View difference between Paste ID: JFP4B2g2 and p58UbTvd
SHOW: | | - or go back to the newest paste.
1
Player = game.Players.LocalPlayer
2
Character = Player.Character
3
local standardwalkspeed = Player.Character.Humanoid.WalkSpeed
4
local base = Player.Character.Humanoid
5
local standardjumppower = base.JumpPower
6
local S1 = 16
7
local S2 = 3
8
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
9
 if not Gpe then
10
 if Key.KeyCode == Enum.KeyCode.LeftShift then
11
  base.WalkSpeed = standardwalkspeed + S1
12
  base.JumpPower = base.JumpPower * S2
13
 end
14
 end
15
end)
16
game:GetService("UserInputService").InputEnded:connect(function(Key, Gpe)
17
 if not Gpe then
18
 if Key.KeyCode == Enum.KeyCode.LeftShift then
19
  base.WalkSpeed = 16
20
  base.JumpPower = 50
21
 end
22
 end
23
end)
24
25
local txt = Instance.new("BillboardGui",Character)
26
    txt.Adornee = Character.Head
27
    txt.Name = "_status"
28
    txt.Size = UDim2.new(2, 0, 1.2, 0)
29
    txt.StudsOffset = Vector3.new(-9, 6, 0)
30
    local text = Instance.new("TextLabel", txt)
31
    text.Size = UDim2.new(10, 0, 7, 0)
32
    text.FontSize = "Size24"
33
    text.TextScaled = true
34
    text.TextTransparency = 0
35
    text.BackgroundTransparency = 1
36
    text.TextTransparency = 0
37
    text.TextStrokeTransparency = 0.5
38
    text.Font = "SciFi"
39
    text.TextStrokeColor3 = Color3.new(0, 0, 0)
40
 
41
    v=Instance.new("Part")
42
    v.Name = "ColorBrick"
43
    v.Parent=Player.Character
44
    v.FormFactor="Symmetric"
45
    v.Anchored=true
46
    v.CanCollide=false
47
    v.BottomSurface="Smooth"
48
    v.TopSurface="Smooth"
49
    v.Size=Vector3.new(10,5,3)
50
    v.Transparency=1
51
    v.CFrame=Character.Torso.CFrame
52
    v.BrickColor=BrickColor.new("White")
53
    v.Transparency=1
54
    text.TextColor3 = Color3.new(0/255,0/255,125/255)
55
    v.Shape="Block"
56
    text.Text = "Elite Police Officer (SWAT)"
57
58
Character.Shirt.ShirtTemplate = "rbxassetid://1138274798"
59
Character.Pants.PantsTemplate = "rbxassetid://1221730638"
60
61
-- params : ...
62
63
wait(0.016666666666667)
64
script.Name = "Chaos"
65
local Player = game.Players.LocalPlayer
66
local Character = Player.Character
67
--[[
68
	repeat
69
		wait()
70
	until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui")
71
	game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui
72
]]
73
g1 = Instance.new("ScreenGui", Player.PlayerGui)
74
g1.Name = "ScopeGui"
75
o1 = Instance.new("Frame", g1)
76
o1.BackgroundColor3 = Color3.new(0.847059, 0.866667, 0.423529)
77
o1.BackgroundTransparency = 0.89999997615814
78
o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
79
o1.BorderSizePixel = 0
80
o1.Name = "FrameLens"
81
o1.Size = UDim2.new(1, 8, 1, 8)
82
o1.Visible = false
83
o2 = Instance.new("ImageLabel", g1)
84
o2.BackgroundColor3 = Color3.new(1, 1, 1)
85
o2.BackgroundTransparency = 1
86
o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
87
o2.Position = UDim2.new(0, 0, -0.03999999910593, 0)
88
o2.Size = UDim2.new(1, 0, 1, 0)
89
o2.Visible = false
90
o2.Image = "rbxassetid://262984011"
91
o3 = Instance.new("Frame", g1)
92
o3.BackgroundColor3 = Color3.new(0, 0, 0)
93
o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
94
o3.BorderSizePixel = 0
95
o3.Name = "FrameBackground"
96
o3.Position = UDim2.new(0, 0, 0.93999999761581, 0)
97
o3.Size = UDim2.new(1, 8, 0.20000000298023, 0)
98
o3.Visible = false
99
	local Effects = {}
100
	local Character = Player.Character
101
	local Humanoid = Character.Humanoid
102
	local mouse = Player:GetMouse()
103
	local m = Instance.new("Model", Character)
104
	m.Name = "WeaponModel"
105
	local LeftArm = Character["Left Arm"]
106
	local RightArm = Character["Right Arm"]
107
	local LeftLeg = Character["Left Leg"]
108
	local RightLeg = Character["Right Leg"]
109
	local Head = Character.Head
110
	local Torso = Character.Torso
111
	local cam = game.Workspace.CurrentCamera
112
	local RootPart = Character.HumanoidRootPart
113
	local RootJoint = RootPart.RootJoint
114
	local equipped = false
115
	local attack = false
116
	local Anim = "Idle"
117
	local idle = 0
118
	local attacktype = 1
119
	local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
120
	local velocity = RootPart.Velocity.y
121
	local sine = 0
122
	local change = 1
123
	local mana = 0
124
	local it = Instance.new
125
	vt = Vector3.new
126
	local grabbed = false
127
	local cf = CFrame.new
128
	local mr = math.rad
129
	local angles = CFrame.Angles
130
	local ud = UDim2.new
131
	local c3 = Color3.new
132
	local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
133
	Humanoid.Animator:Destroy()
134
	Character.Animate:Destroy()
135
	local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
136
	local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
137
	local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
138
	RSH = nil
139
	RW = Instance.new("Weld")
140
	LW = Instance.new("Weld")
141
	RH = Torso["Right Hip"]
142
	LH = Torso["Left Hip"]
143
	RSH = Torso["Right Shoulder"]
144
	LSH = Torso["Left Shoulder"]
145
	RSH.Parent = nil
146
	LSH.Parent = nil
147
	RW.Name = "RW"
148
	RW.Part0 = Torso
149
	RW.C0 = cf(1.5, 0.5, 0)
150
	RW.C1 = cf(0, 0.5, 0)
151
	RW.Part1 = RightArm
152
	RW.Parent = Torso
153
	LW.Name = "LW"
154
	LW.Part0 = Torso
155
	LW.C0 = cf(-1.5, 0.5, 0)
156
	LW.C1 = cf(0, 0.5, 0)
157
	LW.Part1 = LeftArm
158
	LW.Parent = Torso
159
	clerp = function(a, b, t)
160
	
161
	return a:lerp(b, t)
162
end
163
164
	local RbxUtility = LoadLibrary("RbxUtility")
165
	local Create = RbxUtility.Create
166
	RemoveOutlines = function(part)
167
	
168
	part.TopSurface = 10
169
end
170
171
	CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
172
	
173
	local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
174
	RemoveOutlines(Part)
175
	return Part
176
end
177
178
	CreatePart2 = function(Parent, Material, PartType, Reflectance, Transparency, BColor, Name, Size)
179
	
180
	if PartType == "Part" then
181
		local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
182
		RemoveOutlines(Part)
183
		return Part
184
	else
185
		do
186
			if PartType == "WedgePart" then
187
				local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
188
				RemoveOutlines(Part)
189
				return Part
190
			end
191
		end
192
	end
193
end
194
195
	CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
196
	
197
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
198
	if Mesh == "SpecialMesh" then
199
		Msh.MeshType = MeshType
200
		Msh.MeshId = MeshId
201
	end
202
	return Msh
203
end
204
205
	local co1 = 5
206
	local co2 = 15
207
	local co3 = 15
208
	local co4 = 20
209
	local cooldown1 = 0
210
	local cooldown2 = 0
211
	local cooldown3 = 0
212
	local cooldown4 = 0
213
	local co5 = 5
214
	local co6 = 10
215
	local co7 = 6
216
	local co8 = 45
217
	local cooldown5 = 0
218
	local cooldown6 = 0
219
	local cooldown7 = 0
220
	local cooldown8 = 0
221
	local skillcolorscheme = BrickColor.new("Crimson").Color
222
	local scrn = Instance.new("ScreenGui", Player.PlayerGui)
223
	makeframe = function(par, trans, pos, size, color)
224
	
