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1 | --[[ A script By makhail07. that spy is gay (jeez how many of these did u edit p00t) | |
2 | ||
3 | ||
4 | Discord Creterisk#2958 | |
5 | ||
6 | Description: | |
7 | ||
8 | ||
9 | ]]-- | |
10 | ||
11 | local FavIDs = {340106355,927529620,876981900,398987889,1117396305} | |
12 | ||
13 | function swait(num) | |
14 | if num==0 or num==nil then | |
15 | game:service'RunService'.Stepped:wait(0) | |
16 | else | |
17 | for i=0,num do | |
18 | game:service'RunService'.Stepped:wait(0) | |
19 | end | |
20 | end | |
21 | end | |
22 | function thread(f) | |
23 | coroutine.resume(coroutine.create(f)) | |
24 | end | |
25 | function clerp(a, b, t) | |
26 | local qa = { | |
27 | QuaternionFromCFrame(a) | |
28 | } | |
29 | local qb = { | |
30 | QuaternionFromCFrame(b) | |
31 | } | |
32 | local ax, ay, az = a.x, a.y, a.z | |
33 | local bx, by, bz = b.x, b.y, b.z | |
34 | local _t = 1 - t | |
35 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
36 | end | |
37 | function QuaternionFromCFrame(cf) | |
38 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
39 | local trace = m00 + m11 + m22 | |
40 | if trace > 0 then | |
41 | local s = math.sqrt(1 + trace) | |
42 | local recip = 0.5 / s | |
43 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
44 | else | |
45 | local i = 0 | |
46 | if m00 < m11 then | |
47 | i = 1 | |
48 | end | |
49 | if m22 > (i == 0 and m00 or m11) then | |
50 | i = 2 | |
51 | end | |
52 | if i == 0 then | |
53 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
54 | local recip = 0.5 / s | |
55 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
56 | elseif i == 1 then | |
57 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
58 | local recip = 0.5 / s | |
59 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
60 | elseif i == 2 then | |
61 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
62 | local recip = 0.5 / s | |
63 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
64 | end | |
65 | end | |
66 | end | |
67 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
68 | local xs, ys, zs = x + x, y + y, z + z | |
69 | local wx, wy, wz = w * xs, w * ys, w * zs | |
70 | local xx = x * xs | |
71 | local xy = x * ys | |
72 | local xz = x * zs | |
73 | local yy = y * ys | |
74 | local yz = y * zs | |
75 | local zz = z * zs | |
76 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
77 | end | |
78 | function QuaternionSlerp(a, b, t) | |
79 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
80 | local startInterp, finishInterp | |
81 | if cosTheta >= 1.0E-4 then | |
82 | if 1 - cosTheta > 1.0E-4 then | |
83 | local theta = math.acos(cosTheta) | |
84 | local invSinTheta = 1 / math.sin(theta) | |
85 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
86 | finishInterp = math.sin(t * theta) * invSinTheta | |
87 | else | |
88 | startInterp = 1 - t | |
89 | finishInterp = t | |
90 | end | |
91 | elseif 1 + cosTheta > 1.0E-4 then | |
92 | local theta = math.acos(-cosTheta) | |
93 | local invSinTheta = 1 / math.sin(theta) | |
94 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
95 | finishInterp = math.sin(t * theta) * invSinTheta | |
96 | else | |
97 | startInterp = t - 1 | |
98 | finishInterp = t | |
99 | end | |
100 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
101 | end | |
102 | function rayCast(Position, Direction, Range, Ignore) | |
103 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
104 | end | |
105 | --Wait what okay | |
106 | wait() | |
107 | local plr = game:service'Players'.LocalPlayer | |
108 | local char = plr.Character | |
109 | local hum = char.Humanoid | |
110 | local ra = char["Right Arm"] | |
111 | local la= char["Left Arm"] | |
112 | local rl= char["Right Leg"] | |
113 | local ll = char["Left Leg"] | |
114 | local hed = char.Head | |
115 | local root = char.HumanoidRootPart | |
116 | local rootj = root.RootJoint | |
117 | local tors = char.Torso | |
118 | local mouse = plr:GetMouse() | |
119 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
120 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
121 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
122 | local maincolor = BrickColor.new("Magenta") | |
123 | cf = CFrame.new | |
124 | angles = CFrame.Angles | |
125 | attack = false | |
126 | euler=CFrame.fromEulerAnglesXYZ | |
127 | equipped = false | |
128 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
129 | RSH, LSH = nil, nil | |
130 | RW = Instance.new("Weld") | |
131 | LW = Instance.new("Weld") | |
132 | RH = tors["Right Hip"] | |
133 | LH = tors["Left Hip"] | |
134 | RSH = tors["Right Shoulder"] | |
135 | LSH = tors["Left Shoulder"] | |
136 | RSH.Parent = nil | |
137 | LSH.Parent = nil | |
138 | RW.Name = "RW" | |
139 | RW.Part0 = tors | |
140 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
141 | RW.C1 = CFrame.new(0, 0.5, 0) | |
142 | RW.Part1 = ra | |
143 | RW.Parent = tors | |
144 | LW.Name = "LW" | |
145 | LW.Part0 = tors | |
146 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
147 | LW.C1 = CFrame.new(0, 0.5, 0) | |
148 | LW.Part1 = la | |
149 | LW.Parent = tors | |
150 | print('User is '..plr.Name) | |
151 | Effects = {} | |
152 | ----------------------------------------- | |
153 | --Hat creation-- | |
154 | ------------------------------------------ | |
155 | ArtificialHB = Instance.new("BindableEvent", script) | |
156 | ArtificialHB.Name = "Heartbeat" | |
157 | ||
158 | script:WaitForChild("Heartbeat") | |
159 | ||
160 | frame = 1 / 60 | |
161 | tf = 0 | |
162 | allowframeloss = false | |
163 | tossremainder = false | |
164 | lastframe = tick() | |
165 | script.Heartbeat:Fire() | |
166 | ||
167 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
168 | tf = tf + s | |
169 | if tf >= frame then | |
170 | if allowframeloss then | |
171 | script.Heartbeat:Fire() | |
172 | lastframe = tick() | |
173 | else | |
174 | for i = 1, math.floor(tf / frame) do | |
175 | script.Heartbeat:Fire() | |
176 | end | |
177 | lastframe = tick() | |
178 | end | |
179 | if tossremainder then | |
180 | tf = 0 | |
181 | else | |
182 | tf = tf - frame * math.floor(tf / frame) | |
183 | end | |
184 | end | |
185 | end) | |
186 | local RbxUtility = LoadLibrary("RbxUtility") | |
187 | local Create = RbxUtility.Create | |
188 | ||
189 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
190 | if hit.Parent == nil then | |
191 | return | |
192 | end | |
193 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
194 | for _, v in pairs(hit.Parent:children()) do | |
195 | if v:IsA("Humanoid") then | |
196 | h = v | |
197 | end | |
198 | end | |
199 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
200 | warn'No R15 allowed' | |
201 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
202 | end | |
203 | ||
204 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
205 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
206 | if hit.Parent.DebounceHit.Value == true then | |
207 | return | |
208 | end | |
209 | end | |
210 | if insta == true then | |
211 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
212 | end | |
213 | local c = Create("ObjectValue"){ | |
214 | Name = "creator", | |
215 | Value = game:service("Players").LocalPlayer, | |
216 | Parent = h, | |
217 | } | |
218 | game:GetService("Debris"):AddItem(c, .5) | |
219 | if HitSound ~= nil and HitPitch ~= nil then | |
220 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
221 | end | |
222 | local Damage = math.random(minim, maxim) | |
223 | local blocked = false | |
224 | local block = hit.Parent:findFirstChild("Block") | |
225 | if block ~= nil then | |
226 | if block.className == "IntValue" then | |
227 | if block.Value > 0 then | |
228 | blocked = true | |
