SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | script.Parent = Player.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=Player then return end | |
43 | if io.isMouse then | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | else | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
86 | end | |
87 | ||
88 | Player = owner | |
89 | PlayerGui = Player.PlayerGui | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character["HumanoidRootPart"] | |
95 | Torso = Character["Torso"] | |
96 | Head = Character["Head"] | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart["RootJoint"] | |
102 | Neck = Torso["Neck"] | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local sick = Instance.new("Sound",Character) | |
108 | - | sick.SoundId = "rbxassetid://2018331827" |
108 | + | sick.SoundId = "rbxassetid://150397037" |
109 | sick.Looped = true | |
110 | sick.Pitch = 1 | |
111 | sick.Volume = 1 | |
112 | sick:Play() | |
113 | ||
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | Animation_Speed = 3 | |
136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
137 | local Speed = 25 | |
138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
142 | local DAMAGEMULTIPLIER = 1 | |
143 | local ANIM = "Idle" | |
144 | local ATTACK = false | |
145 | local EQUIPPED = false | |
146 | local HOLD = false | |
147 | local COMBO = 1 | |
148 | local Rooted = false | |
149 | local SINE = 0 | |
150 | local KEYHOLD = false | |
151 | local CHANGE = 2 / Animation_Speed | |
152 | local WALKINGANIM = false | |
153 | local VALUE1 = false | |
154 | local VALUE2 = false | |
155 | local ROBLOXIDLEANIMATION = IT("Animation") | |
156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Effects = IT("Folder", Character) | |
162 | Effects.Name = "Effects" | |
163 | local ANIMATOR = Humanoid.Animator | |
164 | local ANIMATE = Character.Animate | |
165 | local UNANCHOR = true | |
166 | local PLAYMAINANIM = true | |
167 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
168 | ||
169 | --//=================================\\ | |
170 | --\\=================================// | |
171 | ||
172 | ||
173 | --//=================================\\ | |
174 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
175 | --\\=================================// | |
176 | ||
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "ArtificialHB" | |
179 | ||
180 | script:WaitForChild("ArtificialHB") | |
181 | ||
182 | frame = Frame_Speed | |
183 | tf = 0 | |
184 | allowframeloss = false | |
185 | tossremainder = false | |
186 | lastframe = tick() | |
187 | script.ArtificialHB:Fire() | |
188 | ||
189 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
190 | tf = tf + s | |
191 | if tf >= frame then | |
192 | if allowframeloss then | |
193 | script.ArtificialHB:Fire() | |
194 | lastframe = tick() | |
195 | else | |
196 | for i = 1, math.floor(tf / frame) do | |
197 | script.ArtificialHB:Fire() | |
198 | end | |
199 | lastframe = tick() | |
200 | end | |
201 | if tossremainder then | |
202 | tf = 0 | |
203 | else | |
204 | tf = tf - frame * math.floor(tf / frame) | |
205 | end | |
206 | end | |
207 | end) | |
208 | ||
209 | --//=================================\\ | |
210 | --\\=================================// | |
211 | ||
212 | --//=================================\\ | |
213 | --|| SOME FUNCTIONS | |
214 | --\\=================================// | |
215 | ||
216 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
217 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
218 | end | |
219 | ||
220 | function PositiveAngle(NUMBER) | |
221 | if NUMBER >= 0 then | |
222 | NUMBER = 0 | |
223 | end | |
224 | return NUMBER | |
225 | end | |
226 | ||
227 | function NegativeAngle(NUMBER) | |
228 | if NUMBER <= 0 then | |
229 | NUMBER = 0 | |
230 | end | |
231 | return NUMBER | |
232 | end | |
233 | ||
234 | function Swait(NUMBER) | |
235 | if NUMBER == 0 or NUMBER == nil then | |
236 | ArtificialHB.Event:wait() | |
237 | else | |
238 | for i = 1, NUMBER do | |
239 | ArtificialHB.Event:wait() | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
245 | local NEWMESH = IT(MESH) | |
246 | if MESH == "SpecialMesh" then | |
247 | NEWMESH.MeshType = MESHTYPE | |
248 | if MESHID ~= "nil" and MESHID ~= "" then | |
249 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
250 | end | |
251 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
252 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
253 | end | |
254 | end | |
255 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
256 | NEWMESH.Scale = SCALE | |
257 | NEWMESH.Parent = PARENT | |
258 | return NEWMESH | |
259 | end | |
260 | ||
261 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
262 | local NEWPART = IT("Part") | |
263 | NEWPART.formFactor = FORMFACTOR | |
264 | NEWPART.Reflectance = REFLECTANCE | |
265 | NEWPART.Transparency = TRANSPARENCY | |
266 | NEWPART.CanCollide = false | |
267 | NEWPART.Locked = true | |
268 | NEWPART.Anchored = true | |
269 | if ANCHOR == false then | |
270 | NEWPART.Anchored = false | |
271 | end | |
272 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
273 | NEWPART.Name = NAME | |
274 | NEWPART.Size = SIZE | |
275 | NEWPART.Position = Torso.Position | |
276 | NEWPART.Material = MATERIAL | |
277 | NEWPART:BreakJoints() | |
278 | NEWPART.Parent = PARENT | |
279 | return NEWPART | |
280 | end | |
281 | ||
282 | local function weldBetween(a, b) | |
283 | local weldd = Instance.new("ManualWeld") | |
284 | weldd.Part0 = a | |
285 | weldd.Part1 = b | |
286 | weldd.C0 = CFrame.new() | |
287 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
288 | weldd.Parent = a | |
