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1 | --[[ | |
2 | A Colt AER Laser rifle, Generation 7. Meant to be | |
3 | an earlier version of the AER9, from Fallout. | |
4 | --]] | |
5 | ||
6 | ||
7 | if script == nil then return end | |
8 | ||
9 | ||
10 | Player = game:GetService("Players").LocalPlayer | |
11 | Char = Player.Character | |
12 | animate = Char:findFirstChild("Animate") | |
13 | if animate then | |
14 | animate:Destroy() | |
15 | end | |
16 | ||
17 | - | Name = "AER7" |
17 | + | Name = "ARX32-Prototype" |
18 | selected = false | |
19 | canDual = false | |
20 | dual = false | |
21 | Button1Down = false | |
22 | damage = 42 | |
23 | canFire = true | |
24 | - | canFire2 = false |
24 | + | canFire2 = true |
25 | readyTime = 0.2 | |
26 | - | automatic = false |
26 | + | automatic = true |
27 | burst = false | |
28 | burstCount = 0 | |
29 | burstCountMax = 3 | |
30 | canSilence = true | |
31 | silenced = false | |
32 | canZoom = true | |
33 | zoom = false | |
34 | switchToSingle = true | |
35 | switchToBurst = false | |
36 | switchToAutomatic = false | |
37 | ||
38 | ||
39 | ammoGui = Instance.new("ScreenGui") | |
40 | ammoGui.Name = Name | |
41 | local frame = Instance.new("Frame") | |
42 | frame.Name = "Frame" | |
43 | frame.Size = UDim2.new(0, 165, 0, 60) | |
44 | frame.Position = UDim2.new(0, 0, 1, -400) | |
45 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
46 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
47 | frame.Parent = ammoGui | |
48 | local label = Instance.new("TextLabel") | |
49 | label.Name = "Weapon" | |
50 | label.Text = "Weapon: " ..Name | |
51 | label.Size = UDim2.new(1, 0, 0, 20) | |
52 | label.Position = UDim2.new(0, 0, 0, 0) | |
53 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
54 | label.BorderColor3 = Color3.new(0, 0, 0) | |
55 | label.Parent = frame | |
56 | local label = Instance.new("TextLabel") | |
57 | label.Name = "MagazinePrefix" | |
58 | label.Text = " Cell:" | |
59 | label.TextXAlignment = "Left" | |
60 | label.Size = UDim2.new(1, 0, 0, 20) | |
61 | label.Position = UDim2.new(0, 0, 0, 20) | |
62 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
63 | label.BorderColor3 = Color3.new(0, 0, 0) | |
64 | label.Parent = frame | |
65 | local label = Instance.new("TextLabel") | |
66 | label.Name = "Magazine" | |
67 | label.Text = "0/0" | |
68 | label.TextXAlignment = "Right" | |
69 | label.Size = UDim2.new(1, 0, 0, 20) | |
70 | label.Position = UDim2.new(0, -10, 0, 20) | |
71 | label.BackgroundTransparency = 1 | |
72 | label.BorderSizePixel = 0 | |
73 | label.Parent = frame | |
74 | local label = Instance.new("TextLabel") | |
75 | label.Name = "AmmoPrefix" | |
76 | label.Text = " MicroCell:" | |
77 | label.TextXAlignment = "Left" | |
78 | label.Size = UDim2.new(1, 0, 0, 20) | |
79 | label.Position = UDim2.new(0, 0, 0, 40) | |
80 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
81 | label.BorderColor3 = Color3.new(0, 0, 0) | |
82 | label.Parent = frame | |
83 | local label = Instance.new("TextLabel") | |
84 | label.Name = "Ammo" | |
85 | label.Text = "0/0" | |
86 | label.TextXAlignment = "Right" | |
87 | label.Size = UDim2.new(1, 0, 0, 20) | |
88 | label.Position = UDim2.new(0, -10, 0, 40) | |
89 | label.BackgroundTransparency = 1 | |
90 | label.BorderSizePixel = 0 | |
91 | label.Parent = frame | |
92 | ||
93 | ||
94 | function updateGui() | |
95 | if selected == false then return end | |
96 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
97 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
98 | ammoGui:Clone().Parent = Player.PlayerGui | |
99 | end | |
100 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
101 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
102 | end | |
103 | ||
104 | ||
105 | function makeParts(format) | |
106 | local model = Instance.new("Model") | |
107 | model.Name = Name | |
108 | local pm = Instance.new("Part") | |
109 | pm.Name = "Handle" | |
110 | pm.formFactor = "Symmetric" | |
111 | pm.Size = Vector3.new(1, 1, 1) | |
112 | pm.BrickColor = BrickColor.new("Dark stone grey") | |
113 | pm.CanCollide = false | |
114 | pm.Locked = true | |
115 | pm.TopSurface = 0 | |
116 | pm.BottomSurface = 0 | |
117 | pm.Parent = model | |
118 | local m = Instance.new("BlockMesh") | |
119 | m.Scale = Vector3.new(0.5, 1.25, 0.5) | |
120 | m.Parent = pm | |
121 | if format ~= nil then | |
122 | local w = Instance.new("Weld") | |
123 | w.Part0 = pm | |
124 | if format == "RightHand" then | |
125 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
126 | w.C0 = CFrame.new(0, 1.4, 0.8) | |
127 | w.C1 = CFrame.new() | |
128 | elseif format == "RightHolster" then | |
129 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
130 | w.C0 = CFrame.new(-0.65, -0.1, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(90), 0) | |
131 | w.C1 = CFrame.new() | |
132 | model.Name = Name.. " (Holstered)" | |
133 | end | |
134 | w.Parent = pm | |
135 | model.Parent = Player.Character | |
136 | end | |
137 | --[[ | |
138 | sniper1 http://www.roblox.com/asset/?id=1868836 | |
139 | equip http://www.roblox.com/asset/?id=13510737 | |
140 | fire1 http://www.roblox.com/asset/?id=2760979 | |
141 | fire2 http://www.roblox.com/asset/?id=13510352 | |
142 | fire3 http://www.roblox.com/asset/?id=2692806 | |
143 | fire4 http://www.roblox.com/asset/?id=2691586 | |
144 | fire5 http://www.roblox.com/asset/?id=2920959 | |
145 | fire6 http://www.roblox.com/asset/?id=2697431 | |
146 | fire7 http://www.roblox.com/asset/?id=2920959 | |
147 | reload1 http://www.roblox.com/asset/?id=2691591 | |
148 | reload2 http://www.roblox.com/asset/?id=2697432 | |
149 | reload3 http://www.roblox.com/asset/?id=2920960 | |
150 | reload4 http://www.roblox.com/asset/?id=2761842 | |
151 | shotgun1 http://www.roblox.com/asset/?id=2697294 | |
152 | --]] | |
153 | local s = Instance.new("Sound") | |
154 | s.Name = "Fire" | |
155 | s.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
156 | s.Volume = 1 | |
157 | s.Pitch = 1.8 | |
158 | s.Looped = false | |
159 | s.Parent = pm | |
160 | local s = Instance.new("Sound") | |
161 | s.Name = "Reload" | |
162 | s.SoundId = "http://www.roblox.com/asset/?id=2697432" | |
163 | s.Volume = 1 | |
164 | s.Pitch = 1 | |
165 | s.Looped = false | |
166 | s.Parent = pm | |
167 | local s = Instance.new("Sound") | |
168 | s.Name = "Empty" | |
169 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
170 | s.Volume = 1 | |
171 | s.Pitch = 5 | |
172 | s.Looped = false | |
173 | s.Parent = pm | |
174 | local s = Instance.new("Sound") | |
175 | s.Name = "Switch" | |
176 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
177 | s.Volume = 1 | |
178 | s.Pitch = 10 | |
179 | s.Looped = false | |
180 | s.Parent = pm | |
181 | local p = Instance.new("Part") | |
182 | p.Name = "ShellOut" | |
183 | p.formFactor = "Symmetric" | |
184 | p.Size = Vector3.new(1, 1, 1) | |
185 | p.Transparency = 1 | |
186 | p.Locked = true | |
187 | p.CanCollide = false | |
188 | p.TopSurface = 0 | |
189 | p.BottomSurface = 0 | |
190 | p.Parent = model | |
191 | local w = Instance.new("Weld") | |
192 | w.Part0 = p | |
193 | w.Part1 = pm | |
194 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
195 | w.C1 = CFrame.new() | |
196 | w.Parent = p | |
197 | local p = Instance.new("Part") | |
