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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local standardwalkspeed = Player.Character.Humanoid.WalkSpeed | |
4 | local base = Player.Character.Humanoid | |
5 | local standardjumppower = base.JumpPower | |
6 | local S1 = 16 | |
7 | local S2 = 3 | |
8 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
9 | if not Gpe then | |
10 | if Key.KeyCode == Enum.KeyCode.LeftShift then | |
11 | base.WalkSpeed = standardwalkspeed + S1 | |
12 | base.JumpPower = base.JumpPower * S2 | |
13 | end | |
14 | end | |
15 | end) | |
16 | game:GetService("UserInputService").InputEnded:connect(function(Key, Gpe) | |
17 | if not Gpe then | |
18 | if Key.KeyCode == Enum.KeyCode.LeftShift then | |
19 | base.WalkSpeed = 16 | |
20 | base.JumpPower = 50 | |
21 | end | |
22 | end | |
23 | end) | |
24 | ||
25 | local txt = Instance.new("BillboardGui",Character) | |
26 | txt.Adornee = Character.Head | |
27 | txt.Name = "_status" | |
28 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
29 | txt.StudsOffset = Vector3.new(-9, 6, 0) | |
30 | local text = Instance.new("TextLabel", txt) | |
31 | text.Size = UDim2.new(10, 0, 7, 0) | |
32 | text.FontSize = "Size24" | |
33 | text.TextScaled = true | |
34 | text.TextTransparency = 0 | |
35 | text.BackgroundTransparency = 1 | |
36 | text.TextTransparency = 0 | |
37 | text.TextStrokeTransparency = 0.5 | |
38 | text.Font = "SciFi" | |
39 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
40 | ||
41 | v=Instance.new("Part") | |
42 | v.Name = "ColorBrick" | |
43 | v.Parent=Player.Character | |
44 | v.FormFactor="Symmetric" | |
45 | v.Anchored=true | |
46 | v.CanCollide=false | |
47 | v.BottomSurface="Smooth" | |
48 | v.TopSurface="Smooth" | |
49 | v.Size=Vector3.new(10,5,3) | |
50 | v.Transparency=1 | |
51 | v.CFrame=Character.Torso.CFrame | |
52 | v.BrickColor=BrickColor.new("White") | |
53 | v.Transparency=1 | |
54 | text.TextColor3 = Color3.new(0/255,0/255,125/255) | |
55 | v.Shape="Block" | |
56 | text.Text = "Elite Police Officer (SWAT)" | |
57 | ||
58 | Character.Shirt.ShirtTemplate = "rbxassetid://1138274798" | |
59 | Character.Pants.PantsTemplate = "rbxassetid://1221730638" | |
60 | ||
61 | -- params : ... | |
62 | ||
63 | wait(0.016666666666667) | |
64 | script.Name = "Chaos" | |
65 | local Player = game.Players.LocalPlayer | |
66 | local Character = Player.Character | |
67 | --[[ | |
68 | repeat | |
69 | wait() | |
70 | until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui") | |
71 | game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui | |
72 | ]] | |
73 | g1 = Instance.new("ScreenGui", Player.PlayerGui) | |
74 | g1.Name = "ScopeGui" | |
75 | o1 = Instance.new("Frame", g1) | |
76 | o1.BackgroundColor3 = Color3.new(0.847059, 0.866667, 0.423529) | |
77 | o1.BackgroundTransparency = 0.89999997615814 | |
78 | o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
79 | o1.BorderSizePixel = 0 | |
80 | o1.Name = "FrameLens" | |
81 | o1.Size = UDim2.new(1, 8, 1, 8) | |
82 | o1.Visible = false | |
83 | o2 = Instance.new("ImageLabel", g1) | |
84 | o2.BackgroundColor3 = Color3.new(1, 1, 1) | |
85 | o2.BackgroundTransparency = 1 | |
86 | o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
87 | o2.Position = UDim2.new(0, 0, -0.03999999910593, 0) | |
88 | o2.Size = UDim2.new(1, 0, 1, 0) | |
89 | o2.Visible = false | |
90 | o2.Image = "rbxassetid://262984011" | |
91 | o3 = Instance.new("Frame", g1) | |
92 | o3.BackgroundColor3 = Color3.new(0, 0, 0) | |
93 | o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
94 | o3.BorderSizePixel = 0 | |
95 | o3.Name = "FrameBackground" | |
96 | o3.Position = UDim2.new(0, 0, 0.93999999761581, 0) | |
97 | o3.Size = UDim2.new(1, 8, 0.20000000298023, 0) | |
98 | o3.Visible = false | |
99 | local Effects = {} | |
100 | local Character = Player.Character | |
101 | local Humanoid = Character.Humanoid | |
102 | local mouse = Player:GetMouse() | |
103 | local m = Instance.new("Model", Character) | |
104 | m.Name = "WeaponModel" | |
105 | local LeftArm = Character["Left Arm"] | |
106 | local RightArm = Character["Right Arm"] | |
107 | local LeftLeg = Character["Left Leg"] | |
108 | local RightLeg = Character["Right Leg"] | |
109 | local Head = Character.Head | |
110 | local Torso = Character.Torso | |
111 | local cam = game.Workspace.CurrentCamera | |
112 | local RootPart = Character.HumanoidRootPart | |
113 | local RootJoint = RootPart.RootJoint | |
114 | local equipped = false | |
115 | local attack = false | |
116 | local Anim = "Idle" | |
117 | local idle = 0 | |
118 | local attacktype = 1 | |
119 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
120 | local velocity = RootPart.Velocity.y | |
121 | local sine = 0 | |
122 | local change = 1 | |
123 | local mana = 0 | |
124 | local it = Instance.new | |
125 | vt = Vector3.new | |
126 | local grabbed = false | |
127 | local cf = CFrame.new | |
128 | local mr = math.rad | |
129 | local angles = CFrame.Angles | |
130 | local ud = UDim2.new | |
131 | local c3 = Color3.new | |
132 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
133 | Humanoid.Animator:Destroy() | |
134 | Character.Animate:Destroy() | |
135 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
136 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
137 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
138 | RSH = nil | |
139 | RW = Instance.new("Weld") | |
140 | LW = Instance.new("Weld") | |
141 | RH = Torso["Right Hip"] | |
142 | LH = Torso["Left Hip"] | |
143 | RSH = Torso["Right Shoulder"] | |
144 | LSH = Torso["Left Shoulder"] | |
145 | RSH.Parent = nil | |
146 | LSH.Parent = nil | |
147 | RW.Name = "RW" | |
148 | RW.Part0 = Torso | |
149 | RW.C0 = cf(1.5, 0.5, 0) | |
150 | RW.C1 = cf(0, 0.5, 0) | |
151 | RW.Part1 = RightArm | |
152 | RW.Parent = Torso | |
153 | LW.Name = "LW" | |
154 | LW.Part0 = Torso | |
155 | LW.C0 = cf(-1.5, 0.5, 0) | |
156 | LW.C1 = cf(0, 0.5, 0) | |
157 | LW.Part1 = LeftArm | |
158 | LW.Parent = Torso | |
159 | clerp = function(a, b, t) | |
160 | ||
161 | return a:lerp(b, t) | |
162 | end | |
163 | ||
164 | local RbxUtility = LoadLibrary("RbxUtility") | |
165 | local Create = RbxUtility.Create | |
166 | RemoveOutlines = function(part) | |
167 | ||
168 | part.TopSurface = 10 | |
169 | end | |
170 | ||
171 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
172 | ||
173 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
174 | RemoveOutlines(Part) | |
175 | return Part | |
176 | end | |
177 | ||
178 | CreatePart2 = function(Parent, Material, PartType, Reflectance, Transparency, BColor, Name, Size) | |
179 | ||
180 | if PartType == "Part" then | |
181 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
182 | RemoveOutlines(Part) | |
183 | return Part | |
184 | else | |
185 | do | |
186 | if PartType == "WedgePart" then | |
187 | local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
188 | RemoveOutlines(Part) | |
189 | return Part | |
190 | end | |
191 | end | |
192 | end | |
193 | end | |
194 | ||
195 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
196 | ||
197 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
198 | if Mesh == "SpecialMesh" then | |
199 | Msh.MeshType = MeshType | |
200 | Msh.MeshId = MeshId | |
201 | end | |
202 | return Msh | |
203 | end | |
204 | ||
205 | local co1 = 5 | |
206 | local co2 = 15 | |
207 | local co3 = 15 | |
208 | local co4 = 20 | |
209 | local cooldown1 = 0 | |
210 | local cooldown2 = 0 | |
211 | local cooldown3 = 0 | |
212 | local cooldown4 = 0 | |
213 | local co5 = 5 | |
214 | local co6 = 10 | |
215 | local co7 = 6 | |
216 | local co8 = 45 | |
217 | local cooldown5 = 0 | |
218 | local cooldown6 = 0 | |
219 | local cooldown7 = 0 | |
220 | local cooldown8 = 0 | |
221 | local skillcolorscheme = BrickColor.new("Crimson").Color | |
222 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
223 | makeframe = function(par, trans, pos, size, color) | |
224 | ||
225 | local frame = Instance.new("Frame", par) | |
226 | frame.BackgroundTransparency = trans | |
227 | frame.BorderSizePixel = 0 | |
228 | frame.Position = pos | |
229 | frame.Size = size | |
230 | frame.BackgroundColor3 = color | |
231 | return frame | |
232 | end | |
233 | ||
234 | makelabel = function(par, text) | |
235 | ||
236 | local label = Instance.new("TextLabel", par) | |
237 | label.BackgroundTransparency = 1 | |
238 | label.Size = UDim2.new(1, 0, 1, 0) | |
239 | label.Position = UDim2.new(0, 0, 0, 0) | |
240 | label.TextColor3 = Color3.new(255, 255, 255) | |
241 | label.TextStrokeTransparency = 0 | |
242 | label.FontSize = Enum.FontSize.Size32 | |
243 | label.Font = Enum.Font.SourceSansLight | |
244 | label.BorderSizePixel = 0 | |
245 | label.TextScaled = true | |
246 | label.Text = text | |
247 | end | |
248 | ||
249 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
250 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
251 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
252 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
253 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
254 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
255 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
256 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
257 | text1 = Instance.new("TextLabel", framesk1) | |
258 | text1.BackgroundTransparency = 1 | |
259 | text1.Size = UDim2.new(1, 0, 1, 0) | |
260 | text1.Position = UDim2.new(0, 0, 0, 0) | |
261 | text1.TextColor3 = Color3.new(255, 255, 255) | |
262 | text1.TextStrokeTransparency = 0 | |
263 | text1.FontSize = Enum.FontSize.Size18 | |
264 | text1.Font = Enum.Font.SourceSansLight | |
265 | text1.BorderSizePixel = 0 | |
266 | text1.TextScaled = true | |
267 | text1.Text = "[Z]\n Explosive Shot" | |
268 | text2 = Instance.new("TextLabel", framesk2) | |
269 | text2.BackgroundTransparency = 1 | |
270 | text2.Size = UDim2.new(1, 0, 1, 0) | |
271 | text2.Position = UDim2.new(0, 0, 0, 0) | |
272 | text2.TextColor3 = Color3.new(255, 255, 255) | |
273 | text2.TextStrokeTransparency = 0 | |
274 | text2.FontSize = Enum.FontSize.Size18 | |
275 | text2.Font = Enum.Font.SourceSansLight | |
276 | text2.BorderSizePixel = 0 | |
277 | text2.TextScaled = true | |
278 | text2.Text = "[X]\n Poison Shot" | |
279 | text3 = Instance.new("TextLabel", framesk3) | |
280 | text3.BackgroundTransparency = 1 | |
281 | text3.Size = UDim2.new(1, 0, 1, 0) | |
282 | text3.Position = UDim2.new(0, 0, 0, 0) | |
283 | text3.TextColor3 = Color3.new(255, 255, 255) | |
284 | text3.TextStrokeTransparency = 0 | |
285 | text3.FontSize = Enum.FontSize.Size18 | |
286 | text3.Font = Enum.Font.SourceSansLight | |
287 | text3.BorderSizePixel = 0 | |
288 | text3.TextScaled = false | |
289 | text3.Text = "[C]\n Stun Shot" | |
290 | text4 = Instance.new("TextLabel", framesk4) | |
291 | text4.BackgroundTransparency = 1 | |
292 | text4.Size = UDim2.new(1, 0, 1, 0) | |
293 | text4.Position = UDim2.new(0, 0, 0, 0) | |
294 | text4.TextColor3 = Color3.new(255, 255, 255) | |
295 | text4.TextStrokeTransparency = 0 | |
296 | text4.FontSize = Enum.FontSize.Size18 | |
297 | text4.Font = Enum.Font.SourceSansLight | |
298 | text4.BorderSizePixel = 0 | |
299 | text4.TextScaled = true | |
300 | text4.Text = "[V]\n The Silencer" | |
301 | ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui) | |
302 | ArtificialHB.Name = "Heartbeat" | |
303 | Player.PlayerGui:WaitForChild("Heartbeat") | |
304 | frame = 0.033333333333333 | |
305 | tf = 0 | |
306 | allowframeloss = false | |
307 | tossremainder = false | |
308 | lastframe = tick() | |
309 | Player.PlayerGui.Heartbeat:Fire() | |
310 | local gg = false | |
311 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
312 | ||
313 | if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then | |
314 | gg = true | |
315 | end | |
316 | if gg == true then | |
317 | return | |
318 | end | |
319 | tf = tf + s | |
320 | if frame <= tf then | |
321 | if allowframeloss then | |
322 | Player.PlayerGui.Heartbeat:Fire() | |
323 | lastframe = tick() | |
324 | else | |
325 | for i = 1, math.floor(tf / frame) do | |
326 | Player.PlayerGui.Heartbeat:Fire() | |
327 | end | |
328 | lastframe = tick() | |
329 | end | |
330 | if tossremainder then | |
331 | tf = 0 | |
332 | - | Handle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
332 | + | |
333 | tf = tf - frame * math.floor(tf / frame) | |
334 | - | FakeHandle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
334 | + | |
335 | end | |
336 | - | Barrel = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
336 | + | |
337 | ) | |
338 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004)) |
338 | + | |
339 | ||