289 | return weldd | |
290 | end | |
291 | ||
292 | ||
293 | function QuaternionFromCFrame(cf) | |
294 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
295 | local trace = m00 + m11 + m22 | |
296 | if trace > 0 then | |
297 | local s = math.sqrt(1 + trace) | |
298 | local recip = 0.5 / s | |
299 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
300 | else | |
301 | local i = 0 | |
302 | if m11 > m00 then | |
303 | i = 1 | |
304 | end | |
305 | if m22 > (i == 0 and m00 or m11) then | |
306 | i = 2 | |
307 | end | |
308 | if i == 0 then | |
309 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
310 | local recip = 0.5 / s | |
311 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
312 | elseif i == 1 then | |
313 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
314 | local recip = 0.5 / s | |
315 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
316 | elseif i == 2 then | |
317 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
318 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
319 | end | |
320 | end | |
321 | end | |
322 | ||
323 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
324 | local xs, ys, zs = x + x, y + y, z + z | |
325 | local wx, wy, wz = w * xs, w * ys, w * zs | |
326 | local xx = x * xs | |
327 | local xy = x * ys | |
328 | local xz = x * zs | |
329 | local yy = y * ys | |
330 | local yz = y * zs | |
331 | local zz = z * zs | |
332 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
333 | end | |
334 | ||
335 | function QuaternionSlerp(a, b, t) | |
336 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
337 | local startInterp, finishInterp; | |
338 | if cosTheta >= 0.0001 then | |
339 | if (1 - cosTheta) > 0.0001 then | |
340 | local theta = ACOS(cosTheta) | |
341 | local invSinTheta = 1 / SIN(theta) | |
342 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
343 | finishInterp = SIN(t * theta) * invSinTheta | |
344 | else | |
345 | startInterp = 1 - t | |
346 | finishInterp = t | |
347 | end | |
348 | else | |
349 | if (1 + cosTheta) > 0.0001 then | |
350 | local theta = ACOS(-cosTheta) | |
351 | local invSinTheta = 1 / SIN(theta) | |
352 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
353 | finishInterp = SIN(t * theta) * invSinTheta | |
354 | else | |
355 | startInterp = t - 1 | |
356 | finishInterp = t | |
357 | end | |
358 | end | |
359 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
360 | end | |
361 | ||
362 | function Clerp(a, b, t) | |
363 | local qa = {QuaternionFromCFrame(a)} | |
364 | local qb = {QuaternionFromCFrame(b)} | |
365 | local ax, ay, az = a.x, a.y, a.z | |
366 | local bx, by, bz = b.x, b.y, b.z | |
367 | local _t = 1 - t | |
368 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
369 | end | |
370 | ||
371 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
372 | local frame = IT("Frame") | |
373 | frame.BackgroundTransparency = TRANSPARENCY | |
374 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
375 | frame.Position = POSITION | |
376 | frame.Size = SIZE | |
377 | frame.BackgroundColor3 = COLOR | |
378 | frame.BorderColor3 = BORDERCOLOR | |
379 | frame.Name = NAME | |
380 | frame.Parent = PARENT | |
381 | return frame | |
382 | end | |
383 | ||
384 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
385 | local label = IT("TextLabel") | |
386 | label.BackgroundTransparency = 1 | |
387 | label.Size = UD2(1, 0, 1, 0) | |
388 | label.Position = UD2(0, 0, 0, 0) | |
389 | label.TextColor3 = TEXTCOLOR | |
390 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
391 | label.TextTransparency = TRANSPARENCY | |
392 | label.FontSize = TEXTFONTSIZE | |
393 | label.Font = TEXTFONT | |
394 | label.BorderSizePixel = BORDERSIZEPIXEL | |
395 | label.TextScaled = false | |
396 | label.Text = TEXT | |
397 | label.Name = NAME | |
398 | label.Parent = PARENT | |
399 | return label | |
400 | end | |
401 | ||
402 | function NoOutlines(PART) | |
403 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
404 | end | |
405 | ||
406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
407 | local NEWWELD = IT(TYPE) | |
408 | NEWWELD.Part0 = PART0 | |
409 | NEWWELD.Part1 = PART1 | |
410 | NEWWELD.C0 = C0 | |
411 | NEWWELD.C1 = C1 | |
412 | NEWWELD.Parent = PARENT | |
413 | return NEWWELD | |
414 | end | |
415 | ||
416 | local S = IT("Sound") | |
417 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
418 | local NEWSOUND = nil | |
419 | coroutine.resume(coroutine.create(function() | |
420 | NEWSOUND = S:Clone() | |
421 | NEWSOUND.Parent = PARENT | |
422 | NEWSOUND.Volume = VOLUME | |
423 | NEWSOUND.Pitch = PITCH | |
424 | NEWSOUND.SoundId = "rbxassetid://137473066" | |
425 | NEWSOUND:play() | |
426 | if DOESLOOP == true then | |
427 | NEWSOUND.Looped = true | |
428 | else | |
429 | repeat wait(1) until NEWSOUND.Playing == false | |
430 | NEWSOUND:remove() | |
431 | end | |
432 | end)) | |
433 | return NEWSOUND | |
434 | end | |
435 | ||
436 | local EyeSizes={ | |
437 | NumberSequenceKeypoint.new(0,2,0), | |
438 | NumberSequenceKeypoint.new(1,0,0) | |
439 | } | |
440 | local EyeTrans={ | |
441 | NumberSequenceKeypoint.new(0,0.5,0), | |
442 | NumberSequenceKeypoint.new(1,1,0) | |
443 | } | |
444 | local PE=Instance.new("ParticleEmitter",nil) | |
445 | PE.LightEmission=.8 | |
446 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) | |
447 | PE.Size=NumberSequence.new(EyeSizes) | |
448 | PE.Transparency=NumberSequence.new(EyeTrans) | |
449 | PE.Lifetime=NumberRange.new(0.35,1) | |
450 | PE.Rotation=NumberRange.new(0,360) | |
451 | PE.Rate=100 | |
452 | PE.VelocitySpread = 10000 | |
453 | PE.Acceleration = Vector3.new(0,85,0) | |
454 | PE.Drag = 5 | |
