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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
7
do
8
	print("FE Compatibility code by Mokiros")
9
	script.Parent = Player.Character
10
11
	--RemoteEvent for communicating
12
	local Event = Instance.new("RemoteEvent")
13
	Event.Name = "UserInput_Event"
14
15
	--Fake event to make stuff like Mouse.KeyDown work
16
	local function fakeEvent()
17
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
18
		t.connect = t.Connect
19
		return t
20
	end
21
22
	--Creating fake input objects with fake variables
23
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
24
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
25
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
26
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
27
	end}
28
	--Merged 2 functions into one by checking amount of arguments
29
	CAS.UnbindAction = CAS.BindAction
30
31
	--This function will trigger the events that have been :Connect()'ed
32
	local function te(self,ev,...)
33
		local t = m[ev]
34
		if t and t._fakeEvent and t.Function then
35
			t.Function(...)
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=Player then return end
43
		if io.isMouse then
44
			m.Target = io.Target
45
			m.Hit = io.Hit
46
		else
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			for _,t in pairs(CAS.Actions) do
52
				for _,k in pairs(t.Keys) do
53
					if k==io.KeyCode then
54
						t.Function(t.Name,io.UserInputState,io)
55
					end
56
				end
57
			end
58
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
	    end
61
	end)
62
	Event.Parent = NLS([==[
63
	local Player = game:GetService("Players").LocalPlayer
64
	local Event = script:WaitForChild("UserInput_Event")
65
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local Mouse = Player:GetMouse()
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
86
end
87
88
Player = owner
89
PlayerGui = Player.PlayerGui
90
Cam = workspace.CurrentCamera
91
Backpack = Player.Backpack
92
Character = Player.Character
93
Humanoid = Character.Humanoid
94
RootPart = Character["HumanoidRootPart"]
95
Torso = Character["Torso"]
96
Head = Character["Head"]
97
RightArm = Character["Right Arm"]
98
LeftArm = Character["Left Arm"]
99
RightLeg = Character["Right Leg"]
100
LeftLeg = Character["Left Leg"]
101
RootJoint = RootPart["RootJoint"]
102
Neck = Torso["Neck"]
103
RightShoulder = Torso["Right Shoulder"]
104
LeftShoulder = Torso["Left Shoulder"]
105
RightHip = Torso["Right Hip"]
106
LeftHip = Torso["Left Hip"]
107
local sick = Instance.new("Sound",Character)
108-
sick.SoundId = "rbxassetid://2018331827"
108+
sick.SoundId = "rbxassetid://150397037"
109
sick.Looped = true
110
sick.Pitch = 1
111
sick.Volume = 1
112
sick:Play()
113
114
IT = Instance.new
115
CF = CFrame.new
116
VT = Vector3.new
117
RAD = math.rad
118
C3 = Color3.new
119
UD2 = UDim2.new
120
BRICKC = BrickColor.new
121
ANGLES = CFrame.Angles
122
EULER = CFrame.fromEulerAnglesXYZ
123
COS = math.cos
124
ACOS = math.acos
125
SIN = math.sin
126
ASIN = math.asin
127
ABS = math.abs
128
MRANDOM = math.random
129
FLOOR = math.floor
130
131
--//=================================\\
132
--|| 	      USEFUL VALUES
133
--\\=================================//
134
135
Animation_Speed = 3
136
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
137
local Speed = 25
138
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
140
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
141
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
142
local DAMAGEMULTIPLIER = 1
143
local ANIM = "Idle"
144
local ATTACK = false
145
local EQUIPPED = false
146
local HOLD = false
147
local COMBO = 1
148
local Rooted = false
149
local SINE = 0
150
local KEYHOLD = false
151
local CHANGE = 2 / Animation_Speed
152
local WALKINGANIM = false
153
local VALUE1 = false
154
local VALUE2 = false
155
local ROBLOXIDLEANIMATION = IT("Animation")
156
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
157
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
158
--ROBLOXIDLEANIMATION.Parent = Humanoid
159
local WEAPONGUI = IT("ScreenGui", PlayerGui)
160
WEAPONGUI.Name = "Weapon GUI"
161
local Effects = IT("Folder", Character)
162
Effects.Name = "Effects"
163
local ANIMATOR = Humanoid.Animator
164
local ANIMATE = Character.Animate
165
local UNANCHOR = true
166
local PLAYMAINANIM = true
167
local BOLTSOUNDS = {168586621,168586586,178452241}
168
169
--//=================================\\
170
--\\=================================//
171
172
173
--//=================================\\
174
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
175
--\\=================================//
176
177
ArtificialHB = Instance.new("BindableEvent", script)
178
ArtificialHB.Name = "ArtificialHB"
179
180
script:WaitForChild("ArtificialHB")
181
182
frame = Frame_Speed
183
tf = 0
184
allowframeloss = false
185
tossremainder = false
186
lastframe = tick()
187
script.ArtificialHB:Fire()
188
189
game:GetService("RunService").Heartbeat:connect(function(s, p)
190
	tf = tf + s
191
	if tf >= frame then
192
		if allowframeloss then
193
			script.ArtificialHB:Fire()
194
			lastframe = tick()
195
		else
196
			for i = 1, math.floor(tf / frame) do
197
				script.ArtificialHB:Fire()
198
			end
199
		lastframe = tick()
200
		end
201
		if tossremainder then
202
			tf = 0
203
		else
204
			tf = tf - frame * math.floor(tf / frame)
205
		end
206
	end
207
end)
208
209
--//=================================\\
210
--\\=================================//
211
212
--//=================================\\
213
--|| 	      SOME FUNCTIONS
214
--\\=================================//
215
216
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
217
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