340 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003)) |
340 | + | |
341 | ArtificialHB.Event:wait() | |
342 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992)) |
342 | + | |
343 | for i = 0, num do | |
344 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004)) |
344 | + | |
345 | end | |
346 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006)) |
346 | + | |
347 | end | |
348 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006)) |
348 | + | |
349 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
350 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006)) |
350 | + | |
351 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
352 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006)) |
352 | + | |
353 | end | |
354 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006)) |
354 | + | |
355 | rayCast = function(Position, Direction, Range, Ignore) | |
356 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999)) |
356 | + | |
357 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
358 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006)) |
358 | + | |
359 | ||
360 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003)) |
360 | + | |
361 | ||
362 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003)) |
362 | + | |
363 | ||
364 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005)) |
364 | + | |
365 | sou.Volume = vol | |
366 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
366 | + | |
367 | sou.SoundId = id | |
368 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006)) |
368 | + | |
369 | sou:play() | |
370 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003)) |
370 | + | |
371 | end | |
372 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005)) |
372 | + | |
373 | end | |
374 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
374 | + | |
375 | local getclosest = function(obj, distance) | |
376 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006)) |
376 | + | |
377 | local last, lastx = distance + 1, nil | |
378 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006)) |
378 | + | |
379 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
380 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005)) |
380 | + | |
381 | local dist = (t.Position - obj.Position).magnitude | |
382 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
382 | + | |
383 | last = dist | |
384 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
384 | + | |
385 | end | |
386 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
386 | + | |
387 | end | |
388 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006)) |
388 | + | |
389 | end | |
390 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005)) |
390 | + | |
391 | local Sheathed = true | |
392 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
392 | + | Handle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
393 | HandleWeld2 = CreateWeld(m, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0)) | |
394 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
394 | + | FakeHandle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
395 | FakeHandle2Weld = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
396 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
396 | + | Barrel = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
397 | BarrelWeld = CreateWeld(m, FakeHandle2, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.21626282, -0.341072083, 0.363529205, 0, 1, 0, -0.684287846, 2.98023224e-08, 0.729212046, 0.729212165, -2.98023224e-08, 0.684287846)) | |
398 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
398 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004)) |
399 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.996109009, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
400 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
400 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003)) |
401 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960907, -0.82849884, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
402 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
402 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992)) |
403 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960144, -1.05355072, 0.00462341309, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
404 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006)) |
404 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004)) |
405 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6960907, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
406 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006)) | |
407 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006)) |
407 | + | |
408 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006)) | |
409 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10394287, 0.24143219, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
410 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006)) |
410 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006)) |
411 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23397827, -0.158561707, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
412 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006)) | |
413 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006)) |
413 | + | |
414 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006)) | |
415 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8039856, 0.201438904, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
416 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003)) |
416 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999)) |
417 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53109741, -0.498497009, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
418 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006)) | |
419 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006)) |
419 | + | |
420 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003)) | |
421 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.359542847, 0.359558105, 0, 1, 0, -0.707106352, -2.98023224e-08, 0.707107186, 0.707107246, 0, 0.707106352)) | |
422 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003)) |
422 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003)) |
423 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.72996521, -0.508499146, 0.113895416, 3.81469727e-06, 0.999733329, 0.0230940115, -1.00000012, 3.84449959e-06, 4.81778484e-09, -8.56816769e-08, -0.0230940115, 0.999733329)) | |
424 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005)) | |
425 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012)) |
425 | + | |
426 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) | |
427 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, -0.181793213, 0, 1, 0, -0.965925813, -2.98023224e-08, -0.258819133, -0.258819133, 0, 0.965925872)) | |
428 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003)) |
428 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006)) |
429 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388175964, 0.00126647949, -0.000368118286, -0.619425058, 0.785055876, 0, -0.785055876, -0.619425058, 0, 0, 0, 1)) | |
430 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003)) | |
431 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006)) |
431 | + | |
432 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005)) | |
433 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.03604126, -0.0785598755, -0.00523376465, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
434 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006)) |
434 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
435 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.38349915, -0.214805603, 0, -0.0988941789, 0.995097995, 0, -0.995097995, -0.0988941789, 0, 0, 0, 1)) | |
436 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006)) | |
437 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012)) |
437 | + | |
438 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006)) | |
439 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19606018, -0.158500671, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
440 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006)) |
440 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005)) |
441 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.5960083, -0.318557739, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
442 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995)) |
442 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
443 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, 0.18179512, 0, 1, 0, -0.965925813, -2.98023224e-08, 0.258819133, 0.258819133, 0, 0.965925872)) | |
444 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003)) |
444 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
445 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.71598816, -0.527112961, 0.359550476, -0.0240575075, -0.99942112, -0.024060009, -0.706699729, 0.0340242684, -0.70669502, 0.707104504, 1.87754631e-06, -0.707109094)) | |
446 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
446 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
447 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.64379883, -0.366882324, 1.52587891e-05, -0.0286721289, 0.999588907, 0, -0.999588907, -0.0286721289, 0, 0, 0, 1)) | |
448 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003)) |
448 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006)) |
449 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.196029663, 0.0414505005, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
450 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003)) |
450 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005)) |
451 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.0960083, -0.298553467, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
452 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014)) |
452 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
453 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.596069336, -0.158561707, -1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
454 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995)) |
454 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
455 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61312866, -0.659599304, 0, 0.0306950808, 0.999528885, 0, -0.999528885, 0.0306950808, 0, 0, 0, 1)) | |
456 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003)) |
456 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
457 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.61752319, -0.359565735, 0.512573242, -0.0219676197, -0.999517381, 0.0219639931, -0.707104266, 2.41398811e-06, -0.707109392, 0.706768036, -0.0310643613, -0.706763029)) | |
458 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003)) |
458 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
459 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.62921143, 0.143918991, 0.508468628, -2.08616257e-07, -0.999574006, 0.0291880108, -1.78162009e-06, -0.0291880146, -0.999574006, 1, -2.68220901e-07, -1.77477204e-06)) | |
460 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036)) |
460 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
461 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.73861694, -0.359542847, 0.23815918, 0.0173905194, -0.999697566, -0.0173879918, -0.707105279, -1.75833702e-06, -0.707108378, 0.706894457, 0.0245921314, -0.706891418)) | |
462 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003)) |
462 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
463 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.63934326, -0.221271515, 0.359550476, 0.019811213, -0.999607563, 0.0198099986, -0.706842601, -0.0280164182, -0.706815958, 0.707093477, 3.57627869e-07, -0.70712018)) | |
464 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003)) |
464 | + | Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006)) |
465 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -0.0359802246, 0.000194549561, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
466 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003)) |
466 | + | |
467 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006)) | |
468 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
468 | + | |
469 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
470 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035)) |
470 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006)) |
471 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -1.0960083, 0.00018119812, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
