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1 | - | if (script.Parent.className ~= "HopperBin") then |
1 | + | if (script.Parent.className ~= "talocool") then |
2 | - | local h = Instance.new("HopperBin") |
2 | + | local h = Instance.new("talocool") |
3 | h.Name = "Jetpack V2" | |
4 | h.Parent = game.Players.Vfen.Backpack | |
5 | script.Parent = h | |
6 | script.Name = "Function" | |
7 | end | |
8 | Bin = script.Parent | |
9 | Person = game.Players.LocalPlayer | |
10 | PersonT = Person.Character.Torso | |
11 | Hold = false | |
12 | Lazer = false | |
13 | Grabbed = nil | |
14 | Debounce = false | |
15 | FDebounce = false | |
16 | Flight = false | |
17 | NormalHand = 1 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
18 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
19 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} | |
20 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} | |
21 | if (Person.Character:findFirstChild("Suit") ~= nil) then | |
22 | Person.Character.Suit:remove() | |
23 | end | |
24 | Suit = Instance.new("Model") | |
25 | Suit.Parent = Person.Character | |
26 | Suit.Name = "Suit" | |
27 | LJet = Instance.new("Part") | |
28 | LJet.Parent = Suit | |
29 | LJet.Name = "Left Jet" | |
30 | LJet.CanCollide = false | |
31 | LJet.formFactor = "Symmetric" | |
32 | LJet.Size = Vector3.new(1, 1, 1) | |
33 | LJet.BrickColor = BrickColor.new("Really black") | |
34 | LJet.Reflectance = 0.1 | |
35 | LJet.TopSurface = 0 | |
36 | LJet.BottomSurface = 0 | |
37 | LJMesh = Instance.new("CylinderMesh") | |
38 | LJMesh.Parent = LJet | |
39 | LJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
40 | LJet:BreakJoints() | |
41 | Weld = Instance.new("Weld") | |
42 | Weld.Parent = LJet | |
43 | Weld.Part0 = PersonT | |
44 | Weld.Part1 = LJet | |
45 | Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
46 | LJetT = Instance.new("Part") | |
47 | LJetT.Parent = Suit | |
48 | LJetT.Name = "Left Jet Tip" | |
49 | LJetT.CanCollide = false | |
50 | LJetT.formFactor = "Symmetric" | |
51 | LJetT.Size = Vector3.new(1, 1, 1) | |
52 | LJetT.BrickColor = BrickColor.new("Really black") | |
53 | LJetT.Reflectance = 0.1 | |
54 | LJetT.TopSurface = 0 | |
55 | LJetT.BottomSurface = 0 | |
56 | LJTMesh = Instance.new("SpecialMesh") | |
57 | LJTMesh.Parent = LJetT | |
58 | LJTMesh.MeshType = "Cylinder" | |
59 | LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
60 | LJetT:BreakJoints() | |
61 | Weld = Instance.new("Weld") | |
62 | Weld.Parent = LJet | |
63 | Weld.Part0 = LJet | |
64 | Weld.Part1 = LJetT | |
65 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
66 | LJetB = Instance.new("Part") | |
67 | LJetB.Parent = Suit | |
68 | LJetB.Name = "Left Jet Barrel" | |
69 | LJetB.CanCollide = false | |
70 | LJetB.formFactor = "Symmetric" | |
71 | LJetB.Size = Vector3.new(1, 1, 1) | |
72 | LJetB.BrickColor = BrickColor.new("Really black") | |
73 | LJetB.Reflectance = 0.1 | |
74 | LJetB.TopSurface = 0 | |
75 | LJetB.BottomSurface = 0 | |
76 | Flame = Instance.new("Part") -- | |
77 | Flame.Name = "Flame" | |
78 | Flame.Transparency =1 | |
79 | Flame.CanCollide = false | |
80 | Flame.Locked = true | |
81 | Flame.formFactor = 2 | |
82 | Flame.Size = Vector3.new(1,0.4,1) | |
83 | Flame.Parent = LJetB | |
84 | local Fire = Instance.new("Fire") | |
85 | Fire.Heat = -12 | |
86 | Fire.Size = 2 | |
87 | Fire.Enabled = false | |
88 | Fire.Parent = LJetB -- | |
89 | LJBMesh = Instance.new("CylinderMesh") | |
90 | LJBMesh.Parent = LJetB | |
91 | LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
92 | LJetB:BreakJoints() | |
93 | Weld = Instance.new("Weld") | |
94 | Weld.Parent = LJet | |
95 | Weld.Part0 = LJet | |
96 | Weld.Part1 = LJetB | |
97 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
98 | ---Right Jet | |
99 | RJet = Instance.new("Part") | |
100 | RJet.Parent = Suit | |
101 | RJet.Name = "Right Jet" | |
102 | RJet.CanCollide = false | |
103 | RJet.formFactor = "Symmetric" | |
104 | RJet.Size = Vector3.new(1, 1, 1) | |
105 | RJet.BrickColor = BrickColor.new("Really black") | |
106 | RJet.Reflectance = 0.1 | |
107 | RJet.TopSurface = 0 | |
108 | RJet.BottomSurface = 0 | |
109 | RJMesh = Instance.new("CylinderMesh") | |
110 | RJMesh.Parent = RJet | |
111 | RJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
112 | RJet:BreakJoints() | |
113 | Weld = Instance.new("Weld") | |
114 | Weld.Parent = RJet | |
115 | Weld.Part0 = PersonT | |
116 | Weld.Part1 = RJet | |
117 | Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
118 | RJetT = Instance.new("Part") | |
119 | RJetT.Parent = Suit | |
120 | RJetT.Name = "Right Jet Tip" | |
121 | RJetT.CanCollide = false | |
122 | RJetT.formFactor = "Symmetric" | |
123 | RJetT.Size = Vector3.new(1, 1, 1) | |
124 | RJetT.BrickColor = BrickColor.new("Really black") | |
125 | RJetT.Reflectance = 0.1 | |
126 | RJetT.TopSurface = 0 | |
127 | RJetT.BottomSurface = 0 | |
128 | RJTMesh = Instance.new("SpecialMesh") | |
129 | RJTMesh.Parent = RJetT | |
130 | RJTMesh.MeshType = "Cylinder" | |
131 | RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
132 | RJetT:BreakJoints() | |
133 | Weld = Instance.new("Weld") | |
134 | Weld.Parent = RJet | |
135 | Weld.Part0 = RJet | |
136 | Weld.Part1 = RJetT | |
137 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
