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1 | local armmovments = false | |
2 | local plr = game:GetService('Players').LocalPlayer | |
3 | local chr = plr.Character | |
4 | local maus = plr:GetMouse() | |
5 | local PGui=plr.PlayerGui | |
6 | local lleg = chr["Left Leg"] | |
7 | local rleg = chr["Right Leg"] | |
8 | local larm = chr["Left Arm"] | |
9 | local rarm = chr["Right Arm"] | |
10 | local hed = chr.Head | |
11 | local rutprt = chr.HumanoidRootPart | |
12 | local torso = chr.Torso | |
13 | local otheranims=false | |
14 | local swimming=false | |
15 | chr.Animate.Disabled=true | |
16 | local fldb={['w']=false,['a']=false,['s']=false,['d']=false} | |
17 | local RunSpeed=50 | |
18 | local WlkSpeed=30 | |
19 | local SwimSpeed=14 | |
20 | local SwimDashSpeed=28 | |
21 | local anim = "Idling" | |
22 | local lastanim = "Idling" | |
23 | local val = 0 | |
24 | local syne = 0 | |
25 | local num = 0 | |
26 | local runtime = 0 | |
27 | local pseudohead=hed:Clone() | |
28 | for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end | |
29 | pseudohead.Name='PseudoHead' | |
30 | pseudohead.Parent=chr.Head | |
31 | local pseudoweld=Instance.new('Weld',torso) | |
32 | pseudoweld.Part0=hed | |
33 | pseudoweld.Name='PseudoHedWld' | |
34 | pseudoweld.Part1=pseudohead | |
35 | hed.Transparency=1 | |
36 | local Player = game:GetService('Players').LocalPlayer | |
37 | local Character = Player.Character | |
38 | local Mouse = Player:GetMouse() | |
39 | local LeftArm = Character:WaitForChild("Left Arm") | |
40 | local RightArm = Character:WaitForChild("Right Arm") | |
41 | local LeftLeg = Character:WaitForChild("Left Leg") | |
42 | local RightLeg = Character:WaitForChild("Right Leg") | |
43 | local Head = Character:WaitForChild("Head") | |
44 | local Torso = Character:WaitForChild("Torso") | |
45 | z = Instance.new("Sound", torso) | |
46 | z.SoundId = "rbxassetid://" -- Put Music ID Here. | |
47 | z.Looped = true | |
48 | z.Pitch = 0.82 | |
49 | z.Volume = 1 | |
50 | wait(.1) | |
51 | z:Play() | |
52 | local RootPart = Character:WaitForChild("HumanoidRootPart") | |
53 | local Humanoid = Character:WaitForChild("Humanoid") | |
54 | local LeftShoulder = Torso:WaitForChild("Left Shoulder") | |
55 | local RightShoulder = Torso:WaitForChild("Right Shoulder") | |
56 | local LeftHip = Torso:WaitForChild("Left Hip") | |
57 | local RightHip = Torso:WaitForChild("Right Hip") | |
58 | local Neck = Torso:WaitForChild("Neck") | |
59 | local RootJoint = RootPart:WaitForChild("RootJoint") | |
60 | local Camera = workspace.CurrentCamera | |
61 | local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso) | |
62 | FLeftShoulder.Name = "LS" | |
63 | FRightShoulder.Name = "RS" | |
64 | local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso) | |
65 | FLeftHip.Name = "LH" | |
66 | FRightHip.Name = "RH" | |
67 | local FRootJoint = Instance.new("Weld", RootPart) | |
68 | FRootJoint.Name = "RJ" | |
69 | local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder") | |
70 | F1.Name = "Parts Folder" | |
71 | F2.Parent = F1 | |
72 | F2.Name = "Effects" | |
73 | F3.Parent = F1 | |
74 | F3.Name = "Extra Parts" | |
75 | local Drag_To_Part = Instance.new("Part", F3) | |
76 | Drag_To_Part.Transparency = 1 | |
77 | Drag_To_Part.Name = "Drag-to-part" | |
78 | Drag_To_Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
79 | Drag_To_Part.Anchored = false | |
80 | Drag_To_Part.CanCollide = false | |
81 | Drag_To_Part.Locked = true | |
82 | local DTPWeld = Instance.new("Weld", Drag_To_Part) | |
83 | DTPWeld.Part0 = RootPart | |
84 | DTPWeld.Part1 = Drag_To_Part | |
85 | local WepWeld, WepWeld2, WepWeld3, SheWeld = nil, nil, nil, nil | |
86 | local NLSC0 = LeftShoulder.C0 | |
87 | local NLSC1 = LeftShoulder.C1 | |
88 | local NRSC0 = RightShoulder.C0 | |
89 | local NRSC1 = RightShoulder.C1 | |
90 | local NLHC0 = LeftHip.C0 | |
91 | local NLHC1 = LeftHip.C1 | |
92 | local NRHC0 = RightHip.C0 | |
93 | local NRHC1 = RightHip.C1 | |
94 | local NNC0 = Neck.C0 | |
95 | local NNC1 = Neck.C1 | |
96 | local NRJC0 = RootJoint.C0 | |
97 | local NRJC1 = RootJoint.C1 | |
98 | local Handle, Hit_Box, Handle2, Hit_Box2, TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil, nil, nil, nil, nil | |
99 | local chatServ = game:GetService("Chat") | |
100 | local runServ = game:GetService("RunService") | |
101 | local debServ = game:GetService("Debris") | |
102 | local CurrentSpeed = 16 | |
103 | local Current_Anim = "Idle" | |
104 | local Attack_Num = 1 | |
105 | local Damage_Buff = 0 | |
106 | local Max_Health = 400 | |
107 | local Last_Health = Max_Health | |
108 | local idle = 1 | |
109 | local idlenum = 1 | |
110 | local idlenum2 = 1 | |
111 | local walk = 1 | |
112 | local walknum = 1 | |
113 | local walknum2 = 1 | |
114 | local Effects = {} | |
115 | local DragTable = {} | |
116 | local InputTable = {} | |
117 | local InputFrameTable = {} | |
118 | local TEBladeP = {} | |
119 | local TEBEffect, c1, c2 = nil, nil, nil | |
120 | local RGyro = Instance.new("BodyGyro") | |
121 | RGyro.MaxTorque = Vector3.new(0, 0, 0) | |
122 | RGyro.P = 2000 | |
123 | local LLCF = CFrame.new() | |
124 | local SWP = Instance.new("BoolValue") | |
125 | local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript") | |
126 | local Z_Pressed = false | |
127 | local Debounces = {Equipped = false, Equipping = false, HasWep = false, DuelWielding = false, Attacking = false, Locked_On = false, Can_Double_Jump = false, AnimOverride = false, Guarding = false, Crouching = false, JumpAnim = false, DoubleJumpAnim = false, KeyStrokeEnabled = false, Successful_KeyStroke = false, KeyStroke_CoolDown = false, UIAction = false, ZeroGravity = false, DoubleJumping = false, Charging_Erupt = false, Guarding = false, Transformed = false, DisableJump = false, Dashing = false, Hovering = false, TEWield = false, TESWield = false, CanGuard = true, SpedUp = false, HurrSlash = false, Stompped = false} | |
128 | local rad = math.rad | |
129 | local huge = math.huge | |
130 | local rand = math.random | |
131 | local Vec = Vector3.new | |
132 | local Cf = CFrame.new | |
133 | local Euler = CFrame.fromEulerAnglesXYZ | |
134 | local BC = BrickColor.new | |
135 | local Col3 = Color3.new | |
136 | local Inst = Instance.new | |
137 | local Ud2 = UDim2.new | |
138 | ||
139 | ||
140 | ||
141 | local FONT = "SourceSansLight" | |
142 | ||
143 | ||
144 | MakeText = function(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame) | |
145 | local tpart = Instance.new("Part") | |
146 | tpart.Parent = F2 | |
147 | tpart.Transparency = 1 | |
148 | tpart.Name = "hoi hoi" | |
149 | tpart.Anchored = true | |
150 | tpart.CanCollide = false | |
151 | tpart.Locked = true | |
152 | tpart.Size = Vector3.new(0.2, 0.2, 0.2) | |
153 | tpart.CFrame = cFrame * CFrame.new(math.random(-2, 2), 0, math.random(-2, 2)) | |
154 | local bill = Instance.new("BillboardGui") | |
155 | bill.Parent = tpart | |
156 | bill.AlwaysOnTop = true | |
157 | bill.Name = "HUHHHHHNAAAA" | |
158 | bill.Size = UDim2.new(4, 0, 4, 0) | |
159 | bill.StudsOffset = Vector3.new(0, 1, 0) | |
160 | local counter = 0 | |
161 | local textl = Instance.new("TextLabel") | |
162 | textl.Parent = bill | |
163 | textl.Name = "WHYYYYYYYY" | |
164 | textl.BackgroundTransparency = 1 | |
165 | textl.Size = UDim2.new(1, 0, 1, 0) | |
166 | textl.Font = font | |
167 | textl.Text = text | |
168 | textl.TextColor3 = Color3.new(tcr / 255, tcg / 255, tcb / 255) | |
169 | textl.TextScaled = true | |
170 | textl.TextStrokeColor3 = Color3.new(scr / 255, scg / 255, scb / 255) | |
171 | textl.TextStrokeTransparency = 0 | |
172 | coroutine.resume(coroutine.create(function() | |
173 | while textl.TextTransparency < 1 do | |
174 | swait() | |
175 | if bill.StudsOffset.Y >= 5 then | |
176 | if duration <= counter then | |
177 | textl.TextTransparency = textl.TextTransparency + 0.15 | |
178 | textl.TextStrokeTransparency = textl.TextStrokeTransparency + 0.15 | |
179 | end | |
180 | end | |
181 | counter = counter + 0.1 | |
182 | bill.StudsOffset = Vector3.new(0, bill.StudsOffset.Y + 0.15, 0) | |
183 | end | |
184 | debServ:AddItem(bill, 0) | |
185 | debServ:AddItem(textl, 0) | |
186 | debServ:AddItem(tpart, 0) | |
187 | end)) | |
188 | end | |
189 | ||
190 | Apply_Buff = function(amount, duration) | |
191 | ||
192 | coroutine.resume(coroutine.create(function() | |
193 | ||
