SHOW:
|
|
- or go back to the newest paste.
1 | ----------------------- | |
2 | --[[ Name : Some gay animations (gat) ]]-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | --Footplanting added by Nebula_Zorua (Nebula the Zorua#6969) | |
6 | ||
7 | --Discord Creterisk#2958 | |
8 | ||
9 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
10 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
11 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
12 | --YOU FUCKING SKIDS, | |
13 | --For Those who log/decompile this, If you sell or trade this, | |
14 | --and I find out who you are, i will take massive action. | |
15 | ------------------------------------------------------- | |
16 | ||
17 | local FavIDs = { | |
18 | 340106355, --Nefl Crystals | |
19 | 927529620, --Dimension | |
20 | 876981900, --Fantasy | |
21 | 398987889, --Ordinary Days | |
22 | 1117396305, --Oh wait, it's you. | |
23 | 885996042, --Action Winter Journey | |
24 | 919231299, --Sprawling Idiot Effigy | |
25 | 743466274, --Good Day Sunshine | |
26 | 727411183, --Knife Fight | |
27 | 1402748531, --The Earth Is Counting On You! | |
28 | 595230126 --Robot Language | |
29 | } | |
30 | ||
31 | ||
32 | ||
33 | --The reality of my life isn't real but a Universe -makhail07 | |
34 | wait() | |
35 | --https://github.com/Mokiros/roblox-FE-compatibility | |
36 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
37 | local Player,game,owner = owner,game | |
38 | local RealPlayer = Player | |
39 | do | |
40 | print("FE Compatibility code by Mokiros") | |
41 | local rp = RealPlayer | |
42 | script.Parent = rp.Character | |
43 | ||
44 | --RemoteEvent for communicating | |
45 | local Event = Instance.new("RemoteEvent") | |
46 | Event.Name = "UserInput_Event" | |
47 | ||
48 | --Fake event to make stuff like Mouse.KeyDown work | |
49 | local function fakeEvent() | |
50 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
51 | t.connect = t.Connect | |
52 | return t | |
53 | end | |
54 | ||
55 | --Creating fake input objects with fake variables | |
56 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
57 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
58 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
59 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
60 | end} | |
61 | --Merged 2 functions into one by checking amount of arguments | |
62 | CAS.UnbindAction = CAS.BindAction | |
63 | ||
64 | --This function will trigger the events that have been :Connect()'ed | |
65 | local function te(self,ev,...) | |
66 | local t = m[ev] | |
67 | if t and t._fakeEvent then | |
68 | for _,f in pairs(t.Functions) do | |
69 | f(...) | |
70 | end | |
71 | end | |
72 | end | |
73 | m.TrigEvent = te | |
74 | UIS.TrigEvent = te | |
75 | ||
76 | Event.OnServerEvent:Connect(function(plr,io) | |
77 | if plr~=rp then return end | |
78 | m.Target = io.Target | |
79 | m.Hit = io.Hit | |
80 | if not io.isMouse then | |
81 | local b = io.UserInputState == Enum.UserInputState.Begin | |
82 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
83 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
84 | end | |
85 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
86 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
87 | end | |
88 | for _,t in pairs(CAS.Actions) do | |
89 | for _,k in pairs(t.Keys) do | |
90 | if k==io.KeyCode then | |
91 | t.Function(t.Name,io.UserInputState,io) | |
92 | end | |
93 | end | |
94 | end | |
95 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
96 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
97 | end | |
98 | end) | |
99 | Event.Parent = NLS([==[ | |
100 | local Player = game:GetService("Players").LocalPlayer | |
101 | local Event = script:WaitForChild("UserInput_Event") | |
102 | ||
103 | local Mouse = Player:GetMouse() | |
104 | local UIS = game:GetService("UserInputService") | |
105 | local input = function(io,a) | |
106 | if a then return end | |
107 | --Since InputObject is a client-side instance, we create and pass table instead | |
108 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
109 | end | |
110 | UIS.InputBegan:Connect(input) | |
111 | UIS.InputEnded:Connect(input) | |
112 | ||
113 | local h,t | |
114 | --Give the server mouse data 30 times every second, but only if the values changed | |
115 | --If player is not moving their mouse, client won't fire events | |
116 | while wait(1/30) do | |
117 | if h~=Mouse.Hit or t~=Mouse.Target then | |
118 | h,t=Mouse.Hit,Mouse.Target | |
119 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
120 | end | |
121 | end]==],Player.Character) | |
122 | ||
123 | ----Sandboxed game object that allows the usage of client-side methods and services | |
124 | --Real game object | |
125 | local _rg = game | |
126 | ||
127 | --Metatable for fake service | |
128 | local fsmt = { | |
129 | __index = function(self,k) | |
130 | local s = rawget(self,"_RealService") | |
131 | if s then | |
132 | return typeof(s[k])=="function" | |
133 | and function(_,...)return s[k](s,...)end or s[k] | |
134 | end | |
135 | end, | |
136 | __newindex = function(self,k,v) | |
137 | local s = rawget(self,"_RealService") | |
138 | if s then s[k]=v end | |
139 | end | |
140 | } | |
141 | local function FakeService(t,RealService) | |
142 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
143 | return setmetatable(t,fsmt) | |
144 | end | |
145 | ||
146 | --Fake game object | |
147 | local g = { | |
148 | GetService = function(self,s) | |
149 | return rawget(self,s) or _rg:GetService(s) | |
150 | end, | |
151 | Players = FakeService({ | |
152 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
153 | },"Players"), | |
154 | UserInputService = FakeService(UIS,"UserInputService"), | |
155 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
156 | RunService = FakeService({ | |
157 | _btrs = {}, | |
158 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
159 | BindToRenderStep = function(self,name,_,fun) | |
160 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
161 | end, | |
162 | UnbindFromRenderStep = function(self,name) | |
163 | self._btrs[name]:Disconnect() | |
164 | end, | |
165 | },"RunService") | |
166 | } | |