138 | RJetB = Instance.new("Part") | |
139 | RJetB.Parent = Suit | |
140 | RJetB.Name = "Right Jet Barrel" | |
141 | RJetB.CanCollide = false | |
142 | RJetB.formFactor = "Symmetric" | |
143 | RJetB.Size = Vector3.new(1, 1, 1) | |
144 | RJetB.BrickColor = BrickColor.new("Really black") | |
145 | RJetB.Reflectance = 0.1 | |
146 | RJetB.TopSurface = 0 | |
147 | RJetB.BottomSurface = 0 | |
148 | Flame = Instance.new("Part") -- | |
149 | Flame.Name = "Flame" | |
150 | Flame.Transparency =1 | |
151 | Flame.CanCollide = false | |
152 | Flame.Locked = true | |
153 | Flame.formFactor = 2 | |
154 | Flame.Size = Vector3.new(1,0.4,1) | |
155 | Flame.Parent = RJetB | |
156 | local Fire = Instance.new("Fire") | |
157 | Fire.Heat = -12 | |
158 | Fire.Size = 2 | |
159 | Fire.Enabled = false | |
160 | Fire.Parent = RJetB -- | |
161 | RJBMesh = Instance.new("CylinderMesh") | |
162 | RJBMesh.Parent = RJetB | |
163 | RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
164 | RJetB:BreakJoints() | |
165 | Weld = Instance.new("Weld") | |
166 | Weld.Parent = RJet | |
167 | Weld.Part0 = RJet | |
168 | Weld.Part1 = RJetB | |
169 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
170 | ---Watch | |
171 | Band = Instance.new("Part") | |
172 | Band.Parent = Suit | |
173 | Band.Name = "Band" | |
174 | Band.CanCollide = false | |
175 | Band.formFactor = "Symmetric" | |
176 | Band.Size = Vector3.new(1, 1, 1) | |
177 | Band.BrickColor = BrickColor.new("Black") | |
178 | Band.TopSurface = 0 | |
179 | Band.BottomSurface = 0 | |
180 | BandM = Instance.new("SpecialMesh") | |
181 | BandM.MeshType = "Brick" | |
182 | BandM.Parent = Band | |
183 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
184 | Band:BreakJoints() | |
185 | Weld = Instance.new("Weld") | |
186 | Weld.Parent = Band | |
187 | Weld.Part0 = Limbs[NormalHand] | |
188 | Weld.Part1 = Band | |
189 | Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
190 | Watch1 = Instance.new("Part") | |
191 | Watch1.Parent = Suit | |
192 | Watch1.Name = "Watch1" | |
193 | Watch1.CanCollide = false | |
194 | Watch1.formFactor = "Symmetric" | |
195 | Watch1.Size = Vector3.new(1, 1, 1) | |
196 | Watch1.BrickColor = BrickColor.new("Black") | |
197 | Watch1.TopSurface = 0 | |
198 | Watch1.BottomSurface = 0 | |
199 | Watch1M = Instance.new("CylinderMesh") | |
200 | Watch1M.Parent = Watch1 | |
201 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
202 | Watch1:BreakJoints() | |
203 | Weld = Instance.new("Weld") | |
204 | Weld.Parent = Watch1 | |
205 | Weld.Part0 = Band | |
206 | Weld.Part1 = Watch1 | |
207 | Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
208 | Watch2 = Instance.new("Part") | |
209 | Watch2.Parent = Suit | |
210 | Watch2.Name = "Watch2" | |
211 | Watch2.CanCollide = false | |
212 | Watch2.formFactor = "Symmetric" | |
213 | Watch2.Size = Vector3.new(1, 1, 1) | |
214 | Watch2.BrickColor = BrickColor.new("White") | |
215 | Watch2.TopSurface = 0 | |
216 | Watch2.BottomSurface = 0 | |
217 | Watch2M = Instance.new("CylinderMesh") | |
218 | Watch2M.Parent = Watch2 | |
219 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
220 | Watch2:BreakJoints() | |
221 | Weld = Instance.new("Weld") | |
222 | Weld.Parent = Watch2 | |
223 | Weld.Part0 = Band | |
224 | Weld.Part1 = Watch2 | |
225 | Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
226 | ---Real Function | |
227 | function SetAngle(Joint, Angle) | |
228 | if (Joint == 1) or (Joint == 3) then | |
229 | Joints[Joint].DesiredAngle = Angle | |
230 | end | |
231 | if (Joint == 2) or (Joint == 4) then | |
232 | Joints[Joint].DesiredAngle = -Angle | |
233 | end | |
234 | end | |
235 | function DisableLimb(Limb) | |
236 | Joints[Limb]:remove() | |
237 | ||
238 | Joint = Instance.new("Motor") | |
239 | Joint.Parent = Person.Character.Torso | |
240 | Joint.Part0 = Person.Character.Torso | |
241 | Joint.Part1 = Limbs[Limb] | |
242 | Joint.MaxVelocity = 0.1 | |
243 | if (Limb == 1) then | |
244 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
245 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
246 | Joint.Name = "Right Joint Top" | |
247 | elseif (Limb == 2) then | |
248 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
249 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
250 | Joint.Name = "Left Joint Top" | |
251 | elseif (Limb == 3) then | |
252 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
253 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
254 | Joint.Name = "Right Joint Bottom" | |
255 | elseif(Limb == 4) then | |
256 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
257 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
258 | Joint.Name = "Left Joint Bottom" | |
259 | end | |
260 | Joint.C0 = C0 | |
261 | Joints[Limb] = Joint | |
262 | end | |
263 | function EnableLimb(Limb) | |
264 | if (Limb == 1) then | |
265 | Joints[Limb].Name = "Right Shoulder" | |
266 | elseif (Limb == 2) then | |
267 | Joints[Limb].Name = "Left Shoulder" | |
268 | elseif (Limb == 3) then | |
269 | Joints[Limb].Name = "Right Hip" | |
270 | elseif(Limb == 4) then | |
271 | Joints[Limb].Name = "Left Hip" | |
272 | end | |
273 | Anim = Person.Character.Animate:clone() | |
274 | Person.Character.Animate:remove() | |
275 | Anim.Parent = Person.Character | |
276 | end | |
277 | function Grab(Part) | |
278 | if (Grabbed == nil) then | |
