SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | --//====================================================\\-- | |
145 | --|| CREATED BY SHACKLUSTER | |
146 | --\\====================================================//-- | |
147 | ||
148 | ||
149 | ||
150 | wait(0.2) | |
151 | ||
152 | ||
153 | ||
154 | Player = game:GetService("Players").LocalPlayer | |
155 | PlayerGui = Player.PlayerGui | |
156 | Cam = workspace.CurrentCamera | |
157 | Backpack = Player.Backpack | |
158 | Character = Player.Character | |
159 | Humanoid = Character.Humanoid | |
160 | Character.Archivable = true | |
161 | Mouse = Player:GetMouse() | |
162 | RootPart = Character["HumanoidRootPart"] | |
163 | Torso = Character["Torso"] | |
164 | Head = Character["Head"] | |
165 | RightArm = Character["Right Arm"] | |
166 | LeftArm = Character["Left Arm"] | |
167 | RightLeg = Character["Right Leg"] | |
168 | LeftLeg = Character["Left Leg"] | |
169 | RootJoint = RootPart["RootJoint"] | |
170 | Neck = Torso["Neck"] | |
171 | RightShoulder = Torso["Right Shoulder"] | |
172 | LeftShoulder = Torso["Left Shoulder"] | |
173 | RightHip = Torso["Right Hip"] | |
174 | LeftHip = Torso["Left Hip"] | |
175 | local sick = Instance.new("Sound",Character) | |
176 | sick.SoundId = "rbxassetid://694828974" | |
177 | sick.Name = "BGM" | |
178 | sick.Looped = true | |
179 | sick.Pitch = 1 | |
180 | sick.Volume = 1.3 | |
181 | sick:Play() | |
182 | Speed = 36 | |
183 | local ISEEYOU = Instance.new("Sound",Torso) | |
184 | ISEEYOU.SoundId = "rbxassetid://913821443" | |
185 | ISEEYOU.Pitch = 1.15 | |
186 | ISEEYOU.Volume = 5 | |
187 | ||
188 | IT = Instance.new | |
189 | CF = CFrame.new | |
190 | VT = Vector3.new | |
191 | RAD = math.rad | |
192 | C3 = Color3.new | |
193 | UD2 = UDim2.new | |
194 | BRICKC = BrickColor.new | |
195 | ANGLES = CFrame.Angles | |
196 | EULER = CFrame.fromEulerAnglesXYZ | |
197 | COS = math.cos | |
198 | ACOS = math.acos | |
199 | SIN = math.sin | |
200 | ASIN = math.asin | |
201 | ABS = math.abs | |
202 | MRANDOM = math.random | |
203 | FLOOR = math.floor | |
204 | ||
205 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
206 | local NEWMESH = IT(MESH) | |
207 | if MESH == "SpecialMesh" then | |
208 | NEWMESH.MeshType = MESHTYPE | |
209 | if MESHID ~= "nil" and MESHID ~= "" then | |
210 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
211 | end | |
212 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
213 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
214 | end | |
215 | end | |
216 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
217 | NEWMESH.Scale = SCALE | |
218 | NEWMESH.Parent = PARENT | |
219 | return NEWMESH | |
220 | end | |
221 | ||
222 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
223 | local NEWPART = IT("Part") | |
224 | NEWPART.formFactor = FORMFACTOR | |
225 | NEWPART.Reflectance = REFLECTANCE | |
226 | NEWPART.Transparency = TRANSPARENCY | |
227 | NEWPART.CanCollide = false | |
228 | NEWPART.Locked = true | |
229 | NEWPART.Anchored = true | |
230 | if ANCHOR == false then | |
231 | NEWPART.Anchored = false | |
232 | end | |
233 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
234 | NEWPART.Name = NAME | |
235 | NEWPART.Size = SIZE | |
236 | NEWPART.Position = Torso.Position | |
237 | NEWPART.Material = MATERIAL | |
238 | NEWPART:BreakJoints() | |
239 | NEWPART.Parent = PARENT | |
240 | return NEWPART | |
241 | end | |
242 | ||
243 | --//=================================\\ | |
244 | --|| CUSTOMIZATION | |
245 | --\\=================================// | |
246 | ||
247 | Player_Size = 1 --Size of the player. | |
248 | Animation_Speed = 3 | |
249 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
250 | ||
251 | local Speed = 16 | |
252 | local Effects2 = {} | |
253 | ||
254 | --//=================================\\ | |
255 | --|| END OF CUSTOMIZATION | |
256 | --\\=================================// | |
257 | ||
258 | local function weldBetween(a, b) | |
259 | local weldd = Instance.new("ManualWeld") | |
260 | weldd.Part0 = a | |
261 | weldd.Part1 = b | |
262 | weldd.C0 = CFrame.new() | |
263 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
264 | weldd.Parent = a | |
265 | return weldd | |
266 | end | |
267 | ||
268 | --//=================================\\ | |
269 | --|| USEFUL VALUES | |
270 | --\\=================================// | |
271 | ||
272 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
273 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
274 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
275 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
276 | local CHANGEDEFENSE = 0 | |
277 | local CHANGEDAMAGE = 0 | |
278 | local CHANGEMOVEMENT = 0 | |
279 | local ANIM = "Idle" | |
280 | local ATTACK = false | |
281 | local EQUIPPED = false | |
282 | local HOLD = false | |
283 | local COMBO = 1 | |
284 | local Rooted = false | |
285 | local SINE = 0 | |
286 | local KEYHOLD = false | |
287 | local CHANGE = 2 / Animation_Speed | |
288 | local WALKINGANIM = false | |
289 | local WALK = 0 | |
290 | local VALUE1 = false | |
291 | local VALUE2 = false | |
292 | local ROBLOXIDLEANIMATION = IT("Animation") | |
293 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
294 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
295 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
296 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
297 | WEAPONGUI.Name = "Weapon GUI" | |
298 | local Weapon = IT("Model") | |
299 | Weapon.Name = "Adds" | |
300 | local Effects = IT("Folder", Weapon) | |
301 | Effects.Name = "Effects" | |
302 | local ANIMATOR = Humanoid.Animator | |
303 | local ANIMATE = Character.Animate | |
304 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
305 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
306 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
307 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
308 | local UNANCHOR = true | |
309 | local TARGET = nil | |
310 | ||
311 | local EYECOLOR = 1 | |
312 | local SKILLTEXTCOLOR = C3(1,1,1) | |
313 | ||
