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1 | cat /home/steam/csgo/csgo/cfg/gamemode_casual.cfg | |
2 | bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) | |
3 | bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) | |
4 | bot_chatter normal | |
5 | bot_defer_to_human_goals 0 | |
6 | bot_defer_to_human_items 1 | |
7 | bot_difficulty 1 | |
8 | - | bot_quota 10 |
8 | + | bot_quota 0 |
9 | bot_quota_mode fill | |
10 | cash_player_bomb_defused 200 | |
11 | cash_player_bomb_planted 200 | |
12 | cash_player_damage_hostage -30 | |
13 | cash_player_interact_with_hostage 300 | |
14 | cash_player_killed_enemy_default 200 | |
15 | cash_player_killed_enemy_factor 0.5 | |
16 | cash_player_killed_hostage -1000 | |
17 | cash_player_killed_teammate -300 | |
18 | cash_player_rescued_hostage 1000 | |
19 | cash_team_elimination_bomb_map 2700 | |
20 | cash_team_elimination_hostage_map_t 2000 | |
21 | cash_team_elimination_hostage_map_ct 2300 | |
22 | cash_team_hostage_alive 0 | |
23 | cash_team_hostage_interaction 500 | |
24 | cash_team_loser_bonus 2400 | |
25 | cash_team_loser_bonus_consecutive_rounds 0 | |
26 | cash_team_planted_bomb_but_defused 200 | |
27 | cash_team_rescued_hostage 0 | |
28 | cash_team_terrorist_win_bomb 2700 | |
29 | cash_team_win_by_defusing_bomb 2700 | |
30 | cash_team_win_by_hostage_rescue 3000 | |
31 | cash_team_win_by_time_running_out_hostage 2000 | |
32 | cash_team_win_by_time_running_out_bomb 2700 | |
33 | ff_damage_reduction_bullets 0 | |
34 | ff_damage_reduction_grenade 0 | |
35 | ff_damage_reduction_grenade_self 0 | |
36 | ff_damage_reduction_other 0 | |
37 | mp_afterroundmoney 0 | |
38 | mp_buytime 45 | |
39 | mp_buy_anywhere 0 | |
40 | mp_buy_during_immunity 0 | |
41 | mp_death_drop_defuser 1 | |
42 | mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best | |
43 | mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best | |
44 | mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone | |
45 | mp_force_pick_time 15 | |
46 | - | mp_forcecamera 0 // Set to 1 for team only spectating. |
46 | + | mp_forcecamera 1 // Set to 1 for team only spectating. |
47 | mp_free_armor 2 | |
48 | - | mp_freezetime 5 |
48 | + | mp_freezetime 2 |
49 | - | mp_friendlyfire 1 |
49 | + | mp_friendlyfire 0 |
50 | mp_win_panel_display_time 3 | |
51 | mp_ggprogressive_round_restart_delay 15 | |
52 | mp_ggtr_bomb_defuse_bonus 1 | |
53 | mp_ggtr_bomb_detonation_bonus 1 | |
54 | mp_ggtr_bomb_pts_for_flash 4 | |
55 | mp_ggtr_bomb_pts_for_he 3 | |
56 | mp_ggtr_bomb_pts_for_molotov 5 | |
57 | mp_ggtr_bomb_pts_for_upgrade 2 | |
58 | mp_ggtr_bomb_respawn_delay 0 | |
59 | mp_ggtr_end_round_kill_bonus 1 | |
60 | mp_ggtr_halftime_delay 0.0 | |
61 | mp_ggtr_last_weapon_kill_ends_half 0 | |
62 | mp_respawn_immunitytime 0 | |
63 | mp_halftime 0 | |
64 | mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds | |
65 | mp_maxmoney 10000 | |
66 | mp_maxrounds 15 | |
67 | mp_molotovusedelay 0 | |
68 | mp_playercashawards 1 | |
69 | mp_roundtime 3 | |
70 | mp_roundtime_hostage 2 | |
71 | mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. | |
72 | mp_solid_teammates 2 | |
73 | mp_startmoney 1000 | |
74 | mp_teamcashawards 1 | |
75 | mp_timelimit 0 | |
76 | mp_warmuptime 90 | |
77 | mp_weapons_allow_zeus 1 | |
78 | mp_weapons_allow_typecount 2 | |
79 | spec_freeze_panel_extended_time 0 | |
80 | spec_freeze_time 3.0 | |
81 | sv_allow_votes 1 // Voting allowed in this mode | |
82 | sv_talk_enemy_living 0 | |
83 | sv_talk_enemy_dead 1 | |
84 | sv_arms_race_vote_to_restart_disallowed_after 0 | |
85 | sv_vote_to_changelevel_before_match_point 1 | |
86 | sv_deadtalk 0 | |
87 | sv_ignoregrenaderadio 0 | |
88 | tv_delay 30 | |
89 | mp_warmup_pausetimer 0 | |
90 | mp_halftime_pausetimer 0 | |
91 | mp_randomspawn 0 | |
92 | mp_randomspawn_los 0 | |
93 | sv_infinite_ammo 0 | |
94 | ammo_grenade_limit_flashbang 1 | |
95 | ammo_grenade_limit_total 3 | |
96 | // | |
97 | // | |
98 | mp_weapons_allow_map_placed 1 | |
99 | mp_weapons_glow_on_ground 0 | |
100 | mp_display_kill_assists 1 | |
101 | mp_respawn_on_death_t 0 | |
102 | mp_respawn_on_death_ct 0 | |
103 | mp_ct_default_melee weapon_knife | |
104 | mp_ct_default_secondary weapon_hkp2000 | |
105 | mp_ct_default_primary "" | |
106 | mp_t_default_melee weapon_knife | |
107 | mp_t_default_secondary weapon_glock | |
108 | mp_t_default_primary "" | |
109 | mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts | |
110 | ||
111 | sv_occlude_players 1 | |
112 | occlusion_test_async 1 | |
113 | ||
114 | spec_replay_enable 1 | |
115 | - | mp_round_restart_delay 10 // need more time for replay |
115 | + | mp_round_restart_delay 10 // need more time for replay |
116 | ||
117 | sv_maxrate 0 | |
118 | sv_minrate 80000 | |
119 | sm_cvar sv_maxcmdrate 128 | |
120 | sv_mincmdrate 128 | |
121 | sv_minupdaterate 128 | |
122 | sm_cvar sv_maxupdaterate 128 | |
123 | sv_consistency 1 | |
124 | sv_allowupload 1 | |
125 | sv_allowdownload 1 |