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1 | - | --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go down to line 4 and put your name where it says "YOUR NAME HERE" Leave the "s |
1 | + | Players = game.Players |
2 | - | |
2 | + | Workspace = game.Workspace |
3 | - | |
3 | + | HopperBinName = "Sword" |
4 | - | local Name="YOUR NAME HERE" |
4 | + | Activated = false |
5 | - | local workspace=Workspace |
5 | + | Equipped = false |
6 | - | local player=game.Players[Name] |
6 | + | Equipping = false |
7 | - | local char=player.Character |
7 | + | Unequipping = false |
8 | - | local Color=BrickColor.new("Pastel brown") |
8 | + | Flaming = false |
9 | - | |
9 | + | Shielding = false |
10 | - | if script.Parent.className~="HopperBin" then |
10 | + | SlimeCharge = false |
11 | - | pcall(function() char.Gourd:remove() end) |
11 | + | DarkCharge = false |
12 | - | Staff=Instance.new("HopperBin") |
12 | + | Mode = "" |
13 | - | Staff.Name="Sand" |
13 | + | Damage = 15 |
14 | - | Staff.Parent=player.Backpack |
14 | + | ExplosionVictim = "" |
15 | - | m=Instance.new("Model") |
15 | + | Name = "jon0726" |
16 | - | m.Parent=char |
16 | + | Me = Players.peyquinn |
17 | - | m.Name="Gourd" |
17 | + | Backpack = Me["Backpack"] |
18 | - | p=Instance.new("Part") |
18 | + | PlayerGui = Me["PlayerGui"] |
19 | - | p.Locked=true |
19 | + | wait(0.8) |
20 | - | p.BrickColor=BrickColor:Red() |
20 | + | ------------------------------------------------------------> |
21 | - | p.Material="Concrete" |
21 | + | --[[ |
22 | - | p.Size=Vector3.new(1,1,1) |
22 | + | ? -->> Load |
23 | - | Cent=p |
23 | + | --]] |
24 | - | me=Instance.new("CylinderMesh") |
24 | + | ------------------------------------------------------------> |
25 | - | me.Scale=Vector3.new(1.2,0.4,1.2) |
25 | + | Check = Me.Character:findFirstChild("Loaded") |
26 | - | me.Parent=p |
26 | + | if Check == nil then |
27 | - | p.Parent=m |
27 | + | Gui = Instance.new("ScreenGui") |
28 | - | w=Instance.new("Weld") |
28 | + | Gui.Parent = PlayerGui |
29 | - | w.Part1=char.Torso |
29 | + | Gui.Name = "LoadGui" |
30 | - | w.Part0=p |
30 | + | Background = Instance.new("ImageLabel") |
31 | - | w.Parent=p |
31 | + | Background.Parent = Gui |
32 | - | w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) |
32 | + | Background.Name = "Background" |
33 | - | p=Instance.new("Part") |
33 | + | Background.Size = UDim2.new(0.25, 0, 0.05, 0) |
34 | - | p.Locked=true |
34 | + | Background.BackgroundTransparency = 0.7 |
35 | - | p.BrickColor=Color |
35 | + | Background.Position = UDim2.new(0.55, 0, 0, 0) |
36 | - | p.Material="Concrete" |
36 | + | Header = Instance.new("TextLabel") |
37 | - | p.Size=Vector3.new(2,2,2) |
37 | + | Header.Parent = Background |
38 | - | p.Shape="Ball" |
38 | + | Header.Name = "Header" |
39 | - | p.Parent=m |
39 | + | Header.Size = UDim2.new(0, 0, 0, 0) |
40 | - | w=Instance.new("Weld") |
40 | + | Header.BackgroundTransparency = 1 |
41 | - | w.Part1=Cent |
41 | + | Header.Position = UDim2.new(0.5, 0, 0.2, 0) |
42 | - | w.Part0=p |
42 | + | Header.Text = "[ Loading : 0 ]" |
43 | - | w.Parent=p |
43 | + | Bar = Instance.new("ImageLabel") |
44 | - | w.C0=CFrame.new(0,1,0) |
44 | + | Bar.Parent = Background |
45 | - | p=Instance.new("Part") |
45 | + | Bar.Size = UDim2.new(0.9, 0, 0.5, 0) |
46 | - | p.Locked=true |
46 | + | Bar.BackgroundTransparency = 0.2 |
47 | - | p.BrickColor=Color |
47 | + | Bar.BackgroundColor = BrickColor.new("Mid gray") |
48 | - | p.Material="Concrete" |
48 | + | Bar.Position = UDim2.new(0.05, 0, 0.37, 0) |
49 | - | p.Size=Vector3.new(2,2,2) |
49 | + | Bar.BorderSizePixel = 0 |
50 | - | p.Shape="Ball" |
50 | + | Bar2 = Instance.new("ImageLabel") |
51 | - | p.Parent=m |
51 | + | Bar2.Parent = Bar |
52 | - | w=Instance.new("Weld") |
52 | + | Bar2.Size = UDim2.new(0, 0, 1, 0) |
53 | - | w.Part1=Cent |
53 | + | Bar2.BackgroundTransparency = 0.2 |
54 | - | w.Part0=p |
54 | + | Bar2.BackgroundColor = BrickColor.new("Really black") |
55 | - | w.Parent=p |
55 | + | Bar2.Position = UDim2.new(0, 0, 0, 0) |
56 | - | w.C0=CFrame.new(0,-1,0) |
56 | + | Bar2.BorderSizePixel = 0 |
57 | - | Top=p |
57 | + | for i = 1 , 50 do |
58 | - | p=Instance.new("Part") |
58 | + | Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0) |
59 | - | p.Locked=true |
59 | + | Header.Text = "[ Loading : "..(i*2).." ]" |
60 | - | p.BrickColor=Color |
60 | + | |
61 | - | p.Material="Concrete" |
61 | + | |
62 | - | p.Size=Vector3.new(1,1,1) |
62 | + | Header.Text = "[ Loaded ]" |
63 | - | p.Parent=m |
63 | + | wait(1) |
64 | - | me=Instance.new("CylinderMesh") |
64 | + | Loaded = Instance.new("IntValue") |
65 | - | me.Scale=Vector3.new(0.5,0.15,0.5) |
65 | + | Loaded.Parent = Me.Character |
66 | - | me.Parent=p |
66 | + | Loaded.Name = "Loaded" |
67 | - | w=Instance.new("Weld") |
67 | + | Gui:Remove() |
68 | - | w.Part1=Top |
68 | + | |
69 | - | w.Part0=p |
69 | + | ------------------------------------------------------------> |
70 | - | w.Parent=p |
70 | + | --[[ |
71 | - | w.C0=CFrame.new(0,-1,0) |
71 | + | ? -->> Joints |
72 | - | p=Instance.new("Part") |
72 | + | --]] |
73 | - | p.Locked=true |
73 | + | ------------------------------------------------------------> |
74 | - | p.BrickColor=BrickColor.new("Black") |
74 | + | LeftShoulder = Me.Character.Torso["Left Shoulder"] |
75 | - | p.Material="Concrete" |
75 | + | RightShoulder = Me.Character.Torso["Right Shoulder"] |
76 | - | p.Size=Vector3.new(1,1,1) |
76 | + | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
77 | - | p.Parent=m |
77 | + | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
78 | - | me=Instance.new("CylinderMesh") |
78 | + | OriginalLeftShoulder = LeftShoulder.C0 |
79 | - | me.Scale=Vector3.new(0.4,0.16,0.4) |
79 | + | OriginalLeftShoulder2 = LeftShoulder.C1 |
80 | - | me.Parent=p |
80 | + | OriginalRightShoulder = RightShoulder.C0 |
81 | - | w=Instance.new("Weld") |
81 | + | OriginalRightShoulder2 = RightShoulder.C1 |
82 | - | w.Part1=Top |
82 | + | ------------------------------------------------------------> |
83 | - | w.Part0=p |
83 | + | --[[ |
84 | - | w.Parent=p |
84 | + | ? -->> HopperBin |
85 | - | w.C0=CFrame.new(0,-1,0) |
85 | + | --]] |
86 | - | p=Instance.new("Part") |
86 | + | ------------------------------------------------------------> |
87 | - | p.Locked=true |
87 | + | HopperBin = Instance.new("HopperBin") |
88 | - | p.BrickColor=BrickColor:Red() |
88 | + | Test = Backpack:findFirstChild(HopperBinName) |
89 | - | p.Material="Concrete" |
89 | + | if Test ~= nil then |
90 | - | p.Size=Vector3.new(2,1,1) |
90 | + | Test.Name = "Fake" |
91 | - | p.Parent=m |
91 | + | |
92 | - | me=Instance.new("BlockMesh") |
92 | + | Stuff = Me.Character:GetChildren() |
93 | - | me.Scale=Vector3.new(1.1,0.15,1.1) |
93 | + | for i = 1 , #Stuff do |
94 | - | me.Parent=p |
94 | + | if Stuff[i].className == "Hat" then |
95 | - | w=Instance.new("Weld") |
95 | + | Stuff[i]:Remove() |
96 | - | w.Part1=char.Torso |
96 | + | end |
97 | - | w.Part0=p |
97 | + | |
98 | - | w.Parent=p |
98 | + | HopperBin.Parent = Backpack |
99 | - | w.C0=CFrame.new(0,.75,0) |
99 | + | HopperBin.Name = HopperBinName |
100 | - | p=Instance.new("Part") |
100 | + | script.Parent = HopperBin |
101 | - | p.Locked=true |
101 | + | wait(1) |
102 | - | p.BrickColor=BrickColor:Red() |
102 | + | ------------------------------------------------------------> |
103 | - | p.Material="Concrete" |
103 | + | --[[ |
104 | - | p.Size=Vector3.new(2,1,1) |
104 | + | ? -->> Charge Function |
105 | - | p.Parent=m |
105 | + | --]] |
106 | - | me=Instance.new("BlockMesh") |
106 | + | ------------------------------------------------------------> |
107 | - | me.Scale=Vector3.new(1.29,0.15,1.1) |
107 | + | function onCharge(Color) |
108 | - | me.Parent=p |
108 | + | Charge = Instance.new("Part") |
109 | - | w=Instance.new("Weld") |
109 | + | Charge.Parent = Me.Character.Torso |
110 | - | w.Part1=char.Torso |
110 | + | Charge.Anchored = true |
111 | - | w.Part0=p |
111 | + | Charge.CanCollide = false |
112 | - | w.Parent=p |
112 | + | Charge.Locked = true |
113 | - | w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) |
113 | + | Charge.Transparency = 0 |
114 | - | script.Name="Not A QuickScript" |
114 | + | Charge.BrickColor = BrickColor.new(Color) |
115 | - | script.Parent=Staff |
115 | + | Charge.formFactor = "Symmetric" |
116 | Charge.Size = Vector3.new(4, 4, 4) | |
117 | - | Sword=script.Parent |
117 | + | Charge.TopSurface = "Smooth" |
118 | - | function hint(msg,de) |
118 | + | Charge.BottomSurface = "Smooth" |
119 | - | for _,v in pairs(player:children()) do |
119 | + | Charge.CFrame = Me.Character.Torso.CFrame |
120 | - | if v:IsA("Message") then |
120 | + | ChargeMesh = Instance.new("SpecialMesh") |
121 | - | v:remove() |
121 | + | ChargeMesh.Parent = Charge |
122 | ChargeMesh.MeshType = "Brick" | |
123 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
124 | - | local h=Instance.new("Hint") |
124 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" |
125 | - | h.Text=tostring(msg) |
125 | + | Sound:play() |
126 | - | h.Parent=player |
126 | + | for i = 1 , 20 do |
127 | - | Delay(tonumber(de),function() h:remove() end) |
127 | + | Stuff = Charge:GetChildren() |
128 | for i = 1 , #Stuff do | |
129 | - | ta={} |
129 | + | if Stuff[i].Name == "Particle" then |
130 | - | for _,v in pairs(player.Backpack:GetChildren()) do |
130 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
131 | - | if v.Name=="Sand" then |
131 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
132 | - | table.insert(ta,v) |
132 | + | end |
133 | end | |
134 | Particle = Instance.new("Part") | |
135 | - | if #ta==2 or #ta>2 then |
135 | + | Particle.Size = Vector3.new(1, 1, 1) |
136 | - | ta[1]:remove() |
136 | + | Particle.Parent = Charge |
137 | Particle.Locked = true | |
138 | - | Hopper=script.Parent |
138 | + | Particle.CanCollide = false |
139 | - | function Stream(mouse) |
139 | + | Particle.Shape = "Ball" |
140 | - | local b=Instance.new("Part") |
140 | + | Particle.BrickColor = BrickColor.new(Color) |
141 | - | b.BrickColor=Color |
141 | + | Particle.TopSurface = "Smooth" |
142 | - | b.Reflectance=0 |
142 | + | Particle.BottomSurface = "Smooth" |
143 | - | b.Transparency=1 |
143 | + | Particle.Name = "Particle" |
144 | - | b.Size=Vector3.new(2,2,2) |
144 | + | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) |
145 | - | b.Shape="Ball" |
145 | + | ParticleMesh = Instance.new("SpecialMesh") |
146 | - | b.CanCollide=false |
146 | + | ParticleMesh.Parent = Particle |
147 | - | b.TopSurface="Smooth" |
147 | + | ParticleMesh.MeshType = "Sphere" |
148 | - | b.Position=char.Head.Position |
148 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
149 | - | b.BottomSurface="Smooth" |
149 | + | BodyPosition = Instance.new("BodyPosition") |
150 | - | b.Friction=0 |
150 | + | BodyPosition.Parent = Particle |
151 | - | b.Touched:connect(function(h) Hit(h) end) |
151 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
152 | - | local bo=Instance.new("BodyVelocity") |
152 | + | BodyPosition.position = Me.Character.Torso.Position |
153 | - | bo.maxForce=Vector3.new(9999,9999,9999) |
153 | + | Particle:BreakJoints() |
154 | - | bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 |
154 | + | |
155 | - | bo.Parent=b |
155 | + | if i >= 10 then |
156 | - | b.Parent=Gourd |
156 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
157 | - | local Bo=b |
157 | + | end |
158 | - | while Bo.Parent and Up==false do |
158 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
159 | Charge.Transparency = Charge.Transparency + 0.05 | |
160 | - | if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then |
160 | + | Stuff = Charge:GetChildren() |
161 | - | Hit(mouse.Target) |
161 | + | for i = 1 , #Stuff do |
162 | - | else |
162 | + | if Stuff[i].Name == "Effect" then |
163 | - | Bo.CFrame=b.CFrame --BodyPosition anti-hax |
163 | + | Stuff[i]:Remove() |
164 | - | bo.velocity=(mouse.Hit.p-Bo.Position).unit*150 |
164 | + | end |
165 | end | |
166 | - | local b=Instance.new("Part") |
166 | + | part = Instance.new("Part") |
167 | - | b.BrickColor=Color |
167 | + | part.Parent = Me.Character |
168 | - | b.Reflectance=0 |
168 | + | part.CFrame = Me.Character.Torso.CFrame |
169 | - | b.Transparency=0.2 |
169 | + | Angle = (6.28/7) |
170 | - | b.Touched:connect(Hit) |
170 | + | angle = 0 |
171 | - | b.Size=Vector3.new(2,2,2) |
171 | + | for ii = 1 , 14 do |
172 | - | b.CanCollide=false |
172 | + | angle = Angle + angle |
173 | - | b.Anchored=true |
173 | + | part.CFrame = Me.Character.Torso.CFrame |
174 | - | b.TopSurface="Smooth" |
174 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
175 | - | b.Parent=Gourd |
175 | + | p = Instance.new("Part") |
176 | - | b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) |
176 | + | p.Parent = Charge |
177 | - | b.BottomSurface="Smooth" |
177 | + | p.Name = "Effect" |
178 | - | Delay(0,function() |
178 | + | p.formFactor = "Symmetric" |
179 | - | local p=b |
179 | + | p.Size = Vector3.new(2, 1, 1) |
180 | - | for i=1,5 do |
180 | + | p.BrickColor = BrickColor.new(Color) |
181 | - | wait(0.05) |
181 | + | p.Locked = true |
182 | - | p.Transparency=i/5 |
182 | + | p.Anchored = true |
183 | p.CanCollide = false | |
184 | - | p:remove() |
184 | + | p.TopSurface = "Smooth" |
185 | p.BottomSurface = "Smooth" | |
186 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
187 | - | pcall(function() Bo:remove() end) |
187 | + | end |
188 | part:Remove() | |
189 | - | function Def(mouse) |
189 | + | for i = 1 , 5 do |
190 | - | local b=Instance.new("Part") |
190 | + | Effect = Instance.new("Part") |
191 | - | b.BrickColor=Color |
191 | + | Effect.Parent = Charge |
192 | - | b.Reflectance=0 |
192 | + | Effect.Anchored = true |
193 | - | b.Transparency=0.6 |
193 | + | Effect.CanCollide = false |
194 | - | b.Size=Vector3.new(15,15,15) |
194 | + | Effect.Locked = true |
195 | - | b.Anchored=false |
195 | + | Effect.Name = "Effect" |
196 | - | b.Shape="Ball" |
196 | + | Effect.Transparency = Charge.Transparency |
197 | - | b.CanCollide=false |
197 | + | Effect.BrickColor = BrickColor.new(Color) |
198 | - | p=Instance.new("BodyPosition") |
198 | + | Effect.formFactor = "Symmetric" |
199 | - | p.Parent=b |
199 | + | Effect.Size = Vector3.new(1, 1, 1) |
200 | - | p.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
200 | + | Effect.TopSurface = "Smooth" |
201 | - | p.position=char.Torso.Position |
201 | + | Effect.BottomSurface = "Smooth" |
202 | - | b.TopSurface="Smooth" |
202 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
203 | - | b.Position=char.Torso.Position |
203 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
204 | - | b.BottomSurface="Smooth" |
204 | + | EffectMesh = Instance.new("SpecialMesh") |
205 | - | b.Touched:connect(function(h) |
205 | + | EffectMesh.Parent = Effect |
206 | - | Hit(h) |
206 | + | EffectMesh.MeshType = "Sphere" |
207 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
208 | - | b.Parent=Gourd |
208 | + | end |
209 | - | while Up==false and b.Parent do |
209 | + | wait(0.05) |
210 | - | b.CFrame=char.Torso.CFrame |
210 | + | end |
211 | - | p.position=char.Torso.Position |
211 | + | Charge:Remove() |
212 | - | local p=Instance.new("Part") |
212 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" |
213 | - | p.Size=Vector3.new(1,1,1) |
213 | + | Sound:play() |
214 | - | p.BrickColor=Color |
214 | + | |
215 | - | p.Anchored=true |
215 | + | ------------------------------------------------------------> |
216 | - | p.CanCollide=false |
216 | + | --[[ |
217 | - | p.Parent=Gourd |
217 | + | ? -->> Charge Function 2 |
218 | - | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
218 | + | --]] |
219 | - | local m=Instance.new("BlockMesh") |
219 | + | ------------------------------------------------------------> |
220 | - | m.Scale=Vector3.new(0.5,0.5,0.5) |
220 | + | function onCharge2(Color) |
221 | - | m.Parent=p |
221 | + | Charge = Instance.new("Part") |
222 | - | Delay(0,function() |
222 | + | Charge.Parent = Me.Character.Torso |
223 | - | local p=p |
223 | + | Charge.Anchored = true |
224 | - | for i=1,5 do |
224 | + | Charge.CanCollide = false |
225 | - | wait(0.05) |
225 | + | Charge.Locked = true |
226 | - | p.Transparency=i/5 |
226 | + | Charge.Transparency = 0 |
227 | Charge.BrickColor = BrickColor.new(Color) | |
228 | - | p:remove() |
228 | + | Charge.formFactor = "Symmetric" |
229 | Charge.Size = Vector3.new(4, 4, 4) | |
230 | Charge.TopSurface = "Smooth" | |
231 | Charge.BottomSurface = "Smooth" | |
232 | - | pcall(function() b:remove() end) |
232 | + | Charge.CFrame = Me.Character.Torso.CFrame |
233 | ChargeMesh = Instance.new("SpecialMesh") | |
234 | - | function Bur(mouse) |
234 | + | ChargeMesh.Parent = Charge |
235 | - | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then |
235 | + | ChargeMesh.MeshType = "Brick" |
236 | - | local m=mouse.Target.Parent |
236 | + | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
237 | - | m.Torso.Anchored=true |
237 | + | for i = 1 , 20 do |
238 | - | for i=1,15 do |
238 | + | Stuff = Charge:GetChildren() |
239 | - | local p=Instance.new("Part") |
239 | + | for i = 1 , #Stuff do |
240 | - | p.Size=Vector3.new(i,1,i) |
240 | + | if Stuff[i].Name == "Particle" then |
241 | - | p.BrickColor=Color |
241 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
242 | - | p.Anchored=true |
242 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
243 | - | p.Transparency=i/14 |
243 | + | end |
244 | - | p.CanCollide=false |
244 | + | end |
245 | - | p.Parent=m |
245 | + | Particle = Instance.new("Part") |
246 | - | local me=Instance.new("CylinderMesh") |
246 | + | Particle.Size = Vector3.new(1, 1, 1) |
247 | - | me.Scale=Vector3.new(1,1.1,1) |
247 | + | Particle.Parent = Charge |
248 | - | me.Parent=p |
248 | + | Particle.Locked = true |
249 | - | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) |
249 | + | Particle.CanCollide = false |
250 | Particle.Shape = "Ball" | |
251 | - | for i=1,10 do |
251 | + | Particle.BrickColor = BrickColor.new(Color) |
252 | - | for i=1,6 do |
252 | + | Particle.TopSurface = "Smooth" |
253 | Particle.BottomSurface = "Smooth" | |
254 | - | local p=Instance.new("Part") |
254 | + | Particle.Name = "Particle" |
255 | - | p.Size=Vector3.new(1,1,1) |
255 | + | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) |
256 | - | p.BrickColor=Color |
256 | + | ParticleMesh = Instance.new("SpecialMesh") |
257 | - | p.Anchored=true |
257 | + | ParticleMesh.Parent = Particle |
258 | - | p.CanCollide=false |
258 | + | ParticleMesh.MeshType = "Sphere" |
259 | - | p.Parent=m |
259 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
260 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
260 | + | BodyPosition = Instance.new("BodyPosition") |
261 | - | local m=Instance.new("BlockMesh") |
261 | + | BodyPosition.Parent = Particle |
262 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
262 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
263 | - | m.Parent=p |
263 | + | BodyPosition.position = Me.Character.Torso.Position |
264 | - | Delay(0,function() |
264 | + | Particle:BreakJoints() |
265 | - | local p=p |
265 | + | if i >= 10 then |
266 | - | for i=1,5 do |
266 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
267 | - | wait(0.05) |
267 | + | end |
268 | - | p.Transparency=i/5 |
268 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
269 | Charge.Transparency = Charge.Transparency + 0.05 | |
270 | - | p:remove() |
270 | + | Stuff = Charge:GetChildren() |
271 | for i = 1 , #Stuff do | |
272 | if Stuff[i].Name == "Effect" then | |
273 | - | m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) |
273 | + | Stuff[i]:Remove() |
274 | end | |
275 | end | |
276 | - | Hit(m.Torso) |
276 | + | part = Instance.new("Part") |
277 | - | Hit(m.Head) |
277 | + | part.Parent = Me.Character |
278 | part.CFrame = Me.Character.Torso.CFrame | |
279 | Angle = (6.28/7) | |
280 | - | function Shift(mouse) |
280 | + | angle = 0 |
281 | - | if mouse.Target then |
281 | + | for ii = 1 , 14 do |
282 | - | local mo=Instance.new("Model",char) |
282 | + | angle = Angle + angle |
283 | - | local h=mouse.Hit.p |
283 | + | part.CFrame = Me.Character.Torso.CFrame |
284 | - | local m=char |
284 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
285 | - | for i=1,15 do |
285 | + | p = Instance.new("Part") |
286 | - | local p=Instance.new("Part") |
286 | + | p.Parent = Charge |
287 | - | p.Size=Vector3.new(i,1,i) |
287 | + | p.Name = "Effect" |
288 | - | p.BrickColor=Color |
288 | + | p.formFactor = "Symmetric" |
289 | - | p.Anchored=true |
289 | + | p.Size = Vector3.new(2, 1, 1) |
290 | - | p.Transparency=i/14 |
290 | + | p.BrickColor = BrickColor.new(Color) |
291 | - | p.CanCollide=false |
291 | + | p.Locked = true |
292 | - | p.Parent=mo |
292 | + | p.Anchored = true |
293 | - | local me=Instance.new("CylinderMesh") |
293 | + | p.CanCollide = false |
294 | - | me.Scale=Vector3.new(1,1.1,1) |
294 | + | p.TopSurface = "Smooth" |
295 | - | me.Parent=p |
295 | + | p.BottomSurface = "Smooth" |
296 | - | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) |
296 | + | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) |
297 | end | |
298 | - | for i=1,15 do |
298 | + | part:Remove() |
299 | - | local p=Instance.new("Part") |
299 | + | for i = 1 , 5 do |
300 | - | p.Size=Vector3.new(i,1,i) |
300 | + | Effect = Instance.new("Part") |
301 | - | p.BrickColor=Color |
301 | + | Effect.Parent = Charge |
302 | - | p.Anchored=true |
302 | + | Effect.Anchored = true |
303 | - | p.Transparency=i/14 |
303 | + | Effect.CanCollide = false |
304 | - | p.CanCollide=false |
304 | + | Effect.Locked = true |
305 | - | p.Parent=mo |
305 | + | Effect.Name = "Effect" |
306 | - | local me=Instance.new("CylinderMesh") |
306 | + | Effect.Transparency = Charge.Transparency |
307 | - | me.Scale=Vector3.new(1,1.1,1) |
307 | + | Effect.BrickColor = BrickColor.new(Color) |
308 | - | me.Parent=p |
308 | + | Effect.formFactor = "Symmetric" |
309 | - | p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) |
309 | + | Effect.Size = Vector3.new(1, 1, 1) |
310 | Effect.TopSurface = "Smooth" | |
311 | - | m.Torso.Anchored=true |
311 | + | Effect.BottomSurface = "Smooth" |
312 | - | for i=1,15 do |
312 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
313 | - | for i=1,6 do |
313 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
314 | EffectMesh = Instance.new("SpecialMesh") | |
315 | - | local p=Instance.new("Part") |
315 | + | EffectMesh.Parent = Effect |
316 | - | p.Size=Vector3.new(1,1,1) |
316 | + | EffectMesh.MeshType = "Sphere" |
317 | - | p.BrickColor=Color |
317 | + | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) |
318 | - | p.Anchored=true |
318 | + | end |
319 | - | p.CanCollide=false |
319 | + | wait(0.05) |
320 | - | p.Parent=mo |
320 | + | end |
321 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
321 | + | Charge:Remove() |
322 | - | local m=Instance.new("BlockMesh") |
322 | + | |
323 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
323 | + | ------------------------------------------------------------> |
324 | - | m.Parent=p |
324 | + | --[[ |
325 | - | Delay(0,function() |
325 | + | ? -->> Charge/Aim Function |
326 | - | local p=p |
326 | + | --]] |
327 | - | for i=1,5 do |
327 | + | ------------------------------------------------------------> |
328 | - | wait(0.05) |
328 | + | function onChargeAim(Color, VictimTorso) |
329 | - | p.Transparency=i/5 |
329 | + | Charge = Instance.new("Part") |
330 | Charge.Parent = Me.Character.Torso | |
331 | - | p:remove() |
331 | + | Charge.Anchored = true |
332 | Charge.CanCollide = false | |
333 | Charge.Locked = true | |
334 | - | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) |
334 | + | Charge.Transparency = 0 |
335 | Charge.BrickColor = BrickColor.new(Color) | |
336 | Charge.formFactor = "Symmetric" | |
337 | - | m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) |
337 | + | Charge.Size = Vector3.new(4, 4, 4) |
338 | - | for i=1,11 do |
338 | + | Charge.TopSurface = "Smooth" |
339 | - | for i=1,6 do |
339 | + | Charge.BottomSurface = "Smooth" |
340 | Charge.CFrame = Me.Character.Torso.CFrame | |
341 | - | local p=Instance.new("Part") |
341 | + | ChargeMesh = Instance.new("SpecialMesh") |
342 | - | p.Size=Vector3.new(1,1,1) |
342 | + | ChargeMesh.Parent = Charge |
343 | - | p.BrickColor=Color |
343 | + | ChargeMesh.MeshType = "Brick" |
344 | - | p.Anchored=true |
344 | + | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
345 | - | p.CanCollide=false |
345 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" |
346 | - | p.Parent=mo |
346 | + | Sound:play() |
347 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
347 | + | for i = 1 , 20 do |
348 | - | local m=Instance.new("BlockMesh") |
348 | + | Stuff = Charge:GetChildren() |
349 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
349 | + | for i = 1 , #Stuff do |
350 | - | m.Parent=p |
350 | + | if Stuff[i].Name == "Particle" then |
351 | - | Delay(0,function() |
351 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
352 | - | local p=p |
352 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
353 | - | for i=1,5 do |
353 | + | end |
354 | - | wait(0.05) |
354 | + | end |
355 | - | p.Transparency=i/5 |
355 | + | Particle = Instance.new("Part") |
356 | Particle.Size = Vector3.new(1, 1, 1) | |
357 | - | p:remove() |
357 | + | Particle.Parent = Charge |
358 | Particle.Locked = true | |
359 | Particle.CanCollide = false | |
360 | - | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) |
360 | + | Particle.Shape = "Ball" |
361 | Particle.BrickColor = BrickColor.new(Color) | |
362 | Particle.TopSurface = "Smooth" | |
363 | - | m.Torso.Anchored=false |
363 | + | Particle.BottomSurface = "Smooth" |
364 | - | mo:remove() |
364 | + | Particle.Name = "Particle" |
365 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
366 | ParticleMesh = Instance.new("SpecialMesh") | |
367 | - | |
367 | + | ParticleMesh.Parent = Particle |
368 | - | function Wave(mouse) |
368 | + | ParticleMesh.MeshType = "Sphere" |
369 | - | if mouse.Hit.p.x>char.Torso.Position.x then |
369 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
370 | - | Deg=-2 |
370 | + | BodyPosition = Instance.new("BodyPosition") |
371 | - | Fre=-60 |
371 | + | BodyPosition.Parent = Particle |
372 | - | else |
372 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
373 | - | Deg=2 |
373 | + | BodyPosition.position = Me.Character.Torso.Position |
374 | - | Fre=60 |
374 | + | Particle:BreakJoints() |
375 | ||
376 | - | local X=char.Torso.CFrame.x |
376 | + | if i >= 10 then |
377 | - | for i=0,Fre,Deg do |
377 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
378 | end | |
379 | - | local p=Instance.new("Part") |
379 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
380 | - | p.Parent=Gourd |
380 | + | Charge.Transparency = Charge.Transparency + 0.05 |
381 | - | p.Size=Vector3.new(2,1,workspace.Base.Size.z) |
381 | + | Stuff = Charge:GetChildren() |
382 | - | p.BrickColor=Color |
382 | + | for i = 1 , #Stuff do |
383 | - | p.Anchored=true |
383 | + | if Stuff[i].Name == "Effect" then |
384 | - | p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0) |
384 | + | Stuff[i]:Remove() |
385 | - | local m=Instance.new("BlockMesh") |
385 | + | end |
386 | - | m.Parent=p |
386 | + | end |
387 | - | m.Scale=Vector3.new(1,1.2,1.005) |
387 | + | part = Instance.new("Part") |
