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1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it = Instance.new | |
18 | vt = Vector3.new | |
19 | cf = CFrame.new | |
20 | euler = CFrame.fromEulerAnglesXYZ | |
21 | angles = CFrame.Angles | |
22 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
23 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
24 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
25 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
26 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
27 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
28 | RootPart = Character.HumanoidRootPart | |
29 | RootJoint = RootPart.RootJoint | |
30 | RootCF = euler(-1.57, 0, 3.14) | |
31 | attack = false | |
32 | attackdebounce = false | |
33 | MMouse = nil | |
34 | combo = 0 | |
35 | apierce = false | |
36 | doing2s = false | |
37 | msprintnum = 0 | |
38 | sprint = false | |
39 | stopwalk = false | |
40 | sprinthit = false | |
41 | lastskill = nil | |
42 | iscombo = false | |
43 | local hitfloor, posfloor = nil, nil | |
44 | local idle = 0 | |
45 | local Anim = "Idle" | |
46 | local Effects = {} | |
47 | local Weapon = {} | |
48 | local Welds = {} | |
49 | local decreaseatk = 0 | |
50 | local decreasedef = 0 | |
51 | local decreasemvmt = 0 | |
52 | local GuardStance = false | |
53 | local Target = nil | |
54 | local manualguardend = false | |
55 | local lastcombo = nil | |
56 | local prop = Instance.new("RocketPropulsion") | |
57 | local move1 = "(Z)\nHonor" | |
58 | local move2 = "(X)\nAssault Pierce" | |
59 | local move3 = "(C)\nSwipe" | |
60 | local move4 = "(V)\nNeedle Storm" | |
61 | local cooldowns = {} | |
62 | local cooldown1 = 0 | |
63 | table.insert(cooldowns, cooldown1) | |
64 | local cooldown2 = 0 | |
65 | table.insert(cooldowns, cooldown2) | |
66 | local cooldown3 = 0 | |
67 | table.insert(cooldowns, cooldown3) | |
68 | local cooldown4 = 0 | |
69 | table.insert(cooldowns, cooldown4) | |
70 | local cooldownsadd = {} | |
71 | local cooldownadd1 = 0.35 | |
72 | table.insert(cooldownsadd, cooldownadd1) | |
73 | local cooldownadd2 = 0.26 | |
74 | table.insert(cooldownsadd, cooldownadd2) | |
75 | local cooldownadd3 = 0.17 | |
76 | table.insert(cooldownsadd, cooldownadd3) | |
77 | local cooldownadd4 = 0.06 | |
78 | table.insert(cooldownsadd, cooldownadd4) | |
79 | local cooldownmax = 100 | |
80 | player = nil | |
81 | RSH = nil | |
82 | RW = Instance.new("Motor") | |
83 | LW = Instance.new("Motor") | |
84 | RW.Name = "Right Shoulder" | |
85 | LW.Name = "Left Shoulder" | |
86 | LH = Torso["Left Hip"] | |
87 | RH = Torso["Right Hip"] | |
88 | TorsoColor = Torso.BrickColor | |
89 | TorsoRed = TorsoColor.Color.r | |
90 | TorsoGreen = TorsoColor.Color.g | |
91 | NewCol = Color3.new(1, 1, 1) | |
92 | NewCol2 = Color3.new(1, 1, 1) | |
93 | if Player:findFirstChild("Color1") ~= nil then | |
94 | NewCol = Player.Color1.Value | |
95 | end | |
96 | if Player:findFirstChild("Color2") ~= nil then | |
97 | NewCol2 = Player.Color2.Value | |
98 | end | |
99 | print(BrickColor.new(NewCol)) | |
100 | local mdec = Instance.new("NumberValue", Decrease) | |
101 | mdec.Name = "DecreaseDef" | |
102 | mdec.Value = 0.4 | |
103 | local mdec2 = Instance.new("NumberValue", Decrease) | |
104 | mdec2.Name = "DecreaseMvmt" | |
105 | mdec2.Value = 0.1 | |
106 | local Animate = Humanoid.Animator | |
107 | local canjump = true | |
108 | removeControl = function() | |
109 | canjump = false | |
110 | end | |
111 | ||
112 | resumeControl = function() | |
113 | canjump = true | |
114 | end | |
115 | ||
116 | Player.Character.Humanoid.Changed:connect(function() | |
117 | if canjump == false then | |
118 | Player.Character.Humanoid.Jump = false | |
119 | end | |
120 | end | |
121 | ) | |
122 | ArtificialHB = Instance.new("BindableEvent", script) | |
123 | ArtificialHB.Name = "Heartbeat" | |
124 | ||
125 | script:WaitForChild("Heartbeat") | |
126 | ||
127 | frame = 1 / 40 | |
128 | tf = 0 | |
129 | allowframeloss = false | |
130 | tossremainder = false | |
131 | lastframe = tick() | |
132 | script.Heartbeat:Fire() | |
133 | ||
134 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
135 | tf = tf + s | |
136 | if tf >= frame then | |
137 | if allowframeloss then | |
138 | script.Heartbeat:Fire() | |
139 | lastframe = tick() | |
140 | else | |
141 | for i = 1, math.floor(tf / frame) do | |
142 | script.Heartbeat:Fire() | |
143 | end | |
144 | lastframe = tick() | |
145 | end | |
146 | if tossremainder then | |
147 | tf = 0 | |
148 | else | |
149 | tf = tf - frame * math.floor(tf / frame) | |
150 | end | |
151 | end | |
152 | end) | |
153 | ||
154 | function swait(num) | |
155 | if num == 0 or num == nil then | |
156 | ArtificialHB.Event:wait() | |
157 | else | |
158 | for i = 0, num do | |
159 | ArtificialHB.Event:wait() | |
160 | end | |
161 | end | |
162 | end | |
163 | ||
164 | if Character:findFirstChild("Gavlonius Wheel", true) ~= nil then | |
165 | Character:findFirstChild("Gavlonius Wheel", true).Parent = nil | |
166 | end | |
167 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
168 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
169 | end | |
170 | if Character:findFirstChild("Stats", true) ~= nil then | |
171 | Character:findFirstChild("Stats", true).Parent = nil | |
172 | end | |
173 | local Stats = Instance.new("BoolValue") | |
174 | Stats.Name = "Stats" | |
175 | Stats.Parent = Character | |
176 | local Atk = Instance.new("NumberValue") | |
177 | Atk.Name = "Damage" | |
178 | Atk.Parent = Stats | |
179 | Atk.Value = 1 | |
180 | local Def = Instance.new("NumberValue") | |
181 | Def.Name = "Defense" | |
182 | Def.Parent = Stats | |
183 | Def.Value = 1 | |
184 | local Mvmt = Instance.new("NumberValue") | |
185 | Mvmt.Name = "Movement" | |
186 | Mvmt.Parent = Stats | |
187 | Mvmt.Value = 1 | |
188 | local Block = Instance.new("BoolValue") | |
189 | Block.Name = "Block" | |
190 | Block.Parent = Stats | |
191 | Block.Value = false | |
192 | local Stun = Instance.new("NumberValue") | |
193 | Stun.Name = "Stun" | |
194 | Stun.Parent = Stats | |
195 | Stun.Value = 0 | |
196 | local StunT = Instance.new("NumberValue") | |
197 | StunT.Name = "StunThreshold" | |
198 | StunT.Parent = Stats | |
199 | StunT.Value = 100 | |
200 | local Rooted = Instance.new("BoolValue") | |
201 | Rooted.Name = "Rooted" | |
202 | Rooted.Parent = Stats | |
203 | Rooted.Value = false | |
204 | local Stunned = Instance.new("BoolValue") | |
205 | Stunned.Name = "Stunned" | |
206 | Stunned.Parent = Stats | |
207 | Stunned.Value = false | |
208 | local Stagger = Instance.new("BoolValue") | |
209 | Stagger.Name = "Stagger" | |
210 | Stagger.Parent = Stats | |
211 | Stagger.Value = false | |
212 | local StaggerHit = Instance.new("BoolValue") | |
213 | StaggerHit.Name = "StaggerHit" | |
214 | StaggerHit.Parent = Stats | |
215 | StaggerHit.Value = false | |
216 | local RecentEnemy = Instance.new("ObjectValue") | |
217 | RecentEnemy.Name = "RecentEnemy" | |
218 | RecentEnemy.Parent = Stats | |
219 | RecentEnemy.Value = nil | |
220 | local Decrease = Instance.new("BoolValue") | |
221 | Decrease.Name = "Decrease" | |
222 | Decrease.Parent = Stats | |
223 | Decrease.Value = false | |
224 | local passive = Instance.new("NumberValue", Decrease) | |
225 | passive.Name = "DecreaseMvmt" | |
226 | passive.Value = 0 | |
227 | local mana = Instance.new("NumberValue") | |
228 | mana.Name = "Mana" | |
229 | mana.Parent = Stats | |
230 | mana.Value = 0 | |
231 | NoOutline = function(Part) | |
232 | Part.TopSurface = 10 | |
233 | end | |
234 | ||
235 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
236 | local fp = it("Part") | |
237 | fp.formFactor = formfactor | |
238 | fp.Parent = parent | |
239 | fp.Reflectance = reflectance | |
240 | fp.Transparency = transparency | |
241 | fp.CanCollide = false | |
242 | fp.Locked = true | |
243 | fp.BrickColor = brickcolor | |
244 | fp.Name = name | |
245 | fp.Size = size | |
246 | fp.Position = Torso.Position | |
247 | NoOutline(fp) | |
248 | fp.Material = "SmoothPlastic" | |
249 | fp:BreakJoints() | |
250 | return fp | |
251 | end | |
252 | ||
253 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
254 | local mesh = it(Mesh) | |
255 | mesh.Parent = part | |
256 | if Mesh == "SpecialMesh" then | |
257 | mesh.MeshType = meshtype | |
258 | if meshid ~= "nil" then | |
259 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
260 | end | |
261 | end | |
262 | mesh.Offset = offset | |
263 | mesh.Scale = scale | |
264 | return mesh | |
265 | end | |
266 | ||
267 | weld = function(parent, part0, part1, c0) | |
268 | local weld = it("Motor") | |
269 | weld.Parent = parent | |
270 | weld.Part0 = part0 | |
271 | weld.Part1 = part1 | |
272 | weld.C0 = c0 | |
273 | return weld | |
274 | end | |
275 | ||
276 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
277 | local gui = it(GuiType) | |
278 | gui.Parent = parent | |
279 | gui.Text = text | |
280 | gui.BackgroundTransparency = backtrans | |
281 | gui.BackgroundColor3 = backcol | |
282 | gui.SizeConstraint = "RelativeXY" | |
283 | gui.TextXAlignment = "Center" | |
284 | gui.TextYAlignment = "Center" | |
285 | gui.Position = pos | |
286 | gui.Size = size | |
287 | gui.Font = "SourceSans" | |
288 | gui.FontSize = "Size14" | |
289 | gui.TextWrapped = false | |
290 | gui.TextStrokeTransparency = 0 | |
291 | gui.TextColor = BrickColor.new("White") | |
292 | return gui | |
293 | end | |
294 | ||
295 | local Color1 = Torso.BrickColor | |
296 | local fengui = it("GuiMain") | |
297 | fengui.Parent = Player.PlayerGui | |
298 | fengui.Name = "WeaponGUI" | |
299 | local fenframe = it("Frame") | |
300 | fenframe.Parent = fengui | |
301 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
302 | fenframe.BackgroundTransparency = 1 | |
303 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
304 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
305 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
306 | local fenframe2 = it("Frame") | |
307 | fenframe2.Parent = fengui | |
308 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
309 | fenframe2.BackgroundTransparency = 1 | |
310 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
311 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
312 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
313 | local fenframe3 = it("Frame") | |
314 | fenframe3.Parent = fengui | |
315 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
316 | fenframe3.BackgroundTransparency = 1 | |
317 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
318 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
319 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
320 | local fenframe4 = it("Frame") | |
321 | fenframe4.Parent = fengui | |
322 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
323 | fenframe4.BackgroundTransparency = 1 | |
324 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
325 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
326 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
327 | local pressedf = false | |
328 | local fenframe5 = it("Frame") | |
329 | fenframe5.Parent = fengui | |
330 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
331 | fenframe5.BackgroundTransparency = 1 | |
332 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
333 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
334 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
335 | fenframe5.ZIndex = 2 | |
336 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
337 | tellbar.Font = "Arial" | |
338 | tellbar.TextScaled = true | |
339 | tellbar.TextTransparency = 1 | |
340 | tellbar.TextStrokeTransparency = 1 | |
341 | tellbar.ZIndex = 2 | |
342 | fnumb = 0 | |
343 | fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
344 | fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
345 | fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
346 | fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
347 | fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
348 | fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
349 | fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
350 | fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
351 | fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
352 | fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
353 | fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
354 | fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
355 | fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
356 | fenbarmove1.ZIndex = 2 | |
357 | fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
358 | fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
359 | fenbarmove2.ZIndex = 2 | |
360 | fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
361 | fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
362 | fenbarmove3.ZIndex = 2 | |
363 | fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
364 | fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
365 | fenbarmove4.ZIndex = 2 | |
366 | fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
367 | modelzorz = Instance.new("Model") | |
368 | modelzorz.Parent = Character | |
369 | modelzorz.Name = "Needle" | |
370 | local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol2), "Handle", vt()) | |
371 | local prt1 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol2), "Part01", vt(0.2, 1.4, 0.2)) | |
372 | local prt2 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part02", vt(0.2, 1.6, 0.2)) | |
373 | local prt3 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part03", vt()) | |
374 | local prt4 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part04", vt()) | |
375 | local prt5 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part05", vt(0.2, 0.6, 0.6)) | |
376 | local prt6 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part06", vt()) | |
377 | local prt7 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part07", vt()) | |
378 | local prt8 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part08", vt(0.6, 0.6, 0.2)) | |
379 | local prt9 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part09", vt(0.6, 0.6, 0.2)) | |
380 | local prt10 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part10", vt()) | |
381 | local prt11 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part11", vt()) | |
382 | local prt12 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part12", vt()) | |
383 | local prt13 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part13", vt()) | |
384 | local prt14 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part14", vt()) | |
385 | local prt15 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part15", vt()) | |
386 | local prt16 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part16", vt()) | |
387 | local prt17 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part17", vt()) | |
388 | local prt18 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part18", vt()) | |
389 | local prt19 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part19", vt()) | |
390 | local prt20 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part20", vt()) | |
391 | local prt21 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part21", vt()) | |
392 | local prt22 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part22", vt()) | |
393 | local prt23 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part23", vt()) | |
394 | local prt24 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part24", vt()) | |
395 | local prt25 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part25", vt()) | |
396 | local prt26 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part26", vt()) | |
397 | local prt27 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part27", vt()) | |
398 | local prt28 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part28", vt()) | |
399 | local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0)) | |
400 | local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0.1, 0)) | |
401 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0)) | |
402 | local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.2, 0)) | |
403 | local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, -0.7, 0)) | |
404 | local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, -3.2, 0)) | |
405 | local wld7 = weld(prt1, prt7, prt1, euler(0, 0, 0) * cf(0, -3.5, 0)) | |
406 | local wld8 = weld(prt1, prt8, prt1, euler(0, math.rad(-90), 0) * cf(0, -0.76, 0)) | |
407 | local wld9 = weld(prt1, prt9, prt1, euler(0, math.rad(90), 0) * cf(0, -0.76, 0)) | |