472 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003)) |
472 | + | |
473 | Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006)) | |
474 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
474 | + | |
475 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
476 | - | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
476 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003)) |
477 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.468475342, -2.94610596, -5.34057617e-05, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
478 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
479 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006)) | |
480 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04351044, -0.596038818, 0.000196456909, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
481 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
482 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
483 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 1.22858429, -1.04606628, 2.83153204e-05, 4.94696142e-05, 1, 1, -3.0040741e-05, -2.83138343e-05, 3.00109386e-05, 1, -4.94704655e-05)) | |
484 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
485 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012)) | |
486 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.57603455, 0.000356674194, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
487 | - | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
487 | + | |
488 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003)) | |
489 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895)) |
489 | + | |
490 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
491 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006)) | |
492 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895)) |
492 | + | |
493 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
494 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006)) | |
495 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
495 | + | |
496 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
497 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012)) | |
498 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
498 | + | |
499 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
500 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006)) | |
501 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895)) |
501 | + | |
502 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995)) | |
503 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00536346436, 3.61605835, -0.0785217285, 3.90549576e-05, -2.23542011e-05, -1, 0, -1, 2.23542011e-05, -1, 0, -3.90549576e-05)) | |
504 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621)) |
504 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003)) |
505 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000329971313, -0.295974731, 0.158569336, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
506 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
507 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621)) |
507 | + | |
508 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003)) | |
509 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490188599, -0.896148682, 0.101448059, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
510 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
510 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003)) |
511 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248e-05, 0.296035767, -0.158531189, -0.000133918817, -0.000119225631, -1, 0, -1, 0.000119225624, -1, 2.98023224e-08, 0.000133918817)) | |
512 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014)) | |
513 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895)) |
513 | + | |
514 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995)) | |
515 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00461578369, -4.51602173, -0.0785751343, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
516 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
516 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003)) |
517 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000123977661, 0.00390625, 0.0414428711, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
518 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003)) | |
519 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
519 | + | |
520 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036)) | |
521 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -2.05114746, -0.0285568237, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
522 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
522 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003)) |
523 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000333786011, 0.00399780273, -0.0414428711, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
524 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003)) | |
525 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
525 | + | |
526 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003)) | |
527 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0098285675, 1.29615784, 0.201461792, 3.76858152e-05, 0.000144349513, -1, 0, -1, -0.000144349513, -1, 0, -3.76858152e-05)) | |
528 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197)) |
528 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
529 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000360488892, 0.203933716, 0.241439819, -2.08293113e-05, 1.19222404e-05, 1, 0, 1, -1.19222404e-05, -1, 0, -2.08293113e-05)) | |
530 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035)) | |
531 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
531 | + | |
532 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003)) | |
533 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000177383423, 1.10392761, 0.441436768, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
534 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
534 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
535 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000308990479, -0.20401001, 0.158561707, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05)) | |
536 | Handle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
537 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
537 | + | |
538 | if Sheathed == true then | |
539 | HandleWeld.Part0 = Torso | |
540 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
540 | + | |
541 | else | |
542 | if Sheathed == false then | |
543 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
543 | + | |
544 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
545 | end | |
546 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
546 | + | |
547 | FakeHandle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
548 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
549 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
549 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895)) |
550 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00119400024, -1.98269272, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
551 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
552 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
552 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895)) |
553 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00118899345, -4.76996613, 0.00442504883, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
554 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
555 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
555 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
556 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.500924349, -4.754282, 0.00437927246, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
557 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
558 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
558 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
559 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65413666, 0.564500093, 0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
560 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.968968809, 1.02999997)) | |
561 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
561 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895)) |
562 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.675780535, -1.97748184, 0.00448608398, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
563 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
564 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
564 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621)) |
565 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00192523003, -1.37490082, 0.00114440918, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
566 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976)) | |
567 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003)) |
567 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621)) |
568 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00199365616, -1.73918152, 0.0011138916, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
569 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976)) | |
570 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003)) |
570 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
571 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.507714987, -4.7560997, -0.00437927246, -1, 3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, -1.00000012)) | |
572 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
573 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003)) |
573 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895)) |
574 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.678707361, -1.97924232, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
575 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
576 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) |
576 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
577 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65589905, 0.563244104, -0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
578 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.888151348, 1.02999997)) | |
579 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) |
579 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
580 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.071896553, -0.59330368, 4.57763672e-05, 0.99273777, 0.120297872, -7.06315041e-06, -0.120297886, 0.992737889, -5.30621037e-07, 6.94813207e-06, 1.37649477e-06, 1.00000012)) | |
581 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
582 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) |
582 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
583 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0420770645, -0.293716431, -6.10351563e-05, 0.989891589, 0.141826257, -3.72342765e-06, -0.141826272, 0.989891589, -1.28638931e-06, 3.50363553e-06, 1.80141069e-06, 1.00000012)) | |
584 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
585 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) |
585 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
586 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -0.726385117, -3.05175781e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
587 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
588 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) |
588 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197)) |
589 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.12328339e-05, -0.991594315, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
590 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) | |
591 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003)) |
591 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
592 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.86373901e-05, -1.15346909, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
593 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591251612, 0.600000024)) | |
594 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) |
594 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
595 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0599017143, -0.513751984, 3.05175781e-05, 0.993276894, -0.115763545, -7.2568655e-06, 0.115763538, 0.993276775, -9.0803951e-08, 7.21868128e-06, -7.49947503e-07, 1.00000012)) | |
596 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
597 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) |
597 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
