View difference between Paste ID: J5v9EiWe and gmxpUn2u
SHOW: | | - or go back to the newest paste.
1
using UnityEngine;
2
using UnityEngine.UIElements;
3
4
public class ArcanoidBall : MonoBehaviour
5
{
6
7
    public float speed = 5f;
8
    public bool inMove;
9
10
    Rigidbody rb;
11
12
    public void RunBall()
13
    {
14
        float x = Random.Range(0, 2) == 0 ? -1 : 1;
15
        rb.velocity = new Vector3(x * speed, speed, 0f);
16
    }
17
18
    public void StopBall()
19
    {
20
        rb.velocity = new Vector3(0, 0, 0);
21
        transform.position = new Vector3(0, -3, 0);
22
    }
23
24
    void Update()
25
    {
26
        if(rb.velocity == new Vector3(0, 0, 0))
27
        {
28
            inMove = false;
29
        } else
30
        {
31
            inMove = true;
32
        }
33
    }
34
35
    private void Start()
36
    {
37
        rb = GetComponent<Rigidbody>();
38
    }
39
40
    private void OnCollisionEnter(Collision collision)
41
    {
42
        if(collision.gameObject.name == "Lose")
43
        {
44
            if(GameManager.instance.lives < 0)
45
            {
46
                GameManager.instance.EndGame(false);
47
                Debug.Log("Game Over");
48
                gameObject.GetComponent<Renderer>().enabled = false;
49
            } else
50
            {
51
                GameManager.instance.lives--;
52
                GameManager.instance.UpdateUI();
53
                StopBall();
54
            }
55
            
56
        }
57
    }
58
}