279 | if (Part.Parent ~= nil) then | |
280 | Human = Part.Parent:findFirstChild("Humanoid") | |
281 | if (Human ~= nil) then | |
282 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
283 | if (Player ~= nil) then | |
284 | if (Player ~= Person) then | |
285 | Human.Sit = true | |
286 | Weld = Instance.new("Weld") | |
287 | Weld.Name = "Grip" | |
288 | Weld.Parent = Person.Character.Torso | |
289 | Weld.Part0 = Person.Character.Torso | |
290 | Weld.Part1 = Player.Character.Torso | |
291 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
292 | SetAngle(1, 3.14) | |
293 | SetAngle(2, 3.14) | |
294 | Grabbed = Player | |
295 | Human.Sit = true | |
296 | Connection1:disconnect() | |
297 | Connection2:disconnect() | |
298 | while true do | |
299 | if (Weld.Part1 == nil) then | |
300 | Debounce = false | |
301 | EnableLimb(1) | |
302 | EnableLimb(2) | |
303 | Grabbed = nil | |
304 | break | |
305 | elseif (Weld.Parent == nil) then | |
306 | Debounce = false | |
307 | EnableLimb(1) | |
308 | EnableLimb(2) | |
309 | Grabbed = nil | |
310 | break | |
311 | else | |
312 | Human.Sit = true | |
313 | end | |
314 | wait() | |
315 | end | |
316 | end | |
317 | end | |
318 | end | |
319 | end | |
320 | end | |
321 | end | |
322 | function Click(mouse) | |
323 | Hold = true | |
324 | if (Flight == true) then | |
325 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
326 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
327 | Position = Person.Character.Engine.Position | |
328 | Person.Character.Suit["Left Jet Barrel"].Fire.Enabled = true -- | |
329 | Person.Character.Suit["Right Jet Barrel"].Fire.Enabled = true -- | |
330 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
331 | SetAngle(NormalHand, 3.14) | |
332 | while true do | |
333 | if (Flight == false) then | |
334 | break | |
335 | end | |
336 | if (Hold == false) then | |
337 | break | |
338 | end | |
339 | Direction = Person.Character.Engine.CFrame.lookVector | |
340 | Position = Position + 2 * 3 * Direction | |
341 | error = Position - Person.Character.Engine.Position | |
342 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
343 | wait() | |
344 | end | |
345 | BodyP.position = Engine.Position | |
346 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
347 | Person.Character.Suit["Left Jet Barrel"].Fire.Enabled = false -- | |
348 | Person.Character.Suit["Right Jet Barrel"].Fire.Enabled = false -- | |
349 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
350 | SetAngle(NormalHand, 0) | |
351 | ||
352 | end | |
353 | ||
354 | end | |
355 | ||
356 | ||
357 | function Release(mouse) | |
358 | Hold = false | |
359 | end | |
360 | function Direct(En, Target) | |
361 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe | |
362 | local Direction = (Target - En.Position).unit | |
363 | local SpawnPosition = En.Position | |
364 | local Position = SpawnPosition + (Direction * 1) | |
365 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) | |
366 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) | |
367 | end | |
368 | function PressKey(key, mouse) | |
369 | key = key:upper() | |
370 | if (key == "Z") then | |
371 | if (Debounce == false) then | |
372 | Debounce = true | |
373 | DisableLimb(1) | |
374 | DisableLimb(2) | |
375 | Joints[1].MaxVelocity = 1 | |
376 | SetAngle(1, 3.14) | |
377 | Joints[2].MaxVelocity = 1 | |
378 | SetAngle(2, 3.14) | |
379 | function Touch(Part) | |
380 | if (Part.Parent ~= nil) then | |
381 | Human = Part.Parent:findFirstChild("Humanoid") | |
382 | if (Human ~= nil) then | |
383 | --Human.Sit = true | |
384 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
385 | end | |
386 | end | |
387 | end | |
388 | Connection = Limbs[1].Touched:connect(Touch) | |
389 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
390 | wait(0.5) | |
391 | Joints[1].MaxVelocity = 0.1 | |
392 | Joints[2].MaxVelocity = 0.1 | |
393 | EnableLimb(1) | |
394 | EnableLimb(2) | |
395 | Connection:disconnect() | |
396 | ConnectionB:disconnect() | |
397 | Debounce = false | |
398 | end | |
399 | end | |
400 | if (key == "U") then | |
401 | X = game.Workspace:GetChildren() | |
402 | for I, E in pairs(X) do | |
403 | if (E.Name == "Bomb") then | |
404 | Ex = Instance.new("Explosion") | |
405 | Ex.Parent = game.Workspace | |
406 | Ex.BlastRadius = 12 | |
407 | Ex.Position = E.Position | |
408 | Ex.BlastPressure = 1000 | |
409 | E:remove() | |
410 | end | |
411 | end | |
412 | end | |
413 | if (key == "Y") then | |
414 | Bomb = Instance.new("Part") | |
415 | Bomb.Name = "Bomb" | |
416 | Bomb.formFactor = "Plate" | |
417 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
418 | Bomb.TopSurface = 0 | |
419 | Bomb.BottomSurface = 0 | |
420 | Bomb.BrickColor = BrickColor.new("Black") | |
421 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
422 | Bomb.CanCollide = true | |
423 | Bomb.Parent = game.Workspace | |
424 | Smoke = Instance.new("Smoke") | |
425 | Smoke.Parent = Bomb | |
426 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
427 | Smoke.Color = Color3.new(c, c, c) | |
428 | Smoke.Size = 1 | |
429 | Smoke.Opacity = 0.7 | |
430 | Smoke.RiseVelocity = 10 | |
431 | Bomb:BreakJoints() | |
432 | end | |
433 | if (key == "Q") then | |
434 | if (Debounce == false) then | |
435 | Debounce = true | |