194 | if amount > 0 and duration > 0 then | |
195 | Damage_Buff = Damage_Buff + amount | |
196 | MakeText("+" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame) | |
197 | wait(duration) | |
198 | Damage_Buff = Damage_Buff - amount | |
199 | MakeText("-" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame) | |
200 | end | |
201 | end | |
202 | )) | |
203 | end | |
204 | ||
205 | Apply_Health_Buff = function(amount, duration) | |
206 | ||
207 | coroutine.resume(coroutine.create(function() | |
208 | ||
209 | if amount > 0 and duration > 0 then | |
210 | Max_Health = Max_Health + amount | |
211 | coroutine.resume(coroutine.create(function() | |
212 | ||
213 | wait() | |
214 | Humanoid.Health = Humanoid.Health + amount | |
215 | end | |
216 | )) | |
217 | MakeText("+" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame) | |
218 | wait(duration) | |
219 | Max_Health = Max_Health - amount | |
220 | MakeText("-" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame) | |
221 | end | |
222 | end | |
223 | )) | |
224 | end | |
225 | ||
226 | ||
227 | FindHum = function(parent) | |
228 | ||
229 | local hm = nil | |
230 | for _,HM in pairs(parent:GetChildren()) do | |
231 | if HM:IsA("Humanoid") then | |
232 | hm = HM | |
233 | end | |
234 | end | |
235 | return hm | |
236 | end | |
237 | ||
238 | ||
239 | ArtificialHB = Instance.new("BindableEvent", script) | |
240 | ArtificialHB.Name = "Heartbeat" | |
241 | script:WaitForChild("Heartbeat") | |
242 | frame = 0.033333333333333 | |
243 | tf = 0 | |
244 | allowframeloss = false | |
245 | tossremainder = false | |
246 | lastframe = tick() | |
247 | script.Heartbeat:Fire() | |
248 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
249 | tf = tf + s | |
250 | if frame <= tf then | |
251 | if allowframeloss then | |
252 | script.Heartbeat:Fire() | |
253 | lastframe = tick() | |
254 | else | |
255 | for i = 1, math.floor(tf / frame) do | |
256 | script.Heartbeat:Fire() | |
257 | end | |
258 | lastframe = tick() | |
259 | end | |
260 | if tossremainder then | |
261 | tf = 0 | |
262 | else | |
263 | tf = tf - frame * math.floor(tf / frame) | |
264 | end | |
265 | end | |
266 | end | |
267 | ) | |
268 | swait = function(num) | |
269 | if num == 0 or num == nil then | |
270 | ArtificialHB.Event:wait() | |
271 | else | |
272 | for i = 0, num do | |
273 | ArtificialHB.Event:wait() | |
274 | end | |
275 | end | |
276 | end | |
277 | ||
278 | local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, DamType, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol) | |
279 | ||
280 | local humanoid = FindHum(Hit.Parent) | |
281 | if humanoid and humanoid ~= Humanoid then | |
282 | local IsSafe = true | |
283 | local Deb = humanoid:FindFirstChild("ChaosDebounce") | |
284 | if Deb then | |
285 | local Cre = Deb:FindFirstChild("Creator") | |
286 | if Cre and Cre.Value == Player.UserId then | |
287 | IsSafe = false | |
288 | end | |
289 | end | |
290 | if IsSafe then | |
291 | local deb = Inst("BoolValue", humanoid) | |
292 | deb.Name = "ChaosDebounce" | |
293 | local cre = Inst("NumberValue", deb) | |
294 | cre.Name = "Creator" | |
295 | cre.Value = Player.UserId | |
296 | debServ:AddItem(deb, Duration) | |
297 | debServ:AddItem(cre, Duration) | |
298 | local Damage = 1 | |
299 | if IsRan then | |
300 | Damage = rand(MinDam, MaxDam) | |
301 | else | |
302 | Damage = MaxDam | |
303 | end | |
304 | local this_nigga_had_op_health = false | |
305 | if SoEff then | |
306 | local HitSound = Sound(Hit, "http://roblox.com/asset/?id=" .. SoID .. "", SoVol, SoPit, false) | |
307 | debServ:AddItem(HitSound, 6) | |
308 | end | |
309 | -- DECOMPILER ERROR at PC100: Unhandled construct in 'MakeBoolean' P1 | |
310 | ||
311 | if (DamType == "Compensate" or string.sub(DamType, 1, 10) == "Compensate") and (humanoid.MaxHealth >= 100000 or humanoid.MaxHealth == 0) then | |
312 | if humanoid.MaxHealth >= 1000000000 or humanoid.MaxHealth == 0 then | |
313 | humanoid.MaxHealth = 100 | |
314 | this_nigga_had_op_health = true | |
315 | end | |
316 | Damage = Damage * (humanoid.MaxHealth / 100) | |
317 | end | |
318 | if humanoid.MaxHealth >= 100000000 or humanoid.MaxHealth == 0 then | |
319 | this_nigga_had_op_health = true | |
320 | humanoid.MaxHealth = 100 | |
321 | end | |
322 | if Damage_Buff > 0 then | |
323 | Damage = Damage * Damage_Buff | |
324 | end | |
325 | humanoid.Health = humanoid.Health - Damage | |
326 | if humanoid.MaxHealth / 4 <= Damage then | |
327 | MakeText("-" .. Damage .. "", "SourceSansBold", 0.3, 170, 0, 0, 255, 85, 0, Hit.CFrame) | |
328 | else | |
329 | local mtc = BrickColor.new("Really black").Color | |
330 | MakeText("-" .. Damage .. "", FONT, 0.3, mtc.r * 255, mtc.g * 255, mtc.b * 255, 0, 0, 0, Hit.CFrame) | |
331 | end | |
332 | do | |
333 | if HKB and (DamType ~= "SkyRocket" or DamType ~= "Compensate-SkyRocket") then | |
334 | if Property.Name ~= "Point" then | |
335 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
336 | local KBCF = Cf(Hit.Position, Property.Position) | |
337 | Hit.Velocity = KBCF.lookVector * -Knockback | |
338 | else | |
339 | do | |
340 | Hit.Velocity = Property.CFrame.lookVector * Knockback | |
341 | if (DamType == "Normal" and DamType == "Stun") or DamType == "Compensate-Stun" then | |
342 | MakeText("Stunned", FONT, 0.3, 255, 255, 0, 0, 0, 0, Hit.CFrame) | |
343 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
344 | local pos = Inst("BodyPosition", Hit) | |
345 | pos.MaxForce = Vec(huge, huge, huge) | |
346 | pos.Position = Hit.Position | |
347 | debServ:AddItem(pos, Duration * 10) | |
348 | else | |
349 | do | |
350 | if DamType == "LifeSteal" or DamType == "Compensate-LifeSteal" then | |
351 | Humanoid.Health = Humanoid.Health + Damage / 2 | |
352 | MakeText("+" .. Damage / 2, FONT, 0.4, 0, 0, 0, 0, 255, 0, RootPart.CFrame) | |
353 | else | |
354 | if DamType == "MomentumStopper" or DamType == "Compensate-MomentumStopper" then | |
355 | local vel = Inst("BodyVelocity", Hit) | |
356 | vel.Name = "MomentumStopper" | |
357 | vel.MaxForce = Vec(huge, huge, huge) | |
358 | vel.Velocity = Vec(0, 0, 0) | |
359 | debServ:AddItem(vel, 3) | |
360 | else | |
361 | do | |
362 | if DamType == "Knockdown" or DamType == "Compensate-Knockdown" then | |
363 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
364 | else | |
365 | if DamType == "SkyRocket" or DamType == "Compensate-SkyRocket" then | |
366 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
367 | Hit.Velocity = Vec(0, Knockback, 0) | |
368 | if rand(1, 4) == 1 then | |
369 | local Twista = Inst("BodyAngularVelocity", Hit) | |
370 | Twista.MaxTorque = Vec(1000000, 1000000, 1000000) | |
371 | Twista.AngularVelocity = Vec(rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2)) | |
372 | debServ:AddItem(Twista, 0.01) | |
373 | end | |
374 | else | |
375 | do | |
376 | if DamType == "FreezeStun" or DamType == "Compensate-FreezeStun" then | |
377 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 170, 0, Hit.CFrame) | |
378 | coroutine.resume(coroutine.create(function() | |
379 | ||
380 | local ti = 0 | |
381 | local hHead = Hit.Parent:FindFirstChild("Head") | |
382 | if hHead then | |
383 | hHead = Hit | |
384 | local h = Inst("Part", F2) | |
385 | h.Size = Vec(0.2, 0.2, 0.2) | |
386 | h.CanCollide = false | |
387 | h.Transparency = 1 | |
388 | h.Position = hHead.Position | |
389 | local hWELD = Inst("Weld", h) | |
390 | hWELD.Part0 = hHead | |
391 | hWELD.Part1 = h | |
392 | hWELD.C0 = Cf(0, -4, 0) | |
393 | repeat | |
394 | ti = ti + 0.1 | |
395 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
396 | if p:IsA("BasePart") then | |
397 | p.Anchored = true | |
398 | end | |
399 | end | |
400 | swait() | |
401 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
402 | local p1 = hHead.Position + Vec(rand(-200, 200) / 100, -(hHead.Size.y * 1.5), rand(-200, 200) / 100) | |
403 | local p0 = h.Position | |
404 | Lightning(p0, p1, 5, 3, "Deep orange", "Neon", 0.1, 0.2, 0.2) | |
405 | until Duration * 12 <= ti | |
406 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
407 | if p:IsA("BasePart") then | |
408 | p.Anchored = false | |
409 | end | |
410 | end | |
411 | debServ:AddItem(h, 0) | |
412 | end | |
413 | end | |
414 | )) | |
415 | else | |
416 | if DamType == "KnockDownFreezeStun" or DamType == "Compensate-KnockDownFreezeStun" then | |