218
end
219
220
function PositiveAngle(NUMBER)
221
	if NUMBER >= 0 then
222
		NUMBER = 0
223
	end
224
	return NUMBER
225
end
226
227
function NegativeAngle(NUMBER)
228
	if NUMBER <= 0 then
229
		NUMBER = 0
230
	end
231
	return NUMBER
232
end
233
234
function Swait(NUMBER)
235
	if NUMBER == 0 or NUMBER == nil then
236
		ArtificialHB.Event:wait()
237
	else
238
		for i = 1, NUMBER do
239
			ArtificialHB.Event:wait()
240
		end
241
	end
242
end
243
244
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
245
	local NEWMESH = IT(MESH)
246
	if MESH == "SpecialMesh" then
247
		NEWMESH.MeshType = MESHTYPE
248
		if MESHID ~= "nil" and MESHID ~= "" then
249
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
250
		end
251
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
252
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
253
		end
254
	end
255
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
256
	NEWMESH.Scale = SCALE
257
	NEWMESH.Parent = PARENT
258
	return NEWMESH
259
end
260
261
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
262
	local NEWPART = IT("Part")
263
	NEWPART.formFactor = FORMFACTOR
264
	NEWPART.Reflectance = REFLECTANCE
265
	NEWPART.Transparency = TRANSPARENCY
266
	NEWPART.CanCollide = false
267
	NEWPART.Locked = true
268
	NEWPART.Anchored = true
269
	if ANCHOR == false then
270
		NEWPART.Anchored = false
271
	end
272
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
273
	NEWPART.Name = NAME
274
	NEWPART.Size = SIZE
275
	NEWPART.Position = Torso.Position
276
	NEWPART.Material = MATERIAL
277
	NEWPART:BreakJoints()
278
	NEWPART.Parent = PARENT
279
	return NEWPART
280
end
281
282
	local function weldBetween(a, b)
283
	    local weldd = Instance.new("ManualWeld")
284
	    weldd.Part0 = a
285
	    weldd.Part1 = b
286
	    weldd.C0 = CFrame.new()
287
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
288
	    weldd.Parent = a
289
	    return weldd
290
	end
291
292
293
function QuaternionFromCFrame(cf)
294
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
295
	local trace = m00 + m11 + m22
296
	if trace > 0 then 
297
		local s = math.sqrt(1 + trace)
298
		local recip = 0.5 / s
299
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
300
	else
301
		local i = 0
302
		if m11 > m00 then
303
			i = 1
304
		end
305
		if m22 > (i == 0 and m00 or m11) then
306
			i = 2
307
		end
308
		if i == 0 then
309
			local s = math.sqrt(m00 - m11 - m22 + 1)
310
			local recip = 0.5 / s
311
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
312
		elseif i == 1 then
313
			local s = math.sqrt(m11 - m22 - m00 + 1)
314
			local recip = 0.5 / s
315
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
316
		elseif i == 2 then
317
			local s = math.sqrt(m22 - m00 - m11 + 1)
318
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
319
		end
320
	end
321
end
322
 
323
function QuaternionToCFrame(px, py, pz, x, y, z, w)
324
	local xs, ys, zs = x + x, y + y, z + z
325
	local wx, wy, wz = w * xs, w * ys, w * zs
326
	local xx = x * xs
327
	local xy = x * ys
328
	local xz = x * zs
329
	local yy = y * ys
330
	local yz = y * zs
331
	local zz = z * zs
332
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
333
end
334
 
335
function QuaternionSlerp(a, b, t)
336
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
337
	local startInterp, finishInterp;
338
	if cosTheta >= 0.0001 then
339
		if (1 - cosTheta) > 0.0001 then
340
			local theta = ACOS(cosTheta)
341
			local invSinTheta = 1 / SIN(theta)
342
			startInterp = SIN((1 - t) * theta) * invSinTheta
343
			finishInterp = SIN(t * theta) * invSinTheta
344
		else
345
			startInterp = 1 - t
346
			finishInterp = t
347
		end
348
	else
349
		if (1 + cosTheta) > 0.0001 then
350
			local theta = ACOS(-cosTheta)
351
			local invSinTheta = 1 / SIN(theta)
352
			startInterp = SIN((t - 1) * theta) * invSinTheta
353
			finishInterp = SIN(t * theta) * invSinTheta
354
		else
355
			startInterp = t - 1
356
			finishInterp = t
357
		end
358
	end
359
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
360
end
361
362
function Clerp(a, b, t)
363
	local qa = {QuaternionFromCFrame(a)}
364
	local qb = {QuaternionFromCFrame(b)}
365
	local ax, ay, az = a.x, a.y, a.z
366
	local bx, by, bz = b.x, b.y, b.z
367
	local _t = 1 - t
368
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
369
end
370
371
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
372
	local frame = IT("Frame")
373
	frame.BackgroundTransparency = TRANSPARENCY
374
	frame.BorderSizePixel = BORDERSIZEPIXEL
375
	frame.Position = POSITION
376
	frame.Size = SIZE
377
	frame.BackgroundColor3 = COLOR
378
	frame.BorderColor3 = BORDERCOLOR
379
	frame.Name = NAME
380
	frame.Parent = PARENT
381
	return frame
382
end
383
384
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
385
	local label = IT("TextLabel")
386
	label.BackgroundTransparency = 1
387
	label.Size = UD2(1, 0, 1, 0)
388
	label.Position = UD2(0, 0, 0, 0)
389
	label.TextColor3 = TEXTCOLOR
390
	label.TextStrokeTransparency = STROKETRANSPARENCY
391
	label.TextTransparency = TRANSPARENCY
392
	label.FontSize = TEXTFONTSIZE
393
	label.Font = TEXTFONT
394
	label.BorderSizePixel = BORDERSIZEPIXEL
395
	label.TextScaled = false
396
	label.Text = TEXT
397
	label.Name = NAME
398
	label.Parent = PARENT
399
	return label
400
end
401
402
function NoOutlines(PART)
403
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
404
end
405
406
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
407
	local NEWWELD = IT(TYPE)
408
	NEWWELD.Part0 = PART0
409
	NEWWELD.Part1 = PART1
410
	NEWWELD.C0 = C0
411
	NEWWELD.C1 = C1
412
	NEWWELD.Parent = PARENT
413
	return NEWWELD
414
end
415
416
local S = IT("Sound")
417
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
418