598 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00485682487, -0.00445556641, 1.77791977, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
599 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121)) | |
600 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) |
600 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
601 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-06, 0.975160599, 6.10351563e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
602 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645441, 0.5)) | |
603 | - | Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895)) |
603 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
604 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69277191e-05, 0.622785568, -1.52587891e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
605 | - | Pistol = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995)) |
605 | + | |
606 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
607 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.152982712, 0.805297852, -1.52587891e-05, 0.982438743, 0.186584964, -3.13576311e-06, -0.186584994, 0.982438922, -1.14692375e-06, 2.86707655e-06, 1.71200372e-06, 1.00000012)) | |
608 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
609 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
610 | - | Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
610 | + | |
611 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
612 | - | Shotgun = CreatePart(m, Enum.Material.Plastic, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003)) |
612 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
613 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.45842743e-05, 1.00304985, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
614 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 0.591251791, 0.800000012)) | |
615 | - | Barrel3 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003)) |
615 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
616 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.021265626, -0.165622711, -7.62939453e-05, 0.991885602, -0.127134278, -4.93880361e-06, 0.127134278, 0.991885543, -5.42664202e-06, 5.58933243e-06, 4.75463457e-06, 1.00000012)) | |
617 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
618 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
619 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.77516174e-06, 0.0564212799, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
620 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
621 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
622 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
623 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000006)) | |
624 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) | |
625 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00484871864, -0.00439453125, 1.59759712, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
626 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121)) | |
627 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003)) | |
628 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98199654, -0.793210268, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
629 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
630 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003)) | |
631 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98350906, -0.795782328, 0.055557251, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
632 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
633 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003)) | |
634 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98422813, -0.795779467, 0.0573730469, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
635 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
636 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
637 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75252914, -0.626221895, 0.0575866699, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
638 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.591251612)) | |
639 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
640 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76140785, -0.626243353, 0.0506286621, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
641 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
642 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
643 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00080871582, -0.217378616, 1.74365616, 5.96698374e-06, 3.33786011e-06, 1.00000012, -1, -1.01196474e-06, 5.96651807e-06, 1.01207843e-06, -0.99999994, 3.33786011e-06)) | |
644 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
645 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
646 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -0.233916759, -1.3747673, -5.96698374e-06, -3.33786011e-06, -1.00000012, -1, -1.01196474e-06, 5.96651807e-06, -1.01207843e-06, 0.99999994, -3.33786011e-06)) | |
647 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1)) | |
648 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
649 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75333023, -0.622936964, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
650 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
651 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003)) | |
652 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98180389, -0.793211699, 0.0655670166, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
653 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
654 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
655 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.7621212, -0.62295413, 0.0656585693, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
656 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
657 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
658 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000686645508, -0.237636089, -1.37509918, 4.96674329e-06, 3.34251672e-06, 1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, -1.01025125e-06, 0.99999994, -3.34251672e-06)) | |
659 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1)) | |
660 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
661 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000610351563, -0.220431089, 1.74446106, -4.96674329e-06, -3.34251672e-06, -1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, 1.01025125e-06, -0.99999994, 3.34251672e-06)) | |
662 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
663 | Hitbox = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895)) | |
664 | HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062417984, -4.05001831, 0.00436401367, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
665 | Pistol = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995)) | |
666 | PistolWeld = CreateWeld(m, Character["Left Arm"], Pistol, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399932861, -1.48996353, -0.420043945, 0.999997973, 1.49010475e-07, 1.74156685e-06, 1.56453552e-07, -0.999994993, 1.16231274e-06, 2.14762622e-06, -1.90735182e-06, -1)) | |
667 | mosh = CreateMesh("SpecialMesh", Pistol, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=72012879", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2)) | |
668 | mosh.TextureId = "rbxassetid://72012859" | |
669 | mosh.VertexColor = Vector3.new(1, 0, 0) | |
670 | Barrel2 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
671 | Barrel2Weld = CreateWeld(m, Pistol, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.8099944, -0.440002441, 1, -7.4458546e-09, -4.06056472e-07, 7.44555173e-09, 1, -7.45037369e-07, 4.06056472e-07, 7.45037312e-07, 1)) | |
672 | Shotgun = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
673 | ShotgunWeld = CreateWeld(m, Character["Left Arm"], Shotgun, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97496712, -0.190038681, -0.0949249268, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
674 | CreateMesh("SpecialMesh", Shotgun, Enum.MeshType.FileMesh, "rbxassetid://436156307", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.100000001, 0.100000001)) | |
675 | Barrel3 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
676 | Barrel3Weld = CreateWeld(m, Shotgun, Barrel3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33999896, -0.500005722, 0.0199737549, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
677 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
678 | ||
679 | if hit.Parent == nil then | |
680 | return | |
681 | end | |
682 | local h = hit.Parent:FindFirstChild("Humanoid") | |
683 | for _,v in pairs(hit.Parent:children()) do | |
684 | if v:IsA("Humanoid") then | |
685 | h = v | |
686 | end | |
687 | end | |
688 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
689 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
690 | return | |
691 | end | |
692 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
693 | game:GetService("Debris"):AddItem(c, 0.5) | |
694 | if HitSound ~= nil and HitPitch ~= nil then | |
695 | CreateSound(HitSound, hit, 1, HitPitch) | |
696 | end | |
697 | local Damage = math.random(minim, maxim) | |
698 | local blocked = false | |
699 | local block = hit.Parent:findFirstChild("Block") | |
700 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
701 | blocked = true | |
702 | block.Value = block.Value - 1 | |
703 | print(block.Value) | |
704 | end | |
705 | if blocked == false then | |
706 | HitHealth = h.Health | |
707 | h.Health = h.Health - Damage | |
708 | - | SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07) |
708 | + | |
709 | print("gained spree") | |
710 | game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1 | |
711 | end | |
712 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
713 | else | |
714 | h.Health = h.Health - Damage / 2 | |
715 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
716 | end | |
717 | if Type == "Knockdown" then | |
718 | local hum = hit.Parent.Humanoid | |
719 | hum.PlatformStand = true | |
720 | coroutine.resume(coroutine.create(function(HHumanoid) | |
721 | ||
722 | swait(1) | |
723 | HHumanoid.PlatformStand = false | |
724 | end | |
725 | ), hum) | |
726 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
727 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
728 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
729 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
730 | game:GetService("Debris"):AddItem(rl, 0.5) | |
731 | else | |
732 | do | |
733 | if Type == "Normal" then | |
734 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
735 | if knockback > 0 then | |
736 | vp.Parent = hit.Parent.Torso | |
737 | end | |
738 | game:GetService("Debris"):AddItem(vp, 0.5) | |
739 | else | |
740 | do | |
741 | if Type == "Up" then | |
742 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
743 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
744 | else | |
745 | do | |
746 | if Type == "DarkUp" then | |
747 | coroutine.resume(coroutine.create(function() | |
748 | ||
749 | for i = 0, 1, 0.1 do | |
750 | swait() | |
751 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
752 | end | |
753 | end | |
754 | )) | |
755 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
756 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
757 | else | |
758 | do | |
759 | - | local Color = Color3.new(1, 0, 1) |
759 | + | |
760 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
761 | - | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) |
761 | + | |
762 | else | |
763 | do | |
764 | if Type == "Curse" then | |
765 | CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1) | |
766 | for i = 0, 1, 0.025 do | |
767 | swait(30) | |
768 | SphereEffect(BrickColor.new("Navy blue"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07) | |
769 | hit.Parent.Humanoid:TakeDamage(1) | |
770 | end | |
771 | else | |
772 | do | |
773 | if Type == "Freeze" then | |
774 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
775 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
776 | hit.Parent.Torso.Anchored = true | |
777 | coroutine.resume(coroutine.create(function(Part) | |
778 | ||
779 | swait(1.5) | |
780 | Part.Anchored = false | |
781 | end | |
782 | ), hit.Parent.Torso) | |
783 | game:GetService("Debris"):AddItem(BodPos, 2) | |
784 | game:GetService("Debris"):AddItem(BodGy, 2) | |
785 | end | |
786 | do | |
787 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
788 | game:GetService("Debris"):AddItem(debounce, Delay) | |
789 | c = Instance.new("ObjectValue") | |
790 | c.Name = "creator" | |
791 | c.Value = Player | |
792 | c.Parent = h | |
