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1 | --[[Assassin Script From Legend INC. Version 1.0.1 . Created By LegendCJ.]]-- | |
2 | local Settings={["Un_Removable"]= "On"} | |
3 | local function mFloor(x) return x - x % 1 end | |
4 | local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on" | |
5 | if Un_Removable then | |
6 | Game.Workspace.DescendantRemoving:connect(function(Child) | |
7 | if not Remove_At_Will and Child == script then | |
8 | script:Clone().Parent = Game.Workspace | |
9 | end | |
10 | end) | |
11 | end | |
12 | ||
13 | f = Instance.new("Fire") | |
14 | - | f.Parent = game.Workspace.XxbudlimitedsxX.Head ----Put your username where it says "YourNameHere" |
14 | + | f.Parent = game.Workspace.ltsMeYouJerk.Head ----Put your username where it says "ltsMeYouJerk" |
15 | f.Color = Color3.new(0,0,153) | |
16 | f.SecondaryColor = Color3.new(0,0,153) | |
17 | f.Size = 3 | |
18 | Players = game.Players | |
19 | Workspace = game.Workspace | |
20 | HopperBinName = "Sword" | |
21 | Activated = false | |
22 | Equipped = false | |
23 | Equipping = false | |
24 | Unequipping = false | |
25 | Flaming = false | |
26 | Shielding = false | |
27 | SlimeCharge = false | |
28 | DarkCharge = false | |
29 | Mode = "" | |
30 | Damage = 20 | |
31 | ExplosionVictim = "" | |
32 | - | Name = "XxbudlimitedsxX" -----Put your username where it says: "YourNameHere" |
32 | + | Name = "ltsMeYouJerk" -----Put your username where it says: "ltsMeYouJerk" |
33 | Me = Players:findFirstChild(Name) | |
34 | if Me == nil then | |
35 | Me = Players:findFirstChild("Player") | |
36 | end | |
37 | Backpack = Me["Backpack"] | |
38 | PlayerGui = Me["PlayerGui"] | |
39 | wait(0.8) | |
40 | ------------------------------------------------------------> | |
41 | --[[ | |
42 | ? -->> Load | |
43 | --]] | |
44 | ------------------------------------------------------------> | |
45 | Check = Me.Character:findFirstChild("Loaded") | |
46 | if Check == nil then | |
47 | Gui = Instance.new("ScreenGui") | |
48 | Gui.Parent = PlayerGui | |
49 | Gui.Name = "LoadGui" | |
50 | Background = Instance.new("ImageLabel") | |
51 | Background.Parent = Gui | |
52 | Background.Name = "Background" | |
53 | Background.Size = UDim2.new(0.25, 0, 0.05, 0) | |
54 | Background.BackgroundTransparency = 0.7 | |
55 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
56 | Header = Instance.new("TextLabel") | |
57 | Header.Parent = Background | |
58 | Header.Name = "Header" | |
59 | Header.Size = UDim2.new(0, 0, 0, 0) | |
60 | Header.BackgroundTransparency = 1 | |
61 | Header.Position = UDim2.new(0.5, 0, 0.2, 0) | |
62 | Header.Text = "[ Loading : 0 ]" | |
63 | Bar = Instance.new("ImageLabel") | |
64 | Bar.Parent = Background | |
65 | Bar.Size = UDim2.new(0.9, 0, 0.5, 0) | |
66 | Bar.BackgroundTransparency = 0.2 | |
67 | Bar.BackgroundColor = BrickColor.new(1224) | |
68 | Bar.Position = UDim2.new(0.05, 0, 0.37, 0) | |
69 | Bar.BorderSizePixel = 0 | |
70 | Bar2 = Instance.new("ImageLabel") | |
71 | Bar2.Parent = Bar | |
72 | Bar2.Size = UDim2.new(0, 0, 1, 0) | |
73 | Bar2.BackgroundTransparency = 0.2 | |
74 | Bar2.BackgroundColor = BrickColor.new(1010) | |
75 | Bar2.Position = UDim2.new(0, 0, 0, 0) | |
76 | Bar2.BorderSizePixel = 0 | |
77 | for i = 1 , 50 do | |
78 | Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0) | |
79 | Header.Text = "[ Loading : "..(i*2).." ]" | |
80 | wait() | |
81 | end | |
82 | Header.Text = "[ Loaded ]" | |
83 | wait(1) | |
84 | Loaded = Instance.new("IntValue") | |
85 | Loaded.Parent = Me.Character | |
86 | Loaded.Name = "Loaded" | |
87 | Gui:Remove() | |
88 | end | |
89 | ------------------------------------------------------------> | |
90 | --[[ | |
91 | ? -->> Joints | |
92 | --]] | |
93 | ------------------------------------------------------------> | |
94 | LeftShoulder = Me.Character.Torso["Left Shoulder"] | |
95 | RightShoulder = Me.Character.Torso["Right Shoulder"] | |
96 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
97 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
98 | OriginalLeftShoulder = LeftShoulder.C0 | |
99 | OriginalLeftShoulder2 = LeftShoulder.C1 | |
100 | OriginalRightShoulder = RightShoulder.C0 | |
101 | OriginalRightShoulder2 = RightShoulder.C1 | |
102 | ------------------------------------------------------------> | |
103 | --[[ | |
104 | ? -->> HopperBin | |
105 | --]] | |
106 | ------------------------------------------------------------> | |
107 | HopperBin = Instance.new("HopperBin") | |
108 | Test = Backpack:findFirstChild(HopperBinName) | |
109 | if Test ~= nil then | |
110 | Test.Name = "Fake" | |
111 | end | |
112 | Stuff = Me.Character:GetChildren() | |
113 | for i = 1 , #Stuff do | |
114 | if Stuff[i].className == "Hat" then | |
115 | Stuff[i]:Remove() | |
116 | end | |
117 | end | |
118 | HopperBin.Parent = Backpack | |
119 | HopperBin.Name = HopperBinName | |
120 | script.Parent = HopperBin | |
121 | wait(1) | |
122 | ------------------------------------------------------------> | |
123 | --[[ | |
124 | ? -->> Charge Function | |
125 | --]] | |
126 | ------------------------------------------------------------> | |
127 | function onCharge(Color) | |
128 | Charge = Instance.new("Part") | |
129 | Charge.Parent = Me.Character.Torso | |
130 | Charge.Anchored = true | |
131 | Charge.CanCollide = false | |
132 | Charge.Locked = true | |
133 | Charge.Transparency = 0 | |
134 | Charge.BrickColor = BrickColor.new(Color) | |
135 | Charge.formFactor = "Symmetric" | |
136 | Charge.Size = Vector3.new(4, 4, 4) | |
137 | Charge.TopSurface = "Smooth" | |
138 | Charge.BottomSurface = "Smooth" | |
139 | Charge.CFrame = Me.Character.Torso.CFrame | |
140 | ChargeMesh = Instance.new("SpecialMesh") | |
141 | ChargeMesh.Parent = Charge | |
142 | ChargeMesh.MeshType = "Brick" | |
143 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
144 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
145 | Sound:play() | |
146 | for i = 1 , 20 do | |
147 | Stuff = Charge:GetChildren() | |
148 | for i = 1 , #Stuff do | |
149 | if Stuff[i].Name == "Particle" then | |
150 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
151 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
152 | end | |
153 | end | |
154 | Particle = Instance.new("Part") | |
155 | Particle.Size = Vector3.new(1, 1, 1) | |
156 | Particle.Parent = Charge | |
157 | Particle.Locked = true | |
158 | Particle.CanCollide = false | |
159 | Particle.Shape = "Ball" | |
160 | Particle.BrickColor = BrickColor.new(Color) | |
161 | Particle.TopSurface = "Smooth" | |
162 | Particle.BottomSurface = "Smooth" | |
163 | Particle.Name = "Particle" | |
164 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
165 | ParticleMesh = Instance.new("SpecialMesh") | |
166 | ParticleMesh.Parent = Particle | |
167 | ParticleMesh.MeshType = "Sphere" | |
168 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
169 | BodyPosition = Instance.new("BodyPosition") | |
170 | BodyPosition.Parent = Particle | |
171 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
172 | BodyPosition.position = Me.Character.Torso.Position | |
173 | Particle:BreakJoints() | |
174 | ||
175 | if i >= 10 then | |
176 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
177 | end | |
178 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
179 | Charge.Transparency = Charge.Transparency + 0.05 | |
180 | Stuff = Charge:GetChildren() | |
181 | for i = 1 , #Stuff do | |
182 | if Stuff[i].Name == "Effect" then | |
183 | Stuff[i]:Remove() | |
184 | end | |
185 | end | |
186 | part = Instance.new("Part") | |
187 | part.Parent = Me.Character | |
188 | part.CFrame = Me.Character.Torso.CFrame | |
189 | Angle = (6.28/7) | |
190 | angle = 0 | |
191 | for ii = 1 , 14 do | |
192 | angle = Angle + angle | |
193 | part.CFrame = Me.Character.Torso.CFrame | |
194 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
195 | p = Instance.new("Part") | |
196 | p.Parent = Charge | |
197 | p.Name = "Effect" | |
198 | p.formFactor = "Symmetric" | |
199 | p.Size = Vector3.new(2, 1, 1) | |
200 | p.BrickColor = BrickColor.new(Color) | |
201 | p.Locked = true | |
202 | p.Anchored = true | |
203 | p.CanCollide = false | |
204 | p.TopSurface = "Smooth" | |
205 | p.BottomSurface = "Smooth" | |
206 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
207 | end | |
208 | part:Remove() | |
209 | for i = 1 , 5 do | |
210 | Effect = Instance.new("Part") | |
211 | Effect.Parent = Charge | |
212 | Effect.Anchored = true | |
213 | Effect.CanCollide = false | |
214 | Effect.Locked = true | |
215 | Effect.Name = "Effect" | |
216 | Effect.Transparency = Charge.Transparency | |
217 | Effect.BrickColor = BrickColor.new(Color) | |
218 | Effect.formFactor = "Symmetric" | |
219 | Effect.Size = Vector3.new(1, 1, 1) | |
220 | Effect.TopSurface = "Smooth" | |
221 | Effect.BottomSurface = "Smooth" | |
222 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
223 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
224 | EffectMesh = Instance.new("SpecialMesh") | |
225 | EffectMesh.Parent = Effect | |
226 | EffectMesh.MeshType = "Sphere" | |
227 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
228 | end | |
229 | wait(0.05) | |
230 | end | |
231 | Charge:Remove() | |
232 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
233 | Sound:play() | |
234 | end | |
235 | ------------------------------------------------------------> | |
236 | --[[ | |
237 | ? -->> Charge/Aim Function | |
238 | --]] | |
239 | ------------------------------------------------------------> | |
240 | function onChargeAim(Color, VictimTorso) | |
241 | Charge = Instance.new("Part") | |
242 | Charge.Parent = Me.Character.Torso | |
243 | Charge.Anchored = true | |
244 | Charge.CanCollide = false | |
245 | Charge.Locked = true | |
246 | Charge.Transparency = 0 | |
247 | Charge.BrickColor = BrickColor.new(Color) | |
248 | Charge.formFactor = "Symmetric" | |
249 | Charge.Size = Vector3.new(4, 4, 4) | |
250 | Charge.TopSurface = "Smooth" | |
251 | Charge.BottomSurface = "Smooth" | |
252 | Charge.CFrame = Me.Character.Torso.CFrame | |
253 | ChargeMesh = Instance.new("SpecialMesh") | |
254 | ChargeMesh.Parent = Charge | |
255 | ChargeMesh.MeshType = "Brick" | |
256 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
257 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
258 | Sound:play() | |
259 | for i = 1 , 20 do | |
260 | Stuff = Charge:GetChildren() | |
261 | for i = 1 , #Stuff do | |
262 | if Stuff[i].Name == "Particle" then | |
263 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
264 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
265 | end | |
266 | end | |
267 | Particle = Instance.new("Part") | |
268 | Particle.Size = Vector3.new(1, 1, 1) | |
269 | Particle.Parent = Charge | |
270 | Particle.Locked = true | |
271 | Particle.CanCollide = false | |
272 | Particle.Shape = "Ball" | |
273 | Particle.BrickColor = BrickColor.new(Color) | |
274 | Particle.TopSurface = "Smooth" | |
275 | Particle.BottomSurface = "Smooth" | |
276 | Particle.Name = "Particle" | |
277 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
278 | ParticleMesh = Instance.new("SpecialMesh") | |
279 | ParticleMesh.Parent = Particle | |
280 | ParticleMesh.MeshType = "Sphere" | |
281 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
282 | BodyPosition = Instance.new("BodyPosition") | |
283 | BodyPosition.Parent = Particle | |
284 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
285 | BodyPosition.position = Me.Character.Torso.Position | |
286 | Particle:BreakJoints() | |
287 | ||
288 | if i >= 10 then | |
289 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
290 | end | |
291 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
292 | Charge.Transparency = Charge.Transparency + 0.05 | |
293 | Stuff = Charge:GetChildren() | |
294 | for i = 1 , #Stuff do | |
295 | if Stuff[i].Name == "Effect" then | |
296 | Stuff[i]:Remove() | |
297 | end | |
298 | end | |
299 | part = Instance.new("Part") | |
300 | part.Parent = Me.Character | |
301 | part.CFrame = Me.Character.Torso.CFrame | |
302 | Angle = (6.28/7) | |
303 | angle = 0 | |
304 | for ii = 1 , 14 do | |
305 | angle = Angle + angle | |
306 | part.CFrame = Me.Character.Torso.CFrame | |
307 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
308 | p = Instance.new("Part") | |
309 | p.Parent = Charge | |
310 | p.Name = "Effect" | |
311 | p.formFactor = "Symmetric" | |
312 | p.Size = Vector3.new(2, 1, 1) | |
313 | p.BrickColor = BrickColor.new(Color) | |
314 | p.Locked = true | |
315 | p.Anchored = true | |
316 | p.CanCollide = false | |
317 | p.TopSurface = "Smooth" | |
318 | p.BottomSurface = "Smooth" | |
319 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
320 | end | |
321 | part:Remove() | |
322 | part = Instance.new("Part") | |
323 | part.Parent = Me.Character | |
324 | part.CFrame = Me.Character.Torso.CFrame | |
325 | Angle = (6.28/7) | |
326 | angle = 0 | |
327 | for ii = 1 , 14 do | |
328 | angle = Angle + angle | |
329 | part.CFrame = VictimTorso.CFrame | |
330 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
331 | p = Instance.new("Part") | |
332 | p.Parent = Charge | |
333 | p.Name = "Effect" | |
334 | p.formFactor = "Symmetric" | |
335 | p.Size = Vector3.new(2, 1, 1) | |
336 | p.BrickColor = BrickColor.new(Color) | |
337 | p.Locked = true | |
338 | p.Anchored = true | |
339 | p.CanCollide = false | |
340 | p.TopSurface = "Smooth" | |
341 | p.BottomSurface = "Smooth" | |
342 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
343 | end | |
344 | part:Remove() | |
345 | for i = 1 , 5 do | |
346 | Effect = Instance.new("Part") | |
347 | Effect.Parent = Charge | |
348 | Effect.Anchored = true | |
349 | Effect.CanCollide = false | |
350 | Effect.Locked = true | |
351 | Effect.Name = "Effect" | |
352 | Effect.Transparency = Charge.Transparency | |
353 | Effect.BrickColor = BrickColor.new(Color) | |
354 | Effect.formFactor = "Symmetric" | |
355 | Effect.Size = Vector3.new(1, 1, 1) | |
356 | Effect.TopSurface = "Smooth" | |
357 | Effect.BottomSurface = "Smooth" | |
358 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
359 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
360 | EffectMesh = Instance.new("SpecialMesh") | |
361 | EffectMesh.Parent = Effect | |
362 | EffectMesh.MeshType = "Sphere" | |
363 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
364 | end | |
365 | wait(0.05) | |
366 | end | |
367 | Charge:Remove() | |
368 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
369 | Sound:play() | |
370 | end | |
371 | ------------------------------------------------------------> | |
372 | --[[ | |
373 | ? -->> Blade | |
374 | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 | |
375 | --]] | |
376 | ------------------------------------------------------------> | |
377 | wait() | |
378 | Tool = Me.Character:findFirstChild("Sword") | |
379 | if Tool ~= nil then | |
380 | Tool:Remove() | |
381 | end | |
382 | Tool = Instance.new("Model") | |
383 | Tool.Parent = Me.Character | |
384 | Tool.Name = "Sword" | |
385 | Handle = Instance.new("Part") | |
386 | Handle.Parent = Tool | |
387 | Handle.Locked = true | |
388 | Handle.CanCollide = false | |
389 | Handle.TopSurface = "Smooth" | |
390 | Handle.BottomSurface = "Smooth" | |
391 | Handle.Size = Vector3.new(1, 1, 1) | |
392 | Handle.formFactor = "Symmetric" | |
393 | Handle.Transparency = 1 | |
394 | Handle.Name = "Handle" | |
395 | Handle.Reflectance = 0 | |
396 | Mesh = Instance.new("SpecialMesh") | |
397 | Mesh.Parent = Handle | |
398 | Mesh.MeshType = "Brick" | |
399 | Mesh.Scale = Vector3.new(0, 0, 0) | |
400 | Weld = Instance.new("Weld") | |
401 | Weld.Parent = Me.Character["Torso"] | |
402 | Weld.Part0 = Me.Character["Torso"] | |
403 | Weld.Part1 = Handle | |
404 | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) | |
405 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
406 | Grip1 = Instance.new("Part") | |
407 | Grip1.Parent = Tool | |
408 | Grip1.Locked = true | |
409 | Grip1.BrickColor = BrickColor.new("Navy blue") | |
410 | Grip1.TopSurface = "Smooth" | |
411 | Grip1.BottomSurface = "Smooth" | |
412 | Grip1.Size = Vector3.new(1, 1, 1) | |
413 | Grip1.formFactor = "Symmetric" | |
414 | Grip1.Transparency = 0 | |
415 | Grip1.Reflectance = 0 | |
416 | Grip1.CanCollide = false | |
417 | Grip1.Name = "Grip1" | |
418 | GripMesh1 = Instance.new("CylinderMesh") | |
419 | GripMesh1.Parent = Grip1 | |
420 | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) | |
421 | GripWeld = Instance.new("Weld") | |
422 | GripWeld.Parent = Handle | |
423 | GripWeld.Part0 = Handle | |
424 | GripWeld.Part1 = Grip1 | |
425 | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) | |
426 | Grip2 = Instance.new("Part") | |
427 | Grip2.Parent = Tool | |
428 | Grip2.Locked = true | |
429 | Grip2.BrickColor = BrickColor.new("Navy blue") | |
430 | Grip2.TopSurface = "Smooth" | |
431 | Grip2.BottomSurface = "Smooth" | |
432 | Grip2.Size = Vector3.new(1, 1, 1) | |
433 | Grip2.formFactor = "Symmetric" | |
434 | Grip2.Transparency = 0 | |
435 | Grip2.CanCollide = false | |
436 | Grip2.Name = "Grip2" | |
437 | GripMesh2 = Instance.new("CylinderMesh") | |
438 | GripMesh2.Parent = Grip2 | |
439 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
440 | GripWeld2 = Instance.new("Weld") | |
441 | GripWeld2.Parent = Handle | |
442 | GripWeld2.Part0 = Handle | |
443 | GripWeld2.Part1 = Grip2 | |
444 | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
445 | Grip3 = Instance.new("Part") | |
446 | Grip3.Parent = Tool | |
447 | Grip3.Locked = true | |
448 | Grip3.BrickColor = BrickColor.new("Navy blue") | |
449 | Grip3.TopSurface = "Smooth" | |
450 | Grip3.BottomSurface = "Smooth" | |
451 | Grip3.Size = Vector3.new(1, 1, 1) | |
452 | Grip3.formFactor = "Symmetric" | |
453 | Grip3.Transparency = 0 | |
454 | Grip3.CanCollide = false | |
455 | Grip3.Name = "Grip3" | |
456 | GripMesh3 = Instance.new("CylinderMesh") | |
457 | GripMesh3.Parent = Grip3 | |
458 | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) | |
459 | GripWeld3 = Instance.new("Weld") | |
460 | GripWeld3.Parent = Handle | |
461 | GripWeld3.Part0 = Handle | |
462 | GripWeld3.Part1 = Grip3 | |
463 | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) | |
464 | Grip4 = Instance.new("Part") | |
465 | Grip4.Parent = Tool | |
466 | Grip4.Locked = true | |
467 | Grip4.BrickColor = BrickColor.new("Navy blue") | |
468 | Grip4.TopSurface = "Smooth" | |
469 | Grip4.BottomSurface = "Smooth" | |
470 | Grip4.Size = Vector3.new(1, 1, 1) | |
471 | Grip4.formFactor = "Symmetric" | |
472 | Grip4.Transparency = 0 | |
473 | Grip4.CanCollide = false | |
474 | Grip4.Name = "Grip4" | |
475 | GripMesh4 = Instance.new("CylinderMesh") | |
476 | GripMesh4.Parent = Grip4 | |
477 | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) | |
478 | GripWeld4 = Instance.new("Weld") | |
479 | GripWeld4.Parent = Handle | |
480 | GripWeld4.Part0 = Handle | |
481 | GripWeld4.Part1 = Grip4 | |
482 | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) | |
483 | Grip5 = Instance.new("Part") | |
484 | Grip5.Parent = Tool | |
485 | Grip5.Locked = true | |
486 | Grip5.BrickColor = BrickColor.new("Navy blue") | |
487 | Grip5.TopSurface = "Smooth" | |
488 | Grip5.BottomSurface = "Smooth" | |
489 | Grip5.Size = Vector3.new(1, 1, 1) | |
490 | Grip5.formFactor = "Symmetric" | |
491 | Grip5.Transparency = 0 | |
492 | Grip5.CanCollide = false | |
493 | Grip5.Name = "Grip5" | |
494 | GripMesh5 = Instance.new("CylinderMesh") | |
495 | GripMesh5.Parent = Grip5 | |
496 | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) | |
497 | GripWeld5 = Instance.new("Weld") | |
498 | GripWeld5.Parent = Handle | |
499 | GripWeld5.Part0 = Handle | |
500 | GripWeld5.Part1 = Grip5 | |
501 | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) | |
502 | Grip6 = Instance.new("Part") | |
503 | Grip6.Parent = Tool | |
504 | Grip6.Locked = true | |
505 | Grip6.BrickColor = BrickColor.new("Navy blue") | |
506 | Grip6.TopSurface = "Smooth" | |
507 | Grip6.BottomSurface = "Smooth" | |
508 | Grip6.Size = Vector3.new(1, 1, 1) | |
509 | Grip6.formFactor = "Symmetric" | |
510 | Grip6.Transparency = 0 | |
511 | Grip6.CanCollide = false | |
512 | Grip6.Name = "Grip6" | |
513 | GripMesh = Instance.new("CylinderMesh") | |
514 | GripMesh.Parent = Grip6 | |
515 | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) | |
516 | GripWeld = Instance.new("Weld") | |
517 | GripWeld.Parent = Handle | |
518 | GripWeld.Part0 = Handle | |
519 | GripWeld.Part1 = Grip6 | |
520 | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) | |
521 | Grip7 = Instance.new("Part") | |
522 | Grip7.Parent = Tool | |
523 | Grip7.Locked = true | |
524 | Grip7.BrickColor = BrickColor.new("Navy blue") | |
525 | Grip7.TopSurface = "Smooth" | |
526 | Grip7.BottomSurface = "Smooth" | |
527 | Grip7.Size = Vector3.new(1, 1, 1) | |
528 | Grip7.formFactor = "Symmetric" | |
529 | Grip7.Transparency = 0 | |
530 | Grip7.CanCollide = false | |
531 | Grip7.Name = "Grip7" | |
532 | GripMesh7 = Instance.new("CylinderMesh") | |
533 | GripMesh7.Parent = Grip7 | |
534 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
535 | GripWeld7 = Instance.new("Weld") | |
536 | GripWeld7.Parent = Handle | |
537 | GripWeld7.Part0 = Handle | |
538 | GripWeld7.Part1 = Grip7 | |
539 | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) | |
540 | Grip8 = Instance.new("Part") | |
541 | Grip8.Parent = Tool | |
542 | Grip8.Locked = true | |
543 | Grip8.BrickColor = BrickColor.new("Navy blue") | |
544 | Grip8.TopSurface = "Smooth" | |
545 | Grip8.BottomSurface = "Smooth" | |
546 | Grip8.Size = Vector3.new(1, 1, 1) | |
547 | Grip8.formFactor = "Symmetric" | |
548 | Grip8.Transparency = 0 | |
549 | Grip8.CanCollide = false | |
550 | Grip8.Name = "Grip8" | |
551 | GripMesh8 = Instance.new("CylinderMesh") | |
552 | GripMesh8.Parent = Grip8 | |
553 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
554 | GripWeld8 = Instance.new("Weld") | |
555 | GripWeld8.Parent = Handle | |
556 | GripWeld8.Part0 = Handle | |
557 | GripWeld8.Part1 = Grip8 | |
558 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
559 | Grip9 = Instance.new("Part") | |
560 | Grip9.Parent = Tool | |
561 | Grip9.Locked = true | |
562 | Grip9.BrickColor = BrickColor.new("Navy blue") | |
563 | Grip9.TopSurface = "Smooth" | |
564 | Grip9.BottomSurface = "Smooth" | |
565 | Grip9.Size = Vector3.new(1, 1, 1) | |
566 | Grip9.formFactor = "Symmetric" | |
567 | Grip9.Transparency = 0 | |
568 | Grip9.CanCollide = false | |
569 | Grip9.Name = "Grip9" | |
570 | GripMesh9 = Instance.new("CylinderMesh") | |
571 | GripMesh9.Parent = Grip9 | |
572 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
573 | GripWeld9 = Instance.new("Weld") | |
574 | GripWeld9.Parent = Handle | |
575 | GripWeld9.Part0 = Handle | |
576 | GripWeld9.Part1 = Grip9 | |
577 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
578 | Grip10 = Instance.new("Part") | |
579 | Grip10.Parent = Tool | |
580 | Grip10.Locked = true | |
581 | Grip10.Reflectance = 0 | |
582 | Grip10.CanCollide = false | |
583 | Grip10.BrickColor = BrickColor.new(1003) | |
584 | Grip10.TopSurface = "Smooth" | |
585 | Grip10.BottomSurface = "Smooth" | |
586 | Grip10.Size = Vector3.new(1, 1, 1) | |
587 | Grip10.formFactor = "Symmetric" | |
588 | Grip10.Transparency = 0 | |
589 | Grip10.Name = "Grip10" | |
590 | GripMesh10 = Instance.new("SpecialMesh") | |
591 | GripMesh10.Parent = Grip10 | |
592 | GripMesh10.MeshType = "Sphere" | |
593 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
594 | GripWeld10 = Instance.new("Weld") | |
595 | GripWeld10.Parent = Handle | |
596 | GripWeld10.Part0 = Handle | |
597 | GripWeld10.Part1 = Grip10 | |
598 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
599 | Grip11 = Instance.new("Part") | |
600 | Grip11.Parent = Tool | |
601 | Grip11.Locked = true | |
602 | Grip11.BrickColor = BrickColor.new(1003) | |
603 | Grip11.TopSurface = "Smooth" | |
604 | Grip11.CanCollide = false | |
605 | Grip11.BottomSurface = "Smooth" | |
606 | Grip11.Size = Vector3.new(1, 1, 1) | |
607 | Grip11.formFactor = "Symmetric" | |
608 | Grip11.Transparency = 0 | |
609 | Grip11.Name = "Grip11" | |
610 | Grip11.Reflectance = 0 | |
611 | GripMesh11 = Instance.new("SpecialMesh") | |
612 | GripMesh11.Parent = Grip11 | |
613 | GripMesh11.MeshType = "Brick" | |
614 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
615 | GripWeld11 = Instance.new("Weld") | |
616 | GripWeld11.Parent = Handle | |
617 | GripWeld11.Part0 = Handle | |
618 | GripWeld11.Part1 = Grip11 | |
619 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
620 | Grip12 = Instance.new("Part") | |
621 | Grip12.Parent = Tool | |
622 | Grip12.Locked = true | |
623 | Grip12.CanCollide = false | |
624 | Grip12.BrickColor = BrickColor.new(1003) | |
625 | Grip12.TopSurface = "Smooth" | |
626 | Grip12.BottomSurface = "Smooth" | |
627 | Grip12.Size = Vector3.new(1, 1, 1) | |
628 | Grip12.formFactor = "Symmetric" | |
629 | Grip12.Transparency = 0 | |
630 | Grip12.Name = "Grip12" | |
631 | Grip12.Reflectance = 0 | |
632 | GripMesh12 = Instance.new("SpecialMesh") | |
633 | GripMesh12.Parent = Grip12 | |
634 | GripMesh12.MeshType = "Wedge" | |
635 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
636 | GripWeld12 = Instance.new("Weld") | |
637 | GripWeld12.Parent = Handle | |
638 | GripWeld12.Part0 = Handle | |
639 | GripWeld12.Part1 = Grip12 | |
640 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
641 | Grip13 = Instance.new("Part") | |
642 | Grip13.Parent = Tool | |
643 | Grip13.Locked = true | |
644 | Grip13.CanCollide = false | |
645 | Grip13.BrickColor = BrickColor.new(1003) | |
646 | Grip13.TopSurface = "Smooth" | |
647 | Grip13.BottomSurface = "Smooth" | |
648 | Grip13.Size = Vector3.new(1, 1, 1) | |
649 | Grip13.formFactor = "Symmetric" | |
650 | Grip13.Transparency = 0 | |
651 | Grip13.Name = "Grip13" | |
652 | Grip13.Reflectance = 0 | |
653 | GripMesh13 = Instance.new("SpecialMesh") | |
654 | GripMesh13.Parent = Grip13 | |
655 | GripMesh13.MeshType = "Wedge" | |
656 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
657 | GripWeld13 = Instance.new("Weld") | |
658 | GripWeld13.Parent = Handle | |
659 | GripWeld13.Part0 = Handle | |
660 | GripWeld13.Part1 = Grip13 | |
661 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
662 | Grip14 = Instance.new("Part") | |
663 | Grip14.Parent = Tool | |
664 | Grip14.Locked = true | |
665 | Grip14.CanCollide = false | |
666 | Grip14.BrickColor = BrickColor.new("Navy blue") | |
667 | Grip14.TopSurface = "Smooth" | |
668 | Grip14.BottomSurface = "Smooth" | |
669 | Grip14.Size = Vector3.new(1, 1, 1) | |
670 | Grip14.formFactor = "Symmetric" | |
671 | Grip14.Transparency = 0.1 | |
672 | Grip14.Name = "Grip14" | |
673 | Grip14.Reflectance = 0 | |
674 | GripMesh14 = Instance.new("SpecialMesh") | |
675 | GripMesh14.Parent = Grip14 | |
676 | GripMesh14.MeshType = "Brick" | |
677 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
678 | GripWeld14 = Instance.new("Weld") | |
679 | GripWeld14.Parent = Handle | |
680 | GripWeld14.Part0 = Handle | |
681 | GripWeld14.Part1 = Grip14 | |
682 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
683 | Grip15 = Instance.new("Part") | |
684 | Grip15.Parent = Tool | |
685 | Grip15.Locked = true | |
686 | Grip15.CanCollide = false | |
687 | Grip15.BrickColor = BrickColor.new("Navy blue") | |
688 | Grip15.TopSurface = "Smooth" | |
689 | Grip15.BottomSurface = "Smooth" | |
690 | Grip15.Size = Vector3.new(1, 1, 1) | |
691 | Grip15.formFactor = "Symmetric" | |
692 | Grip15.Transparency = 0.1 | |
693 | Grip15.Name = "Grip15" | |
694 | Grip15.Reflectance = 0 | |
695 | GripMesh15 = Instance.new("SpecialMesh") | |
696 | GripMesh15.Parent = Grip15 | |
697 | GripMesh15.MeshType = "Sphere" | |
698 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