	local NEWSOUND = nil
419
	coroutine.resume(coroutine.create(function()
420
		NEWSOUND = S:Clone()
421
		NEWSOUND.Parent = PARENT
422
		NEWSOUND.Volume = VOLUME
423
		NEWSOUND.Pitch = PITCH
424
		NEWSOUND.SoundId = "rbxassetid://137473066"
425
		NEWSOUND:play()
426
		if DOESLOOP == true then
427
			NEWSOUND.Looped = true
428
		else
429
			repeat wait(1) until NEWSOUND.Playing == false
430
			NEWSOUND:remove()
431
		end
432
	end))
433
	return NEWSOUND
434
end
435
436
local EyeSizes={
437
	NumberSequenceKeypoint.new(0,2,0),
438
	NumberSequenceKeypoint.new(1,0,0)
439
}
440
local EyeTrans={
441
	NumberSequenceKeypoint.new(0,0.5,0),
442
	NumberSequenceKeypoint.new(1,1,0)
443
}
444
local PE=Instance.new("ParticleEmitter",nil)
445
PE.LightEmission=.8
446
PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
447
PE.Size=NumberSequence.new(EyeSizes)
448
PE.Transparency=NumberSequence.new(EyeTrans)
449
PE.Lifetime=NumberRange.new(0.35,1)
450
PE.Rotation=NumberRange.new(0,360)
451
PE.Rate=100
452
PE.VelocitySpread = 10000
453
PE.Acceleration = Vector3.new(0,85,0)
454
PE.Drag = 5
455
PE.Speed = NumberRange.new(0.1,5)
456
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
457
PE.ZOffset = 0.5
458
PE.Name = "PE"
459
PE.Enabled = false
460
461
function Fire(art)
462
	local PARTICLES = PE:Clone()
463
	PARTICLES.Parent = art
464
	PARTICLES.Enabled = true
465
	return PARTICLES
466
end
467
468
function CFrameFromTopBack(at, top, back)
469
	local right = top:Cross(back)
470
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
471
end
472
473
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
474
function WACKYEFFECT(Table)
475
	local TYPE = (Table.EffectType or "Sphere")
476
	local SIZE = (Table.Size or VT(1,1,1))
477
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
478
	local TRANSPARENCY = (Table.Transparency or 0)
479
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
480
	local CFRAME = (Table.CFrame or Torso.CFrame)
481
	local MOVEDIRECTION = (Table.MoveToPos or nil)
482
	local ROTATION1 = (Table.RotationX or 0)
483
	local ROTATION2 = (Table.RotationY or 0)
484
	local ROTATION3 = (Table.RotationZ or 0)
485
	local MATERIAL = (Table.Material or "Neon")
486
	local COLOR = (Table.Color or C3(1,1,1))
487
	local TIME = (Table.Time or 45)
488
	local SOUNDID = (Table.SoundID or nil)
489
	local SOUNDPITCH = (Table.SoundPitch or nil)
490
	local SOUNDVOLUME = (Table.SoundVolume or nil)
491
	coroutine.resume(coroutine.create(function()
492
		local PLAYSSOUND = false
493
		local SOUND = nil
494
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
495
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
496
			PLAYSSOUND = true
497
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
498
		end
499
		EFFECT.Color = COLOR
500
		local MSH = nil
501
		if TYPE == "Sphere" then
502
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
503
		elseif TYPE == "Block" or TYPE == "Box" then
504
			MSH = IT("BlockMesh",EFFECT)
505
			MSH.Scale = SIZE
506
		elseif TYPE == "Wave" then
507
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
508
		elseif TYPE == "Ring" then
509
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
510
		elseif TYPE == "Slash" then
511
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
512
		elseif TYPE == "Round Slash" then
513
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
514
		elseif TYPE == "Swirl" then
515
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
516
		elseif TYPE == "Skull" then
517
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
518
		elseif TYPE == "Crystal" then
519
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
520
		end
521
		if MSH ~= nil then
522
			local MOVESPEED = nil
523
			if MOVEDIRECTION ~= nil then
524
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
525
			end
526
			local GROWTH = SIZE - ENDSIZE
527
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
528
			if TYPE == "Block" then
529
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
530
			else
531
				EFFECT.CFrame = CFRAME
532
			end
533
			for LOOP = 1, TIME+1 do
534
				Swait()
535
				MSH.Scale = MSH.Scale - GROWTH/TIME
536
				if TYPE == "Wave" then
537
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
538
				end
539
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
540
				if TYPE == "Block" then
541
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
542
				else
543
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
544
				end
545
				if MOVEDIRECTION ~= nil then
546
					local ORI = EFFECT.Orientation
547
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
548
					EFFECT.Orientation = ORI
549
				end
550
			end
551
			if PLAYSSOUND == false then
552
				EFFECT:remove()
553
			else
554
				repeat wait(1) until SOUND.Playing == false
555
				EFFECT:remove()
556
			end
557
		else
558
			if PLAYSSOUND == false then
559
				EFFECT:remove()
560
			else
561
				repeat Swait() until SOUND.Playing == false
562
				EFFECT:remove()
563
			end
564
		end
565
	end))
566
end
567
568
function MakeForm(PART,TYPE)
569
	if TYPE == "Cyl" then
570
		local MSH = IT("CylinderMesh",PART)
571
	elseif TYPE == "Ball" then
572
		local MSH = IT("SpecialMesh",PART)
573
		MSH.MeshType = "Sphere"
574
	elseif TYPE == "Wedge" then
575
		local MSH = IT("SpecialMesh",PART)
576
		MSH.MeshType = "Wedge"
577
	end
578
end
579
580
Debris = game:GetService("Debris")
581
582
function CastProperRay(StartPos, EndPos, Distance, Ignore)
583
	local DIRECTION = CF(StartPos,EndPos).lookVector
584
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
585
end
586
587
local HATWELD = nil
588
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
589
	PLAYMAINANIM = false
590
	if WhichPose == "Cast1" then
591