455 | PE.Speed = NumberRange.new(0.1,5) | |
456 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
457 | PE.ZOffset = 0.5 | |
458 | PE.Name = "PE" | |
459 | PE.Enabled = false | |
460 | ||
461 | function Fire(art) | |
462 | local PARTICLES = PE:Clone() | |
463 | PARTICLES.Parent = art | |
464 | PARTICLES.Enabled = true | |
465 | return PARTICLES | |
466 | end | |
467 | ||
468 | function CFrameFromTopBack(at, top, back) | |
469 | local right = top:Cross(back) | |
470 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
471 | end | |
472 | ||
473 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
474 | function WACKYEFFECT(Table) | |
475 | local TYPE = (Table.EffectType or "Sphere") | |
476 | local SIZE = (Table.Size or VT(1,1,1)) | |
477 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
478 | local TRANSPARENCY = (Table.Transparency or 0) | |
479 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
480 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
481 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
482 | local ROTATION1 = (Table.RotationX or 0) | |
483 | local ROTATION2 = (Table.RotationY or 0) | |
484 | local ROTATION3 = (Table.RotationZ or 0) | |
485 | local MATERIAL = (Table.Material or "Neon") | |
486 | local COLOR = (Table.Color or C3(1,1,1)) | |
487 | local TIME = (Table.Time or 45) | |
488 | local SOUNDID = (Table.SoundID or nil) | |
489 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
490 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
491 | coroutine.resume(coroutine.create(function() | |
492 | local PLAYSSOUND = false | |
493 | local SOUND = nil | |
494 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true) | |
495 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
496 | PLAYSSOUND = true | |
497 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
498 | end | |
499 | EFFECT.Color = COLOR | |
500 | local MSH = nil | |
501 | if TYPE == "Sphere" then | |
502 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
503 | elseif TYPE == "Block" or TYPE == "Box" then | |
504 | MSH = IT("BlockMesh",EFFECT) | |
505 | MSH.Scale = SIZE | |
506 | elseif TYPE == "Wave" then | |
507 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
508 | elseif TYPE == "Ring" then | |
509 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
510 | elseif TYPE == "Slash" then | |
511 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
512 | elseif TYPE == "Round Slash" then | |
513 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
514 | elseif TYPE == "Swirl" then | |
515 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
516 | elseif TYPE == "Skull" then | |
517 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
518 | elseif TYPE == "Crystal" then | |
519 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
520 | end | |
521 | if MSH ~= nil then | |
522 | local MOVESPEED = nil | |
523 | if MOVEDIRECTION ~= nil then | |
524 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
525 | end | |
526 | local GROWTH = SIZE - ENDSIZE | |
527 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
528 | if TYPE == "Block" then | |
529 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
530 | else | |
531 | EFFECT.CFrame = CFRAME | |
532 | end | |
533 | for LOOP = 1, TIME+1 do | |
534 | Swait() | |
535 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
536 | if TYPE == "Wave" then | |
537 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
538 | end | |
539 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
540 | if TYPE == "Block" then | |
541 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
542 | else | |
543 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
544 | end | |
545 | if MOVEDIRECTION ~= nil then | |
546 | local ORI = EFFECT.Orientation | |
547 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
548 | EFFECT.Orientation = ORI | |
549 | end | |
550 | end | |
551 | if PLAYSSOUND == false then | |
552 | EFFECT:remove() | |
553 | else | |
554 | repeat wait(1) until SOUND.Playing == false | |
555 | EFFECT:remove() | |
556 | end | |
557 | else | |
558 | if PLAYSSOUND == false then | |
559 | EFFECT:remove() | |
560 | else | |
561 | repeat Swait() until SOUND.Playing == false | |
562 | EFFECT:remove() | |
563 | end | |
564 | end | |
565 | end)) | |
566 | end | |
567 | ||
568 | function MakeForm(PART,TYPE) | |
569 | if TYPE == "Cyl" then | |
570 | local MSH = IT("CylinderMesh",PART) | |
571 | elseif TYPE == "Ball" then | |
572 | local MSH = IT("SpecialMesh",PART) | |
573 | MSH.MeshType = "Sphere" | |
574 | elseif TYPE == "Wedge" then | |
575 | local MSH = IT("SpecialMesh",PART) | |
576 | MSH.MeshType = "Wedge" | |
577 | end | |
578 | end | |
579 | ||
580 | Debris = game:GetService("Debris") | |
581 | ||
582 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
583 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
584 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
585 | end | |
586 | ||
587 | local HATWELD = nil | |
588 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
589 | PLAYMAINANIM = false | |
590 | if WhichPose == "Cast1" then | |
591 | for i=0, Time, 0.1 / Animation_Speed do | |
592 | Swait() | |
593 | if Magic == true then | |
594 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
595 | end | |
596 | if Gyro ~= nil and Gyro ~= false then | |
597 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
598 | end | |
599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
605 | end | |
606 | elseif WhichPose == "Cast2" then | |
607 | for i=0, Time, 0.1 / Animation_Speed do | |
608 | Swait() | |
609 | if Magic == true then | |
610 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