408 | local wld10 = weld(prt1, prt10, prt1, euler(math.rad(-180), math.rad(0), math.rad(-90)) * cf(0, -0.9, 0)) | |
409 | local wld11 = weld(prt1, prt11, prt1, euler(math.rad(90), math.rad(0), math.rad(-90)) * cf(0, -0.9, 0)) | |
410 | local wld12 = weld(prt1, prt12, prt1, euler(0, 0, 0) * cf(0, -0.7, 0)) | |
411 | local wld13 = weld(prt1, prt13, prt1, euler(math.rad(-90), 0, 1.57) * cf(0, -0.7, -0.225)) | |
412 | local wld14 = weld(prt1, prt14, prt1, euler(math.rad(90), 0, -1.57) * cf(0, -0.7, 0.225)) | |
413 | local wld15 = weld(prt1, prt15, prt1, euler(math.rad(-90), 0, 1.57) * cf(0, -0.7, -0.525)) | |
414 | local wld16 = weld(prt1, prt16, prt1, euler(math.rad(90), 0, -1.57) * cf(0, -0.7, 0.525)) | |
415 | local wld17 = weld(prt1, prt17, prt1, euler(math.rad(90), math.rad(45), math.rad(0)) * cf(-0.105, -0.7, 0.105)) | |
416 | local wld18 = weld(prt1, prt18, prt1, euler(math.rad(-90), math.rad(-45), math.rad(0)) * cf(-0.105, -0.7, -0.105)) | |
417 | local wld19 = weld(prt1, prt19, prt1, euler(math.rad(90), math.rad(-45), math.rad(0)) * cf(0.105, -0.7, 0.105)) | |
418 | local wld20 = weld(prt1, prt20, prt1, euler(math.rad(-90), math.rad(45), math.rad(0)) * cf(0.105, -0.7, -0.105)) | |
419 | local wld21 = weld(prt1, prt21, prt1, euler(math.rad(90), math.rad(135), math.rad(0)) * cf(-0.3, -0.7, -0.3)) | |
420 | local wld22 = weld(prt1, prt22, prt1, euler(math.rad(90), math.rad(45), math.rad(0)) * cf(-0.3, -0.7, 0.3)) | |
421 | local wld23 = weld(prt1, prt23, prt1, euler(math.rad(90), math.rad(-45), math.rad(0)) * cf(0.3, -0.7, 0.3)) | |
422 | local wld24 = weld(prt1, prt24, prt1, euler(math.rad(90), math.rad(-135), math.rad(0)) * cf(0.3, -0.7, -0.3)) | |
423 | local wld25 = weld(prt1, prt25, prt1, euler(math.rad(180), math.rad(-135), math.rad(180)) * cf(0.3, -0.775, 0.3)) | |
424 | local wld26 = weld(prt1, prt26, prt1, euler(math.rad(180), math.rad(45), math.rad(-180)) * cf(-0.3, -0.775, -0.3)) | |
425 | local wld27 = weld(prt1, prt27, prt1, euler(math.rad(180), math.rad(135), math.rad(-180)) * cf(-0.3, -0.775, 0.3)) | |
426 | local wld28 = weld(prt1, prt28, prt1, euler(math.rad(-180), math.rad(-45), math.rad(-180)) * cf(0.3, -0.775, -0.3)) | |
427 | num = 0 | |
428 | num2 = 0 | |
429 | num3 = 0 | |
430 | num4 = 0 | |
431 | num5 = 2 | |
432 | function stickk(x, y) local weldd=Instance.new'Weld' weldd.Part0=x weldd.Part1=y local hit=x.Position local CJ=CFrame.new(hit) local C0=x.CFrame:inverse()*CJ local C1 =y.CFrame:inverse()*CJ weldd.C0=C0 weldd.C1=C1 weldd.Parent = x return weldd end it=Instance.new function nooutlinee(partt) partt.TopSurface,partt.BottomSurface,partt.LeftSurface,partt.RightSurface,partt.FrontSurface,partt.BackSurface = 10,10,10,10,10,10 end function partt(formfactor,parent,material,Shape,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Shape=Shape fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size nooutlinee(fp) fp.Material=material fp:BreakJoints() return fp end function meshh(Mesh,partt,meshtype,meshid,offset,scale) local meshh=it(Mesh) meshh.Parent=partt if Mesh=="SpecialMesh" then meshh.MeshType=meshtype meshh.MeshId=meshid end meshh.Offset=offset meshh.Scale=scale return meshh end function weldd(parent,part0,part1,c0,c1) local weldd=it("Weld") weldd.Parent=parent weldd.Part0=part0 weldd.Part1=part1 weldd.C0=c0 weldd.C1=c1 return weldd end function wpartt(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("WedgePart") fp.formFactor=formfactor fp.Parent=parent fp.Transparency=transparency fp.Reflectance = reflectance fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size nooutlinee(fp) fp.Material=material fp:BreakJoints() return fp end | |
433 | HANDLE=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,1,"Dusty Rose","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
434 | HANDLEweldd=weldd(modelzorz,Character["Left Arm"],HANDLE,CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),CFrame.new(0.0217590332, -0.691162109, 0.110282898, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
435 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
436 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000610351563, 0.000335693359, -4.14966583, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
437 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5)) | |
438 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
439 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000244140625, -0.000122070313, -7.62939453e-006, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
440 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(10, 0.150000006, 0.150000006)) | |
441 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
442 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000549316406, -0.000198364258, -2.00000763, -0.0292334612, 0.984271407, 0.174228504, -0.998629391, -0.0363291018, 0.0376763828, 0.0434133634, -0.172888324, 0.983984411)) | |
443 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
444 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.Neon,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
445 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000457763672, 0.000205993652, -2.19982147, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
446 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 2)) | |
447 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
448 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000732421875, 0.000289916992, -3.19946289, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
449 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3)) | |
450 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
451 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-1.04981232, -0.000305175781, 2.28881836e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
452 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(5, 0.25, 0.25)) | |
453 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
454 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000427246094, 0.000259399414, -4.74980927, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
455 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5)) | |
456 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
457 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000610351563, -2.00000763, 7.62939453e-005, -0.0292217657, 0.98427701, 0.174198776, 0.0433556251, -0.172861159, 0.983991742, 0.998632252, 0.0363064595, -0.0376226157)) | |
458 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
459 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
460 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000793457031, 0.000274658203, -3.34963989, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
461 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3)) | |
462 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
463 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-1.04981232, -0.000305175781, 2.28881836e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
464 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(10, 0.200000003, 0.200000003)) | |
465 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
466 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000701904297, 0.000297546387, -4.34965515, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
467 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5)) | |
468 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
469 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.999977112, -0.000152587891, -6.86645508e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
470 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003)) | |
471 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
472 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-2, -0.000228881836, -0.000671386719, 0.0434253477, -0.172819018, 0.983996212, -0.99862808, -0.0363551639, 0.0376860276, 0.0292604789, -0.984282613, -0.1741606)) | |
473 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
474 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
475 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000610351563, 0.000381469727, -4.54944611, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
476 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5)) | |
477 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
478 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000366210938, 0.000274658203, -2.44970703, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
479 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.349999994, 2.5)) | |
480 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
481 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000427246094, 0.00023651123, -3.99962616, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
482 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5)) | |
483 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
484 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000579833984, 0.000205993652, -3.0497818, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
485 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3)) | |
486 | local handlewld = weld(handle, handle, Torso, euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65)) | |
487 | local wing1 = part(3, nil, 0, 1, BrickColor.new(NewCol), "Wing", vt()) | |
488 | local wmsh1 = mesh("SpecialMesh", wing1, "FileMesh", "92135508", vt(0, 0, 0), vt(0.8, 0.8, 0.8)) | |
489 | local wing2 = part(3, nil, 0, 1, BrickColor.new(NewCol), "Wing", vt()) | |
490 | local wmsh2 = mesh("SpecialMesh", wing2, "FileMesh", "92135524", vt(0, 0, 0), vt(0.8, 0.8, 0.8)) | |
491 | local nr = NumberRange.new | |
492 | local ns = NumberSequence.new | |
493 | local cs = ColorSequence.new | |
494 | local parti = it("ParticleEmitter") | |
495 | parti.Color = cs(NewCol, NewCol) | |
496 | parti.LightEmission = 0 | |
497 | parti.Size = ns(1) | |
498 | parti.Texture = "http://www.roblox.com/asset/?id=242842525" | |
499 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.2)}) | |
500 | transseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)}) | |
501 | parti.Transparency = transseq | |
502 | parti.Size = sizeseq | |
503 | parti.Acceleration = vt(0, -0.5, 0) | |
504 | parti.Lifetime = nr(5, 7) | |
505 | parti.Rate = 1 | |
506 | parti.RotSpeed = nr(30) | |
507 | parti.Speed = nr(2) | |
508 | parti.VelocitySpread = 90 | |
509 | parti.Enabled = true | |
510 | parti.Parent = wing1 | |
511 | parti2 = parti:Clone() | |
512 | parti2.Parent = wing2 | |
513 | for _,c in pairs(modelzorz:children()) do | |
514 | table.insert(Weapon, c) | |
515 | end | |
516 | for _,c in pairs(prt1:children()) do | |
517 | if c.className == "Motor" then | |
518 | table.insert(Welds, c) | |
519 | end | |
520 | end | |
521 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
522 | hitbox.Anchored = false | |
523 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
524 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) | |
525 | hitbox2.Anchored = true | |
526 | local hitboxCF = cf(0, 0, 0) | |
527 | hboxpos = Instance.new("BodyPosition", nil) | |
528 | hboxpos.P = 2000 | |
529 | hboxpos.D = 100 | |
530 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
531 | hitboxweld = function() | |
532 | hbwld.Parent = modelzorz | |
533 | hbwld.Part0 = hitbox | |
534 | hbwld.Part1 = prt5 | |
535 | end | |
536 | parti.Parent = hitbox | |
537 | if script.Parent.className ~= "HopperBin" then | |
538 | Tool = Instance.new("HopperBin") | |
539 | Tool.Parent = Backpack | |
540 | Tool.Name = "Needle" | |
541 | script.Parent = Tool | |
542 | Bin = Tool | |
543 | end | |
544 | local bodvel = Instance.new("BodyVelocity") | |
545 | local bg = Instance.new("BodyGyro") | |
546 | so = function(id, par, vol, pit) | |
547 | local sou = Instance.new("Sound", par or workspace) | |
548 | sou.Volume = vol | |
549 | sou.Pitch = pit or 1 | |
550 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
551 | coroutine.resume(coroutine.create(function(Sound) | |
552 | swait() | |
553 | Sound:play() | |
554 | end | |
555 | ), sou) | |
556 | game:GetService("Debris"):AddItem(sou, 6) | |
557 | end | |
558 | ||
559 | function clerp(a,b,t) | |
560 | local qa = {QuaternionFromCFrame(a)} | |
561 | local qb = {QuaternionFromCFrame(b)} | |
562 | local ax, ay, az = a.x, a.y, a.z | |
563 | local bx, by, bz = b.x, b.y, b.z | |
564 | local _t = 1-t | |
565 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
566 | end | |
567 | ||
568 | function QuaternionFromCFrame(cf) | |
569 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
570 | local trace = m00 + m11 + m22 | |
571 | if trace > 0 then | |
572 | local s = math.sqrt(1 + trace) | |
573 | local recip = 0.5/s | |
574 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
575 | else | |
576 | local i = 0 | |
577 | if m11 > m00 then | |
578 | i = 1 | |
579 | end | |
580 | if m22 > (i == 0 and m00 or m11) then | |
581 | i = 2 | |
582 | end | |
583 | if i == 0 then | |
584 | local s = math.sqrt(m00-m11-m22+1) | |
585 | local recip = 0.5/s | |
586 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
587 | elseif i == 1 then | |
588 | local s = math.sqrt(m11-m22-m00+1) | |
589 | local recip = 0.5/s | |
590 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
591 | elseif i == 2 then | |
592 | local s = math.sqrt(m22-m00-m11+1) | |
593 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
594 | end | |
595 | end | |
596 | end | |
597 | ||
598 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
599 | local xs, ys, zs = x + x, y + y, z + z | |
600 | local wx, wy, wz = w*xs, w*ys, w*zs | |
601 | local xx = x*xs | |
602 | local xy = x*ys | |
603 | local xz = x*zs | |
604 | local yy = y*ys | |
605 | local yz = y*zs | |
606 | local zz = z*zs | |
607 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
608 | end | |
609 | ||
610 | function QuaternionSlerp(a, b, t) | |
611 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
612 | local startInterp, finishInterp; | |
613 | if cosTheta >= 0.0001 then | |
614 | if (1 - cosTheta) > 0.0001 then | |
615 | local theta = math.acos(cosTheta) | |
616 | local invSinTheta = 1/math.sin(theta) | |
617 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
618 | finishInterp = math.sin(t*theta)*invSinTheta | |
619 | else | |
620 | startInterp = 1-t | |
621 | finishInterp = t | |
622 | end | |
623 | else | |
624 | if (1+cosTheta) > 0.0001 then | |
625 | local theta = math.acos(-cosTheta) | |
626 | local invSinTheta = 1/math.sin(theta) | |
627 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
628 | finishInterp = math.sin(t*theta)*invSinTheta | |
629 | else | |
630 | startInterp = t-1 | |
631 | finishInterp = t | |
632 | end | |
633 | end | |
634 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
635 | end | |
636 | ||
637 | hideanim = function() | |
638 | equipped = false | |
639 | for i = 0, 1, 0.1 do | |
640 | swait() | |
641 | handlewld.C0 = clerp(handlewld.C0, euler(1.5, 1.4, 0) * euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
642 | wld1.C0 = clerp(wld1.C0, cf(0, -1, 0) * euler(0, -1.2, 0) * euler(-0.25, -1.2, -0.4), 0.3) | |
643 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, -0.3), 0.3) | |
644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
645 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.3), 0.3) | |
646 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
647 | LW.C0 = clerp(LW.C0, cf(0.1, 0.3, -0.5) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(1, -1.2, 0), 0.3) | |
648 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
649 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
650 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
651 | end | |
652 | mdec.Parent = nil | |
653 | handlewld.Part1 = Torso | |
654 | handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65) | |
655 | wld1.C0 = cf(0, 0, 0) * euler(0, 0, 0) | |
656 | for i = 0, 1, 0.3 do | |
657 | swait() | |
658 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
660 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
661 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
662 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
663 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
664 | end | |
665 | mdec.Parent = Decrease | |
666 | mdec2.Parent = nil | |
667 | end | |
668 | ||
669 | mdec.Parent = Decrease | |
670 | equipanim = function() | |
671 | equipped = true | |
672 | mdec.Parent = nil | |
673 | for i = 0, 1, 0.11 do | |
674 | swait() | |
675 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, -0.3), 0.2) | |
676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
677 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.1) | |