		for i=0, Time, 0.1 / Animation_Speed do
592
			Swait()
593
			if Magic == true then
594
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
595
			end
596
			if Gyro ~= nil and Gyro ~= false then
597
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
598
			end
599
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
600
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
601
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
602
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
603
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
604
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
605
		end
606
	elseif WhichPose == "Cast2" then
607
		for i=0, Time, 0.1 / Animation_Speed do
608
			Swait()
609
			if Magic == true then
610
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
611
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
612
			end
613
			if Gyro ~= nil and Gyro ~= false then
614
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
615
			end
616
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
617
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
618
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
619
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
620
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
621
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
622
		end
623
	elseif WhichPose == "RightArmUp" then
624
		for i=0, Time, 0.1 / Animation_Speed do
625
			Swait()
626
			if Magic == true then
627
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
628
			end
629
			if Gyro ~= nil and Gyro ~= false then
630
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
631
			end
632
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
635
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
636
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
638
		end
639
	elseif WhichPose == "Taunt" then
640
		for i=0, Time, 0.1 / Animation_Speed do
641
			Swait()
642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
646
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
648
		end
649
		HATWELD.Part0 = RightArm
650
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
651
		CreateSound(221057812,Torso,10,1,false)
652
		for i=0, Time*2, 0.1 / Animation_Speed do
653
			Swait()
654
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
655
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
656
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
657
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
658
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
659
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
660
		end
661
		for i=0, Time, 0.1 / Animation_Speed do
662
			Swait()
663
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
664
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
665
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
666
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
667
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
668
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
669
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
670
		end
671
		HATWELD.Part0 = Head
672
		HATWELD.C0 = CF(0,0.35,0)
673
	elseif WhichPose == "Prepare key" then
674
		for i=0, Time, 0.1 / Animation_Speed do
675
			Swait()
676
			if Gyro ~= nil and Gyro ~= false then
677
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
678
			end
679
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
680
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
681
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
682
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
683
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
684
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
685
		end
686
	elseif WhichPose == "Turn key" then
687
		for i=0, Time, 0.1 / Animation_Speed do
688
			Swait()
689
			if Gyro ~= nil and Gyro ~= false then
690
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
691
			end
692
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
693
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
694
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
695
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
696
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
697
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
698
		end
699
	end
700
	PLAYMAINANIM = true
701
end
702
703
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
704
function Lightning(Table)
705
	local Color = Table.Color or C3(1,1,1)
706
	local StartPos = Table.Start or Torso.Position
707
	local EndPos = Table.End or Mouse.Hit.p
708
	local SegmentLength = Table.SegmentL or 2
709
	local Thickness = Table.Thickness or 0.1
710
	local Dissapear = Table.DoesFade or false
711
	local Parent = Table.Ignore or Character
712
	local MaxDist = Table.MaxDist or 400
713
	local Branches = Table.Branches or false
714
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
715
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
716
	local LIGHTNINGMODEL = IT("Model",Effects)
717
	LIGHTNINGMODEL.Name = "Lightning"
718
	local LastBolt = nil
719
	for E = 1, DISTANCE do
720
		local ExtraSize = (DISTANCE-E)/15
721
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
722
		PART.Color = Color
723
		MakeForm(PART,"Cyl")
724
		if LastBolt == nil then
725
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
726
		else
727
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
728
		end
729
		LastBolt = PART
730
		if Branches == true then
731
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
732
			if CHOICE == 1 then
733
				local LASTBRANCH = nil
734
				for i = 1, MRANDOM(2,5) do
735
					local ExtraSize2 = ((DISTANCE-E)/25)/i
736
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