198 | p.Name = "Grip" | |
199 | p.formFactor = "Symmetric" | |
200 | p.Size = Vector3.new(1, 1, 1) | |
201 | p.BrickColor = BrickColor.new("Dark stone grey") | |
202 | p.CanCollide = false | |
203 | p.Locked = true | |
204 | p.TopSurface = 0 | |
205 | p.BottomSurface = 0 | |
206 | p.Parent = model | |
207 | local m = Instance.new("BlockMesh") | |
208 | m.Scale = Vector3.new(0.29, 0.5, 0.9) | |
209 | m.Parent = p | |
210 | local w = Instance.new("Weld") | |
211 | w.Part0 = p | |
212 | w.Part1 = pm | |
213 | w.C0 = CFrame.new(0, -0.25, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
214 | w.C1 = CFrame.new() | |
215 | w.Parent = p | |
216 | local p = Instance.new("Part") | |
217 | p.Name = "Magazine Housing" | |
218 | p.formFactor = "Symmetric" | |
219 | p.Size = Vector3.new(1, 1, 1) | |
220 | p.BrickColor = BrickColor.new("Dark stone grey") | |
221 | p.CanCollide = false | |
222 | p.Locked = true | |
223 | p.TopSurface = 0 | |
224 | p.BottomSurface = 0 | |
225 | p.Parent = model | |
226 | local m = Instance.new("BlockMesh") | |
227 | m.Scale = Vector3.new(0.3, 0.6, 0.3) | |
228 | m.Parent = p | |
229 | local w = Instance.new("Weld") | |
230 | w.Part0 = p | |
231 | w.Part1 = pm | |
232 | w.C0 = CFrame.new(0, 0.525, -0.31) * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) | |
233 | w.C1 = CFrame.new() | |
234 | w.Parent = p | |
235 | local p = Instance.new("Part") | |
236 | p.Name = "Magazine" | |
237 | p.formFactor = "Symmetric" | |
238 | p.Size = Vector3.new(1, 1, 1) | |
239 | p.BrickColor = BrickColor.new("Bright orange") | |
240 | p.Locked = true | |
241 | p.TopSurface = 0 | |
242 | p.BottomSurface = 0 | |
243 | p.Parent = model | |
244 | local m = Instance.new("BlockMesh") | |
245 | m.Scale = Vector3.new(0.25, 0.55, 0.2) | |
246 | m.Offset = Vector3.new(0,0,-0.36) | |
247 | m.Parent = p | |
248 | local w = Instance.new("Weld") | |
249 | w.Part0 = p | |
250 | w.Part1 = pm | |
251 | w.C0 = CFrame.new(0, 0.485, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) | |
252 | w.C1 = CFrame.new() | |
253 | w.Parent = p | |
254 | local p = Instance.new("Part") | |
255 | p.Name = "Trigger Housing" | |
256 | p.formFactor = "Symmetric" | |
257 | p.Size = Vector3.new(1, 1, 1) | |
258 | p.BrickColor = BrickColor.new("Dark stone grey") | |
259 | p.CanCollide = false | |
260 | p.Locked = true | |
261 | p.TopSurface = 0 | |
262 | p.BottomSurface = 0 | |
263 | p.Parent = model | |
264 | local m = Instance.new("BlockMesh") | |
265 | m.Scale = Vector3.new(0.1, 0.4, 0.025) | |
266 | m.Parent = p | |
267 | local w = Instance.new("Weld") | |
268 | w.Part0 = p | |
269 | w.Part1 = pm | |
270 | w.C0 = CFrame.new(0, 0.1, -0.4) | |
271 | w.C1 = CFrame.new() | |
272 | w.Parent = p | |
273 | local p = Instance.new("Part") | |
274 | p.Name = "Trigger" | |
275 | p.formFactor = "Symmetric" | |
276 | p.Size = Vector3.new(1, 1, 1) | |
277 | p.BrickColor = BrickColor.new("Dark stone grey") | |
278 | p.CanCollide = false | |
279 | p.Locked = true | |
280 | p.TopSurface = 0 | |
281 | p.BottomSurface = 0 | |
282 | p.Parent = model | |
283 | local m = Instance.new("BlockMesh") | |
284 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
285 | m.Parent = p | |
286 | local w = Instance.new("Weld") | |
287 | w.Part0 = p | |
288 | w.Part1 = pm | |
289 | w.C0 = CFrame.new(0, 0.03, -0.275) | |
290 | w.C1 = CFrame.new() | |
291 | w.Parent = p | |
292 | local p = Instance.new("Part") | |
293 | p.Name = "Barrel 2" | |
294 | p.CanCollide = false | |
295 | p.formFactor = "Symmetric" | |
296 | p.Size = Vector3.new(1, 1, 1) | |
297 | p.BrickColor = BrickColor.new("Dark stone grey") | |
298 | p.Locked = true | |
299 | p.TopSurface = 0 | |
300 | p.BottomSurface = 0 | |
301 | p.Parent = model | |
302 | local m = Instance.new("BlockMesh") | |
303 | m.Scale = Vector3.new(0.5, 1.5, 0.5) | |
304 | m.Parent = p | |
305 | local w = Instance.new("Weld") | |
306 | w.Part0 = p | |
307 | w.Part1 = pm | |
308 | w.C0 = CFrame.new(0, 1.36, 0) | |
309 | w.C1 = CFrame.new() | |
310 | w.Parent = p | |
311 | local p = Instance.new("Part") | |
312 | p.Name = "Barrel 1" | |
313 | p.formFactor = "Symmetric" | |
314 | p.Size = Vector3.new(1, 1, 1) | |
315 | p.BrickColor = BrickColor.new("Bright orange") | |
316 | p.CanCollide = false | |
317 | p.Locked = true | |
318 | p.TopSurface = 0 | |
319 | p.BottomSurface = 0 | |
320 | p.Parent = model | |
321 | local m = Instance.new("BlockMesh") | |
322 | m.Scale = Vector3.new(0.45, 0.6, 0.45) | |
323 | m.Parent = p | |
324 | local w = Instance.new("Weld") | |
325 | w.Part0 = p | |
326 | w.Part1 = pm | |
327 | w.C0 = CFrame.new(0, 2, 0) | |
328 | w.C1 = CFrame.new() | |
329 | w.Parent = p | |
330 | local p = Instance.new("Part") | |
331 | p.Name = "Muzzle" | |
332 | p.formFactor = "Symmetric" | |
333 | p.Size = Vector3.new(1, 1, 1) | |
334 | p.BrickColor = BrickColor.new("Dark stone grey") | |
335 | p.CanCollide = false | |
336 | p.Locked = true | |
337 | p.TopSurface = 0 | |
338 | p.BottomSurface = 0 | |
339 | p.Parent = model | |
340 | local m = Instance.new("BlockMesh") | |
341 | m.Scale = Vector3.new(0.5, 0.2, 0.5) | |
342 | m.Parent = p | |
343 | local w = Instance.new("Weld") | |
344 | w.Part0 = p | |
345 | w.Part1 = pm | |
346 | w.C0 = CFrame.new(0, 2.4, 0) | |
347 | w.C1 = CFrame.new() | |
348 | w.Parent = p | |
349 | local s = Instance.new("Smoke") | |
350 | s.Enabled = false | |
351 | s.Name = "Smoke" | |
352 | s.RiseVelocity = -5 | |
353 | s.Opacity = 0.1 | |
354 | s.Color = Color3.new(255 / 0, 0 / 225, 0 / 0) | |
355 | s.Size = 0.4 | |
356 | s.Parent = p | |
357 | local f = Instance.new("Fire") | |
358 | f.Enabled = false | |
359 | f.Name = "Fire" | |
360 | f.Heat = -35 | |
361 | f.Color = Color3.new(220 / 255, 10 / 255, 10 / 255) | |
362 | f.SecondaryColor = Color3.new(220 / 255, 10 / 255, 10 / 255) | |
363 | f.Size = 1 | |
364 | f.Parent = p | |
365 | local p = Instance.new("Part") | |
366 | p.Name = "Silencer" | |
367 | p.formFactor = "Symmetric" | |
368 | p.Size = Vector3.new(1, 1, 1) | |
369 | p.BrickColor = BrickColor.new("Dark stone grey") | |
370 | p.CanCollide = false | |
371 | p.Transparency = 1 | |
372 | p.Locked = true | |
373 | p.TopSurface = 0 | |
374 | p.BottomSurface = 0 | |
375 | p.Parent = model | |
376 | local m = Instance.new("CylinderMesh") | |
377 | m.Scale = Vector3.new(0.4, 1.8, 0.4) | |
378 | m.Parent = p | |
379 | local w = Instance.new("Weld") | |
380 | w.Part0 = p | |
381 | w.Part1 = pm | |
382 | w.C0 = CFrame.new(0, 2.8, 0) | |
383 | w.C1 = CFrame.new() | |
384 | w.Parent = p | |
385 | local p = Instance.new("Part") | |
386 | p.Name = "Stock 1" | |
387 | p.formFactor = "Symmetric" | |
388 | p.Size = Vector3.new(1, 1, 1) | |
389 | p.BrickColor = BrickColor.new("Dark stone grey") | |
390 | p.Locked = true | |
391 | p.CanCollide = false | |
392 | p.TopSurface = 0 | |
393 | p.BottomSurface = 0 | |
394 | p.Parent = model | |
395 | local m = Instance.new("BlockMesh") | |
396 | m.Scale = Vector3.new(0.25, 1.6, 0.125) | |
397 | m.Parent = p | |
398 | local w = Instance.new("Weld") | |
399 | w.Part0 = p | |
400 | w.Part1 = pm | |
401 | w.C0 = CFrame.new(0, -1.125, -0.93) | |
402 | w.C1 = CFrame.new() | |
403 | w.Parent = p | |
404 | local p = Instance.new("Part") | |
405 | p.Name = "Stock 2" | |