167 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
168 | g.service = g.GetService | |
169 | FakeService(g,game) | |
170 | --Changing owner to fake player object to support owner:GetMouse() | |
171 | game,owner = g,g.Players.LocalPlayer | |
172 | end | |
173 | ||
174 | local plr = game:service'Players'.LocalPlayer | |
175 | print('Local User is '..plr.Name) | |
176 | local char = plr.Character | |
177 | local hum = char.Humanoid | |
178 | local ra = char["Right Arm"] | |
179 | local la= char["Left Arm"] | |
180 | local rl= char["Right Leg"] | |
181 | local ll = char["Left Leg"] | |
182 | local hed = char.Head | |
183 | local root = char.HumanoidRootPart | |
184 | local rootj = root.RootJoint | |
185 | local tors = char.Torso | |
186 | local mouse = plr:GetMouse() | |
187 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
188 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
189 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
190 | ------------------------------------------------------- | |
191 | --Start Whitelist and Invincibility-- | |
192 | ------------------------------------------------------- | |
193 | function checkfriendlist(model) | |
194 | local friend = false | |
195 | local target = nil | |
196 | if model.ClassName == "Player" then | |
197 | target = model | |
198 | else | |
199 | target = game:GetService("Players"):GetPlayerFromCharacter(model) | |
200 | end | |
201 | if target ~= nil then | |
202 | - | if target:IsFriendsWith(406962831) then friend = true end |
202 | + | if target:IsFriendsWith(675800520) then friend = true end |
203 | end | |
204 | return friend | |
205 | end | |
206 | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then | |
207 | warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name) | |
208 | end | |
209 | ||
210 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then | |
211 | warn('How did you even get this script? ' ..plr.Name) | |
212 | error"Your are not whitelisted/Friends with the creator." | |
213 | end | |
214 | ||
215 | ff = Instance.new("ForceField",char) | |
216 | ff.Visible = false | |
217 | hum.Name = "Base" | |
218 | hum.MaxHealth = 1.0E298 | |
219 | hum.Health = 1.0E298 | |
220 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
221 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
222 | hum.MaxHealth = 1.0E298 | |
223 | hum.Health = 1.0E298 | |
224 | end | |
225 | end) | |
226 | ------------------------------------------------------- | |
227 | --End Whitelist and Invincibility-- | |
228 | ------------------------------------------------------- | |
229 | ||
230 | ------------------------------------------------------- | |
231 | --Start Good Stuff-- | |
232 | ------------------------------------------------------- | |
233 | CF = CFrame.new | |
234 | angles = CFrame.Angles | |
235 | attack = false | |
236 | Euler = CFrame.fromEulerAnglesXYZ | |
237 | Rad = math.rad | |
238 | IT = Instance.new | |
239 | BrickC = BrickColor.new | |
240 | Cos = math.cos | |
241 | Acos = math.acos | |
242 | Sin = math.sin | |
243 | Asin = math.asin | |
244 | Abs = math.abs | |
245 | Mrandom = math.random | |
246 | Floor = math.floor | |
247 | ------------------------------------------------------- | |
248 | --End Good Stuff-- | |
249 | ------------------------------------------------------- | |
250 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
251 | RSH, LSH = nil, nil | |
252 | RW = Instance.new("Weld") | |
253 | LW = Instance.new("Weld") | |
254 | RH = tors["Right Hip"] | |
255 | LH = tors["Left Hip"] | |
256 | RSH = tors["Right Shoulder"] | |
257 | LSH = tors["Left Shoulder"] | |
258 | RSH.Parent = nil | |
259 | LSH.Parent = nil | |
260 | RW.Name = "RW" | |
261 | RW.Part0 = tors | |
262 | RW.C0 = CF(1.5, 0.5, 0) | |
263 | RW.C1 = CF(0, 0.5, 0) | |
264 | RW.Part1 = ra | |
265 | RW.Parent = tors | |
266 | LW.Name = "LW" | |
267 | LW.Part0 = tors | |
268 | LW.C0 = CF(-1.5, 0.5, 0) | |
269 | LW.C1 = CF(0, 0.5, 0) | |
270 | LW.Part1 = la | |
271 | LW.Parent = tors | |
272 | Effects = {} | |
273 | ||
274 | ------------------------------------------------------- | |
275 | --Start HeartBeat-- | |
276 | ------------------------------------------------------- | |
277 | ArtificialHB = Instance.new("BindableEvent", script) | |
278 | ArtificialHB.Name = "Heartbeat" | |
279 | script:WaitForChild("Heartbeat") | |
280 | ||
281 | frame = 1 / 60 | |
282 | tf = 0 | |
283 | allowframeloss = false | |
284 | tossremainder = false | |
285 | ||
286 | ||
287 | lastframe = tick() | |
288 | script.Heartbeat:Fire() | |
289 | ||
290 | ||
291 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
292 | tf = tf + s | |
293 | if tf >= frame then | |
294 | if allowframeloss then | |
295 | script.Heartbeat:Fire() | |
296 | lastframe = tick() | |
297 | else | |
298 | for i = 1, math.floor(tf / frame) do | |
299 | script.Heartbeat:Fire() | |
300 | end | |
301 | lastframe = tick() | |
302 | end | |
303 | if tossremainder then | |
304 | tf = 0 | |
305 | else | |
306 | tf = tf - frame * math.floor(tf / frame) | |
307 | end | |
308 | end | |
309 | end) | |
310 | ------------------------------------------------------- | |
311 | --End HeartBeat-- | |
312 | ------------------------------------------------------- | |
313 | ||
314 | ------------------------------------------------------- | |
315 | --Start Important Functions-- | |
316 | ------------------------------------------------------- | |
317 | ||
318 | function thread(f) | |
319 | coroutine.resume(coroutine.create(f)) | |
320 | end | |
321 | function clerp(a, b, t) | |
322 | local qa = { | |
323 | QuaternionFromCFrame(a) | |
324 | } | |
325 | local qb = { | |
326 | QuaternionFromCFrame(b) | |
327 | } | |
328 | local ax, ay, az = a.x, a.y, a.z | |
329 | local bx, by, bz = b.x, b.y, b.z | |
330 | local _t = 1 - t | |
331 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
332 | end | |
333 | function QuaternionFromCFrame(cf) | |
334 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
335 | local trace = m00 + m11 + m22 | |
336 | if trace > 0 then | |
337 | local s = math.sqrt(1 + trace) | |
338 | local recip = 0.5 / s | |
339 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