417 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 64, 0, Hit.CFrame) | |
418 | coroutine.resume(coroutine.create(function() | |
419 | ||
420 | local ti = 0 | |
421 | local scf = nil | |
422 | local h = Inst("Part", F2) | |
423 | h.Size = Vec(0.2, 0.2, 0.2) | |
424 | h.CanCollide = false | |
425 | h.Anchored = true | |
426 | h.Transparency = 1 | |
427 | h.Position = Hit.Position | |
428 | h.CFrame = h.CFrame * Euler(rad(-90), 0, 0) | |
429 | local IL = {Character, Hit.Parent} | |
430 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, h.CFrame.lookVector.Unit * 999), IL, true, true) | |
431 | if Ground then | |
432 | Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0) | |
433 | scf = Cf(Pos) * Euler(rad(-90), 0, 0) | |
434 | end | |
435 | repeat | |
436 | ti = ti + 0.1 | |
437 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
438 | if p:IsA("BasePart") then | |
439 | p.Anchored = true | |
440 | end | |
441 | end | |
442 | Hit.CFrame = scf | |
443 | swait() | |
444 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
445 | until Duration * 7 <= ti | |
446 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
447 | if p:IsA("BasePart") then | |
448 | p.Anchored = false | |
449 | end | |
450 | end | |
451 | debServ:AddItem(h, 0) | |
452 | end | |
453 | )) | |
454 | end | |
455 | end | |
456 | if HDrag then | |
457 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
458 | local pos = Inst("BodyPosition", Hit) | |
459 | pos.MaxForce = Vec(huge, huge, huge) | |
460 | pos.Position = Drag_To_Part.Position | |
461 | local d = Inst("NumberValue", pos) | |
462 | d.Name = "Duration" | |
463 | d.Value = DragDuration | |
464 | table.insert(DragTable, pos) | |
465 | end | |
466 | do | |
467 | if this_nigga_had_op_health then | |
468 | coroutine.resume(coroutine.create(function() | |
469 | ||
470 | swait() | |
471 | Damage = Damage * 2 | |
472 | humanoid.Health = humanoid.Health - Damage | |
473 | MakeText("-" .. Damage .. "", FONT, 0.4, 0, 0, 0, 0, 0, 91, Hit.CFrame) | |
474 | end | |
475 | )) | |
476 | end | |
477 | end | |
478 | end | |
479 | end | |
480 | end | |
481 | end | |
482 | end | |
483 | end | |
484 | end | |
485 | end | |
486 | end | |
487 | end | |
488 | end | |
489 | end | |
490 | end | |
491 | end | |
492 | end | |
493 | ||
494 | MagniDamage = function(Part, range, isRan, mindam, maxdam, hkb, knock, DType, dur, hd, dd, soe, soid, sopit, sovol) | |
495 | ||
496 | for _,c in pairs(workspace:GetChildren()) do | |
497 | local hum = FindHum(c) | |
498 | if hum and hum ~= Humanoid then | |
499 | local head = c:FindFirstChild("Head") | |
500 | local tor = c:FindFirstChild("Torso") | |
501 | local larm = c:FindFirstChild("Left Arm") | |
502 | local rarm = c:FindFirstChild("Right Arm") | |
503 | local lleg = c:FindFirstChild("Left Leg") | |
504 | local rleg = c:FindFirstChild("Right Leg") | |
505 | local Dis = range | |
506 | local Par = nil | |
507 | if head then | |
508 | local Mag = (head.Position - Part.Position).magnitude | |
509 | if Mag <= Dis then | |
510 | Dis = Mag | |
511 | Par = head | |
512 | end | |
513 | end | |
514 | if tor then | |
515 | local Mag = (tor.Position - Part.Position).magnitude | |
516 | if Mag <= Dis then | |
517 | Dis = Mag | |
518 | Par = tor | |
519 | end | |
520 | end | |
521 | if rarm then | |
522 | local Mag = (rarm.Position - Part.Position).magnitude | |
523 | if Mag <= Dis then | |
524 | Dis = Mag | |
525 | Par = rarm | |
526 | end | |
527 | end | |
528 | if larm then | |
529 | local Mag = (larm.Position - Part.Position).magnitude | |
530 | if Mag <= Dis then | |
531 | Dis = Mag | |
532 | Par = larm | |
533 | end | |
534 | end | |
535 | if rleg then | |
536 | local Mag = (rleg.Position - Part.Position).magnitude | |
537 | if Mag <= Dis then | |
538 | Dis = Mag | |
539 | Par = rleg | |
540 | end | |
541 | end | |
542 | if lleg then | |
543 | local Mag = (lleg.Position - Part.Position).magnitude | |
544 | if Mag <= Dis then | |
545 | Dis = Mag | |
546 | Par = lleg | |
547 | end | |
548 | end | |
549 | if Par then | |
550 | DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, DType, Part, dur, hd, dd, soe, soid, sopit, sovol) | |
551 | end | |
552 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
553 | ||
554 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
555 | ||
556 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
557 | ||
558 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
559 | ||
560 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
561 | ||
562 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
563 | ||
564 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
565 | ||
566 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_STMT | |
567 | ||
568 | end | |
569 | end | |
570 | end | |
571 | ||
572 | ||
573 | ||
574 | ||
575 | ||
576 | ||
577 | CreatePart = function(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType) | |
578 | ||
579 | - | local Part = Instance.new(className, parent) |
579 | + | |
580 | - | Part.BrickColor = BrickColor.new(Brickcolor) |
580 | + | |
581 | - | Part.Transparency = Transparency |
581 | + | |
582 | - | Part.Reflectance = Reflectance |
582 | + | |
583 | - | Part.Material = Material |
583 | + | |
584 | - | Part.Name = Name |
584 | + | |
585 | - | Part.Anchored = true |
585 | + | |
586 | - | Part.CanCollide = false |
586 | + | |
587 | - | Part.Locked = true |
587 | + | |
588 | - | Part.Size = Size |
588 | + | |
589 | - | Part.Position = Position |
589 | + | |
590 | - | Part.Rotation = Rotation |
590 | + | |
591 | - | Part.TopSurface = "SmoothNoOutlines" |
591 | + | |
592 | - | Part.BottomSurface = "SmoothNoOutlines" |
592 | + | |
593 | - | Part.FrontSurface = "SmoothNoOutlines" |
593 | + | |
594 | - | Part.BackSurface = "SmoothNoOutlines" |
594 | + | |
595 | - | Part.RightSurface = "SmoothNoOutlines" |
595 | + | |
596 | - | Part.LeftSurface = "SmoothNoOutlines" |
596 | + | |
597 | - | local Mesh = Instance.new(MeshClass, Part) |
597 | + | |
598 | - | Mesh.Scale = MeshScale |
598 | + | |
599 | - | if MeshClass == "SpecialMesh" then |
599 | + | |
600 | - | Mesh.MeshId = MeshId |
600 | + | |
601 | - | Mesh.MeshType = MeshType |
601 | + | |
602 | effectsg.Parent = F2 | |
603 | - | return Part |
603 | + | |
604 | effectsg.BrickColor = BrickColor.new(Color) | |
605 | effectsg.Reflectance = Ref | |
606 | local point1 = P1 | |
607 | local mg = (LP.p - point1.p).magnitude | |
608 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
609 | effectsg.CFrame = Cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
610 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
611 | game:GetService("Debris"):AddItem(effectsg, 2) | |
612 | if returnn then | |
613 | return effectsg | |
614 | end | |
615 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
616 | ||
617 | if not returnn then | |
618 | for i = 0, 1, 0.05 do | |
619 | swait() | |
620 | Part.Transparency = 1 * i | |
621 | Mesh.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i) | |
622 | end | |
623 | Part.Parent = nil | |
624 | end | |
625 | end | |
626 | ), effectsg, effectsmsh) | |
627 | end | |
628 | ||
629 | local CFrameFromTopBack = function(at, top, back) | |
630 | ||
631 | local right = top:Cross(back) | |
632 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
633 | end | |
634 | ||
635 | NoOutline = function(Part) | |
636 | ||
637 | Part.TopSurface = 10 | |
638 | end | |
639 | ||
640 | pert = function(parent, reflectance, transparency, brickcolor, name, size, material) | |
641 | ||
642 | local fp = Inst("Part") | |
643 | fp.Parent = parent | |
644 | fp.Reflectance = reflectance | |
645 | fp.Transparency = transparency | |
646 | fp.CanCollide = false | |
647 | fp.Locked = true | |
648 | fp.BrickColor = brickcolor | |
649 | fp.Name = name | |
650 | fp.Size = size | |
651 | fp.Position = Torso.Position | |
652 | NoOutline(fp) | |
653 | fp.Material = material | |
654 | fp:BreakJoints() | |
655 | return fp | |
656 | end | |
657 | ||
658 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
659 | ||
660 | local mesh = Inst(Mesh) | |
661 | mesh.Parent = part | |
662 | if Mesh == "SpecialMesh" then | |
663 | mesh.MeshType = meshtype | |
664 | mesh.MeshId = meshid | |
665 | end | |
666 | mesh.Offset = offset | |
667 | mesh.Scale = scale | |
668 | return mesh | |
669 | end | |
670 | ||
671 | MagicBlock = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