436 | DisableLimb(NormalFoot) | |
437 | Joints[NormalFoot].MaxVelocity = 1 | |
438 | SetAngle(NormalFoot, 0.7) | |
439 | function Touch(Part) | |
440 | if (Part.Parent ~= nil) then | |
441 | Human = Part.Parent:findFirstChild("Humanoid") | |
442 | if (Human ~= nil) then | |
443 | Human.Sit = true | |
444 | Position = Human.Parent.Torso.Position | |
445 | Direction = PersonT.CFrame.lookVector | |
446 | Position = Position + 10 * 3 * Direction | |
447 | error = Position - PersonT.Position | |
448 | Human.Parent.Torso.Velocity = 10 * error | |
449 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
450 | end | |
451 | end | |
452 | end | |
453 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
454 | wait(0.5) | |
455 | Joints[NormalFoot].MaxVelocity = 0.1 | |
456 | EnableLimb(NormalFoot) | |
457 | Connection:disconnect() | |
458 | Debounce = false | |
459 | end | |
460 | end | |
461 | if (key == "F") then | |
462 | if (Debounce == false) then | |
463 | Debounce = true | |
464 | DisableLimb(NormalFoot) | |
465 | Joints[NormalFoot].MaxVelocity = 1 | |
466 | SetAngle(NormalFoot, 0.7) | |
467 | function Touch(Part) | |
468 | if (Part.Parent ~= nil) then | |
469 | Human = Part.Parent:findFirstChild("Humanoid") | |
470 | if (Human ~= nil) then | |
471 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
472 | if (Player ~= nil) then | |
473 | if (Player ~= Person) then | |
474 | Human.Sit = true | |
475 | Position = Human.Parent.Torso.Position | |
476 | Direction = PersonT.CFrame.lookVector | |
477 | Position = Position + 10 * 3 * Direction | |
478 | error = Position - PersonT.Position | |
479 | Human.Parent.Torso.Velocity = 10 * error | |
480 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
481 | wait(0.4) | |
482 | Player:remove() | |
483 | end | |
484 | end | |
485 | end | |
486 | end | |
487 | end | |
488 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
489 | wait(0.5) | |
490 | Joints[NormalFoot].MaxVelocity = 0.1 | |
491 | EnableLimb(NormalFoot) | |
492 | Connection:disconnect() | |
493 | Debounce = false | |
494 | end | |
495 | end | |
496 | if (key == "E") then | |
497 | if (Flight == true) then | |
498 | if (FDebounce == false) then | |
499 | FDebounce = true | |
500 | function Touch(Part) | |
501 | if (Part.Parent ~= nil) then | |
502 | Human = Part.Parent:findFirstChild("Humanoid") | |
503 | if (Human ~= nil) then | |
504 | Human.Sit = true | |
505 | Position = Human.Parent.Torso.Position | |
506 | Direction = Person.Character.Engine.CFrame.lookVector | |
507 | Position = Position + 10 * 3 * Direction | |
508 | error = Position - PersonT.Position | |
509 | Human.Parent.Torso.Velocity = 10 * error | |
510 | end | |
511 | end | |
512 | end | |
513 | Connection = PersonT.Touched:connect(Touch) | |
514 | wait(2) | |
515 | Connection:disconnect() | |
516 | FDebounce = false | |
517 | end | |
518 | end | |
519 | if (Debounce == false) then | |
520 | Debounce = true | |
521 | DisableLimb(NormalHand) | |
522 | Joints[NormalHand].MaxVelocity = 1 | |
523 | SetAngle(NormalHand, 1.57) | |
524 | function Touch(Part) | |
525 | if (Part.Parent ~= nil) then | |
526 | Human = Part.Parent:findFirstChild("Humanoid") | |
527 | if (Human ~= nil) then | |
528 | Human.Sit = true | |
529 | Position = Human.Parent.Torso.Position | |
530 | Direction = PersonT.CFrame.lookVector | |
531 | Position = Position + 10 * 3 * Direction | |
532 | error = Position - PersonT.Position | |
533 | Human.Parent.Torso.Velocity = 10 * error | |
534 | end | |
535 | end | |
536 | end | |
537 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
538 | wait(0.5) | |
539 | EnableLimb(NormalHand) | |
540 | Connection:disconnect() | |
541 | Debounce = false | |
542 | end | |
543 | end | |
544 | if (key == "T") then | |
545 | E = Instance.new("Explosion") | |
546 | E.Parent = game.Workspace | |
547 | E.BlastRadius = 12 | |
548 | E.Position = mouse.hit.p | |
549 | E.BlastPressure = 1000 | |
550 | end | |
551 | if (key == "G") then | |
552 | if (Grabbed == nil) then | |
553 | if (Debounce == false) then | |
554 | Debounce = true | |
555 | DisableLimb(1) | |
556 | DisableLimb(2) | |
557 | SetAngle(1, 1.57) | |
558 | SetAngle(2, 1.57) | |
559 | Connection1 = Limbs[1].Touched:connect(Grab) | |
560 | Connection2 = Limbs[2].Touched:connect(Grab) | |
561 | for E = 1, 30 do | |
562 | if (Grabbed ~= nil) then | |
563 | break | |
564 | end | |
565 | wait(0.1) | |
566 | end | |
567 | if (Grabbed == nil) then | |
568 | EnableLimb(1) | |
569 | EnableLimb(2) | |
570 | Connection1:disconnect() | |
571 | Connection2:disconnect() | |
572 | Debounce = false | |
573 | end | |
574 | end | |
575 | else | |
576 | Person.Character.Torso.Grip:remove() | |
577 | Position = Grabbed.Character.Torso.Position | |
578 | Direction = PersonT.CFrame.lookVector | |
579 | Position = Position + 4 * 3 * Direction | |
580 | error = Position - PersonT.Position | |
581 | Grabbed.Character.Torso.Velocity = 4 * error | |
582 | end | |
583 | end | |
584 | if (key == "R") then | |
585 | if (Flight == false) then | |
586 | if (Debounce == false) then | |
587 | Debounce = true | |
588 | DisableLimb(1) | |
589 | DisableLimb(2) | |
590 | Flight = true | |
591 | DisableLimb(3) | |
592 | DisableLimb(4) | |
593 | SetAngle(1, 0) | |
594 | SetAngle(2, 0) | |
595 | SetAngle(3, 0) | |
596 | SetAngle(4, 0) | |