793 | game:GetService("Debris"):AddItem(c, 0.5) | |
794 | end | |
795 | end | |
796 | end | |
797 | end | |
798 | end | |
799 | end | |
800 | end | |
801 | end | |
802 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
802 | + | |
803 | end | |
804 | end | |
805 | end | |
806 | end | |
807 | end | |
808 | end | |
809 | ||
810 | ShowDamage = function(Pos, Text, Time, Color) | |
811 | ||
812 | local Rate = 0.033333333333333 | |
813 | if not Pos then | |
814 | local Pos = Vector3.new(0, 0, 0) | |
815 | end | |
816 | local Text = Text or "" | |
817 | local Time = Time or 2 | |
818 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
818 | + | |
819 | local Color = Color3.new(0, 0, 255) | |
820 | end | |
821 | local EffectPart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
822 | EffectPart.Anchored = true | |
823 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
824 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
825 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
826 | EffectPart.Parent = game:GetService("Workspace") | |
827 | delay(0, function() | |
828 | ||
829 | local Frames = Time / Rate | |
830 | for Frame = 1, Frames do | |
831 | wait(Rate) | |
832 | local Percent = Frame / Frames | |
833 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
834 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
834 | + | |
835 | end | |
836 | if EffectPart and EffectPart.Parent then | |
837 | EffectPart:Destroy() | |
838 | end | |
839 | end | |
840 | ) | |
841 | end | |
842 | ||
843 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
844 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
844 | + | |
845 | for _,c in pairs(workspace:children()) do | |
846 | local hum = c:findFirstChild("Humanoid") | |
847 | if hum ~= nil then | |
848 | local head = c:findFirstChild("Torso") | |
849 | if head ~= nil then | |
850 | local targ = head.Position - Part.Position | |
851 | local mag = targ.magnitude | |
852 | if mag <= magni and c.Name ~= Player.Name then | |
853 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
854 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
854 | + | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | ||
860 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
861 | ||
862 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
863 | prt.Anchored = true | |
864 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
864 | + | |
865 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
866 | game:GetService("Debris"):AddItem(prt, 10) | |
867 | if Type == 1 or Type == nil then | |
868 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
869 | else | |
870 | if Type == 2 then | |
871 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
872 | end | |
873 | end | |
874 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
874 | + | |
875 | ||
876 | DeathBlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
877 | ||
878 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
879 | prt.Anchored = true | |
880 | prt.CFrame = cframe | |
881 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
882 | game:GetService("Debris"):AddItem(prt, 10) | |
883 | if Type == 1 or Type == nil then | |
884 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
884 | + | |
885 | else | |
886 | if Type == 2 then | |
887 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
888 | end | |
889 | end | |
890 | end | |
891 | ||
892 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
893 | ||
894 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cframe | |
897 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
898 | game:GetService("Debris"):AddItem(prt, 10) | |
899 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
900 | end | |
901 | ||
902 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
903 | ||
904 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
905 | prt.Anchored = true | |
906 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
907 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
908 | game:GetService("Debris"):AddItem(prt, 10) | |
909 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
910 | end | |
911 | ||
912 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
913 | ||
914 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
915 | prt.Anchored = true | |
916 | prt.CFrame = cframe | |
917 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
918 | game:GetService("Debris"):AddItem(prt, 10) | |
919 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
920 | end | |
921 | ||
922 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
923 | ||
924 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
925 | prt.Anchored = true | |
926 | prt.CFrame = cframe | |
927 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
928 | game:GetService("Debris"):AddItem(prt, 10) | |
929 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
930 | end | |
931 | ||
932 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
933 | ||
934 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
935 | prt.Anchored = true | |
936 | prt.CFrame = cframe | |
937 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
938 | game:GetService("Debris"):AddItem(prt, 10) | |
939 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
940 | end | |
941 | ||
942 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
943 | ||
944 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
945 | prt.Anchored = true | |
946 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
947 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
948 | local num = math.random(10, 50) / 1000 | |
949 | game:GetService("Debris"):AddItem(prt, 10) | |
950 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
951 | end | |
952 | ||
953 | local attok = false | |
954 | EquipSword = function() | |
955 | ||
956 | attack = true | |
957 | attok = true | |
958 | for i = 0, 1, 0.1 do | |
959 | swait() | |
960 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
961 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
962 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
963 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
964 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
965 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
966 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
967 | end | |
968 | HandleWeld2.Part0 = LeftArm | |
969 | for i = 0, 1, 0.1 do | |
970 | swait() | |
971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
975 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
976 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
977 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(70)), 0.3) | |
978 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
979 | end | |
980 | HandleWeld.Part0 = RightArm | |
981 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
982 | HandleWeld2.Part0 = Torso | |
983 | HandleWeld2.C1 = CFrame.new(-0.223129272, 1.38671875, -0.633836746, 0.503682792, -0.863888681, 0, 0.863888681, 0.503682792, 0, 0, 0, 1) | |
984 | for i = 0, 1, 0.1 do | |
985 | swait() | |
986 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
987 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
988 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
989 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
990 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
991 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
992 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
993 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
994 | end | |
995 | attok = false | |
996 | Sheathed = false | |
997 | attack = false | |
998 | end | |
999 | ||
1000 | EquipGun = function() | |
1001 | ||
1002 | attack = true | |
1003 | for i = 0, 1, 0.1 do | |
1004 | swait() | |
1005 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1006 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1007 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1008 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1009 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1010 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1011 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1012 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1013 | end | |
1014 | HandleWeld2.Part0 = LeftArm | |
1015 | for i = 0, 1, 0.1 do | |
1016 | swait() | |
1017 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1018 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3) | |
1019 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
1020 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
1021 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1022 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1023 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1024 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1025 | end | |
1026 | HandleWeld.Part0 = Torso | |
1027 | HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732) | |
1028 | for i = 0, 1, 0.15 do | |
1029 | swait() | |
1030 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1031 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1032 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
1033 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
1034 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1035 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1036 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(1, -1, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1037 | end | |
1038 | HandleWeld2.Part0 = RightArm | |
1039 | HandleWeld2.C1 = CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0) | |
1040 | Sheathed = true | |
1041 | attack = false | |
1042 | end | |
1043 | ||
1044 | attackone = function() | |
1045 | ||
1046 | attack = true | |
1047 | local con = Hitbox.Touched:connect(function(hit) | |
1048 | ||
1049 | Damagefunc(Hitbox, hit, 10, 16, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1050 | end | |
1051 | ) | |
1052 | for i = 0, 1, 0.1 do | |
1053 | swait() | |
1054 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
1055 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
1056 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3) | |
1057 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1058 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1059 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1060 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1061 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1062 | end | |
1063 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7) | |
1064 | for i = 0, 1, 0.1 do | |
1065 | swait() | |
1066 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
1067 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3) | |
1068 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1069 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1070 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1071 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1072 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1073 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
1074 | end | |
1075 | con:disconnect() | |
1076 | attack = false | |
1077 | end | |
1078 | ||
1079 | local aiming = false | |
1080 | aim = function() | |
1081 | ||
1082 | attack = true | |
1083 | - | Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) |
1083 | + | |
1084 | Humanoid.AutoRotate = false | |
1085 | for i = 0, 1, 0.1 do | |
1086 | swait() | |
1087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1088 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1089 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) |
1089 | + | |
1090 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3) | |
1091 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1092 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1093 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-50)), 0.3) | |
1094 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1095 | end | |
1096 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) |
1096 | + | |
1097 | swait() | |
1098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1100 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1102 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1103 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1104 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1105 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1106 | end | |
1107 | end | |
1108 | ||
1109 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1110 | ||
1111 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1112 | prt.Anchored = true | |
1113 | prt.CFrame = cframe | |
1114 | prt.Material = "Neon" | |