611 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
612 | end | |
613 | if Gyro ~= nil and Gyro ~= false then | |
614 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
615 | end | |
616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
622 | end | |
623 | elseif WhichPose == "RightArmUp" then | |
624 | for i=0, Time, 0.1 / Animation_Speed do | |
625 | Swait() | |
626 | if Magic == true then | |
627 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
628 | end | |
629 | if Gyro ~= nil and Gyro ~= false then | |
630 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
631 | end | |
632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
638 | end | |
639 | elseif WhichPose == "Taunt" then | |
640 | for i=0, Time, 0.1 / Animation_Speed do | |
641 | Swait() | |
642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
648 | end | |
649 | HATWELD.Part0 = RightArm | |
650 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
651 | CreateSound(221057812,Torso,10,1,false) | |
652 | for i=0, Time*2, 0.1 / Animation_Speed do | |
653 | Swait() | |
654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
660 | end | |
661 | for i=0, Time, 0.1 / Animation_Speed do | |
662 | Swait() | |
663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
669 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
670 | end | |
671 | HATWELD.Part0 = Head | |
672 | HATWELD.C0 = CF(0,0.35,0) | |
673 | elseif WhichPose == "Prepare key" then | |
674 | for i=0, Time, 0.1 / Animation_Speed do | |
675 | Swait() | |
676 | if Gyro ~= nil and Gyro ~= false then | |
677 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
678 | end | |
679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
685 | end | |
686 | elseif WhichPose == "Turn key" then | |
687 | for i=0, Time, 0.1 / Animation_Speed do | |
688 | Swait() | |
689 | if Gyro ~= nil and Gyro ~= false then | |
690 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
691 | end | |
692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
698 | end | |
699 | end | |
700 | PLAYMAINANIM = true | |
701 | end | |
702 | ||
703 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
704 | function Lightning(Table) | |
705 | local Color = Table.Color or C3(1,1,1) | |
706 | local StartPos = Table.Start or Torso.Position | |
707 | local EndPos = Table.End or Mouse.Hit.p | |
708 | local SegmentLength = Table.SegmentL or 2 | |
709 | local Thickness = Table.Thickness or 0.1 | |
710 | local Dissapear = Table.DoesFade or false | |
711 | local Parent = Table.Ignore or Character | |
712 | local MaxDist = Table.MaxDist or 400 | |
713 | local Branches = Table.Branches or false | |
714 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
715 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
716 | local LIGHTNINGMODEL = IT("Model",Effects) | |
717 | LIGHTNINGMODEL.Name = "Lightning" | |
718 | local LastBolt = nil | |
719 | for E = 1, DISTANCE do | |
720 | local ExtraSize = (DISTANCE-E)/15 | |
721 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
722 | PART.Color = Color | |
723 | MakeForm(PART,"Cyl") | |
724 | if LastBolt == nil then | |
725 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
726 | else | |
727 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
728 | end | |
729 | LastBolt = PART | |
730 | if Branches == true then | |
731 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
732 | if CHOICE == 1 then | |
733 | local LASTBRANCH = nil | |
734 | for i = 1, MRANDOM(2,5) do | |
735 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
736 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
737 | PART.Color = Color | |
738 | MakeForm(PART,"Cyl") | |
739 | if LASTBRANCH == nil then | |
740 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
741 | else | |
742 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
743 | end | |
744 | LASTBRANCH = PART | |
745 | end | |
746 | end | |
747 | end | |
748 | end | |
749 | if Dissapear == true then | |
750 | coroutine.resume(coroutine.create(function() | |
751 | for i = 1, 10 do | |
752 | Swait() | |
753 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
754 | if c.ClassName == "Part" then | |
755 | c.Transparency = i/10 | |
756 | end | |
757 | end | |
758 | end | |
759 | LIGHTNINGMODEL:remove() | |
760 | end)) | |
761 | elseif Dissapear == false then | |
762 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
763 | end | |
764 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
765 | end | |
766 | ||
767 | --//=================================\\ | |
768 | --|| WEAPON CREATION | |
769 | --\\=================================// | |
770 | ||
771 | for i = 1, 15 do | |
772 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
773 | FACE.Color = C3(0,0,0) | |
774 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
775 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
776 | end | |
777 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(2,0.2,2),false) | |
778 | MakeForm(HAT1,"Cyl") | |
779 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
780 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(2.01,0.15,2.01),false) | |
781 | BELT.Color = C3(15/255,15/255,15/255) | |
782 | MakeForm(BELT,"Cyl") | |
783 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
784 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(1.3,2.2,1.3),false) | |
785 | MakeForm(HAT2,"Cyl") | |
786 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
787 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(1.31,0.2,1.31),false) | |
788 | BELT.Color = C3(15/255,15/255,15/255) | |
789 | MakeForm(BELT,"Cyl") | |