229 | block.Value = block.Value - 1 | |
230 | print(block.Value) | |
231 | end | |
232 | end | |
233 | end | |
234 | if blocked == false then | |
235 | h.Health = h.Health - Damage | |
236 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
237 | else | |
238 | h.Health = h.Health - (Damage / 2) | |
239 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
240 | end | |
241 | if Type == "Knockdown" then | |
242 | local hum = hit.Parent.Humanoid | |
243 | hum.PlatformStand = true | |
244 | coroutine.resume(coroutine.create(function(HHumanoid) | |
245 | swait(1) | |
246 | HHumanoid.PlatformStand = false | |
247 | end), hum) | |
248 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
249 | local bodvol = Create("BodyVelocity"){ | |
250 | velocity = angle * knockback, | |
251 | P = 5000, | |
252 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
253 | Parent = hit, | |
254 | } | |
255 | local rl = Create("BodyAngularVelocity"){ | |
256 | P = 3000, | |
257 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
258 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
259 | Parent = hit, | |
260 | } | |
261 | game:GetService("Debris"):AddItem(bodvol, .5) | |
262 | game:GetService("Debris"):AddItem(rl, .5) | |
263 | elseif Type == "Normal" then | |
264 | local vp = Create("BodyVelocity"){ | |
265 | P = 500, | |
266 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
267 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
268 | } | |
269 | if knockback > 0 then | |
270 | vp.Parent = hit.Parent.Torso | |
271 | end | |
272 | game:GetService("Debris"):AddItem(vp, .5) | |
273 | elseif Type == "Up" then | |
274 | local bodyVelocity = Create("BodyVelocity"){ | |
275 | velocity = Vector3.new(0, 20, 0), | |
276 | P = 5000, | |
277 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
278 | Parent = hit, | |
279 | } | |
280 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
281 | elseif Type == "DarkUp" then | |
282 | coroutine.resume(coroutine.create(function() | |
283 | for i = 0, 1, 0.1 do | |
284 | swait() | |
285 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
286 | end | |
287 | end)) | |
288 | local bodyVelocity = Create("BodyVelocity"){ | |
289 | velocity = Vector3.new(0, 20, 0), | |
290 | P = 5000, | |
291 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
292 | Parent = hit, | |
293 | } | |
294 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
295 | elseif Type == "Snare" then | |
296 | local bp = Create("BodyPosition"){ | |
297 | P = 2000, | |
298 | D = 100, | |
299 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
300 | position = hit.Parent.Torso.Position, | |
301 | Parent = hit.Parent.Torso, | |
302 | } | |
303 | game:GetService("Debris"):AddItem(bp, 1) | |
304 | elseif Type == "Freeze" then | |
305 | local BodPos = Create("BodyPosition"){ | |
306 | P = 50000, | |
307 | D = 1000, | |
308 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
309 | position = hit.Parent.Torso.Position, | |
310 | Parent = hit.Parent.Torso, | |
311 | } | |
312 | local BodGy = Create("BodyGyro") { | |
313 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
314 | P = 20e+003, | |
315 | Parent = hit.Parent.Torso, | |
316 | cframe = hit.Parent.Torso.CFrame, | |
317 | } | |
318 | hit.Parent.Torso.Anchored = true | |
319 | coroutine.resume(coroutine.create(function(Part) | |
320 | swait(1.5) | |
321 | Part.Anchored = false | |
322 | end), hit.Parent.Torso) | |
323 | game:GetService("Debris"):AddItem(BodPos, 3) | |
324 | game:GetService("Debris"):AddItem(BodGy, 3) | |
325 | end | |
326 | local debounce = Create("BoolValue"){ | |
327 | Name = "DebounceHit", | |
328 | Parent = hit.Parent, | |
329 | Value = true, | |
330 | } | |
331 | game:GetService("Debris"):AddItem(debounce, Delay) | |
332 | c = Create("ObjectValue"){ | |
333 | Name = "creator", | |
334 | Value = Player, | |
335 | Parent = h, | |
336 | } | |
337 | game:GetService("Debris"):AddItem(c, .5) | |
338 | end | |
339 | end | |
340 | ||
341 | function ShowDamage(Pos, Text, Time, Color) | |
342 | local Rate = (1 / 30) | |
343 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
344 | local Text = (Text or "") | |
345 | local Time = (Time or 2) | |
346 | local Color = (Color or Color3.new(1, 0, 1)) | |
347 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
348 | EffectPart.Anchored = true | |
349 | local BillboardGui = Create("BillboardGui"){ | |
350 | Size = UDim2.new(3, 0, 3, 0), | |
351 | Adornee = EffectPart, | |
352 | Parent = EffectPart, | |
353 | } | |
354 | local TextLabel = Create("TextLabel"){ | |
355 | BackgroundTransparency = 1, | |
356 | Size = UDim2.new(1, 0, 1, 0), | |
357 | Text = Text, | |
358 | Font = "Highway", | |
359 | TextColor3 = Color, | |
360 | TextScaled = true, | |
361 | Parent = BillboardGui, | |
362 | } | |
363 | game.Debris:AddItem(EffectPart, (Time)) | |
364 | EffectPart.Parent = game:GetService("Workspace") | |
365 | delay(0, function() | |
366 | local Frames = (Time / Rate) | |
367 | for Frame = 1, Frames do | |
368 | wait(Rate) | |
369 | local Percent = (Frame / Frames) | |
370 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
371 | TextLabel.TextTransparency = Percent | |
372 | end | |
373 | if EffectPart and EffectPart.Parent then | |
374 | EffectPart:Destroy() | |
375 | end | |
376 | end) | |
377 | end | |
378 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
379 | for _, c in pairs(workspace:children()) do | |
380 | local hum = c:findFirstChild("Humanoid") | |
381 | if hum ~= nil then | |
382 | local head = c:findFirstChild("Head") | |
383 | if head ~= nil then | |
384 | local targ = head.Position - Part.Position | |
385 | local mag = targ.magnitude | |
386 | if magni >= mag and c.Name ~= plr.Name then | |
387 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
388 | end | |
389 | end | |
390 | end | |
391 | end | |
392 | end | |
393 | CFuncs = { | |
394 | Part = { | |
395 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
396 | local Part = Create("Part")({ | |
397 | Parent = Parent, | |
398 | Reflectance = Reflectance, | |
399 | Transparency = Transparency, | |
400 | CanCollide = false, | |
401 | Locked = true, | |
402 | BrickColor = BrickColor.new(tostring(BColor)), | |
403 | Name = Name, | |
404 | Size = Size, | |
405 | Material = Material | |
406 | }) | |
407 | RemoveOutlines(Part) | |
408 | return Part | |
409 | end | |
410 | }, | |
411 | Mesh = { | |
412 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
413 | local Msh = Create(Mesh)({ | |
414 | Parent = Part, | |
415 | Offset = OffSet, | |
416 | Scale = Scale | |
417 | }) | |
418 | if Mesh == "SpecialMesh" then | |
419 | Msh.MeshType = MeshType | |
420 | Msh.MeshId = MeshId | |
421 | end | |
422 | return Msh | |
423 | end | |
424 | }, | |
425 | Mesh = { | |
426 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
427 | local Msh = Create(Mesh)({ | |
428 | Parent = Part, | |
429 | Offset = OffSet, | |
430 | Scale = Scale | |
431 | }) | |
432 | if Mesh == "SpecialMesh" then | |
433 | Msh.MeshType = MeshType | |
434 | Msh.MeshId = MeshId | |
435 | end | |
436 | return Msh | |
437 | end | |
438 | }, | |
439 | Weld = { | |
440 | Create = function(Parent, Part0, Part1, C0, C1) | |
441 | local Weld = Create("Weld")({ | |
442 | Parent = Parent, | |
443 | Part0 = Part0, | |
444 | Part1 = Part1, | |
445 | C0 = C0, | |
446 | C1 = C1 | |
447 | }) | |
448 | return Weld | |
449 | end | |
450 | }, | |
451 | Sound = { | |
452 | Create = function(id, par, vol, pit) | |
453 | coroutine.resume(coroutine.create(function() | |
454 | local S = Create("Sound")({ | |
455 | Volume = vol, | |
456 | Pitch = pit or 1, | |
457 | SoundId = id, | |
458 | Parent = par or workspace | |
459 | }) | |