1115 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1116 | game:GetService("Debris"):AddItem(prt, 10) | |
1117 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1118 | ||
1119 | for i = 0, 1, delay do | |
1120 | swait() | |
1121 | Part.Transparency = i | |
1122 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1123 | end | |
1124 | Part.Parent = nil | |
1125 | end | |
1126 | ), prt, msh) | |
1127 | end | |
1128 | ||
1129 | - | Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) |
1129 | + | |
1130 | - | BlockEffect(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07) |
1130 | + | |
1131 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1132 | local MainPos = partt.Position | |
1133 | - | Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) |
1133 | + | |
1134 | - | SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07) |
1134 | + | |
1135 | local speed = 1000 | |
1136 | local num = 20 | |
1137 | - | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) |
1137 | + | |
1138 | ||
1139 | repeat | |
1140 | swait() | |
1141 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1142 | local mag = (MainPos - pos).magnitude | |
1143 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1144 | MainPos = MainPos + MouseLook.lookVector * speed | |
1145 | num = num - 1 | |
1146 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) |
1146 | + | |
1147 | if hit ~= nil then | |
1148 | num = 0 | |
1149 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1150 | refpart.Anchored = true | |
1151 | refpart.CFrame = CFrame.new(pos) | |
1152 | game:GetService("Debris"):AddItem(refpart, 2) | |
1153 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) |
1153 | + | |
1154 | do | |
1155 | if num <= 0 then | |
1156 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1157 | refpart.Anchored = true | |
1158 | - | BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07) |
1158 | + | |
1159 | if hit ~= nil then | |
1160 | if hit.Name == "Head" or hit.Name == "Handle" then | |
1161 | MagniDamage(refpart, 5, 18 * multiply, 28 * multiply, 0, "Normal") | |
1162 | else | |
1163 | - | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1163 | + | |
1164 | end | |
1165 | end | |
1166 | - | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1166 | + | |
1167 | end | |
1168 | end | |
1169 | until num <= 0 | |
1170 | end | |
1171 | - | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1171 | + | |
1172 | end | |
1173 | ||
1174 | shoottraildd = function(mouse, partt, SpreadAmount, multiply, Type) | |
1175 | ||
1176 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1177 | local MainPos = partt.Position | |
1178 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
1179 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1180 | local speed = 500 | |
1181 | local num = 20 | |
1182 | coroutine.resume(coroutine.create(function() | |
1183 | ||
1184 | repeat | |
1185 | swait() | |
1186 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1187 | local mag = (MainPos - pos).magnitude | |
1188 | if Type == "Explosive" then | |
1189 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1190 | BlockEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07) | |
1191 | else | |
1192 | if Type == "Poison" then | |
1193 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1193 | + | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) |
1194 | SphereEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07) | |
1195 | else | |
1196 | if Type == "Stun" then | |
1197 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1198 | end | |
1199 | end | |
1200 | end | |
1201 | MainPos = MainPos + MouseLook.lookVector * speed | |
1202 | num = num - 1 | |
1203 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1204 | if hit ~= nil then | |
1205 | num = 0 | |
1206 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1207 | refpart.Anchored = true | |
1208 | refpart.CFrame = CFrame.new(pos) | |
1209 | game:GetService("Debris"):AddItem(refpart, 2) | |
1210 | end | |
1211 | do | |
1212 | if num <= 0 then | |
1213 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1214 | refpart.Anchored = true | |
1215 | refpart.CFrame = CFrame.new(pos) | |
1216 | if hit ~= nil then | |
1217 | if Type == "Explosive" then | |
1218 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07) | |
1219 | MagniDamage(refpart, 15, 10 * multiply, 10 * multiply, 0, "Normal") | |
1220 | else | |
1221 | if Type == "Poison" then | |
1222 | if hit.Name == "Head" then | |
1223 | SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1224 | MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse") | |
1225 | else | |
1226 | SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1227 | MagniDamage(refpart, 5, 3 * multiply, 3 * multiply, 0, "Curse") | |
1228 | - | BlockEffect(BrickColor.new("Bright red"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1228 | + | |
1229 | else | |
1230 | if Type == "Stun" then | |
1231 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1232 | MagniDamage(refpart, 5, 10 * multiply, 10 * multiply, 0, "Freeze") | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | game:GetService("Debris"):AddItem(refpart, 0) | |
1238 | end | |
1239 | end | |
1240 | until num <= 0 | |
1241 | end | |
1242 | )) | |
1243 | end | |
1244 | ||
1245 | Fire = function() | |
1246 | ||
1247 | if attok == true then | |
1248 | return | |
1249 | end | |
1250 | attack = true | |
1251 | aiming = false | |
1252 | attok = true | |
1253 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1254 | shoottrail(mouse, Barrel, 0, 2) | |
1255 | CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, 1.2) | |
1256 | for i = 0, 1, 0.05 do | |
1257 | swait() | |
1258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1260 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1262 | - | BlockEffect(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1262 | + | |
1263 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1264 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1265 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1266 | end | |
1267 | for i = 0, 1, 0.025 do | |
1268 | swait() | |
1269 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1270 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1271 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1272 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1273 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1274 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1275 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1276 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1277 | end | |
1278 | attok = false | |
1279 | aiming = true | |
1280 | end | |
1281 | ||
1282 | Explode = function() | |
1283 | ||
1284 | attack = true | |
1285 | attok = true | |
1286 | aiming = false | |
1287 | CreateSound("http://www.roblox.com/asset/?id=240799211", Barrel, 1, 1.5) | |
1288 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1289 | shoottraildd(mouse, Barrel, 0, 2, "Explosive") | |
1290 | for i = 0, 1, 0.05 do | |
1291 | swait() | |
1292 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1293 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1294 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1296 | - | BlockEffect(BrickColor.new("Bright violet"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) |
1296 | + | |
1297 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1298 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1299 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1300 | end | |
1301 | for i = 0, 1, 0.1 do | |
1302 | swait() | |
1303 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1304 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1305 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1307 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1308 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1309 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1310 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1311 | end | |
1312 | attok = false | |
1313 | aiming = true | |
1314 | end | |
1315 | ||
1316 | Stun = function() | |
1317 | ||
1318 | CreateSound("http://www.roblox.com/asset/?id=279675650", Barrel, 1, 1.5) | |
1319 | attack = true | |
1320 | attok = true | |
1321 | aiming = false | |
1322 | BlockEffect(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1323 | shoottraildd(mouse, Barrel, 0, 2, "Stun") | |
1324 | for i = 0, 1, 0.05 do | |
1325 | swait() | |
1326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1328 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1330 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1331 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1332 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1333 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1334 | end | |
1335 | for i = 0, 1, 0.1 do | |
1336 | swait() | |
1337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1338 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1339 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1340 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1341 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1342 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1343 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1344 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1345 | end | |
1346 | attok = false | |
1347 | aiming = true | |
1348 | end | |
1349 | ||
1350 | Poison = function() | |
1351 | ||
1352 | CreateSound("http://www.roblox.com/asset/?id=201243255", Barrel, 1, 1.5) | |
1353 | attack = true | |
1354 | attok = true | |
1355 | aiming = false | |
1356 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1357 | shoottraildd(mouse, Barrel, 0, 2, "Poison") | |
1358 | for i = 0, 1, 0.05 do | |
1359 | swait() | |
1360 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1361 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1362 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1363 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1364 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1365 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1366 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1367 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1368 | end | |
1369 | for i = 0, 1, 0.1 do | |
1370 | swait() | |
1371 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1372 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1373 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1374 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1375 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1376 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1377 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1378 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1379 | end | |
1380 | attok = false | |
1381 | aiming = true | |
1382 | end | |
1383 | ||
1384 | attacktwo = function() | |
1385 | ||
1386 | attack = true | |
1387 | local con = Hitbox.Touched:connect(function(hit) | |
1388 | ||
1389 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1390 | end | |
1391 | ) | |
1392 | for i = 0, 1, 0.1 do | |
1393 | swait() | |
1394 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3) | |
1395 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3) | |
1396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1397 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1398 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(-60)), 0.3) | |
1399 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1400 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1401 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1402 | end | |
1403 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.9) | |
1404 | for i = 0, 1, 0.5 do | |
1405 | swait() | |
1406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1409 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1410 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1411 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) |
1411 | + | |
1412 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1413 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
1414 | end | |
1415 | for i = 0, 1, 0.1 do | |
1416 | swait() | |
1417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1418 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3) | |
1419 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
1420 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
1421 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1422 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1423 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1424 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40)), 0.3) | |