678 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
679 | LW.C0 = clerp(LW.C0, cf(0, 0.3, -0.5) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(0.8, -1.2, 0), 0.2) | |
680 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
681 | end | |
682 | handlewld.Part1 = LeftArm | |
683 | handlewld.C0 = euler(1.5, 0.8, 0) * euler(0, 0, -1) * cf(-0.8, 1, 0) | |
684 | wld1.C0 = cf(0, -1, 0) * euler(0, 0, 0) | |
685 | so("356423194", prt5, 1, 1) | |
686 | for i = 0, 1, 0.17 do | |
687 | swait() | |
688 | handlewld.C0 = clerp(handlewld.C0, euler(1.5, 1.4, 0) * euler(0, 0, 0) * cf(0.7, 1, 0), 0.25) | |
689 | wld1.C0 = clerp(wld1.C0, cf(0, -1, 0) * euler(0, -1.2, 0) * euler(-0.25, -1.2, -0.4), 0.25) | |
690 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, -0.05), 0.2) | |
691 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
692 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.1) | |
693 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
694 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -1.2) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(2, -1.2, 0), 0.15) | |
695 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
696 | end | |
697 | mdec2.Parent = Decrease | |
698 | end | |
699 | ||
700 | StaggerAnim = function() | |
701 | attack = true | |
702 | removeControl() | |
703 | for i = 1, math.random(2, 4) do | |
704 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
705 | end | |
706 | for i = 0, 1, 0.35 do | |
707 | swait() | |
708 | if Rooted.Value == false then | |
709 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
710 | end | |
711 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
714 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
715 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
716 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
717 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3) | |
718 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
719 | end | |
720 | for i = 0, 1, 0.2 do | |
721 | swait() | |
722 | if Rooted.Value == false then | |
723 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
724 | end | |
725 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3) | |
727 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3) | |
728 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
729 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
730 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
731 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3) | |
732 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
733 | end | |
734 | for i = 0, 1, 0.1 do | |
735 | swait() | |
736 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
737 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0.1, 0, 0), 0.3) | |
738 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
739 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3) | |
740 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3) | |
741 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
742 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3) | |
743 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
744 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3) | |
745 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3) | |
746 | end | |
747 | for i = 1, 40 do | |
748 | swait() | |
749 | if StunT.Value <= Stun.Value then | |
750 | break | |
751 | end | |
752 | end | |
753 | do | |
754 | resumeControl() | |
755 | combo = 0 | |
756 | attack = false | |
757 | end | |
758 | end | |
759 | ||
760 | StaggerHitt = function() | |
761 | attack = true | |
762 | for i = 1, math.random(2, 4) do | |
763 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
764 | end | |
765 | for i = 0, 1, 0.1 do | |
766 | swait() | |
767 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
769 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
770 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
771 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
772 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
773 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3) | |
774 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
775 | end | |
776 | attack = false | |
777 | end | |
778 | ||
779 | StunAnim = function() | |
780 | attack = true | |
781 | removeControl() | |
782 | Stunned.Value = true | |
783 | showDamage(Character, "Stunned", "Interrupt") | |
784 | local dec = Instance.new("NumberValue", Decrease) | |
785 | dec.Name = "DecreaseMvmt" | |
786 | dec.Value = 10 | |
787 | for i = 0, 1, 0.3 do | |
788 | swait() | |
789 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
790 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
791 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
793 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
794 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
795 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
796 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
797 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
798 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
799 | end | |
800 | for i = 0, 1, 0.3 do | |
801 | swait() | |
802 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
803 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
804 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
806 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
807 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
808 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
809 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
810 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
811 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
812 | end | |
813 | for i = 0, 1, 0.3 do | |
814 | swait() | |
815 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
816 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
817 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
818 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
819 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
820 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
821 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
822 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
823 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
824 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
825 | end | |
826 | local gairost = Instance.new("BodyGyro") | |
827 | gairost.Parent = RootPart | |
828 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
829 | gairost.P = 20000 | |
830 | gairost.cframe = cf(0, 0, 0) | |
831 | for i = 0, 1, 0.1 do | |
832 | swait() | |
833 | if hitfloor ~= nil then | |
834 | Torso.Velocity = vt(0, 0, 0) | |
835 | end | |
836 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
837 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
838 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
840 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
841 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
842 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
843 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
844 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
845 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
846 | end | |
847 | for i = 1, 70 do | |
848 | swait() | |
849 | gairost.cframe = RootPart.CFrame | |
850 | if hitfloor ~= nil then | |
851 | Torso.Velocity = vt(0, 0, 0) | |
852 | end | |
853 | end | |
854 | for i = 0, 1, 0.2 do | |
855 | swait() | |
856 | Stun.Value = 0 | |
857 | gairost.cframe = RootPart.CFrame | |
858 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
859 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
860 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
862 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
863 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
864 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
865 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
866 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
867 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
868 | end | |
869 | resumeControl() | |
870 | gairost.Parent = nil | |
871 | dec.Parent = nil | |
872 | Stun.Value = 0 | |
873 | combo = 0 | |
874 | Stunned.Value = false | |
875 | attack = false | |
876 | for i = 1, 10 do | |
877 | swait() | |
878 | Stun.Value = 0 | |
879 | end | |
880 | end | |
881 | ||
882 | dattackone = function() | |
883 | if sprint then | |
884 | Sprint() | |
885 | end | |
886 | attack = true | |
887 | iscombo = true | |
888 | for i = 0, 1, 0.16 do | |
889 | swait() | |
890 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
891 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.5, 0, 0), 0.45) | |
892 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.1), 0.45) | |
893 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.45) | |
894 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.45) | |
895 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
896 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1, 0, 1) * euler(0, -1, 0), 0.45) | |
897 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
898 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.45) | |
899 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.45) | |
900 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
901 | do | |
902 | if StaggerHit.Value == true then | |
903 | break | |
904 | end | |
905 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
906 | ||
907 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
908 | ||
909 | end | |
910 | end | |
911 | end | |
912 | so("356430004", prt5, 1, 1) | |
913 | hbwld.Parent = nil | |
914 | hboxpos.Parent = hitbox | |
915 | hitbox.Parent = modelzorz | |
916 | hitbox.Size = vt(1.2, 5, 1.2) | |
917 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
918 | hitbox.CFrame = hitboxCF | |
919 | for i = 0, 1, 0.22 do | |
920 | swait() | |
921 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
922 | hitbox.CFrame = hitboxCF | |
923 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
924 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
925 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.5, 0, 0), 0.45) | |
926 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.45) | |
927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.45) | |
928 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.45) | |
929 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
930 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.45) | |
931 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
932 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0), 0.45) | |
933 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0), 0.45) | |
934 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
935 | do | |
936 | if StaggerHit.Value == true then | |
937 | break | |
938 | end | |
939 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
940 | ||
941 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
942 | ||
943 | end | |
944 | end | |
945 | end | |
946 | hitbox.Parent = modelzorz | |
947 | hitbox.Size = vt() | |
948 | hitboxweld() | |
949 | hboxpos.Parent = nil | |
950 | iscombo = false | |
951 | attack = false | |
952 | end | |
953 | ||
954 | dattacktwo = function() | |
955 | if sprint then | |
956 | Sprint() | |
957 | end | |
958 | attack = true | |
959 | iscombo = true | |
960 | for i = 0, 1, 0.2 do | |
961 | swait() | |
962 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
963 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.75, 0, 0), 0.4) | |
964 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.4) | |
965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.4) | |
966 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.5), 0.4) | |
967 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
968 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.8) * euler(0, -0.5, 0), 0.4) | |
969 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
970 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.4) | |
971 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.4) | |
972 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
973 | do | |
974 | if StaggerHit.Value == true then | |
975 | break | |
976 | end | |
977 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
978 | ||
979 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
980 | ||
981 | end | |
982 | end | |
983 | end | |
984 | so("199145146", prt5, 1, 1) | |
985 | hbwld.Parent = nil | |
986 | hboxpos.Parent = hitbox | |
987 | hitbox.Parent = modelzorz | |
988 | hitbox.Size = vt(1.2, 5, 1.2) | |
989 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
990 | hitbox.CFrame = hitboxCF | |
991 | for i = 0, 1, 0.15 do | |
992 | swait() | |
993 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
994 | hitbox.CFrame = hitboxCF | |
995 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
996 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
997 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.75, 0, 0), 0.5) | |
998 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4), 0.5) | |
999 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.5) | |
1000 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.5) | |
1001 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1002 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1, 0, -0.1) * euler(0, 0.5, 0), 0.5) | |
1003 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0.4), 0.5) | |
1004 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0.8, 0), 0.5) | |
1005 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0), 0.5) | |
1006 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1007 | do | |
1008 | if StaggerHit.Value == true then | |
1009 | break | |
1010 | end | |
1011 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1012 | ||
1013 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
1014 | ||
1015 | end | |
1016 | end | |
1017 | end | |
1018 | hitbox.Parent = modelzorz | |
1019 | hitbox.Size = vt() | |
1020 | hitboxweld() | |
1021 | hboxpos.Parent = nil | |
1022 | iscombo = false | |
1023 | attack = false | |
1024 | end | |
1025 | ||
1026 | dattackthree = function() | |
1027 | if sprint then | |
1028 | Sprint() | |
1029 | end | |
1030 | attack = true | |
1031 | iscombo = true | |
1032 | for i = 0, 1, 0.2 do | |
1033 | swait() | |
1034 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
1035 | wld1.C0 = clerp(wld1.C0, cf(0, -0.25, 0) * euler(-1, 0, 0), 0.5) | |
1036 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.5) | |
1037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.5) | |
1038 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.5), 0.5) | |
1039 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1040 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -1) * euler(0, -0.5, 0), 0.5) | |
1041 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1042 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.5) | |
1043 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.5) | |
1044 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1045 | do | |
1046 | if StaggerHit.Value == true then | |
1047 | break | |
1048 | end | |
1049 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1050 | ||
1051 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
1052 | ||
1053 | end | |
1054 | end | |
1055 | end | |
1056 | so("199145204", prt5, 1, 1) | |
1057 | hbwld.Parent = nil | |
1058 | hboxpos.Parent = hitbox | |
1059 | hitbox.Parent = modelzorz | |
1060 | hitbox.Size = vt(1.2, 5, 1.2) | |
1061 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1062 | hitbox.CFrame = hitboxCF | |
1063 | for i = 0, 1, 0.15 do | |
1064 | swait() | |
1065 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1066 | hitbox.CFrame = hitboxCF | |
1067 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
1068 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
1069 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.7, 0, -0.25), 0.5) | |
1070 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8), 0.5) | |
1071 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.5) | |
1072 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.5) | |
1073 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1074 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1, 0, 0.2) * euler(0, 0.5, 0), 0.5) | |
1075 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0.4), 0.5) | |
1076 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0.8, 0), 0.5) | |
1077 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0), 0.5) | |
1078 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1079 | do | |
1080 | if StaggerHit.Value == true then | |
