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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | ||
6 | --RemoteEvent for communicating | |
7 | local Event = Instance.new("RemoteEvent") | |
8 | Event.Name = "UserInput_Event" | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local function fakeEvent() | |
12 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
13 | t.connect = t.Connect | |
14 | return t | |
15 | end | |
16 | ||
17 | --Creating fake input objects with fake variables | |
18 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
19 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
20 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
21 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
22 | end} | |
23 | --Merged 2 functions into one by checking amount of arguments | |
24 | CAS.UnbindAction = CAS.BindAction | |
25 | ||
26 | --This function will trigger the events that have been :Connect()'ed | |
27 | local function te(self,ev,...) | |
28 | local t = m[ev] | |
29 | if t and t._fakeEvent and t.Function then | |
30 | t.Function(...) | |
31 | end | |
32 | end | |
33 | m.TrigEvent = te | |
34 | UIS.TrigEvent = te | |
35 | ||
36 | Event.OnServerEvent:Connect(function(plr,io) | |
37 | if plr~=Player then return end | |
38 | if io.isMouse then | |
39 | m.Target = io.Target | |
40 | m.Hit = io.Hit | |
41 | else | |
42 | local b = io.UserInputState == Enum.UserInputState.Begin | |
43 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
44 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
45 | end | |
46 | for _,t in pairs(CAS.Actions) do | |
47 | for _,k in pairs(t.Keys) do | |
48 | if k==io.KeyCode then | |
49 | t.Function(t.Name,io.UserInputState,io) | |
50 | end | |
51 | end | |
52 | end | |
53 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
54 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
55 | end | |
56 | end) | |
57 | Event.Parent = NLS([==[ | |
58 | local Player = game:GetService("Players").LocalPlayer | |
59 | local Event = script:WaitForChild("UserInput_Event") | |
60 | ||
61 | local UIS = game:GetService("UserInputService") | |
62 | local input = function(io,a) | |
63 | if a then return end | |
64 | --Since InputObject is a client-side instance, we create and pass table instead | |
65 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
66 | end | |
67 | UIS.InputBegan:Connect(input) | |
68 | UIS.InputEnded:Connect(input) | |
69 | ||
70 | local Mouse = Player:GetMouse() | |
71 | local h,t | |
72 | --Give the server mouse data 30 times every second, but only if the values changed | |
73 | --If player is not moving their mouse, client won't fire events | |
74 | while wait(1/30) do | |
75 | if h~=Mouse.Hit or t~=Mouse.Target then | |
76 | h,t=Mouse.Hit,Mouse.Target | |
77 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
78 | end | |
79 | end]==],Player.Character) | |
80 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
81 | end | |
82 | local admins = { | |
83 | ["Hatuey_Yael"] = 'Admin'; | |
84 | - | ["yaelcoriano123"] = 'Admin'; |
84 | + | ["TameDoNotClick"] = 'Admin'; |
85 | ["AltSkittles"] = 'Admin'; | |
86 | ["Dem_SkittlesDo"] = 'Admin'; | |
87 | ["unknown"] = 'Admin'; | |
88 | ["Player1"] = 'Admin'; | |
89 | ["saltnvinigerchips"] = 'Admin'; | |
90 | } | |
91 | local part = Instance.new("Part") | |
92 | local mesh = Instance.new("SpecialMesh") | |
93 | local weld = Instance.new("Weld") | |
94 | local sound = Instance.new("Sound") | |
95 | local part2 = Instance.new("Part") | |
96 | local weld2 = Instance.new("Weld") | |
97 | local mesh2 = Instance.new("SpecialMesh") | |
98 | enabled = true | |
99 | ButtonDown = true | |
100 | wait(0.1) | |
101 | ||
102 | for i,v in pairs(workspace[owner.Name]:GetChildren()) do | |
103 | if v:IsA("Accessory") then | |
104 | v:Destroy() | |
105 | end | |
106 | end | |
107 | wait(0.1) | |
108 | for i,v in pairs(workspace[owner.Name]:GetChildren()) do | |
109 | if v:IsA("Accessory") then | |
110 | v:Destroy() | |
111 | end | |
112 | ||
113 | end | |
114 | ||
115 | owner.Character.Head.Transparency = 1 | |
116 | ||
117 | part.Parent = owner.Character.Head | |
118 | part.Size = Vector3.new(3.237, 1.909, 1.506) | |
119 | part.CanCollide = false | |
120 | ||
121 | part2.Size = Vector3.new(2.579, 2.247, 2.27) | |
122 | part2.CanCollide = false | |
123 | part2.Parent = owner.Character.Head | |
124 | mesh2.Parent = part2 | |
125 | mesh2.MeshId = "rbxassetid://431035980" | |
126 | mesh2.TextureId = "rbxassetid://431036179" | |
127 | ||
128 | weld2.Part0 = part2 | |
129 | weld2.Part1 = owner.Character.Head | |