699 | GripWeld15 = Instance.new("Weld") | |
700 | GripWeld15.Parent = Handle | |
701 | GripWeld15.Part0 = Handle | |
702 | GripWeld15.Part1 = Grip15 | |
703 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
704 | Grip16 = Instance.new("Part") | |
705 | Grip16.Parent = Tool | |
706 | Grip16.Locked = true | |
707 | Grip16.BrickColor = BrickColor.new("Navy blue") | |
708 | Grip16.TopSurface = "Smooth" | |
709 | Grip16.BottomSurface = "Smooth" | |
710 | Grip16.Size = Vector3.new(1, 1, 1) | |
711 | Grip16.formFactor = "Symmetric" | |
712 | Grip16.Transparency = 0 | |
713 | Grip16.Name = "Grip16" | |
714 | Grip16.CanCollide = false | |
715 | Grip16.Reflectance = 0 | |
716 | GripMesh16 = Instance.new("SpecialMesh") | |
717 | GripMesh16.Parent = Grip16 | |
718 | GripMesh16.MeshType = "Brick" | |
719 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
720 | GripWeld = Instance.new("Weld") | |
721 | GripWeld.Parent = Handle | |
722 | GripWeld.Part0 = Handle | |
723 | GripWeld.Part1 = Grip16 | |
724 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
725 | Grip17 = Instance.new("Part") | |
726 | Grip17.Parent = Tool | |
727 | Grip17.Locked = true | |
728 | Grip17.BrickColor = BrickColor.new(1003) | |
729 | Grip17.TopSurface = "Smooth" | |
730 | Grip17.BottomSurface = "Smooth" | |
731 | Grip17.Size = Vector3.new(1, 3, 1) | |
732 | Grip17.formFactor = "Symmetric" | |
733 | Grip17.Transparency = 0 | |
734 | Grip17.Name = "Grip17" | |
735 | Grip17.CanCollide = false | |
736 | Grip17.Reflectance = 0 | |
737 | GripMesh17 = Instance.new("SpecialMesh") | |
738 | GripMesh17.Parent = Grip17 | |
739 | GripMesh17.MeshType = "Brick" | |
740 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
741 | GripWeld17 = Instance.new("Weld") | |
742 | GripWeld17.Parent = Handle | |
743 | GripWeld17.Part0 = Handle | |
744 | GripWeld17.Part1 = Grip17 | |
745 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
746 | Grip18 = Instance.new("Part") | |
747 | Grip18.Parent = Tool | |
748 | Grip18.Locked = true | |
749 | Grip18.BrickColor = BrickColor.new(1003) | |
750 | Grip18.TopSurface = "Smooth" | |
751 | Grip18.BottomSurface = "Smooth" | |
752 | Grip18.Size = Vector3.new(1, 3, 1) | |
753 | Grip18.formFactor = "Symmetric" | |
754 | Grip18.Transparency = 0 | |
755 | Grip18.Name = "Grip18" | |
756 | Grip18.CanCollide = false | |
757 | Grip18.Reflectance = 0 | |
758 | GripMesh18 = Instance.new("SpecialMesh") | |
759 | GripMesh18.Parent = Grip18 | |
760 | GripMesh18.MeshType = "Brick" | |
761 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
762 | GripWeld18 = Instance.new("Weld") | |
763 | GripWeld18.Parent = Handle | |
764 | GripWeld18.Part0 = Handle | |
765 | GripWeld18.Part1 = Grip18 | |
766 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
767 | Grip19 = Instance.new("Part") | |
768 | Grip19.Parent = Tool | |
769 | Grip19.Locked = true | |
770 | Grip19.BrickColor = BrickColor.new(1003) | |
771 | Grip19.TopSurface = "Smooth" | |
772 | Grip19.BottomSurface = "Smooth" | |
773 | Grip19.Size = Vector3.new(1, 3, 1) | |
774 | Grip19.formFactor = "Symmetric" | |
775 | Grip19.Transparency = 0 | |
776 | Grip19.CanCollide = false | |
777 | Grip19.Name = "Grip19" | |
778 | Grip19.Reflectance = 0 | |
779 | GripMesh19 = Instance.new("SpecialMesh") | |
780 | GripMesh19.Parent = Grip19 | |
781 | GripMesh19.MeshType = "Wedge" | |
782 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
783 | GripWeld19 = Instance.new("Weld") | |
784 | GripWeld19.Parent = Handle | |
785 | GripWeld19.Part0 = Handle | |
786 | GripWeld19.Part1 = Grip19 | |
787 | GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
788 | Grip20 = Instance.new("Part") | |
789 | Grip20.Parent = Tool | |
790 | Grip20.Locked = true | |
791 | Grip20.BrickColor = BrickColor.new("Navy blue") | |
792 | Grip20.TopSurface = "Smooth" | |
793 | Grip20.BottomSurface = "Smooth" | |
794 | Grip20.Size = Vector3.new(1, 3, 1) | |
795 | Grip20.formFactor = "Symmetric" | |
796 | Grip20.Transparency = 0 | |
797 | Grip20.Name = "Grip20" | |
798 | Grip20.CanCollide = false | |
799 | Grip20.Reflectance = 0 | |
800 | GripMesh20 = Instance.new("SpecialMesh") | |
801 | GripMesh20.Parent = Grip20 | |
802 | GripMesh20.MeshType = "Brick" | |
803 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
804 | GripWeld20 = Instance.new("Weld") | |
805 | GripWeld20.Parent = Handle | |
806 | GripWeld20.Part0 = Handle | |
807 | GripWeld20.Part1 = Grip20 | |
808 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
809 | Grip21 = Instance.new("Part") | |
810 | Grip21.Parent = Tool | |
811 | Grip21.Locked = true | |
812 | Grip21.BrickColor = BrickColor.new("Navy blue") | |
813 | Grip21.TopSurface = "Smooth" | |
814 | Grip21.BottomSurface = "Smooth" | |
815 | Grip21.Size = Vector3.new(1, 1, 1) | |
816 | Grip21.formFactor = "Symmetric" | |
817 | Grip21.Transparency = 0 | |
818 | Grip21.Name = "Grip21" | |
819 | Grip21.CanCollide = false | |
820 | Grip21.Reflectance = 0 | |
821 | GripMesh21 = Instance.new("SpecialMesh") | |
822 | GripMesh21.Parent = Grip21 | |
823 | GripMesh21.MeshType = "Brick" | |
824 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
825 | GripWeld21 = Instance.new("Weld") | |
826 | GripWeld21.Parent = Handle | |
827 | GripWeld21.Part0 = Handle | |
828 | GripWeld21.Part1 = Grip21 | |
829 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
830 | Grip22 = Instance.new("Part") | |
831 | Grip22.Parent = Tool | |
832 | Grip22.Locked = true | |
833 | Grip22.BrickColor = BrickColor.new("Navy blue") | |
834 | Grip22.TopSurface = "Smooth" | |
835 | Grip22.BottomSurface = "Smooth" | |
836 | Grip22.Size = Vector3.new(1, 1, 1) | |
837 | Grip22.formFactor = "Symmetric" | |
838 | Grip22.Transparency = 0 | |
839 | Grip22.CanCollide = false | |
840 | Grip22.Name = "Grip22" | |
841 | Grip22.Reflectance = 0 | |
842 | GripMesh22 = Instance.new("CylinderMesh") | |
843 | GripMesh22.Parent = Grip22 | |
844 | GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6) | |
845 | GripWeld22 = Instance.new("Weld") | |
846 | GripWeld22.Parent = Handle | |
847 | GripWeld22.Part0 = Handle | |
848 | GripWeld22.Part1 = Grip22 | |
849 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
850 | ------------------------------------------------------------> | |
851 | --[[ | |
852 | ? -->> Sounds | |
853 | --]] | |
854 | ------------------------------------------------------------> | |
855 | Sound = Instance.new("Sound") | |
856 | Sound.Parent = Handle | |
857 | Sound.Name = "Sound" | |
858 | Sound.Pitch = 1 | |
859 | Sound.SoundId = "" | |
860 | Sound.Volume = 2 | |
861 | ------------------------------------------------------------> | |
862 | --[[ | |
863 | ? -->> Button1Down | |
864 | --]] | |
865 | ------------------------------------------------------------> | |
866 | function onButton1Down() | |
867 | if Activated then return end | |
868 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
869 | Me.Character.Humanoid.Jump = true | |
870 | Me.Character.Humanoid.PlatformStand = false | |
871 | Me.Character.Humanoid.Sit = false | |
872 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
873 | end | |
874 | if Mode == "Swing" then | |
875 | Activated = true | |
876 | if Me.Character.Humanoid.Jump == true then | |
877 | Weld.Parent = Me.Character["Left Arm"] | |
878 | Weld.Part0 = Me.Character["Left Arm"] | |
879 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
880 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
881 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
882 | Sound:play() | |
883 | for i = 1 , 8 do | |
884 | Clone1 = Grip17:clone() | |
885 | Clone1.Parent = Tool | |
886 | Clone1.Name = "Shadow" | |
887 | Clone1.Anchored = true | |
888 | Clone1.CanCollide = false | |
889 | Clone1.Transparency = 0.2 | |
890 | Clone1.BrickColor = BrickColor.new(1003) | |
891 | Clone2 = Grip18:clone() | |
892 | Clone2.Parent = Tool | |
893 | Clone2.Name = "Shadow" | |
894 | Clone2.Anchored = true | |
895 | Clone2.CanCollide = false | |
896 | Clone2.Transparency = 0.2 | |
897 | Clone2.BrickColor = BrickColor.new(1003) | |
898 | Clone3 = Grip19:clone() | |
899 | Clone3.Parent = Tool | |
900 | Clone3.Name = "Shadow" | |
901 | Clone3.Anchored = true | |
902 | Clone3.CanCollide = false | |
903 | Clone3.Transparency = 0.2 | |
904 | Clone3.BrickColor = BrickColor.new(1003) | |
905 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
906 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
907 | wait() | |
908 | end | |
909 | wait() | |
910 | for i = 1 , 8 do | |
911 | Clone1 = Grip17:clone() | |
912 | Clone1.Parent = Tool | |
913 | Clone1.Name = "Shadow" | |
914 | Clone1.Anchored = true | |
915 | Clone1.CanCollide = false | |
916 | Clone1.Transparency = 0.2 | |
917 | Clone1.BrickColor = BrickColor.new(1003) | |
918 | Clone2 = Grip18:clone() | |
919 | Clone2.Parent = Tool | |
920 | Clone2.Name = "Shadow" | |
921 | Clone2.Anchored = true | |
922 | Clone2.CanCollide = false | |
923 | Clone2.Transparency = 0.2 | |
924 | Clone2.BrickColor = BrickColor.new(1003) | |
925 | Clone3 = Grip19:clone() | |
926 | Clone3.Parent = Tool | |
927 | Clone3.Name = "Shadow" | |
928 | Clone3.Anchored = true | |
929 | Clone3.CanCollide = false | |
930 | Clone3.Transparency = 0.2 | |
931 | Clone3.BrickColor = BrickColor.new(1003) | |
932 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
933 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
934 | wait() | |
935 | end | |
936 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
937 | Weld.Parent = Me.Character["Right Arm"] | |
938 | Weld.Part0 = Me.Character["Right Arm"] | |
939 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
940 | else | |
941 | Weld.Parent = Me.Character["Left Arm"] | |
942 | Weld.Part0 = Me.Character["Left Arm"] | |
943 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
944 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
945 | Sound:play() | |
946 | for i = 1 , 8 do | |
947 | Clone1 = Grip17:clone() | |
948 | Clone1.Parent = Tool | |
949 | Clone1.Name = "Shadow" | |
950 | Clone1.Anchored = true | |
951 | Clone1.CanCollide = false | |
952 | Clone1.Transparency = 0.2 | |
953 | Clone1.BrickColor = BrickColor.new(1003) | |
954 | Clone2 = Grip18:clone() | |
955 | Clone2.Parent = Tool | |
956 | Clone2.Name = "Shadow" | |
957 | Clone2.Anchored = true | |
958 | Clone2.CanCollide = false | |
959 | Clone2.Transparency = 0.2 | |
960 | Clone2.BrickColor = BrickColor.new(1003) | |
961 | Clone3 = Grip19:clone() | |
962 | Clone3.Parent = Tool | |
963 | Clone3.Name = "Shadow" | |
964 | Clone3.Anchored = true | |
965 | Clone3.CanCollide = false | |
966 | Clone3.Transparency = 0.2 | |
967 | Clone3.BrickColor = BrickColor.new(1003) | |
968 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
969 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
970 | wait() | |
971 | end | |
972 | wait(0.2) | |
973 | for i = 1 , 8 do | |
974 | Clone1 = Grip17:clone() | |
975 | Clone1.Parent = Tool | |
976 | Clone1.Name = "Shadow" | |
977 | Clone1.Anchored = true | |
978 | Clone1.CanCollide = false | |
979 | Clone1.Transparency = 0.2 | |
980 | Clone1.BrickColor = BrickColor.new(1003) | |
981 | Clone2 = Grip18:clone() | |
982 | Clone2.Parent = Tool | |
983 | Clone2.Name = "Shadow" | |
984 | Clone2.Anchored = true | |
985 | Clone2.CanCollide = false | |
986 | Clone2.Transparency = 0.2 | |
987 | Clone2.BrickColor = BrickColor.new(1003) | |
988 | Clone3 = Grip19:clone() | |
989 | Clone3.Parent = Tool | |
990 | Clone3.Name = "Shadow" | |
991 | Clone3.Anchored = true | |
992 | Clone3.CanCollide = false | |
993 | Clone3.Transparency = 0.2 | |
994 | Clone3.BrickColor = BrickColor.new(1003) | |
995 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
996 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
997 | wait() | |
998 | end | |
999 | Weld.Parent = Me.Character["Right Arm"] | |
1000 | Weld.Part0 = Me.Character["Right Arm"] | |
1001 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1002 | end | |
1003 | Activated = false | |
1004 | end | |
1005 | if Mode == "Spin" then | |
1006 | Activated = true | |
1007 | Weld.Parent = Me.Character["Left Arm"] | |
1008 | Weld.Part0 = Me.Character["Left Arm"] | |
1009 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1010 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1011 | Sound:play() | |
1012 | for i = 1 , 8 do | |
1013 | Clone1 = Grip17:clone() | |
1014 | Clone1.Parent = Tool | |
1015 | Clone1.Name = "Shadow" | |
1016 | Clone1.Anchored = true | |
1017 | Clone1.CanCollide = false | |
1018 | Clone1.Transparency = 0.2 | |
1019 | Clone1.BrickColor = BrickColor.new(1003) | |
1020 | Clone2 = Grip18:clone() | |
1021 | Clone2.Parent = Tool | |
1022 | Clone2.Name = "Shadow" | |
1023 | Clone2.Anchored = true | |
1024 | Clone2.CanCollide = false | |
1025 | Clone2.Transparency = 0.2 | |
1026 | Clone2.BrickColor = BrickColor.new(1003) | |
1027 | Clone3 = Grip19:clone() | |
1028 | Clone3.Parent = Tool | |
1029 | Clone3.Name = "Shadow" | |
1030 | Clone3.Anchored = true | |
1031 | Clone3.CanCollide = false | |
1032 | Clone3.Transparency = 0.2 | |
1033 | Clone3.BrickColor = BrickColor.new(1003) | |
1034 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1035 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1036 | wait() | |
1037 | end | |
1038 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1039 | Sound:play() | |
1040 | Gyro = Instance.new("BodyGyro") | |
1041 | Gyro.Parent = Me.Character.Torso | |
1042 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1043 | Gyro.cframe = Me.Character.Torso.CFrame | |
1044 | Gyro.D = 50 | |
1045 | Wave = Instance.new("Part") | |
1046 | Wave.Parent = Me.Character.Torso | |
1047 | Wave.Anchored = true | |
1048 | Wave.CanCollide = false | |
1049 | Wave.Locked = true | |
1050 | Wave.Transparency = 0.2 | |
1051 | Wave.BrickColor = BrickColor.new(1004) | |
1052 | Wave.Size = Vector3.new(2, 1, 2) | |
1053 | Wave.TopSurface = "Smooth" | |
1054 | Wave.BottomSurface = "Smooth" | |
1055 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1056 | WaveMesh = Instance.new("CylinderMesh") | |
1057 | WaveMesh.Parent = Wave | |
1058 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1059 | for i = 1 , 16 do | |
1060 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1061 | Wave.Transparency = Wave.Transparency + 0.055 | |
1062 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1063 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
1064 | wait() | |
1065 | end | |
1066 | ||
1067 | Wave:Remove() | |
1068 | Gyro:Remove() | |
1069 | wait(0.2) | |
1070 | for i = 1 , 8 do | |
1071 | Clone1 = Grip17:clone() | |
1072 | Clone1.Parent = Tool | |
1073 | Clone1.Name = "Shadow" | |
1074 | Clone1.Anchored = true | |
1075 | Clone1.CanCollide = false | |
1076 | Clone1.Transparency = 0.2 | |
1077 | Clone1.BrickColor = BrickColor.new(1003) | |
1078 | Clone2 = Grip18:clone() | |
1079 | Clone2.Parent = Tool | |
1080 | Clone2.Name = "Shadow" | |
1081 | Clone2.Anchored = true | |
1082 | Clone2.CanCollide = false | |
1083 | Clone2.Transparency = 0.2 | |
1084 | Clone2.BrickColor = BrickColor.new(1003) | |
1085 | Clone3 = Grip19:clone() | |
1086 | Clone3.Parent = Tool | |
1087 | Clone3.Name = "Shadow" | |
1088 | Clone3.Anchored = true | |
1089 | Clone3.CanCollide = false | |
1090 | Clone3.Transparency = 0.2 | |
1091 | Clone3.BrickColor = BrickColor.new(1003) | |
1092 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1093 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1094 | wait() | |
1095 | end | |
1096 | Weld.Parent = Me.Character["Right Arm"] | |
1097 | Weld.Part0 = Me.Character["Right Arm"] | |
1098 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1099 | Activated = false | |
1100 | end | |
1101 | if Mode == "Teleport" then | |
1102 | if mouse.Target ~= nil then | |
1103 | Activated = true | |
1104 | MousePosition = mouse.Hit.p | |
1105 | Weld.Parent = Me.Character["Left Arm"] | |
1106 | Weld.Part0 = Me.Character["Left Arm"] | |
1107 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1108 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1109 | Sound:play() | |
1110 | for i = 1 , 8 do | |
1111 | Clone1 = Grip17:clone() | |
1112 | Clone1.Parent = Tool | |
1113 | Clone1.Name = "Shadow" | |
1114 | Clone1.Anchored = true | |
1115 | Clone1.CanCollide = false | |
1116 | Clone1.Transparency = 0.2 | |
1117 | Clone1.BrickColor = BrickColor.new(1003) | |
1118 | Clone2 = Grip18:clone() | |
1119 | Clone2.Parent = Tool | |
1120 | Clone2.Name = "Shadow" | |
1121 | Clone2.Anchored = true | |
1122 | Clone2.CanCollide = false | |
1123 | Clone2.Transparency = 0.2 | |
1124 | Clone2.BrickColor = BrickColor.new(1003) | |
1125 | Clone3 = Grip19:clone() | |
1126 | Clone3.Parent = Tool | |
1127 | Clone3.Name = "Shadow" | |
1128 | Clone3.Anchored = true | |
1129 | Clone3.CanCollide = false | |
1130 | Clone3.Transparency = 0.2 | |
1131 | Clone3.BrickColor = BrickColor.new(1003) | |
1132 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1133 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1134 | wait() | |
1135 | end | |
1136 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
1137 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1138 | Sound:play() | |
1139 | Gyro = Instance.new("BodyGyro") | |
1140 | Gyro.Parent = Me.Character.Torso | |
1141 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1142 | Gyro.cframe = Me.Character.Torso.CFrame | |
1143 | Gyro.D = 50 | |
1144 | Wave = Instance.new("Part") | |
1145 | Wave.Parent = Me.Character.Torso | |
1146 | Wave.Anchored = true | |
1147 | Wave.CanCollide = false | |
1148 | Wave.Locked = true | |
1149 | Wave.Transparency = 0.2 | |
1150 | Wave.BrickColor = BrickColor.new(1004) | |
1151 | Wave.Size = Vector3.new(2, 1, 2) | |
1152 | Wave.TopSurface = "Smooth" | |
1153 | Wave.BottomSurface = "Smooth" | |
1154 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1155 | WaveMesh = Instance.new("CylinderMesh") | |
1156 | WaveMesh.Parent = Wave | |
1157 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1158 | for i = 1 , 5 do | |
1159 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1160 | Wave.Transparency = Wave.Transparency + 0.055 | |
1161 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1162 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1163 | wait() | |
1164 | end | |
1165 | Wave:Remove() | |
1166 | for i = 1 , 15 do | |
1167 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1168 | wait() | |
1169 | end | |
1170 | ||
1171 | Gyro:Remove() | |
1172 | wait(0.2) | |
1173 | for i = 1 , 8 do | |
1174 | Clone1 = Grip17:clone() | |
1175 | Clone1.Parent = Tool | |
1176 | Clone1.Name = "Shadow" | |
1177 | Clone1.Anchored = true | |
1178 | Clone1.CanCollide = false | |
1179 | Clone1.Transparency = 0.2 | |
1180 | Clone1.BrickColor = BrickColor.new(1003) | |
1181 | Clone2 = Grip18:clone() | |
1182 | Clone2.Parent = Tool | |
1183 | Clone2.Name = "Shadow" | |
1184 | Clone2.Anchored = true | |
1185 | Clone2.CanCollide = false | |
1186 | Clone2.Transparency = 0.2 | |
1187 | Clone2.BrickColor = BrickColor.new(1003) | |
1188 | Clone3 = Grip19:clone() | |
1189 | Clone3.Parent = Tool | |
1190 | Clone3.Name = "Shadow" | |
1191 | Clone3.Anchored = true | |
1192 | Clone3.CanCollide = false | |
1193 | Clone3.Transparency = 0.2 | |
1194 | Clone3.BrickColor = BrickColor.new(1003) | |
1195 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1196 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1197 | wait() | |
1198 | end | |
1199 | Weld.Parent = Me.Character["Right Arm"] | |
1200 | Weld.Part0 = Me.Character["Right Arm"] | |
1201 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1202 | Activated = false | |
1203 | end | |
1204 | end | |
1205 | if Mode == "Explosion" then | |
1206 | Activated = true | |
1207 | for i = 1 , 8 do | |
1208 | Clone1 = Grip17:clone() | |
1209 | Clone1.Parent = Tool | |
1210 | Clone1.Name = "Shadow" | |
1211 | Clone1.Anchored = true | |
1212 | Clone1.CanCollide = false | |
1213 | Clone1.Transparency = 0.2 | |
1214 | Clone1.BrickColor = BrickColor.new(1003) | |
1215 | Clone2 = Grip18:clone() | |
1216 | Clone2.Parent = Tool | |
1217 | Clone2.Name = "Shadow" | |
1218 | Clone2.Anchored = true | |
1219 | Clone2.CanCollide = false | |
1220 | Clone2.Transparency = 0.2 | |
1221 | Clone2.BrickColor = BrickColor.new(1003) | |
1222 | Clone3 = Grip19:clone() | |
1223 | Clone3.Parent = Tool | |
1224 | Clone3.Name = "Shadow" | |
1225 | Clone3.Anchored = true | |
1226 | Clone3.CanCollide = false | |
1227 | Clone3.Transparency = 0.2 | |
1228 | Clone3.BrickColor = BrickColor.new(1003) | |
1229 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1230 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1231 | wait() | |
1232 | end | |
1233 | onCharge(24) | |
1234 | Range = 10 | |
1235 | for i = 1 , 5 do | |
1236 | Range = Range + 15 | |
1237 | Me.Character.Humanoid.WalkSpeed = 0 | |
1238 | ||
1239 | Boom = Instance.new("Explosion") | |
1240 | Boom.Parent = Workspace | |
1241 | Boom.BlastRadius = Range/2 | |
1242 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
1243 | Boom = Instance.new("Explosion") | |
1244 | Boom.Parent = Workspace | |
1245 | Boom.BlastRadius = Range/2 | |
1246 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
1247 | Boom = Instance.new("Explosion") | |
1248 | Boom.Parent = Workspace | |
1249 | Boom.BlastRadius = Range/2 | |
1250 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
1251 | Boom = Instance.new("Explosion") | |
1252 | Boom.Parent = Workspace | |
1253 | Boom.BlastRadius = Range/2 | |
1254 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
1255 | Boom = Instance.new("Explosion") | |
1256 | Boom.Parent = Workspace | |
1257 | Boom.BlastRadius = Range/2 | |
1258 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
1259 | Boom = Instance.new("Explosion") | |
1260 | Boom.Parent = Workspace | |
1261 | Boom.BlastRadius = Range/2 | |
1262 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
1263 | Boom = Instance.new("Explosion") | |
1264 | Boom.Parent = Workspace | |
1265 | Boom.BlastRadius = Range/2 | |
1266 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
1267 | Boom = Instance.new("Explosion") | |
1268 | Boom.Parent = Workspace | |
1269 | Boom.BlastRadius = Range/2 | |
1270 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
1271 | wait(0.05) | |
1272 | end | |
1273 | for i = 1 , 8 do | |
1274 | Clone1 = Grip17:clone() | |
1275 | Clone1.Parent = Tool | |
1276 | Clone1.Name = "Shadow" | |
1277 | Clone1.Anchored = true | |
1278 | Clone1.CanCollide = false | |
1279 | Clone1.Transparency = 0.2 | |
1280 | Clone1.BrickColor = BrickColor.new(1003) | |
1281 | Clone2 = Grip18:clone() | |
1282 | Clone2.Parent = Tool | |
1283 | Clone2.Name = "Shadow" | |
1284 | Clone2.Anchored = true | |
1285 | Clone2.CanCollide = false | |
1286 | Clone2.Transparency = 0.2 | |
1287 | Clone2.BrickColor = BrickColor.new(1003) | |
1288 | Clone3 = Grip19:clone() | |
1289 | Clone3.Parent = Tool | |
1290 | Clone3.Name = "Shadow" | |
1291 | Clone3.Anchored = true | |
1292 | Clone3.CanCollide = false | |
1293 | Clone3.Transparency = 0.2 | |
1294 | Clone3.BrickColor = BrickColor.new(1003) | |
1295 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1296 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1297 | wait() | |
1298 | end | |
1299 | Activated = false | |
1300 | end | |
1301 | if Mode == "ExplodeVictim" then | |
1302 | if mouse.Target ~= nil then | |
1303 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1304 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1305 | Activated = true | |
1306 | for i = 1 , 8 do | |
1307 | Clone1 = Grip17:clone() | |
1308 | Clone1.Parent = Tool | |
1309 | Clone1.Name = "Shadow" | |
1310 | Clone1.Anchored = true | |
1311 | Clone1.CanCollide = false | |
1312 | Clone1.Transparency = 0.2 | |
1313 | Clone1.BrickColor = BrickColor.new(1003) | |
1314 | Clone2 = Grip18:clone() | |
1315 | Clone2.Parent = Tool | |
1316 | Clone2.Name = "Shadow" | |
1317 | Clone2.Anchored = true | |
1318 | Clone2.CanCollide = false | |
1319 | Clone2.Transparency = 0.2 | |
1320 | Clone2.BrickColor = BrickColor.new(1003) | |
1321 | Clone3 = Grip19:clone() | |
1322 | Clone3.Parent = Tool | |
1323 | Clone3.Name = "Shadow" | |
1324 | Clone3.Anchored = true | |
1325 | Clone3.CanCollide = false | |
1326 | Clone3.Transparency = 0.2 | |
1327 | Clone3.BrickColor = BrickColor.new(1003) | |
1328 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1329 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1330 | wait() | |
1331 | end | |
1332 | onChargeAim(24, torso) | |
1333 | Boom = Instance.new("Explosion") | |
1334 | Boom.Parent = Workspace | |
1335 | Boom.BlastRadius = 20 | |
1336 | Boom.Position = torso.Position | |
1337 | Stuff = torso.Parent:GetChildren() | |
1338 | for i = 1 , #Stuff do | |
1339 | if Stuff[i].className == "Part" then | |
1340 | Stuff[i].Anchored = false | |
1341 | Stuff[i]:BreakJoints() | |
1342 | Stuff[i].BrickColor = BrickColor.new("Really black") | |
1343 | Stuff[i].CanCollide = true | |
1344 | end | |
1345 | end | |
1346 | for i = 1 , 8 do | |
1347 | Clone1 = Grip17:clone() | |
1348 | Clone1.Parent = Tool | |
1349 | Clone1.Name = "Shadow" | |
1350 | Clone1.Anchored = true | |
1351 | Clone1.CanCollide = false | |
1352 | Clone1.Transparency = 0.2 | |
1353 | Clone1.BrickColor = BrickColor.new(1003) | |
1354 | Clone2 = Grip18:clone() | |
1355 | Clone2.Parent = Tool | |
1356 | Clone2.Name = "Shadow" | |
1357 | Clone2.Anchored = true | |
1358 | Clone2.CanCollide = false | |
1359 | Clone2.Transparency = 0.2 | |
1360 | Clone2.BrickColor = BrickColor.new(1003) | |
1361 | Clone3 = Grip19:clone() | |
1362 | Clone3.Parent = Tool | |
1363 | Clone3.Name = "Shadow" | |
1364 | Clone3.Anchored = true | |
1365 | Clone3.CanCollide = false | |
1366 | Clone3.Transparency = 0.2 | |
1367 | Clone3.BrickColor = BrickColor.new(1003) | |
1368 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1369 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1370 | wait() | |
1371 | end | |
1372 | Activated = false | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | if Mode == "Assassinate" then | |
1377 | if mouse.Target ~= nil then | |
1378 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1379 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1380 | Activated = true | |
1381 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1382 | Sound:play() | |
1383 | for i = 1 , 8 do | |
1384 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
1385 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
1386 | wait() | |
1387 | end | |
1388 | wait() | |
1389 | for i = 1 , 8 do | |
1390 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
1391 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
1392 | wait() | |
1393 | end | |
1394 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1395 | Weld = Instance.new("Weld") | |
1396 | Weld.Parent = Me.Character["Torso"] | |
1397 | Weld.Part0 = Me.Character["Torso"] | |
1398 | Weld.Part1 = Handle | |
1399 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1400 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1401 | ||
1402 | for i = 1 , 16 do | |
1403 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1404 | end | |
1405 | for i = 1 , 16 do | |
1406 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1407 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
1408 | wait() | |
1409 | end | |
1410 | FakeRightShoulder.Parent = Me.Character.Torso | |
1411 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1412 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1413 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1414 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1415 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1416 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1417 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1418 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1419 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1420 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