406 | p.CanCollide = false | |
407 | p.formFactor = "Symmetric" | |
408 | p.Size = Vector3.new(1, 1, 1) | |
409 | p.BrickColor = BrickColor.new("Dark stone grey") | |
410 | p.Locked = true | |
411 | p.TopSurface = 0 | |
412 | p.BottomSurface = 0 | |
413 | p.Parent = model | |
414 | local m = Instance.new("BlockMesh") | |
415 | m.Scale = Vector3.new(0.25, 1.6, 0.175) | |
416 | m.Parent = p | |
417 | local w = Instance.new("Weld") | |
418 | w.Part0 = p | |
419 | w.Part1 = pm | |
420 | w.C0 = CFrame.new(0, -1.125, -0.1125) | |
421 | w.C1 = CFrame.new() | |
422 | w.Parent = p | |
423 | local p = Instance.new("Part") | |
424 | p.Name = "Stock 3" | |
425 | p.CanCollide = false | |
426 | p.formFactor = "Symmetric" | |
427 | p.Size = Vector3.new(1, 1, 1) | |
428 | p.BrickColor = BrickColor.new("Dark stone grey") | |
429 | p.Locked = true | |
430 | p.TopSurface = 0 | |
431 | p.BottomSurface = 0 | |
432 | p.Parent = model | |
433 | local m = Instance.new("BlockMesh") | |
434 | m.Scale = Vector3.new(0.25, 0.2, 0.668) | |
435 | m.Parent = p | |
436 | local w = Instance.new("Weld") | |
437 | w.Part0 = p | |
438 | w.Part1 = pm | |
439 | w.C0 = CFrame.new(0, -1.825, -0.5335) | |
440 | w.C1 = CFrame.new() | |
441 | w.Parent = p | |
442 | local p = Instance.new("Part") | |
443 | p.Name = "Scope Base" | |
444 | p.formFactor = "Symmetric" | |
445 | p.Size = Vector3.new(1, 1, 1) | |
446 | p.BrickColor = BrickColor.new("Dark stone grey") | |
447 | p.Locked = true | |
448 | p.TopSurface = 0 | |
449 | p.BottomSurface = 0 | |
450 | p.Parent = model | |
451 | local m = Instance.new("BlockMesh") | |
452 | m.Scale = Vector3.new(0.1, 0.32, 0.4) | |
453 | m.Parent = p | |
454 | local w = Instance.new("Weld") | |
455 | w.Part0 = p | |
456 | w.Part1 = pm | |
457 | w.C0 = CFrame.new(0.1, 0, 0.36) | |
458 | w.C1 = CFrame.new() | |
459 | w.Parent = p | |
460 | local p = Instance.new("Part") | |
461 | p.Name = "Scope End 1" --End = Back | |
462 | p.formFactor = "Symmetric" | |
463 | p.Size = Vector3.new(1, 1, 1) | |
464 | p.BrickColor = BrickColor.new("Dark stone grey") | |
465 | p.Locked = true | |
466 | p.TopSurface = 0 | |
467 | p.BottomSurface = 0 | |
468 | p.Parent = model | |
469 | local m = Instance.new("BlockMesh") | |
470 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
471 | m.Parent = p | |
472 | local w = Instance.new("Weld") | |
473 | w.Part0 = p | |
474 | w.Part1 = pm | |
475 | w.C0 = CFrame.new(0, -0.4, 0.475) | |
476 | w.C1 = CFrame.new() | |
477 | w.Parent = p | |
478 | local p = Instance.new("Part") | |
479 | p.Name = "Scope End W" --End = Back | |
480 | p.formFactor = "Symmetric" | |
481 | p.Size = Vector3.new(1, 1, 1) | |
482 | p.BrickColor = BrickColor.new("Lime green") | |
483 | p.Reflectance = 0.5 | |
484 | p.Locked = true | |
485 | p.TopSurface = 0 | |
486 | p.BottomSurface = 0 | |
487 | p.Parent = model | |
488 | local m = Instance.new("BlockMesh") | |
489 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
490 | m.Parent = p | |
491 | local w = Instance.new("Weld") | |
492 | w.Part0 = p | |
493 | w.Part1 = pm | |
494 | w.C0 = CFrame.new(0, -0.401, 0.475) | |
495 | w.C1 = CFrame.new() | |
496 | w.Parent = p | |
497 | local p = Instance.new("Part") | |
498 | p.Name = "Scope Front W" | |
499 | p.formFactor = "Symmetric" | |
500 | p.Size = Vector3.new(1, 1, 1) | |
501 | p.BrickColor = BrickColor.new("Lime green") | |
502 | p.Reflectance = 0.5 | |
503 | p.Locked = true | |
504 | p.TopSurface = 0 | |
505 | p.BottomSurface = 0 | |
506 | p.Parent = model | |
507 | local m = Instance.new("BlockMesh") | |
508 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
509 | m.Parent = p | |
510 | local w = Instance.new("Weld") | |
511 | w.Part0 = p | |
512 | w.Part1 = pm | |
513 | w.C0 = CFrame.new(0, 0.501, 0.475) | |
514 | w.C1 = CFrame.new() | |
515 | w.Parent = p | |
516 | local p = Instance.new("Part") | |
517 | p.Name = "Scope Center 1" | |
518 | p.formFactor = "Symmetric" | |
519 | p.Size = Vector3.new(1, 1, 1) | |
520 | p.BrickColor = BrickColor.new("Dark stone grey") | |
521 | p.Locked = true | |
522 | p.TopSurface = 0 | |
523 | p.BottomSurface = 0 | |
524 | p.Parent = model | |
525 | local m = Instance.new("BlockMesh") | |
526 | m.Scale = Vector3.new(0.3, 0.7, 0.22) | |
527 | m.Parent = p | |
528 | local w = Instance.new("Weld") | |
529 | w.Part0 = p | |
530 | w.Part1 = pm | |
531 | w.C0 = CFrame.new(0, 0, 0.475) | |
532 | w.C1 = CFrame.new() | |
533 | w.Parent = p | |
534 | local p = Instance.new("Part") | |
535 | p.Name = "Scope Front 1" | |
536 | p.formFactor = "Symmetric" | |
537 | p.Size = Vector3.new(1, 1, 1) | |
538 | p.BrickColor = BrickColor.new("Dark stone grey") | |
539 | p.Locked = true | |
540 | p.TopSurface = 0 | |
541 | p.BottomSurface = 0 | |
542 | p.Parent = model | |
543 | local m = Instance.new("BlockMesh") | |
544 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
545 | m.Parent = p | |
546 | local w = Instance.new("Weld") | |
547 | w.Part0 = p | |
548 | w.Part1 = pm | |
549 | w.C0 = CFrame.new(0, 0.5, 0.475) | |
550 | w.C1 = CFrame.new() | |
551 | w.Parent = p | |
552 | local p = Instance.new("Part") | |
553 | p.Name = "Rail1" | |
554 | p.CanCollide = false | |
555 | p.formFactor = "Symmetric" | |
556 | p.Size = Vector3.new(1, 1, 1) | |
557 | p.BrickColor = BrickColor.new("Black") | |
558 | p.Locked = true | |
559 | p.TopSurface = 0 | |
560 | p.BottomSurface = 0 | |
561 | p.Parent = model | |
562 | local m = Instance.new("BlockMesh") | |
563 | m.Scale = Vector3.new(0.25, 2.8, 0.175) | |
564 | m.Parent = p | |
565 | local w = Instance.new("Weld") | |
566 | w.Part0 = p | |
567 | w.Part1 = pm | |
568 | w.C0 = CFrame.new(0, 1, -0.88) | |
569 | w.C1 = CFrame.new() | |
570 | w.Parent = p | |
571 | local p = Instance.new("Part") | |
572 | p.Name = "Rail2" | |
573 | p.CanCollide = false | |
574 | p.formFactor = "Symmetric" | |
575 | p.Size = Vector3.new(1, 1, 1) | |
576 | p.BrickColor = BrickColor.new("Black") | |
577 | p.Locked = true | |
578 | p.TopSurface = 0 | |
579 | p.BottomSurface = 0 | |
580 | p.Parent = model | |
581 | local m = Instance.new("BlockMesh") | |
582 | m.Scale = Vector3.new(0.25, 0.2, 0.8) | |
583 | m.Parent = p | |
584 | local w = Instance.new("Weld") | |
585 | w.Part0 = p | |
586 | w.Part1 = pm | |
587 | w.C0 = CFrame.new(0, 2.38, -0.57) | |
588 | w.C1 = CFrame.new() | |
589 | w.Parent = p | |
590 | return model | |
591 | end | |
592 | ||
593 | ||
594 | function removeParts(format) | |
595 | if format == "RightHand" then | |
596 | pcall(function() Player.Character[Name]:Remove() end) | |
597 | elseif format == "LeftHand" then | |
598 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
599 | elseif format == "RightHolster" then | |
600 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
601 | elseif format == "LeftHolster" then | |
602 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
603 | end | |
604 | end | |
605 | ||
606 | ||
607 | function SetAngle(Joint, Angle, Character) | |
608 | if Character == nil then return false end | |
609 | local Joints = { | |
610 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
611 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
612 | Character.Torso:FindFirstChild("Right Hip 2"), | |
613 | Character.Torso:FindFirstChild("Left Hip 2") | |