314 | --//=================================\\ | |
315 | --\\=================================// | |
316 | ||
317 | ||
318 | --//=================================\\ | |
319 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
320 | --\\=================================// | |
321 | ||
322 | ArtificialHB = Instance.new("BindableEvent", script) | |
323 | ArtificialHB.Name = "ArtificialHB" | |
324 | ||
325 | script:WaitForChild("ArtificialHB") | |
326 | ||
327 | frame = Frame_Speed | |
328 | tf = 0 | |
329 | allowframeloss = false | |
330 | tossremainder = false | |
331 | lastframe = tick() | |
332 | script.ArtificialHB:Fire() | |
333 | ||
334 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
335 | tf = tf + s | |
336 | if tf >= frame then | |
337 | if allowframeloss then | |
338 | script.ArtificialHB:Fire() | |
339 | lastframe = tick() | |
340 | else | |
341 | for i = 1, math.floor(tf / frame) do | |
342 | script.ArtificialHB:Fire() | |
343 | end | |
344 | lastframe = tick() | |
345 | end | |
346 | if tossremainder then | |
347 | tf = 0 | |
348 | else | |
349 | tf = tf - frame * math.floor(tf / frame) | |
350 | end | |
351 | end | |
352 | end) | |
353 | ||
354 | --//=================================\\ | |
355 | --\\=================================// | |
356 | ||
357 | ||
358 | ||
359 | ||
360 | ||
361 | --//=================================\\ | |
362 | --|| SOME FUNCTIONS | |
363 | --\\=================================// | |
364 | ||
365 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
366 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
367 | end | |
368 | ||
369 | function PositiveAngle(NUMBER) | |
370 | if NUMBER >= 0 then | |
371 | NUMBER = 0 | |
372 | end | |
373 | return NUMBER | |
374 | end | |
375 | ||
376 | function NegativeAngle(NUMBER) | |
377 | if NUMBER <= 0 then | |
378 | NUMBER = 0 | |
379 | end | |
380 | return NUMBER | |
381 | end | |
382 | ||
383 | function Swait(NUMBER) | |
384 | if NUMBER == 0 or NUMBER == nil then | |
385 | ArtificialHB.Event:wait() | |
386 | else | |
387 | for i = 1, NUMBER do | |
388 | ArtificialHB.Event:wait() | |
389 | end | |
390 | end | |
391 | end | |
392 | ||
393 | function QuaternionFromCFrame(cf) | |
394 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
395 | local trace = m00 + m11 + m22 | |
396 | if trace > 0 then | |
397 | local s = math.sqrt(1 + trace) | |
398 | local recip = 0.5 / s | |
399 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
400 | else | |
401 | local i = 0 | |
402 | if m11 > m00 then | |
403 | i = 1 | |
404 | end | |
405 | if m22 > (i == 0 and m00 or m11) then | |
406 | i = 2 | |
407 | end | |
408 | if i == 0 then | |
409 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
410 | local recip = 0.5 / s | |
411 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
412 | elseif i == 1 then | |
413 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
414 | local recip = 0.5 / s | |
415 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
416 | elseif i == 2 then | |
417 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
418 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
419 | end | |
420 | end | |
421 | end | |
422 | ||
423 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
424 | local xs, ys, zs = x + x, y + y, z + z | |
425 | local wx, wy, wz = w * xs, w * ys, w * zs | |
426 | local xx = x * xs | |
427 | local xy = x * ys | |
428 | local xz = x * zs | |
429 | local yy = y * ys | |
430 | local yz = y * zs | |
431 | local zz = z * zs | |
432 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
433 | end | |
434 | ||
435 | function QuaternionSlerp(a, b, t) | |
436 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
437 | local startInterp, finishInterp; | |
438 | if cosTheta >= 0.0001 then | |
439 | if (1 - cosTheta) > 0.0001 then | |
440 | local theta = ACOS(cosTheta) | |
441 | local invSinTheta = 1 / SIN(theta) | |
442 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
443 | finishInterp = SIN(t * theta) * invSinTheta | |
444 | else | |
445 | startInterp = 1 - t | |
446 | finishInterp = t | |
447 | end | |
448 | else | |
449 | if (1 + cosTheta) > 0.0001 then | |
450 | local theta = ACOS(-cosTheta) | |
451 | local invSinTheta = 1 / SIN(theta) | |
452 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
453 | finishInterp = SIN(t * theta) * invSinTheta | |
454 | else | |
455 | startInterp = t - 1 | |
456 | finishInterp = t | |
457 | end | |
458 | end | |
459 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
460 | end | |
461 | ||
462 | function Clerp(a, b, t) | |
463 | local qa = {QuaternionFromCFrame(a)} | |
464 | local qb = {QuaternionFromCFrame(b)} | |
465 | local ax, ay, az = a.x, a.y, a.z | |
466 | local bx, by, bz = b.x, b.y, b.z | |
467 | local _t = 1 - t | |
468 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
469 | end | |
470 | ||
471 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
472 | local frame = IT("Frame") | |
473 | frame.BackgroundTransparency = TRANSPARENCY | |
474 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
475 | frame.Position = POSITION | |
476 | frame.Size = SIZE | |
477 | frame.BackgroundColor3 = COLOR | |
478 | frame.BorderColor3 = BORDERCOLOR | |
479 | frame.Name = NAME | |
480 | frame.Parent = PARENT | |
481 | return frame | |
482 | end | |
483 | ||
484 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
485 | local label = IT("TextLabel") | |
486 | label.BackgroundTransparency = 1 | |
487 | label.Size = UD2(1, 0, 1, 0) | |
488 | label.Position = UD2(0, 0, 0, 0) | |
489 | label.TextColor3 = TEXTCOLOR | |
490 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
491 | label.TextTransparency = TRANSPARENCY | |
492 | label.FontSize = TEXTFONTSIZE | |
493 | label.Font = TEXTFONT | |
494 | label.BorderSizePixel = BORDERSIZEPIXEL | |
495 | label.TextScaled = false | |
496 | label.Text = TEXT | |
497 | label.Name = NAME | |
498 | label.Parent = PARENT | |
499 | return label | |
500 | end | |
501 | ||
502 | function NoOutlines(PART) | |
503 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