340 | else | |
341 | local i = 0 | |
342 | if m00 < m11 then | |
343 | i = 1 | |
344 | end | |
345 | if m22 > (i == 0 and m00 or m11) then | |
346 | i = 2 | |
347 | end | |
348 | if i == 0 then | |
349 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
350 | local recip = 0.5 / s | |
351 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
352 | elseif i == 1 then | |
353 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
354 | local recip = 0.5 / s | |
355 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
356 | elseif i == 2 then | |
357 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
358 | local recip = 0.5 / s | |
359 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
360 | end | |
361 | end | |
362 | end | |
363 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
364 | local xs, ys, zs = x + x, y + y, z + z | |
365 | local wx, wy, wz = w * xs, w * ys, w * zs | |
366 | local xx = x * xs | |
367 | local xy = x * ys | |
368 | local xz = x * zs | |
369 | local yy = y * ys | |
370 | local yz = y * zs | |
371 | local zz = z * zs | |
372 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
373 | end | |
374 | function QuaternionSlerp(a, b, t) | |
375 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
376 | local startInterp, finishInterp | |
377 | if cosTheta >= 1.0E-4 then | |
378 | if 1 - cosTheta > 1.0E-4 then | |
379 | local theta = math.acos(cosTheta) | |
380 | local invSinTheta = 1 / Sin(theta) | |
381 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
382 | finishInterp = Sin(t * theta) * invSinTheta | |
383 | else | |
384 | startInterp = 1 - t | |
385 | finishInterp = t | |
386 | end | |
387 | elseif 1 + cosTheta > 1.0E-4 then | |
388 | local theta = math.acos(-cosTheta) | |
389 | local invSinTheta = 1 / Sin(theta) | |
390 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
391 | finishInterp = Sin(t * theta) * invSinTheta | |
392 | else | |
393 | startInterp = t - 1 | |
394 | finishInterp = t | |
395 | end | |
396 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
397 | end | |
398 | function rayCast(Position, Direction, Range, Ignore) | |
399 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
400 | end | |
401 | local RbxUtility = LoadLibrary("RbxUtility") | |
402 | local Create = RbxUtility.Create | |
403 | ||
404 | ||
405 | local ArtificialHB = Instance.new("BindableEvent", script) | |
406 | ArtificialHB.Name = "Heartbeat" | |
407 | ||
408 | script:WaitForChild("Heartbeat") | |
409 | ||
410 | local tf = 0 | |
411 | local allowframeloss = false | |
412 | local tossremainder = false | |
413 | local lastframe = tick() | |
414 | local frame = 1/60 | |
415 | ArtificialHB:Fire() | |
416 | ||
417 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
418 | tf = tf + s | |
419 | if tf >= frame then | |
420 | if allowframeloss then | |
421 | script.Heartbeat:Fire() | |
422 | lastframe = tick() | |
423 | else | |
424 | for i = 1, math.floor(tf / frame) do | |
425 | ArtificialHB:Fire() | |
426 | end | |
427 | lastframe = tick() | |
428 | end | |
429 | if tossremainder then | |
430 | tf = 0 | |
431 | else | |
432 | tf = tf - frame * math.floor(tf / frame) | |
433 | end | |
434 | end | |
435 | end) | |
436 | ||
437 | function swait(num) | |
438 | if num == 0 or num == nil then | |
439 | ArtificialHB.Event:wait() | |
440 | else | |
441 | for i = 0, num do | |
442 | ArtificialHB.Event:wait() | |
443 | end | |
444 | end | |
445 | end | |
446 | ||
447 | ------------------------------------------------------- | |
448 | --Start Damage Function-- | |
449 | ------------------------------------------------------- | |
450 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
451 | if hit.Parent == nil then | |
452 | return | |
453 | end | |
454 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
455 | for _, v in pairs(hit.Parent:children()) do | |
456 | if v:IsA("Humanoid") then | |
457 | h = v | |
458 | end | |
459 | end | |
460 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
461 | ||
462 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
463 | end | |
464 | ||
465 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
466 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
467 | if hit.Parent.DebounceHit.Value == true then | |
468 | return | |
469 | end | |
470 | end | |
471 | if insta == true then | |
472 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
473 | end | |
474 | local c = Create("ObjectValue"){ | |
475 | Name = "creator", | |
476 | Value = game:service("Players").LocalPlayer, | |
477 | Parent = h, | |
478 | } | |
479 | game:GetService("Debris"):AddItem(c, .5) | |
480 | if HitSound ~= nil and HitPitch ~= nil then | |
481 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
482 | end | |
483 | local Damage = math.random(minim, maxim) | |
484 | local blocked = false | |
485 | local block = hit.Parent:findFirstChild("Block") | |
486 | if block ~= nil then | |
487 | if block.className == "IntValue" then | |
488 | if block.Value > 0 then | |
489 | blocked = true | |
490 | block.Value = block.Value - 1 | |
491 | print(block.Value) | |
492 | end | |
493 | end | |
494 | end | |
495 | if blocked == false then | |
496 | h.Health = h.Health - Damage | |
497 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
498 | else | |
499 | h.Health = h.Health - (Damage / 2) | |
500 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
501 | end | |
502 | if Type == "Knockdown" then | |
503 | local hum = hit.Parent.Humanoid | |
504 | hum.PlatformStand = true | |
505 | coroutine.resume(coroutine.create(function(HHumanoid) | |
506 | swait(1) | |
507 | HHumanoid.PlatformStand = false | |
508 | end), hum) | |
509 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
510 | local bodvol = Create("BodyVelocity"){ | |
511 | velocity = angle * knockback, | |
512 | P = 5000, | |
513 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
514 | Parent = hit, | |
515 | } | |
516 | local rl = Create("BodyAngularVelocity"){ | |
517 | P = 3000, | |
518 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
519 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
520 | Parent = hit, | |
521 | } | |