1421 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
1422 | wait(0.1) | |
1423 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
1424 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
1425 | wait(0.1) | |
1426 | Blade1 = Instance.new("Part") | |
1427 | Blade1.Parent = Me.Character["Right Arm"] | |
1428 | Blade1.CanCollide = false | |
1429 | Blade1.formFactor = "Symmetric" | |
1430 | Blade1.Size = Vector3.new(1, 2, 1) | |
1431 | Blade1.TopSurface = "Smooth" | |
1432 | Blade1.BottomSurface = "Smooth" | |
1433 | Blade1.Locked = true | |
1434 | Blade1.BrickColor = BrickColor.new(1003) | |
1435 | Blade1.Name = "Blade1" | |
1436 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
1437 | Blade2 = Instance.new("Part") | |
1438 | Blade2.Parent = Me.Character["Left Arm"] | |
1439 | Blade2.CanCollide = false | |
1440 | Blade2.formFactor = "Symmetric" | |
1441 | Blade2.Size = Vector3.new(1, 2, 1) | |
1442 | Blade2.TopSurface = "Smooth" | |
1443 | Blade2.BottomSurface = "Smooth" | |
1444 | Blade2.Locked = true | |
1445 | Blade2.BrickColor = BrickColor.new(1003) | |
1446 | Blade2.Name = "Blade2" | |
1447 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
1448 | Blade1Mesh = Instance.new("SpecialMesh") | |
1449 | Blade1Mesh.Parent = Blade1 | |
1450 | Blade1Mesh.MeshType = "Brick" | |
1451 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1452 | Blade2Mesh = Instance.new("SpecialMesh") | |
1453 | Blade2Mesh.Parent = Blade2 | |
1454 | Blade2Mesh.MeshType = "Brick" | |
1455 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1456 | Blade1Weld = Instance.new("Weld") | |
1457 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
1458 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
1459 | Blade1Weld.Part1 = Blade1 | |
1460 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
1461 | Blade2Weld = Instance.new("Weld") | |
1462 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
1463 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
1464 | Blade2Weld.Part1 = Blade2 | |
1465 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
1466 | for i = 1 , 17 do | |
1467 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
1468 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
1469 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1470 | wait(0.05) | |
1471 | end | |
1472 | for i = 1 , 5 do | |
1473 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1474 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1475 | wait() | |
1476 | end | |
1477 | ||
1478 | wait(0.5) | |
1479 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1480 | BodyPosition = Instance.new("BodyPosition") | |
1481 | BodyPosition.Parent = Me.Character.Torso | |
1482 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1483 | BodyPosition.position = torso.Position | |
1484 | BodyGyro = Instance.new("BodyGyro") | |
1485 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1486 | BodyGyro.Parent = Me.Character.Torso | |
1487 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
1488 | wait(0.8) | |
1489 | BodyPosition:Remove() | |
1490 | BodyGyro:Remove() | |
1491 | Me.Character.Torso.CFrame = torso.CFrame | |
1492 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
1493 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
1494 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
1495 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
1496 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1497 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1498 | KillWeld = Instance.new("Weld") | |
1499 | KillWeld.Parent = Me.Character.Torso | |
1500 | KillWeld.Part0 = Me.Character.Torso | |
1501 | KillWeld.Part1 = torso | |
1502 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
1503 | wait(0.3) | |
1504 | for i = 1 , 12 do | |
1505 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
1506 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1507 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1508 | wait(0.1) | |
1509 | end | |
1510 | wait(0.15) | |
1511 | KillWeld:Remove() | |
1512 | if torso ~= nil then | |
1513 | torso:BreakJoints() | |
1514 | end | |
1515 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1516 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1517 | for i = 1 , 3 do | |
1518 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1519 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1520 | wait() | |
1521 | end | |
1522 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
1523 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
1524 | wait(0.1) | |
1525 | for i = 1 , 17 do | |
1526 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
1527 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
1528 | wait(0.05) | |
1529 | end | |
1530 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1531 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1532 | wait() | |
1533 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1534 | Sound:play() | |
1535 | FakeRightShoulder.Parent = Me.Character.Torso | |
1536 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1537 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1538 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1539 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1540 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1541 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1542 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1543 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
1544 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1545 | Weld:Remove() | |
1546 | Weld = Instance.new("Weld") | |
1547 | Weld.Parent = Me.Character["Torso"] | |
1548 | Weld.Part0 = Me.Character["Torso"] | |
1549 | Weld.Part1 = Handle | |
1550 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1551 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1552 | for i = 1 , 16 do | |
1553 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
1554 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1555 | wait() | |
1556 | end | |
1557 | wait() | |
1558 | Weld.Parent = Me.Character["Right Arm"] | |
1559 | Weld.Part0 = Me.Character["Right Arm"] | |
1560 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1561 | for i = 1 , 8 do | |
1562 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
1563 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
1564 | wait() | |
1565 | end | |
1566 | wait() | |
1567 | for i = 1 , 8 do | |
1568 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
1569 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
1570 | wait() | |
1571 | end | |
1572 | wait(0.2) | |
1573 | Activated = false | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | if Mode == "Tornado" then | |
1578 | Activated = true | |
1579 | Weld.Parent = Me.Character["Left Arm"] | |
1580 | Weld.Part0 = Me.Character["Left Arm"] | |
1581 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1582 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1583 | Sound:play() | |
1584 | for i = 1 , 8 do | |
1585 | Clone1 = Grip17:clone() | |
1586 | Clone1.Parent = Tool | |
1587 | Clone1.Name = "Shadow" | |
1588 | Clone1.Anchored = true | |
1589 | Clone1.CanCollide = false | |
1590 | Clone1.Transparency = 0.2 | |
1591 | Clone1.BrickColor = BrickColor.new(1003) | |
1592 | Clone2 = Grip18:clone() | |
1593 | Clone2.Parent = Tool | |
1594 | Clone2.Name = "Shadow" | |
1595 | Clone2.Anchored = true | |
1596 | Clone2.CanCollide = false | |
1597 | Clone2.Transparency = 0.2 | |
1598 | Clone2.BrickColor = BrickColor.new(1003) | |
1599 | Clone3 = Grip19:clone() | |
1600 | Clone3.Parent = Tool | |
1601 | Clone3.Name = "Shadow" | |
1602 | Clone3.Anchored = true | |
1603 | Clone3.CanCollide = false | |
1604 | Clone3.Transparency = 0.2 | |
1605 | Clone3.BrickColor = BrickColor.new(1003) | |
1606 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1607 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1608 | wait() | |
1609 | end | |
1610 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1611 | Sound:play() | |
1612 | Gyro = Instance.new("BodyGyro") | |
1613 | Gyro.Parent = Me.Character.Torso | |
1614 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1615 | Gyro.cframe = Me.Character.Torso.CFrame | |
1616 | Gyro.D = 50 | |
1617 | Part = Instance.new("Part") | |
1618 | Part.Transparency = 1 | |
1619 | Part.CanCollide = false | |
1620 | Part.Anchored = true | |
1621 | Part.Parent = Me.Character.Torso | |
1622 | range = 10 | |
1623 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1624 | Sound:play() | |
1625 | for i = 1 , 80 do | |
1626 | range = range + 2 | |
1627 | Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2)) | |
1628 | p = game.Workspace:GetChildren() | |
1629 | for i = 1 , #p do | |
1630 | torso = p[i]:findFirstChild("Torso") | |
1631 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1632 | if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then | |
1633 | humanoid = torso.Parent:findFirstChild("Humanoid") | |
1634 | bp = torso:findFirstChild("BodyPosition") | |
1635 | if bp == nil then | |
1636 | bp = Instance.new("BodyPosition") | |
1637 | bp.Parent = torso | |
1638 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1639 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
1640 | end | |
1641 | if bp ~= nil then | |
1642 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
1643 | end | |
1644 | bg = torso:findFirstChild("BodyGyro") | |
1645 | if bg == nil then | |
1646 | bg = Instance.new("BodyGyro") | |
1647 | bg.Parent = torso | |
1648 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1649 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
1650 | end | |
1651 | if bg ~= nil then | |
1652 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
1653 | end | |
1654 | if humanoid ~= nil then | |
1655 | humanoid.Sit = true | |
1656 | humanoid.MaxHealth = 100 | |
1657 | humanoid:TakeDamage(2) | |
1658 | end | |
1659 | end | |
1660 | end | |
1661 | end | |
1662 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0) | |
1663 | wait() | |
1664 | end | |
1665 | p = game.Workspace:GetChildren() | |
1666 | for i = 1 , #p do | |
1667 | torso = p[i]:findFirstChild("Torso") | |
1668 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1669 | humanoid = torso.Parent:findFirstChild("Humanoid") | |
1670 | bp = torso:findFirstChild("BodyPosition") | |
1671 | if bp ~= nil then | |
1672 | bp:Remove() | |
1673 | end | |
1674 | bg = torso:findFirstChild("BodyGyro") | |
1675 | if bg ~= nil then | |
1676 | bg:Remove() | |
1677 | end | |
1678 | if humanoid ~= nil then | |
1679 | humanoid.Sit = true | |
1680 | torso.Velocity = torso.CFrame.lookVector * 100 | |
1681 | end | |
1682 | end | |
1683 | wait() | |
1684 | end | |
1685 | Stuff = Workspace:GetChildren() | |
1686 | for i = 1 , #Stuff do | |
1687 | torso = Stuff[i]:findFirstChild("Torso") | |
1688 | if torso ~= nil then | |
1689 | hax = torso:GetChildren() | |
1690 | for i = 1 , #hax do | |
1691 | if hax[i].className == "BodyPosition" then | |
1692 | hax[i]:Remove() | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | ||
1698 | Gyro:Remove() | |
1699 | wait(0.2) | |
1700 | for i = 1 , 8 do | |
1701 | Clone1 = Grip17:clone() | |
1702 | Clone1.Parent = Tool | |
1703 | Clone1.Name = "Shadow" | |
1704 | Clone1.Anchored = true | |
1705 | Clone1.CanCollide = false | |
1706 | Clone1.Transparency = 0.2 | |
1707 | Clone1.BrickColor = BrickColor.new(1003) | |
1708 | Clone2 = Grip18:clone() | |
1709 | Clone2.Parent = Tool | |
1710 | Clone2.Name = "Shadow" | |
1711 | Clone2.Anchored = true | |
1712 | Clone2.CanCollide = false | |
1713 | Clone2.Transparency = 0.2 | |
1714 | Clone2.BrickColor = BrickColor.new(1003) | |
1715 | Clone3 = Grip19:clone() | |
1716 | Clone3.Parent = Tool | |
1717 | Clone3.Name = "Shadow" | |
1718 | Clone3.Anchored = true | |
1719 | Clone3.CanCollide = false | |
1720 | Clone3.Transparency = 0.2 | |
1721 | Clone3.BrickColor = BrickColor.new(1003) | |
1722 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1723 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1724 | wait() | |
1725 | end | |
1726 | Weld.Parent = Me.Character["Right Arm"] | |
1727 | Weld.Part0 = Me.Character["Right Arm"] | |
1728 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1729 | Activated = false | |
1730 | end | |
1731 | if Mode == "TripleSlash" then | |
1732 | Activated = true | |
1733 | Weld.Parent = Me.Character["Left Arm"] | |
1734 | Weld.Part0 = Me.Character["Left Arm"] | |
1735 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1736 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1737 | Sound:play() | |
1738 | for i = 1 , 4 do | |
1739 | Clone1 = Grip17:clone() | |
1740 | Clone1.Parent = Tool | |
1741 | Clone1.Name = "Shadow" | |
1742 | Clone1.Anchored = true | |
1743 | Clone1.CanCollide = false | |
1744 | Clone1.Transparency = 0.2 | |
1745 | Clone1.BrickColor = BrickColor.new(1003) | |
1746 | Clone2 = Grip18:clone() | |
1747 | Clone2.Parent = Tool | |
1748 | Clone2.Name = "Shadow" | |
1749 | Clone2.Anchored = true | |
1750 | Clone2.CanCollide = false | |
1751 | Clone2.Transparency = 0.2 | |
1752 | Clone2.BrickColor = BrickColor.new(1003) | |
1753 | Clone3 = Grip19:clone() | |
1754 | Clone3.Parent = Tool | |
1755 | Clone3.Name = "Shadow" | |
1756 | Clone3.Anchored = true | |
1757 | Clone3.CanCollide = false | |
1758 | Clone3.Transparency = 0.2 | |
1759 | Clone3.BrickColor = BrickColor.new(1003) | |
1760 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
1761 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1762 | wait() | |
1763 | end | |
1764 | for i = 1 , 2 do | |
1765 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1766 | wait() | |
1767 | end | |
1768 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1769 | Sound:play() | |
1770 | for i = 1 , 4 do | |
1771 | Clone1 = Grip17:clone() | |
1772 | Clone1.Parent = Tool | |
1773 | Clone1.Name = "Shadow" | |
1774 | Clone1.Anchored = true | |
1775 | Clone1.CanCollide = false | |
1776 | Clone1.Transparency = 0.2 | |
1777 | Clone1.BrickColor = BrickColor.new(1003) | |
1778 | Clone2 = Grip18:clone() | |
1779 | Clone2.Parent = Tool | |
1780 | Clone2.Name = "Shadow" | |
1781 | Clone2.Anchored = true | |
1782 | Clone2.CanCollide = false | |
1783 | Clone2.Transparency = 0.2 | |
1784 | Clone2.BrickColor = BrickColor.new(1003) | |
1785 | Clone3 = Grip19:clone() | |
1786 | Clone3.Parent = Tool | |
1787 | Clone3.Name = "Shadow" | |
1788 | Clone3.Anchored = true | |
1789 | Clone3.CanCollide = false | |
1790 | Clone3.Transparency = 0.2 | |
1791 | Clone3.BrickColor = BrickColor.new(1003) | |
1792 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1793 | wait() | |
1794 | end | |
1795 | for i = 1 , 2 do | |
1796 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1797 | wait() | |
1798 | end | |
1799 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1800 | Sound:play() | |
1801 | for i = 1 , 4 do | |
1802 | Clone1 = Grip17:clone() | |
1803 | Clone1.Parent = Tool | |
1804 | Clone1.Name = "Shadow" | |
1805 | Clone1.Anchored = true | |
1806 | Clone1.CanCollide = false | |
1807 | Clone1.Transparency = 0.2 | |
1808 | Clone1.BrickColor = BrickColor.new(1003) | |
1809 | Clone2 = Grip18:clone() | |
1810 | Clone2.Parent = Tool | |
1811 | Clone2.Name = "Shadow" | |
1812 | Clone2.Anchored = true | |
1813 | Clone2.CanCollide = false | |
1814 | Clone2.Transparency = 0.2 | |
1815 | Clone2.BrickColor = BrickColor.new(1003) | |
1816 | Clone3 = Grip19:clone() | |
1817 | Clone3.Parent = Tool | |
1818 | Clone3.Name = "Shadow" | |
1819 | Clone3.Anchored = true | |
1820 | Clone3.CanCollide = false | |
1821 | Clone3.Transparency = 0.2 | |
1822 | Clone3.BrickColor = BrickColor.new(1003) | |
1823 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1824 | wait() | |
1825 | end | |
1826 | for i = 1 , 4 do | |
1827 | Clone1 = Grip17:clone() | |
1828 | Clone1.Parent = Tool | |
1829 | Clone1.Name = "Shadow" | |
1830 | Clone1.Anchored = true | |
1831 | Clone1.CanCollide = false | |
1832 | Clone1.Transparency = 0.2 | |
1833 | Clone1.BrickColor = BrickColor.new(1003) | |
1834 | Clone2 = Grip18:clone() | |
1835 | Clone2.Parent = Tool | |
1836 | Clone2.Name = "Shadow" | |
1837 | Clone2.Anchored = true | |
1838 | Clone2.CanCollide = false | |
1839 | Clone2.Transparency = 0.2 | |
1840 | Clone2.BrickColor = BrickColor.new(1003) | |
1841 | Clone3 = Grip19:clone() | |
1842 | Clone3.Parent = Tool | |
1843 | Clone3.Name = "Shadow" | |
1844 | Clone3.Anchored = true | |
1845 | Clone3.CanCollide = false | |
1846 | Clone3.Transparency = 0.2 | |
1847 | Clone3.BrickColor = BrickColor.new(1003) | |
1848 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1849 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
1850 | wait() | |
1851 | end | |
1852 | Weld.Parent = Me.Character["Right Arm"] | |
1853 | Weld.Part0 = Me.Character["Right Arm"] | |
1854 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1855 | Activated = false | |
1856 | end | |
1857 | if Mode == "Slashes" then | |
1858 | Activated = true | |
1859 | f = Instance.new("Fire") | |
1860 | f.Parent = Grip17 | |
1861 | f.Size = 2 | |
1862 | ff = Instance.new("Fire") | |
1863 | ff.Parent = Grip18 | |
1864 | ff.Size = 2 | |
1865 | fff = Instance.new("Fire") | |
1866 | fff.Parent = Grip18 | |
1867 | fff.Size = 2 | |
1868 | Weld.Parent = Me.Character["Left Arm"] | |
1869 | Weld.Part0 = Me.Character["Left Arm"] | |
1870 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1871 | Test = FakeLeftShoulder.C0 | |
1872 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
1873 | for i = 1 , 20 do | |
1874 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1875 | Sound:play() | |
1876 | for i = 1 , 4 do | |
1877 | Clone1 = Grip17:clone() | |
1878 | Clone1.Parent = Tool | |
1879 | Clone1.Name = "Shadow" | |
1880 | Clone1.Anchored = true | |
1881 | Clone1.CanCollide = false | |
1882 | Clone1.Transparency = 0.2 | |
1883 | Clone1.BrickColor = BrickColor.new(1004) | |
1884 | Clone2 = Grip18:clone() | |
1885 | Clone2.Parent = Tool | |
1886 | Clone2.Name = "Shadow" | |
1887 | Clone2.Anchored = true | |
1888 | Clone2.CanCollide = false | |
1889 | Clone2.Transparency = 0.2 | |
1890 | Clone2.BrickColor = BrickColor.new(1004) | |
1891 | Clone3 = Grip19:clone() | |
1892 | Clone3.Parent = Tool | |
1893 | Clone3.Name = "Shadow" | |
1894 | Clone3.Anchored = true | |
1895 | Clone3.CanCollide = false | |
1896 | Clone3.Transparency = 0.2 | |
1897 | Clone3.BrickColor = BrickColor.new(1004) | |
1898 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1899 | wait() | |
1900 | end | |
1901 | for i = 1 , 2 do | |
1902 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1903 | wait() | |
1904 | end | |
1905 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1906 | Sound:play() | |
1907 | for i = 1 , 4 do | |
1908 | Clone1 = Grip17:clone() | |
1909 | Clone1.Parent = Tool | |
1910 | Clone1.Name = "Shadow" | |
1911 | Clone1.Anchored = true | |
1912 | Clone1.CanCollide = false | |
1913 | Clone1.Transparency = 0.2 | |
1914 | Clone1.BrickColor = BrickColor.new(1005) | |
1915 | Clone2 = Grip18:clone() | |
1916 | Clone2.Parent = Tool | |
1917 | Clone2.Name = "Shadow" | |
1918 | Clone2.Anchored = true | |
1919 | Clone2.CanCollide = false | |
1920 | Clone2.Transparency = 0.2 | |
1921 | Clone2.BrickColor = BrickColor.new(1005) | |
1922 | Clone3 = Grip19:clone() | |
1923 | Clone3.Parent = Tool | |
1924 | Clone3.Name = "Shadow" | |
1925 | Clone3.Anchored = true | |
1926 | Clone3.CanCollide = false | |
1927 | Clone3.Transparency = 0.2 | |
1928 | Clone3.BrickColor = BrickColor.new(1005) | |
1929 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1930 | wait() | |
1931 | end | |
1932 | for i = 1 , 2 do | |
1933 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1934 | wait() | |
1935 | end | |
1936 | end | |
1937 | for i = 1 , 2 do | |
1938 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1939 | end | |
1940 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1941 | Sound:play() | |
1942 | for i = 1 , 4 do | |
1943 | Clone1 = Grip17:clone() | |
1944 | Clone1.Parent = Tool | |
1945 | Clone1.Name = "Shadow" | |
1946 | Clone1.Anchored = true | |
1947 | Clone1.CanCollide = false | |
1948 | Clone1.Transparency = 0.2 | |
1949 | Clone1.BrickColor = BrickColor.new(1009) | |
1950 | Clone2 = Grip18:clone() | |
1951 | Clone2.Parent = Tool | |
1952 | Clone2.Name = "Shadow" | |
1953 | Clone2.Anchored = true | |
1954 | Clone2.CanCollide = false | |
1955 | Clone2.Transparency = 0.2 | |
1956 | Clone2.BrickColor = BrickColor.new(1009) | |
1957 | Clone3 = Grip19:clone() | |
1958 | Clone3.Parent = Tool | |
1959 | Clone3.Name = "Shadow" | |
1960 | Clone3.Anchored = true | |
1961 | Clone3.CanCollide = false | |
1962 | Clone3.Transparency = 0.2 | |
1963 | Clone3.BrickColor = BrickColor.new(1009) | |
1964 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1965 | wait() | |
1966 | end | |
1967 | for i = 1 , 4 do | |
1968 | Clone1 = Grip17:clone() | |
1969 | Clone1.Parent = Tool | |
1970 | Clone1.Name = "Shadow" | |
1971 | Clone1.Anchored = true | |
1972 | Clone1.CanCollide = false | |
1973 | Clone1.Transparency = 0.2 | |
1974 | Clone1.BrickColor = BrickColor.new(1004) | |
1975 | Clone2 = Grip18:clone() | |
1976 | Clone2.Parent = Tool | |
1977 | Clone2.Name = "Shadow" | |
1978 | Clone2.Anchored = true | |
1979 | Clone2.CanCollide = false | |
1980 | Clone2.Transparency = 0.2 | |
1981 | Clone2.BrickColor = BrickColor.new(1004) | |
1982 | Clone3 = Grip19:clone() | |
1983 | Clone3.Parent = Tool | |
1984 | Clone3.Name = "Shadow" | |
1985 | Clone3.Anchored = true | |
1986 | Clone3.CanCollide = false | |
1987 | Clone3.Transparency = 0.2 | |
1988 | Clone3.BrickColor = BrickColor.new(1004) | |
1989 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1990 | FakeLeftShoulder.C0 = Test | |
1991 | wait() | |
1992 | end | |
1993 | Weld.Parent = Me.Character["Right Arm"] | |
1994 | Weld.Part0 = Me.Character["Right Arm"] | |
1995 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1996 | Activated = false | |
1997 | f:remove() | |
1998 | ff:remove() | |
1999 | fff:remove() | |
2000 | end | |
2001 | if Mode == "Wave" then | |
2002 | Activated = true | |
2003 | Weld.Parent = Me.Character["Left Arm"] | |
2004 | Weld.Part0 = Me.Character["Left Arm"] | |
2005 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2006 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2007 | Sound:play() | |
2008 | for i = 1 , 4 do | |
2009 | Clone1 = Grip17:clone() | |
2010 | Clone1.Parent = Tool | |
2011 | Clone1.Name = "Shadow" | |
2012 | Clone1.Anchored = true | |
2013 | Clone1.CanCollide = false | |
2014 | Clone1.Transparency = 0.2 | |
2015 | Clone1.BrickColor = BrickColor.new(1003) | |
2016 | Clone2 = Grip18:clone() | |
2017 | Clone2.Parent = Tool | |
2018 | Clone2.Name = "Shadow" | |
2019 | Clone2.Anchored = true | |
2020 | Clone2.CanCollide = false | |
2021 | Clone2.Transparency = 0.2 | |
2022 | Clone2.BrickColor = BrickColor.new(1003) | |
2023 | Clone3 = Grip19:clone() | |
2024 | Clone3.Parent = Tool | |
2025 | Clone3.Name = "Shadow" | |
2026 | Clone3.Anchored = true | |
2027 | Clone3.CanCollide = false | |
2028 | Clone3.Transparency = 0.2 | |
2029 | Clone3.BrickColor = BrickColor.new(1003) | |
2030 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
2031 | wait() | |
2032 | end | |
2033 | for i = 1 , 2 do | |
2034 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
2035 | wait() | |
2036 | end | |
2037 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2038 | Sound:play() | |
2039 | for i = 1 , 4 do | |
2040 | Clone1 = Grip17:clone() | |
2041 | Clone1.Parent = Tool | |
2042 | Clone1.Name = "Shadow" | |
2043 | Clone1.Anchored = true | |
2044 | Clone1.CanCollide = false | |
2045 | Clone1.Transparency = 0.2 | |
2046 | Clone1.BrickColor = BrickColor.new(1003) | |
2047 | Clone2 = Grip18:clone() | |
2048 | Clone2.Parent = Tool | |
2049 | Clone2.Name = "Shadow" | |
2050 | Clone2.Anchored = true | |
2051 | Clone2.CanCollide = false | |
2052 | Clone2.Transparency = 0.2 | |
2053 | Clone2.BrickColor = BrickColor.new(1003) | |
2054 | Clone3 = Grip19:clone() | |
2055 | Clone3.Parent = Tool | |
2056 | Clone3.Name = "Shadow" | |
2057 | Clone3.Anchored = true | |
2058 | Clone3.CanCollide = false | |
2059 | Clone3.Transparency = 0.2 | |
2060 | Clone3.BrickColor = BrickColor.new(1003) | |
2061 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
2062 | wait() | |
2063 | end | |
2064 | for i = 1 , 2 do | |
2065 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
2066 | wait() | |
2067 | end | |
2068 | Velocity = Instance.new("BodyVelocity") | |
2069 | Velocity.Parent = Me.Character.Torso | |
2070 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2071 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2072 | Gyro = Instance.new("BodyGyro") | |
2073 | Gyro.Parent = Me.Character.Torso | |
2074 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2075 | Gyro.cframe = Me.Character.Torso.CFrame | |
2076 | Gyro.D = 50 | |
2077 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2078 | Sound:play() | |
2079 | for i = 1 , 8 do | |
2080 | Clone1 = Grip17:clone() | |
2081 | Clone1.Parent = Tool | |
2082 | Clone1.Name = "Shadow" | |
2083 | Clone1.Anchored = true | |
2084 | Clone1.CanCollide = false | |
2085 | Clone1.Transparency = 0.2 | |
2086 | Clone1.BrickColor = BrickColor.new(1003) | |
2087 | Clone2 = Grip18:clone() | |
2088 | Clone2.Parent = Tool | |
2089 | Clone2.Name = "Shadow" | |
2090 | Clone2.Anchored = true | |
2091 | Clone2.CanCollide = false | |
2092 | Clone2.Transparency = 0.2 | |
2093 | Clone2.BrickColor = BrickColor.new(1003) | |
2094 | Clone3 = Grip19:clone() | |
2095 | Clone3.Parent = Tool | |
2096 | Clone3.Name = "Shadow" | |
2097 | Clone3.Anchored = true | |
2098 | Clone3.CanCollide = false | |
2099 | Clone3.Transparency = 0.2 | |
2100 | Clone3.BrickColor = BrickColor.new(1003) | |
2101 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
2102 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
2103 | wait() | |
2104 | end | |
2105 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2106 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2107 | for i = 1 , 2 do | |
2108 | Clone1 = Grip17:clone() | |
2109 | Clone1.Parent = Tool | |
2110 | Clone1.Name = "Shadow" | |
2111 | Clone1.Anchored = true | |
2112 | Clone1.CanCollide = false | |
2113 | Clone1.Transparency = 0.2 | |
2114 | Clone1.BrickColor = BrickColor.new(1003) | |
2115 | Clone2 = Grip18:clone() | |
2116 | Clone2.Parent = Tool | |
2117 | Clone2.Name = "Shadow" | |
2118 | Clone2.Anchored = true | |
2119 | Clone2.CanCollide = false | |
2120 | Clone2.Transparency = 0.2 | |
2121 | Clone2.BrickColor = BrickColor.new(1003) | |
2122 | Clone3 = Grip19:clone() | |
2123 | Clone3.Parent = Tool | |
2124 | Clone3.Name = "Shadow" | |
2125 | Clone3.Anchored = true | |
2126 | Clone3.CanCollide = false | |
2127 | Clone3.Transparency = 0.2 | |
2128 | Clone3.BrickColor = BrickColor.new(1003) | |
2129 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
2130 | wait() | |
2131 | end | |
2132 | Weld.Parent = Me.Character["Right Arm"] | |
2133 | Weld.Part0 = Me.Character["Right Arm"] | |
2134 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2135 | for i = 1 , 4 do | |
2136 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
2137 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
2138 | wait() | |
2139 | end | |
2140 | wait(0.2) | |
2141 | for i = 1 , 8 do | |
2142 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
2143 | wait() | |
2144 | end | |
2145 | ||
2146 | Wave = Instance.new("Part") | |
2147 | Wave.Parent = Me.Character.Torso | |
2148 | Wave.Anchored = true | |
2149 | Wave.CanCollide = false | |
2150 | Wave.Locked = true | |
