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1 | --SB Plasma Shotgun 2013 | |
2 | --OP VERSION!! | |
3 | --madiik's plasma shottie | |
4 | ||
5 | --variables | |
6 | ||
7 | local plr = game:service'Players'.LocalPlayer | |
8 | local char = plr.Character | |
9 | local mouse = plr:GetMouse() | |
10 | local humanoid = char:findFirstChild("Humanoid") | |
11 | local torso = char:findFirstChild("Torso") | |
12 | local head = char.Head | |
13 | local ra = char:findFirstChild("Right Arm") | |
14 | local la = char:findFirstChild("Left Arm") | |
15 | local rl = char:findFirstChild("Right Leg") | |
16 | local ll = char:findFirstChild("Left Leg") | |
17 | local rs = torso:findFirstChild("Right Shoulder") | |
18 | local ls = torso:findFirstChild("Left Shoulder") | |
19 | local rh = torso:findFirstChild("Right Hip") | |
20 | local lh = torso:findFirstChild("Left Hip") | |
21 | local neck = torso:findFirstChild("Neck") | |
22 | local animate = char.Animate | |
23 | ||
24 | ||
25 | --some more variables | |
26 | local equipping = false | |
27 | local equipped = false | |
28 | local spread = 0 | |
29 | -- end of some more variables | |
30 | ||
31 | local sound = Instance.new("Sound",head) | |
32 | sound.SoundId = "http://www.roblox.com/asset?id=130113322" | |
33 | sound.Volume = 1 | |
34 | sound.Pitch = 1 | |
35 | ||
36 | local sound2 = Instance.new("Sound",head) | |
37 | sound2.SoundId = "http://www.roblox.com/asset?id=130113370" | |
38 | sound2.Volume = 1 | |
39 | sound2.Pitch = 0.9 | |
40 | ||
41 | ||
42 | modelName = "Gun" | |
43 | ||
44 | pcall(function() | |
45 | char:findFirstChild(modelName):Destroy() | |
46 | end) | |
47 | ||
48 | ||
49 | local gun = Instance.new("Model", char) | |
50 | gun.Name = modelName | |
51 | ||
52 | ||
53 | ||
54 | function attach(weld, part0, part1) | |
55 | weld.Part0 = part0 | |
56 | weld.Part1 = part1 | |
57 | end | |
58 | ||
59 | ||
60 | ||
61 | ||
62 | ||
63 | ||
64 | ||
65 | ||
66 | ||
67 | --create func | |
68 | function part(parent, size, color, formfactor, collide, transparency) | |
69 | if transparency == nil then transparency = 0 end | |
70 | if collide == nil then collide = false end | |
71 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
72 | local p=Instance.new("Part", parent) | |
73 | p.FormFactor=formfactor | |
74 | p.CanCollide=false | |
75 | p.Size=size | |
76 | p.Locked=true | |
77 | p.Transparency=transparency | |
78 | p.Position=torso.Position | |
79 | p.BrickColor=color | |
80 | p.FrontSurface="SmoothNoOutlines" | |
81 | p.BackSurface="SmoothNoOutlines" | |
82 | p.LeftSurface="SmoothNoOutlines" | |
83 | p.BottomSurface="SmoothNoOutlines" | |
84 | p.TopSurface="SmoothNoOutlines" | |
85 | p.RightSurface="SmoothNoOutlines" | |
86 | return p | |
87 | end | |
88 | function wedge(parent, size, color, formfactor, collide, transparency) | |
89 | ||
90 | if transparency == nil then transparency = 0 end | |
91 | if collide == nil then collide = false end | |
92 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
93 | ||
94 | local p=Instance.new("WedgePart", parent) | |
95 | p.FormFactor=formfactor | |
96 | p.CanCollide=false | |
97 | p.Size=size | |