672 | ||
673 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
674 | prt.Anchored = true | |
675 | prt.CFrame = cframe | |
676 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
677 | game:GetService("Debris"):AddItem(prt, 5) | |
678 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3}) | |
679 | end | |
680 | ||
681 | MagicBlock2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
682 | ||
683 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
684 | prt.Anchored = true | |
685 | prt.CFrame = cframe | |
686 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
687 | game:GetService("Debris"):AddItem(prt, 5) | |
688 | table.insert(Effects, {prt, "Disappear", Delay, x3, y3, z3}) | |
689 | end | |
690 | ||
691 | MagicSpikeBall = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
692 | ||
693 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
694 | prt.Anchored = true | |
695 | prt.CFrame = cframe | |
696 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/Asset/?id=9982590", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
697 | game:GetService("Debris"):AddItem(prt, 5) | |
698 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3}) | |
699 | end | |
700 | ||
701 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
702 | ||
703 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
704 | prt.Anchored = true | |
705 | prt.CFrame = cframe | |
706 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
707 | game:GetService("Debris"):AddItem(prt, 5) | |
708 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
709 | end | |
710 | ||
711 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
712 | ||
713 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
714 | prt.Anchored = true | |
715 | prt.CFrame = cframe | |
716 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
717 | game:GetService("Debris"):AddItem(prt, 5) | |
718 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
719 | end | |
720 | ||
721 | MagicWave2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
722 | ||
723 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe | |
726 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 5) | |
728 | table.insert(Effects, {prt, "Wave", Delay, x3, y3, z3}) | |
729 | end | |
730 | ||
731 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
732 | ||
733 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
734 | prt.Anchored = true | |
735 | prt.CFrame = cframe | |
736 | local msh = mesh("SpecialMesh", prt, "Head", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
737 | game:GetService("Debris"):AddItem(prt, 5) | |
738 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3} | |
739 | end | |
740 | ||
741 | MagicCylinder2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
742 | ||
743 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | local msh = mesh("CylinderMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 5) | |
748 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3} | |
749 | end | |
750 | ||
751 | MagicBlood = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
752 | ||
753 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 5) | |
758 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3}) | |
759 | end | |
760 | ||
761 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
762 | ||
763 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
764 | prt.Anchored = true | |
765 | prt.CFrame = cframe | |
766 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
767 | game:GetService("Debris"):AddItem(prt, 5) | |
768 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
769 | end | |
770 | ||
771 | MagicRing2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
772 | ||
773 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
774 | prt.Anchored = true | |
775 | prt.CFrame = cframe | |
776 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
777 | game:GetService("Debris"):AddItem(prt, 5) | |
778 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3}) | |
779 | end | |
780 | ||
781 | ElecEffect = function(brickCol, Mat, cff, x, y, z) | |
782 | ||
783 | local prt = pert(F2, 0, 0, brickCol, "Part", Vec(1, 1, 1), Mat) | |
784 | prt.Anchored = true | |
785 | prt.CFrame = cff * Cf(rand(-x, x), rand(-y, y), rand(-z, z)) | |
786 | prt.CFrame = Cf(prt.Position) | |
787 | debServ:AddItem(prt, 2) | |
788 | local xval = math.random() / 2 | |
789 | local yval = math.random() / 2 | |
790 | local zval = math.random() / 2 | |
791 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(xval, yval, zval)) | |
792 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
793 | end | |
794 | ||
795 | Lightning = function(p0, p1, tym, ofs, col, mat, th, tra, last) | |
796 | end | |
797 | end | |
798 | end | |
799 | ||
800 | Triangle = function(a, b, c, tcol, tmat) | |
801 | ||
802 | local edg1 = (c-a):Dot((b-a).unit) | |
803 | local edg2 = (a-b):Dot((c-b).unit) | |
804 | local edg3 = (b-c):Dot((a-c).unit) | |
805 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
806 | a = a | |
807 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
808 | a = b | |
809 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
810 | a = c | |
811 | else | |
812 | return | |
813 | end | |
814 | local len1 = (c-a):Dot((b-a).unit) | |
815 | local len2 = (b-a).magnitude - len1 | |
816 | local width = (a + (b-a).unit*len1 - c).magnitude | |
817 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
818 | local list = {} | |
819 | if len1 > 0.01 then | |
820 | local w1 = Inst("WedgePart", F2) | |
821 | w1.Material = tmat | |
822 | - | local magz = (p0 - p1).magnitude |
822 | + | |
823 | - | local curpos = p0 |
823 | + | |
824 | - | local trz = {-ofs, ofs} |
824 | + | |
825 | - | for i = 1, tym do |
825 | + | |
826 | - | local li = Instance.new("Part", F2) |
826 | + | |
827 | - | li.TopSurface = 0 |
827 | + | |
828 | w1.Size = sz | |
829 | local sp = Inst("SpecialMesh", w1) | |
830 | - | li.Transparency = tra or 0.4 |
830 | + | |
831 | - | li.BrickColor = BrickColor.new(col) |
831 | + | |
832 | - | li.Material = mat |
832 | + | |
833 | w1.Anchored = true | |
834 | w1.Transparency = 0.7 | |
835 | debServ:AddItem(w1, 25) | |
836 | - | li.Size = Vector3.new(th, th, magz / tym) |
836 | + | |
837 | - | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) |
837 | + | |
838 | - | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz |
838 | + | |
839 | - | if tym == i then |
839 | + | |
840 | - | local magz2 = (curpos - p1).magnitude |
840 | + | |
841 | - | li.Size = Vector3.new(th, th, magz2) |
841 | + | |
842 | - | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) |
842 | + | |
843 | - | game:GetService("Debris"):AddItem(li, last) |
843 | + | |
844 | - | else |
844 | + | |
845 | - | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) |
845 | + | |
846 | - | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p |
846 | + | |
847 | - | game:GetService("Debris"):AddItem(li, last) |
847 | + | |
848 | local sz = Vec(0.2, width, len2) | |
849 | w2.Size = sz | |
850 | local sp = Inst("SpecialMesh", w2) | |
851 | sp.MeshType = "Wedge" | |
852 | sp.Scale = Vec(0, 1, 1) * sz / w2.Size | |
853 | w2:BreakJoints() | |
854 | w2.Anchored = true | |
855 | w2.Transparency = 0.7 | |
856 | debServ:AddItem(w2, 25) | |
857 | table.insert(Effects, {w2, "Disappear", 0.045}) | |
858 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
859 | table.insert(list, w2) | |
860 | end | |
861 | return unpack(list) | |
862 | end | |
863 | ||
864 | ||
865 | runServ.RenderStepped:connect(function() | |
866 | if #Effects > 0 then | |
867 | for e = 1, #Effects do | |
868 | if Effects[e] ~= nil then | |
869 | local Thing = Effects[e] | |
870 | if Thing ~= nil then | |
871 | local Part = Thing[1] | |
872 | local Mode = Thing[2] | |
873 | local Delay = Thing[3] | |
874 | local IncX = Thing[4] | |
875 | local IncY = Thing[5] | |
876 | local IncZ = Thing[6] | |
877 | if Thing[1].Transparency <= 1 then | |
878 | if Thing[2] == "Block1" then | |
879 | Thing[1].CFrame = Thing[1].CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
880 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
881 | if not Mesh then | |
882 | Mesh = Instance.new("BlockMesh") | |
883 | end | |
884 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
885 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
886 | elseif Thing[2] == "Wave" then | |