614 | } | |
615 | if Joints[Joint] == nil then return false end | |
616 | if Joint == 1 or Joint == 3 then | |
617 | Joints[Joint].DesiredAngle = Angle | |
618 | end | |
619 | if Joint == 2 or Joint == 4 then | |
620 | Joints[Joint].DesiredAngle = -Angle | |
621 | end | |
622 | end | |
623 | ||
624 | ||
625 | function ForceAngle(Joint, Angle, Character) | |
626 | if Character == nil then return false end | |
627 | local Joints = { | |
628 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
629 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
630 | Character.Torso:FindFirstChild("Right Hip 2"), | |
631 | Character.Torso:FindFirstChild("Left Hip 2") | |
632 | } | |
633 | if Joints[Joint] == nil then return false end | |
634 | if Joint == 1 or Joint == 3 then | |
635 | Joints[Joint].DesiredAngle = Angle | |
636 | Joints[Joint].CurrentAngle = Angle | |
637 | end | |
638 | if Joint == 2 or Joint == 4 then | |
639 | Joints[Joint].DesiredAngle = -Angle | |
640 | Joints[Joint].CurrentAngle = -Angle | |
641 | end | |
642 | end | |
643 | ||
644 | ||
645 | function SetSpeed(Joint, Speed, Character) | |
646 | if Character == nil then return false end | |
647 | local Joints = { | |
648 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
649 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
650 | Character.Torso:FindFirstChild("Right Hip 2"), | |
651 | Character.Torso:FindFirstChild("Left Hip 2") | |
652 | } | |
653 | if Joints[Joint] == nil then return false end | |
654 | Joints[Joint].MaxVelocity = Speed | |
655 | end | |
656 | ||
657 | ||
658 | function DisableLimb(Limb, Character) | |
659 | if Character == nil then return false end | |
660 | if Character:FindFirstChild("Torso") == nil then return false end | |
661 | local Joints = { | |
662 | Character.Torso:FindFirstChild("Right Shoulder"), | |
663 | Character.Torso:FindFirstChild("Left Shoulder"), | |
664 | Character.Torso:FindFirstChild("Right Hip"), | |
665 | Character.Torso:FindFirstChild("Left Hip") | |
666 | } | |
667 | local Limbs = { | |
668 | Character:FindFirstChild("Right Arm"), | |
669 | Character:FindFirstChild("Left Arm"), | |
670 | Character:FindFirstChild("Right Leg"), | |
671 | Character:FindFirstChild("Left Leg") | |
672 | } | |
673 | if Joints[Limb] == nil then return false end | |
674 | if Limbs[Limb] == nil then return false end | |
675 | local Joint = Instance.new("Motor") | |
676 | Joint.Parent = Character.Torso | |
677 | Joint.Part0 = Character.Torso | |
678 | Joint.Part1 = Limbs[Limb] | |
679 | if Limb == 1 then | |
680 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
681 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
682 | Joint.Name = "Right Shoulder 2" | |
683 | elseif Limb == 2 then | |
684 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
685 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
686 | Joint.Name = "Left Shoulder 2" | |
687 | elseif Limb == 3 then | |
688 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
689 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
690 | Joint.Name = "Right Hip 2" | |
691 | elseif Limb == 4 then | |
692 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
693 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
694 | Joint.Name = "Left Hip 2" | |
695 | end | |
696 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
697 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
698 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
699 | Joints[Limb]:Remove() | |
700 | end | |
701 | ||
702 | ||
703 | function ResetLimbCFrame(Limb, Character) | |
704 | if Character == nil then return false end | |
705 | if Character.Parent == nil then return false end | |
706 | if Character:FindFirstChild("Torso") == nil then return false end | |
707 | local Joints = { | |
708 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
709 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
710 | Character.Torso:FindFirstChild("Right Hip 2"), | |
711 | Character.Torso:FindFirstChild("Left Hip 2") | |
712 | } | |
713 | local Limbs = { | |
714 | Character:FindFirstChild("Right Arm"), | |
715 | Character:FindFirstChild("Left Arm"), | |
716 | Character:FindFirstChild("Right Leg"), | |
717 | Character:FindFirstChild("Left Leg") | |
718 | } | |
719 | if Joints[Limb] == nil then return false end | |
720 | if Limbs[Limb] == nil then return false end | |
721 | if Limb == 1 then | |
722 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
723 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
724 | elseif Limb == 2 then | |
725 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
726 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
727 | elseif Limb == 3 then | |
728 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
729 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
730 | elseif Limb == 4 then | |
731 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
732 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
733 | end | |
734 | end | |
735 | ||
736 | ||
737 | function EnableLimb(Limb, Character) | |
738 | if Character == nil then return false end | |
739 | if Character:FindFirstChild("Torso") == nil then return false end | |
740 | local Joints = { | |
741 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
742 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
743 | Character.Torso:FindFirstChild("Right Hip 2"), | |
744 | Character.Torso:FindFirstChild("Left Hip 2") | |
745 | } | |
746 | local Limbs = { | |
747 | Character:FindFirstChild("Right Arm"), | |
748 | Character:FindFirstChild("Left Arm"), | |
749 | Character:FindFirstChild("Right Leg"), | |
750 | Character:FindFirstChild("Left Leg") | |
751 | } | |
752 | if Joints[Limb] == nil then return false end | |
753 | if Limbs[Limb] == nil then return false end | |
754 | if Limb == 1 then | |
755 | Joints[Limb].Name = "Right Shoulder" | |
756 | elseif Limb == 2 then | |
757 | Joints[Limb].Name = "Left Shoulder" | |
758 | elseif Limb == 3 then | |
759 | Joints[Limb].Name = "Right Hip" | |
760 | elseif Limb == 4 then | |
761 | Joints[Limb].Name = "Left Hip" | |
762 | end | |
763 | Animate = Character:FindFirstChild("Animate") | |
764 | if Animate == nil then return false end | |
765 | Animate = Animate:Clone() | |
766 | Character.Animate:Remove() | |
767 | Animate.Parent = Character | |
768 | end | |
769 | ||
770 | ||
771 | function playAnimation(format, mouse) | |
772 | if format == "equip" then | |
773 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
774 | local w = Instance.new("Weld") | |
775 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
776 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
777 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
778 | w.C1 = CFrame.new() | |
779 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
780 | for i = 0.01, 1, 0.1 do | |
781 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
782 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
783 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
784 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
785 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
786 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
787 | wait() | |
788 | else return false end | |
789 | else return false end | |
790 | end | |