460 | wait() | |
461 | S:play() | |
462 | game:GetService("Debris"):AddItem(S, 6) | |
463 | end)) | |
464 | end | |
465 | }, | |
466 | ParticleEmitter = { | |
467 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
468 | local fp = Create("ParticleEmitter")({ | |
469 | Parent = Parent, | |
470 | Color = ColorSequence.new(Color1, Color2), | |
471 | LightEmission = LightEmission, | |
472 | Size = Size, | |
473 | Texture = Texture, | |
474 | Transparency = Transparency, | |
475 | ZOffset = ZOffset, | |
476 | Acceleration = Accel, | |
477 | Drag = Drag, | |
478 | LockedToPart = LockedToPart, | |
479 | VelocityInheritance = VelocityInheritance, | |
480 | EmissionDirection = EmissionDirection, | |
481 | Enabled = Enabled, | |
482 | Lifetime = LifeTime, | |
483 | Rate = Rate, | |
484 | Rotation = Rotation, | |
485 | RotSpeed = RotSpeed, | |
486 | Speed = Speed, | |
487 | VelocitySpread = VelocitySpread | |
488 | }) | |
489 | return fp | |
490 | end | |
491 | } | |
492 | } | |
493 | function RemoveOutlines(part) | |
494 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
495 | end | |
496 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
497 | local Part = Create("Part")({ | |
498 | formFactor = FormFactor, | |
499 | Parent = Parent, | |
500 | Reflectance = Reflectance, | |
501 | Transparency = Transparency, | |
502 | CanCollide = false, | |
503 | Locked = true, | |
504 | BrickColor = BrickColor.new(tostring(BColor)), | |
505 | Name = Name, | |
506 | Size = Size, | |
507 | Material = Material | |
508 | }) | |
509 | RemoveOutlines(Part) | |
510 | return Part | |
511 | end | |
512 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
513 | local Msh = Create(Mesh)({ | |
514 | Parent = Part, | |
515 | Offset = OffSet, | |
516 | Scale = Scale | |
517 | }) | |
518 | if Mesh == "SpecialMesh" then | |
519 | Msh.MeshType = MeshType | |
520 | Msh.MeshId = MeshId | |
521 | end | |
522 | return Msh | |
523 | end | |
524 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
525 | local Weld = Create("Weld")({ | |
526 | Parent = Parent, | |
527 | Part0 = Part0, | |
528 | Part1 = Part1, | |
529 | C0 = C0, | |
530 | C1 = C1 | |
531 | }) | |
532 | return Weld | |
533 | end | |
534 | EffectModel = Instance.new("Model", char) | |
535 | Effects = { | |
536 | Block = { | |
537 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
538 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
539 | prt.Anchored = true | |
540 | prt.CFrame = cframe | |
541 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
542 | game:GetService("Debris"):AddItem(prt, 10) | |
543 | if Type == 1 or Type == nil then | |
544 | table.insert(Effects, { | |
545 | prt, | |
546 | "Block1", | |
547 | delay, | |
548 | x3, | |
549 | y3, | |
550 | z3, | |
551 | msh | |
552 | }) | |
553 | elseif Type == 2 then | |
554 | table.insert(Effects, { | |
555 | prt, | |
556 | "Block2", | |
557 | delay, | |
558 | x3, | |
559 | y3, | |
560 | z3, | |
561 | msh | |
562 | }) | |
563 | else | |
564 | table.insert(Effects, { | |
565 | prt, | |
566 | "Block3", | |
567 | delay, | |
568 | x3, | |
569 | y3, | |
570 | z3, | |
571 | msh | |
572 | }) | |
573 | end | |
574 | end | |
575 | }, | |
576 | Sphere = { | |
577 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
578 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
579 | prt.Anchored = true | |
580 | prt.CFrame = cframe | |
581 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
582 | game:GetService("Debris"):AddItem(prt, 10) | |
583 | table.insert(Effects, { | |
584 | prt, | |
585 | "Cylinder", | |
586 | delay, | |
587 | x3, | |
588 | y3, | |
589 | z3, | |
590 | msh | |
591 | }) | |
592 | end | |
593 | }, | |
594 | Cylinder = { | |
595 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
596 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
597 | prt.Anchored = true | |
598 | prt.CFrame = cframe | |
599 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
600 | game:GetService("Debris"):AddItem(prt, 10) | |
601 | table.insert(Effects, { | |
602 | prt, | |
603 | "Cylinder", | |
604 | delay, | |
605 | x3, | |
606 | y3, | |
607 | z3, | |
608 | msh | |
609 | }) | |
610 | end | |
611 | }, | |
612 | Wave = { | |
613 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
614 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
615 | prt.Anchored = true | |
616 | prt.CFrame = cframe | |
617 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
618 | game:GetService("Debris"):AddItem(prt, 10) | |
619 | table.insert(Effects, { | |
620 | prt, | |
621 | "Cylinder", | |
622 | delay, | |
623 | x3 / 60, | |
624 | y3 / 60, | |
625 | z3 / 60, | |
626 | msh | |
627 | }) | |
628 | end | |
629 | }, | |
630 | Ring = { | |
631 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
632 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
633 | prt.Anchored = true | |
634 | prt.CFrame = cframe | |
635 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
636 | game:GetService("Debris"):AddItem(prt, 10) | |
637 | table.insert(Effects, { | |
638 | prt, | |
639 | "Cylinder", | |
640 | delay, | |
641 | x3, | |
642 | y3, | |
643 | z3, | |
644 | msh | |
645 | }) | |
646 | end | |
647 | }, | |
648 | Break = { | |
649 | Create = function(brickcolor, cframe, x1, y1, z1) | |
650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
651 | prt.Anchored = true | |
652 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
653 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
654 | local num = math.random(10, 50) / 1000 | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Shatter", | |
659 | num, | |
660 | prt.CFrame, | |
661 | math.random() - math.random(), | |
662 | 0, | |
663 | math.random(50, 100) / 100 | |
664 | }) | |
665 | end | |
666 | } | |
667 | } | |
668 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
669 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
670 | prt.Anchored = true | |
671 | prt.CFrame = cframe | |
672 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
673 | game:GetService("Debris"):AddItem(prt, 10) | |
674 | if Type == 1 or Type == nil then | |
675 | table.insert(Effects, { | |
676 | prt, | |
677 | "Block1", | |
678 | delay, | |
679 | x3, | |
680 | y3, | |
681 | z3, | |
682 | msh | |
683 | }) | |
684 | elseif Type == 2 then | |
685 | table.insert(Effects, { | |
686 | prt, | |
687 | "Block2", | |
688 | delay, | |
689 | x3, | |
690 | y3, | |
691 | z3, | |
692 | msh | |
693 | }) | |
694 | elseif Type == 3 then | |
695 | table.insert(Effects, { | |
696 | prt, | |
697 | "Block3", | |
698 | delay, | |
699 | x3, | |
700 | y3, | |
701 | z3, | |
702 | msh | |
703 | }) | |
704 | end | |
705 | end | |
706 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
707 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
708 | prt.Anchored = true | |
709 | prt.CFrame = cframe | |
710 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Cylinder", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh | |
720 | }) | |
721 | end | |
722 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
723 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
726 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 10) | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Cylinder", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | end | |
738 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
739 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
740 | prt.Anchored = true | |
741 | prt.CFrame = cframe | |
742 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
743 | game:GetService("Debris"):AddItem(prt, 10) | |
744 | table.insert(Effects, { | |
745 | prt, | |
746 | "Cylinder", | |
747 | delay, | |
748 | x3, | |
749 | y3, | |
750 | z3, | |
751 | msh | |