225
	local frame = Instance.new("Frame", par)
226
	frame.BackgroundTransparency = trans
227
	frame.BorderSizePixel = 0
228
	frame.Position = pos
229
	frame.Size = size
230
	frame.BackgroundColor3 = color
231
	return frame
232
end
233
234
	makelabel = function(par, text)
235
	
236
	local label = Instance.new("TextLabel", par)
237
	label.BackgroundTransparency = 1
238
	label.Size = UDim2.new(1, 0, 1, 0)
239
	label.Position = UDim2.new(0, 0, 0, 0)
240
	label.TextColor3 = Color3.new(255, 255, 255)
241
	label.TextStrokeTransparency = 0
242
	label.FontSize = Enum.FontSize.Size32
243
	label.Font = Enum.Font.SourceSansLight
244
	label.BorderSizePixel = 0
245
	label.TextScaled = true
246
	label.Text = text
247
end
248
249
	framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
250
	framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
251
	framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
252
	framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
253
	bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
254
	bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
255
	bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
256
	bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
257
	text1 = Instance.new("TextLabel", framesk1)
258
	text1.BackgroundTransparency = 1
259
	text1.Size = UDim2.new(1, 0, 1, 0)
260
	text1.Position = UDim2.new(0, 0, 0, 0)
261
	text1.TextColor3 = Color3.new(255, 255, 255)
262
	text1.TextStrokeTransparency = 0
263
	text1.FontSize = Enum.FontSize.Size18
264
	text1.Font = Enum.Font.SourceSansLight
265
	text1.BorderSizePixel = 0
266
	text1.TextScaled = true
267
	text1.Text = "[Z]\n Explosive Shot"
268
	text2 = Instance.new("TextLabel", framesk2)
269
	text2.BackgroundTransparency = 1
270
	text2.Size = UDim2.new(1, 0, 1, 0)
271
	text2.Position = UDim2.new(0, 0, 0, 0)
272
	text2.TextColor3 = Color3.new(255, 255, 255)
273
	text2.TextStrokeTransparency = 0
274
	text2.FontSize = Enum.FontSize.Size18
275
	text2.Font = Enum.Font.SourceSansLight
276
	text2.BorderSizePixel = 0
277
	text2.TextScaled = true
278
	text2.Text = "[X]\n Poison Shot"
279
	text3 = Instance.new("TextLabel", framesk3)
280
	text3.BackgroundTransparency = 1
281
	text3.Size = UDim2.new(1, 0, 1, 0)
282
	text3.Position = UDim2.new(0, 0, 0, 0)
283
	text3.TextColor3 = Color3.new(255, 255, 255)
284
	text3.TextStrokeTransparency = 0
285
	text3.FontSize = Enum.FontSize.Size18
286
	text3.Font = Enum.Font.SourceSansLight
287
	text3.BorderSizePixel = 0
288
	text3.TextScaled = false
289
	text3.Text = "[C]\n Stun Shot"
290
	text4 = Instance.new("TextLabel", framesk4)
291
	text4.BackgroundTransparency = 1
292
	text4.Size = UDim2.new(1, 0, 1, 0)
293
	text4.Position = UDim2.new(0, 0, 0, 0)
294
	text4.TextColor3 = Color3.new(255, 255, 255)
295
	text4.TextStrokeTransparency = 0
296
	text4.FontSize = Enum.FontSize.Size18
297
	text4.Font = Enum.Font.SourceSansLight
298
	text4.BorderSizePixel = 0
299
	text4.TextScaled = true
300
	text4.Text = "[V]\n The Silencer"
301
	ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
302
	ArtificialHB.Name = "Heartbeat"
303
	Player.PlayerGui:WaitForChild("Heartbeat")
304
	frame = 0.033333333333333
305
	tf = 0
306
	allowframeloss = false
307
	tossremainder = false
308
	lastframe = tick()
309
	Player.PlayerGui.Heartbeat:Fire()
310
	local gg = false
311
	game:GetService("RunService").Heartbeat:connect(function(s, p)
312
	
313
	if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
314
		gg = true
315
	end
316
	if gg == true then
317
		return 
318
	end
319
	tf = tf + s
320
	if frame <= tf then
321
		if allowframeloss then
322
			Player.PlayerGui.Heartbeat:Fire()
323
			lastframe = tick()
324
		else
325
			for i = 1, math.floor(tf / frame) do
326
				Player.PlayerGui.Heartbeat:Fire()
327
			end
328
			lastframe = tick()
329
		end
330
		if tossremainder then
331
			tf = 0
332-
	Handle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
332+
333
			tf = tf - frame * math.floor(tf / frame)
334-
	FakeHandle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
334+
335
	end
336-
	Barrel = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003))
336+
337
)
338-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004))
338+
339
	
340-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003))
340+
341
		ArtificialHB.Event:wait()
342-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992))
342+
343
		for i = 0, num do
344-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004))
344+
345
		end
346-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006))
346+
347
end
348-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006))
348+
349
	CreateWeld = function(Parent, Part0, Part1, C0, C1)
350-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006))
350+
351
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
352-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006))
352+
353
end
354-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006))
354+
355
	rayCast = function(Position, Direction, Range, Ignore)
356-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999))
356+
357
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
358-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006))
358+
359
360-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003))
360+
361
	