98 | p.Locked=true | |
99 | p.Position = torso.Position | |
100 | p.BrickColor=color | |
101 | p.FrontSurface="SmoothNoOutlines" | |
102 | p.BackSurface="SmoothNoOutlines" | |
103 | p.LeftSurface="SmoothNoOutlines" | |
104 | p.BottomSurface="SmoothNoOutlines" | |
105 | p.TopSurface="SmoothNoOutlines" | |
106 | p.RightSurface="SmoothNoOutlines" | |
107 | return p | |
108 | end | |
109 | function weld(part0, part1, c0, parent, c1) | |
110 | if parent == nil then parent = gun end | |
111 | if c1 == nil then c1 = CFrame.new() end | |
112 | ||
113 | local wel=Instance.new("Weld", parent) | |
114 | wel.Part0 = part0 | |
115 | wel.Part1 = part1 | |
116 | wel.C0 = c0 | |
117 | wel.C1 = c1 | |
118 | return wel | |
119 | end | |
120 | function specialmesh(parent, meshType, scale, meshId) | |
121 | local mesh = Instance.new("SpecialMesh", parent) | |
122 | mesh.Scale = scale | |
123 | mesh.MeshType = meshType | |
124 | mesh.MeshId = meshId | |
125 | return mesh | |
126 | end | |
127 | ||
128 | ||
129 | --some ray functi0n | |
130 | ||
131 | function rayCast(speed, gravity, from) | |
132 | coroutine.wrap(function() | |
133 | if char.Humanoid.Health == 0 then return end | |
134 | local rayP = Instance.new("Part") | |
135 | rayP.Name = "rayP" | |
136 | - | rayP.BrickColor = BrickColor.new("Cyan") |
136 | + | rayP.BrickColor = BrickColor.new("Really red") |
137 | rayP.Anchored = true | |
138 | rayP.CanCollide = false | |
139 | rayP.Locked = true | |
140 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
141 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
142 | rayP.formFactor = Enum.FormFactor.Custom | |
143 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
144 | ||
145 | Instance.new("PointLight", rayP).Color = Color3.new(0, 255, 255) | |
146 | ||
147 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.3, 0.3, 20) | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
157 | ||
158 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed | |
159 | local bulletlastposition = bulletposition | |
160 | ||
161 | ||
162 | ||
163 | ||
164 | coroutine.resume(coroutine.create(function() | |
165 | while true do | |
166 | local dt = wait() | |
167 | bulletlastposition = bulletposition | |
168 | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*gravity, 0)*dt) | |
169 | bulletposition = bulletposition + (bulletvelocity*dt) | |
170 | ||
171 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
172 | ||
173 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} ) | |
174 | ||
175 | if (torso.Position - rayP.Position).magnitude > 540 then | |
176 | rayP:Destroy() | |
177 | break | |
178 | end | |
179 | ||
180 | ||
181 | if hit then | |
182 | - | local damage = math.random(14, 17) |
182 | + | local damage = math.random(74, 97) |
183 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
184 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
185 | end | |
186 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
187 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
188 | end | |
189 | bulletposition = hitposition | |
190 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
191 | rayP:Destroy() | |
192 | break | |