1425 | end | |
1426 | con:disconnect() | |
1427 | attack = false | |
1428 | end | |
1429 | ||
1430 | attackthree = function() | |
1431 | ||
1432 | attack = true | |
1433 | local con = Hitbox.Touched:connect(function(hit) | |
1434 | ||
1435 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) |
1435 | + | |
1436 | end | |
1437 | ) | |
1438 | for i = 0, 1, 0.1 do | |
1439 | swait() | |
1440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), 0.3) | |
1442 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
1443 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1444 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1445 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1446 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1447 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-180)), 0.3) | |
1448 | end | |
1449 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.6) | |
1450 | for i = 0, 1, 0.1 do | |
1451 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) |
1451 | + | |
1452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
1453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
1454 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1455 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1456 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1457 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1458 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1459 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
1460 | end | |
1461 | - | BlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) |
1461 | + | |
1462 | attack = false | |
1463 | end | |
1464 | ||
1465 | boolet = function() | |
1466 | ||
1467 | attack = true | |
1468 | aiming = true | |
1469 | Humanoid.AutoRotate = false | |
1470 | Pistol.Transparency = 0 | |
1471 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1472 | for i = 0, 1, 0.1 do | |
1473 | swait() | |
1474 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1475 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
1478 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1479 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1480 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1481 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1482 | end | |
1483 | for i = 1, 3 do | |
1484 | for i = 0, 1, 0.2 do | |
1485 | swait() | |
1486 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1487 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1490 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1491 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1492 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1493 | - | DeathBlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005) |
1493 | + | |
1494 | end | |
1495 | BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) | |
1496 | CreateSound("http://www.roblox.com/asset/?id=131205975", Barrel2, 1, 1) | |
1497 | shoottrail(mouse, Barrel2, 0.3, 0.5) | |
1498 | for i = 0, 1, 0.2 do | |
1499 | swait() | |
1500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1502 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
1504 | - | BlockEffect(BrickColor.new("Bright red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) |
1504 | + | |
1505 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1506 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1507 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1508 | end | |
1509 | end | |
1510 | aiming = false | |
1511 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1512 | Pistol.Transparency = 1 | |
1513 | attack = false | |
1514 | end | |
1515 | ||
1516 | DoT = function() | |
1517 | ||
1518 | attack = true | |
1519 | for i = 0, 1, 0.1 do | |
1520 | swait() | |
1521 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.1) | |
1526 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1527 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) |
1527 | + | |
1528 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1529 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1530 | end | |
1531 | for i = 0, 1, 0.2 do | |
1532 | swait() | |
1533 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1534 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
1535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
1537 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1538 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1539 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1540 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1541 | end | |
1542 | for i = 0, 1, 0.2 do | |
1543 | swait() | |
1544 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) |
1544 | + | |
1545 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1546 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1547 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
1548 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1549 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1550 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1551 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1552 | end | |
1553 | DeathBlockEffect(BrickColor.new("Gold"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005) | |
1554 | Shotgun.Transparency = 1 | |
1555 | attack = false | |
1556 | end | |
1557 | ||
1558 | shutgan = function() | |
1559 | ||
1560 | attack = true | |
1561 | aiming = true | |
1562 | Humanoid.AutoRotate = false | |
1563 | Shotgun.Transparency = 0 | |
1564 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1565 | for i = 0, 1, 0.1 do | |
1566 | swait() | |
1567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1568 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1569 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.1) | |
1571 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1572 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1573 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1574 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1575 | end | |
1576 | for i = 0, 1, 0.2 do | |
1577 | swait() | |
1578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1580 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1582 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1583 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1584 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1585 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1586 | end | |
1587 | BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) | |
1588 | for i = 1, 3 do | |
1589 | CreateSound("http://www.roblox.com/asset/?id=131073013", Barrel2, 1, 1) | |
1590 | shoottrail(mouse, Barrel3, 2, 1) | |
1591 | end | |
1592 | for i = 0, 1, 0.2 do | |
1593 | swait() | |
1594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1595 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
1598 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1599 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1600 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1601 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1602 | end | |
1603 | aiming = false | |
1604 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1605 | Shotgun.Transparency = 1 | |
1606 | attack = false | |
1607 | end | |
1608 | ||
1609 | Kaigattack = function() | |
1610 | ||
1611 | attack = true | |
1612 | local con = Hitbox.Touched:connect(function(hit) | |
1613 | ||
1614 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1615 | end | |
1616 | ) | |
1617 | for i = 0, 1, 0.1 do | |
1618 | swait() | |
1619 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1620 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1621 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
1622 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3) | |
1623 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1624 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1625 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1626 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1627 | end | |
1628 | for i = 0, 1, 0.5 do | |
1629 | swait() | |
1630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1632 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1633 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1634 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1635 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1636 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1637 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
1638 | end | |
1639 | Torso.Velocity = RootPart.CFrame.lookVector * 75 | |
1640 | for i = 1, 5 do | |
1641 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7) | |
1642 | for i = 0, 1, 0.2 do | |
1643 | swait() | |
1644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.3) | |
1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
1647 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
1648 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1649 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1650 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1651 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0 - 360 * i)), 0.4) | |
1652 | end | |
1653 | end | |
1654 | con:disconnect() | |
1655 | attack = false | |
1656 | end | |
1657 | ||
1658 | R0LL = function() | |
1659 | ||
1660 | attack = true | |
1661 | local AntiJump = Humanoid.Changed:connect(function() | |
1662 | ||
1663 | Humanoid.Jump = false | |
1664 | end | |
1665 | ) | |
1666 | for i = 0, 1, 0.1 do | |
1667 | swait() | |
1668 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
1669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), 0.6) | |
1670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1671 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), 0.3) | |
1672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), 0.3) | |
1673 | RH.C0 = clerp(RH.C0, cf(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.2) | |
1674 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.2) | |
1675 | end | |
1676 | AntiJump:disconnect() | |
1677 | attack = false | |
1678 | end | |
1679 | ||
1680 | mouse.Button1Down:connect(function() | |
1681 | ||
1682 | if Sheathed == false then | |
1683 | if attack == false and attacktype == 1 then | |
1684 | attacktype = 2 | |
1685 | attackone() | |
1686 | else | |
1687 | if attack == false and attacktype == 2 then | |
1688 | attacktype = 3 | |
1689 | attacktwo() | |
1690 | else | |
1691 | if attack == false and attacktype == 3 then | |
1692 | attacktype = 1 | |
1693 | attackthree() | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | else | |
1698 | if Sheathed == true and aiming == true then | |
1699 | Fire() | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | ) | |
1704 | mouse.KeyDown:connect(function(k) | |
1705 | ||
1706 | k = k:lower() | |
1707 | if attack == false and k == "f" and Sheathed == true then | |
1708 | EquipSword() | |
1709 | else | |
1710 | if attack == false and Sheathed == false and k == "f" then | |
1711 | EquipGun() | |
1712 | else | |
1713 | if attack == false and k == "z" and Sheathed == true and co1 <= cooldown1 then | |
1714 | cooldown1 = 0 | |
1715 | R0LL() | |
1716 | else | |
1717 | if attack == true and k == "x" and Sheathed == true and attok == false and co2 <= cooldown2 then | |
1718 | cooldown2 = 0 | |
1719 | Explode() | |
1720 | else | |
1721 | if attack == true and Sheathed == true and k == "c" and attok == false and co3 <= cooldown3 then | |
1722 | Poison() | |
1723 | cooldown3 = 0 | |
1724 | else | |
1725 | if attack == true and Sheathed == true and k == "v" and attok == false and co4 <= cooldown4 then | |
1726 | Stun() | |
1727 | cooldown4 = 0 | |
1728 | else | |
1729 | if attack == false and k == "z" and Sheathed == false and co5 <= cooldown5 then | |
1730 | boolet() | |
1731 | cooldown5 = 0 | |
1732 | else | |
1733 | if attack == false and k == "x" and Sheathed == false and co6 <= cooldown6 then | |
1734 | attack = false | |
1735 | Kaigattack() | |
1736 | cooldown6 = 0 | |
1737 | else | |
1738 | if attack == false and Sheathed == false and k == "c" and co7 <= cooldown7 then | |
1739 | shutgan() | |
1740 | cooldown7 = 0 | |
1741 | else | |
1742 | if attack == false and Sheathed == false and k == "v" and co8 <= cooldown8 then | |
1743 | DoT() | |
1744 | cooldown8 = 0 | |
1745 | end | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | ) | |
1757 | updateskills = function() | |
1758 | ||
1759 | if Sheathed == false then | |
1760 | text1.Text = "[Z]\n Kaiga\'s Bullet" | |
1761 | text2.Text = "[X]\n Bleeding Python" | |
1762 | text3.Text = "[C]\n Kaiga\'s Goodbye" | |
1763 | text4.Text = "[V]\n GH FF2 Neurotoxin Gas Bomb" | |