597 | Engine = Instance.new("Part") | |
598 | Engine.Parent = Person.Character | |
599 | Engine.Size = PersonT.Size | |
600 | Engine.Name = "Engine" | |
601 | Engine.TopSurface = 0 | |
602 | Engine.BottomSurface = 0 | |
603 | Engine.formFactor = "Symmetric" | |
604 | Engine.Transparency = 1 | |
605 | Engine:BreakJoints() | |
606 | Weld = Instance.new("Weld") | |
607 | Weld.Parent = Engine | |
608 | Weld.Part0 = PersonT | |
609 | Weld.Part1 = Engine | |
610 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
611 | BodyP = Instance.new("BodyPosition") | |
612 | BodyP.Parent = Engine | |
613 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
614 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
615 | BodyG = Instance.new("BodyGyro") | |
616 | BodyG.Parent = Engine | |
617 | BodyV = Instance.new("BodyVelocity") | |
618 | BodyV.Parent = Engine | |
619 | BodyV.velocity = Vector3.new(0, 0, 0) | |
620 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
621 | while true do | |
622 | if (Flight == false) then | |
623 | break | |
624 | end | |
625 | Direct(Engine, mouse.hit.p) | |
626 | Person.Character.Humanoid.Sit = true | |
627 | Person.Character.Head.CanCollide = false | |
628 | Person.Character.Torso.CanCollide = false | |
629 | wait(0.000000000000000000000000000000001) | |
630 | end | |
631 | EnableLimb(1) | |
632 | EnableLimb(2) | |
633 | EnableLimb(3) | |
634 | EnableLimb(4) | |
635 | Debounce = false | |
636 | Person.Character.Engine:remove() | |
637 | Person.Character.Humanoid.Sit = false | |
638 | end | |
639 | else | |
640 | Flight = false | |
641 | end | |
642 | end | |
643 | if (key == "L") then | |
644 | DisableLimb(NormalHand) | |
645 | SetAngle(NormalHand, 1.57) | |
646 | Smoke = Instance.new("Smoke") | |
647 | Smoke.Parent = Person.Character.Suit.Band | |
648 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
649 | Smoke.Color = Color3.new(0, 0, 0) | |
650 | Smoke.Size = 15 | |
651 | Smoke.Opacity = 1 | |
652 | Smoke.RiseVelocity = -15 | |
653 | end | |
654 | if (key == "H") then | |
655 | if (Debounce == false) then | |
656 | if (Lazer == false) then | |
657 | if (mouse.Target ~= nil) then | |
658 | Debounce = true | |
659 | Lazer = true | |
660 | DisableLimb(NormalHand) | |
661 | SetAngle(NormalHand, 0.785) | |
662 | BP = Instance.new("BodyPosition") | |
663 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
664 | BP.P = BP.P / 4 | |
665 | BG = Instance.new("BodyGyro") | |
666 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
667 | local Hit = mouse.Target | |
668 | local _P = mouse.Hit.p | |
669 | local Mag = (Hit.Position-_P).magnitude | |
670 | local Pos = (Hit.Position-_P).unit * -Mag | |
671 | local CF = Hit.CFrame.lookVector | |
672 | while true do | |
673 | if (Lazer == false) then | |
674 | break | |
675 | end | |
676 | BP.Parent = PersonT | |
677 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
678 | BG.Parent = PersonT | |
679 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
680 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
681 | BP.Parent = nil | |
682 | BG.Parent = nil | |
683 | end | |
684 | local P = Instance.new("Part") | |
685 | P.Name = "Grapple Lazer" | |
686 | P.formFactor = 0 | |
687 | P.Parent = Person.Character | |
688 | P.BrickColor = BrickColor.new(1) | |
689 | P.Anchored = true | |
690 | P.Transparency = 0.05 | |
691 | P.Locked = true | |
692 | P.Reflectance = 0.025 | |
693 | P.CanCollide = false | |
694 | P.Size = Vector3.new(1, 1, 1) | |
695 | local mesh = Instance.new("CylinderMesh") | |
696 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
697 | ||
698 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
699 | mesh.Parent = P | |
700 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
701 | wait() | |
702 | P:remove() | |
703 | end | |
704 | Debounce = false | |
705 | EnableLimb(NormalHand) | |
706 | BP.Parent = nil | |
707 | BG.Parent = nil | |
708 | end | |
709 | end | |
710 | end | |
711 | end | |
712 | if (key == "J") then | |
713 | if (Debounce == false) then | |
714 | if (Lazer == false) then | |
715 | Debounce = true | |
716 | Lazer = true | |
717 | DisableLimb(NormalHand) | |
718 | SetAngle(NormalHand, 0.785) | |
719 | smokeBrick = Instance.new("Part") | |
720 | smokeBrick.CanCollide = false | |
721 | smokeBrick.Anchored = true | |
722 | smokeBrick.Transparency = 1 | |
723 | smokeBrick.Locked = true | |
724 | smokeBrick.archivable = false | |
725 | smokeBrick.TopSurface = 0 | |
726 | smokeBrick.BottomSurface = 0 | |
727 | smoke = Instance.new("Smoke") | |
728 | smoke.Size = smoke.Size * 4 | |
729 | while true do | |
730 | if (Lazer == false) then | |
731 | break | |
732 | end | |
733 | local Pos = mouse.Hit.p | |
734 | smokeBrick.Parent = Person.Character | |
735 | smokeBrick.CFrame = CFrame.new(Pos) | |
736 | if (mouse.Target) and (mouse.Target ~= nil) then | |
737 | smoke.Parent = smokeBrick | |
738 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
739 | smoke.Color = Color3.new(c, c, c) | |
740 | end | |
741 | local L = Instance.new("Part") | |
742 | L.Parent = Person.Character | |
743 | L.Name = "Kill Lazer" | |
744 | L.BrickColor = BrickColor.new(21) | |
745 | L.formFactor = 0 | |
746 | L.Size = Vector3.new(1, 1, 1) | |
747 | L.Locked = true | |
748 | L.Anchored = true | |
749 | L.CanCollide = false | |