1081 | break | |
1082 | end | |
1083 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1084 | ||
1085 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
1086 | ||
1087 | end | |
1088 | end | |
1089 | end | |
1090 | hitbox.Parent = modelzorz | |
1091 | hitbox.Size = vt() | |
1092 | hitboxweld() | |
1093 | hboxpos.Parent = nil | |
1094 | iscombo = false | |
1095 | attack = false | |
1096 | end | |
1097 | ||
1098 | dattackfour = function() | |
1099 | if sprint then | |
1100 | Sprint() | |
1101 | end | |
1102 | attack = true | |
1103 | iscombo = true | |
1104 | so("199145327", prt5, 1, 1) | |
1105 | for i = 0, 1, 0.12 do | |
1106 | swait() | |
1107 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.4) | |
1108 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1109 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.2, -4.5), 0.4) | |
1110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 4.5), 0.4) | |
1111 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.2), 0.4) | |
1112 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1113 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-40), 0) * euler(math.rad(90), 0, 0), 0.4) | |
1114 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1115 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.3) * euler(0, 0, 0), 0.4) | |
1116 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.2) * euler(0, 0, 0), 0.4) | |
1117 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1118 | do | |
1119 | if StaggerHit.Value == true then | |
1120 | break | |
1121 | end | |
1122 | -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1123 | ||
1124 | -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT | |
1125 | ||
1126 | end | |
1127 | end | |
1128 | end | |
1129 | hbwld.Parent = nil | |
1130 | hboxpos.Parent = hitbox | |
1131 | hitbox.Parent = modelzorz | |
1132 | hitbox.Size = vt(1.2, 5, 1.2) | |
1133 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1134 | hitbox.CFrame = hitboxCF | |
1135 | for i = 0, 1, 0.14 do | |
1136 | swait() | |
1137 | if Rooted.Value == false then | |
1138 | Torso.Velocity = RootPart.CFrame.lookVector * 45 | |
1139 | end | |
1140 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1141 | hitbox.CFrame = hitboxCF | |
1142 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
1143 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3.2) * cf(0, 1, 0), 0.5) | |
1144 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1145 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.2, -4.5), 0.5) | |
1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
1147 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
1148 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1149 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(100), 0) * euler(math.rad(90), 0, 0), 0.5) | |
1150 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1151 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
1152 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.5) | |
1153 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1154 | do | |
1155 | if StaggerHit.Value == true then | |
1156 | break | |
1157 | end | |
1158 | -- DECOMPILER ERROR at PC527: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1159 | ||
1160 | -- DECOMPILER ERROR at PC527: LeaveBlock: unexpected jumping out IF_STMT | |
1161 | ||
1162 | end | |
1163 | end | |
1164 | end | |
1165 | hitbox.Parent = modelzorz | |
1166 | hitbox.Size = vt() | |
1167 | hitboxweld() | |
1168 | hboxpos.Parent = nil | |
1169 | iscombo = false | |
1170 | attack = false | |
1171 | end | |
1172 | ||
1173 | Sprint = function() | |
1174 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1175 | return | |
1176 | end | |
1177 | if mana.Value >= 0 then | |
1178 | if sprint then | |
1179 | sprint = false | |
1180 | else | |
1181 | sprint = true | |
1182 | end | |
1183 | local dbf = 0 | |
1184 | local dec = Instance.new("NumberValue", Decrease) | |
1185 | dec.Name = "DecreaseMvmt" | |
1186 | dec.Value = -0.35 - Humanoid.Health / (Humanoid.MaxHealth + 400) | |
1187 | local dec2 = Instance.new("NumberValue", Decrease) | |
1188 | dec2.Name = "DecreaseDef" | |
1189 | dec2.Value = 0.25 | |
1190 | repeat | |
1191 | swait() | |
1192 | if msprintnum < 7 then | |
1193 | msprintnum = msprintnum + 1 | |
1194 | dbf = dbf + 1 | |
1195 | else | |
1196 | msprintnum = 0 | |
1197 | mana.Value = mana.Value - math.floor(1 / (Humanoid.Health / Humanoid.MaxHealth)) | |
1198 | if dbf >= 25 then | |
1199 | MagniDebuff(Torso, 25, "Movement", 0.05, 70) | |
1200 | dbf = 0 | |
1201 | end | |
1202 | end | |
1203 | until mana.Value <= 0 or sprint == false | |
1204 | dec.Parent = nil | |
1205 | dec2.Parent = nil | |
1206 | sprint = false | |
1207 | end | |
1208 | end | |
1209 | ||
1210 | do1 = function() | |
1211 | if attack == true then | |
1212 | return | |
1213 | end | |
1214 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1215 | return | |
1216 | end | |
1217 | if cooldownmax <= cooldowns[1] then | |
1218 | if sprint == false and mana.Value >= 15 then | |
1219 | attack = true | |
1220 | lastskill = 1 | |
1221 | cooldowns[1] = 0 | |
1222 | mana.Value = mana.Value - 15 | |
1223 | for i = 0, 1, 0.12 do | |
1224 | swait() | |
1225 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
1226 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.6, 0, -1), 0.2) | |
1227 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) | |
1228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
1229 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.5), 0.2) | |
1230 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1231 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, 0) * euler(0, 0, 0.9), 0.2) | |
1232 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1233 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
1234 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
1235 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1236 | do | |
1237 | if StaggerHit.Value == true then | |
1238 | break | |
1239 | end | |
1240 | -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1241 | ||
1242 | -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_STMT | |
1243 | ||
1244 | end | |
1245 | end | |
1246 | end | |
1247 | for i = 0, 1, 0.4 do | |
1248 | swait() | |
1249 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.7) | |
1250 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.3, 0, 0.5), 0.7) | |
1251 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.7) | |
1252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.7) | |
1253 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.7) | |
1254 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1255 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, 0.9), 0.7) | |
1256 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1257 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1258 | do | |
1259 | if StaggerHit.Value == true then | |
1260 | break | |
1261 | end | |
1262 | -- DECOMPILER ERROR at PC417: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1263 | ||
1264 | -- DECOMPILER ERROR at PC417: LeaveBlock: unexpected jumping out IF_STMT | |
1265 | ||
1266 | end | |
1267 | end | |
1268 | end | |
1269 | for i = 0, 1, 0.35 do | |
1270 | swait() | |
1271 | end | |
1272 | so("356427062", prt5, 1, 1) | |
1273 | MagicCircle(BrickColor.new("White"), "Neon", cf(Torso.Position), 3, 3, 3, 8, 8, 8, 0.1, 1) | |
1274 | if Humanoid.Health > 30 then | |
1275 | DecreaseStat(Character, "Damage", -0.2, 350) | |
1276 | DecreaseStat(Character, "Movement", -0.1, 330) | |
1277 | else | |
1278 | DecreaseStat(Character, "Damage", -0.1, 330) | |
1279 | DecreaseStat(Character, "Movement", -0.2, 350) | |
1280 | end | |
1281 | for i = 0, 1, 0.2 do | |
1282 | swait() | |
1283 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
1284 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(1.5, 0, 0.5), 0.5) | |
1285 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.5) | |
1286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
1287 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.5) | |
1288 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1289 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, -0.9), 0.5) | |
1290 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1291 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1292 | do | |
1293 | if StaggerHit.Value == true then | |
1294 | break | |
1295 | end | |
1296 | -- DECOMPILER ERROR at PC642: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1297 | ||
1298 | -- DECOMPILER ERROR at PC642: LeaveBlock: unexpected jumping out IF_STMT | |
1299 | ||
1300 | end | |
1301 | end | |
1302 | end | |
1303 | else | |
1304 | if sprint and mana.Value >= 10 then | |
1305 | if sprint then | |
1306 | Sprint() | |
1307 | end | |
1308 | lastskill = 1 | |
1309 | cooldowns[1] = 0 | |
1310 | mana.Value = mana.Value - 10 | |
1311 | attack = true | |
1312 | stopwalk = true | |
1313 | Humanoid.Jump = true | |
1314 | MagicWave(BrickColor.new("Institutional white"), RootPart.CFrame * euler(1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.1) | |
1315 | MagicRing(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, 0, -1) * euler(0, 0, 0), 1, 1, 1, 1, 1, 1, 0.1) | |
1316 | for i = 0, 1, 0.18 do | |
1317 | swait() | |
1318 | Torso.Velocity = RootPart.CFrame.lookVector * 90 | |
1319 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
1320 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1321 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.4) | |
1322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.5, 0, 0), 0.4) | |
1323 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.4) | |
1324 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1325 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.6) * euler(0, 0.45, 0), 0.4) | |
1326 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1327 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
1328 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.4), 0.4) | |
1329 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1330 | do | |
1331 | if StaggerHit.Value == true then | |
1332 | break | |
1333 | end | |
1334 | -- DECOMPILER ERROR at PC936: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1335 | ||
1336 | -- DECOMPILER ERROR at PC936: LeaveBlock: unexpected jumping out IF_STMT | |
1337 | ||
1338 | end | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | end | |
1343 | stopwalk = false | |
1344 | attack = false | |
1345 | end | |
1346 | end | |
1347 | ||
1348 | do2 = function() | |
1349 | if attack == true then | |
1350 | return | |
1351 | end | |
1352 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1353 | return | |
1354 | end | |
1355 | if cooldownmax <= cooldowns[2] then | |
1356 | if sprint == false and mana.Value >= 20 then | |
1357 | cooldowns[2] = 0 | |
1358 | lastskill = 2 | |
1359 | apierce = true | |
1360 | dashhit = false | |
1361 | dashing = false | |
1362 | dhits = 0 | |
1363 | dbuffs = 0 | |
1364 | attack = true | |
1365 | mana.Value = mana.Value - 20 | |
1366 | for i = 0, 1, 0.15 do | |
1367 | swait() | |
1368 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.2) | |
1369 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.2) | |
1370 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.2) | |
1371 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.2) | |
1372 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0) * euler(0, 0, -1.6) * euler(0.8, 0.5, 0), 0.2) | |
1373 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1374 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.2) | |
1375 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
1376 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, -4.7, 0) * euler(-0.15, 0, 0), 0.2) | |
1377 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.2) | |
1378 | if Stagger.Value ~= true then | |
1379 | do | |
1380 | if StunT.Value <= Stun.Value then | |
1381 | break | |
1382 | end | |
1383 | -- DECOMPILER ERROR at PC277: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1384 | ||
1385 | -- DECOMPILER ERROR at PC277: LeaveBlock: unexpected jumping out IF_STMT | |
1386 | ||
1387 | end | |
1388 | end | |
1389 | end | |
1390 | local dec = Instance.new("NumberValue", Decrease) | |
1391 | dec.Name = "DecreaseMvmt" | |
1392 | dec.Value = 0.75 | |
1393 | for i = 0, 1, 0.35 do | |
1394 | swait() | |
1395 | end | |
1396 | hbwld.Parent = nil | |
1397 | hboxpos.Parent = hitbox | |
1398 | hitbox.Parent = modelzorz | |
1399 | hitbox.Size = vt(1.8, 10.2, 1.8) | |
1400 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
1401 | hitbox.CFrame = hitboxCF | |
1402 | dashing = true | |
1403 | so("199145327", prt5, 1, 0.8) | |
1404 | for i = 0, 1, 0.1 do | |
1405 | swait() | |
1406 | if Rooted.Value == false then | |
1407 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
1408 | end | |
1409 | MagicWave(BrickColor.new(NewCol2), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, -4.5, 0), 0.15, 1, 0.15, 0.75, 0.15, 0.75, 0.15, 1) | |
1410 | MagicSpike(BrickColor.new(NewCol2), prt7.CFrame * euler(0, i, math.rad(0)) * cf(0, 8, 0), 0.18, 7, 0.18, 0.35, 0.01, 0.35, 0.15, 1) | |
1411 | hitboxCF = prt5.CFrame * cf(0, 4.8, 0) | |
1412 | hitbox.CFrame = hitboxCF | |
1413 | MagniDamage(hitbox, 6, 5, 9, math.random(45, 65), "Normal", RootPart, 0.2, 2, (math.random(3, 5)), nil, true, false, "Defense", 0.05, 400) | |
1414 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
1415 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
1416 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.3, -4.5), 0.5) | |
1417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
1418 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
1419 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1420 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(70), 0) * euler(math.rad(90), 0, 0), 0.5) | |
1421 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1422 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
1423 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.5) | |
1424 | if Stagger.Value ~= true then | |
1425 | do | |
1426 | if StunT.Value <= Stun.Value then | |
1427 | break | |
1428 | end | |
1429 | -- DECOMPILER ERROR at PC650: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1430 | ||
1431 | -- DECOMPILER ERROR at PC650: LeaveBlock: unexpected jumping out IF_STMT | |
1432 | ||
1433 | end | |
1434 | end | |
1435 | end | |
1436 | Torso.Velocity = RootPart.CFrame.lookVector * 0 | |
1437 | if dashhit then | |
1438 | cooldowns[2] = cooldowns[2] + dhits * 15 | |
1439 | DecreaseStat(Character, "Movement", -dbuffs, 200) | |
1440 | end | |
1441 | hitbox.Parent = modelzorz | |
1442 | hitbox.Size = vt() | |
1443 | hitboxweld() | |
1444 | hboxpos.Parent = nil | |
1445 | apierce = false | |
1446 | dashing = false | |
1447 | dashhit = false | |
1448 | dec.Parent = nil | |
1449 | attack = false | |
1450 | else | |
1451 | do | |
1452 | if sprint and mana.Value >= 10 then | |
1453 | attack = true | |
1454 | cooldowns[2] = 0 | |
1455 | lastskill = 2 | |
1456 | doing2s = true | |
1457 | sprinthit = false | |
1458 | mana.Value = mana.Value - 10 | |
1459 | for i = 0, 1, 0.3 do | |
1460 | swait() | |
1461 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
1462 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
1463 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2) | |
1464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.2) | |
1465 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 0.5), 0.4) | |
1466 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1467 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(0, 0, -0.5), 0.5) | |
1468 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1469 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.2) | |
1470 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.2) | |
1471 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1472 | do | |
1473 | if StaggerHit.Value == true then | |
1474 | break | |
1475 | end | |
1476 | -- DECOMPILER ERROR at PC920: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1477 | ||
1478 | -- DECOMPILER ERROR at PC920: LeaveBlock: unexpected jumping out IF_STMT | |
1479 | ||
1480 | end | |
1481 | end | |
1482 | end | |
1483 | for i = 0, 1, 0.14 do | |
1484 | swait() | |
1485 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.25) | |
1486 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.25) | |
1487 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.25) | |
1488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.25) | |
