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1
 cat /home/steam/csgo/csgo/cfg/gamemode_casual.cfg 
2
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
3
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
4
bot_chatter											normal
5
bot_defer_to_human_goals							0
6
bot_defer_to_human_items							1
7
bot_difficulty										1
8-
bot_quota											10
8+
bot_quota											0
9
bot_quota_mode										fill
10
cash_player_bomb_defused							200
11
cash_player_bomb_planted							200
12
cash_player_damage_hostage							-30
13
cash_player_interact_with_hostage					300
14
cash_player_killed_enemy_default					200
15
cash_player_killed_enemy_factor						0.5
16
cash_player_killed_hostage							-1000
17
cash_player_killed_teammate							-300
18
cash_player_rescued_hostage							1000
19
cash_team_elimination_bomb_map						2700
20
cash_team_elimination_hostage_map_t					2000
21
cash_team_elimination_hostage_map_ct				2300
22
cash_team_hostage_alive								0
23
cash_team_hostage_interaction						500
24
cash_team_loser_bonus								2400
25
cash_team_loser_bonus_consecutive_rounds			0
26
cash_team_planted_bomb_but_defused					200
27
cash_team_rescued_hostage							0
28
cash_team_terrorist_win_bomb						2700
29
cash_team_win_by_defusing_bomb						2700
30
cash_team_win_by_hostage_rescue						3000
31
cash_team_win_by_time_running_out_hostage			2000
32
cash_team_win_by_time_running_out_bomb				2700
33
ff_damage_reduction_bullets							0
34
ff_damage_reduction_grenade							0
35
ff_damage_reduction_grenade_self					0
36
ff_damage_reduction_other							0
37
mp_afterroundmoney									0
38
mp_buytime											45
39
mp_buy_anywhere										0
40
mp_buy_during_immunity								0
41
mp_death_drop_defuser								1	
42
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
43
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
44
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
45
mp_force_pick_time									15
46-
mp_forcecamera										0			// Set to 1 for team only spectating.
46+
mp_forcecamera										1			// Set to 1 for team only spectating.
47
mp_free_armor										2			
48-
mp_freezetime										5
48+
mp_freezetime										2
49-
mp_friendlyfire										1
49+
mp_friendlyfire										0
50
mp_win_panel_display_time							3
51
mp_ggprogressive_round_restart_delay				15
52
mp_ggtr_bomb_defuse_bonus							1
53
mp_ggtr_bomb_detonation_bonus						1
54
mp_ggtr_bomb_pts_for_flash							4
55
mp_ggtr_bomb_pts_for_he								3
56
mp_ggtr_bomb_pts_for_molotov						5
57
mp_ggtr_bomb_pts_for_upgrade						2
58
mp_ggtr_bomb_respawn_delay							0
59
mp_ggtr_end_round_kill_bonus						1
60
mp_ggtr_halftime_delay								0.0
61
mp_ggtr_last_weapon_kill_ends_half					0
62
mp_respawn_immunitytime								0
63
mp_halftime											0
64
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
65
mp_maxmoney											10000
66
mp_maxrounds										15
67
mp_molotovusedelay									0
68
mp_playercashawards									1
69
mp_roundtime										3
70
mp_roundtime_hostage								2
71
mp_roundtime_defuse									2.25			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
72
mp_solid_teammates									2
73
mp_startmoney										1000
74
mp_teamcashawards									1
75
mp_timelimit										0
76
mp_warmuptime										90		
77
mp_weapons_allow_zeus								1
78
mp_weapons_allow_typecount							2
79
spec_freeze_panel_extended_time						0
80
spec_freeze_time									3.0
81
sv_allow_votes										1		// Voting allowed in this mode
82
sv_talk_enemy_living								0
83
sv_talk_enemy_dead									1		
84
sv_arms_race_vote_to_restart_disallowed_after		0
85
sv_vote_to_changelevel_before_match_point			1		
86
sv_deadtalk											0
87
sv_ignoregrenaderadio								0
88
tv_delay											30
89
mp_warmup_pausetimer								0
90
mp_halftime_pausetimer								0
91
mp_randomspawn										0
92
mp_randomspawn_los									0
93
sv_infinite_ammo									0
94
ammo_grenade_limit_flashbang						1
95
ammo_grenade_limit_total							3
96
//
97
//
98
mp_weapons_allow_map_placed							1
99
mp_weapons_glow_on_ground							0
100
mp_display_kill_assists								1
101
mp_respawn_on_death_t								0
102
mp_respawn_on_death_ct								0
103
mp_ct_default_melee									weapon_knife
104
mp_ct_default_secondary								weapon_hkp2000
105
mp_ct_default_primary								""
106
mp_t_default_melee									weapon_knife
107
mp_t_default_secondary								weapon_glock
108
mp_t_default_primary								""
109
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
110
111
sv_occlude_players								1
112
occlusion_test_async								1
113
114
spec_replay_enable								1
115-
mp_round_restart_delay								10  // need more time for replay
115+
mp_round_restart_delay								10  // need more time for replay
116
117
sv_maxrate 0
118
sv_minrate 80000
119
sm_cvar sv_maxcmdrate 128
120
sv_mincmdrate 128
121
sv_minupdaterate 128
122
sm_cvar sv_maxupdaterate 128
123
sv_consistency 1
124
sv_allowupload 1
125
sv_allowdownload 1