750 | L.Transparency = 0.05 | |
751 | L.Reflectance = 0.1 | |
752 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
753 | local Mesh = Instance.new("CylinderMesh") | |
754 | Mesh.Parent = L | |
755 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
756 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
757 | if (mouse.Target ~= nil) then | |
758 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
759 | if ("" ~= "") then | |
760 | mouse.Target.Parent:BreakJoints() | |
761 | else | |
762 | mouse.Target:BreakJoints() | |
763 | end | |
764 | end | |
765 | end | |
766 | wait() | |
767 | L:Remove() | |
768 | end | |
769 | Debounce = false | |
770 | smokeBrick.Parent = nil | |
771 | EnableLimb(NormalHand) | |
772 | end | |
773 | end | |
774 | end | |
775 | if (key == "X") then | |
776 | if (Debounce == false) then | |
777 | if (Lazer == false) then | |
778 | Debounce = true | |
779 | Lazer = true | |
780 | DisableLimb(NormalHand) | |
781 | SetAngle(NormalHand, 0.785) | |
782 | smokeBrick = Instance.new("Part") | |
783 | smokeBrick.CanCollide = false | |
784 | smokeBrick.Anchored = true | |
785 | smokeBrick.Transparency = 1 | |
786 | smokeBrick.Locked = true | |
787 | smokeBrick.archivable = false | |
788 | smokeBrick.TopSurface = 0 | |
789 | smokeBrick.BottomSurface = 0 | |
790 | smoke = Instance.new("Fire") | |
791 | while true do | |
792 | if (Lazer == false) then | |
793 | break | |
794 | end | |
795 | local Pos = mouse.Hit.p | |
796 | smokeBrick.Parent = Person.Character | |
797 | smokeBrick.CFrame = CFrame.new(Pos) | |
798 | if (mouse.Target) and (mouse.Target ~= nil) then | |
799 | smoke.Parent = smokeBrick | |
800 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
801 | smoke.Color = Color3.new(c, c, c) | |
802 | end | |
803 | local L = Instance.new("Part") | |
804 | L.Parent = Person.Character | |
805 | L.Name = "Lock Lazer" | |
806 | L.BrickColor = BrickColor.new("Camo") | |
807 | L.formFactor = 0 | |
808 | L.Size = Vector3.new(1, 1, 1) | |
809 | L.Locked = true | |
810 | L.Anchored = true | |
811 | L.CanCollide = false | |
812 | L.Transparency = 0.05 | |
813 | L.Reflectance = 0.1 | |
814 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
815 | local Mesh = Instance.new("CylinderMesh") | |
816 | Mesh.Parent = L | |
817 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
818 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
819 | if (mouse.Target ~= nil) then | |
820 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
821 | if ("" ~= "") then | |
822 | mouse.Target.Parent.Locked=true | |
823 | else | |
824 | mouse.Target.Locked=true | |
825 | end | |
826 | end | |
827 | end | |
828 | wait() | |
829 | L:Remove() | |
830 | end | |
831 | Debounce = false | |
832 | smokeBrick.Parent = nil | |
833 | EnableLimb(NormalHand) | |
834 | end | |
835 | end | |
836 | end | |
837 | if (key == "C") then | |
838 | if (Debounce == false) then | |
839 | if (Lazer == false) then | |
840 | Debounce = true | |
841 | Lazer = true | |
842 | DisableLimb(NormalHand) | |
843 | SetAngle(NormalHand, 0.785) | |
844 | smokeBrick = Instance.new("Part") | |
845 | smokeBrick.CanCollide = false | |
846 | smokeBrick.Anchored = true | |
847 | smokeBrick.Transparency = 1 | |
848 | smokeBrick.Locked = true | |
849 | smokeBrick.archivable = false | |
850 | smokeBrick.TopSurface = 0 | |
851 | smokeBrick.BottomSurface = 0 | |
852 | smoke = Instance.new("Smoke") | |
853 | smoke.Size = smoke.Size * 4 | |
854 | while true do | |
855 | if (Lazer == false) then | |
856 | break | |
857 | end | |
858 | local Pos = mouse.Hit.p | |
859 | smokeBrick.Parent = Person.Character | |
860 | smokeBrick.CFrame = CFrame.new(Pos) | |
861 | if (mouse.Target) and (mouse.Target ~= nil) then | |
862 | smoke.Parent = smokeBrick | |
863 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
864 | smoke.Color = Color3.new(c, c, c) | |
865 | end | |
866 | local L = Instance.new("Part") | |
867 | L.Parent = Person.Character | |
868 | L.Name = "Unlock Lazer" | |
869 | L.BrickColor = BrickColor.new("Camo") | |
870 | L.formFactor = 0 | |
871 | L.Size = Vector3.new(1, 1, 1) | |
872 | L.Locked = true | |
873 | L.Anchored = true | |
874 | L.CanCollide = false | |
875 | L.Transparency = 0.05 | |
876 | L.Reflectance = 0.1 | |
877 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
878 | local Mesh = Instance.new("CylinderMesh") | |
879 | Mesh.Parent = L | |
880 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
881 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
882 | if (mouse.Target ~= nil) then | |
883 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
884 | if ("" ~= "") then | |
885 | mouse.Target.Parent.Locked=false | |
886 | else | |
887 | mouse.Target.Locked=false | |
888 | end | |
889 | end | |
890 | end | |
891 | wait() | |
892 | L:Remove() | |
893 | end | |
894 | Debounce = false | |
895 | smokeBrick.Parent = nil | |
896 | EnableLimb(NormalHand) | |
897 | end | |
898 | end | |
899 | end | |
900 | if (key == "V") then | |
901 | if (Debounce == false) then | |
902 | if (Lazer == false) then | |
903 | Debounce = true | |
904 | Lazer = true | |
905 | DisableLimb(NormalHand) | |
906 | SetAngle(NormalHand, 0.785) | |
907 | smokeBrick = Instance.new("Part") | |
908 | smokeBrick.CanCollide = false | |
909 | smokeBrick.Anchored = true | |