737
					PART.Color = Color
738
					MakeForm(PART,"Cyl")
739
					if LASTBRANCH == nil then
740
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
741
					else
742
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
743
					end
744
					LASTBRANCH = PART
745
				end
746
			end
747
		end
748
	end
749
	if Dissapear == true then
750
		coroutine.resume(coroutine.create(function()
751
			for i = 1, 10 do
752
				Swait()
753
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
754
					if c.ClassName == "Part" then
755
						c.Transparency = i/10
756
					end
757
				end
758
			end
759
			LIGHTNINGMODEL:remove()
760
		end))
761
	elseif Dissapear == false then
762
		Debris:AddItem(LIGHTNINGMODEL,0.1)
763
	end
764
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
765
end
766
767
--//=================================\\
768
--||	     WEAPON CREATION
769
--\\=================================//
770
771
for i = 1, 15 do
772
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
773
	FACE.Color = C3(0,0,0)
774
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
775
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
776
end
777
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(2,0.2,2),false)
778
MakeForm(HAT1,"Cyl")
779
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
780
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(2.01,0.15,2.01),false)
781
BELT.Color = C3(15/255,15/255,15/255)
782
MakeForm(BELT,"Cyl")
783
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
784
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(1.3,2.2,1.3),false)
785
MakeForm(HAT2,"Cyl")
786
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
787
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Hat", VT(1.31,0.2,1.31),false)
788
BELT.Color = C3(15/255,15/255,15/255)
789
MakeForm(BELT,"Cyl")
790
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
791
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false)
792
MakeForm(GEM,"Ball")
793
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
794
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
795
MakeForm(GEM,"Ball")
796
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
797
local GEM = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Gem", VT(0.1,0.25,0.25),false)
798
MakeForm(GEM,"Ball")
799
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
800
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false)
801
MakeForm(GEM,"Ball")
802
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
803
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
804
BELT.Color = C3(15/255,15/255,15/255)
805
MakeForm(BELT,"Cyl")
806
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
807
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
808
BELT.Color = C3(15/255,15/255,15/255)
809
MakeForm(BELT,"Cyl")
810
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
811
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
812
BELT.Color = C3(15/255,15/255,15/255)
813
MakeForm(BELT,"Cyl")
814
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
815
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
816
BELT.Color = C3(15/255,15/255,15/255)
817
MakeForm(BELT,"Cyl")
818
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
819
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
820
MakeForm(BELT,"Ball")
821
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
822
Humanoid.DisplayDistanceType = "None"
823
local naeeym2 = IT("BillboardGui",Character)
824
naeeym2.AlwaysOnTop = true
825
naeeym2.Size = UDim2.new(5,35,2,15)
826
naeeym2.StudsOffset = Vector3.new(0,3,0)
827
naeeym2.MaxDistance = 75
828
naeeym2.Adornee = Character.Head
829
naeeym2.Name = "Name"
830
naeeym2.PlayerToHideFrom = Player
831
local tecks2 = IT("TextLabel",naeeym2)
832
tecks2.BackgroundTransparency = 1
833
tecks2.TextScaled = true
834
tecks2.BorderSizePixel = 0
835
tecks2.Text = "The Warden"
836
tecks2.Font = "Bodoni"
837
tecks2.TextSize = 30
838
tecks2.TextStrokeTransparency = 0.5
839
tecks2.TextColor3 = C3(0,0,0)
840
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
841
tecks2.Size = UDim2.new(1,0,0.5,0)
842
tecks2.Parent = naeeym2
843
local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "FaceGradient", VT(0.6,0.1,1)/2,false)
844
MakeForm(EYE,"Ball")
845
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
846
local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "FaceGradient", VT(0.6,0.1,1)/2,false)
847
MakeForm(EYE,"Ball")
848
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
849
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
850
MakeForm(EYE,"Ball")
851
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
852
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
853
MakeForm(EYE,"Ball")
854
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
855
856
local top = Instance.new("Shirt")
857
top.ShirtTemplate = "rbxassetid://676428254"
858
top.Parent = Character
859
top.Name = "Cloth"
860
local bottom = Instance.new("Pants")
861
bottom.PantsTemplate = "rbxassetid://676428351"
862
bottom.Parent = Character
863
bottom.Name = "Cloth"
864
for _, c in pairs(Character:GetChildren()) do
865
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
866
		c.Material = "Neon"
867
		if c:FindFirstChildOfClass("ParticleEmitter") then
868
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
869
		end
870
		c.Color = C3(1,1,1)
871
		if c == Head then
872
			if c:FindFirstChild("face") then
873
				c.face:remove()
874
			end
875
		end
876
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
877
		c:remove()
878
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
879
		c:remove()
880
	end
881
end
882
local BODY = {}
883
for _, c in pairs(Character:GetDescendants()) do
884