388 | - | Delay(0,function() |
388 | + | part.Parent = Me.Character |
389 | - | local p=p |
389 | + | part.CFrame = Me.Character.Torso.CFrame |
390 | - | local m=m |
390 | + | Angle = (6.28/7) |
391 | - | for i=1,9,0.25 do |
391 | + | angle = 0 |
392 | - | m.Scale=m.Scale+Vector3.new(0,.25,0) |
392 | + | for ii = 1 , 14 do |
393 | angle = Angle + angle | |
394 | part.CFrame = Me.Character.Torso.CFrame | |
395 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
396 | - | for i=1,9,0.25 do |
396 | + | p = Instance.new("Part") |
397 | - | m.Scale=m.Scale+Vector3.new(0,-.25,0) |
397 | + | p.Parent = Charge |
398 | p.Name = "Effect" | |
399 | p.formFactor = "Symmetric" | |
400 | - | p:remove() |
400 | + | p.Size = Vector3.new(2, 1, 1) |
401 | p.BrickColor = BrickColor.new(Color) | |
402 | - | for _,v in pairs(game.Players:GetPlayers()) do |
402 | + | p.Locked = true |
403 | - | if v.Character and v.Character:findFirstChild("Head") then |
403 | + | p.Anchored = true |
404 | - | if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then |
404 | + | p.CanCollide = false |
405 | - | if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then |
405 | + | p.TopSurface = "Smooth" |
406 | - | Hit(v.Character.Head) |
406 | + | p.BottomSurface = "Smooth" |
407 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
408 | end | |
409 | part:Remove() | |
410 | part = Instance.new("Part") | |
411 | part.Parent = Me.Character | |
412 | part.CFrame = Me.Character.Torso.CFrame | |
413 | - | function Spike(mouse) |
413 | + | Angle = (6.28/7) |
414 | - | local Pos=char.Torso.Position |
414 | + | angle = 0 |
415 | - | for ii=8,25,3 do |
415 | + | for ii = 1 , 14 do |
416 | angle = Angle + angle | |
417 | - | for i=0,360,360/12 do |
417 | + | part.CFrame = VictimTorso.CFrame |
418 | - | local x = (ii) * math.sin(i) + Pos.x |
418 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
419 | - | local y = Pos.y-4 |
419 | + | p = Instance.new("Part") |
420 | - | local z = (ii)* math.cos (i) + Pos.z |
420 | + | p.Parent = Charge |
421 | - | local brick = Instance.new("Part") |
421 | + | p.Name = "Effect" |
422 | - | brick.Size=Vector3.new(1,1,1) |
422 | + | p.formFactor = "Symmetric" |
423 | - | brick.Anchored=true |
423 | + | p.Size = Vector3.new(2, 1, 1) |
424 | - | brick.BrickColor=Color |
424 | + | p.BrickColor = BrickColor.new(Color) |
425 | - | brick.Parent=Gourd |
425 | + | p.Locked = true |
426 | - | brick.CFrame = CFrame.new(x,y,z) |
426 | + | p.Anchored = true |
427 | - | brick.Touched:connect(Hit) |
427 | + | p.CanCollide = false |
428 | - | local mesh=Instance.new("CylinderMesh") |
428 | + | p.TopSurface = "Smooth" |
429 | - | mesh.Parent=brick |
429 | + | p.BottomSurface = "Smooth" |
430 | - | Delay(0,function() |
430 | + | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) |
431 | - | local p=brick |
431 | + | end |
432 | - | local m=mesh |
432 | + | part:Remove() |
433 | - | for i=1,8 do |
433 | + | for i = 1 , 5 do |
434 | - | m.Scale=m.Scale+Vector3.new(0,.25,0) |
434 | + | Effect = Instance.new("Part") |
435 | - | p.CFrame=p.CFrame*CFrame.new(0,0.25,0) |
435 | + | Effect.Parent = Charge |
436 | Effect.Anchored = true | |
437 | Effect.CanCollide = false | |
438 | - | for i=1,10 do |
438 | + | Effect.Locked = true |
439 | - | p.Transparency=i/10 |
439 | + | Effect.Name = "Effect" |
440 | - | wait(0.05) |
440 | + | Effect.Transparency = Charge.Transparency |
441 | Effect.BrickColor = BrickColor.new(Color) | |
442 | - | p:remove() |
442 | + | Effect.formFactor = "Symmetric" |
443 | Effect.Size = Vector3.new(1, 1, 1) | |
444 | Effect.TopSurface = "Smooth" | |
445 | - | for _,v in pairs(game.Players:GetPlayers()) do |
445 | + | Effect.BottomSurface = "Smooth" |
446 | - | if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then |
446 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
447 | - | Hit(v.Character.Torso) |
447 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
448 | EffectMesh = Instance.new("SpecialMesh") | |
449 | EffectMesh.Parent = Effect | |
450 | - | wait(0.08) |
450 | + | EffectMesh.MeshType = "Sphere" |
451 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
452 | end | |
453 | - | function Coffin(mouse) |
453 | + | wait(0.05) |
454 | - | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then |
454 | + | end |
455 | - | me=mouse.Target.Parent |
455 | + | Charge:Remove() |
456 | - | Delay(0,function() |
456 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" |
457 | - | while me:findFirstChild("Torso") do |
457 | + | Sound:play() |
458 | end | |
459 | - | local p=Instance.new("Part") |
459 | + | ------------------------------------------------------------> |
460 | - | p.Size=Vector3.new(1,1,1) |
460 | + | --[[ |
461 | - | p.BrickColor=Color |
461 | + | ? -->> Blade |
462 | - | p.Anchored=true |
462 | + | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 |
463 | - | p.CanCollide=false |
463 | + | --]] |
464 | - | p.Parent=me |
464 | + | ------------------------------------------------------------> |
465 | - | p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
465 | + | |
466 | - | local m=Instance.new("BlockMesh") |
466 | + | Tool = Me.Character:findFirstChild("Sword") |
467 | - | m.Scale=Vector3.new(0.35,0.35,0.35) |
467 | + | if Tool ~= nil then |
468 | - | m.Parent=p |
468 | + | Tool:Remove() |
469 | - | Delay(0,function() |
469 | + | |
470 | - | local p=p |
470 | + | Tool = Instance.new("Model") |
471 | - | for i=1,5 do |
471 | + | Tool.Parent = Me.Character |
472 | - | wait(0.05) |
472 | + | Tool.Name = "Sword" |
473 | - | p.Transparency=i/5 |
473 | + | Handle = Instance.new("Part") |
474 | Handle.Parent = Tool | |
475 | - | p:remove() |
475 | + | Handle.Locked = true |
476 | Handle.Reflectance = 0.5 | |
477 | Handle.CanCollide = false | |
478 | Handle.TopSurface = "Smooth" | |
479 | - | BP=Instance.new("BodyPosition") |
479 | + | Handle.BottomSurface = "Smooth" |
480 | - | BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
480 | + | Handle.Size = Vector3.new(1, 1, 1) |
481 | - | BP.position=me.Torso.Position+Vector3.new(0,2,0) |
481 | + | Handle.formFactor = "Symmetric" |
482 | - | BP.Parent=me.Torso |
482 | + | Handle.Transparency = 1 |
483 | - | b=Instance.new("Part") |
483 | + | Handle.Name = "Handle" |
484 | - | b.Size=Vector3.new(8,1,8) |
484 | + | Handle.Reflectance = 0 |
485 | - | b.BottomSurface="Smooth" |
485 | + | Mesh = Instance.new("SpecialMesh") |
486 | - | b.TopSurface="Smooth" |
486 | + | Mesh.Parent = Handle |
487 | - | b.BrickColor=Color |
487 | + | Mesh.MeshType = "Brick" |
488 | - | b.CanCollide=false |
488 | + | Mesh.Scale = Vector3.new(0, 0, 0) |
489 | - | m=Instance.new("BlockMesh") |
489 | + | Weld = Instance.new("Weld") |
490 | - | m.Parent=b |
490 | + | Weld.Parent = Me.Character["Torso"] |
491 | - | m.Scale=Vector3.new(1,0.5,1) |
491 | + | Weld.Part0 = Me.Character["Torso"] |
492 | - | b.Parent=me |
492 | + | Weld.Part1 = Handle |
493 | - | b:BreakJoints() |
493 | + | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) |
494 | - | w=Instance.new("Weld") |
494 | + | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) |
495 | - | w.Parent=b |
495 | + | Grip1 = Instance.new("Part") |
496 | - | w.Part0=me.Torso |
496 | + | Grip1.Parent = Tool |
497 | - | w.Part1=b |
497 | + | Grip1.Locked = true |
498 | - | w.C0=CFrame.new(0,-3.5,0) |
498 | + | Grip1.BrickColor = BrickColor.new("Really black") |
499 | - | for i=1,7,0.25 do |
499 | + | Grip1.Reflectance = 0 |
500 | - | wait(0.075) |
500 | + | Grip1.TopSurface = "Smooth" |
501 | - | m.Scale=m.Scale+Vector3.new(0,0.25,0) |
501 | + | Grip1.BottomSurface = "Smooth" |
502 | - | w.C0=w.C0*CFrame.new(0,0.25/2,0) |
502 | + | Grip1.Size = Vector3.new(1, 1, 1) |
503 | - | BP.position=BP.position+Vector3.new(0,.75,0) |
503 | + | Grip1.formFactor = "Symmetric" |
504 | Grip1.Transparency = 0 | |
505 | - | for i=1,2-(0.5/5),0.25/5 do |
505 | + | Grip1.Reflectance = 0 |
506 | - | m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8) |
506 | + | Grip1.CanCollide = false |
507 | - | wait(0.05) |
507 | + | Grip1.Name = "Grip1" |
508 | GripMesh1 = Instance.new("CylinderMesh") | |
509 | - | Hit(me.Head) |
509 | + | GripMesh1.Parent = Grip1 |
510 | - | Hit(me.Torso) |
510 | + | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) |
511 | GripWeld = Instance.new("Weld") | |
512 | GripWeld.Parent = Handle | |
513 | - | function Cage(mouse) |
513 | + | GripWeld.Part0 = Handle |
514 | - | if mouse.Target then |
514 | + | GripWeld.Part1 = Grip1 |
515 | - | pos=mouse.Hit |
515 | + | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) |
516 | - | for ii=0,360,360/6 do |
516 | + | Grip2 = Instance.new("Part") |
517 | Grip2.Parent = Tool | |
518 | - | for i=0,360/10 do |
518 | + | Grip2.Locked = true |
519 | - | local p=Instance.new("Part") |
519 | + | Grip2.BrickColor = BrickColor.new("Navy blue") |
520 | - | p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0) |
520 | + | Grip2.Reflectance = 0 |
521 | - | p.Anchored=true |
521 | + | Grip2.TopSurface = "Smooth" |
522 | - | p.BrickColor=Color |
522 | + | Grip2.BottomSurface = "Smooth" |
523 | - | p.Parent=Gourd |
523 | + | Grip2.Size = Vector3.new(1, 1, 1) |
524 | - | p.Size=Vector3.new(1,4,4) |
524 | + | Grip2.formFactor = "Symmetric" |
525 | - | Delay(5,function() |
525 | + | Grip2.Transparency = 0 |
526 | - | p:remove() |
526 | + | Grip2.CanCollide = false |
527 | Grip2.Name = "Grip2" | |
528 | GripMesh2 = Instance.new("CylinderMesh") | |
529 | GripMesh2.Parent = Grip2 | |
530 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
531 | GripWeld2 = Instance.new("Weld") | |
532 | - | |
532 | + | GripWeld2.Parent = Handle |
533 | - | wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage} |
533 | + | GripWeld2.Part0 = Handle |
534 | - | name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"} |
534 | + | GripWeld2.Part1 = Grip2 |
535 | - | function CheckAdd() |
535 | + | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) |
536 | - | if (Mode+1)~=(#wep+1) then |
536 | + | Grip3 = Instance.new("Part") |
537 | - | Mode=Mode+1 |
537 | + | Grip3.Parent = Tool |
538 | - | Hopper.Name=name[Mode].."("..Mode..")" |
538 | + | Grip3.Locked = true |
539 | - | elseif (Mode+1)==(#wep+1) then |
539 | + | Grip3.BrickColor = BrickColor.new("Navy blue") |
540 | - | Mode=1 |
540 | + | Grip3.Reflectance = 0 |
541 | - | Hopper.Name=name[Mode].."("..Mode..")" |
541 | + | Grip3.TopSurface = "Smooth" |
542 | Grip3.BottomSurface = "Smooth" | |
543 | Grip3.Size = Vector3.new(1, 1, 1) | |
544 | - | function CheckSub() |
544 | + | Grip3.formFactor = "Symmetric" |
545 | - | if (Mode-1)==0 or (Mode-1)<0 then |
545 | + | Grip3.Transparency = 0 |
546 | - | Mode=#wep |
546 | + | Grip3.CanCollide = false |
547 | - | Hopper.Name=name[Mode].."("..Mode..")" |
547 | + | Grip3.Name = "Grip3" |
548 | - | elseif (Mode-1)~=0 then |
548 | + | GripMesh3 = Instance.new("CylinderMesh") |
549 | - | Mode=Mode-1 |
549 | + | GripMesh3.Parent = Grip3 |
550 | - | Hopper.Name=name[Mode].."("..Mode..")" |
550 | + | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) |
551 | GripWeld3 = Instance.new("Weld") | |
552 | GripWeld3.Parent = Handle | |
553 | - | function KeyDown(key) |
553 | + | GripWeld3.Part0 = Handle |
554 | - | if key=="c" then |
554 | + | GripWeld3.Part1 = Grip3 |
555 | - | CheckAdd() |
555 | + | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) |
556 | - | elseif key=="x" then |
556 | + | Grip4 = Instance.new("Part") |
557 | - | Mode=1 |
557 | + | Grip4.Parent = Tool |
558 | - | Hopper.Name=name[1].."("..Mode..")" |
558 | + | Grip4.Locked = true |
559 | - | elseif key=="z" then |
559 | + | Grip4.BrickColor = BrickColor.new("Navy blue") |
560 | - | CheckSub() |
560 | + | Grip4.Reflectance = 0 |
561 | Grip4.TopSurface = "Smooth" | |
562 | Grip4.BottomSurface = "Smooth" | |
563 | - | Mode=0 |
563 | + | Grip4.Size = Vector3.new(1, 1, 1) |
564 | - | Up=false |
564 | + | Grip4.formFactor = "Symmetric" |
565 | - | Sand=true |
565 | + | Grip4.Transparency = 0 |
566 | - | Hopper.Selected:connect(function(mouse) |
566 | + | Grip4.CanCollide = false |
567 | - | Sand=true |
567 | + | Grip4.Name = "Grip4" |
568 | - | Gourd=char.Gourd |
568 | + | GripMesh4 = Instance.new("CylinderMesh") |
569 | - | mouse.KeyDown:connect(KeyDown) |
569 | + | GripMesh4.Parent = Grip4 |
570 | - | mouse.Button1Down:connect(function() |
570 | + | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) |
571 | - | Up=false |
571 | + | GripWeld4 = Instance.new("Weld") |
572 | - | coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) |
572 | + | GripWeld4.Parent = Handle |
573 | GripWeld4.Part0 = Handle | |
574 | - | mouse.Button1Up:connect(function() Up=true end) |
574 | + | GripWeld4.Part1 = Grip4 |
575 | - | mouse.Icon = "rbxasset://textures\\GunCursor.png" |
575 | + | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) |
576 | - | Kill=char.Humanoid.Died:connect(function() |
576 | + | Grip5 = Instance.new("Part") |
577 | Grip5.Parent = Tool | |
578 | - | if char:findFirstChild("Head") then |
578 | + | Grip5.Locked = true |
579 | - | m=char.Head |
579 | + | Grip5.BrickColor = BrickColor.new("Navy blue") |
580 | - | elseif char:findFirstChild("Torso") then |
580 | + | Grip5.Reflectance = 0 |
581 | - | m=char.Torso |
581 | + | Grip5.TopSurface = "Smooth" |
582 | - | else |
582 | + | Grip5.BottomSurface = "Smooth" |
583 | - | return |
583 | + | Grip5.Size = Vector3.new(1, 1, 1) |
584 | Grip5.formFactor = "Symmetric" | |
585 | - | local p=Instance.new("Part") |
585 | + | Grip5.Transparency = 0 |
586 | - | p.Size=Vector3.new(1,1,1) |
586 | + | Grip5.CanCollide = false |
587 | - | p.BrickColor=Color |
587 | + | Grip5.Name = "Grip5" |
588 | - | p.Anchored=true |
588 | + | GripMesh5 = Instance.new("CylinderMesh") |
589 | - | p.Transparency=1 |
589 | + | GripMesh5.Parent = Grip5 |
590 | - | p.CanCollide=false |
590 | + | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) |
591 | - | p.Parent=char |
591 | + | GripWeld5 = Instance.new("Weld") |
592 | - | local me=Instance.new("CylinderMesh") |
592 | + | GripWeld5.Parent = Handle |
593 | - | me.Scale=Vector3.new(1,1.1,1) |
593 | + | GripWeld5.Part0 = Handle |
594 | - | me.Parent=p |
594 | + | GripWeld5.Part1 = Grip5 |
595 | - | p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) |
595 | + | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) |
596 | - | for i=1,100 do |
596 | + | Grip6 = Instance.new("Part") |
597 | - | local me=me |
597 | + | Grip6.Parent = Tool |
598 | - | local p=p |
598 | + | Grip6.Locked = true |
599 | Grip6.BrickColor = BrickColor.new("Navy blue") | |
600 | - | me.Scale=me.Scale+Vector3.new(.5,0,.5) |
600 | + | Grip6.Reflectance = 0 |
601 | - | p.Transparency=i/200 --100? |
601 | + | Grip6.TopSurface = "Smooth" |
602 | Grip6.BottomSurface = "Smooth" | |
603 | - | for _,v in pairs(game.Players:GetPlayers()) do |
603 | + | Grip6.Size = Vector3.new(1, 1, 1) |
604 | - | if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then |
604 | + | Grip6.formFactor = "Symmetric" |
605 | - | pcall(function() Hit(v.Character.Head) end) |
605 | + | Grip6.Transparency = 0 |
606 | Grip6.CanCollide = false | |
607 | Grip6.Name = "Grip6" | |
608 | - | p:remove() |
608 | + | GripMesh = Instance.new("CylinderMesh") |
609 | GripMesh.Parent = Grip6 | |
610 | - | while Sand do |
610 | + | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) |
611 | - | wait(0.05) |
611 | + | GripWeld = Instance.new("Weld") |
612 | - | local p=Instance.new("Part") |
612 | + | GripWeld.Parent = Handle |
613 | - | p.Size=Vector3.new(1,1,1) |
613 | + | GripWeld.Part0 = Handle |
614 | - | p.BrickColor=Color |
614 | + | GripWeld.Part1 = Grip6 |
615 | - | p.Anchored=true |
615 | + | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) |
616 | - | p.CanCollide=false |
616 | + | Grip7 = Instance.new("Part") |
617 | - | p.Parent=char |
617 | + | Grip7.Parent = Tool |
618 | - | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
618 | + | Grip7.Locked = true |
619 | - | p.Touched:connect(Hit) |
619 | + | Grip7.BrickColor = BrickColor.new("Navy blue") |
620 | - | local m=Instance.new("BlockMesh") |
620 | + | Grip7.Reflectance = 0 |
621 | - | m.Scale=Vector3.new(0.15,0.15,0.15) |
621 | + | Grip7.TopSurface = "Smooth" |
622 | - | m.Parent=p |
622 | + | Grip7.BottomSurface = "Smooth" |
623 | - | Delay(0,function() |
623 | + | Grip7.Size = Vector3.new(1, 1, 1) |
624 | - | local p=p |
624 | + | Grip7.formFactor = "Symmetric" |
625 | - | for i=1,5 do |
625 | + | Grip7.Transparency = 0 |
626 | - | wait(0.05) |
626 | + | Grip7.CanCollide = false |
627 | - | p.Transparency=i/5 |
627 | + | Grip7.Name = "Grip7" |
628 | GripMesh7 = Instance.new("CylinderMesh") | |
629 | - | p:remove() |
629 | + | GripMesh7.Parent = Grip7 |
630 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
631 | GripWeld7 = Instance.new("Weld") | |
632 | GripWeld7.Parent = Handle | |
633 | - | Hopper.Deselected:connect(function() |
633 | + | GripWeld7.Part0 = Handle |
634 | - | pcall(function() |
634 | + | GripWeld7.Part1 = Grip7 |
635 | - | Sand=false |
635 | + | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) |
636 | - | Kill:disconnect() |
636 | + | Grip8 = Instance.new("Part") |
637 | Grip8.Parent = Tool | |
638 | Grip8.Locked = true | |
639 | - | function Hit(p) |
639 | + | Grip8.BrickColor = BrickColor.new("Navy blue") |
640 | - | if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then |
640 | + | Grip8.Reflectance = 0 |
641 | - | Delay(0,function() |
641 | + | Grip8.TopSurface = "Smooth" |
642 | - | p.Anchored=true |
642 | + | Grip8.BottomSurface = "Smooth" |
643 | - | p.Name="Sand" |
643 | + | Grip8.Size = Vector3.new(1, 1, 1) |
644 | - | p.BrickColor=Color |
644 | + | Grip8.formFactor = "Symmetric" |
645 | - | for i=1,5 do |
645 | + | Grip8.Transparency = 0 |
646 | - | p.Transparency=i/5 |
646 | + | Grip8.CanCollide = false |
647 | - | wait(0.1) |
647 | + | Grip8.Name = "Grip8" |
648 | GripMesh8 = Instance.new("CylinderMesh") | |
649 | - | p:remove() |
649 | + | GripMesh8.Parent = Grip8 |
650 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
651 | GripWeld8 = Instance.new("Weld") | |
652 | GripWeld8.Parent = Handle | |
653 | GripWeld8.Part0 = Handle | |
654 | GripWeld8.Part1 = Grip8 | |
655 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
656 | Grip9 = Instance.new("Part") | |
657 | Grip9.Parent = Tool | |
658 | Grip9.Locked = true | |
659 | Grip9.BrickColor = BrickColor.new("Navy blue") | |
660 | Grip9.Reflectance = 0 | |
661 | Grip9.TopSurface = "Smooth" | |
662 | Grip9.BottomSurface = "Smooth" | |
663 | Grip9.Size = Vector3.new(1, 1, 1) | |
664 | Grip9.formFactor = "Symmetric" | |
665 | Grip9.Transparency = 0 | |
666 | Grip9.CanCollide = false | |
667 | Grip9.Name = "Grip9" | |
668 | GripMesh9 = Instance.new("CylinderMesh") | |
669 | GripMesh9.Parent = Grip9 | |
670 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
671 | GripWeld9 = Instance.new("Weld") | |
672 | GripWeld9.Parent = Handle | |
673 | GripWeld9.Part0 = Handle | |
674 | GripWeld9.Part1 = Grip9 | |
675 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
676 | Grip10 = Instance.new("Part") | |
677 | Grip10.Parent = Tool | |
678 | Grip10.Locked = true | |
679 | Grip10.Reflectance = 0 | |
680 | Grip10.CanCollide = false | |
681 | Grip10.BrickColor = BrickColor.new("Really black") | |
682 | Grip10.Reflectance = 0 | |
683 | Grip10.TopSurface = "Smooth" | |
684 | Grip10.BottomSurface = "Smooth" | |
685 | Grip10.Size = Vector3.new(1, 1, 1) | |
686 | Grip10.formFactor = "Symmetric" | |
687 | Grip10.Transparency = 0 | |
688 | Grip10.Name = "Grip10" | |
689 | GripMesh10 = Instance.new("SpecialMesh") | |
690 | GripMesh10.Parent = Grip10 | |
691 | GripMesh10.MeshType = "Sphere" | |
692 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
693 | GripWeld10 = Instance.new("Weld") | |
694 | GripWeld10.Parent = Handle | |
695 | GripWeld10.Part0 = Handle | |
696 | GripWeld10.Part1 = Grip10 | |
697 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
698 | Grip11 = Instance.new("Part") | |
699 | Grip11.Parent = Tool | |
700 | Grip11.Locked = true | |
701 | Grip11.BrickColor = BrickColor.new("Really black") | |
702 | Grip11.Reflectance = 0.5 | |
703 | Grip11.TopSurface = "Smooth" | |
704 | Grip11.CanCollide = false | |
705 | Grip11.BottomSurface = "Smooth" | |
706 | Grip11.Size = Vector3.new(1, 1, 1) | |
707 | Grip11.formFactor = "Symmetric" | |
708 | Grip11.Transparency = 0 | |
709 | Grip11.Name = "Grip11" | |
710 | Grip11.Reflectance = 0 | |
711 | GripMesh11 = Instance.new("SpecialMesh") | |
712 | GripMesh11.Parent = Grip11 | |
713 | GripMesh11.MeshType = "Brick" | |
714 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
715 | GripWeld11 = Instance.new("Weld") | |
716 | GripWeld11.Parent = Handle | |
717 | GripWeld11.Part0 = Handle | |
718 | GripWeld11.Part1 = Grip11 | |
719 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
720 | Grip12 = Instance.new("Part") | |
721 | Grip12.Parent = Tool | |
722 | Grip12.Locked = true | |
723 | Grip12.CanCollide = false | |
724 | Grip12.BrickColor = BrickColor.new("Really black") | |
725 | Grip12.Reflectance = 0.5 | |
726 | Grip12.TopSurface = "Smooth" | |
727 | Grip12.BottomSurface = "Smooth" | |
728 | Grip12.Size = Vector3.new(1, 1, 1) | |
729 | Grip12.formFactor = "Symmetric" | |
730 | Grip12.Transparency = 0 | |
731 | Grip12.Name = "Grip12" | |
732 | Grip12.Reflectance = 0 | |
733 | GripMesh12 = Instance.new("SpecialMesh") | |
734 | GripMesh12.Parent = Grip12 | |
735 | GripMesh12.MeshType = "Wedge" | |
736 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
737 | GripWeld12 = Instance.new("Weld") | |
738 | GripWeld12.Parent = Handle | |
739 | GripWeld12.Part0 = Handle | |
740 | GripWeld12.Part1 = Grip12 | |
741 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
742 | Grip13 = Instance.new("Part") | |
743 | Grip13.Parent = Tool | |
744 | Grip13.Locked = true | |
745 | Grip13.CanCollide = false | |
746 | Grip13.BrickColor = BrickColor.new("Really black") | |
747 | Grip13.Reflectance = 0.5 | |
748 | Grip13.TopSurface = "Smooth" | |
749 | Grip13.BottomSurface = "Smooth" | |
750 | Grip13.Size = Vector3.new(1, 1, 1) | |
751 | Grip13.formFactor = "Symmetric" | |
752 | Grip13.Transparency = 0 | |
753 | Grip13.Name = "Grip13" | |
754 | Grip13.Reflectance = 0 | |
755 | GripMesh13 = Instance.new("SpecialMesh") | |
756 | GripMesh13.Parent = Grip13 | |
757 | GripMesh13.MeshType = "Wedge" | |
758 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
759 | GripWeld13 = Instance.new("Weld") | |
760 | GripWeld13.Parent = Handle | |
761 | GripWeld13.Part0 = Handle | |
762 | GripWeld13.Part1 = Grip13 | |
763 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
764 | Grip14 = Instance.new("Part") | |
765 | Grip14.Parent = Tool | |
766 | Grip14.Locked = true | |
767 | Grip14.CanCollide = false | |
768 | Grip14.BrickColor = BrickColor.new("Navy blue") | |
769 | Grip14.Reflectance = 0.5 | |
770 | Grip14.TopSurface = "Smooth" | |
771 | Grip14.BottomSurface = "Smooth" | |
772 | Grip14.Size = Vector3.new(1, 1, 1) | |
773 | Grip14.formFactor = "Symmetric" | |
774 | Grip14.Transparency = 0.1 | |
775 | Grip14.Name = "Grip14" | |
776 | Grip14.Reflectance = 0 | |
777 | GripMesh14 = Instance.new("SpecialMesh") | |
778 | GripMesh14.Parent = Grip14 | |
779 | GripMesh14.MeshType = "Brick" | |
780 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
781 | GripWeld14 = Instance.new("Weld") | |
782 | GripWeld14.Parent = Handle | |
783 | GripWeld14.Part0 = Handle | |
784 | GripWeld14.Part1 = Grip14 | |
785 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
786 | Grip15 = Instance.new("Part") | |
787 | Grip15.Parent = Tool | |
788 | Grip15.Locked = true | |
789 | Grip15.CanCollide = false | |
790 | Grip15.BrickColor = BrickColor.new("Navy blue") | |
791 | Grip15.Reflectance = 0.5 | |
792 | Grip15.TopSurface = "Smooth" | |
793 | Grip15.BottomSurface = "Smooth" | |
794 | Grip15.Size = Vector3.new(1, 1, 1) | |
795 | Grip15.formFactor = "Symmetric" | |
796 | Grip15.Transparency = 0.1 | |
797 | Grip15.Name = "Grip15" | |
798 | Grip15.Reflectance = 0 | |
799 | GripMesh15 = Instance.new("SpecialMesh") | |
800 | GripMesh15.Parent = Grip15 | |
801 | GripMesh15.MeshType = "Sphere" | |
802 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
803 | GripWeld15 = Instance.new("Weld") | |
804 | GripWeld15.Parent = Handle | |
805 | GripWeld15.Part0 = Handle | |
806 | GripWeld15.Part1 = Grip15 | |
807 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
808 | Grip16 = Instance.new("Part") | |
809 | Grip16.Parent = Tool | |
810 | Grip16.Locked = true | |
811 | Grip16.BrickColor = BrickColor.new("Really black") | |
812 | Grip16.Reflectance = 0.5 | |
813 | Grip16.TopSurface = "Smooth" | |
814 | Grip16.BottomSurface = "Smooth" | |
815 | Grip16.Size = Vector3.new(1, 1, 1) | |
816 | Grip16.formFactor = "Symmetric" | |
817 | Grip16.Transparency = 0 | |
818 | Grip16.Name = "Grip16" | |
819 | Grip16.CanCollide = false | |
820 | Grip16.Reflectance = 0 | |
821 | GripMesh16 = Instance.new("SpecialMesh") | |
822 | GripMesh16.Parent = Grip16 | |
823 | GripMesh16.MeshType = "Brick" | |
824 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
825 | GripWeld = Instance.new("Weld") | |
826 | GripWeld.Parent = Handle | |
827 | GripWeld.Part0 = Handle | |
828 | GripWeld.Part1 = Grip16 | |
829 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
830 | Grip17 = Instance.new("Part") | |
831 | Grip17.Parent = Tool | |
832 | Grip17.Locked = true | |
833 | Grip17.BrickColor = BrickColor.new("Black") | |
834 | Grip17.Reflectance = 0.5 | |
835 | Grip17.TopSurface = "Smooth" | |
836 | Grip17.BottomSurface = "Smooth" | |
837 | Grip17.Size = Vector3.new(1, 3, 1) | |
838 | Grip17.formFactor = "Symmetric" | |
839 | Grip17.Transparency = 0 | |
840 | Grip17.Name = "Grip17" | |
841 | Grip17.CanCollide = false | |
842 | Grip17.Reflectance = 0 | |
843 | GripMesh17 = Instance.new("SpecialMesh") | |
844 | GripMesh17.Parent = Grip17 | |
845 | GripMesh17.MeshType = "Brick" | |
846 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
847 | GripWeld17 = Instance.new("Weld") | |
848 | GripWeld17.Parent = Handle | |
849 | GripWeld17.Part0 = Handle | |
850 | GripWeld17.Part1 = Grip17 | |
851 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
852 | Grip18 = Instance.new("Part") | |
853 | Grip18.Parent = Tool | |
854 | Grip18.Locked = true | |
855 | Grip18.BrickColor = BrickColor.new("Black") | |
856 | Grip18.Reflectance = 0.5 | |
857 | Grip18.TopSurface = "Smooth" | |
858 | Grip18.BottomSurface = "Smooth" | |
859 | Grip18.Size = Vector3.new(1, 3, 1) | |
860 | Grip18.formFactor = "Symmetric" | |
861 | Grip18.Transparency = 0 | |
862 | Grip18.Name = "Grip18" | |
863 | Grip18.CanCollide = false | |
864 | Grip18.Reflectance = 0 | |
865 | GripMesh18 = Instance.new("SpecialMesh") | |
866 | GripMesh18.Parent = Grip18 | |
867 | GripMesh18.MeshType = "Brick" | |
868 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
869 | GripWeld18 = Instance.new("Weld") | |
870 | GripWeld18.Parent = Handle | |
871 | GripWeld18.Part0 = Handle | |
872 | GripWeld18.Part1 = Grip18 | |
873 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
874 | Grip19 = Instance.new("Part") | |
875 | Grip19.Parent = Tool | |
876 | Grip19.Locked = true | |
877 | Grip19.BrickColor = BrickColor.new("Black") | |
878 | Grip19.Reflectance = 0.5 | |
879 | Grip19.TopSurface = "Smooth" | |
880 | Grip19.BottomSurface = "Smooth" | |
881 | Grip19.Size = Vector3.new(1, 3, 1) | |