504 | end | |
505 | ||
506 | ||
507 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
508 | local NEWWELD = IT(TYPE) | |
509 | NEWWELD.Part0 = PART0 | |
510 | NEWWELD.Part1 = PART1 | |
511 | NEWWELD.C0 = C0 | |
512 | NEWWELD.C1 = C1 | |
513 | NEWWELD.Parent = PARENT | |
514 | return NEWWELD | |
515 | end | |
516 | ||
517 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
518 | local NEWSOUND = nil | |
519 | coroutine.resume(coroutine.create(function() | |
520 | NEWSOUND = IT("Sound", PARENT) | |
521 | NEWSOUND.Volume = VOLUME | |
522 | NEWSOUND.Pitch = PITCH | |
523 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
524 | Swait() | |
525 | NEWSOUND:play() | |
526 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
527 | end)) | |
528 | return NEWSOUND | |
529 | end | |
530 | ||
531 | function CFrameFromTopBack(at, top, back) | |
532 | local right = top:Cross(back) | |
533 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
534 | end | |
535 | ||
536 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
537 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
538 | local mesh = nil | |
539 | if KIND == "Base" then | |
540 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
541 | elseif KIND == "Thin" then | |
542 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
543 | elseif KIND == "Round" then | |
544 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
545 | end | |
546 | wave.CFrame = CFRAME | |
547 | coroutine.resume(coroutine.create(function(PART) | |
548 | for i = 1, WAIT do | |
549 | Swait() | |
550 | mesh.Scale = mesh.Scale + GROW/10 | |
551 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
552 | if wave.Transparency > 0.99 then | |
553 | wave:remove() | |
554 | end | |
555 | end | |
556 | end)) | |
557 | end | |
558 | ||
559 | function MakeForm(PART,TYPE) | |
560 | if TYPE == "Cyl" then | |
561 | local MSH = IT("CylinderMesh",PART) | |
562 | elseif TYPE == "Ball" then | |
563 | local MSH = IT("SpecialMesh",PART) | |
564 | MSH.MeshType = "Sphere" | |
565 | elseif TYPE == "Wedge" then | |
566 | local MSH = IT("SpecialMesh",PART) | |
567 | MSH.MeshType = "Wedge" | |
568 | end | |
569 | end | |
570 | ||
571 | function CheckTableForString(Table, String) | |
572 | for i, v in pairs(Table) do | |
573 | if string.find(string.lower(String), string.lower(v)) then | |
574 | return true | |
575 | end | |
576 | end | |
577 | return false | |
578 | end | |
579 | ||
580 | function CheckIntangible(Hit) | |
581 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
582 | if Hit and Hit.Parent then | |
583 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
584 | return true | |
585 | end | |
586 | end | |
587 | return false | |
588 | end | |
589 | ||
590 | Debris = game:GetService("Debris") | |
591 | ||
592 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
593 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
594 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
595 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
596 | if RayHit and CheckIntangible(RayHit) then | |
597 | if DelayIfHit then | |
598 | wait() | |
599 | end | |
600 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
601 | end | |
602 | return RayHit, RayPos, RayNormal | |
603 | end | |
604 | ||
605 | function turnto(position) | |
606 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
607 | end | |
608 | ||
609 | --//=================================\\ | |
610 | --|| WEAPON CREATION | |
611 | --\\=================================// | |
612 | ||
613 | local GYRO = IT("BodyGyro",RootPart) | |
614 | GYRO.D = 100 | |
615 | GYRO.P = 2000 | |
616 | GYRO.MaxTorque = VT(0,4000000,0) | |
617 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
618 | ||
619 | Head:ClearAllChildren() | |
620 | Head.Transparency = 1 | |
621 | ||
622 | function particles(art) | |
623 | local EyeSizes={ | |
624 | NumberSequenceKeypoint.new(0,0.3,0), | |
625 | NumberSequenceKeypoint.new(1,0,0) | |
626 | } | |
627 | local EyeTrans={ | |
628 | NumberSequenceKeypoint.new(0,0.2,0), | |
629 | NumberSequenceKeypoint.new(1,1,0) | |
630 | } | |
631 | local PE=Instance.new("ParticleEmitter",art) | |
632 | PE.LightEmission=.4 | |
633 | PE.Size=NumberSequence.new(EyeSizes) | |
634 | PE.Transparency=NumberSequence.new(EyeTrans) | |
635 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
636 | PE.Rotation=NumberRange.new(0,360) | |
637 | PE.Rate=999 | |
638 | PE.Acceleration = Vector3.new(0,75,0) | |
639 | PE.Drag = 5 | |
640 | PE.Speed = NumberRange.new(0,0,0) | |
641 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
642 | PE.ZOffset = -1.5 | |
643 | PE.Name = "PE" | |
644 | end | |
645 | ||
646 | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) | |
647 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
648 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35)) | |
649 | ||
650 | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) | |
651 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
652 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0)) | |
653 | ||
654 | local Part = CreatePart(3, Head, "Neon", 0,0, "Pearl", "Eye", VT(0.2,0.2,0.2),false) | |
655 | Part.Color = C3(1,1,1) | |
656 | CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
657 | MakeForm(Part,"Ball") | |
658 | ||
659 | local A = nil | |
660 | local B = nil | |
661 | ||
662 | local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1.5,0.2),false) | |
663 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0)) | |
664 | MakeForm(HandlePart,"Ball") | |
665 | ||
666 | for i = 1, 2 do | |
667 | local Part = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) | |
668 | CreateWeldOrSnapOrMotor("Weld", Part, HandlePart, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.45, 0)) | |
669 | MakeForm(Part,"Ball") | |
670 | ||
671 | local Spike = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0,0.45,0),false) | |
672 | CreateWeldOrSnapOrMotor("Weld", Spike, Part, Spike, CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0.25, 0)) | |
673 | MakeForm(Spike,"Ball") | |
674 | ||