362-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003))
362+
363
		
364-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005))
364+
365
		sou.Volume = vol
366-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
366+
367
		sou.SoundId = id
368-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006))
368+
369
		sou:play()
370-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003))
370+
371
	end
372-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005))
372+
373
end
374-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
374+
375
	local getclosest = function(obj, distance)
376-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006))
376+
377
	local last, lastx = distance + 1, nil
378-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006))
378+
379
		if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
380-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005))
380+
381
			local dist = (t.Position - obj.Position).magnitude
382-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
382+
383
				last = dist
384-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
384+
385
			end
386-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
386+
387
	end
388-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006))
388+
389
end
390-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005))
390+
391
	local Sheathed = true
392-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
392+
	Handle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
393
	HandleWeld2 = CreateWeld(m, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0))
394-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
394+
	FakeHandle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
395
	FakeHandle2Weld = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
396-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
396+
	Barrel = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003))
397
	BarrelWeld = CreateWeld(m, FakeHandle2, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.21626282, -0.341072083, 0.363529205, 0, 1, 0, -0.684287846, 2.98023224e-08, 0.729212046, 0.729212165, -2.98023224e-08, 0.684287846))
398-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
398+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004))
399
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.996109009, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
400-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
400+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003))
401
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960907, -0.82849884, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
402-
	Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
402+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992))
403
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960144, -1.05355072, 0.00462341309, 0, 1, 0, -1, 0, 0, 0, 0, 1))
404-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006))
404+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004))
405
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6960907, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
406
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006))
407-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006))
407+
408
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006))
409
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10394287, 0.24143219, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
410-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006))
410+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006))
411
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23397827, -0.158561707, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
412
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006))
413-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006))
413+
414
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006))
415
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8039856, 0.201438904, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
416-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003))
416+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999))
417
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53109741, -0.498497009, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
418
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006))
419-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006))
419+
420
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003))
421
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.359542847, 0.359558105, 0, 1, 0, -0.707106352, -2.98023224e-08, 0.707107186, 0.707107246, 0, 0.707106352))
422-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
422+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003))
423
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.72996521, -0.508499146, 0.113895416, 3.81469727e-06, 0.999733329, 0.0230940115, -1.00000012, 3.84449959e-06, 4.81778484e-09, -8.56816769e-08, -0.0230940115, 0.999733329))
424
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005))
425-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012))
425+
426
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
427
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, -0.181793213, 0, 1, 0, -0.965925813, -2.98023224e-08, -0.258819133, -0.258819133, 0, 0.965925872))
428-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003))
428+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006))
429
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388175964, 0.00126647949, -0.000368118286, -0.619425058, 0.785055876, 0, -0.785055876, -0.619425058, 0, 0, 0, 1))
430
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003))
431-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006))
431+
432
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005))
433
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.03604126, -0.0785598755, -0.00523376465, 0, 1, 0, -1, 0, 0, 0, 0, 1))
434-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006))
434+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
435
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.38349915, -0.214805603, 0, -0.0988941789, 0.995097995, 0, -0.995097995, -0.0988941789, 0, 0, 0, 1))
436
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006))
437-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012))
437+
438
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006))
439
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19606018, -0.158500671, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
440-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006))
440+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005))
441
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.5960083, -0.318557739, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1))
442-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995))
442+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
443
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, 0.18179512, 0, 1, 0, -0.965925813, -2.98023224e-08, 0.258819133, 0.258819133, 0, 0.965925872))
444-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003))
444+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
445
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.71598816, -0.527112961, 0.359550476, -0.0240575075, -0.99942112, -0.024060009, -0.706699729, 0.0340242684, -0.70669502, 0.707104504, 1.87754631e-06, -0.707109094))
446-
	Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
446+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
447
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.64379883, -0.366882324, 1.52587891e-05, -0.0286721289, 0.999588907, 0, -0.999588907, -0.0286721289, 0, 0, 0, 1))
448-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003))
448+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006))
449
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.196029663, 0.0414505005, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
450-
	Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003))
450+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005))
451
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.0960083, -0.298553467, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1))
452-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014))
452+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
453
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.596069336, -0.158561707, -1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1))
454-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995))
454+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
455
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61312866, -0.659599304, 0, 0.0306950808, 0.999528885, 0, -0.999528885, 0.0306950808, 0, 0, 0, 1))
456-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003))
456+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
457
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.61752319, -0.359565735, 0.512573242, -0.0219676197, -0.999517381, 0.0219639931, -0.707104266, 2.41398811e-06, -0.707109392, 0.706768036, -0.0310643613, -0.706763029))
458-
	Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003))
458+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
459
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.62921143, 0.143918991, 0.508468628, -2.08616257e-07, -0.999574006, 0.0291880108, -1.78162009e-06, -0.0291880146, -0.999574006, 1, -2.68220901e-07, -1.77477204e-06))
460-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036))
460+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
461
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.73861694, -0.359542847, 0.23815918, 0.0173905194, -0.999697566, -0.0173879918, -0.707105279, -1.75833702e-06, -0.707108378, 0.706894457, 0.0245921314, -0.706891418))
462-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003))
462+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
463
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.63934326, -0.221271515, 0.359550476, 0.019811213, -0.999607563, 0.0198099986, -0.706842601, -0.0280164182, -0.706815958, 0.707093477, 3.57627869e-07, -0.70712018))
464-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003))
464+
	Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006))
465
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -0.0359802246, 0.000194549561, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
466-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003))
466+
467
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006))
468-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
468+
469
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
470-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035))
470+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006))
471
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -1.0960083, 0.00018119812, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
472-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003))
472+
473
	Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006))
474-
	Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
474+
475
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
476-
	Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
476+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003))
477
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.468475342, -2.94610596, -5.34057617e-05, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
478
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
479
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006))
480
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04351044, -0.596038818, 0.000196456909, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
481
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
482
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
483
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 1.22858429, -1.04606628, 2.83153204e-05, 4.94696142e-05, 1, 1, -3.0040741e-05, -2.83138343e-05, 3.00109386e-05, 1, -4.94704655e-05))
484
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
485
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012))
486
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.57603455, 0.000356674194, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
487-
	FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
487+
488
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003))
489-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895))
489+
490
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
491
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006))
492-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895))
492+
493
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
494
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006))
495-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
495+
496
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
497
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012))
498-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
498+
499
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
500
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006))
501-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895))
501+
502
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995))
503
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00536346436, 3.61605835, -0.0785217285, 3.90549576e-05, -2.23542011e-05, -1, 0, -1, 2.23542011e-05, -1, 0, -3.90549576e-05))
504-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621))
504+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003))
505
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000329971313, -0.295974731, 0.158569336, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05))
506
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
507-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621))
507+
508
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003))
509
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490188599, -0.896148682, 0.101448059, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
510-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
510+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003))
511
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248e-05, 0.296035767, -0.158531189, -0.000133918817, -0.000119225631, -1, 0, -1, 0.000119225624, -1, 2.98023224e-08, 0.000133918817))
512
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014))
513-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895))
513+
514
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995))
515
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00461578369, -4.51602173, -0.0785751343, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
516-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
516+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003))
517
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000123977661, 0.00390625, 0.0414428711, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05))
518
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003))
519-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
519+
520
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036))
521
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -2.05114746, -0.0285568237, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
522-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
522+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003))
523
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000333786011, 0.00399780273, -0.0414428711, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05))
524
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003))
525-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
525+
526
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003))
527
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0098285675, 1.29615784, 0.201461792, 3.76858152e-05, 0.000144349513, -1, 0, -1, -0.000144349513, -1, 0, -3.76858152e-05))
528-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197))
528+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
529
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000360488892, 0.203933716, 0.241439819, -2.08293113e-05, 1.19222404e-05, 1, 0, 1, -1.19222404e-05, -1, 0, -2.08293113e-05))
530
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035))
531-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
531+
532
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003))
533
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000177383423, 1.10392761, 0.441436768, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05))
534-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
534+
	Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
535
	PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000308990479, -0.20401001, 0.158561707, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05))
536
	Handle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
537-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
537+
538
	if Sheathed == true then
539
		HandleWeld.Part0 = Torso
540-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
540+
541
	else
542
		if Sheathed == false then
543-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
543+
544
			HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358)
545
		end
546-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
546+
547
	FakeHandle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
548
	FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
549-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
549+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895))
550
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00119400024, -1.98269272, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
551
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
552-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
552+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895))
553
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00118899345, -4.76996613, 0.00442504883, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
554
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
555-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
555+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
556
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.500924349, -4.754282, 0.00437927246, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
557
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
558-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
558+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
559
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65413666, 0.564500093, 0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
560
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.968968809, 1.02999997))
561-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197))
561+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895))
562
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.675780535, -1.97748184, 0.00448608398, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
563
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
564-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
564+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621))
565
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00192523003, -1.37490082, 0.00114440918, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
566
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
567-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003))
567+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621))
568
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00199365616, -1.73918152, 0.0011138916, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
569
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
570-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003))
570+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
571
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.507714987, -4.7560997, -0.00437927246, -1, 3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, -1.00000012))
572
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
573-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003))
573+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895))
574
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.678707361, -1.97924232, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
575
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
576-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
576+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
577
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65589905, 0.563244104, -0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
578
	CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.888151348, 1.02999997))
579-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
579+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
580
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.071896553, -0.59330368, 4.57763672e-05, 0.99273777, 0.120297872, -7.06315041e-06, -0.120297886, 0.992737889, -5.30621037e-07, 6.94813207e-06, 1.37649477e-06, 1.00000012))
581
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
582-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
582+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
583
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0420770645, -0.293716431, -6.10351563e-05, 0.989891589, 0.141826257, -3.72342765e-06, -0.141826272, 0.989891589, -1.28638931e-06, 3.50363553e-06, 1.80141069e-06, 1.00000012))
584
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
585-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
585+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
586
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -0.726385117, -3.05175781e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
587
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
588-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
588+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197))
589
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.12328339e-05, -0.991594315, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
590
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
591-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003))
591+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
592
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.86373901e-05, -1.15346909, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
593
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591251612, 0.600000024))
594-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
594+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
595
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0599017143, -0.513751984, 3.05175781e-05, 0.993276894, -0.115763545, -7.2568655e-06, 0.115763538, 0.993276775, -9.0803951e-08, 7.21868128e-06, -7.49947503e-07, 1.00000012))
596
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
597-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
597+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
598
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00485682487, -0.00445556641, 1.77791977, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06))
599
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
600-
	Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
600+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
601
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-06, 0.975160599, 6.10351563e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
602
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645441, 0.5))
603-
	Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895))
603+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
604
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69277191e-05, 0.622785568, -1.52587891e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
605-
	Pistol = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995))
605+
606
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
607
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.152982712, 0.805297852, -1.52587891e-05, 0.982438743, 0.186584964, -3.13576311e-06, -0.186584994, 0.982438922, -1.14692375e-06, 2.86707655e-06, 1.71200372e-06, 1.00000012))
608
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
609
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
610-
	Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
610+
611
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
612-
	Shotgun = CreatePart(m, Enum.Material.Plastic, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003))
612+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
613
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.45842743e-05, 1.00304985, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
614
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 0.591251791, 0.800000012))
615-
	Barrel3 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003))
615+
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
616
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.021265626, -0.165622711, -7.62939453e-05, 0.991885602, -0.127134278, -4.93880361e-06, 0.127134278, 0.991885543, -5.42664202e-06, 5.58933243e-06, 4.75463457e-06, 1.00000012))
617
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
618
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
619
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.77516174e-06, 0.0564212799, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
620
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
621
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197))
622
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
623
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000006))
624
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
625
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00484871864, -0.00439453125, 1.59759712, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06))
626
	CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
627
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003))
628
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98199654, -0.793210268, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
629
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
630
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003))
631
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98350906, -0.795782328, 0.055557251, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
632
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
633
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003))
634
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98422813, -0.795779467, 0.0573730469, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
635
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
636
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
637
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75252914, -0.626221895, 0.0575866699, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
638
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.591251612))
639
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
640
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76140785, -0.626243353, 0.0506286621, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
641
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
642
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
643
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00080871582, -0.217378616, 1.74365616, 5.96698374e-06, 3.33786011e-06, 1.00000012, -1, -1.01196474e-06, 5.96651807e-06, 1.01207843e-06, -0.99999994, 3.33786011e-06))
644
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
645
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
646
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -0.233916759, -1.3747673, -5.96698374e-06, -3.33786011e-06, -1.00000012, -1, -1.01196474e-06, 5.96651807e-06, -1.01207843e-06, 0.99999994, -3.33786011e-06))
647
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
648
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
649
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75333023, -0.622936964, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
650
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
651
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003))
652
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98180389, -0.793211699, 0.0655670166, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
653
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
654
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
655
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.7621212, -0.62295413, 0.0656585693, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
656
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
657
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
658
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000686645508, -0.237636089, -1.37509918, 4.96674329e-06, 3.34251672e-06, 1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, -1.01025125e-06, 0.99999994, -3.34251672e-06))
659
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
660
	Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
661
	PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000610351563, -0.220431089, 1.74446106, -4.96674329e-06, -3.34251672e-06, -1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, 1.01025125e-06, -0.99999994, 3.34251672e-06))
662
	CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
663
	Hitbox = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895))
664
	HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062417984, -4.05001831, 0.00436401367, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
665
	Pistol = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995))
666
	PistolWeld = CreateWeld(m, Character["Left Arm"], Pistol, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399932861, -1.48996353, -0.420043945, 0.999997973, 1.49010475e-07, 1.74156685e-06, 1.56453552e-07, -0.999994993, 1.16231274e-06, 2.14762622e-06, -1.90735182e-06, -1))
667
	mosh = CreateMesh("SpecialMesh", Pistol, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=72012879", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2))
668
	mosh.TextureId = "rbxassetid://72012859"
669
	mosh.VertexColor = Vector3.new(1, 0, 0)
670
	Barrel2 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
671
	Barrel2Weld = CreateWeld(m, Pistol, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.8099944, -0.440002441, 1, -7.4458546e-09, -4.06056472e-07, 7.44555173e-09, 1, -7.45037369e-07, 4.06056472e-07, 7.45037312e-07, 1))
672
	Shotgun = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003))
673
	ShotgunWeld = CreateWeld(m, Character["Left Arm"], Shotgun, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97496712, -0.190038681, -0.0949249268, 0, -1, 0, 0, 0, -1, 1, 0, 0))
674
	CreateMesh("SpecialMesh", Shotgun, Enum.MeshType.FileMesh, "rbxassetid://436156307", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.100000001, 0.100000001))
675
	Barrel3 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003))
676
	Barrel3Weld = CreateWeld(m, Shotgun, Barrel3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33999896, -0.500005722, 0.0199737549, 1, 0, 0, 0, 1, 0, 0, 0, 1))
677
	Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
678
	