193 | end | |
194 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
195 | rayP.Parent = workspace | |
196 | end | |
197 | end)) | |
198 | end)() | |
199 | end | |
200 | ||
201 | ||
202 | ||
203 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
204 | --specialmesh(parent, meshType, scale, meshId) | |
205 | - | p1 = part(gun, Vector3.new(0.2, 0.85, 1), BrickColor.new("Cyan")) |
205 | + | p1 = part(gun, Vector3.new(0.2, 0.85, 1), BrickColor.new("Really red")) |
206 | w1 = weld(p1, torso, CFrame.new(0.6, 0, -1)* CFrame.Angles(-math.pi/4, -math.pi/2, 0)) | |
207 | ||
208 | ||
209 | - | p2 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Cyan")) |
209 | + | p2 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Really red")) |
210 | w2 = weld(p2, p1, CFrame.new(0, -0.325, 0.6)) | |
211 | ||
212 | ||
213 | - | p3 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Cyan")) |
213 | + | p3 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Really red")) |
214 | w3 = weld(p3, p1, CFrame.new(0, -0.325, 0.6)*CFrame.Angles(math.pi, math.pi, 0)) | |
215 | ||
216 | ||
217 | p4 = part(gun, Vector3.new(0.2, 0.45, 2), BrickColor.new("Dark stone grey")) | |
218 | w4 = weld(p4, p1, CFrame.new(0, 0, 1.5)) | |
219 | ||
220 | ||
221 | p5 = part(gun, Vector3.new(0.2, 0.2, 1), BrickColor.new("Dark stone grey")) | |
222 | Instance.new("BlockMesh", p5).Scale = Vector3.new(1.01, 0.5, 1.01) | |
223 | w5 = weld(p5, p1, CFrame.new(0, 0.175, 0)) | |
224 | ||
225 | ||
226 | ||
227 | ||
228 | p6 = part(gun, Vector3.new(0.2, 0.2, 1), BrickColor.new("Dark stone grey")) | |
229 | Instance.new("BlockMesh", p6).Scale = Vector3.new(1.01, 0.5, 1.01) | |
230 | w6 = weld(p6, p1, CFrame.new(0, -0.175, 0)) | |
231 | ||
232 | ||
233 | ||
234 | - | p7 = part(gun, Vector3.new(0.2, 0.75, 0.25), BrickColor.new("Cyan")) |
234 | + | p7 = part(gun, Vector3.new(0.2, 0.75, 0.25), BrickColor.new("Really red")) |
235 | Instance.new("BlockMesh", p7).Scale = Vector3.new(.9, 1, 1) | |
236 | w7 = weld(p7, p1, CFrame.new(0, -0.2, 1)*CFrame.Angles(math.pi/6, 0, 0)) | |
237 | ||
238 | ||
239 | ||
240 | p8 = part(gun, Vector3.new(0.2, 1, 0.2), BrickColor.new("Dark stone grey")) | |
241 | Instance.new("CylinderMesh", p8) | |
242 | w8 = weld(p8, p1, CFrame.new(0, -3, -0.1)*CFrame.Angles(math.pi/2, 0, 0)) | |
243 | ||
244 | ||
245 | ||
246 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
247 | --specialmesh(parent, meshType, scale, meshId) | |
248 | ||
249 | ||
250 | ||
251 | p9 = part(gun, Vector3.new(0.2, 1, 0.2), BrickColor.new("Dark stone grey")) | |
252 | Instance.new("CylinderMesh", p9).Scale = Vector3.new(0.8, 1, 0.8) | |
253 | w9 = weld(p9, p1, CFrame.new(0, -2.8, 0.08)*CFrame.Angles(math.pi/2, 0, 0)) | |
254 | ||
255 | ||
256 | ||
257 | ||
258 | pa1 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey")) | |
259 | specialmesh(pa1, "FileMesh", Vector3.new(0.4, 0.4, 1), "http://www.roblox.com/asset/?id=3270017") | |
260 | we1 = weld(pa1, p1, CFrame.new(1.1, 0.2, 0)*CFrame.Angles(0, math.pi/2, 0)) | |
261 | ||
262 | ||
263 | pa2 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey")) | |