522 | game:GetService("Debris"):AddItem(bodvol, .5) | |
523 | game:GetService("Debris"):AddItem(rl, .5) | |
524 | elseif Type == "Normal" then | |
525 | local vp = Create("BodyVelocity"){ | |
526 | P = 500, | |
527 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
528 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
529 | } | |
530 | if knockback > 0 then | |
531 | vp.Parent = hit.Parent.Torso | |
532 | end | |
533 | game:GetService("Debris"):AddItem(vp, .5) | |
534 | elseif Type == "Up" then | |
535 | local bodyVelocity = Create("BodyVelocity"){ | |
536 | velocity = Vector3.new(0, 20, 0), | |
537 | P = 5000, | |
538 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
539 | Parent = hit, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
542 | elseif Type == "DarkUp" then | |
543 | coroutine.resume(coroutine.create(function() | |
544 | for i = 0, 1, 0.1 do | |
545 | swait() | |
546 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
547 | end | |
548 | end)) | |
549 | local bodyVelocity = Create("BodyVelocity"){ | |
550 | velocity = Vector3.new(0, 20, 0), | |
551 | P = 5000, | |
552 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
553 | Parent = hit, | |
554 | } | |
555 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
556 | elseif Type == "Snare" then | |
557 | local bp = Create("BodyPosition"){ | |
558 | P = 2000, | |
559 | D = 100, | |
560 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
561 | position = hit.Parent.Torso.Position, | |
562 | Parent = hit.Parent.Torso, | |
563 | } | |
564 | game:GetService("Debris"):AddItem(bp, 1) | |
565 | elseif Type == "Freeze" then | |
566 | local BodPos = Create("BodyPosition"){ | |
567 | P = 50000, | |
568 | D = 1000, | |
569 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
570 | position = hit.Parent.Torso.Position, | |
571 | Parent = hit.Parent.Torso, | |
572 | } | |
573 | local BodGy = Create("BodyGyro") { | |
574 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
575 | P = 20e+003, | |
576 | Parent = hit.Parent.Torso, | |
577 | cframe = hit.Parent.Torso.CFrame, | |
578 | } | |
579 | hit.Parent.Torso.Anchored = true | |
580 | coroutine.resume(coroutine.create(function(Part) | |
581 | swait(1.5) | |
582 | Part.Anchored = false | |
583 | end), hit.Parent.Torso) | |
584 | game:GetService("Debris"):AddItem(BodPos, 3) | |
585 | game:GetService("Debris"):AddItem(BodGy, 3) | |
586 | end | |
587 | local debounce = Create("BoolValue"){ | |
588 | Name = "DebounceHit", | |
589 | Parent = hit.Parent, | |
590 | Value = true, | |
591 | } | |
592 | game:GetService("Debris"):AddItem(debounce, Delay) | |
593 | c = Create("ObjectValue"){ | |
594 | Name = "creator", | |
595 | Value = Player, | |
596 | Parent = h, | |
597 | } | |
598 | game:GetService("Debris"):AddItem(c, .5) | |
599 | end | |
600 | end | |
601 | ------------------------------------------------------- | |
602 | --End Damage Function-- | |
603 | ------------------------------------------------------- | |
604 | ||
605 | ------------------------------------------------------- | |
606 | --Start Damage Function Customization-- | |
607 | ------------------------------------------------------- | |
608 | function ShowDamage(Pos, Text, Time, Color) | |
609 | local Rate = (1 / 30) | |
610 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
611 | local Text = (Text or "") | |
612 | local Time = (Time or 2) | |
613 | local Color = (Color or Color3.new(1, 0, 1)) | |
614 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
615 | EffectPart.Anchored = true | |
616 | local BillboardGui = Create("BillboardGui"){ | |
617 | Size = UDim2.new(3, 0, 3, 0), | |
618 | Adornee = EffectPart, | |
619 | Parent = EffectPart, | |
620 | } | |
621 | local TextLabel = Create("TextLabel"){ | |
622 | BackgroundTransparency = 1, | |
623 | Size = UDim2.new(1, 0, 1, 0), | |
624 | Text = Text, | |
625 | Font = "Bodoni", | |
626 | TextColor3 = Color, | |
627 | TextScaled = true, | |
628 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
629 | Parent = BillboardGui, | |
630 | } | |
631 | game.Debris:AddItem(EffectPart, (Time)) | |
632 | EffectPart.Parent = game:GetService("Workspace") | |
633 | delay(0, function() | |
634 | local Frames = (Time / Rate) | |
635 | for Frame = 1, Frames do | |
636 | wait(Rate) | |
637 | local Percent = (Frame / Frames) | |
638 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
639 | TextLabel.TextTransparency = Percent | |
640 | end | |
641 | if EffectPart and EffectPart.Parent then | |
642 | EffectPart:Destroy() | |
643 | end | |
644 | end) | |
645 | end | |
646 | ------------------------------------------------------- | |
647 | --End Damage Function Customization-- | |
648 | ------------------------------------------------------- | |
649 | ||
650 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
651 | for _, c in pairs(workspace:children()) do | |
652 | local hum = c:findFirstChild("Humanoid") | |
653 | if hum ~= nil then | |
654 | local head = c:findFirstChild("Head") | |
655 | if head ~= nil then | |
656 | local targ = head.Position - Part.Position | |
657 | local mag = targ.magnitude | |
658 | if magni >= mag and c.Name ~= plr.Name then | |
659 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
660 | end | |
661 | end | |
662 | end | |
663 | end | |
664 | end | |
665 | ||
666 | ||
667 | CFuncs = { | |
668 | Part = { | |
669 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
670 | local Part = Create("Part")({ | |
671 | Parent = Parent, | |
672 | Reflectance = Reflectance, | |
673 | Transparency = Transparency, | |
674 | CanCollide = false, | |
675 | Locked = true, | |
676 | BrickColor = BrickColor.new(tostring(BColor)), | |
677 | Name = Name, | |
678 | Size = Size, | |
679 | Material = Material | |
680 | }) | |
681 | RemoveOutlines(Part) | |
682 | return Part | |
683 | end | |
684 | }, | |
685 | Mesh = { | |
686 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
687 | local Msh = Create(Mesh)({ | |
688 | Parent = Part, | |
689 | Offset = OffSet, | |
690 | Scale = Scale | |
691 | }) | |
692 | if Mesh == "SpecialMesh" then | |
693 | Msh.MeshType = MeshType | |
694 | Msh.MeshId = MeshId | |
695 | end | |