790 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
791 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false) | |
792 | MakeForm(GEM,"Ball") | |
793 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
794 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
795 | MakeForm(GEM,"Ball") | |
796 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
797 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Gem", VT(0.1,0.25,0.25),false) | |
798 | MakeForm(GEM,"Ball") | |
799 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
800 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false) | |
801 | MakeForm(GEM,"Ball") | |
802 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
803 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
804 | BELT.Color = C3(15/255,15/255,15/255) | |
805 | MakeForm(BELT,"Cyl") | |
806 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
807 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
808 | BELT.Color = C3(15/255,15/255,15/255) | |
809 | MakeForm(BELT,"Cyl") | |
810 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
811 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
812 | BELT.Color = C3(15/255,15/255,15/255) | |
813 | MakeForm(BELT,"Cyl") | |
814 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
815 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
816 | BELT.Color = C3(15/255,15/255,15/255) | |
817 | MakeForm(BELT,"Cyl") | |
818 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
819 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
820 | MakeForm(BELT,"Ball") | |
821 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
822 | Humanoid.DisplayDistanceType = "None" | |
823 | local naeeym2 = IT("BillboardGui",Character) | |
824 | naeeym2.AlwaysOnTop = true | |
825 | naeeym2.Size = UDim2.new(5,35,2,15) | |
826 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
827 | naeeym2.MaxDistance = 75 | |
828 | naeeym2.Adornee = Character.Head | |
829 | naeeym2.Name = "Name" | |
830 | naeeym2.PlayerToHideFrom = Player | |
831 | local tecks2 = IT("TextLabel",naeeym2) | |
832 | tecks2.BackgroundTransparency = 1 | |
833 | tecks2.TextScaled = true | |
834 | tecks2.BorderSizePixel = 0 | |
835 | tecks2.Text = "The Warden" | |
836 | tecks2.Font = "Bodoni" | |
837 | tecks2.TextSize = 30 | |
838 | tecks2.TextStrokeTransparency = 0.5 | |
839 | tecks2.TextColor3 = C3(0,0,0) | |
840 | tecks2.TextStrokeColor3 = BRICKC"Really red".Color | |
841 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
842 | tecks2.Parent = naeeym2 | |
843 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
844 | MakeForm(EYE,"Ball") | |
845 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
846 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
847 | MakeForm(EYE,"Ball") | |
848 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
849 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false) | |
850 | MakeForm(EYE,"Ball") | |
851 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
852 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false) | |
853 | MakeForm(EYE,"Ball") | |
854 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
855 | ||
856 | local top = Instance.new("Shirt") | |
857 | top.ShirtTemplate = "rbxassetid://676428254" | |
858 | top.Parent = Character | |
859 | top.Name = "Cloth" | |
860 | local bottom = Instance.new("Pants") | |
861 | bottom.PantsTemplate = "rbxassetid://676428351" | |
862 | bottom.Parent = Character | |
863 | bottom.Name = "Cloth" | |
864 | for _, c in pairs(Character:GetChildren()) do | |
865 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
866 | c.Material = "Neon" | |
867 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
868 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
869 | end | |
870 | c.Color = C3(1,1,1) | |
871 | if c == Head then | |
872 | if c:FindFirstChild("face") then | |
873 | c.face:remove() | |
874 | end | |
875 | end | |
876 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
877 | c:remove() | |
878 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
879 | c:remove() | |
880 | end | |
881 | end | |
882 | local BODY = {} | |
883 | for _, c in pairs(Character:GetDescendants()) do | |
884 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
885 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
886 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
887 | end | |
888 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
889 | elseif c:IsA("JointInstance") then | |
890 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
891 | end | |
892 | end | |
893 | for e = 1, #BODY do | |
894 | if BODY[e] ~= nil then | |
895 | local STUFF = BODY[e] | |
896 | local PART = STUFF[1] | |
897 | local PARENT = STUFF[2] | |
898 | local MATERIAL = STUFF[3] | |
899 | local COLOR = STUFF[4] | |
900 | local TRANSPARENCY = STUFF[5] | |
901 | if PART.ClassName == "Part" and PART ~= RootPart then | |
902 | PART.Material = MATERIAL | |
903 | PART.Color = COLOR | |
904 | PART.Transparency = TRANSPARENCY | |
905 | end | |
906 | PART.AncestryChanged:Connect(function() | |
907 | PART.Parent = PARENT | |
908 | end) | |
909 | end | |
910 | end | |
911 | function refit() | |
912 | Character.Parent = workspace | |
913 | for e = 1, #BODY do | |
914 | if BODY[e] ~= nil then | |
915 | local STUFF = BODY[e] | |
916 | local PART = STUFF[1] | |
917 | local PARENT = STUFF[2] | |
918 | local MATERIAL = STUFF[3] | |
919 | local COLOR = STUFF[4] | |
920 | local TRANSPARENCY = STUFF[5] | |
921 | if PART.ClassName == "Part" and PART ~= RootPart then | |
922 | PART.Material = MATERIAL | |
923 | PART.Color = COLOR | |
924 | PART.Transparency = TRANSPARENCY | |
925 | end | |