679
	if hit.Parent == nil then
680
		return 
681
	end
682
	local h = hit.Parent:FindFirstChild("Humanoid")
683
	for _,v in pairs(hit.Parent:children()) do
684
		if v:IsA("Humanoid") then
685
			h = v
686
		end
687
	end
688
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
689
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
690
			return 
691
		end
692
		local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
693
		game:GetService("Debris"):AddItem(c, 0.5)
694
		if HitSound ~= nil and HitPitch ~= nil then
695
			CreateSound(HitSound, hit, 1, HitPitch)
696
		end
697
		local Damage = math.random(minim, maxim)
698
		local blocked = false
699
		local block = hit.Parent:findFirstChild("Block")
700
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
701
			blocked = true
702
			block.Value = block.Value - 1
703
			print(block.Value)
704
		end
705
		if blocked == false then
706
			HitHealth = h.Health
707
			h.Health = h.Health - Damage
708-
														SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
708+
709
				print("gained spree")
710
				game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
711
			end
712
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
713
		else
714
			h.Health = h.Health - Damage / 2
715
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
716
		end
717
		if Type == "Knockdown" then
718
			local hum = hit.Parent.Humanoid
719
			hum.PlatformStand = true
720
			coroutine.resume(coroutine.create(function(HHumanoid)
721
		
722
		swait(1)
723
		HHumanoid.PlatformStand = false
724
	end
725
), hum)
726
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
727
			local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
728
			local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
729
			game:GetService("Debris"):AddItem(bodvol, 0.5)
730
			game:GetService("Debris"):AddItem(rl, 0.5)
731
		else
732
			do
733
				if Type == "Normal" then
734
					local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
735
					if knockback > 0 then
736
						vp.Parent = hit.Parent.Torso
737
					end
738
					game:GetService("Debris"):AddItem(vp, 0.5)
739
				else
740
					do
741
						if Type == "Up" then
742
							local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
743
							game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
744
						else
745
							do
746
								if Type == "DarkUp" then
747
									coroutine.resume(coroutine.create(function()
748
		
749
		for i = 0, 1, 0.1 do
750
			swait()
751
			BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
752
		end
753
	end
754
))
755
									local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
756
									game:GetService("Debris"):AddItem(bodyVelocity, 1)
757
								else
758
									do
759-
		local Color = Color3.new(1, 0, 1)
759+
760
											local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
761-
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
761+
762
										else
763
											do
764
												if Type == "Curse" then
765
													CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1)
766
													for i = 0, 1, 0.025 do
767
														swait(30)
768
														SphereEffect(BrickColor.new("Navy blue"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
769
														hit.Parent.Humanoid:TakeDamage(1)
770
													end
771
												else
772
													do
773
														if Type == "Freeze" then
774
															local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
775
															local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
776
															hit.Parent.Torso.Anchored = true
777
															coroutine.resume(coroutine.create(function(Part)
778
		
779
		swait(1.5)
780
		Part.Anchored = false
781
	end
782
), hit.Parent.Torso)
783
															game:GetService("Debris"):AddItem(BodPos, 2)
784
															game:GetService("Debris"):AddItem(BodGy, 2)
785
														end
786
														do
787
															local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
788
															game:GetService("Debris"):AddItem(debounce, Delay)
789
															c = Instance.new("ObjectValue")
790
															c.Name = "creator"
791
															c.Value = Player
792
															c.Parent = h
793
															game:GetService("Debris"):AddItem(c, 0.5)
794
														end
795
													end
796
												end
797
											end
798
										end
799
									end
800
								end
801
							end
802-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
802+
803
					end
804
				end
805
			end
806
		end
807
	end
808
end
809
810
	ShowDamage = function(Pos, Text, Time, Color)
811
	
812
	local Rate = 0.033333333333333
813
	if not Pos then
814
		local Pos = Vector3.new(0, 0, 0)
815
	end
816
	local Text = Text or ""
817
	local Time = Time or 2
818-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
818+
819
		local Color = Color3.new(0, 0, 255)
820
	end
821
	local EffectPart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
822
	EffectPart.Anchored = true
823
	local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
824
	local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
825
	game.Debris:AddItem(EffectPart, Time + 0.1)
826
	EffectPart.Parent = game:GetService("Workspace")
827
	delay(0, function()
828
		