696 | return Msh | |
697 | end | |
698 | }, | |
699 | Mesh = { | |
700 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
701 | local Msh = Create(Mesh)({ | |
702 | Parent = Part, | |
703 | Offset = OffSet, | |
704 | Scale = Scale | |
705 | }) | |
706 | if Mesh == "SpecialMesh" then | |
707 | Msh.MeshType = MeshType | |
708 | Msh.MeshId = MeshId | |
709 | end | |
710 | return Msh | |
711 | end | |
712 | }, | |
713 | Weld = { | |
714 | Create = function(Parent, Part0, Part1, C0, C1) | |
715 | local Weld = Create("Weld")({ | |
716 | Parent = Parent, | |
717 | Part0 = Part0, | |
718 | Part1 = Part1, | |
719 | C0 = C0, | |
720 | C1 = C1 | |
721 | }) | |
722 | return Weld | |
723 | end | |
724 | }, | |
725 | Sound = { | |
726 | Create = function(id, par, vol, pit) | |
727 | coroutine.resume(coroutine.create(function() | |
728 | local S = Create("Sound")({ | |
729 | Volume = vol, | |
730 | Pitch = pit or 1, | |
731 | SoundId = id, | |
732 | Parent = par or workspace | |
733 | }) | |
734 | wait() | |
735 | S:play() | |
736 | game:GetService("Debris"):AddItem(S, 6) | |
737 | end)) | |
738 | end | |
739 | }, | |
740 | ParticleEmitter = { | |
741 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
742 | local fp = Create("ParticleEmitter")({ | |
743 | Parent = Parent, | |
744 | Color = ColorSequence.new(Color1, Color2), | |
745 | LightEmission = LightEmission, | |
746 | Size = Size, | |
747 | Texture = Texture, | |
748 | Transparency = Transparency, | |
749 | ZOffset = ZOffset, | |
750 | Acceleration = Accel, | |
751 | Drag = Drag, | |
752 | LockedToPart = LockedToPart, | |
753 | VelocityInheritance = VelocityInheritance, | |
754 | EmissionDirection = EmissionDirection, | |
755 | Enabled = Enabled, | |
756 | Lifetime = LifeTime, | |
757 | Rate = Rate, | |
758 | Rotation = Rotation, | |
759 | RotSpeed = RotSpeed, | |
760 | Speed = Speed, | |
761 | VelocitySpread = VelocitySpread | |
762 | }) | |
763 | return fp | |
764 | end | |
765 | } | |
766 | } | |
767 | function RemoveOutlines(part) | |
768 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
769 | end | |
770 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
771 | local Part = Create("Part")({ | |
772 | formFactor = FormFactor, | |
773 | Parent = Parent, | |
774 | Reflectance = Reflectance, | |
775 | Transparency = Transparency, | |
776 | CanCollide = false, | |
777 | Locked = true, | |
778 | BrickColor = BrickColor.new(tostring(BColor)), | |
779 | Name = Name, | |
780 | Size = Size, | |
781 | Material = Material | |
782 | }) | |
783 | RemoveOutlines(Part) | |
784 | return Part | |
785 | end | |
786 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
787 | local Msh = Create(Mesh)({ | |
788 | Parent = Part, | |
789 | Offset = OffSet, | |
790 | Scale = Scale | |
791 | }) | |
792 | if Mesh == "SpecialMesh" then | |
793 | Msh.MeshType = MeshType | |
794 | Msh.MeshId = MeshId | |
795 | end | |
796 | return Msh | |
797 | end | |
798 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
799 | local Weld = Create("Weld")({ | |
800 | Parent = Parent, | |
801 | Part0 = Part0, | |
802 | Part1 = Part1, | |
803 | C0 = C0, | |
804 | C1 = C1 | |
805 | }) | |
806 | return Weld | |
807 | end | |
808 | ||
809 | ||
810 | ------------------------------------------------------- | |
811 | --Start Effect Function-- | |
812 | ------------------------------------------------------- | |
813 | EffectModel = Instance.new("Model", char) | |
814 | Effects = { | |
815 | Block = { | |
816 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
817 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
818 | prt.Anchored = true | |
819 | prt.CFrame = cframe | |
820 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
821 | game:GetService("Debris"):AddItem(prt, 10) | |
822 | if Type == 1 or Type == nil then | |
823 | table.insert(Effects, { | |
824 | prt, | |
825 | "Block1", | |
826 | delay, | |
827 | x3, | |
828 | y3, | |
829 | z3, | |
830 | msh | |
831 | }) | |
832 | elseif Type == 2 then | |
833 | table.insert(Effects, { | |
834 | prt, | |
835 | "Block2", | |
836 | delay, | |
837 | x3, | |
838 | y3, | |
839 | z3, | |
840 | msh | |
841 | }) | |
842 | else | |
843 | table.insert(Effects, { | |
844 | prt, | |
845 | "Block3", | |
846 | delay, | |
847 | x3, | |
848 | y3, | |
849 | z3, | |
850 | msh | |
851 | }) | |
852 | end | |
853 | end | |
854 | }, | |
855 | Sphere = { | |
856 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
857 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
858 | prt.Anchored = true | |
859 | prt.CFrame = cframe | |
860 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
861 | game:GetService("Debris"):AddItem(prt, 10) | |
862 | table.insert(Effects, { | |
863 | prt, | |
864 | "Cylinder", | |
865 | delay, | |
866 | x3, | |
867 | y3, | |
868 | z3, | |
869 | msh | |
870 | }) | |
871 | end | |
872 | }, | |
873 | Cylinder = { | |
874 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
875 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
876 | prt.Anchored = true | |
877 | prt.CFrame = cframe | |
878 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
879 | game:GetService("Debris"):AddItem(prt, 10) | |
880 | table.insert(Effects, { | |
881 | prt, | |
882 | "Cylinder", | |
883 | delay, | |
884 | x3, | |
885 | y3, | |
886 | z3, | |
887 | msh | |
888 | }) | |
889 | end | |
890 | }, | |
891 | Wave = { | |
892 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
893 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
894 | prt.Anchored = true | |
895 | prt.CFrame = cframe | |
896 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
897 | game:GetService("Debris"):AddItem(prt, 10) | |
898 | table.insert(Effects, { | |
899 | prt, | |
900 | "Cylinder", | |
901 | delay, | |
902 | x3 / 60, | |
903 | y3 / 60, | |
904 | z3 / 60, | |
905 | msh | |
906 | }) | |
907 | end | |
908 | }, | |
909 | Ring = { | |
910 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
911 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
912 | prt.Anchored = true | |
913 | prt.CFrame = cframe | |
914 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
915 | game:GetService("Debris"):AddItem(prt, 10) | |