2151 | Wave.Transparency = 0.2 | |
2152 | Wave.Size = Vector3.new(2, 1, 2) | |
2153 | Wave.TopSurface = "Smooth" | |
2154 | Wave.BrickColor = BrickColor.new(1004) | |
2155 | Wave.BottomSurface = "Smooth" | |
2156 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2157 | WaveMesh = Instance.new("CylinderMesh") | |
2158 | WaveMesh.Parent = Wave | |
2159 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
2160 | for i = 1 , 32 do | |
2161 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
2162 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
2163 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2164 | Stuff = Workspace:GetChildren() | |
2165 | for i = 1 , #Stuff do | |
2166 | Torso = Stuff[i]:findFirstChild("Torso") | |
2167 | if Torso ~= nil then | |
2168 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
2169 | if Torso.Parent.Name ~= Me.Name then | |
2170 | Humanoid = Torso.Parent:findFirstChild("Humanoid") | |
2171 | if Humanoid ~= nil then | |
2172 | Humanoid.MaxHealth = 100 | |
2173 | Humanoid:TakeDamage(Damage) | |
2174 | end | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | wait() | |
2180 | end | |
2181 | for i = 1 , 4 do | |
2182 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
2183 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
2184 | wait() | |
2185 | end | |
2186 | wait(0.4) | |
2187 | Gyro:Remove() | |
2188 | Velocity:Remove() | |
2189 | Activated = false | |
2190 | end | |
2191 | if Mode == "ForwardSpin" then | |
2192 | Activated = true | |
2193 | Weld.Parent = Me.Character["Left Arm"] | |
2194 | Weld.Part0 = Me.Character["Left Arm"] | |
2195 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2196 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2197 | Sound:play() | |
2198 | for i = 1 , 8 do | |
2199 | Clone1 = Grip17:clone() | |
2200 | Clone1.Parent = Tool | |
2201 | Clone1.Name = "Shadow" | |
2202 | Clone1.Anchored = true | |
2203 | Clone1.CanCollide = false | |
2204 | Clone1.Transparency = 0.2 | |
2205 | Clone1.BrickColor = BrickColor.new(1003) | |
2206 | Clone2 = Grip18:clone() | |
2207 | Clone2.Parent = Tool | |
2208 | Clone2.Name = "Shadow" | |
2209 | Clone2.Anchored = true | |
2210 | Clone2.CanCollide = false | |
2211 | Clone2.Transparency = 0.2 | |
2212 | Clone2.BrickColor = BrickColor.new(1003) | |
2213 | Clone3 = Grip19:clone() | |
2214 | Clone3.Parent = Tool | |
2215 | Clone3.Name = "Shadow" | |
2216 | Clone3.Anchored = true | |
2217 | Clone3.CanCollide = false | |
2218 | Clone3.Transparency = 0.2 | |
2219 | Clone3.BrickColor = BrickColor.new(1003) | |
2220 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2221 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2222 | wait() | |
2223 | end | |
2224 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2225 | Sound:play() | |
2226 | Velocity = Instance.new("BodyVelocity") | |
2227 | Velocity.Parent = Me.Character.Torso | |
2228 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2229 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
2230 | Gyro = Instance.new("BodyGyro") | |
2231 | Gyro.Parent = Me.Character.Torso | |
2232 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2233 | Gyro.cframe = Me.Character.Torso.CFrame | |
2234 | Gyro.D = 50 | |
2235 | Wave = Instance.new("Part") | |
2236 | Wave.Parent = Me.Character.Torso | |
2237 | Wave.Anchored = true | |
2238 | Wave.CanCollide = false | |
2239 | Wave.Locked = true | |
2240 | Wave.Transparency = 0.2 | |
2241 | Wave.BrickColor = BrickColor.new(1004) | |
2242 | Wave.Size = Vector3.new(2, 1, 2) | |
2243 | Wave.TopSurface = "Smooth" | |
2244 | Wave.BottomSurface = "Smooth" | |
2245 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2246 | WaveMesh = Instance.new("CylinderMesh") | |
2247 | WaveMesh.Parent = Wave | |
2248 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2249 | for i = 1 , 16 do | |
2250 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2251 | Wave.Transparency = Wave.Transparency + 0.055 | |
2252 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2253 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2254 | wait() | |
2255 | end | |
2256 | ||
2257 | Wave:Remove() | |
2258 | Gyro:Remove() | |
2259 | Velocity:Remove() | |
2260 | wait(1) | |
2261 | for i = 1 , 8 do | |
2262 | Clone1 = Grip17:clone() | |
2263 | Clone1.Parent = Tool | |
2264 | Clone1.Name = "Shadow" | |
2265 | Clone1.Anchored = true | |
2266 | Clone1.CanCollide = false | |
2267 | Clone1.Transparency = 0.2 | |
2268 | Clone1.BrickColor = BrickColor.new(1003) | |
2269 | Clone2 = Grip18:clone() | |
2270 | Clone2.Parent = Tool | |
2271 | Clone2.Name = "Shadow" | |
2272 | Clone2.Anchored = true | |
2273 | Clone2.CanCollide = false | |
2274 | Clone2.Transparency = 0.2 | |
2275 | Clone2.BrickColor = BrickColor.new(1003) | |
2276 | Clone3 = Grip19:clone() | |
2277 | Clone3.Parent = Tool | |
2278 | Clone3.Name = "Shadow" | |
2279 | Clone3.Anchored = true | |
2280 | Clone3.CanCollide = false | |
2281 | Clone3.Transparency = 0.2 | |
2282 | Clone3.BrickColor = BrickColor.new(1003) | |
2283 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2284 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2285 | wait() | |
2286 | end | |
2287 | Weld.Parent = Me.Character["Right Arm"] | |
2288 | Weld.Part0 = Me.Character["Right Arm"] | |
2289 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2290 | Activated = false | |
2291 | end | |
2292 | if Mode == "DownThrust" then | |
2293 | Activated = true | |
2294 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2295 | Sound:play() | |
2296 | for i = 1 , 24 do | |
2297 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
2298 | wait() | |
2299 | end | |
2300 | for i = 1 , 8 do | |
2301 | Clone1 = Grip17:clone() | |
2302 | Clone1.Parent = Tool | |
2303 | Clone1.Name = "Shadow" | |
2304 | Clone1.Anchored = true | |
2305 | Clone1.CanCollide = false | |
2306 | Clone1.Transparency = 0.2 | |
2307 | Clone1.BrickColor = BrickColor.new(1003) | |
2308 | Clone2 = Grip18:clone() | |
2309 | Clone2.Parent = Tool | |
2310 | Clone2.Name = "Shadow" | |
2311 | Clone2.Anchored = true | |
2312 | Clone2.CanCollide = false | |
2313 | Clone2.Transparency = 0.2 | |
2314 | Clone2.BrickColor = BrickColor.new(1003) | |
2315 | Clone3 = Grip19:clone() | |
2316 | Clone3.Parent = Tool | |
2317 | Clone3.Name = "Shadow" | |
2318 | Clone3.Anchored = true | |
2319 | Clone3.CanCollide = false | |
2320 | Clone3.Transparency = 0.2 | |
2321 | Clone3.BrickColor = BrickColor.new(1003) | |
2322 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
2323 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2324 | wait() | |
2325 | end | |
2326 | Velocity = Instance.new("BodyVelocity") | |
2327 | Velocity.Parent = Me.Character.Torso | |
2328 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2329 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2330 | Gyro = Instance.new("BodyGyro") | |
2331 | Gyro.Parent = Me.Character.Torso | |
2332 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2333 | Gyro.cframe = Me.Character.Torso.CFrame | |
2334 | Gyro.D = 50 | |
2335 | wait(0.8) | |
2336 | Velocity:Remove() | |
2337 | for i = 1 , 8 do | |
2338 | Clone1 = Grip17:clone() | |
2339 | Clone1.Parent = Tool | |
2340 | Clone1.Name = "Shadow" | |
2341 | Clone1.Anchored = true | |
2342 | Clone1.CanCollide = false | |
2343 | Clone1.Transparency = 0.2 | |
2344 | Clone1.BrickColor = BrickColor.new(1003) | |
2345 | Clone2 = Grip18:clone() | |
2346 | Clone2.Parent = Tool | |
2347 | Clone2.Name = "Shadow" | |
2348 | Clone2.Anchored = true | |
2349 | Clone2.CanCollide = false | |
2350 | Clone2.Transparency = 0.2 | |
2351 | Clone2.BrickColor = BrickColor.new(1003) | |
2352 | Clone3 = Grip19:clone() | |
2353 | Clone3.Parent = Tool | |
2354 | Clone3.Name = "Shadow" | |
2355 | Clone3.Anchored = true | |
2356 | Clone3.CanCollide = false | |
2357 | Clone3.Transparency = 0.2 | |
2358 | Clone3.BrickColor = BrickColor.new(1003) | |
2359 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
2360 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2361 | wait(0.08) | |
2362 | end | |
2363 | Wave = Instance.new("Part") | |
2364 | Wave.Parent = Me.Character.Torso | |
2365 | Wave.Anchored = true | |
2366 | Wave.CanCollide = false | |
2367 | Wave.Locked = true | |
2368 | Wave.Transparency = 0.2 | |
2369 | Wave.Size = Vector3.new(2, 1, 2) | |
2370 | Wave.TopSurface = "Smooth" | |
2371 | Wave.BottomSurface = "Smooth" | |
2372 | Wave.BrickColor = BrickColor.new(1004) | |
2373 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2374 | WaveMesh = Instance.new("CylinderMesh") | |
2375 | WaveMesh.Parent = Wave | |
2376 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2377 | for i = 1 , 16 do | |
2378 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2379 | Wave.Transparency = Wave.Transparency + 0.055 | |
2380 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2381 | wait() | |
2382 | end | |
2383 | ||
2384 | Wave:Remove() | |
2385 | Gyro:Remove() | |
2386 | wait(0.8) | |
2387 | for i = 1 , 20 do | |
2388 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
2389 | wait() | |
2390 | end | |
2391 | Activated = false | |
2392 | end | |
2393 | if Mode == "Escape" then | |
2394 | Activated = true | |
2395 | Weld.Parent = Me.Character["Left Arm"] | |
2396 | Weld.Part0 = Me.Character["Left Arm"] | |
2397 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2398 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2399 | Sound:play() | |
2400 | for i = 1 , 8 do | |
2401 | Clone1 = Grip17:clone() | |
2402 | Clone1.Parent = Tool | |
2403 | Clone1.Name = "Shadow" | |
2404 | Clone1.Anchored = true | |
2405 | Clone1.CanCollide = false | |
2406 | Clone1.Transparency = 0.2 | |
2407 | Clone1.BrickColor = BrickColor.new(1003) | |
2408 | Clone2 = Grip18:clone() | |
2409 | Clone2.Parent = Tool | |
2410 | Clone2.Name = "Shadow" | |
2411 | Clone2.Anchored = true | |
2412 | Clone2.CanCollide = false | |
2413 | Clone2.Transparency = 0.2 | |
2414 | Clone2.BrickColor = BrickColor.new(1003) | |
2415 | Clone3 = Grip19:clone() | |
2416 | Clone3.Parent = Tool | |
2417 | Clone3.Name = "Shadow" | |
2418 | Clone3.Anchored = true | |
2419 | Clone3.CanCollide = false | |
2420 | Clone3.Transparency = 0.2 | |
2421 | Clone3.BrickColor = BrickColor.new(1003) | |
2422 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2423 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2424 | wait() | |
2425 | end | |
2426 | Stuff = Me.Character:GetChildren() | |
2427 | for i = 1 , #Stuff do | |
2428 | if Stuff[i].className == "Part" then | |
2429 | Stuff[i].Anchored = false | |
2430 | end | |
2431 | end | |
2432 | Stuff = Me.Character:GetChildren() | |
2433 | for i = 1 , #Stuff do | |
2434 | if Stuff[i].className == "Part" then | |
2435 | Stuff[i].Anchored = false | |
2436 | end | |
2437 | Stuff2 = Stuff[i]:GetChildren() | |
2438 | for i = 1 , #Stuff2 do | |
2439 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
2440 | Stuff2[i]:Remove() | |
2441 | end | |
2442 | end | |
2443 | end | |
2444 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2445 | Sound:play() | |
2446 | Velocity = Instance.new("BodyVelocity") | |
2447 | Velocity.Parent = Me.Character.Torso | |
2448 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2449 | Velocity.velocity = Vector3.new(0, 40, 0) | |
2450 | Gyro = Instance.new("BodyGyro") | |
2451 | Gyro.Parent = Me.Character.Torso | |
2452 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2453 | Gyro.cframe = Me.Character.Torso.CFrame | |
2454 | Gyro.D = 50 | |
2455 | Wave = Instance.new("Part") | |
2456 | Wave.Parent = Me.Character.Torso | |
2457 | Wave.Anchored = true | |
2458 | Wave.CanCollide = false | |
2459 | Wave.Locked = true | |
2460 | Wave.Transparency = 0.2 | |
2461 | Wave.Size = Vector3.new(2, 1, 2) | |
2462 | Wave.TopSurface = "Smooth" | |
2463 | Wave.BottomSurface = "Smooth" | |
2464 | Wave.BrickColor = BrickColor.new(1004) | |
2465 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2466 | WaveMesh = Instance.new("CylinderMesh") | |
2467 | WaveMesh.Parent = Wave | |
2468 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2469 | for i = 1 , 16 do | |
2470 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2471 | Wave.Transparency = Wave.Transparency + 0.055 | |
2472 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2473 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2474 | wait() | |
2475 | end | |
2476 | ||
2477 | Wave:Remove() | |
2478 | Gyro:Remove() | |
2479 | Velocity:Remove() | |
2480 | wait(1) | |
2481 | for i = 1 , 8 do | |
2482 | Clone1 = Grip17:clone() | |
2483 | Clone1.Parent = Tool | |
2484 | Clone1.Name = "Shadow" | |
2485 | Clone1.Anchored = true | |
2486 | Clone1.CanCollide = false | |
2487 | Clone1.Transparency = 0.2 | |
2488 | Clone1.BrickColor = BrickColor.new(1003) | |
2489 | Clone2 = Grip18:clone() | |
2490 | Clone2.Parent = Tool | |
2491 | Clone2.Name = "Shadow" | |
2492 | Clone2.Anchored = true | |
2493 | Clone2.CanCollide = false | |
2494 | Clone2.Transparency = 0.2 | |
2495 | Clone2.BrickColor = BrickColor.new(1003) | |
2496 | Clone3 = Grip19:clone() | |
2497 | Clone3.Parent = Tool | |
2498 | Clone3.Name = "Shadow" | |
2499 | Clone3.Anchored = true | |
2500 | Clone3.CanCollide = false | |
2501 | Clone3.Transparency = 0.2 | |
2502 | Clone3.BrickColor = BrickColor.new(1003) | |
2503 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2504 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2505 | wait() | |
2506 | end | |
2507 | Weld.Parent = Me.Character["Right Arm"] | |
2508 | Weld.Part0 = Me.Character["Right Arm"] | |
2509 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2510 | Activated = false | |
2511 | end | |
2512 | if Mode == "Toss" then | |
2513 | Activated = true | |
2514 | Weld.Parent = Me.Character["Left Arm"] | |
2515 | Weld.Part0 = Me.Character["Left Arm"] | |
2516 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2517 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2518 | Sound:play() | |
2519 | for i = 1 , 4 do | |
2520 | Clone1 = Grip17:clone() | |
2521 | Clone1.Parent = Tool | |
2522 | Clone1.Name = "Shadow" | |
2523 | Clone1.Anchored = true | |
2524 | Clone1.CanCollide = false | |
2525 | Clone1.Transparency = 0.2 | |
2526 | Clone1.BrickColor = BrickColor.new(1005) | |
2527 | Clone2 = Grip18:clone() | |
2528 | Clone2.Parent = Tool | |
2529 | Clone2.Name = "Shadow" | |
2530 | Clone2.Anchored = true | |
2531 | Clone2.CanCollide = false | |
2532 | Clone2.Transparency = 0.2 | |
2533 | Clone2.BrickColor = BrickColor.new(1005) | |
2534 | Clone3 = Grip19:clone() | |
2535 | Clone3.Parent = Tool | |
2536 | Clone3.Name = "Shadow" | |
2537 | Clone3.Anchored = true | |
2538 | Clone3.CanCollide = false | |
2539 | Clone3.Transparency = 0.2 | |
2540 | Clone3.BrickColor = BrickColor.new(1005) | |
2541 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2542 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2543 | wait() | |
2544 | end | |
2545 | Weld:Remove() | |
2546 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2547 | Sound:play() | |
2548 | Gyro = Instance.new("BodyGyro") | |
2549 | Gyro.Parent = Handle | |
2550 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2551 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2552 | Gyro.D = 50 | |
2553 | Velocity = Instance.new("BodyVelocity") | |
2554 | Velocity.Parent = Handle | |
2555 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2556 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
2557 | for i = 1 , 4 do | |
2558 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2559 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2560 | wait() | |
2561 | end | |
2562 | for i = 1 , 15 do | |
2563 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2564 | wait(0.1) | |
2565 | end | |
2566 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2567 | for i = 1 , 5 do | |
2568 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2569 | wait(0.1) | |
2570 | end | |
2571 | Velocity:Remove() | |
2572 | Position = Instance.new("BodyPosition") | |
2573 | Position.Parent = Handle | |
2574 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2575 | Position.position = Me.Character["Left Arm"].Position | |
2576 | for i = 1 , 10 do | |
2577 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2578 | Position.position = Me.Character["Left Arm"].Position | |
2579 | wait(0.1) | |
2580 | end | |
2581 | Gyro:Remove() | |
2582 | Position:Remove() | |
2583 | Weld = Instance.new("Weld") | |
2584 | Weld.Parent = Me.Character["Left Arm"] | |
2585 | Weld.Part0 = Me.Character["Left Arm"] | |
2586 | Weld.Part1 = Handle | |
2587 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2588 | for i = 1 , 8 do | |
2589 | Clone1 = Grip17:clone() | |
2590 | Clone1.Parent = Tool | |
2591 | Clone1.Name = "Shadow" | |
2592 | Clone1.Anchored = true | |
2593 | Clone1.CanCollide = false | |
2594 | Clone1.Transparency = 0.2 | |
2595 | Clone1.BrickColor = BrickColor.new(1005) | |
2596 | Clone2 = Grip18:clone() | |
2597 | Clone2.Parent = Tool | |
2598 | Clone2.Name = "Shadow" | |
2599 | Clone2.Anchored = true | |
2600 | Clone2.CanCollide = false | |
2601 | Clone2.Transparency = 0.2 | |
2602 | Clone2.BrickColor = BrickColor.new(1005) | |
2603 | Clone3 = Grip19:clone() | |
2604 | Clone3.Parent = Tool | |
2605 | Clone3.Name = "Shadow" | |
2606 | Clone3.Anchored = true | |
2607 | Clone3.CanCollide = false | |
2608 | Clone3.Transparency = 0.2 | |
2609 | Clone3.BrickColor = BrickColor.new(1005) | |
2610 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2611 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2612 | wait() | |
2613 | end | |
2614 | Weld.Parent = Me.Character["Right Arm"] | |
2615 | Weld.Part0 = Me.Character["Right Arm"] | |
2616 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2617 | Activated = false | |
2618 | end | |
2619 | if Mode == "Boomerang" then | |
2620 | Activated = true | |
2621 | Weld.Parent = Me.Character["Left Arm"] | |
2622 | Weld.Part0 = Me.Character["Left Arm"] | |
2623 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2624 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2625 | Sound:play() | |
2626 | for i = 1 , 4 do | |
2627 | Clone1 = Grip17:clone() | |
2628 | Clone1.Parent = Tool | |
2629 | Clone1.Name = "Shadow" | |
2630 | Clone1.Anchored = true | |
2631 | Clone1.CanCollide = false | |
2632 | Clone1.Transparency = 0.2 | |
2633 | Clone1.BrickColor = BrickColor.new(1003) | |
2634 | Clone2 = Grip18:clone() | |
2635 | Clone2.Parent = Tool | |
2636 | Clone2.Name = "Shadow" | |
2637 | Clone2.Anchored = true | |
2638 | Clone2.CanCollide = false | |
2639 | Clone2.Transparency = 0.2 | |
2640 | Clone2.BrickColor = BrickColor.new(1003) | |
2641 | Clone3 = Grip19:clone() | |
2642 | Clone3.Parent = Tool | |
2643 | Clone3.Name = "Shadow" | |
2644 | Clone3.Anchored = true | |
2645 | Clone3.CanCollide = false | |
2646 | Clone3.Transparency = 0.2 | |
2647 | Clone3.BrickColor = BrickColor.new(1003) | |
2648 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2649 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2650 | wait() | |
2651 | end | |
2652 | Weld:Remove() | |
2653 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2654 | Sound:play() | |
2655 | Gyro = Instance.new("BodyGyro") | |
2656 | Gyro.Parent = Handle | |
2657 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2658 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2659 | Gyro.D = 50 | |
2660 | Velocity = Instance.new("BodyVelocity") | |
2661 | Velocity.Parent = Handle | |
2662 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2663 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
2664 | for i = 1 , 4 do | |
2665 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2666 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2667 | wait() | |
2668 | end | |
2669 | for i = 1 , 15 do | |
2670 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2671 | wait(0.1) | |
2672 | end | |
2673 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2674 | for i = 1 , 5 do | |
2675 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2676 | wait(0.1) | |
2677 | end | |
2678 | Velocity:Remove() | |
2679 | Position = Instance.new("BodyPosition") | |
2680 | Position.Parent = Handle | |
2681 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2682 | Position.position = Me.Character["Left Arm"].Position | |
2683 | for i = 1 , 10 do | |
2684 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2685 | Position.position = Me.Character["Left Arm"].Position | |
2686 | wait(0.1) | |
2687 | end | |
2688 | Gyro:Remove() | |
2689 | Position:Remove() | |
2690 | Weld = Instance.new("Weld") | |
2691 | Weld.Parent = Me.Character["Left Arm"] | |
2692 | Weld.Part0 = Me.Character["Left Arm"] | |
2693 | Weld.Part1 = Handle | |
2694 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2695 | for i = 1 , 8 do | |
2696 | Clone1 = Grip17:clone() | |
2697 | Clone1.Parent = Tool | |
2698 | Clone1.Name = "Shadow" | |
2699 | Clone1.Anchored = true | |
2700 | Clone1.CanCollide = false | |
2701 | Clone1.Transparency = 0.2 | |
2702 | Clone1.BrickColor = BrickColor.new(1003) | |
2703 | Clone2 = Grip18:clone() | |
2704 | Clone2.Parent = Tool | |
2705 | Clone2.Name = "Shadow" | |
2706 | Clone2.Anchored = true | |
2707 | Clone2.CanCollide = false | |
2708 | Clone2.Transparency = 0.2 | |
2709 | Clone2.BrickColor = BrickColor.new(1003) | |
2710 | Clone3 = Grip19:clone() | |
2711 | Clone3.Parent = Tool | |
2712 | Clone3.Name = "Shadow" | |
2713 | Clone3.Anchored = true | |
2714 | Clone3.CanCollide = false | |
2715 | Clone3.Transparency = 0.2 | |
2716 | Clone3.BrickColor = BrickColor.new(1003) | |
2717 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2718 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2719 | wait() | |
2720 | end | |
2721 | Weld.Parent = Me.Character["Right Arm"] | |
2722 | Weld.Part0 = Me.Character["Right Arm"] | |
2723 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2724 | Activated = false | |
2725 | end | |
2726 | if Mode == "Remover" then | |
2727 | Activated = true | |
2728 | Weld.Parent = Me.Character["Left Arm"] | |
2729 | Weld.Part0 = Me.Character["Left Arm"] | |
2730 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2731 | for i = 1 , 8 do | |
2732 | Clone1 = Grip17:clone() | |
2733 | Clone1.Parent = Tool | |
2734 | Clone1.Name = "Shadow" | |
2735 | Clone1.Anchored = true | |
2736 | Clone1.CanCollide = false | |
2737 | Clone1.Transparency = 0.2 | |
2738 | Clone1.BrickColor = BrickColor.new(1003) | |
2739 | Clone2 = Grip18:clone() | |
2740 | Clone2.Parent = Tool | |
2741 | Clone2.Name = "Shadow" | |
2742 | Clone2.Anchored = true | |
2743 | Clone2.CanCollide = false | |
2744 | Clone2.Transparency = 0.2 | |
2745 | Clone2.BrickColor = BrickColor.new(1003) | |
2746 | Clone3 = Grip19:clone() | |
2747 | Clone3.Parent = Tool | |
2748 | Clone3.Name = "Shadow" | |
2749 | Clone3.Anchored = true | |
2750 | Clone3.CanCollide = false | |
2751 | Clone3.Transparency = 0.2 | |
2752 | Clone3.BrickColor = BrickColor.new(1003) | |
2753 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2754 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2755 | wait() | |
2756 | end | |
2757 | Gyro = Instance.new("BodyGyro") | |
2758 | Gyro.Parent = Me.Character.Torso | |
2759 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2760 | Gyro.cframe = Me.Character.Torso.CFrame | |
2761 | Gyro.D = 50 | |
2762 | ShockWave = Instance.new("Part") | |
2763 | ShockWave.Parent = Me.Character.Torso | |
2764 | ShockWave.Anchored = true | |
2765 | ShockWave.CanCollide = false | |
2766 | ShockWave.Locked = true | |
2767 | ShockWave.Transparency = 0 | |
2768 | ShockWave.Shape = "Ball" | |
2769 | ShockWave.BrickColor = BrickColor.new(1004) | |
2770 | ShockWave.Size = Vector3.new(1, 1, 1) | |
2771 | ShockWave.TopSurface = "Smooth" | |
2772 | ShockWave.BottomSurface = "Smooth" | |
2773 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2774 | ShockWaveMesh = Instance.new("SpecialMesh") | |
2775 | ShockWaveMesh.Parent = ShockWave | |
2776 | ShockWaveMesh.MeshType = "Sphere" | |
2777 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
2778 | for ii = 1 , 50 do | |
2779 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
2780 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
2781 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2782 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2783 | Stuff = game.Workspace:GetChildren() | |
2784 | for i = 1 , #Stuff do | |
2785 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2786 | if Stuff[i].className == "Part" then | |
2787 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
2788 | Stuff[i]:Remove() | |
2789 | end | |
2790 | end | |
2791 | if Stuff[i].className == "Model" then | |
2792 | Stuff2 = Stuff[i]:GetChildren() | |
2793 | for i = 1 , #Stuff2 do | |
2794 | if Stuff2[i].className == "Part" then | |
2795 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
2796 | Stuff2[i]:Remove() | |
2797 | end | |
2798 | end | |
2799 | end | |
2800 | end | |
2801 | end | |
2802 | end | |
2803 | wait() | |
2804 | end | |
2805 | ||
2806 | ShockWave:Remove() | |
2807 | Gyro:Remove() | |
2808 | wait(0.2) | |
2809 | for i = 1 , 8 do | |
2810 | Clone1 = Grip17:clone() | |
2811 | Clone1.Parent = Tool | |
2812 | Clone1.Name = "Shadow" | |
2813 | Clone1.Anchored = true | |
2814 | Clone1.CanCollide = false | |
2815 | Clone1.Transparency = 0.2 | |
2816 | Clone1.BrickColor = BrickColor.new(1003) | |
2817 | Clone2 = Grip18:clone() | |
2818 | Clone2.Parent = Tool | |
2819 | Clone2.Name = "Shadow" | |
2820 | Clone2.Anchored = true | |
2821 | Clone2.CanCollide = false | |
2822 | Clone2.Transparency = 0.2 | |
2823 | Clone2.BrickColor = BrickColor.new(1003) | |
2824 | Clone3 = Grip19:clone() | |
2825 | Clone3.Parent = Tool | |
2826 | Clone3.Name = "Shadow" | |
2827 | Clone3.Anchored = true | |
2828 | Clone3.CanCollide = false | |
2829 | Clone3.Transparency = 0.2 | |
2830 | Clone3.BrickColor = BrickColor.new(1003) | |
2831 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2832 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2833 | wait() | |
2834 | end | |
2835 | Weld.Parent = Me.Character["Right Arm"] | |
2836 | Weld.Part0 = Me.Character["Right Arm"] | |
2837 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2838 | Activated = false | |
2839 | end | |
2840 | if Mode == "Alchemy" then | |
2841 | Activated = true | |
2842 | Weld.Parent = Me.Character["Left Arm"] | |
2843 | Weld.Part0 = Me.Character["Left Arm"] | |
2844 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2845 | for i = 1 , 8 do | |
2846 | Clone1 = Grip17:clone() | |
2847 | Clone1.Parent = Tool | |
2848 | Clone1.Name = "Shadow" | |
2849 | Clone1.Anchored = true | |
2850 | Clone1.CanCollide = false | |
2851 | Clone1.Transparency = 0.2 | |
2852 | Clone1.BrickColor = BrickColor.new(1003) | |
2853 | Clone2 = Grip18:clone() | |
2854 | Clone2.Parent = Tool | |
2855 | Clone2.Name = "Shadow" | |
2856 | Clone2.Anchored = true | |
2857 | Clone2.CanCollide = false | |
2858 | Clone2.Transparency = 0.2 | |
2859 | Clone2.BrickColor = BrickColor.new(1003) | |
2860 | Clone3 = Grip19:clone() | |
2861 | Clone3.Parent = Tool | |
2862 | Clone3.Name = "Shadow" | |
2863 | Clone3.Anchored = true | |
2864 | Clone3.CanCollide = false | |
2865 | Clone3.Transparency = 0.2 | |
2866 | Clone3.BrickColor = BrickColor.new(1003) | |
2867 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2868 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2869 | wait() | |
2870 | end | |
2871 | Point1 = Instance.new("Part") | |
2872 | Point1.Parent = Me.Character.Torso | |
2873 | Point1.Anchored = true | |
2874 | Point1.Locked = true | |
2875 | Point1.Transparency = 1 | |
2876 | Point1.Size = Vector3.new(5, 10, 5) | |
2877 | Point1.TopSurface = "Smooth" | |
2878 | Point1.BottomSurface = "Smooth" | |