829
		local Frames = Time / Rate
830
		for Frame = 1, Frames do
831
			wait(Rate)
832
			local Percent = Frame / Frames
833
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
834-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
834+
835
		end
836
		if EffectPart and EffectPart.Parent then
837
			EffectPart:Destroy()
838
		end
839
	end
840
)
841
end
842
843
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
844-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
844+
845
	for _,c in pairs(workspace:children()) do
846
		local hum = c:findFirstChild("Humanoid")
847
		if hum ~= nil then
848
			local head = c:findFirstChild("Torso")
849
			if head ~= nil then
850
				local targ = head.Position - Part.Position
851
				local mag = targ.magnitude
852
				if mag <= magni and c.Name ~= Player.Name then
853
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
854-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
854+
855
			end
856
		end
857
	end
858
end
859
860
	BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
861
	
862
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
863
	prt.Anchored = true
864-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
864+
865
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
866
	game:GetService("Debris"):AddItem(prt, 10)
867
	if Type == 1 or Type == nil then
868
		table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
869
	else
870
		if Type == 2 then
871
			table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
872
		end
873
	end
874-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
874+
875
876
	DeathBlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
877
	
878
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
879
	prt.Anchored = true
880
	prt.CFrame = cframe
881
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
882
	game:GetService("Debris"):AddItem(prt, 10)
883
	if Type == 1 or Type == nil then
884-
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
884+
885
	else
886
		if Type == 2 then
887
			table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
888
		end
889
	end
890
end
891
892
	SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
893
	
894
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
895
	prt.Anchored = true
896
	prt.CFrame = cframe
897
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
898
	game:GetService("Debris"):AddItem(prt, 10)
899
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
900
end
901
902
	RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
903
	
904
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
905
	prt.Anchored = true
906
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
907
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
908
	game:GetService("Debris"):AddItem(prt, 10)
909
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
910
end
911
912
	CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
913
	
914
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
915
	prt.Anchored = true
916
	prt.CFrame = cframe
917
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
918
	game:GetService("Debris"):AddItem(prt, 10)
919
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
920
end
921
922
	WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
923
	
924
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
925
	prt.Anchored = true
926
	prt.CFrame = cframe
927
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
928
	game:GetService("Debris"):AddItem(prt, 10)
929
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
930
end
931
932
	SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
933
	
934
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
935
	prt.Anchored = true
936
	prt.CFrame = cframe
937
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
938
	game:GetService("Debris"):AddItem(prt, 10)
939
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
940
end
941
942
	BreakEffect = function(brickcolor, cframe, x1, y1, z1)
943
	
944
	local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
945
	prt.Anchored = true
946
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
947
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
948
	local num = math.random(10, 50) / 1000
949
	game:GetService("Debris"):AddItem(prt, 10)
950
	table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
951
end
952
953
	local attok = false
954
	EquipSword = function()
955
	
956
	attack = true
957
	attok = true
958
	for i = 0, 1, 0.1 do
959
		swait()
960
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
961
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
962
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3)
963
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
964
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
965
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
966
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
967
	end
968
	HandleWeld2.Part0 = LeftArm
969
	for i = 0, 1, 0.1 do
970
		swait()
971
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
972
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
973
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3)
974
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3)
975
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
976
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
977
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(70)), 0.3)
978
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
979
	end
980
	HandleWeld.Part0 = RightArm
981
	HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358)
982
	HandleWeld2.Part0 = Torso
983
	HandleWeld2.C1 = CFrame.new(-0.223129272, 1.38671875, -0.633836746, 0.503682792, -0.863888681, 0, 0.863888681, 0.503682792, 0, 0, 0, 1)
984
	for i = 0, 1, 0.1 do
985
		swait()
986
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
987
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
988
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
989
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
990
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
991
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
992
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
993
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
994
	end
995
	attok = false
996
	Sheathed = false
997
	attack = false
998
end
999
1000
	EquipGun = function()
1001
	
1002
	attack = true
1003
	for i = 0, 1, 0.1 do
1004
		swait()
1005
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1006
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
1007
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1008
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
1009
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1010
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1011
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
1012
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1013
	end
1014
	HandleWeld2.Part0 = LeftArm
1015
	for i = 0, 1, 0.1 do
1016
		swait()
1017
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1018
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3)
1019
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3)
1020
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3)
1021
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1022
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1023
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
1024
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1025
	end
1026
	HandleWeld.Part0 = Torso
1027
	HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732)
1028
	for i = 0, 1, 0.15 do
1029
		swait()
1030
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1031
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
1032
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3)
1033
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
1034
		RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1035
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1036
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(1, -1, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
1037
	end
1038
	HandleWeld2.Part0 = RightArm
1039
	HandleWeld2.C1 = CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0)
1040
	Sheathed = true
1041
	attack = false
1042
end
1043
1044
	attackone = function()
1045
	
1046
	attack = true
1047
	local con = Hitbox.Touched:connect(function(hit)
1048
		
1049
		Damagefunc(Hitbox, hit, 10, 16, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
1050
	end
1051
)
1052
	for i = 0, 1, 0.1 do
1053
		swait()
1054
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
1055
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3)
1056
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3)
1057
		LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
1058
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1059
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1060
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1061
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
1062
	end
1063
	CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
1064
	for i = 0, 1, 0.1 do
1065
		swait()
1066
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
1067
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3)
1068
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
1069
		LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
1070
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1071
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1072
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1073
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3)
1074
	end
1075
	con:disconnect()
1076
	attack = false
1077
end
1078
1079
	local aiming = false
1080
	aim = function()
1081
	
1082
	attack = true
1083-
			Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1083+
1084
	Humanoid.AutoRotate = false
1085
	for i = 0, 1, 0.1 do
1086
		swait()
1087
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1088
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1089-
				local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1089+
1090
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
1091
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1092
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1093
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-50)), 0.3)
1094
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1095
	end
1096-
					local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1096+
1097
		swait()
1098
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1099
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
1100
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1101
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
1102
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1103
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1104
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1105
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1106
	end
1107
end
1108
1109
	Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1110
	
1111
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1112
	prt.Anchored = true
1113
	prt.CFrame = cframe
1114
	prt.Material = "Neon"
1115
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1116
	game:GetService("Debris"):AddItem(prt, 10)
1117
	coroutine.resume(coroutine.create(function(Part, Mesh)
1118
		
1119
		for i = 0, 1, delay do
1120
			swait()
1121
			Part.Transparency = i
1122
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1123
		end
1124
		Part.Parent = nil
1125
	end
1126
), prt, msh)
1127
end
1128
1129-
				Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1129+
1130-
				BlockEffect(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07)
1130+
1131
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1132
	local MainPos = partt.Position
1133-
					Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1133+
1134-
					SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
1134+
1135
	local speed = 1000
1136
	local num = 20
1137-
						Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1137+
1138
		
1139
		repeat
1140
			swait()
1141
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1142
			local mag = (MainPos - pos).magnitude
1143
			Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1144
			MainPos = MainPos + MouseLook.lookVector * speed
1145
			num = num - 1
1146-
				local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1146+
1147
			if hit ~= nil then
1148
				num = 0
1149
				local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1150
				refpart.Anchored = true
1151
				refpart.CFrame = CFrame.new(pos)
1152
				game:GetService("Debris"):AddItem(refpart, 2)
1153-
					local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1153+
1154
			do
1155
				if num <= 0 then
1156
					local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1157
					refpart.Anchored = true
1158-
							BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
1158+
1159
					if hit ~= nil then
1160
						if hit.Name == "Head" or hit.Name == "Handle" then
1161
							MagniDamage(refpart, 5, 18 * multiply, 28 * multiply, 0, "Normal")
1162
						else
1163-
									SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1163+
1164
						end
1165
					end
1166-
									SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1166+
1167
				end
1168
			end
1169
		until num <= 0
1170
	end
1171-
									BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1171+
1172
end
1173
1174
	shoottraildd = function(mouse, partt, SpreadAmount, multiply, Type)
1175
	