926 | if PART.Parent ~= PARENT then | |
927 | Humanoid:remove() | |
928 | PART.Parent = PARENT | |
929 | Humanoid = IT("Humanoid",Character) | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
935 | local SKILLFONT = "Bodoni" | |
936 | local SKILLTEXTSIZE = 7 | |
937 | ||
938 | Humanoid.Died:connect(function() | |
939 | refit() | |
940 | end) | |
941 | ||
942 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
943 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
944 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
945 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
946 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
947 | ||
948 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
949 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
950 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
951 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
952 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
953 | ||
954 | --//=================================\\ | |
955 | --|| DAMAGING | |
956 | --\\=================================// | |
957 | ||
958 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
959 | local CHILDREN = workspace:GetDescendants() | |
960 | for index, CHILD in pairs(CHILDREN) do | |
961 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
962 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
963 | if HUM then | |
964 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
965 | if TORSO then | |
966 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
967 | CHILD:BreakJoints() | |
968 | if FLING ~= 0 then | |
969 | for _, c in pairs(CHILD:GetChildren()) do | |
970 | if c:IsA("BasePart") and c.Transparency == 0 then | |
971 | if BURN == true then | |
972 | Fire(c) | |
973 | end | |
974 | local bv = Instance.new("BodyVelocity") | |
975 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
976 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
977 | bv.Parent = c | |
978 | Debris:AddItem(bv,0.05) | |
979 | end | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | ||
989 | --//=================================\\ | |
990 | --|| ATTACK FUNCTIONS AND STUFF | |
991 | --\\=================================// | |
992 | ||
993 | function Warden_Zap() | |
994 | ATTACK = true | |
995 | Rooted = false | |
996 | local GYRO = IT("BodyGyro",RootPart) | |
997 | GYRO.D = 750 | |
998 | GYRO.P = 20000 | |
999 | GYRO.MaxTorque = VT(0,40000000,0) | |
1000 | CreateSound(348663022,RightArm,1.5,2,false) | |
1001 | Pose("Cast1",0.8,1,true,GYRO) | |
1002 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1003 | local Hitpos = LightningTable.End | |
1004 | ApplyAoE(Hitpos,10,35) | |
1005 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1006 | for i = 1, 4 do | |
1007 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1008 | end | |
1009 | Pose("Cast1",0.8,1,true) | |
1010 | GYRO:remove() | |
1011 | ATTACK = false | |
1012 | Rooted = false | |
1013 | end | |
1014 | ||
1015 | function Warden_Thunder() | |
1016 | ATTACK = true | |
1017 | Rooted = false | |
1018 | local GYRO = IT("BodyGyro",RootPart) | |
1019 | GYRO.D = 750 | |
1020 | GYRO.P = 20000 | |
1021 | GYRO.MaxTorque = VT(0,40000000,0) | |
1022 | CreateSound(469345336,Torso,3,2,false) | |
1023 | Pose("Cast2",1.5,2,true,GYRO) | |
1024 | coroutine.resume(coroutine.create(function() | |
1025 | local FRAME = RootPart.CFrame | |
1026 | for i = 1, 25 do | |
1027 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1028 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1029 | local Hitpos = LightningTable.End | |
1030 | ApplyAoE(Hitpos,20,15) | |
1031 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1032 | for i = 1, 4 do | |
1033 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1034 | end | |
1035 | wait(0.05) | |
1036 | end | |
1037 | end)) | |
1038 | Pose("Cast2",1.5,0.7,true) | |
1039 | GYRO:remove() | |
1040 | ATTACK = false | |
1041 | Rooted = false | |
1042 | end | |
1043 | ||
1044 | function Inferno_Ring() | |
1045 | ATTACK = true | |
1046 | Rooted = false | |
1047 | local GYRO = IT("BodyGyro",RootPart) | |
1048 | GYRO.D = 750 | |
1049 | GYRO.P = 20000 | |
1050 | GYRO.MaxTorque = VT(0,40000000,0) | |
1051 | local FIRE = IT("Model",Effects) | |
1052 | FIRE.Name = "Fire" | |
1053 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
1054 | FIRE.PrimaryPart = MAIN | |
1055 | local FIRES = {} | |
1056 | for i = 1, 45 do | |
1057 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
1058 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1059 | local F = Fire(PRT) | |
1060 | table.insert(FIRES,F) | |
1061 | end | |
1062 | repeat | |
1063 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1064 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1065 | until HOLD == true | |
1066 | coroutine.resume(coroutine.create(function() | |
1067 | for i = 1, 4 do | |
1068 | ApplyAoE(MAIN.Position,21,-15,true) | |
1069 | CreateSound(463598785,MAIN,3,1,false) | |
1070 | for E = 1, #FIRES do | |
1071 | if FIRES[E] ~= nil then | |
1072 | FIRES[E].Acceleration = VT(0,300,0) | |
1073 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1074 | end | |
1075 | end | |
1076 | wait(0.3) | |
1077 | end | |
1078 | for E = 1, #FIRES do | |
1079 | if FIRES[E] ~= nil then | |
1080 | FIRES[E].Enabled = false | |
1081 | end | |
1082 | end | |
1083 | Debris:AddItem(FIRE,5) | |
1084 | end)) | |
1085 | CreateSound(215395388,RightArm,3,2,false) | |
1086 | Pose("RightArmUp",1.5,0.5,true) | |
1087 | GYRO:remove() | |
1088 | ATTACK = false | |
1089 | Rooted = false | |
1090 | end | |
1091 | ||
1092 | function Warden_Wall() | |