791 | return playAnimation("hold") | |
792 | end | |
793 | if format == "unequip" then | |
794 | for i = 1, 0.01, -0.1 do | |
795 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
796 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
797 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
798 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
799 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
800 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
801 | wait() | |
802 | else return false end | |
803 | else return false end | |
804 | end | |
805 | return true | |
806 | end | |
807 | if format == "hold" then | |
808 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
809 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
810 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
811 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
812 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
813 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
814 | else return false end | |
815 | else return false end | |
816 | end | |
817 | if format == "reload" then | |
818 | Player.Character[Name].Handle.Reload:Play() | |
819 | for i = 0, 25, 5 do | |
820 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
821 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
822 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
823 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
824 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
825 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
826 | wait() | |
827 | else return false end | |
828 | else return false end | |
829 | end | |
830 | Player.Character[Name].Magazine.Transparency = 1 | |
831 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
832 | magazineDrop.Transparency = 0 | |
833 | magazineDrop.Parent = game.Workspace | |
834 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
835 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
836 | magazineNew = Player.Character[Name].Magazine:Clone() | |
837 | magazineNew.Name = "New Magazine" | |
838 | magazineNew.Transparency = 0 | |
839 | magazineNew.Parent = Player.Character[Name] | |
840 | local w = Instance.new("Weld") | |
841 | w.Part0 = magazineNew | |
842 | w.Part1 = Player.Character:FindFirstChild("Left Arm") | |
843 | w.C0 = CFrame.new(0, 1.1, 0) | |
844 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
845 | w.Parent = magazineNew | |
846 | for i = 25, 0, -5 do | |
847 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
848 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
849 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
850 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
851 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
852 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
853 | wait() | |
854 | else return false end | |
855 | else return false end | |
856 | end | |
857 | Player.Character[Name].Magazine.Transparency = 0 | |
858 | Player.Character[Name]["New Magazine"]:Remove() | |
859 | wait(0.4) | |
860 | for i = 0, 10, 5 do | |
861 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
862 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
863 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
864 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
865 | wait() | |
866 | else return false end | |
867 | else return false end | |
868 | end | |
869 | wait(0.1) | |
870 | for i = 0, 10, 1.5 do | |
871 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
872 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
873 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
874 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
875 | wait() | |
876 | else return false end | |
877 | else return false end | |
878 | end | |
879 | for i = 10, 0, -1.5 do | |
880 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
881 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
882 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
883 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
884 | wait() | |
885 | else return false end | |
886 | else return false end | |
887 | end | |
888 | for i = 10, 0, -5 do | |
889 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
890 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
891 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
892 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
893 | wait() | |
894 | else return false end | |
895 | else return false end | |
896 | end | |
897 | end | |
898 | if format == "fire" then | |
899 | --makeShell(Player.Character[Name]:FindFirstChild("ShellOut")) | |
900 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then | |
901 | if silenced then | |
902 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
903 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
904 | Player.Character[Name].Handle.Fire:Play() | |
905 | CamShake(5, 50000) | |
906 | else | |
907 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
908 | Player.Character[Name].Handle.Fire.Pitch = 1.9 | |
909 | Player.Character[Name].Handle.Fire:Play() | |
910 | CamShake(10, 25000) | |
911 | end | |
912 | else return false end | |
913 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then | |
914 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
915 | else return false end | |
916 | for i = 0, 10, 5 do | |
917 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
918 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
919 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
920 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
921 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
922 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
923 | wait() | |
924 | else return false end | |
925 | else return false end | |
926 | end | |
927 | for i = 10, 0, -5 do | |
928 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
929 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
930 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
931 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
932 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
933 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
934 | wait() | |
935 | else return false end | |
936 | else return false end | |
937 | end | |
938 | end | |
939 | return true | |
940 | end | |
941 | ||
942 | ||
943 | function CamShake(time, freq) | |
944 | coroutine.resume(coroutine.create(function() | |
945 | local cam = game:GetService("Workspace").CurrentCamera | |
946 | local time = 10 | |
947 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
948 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
949 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
950 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
951 | for i = 1, time do | |
952 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
953 | wait() | |
954 | end | |
955 | end)) | |
956 | end | |
957 | ||
958 | ||
959 | function makeShell(part) | |
960 | if part == nil then return false end | |
961 | local casing = Instance.new("Part") | |
962 | casing.Name = "Shell" | |
963 | casing.formFactor = "Symmetric" | |
964 | casing.Size = Vector3.new(1, 1, 1) | |
965 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
966 | casing.BrickColor = BrickColor.new("New Yeller") | |