264 | specialmesh(pa2, "FileMesh", Vector3.new(0.35, 0.35, 1.5), "http://www.roblox.com/asset/?id=3270017") | |
265 | we2 = weld(pa2, p1, CFrame.new(1.9 - 0.6, 0, 0.05)*CFrame.Angles(0, math.pi/2, 0)) | |
266 | ||
267 | pa3 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
268 | Instance.new("BlockMesh", pa3).Scale = Vector3.new(0.95, 1, 0.1) | |
269 | we3 = weld(pa3, p1, CFrame.new(-0.01, 0, 1.82 - 0.6)) | |
270 | ||
271 | pa4 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
272 | Instance.new("BlockMesh", pa4).Scale = Vector3.new(0.95, 1, 0.1) | |
273 | we4 = weld(pa4, p1, CFrame.new(-0.01, 0, 1.98 - 0.6)) | |
274 | ||
275 | pa5 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
276 | Instance.new("BlockMesh", pa5).Scale = Vector3.new(0.95, 0.1, 0.1) | |
277 | we5 = weld(pa5, p1, CFrame.new(-0.01, -0.05, 1.85 - 0.6)) | |
278 | ||
279 | pa6 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
280 | Instance.new("BlockMesh", pa6).Scale = Vector3.new(0.95, 0.1, 0.1) | |
281 | we6 = weld(pa6, p1, CFrame.new(-0.01, -0.05, 1.95 - 0.6)) | |
282 | ||
283 | pa7 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
284 | Instance.new("BlockMesh", pa7).Scale = Vector3.new(0.95, 0.1, 0.1) | |
285 | we7 = weld(pa7, p1, CFrame.new(-0.01, -0.02, 1.9 - 0.6)) | |
286 | ||
287 | ||
288 | pa8 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey")) | |
289 | specialmesh(pa8, "Wedge", Vector3.new(0.2, 1, 1), "") | |
290 | we8 = weld(pa8, p1, CFrame.new(0, -0.23, -3.35)*CFrame.Angles(0, math.pi, 0)) | |
291 | ||
292 | - | pa9 = part(gun, Vector3.new(0.21, 0.8, 0.21), BrickColor.new("Cyan")) |
292 | + | pa9 = part(gun, Vector3.new(0.21, 0.8, 0.21), BrickColor.new("Really red")) |
293 | we9 = weld(pa9, p1, CFrame.new(0, -2.3, 0.2)*CFrame.Angles(math.pi/2, 0, 0)) | |
294 | ||
295 | ||
296 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
297 | --specialmesh(parent, meshType, scale, meshId) | |
298 | ||
299 | ||
300 | for pos = 0.9, 1.9, 0.2 do | |
301 | - | local lpart = part(gun, Vector3.new(0.201, 0.201, 0.201), BrickColor.new("Cyan")) |
301 | + | local lpart = part(gun, Vector3.new(0.201, 0.201, 0.201), BrickColor.new("Really red")) |
302 | Instance.new("BlockMesh", lpart).Scale = Vector3.new(1, 0.5, 0.8) | |
303 | local lweld = weld(lpart, p1, CFrame.new(0, -0.25, pos)) | |
304 | end | |
305 | ||
306 | ||
307 | ||
308 | --function attach(weld, part0, part1) | |
309 | --weld.Part0 = part0 | |
310 | --weld.Part1 = part1 | |
311 | --end | |
312 | ||
313 | function equip() | |
314 | animate.Disabled = true | |
315 | --weld(part0, part1, c0, c1) | |
316 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
317 | local ftorso = part(gun, torso.Size, torso.BrickColor) | |
318 | ftorso.Name = "FakeTorsoShotgun" | |
319 | Instance.new("SpecialMesh", ftorso).MeshId = "rbxasset://fonts/torso.mesh" | |
320 | local ftorsoweld = weld(ftorso, torso, CFrame.new(),ftorso) | |
321 | torso.Transparency = 1 | |
322 | local ar = Instance.new("Part", gun) | |
323 | ar.FormFactor = "Custom" | |
324 | ar.Size = Vector3.new(1, 1, 1) | |
325 | ar.Transparency = 1 | |
326 | ar.CanCollide = false | |
327 | ar.Locked = true | |
328 | ar.Name = "ShoulderJoint" | |
