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1 | repeat wait() | |
2 | until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") | |
3 | local mouse = game.Players.LocalPlayer:GetMouse() | |
4 | repeat wait() until mouse | |
5 | local plr = game.Players.LocalPlayer | |
6 | local torso = plr.Character.Torso | |
7 | local flying = true | |
8 | local deb = true | |
9 | local ctrl = {f = 0, b = 0, l = 0, r = 0} | |
10 | local lastctrl = {f = 0, b = 0, l = 0, r = 0} | |
11 | - | local maxspeed = 50 |
11 | + | local maxspeed = 200 |
12 | local speed = 0 | |
13 | ||
14 | function Fly() | |
15 | local bg = Instance.new("BodyGyro", torso) | |
16 | bg.P = 9e4 | |
17 | bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) | |
18 | bg.cframe = torso.CFrame | |
19 | local bv = Instance.new("BodyVelocity", torso) | |
20 | bv.velocity = Vector3.new(0,0.1,0) | |
21 | bv.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
22 | repeat wait() | |
23 | plr.Character.Humanoid.PlatformStand = true | |
24 | if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then | |
25 | - | speed = speed+.5+(speed/maxspeed) |
25 | + | speed = 200 |
26 | if speed > maxspeed then | |
27 | speed = maxspeed | |
28 | end | |
29 | elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then | |
30 | - | speed = speed-1 |
30 | + | speed = 0 |
31 | if speed < 0 then | |
32 | speed = 0 | |
33 | end | |
34 | end | |
35 | if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then | |
36 | bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed | |
37 | lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} | |
38 | elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then | |
39 | bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed | |
40 | else | |
41 | bv.velocity = Vector3.new(0,0.1,0) | |
42 | end | |
43 | bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) | |
44 | until not flying | |
45 | ctrl = {f = 0, b = 0, l = 0, r = 0} | |
46 | lastctrl = {f = 0, b = 0, l = 0, r = 0} | |
47 | speed = 0 | |
48 | bg:Destroy() | |
49 | bv:Destroy() | |
50 | plr.Character.Humanoid.PlatformStand = false | |
51 | end | |
52 | mouse.KeyDown:connect(function(key) | |
53 | - | if key:lower() == "e" then |
53 | + | if key:lower() == "g" then |
54 | if flying then flying = false | |
55 | else | |
56 | flying = true | |
57 | Fly() | |
58 | end | |
59 | elseif key:lower() == "w" then | |
60 | ctrl.f = 1 | |
61 | elseif key:lower() == "s" then | |
62 | ctrl.b = -1 | |
63 | elseif key:lower() == "a" then | |
64 | ctrl.l = -1 | |
65 | elseif key:lower() == "d" then | |
66 | ctrl.r = 1 | |
67 | end | |
68 | end) | |
69 | mouse.KeyUp:connect(function(key) | |
70 | if key:lower() == "w" then | |
71 | ctrl.f = 0 | |
72 | elseif key:lower() == "s" then | |
73 | ctrl.b = 0 | |
74 | elseif key:lower() == "a" then | |
75 | ctrl.l = 0 | |
76 | elseif key:lower() == "d" then | |
77 | ctrl.r = 0 | |
78 | end | |
79 | end) | |
80 | Fly() |