916 | table.insert(Effects, { | |
917 | prt, | |
918 | "Cylinder", | |
919 | delay, | |
920 | x3, | |
921 | y3, | |
922 | z3, | |
923 | msh | |
924 | }) | |
925 | end | |
926 | }, | |
927 | Break = { | |
928 | Create = function(brickcolor, cframe, x1, y1, z1) | |
929 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
930 | prt.Anchored = true | |
931 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
932 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
933 | local num = math.random(10, 50) / 1000 | |
934 | game:GetService("Debris"):AddItem(prt, 10) | |
935 | table.insert(Effects, { | |
936 | prt, | |
937 | "Shatter", | |
938 | num, | |
939 | prt.CFrame, | |
940 | math.random() - math.random(), | |
941 | 0, | |
942 | math.random(50, 100) / 100 | |
943 | }) | |
944 | end | |
945 | }, | |
946 | Spiral = { | |
947 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
948 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
949 | prt.Anchored = true | |
950 | prt.CFrame = cframe | |
951 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
952 | game:GetService("Debris"):AddItem(prt, 10) | |
953 | table.insert(Effects, { | |
954 | prt, | |
955 | "Cylinder", | |
956 | delay, | |
957 | x3, | |
958 | y3, | |
959 | z3, | |
960 | msh | |
961 | }) | |
962 | end | |
963 | }, | |
964 | Push = { | |
965 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
966 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
967 | prt.Anchored = true | |
968 | prt.CFrame = cframe | |
969 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
970 | game:GetService("Debris"):AddItem(prt, 10) | |
971 | table.insert(Effects, { | |
972 | prt, | |
973 | "Cylinder", | |
974 | delay, | |
975 | x3, | |
976 | y3, | |
977 | z3, | |
978 | msh | |
979 | }) | |
980 | end | |
981 | } | |
982 | } | |
983 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
984 | local fp = IT("Part") | |
985 | fp.formFactor = formfactor | |
986 | fp.Parent = parent | |
987 | fp.Reflectance = reflectance | |
988 | fp.Transparency = transparency | |
989 | fp.CanCollide = false | |
990 | fp.Locked = true | |
991 | fp.BrickColor = brickcolor | |
992 | fp.Name = name | |
993 | fp.Size = size | |
994 | fp.Position = tors.Position | |
995 | RemoveOutlines(fp) | |
996 | fp.Material = "SmoothPlastic" | |
997 | fp:BreakJoints() | |
998 | return fp | |
999 | end | |
1000 | ||
1001 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1002 | local mesh = IT(Mesh) | |
1003 | mesh.Parent = part | |
1004 | if Mesh == "SpecialMesh" then | |
1005 | mesh.MeshType = meshtype | |
1006 | if meshid ~= "nil" then | |
1007 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1008 | end | |
1009 | end | |
1010 | mesh.Offset = offset | |
1011 | mesh.Scale = scale | |
1012 | return mesh | |
1013 | end | |
1014 | ||
1015 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1016 | local type = type | |
1017 | local rng = Instance.new("Part", char) | |
1018 | rng.Anchored = true | |
1019 | rng.BrickColor = color | |
1020 | rng.CanCollide = false | |
1021 | rng.FormFactor = 3 | |
1022 | rng.Name = "Ring" | |
1023 | rng.Material = "Neon" | |
1024 | rng.Size = Vector3.new(1, 1, 1) | |
1025 | rng.Transparency = 0 | |
1026 | rng.TopSurface = 0 | |
1027 | rng.BottomSurface = 0 | |
1028 | rng.CFrame = pos | |
1029 | local rngm = Instance.new("SpecialMesh", rng) | |
1030 | rngm.MeshType = MType | |
1031 | rngm.Scale = scale | |
1032 | local scaler2 = 1 | |
1033 | if type == "Add" then | |
1034 | scaler2 = 1 * value | |
1035 | elseif type == "Divide" then | |
1036 | scaler2 = 1 / value | |
1037 | end | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | for i = 0, 10 / bonuspeed, 0.1 do | |
1040 | swait() | |
1041 | if type == "Add" then | |
1042 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1043 | elseif type == "Divide" then | |
1044 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1045 | end | |
1046 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1047 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1048 | end | |
1049 | rng:Destroy() | |
1050 | end)) | |
1051 | end | |
1052 | ||
1053 | function Eviscerate(dude) | |
1054 | if dude.Name ~= char then | |
1055 | local bgf = IT("BodyGyro", dude.Head) | |
1056 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1057 | local val = IT("BoolValue", dude) | |
1058 | val.Name = "IsHit" | |
1059 | local ds = coroutine.wrap(function() | |
1060 | dude:WaitForChild("Head"):BreakJoints() | |
1061 | wait(0.5) | |
1062 | target = nil | |
1063 | coroutine.resume(coroutine.create(function() | |
1064 | for i, v in pairs(dude:GetChildren()) do | |
1065 | if v:IsA("Accessory") then | |
1066 | v:Destroy() | |
1067 | end | |
1068 | if v:IsA("Humanoid") then | |
1069 | v:Destroy() | |
1070 | end | |
1071 | if v:IsA("CharacterMesh") then | |
1072 | v:Destroy() | |
1073 | end | |
1074 | if v:IsA("Model") then | |
1075 | v:Destroy() | |
1076 | end | |
1077 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1078 | for x, o in pairs(v:GetChildren()) do | |
1079 | if o:IsA("Decal") then | |
1080 | o:Destroy() | |
1081 | end | |
1082 | end | |
1083 | coroutine.resume(coroutine.create(function() | |
1084 | v.Material = "Neon" | |
1085 | v.CanCollide = false | |
1086 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1087 | PartEmmit1.LightEmission = 1 | |
1088 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1089 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1090 | PartEmmit1.Rate = 150 | |
1091 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1092 | PartEmmit1.Size = NumberSequence.new({ | |
1093 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1094 | NumberSequenceKeypoint.new(1, 0, 0) | |
1095 | }) | |
1096 | PartEmmit1.Transparency = NumberSequence.new({ | |
1097 | NumberSequenceKeypoint.new(0, 0, 0), | |
1098 | NumberSequenceKeypoint.new(1, 1, 0) | |
1099 | }) | |
1100 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1101 | PartEmmit1.VelocitySpread = 30000 | |
1102 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1103 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1104 | local BodPoss = IT("BodyPosition", v) | |
1105 | BodPoss.P = 3000 | |