1489 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.25) | |
1490 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
1491 | LW.C0 = clerp(LW.C0, cf(0, 0.3, -0.5) * euler(0, 0, -0.5) * euler(0, -1, 0) * euler(0.8, -1.4, 0), 0.25) | |
1492 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
1493 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.25) | |
1494 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.25) | |
1495 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1496 | do | |
1497 | if StaggerHit.Value == true then | |
1498 | break | |
1499 | end | |
1500 | -- DECOMPILER ERROR at PC1138: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1501 | ||
1502 | -- DECOMPILER ERROR at PC1138: LeaveBlock: unexpected jumping out IF_STMT | |
1503 | ||
1504 | end | |
1505 | end | |
1506 | end | |
1507 | so("356430004", prt5, 1, 1) | |
1508 | hbwld.Parent = nil | |
1509 | hboxpos.Parent = hitbox | |
1510 | hitbox.Parent = modelzorz | |
1511 | hitbox.Size = vt(1.2, 5, 1.2) | |
1512 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1513 | hitbox.CFrame = hitboxCF | |
1514 | local oldCF = RightArm.CFrame * cf(0, -2, 0.5) | |
1515 | for i = 0, 1, 0.15 do | |
1516 | swait() | |
1517 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
1518 | hitbox.CFrame = hitboxCF | |
1519 | MagniDamage(hitbox, 5, 6, 10, math.random(20, 23), "Normal", RootPart, 0.5, 1, (math.random(5, 6)), nil, true, false, "Defense", 0.1, 400) | |
1520 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
1521 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.5, 0, 0), 0.4) | |
1522 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.25, 0, 0), 0.4) | |
1523 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.4) | |
1524 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.4) | |
1525 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1526 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(0, 0, -1.25) * euler(0, -1, 0) * euler(-0.8, 1.4, 0), 0.4) | |
1527 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1528 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1529 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1530 | if i > 0.15 then | |
1531 | effect2(NewCol, 0, prt7.CFrame * cf(0, 0, 6), oldCF, nil, 0.4, 2) | |
1532 | oldCF = prt7.CFrame * cf(0, 0, 6) | |
1533 | end | |
1534 | if Stagger.Value ~= true then | |
1535 | do | |
1536 | if StunT.Value <= Stun.Value then | |
1537 | break | |
1538 | end | |
1539 | -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1540 | ||
1541 | -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out IF_STMT | |
1542 | ||
1543 | end | |
1544 | end | |
1545 | end | |
1546 | if sprint then | |
1547 | Sprint() | |
1548 | end | |
1549 | hitbox.Parent = modelzorz | |
1550 | hitbox.Size = vt() | |
1551 | hitboxweld() | |
1552 | hboxpos.Parent = nil | |
1553 | if sprinthit then | |
1554 | mana.Value = mana.Value + 15 | |
1555 | DecreaseStat(Character, "Damage", -0.15, 400) | |
1556 | cooldowns[2] = cooldowns[2] + 60 | |
1557 | end | |
1558 | end | |
1559 | do | |
1560 | attack = false | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | end | |
1565 | end | |
1566 | ||
1567 | do3 = function() | |
1568 | if attack == true then | |
1569 | return | |
1570 | end | |
1571 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1572 | return | |
1573 | end | |
1574 | if cooldownmax <= cooldowns[3] then | |
1575 | if sprint == false and mana.Value >= 25 then | |
1576 | cooldowns[3] = 0 | |
1577 | lastskill = 3 | |
1578 | attack = true | |
1579 | chit = false | |
1580 | doing3 = true | |
1581 | mana.Value = mana.Value - 25 | |
1582 | local dec = Instance.new("NumberValue", Decrease) | |
1583 | dec.Name = "DecreaseMvmt" | |
1584 | dec.Value = 10 | |
1585 | for i = 0, 1, 0.2 do | |
1586 | swait() | |
1587 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
1588 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.45) | |
1589 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.45) | |
1590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1, 0, 0.2) * cf(0, -2, 0), 0.45) | |
1591 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.5), 0.45) | |
1592 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
1593 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(2.5, 0, 0.7) * euler(0, -1, 0), 0.45) | |
1594 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
1595 | RH.C0 = clerp(RH.C0, cf(1, 0.8, 0.15) * euler(0, 1.57, 0) * euler(-0.45, 0, 0.8), 0.45) | |
1596 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0.45), 0.45) | |
1597 | if Stagger.Value ~= true then | |
1598 | do | |
1599 | if StunT.Value <= Stun.Value then | |
1600 | break | |
1601 | end | |
1602 | -- DECOMPILER ERROR at PC266: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1603 | ||
1604 | -- DECOMPILER ERROR at PC266: LeaveBlock: unexpected jumping out IF_STMT | |
1605 | ||
1606 | end | |
1607 | end | |
1608 | end | |
1609 | hbwld.Parent = nil | |
1610 | hboxpos.Parent = hitbox | |
1611 | hitbox.Parent = modelzorz | |
1612 | hitbox.Size = vt(2, 6.5, 2) | |
1613 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
1614 | hitbox.CFrame = hitboxCF | |
1615 | so("356221198", prt5, 1, 1) | |
1616 | MagniDamage(hitbox, 4, 6, 9, math.random(10, 15), "Normal", RootPart, 0.5, 2, math.random(12, 15), true, true, false, "Movement", 0.15, 500) | |
1617 | for i = 0, 1, 0.17 do | |
1618 | swait() | |
1619 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
1620 | hitbox.CFrame = hitboxCF | |
1621 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
1622 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(1, 0, 0), 0.45) | |
1623 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0.5), 0.45) | |
1624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1, 0, 0.2) * cf(0, -2, 0), 0.45) | |
1625 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.47, 0, 0.4), 0.3) | |
1626 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
1627 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1.6) * euler(0, -1.8, 0), 0.45) | |
1628 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
1629 | RH.C0 = clerp(RH.C0, cf(1, 0.8, 0.15) * euler(0, 1.57, 0) * euler(-0.45, 0, 0.8), 0.45) | |
1630 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0.45), 0.45) | |
1631 | if Stagger.Value ~= true then | |
1632 | do | |
1633 | if StunT.Value <= Stun.Value then | |
1634 | break | |
1635 | end | |
1636 | -- DECOMPILER ERROR at PC551: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1637 | ||
1638 | -- DECOMPILER ERROR at PC551: LeaveBlock: unexpected jumping out IF_STMT | |
1639 | ||
1640 | end | |
1641 | end | |
1642 | end | |
1643 | hitbox.Parent = modelzorz | |
1644 | hitbox.Size = vt() | |
1645 | hitboxweld() | |
1646 | hboxpos.Parent = nil | |
1647 | if chit then | |
1648 | cooldowns[3] = cooldowns[3] + 15 | |
1649 | end | |
1650 | dec.Parent = nil | |
1651 | attack = false | |
1652 | else | |
1653 | do | |
1654 | if sprint and mana.Value >= 15 then | |
1655 | cooldowns[3] = 0 | |
1656 | lastskill = 3 | |
1657 | chit = false | |
1658 | doing3 = true | |
1659 | mana.Value = mana.Value - 15 | |
1660 | attack = true | |
1661 | stopwalk = true | |
1662 | removeControl() | |
1663 | for i = 0, 1, 0.18 do | |
1664 | swait() | |
1665 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
1666 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1667 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.3) | |
1668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, 0), 0.3) | |
1669 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3) | |
1670 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1671 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.6) * euler(0, 0.45, 0), 0.3) | |
1672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1673 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.3) | |
1674 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3) | |
1675 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1676 | do | |
1677 | if StaggerHit.Value == true then | |
1678 | break | |
1679 | end | |
1680 | -- DECOMPILER ERROR at PC816: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1681 | ||
1682 | -- DECOMPILER ERROR at PC816: LeaveBlock: unexpected jumping out IF_STMT | |
1683 | ||
1684 | end | |
1685 | end | |
1686 | end | |
1687 | resumeControl() | |
1688 | Humanoid.Jump = true | |
1689 | Torso.Velocity = RootPart.CFrame.lookVector * 75 + vt(0, 1.5, 0) * 5 | |
1690 | hbwld.Parent = nil | |
1691 | hboxpos.Parent = hitbox | |
1692 | hitbox.Parent = modelzorz | |
1693 | hitbox.Size = vt(2, 6.5, 2) | |
1694 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
1695 | hitbox.CFrame = hitboxCF | |
1696 | for i = 0, 1, 0.08 do | |
1697 | swait() | |
1698 | -- DECOMPILER ERROR at PC884: Unhandled construct in 'MakeBoolean' P3 | |
1699 | ||
1700 | if (i > 0.16 and i < 0.25) or i <= 0.72 or i > 0.96 and i < 1 then | |
1701 | so("356221198", prt5, 1, 1) | |
1702 | end | |
1703 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
1704 | hitbox.CFrame = hitboxCF | |
1705 | MagniDamage(hitbox, 6, 7, 9, math.random(3, 5), "Normal", RootPart, 0.15, 2, math.random(3, 5), false, true, false, "Damage", 0.1, 350) | |
1706 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
1707 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1708 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.4) | |
1709 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1.57 + i * 12, -1.57, 1.57), 0.4) | |
1710 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.4) | |
1711 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1712 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, -1 + i, -1.57) * euler(0, 0, 0), 0.4) | |
1713 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1714 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
1715 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.4) | |
1716 | if Stagger.Value ~= true then | |
1717 | do | |
1718 | if StunT.Value <= Stun.Value then | |
1719 | break | |
1720 | end | |
1721 | -- DECOMPILER ERROR at PC1125: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1722 | ||
1723 | -- DECOMPILER ERROR at PC1125: LeaveBlock: unexpected jumping out IF_STMT | |
1724 | ||
1725 | end | |
1726 | end | |
1727 | end | |
1728 | hitbox.Parent = modelzorz | |
1729 | hitbox.Size = vt() | |
1730 | hitboxweld() | |
1731 | hboxpos.Parent = nil | |
1732 | if chit == false and sprint then | |
1733 | Sprint() | |
1734 | end | |
1735 | stopwalk = false | |
1736 | end | |
1737 | attack = false | |
1738 | end | |
1739 | end | |
1740 | end | |
1741 | end | |
1742 | ||
1743 | do4 = function() | |
1744 | if attack == true then | |
1745 | return | |
1746 | end | |
1747 | if sprint then | |
1748 | Sprint() | |
1749 | end | |
1750 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1751 | return | |
1752 | end | |
1753 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
1754 | cooldowns[4] = 0 | |
1755 | lastskill = 4 | |
1756 | attack = true | |
1757 | mana.Value = mana.Value - 50 | |
1758 | for i = 0, 1, 0.1 do | |
1759 | swait() | |
1760 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
1761 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.6, 0, -1), 0.2) | |
1762 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) | |
1763 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
1764 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.5), 0.2) | |
1765 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1766 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, 0) * euler(0, 0, 0.9), 0.2) | |
1767 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1768 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
1769 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
1770 | if Stagger.Value ~= true then | |
1771 | do | |
1772 | if StunT.Value <= Stun.Value then | |
1773 | break | |
1774 | end | |
1775 | -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1776 | ||
1777 | -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_STMT | |
1778 | ||
1779 | end | |
1780 | end | |
1781 | end | |
1782 | so("356425259", prt5, 1, 1) | |
1783 | for i = 0, 1, 0.3 do | |
1784 | swait() | |
1785 | MagicCircle(BrickColor.new("Buttermilk"), "Neon", cf(prt7.Position) * cf(0, 0, 0), 30, 30, 30, -3, 0.5, -3, 0.1, 1) | |
1786 | end | |
1787 | for i = 0, 1, 0.4 do | |
1788 | swait() | |
1789 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.7) | |
1790 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.3, 0, 0.5), 0.7) | |
1791 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.7) | |
1792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.7) | |
1793 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.7) | |
1794 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1795 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, 0.9), 0.7) | |
1796 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1797 | if Stagger.Value ~= true then | |
1798 | do | |
1799 | if StunT.Value <= Stun.Value then | |
1800 | break | |
1801 | end | |
1802 | -- DECOMPILER ERROR at PC449: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1803 | ||
1804 | -- DECOMPILER ERROR at PC449: LeaveBlock: unexpected jumping out IF_STMT | |
1805 | ||
1806 | end | |
1807 | end | |
1808 | end | |
1809 | for i = 0, 1, 0.1 do | |
1810 | swait() | |
1811 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.2) | |
1812 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.2) | |
1813 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.2) | |
1814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.2) | |
1815 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0) * euler(0, 0, -1.6) * euler(0.8, 0.5, 0), 0.2) | |
1816 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1817 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.2) | |
1818 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
1819 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, -4.7, 0) * euler(-0.15, 0, 0), 0.2) | |
1820 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.2) | |
1821 | if Stagger.Value ~= true then | |
1822 | do | |
1823 | if StunT.Value <= Stun.Value then | |
1824 | break | |
1825 | end | |
1826 | -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1827 | ||
1828 | -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT | |
1829 | ||
1830 | end | |
1831 | end | |
1832 | end | |
1833 | local dec = Instance.new("NumberValue", Decrease) | |
1834 | dec.Name = "DecreaseMvmt" | |
1835 | dec.Value = 0.25 | |
1836 | hbwld.Parent = nil | |
1837 | hboxpos.Parent = hitbox | |
1838 | hitbox.Parent = modelzorz | |
1839 | hitbox.Size = vt(2, 8.7, 2) | |
1840 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
1841 | hitbox.CFrame = hitboxCF | |
1842 | prt7.Transparency = 1 | |
1843 | prt6.Transparency = 1 | |
1844 | local sndtab = {"356215636", "356215754", "356215880", "356215987"} | |
1845 | for i = 0, 1, 0.22 do | |
1846 | swait() | |
1847 | hitboxCF = prt5.CFrame * cf(0, 4.7, 0) | |
1848 | hitbox.CFrame = hitboxCF | |
1849 | MagicCircle(BrickColor.new("Institutional white"), "SmoothPlastic", cf(prt7.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.rad(prt7.Rotation.X), 0, math.rad(prt7.Rotation.Z)) * euler(math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), 2, 30, 2, -0.5, 1, -0.5, 0.15, 1) | |
1850 | MagniDamage(hitbox, 7, 4, 5, 0, "Normal", RootPart, 0.25, 2, 1, nil, true, false, "Defense", 0.025, 350) | |
1851 | so(sndtab[math.random(1, #sndtab)], prt5, 0.8, math.random(9, 11) / 10) | |
1852 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
1853 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
1854 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.3, -4.5), 0.5) | |
1855 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
1856 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
1857 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1858 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(70), 0) * euler(math.rad(90), 0, 0), 0.5) | |
1859 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1860 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.5) | |
1861 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.15) * euler(0, 4.7, 0), 0.5) | |
1862 | if StunT.Value <= Stun.Value then | |
1863 | break | |
1864 | end | |
1865 | end | |
1866 | do | |
1867 | for i = 1, 6 do | |
1868 | for i = 0, 1, 0.23 do | |
1869 | swait() | |
1870 | StaggerHit.Value = false | |
1871 | hitboxCF = prt5.CFrame * cf(0, 4.5, 0) | |
1872 | hitbox.CFrame = hitboxCF | |
1873 | MagniDamage(hitbox, 7, 4, 5, 0, "Normal", RootPart, 0.2, 2, 1, nil, true, false, "Defense", 0.025, 350) | |