329 | ar:BreakJoints() | |
330 | local weldf = Instance.new("Motor", ar) | |
331 | weldf.C0 = CFrame.new(0, 0.5, 0) | |
332 | weldf.Part0 = ra | |
333 | weldf.Part1 = ar | |
334 | motor = Instance.new("Motor", ar) | |
335 | motor.Part0 = ftorso | |
336 | motor.Part1 = ar | |
337 | motor.C0 = CFrame.new(1.5, 0.5, 0) | |
338 | local ar2 = Instance.new("Part", gun) | |
339 | ar2.FormFactor = "Custom" | |
340 | ar2.Size = Vector3.new(1, 1, 1) | |
341 | ar2.Transparency = 1 | |
342 | ar2.CanCollide = false | |
343 | ar2.Locked = true | |
344 | ar2.Name = "ShoulderJoint2" | |
345 | ar2:BreakJoints() | |
346 | local weldf2 = Instance.new("Motor", ar2) | |
347 | weldf2.C0 = CFrame.new(0, 0.5, 0) | |
348 | weldf2.Part0 = la | |
349 | weldf2.Part1 = ar2 | |
350 | motor2 = Instance.new("Motor", ar2) | |
351 | motor2.Part0 = ftorso | |
352 | motor2.Part1 = ar2 | |
353 | motor2.C0 = CFrame.new(-1.5, 0.5, 0) | |
354 | w1.Part1 = ra | |
355 | for angle = 0, 180, 20 do | |
356 | w1.C0 = CFrame.new(0+angle/460, 0.5-angle/160, 0.5-angle/360) * CFrame.Angles(math.pi + math.rad(angle/2), math.rad(angle), math.rad(angle)) | |
357 | wait() | |
358 | end | |
359 | attach(rh, ftorso, rl) | |
360 | attach(lh, ftorso, ll) | |
361 | for angle = 0, 90, 10 do | |
362 | ftorsoweld.C0 = CFrame.new() * CFrame.Angles(0, math.rad(angle-30), 0) | |
363 | motor.C0 = CFrame.new(1.3, 0.5, 0-angle/120) * CFrame.Angles(math.rad(angle), 0, -math.rad(angle-30)) | |
364 | motor2.C0 = CFrame.new(-1.3, 0.5, 0-angle/180) * CFrame.Angles(math.rad(angle), 0, 0) | |
365 | wait() | |
366 | end | |
367 | ||
368 | ||
369 | ||
370 | ||
371 | end | |
372 | ||
373 | function unequip() | |
374 | animate.Disabled = false | |
375 | attach(rh, torso, rl) | |
376 | attach(lh, torso, ll) | |
377 | w1.C0 = CFrame.new(0.6, 0, -1)* CFrame.Angles(-math.pi/4, -math.pi/2, 0) | |
378 | w1.Part1 = torso | |
379 | torso.Transparency = 0 | |
380 | pcall(function() | |
381 | gun.FakeTorsoShotgun:Destroy() | |
382 | gun.FakeTorsoShotgun:Destroy() | |
383 | gun.ShoulderJoint:Destroy() | |
384 | gun.ShoulderJoint:Destroy() | |
385 | gun.ShoulderJoint2:Destroy() | |
386 | gun.ShoulderJoint2:Destroy() | |
387 | end) | |
388 | ||
389 | end | |
390 | ||
391 | ||
392 | local tool = Instance.new("HopperBin", plr.Backpack) | |
393 | tool.Name = "Plasma Shotgun" | |
394 | ||
395 | ||
396 | ||
397 | tool.Selected:connect(function(mouse2) | |
398 | equipped = true | |
399 | local mainGui = Instance.new("ScreenGui", plr.PlayerGui) | |
400 | mainGui.Name = "AccuracyStuff" | |
401 | ||
402 | local accuracyFrame = Instance.new("Frame", mainGui) | |
403 | accuracyFrame.Size = UDim2.new(0, 100, 0, 100) | |
404 | accuracyFrame.BackgroundTransparency = 1 | |
405 | ||
406 | mouse2.Icon = "http://www.roblox.com/asset/?id=108625356" | |
407 | ||
408 | ||
409 | ||
410 | local accuracy1 = Instance.new("TextLabel", accuracyFrame) | |
411 | accuracy1.Text = "" | |
412 | accuracy1.BorderSizePixel = 0 | |
413 | accuracy1.BackgroundColor = BrickColor.new("Lime green") | |
414 | accuracy1.Size = UDim2.new(0, -15, 0, 2) | |
415 | ||
416 | local accuracy2 = Instance.new("TextLabel", accuracyFrame) | |
417 | accuracy2.Text = "" | |