887 | Thing[1].CFrame = Thing[1].CFrame * CFrame.Angles(0, rad(10), 0) | |
888 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
889 | if not Mesh then | |
890 | Mesh = Instance.new("BlockMesh") | |
891 | end | |
892 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
893 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
894 | elseif Thing[2] == "Cylinder" then | |
895 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
896 | if not Mesh then | |
897 | Mesh = Instance.new("BlockMesh") | |
898 | end | |
899 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
900 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
901 | elseif Thing[2] == "Blood" then | |
902 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
903 | if not Mesh then | |
904 | Mesh = Instance.new("BlockMesh") | |
905 | end | |
906 | Thing[1].CFrame = Thing[1].CFrame * Cf(0, 0.5, 0) | |
907 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
908 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
909 | elseif Thing[2] == "Elec" then | |
910 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
911 | if not Mesh then | |
912 | Mesh = Instance.new("BlockMesh") | |
913 | end | |
914 | Mesh.Scale = Mesh.Scale + Vec(Thing[7], Thing[8], Thing[9]) | |
915 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
916 | elseif Thing[2] == "Disappear" then | |
917 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
918 | end | |
919 | else | |
920 | Part.Parent = nil | |
921 | debServ:AddItem(Part, 0) | |
922 | table.remove(Effects, e) | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | end | |
928 | end) | |
929 | ||
930 | ||
931 | ||
932 | ||
933 | ||
934 | ||
935 | maus.KeyDown:connect(function(kei) | |
936 | if string.byte(kei)==48 and not otheranims then | |
937 | runnin=true | |
938 | end | |
939 | if kei=='w' then fldb.w=true end | |
940 | if kei=='a' then fldb.a=true end | |
941 | if kei=='s' then fldb.s=true end | |
942 | if kei=='d' then fldb.d=true end | |
943 | end) | |
944 | maus.KeyUp:connect(function(kei) | |
945 | if string.byte(kei)==48 and not otheranims then | |
946 | runnin=false | |
947 | end | |
948 | if kei=='w' then fldb.w=false end | |
949 | if kei=='a' then fldb.a=false end | |
950 | if kei=='s' then fldb.s=false end | |
951 | if kei=='d' then fldb.d=false end | |
952 | end) | |
953 | ||
954 | ||
955 | ||
956 | maus.KeyDown:connect(function(kei) | |
957 | if kei=='z' and attack ~= "false" then | |
958 | ||
959 | attackone() | |
960 | ||
961 | elseif kei=='x' and attack ~= "false" then | |
962 | ||
963 | attacktwo() | |
964 | ||
965 | elseif kei=='c' and attack ~= "false" then | |
966 | ||
967 | attackthree() | |
968 | ||
969 | elseif kei=='v' and attack ~= "false" then | |
970 | ||
971 | Untimatum() | |
972 | ||
973 | end | |
974 | end) | |
975 | ||
976 | ||
977 | ||
978 | ||
979 | ||
980 | coroutine.wrap(function() | |
981 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() | |
982 | function Lerp(a, b, i) | |
983 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} | |
984 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} | |
985 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
986 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
987 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
988 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
989 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
990 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
991 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
992 | end | |
993 | function TwnSingleNumber(s,f,m) | |
994 | local wot=s+(f-s)*m | |
995 | return wot | |
996 | end | |
997 | function TwnVector3(q,w,e) | |
998 | local begin={q.x,q.y,q.z} | |
999 | local ending={w.x,w.y,w.z} | |
1000 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
1001 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
1002 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
1003 | return Vector3.new(bgx,bgy,bgz) | |
1004 | end | |
1005 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
1006 | wld = Instance.new("Weld", wp1) | |
1007 | wld.Part0 = wp0 | |
1008 | wld.Part1 = wp1 | |
1009 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
1010 | end | |
1011 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
1012 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
1013 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
1014 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
1015 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
1016 | local rutwald=Instance.new('Weld',rutprt) | |
1017 | rutwald.Part0=rutprt | |
1018 | rutwald.Part1=torso | |
1019 | rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
1020 | larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0) | |
1021 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0) | |
1022 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
1023 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
1024 | ||
1025 | local function setupPart(part) | |
1026 | part.Anchored = true | |
1027 | part.FormFactor = 'Custom' | |
1028 | part.CanCollide = false | |
1029 | part.BrickColor = BrickColor.new("Dark indigo") | |
1030 | part.Material = "Neon" | |
1031 | part.TopSurface = 'SmoothNoOutlines' | |
1032 | part.BottomSurface = 'SmoothNoOutlines' | |
1033 | part.FrontSurface = 'SmoothNoOutlines' | |
1034 | part.BackSurface = 'SmoothNoOutlines' | |
1035 | part.LeftSurface = 'SmoothNoOutlines' | |
1036 | part.RightSurface = 'SmoothNoOutlines' | |
1037 | end | |
1038 | ||
1039 | function CFrameFromTopBack(at, top, back) | |
1040 | local right = top:Cross(back) | |
1041 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1042 | end | |
1043 | ||
1044 | function CreateTriangle(parent, a, b, c) | |
1045 | local this = {} | |
1046 | local mPart1 = Instance.new('WedgePart') | |
1047 | setupPart(mPart1) | |
1048 | local mPart2 = Instance.new('WedgePart') | |
1049 | setupPart(mPart2) | |
1050 | function this:Set(a, b, c) --[[ edg1 A ------|------>B --. '\ | / \ \part1|part2/ | \ cut / / Direction edges point in: edg3 \ / edg2 / (clockwise) \ / |/ \<- / ` \ / C --]] | |
1051 | local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
1052 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
1053 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
1054 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
1055 | if edg1 < edg2 then | |
1056 | if edg1 < edg3 then | |
1057 | -- nothing to change | |
1058 | else | |
1059 | a, b, c = c, a, b | |
1060 | ab, bc, ca = ca, ab, bc | |
1061 | abm = cam | |
1062 | end | |
1063 | else | |
1064 | if edg2 < edg3 then | |
1065 | a, b, c = b, c, a | |
1066 | ab, bc, ca = bc, ca, ab | |
1067 | abm = bcm | |
1068 | else | |
1069 | a, b, c = c, a, b | |
1070 | ab, bc, ca = ca, ab, bc | |
1071 | abm = cam | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude | |
1076 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
1077 | ||
1078 | mPart1.Parent = parent | |
1079 | mPart1.Size = Vector3.new(1,1,1) | |
1080 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1081 | local Mesh = Instance.new("SpecialMesh",mPart1) | |
1082 | Mesh.MeshType = "Wedge" | |
1083 | Mesh.Scale = Vector3.new(0.005, width, len1) | |
1084 | ||
1085 | mPart2.Parent = parent | |
1086 | mPart2.Size = Vector3.new(1,1,1) | |
1087 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1088 | local Mesh = Instance.new("SpecialMesh",mPart2) | |
1089 | Mesh.MeshType = "Wedge" | |
1090 | Mesh.Scale = Vector3.new(0.005, width, len2) | |
1091 | end | |
1092 | ||
1093 | function this:SetProperty(prop, value) | |
1094 | mPart1[prop] = value | |
1095 | mPart2[prop] = value | |
1096 | end | |
1097 | ||
1098 | function this:GetProperty(prop) | |
1099 | return mPart1[prop] | |
1100 | end | |
1101 | ||
1102 | this:Set(a, b, c) | |
1103 | function this:Destroy() | |
1104 | mPart1:Destroy() | |
1105 | mPart2:Destroy() | |
1106 | end | |
1107 | return this | |
1108 | end | |
1109 | function CreateTrail(Adornee, Axis) | |
1110 | local Axis = Axis or "X" | |
1111 | ||
1112 | local trail = {} | |
1113 | trail.Triangles = {} | |
1114 | trail.Adornee = Adornee | |
1115 | trail.Axis = Axis | |
1116 | ||
1117 | local L1, L2 | |
1118 | ||
1119 | function trail:Fade(speed) | |
1120 | local speed = speed or 0.01 | |
1121 | ||
1122 | for n, v in pairs(trail.Triangles) do | |