675 | local BowPart = CreatePart(3, Weapon, "Wood", 0,1, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) | |
676 | local Weld = CreateWeldOrSnapOrMotor("Weld", BowPart, HandlePart, BowPart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.55, 0)) | |
677 | Weld.Name = "BowWeld" | |
678 | ||
679 | local Part1 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1,0.2),false) | |
680 | CreateWeldOrSnapOrMotor("Weld", Part1, BowPart, Part1, CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.45, 0)) | |
681 | MakeForm(Part1,"Ball") | |
682 | local Part2 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.25,1,0.25),false) | |
683 | CreateWeldOrSnapOrMotor("Weld", Part2, Part1, Part2, CF(0, -0.1, 0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.75, 0)) | |
684 | MakeForm(Part2,"Ball") | |
685 | particles(Part2) | |
686 | if A == nil then | |
687 | A = IT("Attachment",Part2) | |
688 | A.Position = VT(0,-0.48,0) | |
689 | else | |
690 | B = IT("Attachment",Part2) | |
691 | B.Position = VT(0,-0.48,0) | |
692 | end | |
693 | end | |
694 | ||
695 | local BEAM = IT("Beam",Weapon) | |
696 | BEAM.Attachment0 = A | |
697 | BEAM.Attachment1 = B | |
698 | BEAM.FaceCamera = true | |
699 | BEAM.Transparency = NumberSequence.new(0) | |
700 | BEAM.Width0 = 0.02 | |
701 | BEAM.Width1 = 0.02 | |
702 | ||
703 | for _, c in pairs(Weapon:GetChildren()) do | |
704 | if c.ClassName == "Part" then | |
705 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
706 | end | |
707 | end | |
708 | ||
709 | Weapon.Parent = Character | |
710 | ||
711 | Humanoid.Died:connect(function() | |
712 | ATTACK = true | |
713 | end) | |
714 | ||
715 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
716 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
717 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
718 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
719 | ||
720 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] I've Got You In My Sights", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 1") | |
721 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Snipe'd", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") | |
722 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blanc", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") | |
723 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Arrow Rain", C3(1,0,0), 7, "Garamond", 0, 2, 0, "Text 4") | |
724 | ||
725 | --//=================================\\ | |
726 | --|| DAMAGE FUNCTIONS | |
727 | --\\=================================// | |
728 | ||
729 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
730 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
731 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
732 | local BODYGYRO = IT("BodyGyro", STATPART) | |
733 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
734 | BODYPOSITION.P = 2000 | |
735 | BODYPOSITION.D = 100 | |
736 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
737 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
738 | game:GetService("Debris"):AddItem(STATPART ,5) | |
739 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
740 | BILLBOARDGUI.Adornee = STATPART | |
741 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
742 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
743 | BILLBOARDGUI.AlwaysOnTop = false | |
744 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
745 | TEXTLABEL.BackgroundTransparency = 1 | |
746 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
747 | TEXTLABEL.Text = TEXT | |
748 | TEXTLABEL.Font = "SciFi" | |
749 | TEXTLABEL.FontSize="Size42" | |
750 | TEXTLABEL.TextColor3 = COLOR | |
751 | TEXTLABEL.TextStrokeTransparency = 1 | |
752 | TEXTLABEL.TextScaled = true | |
753 | TEXTLABEL.TextWrapped = true | |
754 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
755 | if LABELTYPE == "Normal" then | |
756 | for i = 1, 30 do | |
757 | Swait() | |
758 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
759 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
760 | end | |
761 | elseif LABELTYPE == "Debuff" then | |
762 | for i = 1, 30 do | |
763 | Swait() | |
764 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
765 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
766 | end | |
767 | elseif LABELTYPE == "Shock" then | |
768 | local ORIGIN = STATPART.Position | |
769 | for i = 1, 30 do | |
770 | Swait() | |
771 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
772 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
773 | end | |
774 | end | |
775 | THEPART.Parent = nil | |
776 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
777 | end | |
778 | ||
779 | --//=================================\\ | |
780 | --|| DAMAGING | |
781 | --\\=================================// | |
782 | ||
783 | local EyeSizes={ | |
784 | NumberSequenceKeypoint.new(0,1,0), | |
785 | NumberSequenceKeypoint.new(1,0,0) | |
786 | } | |
787 | local EyeTrans={ | |
788 | NumberSequenceKeypoint.new(0,0.8,0), | |
789 | NumberSequenceKeypoint.new(1,1,0) | |
790 | } | |
791 | local PE=Instance.new("ParticleEmitter",art) | |
792 | PE.LightEmission=.8 | |
793 | PE.Color = ColorSequence.new(BRICKC("Bright violet").Color) | |
794 | PE.Size=NumberSequence.new(EyeSizes) | |
795 | PE.Transparency=NumberSequence.new(EyeTrans) | |
796 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
797 | PE.Rotation=NumberRange.new(0,360) | |
798 | PE.Rate=999 | |
799 | PE.VelocitySpread = 10000 | |
800 | PE.Acceleration = Vector3.new(0,0,0) | |
801 | PE.Drag = 5 | |
802 | PE.Speed = NumberRange.new(0,0,0) | |
803 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
804 | PE.ZOffset = -1.5 | |
805 | PE.Name = "PE" | |
806 | PE.Enabled = true | |
807 | ||
808 | function particles(art) | |
809 | local PARTICLES = PE:Clone() | |
810 | PARTICLES.Parent = art | |
811 | end | |
812 | ||
813 | function Ragdoll(Character2,CharTorso) | |
814 | local svch = Character2 | |
815 | Character2:BreakJoints() | |
816 | local hum = Character2:findFirstChild("Humanoid") | |
817 | local q = Character2:GetChildren() | |