910 | smokeBrick.Transparency = 1 | |
911 | smokeBrick.Locked = true | |
912 | smokeBrick.archivable = false | |
913 | smokeBrick.TopSurface = 0 | |
914 | smokeBrick.BottomSurface = 0 | |
915 | smoke = Instance.new("Fire") | |
916 | while true do | |
917 | if (Lazer == false) then | |
918 | break | |
919 | end | |
920 | local Pos = mouse.Hit.p | |
921 | smokeBrick.Parent = Person.Character | |
922 | smokeBrick.CFrame = CFrame.new(Pos) | |
923 | if (mouse.Target) and (mouse.Target ~= nil) then | |
924 | smoke.Parent = smokeBrick | |
925 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
926 | smoke.Color = Color3.new(c, c, c) | |
927 | end | |
928 | local L = Instance.new("Part") | |
929 | L.Parent = Person.Character | |
930 | L.Name = "Anchor Lazer" | |
931 | L.BrickColor = BrickColor.new("Bright yellow") | |
932 | L.formFactor = 0 | |
933 | L.Size = Vector3.new(1, 1, 1) | |
934 | L.Locked = true | |
935 | L.Anchored = true | |
936 | L.CanCollide = false | |
937 | L.Transparency = 0.05 | |
938 | L.Reflectance = 0.1 | |
939 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
940 | local Mesh = Instance.new("CylinderMesh") | |
941 | Mesh.Parent = L | |
942 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
943 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
944 | if (mouse.Target ~= nil) then | |
945 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
946 | if ("" ~= "") then | |
947 | mouse.Target.Parent.Anchored=true | |
948 | else | |
949 | mouse.Target.Anchored=true | |
950 | end | |
951 | end | |
952 | end | |
953 | wait() | |
954 | L:Remove() | |
955 | end | |
956 | Debounce = false | |
957 | smokeBrick.Parent = nil | |
958 | EnableLimb(NormalHand) | |
959 | end | |
960 | end | |
961 | end | |
962 | if (key == "B") then | |
963 | if (Debounce == false) then | |
964 | if (Lazer == false) then | |
965 | Debounce = true | |
966 | Lazer = true | |
967 | DisableLimb(NormalHand) | |
968 | SetAngle(NormalHand, 0.785) | |
969 | smokeBrick = Instance.new("Part") | |
970 | smokeBrick.CanCollide = false | |
971 | smokeBrick.Anchored = true | |
972 | smokeBrick.Transparency = 1 | |
973 | smokeBrick.Locked = true | |
974 | smokeBrick.archivable = false | |
975 | smokeBrick.TopSurface = 0 | |
976 | smokeBrick.BottomSurface = 0 | |
977 | smoke = Instance.new("Smoke") | |
978 | smoke.Size = smoke.Size * 4 | |
979 | while true do | |
980 | if (Lazer == false) then | |
981 | break | |
982 | end | |
983 | local Pos = mouse.Hit.p | |
984 | smokeBrick.Parent = Person.Character | |
985 | smokeBrick.CFrame = CFrame.new(Pos) | |
986 | if (mouse.Target) and (mouse.Target ~= nil) then | |
987 | smoke.Parent = smokeBrick | |
988 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
989 | smoke.Color = Color3.new(c, c, c) | |
990 | end | |
991 | local L = Instance.new("Part") | |
992 | L.Parent = Person.Character | |
993 | L.Name = "Unanchor Lazer" | |
994 | L.BrickColor = BrickColor.new("Bright yellow") | |
995 | L.formFactor = 0 | |
996 | L.Size = Vector3.new(1, 1, 1) | |
997 | L.Locked = true | |
998 | L.Anchored = true | |
999 | L.CanCollide = false | |
1000 | L.Transparency = 0.05 | |
1001 | L.Reflectance = 0.1 | |
1002 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
1003 | local Mesh = Instance.new("CylinderMesh") | |
1004 | Mesh.Parent = L | |
1005 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
1006 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1007 | if (mouse.Target ~= nil) then | |
1008 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
1009 | if ("" ~= "") then | |
1010 | mouse.Target.Parent.Anchored=false | |
1011 | else | |
1012 | mouse.Target.Anchored=false | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | wait() | |
1017 | L:Remove() | |
1018 | end | |
1019 | Debounce = false | |
1020 | smokeBrick.Parent = nil | |
1021 | EnableLimb(NormalHand) | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | if (key == "N") then | |
1026 | if (Debounce == false) then | |
1027 | if (Lazer == false) then | |
1028 | Debounce = true | |
1029 | Lazer = true | |
1030 | DisableLimb(NormalHand) | |
1031 | SetAngle(NormalHand, 0.785) | |
1032 | smokeBrick = Instance.new("Part") | |
1033 | smokeBrick.CanCollide = false | |
1034 | smokeBrick.Anchored = true | |
1035 | smokeBrick.Transparency = 1 | |
1036 | smokeBrick.Locked = true | |
1037 | smokeBrick.archivable = false | |
1038 | smokeBrick.TopSurface = 0 | |
1039 | smokeBrick.BottomSurface = 0 | |
1040 | smoke = Instance.new("Smoke") | |
1041 | smoke.Size = smoke.Size * 4 | |
1042 | while true do | |
1043 | if (Lazer == false) then | |
1044 | break | |
1045 | end | |
1046 | local Pos = mouse.Hit.p | |
1047 | smokeBrick.Parent = Person.Character | |
1048 | smokeBrick.CFrame = CFrame.new(Pos) | |
1049 | if (mouse.Target) and (mouse.Target ~= nil) then | |
1050 | smoke.Parent = smokeBrick | |
1051 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
1052 | smoke.Color = Color3.new(c, c, c) | |
1053 | end | |
1054 | local L = Instance.new("Part") | |
1055 | L.Parent = Person.Character | |
1056 | L.Name = "Remove Lazer" | |
1057 | L.BrickColor = BrickColor.new("Magenta") | |
1058 | L.formFactor = 0 | |
1059 | L.Size = Vector3.new(1, 1, 1) | |
1060 | L.Locked = true | |
1061 | L.Anchored = true | |
1062 | L.CanCollide = false | |