1106 | BodPoss.D = 1000 | |
1107 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1108 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1109 | v.Color = maincolor.Color | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | for i = 0, 49 do | |
1112 | swait(1) | |
1113 | v.Transparency = v.Transparency + 0.08 | |
1114 | end | |
1115 | wait(0.5) | |
1116 | PartEmmit1.Enabled = false | |
1117 | wait(3) | |
1118 | v:Destroy() | |
1119 | dude:Destroy() | |
1120 | end)) | |
1121 | end)) | |
1122 | end | |
1123 | end | |
1124 | end)) | |
1125 | end) | |
1126 | ds() | |
1127 | end | |
1128 | end | |
1129 | ||
1130 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1131 | if SinglePlayer then | |
1132 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1133 | end | |
1134 | local List = {} | |
1135 | for i, v in pairs(workspace:GetChildren()) do | |
1136 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1137 | table.insert(List, v) | |
1138 | end | |
1139 | end | |
1140 | return List | |
1141 | end | |
1142 | ||
1143 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1144 | local type = type | |
1145 | local rng = Instance.new("Part", char) | |
1146 | rng.Anchored = true | |
1147 | rng.BrickColor = color | |
1148 | rng.CanCollide = false | |
1149 | rng.FormFactor = 3 | |
1150 | rng.Name = "Ring" | |
1151 | rng.Material = "Neon" | |
1152 | rng.Size = Vector3.new(1, 1, 1) | |
1153 | rng.Transparency = 0 | |
1154 | rng.TopSurface = 0 | |
1155 | rng.BottomSurface = 0 | |
1156 | rng.CFrame = pos | |
1157 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1158 | local rngm = Instance.new("SpecialMesh", rng) | |
1159 | rngm.MeshType = MType | |
1160 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1161 | local scaler2 = 1 | |
1162 | local speeder = FastSpeed | |
1163 | if type == "Add" then | |
1164 | scaler2 = 1 * value | |
1165 | elseif type == "Divide" then | |
1166 | scaler2 = 1 / value | |
1167 | end | |
1168 | coroutine.resume(coroutine.create(function() | |
1169 | for i = 0, 10 / bonuspeed, 0.1 do | |
1170 | swait() | |
1171 | if type == "Add" then | |
1172 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1173 | elseif type == "Divide" then | |
1174 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1175 | end | |
1176 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1177 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1178 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1179 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1180 | end | |
1181 | rng:Destroy() | |
1182 | end)) | |
1183 | end | |
1184 | ||
1185 | function SoulSteal(dude) | |
1186 | if dude.Name ~= char then | |
1187 | local bgf = IT("BodyGyro", dude.Head) | |
1188 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1189 | local val = IT("BoolValue", dude) | |
1190 | val.Name = "IsHit" | |
1191 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1192 | local soulst = coroutine.wrap(function() | |
1193 | local soul = Instance.new("Part",dude) | |
1194 | soul.Size = Vector3.new(1,1,1) | |
1195 | soul.CanCollide = false | |
1196 | soul.Anchored = false | |
1197 | soul.Position = torso.Position | |
1198 | soul.Transparency = 1 | |
1199 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1200 | PartEmmit1.LightEmission = 1 | |
1201 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1202 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1203 | PartEmmit1.Rate = 250 | |
1204 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1205 | PartEmmit1.Size = NumberSequence.new({ | |
1206 | NumberSequenceKeypoint.new(0, 1, 0), | |
1207 | NumberSequenceKeypoint.new(1, 0, 0) | |
1208 | }) | |
1209 | PartEmmit1.Transparency = NumberSequence.new({ | |
1210 | NumberSequenceKeypoint.new(0, 0, 0), | |
1211 | NumberSequenceKeypoint.new(1, 1, 0) | |
1212 | }) | |
1213 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1214 | PartEmmit1.VelocitySpread = 30000 | |
1215 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1216 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1217 | local BodPoss = IT("BodyPosition", soul) | |
1218 | BodPoss.P = 3000 | |
1219 | BodPoss.D = 1000 | |
1220 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1221 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1222 | wait(1.6) | |
1223 | soul.Touched:connect(function(hit) | |
1224 | if hit.Parent == char then | |
1225 | soul:Destroy() | |
1226 | end | |
1227 | end) | |
1228 | wait(1.2) | |
1229 | while soul do | |
1230 | swait() | |
1231 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1232 | BodPoss.Position = tors.Position | |
1233 | end | |
1234 | end) | |
1235 | soulst() | |
1236 | end | |
1237 | end | |
1238 | function FaceMouse() | |
1239 | local Cam = workspace.CurrentCamera | |
1240 | return { | |
1241 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1242 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1243 | } | |
1244 | end | |
1245 | ------------------------------------------------------- | |
1246 | --End Effect Function-- | |
1247 | ------------------------------------------------------- | |
1248 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1249 | local NSound = nil | |
1250 | coroutine.resume(coroutine.create(function() | |
1251 | NSound = IT("Sound", PARENT) | |
1252 | NSound.Volume = VOLUME | |
1253 | NSound.Pitch = PITCH | |
1254 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1255 | swait() | |
1256 | NSound:play() | |
1257 | game:GetService("Debris"):AddItem(NSound, 10) | |
1258 | end)) | |
1259 | return NSound | |
1260 | end | |
1261 | ------------------------------------------------------- | |
1262 | --End Important Functions-- | |
1263 | ------------------------------------------------------- | |
1264 | ||
1265 | ||
1266 | ------------------------------------------------------- | |
1267 | --Start Music Option-- | |
1268 | ------------------------------------------------------- | |
1269 | local Music = Instance.new("Sound",tors) | |
1270 | Music.Volume = 2.5 | |
1271 | Music.SoundId = "rbxassetid://1117396305" | |
1272 | Music.Looped = true | |
1273 | Music.Pitch = 1 --Pitcher | |
1274 | Music:Play() | |