967 | casing.Anchored = true | |
968 | local mesh = Instance.new("CylinderMesh") | |
969 | mesh.Scale = Vector3.new(0, 0, 0) | |
970 | mesh.Parent = casing | |
971 | casing.Parent = game:GetService("Workspace") | |
972 | casing:BreakJoints() | |
973 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0) | |
974 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
975 | end | |
976 | ||
977 | ||
978 | function Weld(x, y) | |
979 | local weld = Instance.new("Weld") | |
980 | weld.Part0 = x | |
981 | weld.Part1 = y | |
982 | CJ = CFrame.new(x.Position) | |
983 | C0 = x.CFrame:inverse() * CJ | |
984 | C1 = y.CFrame:inverse() * CJ | |
985 | weld.C0 = C0 | |
986 | weld.C1 = C1 | |
987 | weld.Parent = x | |
988 | end | |
989 | ||
990 | ||
991 | function tagHumanoid(humanoid) | |
992 | local tag = Instance.new("ObjectValue") | |
993 | tag.Name = "creator" | |
994 | tag.Value = Player | |
995 | tag.Parent = humanoid | |
996 | local tag = Instance.new("StringValue") | |
997 | tag.Name = "creatorType1" | |
998 | tag.Value = Name | |
999 | tag.Parent = humanoid | |
1000 | local tag = Instance.new("StringValue") | |
1001 | tag.Name = "creatorType2" | |
1002 | tag.Value = "shot" | |
1003 | tag.Parent = humanoid | |
1004 | end | |
1005 | ||
1006 | ||
1007 | function untagHumanoid(humanoid) | |
1008 | if humanoid ~= nil then | |
1009 | local tag = humanoid:FindFirstChild("creator") | |
1010 | if tag ~= nil then | |
1011 | tag:Remove() | |
1012 | end | |
1013 | local tag = humanoid:FindFirstChild("creatorType1") | |
1014 | if tag ~= nil then | |
1015 | tag:Remove() | |
1016 | end | |
1017 | local tag = humanoid:FindFirstChild("creatorType2") | |
1018 | if tag ~= nil then | |
1019 | tag:Remove() | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | ||
1024 | ||
1025 | function fire(startPoint, endPoint, hit) | |
1026 | local trail = Instance.new("Part") | |
1027 | trail.Name = "Bullet Trail" | |
1028 | trail.BrickColor = BrickColor.new("Really red") | |
1029 | trail.TopSurface = 0 | |
1030 | trail.BottomSurface = 0 | |
1031 | trail.formFactor = 0 | |
1032 | trail.Size = Vector3.new(1, 1, 1) | |
1033 | trail.Transparency = 0.3 | |
1034 | trail.Anchored = true | |
1035 | trail.CanCollide = false | |
1036 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
1037 | trail.Parent = game:GetService("Workspace") | |
1038 | local mesh = Instance.new("BlockMesh") | |
1039 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
1040 | mesh.Parent = trail | |
1041 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
1042 | if hit ~= nil then | |
1043 | if hit.Parent == nil then return end | |
1044 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1045 | tagHumanoid(hit.Parent.Humanoid) | |
1046 | if hit.Name == "Head" then | |
1047 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
1048 | elseif hit.Name == "Torso" then | |
1049 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
1050 | else | |
1051 | hit.Parent.Humanoid:TakeDamage(damage) | |
1052 | end | |
1053 | if math.random(1, 10) == 1 then | |
1054 | hit.Parent.Humanoid.Sit = true | |
1055 | end | |
1056 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
1057 | end | |
1058 | if hit.Anchored == false then | |
1059 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
1060 | end | |
1061 | end | |
1062 | end | |
1063 | ||
1064 | ||
1065 | function onButton1Down(mouse) | |
1066 | if selected == false then return end | |
1067 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
1068 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
1069 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1070 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end | |
1071 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end | |
1072 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1073 | Button1Down = true | |
1074 | canFire = false | |
1075 | canFire2 = true | |
1076 | while canFire2 == true do | |
1077 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1078 | if humanoid == nil then | |
1079 | canFire2 = false | |
1080 | break | |
1081 | end | |
1082 | if humanoid.Health <= 0 then | |
1083 | canFire2 = false | |
1084 | break | |
1085 | end | |
1086 | local fireLeft = false | |
1087 | if automatic == false and burst == false then | |
1088 | canFire2 = false | |
1089 | elseif automatic == false and burst == true then | |
1090 | if burstCount >= burstCountMax then | |
1091 | canFire2 = false | |
1092 | - | burstCount = 0 |
1092 | + | burstCount = 9999999 |
1093 | break | |
1094 | end | |
1095 | - | burstCount = burstCount + 1 |
1095 | + | burstCount = burstCount + 9999999 |
1096 | elseif automatic == true and burst == false then | |
1097 | fireLeft = true | |
1098 | end | |
1099 | - | if magazine.Value > 0 then |
1099 | + | if magazine.Value > 9999999 then |
1100 | - | magazine.Value = magazine.Value - 1 |
1100 | + | magazine.Value = magazine.Value - 9999999 |
1101 | updateGui() | |
1102 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | if dual == true then | |
1105 | playAnimation("rightFire") | |
1106 | elseif dual == false then | |
1107 | playAnimation("fire") | |
1108 | end | |
1109 | end)) | |
1110 | else | |
1111 | Player.Character[Name].Handle.Empty:Play() | |
1112 | end | |
1113 | if fireLeft == true and dual == true and automatic == true then | |
1114 | - | if magazine.Value > 0 then |
1114 | + | if magazine.Value > 9999999 then |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | wait(readyTime / 2) | |
1117 | - | magazine.Value = magazine.Value - 1 |
1117 | + | magazine.Value = magazine.Value - 9999999 |
1118 | updateGui() | |
1119 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1120 | playAnimation("leftFire") | |
1121 | end)) | |
1122 | else | |
1123 | coroutine.resume(coroutine.create(function() | |
1124 | wait(readyTime / 2) | |
1125 | Player.Character[Name].Handle.Empty:Play() | |
1126 | end)) | |
1127 | end | |
1128 | end | |
1129 | wait(readyTime) | |
1130 | end | |
1131 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1132 | canFire = true | |
1133 | end | |
1134 | end | |
1135 | ||
1136 | ||
1137 | function onButton1Up(mouse) | |
1138 | if selected == false then return end | |
1139 | Button1Down = false | |
1140 | canFire2 = false | |
1141 | - | burstCount = 0 |
1141 | + | burstCount = 9999999 |
1142 | while canFire == false do wait() end | |
1143 | if dual == true and automatic == false then | |
1144 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end | |
1145 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1146 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1147 | canFire = false | |
1148 | canFire2 = true | |
1149 | while canFire2 == true do | |
1150 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1151 | if humanoid == nil then | |
1152 | canFire2 = false | |
1153 | break | |
1154 | end | |
1155 | if humanoid.Health <= 9999999 then | |
1156 | canFire2 = false | |
1157 | break | |
1158 | end | |
1159 | if burst == false then | |
1160 | canFire2 = false | |
1161 | elseif burst == true then | |
1162 | if burstCount >= burstCountMax then | |
1163 | canFire2 = false | |
1164 | - | burstCount = 0 |
1164 | + | burstCount = 9999999 |
1165 | break | |
1166 | end | |
1167 | - | burstCount = burstCount + 1 |
