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1 | - | --==Made by LuisPambid==-- |
1 | + | --==Made by chucky4523==-- |
2 | ||
3 | local player=game.Players.LocalPlayer | |
4 | local char=player.Character | |
5 | repeat wait() until player and char | |
6 | local torso=char.Torso | |
7 | local head=char.Head | |
8 | local human=char.Humanoid | |
9 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]} | |
10 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]} | |
11 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
12 | local p=function(f) pcall(f) end | |
13 | local add={ | |
14 | Part=function(par, a, c, col, t, s, cf) | |
15 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
16 | return p | |
17 | end, | |
18 | Wedge=function(par, a, c, col, t, s, cf) | |
19 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
20 | return p | |
21 | end, | |
22 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
23 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
24 | return g | |
25 | end, | |
26 | Weld=function(par, p1, cf) | |
27 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) | |
28 | return w | |
29 | end, | |
30 | Mesh=function(ins, par, s, of, t) | |
31 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
32 | return m | |
33 | end | |
34 | } | |
35 | local scriptname="GANGNAM STYLE" --Name here | |
36 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
37 | local model=Instance.new("Model", char) model.Name="Objects" | |
38 | local modelB=Instance.new("Model", char) modelB.Name=scriptname | |
39 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname | |
40 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname | |
41 | local skincolor="Really black" | |
42 | local body={} | |
43 | local animate={} | |
44 | local obj={} | |
45 | function createParts() | |
46 | --==PARTS==-- | |
47 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
48 | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
49 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
50 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
51 | --==WELDS==-- | |
52 | body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0)) | |
53 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
54 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
55 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
56 | --==WELDS==-- | |
57 | add.Weld(body.Head, head, nil) | |
58 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
59 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
60 | add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
61 | add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
62 | --------------------------------------------------------------------------------------- | |
63 | animate={ | |
64 | ["Head"]=function(cf) | |
65 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
66 | end; | |
67 | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 | |
68 | body.TorsoW.C1=cf | |
69 | end; | |
70 | ["ArmLeft"]=function(cf) | |
71 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
72 | end; | |
73 | ["ArmRight"]=function(cf) | |
74 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
75 | end; | |
76 | ["LegLeft"]=function(cf) | |
77 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
78 | end; | |
79 | ["LegRight"]=function(cf) | |
80 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
81 | end; | |
82 | } | |
83 | --==Objects==-- | |
84 | end | |
85 | function removeParts() | |
86 | p(function() | |
87 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
88 | end) | |
89 | end | |
90 | function play(id, pitch) | |
91 | c(function() | |
92 | local sound=Instance.new("Sound", torso) | |
93 | sound.Pitch=pitch | |
94 | sound.SoundId=id | |
95 | sound:play() | |
96 | wait(1) | |
97 | sound:remove() | |
98 | end) | |
99 | end | |
100 | local lyrics=0 | |
101 | local dance=0 | |
102 | local dancing=false | |
103 | local onDancing=false | |
104 | local startpos=false | |
105 | bin.Selected:connect(function(mouse) createParts() onDancing=true | |
106 | for i=0, 1, .1 do wait() | |
107 | animate.Head(CFrame.Angles(math.rad(45), 0, 0)) | |
108 | animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
109 | animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) | |
110 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i)) | |
111 | animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i)) | |
112 | end | |
113 | while onDancing do wait() lyrics=lyrics+1 dance=dance+1 | |
114 | if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end | |
115 | if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end | |
116 | if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end | |
117 | if dance<=2 and dancing==false then print(dance) | |
118 | dancing=true | |
119 | startpos=false | |
120 | for i=0, 1, .1 do wait() | |
121 | animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) | |
122 | animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) | |
123 | animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) | |
124 | animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45))) | |
125 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
126 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
127 | end | |
128 | for i=0, 1, .1 do wait() | |
129 | animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) | |
130 | animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) | |
131 | animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) | |
132 | animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45))) | |
133 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
134 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
135 | end | |
136 | dancing=false | |
137 | elseif dance>=2 and dance<5 and dancing==false then print(dance) | |
138 | dancing=true | |
139 | startpos=false | |
140 | for i=0, 1, .1 do wait() | |
141 | animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) | |
142 | animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) | |
143 | animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) | |
144 | animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) | |
145 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
146 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
147 | end | |
148 | for i=0, 1, .1 do wait() | |
149 | animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) | |
150 | animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) | |
151 | animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) | |
152 | animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) | |
153 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
154 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
155 | end | |
156 | dancing=false | |
157 | elseif dance>=5 and dance<10 and dancing==false then print(dance) | |
158 | dancing=true | |
159 | if startpos==false then | |
160 | startpos=true | |
161 | game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue") | |
162 | for i=0, 1, .1 do wait() | |
163 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
164 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
165 | animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i)) | |
166 | animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i)) | |
167 | end | |
168 | end | |
169 | for i=0, 1, .2 do wait() | |
170 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 | |
171 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
172 | animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i))) | |
173 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
174 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
175 | end | |
176 | for i=0, 1, .2 do wait() | |
177 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 | |
178 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
179 | animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i))) | |
180 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
181 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
182 | end | |
183 | dancing=false | |
184 | elseif dance<=10 then | |
185 | dance=0 | |
186 | lyrics=0 | |
187 | end | |
188 | end | |
189 | end) | |
190 | bin.Deselected:connect(function() onDancing=false body.Torso.Transparency=1 removeParts() torso.Transparency=0 end) |