	if c:IsA("BasePart") and c.Name ~= "Handle" then
885
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
886
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
887
		end
888
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
889
	elseif c:IsA("JointInstance") then
890
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
891
	end
892
end
893
for e = 1, #BODY do
894
	if BODY[e] ~= nil then
895
		local STUFF = BODY[e]
896
		local PART = STUFF[1]
897
		local PARENT = STUFF[2]
898
		local MATERIAL = STUFF[3]
899
		local COLOR = STUFF[4]
900
		local TRANSPARENCY = STUFF[5]
901
		if PART.ClassName == "Part" and PART ~= RootPart then
902
			PART.Material = MATERIAL
903
			PART.Color = COLOR
904
			PART.Transparency = TRANSPARENCY
905
		end
906
		PART.AncestryChanged:Connect(function()
907
			PART.Parent = PARENT
908
		end)
909
	end
910
end
911
function refit()
912
	Character.Parent = workspace
913
	for e = 1, #BODY do
914
		if BODY[e] ~= nil then
915
			local STUFF = BODY[e]
916
			local PART = STUFF[1]
917
			local PARENT = STUFF[2]
918
			local MATERIAL = STUFF[3]
919
			local COLOR = STUFF[4]
920
			local TRANSPARENCY = STUFF[5]
921
			if PART.ClassName == "Part" and PART ~= RootPart then
922
				PART.Material = MATERIAL
923
				PART.Color = COLOR
924
				PART.Transparency = TRANSPARENCY
925
			end
926
			if PART.Parent ~= PARENT then
927
				Humanoid:remove()
928
				PART.Parent = PARENT
929
				Humanoid = IT("Humanoid",Character)
930
			end
931
		end
932
	end
933
end
934
local SKILLTEXTCOLOR = BRICKC"Really red".Color
935
local SKILLFONT = "Bodoni"
936
local SKILLTEXTSIZE = 7
937
938
Humanoid.Died:connect(function()
939
	refit()
940
end)
941
942
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
943
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
944
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
945
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
946
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
947
948
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
949
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
950
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
951
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
952
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
953
954
--//=================================\\
955
--||			DAMAGING
956
--\\=================================//
957
958
function ApplyAoE(POSITION,RANGE,FLING,BURN)
959
	local CHILDREN = workspace:GetDescendants()
960
	for index, CHILD in pairs(CHILDREN) do
961
		if CHILD.ClassName == "Model" and CHILD ~= Character then
962
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
963
			if HUM then
964
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
965
				if TORSO then
966
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
967
						CHILD:BreakJoints()
968
						if FLING ~= 0 then
969
							for _, c in pairs(CHILD:GetChildren()) do
970
								if c:IsA("BasePart") and c.Transparency == 0 then
971
									if BURN == true then
972
										Fire(c)
973
									end
974
									local bv = Instance.new("BodyVelocity") 
975
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
976
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
977
									bv.Parent = c
978
									Debris:AddItem(bv,0.05)
979
								end
980
							end
981
						end
982
					end
983
				end
984
			end
985
		end
986
	end
987
end
988
989
--//=================================\\
990
--||	ATTACK FUNCTIONS AND STUFF
991
--\\=================================//
992
993
function Warden_Zap()
994
	ATTACK = true
995
	Rooted = false
996
	local GYRO = IT("BodyGyro",RootPart)
997
	GYRO.D = 750
998
	GYRO.P = 20000
999
	GYRO.MaxTorque = VT(0,40000000,0)
1000
	CreateSound(348663022,RightArm,1.5,2,false)
1001
	Pose("Cast1",0.8,1,true,GYRO)
1002
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
1003
	local Hitpos = LightningTable.End
1004
	ApplyAoE(Hitpos,10,35)
1005
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1006
	for i = 1, 4 do
1007
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1008
	end
1009
	Pose("Cast1",0.8,1,true)
1010
	GYRO:remove()
1011
	ATTACK = false
1012
	Rooted = false
1013
end
1014
1015
function Warden_Thunder()
1016
	ATTACK = true
1017
	Rooted = false
1018
	local GYRO = IT("BodyGyro",RootPart)
1019
	GYRO.D = 750
1020
	GYRO.P = 20000
1021
	GYRO.MaxTorque = VT(0,40000000,0)
1022
	CreateSound(469345336,Torso,3,2,false)
1023
	Pose("Cast2",1.5,2,true,GYRO)
1024
	coroutine.resume(coroutine.create(function()
1025
		local FRAME = RootPart.CFrame
1026
		for i = 1, 25 do
1027
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1028
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1029
			local Hitpos = LightningTable.End
1030
			ApplyAoE(Hitpos,20,15)
1031
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1032
			for i = 1, 4 do
1033
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1034
			end
1035
			wait(0.05)
1036
		end
1037
	end))
1038
	Pose("Cast2",1.5,0.7,true)
1039
	GYRO:remove()
1040
	ATTACK = false
1041
	Rooted = false
1042
end
1043
1044
function Inferno_Ring()
1045
	ATTACK = true
1046
	Rooted = false
1047
	local GYRO = IT("BodyGyro",RootPart)
1048
	GYRO.D = 750
1049
	GYRO.P = 20000
1050
	GYRO.MaxTorque = VT(0,40000000,0)
1051
	local FIRE = IT("Model",Effects)
1052
	FIRE.Name = "Fire"
1053
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
1054
	FIRE.PrimaryPart = MAIN
1055
	local FIRES = {}
1056
	for i = 1, 45 do
1057
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
1058
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1059
		local F = Fire(PRT)
1060
		table.insert(FIRES,F)
1061
	end
1062
	repeat
1063
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1064
		Pose("Cast1",1.5,0.01,false,GYRO)
