192 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3193 | if hit.Parent.Name == hand3Patience.Name then return end | |
3194 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3195 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3196 | if hit.Parent.Name == hand6Justice.Name then return end | |
3197 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3198 | ||
3199 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3200 | ||
3201 | local HitSounds = { | |
3202 | Hurt = Instance.new("Sound") | |
3203 | ||
3204 | } | |
3205 | ||
3206 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3207 | HitSounds["Hurt"].Volume = 1 | |
3208 | ||
3209 | function PlayHitSound(soundname, pitch) | |
3210 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3211 | HitSounds[soundname].Pitch = pitch | |
3212 | HitSounds[soundname]:Play() | |
3213 | local oldsound = HitSounds[soundname] | |
3214 | coroutine.resume(coroutine.create(function() | |
3215 | wait(4) | |
3216 | oldsound:Destroy() | |
3217 | end)) | |
3218 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3219 | end | |
3220 | ||
3221 | PlayHitSound("Hurt", 1) | |
3222 | ||
3223 | end end | |
3224 | ||
3225 | explosion.Touched:connect(touch) | |
3226 | ||
3227 | coroutine.resume(coroutine.create(function() | |
3228 | for i = 1,10 do wait() | |
3229 | explosion.Position =Bomb.Position | |
3230 | explosion.CFrame =Bomb.CFrame | |
3231 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3232 | explosion.Position =Bomb.Position | |
3233 | explosion.CFrame =Bomb.CFrame | |
3234 | explosion.Transparency=explosion.Transparency + 0.1 | |
3235 | explosion.Position =Bomb.Position | |
3236 | explosion.CFrame =Bomb.CFrame | |
3237 | end | |
3238 | explosion:remove() | |
3239 | Bomb:remove() | |
3240 | end)) | |
3241 | ||
3242 | ||
3243 | ||
3244 | ||
3245 | ||
3246 | ||
3247 | ps:remove() | |
3248 | end)) | |
3249 | end | |
3250 | wait(2) | |
3251 | ||
3252 | ||
3253 | BraveryAttackDebounce = false | |
3254 | end | |
3255 | end | |
3256 | end | |
3257 | ||
3258 | ||
3259 | ||
3260 | ||
3261 | ||
3262 | ||
3263 | ||
3264 | ||
3265 | ||
3266 | ||
3267 | ||
3268 | ||
3269 | ||
3270 | ||
3271 | ||
3272 | ||
3273 | ||
3274 | ||
3275 | ||
3276 | ||
3277 | ||
3278 | ||
3279 | end) | |
3280 | ||
3281 | ||
3282 | game:service("RunService").Stepped:connect(function() | |
3283 | ||
3284 | ||
3285 | if hand1Determinationhealth.Health == 0 then | |
3286 | ||
3287 | if hand1DeterminationhealthDown == false then | |
3288 | hand1DeterminationhealthDown = true | |
3289 | ||
3290 | Determination:remove() | |
3291 | DeterminationAttack = false | |
3292 | DetermiantionAttackDebounce = false | |
3293 | ||
3294 | ||
3295 | ||
3296 | end | |
3297 | ||
3298 | ||
3299 | end | |
3300 | ||
3301 | end) | |
3302 | ||
3303 | game:service("RunService").Stepped:connect(function() | |
3304 | ||
3305 | ||
3306 | if hand2Perseverancehealth.Health == 0 then | |
3307 | ||
3308 | if hand2PerseverancehealthDown == false then | |
3309 | hand2PerseverancehealthDown = true | |
3310 | ||
3311 | Perseverance:remove() | |
3312 | PerseveranceAttack = false | |
3313 | PerseveranceAttackDebounce = false | |
3314 | ||
3315 | ||
3316 | ||
3317 | end | |
3318 | ||
3319 | ||
3320 | end | |
3321 | ||
3322 | end) | |
3323 | game:service("RunService").Stepped:connect(function() | |