1123 | v:SetProperty("Transparency", v:GetProperty("Transparency") + speed) | |
1124 | if v:GetProperty("Transparency") >= 1 then | |
1125 | v:Destroy() | |
1126 | ||
1127 | table.remove(trail.Triangles, n) | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | ||
1132 | function trail:Update() | |
1133 | local adornee = trail.Adornee | |
1134 | ||
1135 | local axis = trail.Axis | |
1136 | local Size = Vector3.new((axis == "X" and adornee.Size.X or 0), (axis == "Y" and adornee.Size.Y or 0), (axis == "Z" and adornee.Size.Z or 0)) | |
1137 | local P1 = adornee.CFrame * CFrame.new(Size / 2) | |
1138 | local P2 = adornee.CFrame * CFrame.new(Size / -2) | |
1139 | ||
1140 | if L1 and L2 then | |
1141 | table.insert(trail.Triangles, CreateTriangle(adornee, L1.p, L2.p, P1.p)) | |
1142 | table.insert(trail.Triangles, CreateTriangle(adornee, P1.p, P2.p, L2.p)) | |
1143 | end | |
1144 | ||
1145 | L1, L2 = P1, P2 | |
1146 | end | |
1147 | ||
1148 | return trail | |
1149 | end | |
1150 | ||
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | Player=game:GetService('Players').LocalPlayer | |
1157 | Character=Player.Character | |
1158 | Mouse=Player:GetMouse() | |
1159 | m=Instance.new('Model',Character) | |
1160 | ||
1161 | ||
1162 | local function weldBetween(a, b) | |
1163 | local weldd = Instance.new("ManualWeld") | |
1164 | weldd.Part0 = a | |
1165 | weldd.Part1 = b | |
1166 | weldd.C0 = CFrame.new() | |
1167 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1168 | weldd.Parent = a | |
1169 | return weldd | |
1170 | end | |
1171 | ||
1172 | it=Instance.new | |
1173 | ||
1174 | function nooutline(part) | |
1175 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
1176 | end | |
1177 | ||
1178 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1179 | local fp=it("Part") | |
1180 | fp.Shape=formfactor | |
1181 | fp.Parent=parent | |
1182 | fp.Reflectance=reflectance | |
1183 | fp.Transparency=transparency | |
1184 | fp.CanCollide=false | |
1185 | fp.Locked=true | |
1186 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1187 | fp.Name=name | |
1188 | fp.Size=size | |
1189 | fp.Position=torso.Position | |
1190 | nooutline(fp) | |
1191 | fp.Material=material | |
1192 | fp:BreakJoints() | |
1193 | return fp | |
1194 | end | |
1195 | ||
1196 | ||
1197 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1198 | local mesh=it(Mesh) | |
1199 | mesh.Parent=part | |
1200 | if Mesh=="SpecialMesh" then | |
1201 | mesh.MeshType=meshtype | |
1202 | mesh.MeshId=meshid | |
1203 | end | |
1204 | mesh.Offset=offset | |
1205 | mesh.Scale=scale | |
1206 | return mesh | |
1207 | end | |
1208 | ||
1209 | function weld(parent,part0,part1,c0,c1) | |
1210 | local weld=it("Weld") | |
1211 | weld.Parent=parent | |
1212 | weld.Part0=part0 | |
1213 | weld.Part1=part1 | |
1214 | weld.C0=c0 | |
1215 | weld.C1=c1 | |
1216 | return weld | |
1217 | end | |
1218 | ||
1219 | local Spheres = it("Model") | |
1220 | Spheres.Parent=Character | |
1221 | ||
1222 | ||
1223 | Main_Head=part(Enum.PartType.Ball,m,Enum.Material.Neon,0,0.4099999666214,"Mulberry","Handle",Vector3.new(2.96000004, 2.96000004, 2.96000004)) | |
1224 | Main_Headweld=weld(m,Character["Torso"],Main_Head,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00997161865, 0.0349311829, -4.91999435, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
1225 | MainH_Part=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","MainH_Part",Vector3.new(1.7518369, 1.7518369, 1.7518369)) | |
1226 | MainH_Partweld=weld(m,Main_Head,MainH_Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0603561401, 1.62124634e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1227 | ||
1228 | ||
1229 | Main_RH=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
1230 | Main_RHweld=weld(m,Character["Right Leg"],Main_RH,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.959936023, 0.0700092316, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
1231 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1232 | Partweld=weld(m,Main_RH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950025678, -0.479959488, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1233 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1234 | Partweld=weld(m,Main_RH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950011849, 0.410047531, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1235 | Sphere_RH1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Institutional white","Sphere_RH1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1236 | Sphere_RH1weld=weld(m,Main_RH,Sphere_RH1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190037251, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1237 | ||
1238 | ||
1239 | TrailThingy1 = CreateTrail(Sphere_RH1,"Y") | |
1240 | ||
1241 | ||
1242 | ||
1243 | Main_LH=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
1244 | Main_LHweld=weld(m,Character["Left Leg"],Main_LH,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.954887033, -7.62939453e-006, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
1245 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1246 | Partweld=weld(m,Main_LH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.95002377, -0.479957581, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1247 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1248 | Partweld=weld(m,Main_LH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009704, 0.410041809, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1249 | Sphere_LH1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Institutional white","Sphere_LH1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1250 | Sphere_LH1weld=weld(m,Main_LH,Sphere_LH1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190037251, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1251 | ||
1252 | TrailThingy2 = CreateTrail(Sphere_LH1,"Y") | |
1253 | ||
1254 | ||
1255 | Main_RW=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
1256 | Main_RWweld=weld(m,Character["Right Arm"],Main_RW,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.964890003, -0.0200252533, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
1257 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1258 | Partweld=weld(m,Main_RW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950019598, -0.479948044, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1259 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1260 | Partweld=weld(m,Main_RW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009584, 0.460039902, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1261 | Sphere_RW2=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW2",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1262 | Sphere_RW2weld=weld(m,Main_RW,Sphere_RW2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.94488883, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1263 | Sphere_RW1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1264 | Sphere_RW1weld=weld(m,Main_RW,Sphere_RW1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190035343, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1265 | ||
1266 | ||
1267 | TrailThingy3 = CreateTrail(Sphere_RW1,"Y") | |
1268 | ||
1269 | ||
1270 | Main_LW=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
1271 | Main_LWweld=weld(m,Character["Left Arm"],Main_LW,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.974956036, 0.0399856567, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
1272 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1273 | Partweld=weld(m,Main_LW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950020552, -0.479957581, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1274 | Sphere_LW1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1275 | Sphere_LW1weld=weld(m,Main_LW,Sphere_LW1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.190036297, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1276 | Sphere_LW2=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW2",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
1277 | Sphere_LW2weld=weld(m,Main_LW,Sphere_LW2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.98496461, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
1278 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
1279 | Partweld=weld(m,Main_LW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009584, 0.410041809, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1280 | ||