1874 | MagicCircle(BrickColor.new("Institutional white"), "SmoothPlastic", cf(prt7.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.rad(prt7.Rotation.X), 0, math.rad(prt7.Rotation.Z)) * euler(math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), 2, 30, 2, -0.5, 1, -0.5, 0.15, 1) | |
1875 | so(sndtab[math.random(1, #sndtab)], prt5, 0.8, math.random(9, 11) / 10) | |
1876 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
1877 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
1878 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.25, -4.5), 0.5) | |
1879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
1880 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.5) | |
1881 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1882 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(math.random(30, 90)), 0) * euler(math.rad(math.random(70, 110)), 0, math.rad(math.random(-10, 10))), 0.5) | |
1883 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1884 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.5) | |
1885 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.15) * euler(0, 4.7, 0), 0.5) | |
1886 | end | |
1887 | if StunT.Value <= Stun.Value then | |
1888 | break | |
1889 | end | |
1890 | end | |
1891 | do | |
1892 | hitbox.Parent = modelzorz | |
1893 | hitbox.Size = vt() | |
1894 | hitboxweld() | |
1895 | hboxpos.Parent = nil | |
1896 | prt7.Transparency = 0 | |
1897 | prt6.Transparency = 0 | |
1898 | for i = 0, 1, 0.12 do | |
1899 | swait() | |
1900 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.25) | |
1901 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.25) | |
1902 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.25) | |
1903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.25) | |
1904 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.25) | |
1905 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
1906 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.25) | |
1907 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.25) | |
1908 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.25) | |
1909 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.25) | |
1910 | if StunT.Value <= Stun.Value then | |
1911 | break | |
1912 | end | |
1913 | end | |
1914 | do | |
1915 | hbwld.Parent = nil | |
1916 | hboxpos.Parent = hitbox | |
1917 | hitbox.Parent = modelzorz | |
1918 | hitbox.Size = vt(2, 8.5, 2) | |
1919 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
1920 | hitbox.CFrame = hitboxCF | |
1921 | apierce = true | |
1922 | so("356422588", prt5, 1, 1) | |
1923 | for i = 0, 1, 0.24 do | |
1924 | swait() | |
1925 | Torso.Velocity = RootPart.CFrame.lookVector * 180 | |
1926 | hitboxCF = prt5.CFrame * cf(0, 4.5, 0) | |
1927 | hitbox.CFrame = hitboxCF | |
1928 | if i > 0.6 and i < 0.8 then | |
1929 | MagicCircle(BrickColor.new("Institutional white"), "Neon", prt7.CFrame * cf(0, 2, 0), 3.25, 55, 3.25, -0.1, 2, -0.1, 0.05, 1) | |
1930 | MagicWave(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 2, 0), 0.65, 2.5, 0.65, -0.01, 0.5, -0.01, 0.05, 1) | |
1931 | MagicWave(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 6, 0), 2.5, 0.8, 2.5, -0.05, 0.25, -0.05, 0.05, 1) | |
1932 | MagicCrown(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 9, 0), 2.45, 4, 2.45, -0.1, 0.1, -0.1, 0.05, 1) | |
1933 | end | |
1934 | MagniDamage(hitbox, 7, 10, 15, math.random(62, 66), "Normal", RootPart, 0.5, 2, (math.random(10, 14)), nil, true, false, "Defense", 0.15, 450) | |
1935 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3.2) * cf(0, 1, 0), 0.7) | |
1936 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.7) | |
1937 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.05, 1.25), 0.7) | |
1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, -1.25), 0.7) | |
1939 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 1), 0.7) | |
1940 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1941 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(48), 0) * euler(math.rad(100), 0, 0), 0.7) | |
1942 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
1943 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.7) | |
1944 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, 0.15) * euler(0, 4.7, 0), 0.7) | |
1945 | if StunT.Value <= Stun.Value then | |
1946 | break | |
1947 | end | |
1948 | end | |
1949 | do | |
1950 | apierce = false | |
1951 | Torso.Velocity = RootPart.CFrame.lookVector * 0 | |
1952 | hitbox.Parent = modelzorz | |
1953 | hitbox.Size = vt() | |
1954 | hitboxweld() | |
1955 | hboxpos.Parent = nil | |
1956 | dec.Parent = nil | |
1957 | stabbing = false | |
1958 | attack = false | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | end | |
1963 | end | |
1964 | end | |
1965 | ||
1966 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
1967 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
1968 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
1969 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
1970 | dur = Instance.new("NumberValue", d) | |
1971 | dur.Name = "Duration" | |
1972 | dur.Value = Duration | |
1973 | game:GetService("Debris"):AddItem(d, 20) | |
1974 | if Stat == "Damage" then | |
1975 | d.Name = "DecreaseAtk" | |
1976 | else | |
1977 | if Stat == "Defense" then | |
1978 | d.Name = "DecreaseDef" | |
1979 | else | |
1980 | if Stat == "Movement" then | |
1981 | d.Name = "DecreaseMvmt" | |
1982 | end | |
1983 | end | |
1984 | end | |
1985 | if Model:findFirstChild("Torso") ~= nil then | |
1986 | display = "" | |
1987 | if Stat == "Damage" then | |
1988 | if Amount > 0 then | |
1989 | display = "-Damage" | |
1990 | else | |
1991 | display = "+Damage" | |
1992 | end | |
1993 | else | |
1994 | if Stat == "Defense" then | |
1995 | if Amount > 0 then | |
1996 | display = "-Defense" | |
1997 | else | |
1998 | display = "+Defense" | |
1999 | end | |
2000 | else | |
2001 | if Stat == "Movement" then | |
2002 | if Amount > 0 then | |
2003 | display = "-Movement" | |
2004 | else | |
2005 | display = "+Movement" | |
2006 | end | |
2007 | end | |
2008 | end | |
2009 | end | |
2010 | showDamage(Model, display, "Debuff") | |
2011 | end | |
2012 | d.Value = Amount | |
2013 | end | |
2014 | end | |
2015 | ||
2016 | GetDist = function(Part1, Part2, magni) | |
2017 | local targ = Part1.Position - Part2.Position | |
2018 | local mag = targ.magnitude | |
2019 | if mag <= magni then | |
2020 | return true | |
2021 | else | |
2022 | return false | |
2023 | end | |
2024 | end | |
2025 | ||
2026 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2027 | for _,c in pairs(workspace:children()) do | |
2028 | local hum = c:findFirstChild("Humanoid") | |
2029 | if hum ~= nil then | |
2030 | local head = nil | |
2031 | for _,d in pairs(c:children()) do | |
2032 | if d.className == "Model" and ranged ~= true then | |
2033 | head = d:findFirstChild("Hitbox") | |
2034 | if d.Parent == Character then | |
2035 | break | |
2036 | end | |
2037 | if head ~= nil then | |
2038 | local targ = head.Position - Part.Position | |
2039 | local mag = targ.magnitude | |
2040 | if mag <= magni and c.Name ~= Player.Name then | |
2041 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2042 | ref.Anchored = true | |
2043 | ref.CFrame = cf(head.Position) | |
2044 | game:GetService("Debris"):AddItem(ref, 1) | |
2045 | hitnum = math.random(1, 5) | |
2046 | if hitnum == 1 then | |
2047 | so("199148971", ref, 1, 1) | |
2048 | else | |
2049 | if hitnum == 2 then | |
2050 | so("199149025", ref, 1, 1) | |
2051 | else | |
2052 | if hitnum == 3 then | |
2053 | so("199149072", ref, 1, 1) | |
2054 | else | |
2055 | if hitnum == 4 then | |
2056 | so("199149109", ref, 1, 1) | |
2057 | else | |
2058 | if hitnum == 5 then | |
2059 | so("199149119", ref, 1, 1) | |
2060 | end | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | StaggerHit.Value = true | |
2066 | end | |
2067 | end | |
2068 | end | |
2069 | do | |
2070 | if d.className == "Part" then | |
2071 | head = d | |
2072 | if head ~= nil then | |
2073 | local targ = head.Position - Part.Position | |
2074 | local mag = targ.magnitude | |
2075 | if mag <= magni and c.Name ~= Player.Name then | |
2076 | if stun == nil then | |
2077 | stun = math.random(5, 10) | |
2078 | end | |
2079 | local Rang = nil | |
2080 | if Ranged == false then | |
2081 | Rang = true | |
2082 | end | |
2083 | local stag = nil | |
2084 | if shbash == true then | |
2085 | stag = true | |
2086 | end | |
2087 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2088 | end | |
2089 | end | |
2090 | end | |
2091 | do | |
2092 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
2093 | ||
2094 | end | |
2095 | end | |
2096 | end | |
2097 | end | |
2098 | end | |
2099 | end | |
2100 | ||
2101 | MagniBuff = function(Part, magni, Dec, DecAm, Dur, others) | |
2102 | if Player.Neutral == true then | |
2103 | DecreaseStat(Character, Dec, DecAm / 2, Dur) | |
2104 | end | |
2105 | for _,c in pairs(workspace:children()) do | |
2106 | local hum = c:findFirstChild("Humanoid") | |
2107 | if hum ~= nil then | |
2108 | local head = c:findFirstChild("Torso") | |
2109 | if head ~= nil then | |
2110 | local targ = head.Position - Part.Position | |
2111 | local mag = targ.magnitude | |
2112 | -- DECOMPILER ERROR at PC67: Unhandled construct in 'MakeBoolean' P1 | |
2113 | ||
2114 | if others == nil and mag <= magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2115 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2116 | end | |
2117 | end | |
2118 | end | |
2119 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and mag <= magni and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2120 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2121 | end | |
2122 | end | |
2123 | end | |
2124 | ||
2125 | MagniDebuff = function(Part, magni, Dec, DecAm, Dur) | |
2126 | for _,c in pairs(workspace:children()) do | |
2127 | local hum = c:findFirstChild("Humanoid") | |
2128 | if hum ~= nil then | |
2129 | local head = c:findFirstChild("Torso") | |
2130 | if head ~= nil then | |
2131 | local targ = head.Position - Part.Position | |
2132 | local mag = targ.magnitude | |
2133 | if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then | |
2134 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2135 | end | |
2136 | end | |
2137 | end | |
2138 | --DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2139 | end | |
2140 | end | |
2141 | ||
2142 | rayCast = function(Pos, Dir, Max, Ignore) | |
2143 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2144 | end | |
2145 | ||
2146 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2147 | LastPoint = Point | |
2148 | effect = function(Color, Ref, LP, P1, returnn) | |
2149 | if LP == nil or P1 == nil then | |
2150 | return | |
2151 | end | |
2152 | local effectsmsh = Instance.new("CylinderMesh") | |
2153 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2154 | effectsmsh.Name = "Mesh" | |
2155 | local effectsg = Instance.new("Part") | |
2156 | NoOutline(effectsg) | |
2157 | effectsg.formFactor = 3 | |
2158 | effectsg.CanCollide = false | |
2159 | effectsg.Name = "Eff" | |
2160 | effectsg.Locked = true | |
2161 | effectsg.Anchored = true | |
2162 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2163 | effectsg.Parent = workspace | |
2164 | effectsmsh.Parent = effectsg | |
2165 | effectsg.BrickColor = BrickColor.new(Color) | |
2166 | effectsg.Reflectance = Ref | |
2167 | local point1 = P1 | |
2168 | local mg = (LP.p - point1.p).magnitude | |
2169 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2170 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2171 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2172 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2173 | if returnn then | |
2174 | return effectsg | |
2175 | end | |
2176 | if not returnn then | |
2177 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2178 | end | |
2179 | end | |
2180 | ||
2181 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2182 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2183 | prt.Anchored = true | |
2184 | prt.CFrame = cframe * cf(x2, y2, z2) | |
2185 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
2186 | game:GetService("Debris"):AddItem(prt, 10) | |
2187 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2188 | end | |
2189 | ||
2190 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2191 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2192 | prt.Anchored = true | |
2193 | prt.CFrame = cframe | |
2194 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2195 | game:GetService("Debris"):AddItem(prt, 10) | |
2196 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2197 | end | |
2198 | ||
2199 | MagicCrown = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2200 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2201 | prt.Anchored = true | |
2202 | prt.CFrame = cframe | |
2203 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
2204 | game:GetService("Debris"):AddItem(prt, 10) | |
2205 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2206 | end | |
2207 | ||
2208 | MagicSpike = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2209 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2210 | prt.Anchored = true | |
2211 | prt.CFrame = cframe | |
2212 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
2213 | game:GetService("Debris"):AddItem(prt, 10) | |
2214 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2215 | end | |
2216 | ||
2217 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
2218 | if LP == nil or P1 == nil then | |
2219 | return | |
2220 | end | |
2221 | MshTypee = "CylinderMesh" | |
2222 | if raa == 2 then | |
2223 | MshTypee = "BlockMesh" | |
2224 | end | |
2225 | local effectsmsh = Instance.new(MshTypee) | |
2226 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2227 | effectsmsh.Name = "Mesh" | |
2228 | local effectsg = Instance.new("Part") | |
2229 | NoOutline(effectsg) | |
2230 | if raa == 2 then | |
2231 | effectsg.Material = "Neon" | |
2232 | end | |
2233 | effectsg.formFactor = 3 | |
2234 | effectsg.CanCollide = false | |
2235 | effectsg.Name = "Eff" | |
2236 | effectsg.Locked = true | |
2237 | effectsg.Anchored = true | |
2238 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2239 | effectsg.Parent = workspace | |
2240 | effectsmsh.Parent = effectsg | |
2241 | effectsg.BrickColor = BrickColor.new(Color) | |
2242 | effectsg.Reflectance = Ref | |
2243 | local point1 = P1 | |
2244 | local mg = (LP.p - point1.p).magnitude | |
2245 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2246 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2247 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2248 | game:GetService("Debris"):AddItem(effectsg, 5) | |
2249 | if returnn then | |
2250 | return effectsg | |
2251 | end | |
2252 | if not returnn then | |
2253 | if raa == 2 then | |
2254 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.02, 0, -0.02, effectsmsh}) | |
2255 | else | |
2256 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh}) | |
2257 | end | |
2258 | end | |
2259 | end | |
2260 | ||
2261 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2262 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2263 | prt.Anchored = true | |
2264 | prt.CFrame = cframe | |
2265 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2266 | game:GetService("Debris"):AddItem(prt, 10) | |
2267 | if Type == 1 or Type == nil then | |
2268 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2269 | else | |
2270 | if Type == 2 then | |
2271 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | ||
2276 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2277 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2278 | prt.Anchored = true | |
2279 | prt.Material = material | |
2280 | prt.CFrame = cframe | |
2281 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2282 | game:GetService("Debris"):AddItem(prt, 10) | |
2283 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2284 | end | |
2285 | ||
2286 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2287 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2288 | prt.Anchored = true | |
2289 | prt.CFrame = cframe | |
2290 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2291 | game:GetService("Debris"):AddItem(prt, 10) | |
2292 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2293 | end | |
2294 | ||
2295 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2296 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2297 | prt.Anchored = true | |
2298 | prt.CFrame = cframe | |