818 | local CLONE = IT("Model",Effects) | |
819 | for i = 1,#q do | |
820 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
821 | q[i].Parent = CLONE | |
822 | else | |
823 | if q[i].ClassName ~= "Humanoid" then | |
824 | q[i]:remove() | |
825 | end | |
826 | end | |
827 | end | |
828 | local chrclone = CLONE | |
829 | local ch = chrclone:GetChildren() | |
830 | local i | |
831 | for i = 1,#ch do | |
832 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
833 | ch[i]:remove() | |
834 | end | |
835 | end | |
836 | local function Scan(ch) | |
837 | local e | |
838 | for e = 1,#ch do | |
839 | Scan(ch[e]:GetChildren()) | |
840 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
841 | ch[e]:remove() | |
842 | end | |
843 | end | |
844 | end | |
845 | Character2:remove() | |
846 | local NEWHUM = IT("Humanoid") | |
847 | NEWHUM.Name = "Corpse" | |
848 | NEWHUM.Health = 0 | |
849 | NEWHUM.MaxHealth = 0 | |
850 | NEWHUM.PlatformStand = true | |
851 | NEWHUM.Parent = CLONE | |
852 | NEWHUM.DisplayDistanceType = "None" | |
853 | Scan(chrclone:GetChildren()) | |
854 | ||
855 | local ch = Character2:GetChildren() | |
856 | local i | |
857 | for i = 1,#ch do | |
858 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
859 | ch[i]:remove() | |
860 | end | |
861 | end | |
862 | ||
863 | local ch = Character2:GetChildren() | |
864 | local i | |
865 | for i = 1,#ch do | |
866 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
867 | ch[i]:remove() | |
868 | end | |
869 | end | |
870 | Character2 = chrclone | |
871 | local Torso2 = Character2.Torso | |
872 | local movevector = Vector3.new() | |
873 | ||
874 | if Torso2 then | |
875 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
876 | local Head = Character2:FindFirstChild("Head") | |
877 | if Head then | |
878 | local Neck = Instance.new("Weld") | |
879 | Neck.Name = "Neck" | |
880 | Neck.Part0 = Torso2 | |
881 | Neck.Part1 = Head | |
882 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
883 | Neck.C1 = CFrame.new() | |
884 | Neck.Parent = Torso2 | |
885 | CreateSound("337800380", Head, 5, (math.random(8,18)/10)) | |
886 | ||
887 | end | |
888 | local Limb = Character2:FindFirstChild("Right Arm") | |
889 | if Limb then | |
890 | ||
891 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
892 | local Joint = Instance.new("Glue") | |
893 | Joint.Name = "RightShoulder" | |
894 | Joint.Part0 = Torso2 | |
895 | Joint.Part1 = Limb | |
896 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
897 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
898 | Joint.Parent = Torso2 | |
899 | ||
900 | local B = Instance.new("Part") | |
901 | B.TopSurface = 0 | |
902 | B.BottomSurface = 0 | |
903 | B.formFactor = "Symmetric" | |
904 | B.Size = Vector3.new(1, 1, 1) | |
905 | B.Transparency = 1 | |
906 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
907 | B.Parent = Character2 | |
908 | local W = Instance.new("Weld") | |
909 | W.Part0 = Limb | |
910 | W.Part1 = B | |
911 | W.C0 = CFrame.new(0, -0.5, 0) | |
912 | W.Parent = Limb | |
913 | ||
914 | end | |
915 | local Limb = Character2:FindFirstChild("Left Arm") | |
916 | if Limb then | |
917 | ||
918 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
919 | local Joint = Instance.new("Glue") | |
920 | Joint.Name = "LeftShoulder" | |
921 | Joint.Part0 = Torso2 | |
922 | Joint.Part1 = Limb | |
923 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
924 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
925 | Joint.Parent = Torso2 | |
926 | ||
927 | local B = Instance.new("Part") | |
928 | B.TopSurface = 0 | |
929 | B.BottomSurface = 0 | |
930 | B.formFactor = "Symmetric" | |
931 | B.Size = Vector3.new(1, 1, 1) | |
932 | B.Transparency = 1 | |
933 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
934 | B.Parent = Character2 | |
935 | local W = Instance.new("Weld") | |
936 | W.Part0 = Limb | |
937 | W.Part1 = B | |
938 | W.C0 = CFrame.new(0, -0.5, 0) | |
939 | W.Parent = Limb | |
940 | ||
941 | end | |
942 | local Limb = Character2:FindFirstChild("Right Leg") | |
943 | if Limb then | |
944 | ||
945 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
946 | local Joint = Instance.new("Glue") | |
947 | Joint.Name = "RightHip" | |
948 | Joint.Part0 = Torso2 | |
949 | Joint.Part1 = Limb | |
950 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
951 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
952 | Joint.Parent = Torso2 | |
953 | ||
954 | local B = Instance.new("Part") | |
955 | B.TopSurface = 0 | |
956 | B.BottomSurface = 0 | |
957 | B.formFactor = "Symmetric" | |
958 | B.Size = Vector3.new(1, 1, 1) | |
959 | B.Transparency = 1 | |
960 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
961 | B.Parent = Character2 | |
962 | local W = Instance.new("Weld") | |
963 | W.Part0 = Limb | |
964 | W.Part1 = B | |
965 | W.C0 = CFrame.new(0, -0.5, 0) | |
966 | W.Parent = Limb | |
967 | ||
968 | end | |
969 | local Limb = Character2:FindFirstChild("Left Leg") | |
970 | if Limb then | |
971 | ||
972 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
973 | local Joint = Instance.new("Glue") | |
974 | Joint.Name = "LeftHip" | |
975 | Joint.Part0 = Torso2 | |
976 | Joint.Part1 = Limb | |
977 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
978 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
979 | Joint.Parent = Torso2 | |
980 | ||
981 | local B = Instance.new("Part") | |
982 | B.TopSurface = 0 | |
983 | B.BottomSurface = 0 | |
984 | B.formFactor = "Symmetric" | |
985 | B.Size = Vector3.new(1, 1, 1) | |
986 | B.Transparency = 1 | |
987 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
988 | B.Parent = Character2 | |
989 | local W = Instance.new("Weld") | |
990 | W.Part0 = Limb | |
991 | W.Part1 = B | |
992 | W.C0 = CFrame.new(0, -0.5, 0) | |
993 | W.Parent = Limb | |
994 | ||
995 | end | |
996 | --[ | |
997 | local Bar = Instance.new("Part") | |
998 | Bar.TopSurface = 0 | |
999 | Bar.BottomSurface = 0 | |
1000 | Bar.formFactor = "Symmetric" | |
1001 | Bar.Size = Vector3.new(1, 1, 1) | |
1002 | Bar.Transparency = 1 | |