1281 | TrailThingy5 = CreateTrail(Sphere_LW1,"Y") | |
1282 | ||
1283 | ||
1284 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part) | |
1285 | PARSI = .5 | |
1286 | particleemitter.Lifetime = NumberRange.new(0.2) | |
1287 | particleemitter.Speed = NumberRange.new(0) | |
1288 | ||
1289 | game:service'RunService'.RenderStepped:connect(function() | |
1290 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)}) | |
1291 | end) | |
1292 | ||
1293 | particleemitter.Rate = 1000 | |
1294 | particleemitter.Rotation = NumberRange.new(0, 360) | |
1295 | particleemitter.LightEmission = 1 | |
1296 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
1297 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
1298 | particleemitter.LockedToPart = true | |
1299 | ||
1300 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part) | |
1301 | ||
1302 | particleemitter.Lifetime = NumberRange.new(0.2) | |
1303 | particleemitter.Speed = NumberRange.new(0) | |
1304 | ||
1305 | game:service'RunService'.RenderStepped:connect(function() | |
1306 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)}) | |
1307 | end) | |
1308 | ||
1309 | particleemitter.Rate = 1000 | |
1310 | particleemitter.Rotation = NumberRange.new(0, 360) | |
1311 | particleemitter.LightEmission = 1 | |
1312 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
1313 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
1314 | particleemitter.LockedToPart = true | |
1315 | ||
1316 | ||
1317 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part) | |
1318 | ||
1319 | particleemitter.Lifetime = NumberRange.new(0.2) | |
1320 | particleemitter.Speed = NumberRange.new(0) | |
1321 | ||
1322 | game:service'RunService'.RenderStepped:connect(function() | |
1323 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)}) | |
1324 | end) | |
1325 | ||
1326 | particleemitter.Rate = 1000 | |
1327 | particleemitter.Rotation = NumberRange.new(0, 360) | |
1328 | particleemitter.LightEmission = 1 | |
1329 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
1330 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
1331 | particleemitter.LockedToPart = true | |
1332 | ||
1333 | ||
1334 | local particleemitterglow = Instance.new("ParticleEmitter", MainH_Part) | |
1335 | ||
1336 | particleemitterglow.Lifetime = NumberRange.new(1) | |
1337 | particleemitterglow.Speed = NumberRange.new(0) | |
1338 | particleemitterglow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(0.102, 1), NumberSequenceKeypoint.new(0.353, 8.063), NumberSequenceKeypoint.new(0.56, 2.938), NumberSequenceKeypoint.new(0.703, 8.563), NumberSequenceKeypoint.new(1, 0)}) | |
1339 | particleemitterglow.Rate = 5 | |
1340 | particleemitterglow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(0.8, 0.5), NumberSequenceKeypoint.new(1, 1)}) | |
1341 | particleemitterglow.Name = "ParticleEmitterGlow" | |
1342 | particleemitterglow.LightEmission = 1 | |
1343 | particleemitterglow.Color = ColorSequence.new(Color3.new(0.333333, 0, 0), Color3.new(0.333333, 0, 0)) | |
1344 | particleemitterglow.Texture = "http://www.roblox.com/asset/?id=243660373" | |
1345 | particleemitterglow.LockedToPart = true | |
1346 | ||
1347 | ||
1348 | ||
1349 | ||
1350 | ||
1351 | game:service'RunService'.RenderStepped:connect(function() | |
1352 | ||
1353 | if anim == "Sprinting" then | |
1354 | TrailThingy3:Update() | |
1355 | TrailThingy3:Fade(0.2) | |
1356 | TrailThingy5:Update() | |
1357 | TrailThingy5:Fade(0.2) | |
1358 | TrailThingy1:Update() | |
1359 | TrailThingy1:Fade(0.2) | |
1360 | TrailThingy2:Update() | |
1361 | TrailThingy2:Fade(0.2) | |
1362 | end | |
1363 | ||
1364 | if anim ~= "Sprinting" then | |
1365 | TrailThingy3:Update() | |
1366 | TrailThingy3:Fade(1) | |
1367 | TrailThingy5:Update() | |
1368 | TrailThingy5:Fade(1) | |
1369 | TrailThingy1:Update() | |
1370 | TrailThingy1:Fade(1) | |
1371 | TrailThingy2:Update() | |
1372 | TrailThingy2:Fade(1) | |
1373 | end | |
1374 | ||
1375 | if anim~=lastanim then | |
1376 | runtime=0 | |
1377 | end | |
1378 | lastanim=anim | |
1379 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
1380 | syne=syne+.95 | |
1381 | if not otheranims and not swimming then | |
1382 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
1383 | anim="Idling" | |
1384 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
1385 | anim="Walking" | |
1386 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
1387 | anim="Sprinting" | |
1388 | elseif torso.Velocity.y>5 and chr.Humanoid.Jump then | |
1389 | anim='Jumping' | |
1390 | elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then | |
1391 | anim='Falling' | |
1392 | end | |
1393 | end | |
1394 | ||
1395 | if otheranims then return end | |
1396 | if anim=="Idling" then | |
1397 | idlesineinc=35 | |
1398 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3-1*math.cos(syne/10),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
1399 | ||
1400 | if not armmovments then | |
1401 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) | |
1402 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) | |
1403 | end | |
1404 | ||
1405 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.55, -1.4-0.1*math.cos(syne/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(syne/10)), math.rad(10), math.rad(-0-2*math.cos(syne/10))), 0.4) | |
1406 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.55, -2-0.1*math.cos(syne/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(syne/10))), 0.4) | |
1407 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1) | |
1408 | end | |
1409 | ||
1410 | if anim=="Walking" then | |
1411 | ||
1412 | if not armmovments then | |
1413 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) | |
1414 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)* CFrame.Angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3) | |
1415 | end | |
1416 | ||
1417 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1) | |
1418 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1) | |
1419 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1) | |
1420 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-25),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1) | |
1421 | end | |
1422 | ||
1423 | if anim=="Sprinting" then | |
1424 | ArmsTrail = true | |
1425 | ||
1426 | if not armmovments then | |
1427 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(12.5)),.1) | |
1428 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(-12.5)),.1) | |
1429 | end | |
1430 | ||
1431 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.6-math.cos(syne/4)/4,-(math.cos(syne/4)*2)-math.rad(10))*CFrame.Angles(math.cos(syne/4)*2+math.rad(10),0,math.rad(-2.5)),.1) | |
1432 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.6-math.cos(syne/4)/4,math.cos(syne/4)*2-math.rad(10))*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(10),0,math.rad(2.5)),.1) | |
1433 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1) | |
1434 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/3)/15+math.rad(-40),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1) | |
1435 | ArmsTrail = false | |
1436 | end | |
1437 | ||
1438 | if anim=="Jumping" then | |
1439 | ||
1440 | if not armmovments then | |
1441 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1) | |
1442 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) | |
1443 | end | |
1444 | ||
1445 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) | |
1446 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) | |
1447 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1) | |
1448 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) | |
1449 | end | |
1450 | ||
1451 | if anim=="Falling" then | |
1452 | ||
1453 | if not armmovments then | |
1454 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.035) | |
1455 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035) | |
1456 | end | |
1457 | ||
1458 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035) | |
1459 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035) | |
1460 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.035) | |
1461 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035) | |
1462 | end | |
1463 | ||
1464 | ||
1465 | ||
1466 | ||
1467 | if runnin and not otheranims and not swimming then | |
1468 | chr.Humanoid.WalkSpeed=RunSpeed | |
