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1 | ///mouse_within(x,y,x2,y2) | |
2 | // Returns true if the mouse is within the specified field | |
3 | // Written by GlitchDetector | |
4 | ||
5 | var mx,my; | |
6 | ||
7 | mx = mouse_x | |
8 | my = mouse_y | |
9 | ||
10 | var x1,x2,y1,y2; | |
11 | ||
12 | x1 = argument0 | |
13 | x2 = argument2 | |
14 | y1 = argument1 | |
15 | y2 = argument3 | |
16 | ||
17 | var xin,yin; | |
18 | ||
19 | xin = (mx >= x1) && (mx <= x2) | |
20 | yin = (my >= y1) && (my <= y2) | |
21 | ||
22 | var is_inside; | |
23 | ||
24 | is_inside = (xin && yin) | |
25 | ||
26 | return is_inside; |