2879 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
2880 | Point1Mesh = Instance.new("CylinderMesh") | |
2881 | Point1Mesh.Parent = Point1 | |
2882 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2883 | Point2 = Instance.new("Part") | |
2884 | Point2.Parent = Me.Character.Torso | |
2885 | Point2.Anchored = true | |
2886 | Point2.Locked = true | |
2887 | Point2.Transparency = 1 | |
2888 | Point2.Size = Vector3.new(5, 10, 5) | |
2889 | Point2.TopSurface = "Smooth" | |
2890 | Point2.BottomSurface = "Smooth" | |
2891 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
2892 | Point2Mesh = Instance.new("CylinderMesh") | |
2893 | Point2Mesh.Parent = Point2 | |
2894 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2895 | Point3 = Instance.new("Part") | |
2896 | Point3.Parent = Me.Character.Torso | |
2897 | Point3.Anchored = true | |
2898 | Point3.Locked = true | |
2899 | Point3.Transparency = 1 | |
2900 | Point3.Size = Vector3.new(5, 10, 5) | |
2901 | Point3.TopSurface = "Smooth" | |
2902 | Point3.BottomSurface = "Smooth" | |
2903 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
2904 | Point3Mesh = Instance.new("CylinderMesh") | |
2905 | Point3Mesh.Parent = Point3 | |
2906 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2907 | Point4 = Instance.new("Part") | |
2908 | Point4.Parent = Me.Character.Torso | |
2909 | Point4.Anchored = true | |
2910 | Point4.Locked = true | |
2911 | Point4.Transparency = 1 | |
2912 | Point4.Size = Vector3.new(5, 10, 5) | |
2913 | Point4.TopSurface = "Smooth" | |
2914 | Point4.BottomSurface = "Smooth" | |
2915 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
2916 | Point4Mesh = Instance.new("CylinderMesh") | |
2917 | Point4Mesh.Parent = Point4 | |
2918 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2919 | for i = 1 , 10 do | |
2920 | Point1.Transparency = Point1.Transparency - 0.1 | |
2921 | Point2.Transparency = Point2.Transparency - 0.1 | |
2922 | Point3.Transparency = Point3.Transparency - 0.1 | |
2923 | Point4.Transparency = Point4.Transparency - 0.1 | |
2924 | wait(0.1) | |
2925 | end | |
2926 | Line1 = Instance.new("Part") | |
2927 | Line1.Parent = Me.Character.Torso | |
2928 | Line1.Anchored = true | |
2929 | Line1.Locked = true | |
2930 | Line1.Transparency = 0.5 | |
2931 | Line1.BrickColor = BrickColor.new(1) | |
2932 | Line1.Size = Vector3.new(1, 1, 1) | |
2933 | Line1.TopSurface = "Smooth" | |
2934 | Line1.BottomSurface = "Smooth" | |
2935 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
2936 | Line1Mesh = Instance.new("SpecialMesh") | |
2937 | Line1Mesh.MeshType = "Brick" | |
2938 | Line1Mesh.Parent = Line1 | |
2939 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
2940 | Line2 = Instance.new("Part") | |
2941 | Line2.Parent = Me.Character.Torso | |
2942 | Line2.Anchored = true | |
2943 | Line2.Locked = true | |
2944 | Line2.Transparency = 0.5 | |
2945 | Line2.BrickColor = BrickColor.new(1) | |
2946 | Line2.Size = Vector3.new(1, 1, 1) | |
2947 | Line2.TopSurface = "Smooth" | |
2948 | Line2.BottomSurface = "Smooth" | |
2949 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
2950 | Line2Mesh = Instance.new("SpecialMesh") | |
2951 | Line2Mesh.MeshType = "Brick" | |
2952 | Line2Mesh.Parent = Line2 | |
2953 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
2954 | Line3 = Instance.new("Part") | |
2955 | Line3.Parent = Me.Character.Torso | |
2956 | Line3.Anchored = true | |
2957 | Line3.Locked = true | |
2958 | Line3.Transparency = 0.5 | |
2959 | Line3.BrickColor = BrickColor.new(1) | |
2960 | Line3.Size = Vector3.new(1, 1, 1) | |
2961 | Line3.TopSurface = "Smooth" | |
2962 | Line3.BottomSurface = "Smooth" | |
2963 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
2964 | Line3Mesh = Instance.new("SpecialMesh") | |
2965 | Line3Mesh.MeshType = "Brick" | |
2966 | Line3Mesh.Parent = Line3 | |
2967 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
2968 | Line4 = Instance.new("Part") | |
2969 | Line4.Parent = Me.Character.Torso | |
2970 | Line4.Anchored = true | |
2971 | Line4.Locked = true | |
2972 | Line4.Transparency = 0.5 | |
2973 | Line4.BrickColor = BrickColor.new(1) | |
2974 | Line4.Size = Vector3.new(1, 1, 1) | |
2975 | Line4.TopSurface = "Smooth" | |
2976 | Line4.BottomSurface = "Smooth" | |
2977 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
2978 | Line4Mesh = Instance.new("SpecialMesh") | |
2979 | Line4Mesh.MeshType = "Brick" | |
2980 | Line4Mesh.Parent = Line4 | |
2981 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
2982 | for i = 1 , 20 do | |
2983 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
2984 | Sound:play() | |
2985 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
2986 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
2987 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
2988 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
2989 | Stuff = Workspace:GetChildren() | |
2990 | for i = 1 , #Stuff do | |
2991 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2992 | if Stuff[i].className == "Part" then | |
2993 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
2994 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
2995 | Stuff[i]:Remove() | |
2996 | end | |
2997 | end | |
2998 | end | |
2999 | if Stuff[i].className == "Model" then | |
3000 | Stuff2 = Stuff[i]:GetChildren() | |
3001 | for i = 1 , #Stuff2 do | |
3002 | if Stuff2[i].className == "Part" then | |
3003 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
3004 | Stuff2[i]:Remove() | |
3005 | end | |
3006 | end | |
3007 | end | |
3008 | end | |
3009 | end | |
3010 | end | |
3011 | wait(0.05) | |
3012 | end | |
3013 | wait(1) | |
3014 | for i = 1 , 20 do | |
3015 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
3016 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
3017 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
3018 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
3019 | wait(0.05) | |
3020 | end | |
3021 | Line1:Remove() | |
3022 | Line2:Remove() | |
3023 | Line3:Remove() | |
3024 | Line4:Remove() | |
3025 | for i = 1 , 10 do | |
3026 | Point1.Transparency = Point1.Transparency + 0.1 | |
3027 | Point2.Transparency = Point2.Transparency + 0.1 | |
3028 | Point3.Transparency = Point3.Transparency + 0.1 | |
3029 | Point4.Transparency = Point4.Transparency + 0.1 | |
3030 | wait(0.1) | |
3031 | end | |
3032 | Point1:Remove() | |
3033 | Point2:Remove() | |
3034 | Point3:Remove() | |
3035 | Point4:Remove() | |
3036 | ||
3037 | for i = 1 , 8 do | |
3038 | Clone1 = Grip17:clone() | |
3039 | Clone1.Parent = Tool | |
3040 | Clone1.Name = "Shadow" | |
3041 | Clone1.Anchored = true | |
3042 | Clone1.CanCollide = false | |
3043 | Clone1.Transparency = 0.2 | |
3044 | Clone1.BrickColor = BrickColor.new(1003) | |
3045 | Clone2 = Grip18:clone() | |
3046 | Clone2.Parent = Tool | |
3047 | Clone2.Name = "Shadow" | |
3048 | Clone2.Anchored = true | |
3049 | Clone2.CanCollide = false | |
3050 | Clone2.Transparency = 0.2 | |
3051 | Clone2.BrickColor = BrickColor.new(1003) | |
3052 | Clone3 = Grip19:clone() | |
3053 | Clone3.Parent = Tool | |
3054 | Clone3.Name = "Shadow" | |
3055 | Clone3.Anchored = true | |
3056 | Clone3.CanCollide = false | |
3057 | Clone3.Transparency = 0.2 | |
3058 | Clone3.BrickColor = BrickColor.new(1003) | |
3059 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3060 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3061 | wait() | |
3062 | end | |
3063 | Weld.Parent = Me.Character["Right Arm"] | |
3064 | Weld.Part0 = Me.Character["Right Arm"] | |
3065 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3066 | Activated = false | |
3067 | end | |
3068 | if Mode == "Lightning" then | |
3069 | Activated = true | |
3070 | Weld.Parent = Me.Character["Left Arm"] | |
3071 | Weld.Part0 = Me.Character["Left Arm"] | |
3072 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3073 | for i = 1 , 8 do | |
3074 | Clone1 = Grip17:clone() | |
3075 | Clone1.Parent = Tool | |
3076 | Clone1.Name = "Shadow" | |
3077 | Clone1.Anchored = true | |
3078 | Clone1.CanCollide = false | |
3079 | Clone1.Transparency = 0.2 | |
3080 | Clone1.BrickColor = BrickColor.new(24) | |
3081 | Clone2 = Grip18:clone() | |
3082 | Clone2.Parent = Tool | |
3083 | Clone2.Name = "Shadow" | |
3084 | Clone2.Anchored = true | |
3085 | Clone2.CanCollide = false | |
3086 | Clone2.Transparency = 0.2 | |
3087 | Clone2.BrickColor = BrickColor.new(24) | |
3088 | Clone3 = Grip19:clone() | |
3089 | Clone3.Parent = Tool | |
3090 | Clone3.Name = "Shadow" | |
3091 | Clone3.Anchored = true | |
3092 | Clone3.CanCollide = false | |
3093 | Clone3.Transparency = 0.2 | |
3094 | Clone3.BrickColor = BrickColor.new(24) | |
3095 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3096 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3097 | wait() | |
3098 | end | |
3099 | Bolt = Instance.new("Part") | |
3100 | Bolt.Parent = Tool | |
3101 | Bolt.Anchored = true | |
3102 | Bolt.Name = "Shadow" | |
3103 | Bolt.CanCollide = false | |
3104 | Bolt.Locked = true | |
3105 | Bolt.Transparency = 0.2 | |
3106 | Bolt.formFactor = "Symmetric" | |
3107 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3108 | Bolt.TopSurface = "Smooth" | |
3109 | Bolt.BrickColor = BrickColor.new(1009) | |
3110 | Bolt.BottomSurface = "Smooth" | |
3111 | Value = (math.random(-5, 5)/100) | |
3112 | Value2 = (math.random(-5, 5)/100) | |
3113 | Value3 = (math.random(-5, 5)/100) | |
3114 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3115 | BoltMesh = Instance.new("SpecialMesh") | |
3116 | BoltMesh.MeshType = "Brick" | |
3117 | BoltMesh.Parent = Bolt | |
3118 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3119 | Stuff = Workspace:GetChildren() | |
3120 | for i = 1 , #Stuff do | |
3121 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3122 | Torso = Stuff[i]:findFirstChild("Torso") | |
3123 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3124 | if Torso ~= nil and Humanoid ~= nil then | |
3125 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3126 | Humanoid.MaxHealth = 100 | |
3127 | Humanoid:TakeDamage(Damage) | |
3128 | end | |
3129 | end | |
3130 | end | |
3131 | end | |
3132 | game.Lighting.Brightness = 10 | |
3133 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
3134 | Sound:play() | |
3135 | for i = 1 , math.random(9, 13) do | |
3136 | FakeBolt = Instance.new("Part") | |
3137 | FakeBolt.Parent = Tool | |
3138 | FakeBolt.Anchored = true | |
3139 | FakeBolt.Name = "Shadow" | |
3140 | FakeBolt.CanCollide = false | |
3141 | FakeBolt.Locked = true | |
3142 | FakeBolt.Transparency = 0.2 | |
3143 | FakeBolt.formFactor = "Symmetric" | |
3144 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3145 | FakeBolt.TopSurface = "Smooth" | |
3146 | FakeBolt.BrickColor = BrickColor.new(1009) | |
3147 | FakeBolt.BottomSurface = "Smooth" | |
3148 | Value = (math.random(-5, 5)/100) | |
3149 | Value2 = (math.random(-5, 5)/100) | |
3150 | Value3 = (math.random(-5, 5)/100) | |
3151 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3152 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3153 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3154 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3155 | FakeBoltMesh.MeshType = "Brick" | |
3156 | FakeBoltMesh.Parent = FakeBolt | |
3157 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3158 | Stuff = Workspace:GetChildren() | |
3159 | for i = 1 , #Stuff do | |
3160 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3161 | Torso = Stuff[i]:findFirstChild("Torso") | |
3162 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3163 | if Torso ~= nil and Humanoid ~= nil then | |
3164 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3165 | Humanoid.MaxHealth = 100 | |
3166 | Humanoid:TakeDamage(Damage) | |
3167 | end | |
3168 | end | |
3169 | end | |
3170 | end | |
3171 | Bolt:Remove() | |
3172 | Bolt = Instance.new("Part") | |
3173 | Bolt.Parent = Tool | |
3174 | Bolt.Anchored = true | |
3175 | Bolt.Name = "Shadow" | |
3176 | Bolt.CanCollide = false | |
3177 | Bolt.Locked = true | |
3178 | Bolt.Transparency = 0.2 | |
3179 | Bolt.formFactor = "Symmetric" | |
3180 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3181 | Bolt.TopSurface = "Smooth" | |
3182 | Bolt.BrickColor = BrickColor.new(1009) | |
3183 | Bolt.BottomSurface = "Smooth" | |
3184 | Value = (math.random(-5, 5)/100) | |
3185 | Value2 = (math.random(-5, 5)/100) | |
3186 | Value3 = (math.random(-5, 5)/100) | |
3187 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3188 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3189 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3190 | BoltMesh = Instance.new("SpecialMesh") | |
3191 | BoltMesh.MeshType = "Brick" | |
3192 | BoltMesh.Parent = Bolt | |
3193 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3194 | Stuff = Workspace:GetChildren() | |
3195 | for i = 1 , #Stuff do | |
3196 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3197 | Torso = Stuff[i]:findFirstChild("Torso") | |
3198 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3199 | if Torso ~= nil and Humanoid ~= nil then | |
3200 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3201 | Humanoid.MaxHealth = 100 | |
3202 | Humanoid:TakeDamage(Damage) | |
3203 | end | |
3204 | end | |
3205 | end | |
3206 | end | |
3207 | Bolt2 = Instance.new("Part") | |
3208 | Bolt2.Parent = Tool | |
3209 | Bolt2.Anchored = true | |
3210 | Bolt2.Name = "Shadow" | |
3211 | Bolt2.CanCollide = false | |
3212 | Bolt2.Locked = true | |
3213 | Bolt2.Transparency = 0.2 | |
3214 | Bolt2.formFactor = "Symmetric" | |
3215 | Bolt2.Size = Bolt.Size | |
3216 | Bolt2.TopSurface = "Smooth" | |
3217 | Bolt2.BrickColor = BrickColor.new(1009) | |
3218 | Bolt2.BottomSurface = "Smooth" | |
3219 | Bolt2.CFrame = Bolt.CFrame | |
3220 | BoltMesh = Instance.new("SpecialMesh") | |
3221 | BoltMesh.MeshType = "Brick" | |
3222 | BoltMesh.Parent = Bolt2 | |
3223 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3224 | Stuff = Workspace:GetChildren() | |
3225 | for i = 1 , #Stuff do | |
3226 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3227 | Torso = Stuff[i]:findFirstChild("Torso") | |
3228 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3229 | if Torso ~= nil and Humanoid ~= nil then | |
3230 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3231 | Humanoid.MaxHealth = 100 | |
3232 | Humanoid:TakeDamage(Damage) | |
3233 | end | |
3234 | end | |
3235 | end | |
3236 | end | |
3237 | end | |
3238 | FakeBolt = Instance.new("Part") | |
3239 | FakeBolt.Parent = Tool | |
3240 | FakeBolt.Anchored = true | |
3241 | FakeBolt.Name = "Shadow" | |
3242 | FakeBolt.CanCollide = false | |
3243 | FakeBolt.Locked = true | |
3244 | FakeBolt.Transparency = 0.2 | |
3245 | FakeBolt.formFactor = "Symmetric" | |
3246 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3247 | FakeBolt.TopSurface = "Smooth" | |
3248 | FakeBolt.BrickColor = BrickColor.new(1009) | |
3249 | FakeBolt.BottomSurface = "Smooth" | |
3250 | Value = (math.random(-5, 5)/100) | |
3251 | Value2 = (math.random(-5, 5)/100) | |
3252 | Value3 = (math.random(-5, 5)/100) | |
3253 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3254 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3255 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3256 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3257 | FakeBoltMesh.MeshType = "Brick" | |
3258 | FakeBoltMesh.Parent = FakeBolt | |
3259 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3260 | Stuff = Workspace:GetChildren() | |
3261 | for i = 1 , #Stuff do | |
3262 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3263 | Torso = Stuff[i]:findFirstChild("Torso") | |
3264 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3265 | if Torso ~= nil and Humanoid ~= nil then | |
3266 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3267 | Humanoid.MaxHealth = 100 | |
3268 | Humanoid:TakeDamage(Damage) | |
3269 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3270 | end | |
3271 | end | |
3272 | end | |
3273 | end | |
3274 | Bolt:Remove() | |
3275 | wait(0.1) | |
3276 | game.Lighting.Brightness = 1 | |
3277 | for i = 1 , 8 do | |
3278 | Clone1 = Grip17:clone() | |
3279 | Clone1.Parent = Tool | |
3280 | Clone1.Name = "Shadow" | |
3281 | Clone1.Anchored = true | |
3282 | Clone1.CanCollide = false | |
3283 | Clone1.Transparency = 0.2 | |
3284 | Clone1.BrickColor = BrickColor.new(24) | |
3285 | Clone2 = Grip18:clone() | |
3286 | Clone2.Parent = Tool | |
3287 | Clone2.Name = "Shadow" | |
3288 | Clone2.Anchored = true | |
3289 | Clone2.CanCollide = false | |
3290 | Clone2.Transparency = 0.2 | |
3291 | Clone2.BrickColor = BrickColor.new(24) | |
3292 | Clone3 = Grip19:clone() | |
3293 | Clone3.Parent = Tool | |
3294 | Clone3.Name = "Shadow" | |
3295 | Clone3.Anchored = true | |
3296 | Clone3.CanCollide = false | |
3297 | Clone3.Transparency = 0.2 | |
3298 | Clone3.BrickColor = BrickColor.new(24) | |
3299 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3300 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3301 | wait() | |
3302 | end | |
3303 | Weld.Parent = Me.Character["Right Arm"] | |
3304 | Weld.Part0 = Me.Character["Right Arm"] | |
3305 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3306 | Activated = false | |
3307 | end | |
3308 | if Mode == "Lazor" then | |
3309 | Activated = true | |
3310 | Weld.Parent = Me.Character["Left Arm"] | |
3311 | Weld.Part0 = Me.Character["Left Arm"] | |
3312 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3313 | for i = 1 , 8 do | |
3314 | Clone1 = Grip17:clone() | |
3315 | Clone1.Parent = Tool | |
3316 | Clone1.Name = "Shadow" | |
3317 | Clone1.Anchored = true | |
3318 | Clone1.CanCollide = false | |
3319 | Clone1.Transparency = 0.2 | |
3320 | Clone1.BrickColor = BrickColor.new(1010) | |
3321 | Clone2 = Grip18:clone() | |
3322 | Clone2.Parent = Tool | |
3323 | Clone2.Name = "Shadow" | |
3324 | Clone2.Anchored = true | |
3325 | Clone2.CanCollide = false | |
3326 | Clone2.Transparency = 0.2 | |
3327 | Clone2.BrickColor = BrickColor.new(1010) | |
3328 | Clone3 = Grip19:clone() | |
3329 | Clone3.Parent = Tool | |
3330 | Clone3.Name = "Shadow" | |
3331 | Clone3.Anchored = true | |
3332 | Clone3.CanCollide = false | |
3333 | Clone3.Transparency = 0.2 | |
3334 | Clone3.BrickColor = BrickColor.new(1010) | |
3335 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3336 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3337 | wait() | |
3338 | end | |
3339 | Bolt = Instance.new("Part") | |
3340 | Bolt.Parent = Tool | |
3341 | Bolt.Anchored = true | |
3342 | Bolt.Name = "Shadow" | |
3343 | Bolt.CanCollide = false | |
3344 | Bolt.Locked = true | |
3345 | Bolt.Transparency = 0.2 | |
3346 | Bolt.formFactor = "Symmetric" | |
3347 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3348 | Bolt.TopSurface = "Smooth" | |
3349 | Bolt.BrickColor = BrickColor.new(1010) | |
3350 | Bolt.BottomSurface = "Smooth" | |
3351 | Value = (math.random(-5, 5)/100) | |
3352 | Value2 = (math.random(-5, 5)/100) | |
3353 | Value3 = (math.random(-5, 5)/100) | |
3354 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3355 | BoltMesh = Instance.new("SpecialMesh") | |
3356 | BoltMesh.MeshType = "Brick" | |
3357 | BoltMesh.Parent = Bolt | |
3358 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3359 | Stuff = Workspace:GetChildren() | |
3360 | for i = 1 , #Stuff do | |
3361 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3362 | Torso = Stuff[i]:findFirstChild("Torso") | |
3363 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3364 | if Torso ~= nil and Humanoid ~= nil then | |
3365 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3366 | Humanoid.MaxHealth = 100 | |
3367 | Humanoid:TakeDamage(Damage) | |
3368 | end | |
3369 | end | |
3370 | end | |
3371 | end | |
3372 | game.Lighting.Brightness = 10 | |
3373 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
3374 | Sound:play() | |
3375 | for i = 1 , math.random(9, 13) do | |
3376 | FakeBolt = Instance.new("Part") | |
3377 | FakeBolt.Parent = Tool | |
3378 | FakeBolt.Anchored = true | |
3379 | FakeBolt.Name = "Shadow" | |
3380 | FakeBolt.CanCollide = false | |
3381 | FakeBolt.Locked = true | |
3382 | FakeBolt.Transparency = 0.2 | |
3383 | FakeBolt.formFactor = "Symmetric" | |
3384 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3385 | FakeBolt.TopSurface = "Smooth" | |
3386 | FakeBolt.BrickColor = BrickColor.new(1010) | |
3387 | FakeBolt.BottomSurface = "Smooth" | |
3388 | Value = (math.random(-5, 5)/100) | |
3389 | Value2 = (math.random(-5, 5)/100) | |
3390 | Value3 = (math.random(-5, 5)/100) | |
3391 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3392 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3393 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3394 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3395 | FakeBoltMesh.MeshType = "Brick" | |
3396 | FakeBoltMesh.Parent = FakeBolt | |
3397 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
3398 | Stuff = Workspace:GetChildren() | |
3399 | for i = 1 , #Stuff do | |
3400 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3401 | Torso = Stuff[i]:findFirstChild("Torso") | |
3402 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3403 | if Torso ~= nil and Humanoid ~= nil then | |
3404 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3405 | Humanoid.MaxHealth = 100 | |
3406 | Humanoid:TakeDamage(Damage) | |
3407 | end | |
3408 | end | |
3409 | end | |
3410 | end | |
3411 | Bolt:Remove() | |
3412 | Bolt = Instance.new("Part") | |
3413 | Bolt.Parent = Tool | |
3414 | Bolt.Anchored = true | |
3415 | Bolt.Name = "Shadow" | |
3416 | Bolt.CanCollide = false | |
3417 | Bolt.Locked = true | |
3418 | Bolt.Transparency = 0.2 | |
3419 | Bolt.formFactor = "Symmetric" | |
3420 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3421 | Bolt.TopSurface = "Smooth" | |
3422 | Bolt.BrickColor = BrickColor.new(1010) | |
3423 | Bolt.BottomSurface = "Smooth" | |
3424 | Value = (math.random(-5, 5)/100) | |
3425 | Value2 = (math.random(-5, 5)/100) | |
3426 | Value3 = (math.random(-5, 5)/100) | |
3427 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3428 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3429 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3430 | BoltMesh = Instance.new("SpecialMesh") | |
3431 | BoltMesh.MeshType = "Brick" | |
3432 | BoltMesh.Parent = Bolt | |
3433 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3434 | Stuff = Workspace:GetChildren() | |
3435 | for i = 1 , #Stuff do | |
3436 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3437 | Torso = Stuff[i]:findFirstChild("Torso") | |
3438 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3439 | if Torso ~= nil and Humanoid ~= nil then | |
3440 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3441 | Humanoid.MaxHealth = 100 | |
3442 | Humanoid:TakeDamage(Damage) | |
3443 | end | |
3444 | end | |
3445 | end | |
3446 | end | |
3447 | Bolt2 = Instance.new("Part") | |
3448 | Bolt2.Parent = Tool | |
3449 | Bolt2.Anchored = true | |
3450 | Bolt2.Name = "Shadow" | |
3451 | Bolt2.CanCollide = false | |
3452 | Bolt2.Locked = true | |
3453 | Bolt2.Transparency = 0.2 | |
3454 | Bolt2.formFactor = "Symmetric" | |
3455 | Bolt2.Size = Bolt.Size | |
3456 | Bolt2.TopSurface = "Smooth" | |
3457 | Bolt2.BrickColor = BrickColor.new(1010) | |
3458 | Bolt2.BottomSurface = "Smooth" | |
3459 | Bolt2.CFrame = Bolt.CFrame | |
3460 | BoltMesh = Instance.new("SpecialMesh") | |
3461 | BoltMesh.MeshType = "Brick" | |
3462 | BoltMesh.Parent = Bolt2 | |
3463 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3464 | Stuff = Workspace:GetChildren() | |
3465 | for i = 1 , #Stuff do | |
3466 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3467 | Torso = Stuff[i]:findFirstChild("Torso") | |
3468 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3469 | if Torso ~= nil and Humanoid ~= nil then | |
3470 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3471 | Humanoid.MaxHealth = 100 | |
3472 | Humanoid:TakeDamage(Damage) | |
3473 | end | |
3474 | end | |
3475 | end | |
3476 | end | |
3477 | end | |
3478 | FakeBolt = Instance.new("Part") | |
3479 | FakeBolt.Parent = Tool | |
3480 | FakeBolt.Anchored = true | |
3481 | FakeBolt.Name = "Shadow" | |
3482 | FakeBolt.CanCollide = false | |
3483 | FakeBolt.Locked = true | |
3484 | FakeBolt.Transparency = 0.2 | |
3485 | FakeBolt.formFactor = "Symmetric" | |
3486 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3487 | FakeBolt.TopSurface = "Smooth" | |
3488 | FakeBolt.BrickColor = BrickColor.new(1010) | |
3489 | FakeBolt.BottomSurface = "Smooth" | |
3490 | Value = (math.random(-5, 5)/100) | |
3491 | Value2 = (math.random(-5, 5)/100) | |
3492 | Value3 = (math.random(-5, 5)/100) | |
3493 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3494 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3495 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3496 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3497 | FakeBoltMesh.MeshType = "Brick" | |
3498 | FakeBoltMesh.Parent = FakeBolt | |
3499 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
3500 | Stuff = Workspace:GetChildren() | |
3501 | for i = 1 , #Stuff do | |
3502 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3503 | Torso = Stuff[i]:findFirstChild("Torso") | |
3504 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3505 | if Torso ~= nil and Humanoid ~= nil then | |
3506 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3507 | Humanoid.MaxHealth = 100 | |
3508 | Humanoid:TakeDamage(Damage) | |
3509 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3510 | end | |
3511 | end | |
3512 | end | |
3513 | end | |
3514 | Bolt:Remove() | |
3515 | wait(0.1) | |
3516 | game.Lighting.Brightness = 1 | |
3517 | for i = 1 , 8 do | |
3518 | Clone1 = Grip17:clone() | |
3519 | Clone1.Parent = Tool | |
3520 | Clone1.Name = "Shadow" | |
3521 | Clone1.Anchored = true | |
3522 | Clone1.CanCollide = false | |
3523 | Clone1.Transparency = 0.2 | |
3524 | Clone1.BrickColor = BrickColor.new(1010) | |
3525 | Clone2 = Grip18:clone() | |
3526 | Clone2.Parent = Tool | |
3527 | Clone2.Name = "Shadow" | |
3528 | Clone2.Anchored = true | |
3529 | Clone2.CanCollide = false | |
3530 | Clone2.Transparency = 0.2 | |
3531 | Clone2.BrickColor = BrickColor.new(1010) | |
3532 | Clone3 = Grip19:clone() | |
3533 | Clone3.Parent = Tool | |
3534 | Clone3.Name = "Shadow" | |
3535 | Clone3.Anchored = true | |
3536 | Clone3.CanCollide = false | |
3537 | Clone3.Transparency = 0.2 | |
3538 | Clone3.BrickColor = BrickColor.new(1010) | |
3539 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3540 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3541 | wait() | |
3542 | end | |
3543 | Weld.Parent = Me.Character["Right Arm"] | |
3544 | Weld.Part0 = Me.Character["Right Arm"] | |
3545 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3546 | Activated = false | |
3547 | end | |
3548 | if Mode == "Ice" then | |
3549 | Activated = true | |
3550 | Weld.Parent = Me.Character["Left Arm"] | |
3551 | Weld.Part0 = Me.Character["Left Arm"] | |
3552 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3553 | for i = 1 , 8 do | |
3554 | Clone1 = Grip17:clone() | |
3555 | Clone1.Parent = Tool | |
3556 | Clone1.Name = "Shadow" | |
3557 | Clone1.Anchored = true | |
3558 | Clone1.CanCollide = false | |
3559 | Clone1.Transparency = 0.2 | |
3560 | Clone1.BrickColor = BrickColor.new(23) | |
3561 | Clone2 = Grip18:clone() | |
3562 | Clone2.Parent = Tool | |
3563 | Clone2.Name = "Shadow" | |
3564 | Clone2.Anchored = true | |
3565 | Clone2.CanCollide = false | |
3566 | Clone2.Transparency = 0.2 | |
3567 | Clone2.BrickColor = BrickColor.new(23) | |
3568 | Clone3 = Grip19:clone() | |
3569 | Clone3.Parent = Tool | |
3570 | Clone3.Name = "Shadow" | |
3571 | Clone3.Anchored = true | |
3572 | Clone3.CanCollide = false | |
3573 | Clone3.Transparency = 0.2 | |