1275 | ------------------------------------------------------- | |
1276 | --End Music Option-- | |
1277 | ------------------------------------------------------- | |
1278 | ||
1279 | ||
1280 | ------------------------------------------------------- | |
1281 | --Start Attacks N Stuff-- | |
1282 | ------------------------------------------------------- | |
1283 | local sine=0 | |
1284 | ------------------------------------------------------- | |
1285 | --End Attacks N Stuff-- | |
1286 | ------------------------------------------------------- | |
1287 | ||
1288 | ||
1289 | ||
1290 | ||
1291 | ||
1292 | ||
1293 | ||
1294 | ||
1295 | ------------------------------------------------------- | |
1296 | --Start Animations-- | |
1297 | ------------------------------------------------------- | |
1298 | local equipped = false | |
1299 | local idle = 0 | |
1300 | local change = 1 | |
1301 | local val = 0 | |
1302 | local toim = 0 | |
1303 | local idleanim = 0.4 | |
1304 | hum.WalkSpeed = 8 | |
1305 | hum.Animator.Parent = nil | |
1306 | while true do | |
1307 | swait() | |
1308 | sine = sine + change | |
1309 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1310 | local velderp = root.Velocity.y | |
1311 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1312 | if equipped == true or equipped == false then | |
1313 | if attack == false then | |
1314 | idle = idle + 1 | |
1315 | else | |
1316 | idle = 0 | |
1317 | end | |
1318 | local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting | |
1319 | --you g00b my leg animations are complicated :joy: | |
1320 | ||
1321 | if 1 < root.Velocity.y and hitfloor == nil then | |
1322 | Anim = "Jump" | |
1323 | if attack == false then | |
1324 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1325 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(15)),0.3) | |
1327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-15)),0.3) | |
1328 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1329 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1330 | end | |
1331 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1332 | Anim = "Fall" | |
1333 | if attack == false then | |
1334 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1335 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1336 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(30)),0.3) | |
1337 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-30)),0.3) | |
1338 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1339 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1340 | end | |
1341 | elseif torvel < 1 and hitfloor ~= nil then | |
1342 | Anim = "Idle" | |
1343 | change = .5 | |
1344 | if attack == false then | |
1345 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1346 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1347 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1348 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1349 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1) | |
1350 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1) | |
1351 | end | |
1352 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1353 | Anim = "Walk" | |
1354 | change = .9 | |
1355 | if attack == false then | |
1356 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1357 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1358 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 2 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1359 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 2 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1360 | ||
1361 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1362 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | if 0 < #Effects then | |
1367 | for e = 1, #Effects do | |
1368 | if Effects[e] ~= nil then | |
1369 | local Thing = Effects[e] | |
1370 | if Thing ~= nil then | |
1371 | local Part = Thing[1] | |
1372 | local Mode = Thing[2] | |
1373 | local Delay = Thing[3] | |
1374 | local IncX = Thing[4] | |
1375 | local IncY = Thing[5] | |
1376 | local IncZ = Thing[6] | |
1377 | if 1 >= Thing[1].Transparency then | |
1378 | if Thing[2] == "Block1" then | |
1379 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1380 | local Mesh = Thing[1].Mesh | |
1381 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1382 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1383 | elseif Thing[2] == "Block2" then | |
1384 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1385 | local Mesh = Thing[7] | |
1386 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1387 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1388 | elseif Thing[2] == "Block3" then | |
1389 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1390 | local Mesh = Thing[7] | |
1391 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1392 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1393 | elseif Thing[2] == "Cylinder" then | |
1394 | local Mesh = Thing[1].Mesh | |
1395 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1396 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1397 | elseif Thing[2] == "Blood" then | |
1398 | local Mesh = Thing[7] | |
1399 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1400 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1401 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1402 | elseif Thing[2] == "Elec" then | |
1403 | local Mesh = Thing[1].Mesh | |
1404 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1405 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1406 | elseif Thing[2] == "Disappear" then | |
1407 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1408 | elseif Thing[2] == "Shatter" then | |
1409 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1410 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1411 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1412 | Thing[6] = Thing[6] + Thing[5] | |
1413 | end | |
1414 | else | |
1415 | Part.Parent = nil | |
1416 | table.remove(Effects, e) | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | ------------------------------------------------------- | |
1424 | --End Animations And Script-- | |
1425 | ------------------------------------------------------- |