1063 | L.Transparency = 0.05 | |
1064 | L.Reflectance = 0.1 | |
1065 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
1066 | local Mesh = Instance.new("CylinderMesh") | |
1067 | Mesh.Parent = L | |
1068 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
1069 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1070 | if (mouse.Target ~= nil) then | |
1071 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
1072 | if ("" ~= "") then | |
1073 | mouse.Target.Parent:remove() | |
1074 | else | |
1075 | mouse.Target:remove() | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | wait() | |
1080 | L:Remove() | |
1081 | end | |
1082 | Debounce = false | |
1083 | smokeBrick.Parent = nil | |
1084 | EnableLimb(NormalHand) | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | if (key == "K") then | |
1089 | if (Debounce == false) then | |
1090 | if (Lazer == false) then | |
1091 | Debounce = true | |
1092 | Lazer = true | |
1093 | DisableLimb(NormalHand) | |
1094 | SetAngle(NormalHand, 0.785) | |
1095 | BP = Instance.new("BodyPosition") | |
1096 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1097 | BP.P = BP.P / 4 | |
1098 | BG = Instance.new("BodyGyro") | |
1099 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1100 | local targ = nil | |
1101 | local Mag = nil | |
1102 | local Pos = nil | |
1103 | while true do | |
1104 | if (Lazer == false) then | |
1105 | break | |
1106 | end | |
1107 | if (mouse.Target ~= nil) and (targ == nil) then | |
1108 | if (mouse.Target.Anchored == false) then | |
1109 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
1110 | targ = mouse.Target | |
1111 | BP.Parent = targ | |
1112 | BG.Parent = targ | |
1113 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
1114 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | local pop = mouse.Hit.p | |
1119 | local G = Instance.new("Part") | |
1120 | G.Parent = Person.Character | |
1121 | G.Name = "Grab Lazer" | |
1122 | G.Anchored = true | |
1123 | G.Locked = true | |
1124 | G.CanCollide = false | |
1125 | G.formFactor = 0 | |
1126 | G.Size = Vector3.new(1, 1, 1) | |
1127 | G.BrickColor = BrickColor.new("Royal blue") | |
1128 | G.Reflectance = 0.05 | |
1129 | G.Transparency = 0.025 | |
1130 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
1131 | local MeAsh = Instance.new("CylinderMesh") | |
1132 | MeAsh.Parent = G | |
1133 | if (targ == nil) or (targ.Anchored == true) then | |
1134 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
1135 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1136 | else | |
1137 | BP.Parent = targ | |
1138 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
1139 | BG.Parent = targ | |
1140 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
1141 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
1142 | BP.Parent = nil | |
1143 | BG.Parent = nil | |
1144 | end | |
1145 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
1146 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1147 | end | |
1148 | wait() | |
1149 | G:Remove() | |
1150 | end | |
1151 | Debounce = false | |
1152 | EnableLimb(NormalHand) | |
1153 | BP.Parent = nil | |
1154 | BG.Parent = nil | |
1155 | end | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | function LiftKey(key, mouse) | |
1160 | key = key:upper() | |
1161 | if (key == "L") then | |
1162 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then | |
1163 | Person.Character.Suit.Band.Smoke:remove() | |
1164 | EnableLimb(NormalHand) | |
1165 | end | |
1166 | end | |
1167 | if (key == "H") then | |
1168 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then | |
1169 | Lazer = false | |
1170 | end | |
1171 | end | |
1172 | if (key == "J") then | |
1173 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then | |
1174 | Lazer = false | |
1175 | end | |
1176 | end | |
1177 | if (key == "K") then | |
1178 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then | |
1179 | Lazer = false | |
1180 | end | |
1181 | end | |
1182 | if (key == "X") then | |
1183 | if (Person.Character:findFirstChild("Lock Lazer") ~= nil) then | |
1184 | Lazer = false | |
1185 | end | |
1186 | end | |
1187 | if (key == "C") then | |
1188 | if (Person.Character:findFirstChild("Unlock Lazer") ~= nil) then | |
1189 | Lazer = false | |
1190 | end | |
1191 | end | |
1192 | if (key == "V") then | |
1193 | if (Person.Character:findFirstChild("Anchor Lazer") ~= nil) then | |
1194 | Lazer = false | |
1195 | end | |
1196 | end | |
1197 | if (key == "B") then | |
1198 | if (Person.Character:findFirstChild("Unanchor Lazer") ~= nil) then | |
1199 | Lazer = false | |
1200 | end | |
1201 | end | |
1202 | if (key == "N") then | |
1203 | if (Person.Character:findFirstChild("Remove Lazer") ~= nil) then | |
1204 | Lazer = false | |
1205 | end | |
1206 | end | |
1207 | end | |
1208 | function Select(mouse) | |
1209 | mouse.Button1Down:connect(function() Click(mouse) end) | |
1210 | mouse.Button1Up:connect(function() Release(mouse) end) | |
1211 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
1212 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
1213 | end | |
1214 | function Deselect(mouse) | |
1215 | Hold = false | |
1216 | Lazer = false | |
1217 | Flight = false | |
1218 | end | |
1219 | Bin.Selected:connect(Select) | |
1220 | Bin.Deselected:connect(Deselect) |