752 | }) | |
753 | end | |
754 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
755 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
756 | prt.Anchored = true | |
757 | prt.CFrame = cframe | |
758 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
759 | game:GetService("Debris"):AddItem(prt, 10) | |
760 | table.insert(Effects, { | |
761 | prt, | |
762 | "Cylinder", | |
763 | delay, | |
764 | x3, | |
765 | y3, | |
766 | z3, | |
767 | msh | |
768 | }) | |
769 | end | |
770 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
771 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
772 | prt.Anchored = true | |
773 | prt.CFrame = cframe | |
774 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
775 | game:GetService("Debris"):AddItem(prt, 10) | |
776 | table.insert(Effects, { | |
777 | prt, | |
778 | "Cylinder", | |
779 | delay, | |
780 | x3, | |
781 | y3, | |
782 | z3, | |
783 | msh | |
784 | }) | |
785 | end | |
786 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
787 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
788 | prt.Anchored = true | |
789 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
790 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
791 | local num = math.random(10, 50) / 1000 | |
792 | game:GetService("Debris"):AddItem(prt, 10) | |
793 | table.insert(Effects, { | |
794 | prt, | |
795 | "Shatter", | |
796 | num, | |
797 | prt.CFrame, | |
798 | math.random() - math.random(), | |
799 | 0, | |
800 | math.random(50, 100) / 100 | |
801 | }) | |
802 | end | |
803 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
804 | local NEWSOUND = nil | |
805 | coroutine.resume(coroutine.create(function() | |
806 | NEWSOUND = Instance.new("Sound", PARENT) | |
807 | NEWSOUND.Volume = VOLUME | |
808 | NEWSOUND.Pitch = PITCH | |
809 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
810 | swait() | |
811 | NEWSOUND:play() | |
812 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
813 | end)) | |
814 | return NEWSOUND | |
815 | end | |
816 | ||
817 | ||
818 | ||
819 | local sine=0 | |
820 | function SHUTUP() | |
821 | attack = true | |
822 | hum.WalkSpeed = 0 | |
823 | CreateSound("887591869", tors, 5, 1) | |
824 | for i = 0,2,0.1 do | |
825 | swait() | |
826 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
827 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
828 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
829 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
832 | end | |
833 | for i = 0,1.2,0.1 do | |
834 | swait() | |
835 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
836 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
837 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
838 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
839 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1) | |
840 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
841 | end | |
842 | for i = 0,2,0.1 do | |
843 | swait() | |
844 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
845 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
846 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
847 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
848 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
849 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
850 | end | |
851 | attack = false | |
852 | hum.WalkSpeed = 16 | |
853 | end | |
854 | ||
855 | ||
856 | function Huh() | |
857 | attack = true | |
858 | hum.WalkSpeed = 0 | |
859 | CreateSound("212105873", tors, 10, 1) | |
860 | for i = 0,6,0.1 do | |
861 | swait() | |
862 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
863 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3) | |
864 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
865 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
866 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1) | |
867 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1) | |
868 | end | |
869 | attack = false | |
870 | hum.WalkSpeed = 16 | |
871 | end | |
872 | ||
873 | function Noni() | |
874 | attack = true | |
875 | hum.WalkSpeed = 0 | |
876 | CreateSound("1058417264", tors, 5, 1) | |
877 | for i = 0,6,0.1 do | |
878 | swait() | |
879 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15) | |
880 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
881 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
882 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
883 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1) | |
884 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1) | |
885 | end | |
886 | attack = false | |
887 | hum.WalkSpeed = 16 | |
888 | end | |
889 | ||
890 | function MeSwamp() | |
891 | attack = true | |
892 | hum.WalkSpeed = 0 | |
893 | CreateSound("1399378075", tors, 10, 1) | |
894 | for i = 0,6,0.1 do | |
895 | swait() | |
896 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
897 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
898 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
899 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
900 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1) | |
901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
902 | end | |
903 | for i = 0,2,0.1 do | |
904 | swait() | |
905 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
906 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
907 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
908 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1) | |
910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1) | |
911 | end | |
912 | for i = 0,2,0.1 do | |
913 | swait() | |
914 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
915 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
916 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
917 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1) | |
919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
920 | end | |
921 | for i = 0,4,0.1 do | |
922 | swait() | |
923 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15) | |
924 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
925 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
926 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
927 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1) | |
928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1) | |
929 | end | |
930 | for i = 0,6,0.1 do | |
931 | swait() | |
932 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
933 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
934 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
935 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
936 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1) | |
937 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1) | |
938 | end | |
939 | attack = false | |
940 | hum.WalkSpeed = 16 | |
941 | end | |
942 | ||
943 | ||
944 | function EndMySuffering() | |
945 | attack = true | |
946 | hum.WalkSpeed = 0 | |
947 | CreateSound("437235476", tors, 5, 1) | |
948 | for i = 0,6,0.1 do | |
949 | swait() | |
950 | hum.Health = hum.Health + 50 | |
951 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15) | |
952 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
953 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
954 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
955 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1) | |
956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1) | |
957 | end | |
958 | attack = false | |
959 | hum.WalkSpeed = 16 | |
960 | end | |
961 | ||
962 | ||
963 | function WHATDAUSAY() | |
964 | attack = true | |
965 | hum.WalkSpeed = 0 | |
966 | CreateSound("356190749", tors, 5, 1) | |
967 | for i = 0,20,0.1 do | |