1176
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1177
	local MainPos = partt.Position
1178
	local MainPos2 = mouse.Hit.p + SpreadVectors
1179
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1180
	local speed = 500
1181
	local num = 20
1182
	coroutine.resume(coroutine.create(function()
1183
		
1184
		repeat
1185
			swait()
1186
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1187
			local mag = (MainPos - pos).magnitude
1188
			if Type == "Explosive" then
1189
				Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1190
				BlockEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07)
1191
			else
1192
				if Type == "Poison" then
1193-
	BlockEffect(BrickColor.new("Bright yellow"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1193+
					Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1194
					SphereEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
1195
				else
1196
					if Type == "Stun" then
1197
						Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
1198
					end
1199
				end
1200
			end
1201
			MainPos = MainPos + MouseLook.lookVector * speed
1202
			num = num - 1
1203
			MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1204
			if hit ~= nil then
1205
				num = 0
1206
				local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1207
				refpart.Anchored = true
1208
				refpart.CFrame = CFrame.new(pos)
1209
				game:GetService("Debris"):AddItem(refpart, 2)
1210
			end
1211
			do
1212
				if num <= 0 then
1213
					local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1214
					refpart.Anchored = true
1215
					refpart.CFrame = CFrame.new(pos)
1216
					if hit ~= nil then
1217
						if Type == "Explosive" then
1218
							BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
1219
							MagniDamage(refpart, 15, 10 * multiply, 10 * multiply, 0, "Normal")
1220
						else
1221
							if Type == "Poison" then
1222
								if hit.Name == "Head" then
1223
									SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1224
									MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse")
1225
								else
1226
									SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1227
									MagniDamage(refpart, 5, 3 * multiply, 3 * multiply, 0, "Curse")
1228-
	BlockEffect(BrickColor.new("Bright red"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1228+
1229
							else
1230
								if Type == "Stun" then
1231
									BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1232
									MagniDamage(refpart, 5, 10 * multiply, 10 * multiply, 0, "Freeze")
1233
								end
1234
							end
1235
						end
1236
					end
1237
					game:GetService("Debris"):AddItem(refpart, 0)
1238
				end
1239
			end
1240
		until num <= 0
1241
	end
1242
))
1243
end
1244
1245
	Fire = function()
1246
	
1247
	if attok == true then
1248
		return 
1249
	end
1250
	attack = true
1251
	aiming = false
1252
	attok = true
1253
	BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1254
	shoottrail(mouse, Barrel, 0, 2)
1255
	CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, 1.2)
1256
	for i = 0, 1, 0.05 do
1257
		swait()
1258
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1259
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1260
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
1261
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
1262-
	BlockEffect(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1262+
1263
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1264
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1265
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1266
	end
1267
	for i = 0, 1, 0.025 do
1268
		swait()
1269
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1270
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
1271
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1272
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
1273
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1274
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1275
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1276
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1277
	end
1278
	attok = false
1279
	aiming = true
1280
end
1281
1282
	Explode = function()
1283
	
1284
	attack = true
1285
	attok = true
1286
	aiming = false
1287
	CreateSound("http://www.roblox.com/asset/?id=240799211", Barrel, 1, 1.5)
1288
	BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1289
	shoottraildd(mouse, Barrel, 0, 2, "Explosive")
1290
	for i = 0, 1, 0.05 do
1291
		swait()
1292
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1293
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1294
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
1295
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
1296-
	BlockEffect(BrickColor.new("Bright violet"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1296+
1297
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1298
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1299
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1300
	end
1301
	for i = 0, 1, 0.1 do
1302
		swait()
1303
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1304
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
1305
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1306
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
1307
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1308
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1309
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1310
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1311
	end
1312
	attok = false
1313
	aiming = true
1314
end
1315
1316
	Stun = function()
1317
	
1318
	CreateSound("http://www.roblox.com/asset/?id=279675650", Barrel, 1, 1.5)
1319
	attack = true
1320
	attok = true
1321
	aiming = false
1322
	BlockEffect(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1323
	shoottraildd(mouse, Barrel, 0, 2, "Stun")
1324
	for i = 0, 1, 0.05 do
1325
		swait()
1326
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1327
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1328
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
1329
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
1330
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1331
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1332
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1333
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1334
	end
1335
	for i = 0, 1, 0.1 do
1336
		swait()
1337
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1338
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
1339
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1340
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
1341
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1342
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1343
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1344
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1345
	end
1346
	attok = false
1347
	aiming = true
1348
end
1349
1350
	Poison = function()
1351
	
1352
	CreateSound("http://www.roblox.com/asset/?id=201243255", Barrel, 1, 1.5)
1353
	attack = true
1354
	attok = true
1355
	aiming = false
1356
	BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
1357
	shoottraildd(mouse, Barrel, 0, 2, "Poison")
1358
	for i = 0, 1, 0.05 do
1359
		swait()
1360
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1361
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1362
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
1363
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
1364
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1365
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1366
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1367
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1368
	end
1369
	for i = 0, 1, 0.1 do
1370
		swait()
1371
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1372
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
1373
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1374
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
1375
		RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1376
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1377
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
1378
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1379
	end
1380
	attok = false
1381
	aiming = true
1382
end
1383
1384
	attacktwo = function()
1385
	
1386
	attack = true
1387
	local con = Hitbox.Touched:connect(function(hit)
1388
		
1389
		Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
1390
	end
1391
)
1392
	for i = 0, 1, 0.1 do
1393
		swait()
1394
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3)
1395
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
1396
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1397
		LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
1398
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(-60)), 0.3)
1399
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
1400
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1401
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
1402
	end
1403
	CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.9)
1404
	for i = 0, 1, 0.5 do
1405
		swait()
1406
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1407
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1408
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1409
		LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
1410
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1411-
	BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1411+
1412
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1413
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3)
1414
	end
1415
	for i = 0, 1, 0.1 do
1416
		swait()
1417
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1418
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3)
1419
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
1420
		LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3)
1421
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1422
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1423
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1424
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40)), 0.3)
1425
	end
1426
	con:disconnect()
1427
	attack = false
1428
end
1429
1430
	attackthree = function()
1431
	
1432
	attack = true
1433
	local con = Hitbox.Touched:connect(function(hit)
1434
		
1435-
		BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
1435+
1436
	end
1437
)
1438
	for i = 0, 1, 0.1 do
1439
		swait()
1440
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1441
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), 0.3)
1442
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
1443
		LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
1444
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1445
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1446
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1447
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-180)), 0.3)
1448
	end
1449
	CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.6)
1450
	for i = 0, 1, 0.1 do
1451-
	BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1451+
1452
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
1453
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3)
1454
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
1455
		LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
1456
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1457
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1458
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1459
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3)
1460
	end
1461-
		BlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1461+
1462
	attack = false
1463
end
1464
1465
	boolet = function()
1466
	
1467
	attack = true
1468
	aiming = true
1469
	Humanoid.AutoRotate = false
1470
	Pistol.Transparency = 0
1471
	BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1472
	for i = 0, 1, 0.1 do
1473
		swait()
1474
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1475
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1476
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1477
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
1478
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1479
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1480
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1481
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1482
	end
1483
	for i = 1, 3 do
1484
		for i = 0, 1, 0.2 do
1485
			swait()
1486
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1487
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1488
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1489
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1490
			RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1491
			LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1492
			FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1493-
	DeathBlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005)
1493+
1494
		end
1495
		BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
1496
		CreateSound("http://www.roblox.com/asset/?id=131205975", Barrel2, 1, 1)
1497
		shoottrail(mouse, Barrel2, 0.3, 0.5)
1498
		for i = 0, 1, 0.2 do
1499
			swait()
1500
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1501
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1502
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1503
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3)
1504-
	BlockEffect(BrickColor.new("Bright red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1504+
1505
			LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1506
			FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1507
			FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1508
		end
1509
	end
1510
	aiming = false
1511
	BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1512
	Pistol.Transparency = 1
1513
	attack = false
1514
end
1515
1516
	DoT = function()
1517
	