2299 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2300 | game:GetService("Debris"):AddItem(prt, 10) | |
2301 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2302 | end | |
2303 | ||
2304 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2305 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2306 | prt.Anchored = true | |
2307 | prt.CFrame = cframe | |
2308 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2309 | game:GetService("Debris"):AddItem(prt, 10) | |
2310 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2311 | end | |
2312 | ||
2313 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2314 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2315 | prt.Anchored = true | |
2316 | prt.CFrame = cframe | |
2317 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2318 | game:GetService("Debris"):AddItem(prt, 10) | |
2319 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2320 | end | |
2321 | ||
2322 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2323 | if hit.Parent == nil then | |
2324 | return | |
2325 | end | |
2326 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
2327 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2328 | ref.Anchored = true | |
2329 | ref.CFrame = cf(hit.Position) | |
2330 | game:GetService("Debris"):AddItem(ref, 1) | |
2331 | hitnum = math.random(1, 5) | |
2332 | if hitnum == 1 then | |
2333 | so("199148971", ref, 1, 1) | |
2334 | else | |
2335 | if hitnum == 2 then | |
2336 | so("199149025", ref, 1, 1) | |
2337 | else | |
2338 | if hitnum == 3 then | |
2339 | so("199149072", ref, 1, 1) | |
2340 | else | |
2341 | if hitnum == 4 then | |
2342 | so("199149109", ref, 1, 1) | |
2343 | else | |
2344 | if hitnum == 5 then | |
2345 | so("199149119", ref, 1, 1) | |
2346 | end | |
2347 | end | |
2348 | end | |
2349 | end | |
2350 | end | |
2351 | StaggerHit.Value = true | |
2352 | end | |
2353 | h = hit.Parent:FindFirstChild("Humanoid") | |
2354 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2355 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
2356 | return | |
2357 | end | |
2358 | if Player.Neutral == false then | |
2359 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then | |
2360 | return | |
2361 | end | |
2362 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
2363 | return | |
2364 | end | |
2365 | end | |
2366 | c = Instance.new("ObjectValue") | |
2367 | c.Name = "creator" | |
2368 | c.Value = game:service("Players").LocalPlayer | |
2369 | c.Parent = h | |
2370 | RecentEnemy.Value = hit.Parent | |
2371 | game:GetService("Debris"):AddItem(c, 0.5) | |
2372 | minim = minim * Atk.Value | |
2373 | maxim = maxim * Atk.Value | |
2374 | Damage = 0 | |
2375 | if minim == maxim then | |
2376 | Damage = maxim | |
2377 | else | |
2378 | Damage = math.random(minim, maxim) | |
2379 | end | |
2380 | blocked = false | |
2381 | enblock = nil | |
2382 | Stats = hit.Parent:findFirstChild("Stats") | |
2383 | if Stats ~= nil then | |
2384 | invis = Stats:findFirstChild("Invisibility") | |
2385 | isinvis = Stats:findFirstChild("IsInvisible") | |
2386 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
2387 | invis.Value = 0 | |
2388 | end | |
2389 | enblock = Stats:findFirstChild("Block") | |
2390 | if enblock ~= nil and enblock.Value == true then | |
2391 | blocked = true | |
2392 | end | |
2393 | if Stats:findFirstChild("Defense") ~= nil then | |
2394 | Damage = Damage / Stats.Defense.Value | |
2395 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
2396 | hitnum = math.random(1, 5) | |
2397 | if hitnum == 1 then | |
2398 | so("199149321", hit, 1, 1) | |
2399 | else | |
2400 | if hitnum == 2 then | |
2401 | so("199149338", hit, 1, 1) | |
2402 | else | |
2403 | if hitnum == 3 then | |
2404 | so("199149367", hit, 1, 1) | |
2405 | else | |
2406 | if hitnum == 4 then | |
2407 | so("199149409", hit, 1, 1) | |
2408 | else | |
2409 | if hitnum == 5 then | |
2410 | so("199149452", hit, 1, 1) | |
2411 | end | |
2412 | end | |
2413 | end | |
2414 | end | |
2415 | end | |
2416 | else | |
2417 | if ranged == false or ranged == nil and blocked ~= true then | |
2418 | hitnum = math.random(1, 6) | |
2419 | if hitnum == 1 then | |
2420 | so("199149137", hit, 1, 1) | |
2421 | else | |
2422 | if hitnum == 2 then | |
2423 | so("199149186", hit, 1, 1) | |
2424 | else | |
2425 | if hitnum == 3 then | |
2426 | so("199149221", hit, 1, 1) | |
2427 | else | |
2428 | if hitnum == 4 then | |
2429 | so("199149235", hit, 1, 1) | |
2430 | else | |
2431 | if hitnum == 5 then | |
2432 | so("199149269", hit, 1, 1) | |
2433 | else | |
2434 | if hitnum == 6 then | |
2435 | so("199149297", hit, 1, 1) | |
2436 | end | |
2437 | end | |
2438 | end | |
2439 | end | |
2440 | end | |
2441 | end | |
2442 | end | |
2443 | end | |
2444 | if Damage <= 3 and staghit == true and ranged ~= true then | |
2445 | StaggerHit.Value = true | |
2446 | end | |
2447 | end | |
2448 | if Stats:findFirstChild("Stun") ~= nil then | |
2449 | if blocked == true then | |
2450 | incstun = incstun / 2 | |
2451 | end | |
2452 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
2453 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
2454 | end | |
2455 | end | |
2456 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
2457 | Stats.Stagger.Value = true | |
2458 | end | |
2459 | end | |
2460 | if blocked == true then | |
2461 | showDamage(hit.Parent, "Block", "Damage") | |
2462 | if ranged ~= true then | |
2463 | enblock.Value = false | |
2464 | Stagger.Value = true | |
2465 | hitnum = math.random(1, 2) | |
2466 | if hitnum == 1 then | |
2467 | so("199148933", hit, 1, 1) | |
2468 | else | |
2469 | if hitnum == 2 then | |
2470 | so("199148947", hit, 1, 1) | |
2471 | end | |
2472 | end | |
2473 | end | |
2474 | else | |
2475 | Damage = math.floor(Damage) | |
2476 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
2477 | CurrentHealth = Hum.Health | |
2478 | h:TakeDamage(Damage) | |
2479 | end), h, Damage) | |
2480 | showDamage(hit.Parent, Damage, "Damage") | |
2481 | if DecreaseState ~= nil then | |
2482 | if DecreaseState == "Temporal" then | |
2483 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
2484 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
2485 | else | |
2486 | if DecreaseState == "Temporal2" then | |
2487 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
2488 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
2489 | else | |
2490 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | if smite == true then | |
2495 | so("178452217", hit, 1, 1) | |
2496 | smtarget = hit.Parent | |
2497 | if smtarget:findFirstChild("Stats") ~= nil then | |
2498 | d1 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
2499 | d1.Name = "DecreaseAtk" | |
2500 | d1.Value = 10 | |
2501 | dur1 = Instance.new("NumberValue", d1) | |
2502 | dur1.Name = "Duration" | |
2503 | dur1.Value = 9999 | |
2504 | d2 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
2505 | d2.Name = "DecreaseDef" | |
2506 | d2.Value = -9 | |
2507 | dur2 = Instance.new("NumberValue", d2) | |
2508 | dur2.Name = "Duration" | |
2509 | dur2.Value = 9999 | |
2510 | d3 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
2511 | d3.Name = "DecreaseMvmt" | |
2512 | d3.Value = 10 | |
2513 | dur3 = Instance.new("NumberValue", d3) | |
2514 | dur3.Name = "Duration" | |
2515 | dur3.Value = 9999 | |
2516 | ref2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2517 | ref2.Anchored = true | |
2518 | table.insert(Effects, {smtarget, "Smite", 500, d1, d2, d3, dur1, dur2, dur3, smtarget.Stats.Decrease, smtarget.Torso, ref2}) | |
2519 | end | |
2520 | end | |
2521 | if Type == "Knockdown" then | |
2522 | hum = hit.Parent.Humanoid | |
2523 | hum.PlatformStand = true | |
2524 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2525 | swait(1) | |
2526 | HHumanoid.PlatformStand = false | |
2527 | end), hum) | |
2528 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
2529 | local bodvol = Instance.new("BodyVelocity") | |
2530 | bodvol.velocity = angle * knockback | |
2531 | bodvol.P = 5000 | |
2532 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
2533 | bodvol.Parent = hit | |
2534 | rl = Instance.new("BodyAngularVelocity") | |
2535 | rl.P = 3000 | |
2536 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
2537 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
2538 | rl.Parent = hit | |
2539 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
2540 | game:GetService("Debris"):AddItem(rl, 0.5) | |
2541 | else | |
2542 | do | |
2543 | if Type == "Knockdown2" then | |
2544 | hum = hit.Parent.Humanoid | |
2545 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
2546 | local bodvol = Instance.new("BodyVelocity") | |
2547 | bodvol.velocity = angle * knockback | |
2548 | bodvol.P = 5000 | |
2549 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
2550 | bodvol.Parent = hit | |
2551 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
2552 | else | |
2553 | do | |
2554 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
2555 | vp = Instance.new("BodyVelocity") | |
2556 | vp.P = 500 | |
2557 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2558 | if KnockbackType == 1 then | |
2559 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
2560 | else | |
2561 | if KnockbackType == 2 then | |
2562 | vp.velocity = Property.CFrame.lookVector * knockback | |
2563 | end | |
2564 | end | |
2565 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2566 | if knockback > 0 then | |
2567 | vp.Parent = hit.Parent.Torso | |
2568 | end | |
2569 | end | |
2570 | debounce = Instance.new("BoolValue") | |
2571 | debounce.Name = "DebounceHit" | |
2572 | debounce.Parent = hit.Parent | |
2573 | debounce.Value = true | |
2574 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2575 | c = Instance.new("ObjectValue") | |
2576 | c.Name = "creator" | |
2577 | c.Value = Player | |
2578 | c.Parent = h | |
2579 | game:GetService("Debris"):AddItem(c, 0.5) | |
2580 | CRIT = false | |
2581 | end | |
2582 | end | |
2583 | end | |
2584 | end | |
2585 | end | |
2586 | end | |
2587 | end | |
2588 | ||
2589 | showDamage = function(Char, Dealt, Type) | |
2590 | m = Instance.new("Model") | |
2591 | m.Name = "Effect" | |
2592 | c = Instance.new("Part") | |
2593 | c.Transparency = 1 | |
2594 | c.Name = "Head" | |
2595 | c.TopSurface = 0 | |
2596 | c.BottomSurface = 0 | |
2597 | c.formFactor = "Plate" | |
2598 | c.Size = Vector3.new(1, 0.4, 1) | |
2599 | b = Instance.new("BillboardGui", c) | |
2600 | b.Size = UDim2.new(5, 0, 5, 0) | |
2601 | b.AlwaysOnTop = true | |
2602 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
2603 | if Type == "Damage" then | |
2604 | damgui.Font = "SourceSans" | |
2605 | if Dealt == "Block" then | |
2606 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
2607 | else | |
2608 | if Dealt < 3 then | |
2609 | damgui.TextColor3 = BrickColor.new("White").Color | |
2610 | else | |
2611 | if Dealt >= 3 and Dealt < 20 then | |
2612 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
2613 | else | |
2614 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
2615 | damgui.Font = "SourceSansBold" | |
2616 | end | |
2617 | end | |
2618 | end | |
2619 | else | |
2620 | if Type == "Debuff" then | |
2621 | damgui.TextColor3 = BrickColor.new("White").Color | |
2622 | else | |
2623 | if Type == "Interrupt" then | |
2624 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
2625 | else | |
2626 | if Type == "Heal" then | |
2627 | damgui.TextColor3 = BrickColor.new("Bright green").Color | |
2628 | end | |
2629 | end | |
2630 | end | |
2631 | end | |
2632 | damgui.TextScaled = true | |
2633 | ms = Instance.new("CylinderMesh") | |
2634 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
2635 | ms.Parent = c | |
2636 | c.Reflectance = 0 | |
2637 | Instance.new("BodyGyro").Parent = c | |
2638 | c.Parent = m | |
2639 | if Char:findFirstChild("Head") ~= nil then | |
2640 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
2641 | else | |
2642 | if Char.Parent:findFirstChild("Head") ~= nil then | |
2643 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
2644 | end | |
2645 | end | |
2646 | f = Instance.new("BodyPosition") | |
2647 | f.P = 2000 | |
2648 | f.D = 100 | |
2649 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
2650 | if Type == "Damage" or Type == "Heal" then | |
2651 | f.position = c.Position + Vector3.new(0, 3, 0) | |
2652 | else | |
2653 | if Type == "Debuff" or Type == "Interrupt" then | |
2654 | f.position = c.Position + Vector3.new(0, 5, 0) | |
2655 | end | |
2656 | end | |
2657 | f.Parent = c | |
2658 | game:GetService("Debris"):AddItem(m, 5) | |
2659 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
2660 | c.CanCollide = false | |
2661 | m.Parent = workspace | |
2662 | c.CanCollide = false | |
2663 | end | |
2664 | ||
2665 | combo = 0 | |
2666 | ob1d = function(mouse) | |
2667 | if GuardStance == true and MMouse.Target ~= nil then | |
2668 | if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then | |
2669 | Target = MMouse.Target.Parent.Parent | |
2670 | GuardStance = false | |
2671 | end | |
2672 | if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then | |
2673 | Target = MMouse.Target.Parent | |
2674 | GuardStance = false | |
2675 | end | |
2676 | end | |
2677 | if attack == true or equipped == false then | |
2678 | return | |
2679 | end | |
2680 | hold = true | |
2681 | if combo == 0 then | |
2682 | combo = 1 | |
2683 | dattackone() | |
2684 | else | |
2685 | if combo == 1 then | |
2686 | combo = 2 | |
2687 | dattacktwo() | |
2688 | else | |
2689 | if combo == 2 then | |
2690 | combo = 3 | |
2691 | dattackthree() | |
2692 | else | |
2693 | if combo == 3 then | |
2694 | combo = 0 | |
2695 | dattackfour() | |
2696 | end | |
2697 | end | |
2698 | end | |
2699 | end | |
2700 | coroutine.resume(coroutine.create(function() | |
2701 | for i = 1, 50 do | |
2702 | if attack == false then | |
2703 | swait() | |
2704 | end | |
2705 | end | |
2706 | if attack == false then | |
2707 | combo = 0 | |
2708 | end | |
2709 | end | |
2710 | )) | |
2711 | end | |
2712 | ||
2713 | ob1u = function(mouse) | |
2714 | hold = false | |
2715 | end | |
2716 | ||
2717 | buttonhold = false | |
2718 | fenbarmove1.MouseButton1Click:connect(do1) | |
2719 | fenbarmove2.MouseButton1Click:connect(do2) | |
2720 | fenbarmove3.MouseButton1Click:connect(do3) | |
2721 | fenbarmove4.MouseButton1Click:connect(do4) | |
2722 | eul = 0 | |
2723 | equipped = false | |
2724 | key = function(key) | |
2725 | if attack == true then | |
2726 | return | |
2727 | end | |
2728 | if key == "f" then | |
2729 | pressedf = true | |
2730 | fnumb = 0 | |
2731 | attack = true | |
2732 | if equipped == false then | |
2733 | equipped = true | |
2734 | RSH = ch.Torso["Right Shoulder"] | |
2735 | LSH = ch.Torso["Left Shoulder"] | |
2736 | RSH.Parent = nil | |
2737 | LSH.Parent = nil | |
2738 | RW.Name = "Right Shoulder" | |
2739 | RW.Part0 = ch.Torso | |
2740 | RW.C0 = cf(1.5, 0.5, 0) | |
2741 | RW.C1 = cf(0, 0.5, 0) | |
2742 | RW.Part1 = ch["Right Arm"] | |
2743 | RW.Parent = ch.Torso | |
2744 | LW.Name = "Left Shoulder" | |
2745 | LW.Part0 = ch.Torso | |
2746 | LW.C0 = cf(-1.5, 0.5, 0) | |
2747 | LW.C1 = cf(0, 0.5, 0) | |
2748 | LW.Part1 = ch["Left Arm"] | |
2749 | LW.Parent = ch.Torso | |
2750 | Animate.Parent = nil | |
2751 | equipanim() | |
2752 | else | |
2753 | equipped = false | |
2754 | hideanim() | |
2755 | LH.C1 = LHC1 | |
2756 | RH.C1 = RHC1 | |
2757 | Animate.Parent = Humanoid | |
2758 | swait(0) | |
2759 | RW.Parent = nil | |
2760 | LW.Parent = nil | |
2761 | RSH.Parent = player.Character.Torso | |
2762 | LSH.Parent = player.Character.Torso | |
2763 | end | |
2764 | attack = false | |
2765 | end | |
2766 | if equipped == false then | |
2767 | return | |
2768 | end | |
2769 | if key == "e" then | |
2770 | Sprint() | |
2771 | end | |
2772 | if key == "z" then | |
2773 | do1() | |
2774 | end | |
2775 | if key == "x" then | |
2776 | do2() | |
2777 | end | |
2778 | if key == "c" then | |
2779 | do3() | |
2780 | end | |
2781 | if key == "v" then | |
2782 | do4() | |
2783 | end | |
2784 | if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then | |
2785 | mana.Value = 100 | |
2786 | cooldowns[1] = 100 | |
2787 | cooldowns[2] = 100 | |
2788 | cooldowns[3] = 100 | |
2789 | cooldowns[4] = 100 | |
2790 | end | |
2791 | if attack == false then | |
2792 | RecentEnemy.Value = nil | |
2793 | end | |
2794 | end | |
2795 | ||
2796 | key2 = function(key) | |
2797 | end | |
2798 | ||
2799 | s = function(mouse) | |
2800 | mouse.Button1Down:connect(function() | |
2801 | ob1d(mouse) | |
2802 | end | |
2803 | ) | |
2804 | mouse.Button1Up:connect(function() | |