968 | swait() | |
969 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15) | |
970 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
971 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
972 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1) | |
974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1) | |
975 | end | |
976 | for i = 0,2,0.1 do | |
977 | swait() | |
978 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
979 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
980 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
981 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
984 | end | |
985 | for i = 0,2,0.1 do | |
986 | swait() | |
987 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
988 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
989 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
990 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
991 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1) | |
992 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1) | |
993 | end | |
994 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
995 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
996 | for i = 0,2,0.1 do | |
997 | swait() | |
998 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
999 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1000 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1001 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1002 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1003 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
1004 | end | |
1005 | attack = false | |
1006 | hum.WalkSpeed = 16 | |
1007 | end | |
1008 | ||
1009 | function SippyBoy() | |
1010 | attack = true | |
1011 | hum.WalkSpeed = 0 | |
1012 | local Blobby = Instance.new("Part", char) | |
1013 | Blobby.Name = "Blob" | |
1014 | Blobby.CanCollide = false | |
1015 | Blobby.BrickColor = BrickColor.new("Really black") | |
1016 | Blobby.Transparency = 1 | |
1017 | Blobby.Material = "Plastic" | |
1018 | Blobby.Size = Vector3.new(1, 1, 2) | |
1019 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1020 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1021 | ||
1022 | local Weld = Instance.new("Weld", Blobby) | |
1023 | Weld.Part0 = ra | |
1024 | Weld.Part1 = Blobby | |
1025 | Weld.C1 = CFrame.new(0, -.1, 1) | |
1026 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
1027 | ||
1028 | local M2 = Instance.new("SpecialMesh") | |
1029 | M2.Parent = Blobby | |
1030 | M2.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
1031 | M2.TextureId = "http://www.roblox.com/asset/?id=278162610" | |
1032 | M2.Scale = Vector3.new(1,1,1) | |
1033 | ||
1034 | ||
1035 | Blobby.Transparency = 0 | |
1036 | for i = 0,6,0.1 do | |
1037 | swait() | |
1038 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1039 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1040 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1041 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1042 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1043 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
1044 | end | |
1045 | ||
1046 | CreateSound("625430269", tors, 10, 1) | |
1047 | CreateSound("625430269", tors, 10, 1) | |
1048 | CreateSound("625430269", tors, 10, 1) | |
1049 | CreateSound("625430269", tors, 10, 1) | |
1050 | for i = 0,10,0.1 do | |
1051 | swait() | |
1052 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1053 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1054 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1055 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1056 | RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1) | |
1057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
1058 | end | |
1059 | hum.WalkSpeed = 16 | |
1060 | Blobby.Transparency = 1 | |
1061 | attack = false | |
1062 | end | |
1063 | ||
1064 | function GetOutOfMyCOcK() | |
1065 | attack = true | |
1066 | hum.WalkSpeed = 0 | |
1067 | CreateSound("1308569423", tors, 5, 1) | |
1068 | local Cary = Instance.new("Part", char) | |
1069 | Cary.Name = "Blob" | |
1070 | Cary.CanCollide = false | |
1071 | Cary.BrickColor = BrickColor.new("Really black") | |
1072 | Cary.Transparency = 0 | |
1073 | Cary.Material = "Plastic" | |
1074 | Cary.Size = Vector3.new(1, 1, 2) | |
1075 | Cary.TopSurface = Enum.SurfaceType.Smooth | |
1076 | Cary.BottomSurface = Enum.SurfaceType.Smooth | |
1077 | ||
1078 | local Weld = Instance.new("Weld", Cary) | |
1079 | Weld.Part0 = tors | |
1080 | Weld.Part1 = Cary | |
1081 | Weld.C1 = CFrame.new(0, 0, 5) | |
1082 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1083 | ||
1084 | local M2 = Instance.new("SpecialMesh") | |
1085 | M2.Parent = Cary | |
1086 | M2.MeshId = "http://www.roblox.com/asset/?id=591853691" | |
1087 | M2.TextureId = "http://www.roblox.com/asset/?id=591854066" | |
1088 | M2.Scale = Vector3.new(1,1,1) | |
1089 | ||
1090 | for i = 0,2,0.1 do | |
1091 | swait() | |
1092 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1093 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1094 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1095 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1096 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1) | |
1097 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1) | |
1098 | end | |
1099 | Weld.C1 = CFrame.new(0, 0, 5) | |
1100 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1101 | for i = 0,10,0.1 do | |
1102 | swait() | |
1103 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1104 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1105 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1106 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1107 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
1109 | end | |
1110 | Weld.C1 = CFrame.new(0, 0, 7) | |
1111 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
1112 | for i = 0,14,0.1 do | |
1113 | swait() | |
1114 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1115 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1116 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1117 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
1119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
1120 | end | |
1121 | for i = 1,8 do | |
1122 | Weld.C1 = CFrame.new(0, 0, 5) | |
1123 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1124 | for i = 0,1.2,0.1 do | |
1125 | swait() | |
1126 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1127 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1128 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1129 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1130 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1131 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
1132 | end | |
1133 | Weld.C1 = CFrame.new(0, 0, 7) | |
1134 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
1135 | for i = 0,1.2,0.1 do | |
1136 | swait() | |
1137 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1138 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1139 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1140 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1) | |
1142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
1143 | end | |
1144 | end | |
1145 | attack = false | |
1146 | hum.WalkSpeed = 16 | |
1147 | Cary.Transparency = 1 | |
1148 | end | |
1149 | ||
1150 | ||
1151 | mouse.KeyDown:connect(function(key) | |
1152 | if attack == false then | |
1153 | if key == 'q' then | |
1154 | SHUTUP() | |
1155 | elseif key == 'e' then | |
1156 | Huh() | |
1157 | elseif key == 'r' then | |
1158 | Noni() | |
1159 | elseif key == 't' then | |
1160 | MeSwamp() | |