3324 | ||
3325 | ||
3326 | if hand3Patiencehealth.Health == 0 then | |
3327 | ||
3328 | if hand3PatiencehealthDown == false then | |
3329 | hand3PatiencehealthDown = true | |
3330 | ||
3331 | Patience:remove() | |
3332 | PatienceAttack = false | |
3333 | PatienceAttackDebounce = false | |
3334 | ||
3335 | ||
3336 | ||
3337 | end | |
3338 | ||
3339 | ||
3340 | end | |
3341 | ||
3342 | ||
3343 | end) | |
3344 | game:service("RunService").Stepped:connect(function() | |
3345 | ||
3346 | ||
3347 | if hand4Integrityhealth.Health == 0 then | |
3348 | ||
3349 | if hand4IntegrityhealthDown == false then | |
3350 | hand4IntegrityhealthDown = true | |
3351 | ||
3352 | Integrity:remove() | |
3353 | IntegrityAttack = false | |
3354 | IntegrityAttackDebounce = false | |
3355 | ||
3356 | ||
3357 | ||
3358 | end | |
3359 | ||
3360 | ||
3361 | end | |
3362 | ||
3363 | end) | |
3364 | game:service("RunService").Stepped:connect(function() | |
3365 | ||
3366 | ||
3367 | if hand5Braveryhealth.Health == 0 then | |
3368 | ||
3369 | if hand5BraveryhealthDown == false then | |
3370 | hand5BraveryhealthDown = true | |
3371 | ||
3372 | Bravery:remove() | |
3373 | BraveryAttack = false | |
3374 | BraveryAttackDebounce = false | |
3375 | ||
3376 | ||
3377 | ||
3378 | end | |
3379 | ||
3380 | ||
3381 | end | |
3382 | ||
3383 | end) | |
3384 | game:service("RunService").Stepped:connect(function() | |
3385 | ||
3386 | ||
3387 | if hand6Justicehealth.Health == 0 then | |
3388 | ||
3389 | if hand6JusticehealthDown == false then | |
3390 | hand6JusticehealthDown = true | |
3391 | ||
3392 | Justice:remove() | |
3393 | JusticeAttack = false | |
3394 | JusticeAttackDebounce = false | |
3395 | ||
3396 | ||
3397 | ||
3398 | end | |
3399 | ||
3400 | ||
3401 | end | |
3402 | ||
3403 | end) | |
3404 | game:service("RunService").Stepped:connect(function() | |
3405 | ||
3406 | ||
3407 | if hand7Kindnesshealth.Health == 0 then | |
3408 | ||
3409 | if hand7KindnesshealthDown == false then | |
3410 | hand7KindnesshealthDown = true | |
3411 | ||
3412 | Kindness:remove() | |
3413 | KindnessAttack = false | |
3414 | KindnessAttackDebounce = false | |
3415 | ||
3416 | if ShieldValueToGasterDebounce == false then | |
3417 | ShieldValueToGasterDebounce = true | |
3418 | for i = 1,3 do wait() | |
3419 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3420 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3421 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3422 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3423 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3424 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3425 | end | |
3426 | shieldparent6:remove() | |
3427 | shieldparent5:remove() | |
3428 | shieldparent4:remove() | |
3429 | shieldparent3:remove() | |
3430 | shieldparent2:remove() | |
3431 | shieldparent1:remove() | |
3432 | ||
3433 | shieldparent1=nil | |
3434 | shieldparent2=nil | |
3435 | shieldparent3=nil | |
3436 | shieldparent4=nil | |
3437 | shieldparent5=nil | |
3438 | shieldparent6=nil | |
3439 | ||
3440 | ||
3441 | ||
3442 | ||
3443 | end | |
3444 | ||
3445 | end | |
3446 | ||
3447 | ||
3448 | end | |
3449 | ||
3450 | end) | |
3451 | ||
3452 | char.Humanoid.MaxHealth = 666666666 | |
3453 | wait() | |
3454 | char.Humanoid.Health = 666666666 |