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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("Thanks for using this fucking ditch shit i made, its just... it probably don't work.")
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	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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sound = Instance.new("Sound",game.Players.LocalPlayer.Character.Torso)
15+
		return t
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	end
17
18
	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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MIDI.Parent = game.Players.LocalPlayer.PlayerGui
26+
27
	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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37
	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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88
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-- Objects
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MIDI = Instance.new("ScreenGui")
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Frame = Instance.new("Frame")
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ID = Instance.new("TextBox")
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Play = Instance.new("TextButton")
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Dark = Instance.new("TextButton")
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Bright = Instance.new("TextButton")
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Stop = Instance.new("TextButton")
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Hide = Instance.new("TextButton")
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Set = Instance.new("TextButton")
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BColor = Instance.new("TextBox")
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Random = Instance.new("TextButton")
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Material = Instance.new("TextBox")
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Trans = Instance.new("TextBox")
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sound = Instance.new("Sound",game.Players.owner.Character.Torso)
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sound.Volume = 4
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sound.Looped = true
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BVal = "Deep orange"
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MVal = "Neon"
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TVal = 0
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Active = false
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-- Properties
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MIDI.Name = "MIDI"
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MIDI.Parent = game.Players.owner.PlayerGui
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Frame.Parent = MIDI
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Frame.Active = true
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Frame.BackgroundColor3 = Color3.new(0, 0, 0)
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Frame.BackgroundTransparency = 0.5799999833107
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Frame.BorderSizePixel = 0
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Frame.Draggable = true
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Frame.Position = UDim2.new(0, 300, 0, 50)
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Frame.Size = UDim2.new(0, 310, 0, 200)
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ID.Name = "ID"
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ID.Parent = Frame
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ID.BackgroundColor3 = Color3.new(1, 1, 1)
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ID.BorderSizePixel = 0
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ID.Position = UDim2.new(0, 100, 0, 10)
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ID.Size = UDim2.new(0, 120, 0, 30)
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ID.Font = Enum.Font.Arcade
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ID.FontSize = Enum.FontSize.Size18
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ID.Text = "326906852"
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ID.TextColor3 = Color3.new(0, 0, 0)
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ID.TextSize = 18
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Material.Name = "Material"
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Material.Parent = Frame
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Material.BackgroundColor3 = Color3.new(1, 1, 1)
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Material.BorderSizePixel = 0
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Material.Position = UDim2.new(0, 210, 0, 95)
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Material.Size = UDim2.new(0, 90, 0, 15)
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Material.Font = Enum.Font.Arcade
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Material.FontSize = Enum.FontSize.Size14
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Material.Text = "Neon"
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Material.TextSize = 14
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Trans.Name = "Trans"
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Trans.Parent = Frame
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Trans.BackgroundColor3 = Color3.new(1, 1, 1)
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Trans.BorderSizePixel = 0
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Trans.Position = UDim2.new(0, 210, 0, 75)
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Trans.Size = UDim2.new(0, 90, 0, 15)
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Trans.Font = Enum.Font.Arcade
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Trans.FontSize = Enum.FontSize.Size14
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Trans.Text = ""
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Trans.TextSize = 14
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Set.Name = "Set"
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Set.Parent = Frame
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Set.BackgroundColor3 = Color3.new(1, 1, 1)
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Set.BorderSizePixel = 0
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Set.Position = UDim2.new(0, 210, 0, 135)
164-
	for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
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Set.Font = Enum.Font.Arcade
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Set.FontSize = Enum.FontSize.Size14
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Set.Text = "set"
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Set.TextSize = 14
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Set.MouseButton1Down:connect(function()
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	if Active == true then
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		Active = false
172-
plyr = game.Players.LocalPlayer
172+
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	BVal = tostring(BColor.Text)
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	TVal = tonumber(Trans.Text)
175-
mouse = game.Players.LocalPlayer:GetMouse()
175+
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end)
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Random.Name = "Random"
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Random.Parent = Frame
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Random.BackgroundColor3 = Color3.new(1, 1, 1)
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Random.BorderSizePixel = 0
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Random.Position = UDim2.new(0, 10, 0, 80)
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Random.Size = UDim2.new(0, 90, 0, 30)
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Random.Font = Enum.Font.Arcade
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Random.FontSize = Enum.FontSize.Size14
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Random.Text = "Random"
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Random.TextSize = 14
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Random.MouseButton1Down:connect(function()
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	if Active == false then
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		Active = true
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	end
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end)
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Play.Name = "Play"
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Play.Parent = Frame
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Play.BackgroundColor3 = Color3.new(1, 1, 1)
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Play.BorderSizePixel = 0
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Play.Position = UDim2.new(0, 10, 0, 160)
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Play.Size = UDim2.new(0, 90, 0, 30)
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Play.Font = Enum.Font.Arcade
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Play.FontSize = Enum.FontSize.Size14
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Play.Text = "Play"
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Play.TextSize = 14
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Play.MouseButton1Down:connect(function()
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	sound.TimePosition = 0
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	sound.Playing = true
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	sound.SoundId = "rbxassetid://"..tonumber(ID.Text)
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end)
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Dark.Name = "Dark"
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Dark.Parent = Frame
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Dark.BackgroundColor3 = Color3.new(1, 1, 1)
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Dark.BorderSizePixel = 0
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Dark.Position = UDim2.new(0, 10, 0, 120)
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Dark.Size = UDim2.new(0, 90, 0, 30)
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Dark.Font = Enum.Font.Arcade
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Dark.FontSize = Enum.FontSize.Size14
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Dark.Text = "Dark"
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Dark.TextSize = 14
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Dark.MouseButton1Down:connect(function()
221
	game.Lighting.TimeOfDay = 0
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	game.Lighting.GlobalShadows = false
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	game.Lighting.Ambient = Color3.new(0,0,0)
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	game.Lighting.Brightness = 0
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end)
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Stop.Name = "Stop"
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Stop.Parent = Frame
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Stop.BackgroundColor3 = Color3.new(1, 1, 1)
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Stop.BorderSizePixel = 0
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Stop.Position = UDim2.new(0, 110, 0, 160)
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Stop.Size = UDim2.new(0, 90, 0, 30)
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Stop.Font = Enum.Font.Arcade
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Stop.FontSize = Enum.FontSize.Size14
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Stop.Text = "Stop"
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Stop.TextSize = 14
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Stop.MouseButton1Down:connect(function()
238
	sound.Playing = false
239
end)
240
241
Hide.Name = "Hide"
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Hide.Parent = Frame
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Hide.BackgroundColor3 = Color3.new(1, 1, 1)
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Hide.BorderSizePixel = 0
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Hide.Position = UDim2.new(0, 210, 0, 160)
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Hide.Size = UDim2.new(0, 90, 0, 30)
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Hide.Font = Enum.Font.Arcade
248
Hide.FontSize = Enum.FontSize.Size14
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Hide.Text = "Clear"
250
Hide.TextSize = 14
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Hide.MouseButton1Down:connect(function()
252
	for i,v in pairs(game.Players.owner.Character:GetChildren()) do
253
		if v.Name == "location" then
254
			v:Remove()
255
		end
256
	end
257
end)
258
259
--- Made By Pugz AKA (PugLover77) 
260-
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
260+
plyr = game.Players.owner
261
c = plyr.Character
262
RunService = game:service'RunService'
263
local draw2 = false
264
local colorA = 1
265
local lastPos
266
 