1167 | + | burstCount = burstCount + 9999999 |
1168 | end | |
1169 | - | if magazine.Value <= 0 then |
1169 | + | if magazine.Value <= 9999999 then |
1170 | Player.Character[Name].Handle.Empty:Play() | |
1171 | else | |
1172 | coroutine.resume(coroutine.create(function() | |
1173 | playAnimation("leftFire") | |
1174 | end)) | |
1175 | - | magazine.Value = magazine.Value - 1 |
1175 | + | magazine.Value = magazine.Value - 9999999 |
1176 | updateGui() | |
1177 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1178 | end | |
1179 | wait(readyTime) | |
1180 | end | |
1181 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1182 | canFire = true | |
1183 | end | |
1184 | end | |
1185 | ||
1186 | ||
1187 | function onKeyDown(key, mouse) | |
1188 | if selected == false then return end | |
1189 | key = key:lower() | |
1190 | if key == "q" and Button1Down == false and canFire == true then | |
1191 | if mouse.Target == nil then return end | |
1192 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
1193 | if dual == true then onKeyDown("t", mouse) end | |
1194 | onDeselected(mouse) | |
1195 | removeParts("RightHolster") | |
1196 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
1197 | end | |
1198 | end | |
1199 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
1200 | if silenced then | |
1201 | silenced = false | |
1202 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1203 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1204 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end | |
1205 | Player.Character[Name].Muzzle.Transparency = 1 | |
1206 | Player.Character[Name].Muzzle.Name = "Silencer" | |
1207 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
1208 | if dual == true then | |
1209 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1210 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end | |
1211 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
1212 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
1213 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
1214 | end | |
1215 | else | |
1216 | silenced = true | |
1217 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1218 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end | |
1219 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1220 | Player.Character[Name].Silencer.Transparency = 0 | |
1221 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
1222 | Player.Character[Name].Silencer.Name = "Muzzle" | |
1223 | if dual == true then | |
1224 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end | |
1225 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1226 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
1227 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
1228 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | if key == "r" and Button1Down == false and canFire == true then | |
1233 | - | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then |
1233 | + | if ammo.Value > 9999999 and magazine.Value ~= magazineMax.Value then |
1234 | canFire = false | |
1235 | - | burstCount = 0 |
1235 | + | burstCount = 9999999 |
1236 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1237 | - | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end |
1237 | + | if magazine.Value > 9999999 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end |
1238 | updateGui() | |
1239 | if dual == true then | |
1240 | playAnimation("reloadDual") | |
1241 | elseif dual == false then | |
1242 | playAnimation("reload") | |
1243 | end | |
1244 | - | if ammo.Value - magazineMax.Value < 0 then |
1244 | + | if ammo.Value - magazineMax.Value < 9999999 then |
1245 | magazine.Value = ammo.Value | |
1246 | - | ammo.Value = 0 |
1246 | + | ammo.Value = 9999999 |
1247 | - | elseif ammo.Value - magazineMax.Value >= 0 then |
1247 | + | elseif ammo.Value - magazineMax.Value >= 9999999 then |
1248 | ammo.Value = ammo.Value - magazineMax.Value | |
1249 | magazine.Value = magazineMax.Value | |
1250 | end | |
1251 | updateGui() | |
1252 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1253 | canFire = true | |
1254 | end | |
1255 | end | |
1256 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
1257 | canFire = false | |
1258 | if dual == false then | |
1259 | local weapon = nil | |
1260 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
1261 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
1262 | end | |
1263 | if weapon ~= nil then | |
1264 | dual = true | |
1265 | weapon.Name = "Dual" | |
1266 | weapon.Parent = script | |
1267 | silenced = false | |
1268 | removeParts("RightHand") | |
1269 | makeParts("RightHand") | |
1270 | removeParts("RightHolster") | |
1271 | makeParts("LeftHolster") | |
1272 | playAnimation("leftEquip") | |
1273 | removeParts("LeftHolster") | |
1274 | makeParts("LeftHand") | |
1275 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
1276 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
1277 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
1278 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
1279 | updateGui() | |
1280 | end | |
1281 | elseif dual == true then | |
1282 | local weapon = script:FindFirstChild("Dual") | |
1283 | if weapon ~= nil then | |
1284 | dual = false | |
1285 | weapon.Name = Name | |
1286 | weapon.Parent = Player.Backpack | |
1287 | silenced = false | |
1288 | removeParts("RightHand") | |
1289 | makeParts("RightHand") | |
1290 | playAnimation("leftUnequip") | |
1291 | removeParts("LeftHand") | |
1292 | makeParts("RightHolster") | |
1293 | playAnimation("hold") | |
1294 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
1295 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
1296 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
1297 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
1298 | magazine.Value = math.ceil(magazine.Value / 2) | |
1299 | ammo.Value = math.ceil(ammo.Value / 2) | |
1300 | updateGui() | |
1301 | end | |
1302 | end | |
1303 | canFire = true | |
1304 | end | |
1305 | if key == "y" and canZoom == true then | |
1306 | if zoom == false then | |
1307 | zoom = true | |
1308 | local pos = mouse.Hit.p | |
1309 | local target = mouse.Target | |
1310 | local cam = game:GetService("Workspace").CurrentCamera | |
1311 | focus = Instance.new("Part", workspace) | |
1312 | focus.Anchored = true | |
1313 | focus.CanCollide = false | |
1314 | focus.Transparency = 1 | |
1315 | focus.TopSurface = 0 | |
1316 | focus.BottomSurface = 0 | |
1317 | focus.formFactor = "Plate" | |
1318 | focus.Size = Vector3.new(0, 0, 0) | |
1319 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
1320 | cam.CameraSubject = focus | |
1321 | cam.CameraType = "Attach" | |
1322 | while zoom == true and selected == true do | |
1323 | local set = false | |
1324 | if target ~= nil then | |
1325 | if target.Parent ~= nil then | |
1326 | if target.Anchored == false then | |
1327 | focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p) | |
1328 | set = true | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | if set == false then | |
1333 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
1334 | end | |
1335 | wait() | |
1336 | end | |
1337 | if focus ~= nil then focus:Remove() focus = nil end | |
1338 | local cam = game:GetService("Workspace").CurrentCamera | |