1161 | elseif key == 'y' then | |
1162 | EndMySuffering() | |
1163 | elseif key == 'f' then | |
1164 | WHATDAUSAY() | |
1165 | elseif key == 'z' then | |
1166 | SippyBoy() | |
1167 | elseif key == 'x' then | |
1168 | GetOutOfMyCOcK() | |
1169 | end | |
1170 | end | |
1171 | end) | |
1172 | ||
1173 | ||
1174 | local idle=0 | |
1175 | local change = 1 | |
1176 | local val = 0 | |
1177 | toim = 0 | |
1178 | hum.Animator.Parent = nil | |
1179 | idleanim=.4 | |
1180 | while true do | |
1181 | swait() | |
1182 | sine = sine + change | |
1183 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1184 | local velderp=root.Velocity.y | |
1185 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
1186 | if equipped==true or equipped==false then | |
1187 | if attack==false then | |
1188 | idle=idle+1 | |
1189 | else | |
1190 | idle=0 | |
1191 | end | |
1192 | if root.Velocity.y > 1 and hitfloor==nil then | |
1193 | Anim="Jump" | |
1194 | if attack==false then | |
1195 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1196 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1197 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1198 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1199 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
1200 | RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1201 | end | |
1202 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1203 | Anim="Fall" | |
1204 | if attack==false then | |
1205 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1206 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) | |
1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
1209 | LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
1210 | RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1211 | end | |
1212 | elseif torvel<1 and hitfloor~=nil then | |
1213 | Anim="Idle" | |
1214 | change = 1 | |
1215 | if attack==false then | |
1216 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1217 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1218 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1219 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
1220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1) | |
1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
1222 | end | |
1223 | ||
1224 | elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then | |
1225 | Anim="Walk" | |
1226 | change = 1 | |
1227 | if attack==false then | |
1228 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15) | |
1229 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1230 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/7)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
1231 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/7)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | ||
1238 | ||
1239 | ||
1240 | ||
1241 | ||
1242 | if 0 < #Effects then | |
1243 | for e = 1, #Effects do | |
1244 | if Effects[e] ~= nil then | |
1245 | local Thing = Effects[e] | |
1246 | if Thing ~= nil then | |
1247 | local Part = Thing[1] | |
1248 | local Mode = Thing[2] | |
1249 | local Delay = Thing[3] | |
1250 | local IncX = Thing[4] | |
1251 | local IncY = Thing[5] | |
1252 | local IncZ = Thing[6] | |
1253 | if 1 >= Thing[1].Transparency then | |
1254 | if Thing[2] == "Block1" then | |
1255 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1256 | local Mesh = Thing[1].Mesh | |
1257 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1258 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1259 | elseif Thing[2] == "Block2" then | |
1260 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1261 | local Mesh = Thing[7] | |
1262 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1263 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1264 | elseif Thing[2] == "Block3" then | |
1265 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1266 | local Mesh = Thing[7] | |
1267 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1268 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1269 | elseif Thing[2] == "Cylinder" then | |
1270 | local Mesh = Thing[1].Mesh | |
1271 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1273 | elseif Thing[2] == "Blood" then | |
1274 | local Mesh = Thing[7] | |
1275 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1276 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1277 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1278 | elseif Thing[2] == "Elec" then | |
1279 | local Mesh = Thing[1].Mesh | |
1280 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1282 | elseif Thing[2] == "Disappear" then | |
1283 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1284 | elseif Thing[2] == "Shatter" then | |
1285 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1286 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1287 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1288 | Thing[6] = Thing[6] + Thing[5] | |
1289 | end | |
1290 | else | |
1291 | Part.Parent = nil | |
1292 | table.remove(Effects, e) | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | --By Rufus14 (WORKS ONLY WITH BODY COLORS) | |
1301 | canfall = true | |
1302 | cankick = true | |
1303 | canpunch = true | |
1304 | function fall() | |
1305 | canfall = true | |
1306 | end | |
1307 | ma = math.random(1,999999) | |
1308 | workspace.CurrentCamera.FieldOfView = 85 | |
1309 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
1310 | wlkspd = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed | |
1311 | falldamagesound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
1312 | falldamagesound.SoundId = "rbxassetid://704141469" | |
1313 | falldamagesound.Volume = 10 | |
1314 | falldamagesound1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
1315 | falldamagesound1.SoundId = "rbxassetid://370577229" | |
1316 | falldamagesound1.Volume = 10 | |
1317 | falldamagesound1.Looped = true | |
1318 | falldamagesound1:Play() | |
1319 | falldamagesound11 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
1320 | falldamagesound11.SoundId = "rbxassetid://155288625" | |
1321 | falldamagesound11.Volume = 8 | |
1322 | falldamagesound11.TimePosition = 0.2 | |
1323 | hitt = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"]) | |
1324 | hitt.SoundId = "rbxassetid://131237241" | |
1325 | hitt.Volume = 5 | |
1326 | game.Players.LocalPlayer.Character.Humanoid.FreeFalling:connect(fall) | |
1327 | mouse = game.Players.LocalPlayer:GetMouse() | |
1328 | group = Instance.new("Model", workspace) | |
1329 | group.Name = ma | |
1330 | fakehumanoid = Instance.new("Humanoid", group) | |
1331 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
1332 | if v.ClassName == "Part" then | |
1333 | v.Transparency = 1 | |
1334 | end | |
1335 | end | |
1336 | game.Players.LocalPlayer.Character.Head.Transparency = 0 | |
1337 | game.Players.LocalPlayer.Character.Archivable = true | |
1338 | wait(0.5) | |
1339 | -- | |
1340 | rhand = Instance.new("Part", group) | |
1341 | rhand.Size = game.Players.LocalPlayer.Character["Right Arm"].Size | |
1342 | rhand.TopSurface = "Smooth" | |
1343 | rhand.BottomSurface = "Smooth" | |
1344 | rhand.Parent = group | |
1345 | rhand:BreakJoints() | |
1346 | rhand.CanCollide = false | |
1347 | rhweld = Instance.new("Weld", rhand) | |
1348 | rhweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
1349 | rhweld.Part1 = rhand | |
1350 | -- | |
1351 | lhand = Instance.new("Part", group) | |
1352 | lhand.Size = game.Players.LocalPlayer.Character["Left Arm"].Size | |
1353 | lhand.TopSurface = "Smooth" | |
1354 | lhand.BottomSurface = "Smooth" | |
1355 | lhand.CanCollide = false | |
1356 | lhand.Parent = group | |
1357 | lhand:BreakJoints() | |
1358 | rhweld1 = Instance.new("Weld", lhand) | |