1065
	until HOLD == true
1066
	coroutine.resume(coroutine.create(function()
1067
		for i = 1, 4 do
1068
			ApplyAoE(MAIN.Position,21,-15,true)
1069
			CreateSound(463598785,MAIN,3,1,false)
1070
			for E = 1, #FIRES do
1071
				if FIRES[E] ~= nil then
1072
					FIRES[E].Acceleration = VT(0,300,0)
1073
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1074
				end
1075
			end
1076
			wait(0.3)
1077
		end
1078
		for E = 1, #FIRES do
1079
			if FIRES[E] ~= nil then
1080
				FIRES[E].Enabled = false
1081
			end
1082
		end
1083
		Debris:AddItem(FIRE,5)
1084
	end))
1085
	CreateSound(215395388,RightArm,3,2,false)
1086
	Pose("RightArmUp",1.5,0.5,true)
1087
	GYRO:remove()
1088
	ATTACK = false
1089
	Rooted = false
1090
end
1091
1092
function Warden_Wall()
1093
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1094
	if HITFLOOR ~= nil then
1095
		if HITFLOOR.Anchored == true then
1096
			local WALL = HITFLOOR:Clone()
1097
			WALL.Size = VT(45,45,5)
1098
			WALL.Parent = Effects
1099
			WALL.Name = "Wall"
1100
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1101
			CreateSound(130972023,WALL,5,0.8,false)
1102
			ATTACK = true
1103
			Rooted = true
1104
			local HIT = WALL.Touched:Connect(function(hit)
1105
				if hit.Parent ~= Character then
1106
					hit:BreakJoints()
1107
				end
1108
			end)
1109
			coroutine.resume(coroutine.create(function()
1110
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1111
				for i = 1, 90 do
1112
					Swait()
1113
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1114
				end
1115
				HIT:disconnect()
1116
				wait(5)
1117
				for i = 1, 46 do
1118
					Swait()
1119
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1120
				end
1121
				WALL:remove()
1122
			end))
1123
			Pose("RightArmUp",1.5,1.2,true)
1124
			ATTACK = false
1125
			Rooted = false
1126
		end
1127
	end
1128
end
1129
1130
function Prison_Key()
1131
	if Mouse.Target ~= nil then
1132
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1133
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1134
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1135
			local GYRO = IT("BodyGyro",RootPart)
1136
			GYRO.D = 750
1137
			GYRO.P = 20000
1138
			GYRO.MaxTorque = VT(0,40000000,0)
1139
			local grav = Instance.new("BodyPosition",TORSO)
1140
			grav.D = 15
1141
			grav.P = 20000
1142
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1143
			grav.position = TORSO.Position
1144
			local GYRO2 = IT("BodyGyro",TORSO)
1145
			GYRO2.D = 750
1146
			GYRO2.P = 20000
1147
			GYRO2.MaxTorque = VT(0,40000000,0)
1148
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1149
			grav.Name = "Jail"
1150
			local LOCKPARTS = {}
1151
			ATTACK = true
1152
			Rooted = false
1153
			local LOCK = IT("Model",Effects)
1154
			LOCK.Name = "Lock"
1155
			local LOCK2 = IT("Model",LOCK)
1156
			LOCK2.Name = "Metal"
1157
			--CREATE LOCK--
1158
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1159
				LOCK.PrimaryPart = BASE
1160
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1161
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1162
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1163
				MakeForm(PRT,"Cyl")
1164
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1165
				PRT.Color = C3(0,0,0)
1166
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1167
				MakeForm(PRT,"Cyl")
1168
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1169
				PRT.Color = C3(0,0,0)
1170
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1171
				for i = 1, 45 do
1172
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1173
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1174
				end
1175
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1176
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1177
				LOCK2.PrimaryPart = PRT
1178
			---------------
1179
			local CHILDREN = LOCK:GetDescendants()
1180
			for index, CHILD in pairs(CHILDREN) do
1181
				if CHILD:IsA("BasePart") then
1182
					CHILD.Transparency = 1
1183
				end
1184
			end
1185
			for i = 1, 75 do
1186
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1187
				Swait()
1188
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1189
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1190
				local CHILDREN = LOCK:GetDescendants()
1191
				for index, CHILD in pairs(CHILDREN) do
1192
					if CHILD:IsA("BasePart") then
1193
						CHILD.Transparency = CHILD.Transparency - 1/75
1194
					end
1195
				end
1196
			end
1197
			HUM.DisplayDistanceType = "None"
1198
			local KEY = IT("Model",Effects)
1199
			KEY.Name = "Key"
1200
			--CREATE KEY--
1201
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
1202
				KEY.PrimaryPart = KBASE
1203
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1204
				local WLD = weldBetween(RightArm,KBASE)
1205
				for i = 1, 45 do
1206
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
1207
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1208
					weldBetween(KBASE,PRT)
1209
				end
1210
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1211
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1212
				weldBetween(KBASE,PRT)
1213
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
1214
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1215
				weldBetween(KBASE,PRT)
1216
			--------------
1217
			Rooted = true
1218
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1219
			coroutine.resume(coroutine.create(function()
1220
				for i = 1, 10 do
1221
					Swait()
1222
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1223
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1224
				end
1225
				CreateSound(1149318312,BASE,5,1,false)
1226
				CreateSound(160772554,BASE,3,1,false)
1227