1093 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1094 | if HITFLOOR ~= nil then | |
1095 | if HITFLOOR.Anchored == true then | |
1096 | local WALL = HITFLOOR:Clone() | |
1097 | WALL.Size = VT(45,45,5) | |
1098 | WALL.Parent = Effects | |
1099 | WALL.Name = "Wall" | |
1100 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1101 | CreateSound(130972023,WALL,5,0.8,false) | |
1102 | ATTACK = true | |
1103 | Rooted = true | |
1104 | local HIT = WALL.Touched:Connect(function(hit) | |
1105 | if hit.Parent ~= Character then | |
1106 | hit:BreakJoints() | |
1107 | end | |
1108 | end) | |
1109 | coroutine.resume(coroutine.create(function() | |
1110 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1111 | for i = 1, 90 do | |
1112 | Swait() | |
1113 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1114 | end | |
1115 | HIT:disconnect() | |
1116 | wait(5) | |
1117 | for i = 1, 46 do | |
1118 | Swait() | |
1119 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1120 | end | |
1121 | WALL:remove() | |
1122 | end)) | |
1123 | Pose("RightArmUp",1.5,1.2,true) | |
1124 | ATTACK = false | |
1125 | Rooted = false | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | ||
1130 | function Prison_Key() | |
1131 | if Mouse.Target ~= nil then | |
1132 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1133 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1134 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1135 | local GYRO = IT("BodyGyro",RootPart) | |
1136 | GYRO.D = 750 | |
1137 | GYRO.P = 20000 | |
1138 | GYRO.MaxTorque = VT(0,40000000,0) | |
1139 | local grav = Instance.new("BodyPosition",TORSO) | |
1140 | grav.D = 15 | |
1141 | grav.P = 20000 | |
1142 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1143 | grav.position = TORSO.Position | |
1144 | local GYRO2 = IT("BodyGyro",TORSO) | |
1145 | GYRO2.D = 750 | |
1146 | GYRO2.P = 20000 | |
1147 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1148 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1149 | grav.Name = "Jail" | |
1150 | local LOCKPARTS = {} | |
1151 | ATTACK = true | |
1152 | Rooted = false | |
1153 | local LOCK = IT("Model",Effects) | |
1154 | LOCK.Name = "Lock" | |
1155 | local LOCK2 = IT("Model",LOCK) | |
1156 | LOCK2.Name = "Metal" | |
1157 | --CREATE LOCK-- | |
1158 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1159 | LOCK.PrimaryPart = BASE | |
1160 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1161 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1162 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1163 | MakeForm(PRT,"Cyl") | |
1164 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1165 | PRT.Color = C3(0,0,0) | |
1166 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1167 | MakeForm(PRT,"Cyl") | |
1168 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1169 | PRT.Color = C3(0,0,0) | |
1170 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1171 | for i = 1, 45 do | |
1172 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1173 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1174 | end | |
1175 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1176 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1177 | LOCK2.PrimaryPart = PRT | |
1178 | --------------- | |
1179 | local CHILDREN = LOCK:GetDescendants() | |
1180 | for index, CHILD in pairs(CHILDREN) do | |
1181 | if CHILD:IsA("BasePart") then | |
1182 | CHILD.Transparency = 1 | |
1183 | end | |
1184 | end | |
1185 | for i = 1, 75 do | |
1186 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1187 | Swait() | |
1188 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1189 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1190 | local CHILDREN = LOCK:GetDescendants() | |
1191 | for index, CHILD in pairs(CHILDREN) do | |
1192 | if CHILD:IsA("BasePart") then | |
1193 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | HUM.DisplayDistanceType = "None" | |
1198 | local KEY = IT("Model",Effects) | |
1199 | KEY.Name = "Key" | |
1200 | --CREATE KEY-- | |
1201 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) | |
1202 | KEY.PrimaryPart = KBASE | |
1203 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1204 | local WLD = weldBetween(RightArm,KBASE) | |
1205 | for i = 1, 45 do | |
1206 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) | |
1207 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1208 | weldBetween(KBASE,PRT) | |
1209 | end | |
1210 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
1211 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1212 | weldBetween(KBASE,PRT) | |
1213 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
1214 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1215 | weldBetween(KBASE,PRT) | |
1216 | -------------- | |
1217 | Rooted = true | |
1218 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1219 | coroutine.resume(coroutine.create(function() | |
1220 | for i = 1, 10 do | |
1221 | Swait() | |
1222 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1223 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1224 | end | |
1225 | CreateSound(1149318312,BASE,5,1,false) | |
1226 | CreateSound(160772554,BASE,3,1,false) | |
1227 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1228 | for i = 1, 4 do | |
1229 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1230 | end | |
1231 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1232 | wait(1) | |
1233 | TORSO.Parent.Parent = LOCK | |
1234 | for i = 1, 75 do | |
1235 | Swait() | |
1236 | local CHILDREN = KEY:GetDescendants() | |
1237 | for index, CHILD in pairs(CHILDREN) do | |
1238 | if CHILD:IsA("BasePart") then | |
1239 | CHILD.Transparency = i/25 | |