2805 | ob1u(mouse) | |
2806 | end | |
2807 | ) | |
2808 | mouse.KeyDown:connect(key) | |
2809 | mouse.KeyUp:connect(key2) | |
2810 | player = Player | |
2811 | ch = Character | |
2812 | MMouse = mouse | |
2813 | end | |
2814 | ||
2815 | ds = function(mouse) | |
2816 | end | |
2817 | ||
2818 | Bin.Selected:connect(s) | |
2819 | Bin.Deselected:connect(ds) | |
2820 | print("Sievert loaded.") | |
2821 | local mananum = 0 | |
2822 | local donum = 0 | |
2823 | local stunnum = 0 | |
2824 | local staggeranim = false | |
2825 | local stunanim = false | |
2826 | local passivenum = 0 | |
2827 | local walk = 0 | |
2828 | local floornum = 0 | |
2829 | local walkforw = true | |
2830 | while 1 do | |
2831 | swait() | |
2832 | if Humanoid.Health <= 0 then | |
2833 | attack = true | |
2834 | resumeControl() | |
2835 | modelzorz.Parent = workspace | |
2836 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
2837 | for i = 1, #Weapon do | |
2838 | Weapon[i].Parent = modelzorz | |
2839 | Weapon[i].CanCollide = true | |
2840 | end | |
2841 | for i = 1, #Welds do | |
2842 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
2843 | Welds[i].Parent = nil | |
2844 | else | |
2845 | Welds[i].Parent = prt1 | |
2846 | end | |
2847 | end | |
2848 | end | |
2849 | do | |
2850 | if fnumb < 21 then | |
2851 | fnumb = fnumb + 1 | |
2852 | if pressedf == false then | |
2853 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
2854 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
2855 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
2856 | else | |
2857 | if fnumb == 20 then | |
2858 | fenframe5.Parent = nil | |
2859 | print("daigui") | |
2860 | end | |
2861 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
2862 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
2863 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
2864 | end | |
2865 | end | |
2866 | if hbwld.Parent == nil then | |
2867 | hitbox2.Name = "Hitbox" | |
2868 | else | |
2869 | hitbox2.Name = "Hitbox2" | |
2870 | end | |
2871 | hitbox2.Parent = hitbox.Parent | |
2872 | hitbox2.Size = hitbox.Size | |
2873 | hitbox2.CFrame = hitboxCF | |
2874 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
2875 | passivenum = passivenum + 1 | |
2876 | if 80 <= passivenum then | |
2877 | passivenum = 0 | |
2878 | if passive.Value < 0 then | |
2879 | passive.Value = passive.Value / 2 | |
2880 | if 0 < passive.Value then | |
2881 | passive.Value = 0 | |
2882 | end | |
2883 | end | |
2884 | end | |
2885 | if Stagger.Value == true and staggeranim == false then | |
2886 | coroutine.resume(coroutine.create(function() | |
2887 | staggeranim = true | |
2888 | while attack == true do | |
2889 | swait() | |
2890 | end | |
2891 | StaggerAnim() | |
2892 | StaggerHit.Value = false | |
2893 | Stagger.Value = false | |
2894 | staggeranim = false | |
2895 | end | |
2896 | )) | |
2897 | end | |
2898 | if StaggerHit.Value == true and staggeranim == false then | |
2899 | coroutine.resume(coroutine.create(function() | |
2900 | staggeranim = true | |
2901 | while attack == true do | |
2902 | swait() | |
2903 | end | |
2904 | StaggerHitt() | |
2905 | StaggerHit.Value = false | |
2906 | Stagger.Value = false | |
2907 | staggeranim = false | |
2908 | end | |
2909 | )) | |
2910 | end | |
2911 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
2912 | Humanoid.WalkSpeed = 0 | |
2913 | else | |
2914 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
2915 | end | |
2916 | if StunT.Value <= Stun.Value and stunanim == false then | |
2917 | coroutine.resume(coroutine.create(function() | |
2918 | stunanim = true | |
2919 | while attack == true do | |
2920 | swait() | |
2921 | end | |
2922 | StunAnim() | |
2923 | Stun.Value = 0 | |
2924 | stunanim = false | |
2925 | end | |
2926 | )) | |
2927 | end | |
2928 | local stunnum2 = 30 | |
2929 | if stunnum2 <= stunnum then | |
2930 | if 0 < Stun.Value then | |
2931 | Stun.Value = Stun.Value - 1 | |
2932 | end | |
2933 | stunnum = 0 | |
2934 | end | |
2935 | stunnum = stunnum + 1 | |
2936 | if 0.5 <= donum then | |
2937 | handidle = true | |
2938 | else | |
2939 | if donum <= 0 then | |
2940 | handidle = false | |
2941 | end | |
2942 | end | |
2943 | if handidle == false then | |
2944 | donum = donum + 0.006 | |
2945 | else | |
2946 | donum = donum - 0.006 | |
2947 | end | |
2948 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2949 | local velderp = RootPart.Velocity.y | |
2950 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
2951 | if equipped == true then | |
2952 | if attack == false then | |
2953 | idle = idle + 1 | |
2954 | else | |
2955 | idle = 0 | |
2956 | end | |
2957 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
2958 | if walkforw == true and stopwalk == false then | |
2959 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2960 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2961 | else | |
2962 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2963 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2964 | end | |
2965 | else | |
2966 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
2967 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
2968 | end | |
2969 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
2970 | Anim = "Jump" | |
2971 | if attack == false then | |
2972 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
2973 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
2974 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
2975 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
2976 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
2977 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2) | |
2978 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2979 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2) | |
2980 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2981 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
2982 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
2983 | end | |
2984 | else | |
2985 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
2986 | Anim = "Fall" | |
2987 | if attack == false then | |
2988 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
2989 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
2990 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
2991 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
2992 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
2993 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
2994 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2995 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
2996 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2997 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2998 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2999 | end | |
3000 | else | |
3001 | if torvel < 1 and hitfloor ~= nil then | |
3002 | Anim = "Idle" | |
3003 | if attack == false then | |
3004 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.15) | |
3005 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.15) | |
3006 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4), 0.15) | |
3007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.4), 0.15) | |
3008 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0.1, 0.1 + (donum) / 2), 0.15) | |
3009 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3010 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2 - (donum) / 2) * euler(0, 0 + (donum) / -2, 0), 0.15) | |
3011 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3012 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.1), 0.2) | |
3013 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0.2), 0.2) | |
3014 | end | |
3015 | else | |
3016 | if 2 < torvel and torvel < 65 and hitfloor ~= nil then | |
3017 | Anim = "Walk" | |
3018 | walk = walk + 1 | |
3019 | if 15 - 5 * Mvmt.Value <= walk then | |
3020 | walk = 0 | |
3021 | if walkforw == true then | |
3022 | walkforw = false | |
3023 | else | |
3024 | if walkforw == false then | |
3025 | walkforw = true | |
3026 | end | |
3027 | end | |
3028 | end | |
3029 | if attack == false and sprint then | |
3030 | hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character) | |
3031 | floornum = floornum + 1 | |
3032 | if 5 <= floornum then | |
3033 | floornum = 0 | |
3034 | if hitfloor2 ~= nil then | |
3035 | MagicBlock(hitfloor2.BrickColor, cf(RightLeg.Position) * cf(0, -0.6, 0), 4, 4, 4, 1, 1, 1, 0.05, 1, workspace) | |
3036 | MagicBlock(hitfloor2.BrickColor, cf(LeftLeg.Position) * cf(0, -0.6, 0), 4, 4, 4, 1, 1, 1, 0.05, 1, workspace) | |
3037 | end | |
3038 | end | |
3039 | end | |
3040 | if attack == false then | |
3041 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
3042 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
3043 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, -0.35), 0.2) | |
3044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0.35), 0.2) | |
3045 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.25, 0, 0.2), 0.2) | |
3046 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3047 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0.75, -0.35), 0.2) | |
3048 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3049 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.35, 0), 0.2) | |
3050 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.35, 0), 0.2) | |
3051 | end | |
3052 | else | |
3053 | if 95 <= torvel and hitfloor ~= nil then | |
3054 | Anim = "Run" | |
3055 | if attack == false then | |
3056 | handlewld.C0 = clerp(handlewld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
3057 | wld1.C0 = clerp(wld1.C0, cf(0, 1.5, 0), 0.4) | |
3058 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4) | |
3059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4) | |
3060 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4) | |
3061 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
3062 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.87, 0, 0.8) * euler(0, 0, 0), 0.4) | |
3063 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
3064 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4) | |
3065 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4) | |
3066 | end | |
3067 | end | |
3068 | end | |
3069 | end | |
3070 | end | |
3071 | end | |
3072 | end | |
3073 | if 0 < #Effects then | |
3074 | for e = 1, #Effects do | |
3075 | if Effects[e] ~= nil then | |
3076 | local Thing = Effects[e] | |
3077 | if Thing ~= nil then | |
3078 | local Part = Thing[1] | |
3079 | local Mode = Thing[2] | |
3080 | local Delay = Thing[3] | |
3081 | local IncX = Thing[4] | |
3082 | local IncY = Thing[5] | |
3083 | local IncZ = Thing[6] | |
3084 | if Thing[2] == "CylinderClang" then | |
3085 | if Thing[3] <= 1 then | |
3086 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3087 | Thing[7] = Thing[1].CFrame | |
3088 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
3089 | Thing[8] = Thing[7] | |
3090 | Thing[3] = Thing[3] + Thing[4] | |
3091 | else | |
3092 | Part.Parent = nil | |
3093 | table.remove(Effects, e) | |
3094 | end | |
3095 | end | |
3096 | if Thing[2] == "showDamage" then | |
3097 | if Thing[6] < Thing[5] then | |
3098 | Thing[6] = Thing[6] + 1 | |
3099 | else | |
3100 | if Thing[6] < Thing[7] then | |
3101 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3102 | Thing[6] = Thing[6] + 1 | |
3103 | else | |
3104 | if Thing[6] < Thing[8] then | |
3105 | Thing[6] = Thing[6] + 1 | |
3106 | else | |
3107 | if Thing[6] < Thing[9] then | |
3108 | Thing[6] = Thing[6] + 1 | |
3109 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3110 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3111 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3112 | else | |
3113 | Thing[1].Parent = nil | |
3114 | table.remove(Effects, e) | |
3115 | end | |
3116 | end | |
3117 | end | |
3118 | end | |
3119 | end | |
3120 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
3121 | if Thing[1].Transparency <= 1 then | |
3122 | if Thing[2] == "Block1" then | |
3123 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3124 | Mesh = Thing[7] | |
3125 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3127 | else | |
3128 | if Thing[2] == "Block2" then | |
3129 | Thing[1].CFrame = Thing[1].CFrame | |
3130 | Mesh = Thing[7] | |
3131 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3132 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3133 | else | |
3134 | if Thing[2] == "Cylinder" then | |
3135 | Mesh = Thing[7] | |
3136 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3137 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3138 | else | |
3139 | if Thing[2] == "Blood" then | |
3140 | Mesh = Thing[7] | |
3141 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
3142 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3143 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3144 | else | |
3145 | if Thing[2] == "Elec" then | |
3146 | Mesh = Thing[7] | |
3147 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
3148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3149 | else | |
3150 | if Thing[2] == "Disappear" then | |
3151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3152 | end | |
3153 | end | |
3154 | end | |
3155 | end | |
3156 | end | |
3157 | end | |
3158 | else | |
3159 | Part.Parent = nil | |
3160 | table.remove(Effects, e) | |
3161 | end | |
3162 | end | |
3163 | end | |
3164 | end | |
3165 | end | |
3166 | end | |
3167 | do | |
3168 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3169 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3170 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3171 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3172 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3173 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3174 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3175 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3176 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3177 | for _,c in pairs(Decrease:children()) do | |
3178 | if (c:findFirstChild("Duration")) ~= nil then | |
3179 | c.Duration.Value = c.Duration.Value - 1 | |
3180 | if c.Duration.Value <= 0 then | |
3181 | c.Parent = nil | |
3182 | end | |
3183 | end | |
3184 | if c.Name == "DecreaseAtk" then | |
3185 | decreaseatk = decreaseatk + c.Value | |
3186 | else | |
3187 | if c.Name == "DecreaseDef" then | |
3188 | decreasedef = decreasedef + c.Value | |
3189 | else | |
3190 | if c.Name == "DecreaseMvmt" then | |
3191 | decreasemvmt = decreasemvmt + c.Value | |
3192 | end | |
3193 | end | |
3194 | end | |
3195 | end | |
3196 | Atk.Value = 1 - (decreaseatk) | |
3197 | if Atk.Value <= 0 then | |
3198 | Atk.Value = 0 | |
3199 | end | |
3200 | Def.Value = 1 - (decreasedef) | |
3201 | if Def.Value <= 0 then | |
3202 | Def.Value = 0.01 | |
3203 | end | |
3204 | Mvmt.Value = 1 - (decreasemvmt) | |
3205 | if Mvmt.Value <= 0 then | |
3206 | Mvmt.Value = 0 | |
3207 | end | |
3208 | decreaseatk = 0 | |
3209 | decreasedef = 0 | |
3210 | decreasemvmt = 0 | |
3211 | AtkVal = Atk.Value * 100 | |
3212 | AtkVal = math.floor(AtkVal) | |
3213 | AtkVal = AtkVal / 100 | |
3214 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3215 | DefVal = Def.Value * 100 | |
3216 | DefVal = math.floor(DefVal) | |
3217 | DefVal = DefVal / 100 | |
3218 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3219 | MvmtVal = Mvmt.Value * 100 | |
3220 | MvmtVal = math.floor(MvmtVal) | |
3221 | MvmtVal = MvmtVal / 100 | |
3222 | if Rooted.Value == true then | |
3223 | MvmtVal = 0 | |
3224 | end | |
3225 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3226 | if StunT.Value <= Stun.Value then | |
3227 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
3228 | else | |
3229 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
3230 | end | |
3231 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
3232 | if 100 <= mana.Value then | |
3233 | mana.Value = 100 | |
3234 | else | |
3235 | if mananum <= 8 and sprint == false then | |
3236 | mananum = mananum + 1 | |
3237 | else | |
3238 | if 8 <= mananum then | |
3239 | mananum = 0 | |
3240 | mana.Value = mana.Value + 1 | |
3241 | end | |
3242 | end | |
3243 | end | |
3244 | for i = 1, #cooldowns do | |
3245 | if cooldownmax <= cooldowns[i] then | |
3246 | cooldowns[i] = cooldownmax | |
3247 | else | |
3248 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
3249 | end | |
3250 | end | |
3251 | -- DECOMPILER ERROR at PC5997: LeaveBlock: unexpected jumping out DO_STMT | |
3252 | ||
3253 | -- DECOMPILER ERROR at PC5997: LeaveBlock: unexpected jumping out DO_STMT | |
3254 | ||
3255 | end | |
3256 | end | |
3257 | end |