1359 | rhweld1.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
1360 | rhweld1.Part1 = lhand | |
1361 | -- | |
1362 | lleg = Instance.new("Part", group) | |
1363 | lleg.Size = game.Players.LocalPlayer.Character["Left Leg"].Size | |
1364 | lleg.TopSurface = "Smooth" | |
1365 | lleg.CanCollide = false | |
1366 | lleg.BottomSurface = "Smooth" | |
1367 | lleg.Parent = group | |
1368 | lleg:BreakJoints() | |
1369 | rhweld11 = Instance.new("Weld", lleg) | |
1370 | rhweld11.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
1371 | rhweld11.Part1 = lleg | |
1372 | -- | |
1373 | rleg = Instance.new("Part", group) | |
1374 | rleg.Size = game.Players.LocalPlayer.Character["Right Leg"].Size | |
1375 | rleg.TopSurface = "Smooth" | |
1376 | rleg.BottomSurface = "Smooth" | |
1377 | rleg.Parent = group | |
1378 | rleg.CanCollide = false | |
1379 | rleg:BreakJoints() | |
1380 | rhweld111 = Instance.new("Weld", rleg) | |
1381 | rhweld111.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
1382 | rhweld111.Part1 = rleg | |
1383 | -- | |
1384 | torso = Instance.new("Part", group) | |
1385 | torso.Size = game.Players.LocalPlayer.Character.Torso.Size | |
1386 | torso.TopSurface = "Smooth" | |
1387 | torso.BottomSurface = "Smooth" | |
1388 | torso.CanCollide = false | |
1389 | torso.Parent = group | |
1390 | torso:BreakJoints() | |
1391 | rhweld1111 = Instance.new("Weld", torso) | |
1392 | rhweld1111.Part0 = game.Players.LocalPlayer.Character.Torso | |
1393 | rhweld1111.Part1 = torso | |
1394 | -- | |
1395 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
1396 | if v.ClassName == "ShirtGraphic" then | |
1397 | v.Archivable = true | |
1398 | clo = v:Clone() | |
1399 | v:destroy() | |
1400 | clo.Parent = torso | |
1401 | end | |
1402 | end | |
1403 | wait(0.5) | |
1404 | game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,-1) | |
1405 | rhand.Color = game.Players.LocalPlayer.Character["Right Arm"].Color | |
1406 | lhand.Color = game.Players.LocalPlayer.Character["Left Arm"].Color | |
1407 | rleg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color | |
1408 | torso.Color = game.Players.LocalPlayer.Character.Torso.Color | |
1409 | lleg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color | |
1410 | groupclone = group:Clone() | |
1411 | canhit = true | |
1412 | fell = 1 | |
1413 | canfell = false | |
1414 | canslide = true | |
1415 | boun = false | |
1416 | function SLIDEXD(key) | |
1417 | if canpunch then | |
1418 | canpunch = false | |
1419 | for i = 1,2 do | |
1420 | wait() | |
1421 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0) | |
1422 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25) | |
1423 | end | |
1424 | local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"]) | |
1425 | se.Size = Vector3.new(0.5,0.5,0.5) | |
1426 | se:BreakJoints() | |
1427 | local weld = Instance.new("Weld", se) | |
1428 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
1429 | weld.Part1 = se | |
1430 | weld.C0 = weld.C0 * CFrame.new(0,-0.7,0) | |
1431 | local function hitlollel(part) | |
1432 | local tor = part.Parent:findFirstChild("Torso") | |
1433 | local hum = part.Parent:findFirstChild("Humanoid") | |
1434 | if tor ~= nil then | |
1435 | if hum ~= nil then | |
1436 | hitt:Play() | |
1437 | se:destroy() | |
1438 | hum.Health = hum.Health - math.random(25,45) | |
1439 | torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 55 | |
1440 | local ang = Instance.new("BodyAngularVelocity", torso) | |
1441 | ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1442 | ang.AngularVelocity = Vector3.new(0,25,0) | |
1443 | wait(0.1) | |
1444 | ang:destroy() | |
1445 | end | |
1446 | end | |
1447 | end | |
1448 | se.Touched:connect(hitlollel) | |
1449 | for i = 1,3 do | |
1450 | wait() | |
1451 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) | |
1452 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25) | |
1453 | end | |
1454 | for i = 1,2 do | |
1455 | wait() | |
1456 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.02,0) | |
1457 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.3,0) | |
1458 | end | |
1459 | for i = 1,2 do | |
1460 | wait() | |
1461 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.02,0) | |
1462 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,0.3,0) | |
1463 | end | |
1464 | for i = 1,5 do | |
1465 | wait() | |
1466 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.1,0) | |
1467 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.1,0,-0.25) | |
1468 | end | |
1469 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1470 | canpunch = true | |
1471 | end | |
1472 | end | |
1473 | mouse.Button1Down:connect(SLIDEXD) | |
1474 | function bounce(key) | |
1475 | key = key:lower() | |
1476 | if key == "q" then | |
1477 | if not boun then | |
1478 | boun = true | |
1479 | game.Players.LocalPlayer.Character.Humanoid.Jump = true | |
1480 | local sens = Instance.new("Part", game.Players.LocalPlayer.Character) | |
1481 | sens.Size = Vector3.new(0.1, 2, 0.1) | |
1482 | sens.BrickColor = BrickColor.new("Really red") | |
1483 | sens.CanCollide = false | |
1484 | sens.Transparency = 1 | |
1485 | sens.Name = "Right" | |
1486 | sens:BreakJoints() | |
1487 | local weld = Instance.new("Weld", sens) | |
1488 | weld.Part0 = game.Players.LocalPlayer.Character.Torso | |
1489 | weld.Part1 = sens | |
1490 | weld.C0 = weld.C0 * CFrame.new(2.5,0,0) | |
1491 | local sens1 = Instance.new("Part", game.Players.LocalPlayer.Character) | |
1492 | sens1.Size = Vector3.new(0.1, 2, 0.1) | |
1493 | sens1.BrickColor = BrickColor.new("Really red") | |
1494 | sens1.CanCollide = false | |
1495 | sens1.Transparency = 1 | |
1496 | sens1:BreakJoints() | |
1497 | local weld1 = Instance.new("Weld", sens1) | |
1498 | weld1.Part0 = game.Players.LocalPlayer.Character.Torso | |
1499 | weld1.Part1 = sens1 | |
1500 | weld1.C0 = weld1.C0 * CFrame.new(-2.5,0,0) | |
1501 | local function Julius_Coles_is_agressive() | |
1502 | sens:destroy() | |
1503 | sens1:destroy() | |
1504 | game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0) | |
1505 | wait(0.3) | |
1506 | local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) | |
1507 | lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1508 | lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * -45 | |
1509 | wait(0.1) | |
1510 | lolexdee:destroy() | |
1511 | end | |
1512 | local function Julius_Coles_is_not_agressive() | |
1513 | sens:destroy() | |
1514 | sens1:destroy() | |
1515 | game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0) | |
1516 | wait(0.3) | |
1517 | local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) | |
1518 | lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1519 | lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 45 | |
1520 | wait(0.1) | |
1521 | lolexdee:destroy() | |
1522 | end | |
1523 | sens.Touched:connect(Julius_Coles_is_agressive) | |
1524 | sens1.Touched:connect(Julius_Coles_is_not_agressive) | |
1525 | wait(0.2) | |
1526 | sens:destroy() | |
1527 | sens1:destroy() | |
1528 | boun = false | |
1529 | end | |
1530 | end | |
1531 | end | |
1532 | mouse.KeyDown:connect(bounce) | |
1533 | function kick(key) | |
1534 | key = key:lower() | |
1535 | if key == "e" then | |
1536 | if cankick then | |
1537 | cankick = false | |
1538 | boun = true | |
1539 | local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"]) | |
1540 | se.Size = Vector3.new(0.5,0.5,0.5) | |
1541 | se:BreakJoints() | |
1542 | local weld = Instance.new("Weld", se) | |
1543 | weld.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
1544 | weld.Part1 = se | |
1545 | weld.C0 = weld.C0 * CFrame.new(0,-0.6,0) | |
1546 | for i = 1,3 do | |
1547 | wait() | |
1548 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