1240 | end | |
1241 | end | |
1242 | local CHILDREN = LOCK:GetDescendants() | |
1243 | for index, CHILD in pairs(CHILDREN) do | |
1244 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1245 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1246 | elseif CHILD.ClassName == "Decal" then | |
1247 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | TORSO.Parent:ClearAllChildren() | |
1252 | KEY:remove() | |
1253 | LOCK:remove() | |
1254 | end)) | |
1255 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1256 | GYRO:remove() | |
1257 | ATTACK = false | |
1258 | Rooted = false | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | function Hat() | |
1264 | ATTACK = true | |
1265 | Rooted = false | |
1266 | Pose("Taunt",0.4,1.2,false) | |
1267 | ATTACK = false | |
1268 | Rooted = false | |
1269 | end | |
1270 | ||
1271 | --//=================================\\ | |
1272 | --|| ASSIGN THINGS TO KEYS | |
1273 | --\\=================================// | |
1274 | ||
1275 | function MouseDown(Mouse) | |
1276 | HOLD = true | |
1277 | if ATTACK == false then | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | function MouseUp(Mouse) | |
1282 | HOLD = false | |
1283 | end | |
1284 | ||
1285 | function KeyDown(Key) | |
1286 | KEYHOLD = true | |
1287 | if Key == "z" and ATTACK == false then | |
1288 | Warden_Zap() | |
1289 | end | |
1290 | ||
1291 | if Key == "b" and ATTACK == false then | |
1292 | Warden_Thunder() | |
1293 | end | |
1294 | ||
1295 | if Key == "c" and ATTACK == false then | |
1296 | Inferno_Ring() | |
1297 | end | |
1298 | ||
1299 | if Key == "v" and ATTACK == false then | |
1300 | Warden_Wall() | |
1301 | end | |
1302 | ||
1303 | if Key == "x" and ATTACK == false then | |
1304 | Prison_Key() | |
1305 | end | |
1306 | ||
1307 | if Key == "t" and ATTACK == false then | |
1308 | Hat() | |
1309 | end | |
1310 | end | |
1311 | ||
1312 | function KeyUp(Key) | |
1313 | KEYHOLD = false | |
1314 | end | |
1315 | ||
1316 | Mouse.Button1Down:connect(function(NEWKEY) | |
1317 | MouseDown(NEWKEY) | |
1318 | end) | |
1319 | Mouse.Button1Up:connect(function(NEWKEY) | |
1320 | MouseUp(NEWKEY) | |
1321 | end) | |
1322 | Mouse.KeyDown:connect(function(NEWKEY) | |
1323 | KeyDown(NEWKEY) | |
1324 | end) | |
1325 | Mouse.KeyUp:connect(function(NEWKEY) | |
1326 | KeyUp(NEWKEY) | |
1327 | end) | |
1328 | ||
1329 | --//=================================\\ | |
1330 | --\\=================================// | |
1331 | ||
1332 | ||
1333 | function unanchor() | |
1334 | if UNANCHOR == true then | |
1335 | g = Character:GetChildren() | |
1336 | for i = 1, #g do | |
1337 | if g[i].ClassName == "Part" then | |
1338 | g[i].Anchored = false | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | end | |
1343 | ||
1344 | ||
1345 | --//=================================\\ | |
1346 | --|| WRAP THE WHOLE SCRIPT UP | |
1347 | --\\=================================// | |
1348 | ||
1349 | Humanoid.Changed:connect(function(Jump) | |
1350 | if Jump == "Jump" and (Disable_Jump == true) then | |
1351 | Humanoid.Jump = false | |
1352 | end | |
1353 | end) | |
1354 | ||
1355 | while true do | |
1356 | Swait() | |
1357 | script.Parent = WEAPONGUI | |
1358 | Humanoid.Parent = Character | |
1359 | if Humanoid then | |
1360 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1361 | IDLEANIMATION:Play() | |
1362 | end | |
1363 | if ANIMATE.Parent == Character then | |
1364 | ANIMATE:Destroy() | |
1365 | end | |
1366 | SINE = SINE + CHANGE | |
1367 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1368 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1369 | Humanoid.HipHeight = 1 | |
1370 | Humanoid.Name = "Warden" | |
1371 | Humanoid.PlatformStand = false | |
1372 | if PLAYMAINANIM == true then | |
1373 | if TORSOVELOCITY < 1 then | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1380 | elseif TORSOVELOCITY > 1 then | |
1381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1387 | end | |
1388 | end | |
1389 | unanchor() | |
1390 | Humanoid.MaxHealth = "inf" | |
1391 | Humanoid.Health = "inf" | |
1392 | if Rooted == false then | |
1393 | Disable_Jump = false | |
1394 | Humanoid.WalkSpeed = Speed | |
1395 | elseif Rooted == true then | |
1396 | Disable_Jump = true | |
1397 | Humanoid.WalkSpeed = 0 | |
1398 | end | |
1399 | for _, c in pairs(Character:GetChildren()) do | |
1400 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1401 | c.Material = "Neon" | |
1402 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1403 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1404 | end | |
1405 | c.Color = C3(1,1,1) | |
1406 | if c == Head then | |
1407 | if c:FindFirstChild("face") then | |
1408 | c.face:remove() | |
1409 | end | |
1410 | end | |
1411 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1412 | c:remove() | |
1413 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1414 | c:remove() | |
1415 | end | |
1416 | end | |
1417 | - | sick.SoundId = "rbxassetid://1494340971" |
1417 | + | sick.SoundId = "rbxassetid://150397037" |
1418 | sick.Looped = true | |
1419 | sick.Pitch = 1 | |
1420 | sick.Volume = 3 | |
1421 | sick:Resume() | |
1422 | sick.Parent = Torso | |
1423 | refit() | |
1424 | if Head:FindFirstChildOfClass("Sound") then | |
1425 | Head:FindFirstChildOfClass("Sound"):remove() | |
1426 | end | |
1427 | end | |
1428 | ||
1429 | --//=================================\\ | |
1430 | --\\=================================// | |
1431 | ||
1432 | ||
1433 | ||
1434 | ||
1435 | ||
1436 | --//====================================================\\-- | |
1437 | --|| END OF SCRIPT | |
1438 | --\\====================================================//-- |