1469 | elseif not runnin and not otheranims and not swimming then | |
1470 | chr.Humanoid.WalkSpeed=WlkSpeed | |
1471 | end | |
1472 | end) | |
1473 | ||
1474 | ||
1475 | --[[]]----[[Moves]]----[[]]-- | |
1476 | attackone = function() | |
1477 | ||
1478 | attack = true | |
1479 | armmovments=true | |
1480 | ||
1481 | for i = 0, 1, 0.13 do | |
1482 | swait() | |
1483 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(160), math.rad(0), math.rad(-40)), 0.3) | |
1484 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)* CFrame.Angles(math.rad(160), math.rad(0), math.rad(40)), 0.3) | |
1485 | PARSI = PARSI + i/2--i + i/.5 | |
1486 | end | |
1487 | wait(1) | |
1488 | for i = 0, 1, 0.13 do | |
1489 | swait() | |
1490 | PARSI = PARSI - i/2--i + i/.5 | |
1491 | end | |
1492 | ||
1493 | attack = false | |
1494 | armmovments=false | |
1495 | end | |
1496 | ||
1497 | ||
1498 | ||
1499 | ||
1500 | attacktwo = function() | |
1501 | attack = true | |
1502 | armmovments=true | |
1503 | ||
1504 | for i = 0, 20, 0.13 do | |
1505 | swait() | |
1506 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
1507 | MagniDamage(RootPart, 12, true, 1, 2, true, 10, "Compensate-Knockdown", 0.01, false, 0, false, _, "", "") | |
1508 | local rnum = 20 | |
1509 | local Rand1, Rand2, Rand3, Rand4 = {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-360, 360), rand(-360, 360), rand(-360, 360)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)} | |
1510 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", rarm.CFrame + Vector3.new(0,15,0), 0, 0, 0, 0.3, 0.3, 0.3, 0.1) | |
1511 | MagicCircle(BrickColor.new("Really black"), "Neon", rarm.CFrame + Vector3.new(0,15,0), 0, 0, 0, 0.3, 0.3, 0.3, 0.1) | |
1512 | end | |
1513 | ||
1514 | for i = 0, 1, 0.1 do | |
1515 | swait() | |
1516 | ||
1517 | end | |
1518 | ||
1519 | attack = false | |
1520 | armmovments=false | |
1521 | end | |
1522 | ||
1523 | ||
1524 | ||
1525 | ||
1526 | ||
1527 | attackthree = function() | |
1528 | ||
1529 | attack = true | |
1530 | otheranims=true | |
1531 | ||
1532 | for i = 0, 1, 0.13 do | |
1533 | swait() | |
1534 | ||
1535 | end | |
1536 | ||
1537 | for i = 0, 1, 0.1 do | |
1538 | swait() | |
1539 | ||
1540 | end | |
1541 | otheranims=false | |
1542 | attack = false | |
1543 | ||
1544 | end | |
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | Untimatum = function() | |
1550 | ||
1551 | attack = true | |
1552 | otheranims=true | |
1553 | ||
1554 | ||
1555 | ||
1556 | otheranims=false | |
1557 | attack = false | |
1558 | end | |
1559 | --[[]]----[[Moves]]----[[]]-- | |
1560 | ||
1561 | ||
1562 | for i = 0, 1, 0.1 do | |
1563 | swait() | |
1564 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1565 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1566 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1567 | ||
1568 | MagicBlock(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1569 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1570 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1571 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1572 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1573 | ||
1574 | MagicBlock(BrickColor.new("Royal purple"), "SmoothPlastic", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1575 | MagicBlock(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.02) | |
1576 | ||
1577 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1578 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1579 | ||
1580 | MagicCircle(BrickColor.new("Really black"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1581 | MagicCircle(BrickColor.new("Really black"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2) | |
1582 | end | |
1583 | ||
1584 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
1585 | local magz = (Part0 - Part1).magnitude | |
1586 | local curpos = Part0 | |
1587 | local trz = {-Offset,Offset} | |
1588 | for i=1,Times do | |
1589 | local li = Instance.new("Part", torso) | |
1590 | li.Name = "Lightning" | |
1591 | li.TopSurface =0 | |
1592 | li.Material = "Neon" | |
1593 | li.BottomSurface = 0 | |
1594 | li.Anchored = true | |
1595 | li.Locked = true | |
1596 | li.Transparency = Trans or 0.4 | |
1597 | li.BrickColor = BrickColor.new(Color) | |
1598 | li.formFactor = "Custom" | |
1599 | li.CanCollide = false | |
1600 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
1601 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
1602 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
1603 | if Times == i then | |
1604 | local magz2 = (curpos - Part1).magnitude | |
1605 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
1606 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
1607 | else | |
1608 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
1609 | end | |
1610 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
1611 | game.Debris:AddItem(li,.1) | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | BodyParts = {} -- Parts to emit lightning effects from | |
1616 | for _, v in pairs(Spheres:GetChildren()) do | |
1617 | if v:IsA("Part") then | |
1618 | table.insert(BodyParts, v) | |
1619 | end | |
1620 | end | |
1621 | ||
1622 | Bounding = {} -- Calculate the bounding boxes | |
1623 | for _, v in pairs(BodyParts) do | |
1624 | local temp = {X=nil, Y=nil, Z=nil} | |
1625 | temp.X = v.Size.X/2 * 10 | |
1626 | temp.Y = v.Size.Y/2 * 10 | |
1627 | temp.Z = v.Size.Z/2 * 10 | |
1628 | Bounding[v.Name] = temp | |
1629 | --table.insert(Bounding, v.Name, temp) | |
1630 | end | |
1631 | ||
1632 | while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly | |
1633 | local Body1 = BodyParts[math.random(#BodyParts)] | |
1634 | local Body2 = BodyParts[math.random(#BodyParts)] | |
1635 | local Pos1 = Vector3.new( | |
1636 | math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, | |
1637 | math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, | |
1638 | math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 | |
1639 | ) | |
1640 | local Pos2 = Vector3.new( | |
1641 | math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, | |
1642 | math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, | |
1643 | math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 | |
1644 | ) | |
1645 | local SPos1 = Body1.Position + Pos1 | |
1646 | local SPos2 = Body2.Position + Pos2 | |
1647 | Lightning(SPos1, SPos2, 6, 5, "Dark indigo", .03, .56) | |
1648 | end | |
1649 | ||
1650 | ||
1651 | if #Effects > 0 then | |
1652 | for e = 1, #Effects do | |
1653 | if Effects[e] ~= nil then | |
1654 | local Thing = Effects[e] | |
1655 | if Thing ~= nil then | |
1656 | local Part = Thing[1] | |
1657 | local Mode = Thing[2] | |
1658 | local Delay = Thing[3] | |
1659 | local IncX = Thing[4] | |
1660 | local IncY = Thing[5] | |
1661 | local IncZ = Thing[6] | |
1662 | if Thing[1].Transparency <= 1 then | |
1663 | if Thing[2] == "Block1" then | |
1664 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1665 | Mesh = Thing[1].Mesh | |
1666 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1668 | elseif Thing[2] == "Block2" then | |
1669 | Thing[1].CFrame = Thing[1].CFrame | |
1670 | Mesh = Thing[7] | |
1671 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1673 | elseif Thing[2] == "Cylinder" then | |
1674 | Mesh = Thing[1].Mesh | |
1675 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1676 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1677 | elseif Thing[2] == "Blood" then | |
1678 | Mesh = Thing[7] | |
1679 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1680 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1681 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1682 | elseif Thing[2] == "Elec" then | |
1683 | Mesh = Thing[1].Mesh | |
1684 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1685 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1686 | elseif Thing[2] == "Disappear" then | |
1687 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1688 | elseif Thing[2] == "Shatter" then | |
1689 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1690 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1691 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1692 | Thing[6] = Thing[6] + Thing[5] | |
1693 | end | |
1694 | else | |
1695 | Part.Parent = nil | |
1696 | table.remove(Effects, e) | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | end | |
1701 | end |