1518
	attack = true
1519
	for i = 0, 1, 0.1 do
1520
		swait()
1521
		BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1522
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1523
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
1524
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1525
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.1)
1526
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1527-
	BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
1527+
1528
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1529
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1530
	end
1531
	for i = 0, 1, 0.2 do
1532
		swait()
1533
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1534
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
1535
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1536
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
1537
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1538
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1539
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1540
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1541
	end
1542
	for i = 0, 1, 0.2 do
1543
		swait()
1544-
	BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1544+
1545
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1546
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1547
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
1548
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1549
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1550
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1551
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1552
	end
1553
	DeathBlockEffect(BrickColor.new("Gold"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005)
1554
	Shotgun.Transparency = 1
1555
	attack = false
1556
end
1557
1558
	shutgan = function()
1559
	
1560
	attack = true
1561
	aiming = true
1562
	Humanoid.AutoRotate = false
1563
	Shotgun.Transparency = 0
1564
	BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1565
	for i = 0, 1, 0.1 do
1566
		swait()
1567
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1568
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1569
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1570
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.1)
1571
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1572
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1573
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1574
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1575
	end
1576
	for i = 0, 1, 0.2 do
1577
		swait()
1578
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1579
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1580
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1581
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
1582
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1583
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1584
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1585
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1586
	end
1587
	BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
1588
	for i = 1, 3 do
1589
		CreateSound("http://www.roblox.com/asset/?id=131073013", Barrel2, 1, 1)
1590
		shoottrail(mouse, Barrel3, 2, 1)
1591
	end
1592
	for i = 0, 1, 0.2 do
1593
		swait()
1594
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1595
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1596
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1597
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3)
1598
		RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1599
		LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1600
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1601
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
1602
	end
1603
	aiming = false
1604
	BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
1605
	Shotgun.Transparency = 1
1606
	attack = false
1607
end
1608
1609
	Kaigattack = function()
1610
	
1611
	attack = true
1612
	local con = Hitbox.Touched:connect(function(hit)
1613
		
1614
		Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
1615
	end
1616
)
1617
	for i = 0, 1, 0.1 do
1618
		swait()
1619
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1620
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1621
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
1622
		LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3)
1623
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1624
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1625
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1626
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
1627
	end
1628
	for i = 0, 1, 0.5 do
1629
		swait()
1630
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1631
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1632
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1633
		LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
1634
		RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1635
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1636
		FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1637
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3)
1638
	end
1639
	Torso.Velocity = RootPart.CFrame.lookVector * 75
1640
	for i = 1, 5 do
1641
		CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
1642
		for i = 0, 1, 0.2 do
1643
			swait()
1644
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
1645
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.3)
1646
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
1647
			LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3)
1648
			RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1649
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
1650
			FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1651
			FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0 - 360 * i)), 0.4)
1652
		end
1653
	end
1654
	con:disconnect()
1655
	attack = false
1656
end
1657
1658
	R0LL = function()
1659
	
1660
	attack = true
1661
	local AntiJump = Humanoid.Changed:connect(function()
1662
		
1663
		Humanoid.Jump = false
1664
	end
1665
)
1666
	for i = 0, 1, 0.1 do
1667
		swait()
1668
		RootPart.Velocity = RootPart.CFrame.lookVector * 50
1669
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), 0.6)
1670
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
1671
		RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), 0.3)
1672
		LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), 0.3)
1673
		RH.C0 = clerp(RH.C0, cf(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.2)
1674
		LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.2)
1675
	end
1676
	AntiJump:disconnect()
1677
	attack = false
1678
end
1679
1680
	mouse.Button1Down:connect(function()
1681
	
1682
	if Sheathed == false then
1683
		if attack == false and attacktype == 1 then
1684
			attacktype = 2
1685
			attackone()
1686
		else
1687
			if attack == false and attacktype == 2 then
1688
				attacktype = 3
1689
				attacktwo()
1690
			else
1691
				if attack == false and attacktype == 3 then
1692
					attacktype = 1
1693
					attackthree()
1694
				end
1695
			end
1696
		end
1697
	else
1698
		if Sheathed == true and aiming == true then
1699
			Fire()
1700
		end
1701
	end
1702
end
1703
)
1704
	mouse.KeyDown:connect(function(k)
1705
	
1706
	k = k:lower()
1707
	if attack == false and k == "f" and Sheathed == true then
1708
		EquipSword()
1709
	else
1710
		if attack == false and Sheathed == false and k == "f" then
1711
			EquipGun()
1712
		else
1713
			if attack == false and k == "z" and Sheathed == true and co1 <= cooldown1 then
1714
				cooldown1 = 0
1715
				R0LL()
1716
			else
1717
				if attack == true and k == "x" and Sheathed == true and attok == false and co2 <= cooldown2 then
1718
					cooldown2 = 0
1719
					Explode()
1720
				else
1721
					if attack == true and Sheathed == true and k == "c" and attok == false and co3 <= cooldown3 then
1722
						Poison()
1723
						cooldown3 = 0
1724
					else
1725
						if attack == true and Sheathed == true and k == "v" and attok == false and co4 <= cooldown4 then
1726
							Stun()
1727
							cooldown4 = 0
1728
						else
1729
							if attack == false and k == "z" and Sheathed == false and co5 <= cooldown5 then
1730
								boolet()
1731
								cooldown5 = 0
1732
							else
1733
								if attack == false and k == "x" and Sheathed == false and co6 <= cooldown6 then
1734
									attack = false
1735
									Kaigattack()
1736
									cooldown6 = 0
1737
								else
1738
									if attack == false and Sheathed == false and k == "c" and co7 <= cooldown7 then
1739
										shutgan()
1740
										cooldown7 = 0
1741
									else
1742
										if attack == false and Sheathed == false and k == "v" and co8 <= cooldown8 then
1743
											DoT()
1744
											cooldown8 = 0
1745
										end
1746
									end
1747
								end
1748
							end
1749
						end
1750
					end
1751
				end
1752
			end
1753
		end
1754
	end
1755
end
1756
)
1757
	updateskills = function()
1758
	