418 | accuracy2.BorderSizePixel = 0 | |
419 | accuracy2.BackgroundColor = BrickColor.new("Lime green") | |
420 | accuracy2.Size = UDim2.new(0, 15, 0, 2) | |
421 | ||
422 | local accuracy3 = Instance.new("TextLabel", accuracyFrame) | |
423 | accuracy3.Text = "" | |
424 | accuracy3.BorderSizePixel = 0 | |
425 | accuracy3.BackgroundColor = BrickColor.new("Lime green") | |
426 | accuracy3.Size = UDim2.new(0, 2, 0, -15) | |
427 | ||
428 | local accuracy4 = Instance.new("TextLabel", accuracyFrame) | |
429 | accuracy4.Text = "" | |
430 | accuracy4.BorderSizePixel = 0 | |
431 | accuracy4.BackgroundColor = BrickColor.new("Lime green") | |
432 | accuracy4.Size = UDim2.new(0, 2, 0, 15) | |
433 | ||
434 | coroutine.wrap(function() | |
435 | while equipped do | |
436 | if spread < 0 then spread = 0 end | |
437 | if humanoid.Health == 0 then break end | |
438 | accuracy1.Position = UDim2.new(0, 41-(spread*40), 0, 50) | |
439 | accuracy2.Position = UDim2.new(0, 60+(spread*40), 0, 50) | |
440 | accuracy3.Position = UDim2.new(0, 50, 0, 40-(spread*40)) | |
441 | accuracy4.Position = UDim2.new(0, 50, 0, 60+(spread*40)) | |
442 | accuracyFrame.Position = UDim2.new(0, mouse.X-50, 0, mouse.Y-50) | |
443 | game:service'RunService'.Stepped:wait() | |
444 | end | |
445 | end)() | |
446 | ||
447 | equip() | |
448 | mouse2.Button1Down:connect(function() | |
449 | if debounce then return end | |
450 | debounce = true | |
451 | sound:play() | |
452 | motor.C0 = motor.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), -math.rad(12), 0) | |
453 | coroutine.wrap(function() | |
454 | wait(0.3) | |
455 | for angle = 0, 4 do | |
456 | motor.C0 = motor.C0 * CFrame.Angles(-math.rad(3.5), math.rad(2.2), 0) | |
457 | wait() | |
458 | end | |
459 | motor.C0 = CFrame.new(1.3, 0.5, 0-90/120) * CFrame.Angles(math.rad(90), 0, -math.rad(90-30)) | |
460 | wait(0.2) | |
461 | sound2:play() | |
462 | we9.C0 = we9.C0 * CFrame.new(0, 0, -0.3) | |
463 | motor2.C0 = motor2.C0 * CFrame.new(0.3, 0, 0) | |
464 | wait(0.1) | |
465 | for move = 0, 3 do | |
466 | if move > 2 then return end | |
467 | we9.C0 = we9.C0 * CFrame.new(0, 0, 0.1) | |
468 | motor2.C0 = motor2.C0 * CFrame.new(-0.1, 0, 0) | |
469 | wait(0.06) | |
470 | end | |
471 | end)() | |
472 | - | spread = spread + 1 |
472 | + | spread = spread + 4 |
473 | coroutine.wrap(function() | |
474 | - | for bullitz = 0, 7 do |
474 | + | for bullitz = 1, 35 do |
475 | - | if bullitz > 6 then return end |
475 | + | rayCast(250, 2, pa8) |
476 | - | rayCast(200, 2, pa8) |
476 | + | |
477 | end)() | |
478 | coroutine.wrap(function() | |
479 | for _ = 0, 50 do | |
480 | pcall(function() | |
481 | spread = spread - 0.5 | |
482 | - | spread = spread - 0.02 |
482 | + | |
483 | wait() | |
484 | end | |
485 | end)() | |
486 | debounce = false | |
487 | - | wait(1) |
487 | + | |
488 | ||
489 | end) | |
490 | ||
491 | tool.Deselected:connect(function() | |
492 | equipped = false | |
493 | pcall(function() | |
494 | unequip() | |
495 | plr.PlayerGui.AccuracyStuff:Destroy() | |
496 | plr.PlayerGui.AccuracyStuff:Destroy() | |
497 | plr.PlayerGui.AccuracyStuff:Destroy() | |
498 | end) | |
499 | end) |