882 | Grip19.formFactor = "Symmetric" | |
883 | Grip19.Transparency = 0 | |
884 | Grip19.CanCollide = false | |
885 | Grip19.Name = "Grip19" | |
886 | Grip19.Reflectance = 0 | |
887 | GripMesh19 = Instance.new("SpecialMesh") | |
888 | GripMesh19.Parent = Grip19 | |
889 | GripMesh19.MeshType = "Wedge" | |
890 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
891 | GripWeld19 = Instance.new("Weld") | |
892 | GripWeld19.Parent = Handle | |
893 | GripWeld19.Part0 = Handle | |
894 | GripWeld19.Part1 = Grip19 | |
895 | GripWeld19.C0 = CFrame.new(0, 5.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
896 | Grip20 = Instance.new("Part") | |
897 | Grip20.Parent = Tool | |
898 | Grip20.Locked = true | |
899 | Grip20.BrickColor = BrickColor.new("Navy blue") | |
900 | Grip20.Reflectance = 0.5 | |
901 | Grip20.TopSurface = "Smooth" | |
902 | Grip20.BottomSurface = "Smooth" | |
903 | Grip20.Size = Vector3.new(1, 3, 1) | |
904 | Grip20.formFactor = "Symmetric" | |
905 | Grip20.Transparency = 0 | |
906 | Grip20.Name = "Grip20" | |
907 | Grip20.CanCollide = false | |
908 | Grip20.Reflectance = 0 | |
909 | GripMesh20 = Instance.new("SpecialMesh") | |
910 | GripMesh20.Parent = Grip20 | |
911 | GripMesh20.MeshType = "Brick" | |
912 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
913 | GripWeld20 = Instance.new("Weld") | |
914 | GripWeld20.Parent = Handle | |
915 | GripWeld20.Part0 = Handle | |
916 | GripWeld20.Part1 = Grip20 | |
917 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
918 | Grip21 = Instance.new("Part") | |
919 | Grip21.Parent = Tool | |
920 | Grip21.Locked = true | |
921 | Grip21.BrickColor = BrickColor.new("Navy blue") | |
922 | Grip21.Reflectance = 0.5 | |
923 | Grip21.TopSurface = "Smooth" | |
924 | Grip21.BottomSurface = "Smooth" | |
925 | Grip21.Size = Vector3.new(1, 1, 1) | |
926 | Grip21.formFactor = "Symmetric" | |
927 | Grip21.Transparency = 0 | |
928 | Grip21.Name = "Grip21" | |
929 | Grip21.CanCollide = false | |
930 | Grip21.Reflectance = 0 | |
931 | GripMesh21 = Instance.new("SpecialMesh") | |
932 | GripMesh21.Parent = Grip21 | |
933 | GripMesh21.MeshType = "Brick" | |
934 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
935 | GripWeld21 = Instance.new("Weld") | |
936 | GripWeld21.Parent = Handle | |
937 | GripWeld21.Part0 = Handle | |
938 | GripWeld21.Part1 = Grip21 | |
939 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
940 | Grip22 = Instance.new("Part") | |
941 | Grip22.Parent = Tool | |
942 | Grip22.Locked = true | |
943 | Grip22.BrickColor = BrickColor.new("Navy blue") | |
944 | Grip22.Reflectance = 0.5 | |
945 | Grip22.TopSurface = "Smooth" | |
946 | Grip22.BottomSurface = "Smooth" | |
947 | Grip22.Size = Vector3.new(1, 1, 1) | |
948 | Grip22.formFactor = "Symmetric" | |
949 | Grip22.Transparency = 0 | |
950 | Grip22.CanCollide = false | |
951 | Grip22.Name = "Grip22" | |
952 | Grip22.Reflectance = 0 | |
953 | GripMesh22 = Instance.new("SpecialMesh") | |
954 | GripMesh22.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
955 | GripMesh22.Parent = Grip22 | |
956 | GripMesh22.Scale = Vector3.new(0.4, 4.7, 0.4) | |
957 | GripWeld22 = Instance.new("Weld") | |
958 | GripWeld22.Parent = Handle | |
959 | GripWeld22.Part0 = Handle | |
960 | GripWeld22.Part1 = Grip22 | |
961 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
962 | ------------------------------------------------------------> | |
963 | --[[ | |
964 | ? -->> Sounds | |
965 | --]] | |
966 | ------------------------------------------------------------> | |
967 | Sound = Instance.new("Sound") | |
968 | Sound.Parent = Handle | |
969 | Sound.Name = "Sound" | |
970 | Sound.Pitch = 1 | |
971 | Sound.SoundId = "" | |
972 | Sound.Volume = 3 | |
973 | ------------------------------------------------------------> | |
974 | --[[ | |
975 | ? -->> Message | |
976 | --]] | |
977 | ------------------------------------------------------------> | |
978 | Amessage = Instance.new("Message") | |
979 | Amessage.Parent = game.Workspace | |
980 | Amessage.Name= "Amessage" | |
981 | Amessage.Text = "" | |
982 | ------------------------------------------------------------> | |
983 | --[[ | |
984 | ? -->> Button1Down | |
985 | --]] | |
986 | ------------------------------------------------------------> | |
987 | function onButton1Down() | |
988 | if Activated then return end | |
989 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
990 | Me.Character.Humanoid.Jump = true | |
991 | Me.Character.Humanoid.PlatformStand = false | |
992 | Me.Character.Humanoid.Sit = false | |
993 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
994 | end | |
995 | if Mode == "Swing" then | |
996 | Activated = true | |
997 | if Me.Character.Humanoid.Jump == true then | |
998 | Weld.Parent = Me.Character["Left Arm"] | |
999 | Weld.Part0 = Me.Character["Left Arm"] | |
1000 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1001 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
1002 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1003 | Sound:play() | |
1004 | for i = 1 , 8 do | |
1005 | Clone1 = Grip17:clone() | |
1006 | Clone1.Parent = Tool | |
1007 | Clone1.Name = "Shadow" | |
1008 | Clone1.Anchored = true | |
1009 | Clone1.CanCollide = false | |
1010 | Clone1.Transparency = 0.2 | |
1011 | Clone1.BrickColor = BrickColor.new("Really black") | |
1012 | Clone2 = Grip18:clone() | |
1013 | Clone2.Parent = Tool | |
1014 | Clone2.Name = "Shadow" | |
1015 | Clone2.Anchored = true | |
1016 | Clone2.CanCollide = false | |
1017 | Clone2.Transparency = 0.2 | |
1018 | Clone2.BrickColor = BrickColor.new("Really black") | |
1019 | Clone3 = Grip19:clone() | |
1020 | Clone3.Parent = Tool | |
1021 | Clone3.Name = "Shadow" | |
1022 | Clone3.Anchored = true | |
1023 | Clone3.CanCollide = false | |
1024 | Clone3.Transparency = 0.2 | |
1025 | Clone3.BrickColor = BrickColor.new("Really black") | |
1026 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1027 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1028 | wait() | |
1029 | end | |
1030 | wait() | |
1031 | for i = 1 , 8 do | |
1032 | Clone1 = Grip17:clone() | |
1033 | Clone1.Parent = Tool | |
1034 | Clone1.Name = "Shadow" | |
1035 | Clone1.Anchored = true | |
1036 | Clone1.CanCollide = false | |
1037 | Clone1.Transparency = 0.2 | |
1038 | Clone1.BrickColor = BrickColor.new("Really black") | |
1039 | Clone2 = Grip18:clone() | |
1040 | Clone2.Parent = Tool | |
1041 | Clone2.Name = "Shadow" | |
1042 | Clone2.Anchored = true | |
1043 | Clone2.CanCollide = false | |
1044 | Clone2.Transparency = 0.2 | |
1045 | Clone2.BrickColor = BrickColor.new("Really black") | |
1046 | Clone3 = Grip19:clone() | |
1047 | Clone3.Parent = Tool | |
1048 | Clone3.Name = "Shadow" | |
1049 | Clone3.Anchored = true | |
1050 | Clone3.CanCollide = false | |
1051 | Clone3.Transparency = 0.2 | |
1052 | Clone3.BrickColor = BrickColor.new("Really black") | |
1053 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1054 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1055 | wait() | |
1056 | end | |
1057 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
1058 | Weld.Parent = Me.Character["Right Arm"] | |
1059 | Weld.Part0 = Me.Character["Right Arm"] | |
1060 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1061 | else | |
1062 | Weld.Parent = Me.Character["Left Arm"] | |
1063 | Weld.Part0 = Me.Character["Left Arm"] | |
1064 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1065 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1066 | Sound:play() | |
1067 | for i = 1 , 8 do | |
1068 | Clone1 = Grip17:clone() | |
1069 | Clone1.Parent = Tool | |
1070 | Clone1.Name = "Shadow" | |
1071 | Clone1.Anchored = true | |
1072 | Clone1.CanCollide = false | |
1073 | Clone1.Transparency = 0.2 | |
1074 | Clone1.BrickColor = BrickColor.new("Really black") | |
1075 | Clone2 = Grip18:clone() | |
1076 | Clone2.Parent = Tool | |
1077 | Clone2.Name = "Shadow" | |
1078 | Clone2.Anchored = true | |
1079 | Clone2.CanCollide = false | |
1080 | Clone2.Transparency = 0.2 | |
1081 | Clone2.BrickColor = BrickColor.new("Really black") | |
1082 | Clone3 = Grip19:clone() | |
1083 | Clone3.Parent = Tool | |
1084 | Clone3.Name = "Shadow" | |
1085 | Clone3.Anchored = true | |
1086 | Clone3.CanCollide = false | |
1087 | Clone3.Transparency = 0.2 | |
1088 | Clone3.BrickColor = BrickColor.new("Really black") | |
1089 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1090 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1091 | wait() | |
1092 | end | |
1093 | wait(0.2) | |
1094 | for i = 1 , 8 do | |
1095 | Clone1 = Grip17:clone() | |
1096 | Clone1.Parent = Tool | |
1097 | Clone1.Name = "Shadow" | |
1098 | Clone1.Anchored = true | |
1099 | Clone1.CanCollide = false | |
1100 | Clone1.Transparency = 0.2 | |
1101 | Clone1.BrickColor = BrickColor.new("Really black") | |
1102 | Clone2 = Grip18:clone() | |
1103 | Clone2.Parent = Tool | |
1104 | Clone2.Name = "Shadow" | |
1105 | Clone2.Anchored = true | |
1106 | Clone2.CanCollide = false | |
1107 | Clone2.Transparency = 0.2 | |
1108 | Clone2.BrickColor = BrickColor.new("Really black") | |
1109 | Clone3 = Grip19:clone() | |
1110 | Clone3.Parent = Tool | |
1111 | Clone3.Name = "Shadow" | |
1112 | Clone3.Anchored = true | |
1113 | Clone3.CanCollide = false | |
1114 | Clone3.Transparency = 0.2 | |
1115 | Clone3.BrickColor = BrickColor.new("Really black") | |
1116 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1117 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1118 | wait() | |
1119 | end | |
1120 | Weld.Parent = Me.Character["Right Arm"] | |
1121 | Weld.Part0 = Me.Character["Right Arm"] | |
1122 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1123 | end | |
1124 | Activated = false | |
1125 | end | |
1126 | if Mode == "Spin" then | |
1127 | Activated = true | |
1128 | Weld.Parent = Me.Character["Left Arm"] | |
1129 | Weld.Part0 = Me.Character["Left Arm"] | |
1130 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1131 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1132 | Sound:play() | |
1133 | for i = 1 , 8 do | |
1134 | Clone1 = Grip17:clone() | |
1135 | Clone1.Parent = Tool | |
1136 | Clone1.Name = "Shadow" | |
1137 | Clone1.Anchored = true | |
1138 | Clone1.CanCollide = false | |
1139 | Clone1.Transparency = 0.2 | |
1140 | Clone1.BrickColor = BrickColor.new("Really black") | |
1141 | Clone2 = Grip18:clone() | |
1142 | Clone2.Parent = Tool | |
1143 | Clone2.Name = "Shadow" | |
1144 | Clone2.Anchored = true | |
1145 | Clone2.CanCollide = false | |
1146 | Clone2.Transparency = 0.2 | |
1147 | Clone2.BrickColor = BrickColor.new("Really black") | |
1148 | Clone3 = Grip19:clone() | |
1149 | Clone3.Parent = Tool | |
1150 | Clone3.Name = "Shadow" | |
1151 | Clone3.Anchored = true | |
1152 | Clone3.CanCollide = false | |
1153 | Clone3.Transparency = 0.2 | |
1154 | Clone3.BrickColor = BrickColor.new("Really black") | |
1155 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1156 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1157 | wait() | |
1158 | end | |
1159 | game.Lighting.Brightness = -10 | |
1160 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
1161 | Sound:play() | |
1162 | Gyro = Instance.new("BodyGyro") | |
1163 | Gyro.Parent = Me.Character.Torso | |
1164 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1165 | Gyro.cframe = Me.Character.Torso.CFrame | |
1166 | Gyro.D = 50 | |
1167 | Wave = Instance.new("Part") | |
1168 | Wave.Parent = Me.Character.Torso | |
1169 | Wave.Anchored = true | |
1170 | Wave.CanCollide = false | |
1171 | Wave.Locked = true | |
1172 | Wave.Transparency = 0.2 | |
1173 | Wave.BrickColor = BrickColor.new("Really black") | |
1174 | Wave.Size = Vector3.new(2, 1, 2) | |
1175 | Wave.TopSurface = "Smooth" | |
1176 | Wave.BottomSurface = "Smooth" | |
1177 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1178 | WaveMesh = Instance.new("CylinderMesh") | |
1179 | WaveMesh.Parent = Wave | |
1180 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1181 | for i = 1 , 16 do | |
1182 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1183 | Wave.Transparency = Wave.Transparency + 0.055 | |
1184 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1185 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
1186 | wait() | |
1187 | end | |
1188 | ||
1189 | Wave:Remove() | |
1190 | Gyro:Remove() | |
1191 | wait(0.2) | |
1192 | for i = 1 , 8 do | |
1193 | Clone1 = Grip17:clone() | |
1194 | Clone1.Parent = Tool | |
1195 | Clone1.Name = "Shadow" | |
1196 | Clone1.Anchored = true | |
1197 | Clone1.CanCollide = false | |
1198 | Clone1.Transparency = 0.2 | |
1199 | Clone1.BrickColor = BrickColor.new("Really black") | |
1200 | Clone2 = Grip18:clone() | |
1201 | Clone2.Parent = Tool | |
1202 | Clone2.Name = "Shadow" | |
1203 | Clone2.Anchored = true | |
1204 | Clone2.CanCollide = false | |
1205 | Clone2.Transparency = 0.2 | |
1206 | Clone2.BrickColor = BrickColor.new("Really black") | |
1207 | Clone3 = Grip19:clone() | |
1208 | Clone3.Parent = Tool | |
1209 | Clone3.Name = "Shadow" | |
1210 | Clone3.Anchored = true | |
1211 | Clone3.CanCollide = false | |
1212 | Clone3.Transparency = 0.2 | |
1213 | Clone3.BrickColor = BrickColor.new("Really black") | |
1214 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1215 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1216 | wait() | |
1217 | end | |
1218 | Weld.Parent = Me.Character["Right Arm"] | |
1219 | Weld.Part0 = Me.Character["Right Arm"] | |
1220 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1221 | wait(1.5) | |
1222 | game.Lighting.Brightness = 1 | |
1223 | Activated = false | |
1224 | end | |
1225 | if Mode == "Teleport" then | |
1226 | if mouse.Target ~= nil then | |
1227 | Activated = true | |
1228 | MousePosition = mouse.Hit.p | |
1229 | Weld.Parent = Me.Character["Left Arm"] | |
1230 | Weld.Part0 = Me.Character["Left Arm"] | |
1231 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1232 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1233 | Sound:play() | |
1234 | for i = 1 , 8 do | |
1235 | Clone1 = Grip17:clone() | |
1236 | Clone1.Parent = Tool | |
1237 | Clone1.Name = "Shadow" | |
1238 | Clone1.Anchored = true | |
1239 | Clone1.CanCollide = false | |
1240 | Clone1.Transparency = 0.2 | |
1241 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1242 | Clone2 = Grip18:clone() | |
1243 | Clone2.Parent = Tool | |
1244 | Clone2.Name = "Shadow" | |
1245 | Clone2.Anchored = true | |
1246 | Clone2.CanCollide = false | |
1247 | Clone2.Transparency = 0.2 | |
1248 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1249 | Clone3 = Grip19:clone() | |
1250 | Clone3.Parent = Tool | |
1251 | Clone3.Name = "Shadow" | |
1252 | Clone3.Anchored = true | |
1253 | Clone3.CanCollide = false | |
1254 | Clone3.Transparency = 0.2 | |
1255 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1256 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1257 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1258 | wait() | |
1259 | end | |
1260 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
1261 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998796" | |
1262 | Sound:play() | |
1263 | Gyro = Instance.new("BodyGyro") | |
1264 | Gyro.Parent = Me.Character.Torso | |
1265 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1266 | Gyro.cframe = Me.Character.Torso.CFrame | |
1267 | Gyro.D = 50 | |
1268 | Wave = Instance.new("Part") | |
1269 | Wave.Parent = Me.Character.Torso | |
1270 | Wave.Anchored = true | |
1271 | Wave.CanCollide = false | |
1272 | Wave.Locked = true | |
1273 | Wave.Transparency = 0.2 | |
1274 | Wave.BrickColor = BrickColor.new("Institutional white") | |
1275 | Wave.Size = Vector3.new(2, 1, 2) | |
1276 | Wave.TopSurface = "Smooth" | |
1277 | Wave.BottomSurface = "Smooth" | |
1278 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1279 | WaveMesh = Instance.new("CylinderMesh") | |
1280 | WaveMesh.Parent = Wave | |
1281 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1282 | for i = 1 , 5 do | |
1283 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1284 | Wave.Transparency = Wave.Transparency + 0.055 | |
1285 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1286 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1287 | wait() | |
1288 | end | |
1289 | Wave:Remove() | |
1290 | for i = 1 , 15 do | |
1291 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1292 | wait() | |
1293 | end | |
1294 | ||
1295 | Gyro:Remove() | |
1296 | wait(0.2) | |
1297 | for i = 1 , 8 do | |
1298 | Clone1 = Grip17:clone() | |
1299 | Clone1.Parent = Tool | |
1300 | Clone1.Name = "Shadow" | |
1301 | Clone1.Anchored = true | |
1302 | Clone1.CanCollide = false | |
1303 | Clone1.Transparency = 0.2 | |
1304 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1305 | Clone2 = Grip18:clone() | |
1306 | Clone2.Parent = Tool | |
1307 | Clone2.Name = "Shadow" | |
1308 | Clone2.Anchored = true | |
1309 | Clone2.CanCollide = false | |
1310 | Clone2.Transparency = 0.2 | |
1311 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1312 | Clone3 = Grip19:clone() | |
1313 | Clone3.Parent = Tool | |
1314 | Clone3.Name = "Shadow" | |
1315 | Clone3.Anchored = true | |
1316 | Clone3.CanCollide = false | |
1317 | Clone3.Transparency = 0.2 | |
1318 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1319 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1320 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1321 | wait() | |
1322 | end | |
1323 | Weld.Parent = Me.Character["Right Arm"] | |
1324 | Weld.Part0 = Me.Character["Right Arm"] | |
1325 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1326 | Activated = false | |
1327 | end | |
1328 | end | |
1329 | if Mode == "Explosion" then | |
1330 | Activated = true | |
1331 | for i = 1 , 8 do | |
1332 | Clone1 = Grip17:clone() | |
1333 | Clone1.Parent = Tool | |
1334 | Clone1.Name = "Shadow" | |
1335 | Clone1.Anchored = true | |
1336 | Clone1.CanCollide = false | |
1337 | Clone1.Transparency = 0.2 | |
1338 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1339 | Clone2 = Grip18:clone() | |
1340 | Clone2.Parent = Tool | |
1341 | Clone2.Name = "Shadow" | |
1342 | Clone2.Anchored = true | |
1343 | Clone2.CanCollide = false | |
1344 | Clone2.Transparency = 0.2 | |
1345 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1346 | Clone3 = Grip19:clone() | |
1347 | Clone3.Parent = Tool | |
1348 | Clone3.Name = "Shadow" | |
1349 | Clone3.Anchored = true | |
1350 | Clone3.CanCollide = false | |
1351 | Clone3.Transparency = 0.2 | |
1352 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1353 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1354 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1355 | wait() | |
1356 | end | |
1357 | onCharge(24) | |
1358 | Range = 10 | |
1359 | for i = 1 , 5 do | |
1360 | Range = Range + 15 | |
1361 | Me.Character.Humanoid.WalkSpeed = 0 | |
1362 | ||
1363 | Boom = Instance.new("Explosion") | |
1364 | Boom.Parent = Workspace | |
1365 | Boom.BlastRadius = Range/2 | |
1366 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
1367 | Boom = Instance.new("Explosion") | |
1368 | Boom.Parent = Workspace | |
1369 | Boom.BlastRadius = Range/2 | |
1370 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
1371 | Boom = Instance.new("Explosion") | |
1372 | Boom.Parent = Workspace | |
1373 | Boom.BlastRadius = Range/2 | |
1374 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
1375 | Boom = Instance.new("Explosion") | |
1376 | Boom.Parent = Workspace | |
1377 | Boom.BlastRadius = Range/2 | |
1378 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
1379 | Boom = Instance.new("Explosion") | |
1380 | Boom.Parent = Workspace | |
1381 | Boom.BlastRadius = Range/2 | |
1382 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
1383 | Boom = Instance.new("Explosion") | |
1384 | Boom.Parent = Workspace | |
1385 | Boom.BlastRadius = Range/2 | |
1386 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
1387 | Boom = Instance.new("Explosion") | |
1388 | Boom.Parent = Workspace | |
1389 | Boom.BlastRadius = Range/2 | |
1390 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
1391 | Boom = Instance.new("Explosion") | |
1392 | Boom.Parent = Workspace | |
1393 | Boom.BlastRadius = Range/2 | |
1394 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
1395 | wait(0.05) | |
1396 | end | |
1397 | for i = 1 , 8 do | |
1398 | Clone1 = Grip17:clone() | |
1399 | Clone1.Parent = Tool | |
1400 | Clone1.Name = "Shadow" | |
1401 | Clone1.Anchored = true | |
1402 | Clone1.CanCollide = false | |
1403 | Clone1.Transparency = 0.2 | |
1404 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1405 | Clone2 = Grip18:clone() | |
1406 | Clone2.Parent = Tool | |
1407 | Clone2.Name = "Shadow" | |
1408 | Clone2.Anchored = true | |
1409 | Clone2.CanCollide = false | |
1410 | Clone2.Transparency = 0.2 | |
1411 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1412 | Clone3 = Grip19:clone() | |
1413 | Clone3.Parent = Tool | |
1414 | Clone3.Name = "Shadow" | |
1415 | Clone3.Anchored = true | |
1416 | Clone3.CanCollide = false | |
1417 | Clone3.Transparency = 0.2 | |
1418 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1419 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1420 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1421 | wait() | |
1422 | end | |
1423 | Activated = false | |
1424 | end | |
1425 | if Mode == "ExplodeVictim" then | |
1426 | if mouse.Target ~= nil then | |
1427 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1428 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1429 | Activated = true | |
1430 | for i = 1 , 8 do | |
1431 | Clone1 = Grip17:clone() | |
1432 | Clone1.Parent = Tool | |
1433 | Clone1.Name = "Shadow" | |
1434 | Clone1.Anchored = true | |
1435 | Clone1.CanCollide = false | |
1436 | Clone1.Transparency = 0.2 | |
1437 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1438 | Clone2 = Grip18:clone() | |
1439 | Clone2.Parent = Tool | |
1440 | Clone2.Name = "Shadow" | |
1441 | Clone2.Anchored = true | |
1442 | Clone2.CanCollide = false | |
1443 | Clone2.Transparency = 0.2 | |
1444 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1445 | Clone3 = Grip19:clone() | |
1446 | Clone3.Parent = Tool | |
1447 | Clone3.Name = "Shadow" | |
1448 | Clone3.Anchored = true | |
1449 | Clone3.CanCollide = false | |
1450 | Clone3.Transparency = 0.2 | |
1451 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1452 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1453 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1454 | wait() | |
1455 | end | |
1456 | onChargeAim(24, torso) | |
1457 | Boom = Instance.new("Explosion") | |
1458 | Boom.Parent = Workspace | |
1459 | Boom.BlastRadius = 20 | |
1460 | Boom.Position = torso.Position | |
1461 | Stuff = torso.Parent:GetChildren() | |
1462 | for i = 1 , #Stuff do | |
1463 | if Stuff[i].className == "Part" then | |
1464 | Stuff[i].Anchored = false | |
1465 | Stuff[i]:BreakJoints() | |
1466 | Stuff[i].BrickColor = BrickColor.new("Really black") | |
1467 | Stuff[i].CanCollide = true | |
1468 | end | |
1469 | end | |
1470 | for i = 1 , 8 do | |
1471 | Clone1 = Grip17:clone() | |
1472 | Clone1.Parent = Tool | |
1473 | Clone1.Name = "Shadow" | |
1474 | Clone1.Anchored = true | |
1475 | Clone1.CanCollide = false | |
1476 | Clone1.Transparency = 0.2 | |
1477 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1478 | Clone2 = Grip18:clone() | |
1479 | Clone2.Parent = Tool | |
1480 | Clone2.Name = "Shadow" | |
1481 | Clone2.Anchored = true | |
1482 | Clone2.CanCollide = false | |
1483 | Clone2.Transparency = 0.2 | |
1484 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1485 | Clone3 = Grip19:clone() | |
1486 | Clone3.Parent = Tool | |
1487 | Clone3.Name = "Shadow" | |
1488 | Clone3.Anchored = true | |
1489 | Clone3.CanCollide = false | |
1490 | Clone3.Transparency = 0.2 | |
1491 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1492 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1493 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1494 | wait() | |
1495 | end | |
1496 | Activated = false | |
1497 | end | |
1498 | end | |
1499 | end | |
1500 | if Mode == "Assassinate" then | |
1501 | if mouse.Target ~= nil then | |
1502 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1503 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1504 | Activated = true | |
1505 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1506 | Sound:play() | |
1507 | for i = 1 , 8 do | |
1508 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
1509 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
1510 | wait() | |
1511 | end | |
1512 | wait() | |
1513 | for i = 1 , 8 do | |
1514 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
1515 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
1516 | wait() | |
1517 | end | |
1518 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1519 | Weld = Instance.new("Weld") | |
1520 | Weld.Parent = Me.Character["Torso"] | |
1521 | Weld.Part0 = Me.Character["Torso"] | |
1522 | Weld.Part1 = Handle | |
1523 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1524 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1525 | ||
1526 | for i = 1 , 16 do | |
1527 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1528 | end | |
1529 | for i = 1 , 16 do | |
1530 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1531 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
1532 | wait() | |
1533 | end | |
1534 | FakeRightShoulder.Parent = Me.Character.Torso | |
1535 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1536 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1537 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1538 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1539 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1540 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1541 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1542 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1543 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1544 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
1545 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
1546 | wait(0.1) | |
1547 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
1548 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
1549 | wait(0.1) | |
1550 | Blade1 = Instance.new("Part") | |
1551 | Blade1.Parent = Me.Character["Right Arm"] | |
1552 | Blade1.CanCollide = false | |
1553 | Blade1.formFactor = "Symmetric" | |
1554 | Blade1.Size = Vector3.new(1, 2, 1) | |
1555 | Blade1.TopSurface = "Smooth" | |
1556 | Blade1.BottomSurface = "Smooth" | |
1557 | Blade1.Locked = true | |
1558 | Blade1.BrickColor = BrickColor.new("Medium stone grey") | |
1559 | Blade1.Name = "Blade1" | |
1560 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
1561 | Blade2 = Instance.new("Part") | |
1562 | Blade2.Parent = Me.Character["Left Arm"] | |
1563 | Blade2.CanCollide = false | |
1564 | Blade2.formFactor = "Symmetric" | |
1565 | Blade2.Size = Vector3.new(1, 2, 1) | |
1566 | Blade2.TopSurface = "Smooth" | |
1567 | Blade2.BottomSurface = "Smooth" | |
1568 | Blade2.Locked = true | |
1569 | Blade2.BrickColor = BrickColor.new("Medium stone grey") | |
1570 | Blade2.Name = "Blade2" | |
1571 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
1572 | Blade1Mesh = Instance.new("SpecialMesh") | |
1573 | Blade1Mesh.Parent = Blade1 | |
1574 | Blade1Mesh.MeshType = "Brick" | |
1575 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1576 | Blade2Mesh = Instance.new("SpecialMesh") | |