1764 | else | |
1765 | text1.Text = "[Z]\n Dodge" | |
1766 | text2.Text = "[X]\n Explosive GGJ9 \n 10.6\21583mm Round" | |
1767 | text3.Text = "[C]\n Toxic GGJ3 \n 7.62\21539mm Round" | |
1768 | text4.Text = "[V]\n Electric GGJ2 \n 9.3\21564mm Round" | |
1769 | end | |
1770 | if cooldown1 <= co1 then | |
1771 | cooldown1 = cooldown1 + 0.033333333333333 | |
1772 | end | |
1773 | if cooldown2 <= co2 then | |
1774 | cooldown2 = cooldown2 + 0.033333333333333 | |
1775 | end | |
1776 | if cooldown3 <= co3 then | |
1777 | cooldown3 = cooldown3 + 0.033333333333333 | |
1778 | end | |
1779 | if cooldown4 <= co4 then | |
1780 | cooldown4 = cooldown4 + 0.033333333333333 | |
1781 | end | |
1782 | if cooldown5 <= co5 then | |
1783 | cooldown5 = cooldown5 + 0.033333333333333 | |
1784 | end | |
1785 | if cooldown6 <= co6 then | |
1786 | cooldown6 = cooldown6 + 0.033333333333333 | |
1787 | end | |
1788 | if cooldown7 <= co7 then | |
1789 | cooldown7 = cooldown7 + 0.033333333333333 | |
1790 | end | |
1791 | if cooldown8 <= co8 then | |
1792 | cooldown8 = cooldown8 + 0.033333333333333 | |
1793 | end | |
1794 | end | |
1795 | ||
1796 | scope = Player.PlayerGui.ScopeGui | |
1797 | local Scoped = false | |
1798 | while true do | |
1799 | swait() | |
1800 | if Humanoid.Health ~= 0 then | |
1801 | if Character == nil then | |
1802 | break | |
1803 | end | |
1804 | Humanoid.PlatformStand = false | |
1805 | Humanoid.Sit = false | |
1806 | for i,v in pairs(Torso:GetChildren()) do | |
1807 | - | Humanoid.WalkSpeed = 5 |
1807 | + | |
1808 | v:remove() | |
1809 | - | Humanoid.WalkSpeed = 14 |
1809 | + | |
1810 | if v:IsA("BodyPosition") then | |
1811 | v:remove() | |
1812 | else | |
1813 | if v:IsA("BodyForce") then | |
1814 | v:remove() | |
1815 | else | |
1816 | if v:IsA("BodyVelocity") then | |
1817 | v:remove() | |
1818 | else | |
1819 | if v:IsA("BodyThrust") then | |
1820 | v:remove() | |
1821 | else | |
1822 | if v:IsA("BodyAngularVelocity") then | |
1823 | v:remove() | |
1824 | end | |
1825 | end | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | if Humanoid.Health <= 0 then | |
1832 | workspace.CurrentCamera.FieldOfView = 90 | |
1833 | end | |
1834 | if Character == nil then | |
1835 | workspace.CurrentCamera.FieldOfView = 90 | |
1836 | end | |
1837 | for _,v in pairs(scope:children()) do | |
1838 | v.Visible = Scoped | |
1839 | end | |
1840 | if aiming == true then | |
1841 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1842 | local direction = aim.lookVector | |
1843 | local headingA = math.atan2(direction.x, direction.z) | |
1844 | headingA = math.deg(headingA) | |
1845 | Humanoid.AutoRotate = false | |
1846 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1847 | else | |
1848 | Humanoid.AutoRotate = true | |
1849 | end | |
1850 | local dist = (Player.Character.Head.Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude | |
1851 | if dist < 2 and aiming == true and Sheathed == true then | |
1852 | Scoped = true | |
1853 | if Sheathed == true then | |
1854 | workspace.CurrentCamera.FieldOfView = 6 | |
1855 | end | |
1856 | game:GetService("UserInputService").MouseIconEnabled = false | |
1857 | end | |
1858 | if 2 < dist and aiming == true then | |
1859 | Scoped = false | |
1860 | if Sheathed == true then | |
1861 | workspace.CurrentCamera.FieldOfView = 60 | |
1862 | end | |
1863 | game:GetService("UserInputService").MouseIconEnabled = true | |
1864 | end | |
1865 | if dist <= 9.5 and Sheathed == true and aiming == false and attack == false then | |
1866 | aim() | |
1867 | Humanoid.WalkSpeed = 6 | |
1868 | elseif 9.5 < dist and Sheathed == true and attok == false then | |
1869 | Humanoid.WalkSpeed = 16 | |
1870 | Scoped = false | |
1871 | attack = false | |
1872 | workspace.CurrentCamera.FieldOfView = 90 | |
1873 | aiming = false | |
1874 | elseif 9.5 < dist and Sheathed == false and attack == false and aiming == false then | |
1875 | Humanoid.WalkSpeed = 16 | |
1876 | Humanoid.AutoRotate = true | |
1877 | workspace.CurrentCamera.FieldOfView = 90 | |
1878 | end | |
1879 | updateskills() | |
1880 | if Sheathed == true then | |
1881 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
1882 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
1883 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
1884 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
1885 | else | |
1886 | bar4:TweenSize(UDim2.new(1 * (cooldown8 / co8), 0, 1, 0), "Out", "Quad", 0.5) | |
1887 | bar3:TweenSize(UDim2.new(1 * (cooldown7 / co7), 0, 1, 0), "Out", "Quad", 0.5) | |
1888 | bar1:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5) | |
1889 | bar2:TweenSize(UDim2.new(1 * (cooldown6 / co6), 0, 1, 0), "Out", "Quad", 0.5) | |
1890 | end | |
1891 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1892 | velocity = RootPart.Velocity.y | |
1893 | sine = sine + change | |
1894 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1895 | if equipped == true or equipped == false then | |
1896 | if 1 < RootPart.Velocity.y and hit == nil then | |
1897 | Anim = "Jump" | |
1898 | if attack == false then | |
1899 | if Sheathed == true then | |
1900 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1901 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1902 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
1903 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3) | |
1904 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1905 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1906 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
1907 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1908 | else | |
1909 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1910 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1911 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1912 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1913 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1914 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1915 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1916 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
1917 | end | |
1918 | end | |
1919 | else | |
1920 | if RootPart.Velocity.y < -1 and hit == nil then | |
1921 | Anim = "Fall" | |
1922 | if attack == false then | |
1923 | if Sheathed == true then | |
1924 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1925 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1926 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(70), math.rad(0), math.rad(-30)), 0.3) | |
1927 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.3) | |
1928 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1929 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1930 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
1931 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1932 | else | |
1933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1936 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1937 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1938 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1939 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1940 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
1941 | end | |
1942 | end | |
1943 | else | |
1944 | if Torsovelocity < 1 and hit ~= nil then | |
1945 | Anim = "Idle" | |
1946 | if attack == false then | |
1947 | change = 1 | |
1948 | if Sheathed == true then | |
1949 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1950 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1951 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
1952 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1953 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1954 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1955 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
1956 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1957 | else | |
1958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.3) | |
1960 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1961 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1962 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(10)), 0.3) | |
1963 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-10)), 0.3) | |
1964 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1965 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos((sine) / 5))), 0.3) | |
1966 | end | |
1967 | end | |
1968 | else | |
1969 | if 2 < Torsovelocity and hit ~= nil then | |
1970 | Anim = "Walk" | |
1971 | if attack == false then | |
1972 | if Sheathed == true then | |
1973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(20), math.rad(0), math.rad(0 - 10 * math.cos((sine) / 6))), 0.3) | |
1974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0 + 10 * math.cos((sine) / 6))), 0.3) | |
1975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
1976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1977 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
1978 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
1979 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
1980 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1981 | else | |
1982 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 5)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3) | |
1984 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + 0.1 * math.cos((sine) / 6), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1985 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5 + 0.1 * math.cos((sine) / 6), -0.5) * angles(math.rad(0), math.rad(-160), math.rad(-50)), 0.3) | |
1986 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 5), 0) * RHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(-20), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
1987 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 5), 0) * LHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(10), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
1988 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 2 * math.cos((sine) / 6))), 0.3) | |
1989 | end | |
1990 | end | |
1991 | end | |
1992 | end | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | if 0 < #Effects then | |
1997 | for e = 1, #Effects do | |
1998 | if Effects[e] ~= nil then | |
1999 | local Thing = Effects[e] | |
2000 | if Thing ~= nil then | |
2001 | local Part = Thing[1] | |
2002 | local Mode = Thing[2] | |
2003 | local Delay = Thing[3] | |
2004 | local IncX = Thing[4] | |
2005 | local IncY = Thing[5] | |
2006 | local IncZ = Thing[6] | |
2007 | if Thing[1].Transparency <= 1 then | |
2008 | if Thing[2] == "Block1" then | |
2009 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2010 | Mesh = Thing[1].Mesh | |
2011 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2012 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2013 | else | |
2014 | if Thing[2] == "BlockDeath" then | |
2015 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2016 | Mesh = Thing[1].Mesh | |
2017 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2018 | MagniDamage(Thing[1], Mesh.Scale.X / 5, 1, 3, 0, "Normal") | |
2019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2020 | else | |
2021 | if Thing[2] == "Block2" then | |
2022 | Thing[1].CFrame = Thing[1].CFrame | |
2023 | Mesh = Thing[7] | |
2024 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2025 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2026 | else | |
2027 | if Thing[2] == "Cylinder" then | |
2028 | Mesh = Thing[1].Mesh | |
2029 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2031 | else | |
2032 | if Thing[2] == "Blood" then | |
2033 | Mesh = Thing[7] | |
2034 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2035 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2036 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2037 | else | |
2038 | if Thing[2] == "Elec" then | |
2039 | Mesh = Thing[1].Mesh | |
2040 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2041 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2042 | else | |
2043 | if Thing[2] == "Disappear" then | |
2044 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2045 | else | |
2046 | if Thing[2] == "Shatter" then | |
2047 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2048 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2049 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2050 | Thing[6] = Thing[6] + Thing[5] | |
2051 | end | |
2052 | end | |
2053 | end | |
2054 | end | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | end | |
2059 | else | |
2060 | Part.Parent = nil | |
2061 | table.remove(Effects, e) | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | end | |
2066 | end | |
2067 | end | |
2068 | end |