3574 | Clone3.BrickColor = BrickColor.new(23) | |
3575 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3576 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3577 | wait() | |
3578 | end | |
3579 | Bolt = Instance.new("Part") | |
3580 | Bolt.Parent = Tool | |
3581 | Bolt.Anchored = true | |
3582 | Bolt.Name = "Shadow" | |
3583 | Bolt.CanCollide = false | |
3584 | Bolt.Locked = true | |
3585 | Bolt.Transparency = 0.2 | |
3586 | Bolt.Reflectance = 0.3 | |
3587 | Bolt.formFactor = "Symmetric" | |
3588 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3589 | Bolt.TopSurface = "Smooth" | |
3590 | Bolt.BrickColor = BrickColor.new(1) | |
3591 | Bolt.BottomSurface = "Smooth" | |
3592 | Value = (math.random(-5, 5)/100) | |
3593 | Value2 = (math.random(-5, 5)/100) | |
3594 | Value3 = (math.random(-5, 5)/100) | |
3595 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3596 | BoltMesh = Instance.new("SpecialMesh") | |
3597 | BoltMesh.MeshType = "Brick" | |
3598 | BoltMesh.Parent = Bolt | |
3599 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3600 | Stuff = Workspace:GetChildren() | |
3601 | for i = 1 , #Stuff do | |
3602 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3603 | Torso = Stuff[i]:findFirstChild("Torso") | |
3604 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3605 | if Torso ~= nil and Humanoid ~= nil then | |
3606 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3607 | Humanoid.MaxHealth = 100 | |
3608 | Humanoid:TakeDamage(Damage) | |
3609 | Stuff2 = Stuff[i]:GetChildren() | |
3610 | for i = 1 , #Stuff2 do | |
3611 | if Stuff2[i].className == "Part" then | |
3612 | Stuff2[i].Anchored = true | |
3613 | Stuff2[i].Transparency = 0.5 | |
3614 | Stuff2[i].Reflectance = 0.5 | |
3615 | Stuff2[i].Friction = 0 | |
3616 | IceBrick = Instance.new("Part") | |
3617 | IceBrick.Parent = Stuff2[i] | |
3618 | IceBrick.Anchored = true | |
3619 | IceBrick.Locked = true | |
3620 | IceBrick.Transparency = 0.5 | |
3621 | IceBrick.Reflectance = 0.5 | |
3622 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3623 | IceBrick.TopSurface = "Smooth" | |
3624 | IceBrick.BottomSurface = "Smooth" | |
3625 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3626 | end | |
3627 | end | |
3628 | end | |
3629 | end | |
3630 | end | |
3631 | end | |
3632 | for i = 1 , math.random(9, 13) do | |
3633 | FakeBolt = Instance.new("Part") | |
3634 | FakeBolt.Parent = Tool | |
3635 | FakeBolt.Anchored = true | |
3636 | FakeBolt.Name = "Shadow" | |
3637 | FakeBolt.CanCollide = false | |
3638 | FakeBolt.Locked = true | |
3639 | FakeBolt.Reflectance = 0.3 | |
3640 | FakeBolt.Transparency = 0.2 | |
3641 | FakeBolt.formFactor = "Symmetric" | |
3642 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3643 | FakeBolt.TopSurface = "Smooth" | |
3644 | FakeBolt.BrickColor = BrickColor.new(1) | |
3645 | FakeBolt.BottomSurface = "Smooth" | |
3646 | Value = (math.random(-5, 5)/100) | |
3647 | Value2 = (math.random(-5, 5)/100) | |
3648 | Value3 = (math.random(-5, 5)/100) | |
3649 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3650 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3651 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3652 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3653 | FakeBoltMesh.MeshType = "Brick" | |
3654 | FakeBoltMesh.Parent = FakeBolt | |
3655 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3656 | Stuff = Workspace:GetChildren() | |
3657 | for i = 1 , #Stuff do | |
3658 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3659 | Torso = Stuff[i]:findFirstChild("Torso") | |
3660 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3661 | if Torso ~= nil and Humanoid ~= nil then | |
3662 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3663 | Humanoid.MaxHealth = 100 | |
3664 | Humanoid:TakeDamage(Damage) | |
3665 | Stuff2 = Stuff[i]:GetChildren() | |
3666 | for i = 1 , #Stuff2 do | |
3667 | if Stuff2[i].className == "Part" then | |
3668 | Stuff2[i].Anchored = true | |
3669 | Stuff2[i].Transparency = 0.5 | |
3670 | Stuff2[i].Reflectance = 0.5 | |
3671 | Stuff2[i].Friction = 0 | |
3672 | IceBrick = Instance.new("Part") | |
3673 | IceBrick.Parent = Stuff2[i] | |
3674 | IceBrick.Anchored = true | |
3675 | IceBrick.Locked = true | |
3676 | IceBrick.Transparency = 0.5 | |
3677 | IceBrick.Reflectance = 0.5 | |
3678 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3679 | IceBrick.TopSurface = "Smooth" | |
3680 | IceBrick.BottomSurface = "Smooth" | |
3681 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3682 | end | |
3683 | end | |
3684 | end | |
3685 | end | |
3686 | end | |
3687 | end | |
3688 | Bolt:Remove() | |
3689 | Bolt = Instance.new("Part") | |
3690 | Bolt.Parent = Tool | |
3691 | Bolt.Anchored = true | |
3692 | Bolt.Name = "Shadow" | |
3693 | Bolt.CanCollide = false | |
3694 | Bolt.Locked = true | |
3695 | Bolt.Reflectance = 0.3 | |
3696 | Bolt.Transparency = 0.2 | |
3697 | Bolt.formFactor = "Symmetric" | |
3698 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3699 | Bolt.TopSurface = "Smooth" | |
3700 | Bolt.BrickColor = BrickColor.new(1) | |
3701 | Bolt.BottomSurface = "Smooth" | |
3702 | Value = (math.random(-5, 5)/100) | |
3703 | Value2 = (math.random(-5, 5)/100) | |
3704 | Value3 = (math.random(-5, 5)/100) | |
3705 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3706 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3707 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3708 | BoltMesh = Instance.new("SpecialMesh") | |
3709 | BoltMesh.MeshType = "Brick" | |
3710 | BoltMesh.Parent = Bolt | |
3711 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3712 | Stuff = Workspace:GetChildren() | |
3713 | for i = 1 , #Stuff do | |
3714 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3715 | Torso = Stuff[i]:findFirstChild("Torso") | |
3716 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3717 | if Torso ~= nil and Humanoid ~= nil then | |
3718 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3719 | Humanoid.MaxHealth = 100 | |
3720 | Humanoid:TakeDamage(Damage) | |
3721 | Stuff2 = Stuff[i]:GetChildren() | |
3722 | for i = 1 , #Stuff2 do | |
3723 | if Stuff2[i].className == "Part" then | |
3724 | Stuff2[i].Anchored = true | |
3725 | Stuff2[i].Transparency = 0.5 | |
3726 | Stuff2[i].Reflectance = 0.5 | |
3727 | Stuff2[i].Friction = 0 | |
3728 | IceBrick = Instance.new("Part") | |
3729 | IceBrick.Parent = Stuff2[i] | |
3730 | IceBrick.Anchored = true | |
3731 | IceBrick.Locked = true | |
3732 | IceBrick.Transparency = 0.5 | |
3733 | IceBrick.Reflectance = 0.5 | |
3734 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3735 | IceBrick.TopSurface = "Smooth" | |
3736 | IceBrick.BottomSurface = "Smooth" | |
3737 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3738 | end | |
3739 | end | |
3740 | end | |
3741 | end | |
3742 | end | |
3743 | end | |
3744 | Bolt2 = Instance.new("Part") | |
3745 | Bolt2.Parent = Tool | |
3746 | Bolt2.Anchored = true | |
3747 | Bolt2.Name = "Shadow" | |
3748 | Bolt2.CanCollide = false | |
3749 | Bolt2.Locked = true | |
3750 | Bolt2.Reflectance = 0.3 | |
3751 | Bolt2.Transparency = 0.2 | |
3752 | Bolt2.formFactor = "Symmetric" | |
3753 | Bolt2.Size = Bolt.Size | |
3754 | Bolt2.TopSurface = "Smooth" | |
3755 | Bolt2.BrickColor = BrickColor.new(1) | |
3756 | Bolt2.BottomSurface = "Smooth" | |
3757 | Bolt2.CFrame = Bolt.CFrame | |
3758 | BoltMesh = Instance.new("SpecialMesh") | |
3759 | BoltMesh.MeshType = "Brick" | |
3760 | BoltMesh.Parent = Bolt2 | |
3761 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3762 | Stuff = Workspace:GetChildren() | |
3763 | for i = 1 , #Stuff do | |
3764 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3765 | Torso = Stuff[i]:findFirstChild("Torso") | |
3766 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3767 | if Torso ~= nil and Humanoid ~= nil then | |
3768 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3769 | Humanoid.MaxHealth = 100 | |
3770 | Humanoid:TakeDamage(Damage) | |
3771 | Stuff2 = Stuff[i]:GetChildren() | |
3772 | for i = 1 , #Stuff2 do | |
3773 | if Stuff2[i].className == "Part" then | |
3774 | Stuff2[i].Anchored = true | |
3775 | Stuff2[i].Transparency = 0.5 | |
3776 | Stuff2[i].Reflectance = 0.5 | |
3777 | Stuff2[i].Friction = 0 | |
3778 | IceBrick = Instance.new("Part") | |
3779 | IceBrick.Parent = Stuff2[i] | |
3780 | IceBrick.Anchored = true | |
3781 | IceBrick.Locked = true | |
3782 | IceBrick.Transparency = 0.5 | |
3783 | IceBrick.Reflectance = 0.5 | |
3784 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3785 | IceBrick.TopSurface = "Smooth" | |
3786 | IceBrick.BottomSurface = "Smooth" | |
3787 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3788 | end | |
3789 | end | |
3790 | end | |
3791 | end | |
3792 | end | |
3793 | end | |
3794 | end | |
3795 | FakeBolt = Instance.new("Part") | |
3796 | FakeBolt.Parent = Tool | |
3797 | FakeBolt.Anchored = true | |
3798 | FakeBolt.Name = "Shadow" | |
3799 | FakeBolt.CanCollide = false | |
3800 | FakeBolt.Locked = true | |
3801 | FakeBolt.Reflectance = 0.3 | |
3802 | FakeBolt.Transparency = 0.2 | |
3803 | FakeBolt.formFactor = "Symmetric" | |
3804 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3805 | FakeBolt.TopSurface = "Smooth" | |
3806 | FakeBolt.BrickColor = BrickColor.new(1) | |
3807 | FakeBolt.BottomSurface = "Smooth" | |
3808 | Value = (math.random(-5, 5)/100) | |
3809 | Value2 = (math.random(-5, 5)/100) | |
3810 | Value3 = (math.random(-5, 5)/100) | |
3811 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3812 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3813 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3814 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3815 | FakeBoltMesh.MeshType = "Brick" | |
3816 | FakeBoltMesh.Parent = FakeBolt | |
3817 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3818 | Stuff = Workspace:GetChildren() | |
3819 | for i = 1 , #Stuff do | |
3820 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3821 | Torso = Stuff[i]:findFirstChild("Torso") | |
3822 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3823 | if Torso ~= nil and Humanoid ~= nil then | |
3824 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3825 | Humanoid.MaxHealth = 100 | |
3826 | Humanoid:TakeDamage(Damage) | |
3827 | Stuff2 = Stuff[i]:GetChildren() | |
3828 | for i = 1 , #Stuff2 do | |
3829 | if Stuff2[i].className == "Part" then | |
3830 | Stuff2[i].Anchored = true | |
3831 | Stuff2[i].Transparency = 0.5 | |
3832 | Stuff2[i].Reflectance = 0.5 | |
3833 | Stuff2[i].Friction = 0 | |
3834 | IceBrick = Instance.new("Part") | |
3835 | IceBrick.Parent = Stuff2[i] | |
3836 | IceBrick.Anchored = true | |
3837 | IceBrick.Locked = true | |
3838 | IceBrick.Transparency = 0.5 | |
3839 | IceBrick.Reflectance = 0.5 | |
3840 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3841 | IceBrick.TopSurface = "Smooth" | |
3842 | IceBrick.BottomSurface = "Smooth" | |
3843 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3844 | end | |
3845 | end | |
3846 | end | |
3847 | end | |
3848 | end | |
3849 | end | |
3850 | Bolt:Remove() | |
3851 | wait(0.1) | |
3852 | for i = 1 , 8 do | |
3853 | Clone1 = Grip17:clone() | |
3854 | Clone1.Parent = Tool | |
3855 | Clone1.Name = "Shadow" | |
3856 | Clone1.Anchored = true | |
3857 | Clone1.CanCollide = false | |
3858 | Clone1.Transparency = 0.2 | |
3859 | Clone1.BrickColor = BrickColor.new(23) | |
3860 | Clone2 = Grip18:clone() | |
3861 | Clone2.Parent = Tool | |
3862 | Clone2.Name = "Shadow" | |
3863 | Clone2.Anchored = true | |
3864 | Clone2.CanCollide = false | |
3865 | Clone2.Transparency = 0.2 | |
3866 | Clone2.BrickColor = BrickColor.new(23) | |
3867 | Clone3 = Grip19:clone() | |
3868 | Clone3.Parent = Tool | |
3869 | Clone3.Name = "Shadow" | |
3870 | Clone3.Anchored = true | |
3871 | Clone3.CanCollide = false | |
3872 | Clone3.Transparency = 0.2 | |
3873 | Clone3.BrickColor = BrickColor.new(23) | |
3874 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3875 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3876 | wait() | |
3877 | end | |
3878 | Weld.Parent = Me.Character["Right Arm"] | |
3879 | Weld.Part0 = Me.Character["Right Arm"] | |
3880 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3881 | Activated = false | |
3882 | end | |
3883 | if Mode == "Fire" then | |
3884 | Activated = true | |
3885 | Weld.Parent = Me.Character["Left Arm"] | |
3886 | Weld.Part0 = Me.Character["Left Arm"] | |
3887 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3888 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3889 | Sound:play() | |
3890 | for i = 1 , 8 do | |
3891 | Clone1 = Grip17:clone() | |
3892 | Clone1.Parent = Tool | |
3893 | Clone1.Name = "Shadow" | |
3894 | Clone1.Anchored = true | |
3895 | Clone1.CanCollide = false | |
3896 | Clone1.Transparency = 0.2 | |
3897 | Clone1.BrickColor = BrickColor.new(21) | |
3898 | Clone2 = Grip18:clone() | |
3899 | Clone2.Parent = Tool | |
3900 | Clone2.Name = "Shadow" | |
3901 | Clone2.Anchored = true | |
3902 | Clone2.CanCollide = false | |
3903 | Clone2.Transparency = 0.2 | |
3904 | Clone2.BrickColor = BrickColor.new(21) | |
3905 | Clone3 = Grip19:clone() | |
3906 | Clone3.Parent = Tool | |
3907 | Clone3.Name = "Shadow" | |
3908 | Clone3.Anchored = true | |
3909 | Clone3.CanCollide = false | |
3910 | Clone3.Transparency = 0.2 | |
3911 | Clone3.BrickColor = BrickColor.new(21) | |
3912 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3913 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3914 | wait() | |
3915 | end | |
3916 | Flaming = true | |
3917 | while Flaming == true do | |
3918 | wait() | |
3919 | end | |
3920 | wait(0.2) | |
3921 | for i = 1 , 8 do | |
3922 | Clone1 = Grip17:clone() | |
3923 | Clone1.Parent = Tool | |
3924 | Clone1.Name = "Shadow" | |
3925 | Clone1.Anchored = true | |
3926 | Clone1.CanCollide = false | |
3927 | Clone1.Transparency = 0.2 | |
3928 | Clone1.BrickColor = BrickColor.new(21) | |
3929 | Clone2 = Grip18:clone() | |
3930 | Clone2.Parent = Tool | |
3931 | Clone2.Name = "Shadow" | |
3932 | Clone2.Anchored = true | |
3933 | Clone2.CanCollide = false | |
3934 | Clone2.Transparency = 0.2 | |
3935 | Clone2.BrickColor = BrickColor.new(21) | |
3936 | Clone3 = Grip19:clone() | |
3937 | Clone3.Parent = Tool | |
3938 | Clone3.Name = "Shadow" | |
3939 | Clone3.Anchored = true | |
3940 | Clone3.CanCollide = false | |
3941 | Clone3.Transparency = 0.2 | |
3942 | Clone3.BrickColor = BrickColor.new(21) | |
3943 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3944 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3945 | wait() | |
3946 | end | |
3947 | Weld.Parent = Me.Character["Right Arm"] | |
3948 | Weld.Part0 = Me.Character["Right Arm"] | |
3949 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3950 | Activated = false | |
3951 | end | |
3952 | if Mode == "Slime" then | |
3953 | Activated = true | |
3954 | Weld.Parent = Me.Character["Left Arm"] | |
3955 | Weld.Part0 = Me.Character["Left Arm"] | |
3956 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3957 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3958 | Sound:play() | |
3959 | for i = 1 , 8 do | |
3960 | Clone1 = Grip17:clone() | |
3961 | Clone1.Parent = Tool | |
3962 | Clone1.Name = "Shadow" | |
3963 | Clone1.Anchored = true | |
3964 | Clone1.CanCollide = false | |
3965 | Clone1.Transparency = 0.2 | |
3966 | Clone1.BrickColor = BrickColor.new(1004) | |
3967 | Clone2 = Grip18:clone() | |
3968 | Clone2.Parent = Tool | |
3969 | Clone2.Name = "Shadow" | |
3970 | Clone2.Anchored = true | |
3971 | Clone2.CanCollide = false | |
3972 | Clone2.Transparency = 0.2 | |
3973 | Clone2.BrickColor = BrickColor.new(1004) | |
3974 | Clone3 = Grip19:clone() | |
3975 | Clone3.Parent = Tool | |
3976 | Clone3.Name = "Shadow" | |
3977 | Clone3.Anchored = true | |
3978 | Clone3.CanCollide = false | |
3979 | Clone3.Transparency = 0.2 | |
3980 | Clone3.BrickColor = BrickColor.new(1004) | |
3981 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3982 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3983 | wait() | |
3984 | end | |
3985 | SlimeCharge = true | |
3986 | Slime = Instance.new("Part") | |
3987 | Slime.Parent = Me.Character.Torso | |
3988 | Slime.Size = Vector3.new(1, 1, 1) | |
3989 | Slime.BrickColor = BrickColor.new(1003) | |
3990 | Slime.Locked = true | |
3991 | Slime.Shape = "Ball" | |
3992 | Slime.Anchored = true | |
3993 | Slime.TopSurface = "Smooth" | |
3994 | Slime.BottomSurface = "Smooth" | |
3995 | Slime.Transparency = 0.4 | |
3996 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3997 | Nucleus = Instance.new("Part") | |
3998 | Nucleus.Parent = Slime | |
3999 | Nucleus.Size = Vector3.new(2, 2, 2) | |
4000 | Nucleus.BrickColor = BrickColor.new(1004) | |
4001 | Nucleus.Locked = true | |
4002 | Nucleus.LeftSurface = "Glue" | |
4003 | Nucleus.Anchored = true | |
4004 | Nucleus.RightSurface = "Glue" | |
4005 | Nucleus.FrontSurface = "Glue" | |
4006 | Nucleus.BackSurface = "Glue" | |
4007 | Nucleus.TopSurface = "Glue" | |
4008 | Nucleus.BottomSurface = "Glue" | |
4009 | Nucleus.Transparency = 0.1 | |
4010 | Nucleus.Shape = "Ball" | |
4011 | Nucleus.CFrame = Slime.CFrame | |
4012 | SlimeWeld = Instance.new("Weld") | |
4013 | SlimeWeld.Parent = Slime | |
4014 | SlimeWeld.Part0 = Slime | |
4015 | SlimeWeld.Part1 = Nucleus | |
4016 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4017 | while SlimeCharge == true do | |
4018 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
4019 | Nucleus.CFrame = Slime.CFrame | |
4020 | if Slime.Size.X <= 10 then | |
4021 | SlimeWeld:Remove() | |
4022 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
4023 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
4024 | Nucleus.CFrame = Slime.CFrame | |
4025 | SlimeWeld = Instance.new("Weld") | |
4026 | SlimeWeld.Parent = Slime | |
4027 | SlimeWeld.Part0 = Slime | |
4028 | SlimeWeld.Part1 = Nucleus | |
4029 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4030 | end | |
4031 | wait() | |
4032 | end | |
4033 | wait(0.2) | |
4034 | for i = 1 , 8 do | |
4035 | Clone1 = Grip17:clone() | |
4036 | Clone1.Parent = Tool | |
4037 | Clone1.Name = "Shadow" | |
4038 | Clone1.Anchored = true | |
4039 | Clone1.CanCollide = false | |
4040 | Clone1.Transparency = 0.2 | |
4041 | Clone1.BrickColor = BrickColor.new(1010) | |
4042 | Clone2 = Grip18:clone() | |
4043 | Clone2.Parent = Tool | |
4044 | Clone2.Name = "Shadow" | |
4045 | Clone2.Anchored = true | |
4046 | Clone2.CanCollide = false | |
4047 | Clone2.Transparency = 0.2 | |
4048 | Clone2.BrickColor = BrickColor.new(1010) | |
4049 | Clone3 = Grip19:clone() | |
4050 | Clone3.Parent = Tool | |
4051 | Clone3.Name = "Shadow" | |
4052 | Clone3.Anchored = true | |
4053 | Clone3.CanCollide = false | |
4054 | Clone3.Transparency = 0.2 | |
4055 | Clone3.BrickColor = BrickColor.new(1010) | |
4056 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4057 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4058 | wait() | |
4059 | end | |
4060 | Weld.Parent = Me.Character["Right Arm"] | |
4061 | Weld.Part0 = Me.Character["Right Arm"] | |
4062 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4063 | Activated = false | |
4064 | end | |
4065 | if Mode == "DarkPulse" then | |
4066 | Activated = true | |
4067 | Weld.Parent = Me.Character["Left Arm"] | |
4068 | Weld.Part0 = Me.Character["Left Arm"] | |
4069 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4070 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4071 | Sound:play() | |
4072 | for i = 1 , 8 do | |
4073 | Clone1 = Grip17:clone() | |
4074 | Clone1.Parent = Tool | |
4075 | Clone1.Name = "Shadow" | |
4076 | Clone1.Anchored = true | |
4077 | Clone1.CanCollide = false | |
4078 | Clone1.Transparency = 0.2 | |
4079 | Clone1.BrickColor = BrickColor.new(1003) | |
4080 | Clone2 = Grip18:clone() | |
4081 | Clone2.Parent = Tool | |
4082 | Clone2.Name = "Shadow" | |
4083 | Clone2.Anchored = true | |
4084 | Clone2.CanCollide = false | |
4085 | Clone2.Transparency = 0.2 | |
4086 | Clone2.BrickColor = BrickColor.new(1003) | |
4087 | Clone3 = Grip19:clone() | |
4088 | Clone3.Parent = Tool | |
4089 | Clone3.Name = "Shadow" | |
4090 | Clone3.Anchored = true | |
4091 | Clone3.CanCollide = false | |
4092 | Clone3.Transparency = 0.2 | |
4093 | Clone3.BrickColor = BrickColor.new(1003) | |
4094 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4095 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4096 | wait() | |
4097 | end | |
4098 | DarkCharge = true | |
4099 | Dark = Instance.new("Part") | |
4100 | Dark.Parent = Me.Character.Torso | |
4101 | Dark.Size = Vector3.new(1, 2, 1) | |
4102 | Dark.BrickColor = BrickColor.new(1003) | |
4103 | Dark.Locked = true | |
4104 | Dark.Anchored = true | |
4105 | Dark.TopSurface = "Smooth" | |
4106 | Dark.BottomSurface = "Smooth" | |
4107 | Dark.Transparency = 0 | |
4108 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4109 | DarkMesh = Instance.new("SpecialMesh") | |
4110 | DarkMesh.Parent = Dark | |
4111 | DarkMesh.MeshType = "Sphere" | |
4112 | Gyro = Instance.new("BodyGyro") | |
4113 | Gyro.Parent = Dark | |
4114 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4115 | Gyro.D = 50 | |
4116 | Gyro.cframe = Dark.CFrame | |
4117 | while DarkCharge == true do | |
4118 | if Dark.Transparency < 0 then | |
4119 | Dark.Transparency = Dark.Transparency + 0 | |
4120 | end | |
4121 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4122 | if Dark.Size.X <= 20 then | |
4123 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
4124 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4125 | end | |
4126 | wait() | |
4127 | end | |
4128 | wait(0.2) | |
4129 | for i = 1 , 8 do | |
4130 | Clone1 = Grip17:clone() | |
4131 | Clone1.Parent = Tool | |
4132 | Clone1.Name = "Shadow" | |
4133 | Clone1.Anchored = true | |
4134 | Clone1.CanCollide = false | |
4135 | Clone1.Transparency = 0.2 | |
4136 | Clone1.BrickColor = BrickColor.new(1003) | |
4137 | Clone2 = Grip18:clone() | |
4138 | Clone2.Parent = Tool | |
4139 | Clone2.Name = "Shadow" | |
4140 | Clone2.Anchored = true | |
4141 | Clone2.CanCollide = false | |
4142 | Clone2.Transparency = 0.2 | |
4143 | Clone2.BrickColor = BrickColor.new(1003) | |
4144 | Clone3 = Grip19:clone() | |
4145 | Clone3.Parent = Tool | |
4146 | Clone3.Name = "Shadow" | |
4147 | Clone3.Anchored = true | |
4148 | Clone3.CanCollide = false | |
4149 | Clone3.Transparency = 0.2 | |
4150 | Clone3.BrickColor = BrickColor.new(1003) | |
4151 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4152 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4153 | wait() | |
4154 | end | |
4155 | Weld.Parent = Me.Character["Right Arm"] | |
4156 | Weld.Part0 = Me.Character["Right Arm"] | |
4157 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4158 | end | |
4159 | if Mode == "Raise" then | |
4160 | if mouse.Target ~= nil then | |
4161 | Activated = true | |
4162 | MousePosition = mouse.Hit.p | |
4163 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4164 | Sound:play() | |
4165 | for i = 1 , 8 do | |
4166 | Clone1 = Grip17:clone() | |
4167 | Clone1.Parent = Tool | |
4168 | Clone1.Name = "Shadow" | |
4169 | Clone1.Anchored = true | |
4170 | Clone1.CanCollide = false | |
4171 | Clone1.Transparency = 0.2 | |
4172 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4173 | Clone2 = Grip18:clone() | |
4174 | Clone2.Parent = Tool | |
4175 | Clone2.Name = "Shadow" | |
4176 | Clone2.Anchored = true | |
4177 | Clone2.CanCollide = false | |
4178 | Clone2.Transparency = 0.2 | |
4179 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4180 | Clone3 = Grip19:clone() | |
4181 | Clone3.Parent = Tool | |
4182 | Clone3.Name = "Shadow" | |
4183 | Clone3.Anchored = true | |
4184 | Clone3.CanCollide = false | |
4185 | Clone3.Transparency = 0.2 | |
4186 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4187 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
4188 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4189 | wait() | |
4190 | end | |
4191 | onCharge(28) | |
4192 | WidthSize = 10 | |
4193 | for i = 1 , 20 do | |
4194 | Rock = Instance.new("Part") | |
4195 | Rock.Parent = Tool | |
4196 | Rock.Name = "Rock" | |
4197 | Rock.Anchored = true | |
4198 | Rock.BrickColor = BrickColor.new("Dark stone grey") | |
4199 | Base = Workspace:findFirstChild("Base") | |
4200 | if Base ~= nil then | |
4201 | Rock.BrickColor = Base.BrickColor | |
4202 | end | |
4203 | Rock.Material = "Concrete" | |
4204 | Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i)) | |
4205 | Rock.formFactor = "Symmetric" | |
4206 | Rock.Locked = true | |
4207 | Rock.BottomSurface = "Smooth" | |
4208 | Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0)) | |
4209 | end | |
4210 | for i = 1 , 32 do | |
4211 | Stuff = Tool:GetChildren() | |
4212 | for i = 1 , #Stuff do | |
4213 | if Stuff[i].Name == "Rock" then | |
4214 | Stuff2 = Workspace:GetChildren() | |
4215 | for i = 1 , #Stuff2 do | |
4216 | Torso = Stuff2[i]:findFirstChild("Torso") | |
4217 | if Torso ~= nil then | |
4218 | if (Rock.Position-Torso.Position).magnitude <= 30 then | |
4219 | Torso.Velocity = Vector3.new(0, 200, 0) | |
4220 | end | |
4221 | end | |
4222 | end | |
4223 | Stuff[i].Velocity = Vector3.new(0, 100, 0) | |
4224 | P = Stuff[i].CFrame | |
4225 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0) | |
4226 | Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0) | |
4227 | end | |
4228 | end | |
4229 | wait() | |
4230 | end | |
4231 | wait(5) | |
4232 | for i = 1 , 40 do | |
4233 | Stuff = Tool:GetChildren() | |
4234 | for i = 1 , #Stuff do | |
4235 | if Stuff[i].Name == "Rock" then | |
4236 | P = Stuff[i].CFrame | |
4237 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0) | |
4238 | Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0) | |
4239 | end | |
4240 | end | |
4241 | wait() | |
4242 | end | |
4243 | Stuff = Tool:GetChildren() | |
4244 | for i = 1 , #Stuff do | |
4245 | if Stuff[i].Name == "Rock" then | |
4246 | Stuff[i]:Remove() | |
4247 | end | |
4248 | end | |
4249 | wait(0.2) | |
4250 | for i = 1 , 8 do | |
4251 | Clone1 = Grip17:clone() | |
4252 | Clone1.Parent = Tool | |
4253 | Clone1.Name = "Shadow" | |
4254 | Clone1.Anchored = true | |
4255 | Clone1.CanCollide = false | |
4256 | Clone1.Transparency = 0.2 | |
4257 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4258 | Clone2 = Grip18:clone() | |
4259 | Clone2.Parent = Tool | |
4260 | Clone2.Name = "Shadow" | |
4261 | Clone2.Anchored = true | |
4262 | Clone2.CanCollide = false | |
4263 | Clone2.Transparency = 0.2 | |
4264 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4265 | Clone3 = Grip19:clone() | |
4266 | Clone3.Parent = Tool | |
4267 | Clone3.Name = "Shadow" | |
4268 | Clone3.Anchored = true | |
4269 | Clone3.CanCollide = false | |
4270 | Clone3.Transparency = 0.2 | |
4271 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4272 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
4273 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4274 | wait() | |
4275 | end | |
4276 | Activated = false | |
4277 | end | |
4278 | end | |
4279 | if Mode == "Stone" then | |
4280 | Activated = true | |
4281 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4282 | Sound:play() | |
4283 | for i = 1 , 8 do | |
4284 | Clone1 = Grip17:clone() | |
4285 | Clone1.Parent = Tool | |
4286 | Clone1.Name = "Shadow" | |
4287 | Clone1.Anchored = true | |
4288 | Clone1.CanCollide = false | |
4289 | Clone1.Transparency = 0.2 | |
4290 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4291 | Clone2 = Grip18:clone() | |
4292 | Clone2.Parent = Tool | |
4293 | Clone2.Name = "Shadow" | |
4294 | Clone2.Anchored = true | |
4295 | Clone2.CanCollide = false | |
4296 | Clone2.Transparency = 0.2 | |
4297 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4298 | Clone3 = Grip19:clone() | |
4299 | Clone3.Parent = Tool | |