1577 | Blade2Mesh.Parent = Blade2 | |
1578 | Blade2Mesh.MeshType = "Brick" | |
1579 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1580 | Blade1Weld = Instance.new("Weld") | |
1581 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
1582 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
1583 | Blade1Weld.Part1 = Blade1 | |
1584 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
1585 | Blade2Weld = Instance.new("Weld") | |
1586 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
1587 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
1588 | Blade2Weld.Part1 = Blade2 | |
1589 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
1590 | for i = 1 , 17 do | |
1591 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
1592 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
1593 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1594 | wait(0.05) | |
1595 | end | |
1596 | for i = 1 , 5 do | |
1597 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1598 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1599 | wait() | |
1600 | end | |
1601 | ||
1602 | wait(1.5) | |
1603 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1604 | BodyPosition = Instance.new("BodyPosition") | |
1605 | BodyPosition.Parent = Me.Character.Torso | |
1606 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1607 | BodyPosition.position = torso.Position | |
1608 | BodyGyro = Instance.new("BodyGyro") | |
1609 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1610 | BodyGyro.Parent = Me.Character.Torso | |
1611 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
1612 | wait(0.8) | |
1613 | BodyPosition:Remove() | |
1614 | BodyGyro:Remove() | |
1615 | Me.Character.Torso.CFrame = torso.CFrame | |
1616 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
1617 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
1618 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
1619 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
1620 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1621 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1622 | KillWeld = Instance.new("Weld") | |
1623 | KillWeld.Parent = Me.Character.Torso | |
1624 | KillWeld.Part0 = Me.Character.Torso | |
1625 | KillWeld.Part1 = torso | |
1626 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
1627 | wait(0.3) | |
1628 | for i = 1 , 12 do | |
1629 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
1630 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1631 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1632 | wait(0.1) | |
1633 | end | |
1634 | wait(0.15) | |
1635 | KillWeld:Remove() | |
1636 | if torso ~= nil then | |
1637 | torso:BreakJoints() | |
1638 | end | |
1639 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1640 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1641 | for i = 1 , 3 do | |
1642 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1643 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1644 | wait() | |
1645 | end | |
1646 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
1647 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
1648 | wait(0.1) | |
1649 | for i = 1 , 17 do | |
1650 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
1651 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
1652 | wait(0.05) | |
1653 | end | |
1654 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1655 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1656 | wait() | |
1657 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1658 | Sound:play() | |
1659 | FakeRightShoulder.Parent = Me.Character.Torso | |
1660 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1661 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1662 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1663 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1664 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1665 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1666 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1667 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
1668 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1669 | Weld:Remove() | |
1670 | Weld = Instance.new("Weld") | |
1671 | Weld.Parent = Me.Character["Torso"] | |
1672 | Weld.Part0 = Me.Character["Torso"] | |
1673 | Weld.Part1 = Handle | |
1674 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1675 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1676 | for i = 1 , 16 do | |
1677 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
1678 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1679 | wait() | |
1680 | end | |
1681 | wait() | |
1682 | Weld.Parent = Me.Character["Right Arm"] | |
1683 | Weld.Part0 = Me.Character["Right Arm"] | |
1684 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1685 | for i = 1 , 8 do | |
1686 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
1687 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
1688 | wait() | |
1689 | end | |
1690 | wait() | |
1691 | for i = 1 , 8 do | |
1692 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
1693 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
1694 | wait() | |
1695 | end | |
1696 | wait(0.2) | |
1697 | Activated = false | |
1698 | end | |
1699 | end | |
1700 | end | |
1701 | if Mode == "Tornado" then | |
1702 | Activated = true | |
1703 | Weld.Parent = Me.Character["Left Arm"] | |
1704 | Weld.Part0 = Me.Character["Left Arm"] | |
1705 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1706 | for i = 1 , 8 do | |
1707 | Clone1 = Grip17:clone() | |
1708 | Clone1.Parent = Tool | |
1709 | Clone1.Name = "Shadow" | |
1710 | Clone1.Anchored = true | |
1711 | Clone1.CanCollide = false | |
1712 | Clone1.Transparency = 0.2 | |
1713 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1714 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1715 | Sound:play() | |
1716 | Clone2 = Grip18:clone() | |
1717 | Clone2.Parent = Tool | |
1718 | Clone2.Name = "Shadow" | |
1719 | Clone2.Anchored = true | |
1720 | Clone2.CanCollide = false | |
1721 | Clone2.Transparency = 0.2 | |
1722 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1723 | Clone3 = Grip19:clone() | |
1724 | Clone3.Parent = Tool | |
1725 | Clone3.Name = "Shadow" | |
1726 | Clone3.Anchored = true | |
1727 | Clone3.CanCollide = false | |
1728 | Clone3.Transparency = 0.2 | |
1729 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1730 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1731 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1732 | wait() | |
1733 | end | |
1734 | f=Instance.new("Fire") | |
1735 | f.Parent= Me.Character.Sword.Grip19 | |
1736 | f.Heat = 5 | |
1737 | f.Size = 5 | |
1738 | f.Color=Color3.new(0,0,-255) | |
1739 | f.SecondaryColor = Color3.new(0,0,-255) | |
1740 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1741 | Sound:play() | |
1742 | Gyro = Instance.new("BodyGyro") | |
1743 | Gyro.Parent = Me.Character.Torso | |
1744 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1745 | Gyro.cframe = Me.Character.Torso.CFrame | |
1746 | Gyro.D = 50 | |
1747 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1748 | Sound:play() | |
1749 | Wave = Instance.new("Part") | |
1750 | Wave.Parent = Me.Character.Torso | |
1751 | Wave.Anchored = true | |
1752 | Wave.CanCollide = false | |
1753 | Wave.Locked = true | |
1754 | Wave.Transparency = 0.2 | |
1755 | Wave.BrickColor = BrickColor.new("Institutional white") | |
1756 | Wave.Size = Vector3.new(2, 1, 2) | |
1757 | Wave.TopSurface = "Smooth" | |
1758 | Wave.BottomSurface = "Smooth" | |
1759 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1760 | WaveMesh = Instance.new("CylinderMesh") | |
1761 | WaveMesh.Parent = Wave | |
1762 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1763 | for i = 1 , 200 do | |
1764 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1765 | Sound:play() | |
1766 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1767 | Wave.Transparency = Wave.Transparency + 0.055 | |
1768 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -4.4, 0) | |
1769 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.985, 0) | |
1770 | wait() | |
1771 | end | |
1772 | f:Remove() | |
1773 | Wave:Remove() | |
1774 | Gyro:Remove() | |
1775 | wait(0.2) | |
1776 | for i = 1 , 8 do | |
1777 | Clone1 = Grip17:clone() | |
1778 | Clone1.Parent = Tool | |
1779 | Clone1.Name = "Shadow" | |
1780 | Clone1.Anchored = true | |
1781 | Clone1.CanCollide = false | |
1782 | Clone1.Transparency = 0.2 | |
1783 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1784 | Clone2 = Grip18:clone() | |
1785 | Clone2.Parent = Tool | |
1786 | Clone2.Name = "Shadow" | |
1787 | Clone2.Anchored = true | |
1788 | Clone2.CanCollide = false | |
1789 | Clone2.Transparency = 0.2 | |
1790 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1791 | Clone3 = Grip19:clone() | |
1792 | Clone3.Parent = Tool | |
1793 | Clone3.Name = "Shadow" | |
1794 | Clone3.Anchored = true | |
1795 | Clone3.CanCollide = false | |
1796 | Clone3.Transparency = 0.2 | |
1797 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1798 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1799 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1800 | wait() | |
1801 | end | |
1802 | Weld.Parent = Me.Character["Right Arm"] | |
1803 | Weld.Part0 = Me.Character["Right Arm"] | |
1804 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1805 | Activated = false | |
1806 | end | |
1807 | if Mode == "TripleSlash" then | |
1808 | Activated = true | |
1809 | Weld.Parent = Me.Character["Left Arm"] | |
1810 | Weld.Part0 = Me.Character["Left Arm"] | |
1811 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1812 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1813 | Sound:play() | |
1814 | for i = 1 , 4 do | |
1815 | Clone1 = Grip17:clone() | |
1816 | Clone1.Parent = Tool | |
1817 | Clone1.Name = "Shadow" | |
1818 | Clone1.Anchored = true | |
1819 | Clone1.CanCollide = false | |
1820 | Clone1.Transparency = 0.2 | |
1821 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1822 | Clone2 = Grip18:clone() | |
1823 | Clone2.Parent = Tool | |
1824 | Clone2.Name = "Shadow" | |
1825 | Clone2.Anchored = true | |
1826 | Clone2.CanCollide = false | |
1827 | Clone2.Transparency = 0.2 | |
1828 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1829 | Clone3 = Grip19:clone() | |
1830 | Clone3.Parent = Tool | |
1831 | Clone3.Name = "Shadow" | |
1832 | Clone3.Anchored = true | |
1833 | Clone3.CanCollide = false | |
1834 | Clone3.Transparency = 0.2 | |
1835 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1836 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
1837 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1838 | wait() | |
1839 | end | |
1840 | for i = 1 , 2 do | |
1841 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1842 | wait() | |
1843 | end | |
1844 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1845 | Sound:play() | |
1846 | for i = 1 , 4 do | |
1847 | Clone1 = Grip17:clone() | |
1848 | Clone1.Parent = Tool | |
1849 | Clone1.Name = "Shadow" | |
1850 | Clone1.Anchored = true | |
1851 | Clone1.CanCollide = false | |
1852 | Clone1.Transparency = 0.2 | |
1853 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1854 | Clone2 = Grip18:clone() | |
1855 | Clone2.Parent = Tool | |
1856 | Clone2.Name = "Shadow" | |
1857 | Clone2.Anchored = true | |
1858 | Clone2.CanCollide = false | |
1859 | Clone2.Transparency = 0.2 | |
1860 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1861 | Clone3 = Grip19:clone() | |
1862 | Clone3.Parent = Tool | |
1863 | Clone3.Name = "Shadow" | |
1864 | Clone3.Anchored = true | |
1865 | Clone3.CanCollide = false | |
1866 | Clone3.Transparency = 0.2 | |
1867 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1868 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1869 | wait() | |
1870 | end | |
1871 | for i = 1 , 2 do | |
1872 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1873 | wait() | |
1874 | end | |
1875 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1876 | Sound:play() | |
1877 | for i = 1 , 4 do | |
1878 | Clone1 = Grip17:clone() | |
1879 | Clone1.Parent = Tool | |
1880 | Clone1.Name = "Shadow" | |
1881 | Clone1.Anchored = true | |
1882 | Clone1.CanCollide = false | |
1883 | Clone1.Transparency = 0.2 | |
1884 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1885 | Clone2 = Grip18:clone() | |
1886 | Clone2.Parent = Tool | |
1887 | Clone2.Name = "Shadow" | |
1888 | Clone2.Anchored = true | |
1889 | Clone2.CanCollide = false | |
1890 | Clone2.Transparency = 0.2 | |
1891 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1892 | Clone3 = Grip19:clone() | |
1893 | Clone3.Parent = Tool | |
1894 | Clone3.Name = "Shadow" | |
1895 | Clone3.Anchored = true | |
1896 | Clone3.CanCollide = false | |
1897 | Clone3.Transparency = 0.2 | |
1898 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1899 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1900 | wait() | |
1901 | end | |
1902 | for i = 1 , 4 do | |
1903 | Clone1 = Grip17:clone() | |
1904 | Clone1.Parent = Tool | |
1905 | Clone1.Name = "Shadow" | |
1906 | Clone1.Anchored = true | |
1907 | Clone1.CanCollide = false | |
1908 | Clone1.Transparency = 0.2 | |
1909 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1910 | Clone2 = Grip18:clone() | |
1911 | Clone2.Parent = Tool | |
1912 | Clone2.Name = "Shadow" | |
1913 | Clone2.Anchored = true | |
1914 | Clone2.CanCollide = false | |
1915 | Clone2.Transparency = 0.2 | |
1916 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1917 | Clone3 = Grip19:clone() | |
1918 | Clone3.Parent = Tool | |
1919 | Clone3.Name = "Shadow" | |
1920 | Clone3.Anchored = true | |
1921 | Clone3.CanCollide = false | |
1922 | Clone3.Transparency = 0.2 | |
1923 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1924 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1925 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
1926 | wait() | |
1927 | end | |
1928 | Weld.Parent = Me.Character["Right Arm"] | |
1929 | Weld.Part0 = Me.Character["Right Arm"] | |
1930 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1931 | Activated = false | |
1932 | end | |
1933 | if Mode == "ForwardSpin" then | |
1934 | Activated = true | |
1935 | Weld.Parent = Me.Character["Left Arm"] | |
1936 | Weld.Part0 = Me.Character["Left Arm"] | |
1937 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1938 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1939 | Sound:play() | |
1940 | for i = 1 , 8 do | |
1941 | Clone1 = Grip17:clone() | |
1942 | Clone1.Parent = Tool | |
1943 | Clone1.Name = "Shadow" | |
1944 | Clone1.Anchored = true | |
1945 | Clone1.CanCollide = false | |
1946 | Clone1.Transparency = 0.2 | |
1947 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1948 | Clone2 = Grip18:clone() | |
1949 | Clone2.Parent = Tool | |
1950 | Clone2.Name = "Shadow" | |
1951 | Clone2.Anchored = true | |
1952 | Clone2.CanCollide = false | |
1953 | Clone2.Transparency = 0.2 | |
1954 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1955 | Clone3 = Grip19:clone() | |
1956 | Clone3.Parent = Tool | |
1957 | Clone3.Name = "Shadow" | |
1958 | Clone3.Anchored = true | |
1959 | Clone3.CanCollide = false | |
1960 | Clone3.Transparency = 0.2 | |
1961 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1962 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1963 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1964 | wait() | |
1965 | end | |
1966 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1967 | Sound:play() | |
1968 | Velocity = Instance.new("BodyVelocity") | |
1969 | Velocity.Parent = Me.Character.Torso | |
1970 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1971 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
1972 | Gyro = Instance.new("BodyGyro") | |
1973 | Gyro.Parent = Me.Character.Torso | |
1974 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1975 | Gyro.cframe = Me.Character.Torso.CFrame | |
1976 | Gyro.D = 50 | |
1977 | Wave = Instance.new("Part") | |
1978 | Wave.Parent = Me.Character.Torso | |
1979 | Wave.Anchored = true | |
1980 | Wave.CanCollide = false | |
1981 | Wave.Locked = true | |
1982 | Wave.Transparency = 0.2 | |
1983 | Wave.BrickColor = BrickColor.new(1004) | |
1984 | Wave.Size = Vector3.new(2, 1, 2) | |
1985 | Wave.TopSurface = "Smooth" | |
1986 | Wave.BottomSurface = "Smooth" | |
1987 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1988 | WaveMesh = Instance.new("CylinderMesh") | |
1989 | WaveMesh.Parent = Wave | |
1990 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1991 | for i = 1 , 16 do | |
1992 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1993 | Wave.Transparency = Wave.Transparency + 0.055 | |
1994 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1995 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
1996 | wait() | |
1997 | end | |
1998 | ||
1999 | Wave:Remove() | |
2000 | Gyro:Remove() | |
2001 | Velocity:Remove() | |
2002 | wait(1) | |
2003 | for i = 1 , 8 do | |
2004 | Clone1 = Grip17:clone() | |
2005 | Clone1.Parent = Tool | |
2006 | Clone1.Name = "Shadow" | |
2007 | Clone1.Anchored = true | |
2008 | Clone1.CanCollide = false | |
2009 | Clone1.Transparency = 0.2 | |
2010 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2011 | Clone2 = Grip18:clone() | |
2012 | Clone2.Parent = Tool | |
2013 | Clone2.Name = "Shadow" | |
2014 | Clone2.Anchored = true | |
2015 | Clone2.CanCollide = false | |
2016 | Clone2.Transparency = 0.2 | |
2017 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2018 | Clone3 = Grip19:clone() | |
2019 | Clone3.Parent = Tool | |
2020 | Clone3.Name = "Shadow" | |
2021 | Clone3.Anchored = true | |
2022 | Clone3.CanCollide = false | |
2023 | Clone3.Transparency = 0.2 | |
2024 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2025 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2026 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2027 | wait() | |
2028 | end | |
2029 | Weld.Parent = Me.Character["Right Arm"] | |
2030 | Weld.Part0 = Me.Character["Right Arm"] | |
2031 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2032 | Activated = false | |
2033 | end | |
2034 | if Mode == "DownThrust" then | |
2035 | Activated = true | |
2036 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2037 | Sound:play() | |
2038 | for i = 1 , 24 do | |
2039 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
2040 | wait() | |
2041 | end | |
2042 | for i = 1 , 8 do | |
2043 | Clone1 = Grip17:clone() | |
2044 | Clone1.Parent = Tool | |
2045 | Clone1.Name = "Shadow" | |
2046 | Clone1.Anchored = true | |
2047 | Clone1.CanCollide = false | |
2048 | Clone1.Transparency = 0.2 | |
2049 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2050 | Clone2 = Grip18:clone() | |
2051 | Clone2.Parent = Tool | |
2052 | Clone2.Name = "Shadow" | |
2053 | Clone2.Anchored = true | |
2054 | Clone2.CanCollide = false | |
2055 | Clone2.Transparency = 0.2 | |
2056 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2057 | Clone3 = Grip19:clone() | |
2058 | Clone3.Parent = Tool | |
2059 | Clone3.Name = "Shadow" | |
2060 | Clone3.Anchored = true | |
2061 | Clone3.CanCollide = false | |
2062 | Clone3.Transparency = 0.2 | |
2063 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2064 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
2065 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2066 | wait() | |
2067 | end | |
2068 | Velocity = Instance.new("BodyVelocity") | |
2069 | Velocity.Parent = Me.Character.Torso | |
2070 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2071 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2072 | Gyro = Instance.new("BodyGyro") | |
2073 | Gyro.Parent = Me.Character.Torso | |
2074 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2075 | Gyro.cframe = Me.Character.Torso.CFrame | |
2076 | Gyro.D = 50 | |
2077 | wait(0.8) | |
2078 | Velocity:Remove() | |
2079 | for i = 1 , 8 do | |
2080 | Clone1 = Grip17:clone() | |
2081 | Clone1.Parent = Tool | |
2082 | Clone1.Name = "Shadow" | |
2083 | Clone1.Anchored = true | |
2084 | Clone1.CanCollide = false | |
2085 | Clone1.Transparency = 0.2 | |
2086 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2087 | Clone2 = Grip18:clone() | |
2088 | Clone2.Parent = Tool | |
2089 | Clone2.Name = "Shadow" | |
2090 | Clone2.Anchored = true | |
2091 | Clone2.CanCollide = false | |
2092 | Clone2.Transparency = 0.2 | |
2093 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2094 | Clone3 = Grip19:clone() | |
2095 | Clone3.Parent = Tool | |
2096 | Clone3.Name = "Shadow" | |
2097 | Clone3.Anchored = true | |
2098 | Clone3.CanCollide = false | |
2099 | Clone3.Transparency = 0.2 | |
2100 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2101 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
2102 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2103 | wait(0.08) | |
2104 | end | |
2105 | Wave = Instance.new("Part") | |
2106 | Wave.Parent = Me.Character.Torso | |
2107 | Wave.Anchored = true | |
2108 | Wave.CanCollide = false | |
2109 | Wave.Locked = true | |
2110 | Wave.Transparency = 0.2 | |
2111 | Wave.Size = Vector3.new(2, 1, 2) | |
2112 | Wave.TopSurface = "Smooth" | |
2113 | Wave.BottomSurface = "Smooth" | |
2114 | Wave.BrickColor = BrickColor.new(1004) | |
2115 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2116 | WaveMesh = Instance.new("CylinderMesh") | |
2117 | WaveMesh.Parent = Wave | |
2118 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2119 | for i = 1 , 16 do | |
2120 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2121 | Wave.Transparency = Wave.Transparency + 0.055 | |
2122 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2123 | wait() | |
2124 | end | |
2125 | ||
2126 | Wave:Remove() | |
2127 | Gyro:Remove() | |
2128 | wait(0.8) | |
2129 | for i = 1 , 20 do | |
2130 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
2131 | wait() | |
2132 | end | |
2133 | Activated = false | |
2134 | end | |
2135 | if Mode == "Escape" then | |
2136 | Activated = true | |
2137 | Weld.Parent = Me.Character["Left Arm"] | |
2138 | Weld.Part0 = Me.Character["Left Arm"] | |
2139 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2140 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2141 | Sound:play() | |
2142 | for i = 1 , 8 do | |
2143 | Clone1 = Grip17:clone() | |
2144 | Clone1.Parent = Tool | |
2145 | Clone1.Name = "Shadow" | |
2146 | Clone1.Anchored = true | |
2147 | Clone1.CanCollide = false | |
2148 | Clone1.Transparency = 0.2 | |
2149 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2150 | Clone2 = Grip18:clone() | |
2151 | Clone2.Parent = Tool | |
2152 | Clone2.Name = "Shadow" | |
2153 | Clone2.Anchored = true | |
2154 | Clone2.CanCollide = false | |
2155 | Clone2.Transparency = 0.2 | |
2156 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2157 | Clone3 = Grip19:clone() | |
2158 | Clone3.Parent = Tool | |
2159 | Clone3.Name = "Shadow" | |
2160 | Clone3.Anchored = true | |
2161 | Clone3.CanCollide = false | |
2162 | Clone3.Transparency = 0.2 | |
2163 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2164 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2165 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2166 | wait() | |
2167 | end | |
2168 | Stuff = Me.Character:GetChildren() | |
2169 | for i = 1 , #Stuff do | |
2170 | if Stuff[i].className == "Part" then | |
2171 | Stuff[i].Anchored = false | |
2172 | end | |
2173 | end | |
2174 | Stuff = Me.Character:GetChildren() | |
2175 | for i = 1 , #Stuff do | |
2176 | if Stuff[i].className == "Part" then | |
2177 | Stuff[i].Anchored = false | |
2178 | end | |
2179 | Stuff2 = Stuff[i]:GetChildren() | |
2180 | for i = 1 , #Stuff2 do | |
2181 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
2182 | Stuff2[i]:Remove() | |
2183 | end | |
2184 | end | |
2185 | end | |
2186 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2187 | Sound:play() | |
2188 | Velocity = Instance.new("BodyVelocity") | |
2189 | Velocity.Parent = Me.Character.Torso | |
2190 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2191 | Velocity.velocity = Vector3.new(0, 40, 0) | |
2192 | Gyro = Instance.new("BodyGyro") | |
2193 | Gyro.Parent = Me.Character.Torso | |
2194 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2195 | Gyro.cframe = Me.Character.Torso.CFrame | |
2196 | Gyro.D = 50 | |
2197 | Wave = Instance.new("Part") | |
2198 | Wave.Parent = Me.Character.Torso | |
2199 | Wave.Anchored = true | |
2200 | Wave.CanCollide = false | |
2201 | Wave.Locked = true | |
2202 | Wave.Transparency = 0.2 | |
2203 | Wave.Size = Vector3.new(2, 1, 2) | |
2204 | Wave.TopSurface = "Smooth" | |
2205 | Wave.BottomSurface = "Smooth" | |
2206 | Wave.BrickColor = BrickColor.new(1004) | |
2207 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2208 | WaveMesh = Instance.new("CylinderMesh") | |
2209 | WaveMesh.Parent = Wave | |
2210 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2211 | for i = 1 , 16 do | |
2212 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2213 | Wave.Transparency = Wave.Transparency + 0.055 | |
2214 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2215 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2216 | wait() | |
2217 | end | |
2218 | ||
2219 | Wave:Remove() | |
2220 | Gyro:Remove() | |
2221 | Velocity:Remove() | |
2222 | wait(1) | |
2223 | for i = 1 , 8 do | |
2224 | Clone1 = Grip17:clone() | |
2225 | Clone1.Parent = Tool | |
2226 | Clone1.Name = "Shadow" | |
2227 | Clone1.Anchored = true | |
2228 | Clone1.CanCollide = false | |
2229 | Clone1.Transparency = 0.2 | |
2230 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2231 | Clone2 = Grip18:clone() | |
2232 | Clone2.Parent = Tool | |
2233 | Clone2.Name = "Shadow" | |
2234 | Clone2.Anchored = true | |
2235 | Clone2.CanCollide = false | |
2236 | Clone2.Transparency = 0.2 | |
2237 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2238 | Clone3 = Grip19:clone() | |
2239 | Clone3.Parent = Tool | |
2240 | Clone3.Name = "Shadow" | |
2241 | Clone3.Anchored = true | |
2242 | Clone3.CanCollide = false | |
2243 | Clone3.Transparency = 0.2 | |
2244 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2245 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2246 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2247 | wait() | |
2248 | end | |
2249 | Weld.Parent = Me.Character["Right Arm"] | |
2250 | Weld.Part0 = Me.Character["Right Arm"] | |
2251 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2252 | Activated = false | |
2253 | end | |
2254 | if Mode == "Toss" then | |
2255 | Activated = true | |
2256 | Weld.Parent = Me.Character["Left Arm"] | |
2257 | Weld.Part0 = Me.Character["Left Arm"] | |
2258 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2259 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2260 | Sound:play() | |
2261 | for i = 1 , 4 do | |
2262 | Clone1 = Grip17:clone() | |
2263 | Clone1.Parent = Tool | |
2264 | Clone1.Name = "Shadow" | |
2265 | Clone1.Anchored = true | |
2266 | Clone1.CanCollide = false | |
2267 | Clone1.Transparency = 0.2 | |
2268 | Clone1.BrickColor = BrickColor.new(1005) | |
2269 | Clone2 = Grip18:clone() | |
2270 | Clone2.Parent = Tool | |
2271 | Clone2.Name = "Shadow" | |
2272 | Clone2.Anchored = true | |
2273 | Clone2.CanCollide = false | |
2274 | Clone2.Transparency = 0.2 | |
2275 | Clone2.BrickColor = BrickColor.new(1005) | |
2276 | Clone3 = Grip19:clone() | |
2277 | Clone3.Parent = Tool | |
2278 | Clone3.Name = "Shadow" | |
2279 | Clone3.Anchored = true | |
2280 | Clone3.CanCollide = false | |