1339 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
1340 | cam.CameraType = "Custom" | |
1341 | else | |
1342 | zoom = false | |
1343 | end | |
1344 | end | |
1345 | if key == "u" and Button1Down == false and canFire == true then | |
1346 | if automatic == false and burst == false then | |
1347 | if switchToBurst == true then | |
1348 | burst = true | |
1349 | local m = Instance.new("Message", Player) | |
1350 | m.Text = "Burst" | |
1351 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1352 | delay(2.5, function() m:Remove() end) | |
1353 | elseif switchToAutomatic == true then | |
1354 | automatic = true | |
1355 | local m = Instance.new("Message", Player) | |
1356 | m.Text = "Automatic" | |
1357 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1358 | delay(2.5, function() m:Remove() end) | |
1359 | end | |
1360 | elseif automatic == false and burst == true then | |
1361 | if switchToAutomatic == true then | |
1362 | automatic = true | |
1363 | burst = false | |
1364 | local m = Instance.new("Message", Player) | |
1365 | m.Text = "Automatic" | |
1366 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1367 | delay(2.5, function() m:Remove() end) | |
1368 | elseif switchToSingle == true then | |
1369 | burst = false | |
1370 | local m = Instance.new("Message", Player) | |
1371 | m.Text = "Single" | |
1372 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1373 | delay(2.5, function() m:Remove() end) | |
1374 | end | |
1375 | elseif automatic == true and burst == false then | |
1376 | if switchToSingle == true then | |
1377 | automatic = false | |
1378 | local m = Instance.new("Message", Player) | |
1379 | m.Text = "Single" | |
1380 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1381 | delay(2.5, function() m:Remove() end) | |
1382 | elseif switchToBurst == true then | |
1383 | automatic = false | |
1384 | burst = true | |
1385 | local m = Instance.new("Message", Player) | |
1386 | m.Text = "Burst" | |
1387 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1388 | delay(2.5, function() m:Remove() end) | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | end | |
1393 | ||
1394 | ||
1395 | function onSelected(mouse) | |
1396 | if selected == true then return end | |
1397 | selected = true | |
1398 | canFire = false | |
1399 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1400 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1401 | if Player.Character.WeaponActivated.Value == nil then break end | |
1402 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1403 | wait() | |
1404 | end | |
1405 | updateGui() | |
1406 | local weapon = Instance.new("ObjectValue") | |
1407 | weapon.Name = "WeaponActivated" | |
1408 | weapon.Value = script.Parent | |
1409 | weapon.Parent = Player.Character | |
1410 | DisableLimb(1, Player.Character) | |
1411 | DisableLimb(2, Player.Character) | |
1412 | ForceAngle(1, 0, Player.Character) | |
1413 | ForceAngle(2, 0, Player.Character) | |
1414 | if dual == true then | |
1415 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) | |
1416 | playAnimation("rightEquip") | |
1417 | removeParts("LeftHolster") | |
1418 | makeParts("LeftHand") | |
1419 | else | |
1420 | playAnimation("equip") | |
1421 | end | |
1422 | removeParts("RightHolster") | |
1423 | makeParts("RightHand") | |
1424 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1425 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1426 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1427 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1428 | canFire = true | |
1429 | end | |
1430 | ||
1431 | ||
1432 | function onDeselected(mouse) | |
1433 | if selected == false then return end | |
1434 | Button1Down = false | |
1435 | while canFire == false do | |
1436 | wait() | |
1437 | end | |
1438 | selected = false | |
1439 | if dual == true then | |
1440 | if math.random(1, 2) == 1 then | |
1441 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) | |
1442 | wait(math.random(1, 10) / 10) | |
1443 | playAnimation("rightUnequip") | |
1444 | else | |
1445 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) | |
1446 | wait(math.random(1, 10) / 10) | |
1447 | playAnimation("leftUnequip") | |
1448 | end | |
1449 | removeParts("LeftHand") | |
1450 | makeParts("LeftHolster") | |
1451 | else | |
1452 | playAnimation("unequip") | |
1453 | end | |
1454 | removeParts("RightHand") | |
1455 | makeParts("RightHolster") | |
1456 | ForceAngle(1, 0, Player.Character) | |
1457 | ForceAngle(2, 0, Player.Character) | |
1458 | ResetLimbCFrame(1, Player.Character) | |
1459 | ResetLimbCFrame(2, Player.Character) | |
1460 | EnableLimb(1, Player.Character) | |
1461 | EnableLimb(2, Player.Character) | |
1462 | silenced = false | |
1463 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
1464 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
1465 | if Player.Character.WeaponActivated.Value == script.Parent then | |
1466 | Player.Character.WeaponActivated:Remove() | |
1467 | end | |
1468 | end | |
1469 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1470 | if Player.Character.WeaponActivated.Value == nil then break end | |
1471 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1472 | wait() | |
1473 | end | |
1474 | end | |
1475 | ||
1476 | ||
1477 | if script.Parent.ClassName ~= "HopperBin" then | |
1478 | if Player == nil then print("Error: Player not found!") return end | |
1479 | Tool = Instance.new("HopperBin") | |
1480 | Tool.Name = Name | |
1481 | Tool.Parent = Player.Backpack | |
1482 | script.Name = "Main" | |
1483 | script.Parent = Tool | |
1484 | end wait() if script.Parent.ClassName == "HopperBin" then | |
1485 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
1486 | wait() | |
1487 | end | |
1488 | if script.Parent:FindFirstChild("MagazineMax") == nil then | |
1489 | magazineMax = Instance.new("NumberValue") | |
1490 | magazineMax.Name = "MagazineMax" | |
1491 | - | magazineMax.Value = 12 |
1491 | + | magazineMax.Value = 9999999 |
1492 | magazineMax.Parent = script.Parent | |
1493 | else | |
1494 | magazineMax = script.Parent.MagazineMax | |
1495 | end | |
1496 | if script.Parent:FindFirstChild("Magazine") == nil then | |
1497 | magazine = Instance.new("NumberValue") | |
1498 | magazine.Name = "Magazine" | |
1499 | - | magazine.Value = 0 |
1499 | + | magazine.Value = 9999999 |
1500 | magazine.Parent = script.Parent | |
1501 | else | |
1502 | magazine = script.Parent.Magazine | |
1503 | end | |
1504 | if script.Parent:FindFirstChild("AmmoMax") == nil then | |
1505 | ammoMax = Instance.new("NumberValue") | |
1506 | ammoMax.Name = "AmmoMax" | |
1507 | - | ammoMax.Value = 252 |
1507 | + | ammoMax.Value = 9999999 |
1508 | ammoMax.Parent = script.Parent | |
1509 | else | |
1510 | ammoMax = script.Parent.AmmoMax | |
1511 | end | |
1512 | if script.Parent:FindFirstChild("Ammo") == nil then | |
1513 | ammo = Instance.new("NumberValue") | |
1514 | ammo.Name = "Ammo" | |
1515 | ammo.Value = script.Parent.AmmoMax.Value | |
1516 | ammo.Parent = script.Parent | |
1517 | else | |
1518 | ammo = script.Parent.Ammo | |
1519 | end | |
1520 | Player = script.Parent.Parent.Parent | |
1521 | makeParts("RightHolster") | |
1522 | script.Parent.Selected:connect(onSelected) | |
1523 | script.Parent.Deselected:connect(onDeselected) | |
1524 | end |