267
tool = Instance.new("HopperBin", plyr.Backpack)
268
tool.Name = "Draw"
269
 
270
 
271
 
272
mouse = plyr:GetMouse()
273
 
274
 
275
               function draw(obj) -- 
276
    local lastPos = obj.CFrame.p
277
    coroutine.wrap(function()
278
        while wait() do
279
        if draw2 then
280
        while draw2 do
281
            wait()
282
            objC = obj:Clone()
283
             objC.Parent = c
284
            objC.Anchored = true
285
            local distance = (lastPos- obj.CFrame.p).magnitude
286
            objC.Size = Vector3.new(.1,.1,distance)
287
            objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
288
            lastPos = obj.CFrame.p
289
        end
290
        else
291
                break
292
        end
293
        end
294
    end)()
295
                end
296
 
297
tool.Selected:connect(function(mouse)
298
       
299
        mouse.Button1Down:connect(function(mouse)
300
	draw2 = true
301
                part = Instance.new("Part", c)
302
mesh = Instance.new("BlockMesh",part)
303
		Li = Instance.new("PointLight",part)
304
		Li.Range = 8
305
		Li.Color = part.Color
306
                part.Name = "location"
307
           
308
                part.BottomSurface = 0
309
                part.Material = MVal
310
                part.TopSurface = 0
311
                part.Size = Vector3.new()
312
                part.Transparency = TVal
313
                if Active == true then
314
					part.Color = Color3.new(math.random(), math.random(), math.random())
315
				elseif Active == false then
316
					part.BrickColor = BrickColor.new(BVal)
317
				end
318
		Li.Color = part.Color
319
                part.FormFactor = "Custom"
320
                part.Size = Vector3.new(0.01, 0.01, 0.01)
321
                part.Anchored = true
322
                part.Locked = true
323
                coroutine.wrap(function()
324
                while part ~= nil do
325
                part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z)
326
                wait()
327
                end
328
                end)()
329
				wait()    
330
                draw(part)
331
				wait()
332
        end)
333
        mouse.Button1Up:connect(function(mouse)
334
	draw2 = false
335
               
336
        end)
337
                       
338
end)
339
x = 60
340
game:GetService("RunService").Stepped:connect(function()
341
	n = sound.PlaybackLoudness
342
	if n > 500 then
343
		x = 100
344
	elseif n < 500 then
345
		x = 110
346
	end
347
for i,v in pairs(game.Players.owner.Character:GetChildren()) do
348
	if v.Name == "location" then
349
		v.Mesh.Scale = Vector3.new(n / x, n / x, n / x)
350
		v.PointLight.Range = n / 50
351
	end
352
end
353
end)