2281 | Clone3.Transparency = 0.2 | |
2282 | Clone3.BrickColor = BrickColor.new(1005) | |
2283 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2284 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2285 | wait() | |
2286 | end | |
2287 | Weld:Remove() | |
2288 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2289 | Sound:play() | |
2290 | Gyro = Instance.new("BodyGyro") | |
2291 | Gyro.Parent = Handle | |
2292 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2293 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2294 | Gyro.D = 50 | |
2295 | Velocity = Instance.new("BodyVelocity") | |
2296 | Velocity.Parent = Handle | |
2297 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2298 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
2299 | for i = 1 , 4 do | |
2300 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2301 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2302 | wait() | |
2303 | end | |
2304 | for i = 1 , 15 do | |
2305 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2306 | wait(0.1) | |
2307 | end | |
2308 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2309 | for i = 1 , 5 do | |
2310 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2311 | wait(0.1) | |
2312 | end | |
2313 | Velocity:Remove() | |
2314 | Position = Instance.new("BodyPosition") | |
2315 | Position.Parent = Handle | |
2316 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2317 | Position.position = Me.Character["Left Arm"].Position | |
2318 | for i = 1 , 10 do | |
2319 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2320 | Position.position = Me.Character["Left Arm"].Position | |
2321 | wait(0.1) | |
2322 | end | |
2323 | Gyro:Remove() | |
2324 | Position:Remove() | |
2325 | Weld = Instance.new("Weld") | |
2326 | Weld.Parent = Me.Character["Left Arm"] | |
2327 | Weld.Part0 = Me.Character["Left Arm"] | |
2328 | Weld.Part1 = Handle | |
2329 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2330 | for i = 1 , 8 do | |
2331 | Clone1 = Grip17:clone() | |
2332 | Clone1.Parent = Tool | |
2333 | Clone1.Name = "Shadow" | |
2334 | Clone1.Anchored = true | |
2335 | Clone1.CanCollide = false | |
2336 | Clone1.Transparency = 0.2 | |
2337 | Clone1.BrickColor = BrickColor.new(1005) | |
2338 | Clone2 = Grip18:clone() | |
2339 | Clone2.Parent = Tool | |
2340 | Clone2.Name = "Shadow" | |
2341 | Clone2.Anchored = true | |
2342 | Clone2.CanCollide = false | |
2343 | Clone2.Transparency = 0.2 | |
2344 | Clone2.BrickColor = BrickColor.new(1005) | |
2345 | Clone3 = Grip19:clone() | |
2346 | Clone3.Parent = Tool | |
2347 | Clone3.Name = "Shadow" | |
2348 | Clone3.Anchored = true | |
2349 | Clone3.CanCollide = false | |
2350 | Clone3.Transparency = 0.2 | |
2351 | Clone3.BrickColor = BrickColor.new(1005) | |
2352 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2353 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2354 | wait() | |
2355 | end | |
2356 | Weld.Parent = Me.Character["Right Arm"] | |
2357 | Weld.Part0 = Me.Character["Right Arm"] | |
2358 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2359 | Activated = false | |
2360 | end | |
2361 | if Mode == "Boomerang" then | |
2362 | Activated = true | |
2363 | Weld.Parent = Me.Character["Left Arm"] | |
2364 | Weld.Part0 = Me.Character["Left Arm"] | |
2365 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2366 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2367 | Sound:play() | |
2368 | for i = 1 , 4 do | |
2369 | Clone1 = Grip17:clone() | |
2370 | Clone1.Parent = Tool | |
2371 | Clone1.Name = "Shadow" | |
2372 | Clone1.Anchored = true | |
2373 | Clone1.CanCollide = false | |
2374 | Clone1.Transparency = 0.2 | |
2375 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2376 | Clone2 = Grip18:clone() | |
2377 | Clone2.Parent = Tool | |
2378 | Clone2.Name = "Shadow" | |
2379 | Clone2.Anchored = true | |
2380 | Clone2.CanCollide = false | |
2381 | Clone2.Transparency = 0.2 | |
2382 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2383 | Clone3 = Grip19:clone() | |
2384 | Clone3.Parent = Tool | |
2385 | Clone3.Name = "Shadow" | |
2386 | Clone3.Anchored = true | |
2387 | Clone3.CanCollide = false | |
2388 | Clone3.Transparency = 0.2 | |
2389 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2390 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2391 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2392 | wait() | |
2393 | end | |
2394 | Weld:Remove() | |
2395 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2396 | Sound:play() | |
2397 | Gyro = Instance.new("BodyGyro") | |
2398 | Gyro.Parent = Handle | |
2399 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2400 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2401 | Gyro.D = 50 | |
2402 | Velocity = Instance.new("BodyVelocity") | |
2403 | Velocity.Parent = Handle | |
2404 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2405 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
2406 | for i = 1 , 4 do | |
2407 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2408 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2409 | wait() | |
2410 | end | |
2411 | for i = 1 , 15 do | |
2412 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2413 | wait(0.1) | |
2414 | end | |
2415 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2416 | for i = 1 , 5 do | |
2417 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2418 | wait(0.1) | |
2419 | end | |
2420 | Velocity:Remove() | |
2421 | Position = Instance.new("BodyPosition") | |
2422 | Position.Parent = Handle | |
2423 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2424 | Position.position = Me.Character["Left Arm"].Position | |
2425 | for i = 1 , 10 do | |
2426 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2427 | Position.position = Me.Character["Left Arm"].Position | |
2428 | wait(0.1) | |
2429 | end | |
2430 | Gyro:Remove() | |
2431 | Position:Remove() | |
2432 | Weld = Instance.new("Weld") | |
2433 | Weld.Parent = Me.Character["Left Arm"] | |
2434 | Weld.Part0 = Me.Character["Left Arm"] | |
2435 | Weld.Part1 = Handle | |
2436 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2437 | for i = 1 , 8 do | |
2438 | Clone1 = Grip17:clone() | |
2439 | Clone1.Parent = Tool | |
2440 | Clone1.Name = "Shadow" | |
2441 | Clone1.Anchored = true | |
2442 | Clone1.CanCollide = false | |
2443 | Clone1.Transparency = 0.2 | |
2444 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2445 | Clone2 = Grip18:clone() | |
2446 | Clone2.Parent = Tool | |
2447 | Clone2.Name = "Shadow" | |
2448 | Clone2.Anchored = true | |
2449 | Clone2.CanCollide = false | |
2450 | Clone2.Transparency = 0.2 | |
2451 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2452 | Clone3 = Grip19:clone() | |
2453 | Clone3.Parent = Tool | |
2454 | Clone3.Name = "Shadow" | |
2455 | Clone3.Anchored = true | |
2456 | Clone3.CanCollide = false | |
2457 | Clone3.Transparency = 0.2 | |
2458 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2459 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2460 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2461 | wait() | |
2462 | end | |
2463 | Weld.Parent = Me.Character["Right Arm"] | |
2464 | Weld.Part0 = Me.Character["Right Arm"] | |
2465 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2466 | Activated = false | |
2467 | end | |
2468 | if Mode == "Remover" then | |
2469 | Activated = true | |
2470 | Weld.Parent = Me.Character["Left Arm"] | |
2471 | Weld.Part0 = Me.Character["Left Arm"] | |
2472 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2473 | for i = 1 , 8 do | |
2474 | Clone1 = Grip17:clone() | |
2475 | Clone1.Parent = Tool | |
2476 | Clone1.Name = "Shadow" | |
2477 | Clone1.Anchored = true | |
2478 | Clone1.CanCollide = false | |
2479 | Clone1.Transparency = 0.2 | |
2480 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2481 | Clone2 = Grip18:clone() | |
2482 | Clone2.Parent = Tool | |
2483 | Clone2.Name = "Shadow" | |
2484 | Clone2.Anchored = true | |
2485 | Clone2.CanCollide = false | |
2486 | Clone2.Transparency = 0.2 | |
2487 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2488 | Clone3 = Grip19:clone() | |
2489 | Clone3.Parent = Tool | |
2490 | Clone3.Name = "Shadow" | |
2491 | Clone3.Anchored = true | |
2492 | Clone3.CanCollide = false | |
2493 | Clone3.Transparency = 0.2 | |
2494 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2495 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2496 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2497 | wait() | |
2498 | end | |
2499 | Gyro = Instance.new("BodyGyro") | |
2500 | Gyro.Parent = Me.Character.Torso | |
2501 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2502 | Gyro.cframe = Me.Character.Torso.CFrame | |
2503 | Gyro.D = 50 | |
2504 | ShockWave = Instance.new("Part") | |
2505 | ShockWave.Parent = Me.Character.Torso | |
2506 | ShockWave.Anchored = true | |
2507 | ShockWave.CanCollide = false | |
2508 | ShockWave.Locked = true | |
2509 | ShockWave.Transparency = 0 | |
2510 | ShockWave.Shape = "Ball" | |
2511 | ShockWave.BrickColor = BrickColor.new(1004) | |
2512 | ShockWave.Size = Vector3.new(1, 1, 1) | |
2513 | ShockWave.TopSurface = "Smooth" | |
2514 | ShockWave.BottomSurface = "Smooth" | |
2515 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2516 | ShockWaveMesh = Instance.new("SpecialMesh") | |
2517 | ShockWaveMesh.Parent = ShockWave | |
2518 | ShockWaveMesh.MeshType = "Sphere" | |
2519 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
2520 | for ii = 1 , 50 do | |
2521 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
2522 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
2523 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2524 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2525 | Stuff = game.Workspace:GetChildren() | |
2526 | for i = 1 , #Stuff do | |
2527 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2528 | if Stuff[i].className == "Part" then | |
2529 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
2530 | Stuff[i]:Remove() | |
2531 | end | |
2532 | end | |
2533 | if Stuff[i].className == "Model" then | |
2534 | Stuff2 = Stuff[i]:GetChildren() | |
2535 | for i = 1 , #Stuff2 do | |
2536 | if Stuff2[i].className == "Part" then | |
2537 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
2538 | Stuff2[i]:Remove() | |
2539 | end | |
2540 | end | |
2541 | end | |
2542 | end | |
2543 | end | |
2544 | end | |
2545 | wait() | |
2546 | end | |
2547 | ||
2548 | ShockWave:Remove() | |
2549 | Gyro:Remove() | |
2550 | wait(0.2) | |
2551 | for i = 1 , 8 do | |
2552 | Clone1 = Grip17:clone() | |
2553 | Clone1.Parent = Tool | |
2554 | Clone1.Name = "Shadow" | |
2555 | Clone1.Anchored = true | |
2556 | Clone1.CanCollide = false | |
2557 | Clone1.Transparency = 0.2 | |
2558 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2559 | Clone2 = Grip18:clone() | |
2560 | Clone2.Parent = Tool | |
2561 | Clone2.Name = "Shadow" | |
2562 | Clone2.Anchored = true | |
2563 | Clone2.CanCollide = false | |
2564 | Clone2.Transparency = 0.2 | |
2565 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2566 | Clone3 = Grip19:clone() | |
2567 | Clone3.Parent = Tool | |
2568 | Clone3.Name = "Shadow" | |
2569 | Clone3.Anchored = true | |
2570 | Clone3.CanCollide = false | |
2571 | Clone3.Transparency = 0.2 | |
2572 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2573 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2574 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2575 | wait() | |
2576 | end | |
2577 | Weld.Parent = Me.Character["Right Arm"] | |
2578 | Weld.Part0 = Me.Character["Right Arm"] | |
2579 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2580 | Activated = false | |
2581 | end | |
2582 | if Mode == "Alchemy" then | |
2583 | Activated = true | |
2584 | Weld.Parent = Me.Character["Left Arm"] | |
2585 | Weld.Part0 = Me.Character["Left Arm"] | |
2586 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2587 | for i = 1 , 8 do | |
2588 | Clone1 = Grip17:clone() | |
2589 | Clone1.Parent = Tool | |
2590 | Clone1.Name = "Shadow" | |
2591 | Clone1.Anchored = true | |
2592 | Clone1.CanCollide = false | |
2593 | Clone1.Transparency = 0.2 | |
2594 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2595 | Clone2 = Grip18:clone() | |
2596 | Clone2.Parent = Tool | |
2597 | Clone2.Name = "Shadow" | |
2598 | Clone2.Anchored = true | |
2599 | Clone2.CanCollide = false | |
2600 | Clone2.Transparency = 0.2 | |
2601 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2602 | Clone3 = Grip19:clone() | |
2603 | Clone3.Parent = Tool | |
2604 | Clone3.Name = "Shadow" | |
2605 | Clone3.Anchored = true | |
2606 | Clone3.CanCollide = false | |
2607 | Clone3.Transparency = 0.2 | |
2608 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2609 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2610 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2611 | wait() | |
2612 | end | |
2613 | Point1 = Instance.new("Part") | |
2614 | Point1.Parent = Me.Character.Torso | |
2615 | Point1.Anchored = true | |
2616 | Point1.Locked = true | |
2617 | Point1.Transparency = 1 | |
2618 | Point1.Size = Vector3.new(5, 10, 5) | |
2619 | Point1.TopSurface = "Smooth" | |
2620 | Point1.BottomSurface = "Smooth" | |
2621 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
2622 | Point1Mesh = Instance.new("CylinderMesh") | |
2623 | Point1Mesh.Parent = Point1 | |
2624 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2625 | Point2 = Instance.new("Part") | |
2626 | Point2.Parent = Me.Character.Torso | |
2627 | Point2.Anchored = true | |
2628 | Point2.Locked = true | |
2629 | Point2.Transparency = 1 | |
2630 | Point2.Size = Vector3.new(5, 10, 5) | |
2631 | Point2.TopSurface = "Smooth" | |
2632 | Point2.BottomSurface = "Smooth" | |
2633 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
2634 | Point2Mesh = Instance.new("CylinderMesh") | |
2635 | Point2Mesh.Parent = Point2 | |
2636 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2637 | Point3 = Instance.new("Part") | |
2638 | Point3.Parent = Me.Character.Torso | |
2639 | Point3.Anchored = true | |
2640 | Point3.Locked = true | |
2641 | Point3.Transparency = 1 | |
2642 | Point3.Size = Vector3.new(5, 10, 5) | |
2643 | Point3.TopSurface = "Smooth" | |
2644 | Point3.BottomSurface = "Smooth" | |
2645 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
2646 | Point3Mesh = Instance.new("CylinderMesh") | |
2647 | Point3Mesh.Parent = Point3 | |
2648 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2649 | Point4 = Instance.new("Part") | |
2650 | Point4.Parent = Me.Character.Torso | |
2651 | Point4.Anchored = true | |
2652 | Point4.Locked = true | |
2653 | Point4.Transparency = 1 | |
2654 | Point4.Size = Vector3.new(5, 10, 5) | |
2655 | Point4.TopSurface = "Smooth" | |
2656 | Point4.BottomSurface = "Smooth" | |
2657 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
2658 | Point4Mesh = Instance.new("CylinderMesh") | |
2659 | Point4Mesh.Parent = Point4 | |
2660 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2661 | for i = 1 , 10 do | |
2662 | Point1.Transparency = Point1.Transparency - 0.1 | |
2663 | Point2.Transparency = Point2.Transparency - 0.1 | |
2664 | Point3.Transparency = Point3.Transparency - 0.1 | |
2665 | Point4.Transparency = Point4.Transparency - 0.1 | |
2666 | wait(0.1) | |
2667 | end | |
2668 | Line1 = Instance.new("Part") | |
2669 | Line1.Parent = Me.Character.Torso | |
2670 | Line1.Anchored = true | |
2671 | Line1.Locked = true | |
2672 | Line1.Transparency = 0.5 | |
2673 | Line1.BrickColor = BrickColor.new(1) | |
2674 | Line1.Size = Vector3.new(1, 1, 1) | |
2675 | Line1.TopSurface = "Smooth" | |
2676 | Line1.BottomSurface = "Smooth" | |
2677 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
2678 | Line1Mesh = Instance.new("SpecialMesh") | |
2679 | Line1Mesh.MeshType = "Brick" | |
2680 | Line1Mesh.Parent = Line1 | |
2681 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
2682 | Line2 = Instance.new("Part") | |
2683 | Line2.Parent = Me.Character.Torso | |
2684 | Line2.Anchored = true | |
2685 | Line2.Locked = true | |
2686 | Line2.Transparency = 0.5 | |
2687 | Line2.BrickColor = BrickColor.new(1) | |
2688 | Line2.Size = Vector3.new(1, 1, 1) | |
2689 | Line2.TopSurface = "Smooth" | |
2690 | Line2.BottomSurface = "Smooth" | |
2691 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
2692 | Line2Mesh = Instance.new("SpecialMesh") | |
2693 | Line2Mesh.MeshType = "Brick" | |
2694 | Line2Mesh.Parent = Line2 | |
2695 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
2696 | Line3 = Instance.new("Part") | |
2697 | Line3.Parent = Me.Character.Torso | |
2698 | Line3.Anchored = true | |
2699 | Line3.Locked = true | |
2700 | Line3.Transparency = 0.5 | |
2701 | Line3.BrickColor = BrickColor.new(1) | |
2702 | Line3.Size = Vector3.new(1, 1, 1) | |
2703 | Line3.TopSurface = "Smooth" | |
2704 | Line3.BottomSurface = "Smooth" | |
2705 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
2706 | Line3Mesh = Instance.new("SpecialMesh") | |
2707 | Line3Mesh.MeshType = "Brick" | |
2708 | Line3Mesh.Parent = Line3 | |
2709 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
2710 | Line4 = Instance.new("Part") | |
2711 | Line4.Parent = Me.Character.Torso | |
2712 | Line4.Anchored = true | |
2713 | Line4.Locked = true | |
2714 | Line4.Transparency = 0.5 | |
2715 | Line4.BrickColor = BrickColor.new(1) | |
2716 | Line4.Size = Vector3.new(1, 1, 1) | |
2717 | Line4.TopSurface = "Smooth" | |
2718 | Line4.BottomSurface = "Smooth" | |
2719 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
2720 | Line4Mesh = Instance.new("SpecialMesh") | |
2721 | Line4Mesh.MeshType = "Brick" | |
2722 | Line4Mesh.Parent = Line4 | |
2723 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
2724 | for i = 1 , 20 do | |
2725 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
2726 | Sound:play() | |
2727 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
2728 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
2729 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
2730 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
2731 | Stuff = Workspace:GetChildren() | |
2732 | for i = 1 , #Stuff do | |
2733 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2734 | if Stuff[i].className == "Part" then | |
2735 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
2736 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
2737 | Stuff[i]:Remove() | |
2738 | end | |
2739 | end | |
2740 | end | |
2741 | if Stuff[i].className == "Model" then | |
2742 | Stuff2 = Stuff[i]:GetChildren() | |
2743 | for i = 1 , #Stuff2 do | |
2744 | if Stuff2[i].className == "Part" then | |
2745 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
2746 | Stuff2[i]:Remove() | |
2747 | end | |
2748 | end | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | wait(0.05) | |
2754 | end | |
2755 | wait(1) | |
2756 | for i = 1 , 20 do | |
2757 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
2758 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
2759 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
2760 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
2761 | wait(0.05) | |
2762 | end | |
2763 | Line1:Remove() | |
2764 | Line2:Remove() | |
2765 | Line3:Remove() | |
2766 | Line4:Remove() | |
2767 | for i = 1 , 10 do | |
2768 | Point1.Transparency = Point1.Transparency + 0.1 | |
2769 | Point2.Transparency = Point2.Transparency + 0.1 | |
2770 | Point3.Transparency = Point3.Transparency + 0.1 | |
2771 | Point4.Transparency = Point4.Transparency + 0.1 | |
2772 | wait(0.1) | |
2773 | end | |
2774 | Point1:Remove() | |
2775 | Point2:Remove() | |
2776 | Point3:Remove() | |
2777 | Point4:Remove() | |
2778 | for i = 1 , 8 do | |
2779 | Clone1 = Grip17:clone() | |
2780 | Clone1.Parent = Tool | |
2781 | Clone1.Name = "Shadow" | |
2782 | Clone1.Anchored = true | |
2783 | Clone1.CanCollide = false | |
2784 | Clone1.Transparency = 0.2 | |
2785 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2786 | Clone2 = Grip18:clone() | |
2787 | Clone2.Parent = Tool | |
2788 | Clone2.Name = "Shadow" | |
2789 | Clone2.Anchored = true | |
2790 | Clone2.CanCollide = false | |
2791 | Clone2.Transparency = 0.2 | |
2792 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2793 | Clone3 = Grip19:clone() | |
2794 | Clone3.Parent = Tool | |
2795 | Clone3.Name = "Shadow" | |
2796 | Clone3.Anchored = true | |
2797 | Clone3.CanCollide = false | |
2798 | Clone3.Transparency = 0.2 | |
2799 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2800 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2801 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2802 | wait() | |
2803 | end | |
2804 | Weld.Parent = Me.Character["Right Arm"] | |
2805 | Weld.Part0 = Me.Character["Right Arm"] | |
2806 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2807 | Activated = false | |
2808 | end | |
2809 | if Mode == "Lazor" then | |
2810 | Activated = true | |
2811 | Weld.Parent = Me.Character["Left Arm"] | |
2812 | Weld.Part0 = Me.Character["Left Arm"] | |
2813 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2814 | for i = 1 , 8 do | |
2815 | Clone1 = Grip17:clone() | |
2816 | Clone1.Parent = Tool | |
2817 | Clone1.Name = "Shadow" | |
2818 | Clone1.Anchored = true | |
2819 | Clone1.CanCollide = false | |
2820 | Clone1.Transparency = 0.2 | |
2821 | Clone1.BrickColor = BrickColor.new(1010) | |
2822 | Clone2 = Grip18:clone() | |
2823 | Clone2.Parent = Tool | |
2824 | Clone2.Name = "Shadow" | |
2825 | Clone2.Anchored = true | |
2826 | Clone2.CanCollide = false | |
2827 | Clone2.Transparency = 0.2 | |
2828 | Clone2.BrickColor = BrickColor.new(1010) | |
2829 | Clone3 = Grip19:clone() | |
2830 | Clone3.Parent = Tool | |
2831 | Clone3.Name = "Shadow" | |
2832 | Clone3.Anchored = true | |
2833 | Clone3.CanCollide = false | |
2834 | Clone3.Transparency = 0.2 | |
2835 | Clone3.BrickColor = BrickColor.new(1010) | |
2836 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2837 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2838 | wait() | |
2839 | end | |
2840 | Bolt = Instance.new("Part") | |
2841 | Bolt.Parent = Tool | |
2842 | Bolt.Anchored = true | |
2843 | Bolt.Name = "Shadow" | |
2844 | Bolt.CanCollide = false | |
2845 | Bolt.Locked = true | |
2846 | Bolt.Transparency = 0.2 | |
2847 | Bolt.formFactor = "Symmetric" | |
2848 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2849 | Bolt.TopSurface = "Smooth" | |
2850 | Bolt.BrickColor = BrickColor.new(1010) | |
2851 | Bolt.BottomSurface = "Smooth" | |
2852 | Value = (math.random(-5, 5)/100) | |
2853 | Value2 = (math.random(-5, 5)/100) | |
2854 | Value3 = (math.random(-5, 5)/100) | |
2855 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
2856 | BoltMesh = Instance.new("SpecialMesh") | |
2857 | BoltMesh.MeshType = "Brick" | |
2858 | BoltMesh.Parent = Bolt | |
2859 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2860 | Stuff = Workspace:GetChildren() | |
2861 | for i = 1 , #Stuff do | |
2862 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2863 | Torso = Stuff[i]:findFirstChild("Torso") | |
2864 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2865 | if Torso ~= nil and Humanoid ~= nil then | |
2866 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
2867 | Humanoid.MaxHealth = 100 | |
2868 | Humanoid:TakeDamage(Damage) | |
2869 | end | |
2870 | end | |
2871 | end | |
2872 | end | |
2873 | game.Lighting.Brightness = 10 | |
2874 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
2875 | Sound:play() | |
2876 | for i = 1 , math.random(9, 13) do | |
2877 | FakeBolt = Instance.new("Part") | |
2878 | FakeBolt.Parent = Tool | |
2879 | FakeBolt.Anchored = true | |
2880 | FakeBolt.Name = "Shadow" | |
2881 | FakeBolt.CanCollide = false | |
2882 | FakeBolt.Locked = true | |
2883 | FakeBolt.Transparency = 0.2 | |
2884 | FakeBolt.formFactor = "Symmetric" | |
2885 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2886 | FakeBolt.TopSurface = "Smooth" | |
2887 | FakeBolt.BrickColor = BrickColor.new(1010) | |
2888 | FakeBolt.BottomSurface = "Smooth" | |
2889 | Value = (math.random(-5, 5)/100) | |
2890 | Value2 = (math.random(-5, 5)/100) | |
2891 | Value3 = (math.random(-5, 5)/100) | |
2892 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2893 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2894 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2895 | FakeBoltMesh = Instance.new("SpecialMesh") | |
2896 | FakeBoltMesh.MeshType = "Brick" | |
2897 | FakeBoltMesh.Parent = FakeBolt | |
2898 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
2899 | Stuff = Workspace:GetChildren() | |
2900 | for i = 1 , #Stuff do | |
2901 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2902 | Torso = Stuff[i]:findFirstChild("Torso") | |
2903 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2904 | if Torso ~= nil and Humanoid ~= nil then | |
2905 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
2906 | Humanoid.MaxHealth = 100 | |
2907 | Humanoid:TakeDamage(Damage) | |
2908 | end | |
2909 | end | |
2910 | end | |
2911 | end | |
2912 | Bolt:Remove() | |
2913 | Bolt = Instance.new("Part") | |
2914 | Bolt.Parent = Tool | |
2915 | Bolt.Anchored = true | |
2916 | Bolt.Name = "Shadow" | |
2917 | Bolt.CanCollide = false | |
2918 | Bolt.Locked = true | |
2919 | Bolt.Transparency = 0.2 | |
2920 | Bolt.formFactor = "Symmetric" | |
2921 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2922 | Bolt.TopSurface = "Smooth" | |
2923 | Bolt.BrickColor = BrickColor.new(1010) | |
2924 | Bolt.BottomSurface = "Smooth" | |
2925 | Value = (math.random(-5, 5)/100) | |
2926 | Value2 = (math.random(-5, 5)/100) | |
2927 | Value3 = (math.random(-5, 5)/100) | |
2928 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2929 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2930 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2931 | BoltMesh = Instance.new("SpecialMesh") | |
2932 | BoltMesh.MeshType = "Brick" | |
2933 | BoltMesh.Parent = Bolt | |
2934 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2935 | Stuff = Workspace:GetChildren() | |
2936 | for i = 1 , #Stuff do | |
2937 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2938 | Torso = Stuff[i]:findFirstChild("Torso") | |
2939 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2940 | if Torso ~= nil and Humanoid ~= nil then | |
2941 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
2942 | Humanoid.MaxHealth = 100 | |
2943 | Humanoid:TakeDamage(Damage) | |
2944 | end | |
2945 | end | |
2946 | end | |
2947 | end | |
2948 | Bolt2 = Instance.new("Part") | |
2949 | Bolt2.Parent = Tool | |
2950 | Bolt2.Anchored = true | |
2951 | Bolt2.Name = "Shadow" | |
2952 | Bolt2.CanCollide = false | |
2953 | Bolt2.Locked = true | |
2954 | Bolt2.Transparency = 0.2 | |
2955 | Bolt2.formFactor = "Symmetric" | |
2956 | Bolt2.Size = Bolt.Size | |
2957 | Bolt2.TopSurface = "Smooth" | |
2958 | Bolt2.BrickColor = BrickColor.new(1010) | |
2959 | Bolt2.BottomSurface = "Smooth" | |
2960 | Bolt2.CFrame = Bolt.CFrame | |
2961 | BoltMesh = Instance.new("SpecialMesh") | |
2962 | BoltMesh.MeshType = "Brick" | |
2963 | BoltMesh.Parent = Bolt2 | |
2964 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2965 | Stuff = Workspace:GetChildren() | |
2966 | for i = 1 , #Stuff do | |
2967 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2968 | Torso = Stuff[i]:findFirstChild("Torso") | |
2969 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2970 | if Torso ~= nil and Humanoid ~= nil then | |
2971 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