4300 | Clone3.Name = "Shadow" | |
4301 | Clone3.Anchored = true | |
4302 | Clone3.CanCollide = false | |
4303 | Clone3.Transparency = 0.2 | |
4304 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4305 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
4306 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4307 | wait() | |
4308 | end | |
4309 | onCharge(27) | |
4310 | Stuff = game.Workspace:GetChildren() | |
4311 | for i = 1 , #Stuff do | |
4312 | if Stuff[i].Name ~= Me.Name then | |
4313 | Torso = Stuff[i]:findFirstChild("Torso") | |
4314 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
4315 | if Torso ~= nil and Humanoid ~= nil then | |
4316 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
4317 | Humanoid.Sit = true | |
4318 | Rock = Instance.new("Part") | |
4319 | Rock.Parent = Tool | |
4320 | Rock.Name = "Rock" | |
4321 | Rock.Anchored = true | |
4322 | Rock.BrickColor = BrickColor.new("Dark stone grey") | |
4323 | Rock.Material = "Concrete" | |
4324 | Rock.Size = Vector3.new(10, 2, 10) | |
4325 | Rock.formFactor = "Symmetric" | |
4326 | Rock.Locked = true | |
4327 | Rock.TopSurface = "Smooth" | |
4328 | Rock.BottomSurface = "Smooth" | |
4329 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
4330 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
4331 | Humanoid.MaxHealth = 100 | |
4332 | Humanoid:TakeDamage(Damage*3) | |
4333 | end | |
4334 | end | |
4335 | end | |
4336 | end | |
4337 | for i = 1 , 10 do | |
4338 | Stuff = Tool:GetChildren() | |
4339 | for i = 1 , #Stuff do | |
4340 | if Stuff[i].Name == "Rock" then | |
4341 | P = Stuff[i].CFrame | |
4342 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
4343 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
4344 | end | |
4345 | end | |
4346 | wait() | |
4347 | end | |
4348 | wait(0.1) | |
4349 | for i = 1 , 10 do | |
4350 | Stuff = Tool:GetChildren() | |
4351 | for i = 1 , #Stuff do | |
4352 | if Stuff[i].Name == "Rock" then | |
4353 | P = Stuff[i].CFrame | |
4354 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
4355 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
4356 | end | |
4357 | end | |
4358 | wait() | |
4359 | end | |
4360 | Stuff = Tool:GetChildren() | |
4361 | for i = 1 , #Stuff do | |
4362 | if Stuff[i].Name == "Rock" then | |
4363 | Stuff[i]:Remove() | |
4364 | end | |
4365 | end | |
4366 | wait(0.2) | |
4367 | for i = 1 , 8 do | |
4368 | Clone1 = Grip17:clone() | |
4369 | Clone1.Parent = Tool | |
4370 | Clone1.Name = "Shadow" | |
4371 | Clone1.Anchored = true | |
4372 | Clone1.CanCollide = false | |
4373 | Clone1.Transparency = 0.2 | |
4374 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4375 | Clone2 = Grip18:clone() | |
4376 | Clone2.Parent = Tool | |
4377 | Clone2.Name = "Shadow" | |
4378 | Clone2.Anchored = true | |
4379 | Clone2.CanCollide = false | |
4380 | Clone2.Transparency = 0.2 | |
4381 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4382 | Clone3 = Grip19:clone() | |
4383 | Clone3.Parent = Tool | |
4384 | Clone3.Name = "Shadow" | |
4385 | Clone3.Anchored = true | |
4386 | Clone3.CanCollide = false | |
4387 | Clone3.Transparency = 0.2 | |
4388 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4389 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
4390 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4391 | wait() | |
4392 | end | |
4393 | Activated = false | |
4394 | end | |
4395 | if Mode == "Shield" then | |
4396 | Activated = true | |
4397 | Weld.Parent = Me.Character["Left Arm"] | |
4398 | Weld.Part0 = Me.Character["Left Arm"] | |
4399 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4400 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4401 | Sound:play() | |
4402 | for i = 1 , 8 do | |
4403 | Clone1 = Grip17:clone() | |
4404 | Clone1.Parent = Tool | |
4405 | Clone1.Name = "Shadow" | |
4406 | Clone1.Anchored = true | |
4407 | Clone1.CanCollide = false | |
4408 | Clone1.Transparency = 0.2 | |
4409 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4410 | Clone2 = Grip18:clone() | |
4411 | Clone2.Parent = Tool | |
4412 | Clone2.Name = "Shadow" | |
4413 | Clone2.Anchored = true | |
4414 | Clone2.CanCollide = false | |
4415 | Clone2.Transparency = 0.2 | |
4416 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4417 | Clone3 = Grip19:clone() | |
4418 | Clone3.Parent = Tool | |
4419 | Clone3.Name = "Shadow" | |
4420 | Clone3.Anchored = true | |
4421 | Clone3.CanCollide = false | |
4422 | Clone3.Transparency = 0.2 | |
4423 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4424 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4425 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4426 | wait() | |
4427 | end | |
4428 | Shielding = true | |
4429 | while Shielding == true do | |
4430 | Me.Character.Humanoid.WalkSpeed = 0 | |
4431 | Stuff = game.Workspace:GetChildren() | |
4432 | for i = 1 , #Stuff do | |
4433 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
4434 | if Stuff[i].className == "Part" then | |
4435 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
4436 | Stuff[i]:Remove() | |
4437 | end | |
4438 | end | |
4439 | if Stuff[i].className == "Model" then | |
4440 | Stuff2 = Stuff[i]:GetChildren() | |
4441 | for i = 1 , #Stuff2 do | |
4442 | if Stuff2[i].className == "Part" then | |
4443 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
4444 | Stuff2[i]:Remove() | |
4445 | end | |
4446 | end | |
4447 | end | |
4448 | end | |
4449 | end | |
4450 | end | |
4451 | wait() | |
4452 | end | |
4453 | for i = 1 , 8 do | |
4454 | Clone1 = Grip17:clone() | |
4455 | Clone1.Parent = Tool | |
4456 | Clone1.Name = "Shadow" | |
4457 | Clone1.Anchored = true | |
4458 | Clone1.CanCollide = false | |
4459 | Clone1.Transparency = 0.2 | |
4460 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4461 | Clone2 = Grip18:clone() | |
4462 | Clone2.Parent = Tool | |
4463 | Clone2.Name = "Shadow" | |
4464 | Clone2.Anchored = true | |
4465 | Clone2.CanCollide = false | |
4466 | Clone2.Transparency = 0.2 | |
4467 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4468 | Clone3 = Grip19:clone() | |
4469 | Clone3.Parent = Tool | |
4470 | Clone3.Name = "Shadow" | |
4471 | Clone3.Anchored = true | |
4472 | Clone3.CanCollide = false | |
4473 | Clone3.Transparency = 0.2 | |
4474 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4475 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4476 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4477 | wait() | |
4478 | end | |
4479 | Weld.Parent = Me.Character["Right Arm"] | |
4480 | Weld.Part0 = Me.Character["Right Arm"] | |
4481 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4482 | Activated = false | |
4483 | end | |
4484 | if Mode == "Snipe" then | |
4485 | if mouse.Target ~= nil then | |
4486 | Torso = mouse.Target.Parent:findFirstChild("Torso") | |
4487 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
4488 | Activated = true | |
4489 | Weld.Parent = Me.Character["Left Arm"] | |
4490 | Weld.Part0 = Me.Character["Left Arm"] | |
4491 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4492 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4493 | Sound:play() | |
4494 | for i = 1 , 4 do | |
4495 | Clone1 = Grip17:clone() | |
4496 | Clone1.Parent = Tool | |
4497 | Clone1.Name = "Shadow" | |
4498 | Clone1.Anchored = true | |
4499 | Clone1.CanCollide = false | |
4500 | Clone1.Transparency = 0.2 | |
4501 | Clone1.BrickColor = BrickColor.new(1003) | |
4502 | Clone2 = Grip18:clone() | |
4503 | Clone2.Parent = Tool | |
4504 | Clone2.Name = "Shadow" | |
4505 | Clone2.Anchored = true | |
4506 | Clone2.CanCollide = false | |
4507 | Clone2.Transparency = 0.2 | |
4508 | Clone2.BrickColor = BrickColor.new(1003) | |
4509 | Clone3 = Grip19:clone() | |
4510 | Clone3.Parent = Tool | |
4511 | Clone3.Name = "Shadow" | |
4512 | Clone3.Anchored = true | |
4513 | Clone3.CanCollide = false | |
4514 | Clone3.Transparency = 0.2 | |
4515 | Clone3.BrickColor = BrickColor.new(1003) | |
4516 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4517 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4518 | wait() | |
4519 | end | |
4520 | Weld:Remove() | |
4521 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
4522 | Sound:play() | |
4523 | Gyro = Instance.new("BodyGyro") | |
4524 | Gyro.Parent = Handle | |
4525 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4526 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
4527 | Gyro.D = 50 | |
4528 | Position = Instance.new("BodyPosition") | |
4529 | Position.Parent = Handle | |
4530 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
4531 | Position.position = Torso.Position | |
4532 | for i = 1 , 4 do | |
4533 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4534 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4535 | wait() | |
4536 | end | |
4537 | for i = 1 , 20 do | |
4538 | if Torso ~= nil then | |
4539 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
4540 | Position.position = Torso.Position | |
4541 | end | |
4542 | wait(0.1) | |
4543 | end | |
4544 | Gyro:Remove() | |
4545 | Position:Remove() | |
4546 | for i = 1 , 10 do | |
4547 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
4548 | Position.position = Me.Character.Torso.Position | |
4549 | wait(0.1) | |
4550 | end | |
4551 | Weld = Instance.new("Weld") | |
4552 | Weld.Parent = Me.Character["Left Arm"] | |
4553 | Weld.Part0 = Me.Character["Left Arm"] | |
4554 | Weld.Part1 = Handle | |
4555 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4556 | for i = 1 , 8 do | |
4557 | Clone1 = Grip17:clone() | |
4558 | Clone1.Parent = Tool | |
4559 | Clone1.Name = "Shadow" | |
4560 | Clone1.Anchored = true | |
4561 | Clone1.CanCollide = false | |
4562 | Clone1.Transparency = 0.2 | |
4563 | Clone1.BrickColor = BrickColor.new(1003) | |
4564 | Clone2 = Grip18:clone() | |
4565 | Clone2.Parent = Tool | |
4566 | Clone2.Name = "Shadow" | |
4567 | Clone2.Anchored = true | |
4568 | Clone2.CanCollide = false | |
4569 | Clone2.Transparency = 0.2 | |
4570 | Clone2.BrickColor = BrickColor.new(1003) | |
4571 | Clone3 = Grip19:clone() | |
4572 | Clone3.Parent = Tool | |
4573 | Clone3.Name = "Shadow" | |
4574 | Clone3.Anchored = true | |
4575 | Clone3.CanCollide = false | |
4576 | Clone3.Transparency = 0.2 | |
4577 | Clone3.BrickColor = BrickColor.new(1003) | |
4578 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4579 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4580 | wait() | |
4581 | end | |
4582 | Weld.Parent = Me.Character["Right Arm"] | |
4583 | Weld.Part0 = Me.Character["Right Arm"] | |
4584 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4585 | Activated = false | |
4586 | end | |
4587 | end | |
4588 | end | |
4589 | end | |
4590 | ------------------------------------------------------------> | |
4591 | --[[ | |
4592 | ? -->> onButton1Up | |
4593 | --]] | |
4594 | ------------------------------------------------------------> | |
4595 | function onButton1Up() | |
4596 | Flaming = false | |
4597 | Shielding = false | |
4598 | if DarkCharge == true then | |
4599 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
4600 | Sound:play() | |
4601 | DarkCharge = false | |
4602 | Dark.Anchored = false | |
4603 | Velocity = Instance.new("BodyVelocity") | |
4604 | Velocity.Parent = Dark | |
4605 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4606 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
4607 | for i = 1 , 40 do | |
4608 | Dark.Transparency = Dark.Transparency + 0.02 | |
4609 | function DarkHit(Hit) | |
4610 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
4611 | Hit:Remove() | |
4612 | end | |
4613 | end | |
4614 | Dark.Touched:connect(DarkHit) | |
4615 | wait(0.1) | |
4616 | end | |
4617 | Dark:Remove() | |
4618 | Activated = false | |
4619 | end | |
4620 | if SlimeCharge == true then | |
4621 | SlimeCharge = false | |
4622 | Slime.Anchored = false | |
4623 | Nucleus.Anchored = false | |
4624 | SlimeWeld = Instance.new("Weld") | |
4625 | SlimeWeld.Parent = Slime | |
4626 | SlimeWeld.Part0 = Slime | |
4627 | SlimeWeld.Part1 = Nucleus | |
4628 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4629 | Velocity = Instance.new("BodyVelocity") | |
4630 | Velocity.Parent = Slime | |
4631 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4632 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
4633 | ||
4634 | function SlimeWeld(Hit) | |
4635 | if Hit.Parent.Name ~= Me.Name then | |
4636 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4637 | if Humanoid ~= nil then | |
4638 | Humanoid.MaxHealth = 0 | |
4639 | Humanoid.Health = 0 | |
4640 | Stuff = Humanoid.Parent:GetChildren() | |
4641 | for i = 1 , #Stuff do | |
4642 | if Stuff[i].className == "Part" then | |
4643 | SlimeWeldz = Instance.new("Weld") | |
4644 | SlimeWeldz.Parent = Slime | |
4645 | SlimeWeldz.Part0 = Slime | |
4646 | SlimeWeldz.Part1 = Stuff[i] | |
4647 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4648 | end | |
4649 | end | |
4650 | end | |
4651 | end | |
4652 | end | |
4653 | Slime.Touched:connect(SlimeWeld) | |
4654 | end | |
4655 | end | |
4656 | ------------------------------------------------------------> | |
4657 | --[[ | |
4658 | ? -->> Selected | |
4659 | --]] | |
4660 | ------------------------------------------------------------> | |
4661 | function onSelected(Mouse) | |
4662 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4663 | Sound:play() | |
4664 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
4665 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
4666 | mouse = Mouse | |
4667 | FakeRightShoulder = Instance.new("Weld") | |
4668 | FakeRightShoulder.Parent = Me.Character.Torso | |
4669 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4670 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4671 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4672 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4673 | FakeLeftShoulder = Instance.new("Weld") | |
4674 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4675 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4676 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4677 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
4678 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4679 | Weld:Remove() | |
4680 | Weld = Instance.new("Weld") | |
4681 | Weld.Parent = Me.Character["Torso"] | |
4682 | Weld.Part0 = Me.Character["Torso"] | |
4683 | Weld.Part1 = Handle | |
4684 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4685 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4686 | equipped = true | |
4687 | Activated = false | |
4688 | Equipping = true | |
4689 | Unequipping = false | |
4690 | Flaming = false | |
4691 | Shielding = false | |
4692 | SlimeCharge = false | |
4693 | DarkCharge = false | |
4694 | for i = 1 , 16 do | |
4695 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
4696 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4697 | wait() | |
4698 | end | |
4699 | wait() | |
4700 | Weld.Parent = Me.Character["Right Arm"] | |
4701 | Weld.Part0 = Me.Character["Right Arm"] | |
4702 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4703 | for i = 1 , 8 do | |
4704 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
4705 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
4706 | wait() | |
4707 | end | |
4708 | wait() | |
4709 | for i = 1 , 8 do | |
4710 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
4711 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
4712 | wait() | |
4713 | end | |
4714 | Equipping = false | |
4715 | end | |
4716 | HopperBin.Selected:connect(onSelected) | |
4717 | ------------------------------------------------------------> | |
4718 | --[[ | |
4719 | ? -->> Deselected | |
4720 | --]] | |
4721 | ------------------------------------------------------------> | |
4722 | function onDeselected(Mouse) | |
4723 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4724 | Sound:play() | |
4725 | for i = 1 , 8 do | |
4726 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
4727 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
4728 | wait() | |
4729 | end | |
4730 | wait() | |
4731 | for i = 1 , 8 do | |
4732 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
4733 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
4734 | wait() | |
4735 | end | |
4736 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4737 | Weld = Instance.new("Weld") | |
4738 | Weld.Parent = Me.Character["Torso"] | |
4739 | Weld.Part0 = Me.Character["Torso"] | |
4740 | Weld.Part1 = Handle | |
4741 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4742 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4743 | ||
4744 | for i = 1 , 16 do | |
4745 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4746 | end | |
4747 | for i = 1 , 16 do | |
4748 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
4749 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
4750 | wait() | |
4751 | end | |
4752 | FakeRightShoulder:Remove() | |
4753 | FakeLeftShoulder:Remove() | |
4754 | FakeRightShoulder = Instance.new("Weld") | |
4755 | FakeRightShoulder.Parent = Me.Character.Torso | |
4756 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4757 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4758 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4759 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4760 | FakeLeftShoulder = Instance.new("Weld") | |
4761 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4762 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4763 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4764 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4765 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4766 | Equipped = false | |
4767 | Activated = false | |
4768 | Equipping = false | |
4769 | Flaming = false | |
4770 | DarkCharge = false | |
4771 | Shielding = false | |
4772 | Unequipping = true | |
4773 | SlimeCharge = false | |
4774 | Unequipping = false | |
4775 | end | |
4776 | HopperBin.Deselected:connect(onDeselected) | |
4777 | ------------------------------------------------------------> | |
4778 | --[[ | |
4779 | ? -->> onTouched() Functions | |
4780 | --]] | |
4781 | ------------------------------------------------------------> | |
4782 | function onTouched(Hit) | |
4783 | if Activated then | |
4784 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
4785 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4786 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
4787 | Humanoid.MaxHealth = 100 | |
4788 | Humanoid:TakeDamage(Damage) | |
4789 | for i = 1 , (Humanoid.Health/10) do | |
4790 | Blood = Instance.new("Part") | |
4791 | Blood.Parent = Workspace | |
4792 | Blood.CanCollide = false | |
4793 | Blood.Transparency = 0.1 | |
4794 | Blood.TopSurface = "Smooth" | |
4795 | Blood.BottomSurface = "Smooth" | |
4796 | Blood.Size = Vector3.new(1, 1, 1) | |
4797 | Blood.Locked = true | |
4798 | Blood.BrickColor = BrickColor.new(1004) | |
4799 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4800 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4801 | BloodMesh = Instance.new("SpecialMesh") | |
4802 | BloodMesh.Parent = Blood | |
4803 | BloodMesh.MeshType = "Sphere" | |
4804 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
4805 | Blood:BreakJoints() | |
4806 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4807 | end | |
4808 | end | |
4809 | end | |
4810 | end | |
4811 | end | |
4812 | Stuff = Tool:GetChildren() | |
4813 | for i = 1 , #Stuff do | |
4814 | if Stuff[i].className == "Part" then | |
4815 | Stuff[i].Touched:connect(onTouched) | |
4816 | end | |
4817 | end | |
4818 | ------------------------------------------------------------> | |
4819 | --[[ | |
4820 | ? -->> Gui | |
4821 | --]] | |
4822 | ------------------------------------------------------------> | |
4823 | wait(1) | |
4824 | Gui = PlayerGui:findFirstChild("LoadGui") | |
4825 | if Gui ~= nil then | |
4826 | Gui:Remove() | |
4827 | end | |
4828 | PlayerGui = Me["PlayerGui"] | |
4829 | Gui = PlayerGui:findFirstChild("SwordGui") | |
4830 | if Gui ~= nil then | |
4831 | Gui:Remove() | |
4832 | end | |
4833 | Gui = Instance.new("ScreenGui") | |
4834 | Gui.Parent = PlayerGui | |
4835 | Gui.Name = "SwordGui" | |
4836 | Background = Instance.new("ImageLabel") | |
4837 | Background.Parent = Gui | |
4838 | Background.Name = "Background" | |
4839 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
4840 | Background.BackgroundTransparency = 0.7 | |
4841 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
4842 | Background.BackgroundColor = BrickColor.new(1003) | |
4843 | Page1 = Instance.new("ImageLabel") | |
4844 | Page1.Parent = Background | |
4845 | Page1.Name = "Page1" | |
4846 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
4847 | Page1.BackgroundTransparency = 1 | |
4848 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
4849 | Reset = Instance.new("TextButton") | |
4850 | Reset.Parent = Page1 | |
4851 | Reset.Name = "Swing" | |
4852 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
4853 | Reset.BackgroundTransparency = 0.1 | |
4854 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
4855 | Reset.BorderSizePixel = 0 | |
4856 | Reset.BackgroundColor = BrickColor.new(1004) | |
4857 | Reset.Text = "[ Reset ]" | |
4858 | Reset.MouseButton1Down:connect(function() | |
4859 | p = game.Workspace:findFirstChild(Me.Name) | |
4860 | if p ~= nil then | |
4861 | p:BreakJoints() | |
4862 | end | |
4863 | end) | |
4864 | Hint = Instance.new("TextLabel") | |
4865 | Hint.Parent = Background | |
4866 | Hint.Name = "Hint" | |
4867 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
4868 | Hint.BackgroundTransparency = 0.1 | |
4869 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
4870 | Hint.BorderSizePixel = 0 | |
4871 | Hint.BackgroundColor = BrickColor.new(1004) | |
4872 | Hint.Text = "[ ]" | |
4873 | Header1 = Instance.new("TextLabel") | |
4874 | Header1.Parent = Page1 | |
4875 | Header1.Name = "Header1" | |
4876 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
4877 | Header1.BackgroundTransparency = 1 | |
4878 | Header1.Position = UDim2.new(0.5, 0, 0.08, 0) | |
4879 | Header1.Text = "[ Sword Modes ]" | |
4880 | Swing = Instance.new("TextButton") | |
4881 | Swing.Parent = Page1 | |
4882 | Swing.Name = "Swing" | |
4883 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4884 | Swing.BackgroundTransparency = 0.1 | |
4885 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
4886 | Swing.BorderSizePixel = 0 | |
4887 | Swing.BackgroundColor = BrickColor.new(1004) | |
4888 | Swing.Text = "[ Swing ]" | |
4889 | Swing.MouseButton1Down:connect(function() | |
4890 | Mode = "Swing" | |
4891 | Stuff = Page1:GetChildren() | |
4892 | for i = 1 , #Stuff do | |
4893 | if Stuff[i].className == "TextButton" then | |
4894 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4895 | Swing.BackgroundColor = BrickColor.new(1010) | |
4896 | Hint.Text = "[ Click to Slash ]" | |
4897 | end | |
4898 | end | |
4899 | end) | |
4900 | Spin = Instance.new("TextButton") | |
4901 | Spin.Parent = Page1 | |
4902 | Spin.Name = "Spin" | |
4903 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4904 | Spin.BackgroundTransparency = 0.1 | |
4905 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
4906 | Spin.BorderSizePixel = 0 | |
4907 | Spin.BackgroundColor = BrickColor.new(1004) | |
4908 | Spin.Text = "[ Spin ]" | |
4909 | Spin.MouseButton1Down:connect(function() | |
4910 | Mode = "Spin" | |
4911 | Stuff = Page1:GetChildren() | |
4912 | for i = 1 , #Stuff do | |
4913 | if Stuff[i].className == "TextButton" then | |
4914 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4915 | Spin.BackgroundColor = BrickColor.new(1010) | |
4916 | Hint.Text = "[ Click to Spin Slash ]" | |
4917 | end | |
4918 | end | |
4919 | end) | |
4920 | TripleSlash = Instance.new("TextButton") | |
4921 | TripleSlash.Parent = Page1 | |
4922 | TripleSlash.Name = "TripleSlash" | |
4923 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4924 | TripleSlash.BackgroundTransparency = 0.1 | |
4925 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
4926 | TripleSlash.BorderSizePixel = 0 | |
4927 | TripleSlash.BackgroundColor = BrickColor.new(1004) | |
4928 | TripleSlash.Text = "[ TripleSlash ]" | |
4929 | TripleSlash.MouseButton1Down:connect(function() | |
4930 | Mode = "TripleSlash" | |
4931 | Stuff = Page1:GetChildren() | |
4932 | for i = 1 , #Stuff do | |
4933 | if Stuff[i].className == "TextButton" then | |
4934 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4935 | TripleSlash.BackgroundColor = BrickColor.new(1010) | |
4936 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
4937 | end | |
4938 | end | |
4939 | end) | |
4940 | ForwardSpin = Instance.new("TextButton") | |
4941 | ForwardSpin.Parent = Page1 | |
4942 | ForwardSpin.Name = "Spin" | |
4943 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4944 | ForwardSpin.BackgroundTransparency = 0.1 | |
4945 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
4946 | ForwardSpin.BorderSizePixel = 0 | |
4947 | ForwardSpin.BackgroundColor = BrickColor.new(1004) | |
4948 | ForwardSpin.Text = "[ ForwardSpin ]" | |
4949 | ForwardSpin.MouseButton1Down:connect(function() | |
4950 | Mode = "ForwardSpin" | |
4951 | Stuff = Page1:GetChildren() | |
4952 | for i = 1 , #Stuff do | |
4953 | if Stuff[i].className == "TextButton" then | |
4954 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4955 | ForwardSpin.BackgroundColor = BrickColor.new(1010) | |
4956 | Hint.Text = "[ Click to Spin Slash forward ]" | |
4957 | end | |
4958 | end | |
4959 | end) | |
4960 | Boomerang = Instance.new("TextButton") | |
4961 | Boomerang.Parent = Page1 | |
4962 | Boomerang.Name = "Boomerang" | |
4963 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4964 | Boomerang.BackgroundTransparency = 0.1 | |
4965 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
4966 | Boomerang.BorderSizePixel = 0 | |
4967 | Boomerang.BackgroundColor = BrickColor.new(1004) | |
4968 | Boomerang.Text = "[ Boomerang ]" | |
4969 | Boomerang.MouseButton1Down:connect(function() | |
4970 | Mode = "Boomerang" | |
4971 | Stuff = Page1:GetChildren() | |
4972 | for i = 1 , #Stuff do | |
4973 | if Stuff[i].className == "TextButton" then | |
4974 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4975 | Boomerang.BackgroundColor = BrickColor.new(1010) | |
4976 | Hint.Text = "[ Click to throw your sword ]" | |
4977 | end | |
4978 | end | |
4979 | end) | |
4980 | Remover = Instance.new("TextButton") | |
4981 | Remover.Parent = Page1 | |
4982 | Remover.Name = "Remover" | |
4983 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4984 | Remover.BackgroundTransparency = 0.1 | |
4985 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
4986 | Remover.BorderSizePixel = 0 | |
4987 | Remover.BackgroundColor = BrickColor.new(1004) | |
4988 | Remover.Text = "[ Remover ]" | |
4989 | Remover.MouseButton1Down:connect(function() | |
4990 | Mode = "Remover" | |
4991 | Stuff = Page1:GetChildren() | |
4992 | for i = 1 , #Stuff do | |
4993 | if Stuff[i].className == "TextButton" then | |
4994 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4995 | Remover.BackgroundColor = BrickColor.new(1010) | |
4996 | Hint.Text = "[ Click to remove anything nearby ]" | |
4997 | end | |
4998 | end | |
4999 | end) | |
5000 | Alchemy = Instance.new("TextButton") | |
5001 | Alchemy.Parent = Page1 | |
5002 | Alchemy.Name = "Alchemy" | |
5003 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5004 | Alchemy.BackgroundTransparency = 0.1 | |
5005 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
5006 | Alchemy.BorderSizePixel = 0 | |
5007 | Alchemy.BackgroundColor = BrickColor.new(1004) | |
5008 | Alchemy.Text = "[ Alchemy ]" | |
5009 | Alchemy.MouseButton1Down:connect(function() | |
5010 | Mode = "Alchemy" | |
5011 | Stuff = Page1:GetChildren() | |