1003 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1004 | Bar.Parent = Character2 | |
1005 | local Weld = Instance.new("Weld") | |
1006 | Weld.Part0 = Torso2 | |
1007 | Weld.Part1 = Bar | |
1008 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1009 | Weld.Parent = Torso2 | |
1010 | --]] | |
1011 | end | |
1012 | Character2.Parent = Weapon | |
1013 | if movevector ~= Vector3.new() then | |
1014 | for i = 1,10 do | |
1015 | Torso2.Velocity = movevector * 150 | |
1016 | end | |
1017 | end | |
1018 | Character2.Name = "Corpse" | |
1019 | ||
1020 | return Character2,Torso2 | |
1021 | end | |
1022 | ||
1023 | function KillChildren(v) | |
1024 | v:BreakJoints() | |
1025 | for _, c in pairs(v:GetChildren()) do | |
1026 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
1027 | if c.Transparency < 1 then | |
1028 | if c:FindFirstChildOfClass("Decal") then | |
1029 | c:FindFirstChildOfClass("Decal"):remove() | |
1030 | end | |
1031 | particles(c) | |
1032 | c.PE.Enabled = true | |
1033 | c.Parent = Effects | |
1034 | c.CanCollide = false | |
1035 | c.Material = "Neon" | |
1036 | c.Color = C3(1,0,0) | |
1037 | c.Transparency = 0.5 | |
1038 | local grav = Instance.new("BodyPosition",c) | |
1039 | grav.P = 20000 | |
1040 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1041 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1042 | grav.Name = "GravityForce" | |
1043 | coroutine.resume(coroutine.create(function() | |
1044 | for i = 1, 50 do | |
1045 | Swait() | |
1046 | c.Transparency = c.Transparency + 0.01 | |
1047 | end | |
1048 | c.PE.Enabled = false | |
1049 | Debris:AddItem(c,2) | |
1050 | end)) | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | ||
1056 | --//=================================\\ | |
1057 | --|| ATTACK FUNCTIONS AND STUFF | |
1058 | --\\=================================// | |
1059 | ||
1060 | function TakeAim() | |
1061 | if Mouse.Target then | |
1062 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1063 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then | |
1064 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1065 | TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1066 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1067 | if TORS then | |
1068 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
1069 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1070 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
1071 | if CHECKFORTARGET ~= nil then | |
1072 | if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then | |
1073 | ISEEYOU.Parent = Torso | |
1074 | ISEEYOU:Play() | |
1075 | print("Found Target") | |
1076 | print(TARGET.Parent) | |
1077 | repeat | |
1078 | Swait() | |
1079 | if TARGET == HUM and TARGET ~= nil then | |
1080 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1081 | if TORS then | |
1082 | if TARGET.Health ~= 0 then | |
1083 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
1084 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1085 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
1086 | if CHECKFORTARGET ~= nil then | |
1087 | if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then | |
1088 | TARGET = nil | |
1089 | end | |
1090 | else | |
1091 | TARGET = nil | |
1092 | end | |
1093 | else | |
1094 | TARGET = nil | |
1095 | end | |
1096 | else | |
1097 | TARGET = nil | |
1098 | end | |
1099 | end | |
1100 | until TARGET ~= HUM or TARGET == nil | |
1101 | else | |
1102 | TARGET = nil | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | end | |
1110 | ||
1111 | function AttackTemplate() | |
1112 | ATTACK = true | |
1113 | Rooted = false | |
1114 | for i=0, 1, 0.1 / Animation_Speed do | |
1115 | Swait() | |
1116 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed) | |
1117 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1123 | end | |
1124 | ATTACK = false | |
1125 | Rooted = false | |
1126 | end | |
1127 | ||
1128 | function SpawnTrail(FROM,TO) | |
1129 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1130 | MakeForm(TRAIL,"Ball") | |
1131 | local DIST = (FROM - TO).Magnitude | |
1132 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1133 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1134 | coroutine.resume(coroutine.create(function() | |
1135 | for i = 1, 5 do | |
1136 | Swait() | |
1137 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1138 | end | |
1139 | TRAIL:remove() | |
1140 | end)) | |
1141 | end | |
1142 | ||
1143 | function ArrowShot() | |
1144 | ISEEYOU:Stop() | |
1145 | ATTACK = true | |
1146 | Rooted = true | |
1147 | local POINTTARGET = Torso | |
1148 | local HITPOS = nil | |
1149 | VALUE1 = true | |
1150 | local LOOP = 0 | |
1151 | local HIT = false | |
1152 | local DirectAim = nil | |
1153 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1154 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1155 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1156 | weldBetween(HandlePart,DECOYARROW) | |
1157 | repeat | |
1158 | Swait() | |
1159 | LOOP = LOOP + 1 | |
1160 | if TARGET then | |
1161 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1162 | if TORS then | |
1163 | if TARGET.Health == 0 or TARGET == nil then | |
1164 | break | |
1165 | end | |
1166 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1167 | POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace) | |
1168 | DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
1169 | if POINTTARGET == nil then | |
1170 | POINTTARGET = Torso | |
1171 | end | |
1172 | if DirectAim ~= nil then | |
1173 | if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then | |
1174 | HIT = true | |
1175 | elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then | |
1176 | HIT = true | |
1177 | else | |
1178 | HIT = false | |
1179 | end | |
1180 | else | |
1181 | HIT = false | |
1182 | end | |
1183 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1190 | end | |
1191 | end | |
1192 | if TARGET == nil then | |
1193 | break | |
1194 | end | |
1195 | until (HIT == true and LOOP > 35) or LOOP > 300 | |
1196 | DECOYARROW:remove() | |