2972 | Humanoid.MaxHealth = 100 | |
2973 | Humanoid:TakeDamage(Damage) | |
2974 | end | |
2975 | end | |
2976 | end | |
2977 | end | |
2978 | end | |
2979 | FakeBolt = Instance.new("Part") | |
2980 | FakeBolt.Parent = Tool | |
2981 | FakeBolt.Anchored = true | |
2982 | FakeBolt.Name = "Shadow" | |
2983 | FakeBolt.CanCollide = false | |
2984 | FakeBolt.Locked = true | |
2985 | FakeBolt.Transparency = 0.2 | |
2986 | FakeBolt.formFactor = "Symmetric" | |
2987 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2988 | FakeBolt.TopSurface = "Smooth" | |
2989 | FakeBolt.BrickColor = BrickColor.new(1010) | |
2990 | FakeBolt.BottomSurface = "Smooth" | |
2991 | Value = (math.random(-5, 5)/100) | |
2992 | Value2 = (math.random(-5, 5)/100) | |
2993 | Value3 = (math.random(-5, 5)/100) | |
2994 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2995 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2996 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2997 | FakeBoltMesh = Instance.new("SpecialMesh") | |
2998 | FakeBoltMesh.MeshType = "Brick" | |
2999 | FakeBoltMesh.Parent = FakeBolt | |
3000 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
3001 | Stuff = Workspace:GetChildren() | |
3002 | for i = 1 , #Stuff do | |
3003 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3004 | Torso = Stuff[i]:findFirstChild("Torso") | |
3005 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3006 | if Torso ~= nil and Humanoid ~= nil then | |
3007 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3008 | Humanoid.MaxHealth = 100 | |
3009 | Humanoid:TakeDamage(Damage) | |
3010 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3011 | end | |
3012 | end | |
3013 | end | |
3014 | end | |
3015 | Bolt:Remove() | |
3016 | wait(0.1) | |
3017 | game.Lighting.Brightness = 1 | |
3018 | for i = 1 , 8 do | |
3019 | Clone1 = Grip17:clone() | |
3020 | Clone1.Parent = Tool | |
3021 | Clone1.Name = "Shadow" | |
3022 | Clone1.Anchored = true | |
3023 | Clone1.CanCollide = false | |
3024 | Clone1.Transparency = 0.2 | |
3025 | Clone1.BrickColor = BrickColor.new(1010) | |
3026 | Clone2 = Grip18:clone() | |
3027 | Clone2.Parent = Tool | |
3028 | Clone2.Name = "Shadow" | |
3029 | Clone2.Anchored = true | |
3030 | Clone2.CanCollide = false | |
3031 | Clone2.Transparency = 0.2 | |
3032 | Clone2.BrickColor = BrickColor.new(1010) | |
3033 | Clone3 = Grip19:clone() | |
3034 | Clone3.Parent = Tool | |
3035 | Clone3.Name = "Shadow" | |
3036 | Clone3.Anchored = true | |
3037 | Clone3.CanCollide = false | |
3038 | Clone3.Transparency = 0.2 | |
3039 | Clone3.BrickColor = BrickColor.new(1010) | |
3040 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3041 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3042 | wait() | |
3043 | end | |
3044 | Weld.Parent = Me.Character["Right Arm"] | |
3045 | Weld.Part0 = Me.Character["Right Arm"] | |
3046 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3047 | Activated = false | |
3048 | end | |
3049 | if Mode == "Ice" then | |
3050 | Activated = true | |
3051 | f = Instance.new("Fire") | |
3052 | f.Parent = Grip17 | |
3053 | f.Size = 2 | |
3054 | ff = Instance.new("Fire") | |
3055 | ff.Parent = Grip18 | |
3056 | ff.Size = 2 | |
3057 | fff = Instance.new("Fire") | |
3058 | fff.Parent = Grip18 | |
3059 | fff.Size = 2 | |
3060 | Weld.Parent = Me.Character["Left Arm"] | |
3061 | Weld.Part0 = Me.Character["Left Arm"] | |
3062 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3063 | Test = FakeLeftShoulder.C0 | |
3064 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
3065 | for i = 1 , 20 do | |
3066 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3067 | Sound:play() | |
3068 | for i = 1 , 4 do | |
3069 | Clone1 = Grip17:clone() | |
3070 | Clone1.Parent = Tool | |
3071 | Clone1.Name = "Shadow" | |
3072 | Clone1.Anchored = true | |
3073 | Clone1.CanCollide = false | |
3074 | Clone1.Transparency = 0.2 | |
3075 | Clone1.BrickColor = BrickColor.new(1004) | |
3076 | Clone2 = Grip18:clone() | |
3077 | Clone2.Parent = Tool | |
3078 | Clone2.Name = "Shadow" | |
3079 | Clone2.Anchored = true | |
3080 | Clone2.CanCollide = false | |
3081 | Clone2.Transparency = 0.2 | |
3082 | Clone2.BrickColor = BrickColor.new(1004) | |
3083 | Clone3 = Grip19:clone() | |
3084 | Clone3.Parent = Tool | |
3085 | Clone3.Name = "Shadow" | |
3086 | Clone3.Anchored = true | |
3087 | Clone3.CanCollide = false | |
3088 | Clone3.Transparency = 0.2 | |
3089 | Clone3.BrickColor = BrickColor.new(1004) | |
3090 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3091 | wait() | |
3092 | end | |
3093 | for i = 1 , 2 do | |
3094 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3095 | wait() | |
3096 | end | |
3097 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3098 | Sound:play() | |
3099 | for i = 1 , 4 do | |
3100 | Clone1 = Grip17:clone() | |
3101 | Clone1.Parent = Tool | |
3102 | Clone1.Name = "Shadow" | |
3103 | Clone1.Anchored = true | |
3104 | Clone1.CanCollide = false | |
3105 | Clone1.Transparency = 0.2 | |
3106 | Clone1.BrickColor = BrickColor.new(1005) | |
3107 | Clone2 = Grip18:clone() | |
3108 | Clone2.Parent = Tool | |
3109 | Clone2.Name = "Shadow" | |
3110 | Clone2.Anchored = true | |
3111 | Clone2.CanCollide = false | |
3112 | Clone2.Transparency = 0.2 | |
3113 | Clone2.BrickColor = BrickColor.new(1005) | |
3114 | Clone3 = Grip19:clone() | |
3115 | Clone3.Parent = Tool | |
3116 | Clone3.Name = "Shadow" | |
3117 | Clone3.Anchored = true | |
3118 | Clone3.CanCollide = false | |
3119 | Clone3.Transparency = 0.2 | |
3120 | Clone3.BrickColor = BrickColor.new(1005) | |
3121 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3122 | wait() | |
3123 | end | |
3124 | for i = 1 , 2 do | |
3125 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
3126 | wait() | |
3127 | end | |
3128 | end | |
3129 | for i = 1 , 2 do | |
3130 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3131 | end | |
3132 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3133 | Sound:play() | |
3134 | for i = 1 , 4 do | |
3135 | Clone1 = Grip17:clone() | |
3136 | Clone1.Parent = Tool | |
3137 | Clone1.Name = "Shadow" | |
3138 | Clone1.Anchored = true | |
3139 | Clone1.CanCollide = false | |
3140 | Clone1.Transparency = 0.2 | |
3141 | Clone1.BrickColor = BrickColor.new(1009) | |
3142 | Clone2 = Grip18:clone() | |
3143 | Clone2.Parent = Tool | |
3144 | Clone2.Name = "Shadow" | |
3145 | Clone2.Anchored = true | |
3146 | Clone2.CanCollide = false | |
3147 | Clone2.Transparency = 0.2 | |
3148 | Clone2.BrickColor = BrickColor.new(1009) | |
3149 | Clone3 = Grip19:clone() | |
3150 | Clone3.Parent = Tool | |
3151 | Clone3.Name = "Shadow" | |
3152 | Clone3.Anchored = true | |
3153 | Clone3.CanCollide = false | |
3154 | Clone3.Transparency = 0.2 | |
3155 | Clone3.BrickColor = BrickColor.new(1009) | |
3156 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3157 | wait() | |
3158 | end | |
3159 | for i = 1 , 4 do | |
3160 | Clone1 = Grip17:clone() | |
3161 | Clone1.Parent = Tool | |
3162 | Clone1.Name = "Shadow" | |
3163 | Clone1.Anchored = true | |
3164 | Clone1.CanCollide = false | |
3165 | Clone1.Transparency = 0.2 | |
3166 | Clone1.BrickColor = BrickColor.new(1004) | |
3167 | Clone2 = Grip18:clone() | |
3168 | Clone2.Parent = Tool | |
3169 | Clone2.Name = "Shadow" | |
3170 | Clone2.Anchored = true | |
3171 | Clone2.CanCollide = false | |
3172 | Clone2.Transparency = 0.2 | |
3173 | Clone2.BrickColor = BrickColor.new(1004) | |
3174 | Clone3 = Grip19:clone() | |
3175 | Clone3.Parent = Tool | |
3176 | Clone3.Name = "Shadow" | |
3177 | Clone3.Anchored = true | |
3178 | Clone3.CanCollide = false | |
3179 | Clone3.Transparency = 0.2 | |
3180 | Clone3.BrickColor = BrickColor.new(1004) | |
3181 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
3182 | FakeLeftShoulder.C0 = Test | |
3183 | wait() | |
3184 | end | |
3185 | Weld.Parent = Me.Character["Right Arm"] | |
3186 | Weld.Part0 = Me.Character["Right Arm"] | |
3187 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3188 | Activated = false | |
3189 | f:remove() | |
3190 | ff:remove() | |
3191 | fff:remove() | |
3192 | end | |
3193 | if Mode == "Fire" then | |
3194 | Activated = true | |
3195 | Weld.Parent = Me.Character["Left Arm"] | |
3196 | Weld.Part0 = Me.Character["Left Arm"] | |
3197 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3198 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3199 | Sound:play() | |
3200 | for i = 1 , 8 do | |
3201 | Clone1 = Grip17:clone() | |
3202 | Clone1.Parent = Tool | |
3203 | Clone1.Name = "Shadow" | |
3204 | Clone1.Anchored = true | |
3205 | Clone1.CanCollide = false | |
3206 | Clone1.Transparency = 0.2 | |
3207 | Clone1.BrickColor = BrickColor.new(21) | |
3208 | Clone2 = Grip18:clone() | |
3209 | Clone2.Parent = Tool | |
3210 | Clone2.Name = "Shadow" | |
3211 | Clone2.Anchored = true | |
3212 | Clone2.CanCollide = false | |
3213 | Clone2.Transparency = 0.2 | |
3214 | Clone2.BrickColor = BrickColor.new(21) | |
3215 | Clone3 = Grip19:clone() | |
3216 | Clone3.Parent = Tool | |
3217 | Clone3.Name = "Shadow" | |
3218 | Clone3.Anchored = true | |
3219 | Clone3.CanCollide = false | |
3220 | Clone3.Transparency = 0.2 | |
3221 | Clone3.BrickColor = BrickColor.new(21) | |
3222 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3223 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3224 | wait() | |
3225 | end | |
3226 | Flaming = true | |
3227 | while Flaming == true do | |
3228 | wait() | |
3229 | end | |
3230 | wait(0.2) | |
3231 | for i = 1 , 8 do | |
3232 | Clone1 = Grip17:clone() | |
3233 | Clone1.Parent = Tool | |
3234 | Clone1.Name = "Shadow" | |
3235 | Clone1.Anchored = true | |
3236 | Clone1.CanCollide = false | |
3237 | Clone1.Transparency = 0.2 | |
3238 | Clone1.BrickColor = BrickColor.new(21) | |
3239 | Clone2 = Grip18:clone() | |
3240 | Clone2.Parent = Tool | |
3241 | Clone2.Name = "Shadow" | |
3242 | Clone2.Anchored = true | |
3243 | Clone2.CanCollide = false | |
3244 | Clone2.Transparency = 0.2 | |
3245 | Clone2.BrickColor = BrickColor.new(21) | |
3246 | Clone3 = Grip19:clone() | |
3247 | Clone3.Parent = Tool | |
3248 | Clone3.Name = "Shadow" | |
3249 | Clone3.Anchored = true | |
3250 | Clone3.CanCollide = false | |
3251 | Clone3.Transparency = 0.2 | |
3252 | Clone3.BrickColor = BrickColor.new(21) | |
3253 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3254 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3255 | wait() | |
3256 | end | |
3257 | Weld.Parent = Me.Character["Right Arm"] | |
3258 | Weld.Part0 = Me.Character["Right Arm"] | |
3259 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3260 | Activated = false | |
3261 | end | |
3262 | if Mode == "Slime" then | |
3263 | Activated = true | |
3264 | Weld.Parent = Me.Character["Left Arm"] | |
3265 | Weld.Part0 = Me.Character["Left Arm"] | |
3266 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3267 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3268 | Sound:play() | |
3269 | for i = 1 , 8 do | |
3270 | Clone1 = Grip17:clone() | |
3271 | Clone1.Parent = Tool | |
3272 | Clone1.Name = "Shadow" | |
3273 | Clone1.Anchored = true | |
3274 | Clone1.CanCollide = false | |
3275 | Clone1.Transparency = 0.2 | |
3276 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3277 | Clone2 = Grip18:clone() | |
3278 | Clone2.Parent = Tool | |
3279 | Clone2.Name = "Shadow" | |
3280 | Clone2.Anchored = true | |
3281 | Clone2.CanCollide = false | |
3282 | Clone2.Transparency = 0.2 | |
3283 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3284 | Clone3 = Grip19:clone() | |
3285 | Clone3.Parent = Tool | |
3286 | Clone3.Name = "Shadow" | |
3287 | Clone3.Anchored = true | |
3288 | Clone3.CanCollide = false | |
3289 | Clone3.Transparency = 0.2 | |
3290 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3291 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3292 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3293 | wait() | |
3294 | end | |
3295 | SlimeCharge = true | |
3296 | Slime = Instance.new("Part") | |
3297 | Slime.Parent = Me.Character.Torso | |
3298 | Slime.Size = Vector3.new(1, 1, 1) | |
3299 | Slime.BrickColor = BrickColor.new("Navy blue") | |
3300 | Slime.Locked = true | |
3301 | Slime.Shape = "Ball" | |
3302 | Slime.Anchored = true | |
3303 | Slime.TopSurface = "Smooth" | |
3304 | Slime.BottomSurface = "Smooth" | |
3305 | Slime.Transparency = 0.4 | |
3306 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3307 | f=Instance.new("Fire") | |
3308 | f.Parent= Slime | |
3309 | f.Heat = 6 | |
3310 | f.Size = 15 | |
3311 | f.Color=Color3.new(0,0,-255) | |
3312 | f.SecondaryColor = Color3.new(0,0,-255) | |
3313 | Nucleus = Instance.new("Part") | |
3314 | Nucleus.Parent = Slime | |
3315 | Nucleus.Size = Vector3.new(2, 2, 2) | |
3316 | Nucleus.BrickColor = BrickColor.new("Bright blue") | |
3317 | Nucleus.Locked = true | |
3318 | Nucleus.LeftSurface = "Smooth" | |
3319 | Nucleus.Anchored = true | |
3320 | Nucleus.RightSurface = "Smooth" | |
3321 | Nucleus.FrontSurface = "Smooth" | |
3322 | Nucleus.BackSurface = "Smooth" | |
3323 | Nucleus.TopSurface = "Smooth" | |
3324 | Nucleus.BottomSurface = "Smooth" | |
3325 | Nucleus.Transparency = 0.1 | |
3326 | Nucleus.Shape = "Ball" | |
3327 | Nucleus.CFrame = Slime.CFrame | |
3328 | SlimeWeld = Instance.new("Weld") | |
3329 | SlimeWeld.Parent = Slime | |
3330 | SlimeWeld.Part0 = Slime | |
3331 | SlimeWeld.Part1 = Nucleus | |
3332 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3333 | while SlimeCharge == true do | |
3334 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3335 | Nucleus.CFrame = Slime.CFrame | |
3336 | if Slime.Size.X <= 10 then | |
3337 | SlimeWeld:Remove() | |
3338 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
3339 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3340 | Nucleus.CFrame = Slime.CFrame | |
3341 | SlimeWeld = Instance.new("Weld") | |
3342 | SlimeWeld.Parent = Slime | |
3343 | SlimeWeld.Part0 = Slime | |
3344 | SlimeWeld.Part1 = Nucleus | |
3345 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3346 | end | |
3347 | wait() | |
3348 | end | |
3349 | wait(0.2) | |
3350 | for i = 1 , 8 do | |
3351 | Clone1 = Grip17:clone() | |
3352 | Clone1.Parent = Tool | |
3353 | Clone1.Name = "Shadow" | |
3354 | Clone1.Anchored = true | |
3355 | Clone1.CanCollide = false | |
3356 | Clone1.Transparency = 0.2 | |
3357 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3358 | Clone2 = Grip18:clone() | |
3359 | Clone2.Parent = Tool | |
3360 | Clone2.Name = "Shadow" | |
3361 | Clone2.Anchored = true | |
3362 | Clone2.CanCollide = false | |
3363 | Clone2.Transparency = 0.2 | |
3364 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3365 | Clone3 = Grip19:clone() | |
3366 | Clone3.Parent = Tool | |
3367 | Clone3.Name = "Shadow" | |
3368 | Clone3.Anchored = true | |
3369 | Clone3.CanCollide = false | |
3370 | Clone3.Transparency = 0.2 | |
3371 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3372 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3373 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3374 | wait() | |
3375 | end | |
3376 | Weld.Parent = Me.Character["Right Arm"] | |
3377 | Weld.Part0 = Me.Character["Right Arm"] | |
3378 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3379 | Activated = false | |
3380 | end | |
3381 | if Mode == "DarkPulse" then | |
3382 | Activated = true | |
3383 | Weld.Parent = Me.Character["Left Arm"] | |
3384 | Weld.Part0 = Me.Character["Left Arm"] | |
3385 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3386 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3387 | Sound:play() | |
3388 | for i = 1 , 8 do | |
3389 | Clone1 = Grip17:clone() | |
3390 | Clone1.Parent = Tool | |
3391 | Clone1.Name = "Shadow" | |
3392 | Clone1.Anchored = true | |
3393 | Clone1.CanCollide = false | |
3394 | Clone1.Transparency = 0.2 | |
3395 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3396 | Clone2 = Grip18:clone() | |
3397 | Clone2.Parent = Tool | |
3398 | Clone2.Name = "Shadow" | |
3399 | Clone2.Anchored = true | |
3400 | Clone2.CanCollide = false | |
3401 | Clone2.Transparency = 0.2 | |
3402 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3403 | Clone3 = Grip19:clone() | |
3404 | Clone3.Parent = Tool | |
3405 | Clone3.Name = "Shadow" | |
3406 | Clone3.Anchored = true | |
3407 | Clone3.CanCollide = false | |
3408 | Clone3.Transparency = 0.2 | |
3409 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3410 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3411 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3412 | wait() | |
3413 | end | |
3414 | DarkCharge = true | |
3415 | Dark = Instance.new("Part") | |
3416 | Dark.Parent = Me.Character.Torso | |
3417 | Dark.Size = Vector3.new(1, 2, 1) | |
3418 | Dark.BrickColor = BrickColor.new("Really black") | |
3419 | Dark.Locked = true | |
3420 | Dark.Anchored = true | |
3421 | Dark.TopSurface = "Smooth" | |
3422 | Dark.BottomSurface = "Smooth" | |
3423 | Dark.Transparency = 0 | |
3424 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3425 | DarkMesh = Instance.new("SpecialMesh") | |
3426 | DarkMesh.Parent = Dark | |
3427 | DarkMesh.MeshType = "Sphere" | |
3428 | Gyro = Instance.new("BodyGyro") | |
3429 | Gyro.Parent = Dark | |
3430 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3431 | Gyro.D = 50 | |
3432 | Gyro.cframe = Dark.CFrame | |
3433 | while DarkCharge == true do | |
3434 | if Dark.Transparency < 0 then | |
3435 | Dark.Transparency = Dark.Transparency + 0 | |
3436 | end | |
3437 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3438 | if Dark.Size.X <= 20 then | |
3439 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
3440 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3441 | end | |
3442 | wait() | |
3443 | end | |
3444 | wait(0.2) | |
3445 | for i = 1 , 8 do | |
3446 | Clone1 = Grip17:clone() | |
3447 | Clone1.Parent = Tool | |
3448 | Clone1.Name = "Shadow" | |
3449 | Clone1.Anchored = true | |
3450 | Clone1.CanCollide = false | |
3451 | Clone1.Transparency = 0.2 | |
3452 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3453 | Clone2 = Grip18:clone() | |
3454 | Clone2.Parent = Tool | |
3455 | Clone2.Name = "Shadow" | |
3456 | Clone2.Anchored = true | |
3457 | Clone2.CanCollide = false | |
3458 | Clone2.Transparency = 0.2 | |
3459 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3460 | Clone3 = Grip19:clone() | |
3461 | Clone3.Parent = Tool | |
3462 | Clone3.Name = "Shadow" | |
3463 | Clone3.Anchored = true | |
3464 | Clone3.CanCollide = false | |
3465 | Clone3.Transparency = 0.2 | |
3466 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3467 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3468 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3469 | wait() | |
3470 | end | |
3471 | Weld.Parent = Me.Character["Right Arm"] | |
3472 | Weld.Part0 = Me.Character["Right Arm"] | |
3473 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3474 | end | |
3475 | if Mode == "Raise" then | |
3476 | Activated = true | |
3477 | Weld.Parent = Me.Character["Left Arm"] | |
3478 | Weld.Part0 = Me.Character["Left Arm"] | |
3479 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3480 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3481 | Sound:play() | |
3482 | for i = 1 , 4 do | |
3483 | Clone1 = Grip17:clone() | |
3484 | Clone1.Parent = Tool | |
3485 | Clone1.Name = "Shadow" | |
3486 | Clone1.Anchored = true | |
3487 | Clone1.CanCollide = false | |
3488 | Clone1.Transparency = 0.2 | |
3489 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3490 | Clone2 = Grip18:clone() | |
3491 | Clone2.Parent = Tool | |
3492 | Clone2.Name = "Shadow" | |
3493 | Clone2.Anchored = true | |
3494 | Clone2.CanCollide = false | |
3495 | Clone2.Transparency = 0.2 | |
3496 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3497 | Clone3 = Grip19:clone() | |
3498 | Clone3.Parent = Tool | |
3499 | Clone3.Name = "Shadow" | |
3500 | Clone3.Anchored = true | |
3501 | Clone3.CanCollide = false | |
3502 | Clone3.Transparency = 0.2 | |
3503 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3504 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3505 | wait() | |
3506 | end | |
3507 | for i = 1 , 2 do | |
3508 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3509 | wait() | |
3510 | end | |
3511 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3512 | Sound:play() | |
3513 | for i = 1 , 4 do | |
3514 | Clone1 = Grip17:clone() | |
3515 | Clone1.Parent = Tool | |
3516 | Clone1.Name = "Shadow" | |
3517 | Clone1.Anchored = true | |
3518 | Clone1.CanCollide = false | |
3519 | Clone1.Transparency = 0.2 | |
3520 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3521 | Clone2 = Grip18:clone() | |
3522 | Clone2.Parent = Tool | |
3523 | Clone2.Name = "Shadow" | |
3524 | Clone2.Anchored = true | |
3525 | Clone2.CanCollide = false | |
3526 | Clone2.Transparency = 0.2 | |
3527 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3528 | Clone3 = Grip19:clone() | |
3529 | Clone3.Parent = Tool | |
3530 | Clone3.Name = "Shadow" | |
3531 | Clone3.Anchored = true | |
3532 | Clone3.CanCollide = false | |
3533 | Clone3.Transparency = 0.2 | |
3534 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3535 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3536 | wait() | |
3537 | end | |
3538 | for i = 1 , 2 do | |
3539 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
3540 | wait() | |
3541 | end | |
3542 | Velocity = Instance.new("BodyVelocity") | |
3543 | Velocity.Parent = Me.Character.Torso | |
3544 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3545 | Velocity.velocity = Vector3.new(0, 30, 0) | |
3546 | Gyro = Instance.new("BodyGyro") | |
3547 | Gyro.Parent = Me.Character.Torso | |
3548 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3549 | Gyro.cframe = Me.Character.Torso.CFrame | |
3550 | Gyro.D = 50 | |
3551 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3552 | Sound:play() | |
3553 | for i = 1 , 8 do | |
3554 | Clone1 = Grip17:clone() | |
3555 | Clone1.Parent = Tool | |
3556 | Clone1.Name = "Shadow" | |
3557 | Clone1.Anchored = true | |
3558 | Clone1.CanCollide = false | |
3559 | Clone1.Transparency = 0.2 | |
3560 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3561 | Clone2 = Grip18:clone() | |
3562 | Clone2.Parent = Tool | |
3563 | Clone2.Name = "Shadow" | |
3564 | Clone2.Anchored = true | |
3565 | Clone2.CanCollide = false | |
3566 | Clone2.Transparency = 0.2 | |
3567 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3568 | Clone3 = Grip19:clone() | |
3569 | Clone3.Parent = Tool | |
3570 | Clone3.Name = "Shadow" | |
3571 | Clone3.Anchored = true | |
3572 | Clone3.CanCollide = false | |
3573 | Clone3.Transparency = 0.2 | |
3574 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3575 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
3576 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
3577 | wait() | |
3578 | end | |
3579 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3580 | Velocity.velocity = Vector3.new(0, 0, 0) | |
3581 | for i = 1 , 2 do | |
3582 | Clone1 = Grip17:clone() | |
3583 | Clone1.Parent = Tool | |
3584 | Clone1.Name = "Shadow" | |
3585 | Clone1.Anchored = true | |
3586 | Clone1.CanCollide = false | |
3587 | Clone1.Transparency = 0.2 | |
3588 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3589 | Clone2 = Grip18:clone() | |
3590 | Clone2.Parent = Tool | |
3591 | Clone2.Name = "Shadow" | |
3592 | Clone2.Anchored = true | |
3593 | Clone2.CanCollide = false | |
3594 | Clone2.Transparency = 0.2 | |
3595 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3596 | Clone3 = Grip19:clone() | |
3597 | Clone3.Parent = Tool | |
3598 | Clone3.Name = "Shadow" | |
3599 | Clone3.Anchored = true | |
3600 | Clone3.CanCollide = false | |
3601 | Clone3.Transparency = 0.2 | |
3602 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3603 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
3604 | wait() | |
3605 | end | |
3606 | Weld.Parent = Me.Character["Right Arm"] | |
3607 | Weld.Part0 = Me.Character["Right Arm"] | |
3608 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3609 | for i = 1 , 4 do | |
3610 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
3611 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3612 | wait() | |
3613 | end | |
3614 | wait(0.2) | |
3615 | for i = 1 , 8 do | |
3616 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
3617 | wait() | |
3618 | end | |
3619 | ||
3620 | Wave = Instance.new("Part") | |
3621 | Wave.Parent = Me.Character.Torso | |
3622 | Wave.Anchored = true | |
3623 | Wave.CanCollide = false | |
3624 | Wave.Locked = true | |
3625 | Wave.Transparency = 0.2 | |
3626 | Wave.Size = Vector3.new(2, 1, 2) | |
3627 | Wave.TopSurface = "Smooth" | |
3628 | Wave.BrickColor = BrickColor.new(1004) | |
3629 | Wave.BottomSurface = "Smooth" | |
3630 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
3631 | WaveMesh = Instance.new("CylinderMesh") | |
3632 | WaveMesh.Parent = Wave | |
3633 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
3634 | for i = 1 , 32 do | |
3635 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
3636 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
3637 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
3638 | Stuff = Workspace:GetChildren() | |
3639 | for i = 1 , #Stuff do | |
3640 | Torso = Stuff[i]:findFirstChild("Torso") | |
3641 | if Torso ~= nil then | |
3642 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
3643 | if Torso.Parent.Name ~= Me.Name then | |
3644 | Humanoid = Torso.Parent:findFirstChild("Humanoid") | |
3645 | if Humanoid ~= nil then | |
3646 | Humanoid.MaxHealth = 100 | |
3647 | Humanoid:TakeDamage(Damage) | |
3648 | end | |
3649 | end | |
3650 | end | |
3651 | end | |
3652 | end | |
3653 | wait() | |
3654 | end | |
3655 | for i = 1 , 4 do | |
3656 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
3657 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
3658 | wait() | |
3659 | end | |
3660 | wait(0.4) | |
3661 | Gyro:Remove() | |
3662 | Velocity:Remove() | |
3663 | Activated = false | |
3664 | end | |
3665 | if Mode == "Stone" then | |
3666 | Activated = true | |
3667 | Sound.SoundId = "http://www.roblox.com/asset/?id=11420922" | |
3668 | Sound:play() | |
3669 | wait(5) | |
3670 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3671 | Sound.Pitch = 0.8 | |
3672 | Sound:play() | |
3673 | wait(1.5) | |
3674 | Amessage.Text = "Its time.." | |
3675 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3676 | Sound.Pitch = 0.8 | |
3677 | Sound.Volume = 0.6 | |
3678 | Sound:play() | |
3679 | wait(1.5) | |
3680 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3681 | Sound.Pitch = 0.8 | |
3682 | Sound.Volume = 0.3 | |
3683 | Sound:play() | |
3684 | wait(1.5) | |
3685 | Amessage.Text = "To die.." | |
3686 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3687 | Sound.Pitch = 0.8 | |
3688 | Sound.Volume = 0.2 | |
3689 | Sound:play() | |
3690 | wait() | |
3691 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
3692 | Sound.Pitch = 0.8 | |
3693 | Sound.Volume = 0.6 | |
3694 | Sound:play() | |
3695 | for i = 1 , 8 do | |
3696 | Clone1 = Grip17:clone() | |
3697 | Clone1.Parent = Tool | |
3698 | Clone1.Name = "Shadow" | |
3699 | Clone1.Anchored = true | |
3700 | Clone1.CanCollide = false | |
3701 | Clone1.Transparency = 0.2 | |
3702 | Clone1.BrickColor = BrickColor.new("Really black") | |
3703 | Clone2 = Grip18:clone() | |
3704 | Clone2.Parent = Tool | |
3705 | Clone2.Name = "Shadow" | |
3706 | Clone2.Anchored = true | |
3707 | Clone2.CanCollide = false | |