5012 | for i = 1 , #Stuff do | |
5013 | if Stuff[i].className == "TextButton" then | |
5014 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5015 | Alchemy.BackgroundColor = BrickColor.new(1010) | |
5016 | Hint.Text = "[ Click to use alchemy ]" | |
5017 | end | |
5018 | end | |
5019 | end) | |
5020 | Lightning = Instance.new("TextButton") | |
5021 | Lightning.Parent = Page1 | |
5022 | Lightning.Name = "Lightning" | |
5023 | Lightning.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5024 | Lightning.BackgroundTransparency = 0.1 | |
5025 | Lightning.Position = UDim2.new(0.05, 0, 0.9, 0) | |
5026 | Lightning.BorderSizePixel = 0 | |
5027 | Lightning.BackgroundColor = BrickColor.new(1004) | |
5028 | Lightning.Text = "[ Lightning ]" | |
5029 | Lightning.MouseButton1Down:connect(function() | |
5030 | Mode = "Lightning" | |
5031 | Stuff = Page1:GetChildren() | |
5032 | for i = 1 , #Stuff do | |
5033 | if Stuff[i].className == "TextButton" then | |
5034 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5035 | Lightning.BackgroundColor = BrickColor.new(1010) | |
5036 | Hint.Text = "[ Click to fire a bolt of lightning ]" | |
5037 | end | |
5038 | end | |
5039 | end) | |
5040 | Fire = Instance.new("TextButton") | |
5041 | Fire.Parent = Page1 | |
5042 | Fire.Name = "Fire" | |
5043 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5044 | Fire.BackgroundTransparency = 0.1 | |
5045 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
5046 | Fire.BorderSizePixel = 0 | |
5047 | Fire.BackgroundColor = BrickColor.new(1004) | |
5048 | Fire.Text = "[ Fire ]" | |
5049 | Fire.MouseButton1Down:connect(function() | |
5050 | Mode = "Fire" | |
5051 | Stuff = Page1:GetChildren() | |
5052 | for i = 1 , #Stuff do | |
5053 | if Stuff[i].className == "TextButton" then | |
5054 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5055 | Fire.BackgroundColor = BrickColor.new(1010) | |
5056 | Hint.Text = "[ Click and hold to shoot fire ]" | |
5057 | end | |
5058 | end | |
5059 | end) | |
5060 | Slimeball = Instance.new("TextButton") | |
5061 | Slimeball.Parent = Page1 | |
5062 | Slimeball.Name = "Slime" | |
5063 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5064 | Slimeball.BackgroundTransparency = 0.1 | |
5065 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
5066 | Slimeball.BorderSizePixel = 0 | |
5067 | Slimeball.BackgroundColor = BrickColor.new(1004) | |
5068 | Slimeball.Text = "[ Slime ]" | |
5069 | Slimeball.MouseButton1Down:connect(function() | |
5070 | Mode = "Slime" | |
5071 | Stuff = Page1:GetChildren() | |
5072 | for i = 1 , #Stuff do | |
5073 | if Stuff[i].className == "TextButton" then | |
5074 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5075 | Slimeball.BackgroundColor = BrickColor.new(1010) | |
5076 | Hint.Text = "[ Click and hold to fire a slime ]" | |
5077 | end | |
5078 | end | |
5079 | end) | |
5080 | Stone = Instance.new("TextButton") | |
5081 | Stone.Parent = Page1 | |
5082 | Stone.Name = "Stone" | |
5083 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5084 | Stone.BackgroundTransparency = 0.1 | |
5085 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
5086 | Stone.BorderSizePixel = 0 | |
5087 | Stone.BackgroundColor = BrickColor.new(1004) | |
5088 | Stone.Text = "[ Stone ]" | |
5089 | Stone.MouseButton1Down:connect(function() | |
5090 | Mode = "Stone" | |
5091 | Stuff = Page1:GetChildren() | |
5092 | for i = 1 , #Stuff do | |
5093 | if Stuff[i].className == "TextButton" then | |
5094 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5095 | Stone.BackgroundColor = BrickColor.new(1010) | |
5096 | Hint.Text = "[ Click to hit anybody near you ]" | |
5097 | end | |
5098 | end | |
5099 | end) | |
5100 | Escape = Instance.new("TextButton") | |
5101 | Escape.Parent = Page1 | |
5102 | Escape.Name = "Escape" | |
5103 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5104 | Escape.BackgroundTransparency = 0.1 | |
5105 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
5106 | Escape.BorderSizePixel = 0 | |
5107 | Escape.BackgroundColor = BrickColor.new(1004) | |
5108 | Escape.Text = "[ Escape ]" | |
5109 | Escape.MouseButton1Down:connect(function() | |
5110 | Mode = "Escape" | |
5111 | Stuff = Page1:GetChildren() | |
5112 | for i = 1 , #Stuff do | |
5113 | if Stuff[i].className == "TextButton" then | |
5114 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5115 | Escape.BackgroundColor = BrickColor.new(1010) | |
5116 | Hint.Text = "[ Click to escape when stuck ]" | |
5117 | end | |
5118 | end | |
5119 | end) | |
5120 | Shield = Instance.new("TextButton") | |
5121 | Shield.Parent = Page1 | |
5122 | Shield.Name = "Shield" | |
5123 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5124 | Shield.BackgroundTransparency = 0.1 | |
5125 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
5126 | Shield.BorderSizePixel = 0 | |
5127 | Shield.BackgroundColor = BrickColor.new(1004) | |
5128 | Shield.Text = "[ Shield ]" | |
5129 | Shield.MouseButton1Down:connect(function() | |
5130 | Mode = "Shield" | |
5131 | Stuff = Page1:GetChildren() | |
5132 | for i = 1 , #Stuff do | |
5133 | if Stuff[i].className == "TextButton" then | |
5134 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5135 | Shield.BackgroundColor = BrickColor.new(1010) | |
5136 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
5137 | end | |
5138 | end | |
5139 | end) | |
5140 | DarkPulse = Instance.new("TextButton") | |
5141 | DarkPulse.Parent = Page1 | |
5142 | DarkPulse.Name = "DarkPulse" | |
5143 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5144 | DarkPulse.BackgroundTransparency = 0.1 | |
5145 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
5146 | DarkPulse.BorderSizePixel = 0 | |
5147 | DarkPulse.BackgroundColor = BrickColor.new(1004) | |
5148 | DarkPulse.Text = "[ DarkPulse ]" | |
5149 | DarkPulse.MouseButton1Down:connect(function() | |
5150 | Mode = "DarkPulse" | |
5151 | Stuff = Page1:GetChildren() | |
5152 | for i = 1 , #Stuff do | |
5153 | if Stuff[i].className == "TextButton" then | |
5154 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5155 | DarkPulse.BackgroundColor = BrickColor.new(1010) | |
5156 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
5157 | end | |
5158 | end | |
5159 | end) | |
5160 | Snipe = Instance.new("TextButton") | |
5161 | Snipe.Parent = Page1 | |
5162 | Snipe.Name = "Snipe" | |
5163 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5164 | Snipe.BackgroundTransparency = 0.1 | |
5165 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
5166 | Snipe.BorderSizePixel = 0 | |
5167 | Snipe.BackgroundColor = BrickColor.new(1004) | |
5168 | Snipe.Text = "[ Snipe ]" | |
5169 | Snipe.MouseButton1Down:connect(function() | |
5170 | Mode = "Snipe" | |
5171 | Stuff = Page1:GetChildren() | |
5172 | for i = 1 , #Stuff do | |
5173 | if Stuff[i].className == "TextButton" then | |
5174 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5175 | Snipe.BackgroundColor = BrickColor.new(1010) | |
5176 | Hint.Text = "[ Click a person to zoom toward him ]" | |
5177 | end | |
5178 | end | |
5179 | end) | |
5180 | Wave = Instance.new("TextButton") | |
5181 | Wave.Parent = Page1 | |
5182 | Wave.Name = "Wave" | |
5183 | Wave.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5184 | Wave.BackgroundTransparency = 0.1 | |
5185 | Wave.Position = UDim2.new(0.375, 0, 0.9, 0) | |
5186 | Wave.BorderSizePixel = 0 | |
5187 | Wave.BackgroundColor = BrickColor.new(1004) | |
5188 | Wave.Text = "[ Wave ]" | |
5189 | Wave.MouseButton1Down:connect(function() | |
5190 | Mode = "Wave" | |
5191 | Stuff = Page1:GetChildren() | |
5192 | for i = 1 , #Stuff do | |
5193 | if Stuff[i].className == "TextButton" then | |
5194 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5195 | Wave.BackgroundColor = BrickColor.new(1010) | |
5196 | Hint.Text = "[ Click to send out a wave to damage ]" | |
5197 | end | |
5198 | end | |
5199 | end) | |
5200 | Ice = Instance.new("TextButton") | |
5201 | Ice.Parent = Page1 | |
5202 | Ice.Name = "Ice" | |
5203 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5204 | Ice.BackgroundTransparency = 0.1 | |
5205 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
5206 | Ice.BorderSizePixel = 0 | |
5207 | Ice.BackgroundColor = BrickColor.new(1004) | |
5208 | Ice.Text = "[ Ice ]" | |
5209 | Ice.MouseButton1Down:connect(function() | |
5210 | Mode = "Ice" | |
5211 | Stuff = Page1:GetChildren() | |
5212 | for i = 1 , #Stuff do | |
5213 | if Stuff[i].className == "TextButton" then | |
5214 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5215 | Ice.BackgroundColor = BrickColor.new(1010) | |
5216 | Hint.Text = "[ Click to send out a beam of ice ]" | |
5217 | end | |
5218 | end | |
5219 | end) | |
5220 | Tornado = Instance.new("TextButton") | |
5221 | Tornado.Parent = Page1 | |
5222 | Tornado.Name = "Tornado" | |
5223 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5224 | Tornado.BackgroundTransparency = 0.1 | |
5225 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
5226 | Tornado.BorderSizePixel = 0 | |
5227 | Tornado.BackgroundColor = BrickColor.new(1004) | |
5228 | Tornado.Text = "[ Tornado ]" | |
5229 | Tornado.MouseButton1Down:connect(function() | |
5230 | Mode = "Tornado" | |
5231 | Stuff = Page1:GetChildren() | |
5232 | for i = 1 , #Stuff do | |
5233 | if Stuff[i].className == "TextButton" then | |
5234 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5235 | Tornado.BackgroundColor = BrickColor.new(1010) | |
5236 | Hint.Text = "[ Click to throw people near you ]" | |
5237 | end | |
5238 | end | |
5239 | end) | |
5240 | Explosion = Instance.new("TextButton") | |
5241 | Explosion.Parent = Page1 | |
5242 | Explosion.Name = "BlackHole" | |
5243 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5244 | Explosion.BackgroundTransparency = 0.1 | |
5245 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
5246 | Explosion.BorderSizePixel = 0 | |
5247 | Explosion.BackgroundColor = BrickColor.new(1004) | |
5248 | Explosion.Text = "[ Explosion ]" | |
5249 | Explosion.MouseButton1Down:connect(function() | |
5250 | Mode = "Explosion" | |
5251 | Stuff = Page1:GetChildren() | |
5252 | for i = 1 , #Stuff do | |
5253 | if Stuff[i].className == "TextButton" then | |
5254 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5255 | Explosion.BackgroundColor = BrickColor.new(1010) | |
5256 | Hint.Text = "[ Click to summon a huge explosion ]" | |
5257 | end | |
5258 | end | |
5259 | end) | |
5260 | ExplodeVictim = Instance.new("TextButton") | |
5261 | ExplodeVictim.Parent = Page1 | |
5262 | ExplodeVictim.Name = "ExplodeVictim" | |
5263 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5264 | ExplodeVictim.BackgroundTransparency = 0.1 | |
5265 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
5266 | ExplodeVictim.BorderSizePixel = 0 | |
5267 | ExplodeVictim.BackgroundColor = BrickColor.new(1004) | |
5268 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
5269 | ExplodeVictim.MouseButton1Down:connect(function() | |
5270 | Mode = "ExplodeVictim" | |
5271 | Stuff = Page1:GetChildren() | |
5272 | for i = 1 , #Stuff do | |
5273 | if Stuff[i].className == "TextButton" then | |
5274 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5275 | ExplodeVictim.BackgroundColor = BrickColor.new(1010) | |
5276 | Hint.Text = "[ Click a person to explode him ]" | |
5277 | end | |
5278 | end | |
5279 | end) | |
5280 | Raise = Instance.new("TextButton") | |
5281 | Raise.Parent = Page1 | |
5282 | Raise.Name = "Raise" | |
5283 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5284 | Raise.BackgroundTransparency = 0.1 | |
5285 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
5286 | Raise.BorderSizePixel = 0 | |
5287 | Raise.BackgroundColor = BrickColor.new(1004) | |
5288 | Raise.Text = "[ Raise ]" | |
5289 | Raise.MouseButton1Down:connect(function() | |
5290 | Mode = "Raise" | |
5291 | Stuff = Page1:GetChildren() | |
5292 | for i = 1 , #Stuff do | |
5293 | if Stuff[i].className == "TextButton" then | |
5294 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5295 | Raise.BackgroundColor = BrickColor.new(1010) | |
5296 | Hint.Text = "[ Click the ground to make a mountain ]" | |
5297 | end | |
5298 | end | |
5299 | end) | |
5300 | Teleport = Instance.new("TextButton") | |
5301 | Teleport.Parent = Page1 | |
5302 | Teleport.Name = "Teleport" | |
5303 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5304 | Teleport.BackgroundTransparency = 0.1 | |
5305 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
5306 | Teleport.BorderSizePixel = 0 | |
5307 | Teleport.BackgroundColor = BrickColor.new(1004) | |
5308 | Teleport.Text = "[ Teleport ]" | |
5309 | Teleport.MouseButton1Down:connect(function() | |
5310 | Mode = "Teleport" | |
5311 | Stuff = Page1:GetChildren() | |
5312 | for i = 1 , #Stuff do | |
5313 | if Stuff[i].className == "TextButton" then | |
5314 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5315 | Teleport.BackgroundColor = BrickColor.new(1010) | |
5316 | Hint.Text = "[ Click to teleport and slash ]" | |
5317 | end | |
5318 | end | |
5319 | end) | |
5320 | DownThrust = Instance.new("TextButton") | |
5321 | DownThrust.Parent = Page1 | |
5322 | DownThrust.Name = "DownThrust" | |
5323 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5324 | DownThrust.BackgroundTransparency = 0.1 | |
5325 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
5326 | DownThrust.BorderSizePixel = 0 | |
5327 | DownThrust.BackgroundColor = BrickColor.new(1004) | |
5328 | DownThrust.Text = "[ DownThrust ]" | |
5329 | DownThrust.MouseButton1Down:connect(function() | |
5330 | Mode = "DownThrust" | |
5331 | Stuff = Page1:GetChildren() | |
5332 | for i = 1 , #Stuff do | |
5333 | if Stuff[i].className == "TextButton" then | |
5334 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5335 | DownThrust.BackgroundColor = BrickColor.new(1010) | |
5336 | Hint.Text = "[ Click to thurst downward ]" | |
5337 | end | |
5338 | end | |
5339 | end) | |
5340 | Slashes2 = Instance.new("TextButton") | |
5341 | Slashes2.Parent = Page1 | |
5342 | Slashes2.Name = "Slashes" | |
5343 | Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5344 | Slashes2.BackgroundTransparency = 0.1 | |
5345 | Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0) | |
5346 | Slashes2.BorderSizePixel = 0 | |
5347 | Slashes2.BackgroundColor = BrickColor.new(1004) | |
5348 | Slashes2.Text = "[ HeatSlashes ]" | |
5349 | Slashes2.MouseButton1Down:connect(function() | |
5350 | Mode = "Slashes" | |
5351 | Stuff = Page1:GetChildren() | |
5352 | for i = 1 , #Stuff do | |
5353 | if Stuff[i].className == "TextButton" then | |
5354 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5355 | Slashes2.BackgroundColor = BrickColor.new(1010) | |
5356 | Hint.Text = "[ Click to heat slash ]" | |
5357 | end | |
5358 | end | |
5359 | end) | |
5360 | Page2 = Instance.new("ImageLabel") | |
5361 | Page2.Parent = Background | |
5362 | Page2.Name = "Page2" | |
5363 | Page2.Visible = false | |
5364 | Page2.Size = UDim2.new(1, 0, 1, 0) | |
5365 | Page2.BackgroundTransparency = 1 | |
5366 | Page2.Position = UDim2.new(0, 0, 0, 0) | |
5367 | Header2 = Instance.new("TextLabel") | |
5368 | Header2.Parent = Page2 | |
5369 | Header2.Name = "Header2" | |
5370 | Header2.Size = UDim2.new(0, 0, 0, 0) | |
5371 | Header2.BackgroundTransparency = 1 | |
5372 | Header2.Position = UDim2.new(0.5, 0, 0.08, 0) | |
5373 | Header2.Text = "[ Sword Modes #2 ]" | |
5374 | NextPage1 = Instance.new("TextButton") | |
5375 | NextPage1.Parent = Page1 | |
5376 | NextPage1.Name = "NextPage1" | |
5377 | NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5378 | NextPage1.BackgroundTransparency = 0.1 | |
5379 | NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0) | |
5380 | NextPage1.BorderSizePixel = 0 | |
5381 | NextPage1.BackgroundColor = BrickColor.new(1004) | |
5382 | NextPage1.Text = "[ Next ]" | |
5383 | NextPage1.MouseButton1Down:connect(function() | |
5384 | Stuff = Page1:GetChildren() | |
5385 | for i = 1 , #Stuff do | |
5386 | if Stuff[i].className == "TextButton" then | |
5387 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5388 | end | |
5389 | end | |
5390 | Stuff = Page2:GetChildren() | |
5391 | for i = 1 , #Stuff do | |
5392 | if Stuff[i].className == "TextButton" then | |
5393 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5394 | end | |
5395 | end | |
5396 | Mode = "" | |
5397 | Page1.Visible = false | |
5398 | Page2.Visible = true | |
5399 | end) | |
5400 | BackPage1 = Instance.new("TextButton") | |
5401 | BackPage1.Parent = Page2 | |
5402 | BackPage1.Name = "BackPage1" | |
5403 | BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5404 | BackPage1.BackgroundTransparency = 0.1 | |
5405 | BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0) | |
5406 | BackPage1.BorderSizePixel = 0 | |
5407 | BackPage1.BackgroundColor = BrickColor.new(1004) | |
5408 | BackPage1.Text = "[ Back ]" | |
5409 | BackPage1.MouseButton1Down:connect(function() | |
5410 | Stuff = Page1:GetChildren() | |
5411 | for i = 1 , #Stuff do | |
5412 | if Stuff[i].className == "TextButton" then | |
5413 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5414 | end | |
5415 | end | |
5416 | Stuff = Page2:GetChildren() | |
5417 | for i = 1 , #Stuff do | |
5418 | if Stuff[i].className == "TextButton" then | |
5419 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5420 | end | |
5421 | end | |
5422 | Mode = "" | |
5423 | Page1.Visible = true | |
5424 | Page2.Visible = false | |
5425 | end) | |
5426 | Assassinate = Instance.new("TextButton") | |
5427 | Assassinate.Parent = Page2 | |
5428 | Assassinate.Name = "Assassinate" | |
5429 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5430 | Assassinate.BackgroundTransparency = 0.1 | |
5431 | Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0) | |
5432 | Assassinate.BorderSizePixel = 0 | |
5433 | Assassinate.BackgroundColor = BrickColor.new(1004) | |
5434 | Assassinate.Text = "[ Assassinate ]" | |
5435 | Assassinate.MouseButton1Down:connect(function() | |
5436 | Mode = "Assassinate" | |
5437 | Stuff = Page2:GetChildren() | |
5438 | for i = 1 , #Stuff do | |
5439 | if Stuff[i].className == "TextButton" then | |
5440 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5441 | Assassinate.BackgroundColor = BrickColor.new(1010) | |
5442 | Hint.Text = "[ Click a player to kill ]" | |
5443 | end | |
5444 | end | |
5445 | end) | |
5446 | Swing2 = Instance.new("TextButton") | |
5447 | Swing2.Parent = Page2 | |
5448 | Swing2.Name = "Swing" | |
5449 | Swing2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5450 | Swing2.BackgroundTransparency = 0.1 | |
5451 | Swing2.Position = UDim2.new(0.05, 0, 0.3, 0) | |
5452 | Swing2.BorderSizePixel = 0 | |
5453 | Swing2.BackgroundColor = BrickColor.new(1004) | |
5454 | Swing2.Text = "[ Slow Swing ]" | |
5455 | Swing2.MouseButton1Down:connect(function() | |
5456 | Mode = "Slow Swing" | |
5457 | Stuff = Page2:GetChildren() | |
5458 | for i = 1 , #Stuff do | |
5459 | if Stuff[i].className == "TextButton" then | |
5460 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5461 | Swing2.BackgroundColor = BrickColor.new(1010) | |
5462 | Hint.Text = "[ Click to Slash ]" | |
5463 | end | |
5464 | end | |
5465 | end) | |
5466 | Lazor = Instance.new("TextButton") | |
5467 | Lazor.Parent = Page2 | |
5468 | Lazor.Name = "lazor" | |
5469 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5470 | Lazor.BackgroundTransparency = 0.1 | |
5471 | Lazor.Position = UDim2.new(0.05, 0, 0.4, 0) | |
5472 | Lazor.BorderSizePixel = 0 | |
5473 | Lazor.BackgroundColor = BrickColor.new(1004) | |
5474 | Lazor.Text = "[ LAZOR ]" | |
5475 | Lazor.MouseButton1Down:connect(function() | |
5476 | Mode = "Lazor" | |
5477 | Stuff = Page2:GetChildren() | |
5478 | for i = 1 , #Stuff do | |
5479 | if Stuff[i].className == "TextButton" then | |
5480 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5481 | Lazor.BackgroundColor = BrickColor.new(1010) | |
5482 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
5483 | end | |
5484 | end | |
5485 | end) | |
5486 | Lazor3 = Instance.new("TextButton") | |
5487 | Lazor3.Parent = Page2 | |
5488 | Lazor3.Name = "Toss" | |
5489 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5490 | Lazor3.BackgroundTransparency = 0.1 | |
5491 | Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0) | |
5492 | Lazor3.BorderSizePixel = 0 | |
5493 | Lazor3.BackgroundColor = BrickColor.new(1004) | |
5494 | Lazor3.Text = "[ Toss ]" | |
5495 | Lazor3.MouseButton1Down:connect(function() | |
5496 | Mode = "Toss" | |
5497 | Stuff = Page2:GetChildren() | |
5498 | for i = 1 , #Stuff do | |
5499 | if Stuff[i].className == "TextButton" then | |
5500 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5501 | Lazor3.BackgroundColor = BrickColor.new(1010) | |
5502 | Hint.Text = "[ Click to toss Sword ]" | |
5503 | end | |
5504 | end | |
5505 | end) | |
5506 | ||
5507 | ------------------------------------------------------------> | |
5508 | --[[ | |
5509 | ? -->> onDied() | |
5510 | --]] | |
5511 | ------------------------------------------------------------> | |
5512 | Me.Character.Humanoid.Died:connect(function() | |
5513 | f = Instance.new("Explosion") | |
5514 | f.Parent = Me.Character.Torso | |
5515 | f.Position = Me.Character.Torso.Position | |
5516 | f.BlastRadius = 3000 | |
5517 | f.BlastPressure = 500000000 | |
5518 | end) | |
5519 | Me.Character.Humanoid.Died:connect(function() | |
5520 | f = Instance.new("Explosion") | |
5521 | f.Parent = Me.Character.Head | |
5522 | f.Position = Me.Character.Head.Position | |
5523 | f.BlastRadius = 3000 | |
5524 | f.BlastPressure = 500000000 | |
5525 | end) | |
5526 | ||
5527 | ------------------------------------------------------------> | |
5528 | --[[ | |
5529 | ? -->> Suit | |
5530 | --]] | |
5531 | ------------------------------------------------------------> | |
5532 | Hat = Instance.new("Part") | |
5533 | Hat.Parent = Me.Character | |
5534 | Hat.CanCollide = false | |
5535 | Hat.Locked = true | |
5536 | Hat.Size = Vector3.new(2, 2, 2) | |
5537 | Hat.TopSurface = "Smooth" | |
5538 | Hat.BottomSurface = "Smooth" | |
5539 | Hat.Name = "Hat" | |
5540 | Hat.CFrame = Me.Character.Head.CFrame | |
5541 | HatMesh = Instance.new("SpecialMesh") | |
5542 | HatMesh.Parent = Hat | |
5543 | HatMesh.MeshType = "FileMesh" | |
5544 | HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410" | |
5545 | HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
5546 | HatMesh.TextureId = "http://www.roblox.com/asset/?id=22631553" | |
5547 | HatWeld = Instance.new("Weld") | |
5548 | HatWeld.Parent = Me.Character.Head | |
5549 | HatWeld.Part0 = Me.Character.Head | |
5550 | HatWeld.Part1 = Hat | |
5551 | HatWeld.C0 = CFrame.new(0, 0, 0) | |
5552 | Stuff = Me.Character:GetChildren() | |
5553 | for i = 1 , #Stuff do | |
5554 | if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then | |
5555 | Stuff[i]:Remove() | |
5556 | end | |
5557 | end | |
5558 | Shirt = Instance.new("Shirt") | |
5559 | Shirt.Parent = Me.Character | |
5560 | Shirt.Name = "Shirt" | |
5561 | Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10428121" | |
5562 | Pants = Instance.new("Pants") | |
5563 | Pants.Parent = Me.Character | |
5564 | Pants.Name = "Pants" | |
5565 | Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10428137" | |
5566 | Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0)) | |
5567 | ------------------------------------------------------------> | |
5568 | --[[ | |
5569 | ? -->> Loop | |
5570 | --]] | |
5571 | ------------------------------------------------------------> | |
5572 | while true do | |
5573 | wait() | |
5574 | Stuff = Workspace:GetChildren() | |
5575 | for i = 1 , #Stuff do | |
5576 | Stuff2 = Stuff[i]:GetChildren() | |
5577 | for i = 1 , #Stuff2 do | |
5578 | Stuff3 = Stuff2[i]:GetChildren() | |
5579 | for i = 1 , #Stuff3 do | |
5580 | if Stuff3[i].className == "ForceField" then | |
5581 | Stuff3[i]:Remove() | |
5582 | end | |
5583 | end | |
5584 | if Stuff2[i].className == "ForceField" then | |
5585 | Stuff2[i]:Remove() | |
5586 | end | |
5587 | end | |
5588 | end | |
5589 | if Flaming == true then | |
5590 | Flame = Instance.new("Part") | |
5591 | Flame.Parent = Tool | |
5592 | Flame.Anchored = true | |
5593 | Flame.BrickColor = BrickColor.new("Really black") | |
5594 | Flame.CanCollide = false | |
5595 | Flame.Name = "Flame" | |
5596 | Color = math.random(1, 3) | |
5597 | if Color == 1 then | |
5598 | Flame.BrickColor = BrickColor.new(21) | |
5599 | else | |
5600 | if Color == 2 then | |
5601 | Flame.BrickColor = BrickColor.new(24) | |
5602 | end | |
5603 | if Color == 3 then | |
5604 | Flame.BrickColor = BrickColor.new(105) | |
5605 | end | |
5606 | end | |
5607 | Flame.Locked = true | |
5608 | Flame.Shape = "Ball" | |
5609 | Flame.Transparency = 0.2 | |
5610 | Flame.Size = Vector3.new(1, 1, 1) | |
5611 | Flame.TopSurface = "Smooth" | |
5612 | Flame.BottomSurface = "Smooth" | |
5613 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
5614 | FlameMesh = Instance.new("SpecialMesh") | |
5615 | FlameMesh.MeshType = "Sphere" | |
5616 | FlameMesh.Parent = Flame | |
5617 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
5618 | end | |
5619 | Me.Character.Humanoid.WalkSpeed = 70 | |
5620 | Me.Character.Humanoid.MaxHealth = math.huge | |
5621 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
5622 | Base = Workspace:findFirstChild("Base") | |
5623 | if Base ~= nil then | |
5624 | Me.Character:MoveTo(Base.Position) | |
5625 | else | |
5626 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
5627 | end | |
5628 | end | |
5629 | Stuff = Tool:GetChildren() | |
5630 | for i = 1 , #Stuff do | |
5631 | if Stuff[i].className == "Part" then | |
5632 | if Stuff[i].Name == "Shadow" then | |
5633 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
5634 | if Stuff[i].Transparency >= 1 then | |
5635 | Stuff[i]:Remove() | |
5636 | end | |
5637 | end | |
5638 | if Stuff[i].Name == "Flame" then | |
5639 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
5640 | Size = math.random(1, 3) | |
5641 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
5642 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
5643 | Stuff[i].CFrame = p | |
5644 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
5645 | Stuff2 = Workspace:GetChildren() | |
5646 | for ii = 1 , #Stuff2 do | |
5647 | if Stuff2[ii].className == "Part" then | |
5648 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5649 | if Stuff2[ii].Name ~= "Base" then | |
5650 | Stuff2[ii].Anchored = false | |
5651 | Stuff2[ii].BrickColor = BrickColor.new("Really black") | |
5652 | Stuff2[ii]:BreakJoints() | |
5653 | end | |
5654 | end | |
5655 | end | |
5656 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
5657 | Torso = Stuff2[ii]:findFirstChild("Torso") | |
5658 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid") | |
5659 | if Torso ~= nil and Humanoid ~= nil then | |
5660 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5661 | Humanoid.MaxHealth = 100 | |
5662 | Humanoid:TakeDamage(Damage) | |
5663 | Parts = Humanoid.Parent:GetChildren() | |
5664 | for i = 1 , #Parts do | |
5665 | if Parts[i].className == "Part" then | |
5666 | Parts[i].BrickColor = BrickColor.new("Really black") | |
5667 | if Humanoid.Health <= 0 then | |
5668 | Parts[i].Anchored = false | |
5669 | Parts[i]:BreakJoints() | |
5670 | end | |
5671 | end | |
5672 | end | |
5673 | end | |
5674 | end | |
5675 | end | |
5676 | end | |
5677 | if Stuff[i].Transparency >= 1 then | |
5678 | Stuff[i]:Remove() | |
5679 | end | |
5680 | end | |
5681 | end | |
5682 | end | |
5683 | ------------------------------------------------------------> | |
5684 | --[[ | |
5685 | ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!! | |
5686 | --]] | |
5687 | ------------------------------------------------------------> | |
5688 | end |