1197 | if LOOP <= 300 then | |
1198 | if TARGET then | |
1199 | VALUE1 = false | |
1200 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1201 | if TORS then | |
1202 | CreateSound("145203279", HandlePart, 10, 1) | |
1203 | if TORS.Name == "Torso" then | |
1204 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1205 | POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
1206 | local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso) | |
1207 | local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1208 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1209 | ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position) | |
1210 | weldBetween(RAGDOLLTORSO,ARROW) | |
1211 | Debris:AddItem(RAGDOLLBODY,5) | |
1212 | SpawnTrail(HandlePart.Position,HITPOS) | |
1213 | else | |
1214 | TARGET.Parent:BreakJoints() | |
1215 | print("No i'm not doing R15 ragdolls") | |
1216 | end | |
1217 | TARGET = nil | |
1218 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1219 | Swait() | |
1220 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | VALUE1 = false | |
1232 | ATTACK = false | |
1233 | Rooted = false | |
1234 | end | |
1235 | ||
1236 | function PointBlanc() | |
1237 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1238 | if TORS then | |
1239 | ATTACK = true | |
1240 | Rooted = false | |
1241 | ISEEYOU:Stop() | |
1242 | local CLONE = Character:Clone() | |
1243 | CLONE.Adds:remove() | |
1244 | CLONE.BGM:remove() | |
1245 | CLONE.Parent = Effects | |
1246 | KillChildren(CLONE) | |
1247 | Debris:AddItem(CLONE,5) | |
1248 | RootPart.CFrame = TORS.CFrame*CF(0,0,5) | |
1249 | CreateSound("419011101", Torso, 10, 1) | |
1250 | ArrowShot() | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | function HuntersMark() | |
1255 | ATTACK = true | |
1256 | Rooted = true | |
1257 | VALUE1 = true | |
1258 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false) | |
1259 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1260 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1261 | weldBetween(HandlePart,DECOYARROW) | |
1262 | CreateSound("424777055", Head, 10, 1) | |
1263 | for i=0, 2, 0.1 / Animation_Speed do | |
1264 | Swait() | |
1265 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1272 | end | |
1273 | CreateSound("419011101", DECOYARROW, 10, 1) | |
1274 | particles(DECOYARROW) | |
1275 | for i=0, 1, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1282 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1284 | end | |
1285 | local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character) | |
1286 | DECOYARROW:remove() | |
1287 | VALUE1 = false | |
1288 | SpawnTrail(HandlePart.Position,ROOFPOS) | |
1289 | CreateSound("145203279", HandlePart, 10, 1) | |
1290 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1291 | Swait() | |
1292 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1299 | end | |
1300 | if ROOF == nil then | |
1301 | for i=0, 1, 0.1 / Animation_Speed do | |
1302 | Swait() | |
1303 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1304 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1309 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
1310 | end | |
1311 | for i = 1, 15 do | |
1312 | Swait(5) | |
1313 | local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character) | |
1314 | SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS) | |
1315 | if AIMPART ~= nil then | |
1316 | local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1317 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1318 | ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS) | |
1319 | CreateSound("166423137", ARROW, 10, 1) | |
1320 | if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then | |
1321 | if AIMPART.Parent:FindFirstChild("Torso") then | |
1322 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW) | |
1323 | ARROW.Parent = RAGDOLLBODY | |
1324 | weldBetween(AIMPART,ARROW) | |
1325 | Debris:AddItem(RAGDOLLBODY) | |
1326 | else | |
1327 | AIMPART.Parent:BreakJoints() | |
1328 | end | |
1329 | elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1330 | if AIMPART.Parent.Parent:FindFirstChild("Torso") then | |
1331 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW) | |
1332 | ARROW.Parent = RAGDOLLBODY | |
1333 | weldBetween(AIMPART,ARROW) | |
1334 | Debris:AddItem(RAGDOLLBODY) | |
1335 | else | |
1336 | AIMPART.Parent:BreakJoints() | |
1337 | end | |
1338 | else | |
1339 | weldBetween(AIMPART,ARROW) | |
1340 | Debris:AddItem(ARROW,5) | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | ATTACK = false | |
1346 | Rooted = false | |
1347 | end | |
1348 | ||
1349 | --//=================================\\ | |
1350 | --|| ASSIGN THINGS TO KEYS | |
1351 | --\\=================================// | |
1352 | ||
1353 | function MouseDown(Mouse) | |
1354 | if ATTACK == false then | |
1355 | end | |
1356 | end | |
1357 | ||
1358 | function MouseUp(Mouse) | |
1359 | HOLD = false | |
1360 | end | |
1361 | ||
1362 | function KeyDown(Key) | |
1363 | KEYHOLD = true | |
1364 | if Key == "q" and ATTACK == false then | |
1365 | TakeAim() | |
1366 | end | |
1367 | ||
1368 | if TARGET ~= nil then | |
1369 | if Key == "z" and ATTACK == false then | |
1370 | ArrowShot() | |
1371 | end | |
1372 | ||
1373 | if Key == "v" and ATTACK == false then | |
1374 | PointBlanc() | |
1375 | end | |
1376 | end | |
1377 | if Key == "x" and ATTACK == false then | |
1378 | HuntersMark() | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | function KeyUp(Key) | |
1383 | KEYHOLD = false | |
1384 | end | |
1385 | ||
1386 | Mouse.Button1Down:connect(function(NEWKEY) | |
1387 | MouseDown(NEWKEY) | |
1388 | end) | |
1389 | Mouse.Button1Up:connect(function(NEWKEY) | |
1390 | MouseUp(NEWKEY) | |
1391 | end) | |
1392 | Mouse.KeyDown:connect(function(NEWKEY) | |
1393 | KeyDown(NEWKEY) | |
1394 | end) | |
1395 | Mouse.KeyUp:connect(function(NEWKEY) | |
1396 | KeyUp(NEWKEY) | |
1397 | end) | |
1398 | ||
1399 | --//=================================\\ | |
1400 | --\\=================================// | |
1401 | ||