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1228
				for i = 1, 4 do
1229
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1230
				end
1231
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1232
				wait(1)
1233
				TORSO.Parent.Parent = LOCK
1234
				for i = 1, 75 do
1235
					Swait()
1236
					local CHILDREN = KEY:GetDescendants()
1237
					for index, CHILD in pairs(CHILDREN) do
1238
						if CHILD:IsA("BasePart") then
1239
							CHILD.Transparency = i/25
1240
						end
1241
					end
1242
					local CHILDREN = LOCK:GetDescendants()
1243
					for index, CHILD in pairs(CHILDREN) do
1244
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1245
							CHILD.Transparency = CHILD.Transparency + 1/75
1246
						elseif CHILD.ClassName == "Decal" then
1247
							CHILD.Transparency = CHILD.Transparency + 1/75
1248
						end
1249
					end
1250
				end
1251
				TORSO.Parent:ClearAllChildren()
1252
				KEY:remove()
1253
				LOCK:remove()
1254
			end))
1255
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1256
			GYRO:remove()
1257
			ATTACK = false
1258
			Rooted = false
1259
		end
1260
	end
1261
end
1262
1263
function Hat()
1264
	ATTACK = true
1265
	Rooted = false
1266
	Pose("Taunt",0.4,1.2,false)
1267
	ATTACK = false
1268
	Rooted = false
1269
end
1270
1271
--//=================================\\
1272
--||	  ASSIGN THINGS TO KEYS
1273
--\\=================================//
1274
1275
function MouseDown(Mouse)
1276
	HOLD = true
1277
	if ATTACK == false then
1278
	end
1279
end
1280
1281
function MouseUp(Mouse)
1282
HOLD = false
1283
end
1284
1285
function KeyDown(Key)
1286
	KEYHOLD = true
1287
	if Key == "z" and ATTACK == false then
1288
		Warden_Zap()
1289
	end
1290
1291
	if Key == "b" and ATTACK == false then
1292
		Warden_Thunder()
1293
	end
1294
1295
	if Key == "c" and ATTACK == false then
1296
		Inferno_Ring()
1297
	end
1298
1299
	if Key == "v" and ATTACK == false then
1300
		Warden_Wall()
1301
	end
1302
1303
	if Key == "x" and ATTACK == false then
1304
		Prison_Key()
1305
	end
1306
1307
	if Key == "t" and ATTACK == false then
1308
		Hat()
1309
	end
1310
end
1311
1312
function KeyUp(Key)
1313
	KEYHOLD = false
1314
end
1315
1316
	Mouse.Button1Down:connect(function(NEWKEY)
1317
		MouseDown(NEWKEY)
1318
	end)
1319
	Mouse.Button1Up:connect(function(NEWKEY)
1320
		MouseUp(NEWKEY)
1321
	end)
1322
	Mouse.KeyDown:connect(function(NEWKEY)
1323
		KeyDown(NEWKEY)
1324
	end)
1325
	Mouse.KeyUp:connect(function(NEWKEY)
1326
		KeyUp(NEWKEY)
1327
	end)
1328
1329
--//=================================\\
1330
--\\=================================//
1331
1332
1333
function unanchor()
1334
	if UNANCHOR == true then
1335
		g = Character:GetChildren()
1336
		for i = 1, #g do
1337
			if g[i].ClassName == "Part" then
1338
				g[i].Anchored = false
1339
			end
1340
		end
1341
	end
1342
end
1343
1344
1345
--//=================================\\
1346
--||	WRAP THE WHOLE SCRIPT UP
1347
--\\=================================//
1348
1349
Humanoid.Changed:connect(function(Jump)
1350
	if Jump == "Jump" and (Disable_Jump == true) then
1351
		Humanoid.Jump = false
1352
	end
1353
end)
1354
1355
while true do
1356
	Swait()
1357
	script.Parent = WEAPONGUI
1358
	Humanoid.Parent = Character
1359
	if Humanoid then
1360
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1361
		IDLEANIMATION:Play()
1362
	end
1363
	if ANIMATE.Parent == Character then
1364
		ANIMATE:Destroy()
1365
	end
1366
	SINE = SINE + CHANGE
1367
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1368
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1369
	Humanoid.HipHeight = 1
1370
	Humanoid.Name = "Warden"
1371
	Humanoid.PlatformStand = false
1372
	if PLAYMAINANIM == true then
1373
		if TORSOVELOCITY < 1 then
1374
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1375
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1380
		elseif TORSOVELOCITY > 1 then
1381
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1382
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1383
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1384
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1385
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1386
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1387
		end
1388
	end
1389
	unanchor()
1390
	Humanoid.MaxHealth = "inf"
1391
	Humanoid.Health = "inf"
1392
	if Rooted == false then
1393
		Disable_Jump = false
1394
		Humanoid.WalkSpeed = Speed
1395
	elseif Rooted == true then
1396
		Disable_Jump = true
1397
		Humanoid.WalkSpeed = 0
1398
	end
1399
	for _, c in pairs(Character:GetChildren()) do
1400
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1401
			c.Material = "Neon"
1402
			if c:FindFirstChildOfClass("ParticleEmitter") then
1403
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1404
			end
1405
			c.Color = C3(1,1,1)
1406
			if c == Head then
1407
				if c:FindFirstChild("face") then
1408
					c.face:remove()
1409
				end
1410
			end
1411
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1412
			c:remove()
1413
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1414
			c:remove()
1415
		end
1416
	end
1417-
	sick.SoundId = "rbxassetid://1494340971"
1417+
	sick.SoundId = "rbxassetid://150397037"
1418
	sick.Looped = true
1419
	sick.Pitch = 1
1420
	sick.Volume = 3
1421
	sick:Resume()
1422
	sick.Parent = Torso
1423
	refit()
1424
	if Head:FindFirstChildOfClass("Sound") then
1425
		Head:FindFirstChildOfClass("Sound"):remove()
1426
	end
1427
end
1428
1429
--//=================================\\
1430
--\\=================================//
1431
1432
1433
1434
1435
1436
--//====================================================\\--
1437
--||			  		 END OF SCRIPT
1438
--\\====================================================//--