1759
	if Sheathed == false then
1760
		text1.Text = "[Z]\n Kaiga\'s Bullet"
1761
		text2.Text = "[X]\n Bleeding Python"
1762
		text3.Text = "[C]\n Kaiga\'s Goodbye"
1763
		text4.Text = "[V]\n GH FF2 Neurotoxin Gas Bomb"
1764
	else
1765
		text1.Text = "[Z]\n Dodge"
1766
		text2.Text = "[X]\n Explosive GGJ9 \n 10.6\21583mm Round"
1767
		text3.Text = "[C]\n Toxic GGJ3 \n 7.62\21539mm Round"
1768
		text4.Text = "[V]\n Electric GGJ2 \n 9.3\21564mm Round"
1769
	end
1770
	if cooldown1 <= co1 then
1771
		cooldown1 = cooldown1 + 0.033333333333333
1772
	end
1773
	if cooldown2 <= co2 then
1774
		cooldown2 = cooldown2 + 0.033333333333333
1775
	end
1776
	if cooldown3 <= co3 then
1777
		cooldown3 = cooldown3 + 0.033333333333333
1778
	end
1779
	if cooldown4 <= co4 then
1780
		cooldown4 = cooldown4 + 0.033333333333333
1781
	end
1782
	if cooldown5 <= co5 then
1783
		cooldown5 = cooldown5 + 0.033333333333333
1784
	end
1785
	if cooldown6 <= co6 then
1786
		cooldown6 = cooldown6 + 0.033333333333333
1787
	end
1788
	if cooldown7 <= co7 then
1789
		cooldown7 = cooldown7 + 0.033333333333333
1790
	end
1791
	if cooldown8 <= co8 then
1792
		cooldown8 = cooldown8 + 0.033333333333333
1793
	end
1794
end
1795
1796
	scope = Player.PlayerGui.ScopeGui
1797
	local Scoped = false
1798
	while true do
1799
		swait()
1800
		if Humanoid.Health ~= 0 then
1801
			if Character == nil then
1802
				break
1803
			end
1804
			Humanoid.PlatformStand = false
1805
			Humanoid.Sit = false
1806
			for i,v in pairs(Torso:GetChildren()) do
1807-
						Humanoid.WalkSpeed = 5
1807+
1808
					v:remove()
1809-
						Humanoid.WalkSpeed = 14
1809+
1810
					if v:IsA("BodyPosition") then
1811
						v:remove()
1812
					else
1813
						if v:IsA("BodyForce") then
1814
							v:remove()
1815
						else
1816
							if v:IsA("BodyVelocity") then
1817
								v:remove()
1818
							else
1819
								if v:IsA("BodyThrust") then
1820
									v:remove()
1821
								else
1822
									if v:IsA("BodyAngularVelocity") then
1823
										v:remove()
1824
									end
1825
								end
1826
							end
1827
						end
1828
					end
1829
				end
1830
			end
1831
			if Humanoid.Health <= 0 then
1832
				workspace.CurrentCamera.FieldOfView = 90
1833
			end
1834
			if Character == nil then
1835
				workspace.CurrentCamera.FieldOfView = 90
1836
			end
1837
			for _,v in pairs(scope:children()) do
1838
				v.Visible = Scoped
1839
			end
1840
			if aiming == true then
1841
				local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
1842
				local direction = aim.lookVector
1843
				local headingA = math.atan2(direction.x, direction.z)
1844
				headingA = math.deg(headingA)
1845
				Humanoid.AutoRotate = false
1846
				RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
1847
			else
1848
					Humanoid.AutoRotate = true
1849
					end
1850
					local dist = (Player.Character.Head.Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude
1851
					if dist < 2 and aiming == true and Sheathed == true then
1852
						Scoped = true
1853
						if Sheathed == true then
1854
							workspace.CurrentCamera.FieldOfView = 6
1855
						end
1856
						game:GetService("UserInputService").MouseIconEnabled = false
1857
					end
1858
					if 2 < dist and aiming == true then
1859
						Scoped = false
1860
						if Sheathed == true then
1861
							workspace.CurrentCamera.FieldOfView = 60
1862
						end
1863
						game:GetService("UserInputService").MouseIconEnabled = true
1864
					end
1865
					if dist <= 9.5 and Sheathed == true and aiming == false and attack == false then
1866
						aim()
1867
						Humanoid.WalkSpeed = 6
1868
					elseif 9.5 < dist and Sheathed == true and attok == false then
1869
						Humanoid.WalkSpeed = 16
1870
						Scoped = false
1871
						attack = false
1872
						workspace.CurrentCamera.FieldOfView = 90
1873
						aiming = false
1874
					elseif 9.5 < dist and Sheathed == false and attack == false and aiming == false then
1875
						Humanoid.WalkSpeed = 16
1876
						Humanoid.AutoRotate = true
1877
						workspace.CurrentCamera.FieldOfView = 90
1878
					end
1879
					updateskills()
1880
					if Sheathed == true then
1881
						bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
1882
						bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
1883
						bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
1884
						bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
1885
					else
1886
						bar4:TweenSize(UDim2.new(1 * (cooldown8 / co8), 0, 1, 0), "Out", "Quad", 0.5)
1887
						bar3:TweenSize(UDim2.new(1 * (cooldown7 / co7), 0, 1, 0), "Out", "Quad", 0.5)
1888
						bar1:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
1889
						bar2:TweenSize(UDim2.new(1 * (cooldown6 / co6), 0, 1, 0), "Out", "Quad", 0.5)
1890
					end
1891
					Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1892
					velocity = RootPart.Velocity.y
1893
					sine = sine + change
1894
					local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1895
					if equipped == true or equipped == false then
1896
						if 1 < RootPart.Velocity.y and hit == nil then
1897
							Anim = "Jump"
1898
							if attack == false then
1899
								if Sheathed == true then
1900
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1901
									Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1902
									RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
1903
									LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3)
1904
									RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1905
									LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1906
									FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3)
1907
									FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1908
								else
1909
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
1910
									Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
1911
									RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1912
									LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
1913
									RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1914
									LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
1915
									FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1916
									FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3)
1917
								end
1918
							end
1919
						else
1920
							if RootPart.Velocity.y < -1 and hit == nil then
1921
								Anim = "Fall"
1922
								if attack == false then
1923
									if Sheathed == true then
1924
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1925
										Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
1926
										RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(70), math.rad(0), math.rad(-30)), 0.3)
1927
										LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.3)
1928
										RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
1929
										LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1930
										FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3)
1931
										FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1932
									else
1933
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
1934
										Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
1935
										RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1936
										LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
1937
										RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
1938
										LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
1939
										FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1940
										FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3)
1941
									end
1942
								end
1943
							else
1944
								if Torsovelocity < 1 and hit ~= nil then
1945
									Anim = "Idle"
1946
									if attack == false then
1947
										change = 1
1948
										if Sheathed == true then
1949
											RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
1950
											Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
1951
											RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
1952
											LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
1953
											RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1954
											LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1955
											FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3)
1956
											FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1957
										else
1958
											RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
1959
											Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.3)
1960
											RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1961
											LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
1962
											RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(10)), 0.3)
1963
											LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-10)), 0.3)
1964
											FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1965
											FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos((sine) / 5))), 0.3)
1966
										end
1967
									end
1968
								else
1969
									if 2 < Torsovelocity and hit ~= nil then
1970
										Anim = "Walk"
1971
										if attack == false then
1972
											if Sheathed == true then
1973
												RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(20), math.rad(0), math.rad(0 - 10 * math.cos((sine) / 6))), 0.3)
1974
												Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0 + 10 * math.cos((sine) / 6))), 0.3)
1975
												RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
1976
												LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
1977
												RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
1978
												LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
1979
												FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3)
1980
												FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1981
											else
1982
												RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 5)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
1983
												Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3)
1984
												RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + 0.1 * math.cos((sine) / 6), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
1985
												LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5 + 0.1 * math.cos((sine) / 6), -0.5) * angles(math.rad(0), math.rad(-160), math.rad(-50)), 0.3)
1986
												RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 5), 0) * RHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(-20), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
1987
												LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 5), 0) * LHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(10), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
1988
												FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 2 * math.cos((sine) / 6))), 0.3)
1989
											end
1990
										end
1991
									end
1992
								end
1993
							end
1994
						end
1995
					end
1996
					if 0 < #Effects then
1997
						for e = 1, #Effects do
1998
							if Effects[e] ~= nil then
1999
								local Thing = Effects[e]
2000
								if Thing ~= nil then
2001
									local Part = Thing[1]
2002
									local Mode = Thing[2]
2003
									local Delay = Thing[3]
2004
									local IncX = Thing[4]
2005
									local IncY = Thing[5]
2006
									local IncZ = Thing[6]
2007
									if Thing[1].Transparency <= 1 then
2008
										if Thing[2] == "Block1" then
2009
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2010
											Mesh = Thing[1].Mesh
2011
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2012
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2013
										else
2014
											if Thing[2] == "BlockDeath" then
2015
												Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2016
												Mesh = Thing[1].Mesh
2017
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2018
												MagniDamage(Thing[1], Mesh.Scale.X / 5, 1, 3, 0, "Normal")
2019
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2020
											else
2021
												if Thing[2] == "Block2" then
2022
													Thing[1].CFrame = Thing[1].CFrame
2023
													Mesh = Thing[7]
2024
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2025
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2026
												else
2027
													if Thing[2] == "Cylinder" then
2028
														Mesh = Thing[1].Mesh
2029
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2030
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2031
													else
2032
														if Thing[2] == "Blood" then
2033
															Mesh = Thing[7]
2034
															Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2035
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2036
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2037
														else
2038
															if Thing[2] == "Elec" then
2039
																Mesh = Thing[1].Mesh
2040
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2041
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2042
															else
2043
																if Thing[2] == "Disappear" then
2044
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2045
																else
2046
																	if Thing[2] == "Shatter" then
2047
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2048
																		Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2049
																		Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2050
																		Thing[6] = Thing[6] + Thing[5]
2051
																	end
2052
																end
2053
															end
2054
														end
2055
													end
2056
												end
2057
											end
2058
										end
2059
									else
2060
										Part.Parent = nil
2061
										table.remove(Effects, e)
2062
									end
2063
								end
2064
							end
2065
						end
2066
					end
2067
				end
2068
			end