3708 | Clone2.Transparency = 0.2 | |
3709 | Clone2.BrickColor = BrickColor.new("Really black") | |
3710 | Clone3 = Grip19:clone() | |
3711 | Clone3.Parent = Tool | |
3712 | Clone3.Name = "Shadow" | |
3713 | Clone3.Anchored = true | |
3714 | Clone3.CanCollide = false | |
3715 | Clone3.Transparency = 0.2 | |
3716 | Clone3.BrickColor = BrickColor.new("Really black") | |
3717 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
3718 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3719 | wait() | |
3720 | end | |
3721 | onCharge2("Really black") | |
3722 | Stuff = game.Workspace:GetChildren() | |
3723 | for i = 1 , #Stuff do | |
3724 | if Stuff[i].Name ~= Me.Name then | |
3725 | Torso = Stuff[i]:findFirstChild("Torso") | |
3726 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3727 | if Torso ~= nil and Humanoid ~= nil then | |
3728 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
3729 | Humanoid.Sit = true | |
3730 | Rock = Instance.new("Part") | |
3731 | Rock.Parent = Tool | |
3732 | Rock.Name = "Rock" | |
3733 | Rock.Anchored = true | |
3734 | Rock.BrickColor = BrickColor.new("Really black") | |
3735 | Rock.Material = "Plastic" | |
3736 | Rock.Size = Vector3.new(10, 2, 10) | |
3737 | Rock.formFactor = "Symmetric" | |
3738 | Rock.Locked = true | |
3739 | Rock.TopSurface = "Smooth" | |
3740 | Rock.BottomSurface = "Smooth" | |
3741 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
3742 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
3743 | Humanoid.MaxHealth = 100 | |
3744 | Humanoid:TakeDamage(Damage*3) | |
3745 | end | |
3746 | end | |
3747 | end | |
3748 | end | |
3749 | for i = 1 , 10 do | |
3750 | Stuff = Tool:GetChildren() | |
3751 | for i = 1 , #Stuff do | |
3752 | if Stuff[i].Name == "Rock" then | |
3753 | P = Stuff[i].CFrame | |
3754 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
3755 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
3756 | end | |
3757 | end | |
3758 | wait() | |
3759 | end | |
3760 | wait(0.1) | |
3761 | for i = 1 , 10 do | |
3762 | Stuff = Tool:GetChildren() | |
3763 | for i = 1 , #Stuff do | |
3764 | if Stuff[i].Name == "Rock" then | |
3765 | P = Stuff[i].CFrame | |
3766 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
3767 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
3768 | end | |
3769 | end | |
3770 | wait() | |
3771 | end | |
3772 | Stuff = Tool:GetChildren() | |
3773 | for i = 1 , #Stuff do | |
3774 | if Stuff[i].Name == "Rock" then | |
3775 | Stuff[i]:Remove() | |
3776 | end | |
3777 | end | |
3778 | wait(0.2) | |
3779 | for i = 1 , 8 do | |
3780 | Clone1 = Grip17:clone() | |
3781 | Clone1.Parent = Tool | |
3782 | Clone1.Name = "Shadow" | |
3783 | Clone1.Anchored = true | |
3784 | Clone1.CanCollide = false | |
3785 | Clone1.Transparency = 0.2 | |
3786 | Clone1.BrickColor = BrickColor.new("Really black") | |
3787 | Clone2 = Grip18:clone() | |
3788 | Clone2.Parent = Tool | |
3789 | Clone2.Name = "Shadow" | |
3790 | Clone2.Anchored = true | |
3791 | Clone2.CanCollide = false | |
3792 | Clone2.Transparency = 0.2 | |
3793 | Clone2.BrickColor = BrickColor.new("Really black") | |
3794 | Clone3 = Grip19:clone() | |
3795 | Clone3.Parent = Tool | |
3796 | Clone3.Name = "Shadow" | |
3797 | Clone3.Anchored = true | |
3798 | Clone3.CanCollide = false | |
3799 | Clone3.Transparency = 0.2 | |
3800 | Clone3.BrickColor = BrickColor.new("Really black") | |
3801 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
3802 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3803 | wait() | |
3804 | Amessage.Text = "" | |
3805 | Sound.Pitch = 1 | |
3806 | Sound.Volume = 1 | |
3807 | end | |
3808 | Activated = false | |
3809 | end | |
3810 | if Mode == "Shield" then | |
3811 | Activated = true | |
3812 | Weld.Parent = Me.Character["Left Arm"] | |
3813 | Weld.Part0 = Me.Character["Left Arm"] | |
3814 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3815 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3816 | Sound:play() | |
3817 | for i = 1 , 8 do | |
3818 | Clone1 = Grip17:clone() | |
3819 | Clone1.Parent = Tool | |
3820 | Clone1.Name = "Shadow" | |
3821 | Clone1.Anchored = true | |
3822 | Clone1.CanCollide = false | |
3823 | Clone1.Transparency = 0.2 | |
3824 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
3825 | Clone2 = Grip18:clone() | |
3826 | Clone2.Parent = Tool | |
3827 | Clone2.Name = "Shadow" | |
3828 | Clone2.Anchored = true | |
3829 | Clone2.CanCollide = false | |
3830 | Clone2.Transparency = 0.2 | |
3831 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
3832 | Clone3 = Grip19:clone() | |
3833 | Clone3.Parent = Tool | |
3834 | Clone3.Name = "Shadow" | |
3835 | Clone3.Anchored = true | |
3836 | Clone3.CanCollide = false | |
3837 | Clone3.Transparency = 0.2 | |
3838 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
3839 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3840 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3841 | wait() | |
3842 | end | |
3843 | Shielding = true | |
3844 | while Shielding == true do | |
3845 | Me.Character.Humanoid.WalkSpeed = 0 | |
3846 | Stuff = game.Workspace:GetChildren() | |
3847 | for i = 1 , #Stuff do | |
3848 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
3849 | if Stuff[i].className == "Part" then | |
3850 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
3851 | Stuff[i]:Remove() | |
3852 | end | |
3853 | end | |
3854 | if Stuff[i].className == "Model" then | |
3855 | Stuff2 = Stuff[i]:GetChildren() | |
3856 | for i = 1 , #Stuff2 do | |
3857 | if Stuff2[i].className == "Part" then | |
3858 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
3859 | Stuff2[i]:Remove() | |
3860 | end | |
3861 | end | |
3862 | end | |
3863 | end | |
3864 | end | |
3865 | end | |
3866 | wait() | |
3867 | end | |
3868 | for i = 1 , 8 do | |
3869 | Clone1 = Grip17:clone() | |
3870 | Clone1.Parent = Tool | |
3871 | Clone1.Name = "Shadow" | |
3872 | Clone1.Anchored = true | |
3873 | Clone1.CanCollide = false | |
3874 | Clone1.Transparency = 0.2 | |
3875 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
3876 | Clone2 = Grip18:clone() | |
3877 | Clone2.Parent = Tool | |
3878 | Clone2.Name = "Shadow" | |
3879 | Clone2.Anchored = true | |
3880 | Clone2.CanCollide = false | |
3881 | Clone2.Transparency = 0.2 | |
3882 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
3883 | Clone3 = Grip19:clone() | |
3884 | Clone3.Parent = Tool | |
3885 | Clone3.Name = "Shadow" | |
3886 | Clone3.Anchored = true | |
3887 | Clone3.CanCollide = false | |
3888 | Clone3.Transparency = 0.2 | |
3889 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
3890 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3891 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3892 | wait() | |
3893 | end | |
3894 | Weld.Parent = Me.Character["Right Arm"] | |
3895 | Weld.Part0 = Me.Character["Right Arm"] | |
3896 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3897 | Activated = false | |
3898 | end | |
3899 | if Mode == "Snipe" then | |
3900 | if mouse.Target ~= nil then | |
3901 | Torso = mouse.Target.Parent:findFirstChild("Torso") | |
3902 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
3903 | Activated = true | |
3904 | Weld.Parent = Me.Character["Left Arm"] | |
3905 | Weld.Part0 = Me.Character["Left Arm"] | |
3906 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3907 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3908 | Sound:play() | |
3909 | for i = 1 , 4 do | |
3910 | Clone1 = Grip17:clone() | |
3911 | Clone1.Parent = Tool | |
3912 | Clone1.Name = "Shadow" | |
3913 | Clone1.Anchored = true | |
3914 | Clone1.CanCollide = false | |
3915 | Clone1.Transparency = 0.2 | |
3916 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3917 | Clone2 = Grip18:clone() | |
3918 | Clone2.Parent = Tool | |
3919 | Clone2.Name = "Shadow" | |
3920 | Clone2.Anchored = true | |
3921 | Clone2.CanCollide = false | |
3922 | Clone2.Transparency = 0.2 | |
3923 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3924 | Clone3 = Grip19:clone() | |
3925 | Clone3.Parent = Tool | |
3926 | Clone3.Name = "Shadow" | |
3927 | Clone3.Anchored = true | |
3928 | Clone3.CanCollide = false | |
3929 | Clone3.Transparency = 0.2 | |
3930 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3931 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3932 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3933 | wait() | |
3934 | end | |
3935 | Weld:Remove() | |
3936 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
3937 | Sound:play() | |
3938 | Gyro = Instance.new("BodyGyro") | |
3939 | Gyro.Parent = Handle | |
3940 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3941 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
3942 | Gyro.D = 50 | |
3943 | Position = Instance.new("BodyPosition") | |
3944 | Position.Parent = Handle | |
3945 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
3946 | Position.position = Torso.Position | |
3947 | for i = 1 , 4 do | |
3948 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3949 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3950 | wait() | |
3951 | end | |
3952 | for i = 1 , 20 do | |
3953 | if Torso ~= nil then | |
3954 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
3955 | Position.position = Torso.Position | |
3956 | end | |
3957 | wait(0.1) | |
3958 | end | |
3959 | Gyro:Remove() | |
3960 | Position:Remove() | |
3961 | for i = 1 , 10 do | |
3962 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
3963 | Position.position = Me.Character.Torso.Position | |
3964 | wait(0.1) | |
3965 | end | |
3966 | Weld = Instance.new("Weld") | |
3967 | Weld.Parent = Me.Character["Left Arm"] | |
3968 | Weld.Part0 = Me.Character["Left Arm"] | |
3969 | Weld.Part1 = Handle | |
3970 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3971 | for i = 1 , 8 do | |
3972 | Clone1 = Grip17:clone() | |
3973 | Clone1.Parent = Tool | |
3974 | Clone1.Name = "Shadow" | |
3975 | Clone1.Anchored = true | |
3976 | Clone1.CanCollide = false | |
3977 | Clone1.Transparency = 0.2 | |
3978 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3979 | Clone2 = Grip18:clone() | |
3980 | Clone2.Parent = Tool | |
3981 | Clone2.Name = "Shadow" | |
3982 | Clone2.Anchored = true | |
3983 | Clone2.CanCollide = false | |
3984 | Clone2.Transparency = 0.2 | |
3985 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3986 | Clone3 = Grip19:clone() | |
3987 | Clone3.Parent = Tool | |
3988 | Clone3.Name = "Shadow" | |
3989 | Clone3.Anchored = true | |
3990 | Clone3.CanCollide = false | |
3991 | Clone3.Transparency = 0.2 | |
3992 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3993 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3994 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3995 | wait() | |
3996 | end | |
3997 | Weld.Parent = Me.Character["Right Arm"] | |
3998 | Weld.Part0 = Me.Character["Right Arm"] | |
3999 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4000 | Activated = false | |
4001 | end | |
4002 | end | |
4003 | end | |
4004 | end | |
4005 | ------------------------------------------------------------> | |
4006 | --[[ | |
4007 | ? -->> onButton1Up | |
4008 | --]] | |
4009 | ------------------------------------------------------------> | |
4010 | function onButton1Up() | |
4011 | Flaming = false | |
4012 | Shielding = false | |
4013 | if DarkCharge == true then | |
4014 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
4015 | Sound:play() | |
4016 | DarkCharge = false | |
4017 | Dark.Anchored = false | |
4018 | Velocity = Instance.new("BodyVelocity") | |
4019 | Velocity.Parent = Dark | |
4020 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4021 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
4022 | for i = 1 , 40 do | |
4023 | Dark.Transparency = Dark.Transparency + 0.02 | |
4024 | function DarkHit(Hit) | |
4025 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
4026 | Hit:Remove() | |
4027 | end | |
4028 | end | |
4029 | Dark.Touched:connect(DarkHit) | |
4030 | wait(0.1) | |
4031 | end | |
4032 | Dark:Remove() | |
4033 | Activated = false | |
4034 | end | |
4035 | if SlimeCharge == true then | |
4036 | SlimeCharge = false | |
4037 | Slime.Anchored = false | |
4038 | Nucleus.Anchored = false | |
4039 | SlimeWeld = Instance.new("Weld") | |
4040 | SlimeWeld.Parent = Slime | |
4041 | SlimeWeld.Part0 = Slime | |
4042 | SlimeWeld.Part1 = Nucleus | |
4043 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4044 | Velocity = Instance.new("BodyVelocity") | |
4045 | Velocity.Parent = Slime | |
4046 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4047 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
4048 | ||
4049 | function SlimeWeld(Hit) | |
4050 | if Hit.Parent.Name ~= Me.Name then | |
4051 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4052 | if Humanoid ~= nil then | |
4053 | Humanoid.MaxHealth = 0 | |
4054 | Humanoid.Health = 0 | |
4055 | Stuff = Humanoid.Parent:GetChildren() | |
4056 | for i = 1 , #Stuff do | |
4057 | if Stuff[i].className == "Part" then | |
4058 | SlimeWeldz = Instance.new("Weld") | |
4059 | SlimeWeldz.Parent = Slime | |
4060 | SlimeWeldz.Part0 = Slime | |
4061 | SlimeWeldz.Part1 = Stuff[i] | |
4062 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4063 | end | |
4064 | end | |
4065 | end | |
4066 | end | |
4067 | end | |
4068 | Slime.Touched:connect(SlimeWeld) | |
4069 | end | |
4070 | end | |
4071 | ------------------------------------------------------------> | |
4072 | --[[ | |
4073 | ? -->> Selected | |
4074 | --]] | |
4075 | ------------------------------------------------------------> | |
4076 | function onSelected(Mouse) | |
4077 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4078 | Sound:play() | |
4079 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
4080 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
4081 | mouse = Mouse | |
4082 | FakeRightShoulder = Instance.new("Weld") | |
4083 | FakeRightShoulder.Parent = Me.Character.Torso | |
4084 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4085 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4086 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4087 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4088 | FakeLeftShoulder = Instance.new("Weld") | |
4089 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4090 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4091 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4092 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
4093 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4094 | Weld:Remove() | |
4095 | Weld = Instance.new("Weld") | |
4096 | Weld.Parent = Me.Character["Torso"] | |
4097 | Weld.Part0 = Me.Character["Torso"] | |
4098 | Weld.Part1 = Handle | |
4099 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4100 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4101 | equipped = true | |
4102 | Activated = false | |
4103 | Equipping = true | |
4104 | Unequipping = false | |
4105 | Flaming = false | |
4106 | Shielding = false | |
4107 | SlimeCharge = false | |
4108 | DarkCharge = false | |
4109 | for i = 1 , 16 do | |
4110 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
4111 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4112 | wait() | |
4113 | end | |
4114 | wait() | |
4115 | Weld.Parent = Me.Character["Right Arm"] | |
4116 | Weld.Part0 = Me.Character["Right Arm"] | |
4117 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4118 | for i = 1 , 8 do | |
4119 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
4120 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
4121 | wait() | |
4122 | end | |
4123 | wait() | |
4124 | for i = 1 , 8 do | |
4125 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
4126 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
4127 | wait() | |
4128 | end | |
4129 | Equipping = false | |
4130 | end | |
4131 | HopperBin.Selected:connect(onSelected) | |
4132 | ------------------------------------------------------------> | |
4133 | --[[ | |
4134 | ? -->> Deselected | |
4135 | --]] | |
4136 | ------------------------------------------------------------> | |
4137 | function onDeselected(Mouse) | |
4138 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4139 | Sound:play() | |
4140 | for i = 1 , 8 do | |
4141 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
4142 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
4143 | wait() | |
4144 | end | |
4145 | wait() | |
4146 | for i = 1 , 8 do | |
4147 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
4148 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
4149 | wait() | |
4150 | end | |
4151 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4152 | Weld = Instance.new("Weld") | |
4153 | Weld.Parent = Me.Character["Torso"] | |
4154 | Weld.Part0 = Me.Character["Torso"] | |
4155 | Weld.Part1 = Handle | |
4156 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4157 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4158 | ||
4159 | for i = 1 , 16 do | |
4160 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4161 | end | |
4162 | for i = 1 , 16 do | |
4163 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
4164 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
4165 | wait() | |
4166 | end | |
4167 | FakeRightShoulder:Remove() | |
4168 | FakeLeftShoulder:Remove() | |
4169 | FakeRightShoulder = Instance.new("Weld") | |
4170 | FakeRightShoulder.Parent = Me.Character.Torso | |
4171 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4172 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4173 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4174 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4175 | FakeLeftShoulder = Instance.new("Weld") | |
4176 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4177 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4178 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4179 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4180 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4181 | Equipped = false | |
4182 | Activated = false | |
4183 | Equipping = false | |
4184 | Flaming = false | |
4185 | DarkCharge = false | |
4186 | Shielding = false | |
4187 | Unequipping = true | |
4188 | SlimeCharge = false | |
4189 | Unequipping = false | |
4190 | end | |
4191 | HopperBin.Deselected:connect(onDeselected) | |
4192 | ------------------------------------------------------------> | |
4193 | --[[ | |
4194 | ? -->> onTouched() Functions | |
4195 | --]] | |
4196 | ------------------------------------------------------------> | |
4197 | function onTouched(Hit) | |
4198 | if Activated then | |
4199 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
4200 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4201 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
4202 | Humanoid.MaxHealth = 100 | |
4203 | Humanoid:TakeDamage(Damage) | |
4204 | for i = 1 , (Humanoid.Health/10) do | |
4205 | Blood = Instance.new("Part") | |
4206 | Blood.Parent = Workspace | |
4207 | Blood.CanCollide = false | |
4208 | Blood.Transparency = 0.1 | |
4209 | Blood.TopSurface = "Smooth" | |
4210 | Blood.BottomSurface = "Smooth" | |
4211 | Blood.Size = Vector3.new(1, 1, 1) | |
4212 | Blood.Locked = true | |
4213 | Blood.BrickColor = BrickColor.new(1004) | |
4214 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4215 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4216 | BloodMesh = Instance.new("SpecialMesh") | |
4217 | BloodMesh.Parent = Blood | |
4218 | BloodMesh.MeshType = "Sphere" | |
4219 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
4220 | Blood:BreakJoints() | |
4221 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4222 | end | |
4223 | end | |
4224 | end | |
4225 | end | |
4226 | end | |
4227 | Stuff = Tool:GetChildren() | |
4228 | for i = 1 , #Stuff do | |
4229 | if Stuff[i].className == "Part" then | |
4230 | Stuff[i].Touched:connect(onTouched) | |
4231 | end | |
4232 | end | |
4233 | ------------------------------------------------------------> | |
4234 | --[[ | |
4235 | ? -->> Gui | |
4236 | --]] | |
4237 | ------------------------------------------------------------> | |
4238 | wait(1) | |
4239 | Gui = PlayerGui:findFirstChild("LoadGui") | |
4240 | if Gui ~= nil then | |
4241 | Gui:Remove() | |
4242 | end | |
4243 | PlayerGui = Me["PlayerGui"] | |
4244 | Gui = PlayerGui:findFirstChild("SwordGui") | |
4245 | if Gui ~= nil then | |
4246 | Gui:Remove() | |
4247 | end | |
4248 | Gui = Instance.new("ScreenGui") | |
4249 | Gui.Parent = PlayerGui | |
4250 | Gui.Name = "SwordGui" | |
4251 | Background = Instance.new("ImageLabel") | |
4252 | Background.Parent = Gui | |
4253 | Background.Name = "Background" | |
4254 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
4255 | Background.BackgroundTransparency = 0.7 | |
4256 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
4257 | Background.BackgroundColor = BrickColor.new("Royal purple") | |
4258 | Page1 = Instance.new("ImageLabel") | |
4259 | Page1.Parent = Background | |
4260 | Page1.Name = "Page1" | |
4261 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
4262 | Page1.BackgroundTransparency = 1 | |
4263 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
4264 | Reset = Instance.new("TextButton") | |
4265 | Reset.Parent = Page1 | |
4266 | Reset.Name = "Swing" | |
4267 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
4268 | Reset.BackgroundTransparency = 0.1 | |
4269 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
4270 | Reset.BorderSizePixel = 0 | |
4271 | Reset.BackgroundColor = BrickColor.new("Royal purple") | |
4272 | Reset.Text = "[ Reset ]" | |
4273 | Reset.MouseButton1Down:connect(function() | |
4274 | p = game.Workspace:findFirstChild(Me.Name) | |
4275 | if p ~= nil then | |
4276 | p:BreakJoints() | |
4277 | end | |
4278 | end) | |
4279 | Hint = Instance.new("TextLabel") | |
4280 | Hint.Parent = Background | |
4281 | Hint.Name = "Hint" | |
4282 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
4283 | Hint.BackgroundTransparency = 0.1 | |
4284 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
4285 | Hint.BorderSizePixel = 0 | |
4286 | Hint.BackgroundColor = BrickColor.new("Bright violet") | |
4287 | Hint.Text = "[ ]" | |
4288 | Header1 = Instance.new("TextLabel") | |
4289 | Header1.Parent = Page1 | |
4290 | Header1.Name = "Header1" | |
4291 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
4292 | Header1.BackgroundTransparency = 1 | |
4293 | Header1.Position = UDim2.new(0.5, 0, 0.05, 0) | |
4294 | Header1.Text = "[ Chaos Assassin created by Airflow ]" | |
4295 | Swing = Instance.new("TextButton") | |
4296 | Swing.Parent = Page1 | |
4297 | Swing.Name = "Swing" | |
4298 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4299 | Swing.BackgroundTransparency = 0.1 | |
4300 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
4301 | Swing.BorderSizePixel = 0 | |
4302 | Swing.BackgroundColor = BrickColor.new("Bright violet") | |
4303 | Swing.Text = "[ Swing ]" | |
4304 | Swing.MouseButton1Down:connect(function() | |
4305 | Mode = "Swing" | |
4306 | Stuff = Page1:GetChildren() | |
4307 | for i = 1 , #Stuff do | |
4308 | if Stuff[i].className == "TextButton" then | |
4309 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4310 | Swing.BackgroundColor = BrickColor.new("Lime green") | |
4311 | Hint.Text = "[ Click to Slash ]" | |
4312 | end | |
4313 | end | |
4314 | end) | |
4315 | Spin = Instance.new("TextButton") | |
4316 | Spin.Parent = Page1 | |
4317 | Spin.Name = "Spin" | |
4318 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4319 | Spin.BackgroundTransparency = 0.1 | |
4320 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
4321 | Spin.BorderSizePixel = 0 | |
4322 | Spin.BackgroundColor = BrickColor.new("Bright violet") | |
4323 | Spin.Text = "[ DarkFlash ]" | |
4324 | Spin.MouseButton1Down:connect(function() | |
4325 | Mode = "Spin" | |
4326 | Stuff = Page1:GetChildren() | |
4327 | for i = 1 , #Stuff do | |
4328 | if Stuff[i].className == "TextButton" then | |
4329 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4330 | Spin.BackgroundColor = BrickColor.new("Lime green") | |
4331 | Hint.Text = "[ Click to Spin Slash ]" | |
4332 | end | |
4333 | end | |
4334 | end) | |
4335 | TripleSlash = Instance.new("TextButton") | |
4336 | TripleSlash.Parent = Page1 | |
4337 | TripleSlash.Name = "TripleSlash" | |
4338 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4339 | TripleSlash.BackgroundTransparency = 0.1 | |
4340 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
4341 | TripleSlash.BorderSizePixel = 0 | |
4342 | TripleSlash.BackgroundColor = BrickColor.new("Bright violet") | |
4343 | TripleSlash.Text = "[ TripleSlash ]" | |
4344 | TripleSlash.MouseButton1Down:connect(function() | |
4345 | Mode = "TripleSlash" | |
4346 | Stuff = Page1:GetChildren() | |
4347 | for i = 1 , #Stuff do | |
4348 | if Stuff[i].className == "TextButton" then | |
4349 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4350 | TripleSlash.BackgroundColor = BrickColor.new("Lime green") | |
4351 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
4352 | end | |
4353 | end | |
4354 | end) | |
4355 | ForwardSpin = Instance.new("TextButton") | |
4356 | ForwardSpin.Parent = Page1 | |
4357 | ForwardSpin.Name = "Spin" | |
4358 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4359 | ForwardSpin.BackgroundTransparency = 0.1 | |
4360 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
4361 | ForwardSpin.BorderSizePixel = 0 | |
4362 | ForwardSpin.BackgroundColor = BrickColor.new("Bright violet") | |
4363 | ForwardSpin.Text = "[ ForwardSpin ]" | |
4364 | ForwardSpin.MouseButton1Down:connect(function() | |
4365 | Mode = "ForwardSpin" | |
4366 | Stuff = Page1:GetChildren() | |
4367 | for i = 1 , #Stuff do | |
4368 | if Stuff[i].className == "TextButton" then | |
4369 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4370 | ForwardSpin.BackgroundColor = BrickColor.new("Lime green") | |
4371 | Hint.Text = "[ Click to Spin Slash forward ]" | |
4372 | end | |
4373 | end | |
4374 | end) | |
4375 | Boomerang = Instance.new("TextButton") | |
4376 | Boomerang.Parent = Page1 | |
4377 | Boomerang.Name = "Boomerang" | |
4378 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4379 | Boomerang.BackgroundTransparency = 0.1 | |
4380 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
4381 | Boomerang.BorderSizePixel = 0 | |
4382 | Boomerang.BackgroundColor = BrickColor.new("Bright violet") | |
4383 | Boomerang.Text = "[ Boomerang ]" | |
4384 | Boomerang.MouseButton1Down:connect(function() | |
4385 | Mode = "Boomerang" | |
4386 | Stuff = Page1:GetChildren() | |
4387 | for i = 1 , #Stuff do | |
4388 | if Stuff[i].className == "TextButton" then | |
4389 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4390 | Boomerang.BackgroundColor = BrickColor.new("Lime green") | |
4391 | Hint.Text = "[ Click to throw your sword ]" | |
4392 | end | |
4393 | end | |
4394 | end) | |
4395 | Remover = Instance.new("TextButton") | |
4396 | Remover.Parent = Page1 | |
4397 | Remover.Name = "Remover" | |
4398 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4399 | Remover.BackgroundTransparency = 0.1 | |
4400 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
4401 | Remover.BorderSizePixel = 0 | |
4402 | Remover.BackgroundColor = BrickColor.new("Bright violet") | |
4403 | Remover.Text = "[ Remover ]" | |
4404 | Remover.MouseButton1Down:connect(function() | |
4405 | Mode = "Remover" | |
4406 | Stuff = Page1:GetChildren() | |
4407 | for i = 1 , #Stuff do | |