130 | weld2.Parent = part2 | |
131 | ||
132 | sound.Parent = part | |
133 | sound.SoundId = "rbxassetid://2778425335" | |
134 | sound.MaxDistance = 1000 | |
135 | sound.Volume = 100 | |
136 | sound.Looped = true | |
137 | sound.PlaybackSpeed = 1 | |
138 | sound:Play() | |
139 | ||
140 | Mouse.KeyDown:connect(function(key) | |
141 | if enabled == false then return end | |
142 | key = key:lower() | |
143 | if key == "r" then | |
144 | enabled = false | |
145 | local fireball = Instance.new("Part") | |
146 | local fire = Instance.new("Fire") | |
147 | local bv = Instance.new("BodyVelocity") | |
148 | fireball.Shape = "Ball" | |
149 | fireball.Material = "Neon" | |
150 | fireball.Parent = owner.Character | |
151 | fireball.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) | |
152 | fireball.BrickColor = BrickColor.new("Bright red") | |
153 | ||
154 | fire.Parent = fireball | |
155 | fire.Heat = 25 | |
156 | fire.Size = 10 | |
157 | fire.Color = Color3.new(214, 0, 0) | |
158 | fireball.Anchored = true | |
159 | fireball.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) | |
160 | ||
161 | bg = Instance.new("BodyGyro", owner.Character.HumanoidRootPart) | |
162 | bg.Name = "SkillGyro" | |
163 | bg.D = 100 | |
164 | bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
165 | bp = Instance.new("BodyPosition", owner.Character.HumanoidRootPart) | |
166 | bp.Position = owner.Character.HumanoidRootPart.Position | |
167 | bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
168 | --- | |
169 | while ButtonDown == true do | |
170 | bg.CFrame = CFrame.new(owner.Character.HumanoidRootPart.Position, Mouse.Hit.p) | |
171 | fire.Size = fire.Size + 0.2 | |
172 | fireball.Size = fireball.Size+Vector3.new(0.1, 0.1, 0.1) | |
173 | fireball.CFrame = fireball.CFrame * CFrame.new(0, 0.05, 0) | |
174 | wait() | |
175 | end | |
176 | --- | |
177 | ||
178 | fireball.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) | |
179 | fireball.Anchored = false | |
180 | fireball.CanCollide = false | |
181 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
182 | bv.Velocity = owner.Character.HumanoidRootPart.CFrame.lookVector*100 | |
183 | bv.Parent = fireball | |
184 | if ButtonDown == false then | |
185 | bg:remove() | |
186 | bp:remove() | |
187 | ButtonDown = true | |
188 | end | |
189 | ||
190 | fireball.Touched:connect(function(hit) | |
191 | local humanoid = hit.Parent:FindFirstChild("Humanoid") | |
192 | if humanoid ~= nil then | |
193 | if hit.Parent.Name ~= owner.Name then | |
194 | hit:Destroy() | |
195 | end | |
196 | end | |
197 | wait(10) | |
198 | fireball:Destroy() | |
199 | end) | |
200 | end | |
201 | wait(1) | |
202 | enabled = true | |
203 | end) | |
204 | ||
205 | ||
206 | for i,v in pairs(game.Players:GetPlayers()) do | |
207 | if admins[v.Name] then | |
208 | print("An admin is in the server") | |
209 | owner.Chatted:connect(function(msg) | |
210 | if msg:sub(1,5) == "play " or msg:sub(1,5) == "Play " then | |
211 | sound:Stop() | |
212 | sound.SoundId = "rbxassetid://" ..msg:sub(6) | |
213 | sound:Play() | |
214 | elseif msg:sub(1,6) == "pitch " or msg:sub(1,6) == "Pitch " then | |
215 | sound.PlaybackSpeed = msg:sub(7) | |
216 | elseif msg:sub(1,7) == "volume " or msg:sub(1,7) == "Volume " then | |
217 | sound.Volume = msg:sub(8) | |
218 | elseif msg:sub(1,9) == "distance " or msg:sub(1,9) == "Distance " then | |
219 | sound.MaxDistance = msg:sub(10) | |
220 | end | |
221 | ||
222 | end) | |
223 | end | |
224 | end | |
225 | ||
226 | Mouse.KeyUp:connect(function(key) | |
227 | key = key:lower() | |
228 | if key == "r" then | |
229 | ButtonDown = false | |
230 | ||
231 | end | |
232 | ||
233 | end) | |
234 | ||
235 | mesh.Parent = part | |
236 | mesh.MeshId = "rbxassetid://2511970016" | |
237 | mesh.TextureId = "rbxassetid://2511970101" | |
238 | ||
239 | weld.Parent = owner.Character.Head | |
240 | weld.Part0 = part | |
241 | weld.Part1 = owner.Character.Head | |
242 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
243 | weld.C0 = CFrame.new(2, 0, 5) | |
244 | ||
245 | while true do | |
246 | wait() | |
247 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
248 | wait() | |
249 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.1, 0) | |
250 | wait() | |
251 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.2, 0) | |
252 | wait() | |
253 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.3, 0) | |
254 | wait() | |
255 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.4, 0) | |
256 | wait() | |
257 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.5, 0) | |
258 | wait() | |