1402 | ||
1403 | function unanchor() | |
1404 | if UNANCHOR == true then | |
1405 | g = Character:GetChildren() | |
1406 | for i = 1, #g do | |
1407 | if g[i].ClassName == "Part" then | |
1408 | g[i].Anchored = false | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | ||
1414 | ||
1415 | --//=================================\\ | |
1416 | --|| WRAP THE WHOLE SCRIPT UP | |
1417 | --\\=================================// | |
1418 | ||
1419 | Humanoid.Changed:connect(function(Jump) | |
1420 | if Jump == "Jump" and (Disable_Jump == true) then | |
1421 | Humanoid.Jump = false | |
1422 | end | |
1423 | end) | |
1424 | ||
1425 | while true do | |
1426 | Swait() | |
1427 | ANIMATE.Parent = nil | |
1428 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1429 | IDLEANIMATION:Play() | |
1430 | SINE = SINE + CHANGE | |
1431 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1432 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1433 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1434 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1435 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1436 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1437 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1438 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1439 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1440 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1441 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1442 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1443 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1444 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1445 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1446 | end | |
1447 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1448 | ANIM = "Jump" | |
1449 | if ATTACK == false then | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1454 | end | |
1455 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1456 | ANIM = "Fall" | |
1457 | if ATTACK == false then | |
1458 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1462 | end | |
1463 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1464 | ANIM = "Idle" | |
1465 | if ATTACK == false then | |
1466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1470 | end | |
1471 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1472 | ANIM = "Walk" | |
1473 | WALK = WALK + 1 / Animation_Speed | |
1474 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1475 | WALK = 0 | |
1476 | if WALKINGANIM == true then | |
1477 | WALKINGANIM = false | |
1478 | elseif WALKINGANIM == false then | |
1479 | WALKINGANIM = true | |
1480 | end | |
1481 | end | |
1482 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1483 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1484 | if ATTACK == false then | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1489 | end | |
1490 | end | |
1491 | if ATTACK == false then | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1494 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
1495 | end | |
1496 | unanchor() | |
1497 | Humanoid.MaxHealth = "inf" | |
1498 | Humanoid.Health = "inf" | |
1499 | if Rooted == false then | |
1500 | Disable_Jump = false | |
1501 | Humanoid.WalkSpeed = Speed | |
1502 | elseif Rooted == true then | |
1503 | Disable_Jump = true | |
1504 | Humanoid.WalkSpeed = 0 | |
1505 | end | |
1506 | for _, c in pairs(Character:GetChildren()) do | |
1507 | if c.ClassName == "Part" and c.Transparency < 1 then | |
1508 | if c.Name == "Hood" or c.Name == "FACE" then | |
1509 | c.Color = C3(0,0,0) | |
1510 | end | |
1511 | if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then | |
1512 | local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false) | |
1513 | AURA.CFrame = c.CFrame | |
1514 | weldBetween(c,AURA) | |
1515 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1516 | local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone() | |
1517 | COPY.Parent = AURA | |
1518 | COPY.Scale = COPY.Scale * 1.01 | |
1519 | end | |
1520 | end | |
1521 | elseif c.ClassName == "Part" and c.Transparency == 1 then | |
1522 | if c:FindFirstChild("Aura") then | |
1523 | c.Aura:remove() | |
1524 | end | |
1525 | elseif c.ClassName == "Accessory" then | |
1526 | c:remove() | |
1527 | end | |
1528 | end | |
1529 | if Head:FindFirstChild("face") then | |
1530 | Head.face:remove() | |
1531 | end | |
1532 | for _, c in pairs(Head:GetChildren()) do | |
1533 | if c.Name == "Eye" then | |
1534 | if TARGET == nil then | |
1535 | if EYECOLOR < 1 then | |
1536 | EYECOLOR = EYECOLOR + 0.01 | |
1537 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
1538 | end | |
1539 | elseif TARGET ~= nil then | |
1540 | if EYECOLOR > 0 then | |
1541 | if EYECOLOR > 0 then | |
1542 | EYECOLOR = EYECOLOR - 0.01 | |
1543 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | for _, c in pairs(Weapon:GetChildren()) do | |
1550 | if c.ClassName == "Part" then | |
1551 | c.Anchored = false | |
1552 | if c:FindFirstChild("BowWeld") then | |
1553 | local WELD = c.BowWeld | |
1554 | if VALUE1 == false then | |
1555 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1556 | elseif VALUE1 == true then | |
1557 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | if TARGET == nil then | |
1563 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1564 | else | |
1565 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1566 | if TORS ~= nil then | |
1567 | GYRO.cframe = CF(RootPart.Position,TORS.Position) | |
1568 | end | |
1569 | end | |
1570 | sick.Parent = Character | |
1571 | Humanoid.Name = "Dread Hunter" | |
1572 | Humanoid.PlatformStand = false | |
1573 | Humanoid.Parent = Character | |
1574 | script.Parent = WEAPONGUI | |
1575 | end | |
1576 | ||
1577 | --//=================================\\ | |
1578 | --\\=================================// | |
1579 | ||
1580 | ||
1581 | ||
1582 | ||
1583 | ||
1584 | --//====================================================\\-- | |
1585 | --|| END OF SCRIPT | |
1586 | --\\====================================================//-- |