1549 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.45) | |
1550 | end | |
1551 | local function didit(part) | |
1552 | local torso = part.Parent:findFirstChild("Torso") | |
1553 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
1554 | if humanoid ~= nil then | |
1555 | if torso ~= nil then | |
1556 | se:destroy() | |
1557 | torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45 | |
1558 | local ang = Instance.new("BodyAngularVelocity", torso) | |
1559 | ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1560 | ang.AngularVelocity = Vector3.new(0,25,0) | |
1561 | falldamagesound11.TimePosition = 0.2 | |
1562 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
1563 | falldamagesound11:Play() | |
1564 | humanoid.Health = humanoid.Health - math.random(25,45) | |
1565 | wait(0.2) | |
1566 | ang:destroy() | |
1567 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | se.Touched:connect(didit) | |
1572 | for i = 1,2 do | |
1573 | wait() | |
1574 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.05,0,0) | |
1575 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.1) | |
1576 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,-0.25,0) | |
1577 | end | |
1578 | for i = 1,2 do | |
1579 | wait() | |
1580 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.05,0,0) | |
1581 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1) | |
1582 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,0.25,0) | |
1583 | end | |
1584 | se:destroy() | |
1585 | for i = 1,3 do | |
1586 | wait() | |
1587 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
1588 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.5) | |
1589 | end | |
1590 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1591 | boun = false | |
1592 | cankick = true | |
1593 | end | |
1594 | end | |
1595 | end | |
1596 | mouse.KeyDown:connect(kick) | |
1597 | while true do | |
1598 | game:GetService("RunService").RenderStepped:wait() | |
1599 | local vl = game.Players.LocalPlayer.Character.Torso.Velocity.y | |
1600 | if canfall then | |
1601 | if vl < -90 then | |
1602 | canfall = false | |
1603 | canfell = true | |
1604 | local torsoposition = game.Players.LocalPlayer.Character.Torso.Position | |
1605 | local vl1 = game.Players.LocalPlayer.Character.Torso.Velocity.y | |
1606 | local sens = Instance.new("Part", game.Players.LocalPlayer.Character) | |
1607 | sens.Size = Vector3.new(2, 0.1, 2) | |
1608 | sens.CanCollide = false | |
1609 | sens.Transparency = 1 | |
1610 | local wld = Instance.new("Weld", sens) | |
1611 | wld.Part0 = game.Players.LocalPlayer.Character.Torso | |
1612 | wld.Part1 = sens | |
1613 | wld.C0 = wld.C0 * CFrame.new(0,-3.1,0) | |
1614 | local function dmg() | |
1615 | if game.Players.LocalPlayer.Character.Humanoid.Health < 45 then | |
1616 | canfall = false | |
1617 | canfell = false | |
1618 | falldamagesound1:destroy() | |
1619 | boun = true | |
1620 | cankick = false | |
1621 | canpunch = false | |
1622 | fell = 0 | |
1623 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
1624 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
1625 | sens:destroy() | |
1626 | local gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) | |
1627 | local frame = Instance.new("Frame", gui) | |
1628 | frame.Size = UDim2.new(1,0 , 1,0) | |
1629 | frame.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
1630 | frame.BackgroundTransparency = 1 | |
1631 | game.Players.LocalPlayer.Character.Humanoid.Health = inf | |
1632 | workspace.CurrentCamera.CameraType = "Scriptable" | |
1633 | falldamagesound.SoundId = "rbxassetid://261338552" | |
1634 | falldamagesound.TimePosition = 0.7 | |
1635 | falldamagesound:Play() | |
1636 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
1637 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1638 | v:destroy() | |
1639 | end | |
1640 | end | |
1641 | workspace.CurrentCamera.FieldOfView = 85 | |
1642 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(1.55,0,0) * CFrame.new(0,-2.5,0) | |
1643 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
1644 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
1645 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-1.55,0,0) | |
1646 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,3.2) * CFrame.new(0,-0.7,0) | |
1647 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
1648 | for i = 1,2 do | |
1649 | wait() | |
1650 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
1651 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0) | |
1652 | end | |
1653 | for i = 1,2 do | |
1654 | wait() | |
1655 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
1656 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.07,0,0) | |
1657 | end | |
1658 | wait(2) | |
1659 | for i = 1,20 do | |
1660 | wait() | |
1661 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.02,0) | |
1662 | end | |
1663 | wait(2) | |
1664 | for i = 1,20 do | |
1665 | wait() | |
1666 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
1667 | frame.BackgroundTransparency = frame.BackgroundTransparency - 0.05 | |
1668 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0) | |
1669 | end | |
1670 | workspace.CurrentCamera.CameraType = "Custom" | |
1671 | workspace.CurrentCamera.FieldOfView = 70 | |
1672 | wait(1) | |
1673 | workspace.CurrentCamera.CameraType = "Custom" | |
1674 | game.Players.LocalPlayer.Character.Humanoid.Health = 0 | |
1675 | end | |
1676 | if game.Players.LocalPlayer.Character.Humanoid.Health > 45 then | |
1677 | local magn = torsoposition.magnitude - game.Players.LocalPlayer.Character.Torso.Position.magnitude | |
1678 | print(magn) | |
1679 | game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - magn * 5 | |
1680 | canfell = false | |
1681 | sens:destroy() | |
1682 | falldamagesound:Play() | |
1683 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
1684 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
1685 | workspace.CurrentCamera.CameraType = "Scriptable" | |
1686 | for i = 1,6 do | |
1687 | wait() | |
1688 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1) | |
1689 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.15,0,0) | |
1690 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.15) | |
1691 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15) | |
1692 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0) | |
1693 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0.15,0.15,0) | |
1694 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15) | |
1695 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15) | |
1696 | end | |
1697 | wait(1) | |
1698 | for i = 1,6 do | |
1699 | wait() | |
1700 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1) | |
1701 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.15,0,0) | |
1702 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.15) | |
1703 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.15) | |
1704 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.05,0,0) | |
1705 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(-0.15,-0.15,0) | |
1706 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15) | |
1707 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.15) | |
1708 | end | |
1709 | workspace.CurrentCamera.CameraType = "Custom" | |
1710 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = wlkspd | |
1711 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 | |
1712 | canfall = true | |
1713 | end | |
1714 | end | |
1715 | sens.Touched:connect(dmg) | |
1716 | end | |
1717 | end | |
1718 | local check = workspace:FindFirstChild(ma) | |
1719 | if check then | |
1720 | --nothing | |
1721 | else | |
1722 | groupclone.Parent = workspace | |
1723 | end | |
1724 | end |