259 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
260 | wait() | |
261 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.7, 0) | |
262 | wait() | |
263 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.8, 0) | |
264 | wait() | |
265 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.9, 0) | |
266 | wait() | |
267 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2, 0) | |
268 | wait() | |
269 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.1, 0) | |
270 | wait() | |
271 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.2, 0) | |
272 | wait() | |
273 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.3, 0) | |
274 | wait() | |
275 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.4, 0) | |
276 | wait() | |
277 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.5, 0) | |
278 | wait() | |
279 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.6, 0) | |
280 | wait() | |
281 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.7, 0) | |
282 | wait() | |
283 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.8, 0) | |
284 | wait() | |
285 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.9, 0) | |
286 | wait() | |
287 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3, 0) | |
288 | wait() | |
289 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.1, 0) | |
290 | wait() | |
291 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
292 | wait() | |
293 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.3, 0) | |
294 | wait() | |
295 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.4, 0) | |
296 | wait() | |
297 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.5, 0) | |
298 | wait() | |
299 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.6, 0) | |
300 | wait() | |
301 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.7, 0) | |
302 | wait() | |
303 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.8, 0) | |
304 | wait() | |
305 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.9, 0) | |
306 | wait() | |
307 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4, 0) | |
308 | wait() | |
309 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.1, 0) | |
310 | wait() | |
311 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.2, 0) | |
312 | wait() | |
313 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.3, 0) | |
314 | wait() | |
315 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.4, 0) | |
316 | wait() | |
317 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.5, 0) | |
318 | wait() | |
319 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.6, 0) | |
320 | wait() | |
321 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.7, 0) | |
322 | wait() | |
323 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.8, 0) | |
324 | wait() | |
325 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.9, 0) | |
326 | wait() | |
327 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5, 0) | |
328 | wait() | |
329 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.1, 0) | |
330 | wait() | |
331 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.2, 0) | |
332 | wait() | |
333 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.3, 0) | |
334 | wait() | |
335 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.4, 0) | |
336 | wait() | |
337 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.5, 0) | |
338 | wait() | |
339 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.6, 0) | |
340 | wait() | |
341 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.7, 0) | |
342 | wait() | |
343 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.8, 0) | |
344 | wait() | |
345 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.9, 0) | |
346 | wait() | |
347 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6, 0) | |
348 | wait() | |
349 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.1, 0) | |
350 | wait() | |
351 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.2, 0) | |
352 | wait() | |
353 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.3, 0) | |
354 | wait() | |
355 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.4, 0) | |
356 | wait() | |
357 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.5, 0) | |
358 | wait() | |
359 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.6, 0) | |
360 | wait() | |
361 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.7, 0) | |
362 | wait() | |
363 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.8, 0) | |
364 | wait() | |
365 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.9, 0) | |
366 | wait() | |
367 | end |