4408 | if Stuff[i].className == "TextButton" then | |
4409 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4410 | Remover.BackgroundColor = BrickColor.new("Lime green") | |
4411 | Hint.Text = "[ Click to remove anything nearby ]" | |
4412 | end | |
4413 | end | |
4414 | end) | |
4415 | Alchemy = Instance.new("TextButton") | |
4416 | Alchemy.Parent = Page1 | |
4417 | Alchemy.Name = "Alchemy" | |
4418 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4419 | Alchemy.BackgroundTransparency = 0.1 | |
4420 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
4421 | Alchemy.BorderSizePixel = 0 | |
4422 | Alchemy.BackgroundColor = BrickColor.new("Bright violet") | |
4423 | Alchemy.Text = "[ Alchemy ]" | |
4424 | Alchemy.MouseButton1Down:connect(function() | |
4425 | Mode = "Alchemy" | |
4426 | Stuff = Page1:GetChildren() | |
4427 | for i = 1 , #Stuff do | |
4428 | if Stuff[i].className == "TextButton" then | |
4429 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4430 | Alchemy.BackgroundColor = BrickColor.new("Lime green") | |
4431 | Hint.Text = "[ Click to use alchemy ]" | |
4432 | end | |
4433 | end | |
4434 | end) | |
4435 | Fire = Instance.new("TextButton") | |
4436 | Fire.Parent = Page1 | |
4437 | Fire.Name = "Fire" | |
4438 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4439 | Fire.BackgroundTransparency = 0.1 | |
4440 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
4441 | Fire.BorderSizePixel = 0 | |
4442 | Fire.BackgroundColor = BrickColor.new("Bright violet") | |
4443 | Fire.Text = "[ Fire ]" | |
4444 | Fire.MouseButton1Down:connect(function() | |
4445 | Mode = "Fire" | |
4446 | Stuff = Page1:GetChildren() | |
4447 | for i = 1 , #Stuff do | |
4448 | if Stuff[i].className == "TextButton" then | |
4449 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4450 | Fire.BackgroundColor = BrickColor.new("Lime green") | |
4451 | Hint.Text = "[ Click and hold to shoot fire ]" | |
4452 | end | |
4453 | end | |
4454 | end) | |
4455 | Slimeball = Instance.new("TextButton") | |
4456 | Slimeball.Parent = Page1 | |
4457 | Slimeball.Name = "Slime" | |
4458 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4459 | Slimeball.BackgroundTransparency = 0.1 | |
4460 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
4461 | Slimeball.BorderSizePixel = 0 | |
4462 | Slimeball.BackgroundColor = BrickColor.new("Bright violet") | |
4463 | Slimeball.Text = "[ Fireball ]" | |
4464 | Slimeball.MouseButton1Down:connect(function() | |
4465 | Mode = "Slime" | |
4466 | Stuff = Page1:GetChildren() | |
4467 | for i = 1 , #Stuff do | |
4468 | if Stuff[i].className == "TextButton" then | |
4469 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4470 | Slimeball.BackgroundColor = BrickColor.new("Lime green") | |
4471 | Hint.Text = "[ Click and hold to fire a slime ]" | |
4472 | end | |
4473 | end | |
4474 | end) | |
4475 | Stone = Instance.new("TextButton") | |
4476 | Stone.Parent = Page1 | |
4477 | Stone.Name = "Stone" | |
4478 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4479 | Stone.BackgroundTransparency = 0.1 | |
4480 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
4481 | Stone.BorderSizePixel = 0 | |
4482 | Stone.BackgroundColor = BrickColor.new("Bright violet") | |
4483 | Stone.Text = "[ UltimateVoid ]" | |
4484 | Stone.MouseButton1Down:connect(function() | |
4485 | Mode = "Stone" | |
4486 | Stuff = Page1:GetChildren() | |
4487 | for i = 1 , #Stuff do | |
4488 | if Stuff[i].className == "TextButton" then | |
4489 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4490 | Stone.BackgroundColor = BrickColor.new("Lime green") | |
4491 | Hint.Text = "[ Click to hit anybody near you ]" | |
4492 | end | |
4493 | end | |
4494 | end) | |
4495 | Escape = Instance.new("TextButton") | |
4496 | Escape.Parent = Page1 | |
4497 | Escape.Name = "Escape" | |
4498 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4499 | Escape.BackgroundTransparency = 0.1 | |
4500 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
4501 | Escape.BorderSizePixel = 0 | |
4502 | Escape.BackgroundColor = BrickColor.new("Bright violet") | |
4503 | Escape.Text = "[ Escape ]" | |
4504 | Escape.MouseButton1Down:connect(function() | |
4505 | Mode = "Escape" | |
4506 | Stuff = Page1:GetChildren() | |
4507 | for i = 1 , #Stuff do | |
4508 | if Stuff[i].className == "TextButton" then | |
4509 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4510 | Escape.BackgroundColor = BrickColor.new("Lime green") | |
4511 | Hint.Text = "[ Click to escape when stuck ]" | |
4512 | end | |
4513 | end | |
4514 | end) | |
4515 | Shield = Instance.new("TextButton") | |
4516 | Shield.Parent = Page1 | |
4517 | Shield.Name = "Shield" | |
4518 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4519 | Shield.BackgroundTransparency = 0.1 | |
4520 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
4521 | Shield.BorderSizePixel = 0 | |
4522 | Shield.BackgroundColor = BrickColor.new("Bright violet") | |
4523 | Shield.Text = "[ Shield ]" | |
4524 | Shield.MouseButton1Down:connect(function() | |
4525 | Mode = "Shield" | |
4526 | Stuff = Page1:GetChildren() | |
4527 | for i = 1 , #Stuff do | |
4528 | if Stuff[i].className == "TextButton" then | |
4529 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4530 | Shield.BackgroundColor = BrickColor.new("Lime green") | |
4531 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
4532 | end | |
4533 | end | |
4534 | end) | |
4535 | DarkPulse = Instance.new("TextButton") | |
4536 | DarkPulse.Parent = Page1 | |
4537 | DarkPulse.Name = "DarkPulse" | |
4538 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4539 | DarkPulse.BackgroundTransparency = 0.1 | |
4540 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
4541 | DarkPulse.BorderSizePixel = 0 | |
4542 | DarkPulse.BackgroundColor = BrickColor.new("Bright violet") | |
4543 | DarkPulse.Text = "[ DarkPulse ]" | |
4544 | DarkPulse.MouseButton1Down:connect(function() | |
4545 | Mode = "DarkPulse" | |
4546 | Stuff = Page1:GetChildren() | |
4547 | for i = 1 , #Stuff do | |
4548 | if Stuff[i].className == "TextButton" then | |
4549 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4550 | DarkPulse.BackgroundColor = BrickColor.new("Lime green") | |
4551 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
4552 | end | |
4553 | end | |
4554 | end) | |
4555 | Snipe = Instance.new("TextButton") | |
4556 | Snipe.Parent = Page1 | |
4557 | Snipe.Name = "Snipe" | |
4558 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4559 | Snipe.BackgroundTransparency = 0.1 | |
4560 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
4561 | Snipe.BorderSizePixel = 0 | |
4562 | Snipe.BackgroundColor = BrickColor.new("Bright violet") | |
4563 | Snipe.Text = "[ Snipe ]" | |
4564 | Snipe.MouseButton1Down:connect(function() | |
4565 | Mode = "Snipe" | |
4566 | Stuff = Page1:GetChildren() | |
4567 | for i = 1 , #Stuff do | |
4568 | if Stuff[i].className == "TextButton" then | |
4569 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4570 | Snipe.BackgroundColor = BrickColor.new("Lime green") | |
4571 | Hint.Text = "[ Click a person to zoom toward him ]" | |
4572 | end | |
4573 | end | |
4574 | end) | |
4575 | Ice = Instance.new("TextButton") | |
4576 | Ice.Parent = Page1 | |
4577 | Ice.Name = "Ice" | |
4578 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4579 | Ice.BackgroundTransparency = 0.1 | |
4580 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
4581 | Ice.BorderSizePixel = 0 | |
4582 | Ice.BackgroundColor = BrickColor.new("Bright violet") | |
4583 | Ice.Text = "[ HeatSlashes ]" | |
4584 | Ice.MouseButton1Down:connect(function() | |
4585 | Mode = "Ice" | |
4586 | Stuff = Page1:GetChildren() | |
4587 | for i = 1 , #Stuff do | |
4588 | if Stuff[i].className == "TextButton" then | |
4589 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4590 | Ice.BackgroundColor = BrickColor.new("Lime green") | |
4591 | Hint.Text = "[ Click to send out a beam of ice ]" | |
4592 | end | |
4593 | end | |
4594 | end) | |
4595 | Tornado = Instance.new("TextButton") | |
4596 | Tornado.Parent = Page1 | |
4597 | Tornado.Name = "Tornado" | |
4598 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4599 | Tornado.BackgroundTransparency = 0.1 | |
4600 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
4601 | Tornado.BorderSizePixel = 0 | |
4602 | Tornado.BackgroundColor = BrickColor.new("Bright violet") | |
4603 | Tornado.Text = "[ HeatSpins ]" | |
4604 | Tornado.MouseButton1Down:connect(function() | |
4605 | Mode = "Tornado" | |
4606 | Stuff = Page1:GetChildren() | |
4607 | for i = 1 , #Stuff do | |
4608 | if Stuff[i].className == "TextButton" then | |
4609 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4610 | Tornado.BackgroundColor = BrickColor.new("Lime green") | |
4611 | Hint.Text = "[ Click to throw people near you ]" | |
4612 | end | |
4613 | end | |
4614 | end) | |
4615 | Explosion = Instance.new("TextButton") | |
4616 | Explosion.Parent = Page1 | |
4617 | Explosion.Name = "BlackHole" | |
4618 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4619 | Explosion.BackgroundTransparency = 0.1 | |
4620 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
4621 | Explosion.BorderSizePixel = 0 | |
4622 | Explosion.BackgroundColor = BrickColor.new("Bright violet") | |
4623 | Explosion.Text = "[ Explosion ]" | |
4624 | Explosion.MouseButton1Down:connect(function() | |
4625 | Mode = "Explosion" | |
4626 | Stuff = Page1:GetChildren() | |
4627 | for i = 1 , #Stuff do | |
4628 | if Stuff[i].className == "TextButton" then | |
4629 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4630 | Explosion.BackgroundColor = BrickColor.new("Lime green") | |
4631 | Hint.Text = "[ Click to summon a huge explosion ]" | |
4632 | end | |
4633 | end | |
4634 | end) | |
4635 | ExplodeVictim = Instance.new("TextButton") | |
4636 | ExplodeVictim.Parent = Page1 | |
4637 | ExplodeVictim.Name = "ExplodeVictim" | |
4638 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4639 | ExplodeVictim.BackgroundTransparency = 0.1 | |
4640 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
4641 | ExplodeVictim.BorderSizePixel = 0 | |
4642 | ExplodeVictim.BackgroundColor = BrickColor.new("Bright violet") | |
4643 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
4644 | ExplodeVictim.MouseButton1Down:connect(function() | |
4645 | Mode = "ExplodeVictim" | |
4646 | Stuff = Page1:GetChildren() | |
4647 | for i = 1 , #Stuff do | |
4648 | if Stuff[i].className == "TextButton" then | |
4649 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4650 | ExplodeVictim.BackgroundColor = BrickColor.new("Lime green") | |
4651 | Hint.Text = "[ Click a person to explode him ]" | |
4652 | end | |
4653 | end | |
4654 | end) | |
4655 | Raise = Instance.new("TextButton") | |
4656 | Raise.Parent = Page1 | |
4657 | Raise.Name = "Raise" | |
4658 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4659 | Raise.BackgroundTransparency = 0.1 | |
4660 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
4661 | Raise.BorderSizePixel = 0 | |
4662 | Raise.BackgroundColor = BrickColor.new("Bright violet") | |
4663 | Raise.Text = "[ Wave ]" | |
4664 | Raise.MouseButton1Down:connect(function() | |
4665 | Mode = "Raise" | |
4666 | Stuff = Page1:GetChildren() | |
4667 | for i = 1 , #Stuff do | |
4668 | if Stuff[i].className == "TextButton" then | |
4669 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4670 | Raise.BackgroundColor = BrickColor.new("Lime green") | |
4671 | Hint.Text = "[ Click the ground to make a mountain ]" | |
4672 | end | |
4673 | end | |
4674 | end) | |
4675 | Teleport = Instance.new("TextButton") | |
4676 | Teleport.Parent = Page1 | |
4677 | Teleport.Name = "Teleport" | |
4678 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4679 | Teleport.BackgroundTransparency = 0.1 | |
4680 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
4681 | Teleport.BorderSizePixel = 0 | |
4682 | Teleport.BackgroundColor = BrickColor.new("Bright violet") | |
4683 | Teleport.Text = "[ Teleport ]" | |
4684 | Teleport.MouseButton1Down:connect(function() | |
4685 | Mode = "Teleport" | |
4686 | Stuff = Page1:GetChildren() | |
4687 | for i = 1 , #Stuff do | |
4688 | if Stuff[i].className == "TextButton" then | |
4689 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4690 | Teleport.BackgroundColor = BrickColor.new("Lime green") | |
4691 | Hint.Text = "[ Click to teleport and slash ]" | |
4692 | end | |
4693 | end | |
4694 | end) | |
4695 | DownThrust = Instance.new("TextButton") | |
4696 | DownThrust.Parent = Page1 | |
4697 | DownThrust.Name = "DownThrust" | |
4698 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4699 | DownThrust.BackgroundTransparency = 0.1 | |
4700 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
4701 | DownThrust.BorderSizePixel = 0 | |
4702 | DownThrust.BackgroundColor = BrickColor.new("Bright violet") | |
4703 | DownThrust.Text = "[ DownThrust ]" | |
4704 | DownThrust.MouseButton1Down:connect(function() | |
4705 | Mode = "DownThrust" | |
4706 | Stuff = Page1:GetChildren() | |
4707 | for i = 1 , #Stuff do | |
4708 | if Stuff[i].className == "TextButton" then | |
4709 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4710 | DownThrust.BackgroundColor = BrickColor.new("Lime green") | |
4711 | Hint.Text = "[ Click to thurst downward ]" | |
4712 | end | |
4713 | end | |
4714 | end) | |
4715 | Assassinate = Instance.new("TextButton") | |
4716 | Assassinate.Parent = Page1 | |
4717 | Assassinate.Name = "Assassinate" | |
4718 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4719 | Assassinate.BackgroundTransparency = 0.1 | |
4720 | Assassinate.Position = UDim2.new(0.375, 0, 0.1, 0) | |
4721 | Assassinate.BorderSizePixel = 0 | |
4722 | Assassinate.BackgroundColor = BrickColor.new("Bright violet") | |
4723 | Assassinate.Text = "[ Assassinate ]" | |
4724 | Assassinate.MouseButton1Down:connect(function() | |
4725 | Mode = "Assassinate" | |
4726 | Stuff = Page1:GetChildren() | |
4727 | for i = 1 , #Stuff do | |
4728 | if Stuff[i].className == "TextButton" then | |
4729 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4730 | Assassinate.BackgroundColor = BrickColor.new("Lime green") | |
4731 | Hint.Text = "[ Click a player to kill ]" | |
4732 | end | |
4733 | end | |
4734 | end) | |
4735 | Lazor = Instance.new("TextButton") | |
4736 | Lazor.Parent = Page1 | |
4737 | Lazor.Name = "lazor" | |
4738 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4739 | Lazor.BackgroundTransparency = 0.1 | |
4740 | Lazor.Position = UDim2.new(0.05, 0, 0.1, 0) | |
4741 | Lazor.BorderSizePixel = 0 | |
4742 | Lazor.BackgroundColor = BrickColor.new("Bright violet") | |
4743 | Lazor.Text = "[ LAZOR ]" | |
4744 | Lazor.MouseButton1Down:connect(function() | |
4745 | Mode = "Lazor" | |
4746 | Stuff = Page1:GetChildren() | |
4747 | for i = 1 , #Stuff do | |
4748 | if Stuff[i].className == "TextButton" then | |
4749 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4750 | Lazor.BackgroundColor = BrickColor.new("Lime green") | |
4751 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
4752 | end | |
4753 | end | |
4754 | end) | |
4755 | Lazor3 = Instance.new("TextButton") | |
4756 | Lazor3.Parent = Page1 | |
4757 | Lazor3.Name = "Toss" | |
4758 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4759 | Lazor3.BackgroundTransparency = 0.1 | |
4760 | Lazor3.Position = UDim2.new(0.7, 0, 0.1, 0) | |
4761 | Lazor3.BorderSizePixel = 0 | |
4762 | Lazor3.BackgroundColor = BrickColor.new("Bright violet") | |
4763 | Lazor3.Text = "[ Toss ]" | |
4764 | Lazor3.MouseButton1Down:connect(function() | |
4765 | Mode = "Toss" | |
4766 | Stuff = Page1:GetChildren() | |
4767 | for i = 1 , #Stuff do | |
4768 | if Stuff[i].className == "TextButton" then | |
4769 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet") | |
4770 | Lazor3.BackgroundColor = BrickColor.new("Lime green") | |
4771 | Hint.Text = "[ Click to toss Sword ]" | |
4772 | end | |
4773 | end | |
4774 | end) | |
4775 | ------------------------------------------------------------> | |
4776 | --[[ | |
4777 | ? -->> Suit | |
4778 | --]] | |
4779 | ------------------------------------------------------------> | |
4780 | Player = Me | |
4781 | Person = Player | |
4782 | Character = Player.Character | |
4783 | Torso = Character.Torso | |
4784 | Head = Character:findFirstChild("Head") | |
4785 | LA = Character:findFirstChild("Left Arm") | |
4786 | RA = Character:findFirstChild("Right Arm") | |
4787 | LL = Character:findFirstChild("Left Leg") | |
4788 | RL = Character:findFirstChild("Right Leg") | |
4789 | Characters = Instance.new("Model") | |
4790 | Characters.Name = "Suit" | |
4791 | Characters.Parent = Character | |
4792 | Suit = Character.Suit | |
4793 | RAs = Instance.new("Part") | |
4794 | RAs.Name = "RightArmShuriken" | |
4795 | RAs.formFactor = "Plate" | |
4796 | RAs.Size = Vector3.new(1, 0.4, 1) | |
4797 | RAs.TopSurface = "Smooth" | |
4798 | RAs.BottomSurface = "Smooth" | |
4799 | RAs.BrickColor = BrickColor.new("Navy blue") | |
4800 | RAs.Reflectance = 0 | |
4801 | Rasm = Instance.new("SpecialMesh") | |
4802 | Rasm.Parent = RAs | |
4803 | Rasm.MeshType = "FileMesh" | |
4804 | Rasm.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
4805 | Rasm.Scale = Vector3.new(0.27,1,0.27) | |
4806 | RAs.Parent = Characters | |
4807 | RAsw = Instance.new("Weld") | |
4808 | RAsw.Part0 = RAs | |
4809 | RAsw.Part1 = RA | |
4810 | RAsw.Parent = RAs | |
4811 | RAsw.C0 = CFrame.new(0.03,-0.5,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) | |
4812 | RAa = Instance.new("Part") | |
4813 | RAa.Name = "RightArmArmor" | |
4814 | RAa.formFactor = "Symmetric" | |
4815 | RAa.Size = Vector3.new(1,2,1) | |
4816 | RAa.TopSurface = "Smooth" | |
4817 | RAa.BottomSurface = "Smooth" | |
4818 | RAa.BrickColor = BrickColor.new("Really black") | |
4819 | RAa.Reflectance = 0 | |
4820 | RAm = Instance.new("BlockMesh") | |
4821 | RAm.Parent = RAa | |
4822 | RAm.Scale = Vector3.new(1.01,0.51,1.01) | |
4823 | RAa.Parent = Characters | |
4824 | RAaw = Instance.new("Weld") | |
4825 | RAaw.Part0 = RA | |
4826 | RAaw.Part1 = RAa | |
4827 | RAaw.Parent = RA | |
4828 | RAaw.C0 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4829 | TorsoX = Instance.new("WedgePart") | |
4830 | TorsoX.Name = "TorsoPart" | |
4831 | TorsoX.formFactor = "Plate" | |
4832 | TorsoX.Size = Vector3.new(1.01, 1.01, 1.01) | |
4833 | TorsoX.TopSurface = "Smooth" | |
4834 | TorsoX.BottomSurface = "Smooth" | |
4835 | TorsoX.BrickColor = BrickColor.new("Really black") | |
4836 | TorsoX.Reflectance = 0 | |
4837 | TorsoX.Parent = Characters | |
4838 | TorsoXW = Instance.new("Weld") | |
4839 | TorsoXW.Part0 = TorsoX | |
4840 | TorsoXW.Part1 = Torso | |
4841 | TorsoXW.Parent = TorsoX | |
4842 | TorsoXW.C0 = CFrame.new(0,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
4843 | TorsoX2 = Instance.new("WedgePart") | |
4844 | TorsoX2.Name = "TorsoPart2" | |
4845 | TorsoX2.formFactor = "Plate" | |
4846 | TorsoX2.Size = Vector3.new(1.01, 1.01, 1.01) | |
4847 | TorsoX2.TopSurface = "Smooth" | |
4848 | TorsoX2.BottomSurface = "Smooth" | |
4849 | TorsoX2.BrickColor = BrickColor.new("Really black") | |
4850 | TorsoX2.Reflectance = 0 | |
4851 | TorsoX2.Parent = Characters | |
4852 | TorsoXW2 = Instance.new("Weld") | |
4853 | TorsoXW2.Part0 = TorsoX2 | |
4854 | TorsoXW2.Part1 = Torso | |
4855 | TorsoXW2.Parent = TorsoX | |
4856 | TorsoXW2.C0 = CFrame.new(0.01,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
4857 | RAb = Instance.new("Part") | |
4858 | RAb.Name = "RightArmArmor" | |
4859 | RAb.formFactor = "Symmetric" | |
4860 | RAb.Size = Vector3.new(1,2,1) | |
4861 | RAb.TopSurface = "Smooth" | |
4862 | RAb.BottomSurface = "Smooth" | |
4863 | RAb.BrickColor = BrickColor.new("Navy blue") | |
4864 | RAb.Reflectance = 0 | |
4865 | RAm = Instance.new("BlockMesh") | |
4866 | RAm.Parent = RAb | |
4867 | RAm.Scale = Vector3.new(1.02,0.05,1.02) | |
4868 | RAb.Parent = Characters | |
4869 | RAbw = Instance.new("Weld") | |
4870 | RAbw.Part0 = RAb | |
4871 | RAbw.Part1 = RA | |
4872 | RAbw.Parent = RAb | |
4873 | RAbw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4874 | Chakram = Instance.new("Part") | |
4875 | Chakram.Name = "Chakram" | |
4876 | Chakram.formFactor = "Symmetric" | |
4877 | Chakram.Size = Vector3.new(1,1,1) | |
4878 | Chakram.TopSurface = "Smooth" | |
4879 | Chakram.BottomSurface = "Smooth" | |
4880 | Chakram.BrickColor = BrickColor.new("Navy blue") | |
4881 | Chakram.Reflectance = 0 | |
4882 | ChakramMesh = Instance.new("SpecialMesh") | |
4883 | ChakramMesh.Parent = Chakram | |
4884 | ChakramMesh.MeshType = "FileMesh" | |
4885 | ChakramMesh.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
4886 | ChakramMesh.TextureId = "http://www.roblox.com/asset/?id=79146468" | |
4887 | ChakramMesh.Scale = Vector3.new(1.05,1.05,1.05) | |
4888 | Chakram.Parent = Characters | |
4889 | ChakramWeld = Instance.new("Weld") | |
4890 | ChakramWeld.Part0 = Chakram | |
4891 | ChakramWeld.Part1 = Head | |
4892 | ChakramWeld.Parent = Chakram | |
4893 | ChakramWeld.C0 = CFrame.new(0,-0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4894 | Chakram2 = Instance.new("Part") | |
4895 | Chakram2.Name = "Chakram2" | |
4896 | Chakram2.formFactor = "Symmetric" | |
4897 | Chakram2.Size = Vector3.new(1,1,1) | |
4898 | Chakram2.TopSurface = "Smooth" | |
4899 | Chakram2.BottomSurface = "Smooth" | |
4900 | Chakram2.BrickColor = BrickColor.new("Navy blue") | |
4901 | Chakram2.Reflectance = 0 | |
4902 | ChakramMesh2 = Instance.new("SpecialMesh") | |
4903 | ChakramMesh2.Parent = Chakram2 | |
4904 | ChakramMesh2.MeshType = "FileMesh" | |
4905 | ChakramMesh2.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
4906 | ChakramMesh2.TextureId = "http://www.roblox.com/asset/?id=21345517" | |
4907 | ChakramMesh2.Scale = Vector3.new(2,2,1) | |
4908 | Chakram2.Parent = Characters | |
4909 | Chakram2Weld = Instance.new("Weld") | |
4910 | Chakram2Weld.Part0 = Chakram2 | |
4911 | Chakram2Weld.Part1 = Torso | |
4912 | Chakram2Weld.Parent = Chakram2 | |
4913 | Chakram2Weld.C0 = CFrame.new(0,0,0.21)*CFrame.fromEulerAnglesXYZ(0,0,1.95) | |
4914 | Chakram3 = Instance.new("Part") | |
4915 | Chakram3.Name = "Chakram3" | |
4916 | Chakram3.formFactor = "Symmetric" | |
4917 | Chakram3.Size = Vector3.new(1,1,1) | |
4918 | Chakram3.TopSurface = "Smooth" | |
4919 | Chakram3.BottomSurface = "Smooth" | |
4920 | Chakram3.BrickColor = BrickColor.new("Really black") | |
4921 | Chakram3.Reflectance = 0 | |
4922 | Chakram3.Transparency = 0.5 | |
4923 | ChakramMesh3 = Instance.new("SpecialMesh") | |
4924 | ChakramMesh3.Parent = Chakram3 | |
4925 | ChakramMesh3.MeshType = "Sphere" | |
4926 | ChakramMesh3.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
4927 | ChakramMesh3.Scale = Vector3.new(1.3,1.3,1.3) | |
4928 | Chakram3.Parent = Characters | |
4929 | Chakram3Weld = Instance.new("Weld") | |
4930 | Chakram3Weld.Part0 = Chakram3 | |
4931 | Chakram3Weld.Part1 = RA | |
4932 | Chakram3Weld.Parent = Chakram3 | |
4933 | Chakram3Weld.C0 = CFrame.new(-0.25,-0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4934 | ------------------------------------------------------------> | |
4935 | --[[ | |
4936 | ? -->> Loop | |
4937 | --]] | |
4938 | ------------------------------------------------------------> | |
4939 | while true do | |
4940 | wait() | |
4941 | Stuff = Workspace:GetChildren() | |
4942 | for i = 1 , #Stuff do | |
4943 | Stuff2 = Stuff[i]:GetChildren() | |
4944 | for i = 1 , #Stuff2 do | |
4945 | Stuff3 = Stuff2[i]:GetChildren() | |
4946 | for i = 1 , #Stuff3 do | |
4947 | if Stuff3[i].className == "ForceField" then | |
4948 | Stuff3[i]:Remove() | |
4949 | end | |
4950 | end | |
4951 | if Stuff2[i].className == "ForceField" then | |
4952 | Stuff2[i]:Remove() | |
4953 | end | |
4954 | end | |
4955 | end | |
4956 | if Flaming == true then | |
4957 | Flame = Instance.new("Part") | |
4958 | Flame.Parent = Tool | |
4959 | Flame.Anchored = true | |
4960 | Flame.BrickColor = BrickColor.new("Really black") | |
4961 | Flame.CanCollide = false | |
4962 | Flame.Name = "Flame" | |
4963 | Color = math.random(1, 3) | |
4964 | if Color == 1 then | |
4965 | Flame.BrickColor = BrickColor.new(21) | |
4966 | else | |
4967 | if Color == 2 then | |
4968 | Flame.BrickColor = BrickColor.new(24) | |
4969 | end | |
4970 | if Color == 3 then | |
4971 | Flame.BrickColor = BrickColor.new(105) | |
4972 | end | |
4973 | end | |
4974 | Flame.Locked = true | |
4975 | Flame.Shape = "Ball" | |
4976 | Flame.Transparency = 0.2 | |
4977 | Flame.Size = Vector3.new(1, 1, 1) | |
4978 | Flawme.TopSurface = "Smooth" | |
4979 | Flame.BottomSurface = "Smooth" | |
4980 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
4981 | FlameMesh = Instance.new("SpecialMesh") | |
4982 | FlameMesh.MeshType = "Sphere" | |
4983 | FlameMesh.Parent = Flame | |
4984 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
4985 | end | |
4986 | Me.Character.Humanoid.WalkSpeed = 16 | |
4987 | Me.Character.Humanoid.MaxHealth = 100 | |
4988 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
4989 | Base = Workspace:findFirstChild("Base") | |
4990 | if Base ~= nil then | |
4991 | Me.Character:MoveTo(Base.Position) | |
4992 | else | |
4993 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
4994 | end | |
4995 | end | |
4996 | Stuff = Tool:GetChildren() | |
4997 | for i = 1 , #Stuff do | |
4998 | if Stuff[i].className == "Part" then | |
4999 | if Stuff[i].Name == "Shadow" then | |
5000 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
5001 | if Stuff[i].Transparency >= 1 then | |
5002 | Stuff[i]:Remove() | |
5003 | end | |
5004 | end | |
5005 | if Stuff[i].Name == "Flame" then | |
5006 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
5007 | Size = math.random(1, 3) | |
5008 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
5009 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
5010 | Stuff[i].CFrame = p | |
5011 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
5012 | Stuff2 = Workspace:GetChildren() | |
5013 | for ii = 1 , #Stuff2 do | |
5014 | if Stuff2[ii].className == "Part" then | |
5015 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5016 | if Stuff2[ii].Name ~= "Base" then | |
5017 | Stuff2[ii].Anchored = false | |
5018 | Stuff2[ii].BrickColor = BrickColor.new("Really black") | |
5019 | Stuff2[ii]:BreakJoints() | |
5020 | end | |
5021 | end | |
5022 | end | |
5023 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
5024 | Torso = Stuff2[ii]:findFirstChild("Torso") | |
5025 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid") | |
5026 | if Torso ~= nil and Humanoid ~= nil then | |
5027 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5028 | Humanoid.MaxHealth = 100 | |
5029 | Humanoid:TakeDamage(Damage) | |
5030 | Parts = Humanoid.Parent:GetChildren() | |
5031 | for i = 1 , #Parts do | |
5032 | if Parts[i].className == "Part" then | |
5033 | Parts[i].BrickColor = BrickColor.new("Really black") | |
5034 | if Humanoid.Health <= 0 then | |
5035 | Parts[i].Anchored = false | |
5036 | Parts[i]:BreakJoints() | |
5037 | end | |
5038 | end | |
5039 | end | |
5040 | end | |
5041 | end | |
5042 | end | |
5043 | end | |
5044 | if Stuff[i].Transparency >= 1 then | |
5045 | Stuff[i]:Remove() | |
5046 | end | |
5047 | end | |
5048 | end | |
5049 | end | |
5050 | ------------------------------------------------------------> | |
5051 | --[[ | |
5052 | ? -->> End of Script! | |
5053 | --]] | |
5054 | ------------------------------------------------------------> | |
5055 | end |