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1 | using System.Collections.Generic; | |
2 | using UnityEngine; | |
3 | using UnityEngine.SceneManagement; | |
4 | using TMPro; | |
5 | ||
6 | public class GameManager : MonoBehaviour | |
7 | { | |
8 | //Game Manager Instance | |
9 | public static GameManager instance; | |
10 | //List of bricks | |
11 | public List<GameObject> bricks = new List<GameObject>(); | |
12 | //Our ball script | |
13 | public ArcanoidBall ball; | |
14 | //is the game in progress? | |
15 | bool gameRun = false; | |
16 | ||
17 | public GameObject EndGameText; | |
18 | public TMP_Text bricksCounter; | |
19 | public TMP_Text livesCounter; | |
20 | public TMP_Text levelCounter; | |
21 | public TMP_Text winText; | |
22 | ||
23 | int currentLevel; | |
24 | public int maxLevel = 3; | |
25 | public BricksGenerator brickList; | |
26 | public int lives; | |
27 | ||
28 | ||
29 | void Awake() | |
30 | { | |
31 | currentLevel = 1; | |
32 | lives = 3; | |
33 | ||
34 | EndGameText.SetActive(false); | |
35 | ||
36 | if (instance == null) | |
37 | { | |
38 | instance = this; | |
39 | } | |
40 | ||
41 | //bricks.AddRange(GameObject.FindGameObjectsWithTag("Brick")); | |
42 | ||
43 | } | |
44 | ||
45 | void Update() | |
46 | { | |
47 | //Starting the game when clicking space (if it's not on yet) | |
48 | if (Input.GetKeyDown(KeyCode.Space) && !gameRun) | |
49 | { | |
50 | ball.RunBall(); | |
51 | gameRun = true; | |
52 | } | |
53 | ||
54 | //Starting ball movement in new level or when losing a life | |
55 | if (Input.GetKeyDown(KeyCode.Space) && !ball.inMove) | |
56 | { | |
57 | ball.RunBall(); | |
58 | } | |
59 | ||
60 | //Game over when losing all lives | |
61 | if (gameRun && lives <= 0) | |
62 | { | |
63 | EndGame(false); | |
64 | } | |
65 | ||
66 | ||
67 | //Game over when destroying all bricks in the last level | |
68 | if (gameRun && bricks.Count == 0 && currentLevel == maxLevel) | |
69 | { | |
70 | EndGame(true); | |
71 | } | |
72 | ||
73 | //// | |
74 | if ((gameRun && bricks.Count == 0 && currentLevel < maxLevel)) | |
75 | { | |
76 | currentLevel++; | |
77 | ball.StopBall(); | |
78 | brickList.StartLevel(currentLevel); | |
79 | } | |
80 | ||
81 | ||
82 | ||
83 | if (!gameRun) | |
84 | { | |
85 | if(Input.GetKeyDown(KeyCode.R)) | |
86 | { | |
87 | SceneManager.LoadScene(0); | |
88 | } | |
89 | } | |
90 | } | |
91 | ||
92 | ||
93 | //// | |
94 | public void EndGame(bool win) | |
95 | { | |
96 | EndGameText.SetActive(true); | |
97 | gameRun = false; | |
98 | string txt = win ? "Wygrana!" : "Przegrana!"; | |
99 | winText.text = win ? "Win!" : "Lose!"; | |
100 | Debug.Log(txt); | |
101 | ball.StopBall(); | |
102 | } | |
103 | ||
104 | // | |
105 | public void UpdateUI() | |
106 | { | |
107 | bricksCounter.text = "Bricks to destroy: " + bricks.Count; | |
108 | livesCounter.text = "Lives: " + lives.ToString(); | |
109 | levelCounter.text = "Level: " + currentLevel.ToString(); | |
110 | } | |
111 | ||
112 | } | |
113 |